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- Initialize engine version: 2018.3.8f1 (fc0fe30d6d91)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
- Vendor:
- VRAM: 4053 MB
- Driver: 25.21.14.2531
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.656 seconds
- Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing!
- (Filename: Line: 294)
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- UnloadTime: 37.817600 ms
- Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001B06E583080.dll
- Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001B0994CD160.dll
- Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001B171283010.dll
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
- Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
- Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- 8
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- game version: Beta 0.7.0d
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Input Mode : Mouse & Keyboard
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
- Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
- Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- FakeResolution 1920x1080
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ScreenMode MaximizedWindow
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
- Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
- MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
- (Filename: Line: 275)
- Game Log in Success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- UnloadTime: 2.492700 ms
- Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 241288.
- Total: 855.127000 ms (FindLiveObjects: 16.050400 ms CreateObjectMapping: 14.202900 ms MarkObjects: 823.809000 ms DeleteObjects: 1.063900 ms)
- GameSparks Login Success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- I have roles: subscriber|alpha_backer|beta_backer
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- good race reply part 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- {"success":true,"msg":[],"data":"Last Epoch Beta Race to 65 on Hardcore has been started"}
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- loaded quest 'A Long Detour' at step 'A Long Detour Step EndStep'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loaded quest 'A10 test quest' at step 'A10 test quest End Step'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loaded quest 'Armoury Aid' at step 'Armoury Aid EndStep'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loaded quest 'Saving Last Refuge' at step 'Saving Last Refuge End Step'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loaded quest 'Erza Ledger' at step 'Erza Ledger EndStep'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loaded quest 'Artem's Offer' at step 'Artem's Offer EndStepFail'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loaded quest 'Chapter B The Ruined World' at step 'Chapter B The Ruined World EndStep'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loaded quest 'Chapter B The Lesser Refuge' at step 'Chapter B The Lesser Refuge EndStep'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loaded quest 'TheSaneCultist' at step 'TheSaneCultist Complete'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loaded quest 'The Ruined Temple' at step 'The Ruined Temple End Step'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loaded quest 'The Immortal Empire' at step 'The Immortal Empire Step 1'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loaded quest 'Hidden C10 Time Transition' at step 'Hidden C10 Time Transition Step 1'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 1798 -> priority: 1
- Thread -> id: 1d38 -> priority: 1
- Thread -> id: 276c -> priority: 1
- Thread -> id: 1a1c -> priority: 1
- Unloading 1069 unused Assets to reduce memory usage. Loaded Objects now: 238115.
- Total: 389.355100 ms (FindLiveObjects: 21.494500 ms CreateObjectMapping: 16.055700 ms MarkObjects: 340.953100 ms DeleteObjects: 10.850900 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.847600 ms
- loading scene: EoT
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.13 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 238244.
- Total: 377.342400 ms (FindLiveObjects: 17.995100 ms CreateObjectMapping: 14.683500 ms MarkObjects: 343.606900 ms DeleteObjects: 1.056300 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 238239.
- Total: 388.851800 ms (FindLiveObjects: 17.836100 ms CreateObjectMapping: 14.365600 ms MarkObjects: 356.089900 ms DeleteObjects: 0.559600 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'SouthFloor') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.215500 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load EoT 26.43 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 276731.
- Total: 483.671700 ms (FindLiveObjects: 23.050600 ms CreateObjectMapping: 16.221100 ms MarkObjects: 443.883900 ms DeleteObjects: 0.515200 ms)
- Connected to chat server
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 655 unused Assets to reduce memory usage. Loaded Objects now: 241910.
- Total: 423.636800 ms (FindLiveObjects: 20.188400 ms CreateObjectMapping: 14.659800 ms MarkObjects: 373.674400 ms DeleteObjects: 15.113500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 241943.
- Total: 406.274200 ms (FindLiveObjects: 26.052200 ms CreateObjectMapping: 15.294400 ms MarkObjects: 363.465600 ms DeleteObjects: 1.460400 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.273300 ms
- loading scene: M_B40
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.01 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 241896.
- Total: 394.095200 ms (FindLiveObjects: 18.800000 ms CreateObjectMapping: 14.155100 ms MarkObjects: 360.452800 ms DeleteObjects: 0.686700 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 241891.
- Total: 389.995900 ms (FindLiveObjects: 16.351500 ms CreateObjectMapping: 14.827700 ms MarkObjects: 358.215800 ms DeleteObjects: 0.600300 ms)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
- UnloadTime: 2.019300 ms
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load M_B40 21.03 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 476226.
- Total: 670.233500 ms (FindLiveObjects: 41.849700 ms CreateObjectMapping: 31.921800 ms MarkObjects: 594.690200 ms DeleteObjects: 1.771000 ms)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1844 unused Assets to reduce memory usage. Loaded Objects now: 278202.
- Total: 502.946700 ms (FindLiveObjects: 28.242100 ms CreateObjectMapping: 22.360300 ms MarkObjects: 432.021400 ms DeleteObjects: 20.322100 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 278202.
- Total: 511.667400 ms (FindLiveObjects: 44.802700 ms CreateObjectMapping: 32.692500 ms MarkObjects: 433.589000 ms DeleteObjects: 0.582700 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.847100 ms
- loading scene: M_Rest
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.63 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 278146.
- Total: 451.300800 ms (FindLiveObjects: 20.480200 ms CreateObjectMapping: 19.541100 ms MarkObjects: 409.785000 ms DeleteObjects: 1.493600 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 278141.
- Total: 458.620100 ms (FindLiveObjects: 21.878000 ms CreateObjectMapping: 20.054000 ms MarkObjects: 415.682100 ms DeleteObjects: 1.004800 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 4.716300 ms
- Time to load M_Rest 6.65 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 289572.
- Total: 476.357100 ms (FindLiveObjects: 25.736200 ms CreateObjectMapping: 19.556500 ms MarkObjects: 430.397800 ms DeleteObjects: 0.666100 ms)
- Fleeting Orb:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Void Adept:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dust Channeller:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Hollow Orb:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Soul Eater:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cosmic Impact:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Extinction:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rift Caller:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Devour the Weak:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Burning Prey:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rotting Prey:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Distant Satellite:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Juggernaut:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Voidfire Rift:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Orb Master:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Sightless Star:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Rush:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Patient Hunger:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dark Moon:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dark Torrent:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- World Rot:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cataclysm:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Expanse:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Emission:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Soul Gorger:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Fleeting Orb:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Void Adept:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dust Channeller:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Hollow Orb:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Soul Eater:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cosmic Impact:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Extinction:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rift Caller:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Devour the Weak:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Burning Prey:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rotting Prey:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Distant Satellite:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Juggernaut:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Voidfire Rift:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Orb Master:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Sightless Star:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Rush:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Patient Hunger:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dark Moon:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dark Torrent:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- World Rot:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cataclysm:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Expanse:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Emission:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Soul Gorger:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Fleeting Orb:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Void Adept:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dust Channeller:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Hollow Orb:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Soul Eater:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cosmic Impact:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Extinction:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rift Caller:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Devour the Weak:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Burning Prey:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rotting Prey:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Distant Satellite:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Juggernaut:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Voidfire Rift:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Orb Master:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Sightless Star:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Rush:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Patient Hunger:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dark Moon:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dark Torrent:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- World Rot:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cataclysm:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Expanse:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Emission:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Soul Gorger:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Fleeting Orb:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Void Adept:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dust Channeller:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Hollow Orb:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Soul Eater:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cosmic Impact:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Extinction:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rift Caller:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Devour the Weak:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Burning Prey:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rotting Prey:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Distant Satellite:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Juggernaut:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Voidfire Rift:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Orb Master:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Sightless Star:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Rush:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Patient Hunger:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dark Moon:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dark Torrent:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- World Rot:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cataclysm:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Expanse:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Emission:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Soul Gorger:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Fleeting Orb:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Void Adept:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dust Channeller:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Hollow Orb:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Soul Eater:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cosmic Impact:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Extinction:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rift Caller:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Devour the Weak:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Burning Prey:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rotting Prey:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Distant Satellite:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Juggernaut:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Voidfire Rift:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Orb Master:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Sightless Star:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Rush:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Patient Hunger:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dark Moon:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dark Torrent:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- World Rot:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cataclysm:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Expanse:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Emission:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Soul Gorger:follo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Fleeting Orb:follow
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Void Adept:follow
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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- Extinction:follow
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- Devour the Weak:follow
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- Burning Prey:follow
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- Abyssal Juggernaut:follow
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- Voidfire Rift:follow
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Orb Master:follow
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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- Dark Torrent:follow
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- Extinction:follo
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- Burning Prey:follo
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- Extinction:foll
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Burning Prey:foll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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- Abyssal Juggernaut:foll
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- Voidfire Rift:foll
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- Orb Master:foll
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- Cosmic Impact:fol
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- Extinction:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rift Caller:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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- Burning Prey:fol
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rotting Prey:fol
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- Abyssal Juggernaut:fol
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Orb Master:fol
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- Dark Torrent:fol
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- World Rot:fol
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- Extinction:fo
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- Rift Caller:fo
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- Burning Prey:fo
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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- Abyssal Juggernaut:fo
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- Orb Master:fo
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- Dark Torrent:fo
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- World Rot:fo
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- Soul Gorger:fo
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- Cosmic Impact:f
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- Extinction:f
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- Rift Caller:f
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Burning Prey:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rotting Prey:f
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- Distant Satellite:f
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- Abyssal Juggernaut:f
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- Voidfire Rift:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Orb Master:f
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Sightless Star:f
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- Dark Torrent:f
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- World Rot:f
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- Extinction:o
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- Burning Prey:o
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- Extinction:or
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- Burning Prey:or
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- Rotting Prey:or
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- Abyssal Juggernaut:or
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- Voidfire Rift:or
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- Orb Master:or
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- Dark Torrent:or
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- World Rot:or
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- Cataclysm:or
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- Soul Gorger:or
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Patient Hunger:orb
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dark Moon:orb
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dark Torrent:orb
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- World Rot:orb
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cataclysm:orb
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Expanse:orb
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Emission:orb
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Soul Gorger:orb
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Fleeting Orb:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Void Adept:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dust Channeller:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Hollow Orb:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Soul Eater:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cosmic Impact:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Extinction:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rift Caller:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Devour the Weak:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Burning Prey:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rotting Prey:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Distant Satellite:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Juggernaut:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Voidfire Rift:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Orb Master:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Sightless Star:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Rush:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Patient Hunger:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dark Moon:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dark Torrent:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- World Rot:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cataclysm:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Expanse:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Emission:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Soul Gorger:orbi
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Fleeting Orb:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Void Adept:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dust Channeller:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Hollow Orb:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Soul Eater:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cosmic Impact:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Extinction:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rift Caller:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Devour the Weak:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Burning Prey:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rotting Prey:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Distant Satellite:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Juggernaut:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Voidfire Rift:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Orb Master:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Sightless Star:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Rush:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Patient Hunger:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dark Moon:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dark Torrent:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- World Rot:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cataclysm:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Expanse:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Emission:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Soul Gorger:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Fleeting Orb:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Void Adept:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dust Channeller:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Hollow Orb:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Soul Eater:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cosmic Impact:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Extinction:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rift Caller:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Devour the Weak:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Burning Prey:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rotting Prey:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Distant Satellite:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Juggernaut:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Voidfire Rift:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Orb Master:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Sightless Star:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Rush:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Patient Hunger:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dark Moon:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Dark Torrent:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- World Rot:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Cataclysm:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Expanse:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Abyssal Emission:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Soul Gorger:orbit
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 479 unused Assets to reduce memory usage. Loaded Objects now: 278393.
- Total: 502.233700 ms (FindLiveObjects: 21.811400 ms CreateObjectMapping: 21.026400 ms MarkObjects: 447.708900 ms DeleteObjects: 11.686200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 278393.
- Total: 489.798800 ms (FindLiveObjects: 22.722700 ms CreateObjectMapping: 19.609500 ms MarkObjects: 446.443600 ms DeleteObjects: 1.021400 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.859400 ms
- loading scene: M_B50
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.28 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 278376.
- Total: 447.697600 ms (FindLiveObjects: 20.565300 ms CreateObjectMapping: 19.120600 ms MarkObjects: 406.866900 ms DeleteObjects: 1.144000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 278371.
- Total: 457.692200 ms (FindLiveObjects: 19.879600 ms CreateObjectMapping: 18.976500 ms MarkObjects: 418.191400 ms DeleteObjects: 0.644000 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
- UnloadTime: 3.837100 ms
- Time to load M_B50 10.07 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 446002.
- Total: 530.717700 ms (FindLiveObjects: 43.521000 ms CreateObjectMapping: 22.488700 ms MarkObjects: 463.163400 ms DeleteObjects: 1.544000 ms)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: Portal
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1503 unused Assets to reduce memory usage. Loaded Objects now: 281748.
- Total: 539.103500 ms (FindLiveObjects: 33.559400 ms CreateObjectMapping: 21.313200 ms MarkObjects: 461.858900 ms DeleteObjects: 22.371400 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281781.
- Total: 507.782700 ms (FindLiveObjects: 41.214600 ms CreateObjectMapping: 26.351700 ms MarkObjects: 439.360300 ms DeleteObjects: 0.855300 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.976400 ms
- loading scene: EoT
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Portal 3.48 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 281693.
- Total: 470.834700 ms (FindLiveObjects: 21.810000 ms CreateObjectMapping: 21.202900 ms MarkObjects: 426.669700 ms DeleteObjects: 1.150600 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 281688.
- Total: 470.849500 ms (FindLiveObjects: 23.294200 ms CreateObjectMapping: 22.308600 ms MarkObjects: 424.643200 ms DeleteObjects: 0.603000 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'SouthFloor') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Original') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.978000 ms
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- M_B50
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load EoT 6.64 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 317066.
- Total: 494.808400 ms (FindLiveObjects: 32.226900 ms CreateObjectMapping: 21.982100 ms MarkObjects: 439.871300 ms DeleteObjects: 0.727400 ms)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 619 unused Assets to reduce memory usage. Loaded Objects now: 281929.
- Total: 484.880500 ms (FindLiveObjects: 26.909300 ms CreateObjectMapping: 20.678100 ms MarkObjects: 423.382100 ms DeleteObjects: 13.910300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281929.
- Total: 474.015600 ms (FindLiveObjects: 28.618100 ms CreateObjectMapping: 19.827000 ms MarkObjects: 424.812400 ms DeleteObjects: 0.757400 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.933600 ms
- loading scene: M_B40
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.09 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 281832.
- Total: 475.781900 ms (FindLiveObjects: 26.077300 ms CreateObjectMapping: 20.925300 ms MarkObjects: 427.823100 ms DeleteObjects: 0.955500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 281827.
- Total: 463.469600 ms (FindLiveObjects: 23.628000 ms CreateObjectMapping: 21.531000 ms MarkObjects: 417.653300 ms DeleteObjects: 0.656900 ms)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
- UnloadTime: 4.750200 ms
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load M_B40 10.53 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 577264.
- Total: 631.569200 ms (FindLiveObjects: 50.004900 ms CreateObjectMapping: 29.633500 ms MarkObjects: 550.377400 ms DeleteObjects: 1.553100 ms)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4354 unused Assets to reduce memory usage. Loaded Objects now: 283584.
- Total: 565.296200 ms (FindLiveObjects: 48.060800 ms CreateObjectMapping: 26.154300 ms MarkObjects: 459.206300 ms DeleteObjects: 31.874300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 283584.
- Total: 539.763900 ms (FindLiveObjects: 58.969300 ms CreateObjectMapping: 35.714000 ms MarkObjects: 438.490200 ms DeleteObjects: 6.588800 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.154800 ms
- loading scene: M_Rest
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.51 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 283528.
- Total: 469.868800 ms (FindLiveObjects: 26.820300 ms CreateObjectMapping: 21.135800 ms MarkObjects: 420.412200 ms DeleteObjects: 1.499500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 283523.
- Total: 474.633400 ms (FindLiveObjects: 21.479400 ms CreateObjectMapping: 20.413300 ms MarkObjects: 431.879200 ms DeleteObjects: 0.860700 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 4.325200 ms
- Time to load M_Rest 5.23 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 294948.
- Total: 480.208100 ms (FindLiveObjects: 27.404900 ms CreateObjectMapping: 21.654000 ms MarkObjects: 430.231100 ms DeleteObjects: 0.917000 ms)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object
- at ShopGridManager.SellItem (UnityEngine.GameObject itemObj) [0x00038] in <9743867dc9814dd79c95ac2f0b98c910>:0
- at InvenGridManager.QuickMoveItem () [0x00151] in <9743867dc9814dd79c95ac2f0b98c910>:0
- at InvenGridManager.Click (UnityEngine.EventSystems.PointerEventData clickDada) [0x001cb] in <9743867dc9814dd79c95ac2f0b98c910>:0
- at SlotSectorScript.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00008] in <9743867dc9814dd79c95ac2f0b98c910>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0
- UnityEngine.DebugLogHandler:Internal_LogException()
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Roll was from 5 to 105 | Result was 64
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Roll was from 8 to 108 | Result was 38
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Roll was from 12 to 112 | Result was 91
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 715 unused Assets to reduce memory usage. Loaded Objects now: 284577.
- Total: 534.716300 ms (FindLiveObjects: 24.706400 ms CreateObjectMapping: 22.101800 ms MarkObjects: 474.051200 ms DeleteObjects: 13.856200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 284610.
- Total: 496.476700 ms (FindLiveObjects: 24.352000 ms CreateObjectMapping: 20.645200 ms MarkObjects: 450.656200 ms DeleteObjects: 0.822400 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 4.010000 ms
- loading scene: M_A70
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.37 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 284560.
- Total: 520.803600 ms (FindLiveObjects: 27.421300 ms CreateObjectMapping: 21.625000 ms MarkObjects: 470.766200 ms DeleteObjects: 0.990300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 284555.
- Total: 500.453400 ms (FindLiveObjects: 30.622600 ms CreateObjectMapping: 21.227000 ms MarkObjects: 447.952800 ms DeleteObjects: 0.650300 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'A70FloorV3') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
- UnloadTime: 3.406600 ms
- Time to load M_A70 8.02 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 423223.
- Total: 536.627900 ms (FindLiveObjects: 36.350700 ms CreateObjectMapping: 22.056200 ms MarkObjects: 476.484800 ms DeleteObjects: 1.734700 ms)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1973 unused Assets to reduce memory usage. Loaded Objects now: 285291.
- Total: 543.716600 ms (FindLiveObjects: 28.940700 ms CreateObjectMapping: 30.756200 ms MarkObjects: 466.202700 ms DeleteObjects: 17.816600 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 285291.
- Total: 546.107800 ms (FindLiveObjects: 52.642000 ms CreateObjectMapping: 28.307800 ms MarkObjects: 464.145900 ms DeleteObjects: 1.010600 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.258800 ms
- loading scene: M_Rest
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.53 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 285271.
- Total: 492.105800 ms (FindLiveObjects: 22.676500 ms CreateObjectMapping: 21.173900 ms MarkObjects: 446.723900 ms DeleteObjects: 1.531200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 285266.
- Total: 492.958800 ms (FindLiveObjects: 24.565800 ms CreateObjectMapping: 21.041500 ms MarkObjects: 446.622700 ms DeleteObjects: 0.728200 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.896100 ms
- Time to load M_Rest 4.08 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 296688.
- Total: 503.348800 ms (FindLiveObjects: 26.504700 ms CreateObjectMapping: 22.845700 ms MarkObjects: 452.548900 ms DeleteObjects: 1.448600 ms)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Roll was from 10 to 110 | Result was 74
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Roll was from 20 to 120 | Result was 80
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Roll was from 15 to 115 | Result was 108
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 532 unused Assets to reduce memory usage. Loaded Objects now: 285440.
- Total: 524.540100 ms (FindLiveObjects: 25.895900 ms CreateObjectMapping: 20.569700 ms MarkObjects: 465.542400 ms DeleteObjects: 12.531300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 285440.
- Total: 520.893900 ms (FindLiveObjects: 35.751500 ms CreateObjectMapping: 23.253600 ms MarkObjects: 461.210200 ms DeleteObjects: 0.677900 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.172500 ms
- loading scene: M_A10
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.40 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 285386.
- Total: 489.006500 ms (FindLiveObjects: 24.575500 ms CreateObjectMapping: 21.043200 ms MarkObjects: 442.095300 ms DeleteObjects: 1.291200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 285381.
- Total: 496.918400 ms (FindLiveObjects: 27.000300 ms CreateObjectMapping: 24.717600 ms MarkObjects: 444.302900 ms DeleteObjects: 0.897000 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'A10Floor1') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'A10Stairs0') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'A10Floor0') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'LargeBalcony2(Fake)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'A10Stairs1') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'A10Stairs2') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'LargeBalcony1(Fake)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'A10Floor2') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
- UnloadTime: 3.602300 ms
- Time to load M_A10 6.78 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 428559.
- Total: 544.804000 ms (FindLiveObjects: 31.768200 ms CreateObjectMapping: 21.964800 ms MarkObjects: 490.322800 ms DeleteObjects: 0.747700 ms)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 2966 unused Assets to reduce memory usage. Loaded Objects now: 290033.
- Total: 545.017200 ms (FindLiveObjects: 29.790300 ms CreateObjectMapping: 22.041600 ms MarkObjects: 473.564500 ms DeleteObjects: 19.620300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290033.
- Total: 536.193600 ms (FindLiveObjects: 59.542100 ms CreateObjectMapping: 22.364800 ms MarkObjects: 453.510900 ms DeleteObjects: 0.775100 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.463300 ms
- loading scene: M_Rest
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.54 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 290012.
- Total: 508.611300 ms (FindLiveObjects: 26.932900 ms CreateObjectMapping: 21.790000 ms MarkObjects: 459.090200 ms DeleteObjects: 0.797700 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 290007.
- Total: 504.491200 ms (FindLiveObjects: 23.628300 ms CreateObjectMapping: 21.430200 ms MarkObjects: 458.802800 ms DeleteObjects: 0.628900 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 4.763600 ms
- Time to load M_Rest 3.92 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 301429.
- Total: 562.947200 ms (FindLiveObjects: 29.558400 ms CreateObjectMapping: 22.324200 ms MarkObjects: 509.863100 ms DeleteObjects: 1.200800 ms)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 521 unused Assets to reduce memory usage. Loaded Objects now: 290865.
- Total: 553.558500 ms (FindLiveObjects: 28.831900 ms CreateObjectMapping: 22.901200 ms MarkObjects: 489.345700 ms DeleteObjects: 12.479300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290865.
- Total: 517.518500 ms (FindLiveObjects: 22.821800 ms CreateObjectMapping: 20.694700 ms MarkObjects: 473.161000 ms DeleteObjects: 0.840200 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.834400 ms
- loading scene: M_A10
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.39 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 290815.
- Total: 526.415500 ms (FindLiveObjects: 26.245900 ms CreateObjectMapping: 20.999100 ms MarkObjects: 478.215200 ms DeleteObjects: 0.953800 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 290810.
- Total: 522.151100 ms (FindLiveObjects: 23.823000 ms CreateObjectMapping: 21.157600 ms MarkObjects: 476.099000 ms DeleteObjects: 1.070100 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'A10Floor1') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'A10Stairs0') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'A10Floor0') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'LargeBalcony2(Fake)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'A10Stairs1') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'A10Stairs2') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'LargeBalcony1(Fake)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'A10Floor2') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
- UnloadTime: 5.400400 ms
- Time to load M_A10 5.07 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 416429.
- Total: 565.448100 ms (FindLiveObjects: 39.719000 ms CreateObjectMapping: 26.784400 ms MarkObjects: 498.283200 ms DeleteObjects: 0.661100 ms)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 3044 unused Assets to reduce memory usage. Loaded Objects now: 293863.
- Total: 557.675500 ms (FindLiveObjects: 25.310500 ms CreateObjectMapping: 22.012500 ms MarkObjects: 492.597700 ms DeleteObjects: 17.754100 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293863.
- Total: 529.538700 ms (FindLiveObjects: 43.455900 ms CreateObjectMapping: 20.569300 ms MarkObjects: 464.234900 ms DeleteObjects: 1.276900 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.191000 ms
- loading scene: M_Rest
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.64 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 293842.
- Total: 523.890300 ms (FindLiveObjects: 24.156800 ms CreateObjectMapping: 21.152000 ms MarkObjects: 477.562500 ms DeleteObjects: 1.018100 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 293837.
- Total: 527.053100 ms (FindLiveObjects: 23.835200 ms CreateObjectMapping: 22.262000 ms MarkObjects: 480.259100 ms DeleteObjects: 0.696200 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.851400 ms
- Time to load M_Rest 4.04 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 305259.
- Total: 522.638000 ms (FindLiveObjects: 27.248600 ms CreateObjectMapping: 22.206800 ms MarkObjects: 472.107200 ms DeleteObjects: 1.074600 ms)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 531 unused Assets to reduce memory usage. Loaded Objects now: 293586.
- Total: 551.320600 ms (FindLiveObjects: 28.131300 ms CreateObjectMapping: 21.210400 ms MarkObjects: 489.182800 ms DeleteObjects: 12.794500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293586.
- Total: 513.333200 ms (FindLiveObjects: 21.235700 ms CreateObjectMapping: 21.193400 ms MarkObjects: 469.687000 ms DeleteObjects: 1.215400 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.092300 ms
- loading scene: M_A70
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.39 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 293569.
- Total: 521.802200 ms (FindLiveObjects: 28.568100 ms CreateObjectMapping: 22.036500 ms MarkObjects: 470.171300 ms DeleteObjects: 1.025200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 293564.
- Total: 513.623900 ms (FindLiveObjects: 30.650900 ms CreateObjectMapping: 20.777100 ms MarkObjects: 461.262500 ms DeleteObjects: 0.932700 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'A70FloorV3') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
- UnloadTime: 4.044600 ms
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load M_A70 5.14 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 424804.
- Total: 566.449500 ms (FindLiveObjects: 30.275300 ms CreateObjectMapping: 21.038800 ms MarkObjects: 514.060400 ms DeleteObjects: 1.074300 ms)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 2350 unused Assets to reduce memory usage. Loaded Objects now: 296121.
- Total: 595.226000 ms (FindLiveObjects: 28.316200 ms CreateObjectMapping: 22.075500 ms MarkObjects: 524.526300 ms DeleteObjects: 20.307100 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296154.
- Total: 533.522700 ms (FindLiveObjects: 37.849700 ms CreateObjectMapping: 20.761500 ms MarkObjects: 474.269400 ms DeleteObjects: 0.641400 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.488100 ms
- loading scene: M_Rest
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.74 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 296101.
- Total: 552.795700 ms (FindLiveObjects: 27.825200 ms CreateObjectMapping: 22.135600 ms MarkObjects: 501.879100 ms DeleteObjects: 0.955100 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 296096.
- Total: 527.396300 ms (FindLiveObjects: 23.936300 ms CreateObjectMapping: 20.500900 ms MarkObjects: 482.153300 ms DeleteObjects: 0.804900 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 4.106500 ms
- Time to load M_Rest 4.12 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 307519.
- Total: 530.142100 ms (FindLiveObjects: 29.427500 ms CreateObjectMapping: 20.779400 ms MarkObjects: 478.729400 ms DeleteObjects: 1.205000 ms)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 523 unused Assets to reduce memory usage. Loaded Objects now: 295649.
- Total: 532.452500 ms (FindLiveObjects: 26.110700 ms CreateObjectMapping: 21.964200 ms MarkObjects: 472.851600 ms DeleteObjects: 11.525100 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295649.
- Total: 518.890400 ms (FindLiveObjects: 25.813700 ms CreateObjectMapping: 22.396500 ms MarkObjects: 469.790400 ms DeleteObjects: 0.888700 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.616400 ms
- loading scene: M_A50
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.49 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 295632.
- Total: 526.589900 ms (FindLiveObjects: 28.455300 ms CreateObjectMapping: 21.371800 ms MarkObjects: 475.816200 ms DeleteObjects: 0.946200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 295627.
- Total: 508.365400 ms (FindLiveObjects: 23.797000 ms CreateObjectMapping: 22.324400 ms MarkObjects: 461.432400 ms DeleteObjects: 0.810300 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'A50FloorPainted') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
- UnloadTime: 4.005600 ms
- Time to load M_A50 6.27 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 421791.
- Total: 555.998600 ms (FindLiveObjects: 32.138300 ms CreateObjectMapping: 22.716900 ms MarkObjects: 500.240900 ms DeleteObjects: 0.901600 ms)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1876 unused Assets to reduce memory usage. Loaded Objects now: 296158.
- Total: 539.681000 ms (FindLiveObjects: 31.356300 ms CreateObjectMapping: 21.684900 ms MarkObjects: 475.525800 ms DeleteObjects: 11.113500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296158.
- Total: 571.354200 ms (FindLiveObjects: 41.632700 ms CreateObjectMapping: 20.161500 ms MarkObjects: 508.487800 ms DeleteObjects: 1.071000 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.394100 ms
- loading scene: M_Rest
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.68 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 296105.
- Total: 529.226600 ms (FindLiveObjects: 30.028200 ms CreateObjectMapping: 23.712300 ms MarkObjects: 474.585100 ms DeleteObjects: 0.900200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 296100.
- Total: 510.269900 ms (FindLiveObjects: 22.391800 ms CreateObjectMapping: 25.718200 ms MarkObjects: 461.318000 ms DeleteObjects: 0.841200 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.922700 ms
- Time to load M_Rest 4.06 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 307522.
- Total: 539.970000 ms (FindLiveObjects: 32.723900 ms CreateObjectMapping: 21.254500 ms MarkObjects: 484.604600 ms DeleteObjects: 1.386300 ms)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- slot check stash slot
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 529 unused Assets to reduce memory usage. Loaded Objects now: 295697.
- Total: 572.443500 ms (FindLiveObjects: 27.912800 ms CreateObjectMapping: 20.962200 ms MarkObjects: 510.899300 ms DeleteObjects: 12.668700 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295697.
- Total: 558.563300 ms (FindLiveObjects: 25.968000 ms CreateObjectMapping: 24.321700 ms MarkObjects: 507.291200 ms DeleteObjects: 0.981300 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 4.947700 ms
- loading scene: M_C60
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.48 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 295680.
- Total: 545.240200 ms (FindLiveObjects: 26.352400 ms CreateObjectMapping: 20.768500 ms MarkObjects: 497.265800 ms DeleteObjects: 0.852900 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 295675.
- Total: 551.774100 ms (FindLiveObjects: 25.395700 ms CreateObjectMapping: 23.148200 ms MarkObjects: 501.941300 ms DeleteObjects: 1.287400 ms)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 4.361800 ms
- Time to load M_C60 8.51 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 434526.
- Total: 555.523400 ms (FindLiveObjects: 32.166300 ms CreateObjectMapping: 20.894700 ms MarkObjects: 500.728000 ms DeleteObjects: 1.733400 ms)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Particle System is trying to spawn on a mesh with zero surface area
- (Filename: Line: 1682)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Thread group size must be above zero
- (Filename: Line: 790)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1968 unused Assets to reduce memory usage. Loaded Objects now: 296120.
- Total: 566.163300 ms (FindLiveObjects: 28.434400 ms CreateObjectMapping: 21.899300 ms MarkObjects: 509.016200 ms DeleteObjects: 6.812900 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296153.
- Total: 539.490000 ms (FindLiveObjects: 42.828700 ms CreateObjectMapping: 26.903400 ms MarkObjects: 469.019300 ms DeleteObjects: 0.737600 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 4.325300 ms
- loading scene: M_Rest
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.62 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 296028.
- Total: 516.055700 ms (FindLiveObjects: 24.655800 ms CreateObjectMapping: 21.939900 ms MarkObjects: 467.437600 ms DeleteObjects: 2.021500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 296023.
- Total: 549.777000 ms (FindLiveObjects: 24.392600 ms CreateObjectMapping: 21.635700 ms MarkObjects: 502.900800 ms DeleteObjects: 0.847100 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 4.518000 ms
- Time to load M_Rest 4.04 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 307448.
- Total: 562.542600 ms (FindLiveObjects: 32.038700 ms CreateObjectMapping: 27.088400 ms MarkObjects: 502.413000 ms DeleteObjects: 1.001600 ms)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- NullReferenceException: Object reference not set to an instance of an object
- at ShopGridManager.SellItem (UnityEngine.GameObject itemObj) [0x00038] in <9743867dc9814dd79c95ac2f0b98c910>:0
- at InvenGridManager.QuickMoveItem () [0x00151] in <9743867dc9814dd79c95ac2f0b98c910>:0
- at InvenGridManager.Click (UnityEngine.EventSystems.PointerEventData clickDada) [0x001cb] in <9743867dc9814dd79c95ac2f0b98c910>:0
- at SlotSectorScript.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00008] in <9743867dc9814dd79c95ac2f0b98c910>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0
- UnityEngine.DebugLogHandler:Internal_LogException()
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 525 unused Assets to reduce memory usage. Loaded Objects now: 296599.
- Total: 567.446900 ms (FindLiveObjects: 27.658000 ms CreateObjectMapping: 24.183100 ms MarkObjects: 504.320800 ms DeleteObjects: 11.284400 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296599.
- Total: 530.450800 ms (FindLiveObjects: 24.428900 ms CreateObjectMapping: 20.568100 ms MarkObjects: 484.916600 ms DeleteObjects: 0.536400 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.544000 ms
- loading scene: M_B40
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.53 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 296582.
- Total: 539.725700 ms (FindLiveObjects: 28.765900 ms CreateObjectMapping: 24.281100 ms MarkObjects: 485.873000 ms DeleteObjects: 0.804900 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 296577.
- Total: 530.482100 ms (FindLiveObjects: 30.775000 ms CreateObjectMapping: 22.718800 ms MarkObjects: 476.379100 ms DeleteObjects: 0.608200 ms)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
- UnloadTime: 3.837500 ms
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load M_B40 12.30 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 543737.
- Total: 656.872100 ms (FindLiveObjects: 38.695900 ms CreateObjectMapping: 19.948100 ms MarkObjects: 595.490300 ms DeleteObjects: 2.737100 ms)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 3931 unused Assets to reduce memory usage. Loaded Objects now: 296941.
- Total: 587.987300 ms (FindLiveObjects: 55.783000 ms CreateObjectMapping: 33.056400 ms MarkObjects: 474.091100 ms DeleteObjects: 25.056100 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296941.
- Total: 585.376800 ms (FindLiveObjects: 45.541300 ms CreateObjectMapping: 32.811300 ms MarkObjects: 488.977400 ms DeleteObjects: 18.046100 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.418500 ms
- loading scene: M_Rest
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.68 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 296885.
- Total: 540.342500 ms (FindLiveObjects: 27.214400 ms CreateObjectMapping: 20.830600 ms MarkObjects: 491.053200 ms DeleteObjects: 1.243400 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 296880.
- Total: 516.434000 ms (FindLiveObjects: 27.734500 ms CreateObjectMapping: 21.125200 ms MarkObjects: 466.797800 ms DeleteObjects: 0.776100 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 4.527500 ms
- Time to load M_Rest 5.97 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 308304.
- Total: 534.487100 ms (FindLiveObjects: 28.511000 ms CreateObjectMapping: 23.371900 ms MarkObjects: 481.307900 ms DeleteObjects: 1.295400 ms)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Roll was from 30 to 130 | Result was 57
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 535 unused Assets to reduce memory usage. Loaded Objects now: 297140.
- Total: 572.706400 ms (FindLiveObjects: 25.104200 ms CreateObjectMapping: 21.754200 ms MarkObjects: 512.824000 ms DeleteObjects: 13.023400 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 297140.
- Total: 531.638700 ms (FindLiveObjects: 29.070200 ms CreateObjectMapping: 23.538900 ms MarkObjects: 478.404800 ms DeleteObjects: 0.623700 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.460400 ms
- loading scene: M_D20
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.59 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 297123.
- Total: 518.053500 ms (FindLiveObjects: 25.699400 ms CreateObjectMapping: 22.142500 ms MarkObjects: 469.390000 ms DeleteObjects: 0.820700 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 297118.
- Total: 549.315700 ms (FindLiveObjects: 30.197400 ms CreateObjectMapping: 22.159000 ms MarkObjects: 496.266500 ms DeleteObjects: 0.692300 ms)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 8.119900 ms
- Time to load M_D20 20.72 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 436236.
- Total: 589.688500 ms (FindLiveObjects: 36.721600 ms CreateObjectMapping: 23.099900 ms MarkObjects: 528.519400 ms DeleteObjects: 1.347000 ms)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Roll was from 22 to 122 | Result was 109
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1768 unused Assets to reduce memory usage. Loaded Objects now: 297594.
- Total: 578.404900 ms (FindLiveObjects: 38.748800 ms CreateObjectMapping: 22.293100 ms MarkObjects: 480.301800 ms DeleteObjects: 37.060800 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 297594.
- Total: 574.754500 ms (FindLiveObjects: 62.939400 ms CreateObjectMapping: 25.601100 ms MarkObjects: 485.500100 ms DeleteObjects: 0.713700 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 4.007500 ms
- loading scene: M_Rest
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.60 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 297517.
- Total: 526.270300 ms (FindLiveObjects: 25.313100 ms CreateObjectMapping: 22.053700 ms MarkObjects: 477.538500 ms DeleteObjects: 1.364500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 297512.
- Total: 530.837200 ms (FindLiveObjects: 29.142800 ms CreateObjectMapping: 22.050600 ms MarkObjects: 478.729000 ms DeleteObjects: 0.913800 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 4.221500 ms
- Time to load M_Rest 5.98 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 308861.
- Total: 534.170100 ms (FindLiveObjects: 25.618400 ms CreateObjectMapping: 22.938800 ms MarkObjects: 484.598900 ms DeleteObjects: 1.013000 ms)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Roll was from 40 to 140 | Result was 111
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Roll was from 45 to 145 | Result was 114
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FakeResolution 1920x1080
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ScreenMode MaximizedWindow
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
- (Filename: Line: 275)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FakeResolution 1920x1080
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ScreenMode MaximizedWindow
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
- (Filename: Line: 275)
- FakeResolution 1920x1080
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ScreenMode MaximizedWindow
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
- (Filename: Line: 275)
- FakeResolution 1920x1080
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ScreenMode MaximizedWindow
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
- (Filename: Line: 275)
- FakeResolution 1920x1080
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ScreenMode MaximizedWindow
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
- (Filename: Line: 275)
- FakeResolution 1920x1080
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ScreenMode MaximizedWindow
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
- (Filename: Line: 275)
- FakeResolution 1920x1080
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ScreenMode MaximizedWindow
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
- (Filename: Line: 275)
- FakeResolution 1920x1080
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ScreenMode MaximizedWindow
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
- (Filename: Line: 275)
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 530 unused Assets to reduce memory usage. Loaded Objects now: 298201.
- Total: 568.738700 ms (FindLiveObjects: 25.599500 ms CreateObjectMapping: 22.748900 ms MarkObjects: 509.478200 ms DeleteObjects: 10.911400 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 298201.
- Total: 523.775100 ms (FindLiveObjects: 26.045200 ms CreateObjectMapping: 21.419800 ms MarkObjects: 475.685500 ms DeleteObjects: 0.624100 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.887600 ms
- loading scene: M_B40
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load Default 3.40 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 298184.
- Total: 551.710500 ms (FindLiveObjects: 42.681500 ms CreateObjectMapping: 23.213900 ms MarkObjects: 484.585300 ms DeleteObjects: 1.228800 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 298179.
- Total: 521.003000 ms (FindLiveObjects: 24.738300 ms CreateObjectMapping: 20.675700 ms MarkObjects: 474.907700 ms DeleteObjects: 0.680400 ms)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
- UnloadTime: 5.133400 ms
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load M_B40 13.17 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 571939.
- Total: 661.757000 ms (FindLiveObjects: 40.311400 ms CreateObjectMapping: 26.074900 ms MarkObjects: 593.794800 ms DeleteObjects: 1.575200 ms)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: Line: 1705)
- Crash!!!
- SymInit: Symbol-SearchPath: '.;D:\Steam\steamapps\common\Last Epoch;D:\Steam\steamapps\common\Last Epoch;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Xxeno'
- OS-Version: 10.0.0
- D:\Steam\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF7653B0000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.3.8.4067
- C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FF85EF70000), size: 2019328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.475
- C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FF85E660000), size: 733184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.475
- C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FF85B270000), size: 2699264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.475
- D:\Steam\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFFEEBE0000), size: 23830528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.3.8.4067
- C:\Windows\System32\USER32.dll:USER32.dll (00007FF85C1A0000), size: 1667072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.168
- C:\Windows\System32\win32u.dll:win32u.dll (00007FF85B6F0000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\GDI32.dll:GDI32.dll (00007FF85EB40000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FF85B710000), size: 1679360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.475
- C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FF85B1D0000), size: 655360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.348
- C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FF85B8B0000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404
- C:\Windows\System32\ole32.dll:ole32.dll (00007FF85D930000), size: 1396736 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404
- C:\Windows\System32\combase.dll:combase.dll (00007FF85E330000), size: 3325952 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404
- C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FF856C20000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FF85E940000), size: 1187840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.379
- C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FF85EDF0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.17763.475
- C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FF85C120000), size: 516096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\advapi32.dll:advapi32.dll (00007FF85EE90000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\sechost.dll:sechost.dll (00007FF85D830000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FF85D8D0000), size: 335872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FF85DE30000), size: 4677632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404
- C:\Windows\System32\cfgmgr32.dll:cfgmgr32.dll (00007FF85B180000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\bcrypt.dll:bcrypt.dll (00007FF85B150000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FF85C340000), size: 21954560 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.348
- C:\Windows\System32\shcore.dll:shcore.dll (00007FF85DAC0000), size: 688128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\windows.storage.dll:windows.storage.dll (00007FF85B9B0000), size: 7643136 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404
- C:\Windows\System32\profapi.dll:profapi.dll (00007FF85AFB0000), size: 147456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\powrprof.dll:powrprof.dll (00007FF85AFE0000), size: 380928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\kernel.appcore.dll:kernel.appcore.dll (00007FF85AF90000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\cryptsp.dll:cryptsp.dll (00007FF85C100000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FF85E720000), size: 446464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FF85EA70000), size: 802816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.437
- C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FF852F40000), size: 147456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FF832840000), size: 1208320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\IMM32.dll:IMM32.dll (00007FF85DA90000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FF85B510000), size: 1945600 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\MSASN1.dll:MSASN1.dll (00007FF85AF70000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FF852EF0000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FF84A1D0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FF855340000), size: 987136 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404
- C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FF859C60000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\WindowsCodecs.dll:WindowsCodecs.dll (00007FF841C80000), size: 1802240 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.55
- C:\Windows\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FF8599C0000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\WSOCK32.dll:WSOCK32.dll (00007FF84CED0000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- D:\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FF8022D0000), size: 1724416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 5.5.99.96
- C:\Windows\System32\PSAPI.DLL:PSAPI.DLL (00007FF85ED60000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FF8595B0000), size: 638976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- D:\Rivertuner\RivaTuner Statistics Server\RTSSHooks64.dll:RTSSHooks64.dll (0000000180000000), size: 2564096 (result: 0), SymType: '-deferred-', PDB: ''
- D:\Steam\steamapps\common\Last Epoch\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll:mono-2.0-bdwgc.dll (00007FFFF7520000), size: 7757824 (result: 0), SymType: '-deferred-', PDB: ''
- C:\Windows\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FF85A790000), size: 421888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.292
- C:\Windows\SYSTEM32\CRYPTBASE.DLL:CRYPTBASE.DLL (00007FF85A960000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\MSCTF.dll:MSCTF.dll (00007FF85EBF0000), size: 1482752 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.348
- C:\Windows\SYSTEM32\d3d11.dll:d3d11.dll (00007FF858370000), size: 2613248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FF859CF0000), size: 794624 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_37ec54c19854e219\nvldumdx.dll:nvldumdx.dll (00007FF840290000), size: 974848 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 25.21.14.2531
- C:\Windows\System32\WINTRUST.DLL:WINTRUST.DLL (000001B05CCF0000), size: 364544 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.348
- C:\Windows\System32\imagehlp.dll:imagehlp.dll (00007FF85EB70000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\system32\rsaenh.dll:rsaenh.dll (00007FF85A350000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_37ec54c19854e219\nvwgf2umx.dll:nvwgf2umx.dll (00007FF817930000), size: 38543360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 25.21.14.2531
- C:\Windows\System32\clbcatq.dll:clbcatq.dll (00007FF85DD80000), size: 663552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384
- C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (00007FF853BA0000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FF853740000), size: 544768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FF850EF0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (00007FF851460000), size: 987136 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (00007FF857480000), size: 458752 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\DEVOBJ.dll:DEVOBJ.dll (00007FF85AB80000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (00007FF857250000), size: 1736704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.17763.348
- C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FF8574F0000), size: 1343488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.348
- C:\Windows\SYSTEM32\wintypes.dll:wintypes.dll (00007FF857890000), size: 1388544 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.134
- C:\Windows\SYSTEM32\AVRT.dll:AVRT.dll (00007FF857470000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FF859890000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0
- C:\Windows\SYSTEM32\TextInputFramework.dll:TextInputFramework.dll (00007FF84E170000), size: 610304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FF842010000), size: 3284992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FF859210000), size: 925696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.194
- C:\Windows\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FF85A0E0000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\bthprops.cpl:bthprops.cpl (00007FF840430000), size: 282624 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.17763.475_none_05b43ca607202c6c\comctl32.dll:comctl32.dll (00007FF84E750000), size: 2592768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.10.17763.475
- C:\Windows\SYSTEM32\Xinput1_4.dll:Xinput1_4.dll (00007FF84C5E0000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\inputhost.dll:inputhost.dll (00007FF84E0A0000), size: 835584 (result: 0), SymType: '-deferred-', PDB: ''
- C:\Windows\SYSTEM32\twinapi.appcore.dll:twinapi.appcore.dll (00007FF859680000), size: 2150400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.292
- C:\Windows\SYSTEM32\d2d1.dll:d2d1.dll (00007FF8585F0000), size: 6021120 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\RMCLIENT.dll:RMCLIENT.dll (00007FF8598B0000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.194
- C:\Windows\SYSTEM32\xinput1_2.dll:xinput1_2.dll (0000000000160000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.14.701.0
- C:\Windows\SYSTEM32\xinput1_1.dll:xinput1_1.dll (0000000000180000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.12.589.0
- C:\Windows\SYSTEM32\xinput9_1_0.dll:xinput9_1_0.dll (00007FF852930000), size: 28672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- D:\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\fmodstudio.dll:fmodstudio.dll (00007FFFF96E0000), size: 3293184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 0.1.10.5
- C:\Windows\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FF851440000), size: 114688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FF84EFE0000), size: 278528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\ksuser.dll:ksuser.dll (00007FF8513F0000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\msacm32.drv:msacm32.drv (00007FF8513E0000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\midimap.dll:midimap.dll (00007FF851430000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- D:\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\steam_api64.dll:steam_api64.dll (00007FF846F80000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.95.20.30
- D:\Steam\steamclient64.dll:steamclient64.dll (00007FFFEDAC0000), size: 17899520 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 5.5.99.96
- C:\Windows\SYSTEM32\Secur32.dll:Secur32.dll (00007FF84F030000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FF85A4F0000), size: 249856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- D:\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FF8464B0000), size: 499712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 5.5.99.96
- D:\Steam\tier0_s64.dll:tier0_s64.dll (00007FF8177B0000), size: 1511424 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 5.5.99.96
- C:\Windows\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FF85AE70000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\NSI.dll:NSI.dll (00007FF85E310000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FF856E20000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FF856D70000), size: 114688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FF85A530000), size: 811008 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404
- C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FF8554F0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (00007FF855FC0000), size: 495616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\system32\napinsp.dll:napinsp.dll (00007FF833410000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\system32\pnrpnsp.dll:pnrpnsp.dll (00007FF8333F0000), size: 106496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\mscms.dll:mscms.dll (00007FF852980000), size: 708608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\USERENV.dll:USERENV.dll (00007FF85AEA0000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FF857180000), size: 65536 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\system32\wshbth.dll:wshbth.dll (00007FF848A90000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\SYSTEM32\icm32.dll:icm32.dll (00007FF84D880000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\system32\NLAapi.dll:NLAapi.dll (00007FF857030000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.134
- C:\Windows\System32\winrnr.dll:winrnr.dll (00007FF84C580000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FF84E4C0000), size: 1286144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.168
- D:\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\lib_burst_generated.dll:lib_burst_generated.dll (00007FF84C590000), size: 110592 (result: 0), SymType: '-deferred-', PDB: ''
- C:\Windows\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FF857A20000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.11.25325.0
- C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FF854DA0000), size: 2019328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
- ========== OUTPUTTING STACK TRACE ==================
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDFBA11)
- 0x00007FFFEEDFBA11 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDF9990)
- 0x00007FFFEEDF9990 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDCF242)
- 0x00007FFFEEDCF242 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDD0D59)
- 0x00007FFFEEDD0D59 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDD1C95)
- 0x00007FFFEEDD1C95 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDCFA26)
- 0x00007FFFEEDCFA26 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDD1D8B)
- 0x00007FFFEEDD1D8B (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDCFAC0)
- 0x00007FFFEEDCFAC0 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDD1D8B)
- 0x00007FFFEEDD1D8B (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDDFB99)
- 0x00007FFFEEDDFB99 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDE0A6A)
- 0x00007FFFEEDE0A6A (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDD8C49)
- 0x00007FFFEEDD8C49 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDB27FE)
- 0x00007FFFEEDB27FE (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDB2C7E)
- 0x00007FFFEEDB2C7E (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEED8E345)
- 0x00007FFFEED8E345 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEED8D828)
- 0x00007FFFEED8D828 (UnityPlayer) (function-name not available)
- 0x00007FFFEF39DB09 (UnityPlayer) UnityMain
- 0x00007FFFEF39DE7E (UnityPlayer) UnityMain
- 0x00007FFFEF39F0AB (UnityPlayer) UnityMain
- 0x00007FFFEF4415E1 (UnityPlayer) UnityMain
- 0x00007FF85E677974 (KERNEL32) BaseThreadInitThunk
- 0x00007FF85EFDA271 (ntdll) RtlUserThreadStart
- ========== END OF STACKTRACE ===========
- A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
- * C:/Users/Xxeno/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes
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