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May 9th, 2019
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  1. Initialize engine version: 2018.3.8f1 (fc0fe30d6d91)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
  6. Vendor:
  7. VRAM: 4053 MB
  8. Driver: 25.21.14.2531
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 1.656 seconds
  11. Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
  12. <RI> Initializing input.
  13.  
  14. <RI> Input initialized.
  15.  
  16. <RI> Initialized touch support.
  17.  
  18. The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing!
  19.  
  20. (Filename: Line: 294)
  21.  
  22. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  23. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  24. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  25. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  26. UnloadTime: 37.817600 ms
  27. Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001B06E583080.dll
  28. Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001B0994CD160.dll
  29. Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001B171283010.dll
  30. Searching for compatible XInput library...
  31. Found Xinput1_4.dll.
  32. Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  33. Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
  34. Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  35. Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  36. Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
  37. Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  38. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  39.  
  40. (Filename: Line: 540)
  41.  
  42. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  43.  
  44. (Filename: Line: 540)
  45.  
  46. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  47.  
  48. (Filename: Line: 540)
  49.  
  50. 8
  51.  
  52. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  53.  
  54. game version: Beta 0.7.0d
  55.  
  56. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  57.  
  58. Input Mode : Mouse & Keyboard
  59.  
  60. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  61.  
  62. Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  63. Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
  64. Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  65. Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  66. Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
  67. Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  68. FakeResolution 1920x1080
  69.  
  70. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  71.  
  72. ScreenMode MaximizedWindow
  73.  
  74. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  75.  
  76. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  77.  
  78. (Filename: Line: 540)
  79.  
  80. FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
  81.  
  82. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  83.  
  84. Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  85. Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
  86. Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  87. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  88.  
  89. (Filename: Line: 195)
  90.  
  91. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  92.  
  93. (Filename: Line: 195)
  94.  
  95. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  96.  
  97. (Filename: Line: 195)
  98.  
  99. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  100.  
  101. (Filename: Line: 195)
  102.  
  103. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  104.  
  105. (Filename: Line: 294)
  106.  
  107. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  108.  
  109. (Filename: Line: 294)
  110.  
  111. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  112. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  113.  
  114. (Filename: Line: 2001)
  115.  
  116. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  117.  
  118. (Filename: Line: 294)
  119.  
  120. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  121. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  122.  
  123. (Filename: Line: 2001)
  124.  
  125. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  126.  
  127. (Filename: Line: 294)
  128.  
  129. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  130. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  131.  
  132. (Filename: Line: 2001)
  133.  
  134. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  135.  
  136. (Filename: Line: 294)
  137.  
  138. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  139. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  140.  
  141. (Filename: Line: 2001)
  142.  
  143. Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
  144. MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
  145.  
  146. (Filename: Line: 275)
  147.  
  148. Game Log in Success!
  149.  
  150. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  151.  
  152. UnloadTime: 2.492700 ms
  153.  
  154. Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 241288.
  155. Total: 855.127000 ms (FindLiveObjects: 16.050400 ms CreateObjectMapping: 14.202900 ms MarkObjects: 823.809000 ms DeleteObjects: 1.063900 ms)
  156.  
  157. GameSparks Login Success!
  158.  
  159. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  160.  
  161. I have roles: subscriber|alpha_backer|beta_backer
  162.  
  163. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  164.  
  165. good race reply part 1
  166.  
  167. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  168.  
  169. {"success":true,"msg":[],"data":"Last Epoch Beta Race to 65 on Hardcore has been started"}
  170.  
  171. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  172.  
  173. Failed to create agent because it is not close enough to the NavMesh
  174.  
  175. (Filename: Line: 648)
  176.  
  177. loaded quest 'A Long Detour' at step 'A Long Detour Step EndStep'
  178.  
  179. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  180.  
  181. loaded quest 'A10 test quest' at step 'A10 test quest End Step'
  182.  
  183. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  184.  
  185. loaded quest 'Armoury Aid' at step 'Armoury Aid EndStep'
  186.  
  187. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  188.  
  189. loaded quest 'Saving Last Refuge' at step 'Saving Last Refuge End Step'
  190.  
  191. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  192.  
  193. loaded quest 'Erza Ledger' at step 'Erza Ledger EndStep'
  194.  
  195. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  196.  
  197. loaded quest 'Artem's Offer' at step 'Artem's Offer EndStepFail'
  198.  
  199. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  200.  
  201. loaded quest 'Chapter B The Ruined World' at step 'Chapter B The Ruined World EndStep'
  202.  
  203. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  204.  
  205. loaded quest 'Chapter B The Lesser Refuge' at step 'Chapter B The Lesser Refuge EndStep'
  206.  
  207. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  208.  
  209. loaded quest 'TheSaneCultist' at step 'TheSaneCultist Complete'
  210.  
  211. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  212.  
  213. loaded quest 'The Ruined Temple' at step 'The Ruined Temple End Step'
  214.  
  215. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  216.  
  217. loaded quest 'The Immortal Empire' at step 'The Immortal Empire Step 1'
  218.  
  219. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  220.  
  221. loaded quest 'Hidden C10 Time Transition' at step 'Hidden C10 Time Transition Step 1'
  222.  
  223. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  224.  
  225. loading scene: Default
  226.  
  227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  228.  
  229. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  230. Setting up 4 worker threads for Enlighten.
  231. Thread -> id: 1798 -> priority: 1
  232. Thread -> id: 1d38 -> priority: 1
  233. Thread -> id: 276c -> priority: 1
  234. Thread -> id: 1a1c -> priority: 1
  235.  
  236. Unloading 1069 unused Assets to reduce memory usage. Loaded Objects now: 238115.
  237. Total: 389.355100 ms (FindLiveObjects: 21.494500 ms CreateObjectMapping: 16.055700 ms MarkObjects: 340.953100 ms DeleteObjects: 10.850900 ms)
  238.  
  239. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  240. UnloadTime: 2.847600 ms
  241. loading scene: EoT
  242.  
  243. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  244.  
  245. Time to load Default 3.13 s
  246.  
  247. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  248.  
  249.  
  250. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 238244.
  251. Total: 377.342400 ms (FindLiveObjects: 17.995100 ms CreateObjectMapping: 14.683500 ms MarkObjects: 343.606900 ms DeleteObjects: 1.056300 ms)
  252.  
  253. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  254.  
  255. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 238239.
  256. Total: 388.851800 ms (FindLiveObjects: 17.836100 ms CreateObjectMapping: 14.365600 ms MarkObjects: 356.089900 ms DeleteObjects: 0.559600 ms)
  257.  
  258. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  259.  
  260. (Filename: Line: 195)
  261.  
  262. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  263.  
  264. (Filename: Line: 195)
  265.  
  266. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  267.  
  268. (Filename: Line: 195)
  269.  
  270. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  271.  
  272. (Filename: Line: 195)
  273.  
  274. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  275.  
  276. (Filename: Line: 195)
  277.  
  278. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  279.  
  280. (Filename: Line: 195)
  281.  
  282. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  283.  
  284. (Filename: Line: 195)
  285.  
  286. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  287.  
  288. (Filename: Line: 195)
  289.  
  290. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  291.  
  292. (Filename: Line: 195)
  293.  
  294. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  295.  
  296. (Filename: Line: 195)
  297.  
  298. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  299.  
  300. (Filename: Line: 195)
  301.  
  302. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  303.  
  304. (Filename: Line: 195)
  305.  
  306. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  307.  
  308. (Filename: Line: 195)
  309.  
  310. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  311.  
  312. (Filename: Line: 195)
  313.  
  314. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  315.  
  316. (Filename: Line: 195)
  317.  
  318. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  319.  
  320. (Filename: Line: 195)
  321.  
  322. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  323.  
  324. (Filename: Line: 195)
  325.  
  326. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  327.  
  328. (Filename: Line: 195)
  329.  
  330. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  331.  
  332. (Filename: Line: 195)
  333.  
  334. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  335.  
  336. (Filename: Line: 195)
  337.  
  338. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  339.  
  340. (Filename: Line: 195)
  341.  
  342. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  343.  
  344. (Filename: Line: 195)
  345.  
  346. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  347.  
  348. (Filename: Line: 195)
  349.  
  350. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  351.  
  352. (Filename: Line: 195)
  353.  
  354. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  355.  
  356. (Filename: Line: 195)
  357.  
  358. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  359.  
  360. (Filename: Line: 195)
  361.  
  362. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  363.  
  364. (Filename: Line: 195)
  365.  
  366. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  367.  
  368. (Filename: Line: 195)
  369.  
  370. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  371.  
  372. (Filename: Line: 195)
  373.  
  374. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  375.  
  376. (Filename: Line: 195)
  377.  
  378. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  379.  
  380. (Filename: Line: 195)
  381.  
  382. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  383.  
  384. (Filename: Line: 195)
  385.  
  386. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  387.  
  388. (Filename: Line: 195)
  389.  
  390. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  391.  
  392. (Filename: Line: 195)
  393.  
  394. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  395.  
  396. (Filename: Line: 195)
  397.  
  398. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  399.  
  400. (Filename: Line: 195)
  401.  
  402. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  403.  
  404. (Filename: Line: 195)
  405.  
  406. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  407.  
  408. (Filename: Line: 195)
  409.  
  410. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  411.  
  412. (Filename: Line: 195)
  413.  
  414. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  415.  
  416. (Filename: Line: 195)
  417.  
  418. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  419.  
  420. (Filename: Line: 195)
  421.  
  422. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  423.  
  424. (Filename: Line: 195)
  425.  
  426. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  427.  
  428. (Filename: Line: 195)
  429.  
  430. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  431.  
  432. (Filename: Line: 195)
  433.  
  434. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  435.  
  436. (Filename: Line: 195)
  437.  
  438. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  439.  
  440. (Filename: Line: 195)
  441.  
  442. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  443.  
  444. (Filename: Line: 195)
  445.  
  446. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  447.  
  448. (Filename: Line: 195)
  449.  
  450. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  451.  
  452. (Filename: Line: 195)
  453.  
  454. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  455.  
  456. (Filename: Line: 195)
  457.  
  458. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  459.  
  460. (Filename: Line: 195)
  461.  
  462. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  463.  
  464. (Filename: Line: 195)
  465.  
  466. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  467.  
  468. (Filename: Line: 195)
  469.  
  470. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  471.  
  472. (Filename: Line: 195)
  473.  
  474. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  475.  
  476. (Filename: Line: 195)
  477.  
  478. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  479.  
  480. (Filename: Line: 195)
  481.  
  482. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  483.  
  484. (Filename: Line: 195)
  485.  
  486. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  487.  
  488. (Filename: Line: 195)
  489.  
  490. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  491.  
  492. (Filename: Line: 195)
  493.  
  494. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  495.  
  496. (Filename: Line: 195)
  497.  
  498. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  499.  
  500. (Filename: Line: 195)
  501.  
  502. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  503.  
  504. (Filename: Line: 195)
  505.  
  506. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  507.  
  508. (Filename: Line: 195)
  509.  
  510. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  511.  
  512. (Filename: Line: 195)
  513.  
  514. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  515.  
  516. (Filename: Line: 195)
  517.  
  518. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  519.  
  520. (Filename: Line: 195)
  521.  
  522. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  523.  
  524. (Filename: Line: 195)
  525.  
  526. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  527.  
  528. (Filename: Line: 195)
  529.  
  530. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  531.  
  532. (Filename: Line: 195)
  533.  
  534. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  535.  
  536. (Filename: Line: 195)
  537.  
  538. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  539.  
  540. (Filename: Line: 195)
  541.  
  542. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  543.  
  544. (Filename: Line: 195)
  545.  
  546. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  547.  
  548. (Filename: Line: 195)
  549.  
  550. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  551.  
  552. (Filename: Line: 195)
  553.  
  554. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  555.  
  556. (Filename: Line: 195)
  557.  
  558. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  559.  
  560. (Filename: Line: 195)
  561.  
  562. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  563.  
  564. (Filename: Line: 195)
  565.  
  566. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  567.  
  568. (Filename: Line: 195)
  569.  
  570. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  571.  
  572. (Filename: Line: 195)
  573.  
  574. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  575.  
  576. (Filename: Line: 195)
  577.  
  578. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  579.  
  580. (Filename: Line: 195)
  581.  
  582. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  583.  
  584. (Filename: Line: 195)
  585.  
  586. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  587.  
  588. (Filename: Line: 195)
  589.  
  590. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  591.  
  592. (Filename: Line: 195)
  593.  
  594. The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
  595.  
  596. (Filename: Line: 294)
  597.  
  598. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  599. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  600.  
  601. (Filename: Line: 2001)
  602.  
  603. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  604.  
  605. (Filename: Line: 294)
  606.  
  607. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  608. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  609.  
  610. (Filename: Line: 2001)
  611.  
  612. The referenced script on this Behaviour (Game Object 'SouthFloor') is missing!
  613.  
  614. (Filename: Line: 294)
  615.  
  616. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  617. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  618.  
  619. (Filename: Line: 2001)
  620.  
  621. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  622.  
  623. (Filename: Line: 294)
  624.  
  625. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  626. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  627.  
  628. (Filename: Line: 2001)
  629.  
  630. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  631.  
  632. (Filename: Line: 294)
  633.  
  634. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  635. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  636.  
  637. (Filename: Line: 2001)
  638.  
  639. The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing!
  640.  
  641. (Filename: Line: 294)
  642.  
  643. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  644. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  645.  
  646. (Filename: Line: 2001)
  647.  
  648. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  649.  
  650. (Filename: Line: 294)
  651.  
  652. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  653.  
  654. (Filename: Line: 294)
  655.  
  656. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  657. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  658.  
  659. (Filename: Line: 2001)
  660.  
  661. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  662.  
  663. (Filename: Line: 294)
  664.  
  665. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  666. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  667.  
  668. (Filename: Line: 2001)
  669.  
  670. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  671.  
  672. (Filename: Line: 294)
  673.  
  674. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  675. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  676.  
  677. (Filename: Line: 2001)
  678.  
  679. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  680.  
  681. (Filename: Line: 294)
  682.  
  683. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  684. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  685.  
  686. (Filename: Line: 2001)
  687.  
  688. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  689.  
  690. (Filename: Line: 294)
  691.  
  692. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  693. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  694.  
  695. (Filename: Line: 2001)
  696.  
  697. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  698.  
  699. (Filename: Line: 294)
  700.  
  701. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  702. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  703.  
  704. (Filename: Line: 2001)
  705.  
  706. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  707.  
  708. (Filename: Line: 294)
  709.  
  710. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  711. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  712.  
  713. (Filename: Line: 2001)
  714.  
  715. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  716.  
  717. (Filename: Line: 294)
  718.  
  719. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  720. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  721.  
  722. (Filename: Line: 2001)
  723.  
  724. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  725.  
  726. (Filename: Line: 294)
  727.  
  728. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  729. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  730.  
  731. (Filename: Line: 2001)
  732.  
  733. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  734.  
  735. (Filename: Line: 294)
  736.  
  737. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  738. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  739.  
  740. (Filename: Line: 2001)
  741.  
  742. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  743.  
  744. (Filename: Line: 294)
  745.  
  746. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  747. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  748.  
  749. (Filename: Line: 2001)
  750.  
  751. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  752.  
  753. (Filename: Line: 294)
  754.  
  755. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  756. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  757.  
  758. (Filename: Line: 2001)
  759.  
  760. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  761.  
  762. (Filename: Line: 294)
  763.  
  764. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  765. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  766.  
  767. (Filename: Line: 2001)
  768.  
  769. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  770.  
  771. (Filename: Line: 294)
  772.  
  773. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  774. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  775.  
  776. (Filename: Line: 2001)
  777.  
  778. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  779.  
  780. (Filename: Line: 294)
  781.  
  782. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  783. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  784.  
  785. (Filename: Line: 2001)
  786.  
  787. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  788.  
  789. (Filename: Line: 294)
  790.  
  791. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  792. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  793.  
  794. (Filename: Line: 2001)
  795.  
  796. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  797.  
  798. (Filename: Line: 294)
  799.  
  800. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  801. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  802.  
  803. (Filename: Line: 2001)
  804.  
  805. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  806.  
  807. (Filename: Line: 294)
  808.  
  809. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  810. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  811.  
  812. (Filename: Line: 2001)
  813.  
  814. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  815.  
  816. (Filename: Line: 294)
  817.  
  818. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  819. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  820.  
  821. (Filename: Line: 2001)
  822.  
  823. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  824.  
  825. (Filename: Line: 294)
  826.  
  827. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  828. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  829.  
  830. (Filename: Line: 2001)
  831.  
  832. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  833.  
  834. (Filename: Line: 294)
  835.  
  836. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  837. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  838.  
  839. (Filename: Line: 2001)
  840.  
  841. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  842.  
  843. (Filename: Line: 294)
  844.  
  845. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  846. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  847.  
  848. (Filename: Line: 2001)
  849.  
  850. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  851.  
  852. (Filename: Line: 294)
  853.  
  854. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  855. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  856.  
  857. (Filename: Line: 2001)
  858.  
  859. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  860.  
  861. (Filename: Line: 294)
  862.  
  863. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  864. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  865.  
  866. (Filename: Line: 2001)
  867.  
  868. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  869.  
  870. (Filename: Line: 294)
  871.  
  872. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  873. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  874.  
  875. (Filename: Line: 2001)
  876.  
  877. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  878.  
  879. (Filename: Line: 294)
  880.  
  881. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  882. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  883.  
  884. (Filename: Line: 2001)
  885.  
  886. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  887.  
  888. (Filename: Line: 294)
  889.  
  890. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  891. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  892.  
  893. (Filename: Line: 2001)
  894.  
  895. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  896.  
  897. (Filename: Line: 294)
  898.  
  899. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  900. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  901.  
  902. (Filename: Line: 2001)
  903.  
  904. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  905.  
  906. (Filename: Line: 294)
  907.  
  908. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  909. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  910.  
  911. (Filename: Line: 2001)
  912.  
  913. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  914.  
  915. (Filename: Line: 294)
  916.  
  917. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  918. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  919.  
  920. (Filename: Line: 2001)
  921.  
  922. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  923.  
  924. (Filename: Line: 294)
  925.  
  926. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  927. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  928.  
  929. (Filename: Line: 2001)
  930.  
  931. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  932.  
  933. (Filename: Line: 294)
  934.  
  935. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  936. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  937.  
  938. (Filename: Line: 2001)
  939.  
  940. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  941.  
  942. (Filename: Line: 294)
  943.  
  944. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  945. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  946.  
  947. (Filename: Line: 2001)
  948.  
  949. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  950.  
  951. (Filename: Line: 294)
  952.  
  953. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  954. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  955.  
  956. (Filename: Line: 2001)
  957.  
  958. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  959.  
  960. (Filename: Line: 294)
  961.  
  962. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  963. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  964.  
  965. (Filename: Line: 2001)
  966.  
  967. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  968.  
  969. (Filename: Line: 294)
  970.  
  971. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  972. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  973.  
  974. (Filename: Line: 2001)
  975.  
  976. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  977.  
  978. (Filename: Line: 294)
  979.  
  980. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  981. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  982.  
  983. (Filename: Line: 2001)
  984.  
  985. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  986.  
  987. (Filename: Line: 294)
  988.  
  989. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  990. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  991.  
  992. (Filename: Line: 2001)
  993.  
  994. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  995.  
  996. (Filename: Line: 294)
  997.  
  998. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  999. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1000.  
  1001. (Filename: Line: 2001)
  1002.  
  1003. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1004.  
  1005. (Filename: Line: 294)
  1006.  
  1007. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1008. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1009.  
  1010. (Filename: Line: 2001)
  1011.  
  1012. The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing!
  1013.  
  1014. (Filename: Line: 294)
  1015.  
  1016. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1017. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1018.  
  1019. (Filename: Line: 2001)
  1020.  
  1021. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1022.  
  1023. (Filename: Line: 294)
  1024.  
  1025. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1026. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1027.  
  1028. (Filename: Line: 2001)
  1029.  
  1030. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1031.  
  1032. (Filename: Line: 294)
  1033.  
  1034. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1035. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1036.  
  1037. (Filename: Line: 2001)
  1038.  
  1039. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1040.  
  1041. (Filename: Line: 294)
  1042.  
  1043. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1044. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1045.  
  1046. (Filename: Line: 2001)
  1047.  
  1048. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1049.  
  1050. (Filename: Line: 294)
  1051.  
  1052. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1053. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1054.  
  1055. (Filename: Line: 2001)
  1056.  
  1057. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1058.  
  1059. (Filename: Line: 294)
  1060.  
  1061. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1062. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1063.  
  1064. (Filename: Line: 2001)
  1065.  
  1066. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1067.  
  1068. (Filename: Line: 294)
  1069.  
  1070. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1071. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1072.  
  1073. (Filename: Line: 2001)
  1074.  
  1075. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1076.  
  1077. (Filename: Line: 294)
  1078.  
  1079. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1080. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1081.  
  1082. (Filename: Line: 2001)
  1083.  
  1084. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1085.  
  1086. (Filename: Line: 294)
  1087.  
  1088. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1089. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1090.  
  1091. (Filename: Line: 2001)
  1092.  
  1093. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1094.  
  1095. (Filename: Line: 294)
  1096.  
  1097. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1098. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1099.  
  1100. (Filename: Line: 2001)
  1101.  
  1102. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1103.  
  1104. (Filename: Line: 294)
  1105.  
  1106. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1107. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1108.  
  1109. (Filename: Line: 2001)
  1110.  
  1111. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1112.  
  1113. (Filename: Line: 294)
  1114.  
  1115. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1116. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1117.  
  1118. (Filename: Line: 2001)
  1119.  
  1120. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1121.  
  1122. (Filename: Line: 294)
  1123.  
  1124. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1125. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1126.  
  1127. (Filename: Line: 2001)
  1128.  
  1129. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1130.  
  1131. (Filename: Line: 294)
  1132.  
  1133. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1134. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1135.  
  1136. (Filename: Line: 2001)
  1137.  
  1138. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1139.  
  1140. (Filename: Line: 294)
  1141.  
  1142. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1143. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1144.  
  1145. (Filename: Line: 2001)
  1146.  
  1147. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1148.  
  1149. (Filename: Line: 294)
  1150.  
  1151. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1152. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1153.  
  1154. (Filename: Line: 2001)
  1155.  
  1156. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1157.  
  1158. (Filename: Line: 294)
  1159.  
  1160. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1161. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1162.  
  1163. (Filename: Line: 2001)
  1164.  
  1165. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1166.  
  1167. (Filename: Line: 294)
  1168.  
  1169. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1170. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1171.  
  1172. (Filename: Line: 2001)
  1173.  
  1174. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1175.  
  1176. (Filename: Line: 294)
  1177.  
  1178. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1179. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1180.  
  1181. (Filename: Line: 2001)
  1182.  
  1183. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1184.  
  1185. (Filename: Line: 294)
  1186.  
  1187. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1188. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1189.  
  1190. (Filename: Line: 2001)
  1191.  
  1192. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1193.  
  1194. (Filename: Line: 294)
  1195.  
  1196. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1197. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1198.  
  1199. (Filename: Line: 2001)
  1200.  
  1201. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1202.  
  1203. (Filename: Line: 294)
  1204.  
  1205. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1206. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1207.  
  1208. (Filename: Line: 2001)
  1209.  
  1210. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1211.  
  1212. (Filename: Line: 294)
  1213.  
  1214. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1215. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1216.  
  1217. (Filename: Line: 2001)
  1218.  
  1219. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1220.  
  1221. (Filename: Line: 294)
  1222.  
  1223. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1224. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1225.  
  1226. (Filename: Line: 2001)
  1227.  
  1228. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1229.  
  1230. (Filename: Line: 294)
  1231.  
  1232. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1233. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1234.  
  1235. (Filename: Line: 2001)
  1236.  
  1237. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1238.  
  1239. (Filename: Line: 294)
  1240.  
  1241. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1242. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1243.  
  1244. (Filename: Line: 2001)
  1245.  
  1246. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1247.  
  1248. (Filename: Line: 294)
  1249.  
  1250. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1251. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1252.  
  1253. (Filename: Line: 2001)
  1254.  
  1255. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1256.  
  1257. (Filename: Line: 294)
  1258.  
  1259. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1260. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1261.  
  1262. (Filename: Line: 2001)
  1263.  
  1264. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1265.  
  1266. (Filename: Line: 294)
  1267.  
  1268. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1269. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1270.  
  1271. (Filename: Line: 2001)
  1272.  
  1273. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1274.  
  1275. (Filename: Line: 294)
  1276.  
  1277. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1278. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1279.  
  1280. (Filename: Line: 2001)
  1281.  
  1282. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1283.  
  1284. (Filename: Line: 294)
  1285.  
  1286. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1287. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1288.  
  1289. (Filename: Line: 2001)
  1290.  
  1291. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1292.  
  1293. (Filename: Line: 294)
  1294.  
  1295. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1296. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1297.  
  1298. (Filename: Line: 2001)
  1299.  
  1300. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1301.  
  1302. (Filename: Line: 294)
  1303.  
  1304. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1305. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1306.  
  1307. (Filename: Line: 2001)
  1308.  
  1309. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1310.  
  1311. (Filename: Line: 294)
  1312.  
  1313. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1314. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1315.  
  1316. (Filename: Line: 2001)
  1317.  
  1318. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1319.  
  1320. (Filename: Line: 294)
  1321.  
  1322. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1323. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1324.  
  1325. (Filename: Line: 2001)
  1326.  
  1327. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1328.  
  1329. (Filename: Line: 294)
  1330.  
  1331. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1332. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1333.  
  1334. (Filename: Line: 2001)
  1335.  
  1336. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1337.  
  1338. (Filename: Line: 294)
  1339.  
  1340. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1341. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1342.  
  1343. (Filename: Line: 2001)
  1344.  
  1345. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1346.  
  1347. (Filename: Line: 294)
  1348.  
  1349. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1350. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1351.  
  1352. (Filename: Line: 2001)
  1353.  
  1354. Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
  1355. UnloadTime: 2.215500 ms
  1356. Failed to create agent because it is not close enough to the NavMesh
  1357.  
  1358. (Filename: Line: 648)
  1359.  
  1360. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1361.  
  1362. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1363.  
  1364. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1365.  
  1366. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1367.  
  1368. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1369.  
  1370. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1371.  
  1372. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1373.  
  1374. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1375.  
  1376. Time to load EoT 26.43 s
  1377.  
  1378. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1379.  
  1380.  
  1381. Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 276731.
  1382. Total: 483.671700 ms (FindLiveObjects: 23.050600 ms CreateObjectMapping: 16.221100 ms MarkObjects: 443.883900 ms DeleteObjects: 0.515200 ms)
  1383.  
  1384. Connected to chat server
  1385.  
  1386. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1387.  
  1388. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1389.  
  1390. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1391.  
  1392. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1393.  
  1394. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1395.  
  1396. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1397.  
  1398. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1399.  
  1400. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1401.  
  1402. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1403.  
  1404. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1405.  
  1406. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1407.  
  1408. loading scene: Default
  1409.  
  1410. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1411.  
  1412. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  1413.  
  1414. Unloading 655 unused Assets to reduce memory usage. Loaded Objects now: 241910.
  1415. Total: 423.636800 ms (FindLiveObjects: 20.188400 ms CreateObjectMapping: 14.659800 ms MarkObjects: 373.674400 ms DeleteObjects: 15.113500 ms)
  1416.  
  1417. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1418.  
  1419. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 241943.
  1420. Total: 406.274200 ms (FindLiveObjects: 26.052200 ms CreateObjectMapping: 15.294400 ms MarkObjects: 363.465600 ms DeleteObjects: 1.460400 ms)
  1421.  
  1422. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  1423. UnloadTime: 2.273300 ms
  1424. loading scene: M_B40
  1425.  
  1426. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1427.  
  1428. Time to load Default 3.01 s
  1429.  
  1430. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1431.  
  1432.  
  1433. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 241896.
  1434. Total: 394.095200 ms (FindLiveObjects: 18.800000 ms CreateObjectMapping: 14.155100 ms MarkObjects: 360.452800 ms DeleteObjects: 0.686700 ms)
  1435.  
  1436. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1437.  
  1438. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 241891.
  1439. Total: 389.995900 ms (FindLiveObjects: 16.351500 ms CreateObjectMapping: 14.827700 ms MarkObjects: 358.215800 ms DeleteObjects: 0.600300 ms)
  1440.  
  1441. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1442.  
  1443. (Filename: Line: 294)
  1444.  
  1445. Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
  1446. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  1447. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  1448. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  1449. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  1450. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
  1451. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
  1452. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
  1453. UnloadTime: 2.019300 ms
  1454. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  1455.  
  1456. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1457.  
  1458. SecondDoor has no AbilityObjectConstructor
  1459.  
  1460. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1461.  
  1462. SecondDoor has no AilmentReceiver
  1463.  
  1464. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1465.  
  1466. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  1467.  
  1468. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1469.  
  1470. SecondDoor has no AbilityObjectConstructor
  1471.  
  1472. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1473.  
  1474. SecondDoor has no AilmentReceiver
  1475.  
  1476. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1477.  
  1478. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  1479.  
  1480. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1481.  
  1482. FirstDoor has no AbilityObjectConstructor
  1483.  
  1484. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1485.  
  1486. FirstDoor has no AilmentReceiver
  1487.  
  1488. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1489.  
  1490. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  1491.  
  1492. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1493.  
  1494. FirstDoor has no AbilityObjectConstructor
  1495.  
  1496. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1497.  
  1498. FirstDoor has no AilmentReceiver
  1499.  
  1500. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1501.  
  1502. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  1503.  
  1504. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1505.  
  1506. SecondDoor has no AbilityObjectConstructor
  1507.  
  1508. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1509.  
  1510. SecondDoor has no AilmentReceiver
  1511.  
  1512. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1513.  
  1514. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  1515.  
  1516. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1517.  
  1518. SecondDoor has no AbilityObjectConstructor
  1519.  
  1520. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1521.  
  1522. SecondDoor has no AilmentReceiver
  1523.  
  1524. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1525.  
  1526. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  1527.  
  1528. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1529.  
  1530. FirstDoor has no AbilityObjectConstructor
  1531.  
  1532. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1533.  
  1534. FirstDoor has no AilmentReceiver
  1535.  
  1536. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1537.  
  1538. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  1539.  
  1540. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1541.  
  1542. FirstDoor has no AbilityObjectConstructor
  1543.  
  1544. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1545.  
  1546. FirstDoor has no AilmentReceiver
  1547.  
  1548. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1549.  
  1550. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  1551.  
  1552. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1553.  
  1554. FirstDoor has no AbilityObjectConstructor
  1555.  
  1556. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1557.  
  1558. FirstDoor has no AilmentReceiver
  1559.  
  1560. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1561.  
  1562. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  1563.  
  1564. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1565.  
  1566. FirstDoor has no AbilityObjectConstructor
  1567.  
  1568. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1569.  
  1570. FirstDoor has no AilmentReceiver
  1571.  
  1572. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1573.  
  1574. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  1575.  
  1576. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1577.  
  1578. SecondDoor has no AbilityObjectConstructor
  1579.  
  1580. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1581.  
  1582. SecondDoor has no AilmentReceiver
  1583.  
  1584. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1585.  
  1586. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  1587.  
  1588. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1589.  
  1590. SecondDoor has no AbilityObjectConstructor
  1591.  
  1592. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1593.  
  1594. SecondDoor has no AilmentReceiver
  1595.  
  1596. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1597.  
  1598. Time to load M_B40 21.03 s
  1599.  
  1600. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1601.  
  1602.  
  1603. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 476226.
  1604. Total: 670.233500 ms (FindLiveObjects: 41.849700 ms CreateObjectMapping: 31.921800 ms MarkObjects: 594.690200 ms DeleteObjects: 1.771000 ms)
  1605.  
  1606. Kinematic body only supports Speculative Continuous collision detection
  1607.  
  1608. (Filename: Line: 1705)
  1609.  
  1610. Kinematic body only supports Speculative Continuous collision detection
  1611.  
  1612. (Filename: Line: 1705)
  1613.  
  1614. Kinematic body only supports Speculative Continuous collision detection
  1615.  
  1616. (Filename: Line: 1705)
  1617.  
  1618. Kinematic body only supports Speculative Continuous collision detection
  1619.  
  1620. (Filename: Line: 1705)
  1621.  
  1622. Kinematic body only supports Speculative Continuous collision detection
  1623.  
  1624. (Filename: Line: 1705)
  1625.  
  1626. Kinematic body only supports Speculative Continuous collision detection
  1627.  
  1628. (Filename: Line: 1705)
  1629.  
  1630. Kinematic body only supports Speculative Continuous collision detection
  1631.  
  1632. (Filename: Line: 1705)
  1633.  
  1634. Kinematic body only supports Speculative Continuous collision detection
  1635.  
  1636. (Filename: Line: 1705)
  1637.  
  1638. Kinematic body only supports Speculative Continuous collision detection
  1639.  
  1640. (Filename: Line: 1705)
  1641.  
  1642. Kinematic body only supports Speculative Continuous collision detection
  1643.  
  1644. (Filename: Line: 1705)
  1645.  
  1646. Kinematic body only supports Speculative Continuous collision detection
  1647.  
  1648. (Filename: Line: 1705)
  1649.  
  1650. Kinematic body only supports Speculative Continuous collision detection
  1651.  
  1652. (Filename: Line: 1705)
  1653.  
  1654. Kinematic body only supports Speculative Continuous collision detection
  1655.  
  1656. (Filename: Line: 1705)
  1657.  
  1658. Kinematic body only supports Speculative Continuous collision detection
  1659.  
  1660. (Filename: Line: 1705)
  1661.  
  1662. Kinematic body only supports Speculative Continuous collision detection
  1663.  
  1664. (Filename: Line: 1705)
  1665.  
  1666. Kinematic body only supports Speculative Continuous collision detection
  1667.  
  1668. (Filename: Line: 1705)
  1669.  
  1670. Kinematic body only supports Speculative Continuous collision detection
  1671.  
  1672. (Filename: Line: 1705)
  1673.  
  1674. Kinematic body only supports Speculative Continuous collision detection
  1675.  
  1676. (Filename: Line: 1705)
  1677.  
  1678. Kinematic body only supports Speculative Continuous collision detection
  1679.  
  1680. (Filename: Line: 1705)
  1681.  
  1682. Kinematic body only supports Speculative Continuous collision detection
  1683.  
  1684. (Filename: Line: 1705)
  1685.  
  1686. Kinematic body only supports Speculative Continuous collision detection
  1687.  
  1688. (Filename: Line: 1705)
  1689.  
  1690. Kinematic body only supports Speculative Continuous collision detection
  1691.  
  1692. (Filename: Line: 1705)
  1693.  
  1694. Kinematic body only supports Speculative Continuous collision detection
  1695.  
  1696. (Filename: Line: 1705)
  1697.  
  1698. Kinematic body only supports Speculative Continuous collision detection
  1699.  
  1700. (Filename: Line: 1705)
  1701.  
  1702. Kinematic body only supports Speculative Continuous collision detection
  1703.  
  1704. (Filename: Line: 1705)
  1705.  
  1706. Kinematic body only supports Speculative Continuous collision detection
  1707.  
  1708. (Filename: Line: 1705)
  1709.  
  1710. loading scene: Default
  1711.  
  1712. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1713.  
  1714. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1715.  
  1716. Unloading 1844 unused Assets to reduce memory usage. Loaded Objects now: 278202.
  1717. Total: 502.946700 ms (FindLiveObjects: 28.242100 ms CreateObjectMapping: 22.360300 ms MarkObjects: 432.021400 ms DeleteObjects: 20.322100 ms)
  1718.  
  1719. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1720.  
  1721. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 278202.
  1722. Total: 511.667400 ms (FindLiveObjects: 44.802700 ms CreateObjectMapping: 32.692500 ms MarkObjects: 433.589000 ms DeleteObjects: 0.582700 ms)
  1723.  
  1724. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  1725. UnloadTime: 3.847100 ms
  1726. loading scene: M_Rest
  1727.  
  1728. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1729.  
  1730. Time to load Default 3.63 s
  1731.  
  1732. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1733.  
  1734.  
  1735. Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 278146.
  1736. Total: 451.300800 ms (FindLiveObjects: 20.480200 ms CreateObjectMapping: 19.541100 ms MarkObjects: 409.785000 ms DeleteObjects: 1.493600 ms)
  1737.  
  1738. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1739.  
  1740. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 278141.
  1741. Total: 458.620100 ms (FindLiveObjects: 21.878000 ms CreateObjectMapping: 20.054000 ms MarkObjects: 415.682100 ms DeleteObjects: 1.004800 ms)
  1742.  
  1743. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1744.  
  1745. (Filename: Line: 195)
  1746.  
  1747. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1748.  
  1749. (Filename: Line: 195)
  1750.  
  1751. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1752.  
  1753. (Filename: Line: 195)
  1754.  
  1755. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1756.  
  1757. (Filename: Line: 195)
  1758.  
  1759. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  1760.  
  1761. (Filename: Line: 294)
  1762.  
  1763. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1764. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1765.  
  1766. (Filename: Line: 2001)
  1767.  
  1768. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1769.  
  1770. (Filename: Line: 294)
  1771.  
  1772. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1773. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1774.  
  1775. (Filename: Line: 2001)
  1776.  
  1777. The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
  1778.  
  1779. (Filename: Line: 294)
  1780.  
  1781. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1782. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1783.  
  1784. (Filename: Line: 2001)
  1785.  
  1786. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  1787.  
  1788. (Filename: Line: 294)
  1789.  
  1790. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1791. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1792.  
  1793. (Filename: Line: 2001)
  1794.  
  1795. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1796.  
  1797. (Filename: Line: 294)
  1798.  
  1799. Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
  1800. UnloadTime: 4.716300 ms
  1801. Time to load M_Rest 6.65 s
  1802.  
  1803. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1804.  
  1805.  
  1806. Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 289572.
  1807. Total: 476.357100 ms (FindLiveObjects: 25.736200 ms CreateObjectMapping: 19.556500 ms MarkObjects: 430.397800 ms DeleteObjects: 0.666100 ms)
  1808.  
  1809. Fleeting Orb:f
  1810.  
  1811. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1812.  
  1813. Void Adept:f
  1814.  
  1815. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1816.  
  1817. Dust Channeller:f
  1818.  
  1819. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1820.  
  1821. Hollow Orb:f
  1822.  
  1823. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1824.  
  1825. Soul Eater:f
  1826.  
  1827. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1828.  
  1829. Cosmic Impact:f
  1830.  
  1831. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1832.  
  1833. Extinction:f
  1834.  
  1835. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1836.  
  1837. Rift Caller:f
  1838.  
  1839. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1840.  
  1841. Devour the Weak:f
  1842.  
  1843. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1844.  
  1845. Burning Prey:f
  1846.  
  1847. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1848.  
  1849. Rotting Prey:f
  1850.  
  1851. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1852.  
  1853. Distant Satellite:f
  1854.  
  1855. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1856.  
  1857. Abyssal Juggernaut:f
  1858.  
  1859. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1860.  
  1861. Voidfire Rift:f
  1862.  
  1863. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1864.  
  1865. Orb Master:f
  1866.  
  1867. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1868.  
  1869. Sightless Star:f
  1870.  
  1871. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1872.  
  1873. Abyssal Rush:f
  1874.  
  1875. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1876.  
  1877. Patient Hunger:f
  1878.  
  1879. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1880.  
  1881. Dark Moon:f
  1882.  
  1883. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1884.  
  1885. Dark Torrent:f
  1886.  
  1887. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1888.  
  1889. World Rot:f
  1890.  
  1891. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1892.  
  1893. Cataclysm:f
  1894.  
  1895. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1896.  
  1897. Abyssal Expanse:f
  1898.  
  1899. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1900.  
  1901. Abyssal Emission:f
  1902.  
  1903. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1904.  
  1905. Soul Gorger:f
  1906.  
  1907. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1908.  
  1909. Fleeting Orb:fo
  1910.  
  1911. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1912.  
  1913. Void Adept:fo
  1914.  
  1915. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1916.  
  1917. Dust Channeller:fo
  1918.  
  1919. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1920.  
  1921. Hollow Orb:fo
  1922.  
  1923. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1924.  
  1925. Soul Eater:fo
  1926.  
  1927. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1928.  
  1929. Cosmic Impact:fo
  1930.  
  1931. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1932.  
  1933. Extinction:fo
  1934.  
  1935. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1936.  
  1937. Rift Caller:fo
  1938.  
  1939. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1940.  
  1941. Devour the Weak:fo
  1942.  
  1943. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1944.  
  1945. Burning Prey:fo
  1946.  
  1947. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1948.  
  1949. Rotting Prey:fo
  1950.  
  1951. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1952.  
  1953. Distant Satellite:fo
  1954.  
  1955. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1956.  
  1957. Abyssal Juggernaut:fo
  1958.  
  1959. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1960.  
  1961. Voidfire Rift:fo
  1962.  
  1963. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1964.  
  1965. Orb Master:fo
  1966.  
  1967. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1968.  
  1969. Sightless Star:fo
  1970.  
  1971. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1972.  
  1973. Abyssal Rush:fo
  1974.  
  1975. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1976.  
  1977. Patient Hunger:fo
  1978.  
  1979. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1980.  
  1981. Dark Moon:fo
  1982.  
  1983. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1984.  
  1985. Dark Torrent:fo
  1986.  
  1987. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1988.  
  1989. World Rot:fo
  1990.  
  1991. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1992.  
  1993. Cataclysm:fo
  1994.  
  1995. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1996.  
  1997. Abyssal Expanse:fo
  1998.  
  1999. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2000.  
  2001. Abyssal Emission:fo
  2002.  
  2003. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2004.  
  2005. Soul Gorger:fo
  2006.  
  2007. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2008.  
  2009. Fleeting Orb:fol
  2010.  
  2011. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2012.  
  2013. Void Adept:fol
  2014.  
  2015. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2016.  
  2017. Dust Channeller:fol
  2018.  
  2019. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2020.  
  2021. Hollow Orb:fol
  2022.  
  2023. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2024.  
  2025. Soul Eater:fol
  2026.  
  2027. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2028.  
  2029. Cosmic Impact:fol
  2030.  
  2031. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2032.  
  2033. Extinction:fol
  2034.  
  2035. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2036.  
  2037. Rift Caller:fol
  2038.  
  2039. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2040.  
  2041. Devour the Weak:fol
  2042.  
  2043. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2044.  
  2045. Burning Prey:fol
  2046.  
  2047. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2048.  
  2049. Rotting Prey:fol
  2050.  
  2051. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2052.  
  2053. Distant Satellite:fol
  2054.  
  2055. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2056.  
  2057. Abyssal Juggernaut:fol
  2058.  
  2059. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2060.  
  2061. Voidfire Rift:fol
  2062.  
  2063. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2064.  
  2065. Orb Master:fol
  2066.  
  2067. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2068.  
  2069. Sightless Star:fol
  2070.  
  2071. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2072.  
  2073. Abyssal Rush:fol
  2074.  
  2075. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2076.  
  2077. Patient Hunger:fol
  2078.  
  2079. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2080.  
  2081. Dark Moon:fol
  2082.  
  2083. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2084.  
  2085. Dark Torrent:fol
  2086.  
  2087. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2088.  
  2089. World Rot:fol
  2090.  
  2091. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2092.  
  2093. Cataclysm:fol
  2094.  
  2095. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2096.  
  2097. Abyssal Expanse:fol
  2098.  
  2099. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2100.  
  2101. Abyssal Emission:fol
  2102.  
  2103. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2104.  
  2105. Soul Gorger:fol
  2106.  
  2107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2108.  
  2109. Fleeting Orb:foll
  2110.  
  2111. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2112.  
  2113. Void Adept:foll
  2114.  
  2115. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2116.  
  2117. Dust Channeller:foll
  2118.  
  2119. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2120.  
  2121. Hollow Orb:foll
  2122.  
  2123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2124.  
  2125. Soul Eater:foll
  2126.  
  2127. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2128.  
  2129. Cosmic Impact:foll
  2130.  
  2131. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2132.  
  2133. Extinction:foll
  2134.  
  2135. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2136.  
  2137. Rift Caller:foll
  2138.  
  2139. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2140.  
  2141. Devour the Weak:foll
  2142.  
  2143. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2144.  
  2145. Burning Prey:foll
  2146.  
  2147. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2148.  
  2149. Rotting Prey:foll
  2150.  
  2151. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2152.  
  2153. Distant Satellite:foll
  2154.  
  2155. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2156.  
  2157. Abyssal Juggernaut:foll
  2158.  
  2159. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2160.  
  2161. Voidfire Rift:foll
  2162.  
  2163. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2164.  
  2165. Orb Master:foll
  2166.  
  2167. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2168.  
  2169. Sightless Star:foll
  2170.  
  2171. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2172.  
  2173. Abyssal Rush:foll
  2174.  
  2175. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2176.  
  2177. Patient Hunger:foll
  2178.  
  2179. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2180.  
  2181. Dark Moon:foll
  2182.  
  2183. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2184.  
  2185. Dark Torrent:foll
  2186.  
  2187. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2188.  
  2189. World Rot:foll
  2190.  
  2191. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2192.  
  2193. Cataclysm:foll
  2194.  
  2195. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2196.  
  2197. Abyssal Expanse:foll
  2198.  
  2199. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2200.  
  2201. Abyssal Emission:foll
  2202.  
  2203. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2204.  
  2205. Soul Gorger:foll
  2206.  
  2207. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2208.  
  2209. Fleeting Orb:follo
  2210.  
  2211. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2212.  
  2213. Void Adept:follo
  2214.  
  2215. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2216.  
  2217. Dust Channeller:follo
  2218.  
  2219. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2220.  
  2221. Hollow Orb:follo
  2222.  
  2223. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2224.  
  2225. Soul Eater:follo
  2226.  
  2227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2228.  
  2229. Cosmic Impact:follo
  2230.  
  2231. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2232.  
  2233. Extinction:follo
  2234.  
  2235. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2236.  
  2237. Rift Caller:follo
  2238.  
  2239. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2240.  
  2241. Devour the Weak:follo
  2242.  
  2243. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2244.  
  2245. Burning Prey:follo
  2246.  
  2247. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2248.  
  2249. Rotting Prey:follo
  2250.  
  2251. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2252.  
  2253. Distant Satellite:follo
  2254.  
  2255. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2256.  
  2257. Abyssal Juggernaut:follo
  2258.  
  2259. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2260.  
  2261. Voidfire Rift:follo
  2262.  
  2263. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2264.  
  2265. Orb Master:follo
  2266.  
  2267. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2268.  
  2269. Sightless Star:follo
  2270.  
  2271. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2272.  
  2273. Abyssal Rush:follo
  2274.  
  2275. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2276.  
  2277. Patient Hunger:follo
  2278.  
  2279. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2280.  
  2281. Dark Moon:follo
  2282.  
  2283. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2284.  
  2285. Dark Torrent:follo
  2286.  
  2287. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2288.  
  2289. World Rot:follo
  2290.  
  2291. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2292.  
  2293. Cataclysm:follo
  2294.  
  2295. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2296.  
  2297. Abyssal Expanse:follo
  2298.  
  2299. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2300.  
  2301. Abyssal Emission:follo
  2302.  
  2303. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2304.  
  2305. Soul Gorger:follo
  2306.  
  2307. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2308.  
  2309. Fleeting Orb:follow
  2310.  
  2311. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2312.  
  2313. Void Adept:follow
  2314.  
  2315. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2316.  
  2317. Dust Channeller:follow
  2318.  
  2319. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2320.  
  2321. Hollow Orb:follow
  2322.  
  2323. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2324.  
  2325. Soul Eater:follow
  2326.  
  2327. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2328.  
  2329. Cosmic Impact:follow
  2330.  
  2331. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2332.  
  2333. Extinction:follow
  2334.  
  2335. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2336.  
  2337. Rift Caller:follow
  2338.  
  2339. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2340.  
  2341. Devour the Weak:follow
  2342.  
  2343. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2344.  
  2345. Burning Prey:follow
  2346.  
  2347. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2348.  
  2349. Rotting Prey:follow
  2350.  
  2351. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2352.  
  2353. Distant Satellite:follow
  2354.  
  2355. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2356.  
  2357. Abyssal Juggernaut:follow
  2358.  
  2359. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2360.  
  2361. Voidfire Rift:follow
  2362.  
  2363. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2364.  
  2365. Orb Master:follow
  2366.  
  2367. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2368.  
  2369. Sightless Star:follow
  2370.  
  2371. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2372.  
  2373. Abyssal Rush:follow
  2374.  
  2375. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2376.  
  2377. Patient Hunger:follow
  2378.  
  2379. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2380.  
  2381. Dark Moon:follow
  2382.  
  2383. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2384.  
  2385. Dark Torrent:follow
  2386.  
  2387. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2388.  
  2389. World Rot:follow
  2390.  
  2391. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2392.  
  2393. Cataclysm:follow
  2394.  
  2395. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2396.  
  2397. Abyssal Expanse:follow
  2398.  
  2399. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2400.  
  2401. Abyssal Emission:follow
  2402.  
  2403. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2404.  
  2405. Soul Gorger:follow
  2406.  
  2407. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2408.  
  2409. Fleeting Orb:follo
  2410.  
  2411. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2412.  
  2413. Void Adept:follo
  2414.  
  2415. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2416.  
  2417. Dust Channeller:follo
  2418.  
  2419. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2420.  
  2421. Hollow Orb:follo
  2422.  
  2423. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2424.  
  2425. Soul Eater:follo
  2426.  
  2427. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2428.  
  2429. Cosmic Impact:follo
  2430.  
  2431. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2432.  
  2433. Extinction:follo
  2434.  
  2435. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2436.  
  2437. Rift Caller:follo
  2438.  
  2439. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2440.  
  2441. Devour the Weak:follo
  2442.  
  2443. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2444.  
  2445. Burning Prey:follo
  2446.  
  2447. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2448.  
  2449. Rotting Prey:follo
  2450.  
  2451. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2452.  
  2453. Distant Satellite:follo
  2454.  
  2455. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2456.  
  2457. Abyssal Juggernaut:follo
  2458.  
  2459. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2460.  
  2461. Voidfire Rift:follo
  2462.  
  2463. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2464.  
  2465. Orb Master:follo
  2466.  
  2467. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2468.  
  2469. Sightless Star:follo
  2470.  
  2471. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2472.  
  2473. Abyssal Rush:follo
  2474.  
  2475. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2476.  
  2477. Patient Hunger:follo
  2478.  
  2479. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2480.  
  2481. Dark Moon:follo
  2482.  
  2483. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2484.  
  2485. Dark Torrent:follo
  2486.  
  2487. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2488.  
  2489. World Rot:follo
  2490.  
  2491. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2492.  
  2493. Cataclysm:follo
  2494.  
  2495. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2496.  
  2497. Abyssal Expanse:follo
  2498.  
  2499. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2500.  
  2501. Abyssal Emission:follo
  2502.  
  2503. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2504.  
  2505. Soul Gorger:follo
  2506.  
  2507. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2508.  
  2509. Fleeting Orb:foll
  2510.  
  2511. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2512.  
  2513. Void Adept:foll
  2514.  
  2515. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2516.  
  2517. Dust Channeller:foll
  2518.  
  2519. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2520.  
  2521. Hollow Orb:foll
  2522.  
  2523. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2524.  
  2525. Soul Eater:foll
  2526.  
  2527. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2528.  
  2529. Cosmic Impact:foll
  2530.  
  2531. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2532.  
  2533. Extinction:foll
  2534.  
  2535. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2536.  
  2537. Rift Caller:foll
  2538.  
  2539. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2540.  
  2541. Devour the Weak:foll
  2542.  
  2543. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2544.  
  2545. Burning Prey:foll
  2546.  
  2547. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2548.  
  2549. Rotting Prey:foll
  2550.  
  2551. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2552.  
  2553. Distant Satellite:foll
  2554.  
  2555. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2556.  
  2557. Abyssal Juggernaut:foll
  2558.  
  2559. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2560.  
  2561. Voidfire Rift:foll
  2562.  
  2563. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2564.  
  2565. Orb Master:foll
  2566.  
  2567. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2568.  
  2569. Sightless Star:foll
  2570.  
  2571. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2572.  
  2573. Abyssal Rush:foll
  2574.  
  2575. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2576.  
  2577. Patient Hunger:foll
  2578.  
  2579. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2580.  
  2581. Dark Moon:foll
  2582.  
  2583. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2584.  
  2585. Dark Torrent:foll
  2586.  
  2587. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2588.  
  2589. World Rot:foll
  2590.  
  2591. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2592.  
  2593. Cataclysm:foll
  2594.  
  2595. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2596.  
  2597. Abyssal Expanse:foll
  2598.  
  2599. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2600.  
  2601. Abyssal Emission:foll
  2602.  
  2603. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2604.  
  2605. Soul Gorger:foll
  2606.  
  2607. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2608.  
  2609. Fleeting Orb:fol
  2610.  
  2611. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2612.  
  2613. Void Adept:fol
  2614.  
  2615. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2616.  
  2617. Dust Channeller:fol
  2618.  
  2619. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2620.  
  2621. Hollow Orb:fol
  2622.  
  2623. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2624.  
  2625. Soul Eater:fol
  2626.  
  2627. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2628.  
  2629. Cosmic Impact:fol
  2630.  
  2631. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2632.  
  2633. Extinction:fol
  2634.  
  2635. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2636.  
  2637. Rift Caller:fol
  2638.  
  2639. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2640.  
  2641. Devour the Weak:fol
  2642.  
  2643. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2644.  
  2645. Burning Prey:fol
  2646.  
  2647. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2648.  
  2649. Rotting Prey:fol
  2650.  
  2651. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2652.  
  2653. Distant Satellite:fol
  2654.  
  2655. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2656.  
  2657. Abyssal Juggernaut:fol
  2658.  
  2659. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2660.  
  2661. Voidfire Rift:fol
  2662.  
  2663. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2664.  
  2665. Orb Master:fol
  2666.  
  2667. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2668.  
  2669. Sightless Star:fol
  2670.  
  2671. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2672.  
  2673. Abyssal Rush:fol
  2674.  
  2675. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2676.  
  2677. Patient Hunger:fol
  2678.  
  2679. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2680.  
  2681. Dark Moon:fol
  2682.  
  2683. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2684.  
  2685. Dark Torrent:fol
  2686.  
  2687. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2688.  
  2689. World Rot:fol
  2690.  
  2691. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2692.  
  2693. Cataclysm:fol
  2694.  
  2695. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2696.  
  2697. Abyssal Expanse:fol
  2698.  
  2699. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2700.  
  2701. Abyssal Emission:fol
  2702.  
  2703. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2704.  
  2705. Soul Gorger:fol
  2706.  
  2707. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2708.  
  2709. Fleeting Orb:fo
  2710.  
  2711. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2712.  
  2713. Void Adept:fo
  2714.  
  2715. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2716.  
  2717. Dust Channeller:fo
  2718.  
  2719. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2720.  
  2721. Hollow Orb:fo
  2722.  
  2723. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2724.  
  2725. Soul Eater:fo
  2726.  
  2727. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2728.  
  2729. Cosmic Impact:fo
  2730.  
  2731. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2732.  
  2733. Extinction:fo
  2734.  
  2735. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2736.  
  2737. Rift Caller:fo
  2738.  
  2739. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2740.  
  2741. Devour the Weak:fo
  2742.  
  2743. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2744.  
  2745. Burning Prey:fo
  2746.  
  2747. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2748.  
  2749. Rotting Prey:fo
  2750.  
  2751. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2752.  
  2753. Distant Satellite:fo
  2754.  
  2755. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2756.  
  2757. Abyssal Juggernaut:fo
  2758.  
  2759. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2760.  
  2761. Voidfire Rift:fo
  2762.  
  2763. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2764.  
  2765. Orb Master:fo
  2766.  
  2767. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2768.  
  2769. Sightless Star:fo
  2770.  
  2771. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2772.  
  2773. Abyssal Rush:fo
  2774.  
  2775. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2776.  
  2777. Patient Hunger:fo
  2778.  
  2779. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2780.  
  2781. Dark Moon:fo
  2782.  
  2783. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2784.  
  2785. Dark Torrent:fo
  2786.  
  2787. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2788.  
  2789. World Rot:fo
  2790.  
  2791. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2792.  
  2793. Cataclysm:fo
  2794.  
  2795. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2796.  
  2797. Abyssal Expanse:fo
  2798.  
  2799. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2800.  
  2801. Abyssal Emission:fo
  2802.  
  2803. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2804.  
  2805. Soul Gorger:fo
  2806.  
  2807. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2808.  
  2809. Fleeting Orb:f
  2810.  
  2811. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2812.  
  2813. Void Adept:f
  2814.  
  2815. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2816.  
  2817. Dust Channeller:f
  2818.  
  2819. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2820.  
  2821. Hollow Orb:f
  2822.  
  2823. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2824.  
  2825. Soul Eater:f
  2826.  
  2827. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2828.  
  2829. Cosmic Impact:f
  2830.  
  2831. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2832.  
  2833. Extinction:f
  2834.  
  2835. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2836.  
  2837. Rift Caller:f
  2838.  
  2839. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2840.  
  2841. Devour the Weak:f
  2842.  
  2843. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2844.  
  2845. Burning Prey:f
  2846.  
  2847. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2848.  
  2849. Rotting Prey:f
  2850.  
  2851. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2852.  
  2853. Distant Satellite:f
  2854.  
  2855. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2856.  
  2857. Abyssal Juggernaut:f
  2858.  
  2859. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2860.  
  2861. Voidfire Rift:f
  2862.  
  2863. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2864.  
  2865. Orb Master:f
  2866.  
  2867. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2868.  
  2869. Sightless Star:f
  2870.  
  2871. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2872.  
  2873. Abyssal Rush:f
  2874.  
  2875. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2876.  
  2877. Patient Hunger:f
  2878.  
  2879. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2880.  
  2881. Dark Moon:f
  2882.  
  2883. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2884.  
  2885. Dark Torrent:f
  2886.  
  2887. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2888.  
  2889. World Rot:f
  2890.  
  2891. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2892.  
  2893. Cataclysm:f
  2894.  
  2895. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2896.  
  2897. Abyssal Expanse:f
  2898.  
  2899. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2900.  
  2901. Abyssal Emission:f
  2902.  
  2903. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2904.  
  2905. Soul Gorger:f
  2906.  
  2907. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2908.  
  2909. Fleeting Orb:o
  2910.  
  2911. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2912.  
  2913. Void Adept:o
  2914.  
  2915. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2916.  
  2917. Dust Channeller:o
  2918.  
  2919. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2920.  
  2921. Hollow Orb:o
  2922.  
  2923. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2924.  
  2925. Soul Eater:o
  2926.  
  2927. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2928.  
  2929. Cosmic Impact:o
  2930.  
  2931. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2932.  
  2933. Extinction:o
  2934.  
  2935. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2936.  
  2937. Rift Caller:o
  2938.  
  2939. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2940.  
  2941. Devour the Weak:o
  2942.  
  2943. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2944.  
  2945. Burning Prey:o
  2946.  
  2947. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2948.  
  2949. Rotting Prey:o
  2950.  
  2951. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2952.  
  2953. Distant Satellite:o
  2954.  
  2955. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2956.  
  2957. Abyssal Juggernaut:o
  2958.  
  2959. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2960.  
  2961. Voidfire Rift:o
  2962.  
  2963. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2964.  
  2965. Orb Master:o
  2966.  
  2967. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2968.  
  2969. Sightless Star:o
  2970.  
  2971. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2972.  
  2973. Abyssal Rush:o
  2974.  
  2975. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2976.  
  2977. Patient Hunger:o
  2978.  
  2979. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2980.  
  2981. Dark Moon:o
  2982.  
  2983. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2984.  
  2985. Dark Torrent:o
  2986.  
  2987. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2988.  
  2989. World Rot:o
  2990.  
  2991. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2992.  
  2993. Cataclysm:o
  2994.  
  2995. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2996.  
  2997. Abyssal Expanse:o
  2998.  
  2999. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3000.  
  3001. Abyssal Emission:o
  3002.  
  3003. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3004.  
  3005. Soul Gorger:o
  3006.  
  3007. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3008.  
  3009. Fleeting Orb:or
  3010.  
  3011. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3012.  
  3013. Void Adept:or
  3014.  
  3015. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3016.  
  3017. Dust Channeller:or
  3018.  
  3019. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3020.  
  3021. Hollow Orb:or
  3022.  
  3023. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3024.  
  3025. Soul Eater:or
  3026.  
  3027. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3028.  
  3029. Cosmic Impact:or
  3030.  
  3031. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3032.  
  3033. Extinction:or
  3034.  
  3035. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3036.  
  3037. Rift Caller:or
  3038.  
  3039. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3040.  
  3041. Devour the Weak:or
  3042.  
  3043. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3044.  
  3045. Burning Prey:or
  3046.  
  3047. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3048.  
  3049. Rotting Prey:or
  3050.  
  3051. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3052.  
  3053. Distant Satellite:or
  3054.  
  3055. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3056.  
  3057. Abyssal Juggernaut:or
  3058.  
  3059. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3060.  
  3061. Voidfire Rift:or
  3062.  
  3063. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3064.  
  3065. Orb Master:or
  3066.  
  3067. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3068.  
  3069. Sightless Star:or
  3070.  
  3071. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3072.  
  3073. Abyssal Rush:or
  3074.  
  3075. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3076.  
  3077. Patient Hunger:or
  3078.  
  3079. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3080.  
  3081. Dark Moon:or
  3082.  
  3083. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3084.  
  3085. Dark Torrent:or
  3086.  
  3087. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3088.  
  3089. World Rot:or
  3090.  
  3091. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3092.  
  3093. Cataclysm:or
  3094.  
  3095. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3096.  
  3097. Abyssal Expanse:or
  3098.  
  3099. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3100.  
  3101. Abyssal Emission:or
  3102.  
  3103. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3104.  
  3105. Soul Gorger:or
  3106.  
  3107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3108.  
  3109. Fleeting Orb:orb
  3110.  
  3111. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3112.  
  3113. Void Adept:orb
  3114.  
  3115. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3116.  
  3117. Dust Channeller:orb
  3118.  
  3119. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3120.  
  3121. Hollow Orb:orb
  3122.  
  3123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3124.  
  3125. Soul Eater:orb
  3126.  
  3127. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3128.  
  3129. Cosmic Impact:orb
  3130.  
  3131. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3132.  
  3133. Extinction:orb
  3134.  
  3135. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3136.  
  3137. Rift Caller:orb
  3138.  
  3139. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3140.  
  3141. Devour the Weak:orb
  3142.  
  3143. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3144.  
  3145. Burning Prey:orb
  3146.  
  3147. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3148.  
  3149. Rotting Prey:orb
  3150.  
  3151. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3152.  
  3153. Distant Satellite:orb
  3154.  
  3155. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3156.  
  3157. Abyssal Juggernaut:orb
  3158.  
  3159. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3160.  
  3161. Voidfire Rift:orb
  3162.  
  3163. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3164.  
  3165. Orb Master:orb
  3166.  
  3167. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3168.  
  3169. Sightless Star:orb
  3170.  
  3171. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3172.  
  3173. Abyssal Rush:orb
  3174.  
  3175. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3176.  
  3177. Patient Hunger:orb
  3178.  
  3179. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3180.  
  3181. Dark Moon:orb
  3182.  
  3183. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3184.  
  3185. Dark Torrent:orb
  3186.  
  3187. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3188.  
  3189. World Rot:orb
  3190.  
  3191. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3192.  
  3193. Cataclysm:orb
  3194.  
  3195. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3196.  
  3197. Abyssal Expanse:orb
  3198.  
  3199. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3200.  
  3201. Abyssal Emission:orb
  3202.  
  3203. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3204.  
  3205. Soul Gorger:orb
  3206.  
  3207. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3208.  
  3209. Fleeting Orb:orbi
  3210.  
  3211. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3212.  
  3213. Void Adept:orbi
  3214.  
  3215. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3216.  
  3217. Dust Channeller:orbi
  3218.  
  3219. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3220.  
  3221. Hollow Orb:orbi
  3222.  
  3223. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3224.  
  3225. Soul Eater:orbi
  3226.  
  3227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3228.  
  3229. Cosmic Impact:orbi
  3230.  
  3231. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3232.  
  3233. Extinction:orbi
  3234.  
  3235. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3236.  
  3237. Rift Caller:orbi
  3238.  
  3239. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3240.  
  3241. Devour the Weak:orbi
  3242.  
  3243. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3244.  
  3245. Burning Prey:orbi
  3246.  
  3247. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3248.  
  3249. Rotting Prey:orbi
  3250.  
  3251. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3252.  
  3253. Distant Satellite:orbi
  3254.  
  3255. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3256.  
  3257. Abyssal Juggernaut:orbi
  3258.  
  3259. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3260.  
  3261. Voidfire Rift:orbi
  3262.  
  3263. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3264.  
  3265. Orb Master:orbi
  3266.  
  3267. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3268.  
  3269. Sightless Star:orbi
  3270.  
  3271. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3272.  
  3273. Abyssal Rush:orbi
  3274.  
  3275. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3276.  
  3277. Patient Hunger:orbi
  3278.  
  3279. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3280.  
  3281. Dark Moon:orbi
  3282.  
  3283. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3284.  
  3285. Dark Torrent:orbi
  3286.  
  3287. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3288.  
  3289. World Rot:orbi
  3290.  
  3291. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3292.  
  3293. Cataclysm:orbi
  3294.  
  3295. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3296.  
  3297. Abyssal Expanse:orbi
  3298.  
  3299. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3300.  
  3301. Abyssal Emission:orbi
  3302.  
  3303. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3304.  
  3305. Soul Gorger:orbi
  3306.  
  3307. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3308.  
  3309. Fleeting Orb:orbit
  3310.  
  3311. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3312.  
  3313. Void Adept:orbit
  3314.  
  3315. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3316.  
  3317. Dust Channeller:orbit
  3318.  
  3319. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3320.  
  3321. Hollow Orb:orbit
  3322.  
  3323. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3324.  
  3325. Soul Eater:orbit
  3326.  
  3327. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3328.  
  3329. Cosmic Impact:orbit
  3330.  
  3331. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3332.  
  3333. Extinction:orbit
  3334.  
  3335. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3336.  
  3337. Rift Caller:orbit
  3338.  
  3339. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3340.  
  3341. Devour the Weak:orbit
  3342.  
  3343. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3344.  
  3345. Burning Prey:orbit
  3346.  
  3347. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3348.  
  3349. Rotting Prey:orbit
  3350.  
  3351. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3352.  
  3353. Distant Satellite:orbit
  3354.  
  3355. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3356.  
  3357. Abyssal Juggernaut:orbit
  3358.  
  3359. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3360.  
  3361. Voidfire Rift:orbit
  3362.  
  3363. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3364.  
  3365. Orb Master:orbit
  3366.  
  3367. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3368.  
  3369. Sightless Star:orbit
  3370.  
  3371. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3372.  
  3373. Abyssal Rush:orbit
  3374.  
  3375. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3376.  
  3377. Patient Hunger:orbit
  3378.  
  3379. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3380.  
  3381. Dark Moon:orbit
  3382.  
  3383. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3384.  
  3385. Dark Torrent:orbit
  3386.  
  3387. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3388.  
  3389. World Rot:orbit
  3390.  
  3391. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3392.  
  3393. Cataclysm:orbit
  3394.  
  3395. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3396.  
  3397. Abyssal Expanse:orbit
  3398.  
  3399. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3400.  
  3401. Abyssal Emission:orbit
  3402.  
  3403. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3404.  
  3405. Soul Gorger:orbit
  3406.  
  3407. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3408.  
  3409. Fleeting Orb:orbit
  3410.  
  3411. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3412.  
  3413. Void Adept:orbit
  3414.  
  3415. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3416.  
  3417. Dust Channeller:orbit
  3418.  
  3419. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3420.  
  3421. Hollow Orb:orbit
  3422.  
  3423. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3424.  
  3425. Soul Eater:orbit
  3426.  
  3427. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3428.  
  3429. Cosmic Impact:orbit
  3430.  
  3431. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3432.  
  3433. Extinction:orbit
  3434.  
  3435. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3436.  
  3437. Rift Caller:orbit
  3438.  
  3439. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3440.  
  3441. Devour the Weak:orbit
  3442.  
  3443. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3444.  
  3445. Burning Prey:orbit
  3446.  
  3447. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3448.  
  3449. Rotting Prey:orbit
  3450.  
  3451. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3452.  
  3453. Distant Satellite:orbit
  3454.  
  3455. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3456.  
  3457. Abyssal Juggernaut:orbit
  3458.  
  3459. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3460.  
  3461. Voidfire Rift:orbit
  3462.  
  3463. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3464.  
  3465. Orb Master:orbit
  3466.  
  3467. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3468.  
  3469. Sightless Star:orbit
  3470.  
  3471. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3472.  
  3473. Abyssal Rush:orbit
  3474.  
  3475. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3476.  
  3477. Patient Hunger:orbit
  3478.  
  3479. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3480.  
  3481. Dark Moon:orbit
  3482.  
  3483. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3484.  
  3485. Dark Torrent:orbit
  3486.  
  3487. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3488.  
  3489. World Rot:orbit
  3490.  
  3491. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3492.  
  3493. Cataclysm:orbit
  3494.  
  3495. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3496.  
  3497. Abyssal Expanse:orbit
  3498.  
  3499. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3500.  
  3501. Abyssal Emission:orbit
  3502.  
  3503. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3504.  
  3505. Soul Gorger:orbit
  3506.  
  3507. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3508.  
  3509. loading scene: Default
  3510.  
  3511. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3512.  
  3513. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  3514.  
  3515. Unloading 479 unused Assets to reduce memory usage. Loaded Objects now: 278393.
  3516. Total: 502.233700 ms (FindLiveObjects: 21.811400 ms CreateObjectMapping: 21.026400 ms MarkObjects: 447.708900 ms DeleteObjects: 11.686200 ms)
  3517.  
  3518. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  3519.  
  3520. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 278393.
  3521. Total: 489.798800 ms (FindLiveObjects: 22.722700 ms CreateObjectMapping: 19.609500 ms MarkObjects: 446.443600 ms DeleteObjects: 1.021400 ms)
  3522.  
  3523. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  3524. UnloadTime: 2.859400 ms
  3525. loading scene: M_B50
  3526.  
  3527. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3528.  
  3529. Time to load Default 3.28 s
  3530.  
  3531. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3532.  
  3533.  
  3534. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 278376.
  3535. Total: 447.697600 ms (FindLiveObjects: 20.565300 ms CreateObjectMapping: 19.120600 ms MarkObjects: 406.866900 ms DeleteObjects: 1.144000 ms)
  3536.  
  3537. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  3538.  
  3539. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 278371.
  3540. Total: 457.692200 ms (FindLiveObjects: 19.879600 ms CreateObjectMapping: 18.976500 ms MarkObjects: 418.191400 ms DeleteObjects: 0.644000 ms)
  3541.  
  3542. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3543.  
  3544. (Filename: Line: 195)
  3545.  
  3546. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3547.  
  3548. (Filename: Line: 195)
  3549.  
  3550. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3551.  
  3552. (Filename: Line: 195)
  3553.  
  3554. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3555.  
  3556. (Filename: Line: 195)
  3557.  
  3558. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3559.  
  3560. (Filename: Line: 195)
  3561.  
  3562. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3563.  
  3564. (Filename: Line: 195)
  3565.  
  3566. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3567.  
  3568. (Filename: Line: 195)
  3569.  
  3570. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3571.  
  3572. (Filename: Line: 195)
  3573.  
  3574. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3575.  
  3576. (Filename: Line: 195)
  3577.  
  3578. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3579.  
  3580. (Filename: Line: 195)
  3581.  
  3582. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3583.  
  3584. (Filename: Line: 195)
  3585.  
  3586. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3587.  
  3588. (Filename: Line: 195)
  3589.  
  3590. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  3591.  
  3592. (Filename: Line: 294)
  3593.  
  3594. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  3595.  
  3596. (Filename: Line: 294)
  3597.  
  3598. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  3599. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3600.  
  3601. (Filename: Line: 2001)
  3602.  
  3603. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  3604.  
  3605. (Filename: Line: 294)
  3606.  
  3607. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  3608. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3609.  
  3610. (Filename: Line: 2001)
  3611.  
  3612. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  3613.  
  3614. (Filename: Line: 294)
  3615.  
  3616. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  3617. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3618.  
  3619. (Filename: Line: 2001)
  3620.  
  3621. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  3622.  
  3623. (Filename: Line: 294)
  3624.  
  3625. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  3626. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3627.  
  3628. (Filename: Line: 2001)
  3629.  
  3630. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  3631.  
  3632. (Filename: Line: 294)
  3633.  
  3634. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  3635. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3636.  
  3637. (Filename: Line: 2001)
  3638.  
  3639. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  3640.  
  3641. (Filename: Line: 294)
  3642.  
  3643. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  3644. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3645.  
  3646. (Filename: Line: 2001)
  3647.  
  3648. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  3649.  
  3650. (Filename: Line: 294)
  3651.  
  3652. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  3653. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3654.  
  3655. (Filename: Line: 2001)
  3656.  
  3657. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  3658.  
  3659. (Filename: Line: 294)
  3660.  
  3661. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  3662. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3663.  
  3664. (Filename: Line: 2001)
  3665.  
  3666. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  3667.  
  3668. (Filename: Line: 294)
  3669.  
  3670. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  3671. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3672.  
  3673. (Filename: Line: 2001)
  3674.  
  3675. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  3676.  
  3677. (Filename: Line: 294)
  3678.  
  3679. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  3680. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3681.  
  3682. (Filename: Line: 2001)
  3683.  
  3684. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  3685.  
  3686. (Filename: Line: 294)
  3687.  
  3688. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  3689. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3690.  
  3691. (Filename: Line: 2001)
  3692.  
  3693. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  3694.  
  3695. (Filename: Line: 294)
  3696.  
  3697. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  3698. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3699.  
  3700. (Filename: Line: 2001)
  3701.  
  3702. Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
  3703. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  3704. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  3705. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  3706. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  3707. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
  3708. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
  3709. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
  3710. UnloadTime: 3.837100 ms
  3711. Time to load M_B50 10.07 s
  3712.  
  3713. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3714.  
  3715.  
  3716. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 446002.
  3717. Total: 530.717700 ms (FindLiveObjects: 43.521000 ms CreateObjectMapping: 22.488700 ms MarkObjects: 463.163400 ms DeleteObjects: 1.544000 ms)
  3718.  
  3719. Kinematic body only supports Speculative Continuous collision detection
  3720.  
  3721. (Filename: Line: 1705)
  3722.  
  3723. Kinematic body only supports Speculative Continuous collision detection
  3724.  
  3725. (Filename: Line: 1705)
  3726.  
  3727. Kinematic body only supports Speculative Continuous collision detection
  3728.  
  3729. (Filename: Line: 1705)
  3730.  
  3731. Kinematic body only supports Speculative Continuous collision detection
  3732.  
  3733. (Filename: Line: 1705)
  3734.  
  3735. Kinematic body only supports Speculative Continuous collision detection
  3736.  
  3737. (Filename: Line: 1705)
  3738.  
  3739. Kinematic body only supports Speculative Continuous collision detection
  3740.  
  3741. (Filename: Line: 1705)
  3742.  
  3743. Kinematic body only supports Speculative Continuous collision detection
  3744.  
  3745. (Filename: Line: 1705)
  3746.  
  3747. Kinematic body only supports Speculative Continuous collision detection
  3748.  
  3749. (Filename: Line: 1705)
  3750.  
  3751. Kinematic body only supports Speculative Continuous collision detection
  3752.  
  3753. (Filename: Line: 1705)
  3754.  
  3755. Kinematic body only supports Speculative Continuous collision detection
  3756.  
  3757. (Filename: Line: 1705)
  3758.  
  3759. Kinematic body only supports Speculative Continuous collision detection
  3760.  
  3761. (Filename: Line: 1705)
  3762.  
  3763. Kinematic body only supports Speculative Continuous collision detection
  3764.  
  3765. (Filename: Line: 1705)
  3766.  
  3767. Kinematic body only supports Speculative Continuous collision detection
  3768.  
  3769. (Filename: Line: 1705)
  3770.  
  3771. Kinematic body only supports Speculative Continuous collision detection
  3772.  
  3773. (Filename: Line: 1705)
  3774.  
  3775. Kinematic body only supports Speculative Continuous collision detection
  3776.  
  3777. (Filename: Line: 1705)
  3778.  
  3779. Kinematic body only supports Speculative Continuous collision detection
  3780.  
  3781. (Filename: Line: 1705)
  3782.  
  3783. Kinematic body only supports Speculative Continuous collision detection
  3784.  
  3785. (Filename: Line: 1705)
  3786.  
  3787. Kinematic body only supports Speculative Continuous collision detection
  3788.  
  3789. (Filename: Line: 1705)
  3790.  
  3791. Kinematic body only supports Speculative Continuous collision detection
  3792.  
  3793. (Filename: Line: 1705)
  3794.  
  3795. Kinematic body only supports Speculative Continuous collision detection
  3796.  
  3797. (Filename: Line: 1705)
  3798.  
  3799. Kinematic body only supports Speculative Continuous collision detection
  3800.  
  3801. (Filename: Line: 1705)
  3802.  
  3803. Kinematic body only supports Speculative Continuous collision detection
  3804.  
  3805. (Filename: Line: 1705)
  3806.  
  3807. Kinematic body only supports Speculative Continuous collision detection
  3808.  
  3809. (Filename: Line: 1705)
  3810.  
  3811. Kinematic body only supports Speculative Continuous collision detection
  3812.  
  3813. (Filename: Line: 1705)
  3814.  
  3815. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  3816.  
  3817. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3818.  
  3819. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  3820.  
  3821. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3822.  
  3823. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  3824.  
  3825. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3826.  
  3827. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  3828.  
  3829. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3830.  
  3831. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  3832.  
  3833. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3834.  
  3835. loading scene: Portal
  3836.  
  3837. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3838.  
  3839. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  3840.  
  3841. Unloading 1503 unused Assets to reduce memory usage. Loaded Objects now: 281748.
  3842. Total: 539.103500 ms (FindLiveObjects: 33.559400 ms CreateObjectMapping: 21.313200 ms MarkObjects: 461.858900 ms DeleteObjects: 22.371400 ms)
  3843.  
  3844. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  3845.  
  3846. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281781.
  3847. Total: 507.782700 ms (FindLiveObjects: 41.214600 ms CreateObjectMapping: 26.351700 ms MarkObjects: 439.360300 ms DeleteObjects: 0.855300 ms)
  3848.  
  3849. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  3850. UnloadTime: 2.976400 ms
  3851. loading scene: EoT
  3852.  
  3853. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3854.  
  3855. Time to load Portal 3.48 s
  3856.  
  3857. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3858.  
  3859.  
  3860. Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 281693.
  3861. Total: 470.834700 ms (FindLiveObjects: 21.810000 ms CreateObjectMapping: 21.202900 ms MarkObjects: 426.669700 ms DeleteObjects: 1.150600 ms)
  3862.  
  3863. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  3864.  
  3865. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 281688.
  3866. Total: 470.849500 ms (FindLiveObjects: 23.294200 ms CreateObjectMapping: 22.308600 ms MarkObjects: 424.643200 ms DeleteObjects: 0.603000 ms)
  3867.  
  3868. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3869.  
  3870. (Filename: Line: 195)
  3871.  
  3872. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3873.  
  3874. (Filename: Line: 195)
  3875.  
  3876. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3877.  
  3878. (Filename: Line: 195)
  3879.  
  3880. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3881.  
  3882. (Filename: Line: 195)
  3883.  
  3884. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3885.  
  3886. (Filename: Line: 195)
  3887.  
  3888. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3889.  
  3890. (Filename: Line: 195)
  3891.  
  3892. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3893.  
  3894. (Filename: Line: 195)
  3895.  
  3896. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3897.  
  3898. (Filename: Line: 195)
  3899.  
  3900. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3901.  
  3902. (Filename: Line: 195)
  3903.  
  3904. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3905.  
  3906. (Filename: Line: 195)
  3907.  
  3908. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3909.  
  3910. (Filename: Line: 195)
  3911.  
  3912. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3913.  
  3914. (Filename: Line: 195)
  3915.  
  3916. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3917.  
  3918. (Filename: Line: 195)
  3919.  
  3920. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3921.  
  3922. (Filename: Line: 195)
  3923.  
  3924. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3925.  
  3926. (Filename: Line: 195)
  3927.  
  3928. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3929.  
  3930. (Filename: Line: 195)
  3931.  
  3932. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3933.  
  3934. (Filename: Line: 195)
  3935.  
  3936. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3937.  
  3938. (Filename: Line: 195)
  3939.  
  3940. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3941.  
  3942. (Filename: Line: 195)
  3943.  
  3944. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3945.  
  3946. (Filename: Line: 195)
  3947.  
  3948. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3949.  
  3950. (Filename: Line: 195)
  3951.  
  3952. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3953.  
  3954. (Filename: Line: 195)
  3955.  
  3956. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3957.  
  3958. (Filename: Line: 195)
  3959.  
  3960. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3961.  
  3962. (Filename: Line: 195)
  3963.  
  3964. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3965.  
  3966. (Filename: Line: 195)
  3967.  
  3968. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3969.  
  3970. (Filename: Line: 195)
  3971.  
  3972. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3973.  
  3974. (Filename: Line: 195)
  3975.  
  3976. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3977.  
  3978. (Filename: Line: 195)
  3979.  
  3980. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3981.  
  3982. (Filename: Line: 195)
  3983.  
  3984. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3985.  
  3986. (Filename: Line: 195)
  3987.  
  3988. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3989.  
  3990. (Filename: Line: 195)
  3991.  
  3992. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3993.  
  3994. (Filename: Line: 195)
  3995.  
  3996. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3997.  
  3998. (Filename: Line: 195)
  3999.  
  4000. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4001.  
  4002. (Filename: Line: 195)
  4003.  
  4004. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4005.  
  4006. (Filename: Line: 195)
  4007.  
  4008. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4009.  
  4010. (Filename: Line: 195)
  4011.  
  4012. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4013.  
  4014. (Filename: Line: 195)
  4015.  
  4016. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4017.  
  4018. (Filename: Line: 195)
  4019.  
  4020. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4021.  
  4022. (Filename: Line: 195)
  4023.  
  4024. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4025.  
  4026. (Filename: Line: 195)
  4027.  
  4028. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4029.  
  4030. (Filename: Line: 195)
  4031.  
  4032. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4033.  
  4034. (Filename: Line: 195)
  4035.  
  4036. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4037.  
  4038. (Filename: Line: 195)
  4039.  
  4040. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4041.  
  4042. (Filename: Line: 195)
  4043.  
  4044. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4045.  
  4046. (Filename: Line: 195)
  4047.  
  4048. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4049.  
  4050. (Filename: Line: 195)
  4051.  
  4052. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4053.  
  4054. (Filename: Line: 195)
  4055.  
  4056. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4057.  
  4058. (Filename: Line: 195)
  4059.  
  4060. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4061.  
  4062. (Filename: Line: 195)
  4063.  
  4064. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4065.  
  4066. (Filename: Line: 195)
  4067.  
  4068. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4069.  
  4070. (Filename: Line: 195)
  4071.  
  4072. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4073.  
  4074. (Filename: Line: 195)
  4075.  
  4076. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4077.  
  4078. (Filename: Line: 195)
  4079.  
  4080. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4081.  
  4082. (Filename: Line: 195)
  4083.  
  4084. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4085.  
  4086. (Filename: Line: 195)
  4087.  
  4088. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4089.  
  4090. (Filename: Line: 195)
  4091.  
  4092. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4093.  
  4094. (Filename: Line: 195)
  4095.  
  4096. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4097.  
  4098. (Filename: Line: 195)
  4099.  
  4100. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4101.  
  4102. (Filename: Line: 195)
  4103.  
  4104. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4105.  
  4106. (Filename: Line: 195)
  4107.  
  4108. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4109.  
  4110. (Filename: Line: 195)
  4111.  
  4112. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4113.  
  4114. (Filename: Line: 195)
  4115.  
  4116. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4117.  
  4118. (Filename: Line: 195)
  4119.  
  4120. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4121.  
  4122. (Filename: Line: 195)
  4123.  
  4124. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4125.  
  4126. (Filename: Line: 195)
  4127.  
  4128. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4129.  
  4130. (Filename: Line: 195)
  4131.  
  4132. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4133.  
  4134. (Filename: Line: 195)
  4135.  
  4136. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4137.  
  4138. (Filename: Line: 195)
  4139.  
  4140. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4141.  
  4142. (Filename: Line: 195)
  4143.  
  4144. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4145.  
  4146. (Filename: Line: 195)
  4147.  
  4148. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4149.  
  4150. (Filename: Line: 195)
  4151.  
  4152. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4153.  
  4154. (Filename: Line: 195)
  4155.  
  4156. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4157.  
  4158. (Filename: Line: 195)
  4159.  
  4160. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4161.  
  4162. (Filename: Line: 195)
  4163.  
  4164. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4165.  
  4166. (Filename: Line: 195)
  4167.  
  4168. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4169.  
  4170. (Filename: Line: 195)
  4171.  
  4172. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4173.  
  4174. (Filename: Line: 195)
  4175.  
  4176. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4177.  
  4178. (Filename: Line: 195)
  4179.  
  4180. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4181.  
  4182. (Filename: Line: 195)
  4183.  
  4184. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4185.  
  4186. (Filename: Line: 195)
  4187.  
  4188. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4189.  
  4190. (Filename: Line: 195)
  4191.  
  4192. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4193.  
  4194. (Filename: Line: 195)
  4195.  
  4196. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4197.  
  4198. (Filename: Line: 195)
  4199.  
  4200. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  4201.  
  4202. (Filename: Line: 195)
  4203.  
  4204. The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
  4205.  
  4206. (Filename: Line: 294)
  4207.  
  4208. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4209. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4210.  
  4211. (Filename: Line: 2001)
  4212.  
  4213. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  4214.  
  4215. (Filename: Line: 294)
  4216.  
  4217. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4218. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4219.  
  4220. (Filename: Line: 2001)
  4221.  
  4222. The referenced script on this Behaviour (Game Object 'SouthFloor') is missing!
  4223.  
  4224. (Filename: Line: 294)
  4225.  
  4226. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4227. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4228.  
  4229. (Filename: Line: 2001)
  4230.  
  4231. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  4232.  
  4233. (Filename: Line: 294)
  4234.  
  4235. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4236. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4237.  
  4238. (Filename: Line: 2001)
  4239.  
  4240. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  4241.  
  4242. (Filename: Line: 294)
  4243.  
  4244. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4245. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4246.  
  4247. (Filename: Line: 2001)
  4248.  
  4249. The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing!
  4250.  
  4251. (Filename: Line: 294)
  4252.  
  4253. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  4254. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4255.  
  4256. (Filename: Line: 2001)
  4257.  
  4258. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  4259.  
  4260. (Filename: Line: 294)
  4261.  
  4262. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4263.  
  4264. (Filename: Line: 294)
  4265.  
  4266. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4267. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4268.  
  4269. (Filename: Line: 2001)
  4270.  
  4271. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4272.  
  4273. (Filename: Line: 294)
  4274.  
  4275. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4276. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4277.  
  4278. (Filename: Line: 2001)
  4279.  
  4280. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4281.  
  4282. (Filename: Line: 294)
  4283.  
  4284. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4285. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4286.  
  4287. (Filename: Line: 2001)
  4288.  
  4289. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4290.  
  4291. (Filename: Line: 294)
  4292.  
  4293. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4294. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4295.  
  4296. (Filename: Line: 2001)
  4297.  
  4298. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4299.  
  4300. (Filename: Line: 294)
  4301.  
  4302. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4303. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4304.  
  4305. (Filename: Line: 2001)
  4306.  
  4307. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4308.  
  4309. (Filename: Line: 294)
  4310.  
  4311. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4312. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4313.  
  4314. (Filename: Line: 2001)
  4315.  
  4316. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4317.  
  4318. (Filename: Line: 294)
  4319.  
  4320. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4321. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4322.  
  4323. (Filename: Line: 2001)
  4324.  
  4325. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4326.  
  4327. (Filename: Line: 294)
  4328.  
  4329. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4330. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4331.  
  4332. (Filename: Line: 2001)
  4333.  
  4334. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4335.  
  4336. (Filename: Line: 294)
  4337.  
  4338. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4339. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4340.  
  4341. (Filename: Line: 2001)
  4342.  
  4343. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4344.  
  4345. (Filename: Line: 294)
  4346.  
  4347. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4348. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4349.  
  4350. (Filename: Line: 2001)
  4351.  
  4352. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4353.  
  4354. (Filename: Line: 294)
  4355.  
  4356. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4357. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4358.  
  4359. (Filename: Line: 2001)
  4360.  
  4361. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4362.  
  4363. (Filename: Line: 294)
  4364.  
  4365. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4366. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4367.  
  4368. (Filename: Line: 2001)
  4369.  
  4370. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4371.  
  4372. (Filename: Line: 294)
  4373.  
  4374. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4375. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4376.  
  4377. (Filename: Line: 2001)
  4378.  
  4379. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4380.  
  4381. (Filename: Line: 294)
  4382.  
  4383. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4384. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4385.  
  4386. (Filename: Line: 2001)
  4387.  
  4388. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4389.  
  4390. (Filename: Line: 294)
  4391.  
  4392. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4393. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4394.  
  4395. (Filename: Line: 2001)
  4396.  
  4397. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4398.  
  4399. (Filename: Line: 294)
  4400.  
  4401. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4402. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4403.  
  4404. (Filename: Line: 2001)
  4405.  
  4406. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4407.  
  4408. (Filename: Line: 294)
  4409.  
  4410. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4411. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4412.  
  4413. (Filename: Line: 2001)
  4414.  
  4415. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4416.  
  4417. (Filename: Line: 294)
  4418.  
  4419. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4420. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4421.  
  4422. (Filename: Line: 2001)
  4423.  
  4424. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4425.  
  4426. (Filename: Line: 294)
  4427.  
  4428. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4429. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4430.  
  4431. (Filename: Line: 2001)
  4432.  
  4433. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4434.  
  4435. (Filename: Line: 294)
  4436.  
  4437. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4438. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4439.  
  4440. (Filename: Line: 2001)
  4441.  
  4442. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4443.  
  4444. (Filename: Line: 294)
  4445.  
  4446. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4447. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4448.  
  4449. (Filename: Line: 2001)
  4450.  
  4451. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4452.  
  4453. (Filename: Line: 294)
  4454.  
  4455. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4456. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4457.  
  4458. (Filename: Line: 2001)
  4459.  
  4460. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4461.  
  4462. (Filename: Line: 294)
  4463.  
  4464. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4465. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4466.  
  4467. (Filename: Line: 2001)
  4468.  
  4469. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4470.  
  4471. (Filename: Line: 294)
  4472.  
  4473. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4474. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4475.  
  4476. (Filename: Line: 2001)
  4477.  
  4478. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4479.  
  4480. (Filename: Line: 294)
  4481.  
  4482. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4483. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4484.  
  4485. (Filename: Line: 2001)
  4486.  
  4487. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4488.  
  4489. (Filename: Line: 294)
  4490.  
  4491. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4492. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4493.  
  4494. (Filename: Line: 2001)
  4495.  
  4496. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4497.  
  4498. (Filename: Line: 294)
  4499.  
  4500. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4501. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4502.  
  4503. (Filename: Line: 2001)
  4504.  
  4505. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4506.  
  4507. (Filename: Line: 294)
  4508.  
  4509. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4510. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4511.  
  4512. (Filename: Line: 2001)
  4513.  
  4514. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4515.  
  4516. (Filename: Line: 294)
  4517.  
  4518. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4519. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4520.  
  4521. (Filename: Line: 2001)
  4522.  
  4523. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4524.  
  4525. (Filename: Line: 294)
  4526.  
  4527. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4528. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4529.  
  4530. (Filename: Line: 2001)
  4531.  
  4532. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4533.  
  4534. (Filename: Line: 294)
  4535.  
  4536. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4537. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4538.  
  4539. (Filename: Line: 2001)
  4540.  
  4541. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4542.  
  4543. (Filename: Line: 294)
  4544.  
  4545. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4546. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4547.  
  4548. (Filename: Line: 2001)
  4549.  
  4550. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4551.  
  4552. (Filename: Line: 294)
  4553.  
  4554. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4555. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4556.  
  4557. (Filename: Line: 2001)
  4558.  
  4559. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4560.  
  4561. (Filename: Line: 294)
  4562.  
  4563. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4564. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4565.  
  4566. (Filename: Line: 2001)
  4567.  
  4568. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4569.  
  4570. (Filename: Line: 294)
  4571.  
  4572. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4573. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4574.  
  4575. (Filename: Line: 2001)
  4576.  
  4577. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4578.  
  4579. (Filename: Line: 294)
  4580.  
  4581. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4582. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4583.  
  4584. (Filename: Line: 2001)
  4585.  
  4586. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  4587.  
  4588. (Filename: Line: 294)
  4589.  
  4590. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4591. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4592.  
  4593. (Filename: Line: 2001)
  4594.  
  4595. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  4596.  
  4597. (Filename: Line: 294)
  4598.  
  4599. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4600. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4601.  
  4602. (Filename: Line: 2001)
  4603.  
  4604. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  4605.  
  4606. (Filename: Line: 294)
  4607.  
  4608. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4609. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4610.  
  4611. (Filename: Line: 2001)
  4612.  
  4613. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  4614.  
  4615. (Filename: Line: 294)
  4616.  
  4617. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4618. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4619.  
  4620. (Filename: Line: 2001)
  4621.  
  4622. The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing!
  4623.  
  4624. (Filename: Line: 294)
  4625.  
  4626. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4627. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4628.  
  4629. (Filename: Line: 2001)
  4630.  
  4631. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4632.  
  4633. (Filename: Line: 294)
  4634.  
  4635. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4636. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4637.  
  4638. (Filename: Line: 2001)
  4639.  
  4640. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4641.  
  4642. (Filename: Line: 294)
  4643.  
  4644. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4645. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4646.  
  4647. (Filename: Line: 2001)
  4648.  
  4649. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4650.  
  4651. (Filename: Line: 294)
  4652.  
  4653. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4654. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4655.  
  4656. (Filename: Line: 2001)
  4657.  
  4658. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4659.  
  4660. (Filename: Line: 294)
  4661.  
  4662. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4663. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4664.  
  4665. (Filename: Line: 2001)
  4666.  
  4667. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4668.  
  4669. (Filename: Line: 294)
  4670.  
  4671. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4672. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4673.  
  4674. (Filename: Line: 2001)
  4675.  
  4676. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4677.  
  4678. (Filename: Line: 294)
  4679.  
  4680. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4681. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4682.  
  4683. (Filename: Line: 2001)
  4684.  
  4685. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4686.  
  4687. (Filename: Line: 294)
  4688.  
  4689. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4690. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4691.  
  4692. (Filename: Line: 2001)
  4693.  
  4694. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4695.  
  4696. (Filename: Line: 294)
  4697.  
  4698. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4699. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4700.  
  4701. (Filename: Line: 2001)
  4702.  
  4703. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4704.  
  4705. (Filename: Line: 294)
  4706.  
  4707. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4708. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4709.  
  4710. (Filename: Line: 2001)
  4711.  
  4712. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4713.  
  4714. (Filename: Line: 294)
  4715.  
  4716. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4717. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4718.  
  4719. (Filename: Line: 2001)
  4720.  
  4721. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4722.  
  4723. (Filename: Line: 294)
  4724.  
  4725. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4726. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4727.  
  4728. (Filename: Line: 2001)
  4729.  
  4730. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4731.  
  4732. (Filename: Line: 294)
  4733.  
  4734. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4735. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4736.  
  4737. (Filename: Line: 2001)
  4738.  
  4739. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4740.  
  4741. (Filename: Line: 294)
  4742.  
  4743. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4744. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4745.  
  4746. (Filename: Line: 2001)
  4747.  
  4748. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4749.  
  4750. (Filename: Line: 294)
  4751.  
  4752. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4753. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4754.  
  4755. (Filename: Line: 2001)
  4756.  
  4757. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4758.  
  4759. (Filename: Line: 294)
  4760.  
  4761. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  4762. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4763.  
  4764. (Filename: Line: 2001)
  4765.  
  4766. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4767.  
  4768. (Filename: Line: 294)
  4769.  
  4770. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4771. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4772.  
  4773. (Filename: Line: 2001)
  4774.  
  4775. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4776.  
  4777. (Filename: Line: 294)
  4778.  
  4779. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4780. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4781.  
  4782. (Filename: Line: 2001)
  4783.  
  4784. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4785.  
  4786. (Filename: Line: 294)
  4787.  
  4788. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4789. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4790.  
  4791. (Filename: Line: 2001)
  4792.  
  4793. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4794.  
  4795. (Filename: Line: 294)
  4796.  
  4797. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4798. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4799.  
  4800. (Filename: Line: 2001)
  4801.  
  4802. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4803.  
  4804. (Filename: Line: 294)
  4805.  
  4806. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4807. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4808.  
  4809. (Filename: Line: 2001)
  4810.  
  4811. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4812.  
  4813. (Filename: Line: 294)
  4814.  
  4815. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4816. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4817.  
  4818. (Filename: Line: 2001)
  4819.  
  4820. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4821.  
  4822. (Filename: Line: 294)
  4823.  
  4824. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4825. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4826.  
  4827. (Filename: Line: 2001)
  4828.  
  4829. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4830.  
  4831. (Filename: Line: 294)
  4832.  
  4833. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4834. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4835.  
  4836. (Filename: Line: 2001)
  4837.  
  4838. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4839.  
  4840. (Filename: Line: 294)
  4841.  
  4842. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4843. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4844.  
  4845. (Filename: Line: 2001)
  4846.  
  4847. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4848.  
  4849. (Filename: Line: 294)
  4850.  
  4851. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4852. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4853.  
  4854. (Filename: Line: 2001)
  4855.  
  4856. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4857.  
  4858. (Filename: Line: 294)
  4859.  
  4860. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4861. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4862.  
  4863. (Filename: Line: 2001)
  4864.  
  4865. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4866.  
  4867. (Filename: Line: 294)
  4868.  
  4869. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4870. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4871.  
  4872. (Filename: Line: 2001)
  4873.  
  4874. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4875.  
  4876. (Filename: Line: 294)
  4877.  
  4878. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4879. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4880.  
  4881. (Filename: Line: 2001)
  4882.  
  4883. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4884.  
  4885. (Filename: Line: 294)
  4886.  
  4887. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4888. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4889.  
  4890. (Filename: Line: 2001)
  4891.  
  4892. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4893.  
  4894. (Filename: Line: 294)
  4895.  
  4896. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4897. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4898.  
  4899. (Filename: Line: 2001)
  4900.  
  4901. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4902.  
  4903. (Filename: Line: 294)
  4904.  
  4905. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4906. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4907.  
  4908. (Filename: Line: 2001)
  4909.  
  4910. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4911.  
  4912. (Filename: Line: 294)
  4913.  
  4914. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4915. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4916.  
  4917. (Filename: Line: 2001)
  4918.  
  4919. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4920.  
  4921. (Filename: Line: 294)
  4922.  
  4923. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4924. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4925.  
  4926. (Filename: Line: 2001)
  4927.  
  4928. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4929.  
  4930. (Filename: Line: 294)
  4931.  
  4932. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4933. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4934.  
  4935. (Filename: Line: 2001)
  4936.  
  4937. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4938.  
  4939. (Filename: Line: 294)
  4940.  
  4941. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4942. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4943.  
  4944. (Filename: Line: 2001)
  4945.  
  4946. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4947.  
  4948. (Filename: Line: 294)
  4949.  
  4950. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4951. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4952.  
  4953. (Filename: Line: 2001)
  4954.  
  4955. The referenced script on this Behaviour (Game Object 'Original') is missing!
  4956.  
  4957. (Filename: Line: 294)
  4958.  
  4959. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  4960. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  4961.  
  4962. (Filename: Line: 2001)
  4963.  
  4964. Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
  4965. UnloadTime: 3.978000 ms
  4966. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  4967.  
  4968. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4969.  
  4970. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  4971.  
  4972. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4973.  
  4974. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  4975.  
  4976. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4977.  
  4978. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  4979.  
  4980. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4981.  
  4982. M_B50
  4983.  
  4984. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4985.  
  4986. Time to load EoT 6.64 s
  4987.  
  4988. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4989.  
  4990.  
  4991. Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 317066.
  4992. Total: 494.808400 ms (FindLiveObjects: 32.226900 ms CreateObjectMapping: 21.982100 ms MarkObjects: 439.871300 ms DeleteObjects: 0.727400 ms)
  4993.  
  4994. loading scene: Default
  4995.  
  4996. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4997.  
  4998. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  4999.  
  5000. Unloading 619 unused Assets to reduce memory usage. Loaded Objects now: 281929.
  5001. Total: 484.880500 ms (FindLiveObjects: 26.909300 ms CreateObjectMapping: 20.678100 ms MarkObjects: 423.382100 ms DeleteObjects: 13.910300 ms)
  5002.  
  5003. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  5004.  
  5005. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281929.
  5006. Total: 474.015600 ms (FindLiveObjects: 28.618100 ms CreateObjectMapping: 19.827000 ms MarkObjects: 424.812400 ms DeleteObjects: 0.757400 ms)
  5007.  
  5008. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  5009. UnloadTime: 2.933600 ms
  5010. loading scene: M_B40
  5011.  
  5012. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5013.  
  5014. Time to load Default 3.09 s
  5015.  
  5016. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5017.  
  5018.  
  5019. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 281832.
  5020. Total: 475.781900 ms (FindLiveObjects: 26.077300 ms CreateObjectMapping: 20.925300 ms MarkObjects: 427.823100 ms DeleteObjects: 0.955500 ms)
  5021.  
  5022. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  5023.  
  5024. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 281827.
  5025. Total: 463.469600 ms (FindLiveObjects: 23.628000 ms CreateObjectMapping: 21.531000 ms MarkObjects: 417.653300 ms DeleteObjects: 0.656900 ms)
  5026.  
  5027. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  5028.  
  5029. (Filename: Line: 294)
  5030.  
  5031. Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
  5032. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  5033. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  5034. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  5035. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  5036. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
  5037. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
  5038. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
  5039. UnloadTime: 4.750200 ms
  5040. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  5041.  
  5042. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5043.  
  5044. SecondDoor has no AbilityObjectConstructor
  5045.  
  5046. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5047.  
  5048. SecondDoor has no AilmentReceiver
  5049.  
  5050. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5051.  
  5052. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  5053.  
  5054. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5055.  
  5056. SecondDoor has no AbilityObjectConstructor
  5057.  
  5058. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5059.  
  5060. SecondDoor has no AilmentReceiver
  5061.  
  5062. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5063.  
  5064. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  5065.  
  5066. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5067.  
  5068. FirstDoor has no AbilityObjectConstructor
  5069.  
  5070. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5071.  
  5072. FirstDoor has no AilmentReceiver
  5073.  
  5074. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5075.  
  5076. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  5077.  
  5078. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5079.  
  5080. FirstDoor has no AbilityObjectConstructor
  5081.  
  5082. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5083.  
  5084. FirstDoor has no AilmentReceiver
  5085.  
  5086. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5087.  
  5088. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  5089.  
  5090. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5091.  
  5092. SecondDoor has no AbilityObjectConstructor
  5093.  
  5094. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5095.  
  5096. SecondDoor has no AilmentReceiver
  5097.  
  5098. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5099.  
  5100. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  5101.  
  5102. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5103.  
  5104. SecondDoor has no AbilityObjectConstructor
  5105.  
  5106. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5107.  
  5108. SecondDoor has no AilmentReceiver
  5109.  
  5110. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5111.  
  5112. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  5113.  
  5114. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5115.  
  5116. FirstDoor has no AbilityObjectConstructor
  5117.  
  5118. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5119.  
  5120. FirstDoor has no AilmentReceiver
  5121.  
  5122. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5123.  
  5124. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  5125.  
  5126. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5127.  
  5128. FirstDoor has no AbilityObjectConstructor
  5129.  
  5130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5131.  
  5132. FirstDoor has no AilmentReceiver
  5133.  
  5134. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5135.  
  5136. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  5137.  
  5138. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5139.  
  5140. FirstDoor has no AbilityObjectConstructor
  5141.  
  5142. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5143.  
  5144. FirstDoor has no AilmentReceiver
  5145.  
  5146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5147.  
  5148. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  5149.  
  5150. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5151.  
  5152. FirstDoor has no AbilityObjectConstructor
  5153.  
  5154. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5155.  
  5156. FirstDoor has no AilmentReceiver
  5157.  
  5158. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5159.  
  5160. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  5161.  
  5162. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5163.  
  5164. SecondDoor has no AbilityObjectConstructor
  5165.  
  5166. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5167.  
  5168. SecondDoor has no AilmentReceiver
  5169.  
  5170. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5171.  
  5172. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  5173.  
  5174. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5175.  
  5176. SecondDoor has no AbilityObjectConstructor
  5177.  
  5178. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5179.  
  5180. SecondDoor has no AilmentReceiver
  5181.  
  5182. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5183.  
  5184. Time to load M_B40 10.53 s
  5185.  
  5186. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5187.  
  5188.  
  5189. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 577264.
  5190. Total: 631.569200 ms (FindLiveObjects: 50.004900 ms CreateObjectMapping: 29.633500 ms MarkObjects: 550.377400 ms DeleteObjects: 1.553100 ms)
  5191.  
  5192. Kinematic body only supports Speculative Continuous collision detection
  5193.  
  5194. (Filename: Line: 1705)
  5195.  
  5196. Kinematic body only supports Speculative Continuous collision detection
  5197.  
  5198. (Filename: Line: 1705)
  5199.  
  5200. Kinematic body only supports Speculative Continuous collision detection
  5201.  
  5202. (Filename: Line: 1705)
  5203.  
  5204. Kinematic body only supports Speculative Continuous collision detection
  5205.  
  5206. (Filename: Line: 1705)
  5207.  
  5208. Kinematic body only supports Speculative Continuous collision detection
  5209.  
  5210. (Filename: Line: 1705)
  5211.  
  5212. Kinematic body only supports Speculative Continuous collision detection
  5213.  
  5214. (Filename: Line: 1705)
  5215.  
  5216. Kinematic body only supports Speculative Continuous collision detection
  5217.  
  5218. (Filename: Line: 1705)
  5219.  
  5220. Kinematic body only supports Speculative Continuous collision detection
  5221.  
  5222. (Filename: Line: 1705)
  5223.  
  5224. Kinematic body only supports Speculative Continuous collision detection
  5225.  
  5226. (Filename: Line: 1705)
  5227.  
  5228. Kinematic body only supports Speculative Continuous collision detection
  5229.  
  5230. (Filename: Line: 1705)
  5231.  
  5232. Kinematic body only supports Speculative Continuous collision detection
  5233.  
  5234. (Filename: Line: 1705)
  5235.  
  5236. Kinematic body only supports Speculative Continuous collision detection
  5237.  
  5238. (Filename: Line: 1705)
  5239.  
  5240. Kinematic body only supports Speculative Continuous collision detection
  5241.  
  5242. (Filename: Line: 1705)
  5243.  
  5244. Kinematic body only supports Speculative Continuous collision detection
  5245.  
  5246. (Filename: Line: 1705)
  5247.  
  5248. Kinematic body only supports Speculative Continuous collision detection
  5249.  
  5250. (Filename: Line: 1705)
  5251.  
  5252. Kinematic body only supports Speculative Continuous collision detection
  5253.  
  5254. (Filename: Line: 1705)
  5255.  
  5256. Kinematic body only supports Speculative Continuous collision detection
  5257.  
  5258. (Filename: Line: 1705)
  5259.  
  5260. Kinematic body only supports Speculative Continuous collision detection
  5261.  
  5262. (Filename: Line: 1705)
  5263.  
  5264. Kinematic body only supports Speculative Continuous collision detection
  5265.  
  5266. (Filename: Line: 1705)
  5267.  
  5268. Kinematic body only supports Speculative Continuous collision detection
  5269.  
  5270. (Filename: Line: 1705)
  5271.  
  5272. Kinematic body only supports Speculative Continuous collision detection
  5273.  
  5274. (Filename: Line: 1705)
  5275.  
  5276. Kinematic body only supports Speculative Continuous collision detection
  5277.  
  5278. (Filename: Line: 1705)
  5279.  
  5280. Kinematic body only supports Speculative Continuous collision detection
  5281.  
  5282. (Filename: Line: 1705)
  5283.  
  5284. Kinematic body only supports Speculative Continuous collision detection
  5285.  
  5286. (Filename: Line: 1705)
  5287.  
  5288. Kinematic body only supports Speculative Continuous collision detection
  5289.  
  5290. (Filename: Line: 1705)
  5291.  
  5292. Kinematic body only supports Speculative Continuous collision detection
  5293.  
  5294. (Filename: Line: 1705)
  5295.  
  5296. Kinematic body only supports Speculative Continuous collision detection
  5297.  
  5298. (Filename: Line: 1705)
  5299.  
  5300. Kinematic body only supports Speculative Continuous collision detection
  5301.  
  5302. (Filename: Line: 1705)
  5303.  
  5304. Kinematic body only supports Speculative Continuous collision detection
  5305.  
  5306. (Filename: Line: 1705)
  5307.  
  5308. Kinematic body only supports Speculative Continuous collision detection
  5309.  
  5310. (Filename: Line: 1705)
  5311.  
  5312. Kinematic body only supports Speculative Continuous collision detection
  5313.  
  5314. (Filename: Line: 1705)
  5315.  
  5316. Kinematic body only supports Speculative Continuous collision detection
  5317.  
  5318. (Filename: Line: 1705)
  5319.  
  5320. Kinematic body only supports Speculative Continuous collision detection
  5321.  
  5322. (Filename: Line: 1705)
  5323.  
  5324. Kinematic body only supports Speculative Continuous collision detection
  5325.  
  5326. (Filename: Line: 1705)
  5327.  
  5328. Kinematic body only supports Speculative Continuous collision detection
  5329.  
  5330. (Filename: Line: 1705)
  5331.  
  5332. Kinematic body only supports Speculative Continuous collision detection
  5333.  
  5334. (Filename: Line: 1705)
  5335.  
  5336. Kinematic body only supports Speculative Continuous collision detection
  5337.  
  5338. (Filename: Line: 1705)
  5339.  
  5340. Kinematic body only supports Speculative Continuous collision detection
  5341.  
  5342. (Filename: Line: 1705)
  5343.  
  5344. Kinematic body only supports Speculative Continuous collision detection
  5345.  
  5346. (Filename: Line: 1705)
  5347.  
  5348. Kinematic body only supports Speculative Continuous collision detection
  5349.  
  5350. (Filename: Line: 1705)
  5351.  
  5352. Kinematic body only supports Speculative Continuous collision detection
  5353.  
  5354. (Filename: Line: 1705)
  5355.  
  5356. Kinematic body only supports Speculative Continuous collision detection
  5357.  
  5358. (Filename: Line: 1705)
  5359.  
  5360. Kinematic body only supports Speculative Continuous collision detection
  5361.  
  5362. (Filename: Line: 1705)
  5363.  
  5364. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5365.  
  5366. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5367.  
  5368. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5369.  
  5370. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5371.  
  5372. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5373.  
  5374. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5375.  
  5376. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5377.  
  5378. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5379.  
  5380. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5381.  
  5382. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5383.  
  5384. loading scene: Default
  5385.  
  5386. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5387.  
  5388. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  5389.  
  5390. Unloading 4354 unused Assets to reduce memory usage. Loaded Objects now: 283584.
  5391. Total: 565.296200 ms (FindLiveObjects: 48.060800 ms CreateObjectMapping: 26.154300 ms MarkObjects: 459.206300 ms DeleteObjects: 31.874300 ms)
  5392.  
  5393. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  5394.  
  5395. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 283584.
  5396. Total: 539.763900 ms (FindLiveObjects: 58.969300 ms CreateObjectMapping: 35.714000 ms MarkObjects: 438.490200 ms DeleteObjects: 6.588800 ms)
  5397.  
  5398. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  5399. UnloadTime: 3.154800 ms
  5400. loading scene: M_Rest
  5401.  
  5402. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5403.  
  5404. Time to load Default 3.51 s
  5405.  
  5406. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5407.  
  5408.  
  5409. Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 283528.
  5410. Total: 469.868800 ms (FindLiveObjects: 26.820300 ms CreateObjectMapping: 21.135800 ms MarkObjects: 420.412200 ms DeleteObjects: 1.499500 ms)
  5411.  
  5412. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  5413.  
  5414. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 283523.
  5415. Total: 474.633400 ms (FindLiveObjects: 21.479400 ms CreateObjectMapping: 20.413300 ms MarkObjects: 431.879200 ms DeleteObjects: 0.860700 ms)
  5416.  
  5417. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  5418.  
  5419. (Filename: Line: 195)
  5420.  
  5421. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  5422.  
  5423. (Filename: Line: 195)
  5424.  
  5425. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  5426.  
  5427. (Filename: Line: 195)
  5428.  
  5429. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  5430.  
  5431. (Filename: Line: 195)
  5432.  
  5433. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  5434.  
  5435. (Filename: Line: 294)
  5436.  
  5437. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  5438. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  5439.  
  5440. (Filename: Line: 2001)
  5441.  
  5442. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  5443.  
  5444. (Filename: Line: 294)
  5445.  
  5446. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  5447. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  5448.  
  5449. (Filename: Line: 2001)
  5450.  
  5451. The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
  5452.  
  5453. (Filename: Line: 294)
  5454.  
  5455. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  5456. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  5457.  
  5458. (Filename: Line: 2001)
  5459.  
  5460. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  5461.  
  5462. (Filename: Line: 294)
  5463.  
  5464. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  5465. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  5466.  
  5467. (Filename: Line: 2001)
  5468.  
  5469. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  5470.  
  5471. (Filename: Line: 294)
  5472.  
  5473. Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
  5474. UnloadTime: 4.325200 ms
  5475. Time to load M_Rest 5.23 s
  5476.  
  5477. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5478.  
  5479.  
  5480. Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 294948.
  5481. Total: 480.208100 ms (FindLiveObjects: 27.404900 ms CreateObjectMapping: 21.654000 ms MarkObjects: 430.231100 ms DeleteObjects: 0.917000 ms)
  5482.  
  5483. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5484.  
  5485. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5486.  
  5487. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5488.  
  5489. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5490.  
  5491. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5492.  
  5493. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5494.  
  5495. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5496.  
  5497. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5498.  
  5499. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5500.  
  5501. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5502.  
  5503. Uploading Crash Report
  5504. NullReferenceException: Object reference not set to an instance of an object
  5505. at ShopGridManager.SellItem (UnityEngine.GameObject itemObj) [0x00038] in <9743867dc9814dd79c95ac2f0b98c910>:0
  5506. at InvenGridManager.QuickMoveItem () [0x00151] in <9743867dc9814dd79c95ac2f0b98c910>:0
  5507. at InvenGridManager.Click (UnityEngine.EventSystems.PointerEventData clickDada) [0x001cb] in <9743867dc9814dd79c95ac2f0b98c910>:0
  5508. at SlotSectorScript.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00008] in <9743867dc9814dd79c95ac2f0b98c910>:0
  5509. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0
  5510. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0
  5511. UnityEngine.DebugLogHandler:Internal_LogException()
  5512. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  5513. UnityEngine.Logger:LogException(Exception, Object)
  5514. UnityEngine.Debug:LogException(Exception)
  5515. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5516. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5517. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  5518. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  5519. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  5520. UnityEngine.EventSystems.EventSystem:Update()
  5521.  
  5522. (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0)
  5523.  
  5524. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5525.  
  5526. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5527.  
  5528. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5529.  
  5530. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5531.  
  5532. Roll was from 5 to 105 | Result was 64
  5533.  
  5534. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5535.  
  5536. Roll was from 8 to 108 | Result was 38
  5537.  
  5538. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5539.  
  5540. Roll was from 12 to 112 | Result was 91
  5541.  
  5542. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5543.  
  5544. slot check stash slot
  5545.  
  5546. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5547.  
  5548. slot check stash slot
  5549.  
  5550. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5551.  
  5552. slot check stash slot
  5553.  
  5554. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5555.  
  5556. slot check stash slot
  5557.  
  5558. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5559.  
  5560. slot check stash slot
  5561.  
  5562. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5563.  
  5564. slot check stash slot
  5565.  
  5566. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5567.  
  5568. slot check stash slot
  5569.  
  5570. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5571.  
  5572. slot check stash slot
  5573.  
  5574. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5575.  
  5576. slot check stash slot
  5577.  
  5578. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5579.  
  5580. slot check stash slot
  5581.  
  5582. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5583.  
  5584. slot check stash slot
  5585.  
  5586. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5587.  
  5588. slot check stash slot
  5589.  
  5590. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5591.  
  5592. slot check stash slot
  5593.  
  5594. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5595.  
  5596. slot check stash slot
  5597.  
  5598. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5599.  
  5600. slot check stash slot
  5601.  
  5602. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5603.  
  5604. slot check stash slot
  5605.  
  5606. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5607.  
  5608. slot check stash slot
  5609.  
  5610. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5611.  
  5612. slot check stash slot
  5613.  
  5614. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5615.  
  5616. slot check stash slot
  5617.  
  5618. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5619.  
  5620. slot check stash slot
  5621.  
  5622. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5623.  
  5624. slot check stash slot
  5625.  
  5626. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5627.  
  5628. slot check stash slot
  5629.  
  5630. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5631.  
  5632. slot check stash slot
  5633.  
  5634. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5635.  
  5636. slot check stash slot
  5637.  
  5638. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5639.  
  5640. slot check stash slot
  5641.  
  5642. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5643.  
  5644. slot check stash slot
  5645.  
  5646. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5647.  
  5648. slot check stash slot
  5649.  
  5650. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5651.  
  5652. slot check stash slot
  5653.  
  5654. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5655.  
  5656. slot check stash slot
  5657.  
  5658. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5659.  
  5660. loading scene: Default
  5661.  
  5662. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5663.  
  5664. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  5665.  
  5666. Unloading 715 unused Assets to reduce memory usage. Loaded Objects now: 284577.
  5667. Total: 534.716300 ms (FindLiveObjects: 24.706400 ms CreateObjectMapping: 22.101800 ms MarkObjects: 474.051200 ms DeleteObjects: 13.856200 ms)
  5668.  
  5669. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  5670.  
  5671. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 284610.
  5672. Total: 496.476700 ms (FindLiveObjects: 24.352000 ms CreateObjectMapping: 20.645200 ms MarkObjects: 450.656200 ms DeleteObjects: 0.822400 ms)
  5673.  
  5674. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  5675. UnloadTime: 4.010000 ms
  5676. loading scene: M_A70
  5677.  
  5678. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5679.  
  5680. Time to load Default 3.37 s
  5681.  
  5682. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5683.  
  5684.  
  5685. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 284560.
  5686. Total: 520.803600 ms (FindLiveObjects: 27.421300 ms CreateObjectMapping: 21.625000 ms MarkObjects: 470.766200 ms DeleteObjects: 0.990300 ms)
  5687.  
  5688. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  5689.  
  5690. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 284555.
  5691. Total: 500.453400 ms (FindLiveObjects: 30.622600 ms CreateObjectMapping: 21.227000 ms MarkObjects: 447.952800 ms DeleteObjects: 0.650300 ms)
  5692.  
  5693. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  5694.  
  5695. (Filename: Line: 195)
  5696.  
  5697. The referenced script on this Behaviour (Game Object 'A70FloorV3') is missing!
  5698.  
  5699. (Filename: Line: 294)
  5700.  
  5701. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  5702. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  5703.  
  5704. (Filename: Line: 2001)
  5705.  
  5706. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  5707.  
  5708. (Filename: Line: 294)
  5709.  
  5710. Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
  5711. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  5712. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  5713. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  5714. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  5715. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
  5716. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
  5717. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
  5718. UnloadTime: 3.406600 ms
  5719. Time to load M_A70 8.02 s
  5720.  
  5721. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5722.  
  5723.  
  5724. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 423223.
  5725. Total: 536.627900 ms (FindLiveObjects: 36.350700 ms CreateObjectMapping: 22.056200 ms MarkObjects: 476.484800 ms DeleteObjects: 1.734700 ms)
  5726.  
  5727. Kinematic body only supports Speculative Continuous collision detection
  5728.  
  5729. (Filename: Line: 1705)
  5730.  
  5731. Kinematic body only supports Speculative Continuous collision detection
  5732.  
  5733. (Filename: Line: 1705)
  5734.  
  5735. Kinematic body only supports Speculative Continuous collision detection
  5736.  
  5737. (Filename: Line: 1705)
  5738.  
  5739. Kinematic body only supports Speculative Continuous collision detection
  5740.  
  5741. (Filename: Line: 1705)
  5742.  
  5743. Kinematic body only supports Speculative Continuous collision detection
  5744.  
  5745. (Filename: Line: 1705)
  5746.  
  5747. Kinematic body only supports Speculative Continuous collision detection
  5748.  
  5749. (Filename: Line: 1705)
  5750.  
  5751. Kinematic body only supports Speculative Continuous collision detection
  5752.  
  5753. (Filename: Line: 1705)
  5754.  
  5755. Kinematic body only supports Speculative Continuous collision detection
  5756.  
  5757. (Filename: Line: 1705)
  5758.  
  5759. Kinematic body only supports Speculative Continuous collision detection
  5760.  
  5761. (Filename: Line: 1705)
  5762.  
  5763. Kinematic body only supports Speculative Continuous collision detection
  5764.  
  5765. (Filename: Line: 1705)
  5766.  
  5767. Kinematic body only supports Speculative Continuous collision detection
  5768.  
  5769. (Filename: Line: 1705)
  5770.  
  5771. Kinematic body only supports Speculative Continuous collision detection
  5772.  
  5773. (Filename: Line: 1705)
  5774.  
  5775. Kinematic body only supports Speculative Continuous collision detection
  5776.  
  5777. (Filename: Line: 1705)
  5778.  
  5779. Kinematic body only supports Speculative Continuous collision detection
  5780.  
  5781. (Filename: Line: 1705)
  5782.  
  5783. Kinematic body only supports Speculative Continuous collision detection
  5784.  
  5785. (Filename: Line: 1705)
  5786.  
  5787. Kinematic body only supports Speculative Continuous collision detection
  5788.  
  5789. (Filename: Line: 1705)
  5790.  
  5791. Kinematic body only supports Speculative Continuous collision detection
  5792.  
  5793. (Filename: Line: 1705)
  5794.  
  5795. Kinematic body only supports Speculative Continuous collision detection
  5796.  
  5797. (Filename: Line: 1705)
  5798.  
  5799. Kinematic body only supports Speculative Continuous collision detection
  5800.  
  5801. (Filename: Line: 1705)
  5802.  
  5803. Kinematic body only supports Speculative Continuous collision detection
  5804.  
  5805. (Filename: Line: 1705)
  5806.  
  5807. Kinematic body only supports Speculative Continuous collision detection
  5808.  
  5809. (Filename: Line: 1705)
  5810.  
  5811. Kinematic body only supports Speculative Continuous collision detection
  5812.  
  5813. (Filename: Line: 1705)
  5814.  
  5815. Kinematic body only supports Speculative Continuous collision detection
  5816.  
  5817. (Filename: Line: 1705)
  5818.  
  5819. Kinematic body only supports Speculative Continuous collision detection
  5820.  
  5821. (Filename: Line: 1705)
  5822.  
  5823. Kinematic body only supports Speculative Continuous collision detection
  5824.  
  5825. (Filename: Line: 1705)
  5826.  
  5827. Kinematic body only supports Speculative Continuous collision detection
  5828.  
  5829. (Filename: Line: 1705)
  5830.  
  5831. Kinematic body only supports Speculative Continuous collision detection
  5832.  
  5833. (Filename: Line: 1705)
  5834.  
  5835. Kinematic body only supports Speculative Continuous collision detection
  5836.  
  5837. (Filename: Line: 1705)
  5838.  
  5839. Kinematic body only supports Speculative Continuous collision detection
  5840.  
  5841. (Filename: Line: 1705)
  5842.  
  5843. Kinematic body only supports Speculative Continuous collision detection
  5844.  
  5845. (Filename: Line: 1705)
  5846.  
  5847. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5848.  
  5849. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5850.  
  5851. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5852.  
  5853. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5854.  
  5855. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5856.  
  5857. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5858.  
  5859. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5860.  
  5861. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5862.  
  5863. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5864.  
  5865. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5866.  
  5867. loading scene: Default
  5868.  
  5869. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5870.  
  5871. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  5872.  
  5873. Unloading 1973 unused Assets to reduce memory usage. Loaded Objects now: 285291.
  5874. Total: 543.716600 ms (FindLiveObjects: 28.940700 ms CreateObjectMapping: 30.756200 ms MarkObjects: 466.202700 ms DeleteObjects: 17.816600 ms)
  5875.  
  5876. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  5877.  
  5878. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 285291.
  5879. Total: 546.107800 ms (FindLiveObjects: 52.642000 ms CreateObjectMapping: 28.307800 ms MarkObjects: 464.145900 ms DeleteObjects: 1.010600 ms)
  5880.  
  5881. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  5882. UnloadTime: 3.258800 ms
  5883. loading scene: M_Rest
  5884.  
  5885. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5886.  
  5887. Time to load Default 3.53 s
  5888.  
  5889. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5890.  
  5891.  
  5892. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 285271.
  5893. Total: 492.105800 ms (FindLiveObjects: 22.676500 ms CreateObjectMapping: 21.173900 ms MarkObjects: 446.723900 ms DeleteObjects: 1.531200 ms)
  5894.  
  5895. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  5896.  
  5897. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 285266.
  5898. Total: 492.958800 ms (FindLiveObjects: 24.565800 ms CreateObjectMapping: 21.041500 ms MarkObjects: 446.622700 ms DeleteObjects: 0.728200 ms)
  5899.  
  5900. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  5901.  
  5902. (Filename: Line: 195)
  5903.  
  5904. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  5905.  
  5906. (Filename: Line: 195)
  5907.  
  5908. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  5909.  
  5910. (Filename: Line: 195)
  5911.  
  5912. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  5913.  
  5914. (Filename: Line: 195)
  5915.  
  5916. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  5917.  
  5918. (Filename: Line: 294)
  5919.  
  5920. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  5921. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  5922.  
  5923. (Filename: Line: 2001)
  5924.  
  5925. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  5926.  
  5927. (Filename: Line: 294)
  5928.  
  5929. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  5930. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  5931.  
  5932. (Filename: Line: 2001)
  5933.  
  5934. The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
  5935.  
  5936. (Filename: Line: 294)
  5937.  
  5938. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  5939. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  5940.  
  5941. (Filename: Line: 2001)
  5942.  
  5943. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  5944.  
  5945. (Filename: Line: 294)
  5946.  
  5947. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  5948. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  5949.  
  5950. (Filename: Line: 2001)
  5951.  
  5952. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  5953.  
  5954. (Filename: Line: 294)
  5955.  
  5956. Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
  5957. UnloadTime: 3.896100 ms
  5958. Time to load M_Rest 4.08 s
  5959.  
  5960. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5961.  
  5962.  
  5963. Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 296688.
  5964. Total: 503.348800 ms (FindLiveObjects: 26.504700 ms CreateObjectMapping: 22.845700 ms MarkObjects: 452.548900 ms DeleteObjects: 1.448600 ms)
  5965.  
  5966. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5967.  
  5968. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5969.  
  5970. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5971.  
  5972. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5973.  
  5974. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5975.  
  5976. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5977.  
  5978. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5979.  
  5980. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5981.  
  5982. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5983.  
  5984. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5985.  
  5986. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5987.  
  5988. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5989.  
  5990. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5991.  
  5992. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5993.  
  5994. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5995.  
  5996. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5997.  
  5998. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  5999.  
  6000. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6001.  
  6002. Roll was from 10 to 110 | Result was 74
  6003.  
  6004. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6005.  
  6006. Roll was from 20 to 120 | Result was 80
  6007.  
  6008. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6009.  
  6010. Roll was from 15 to 115 | Result was 108
  6011.  
  6012. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6013.  
  6014. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6015.  
  6016. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6017.  
  6018. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6019.  
  6020. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6021.  
  6022. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6023.  
  6024. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6025.  
  6026. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6027.  
  6028. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6029.  
  6030. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6031.  
  6032. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6033.  
  6034. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6035.  
  6036. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6037.  
  6038. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6039.  
  6040. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6041.  
  6042. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6043.  
  6044. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6045.  
  6046. loading scene: Default
  6047.  
  6048. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6049.  
  6050. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  6051.  
  6052. Unloading 532 unused Assets to reduce memory usage. Loaded Objects now: 285440.
  6053. Total: 524.540100 ms (FindLiveObjects: 25.895900 ms CreateObjectMapping: 20.569700 ms MarkObjects: 465.542400 ms DeleteObjects: 12.531300 ms)
  6054.  
  6055. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  6056.  
  6057. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 285440.
  6058. Total: 520.893900 ms (FindLiveObjects: 35.751500 ms CreateObjectMapping: 23.253600 ms MarkObjects: 461.210200 ms DeleteObjects: 0.677900 ms)
  6059.  
  6060. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  6061. UnloadTime: 3.172500 ms
  6062. loading scene: M_A10
  6063.  
  6064. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6065.  
  6066. Time to load Default 3.40 s
  6067.  
  6068. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6069.  
  6070.  
  6071. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 285386.
  6072. Total: 489.006500 ms (FindLiveObjects: 24.575500 ms CreateObjectMapping: 21.043200 ms MarkObjects: 442.095300 ms DeleteObjects: 1.291200 ms)
  6073.  
  6074. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  6075.  
  6076. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 285381.
  6077. Total: 496.918400 ms (FindLiveObjects: 27.000300 ms CreateObjectMapping: 24.717600 ms MarkObjects: 444.302900 ms DeleteObjects: 0.897000 ms)
  6078.  
  6079. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6080.  
  6081. (Filename: Line: 195)
  6082.  
  6083. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6084.  
  6085. (Filename: Line: 195)
  6086.  
  6087. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6088.  
  6089. (Filename: Line: 195)
  6090.  
  6091. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6092.  
  6093. (Filename: Line: 195)
  6094.  
  6095. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6096.  
  6097. (Filename: Line: 195)
  6098.  
  6099. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6100.  
  6101. (Filename: Line: 195)
  6102.  
  6103. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6104.  
  6105. (Filename: Line: 195)
  6106.  
  6107. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6108.  
  6109. (Filename: Line: 195)
  6110.  
  6111. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6112.  
  6113. (Filename: Line: 195)
  6114.  
  6115. The referenced script on this Behaviour (Game Object 'A10Floor1') is missing!
  6116.  
  6117. (Filename: Line: 294)
  6118.  
  6119. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6120. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6121.  
  6122. (Filename: Line: 2001)
  6123.  
  6124. The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing!
  6125.  
  6126. (Filename: Line: 294)
  6127.  
  6128. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6129. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6130.  
  6131. (Filename: Line: 2001)
  6132.  
  6133. The referenced script on this Behaviour (Game Object 'A10Stairs0') is missing!
  6134.  
  6135. (Filename: Line: 294)
  6136.  
  6137. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6138. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6139.  
  6140. (Filename: Line: 2001)
  6141.  
  6142. The referenced script on this Behaviour (Game Object 'A10Floor0') is missing!
  6143.  
  6144. (Filename: Line: 294)
  6145.  
  6146. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6147. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6148.  
  6149. (Filename: Line: 2001)
  6150.  
  6151. The referenced script on this Behaviour (Game Object 'LargeBalcony2(Fake)') is missing!
  6152.  
  6153. (Filename: Line: 294)
  6154.  
  6155. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6156. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6157.  
  6158. (Filename: Line: 2001)
  6159.  
  6160. The referenced script on this Behaviour (Game Object 'A10Stairs1') is missing!
  6161.  
  6162. (Filename: Line: 294)
  6163.  
  6164. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6165. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6166.  
  6167. (Filename: Line: 2001)
  6168.  
  6169. The referenced script on this Behaviour (Game Object 'A10Stairs2') is missing!
  6170.  
  6171. (Filename: Line: 294)
  6172.  
  6173. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6174. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6175.  
  6176. (Filename: Line: 2001)
  6177.  
  6178. The referenced script on this Behaviour (Game Object 'LargeBalcony1(Fake)') is missing!
  6179.  
  6180. (Filename: Line: 294)
  6181.  
  6182. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6183. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6184.  
  6185. (Filename: Line: 2001)
  6186.  
  6187. The referenced script on this Behaviour (Game Object 'A10Floor2') is missing!
  6188.  
  6189. (Filename: Line: 294)
  6190.  
  6191. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6192. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6193.  
  6194. (Filename: Line: 2001)
  6195.  
  6196. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  6197. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  6198. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  6199. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  6200. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  6201. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
  6202. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
  6203. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
  6204. UnloadTime: 3.602300 ms
  6205. Time to load M_A10 6.78 s
  6206.  
  6207. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6208.  
  6209.  
  6210. Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 428559.
  6211. Total: 544.804000 ms (FindLiveObjects: 31.768200 ms CreateObjectMapping: 21.964800 ms MarkObjects: 490.322800 ms DeleteObjects: 0.747700 ms)
  6212.  
  6213. Kinematic body only supports Speculative Continuous collision detection
  6214.  
  6215. (Filename: Line: 1705)
  6216.  
  6217. Kinematic body only supports Speculative Continuous collision detection
  6218.  
  6219. (Filename: Line: 1705)
  6220.  
  6221. Kinematic body only supports Speculative Continuous collision detection
  6222.  
  6223. (Filename: Line: 1705)
  6224.  
  6225. Kinematic body only supports Speculative Continuous collision detection
  6226.  
  6227. (Filename: Line: 1705)
  6228.  
  6229. Kinematic body only supports Speculative Continuous collision detection
  6230.  
  6231. (Filename: Line: 1705)
  6232.  
  6233. Kinematic body only supports Speculative Continuous collision detection
  6234.  
  6235. (Filename: Line: 1705)
  6236.  
  6237. Kinematic body only supports Speculative Continuous collision detection
  6238.  
  6239. (Filename: Line: 1705)
  6240.  
  6241. Kinematic body only supports Speculative Continuous collision detection
  6242.  
  6243. (Filename: Line: 1705)
  6244.  
  6245. Kinematic body only supports Speculative Continuous collision detection
  6246.  
  6247. (Filename: Line: 1705)
  6248.  
  6249. Kinematic body only supports Speculative Continuous collision detection
  6250.  
  6251. (Filename: Line: 1705)
  6252.  
  6253. Kinematic body only supports Speculative Continuous collision detection
  6254.  
  6255. (Filename: Line: 1705)
  6256.  
  6257. Kinematic body only supports Speculative Continuous collision detection
  6258.  
  6259. (Filename: Line: 1705)
  6260.  
  6261. Kinematic body only supports Speculative Continuous collision detection
  6262.  
  6263. (Filename: Line: 1705)
  6264.  
  6265. Kinematic body only supports Speculative Continuous collision detection
  6266.  
  6267. (Filename: Line: 1705)
  6268.  
  6269. Kinematic body only supports Speculative Continuous collision detection
  6270.  
  6271. (Filename: Line: 1705)
  6272.  
  6273. Kinematic body only supports Speculative Continuous collision detection
  6274.  
  6275. (Filename: Line: 1705)
  6276.  
  6277. Kinematic body only supports Speculative Continuous collision detection
  6278.  
  6279. (Filename: Line: 1705)
  6280.  
  6281. Kinematic body only supports Speculative Continuous collision detection
  6282.  
  6283. (Filename: Line: 1705)
  6284.  
  6285. Kinematic body only supports Speculative Continuous collision detection
  6286.  
  6287. (Filename: Line: 1705)
  6288.  
  6289. Kinematic body only supports Speculative Continuous collision detection
  6290.  
  6291. (Filename: Line: 1705)
  6292.  
  6293. Kinematic body only supports Speculative Continuous collision detection
  6294.  
  6295. (Filename: Line: 1705)
  6296.  
  6297. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6298.  
  6299. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6300.  
  6301. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6302.  
  6303. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6304.  
  6305. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6306.  
  6307. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6308.  
  6309. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6310.  
  6311. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6312.  
  6313. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6314.  
  6315. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6316.  
  6317. loading scene: Default
  6318.  
  6319. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6320.  
  6321. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  6322.  
  6323. Unloading 2966 unused Assets to reduce memory usage. Loaded Objects now: 290033.
  6324. Total: 545.017200 ms (FindLiveObjects: 29.790300 ms CreateObjectMapping: 22.041600 ms MarkObjects: 473.564500 ms DeleteObjects: 19.620300 ms)
  6325.  
  6326. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  6327.  
  6328. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290033.
  6329. Total: 536.193600 ms (FindLiveObjects: 59.542100 ms CreateObjectMapping: 22.364800 ms MarkObjects: 453.510900 ms DeleteObjects: 0.775100 ms)
  6330.  
  6331. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  6332. UnloadTime: 3.463300 ms
  6333. loading scene: M_Rest
  6334.  
  6335. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6336.  
  6337. Time to load Default 3.54 s
  6338.  
  6339. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6340.  
  6341.  
  6342. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 290012.
  6343. Total: 508.611300 ms (FindLiveObjects: 26.932900 ms CreateObjectMapping: 21.790000 ms MarkObjects: 459.090200 ms DeleteObjects: 0.797700 ms)
  6344.  
  6345. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  6346.  
  6347. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 290007.
  6348. Total: 504.491200 ms (FindLiveObjects: 23.628300 ms CreateObjectMapping: 21.430200 ms MarkObjects: 458.802800 ms DeleteObjects: 0.628900 ms)
  6349.  
  6350. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6351.  
  6352. (Filename: Line: 195)
  6353.  
  6354. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6355.  
  6356. (Filename: Line: 195)
  6357.  
  6358. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6359.  
  6360. (Filename: Line: 195)
  6361.  
  6362. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6363.  
  6364. (Filename: Line: 195)
  6365.  
  6366. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  6367.  
  6368. (Filename: Line: 294)
  6369.  
  6370. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6371. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6372.  
  6373. (Filename: Line: 2001)
  6374.  
  6375. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  6376.  
  6377. (Filename: Line: 294)
  6378.  
  6379. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6380. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6381.  
  6382. (Filename: Line: 2001)
  6383.  
  6384. The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
  6385.  
  6386. (Filename: Line: 294)
  6387.  
  6388. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6389. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6390.  
  6391. (Filename: Line: 2001)
  6392.  
  6393. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  6394.  
  6395. (Filename: Line: 294)
  6396.  
  6397. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6398. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6399.  
  6400. (Filename: Line: 2001)
  6401.  
  6402. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  6403.  
  6404. (Filename: Line: 294)
  6405.  
  6406. Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
  6407. UnloadTime: 4.763600 ms
  6408. Time to load M_Rest 3.92 s
  6409.  
  6410. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6411.  
  6412.  
  6413. Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 301429.
  6414. Total: 562.947200 ms (FindLiveObjects: 29.558400 ms CreateObjectMapping: 22.324200 ms MarkObjects: 509.863100 ms DeleteObjects: 1.200800 ms)
  6415.  
  6416. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6417.  
  6418. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6419.  
  6420. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6421.  
  6422. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6423.  
  6424. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6425.  
  6426. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6427.  
  6428. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6429.  
  6430. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6431.  
  6432. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6433.  
  6434. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6435.  
  6436. slot check stash slot
  6437.  
  6438. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6439.  
  6440. slot check stash slot
  6441.  
  6442. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6443.  
  6444. slot check stash slot
  6445.  
  6446. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6447.  
  6448. slot check stash slot
  6449.  
  6450. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6451.  
  6452. slot check stash slot
  6453.  
  6454. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6455.  
  6456. slot check stash slot
  6457.  
  6458. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6459.  
  6460. slot check stash slot
  6461.  
  6462. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6463.  
  6464. slot check stash slot
  6465.  
  6466. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6467.  
  6468. slot check stash slot
  6469.  
  6470. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6471.  
  6472. slot check stash slot
  6473.  
  6474. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6475.  
  6476. slot check stash slot
  6477.  
  6478. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6479.  
  6480. slot check stash slot
  6481.  
  6482. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6483.  
  6484. slot check stash slot
  6485.  
  6486. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6487.  
  6488. slot check stash slot
  6489.  
  6490. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6491.  
  6492. slot check stash slot
  6493.  
  6494. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6495.  
  6496. slot check stash slot
  6497.  
  6498. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6499.  
  6500. slot check stash slot
  6501.  
  6502. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6503.  
  6504. slot check stash slot
  6505.  
  6506. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6507.  
  6508. slot check stash slot
  6509.  
  6510. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6511.  
  6512. loading scene: Default
  6513.  
  6514. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6515.  
  6516. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  6517.  
  6518. Unloading 521 unused Assets to reduce memory usage. Loaded Objects now: 290865.
  6519. Total: 553.558500 ms (FindLiveObjects: 28.831900 ms CreateObjectMapping: 22.901200 ms MarkObjects: 489.345700 ms DeleteObjects: 12.479300 ms)
  6520.  
  6521. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  6522.  
  6523. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290865.
  6524. Total: 517.518500 ms (FindLiveObjects: 22.821800 ms CreateObjectMapping: 20.694700 ms MarkObjects: 473.161000 ms DeleteObjects: 0.840200 ms)
  6525.  
  6526. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  6527. UnloadTime: 3.834400 ms
  6528. loading scene: M_A10
  6529.  
  6530. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6531.  
  6532. Time to load Default 3.39 s
  6533.  
  6534. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6535.  
  6536.  
  6537. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 290815.
  6538. Total: 526.415500 ms (FindLiveObjects: 26.245900 ms CreateObjectMapping: 20.999100 ms MarkObjects: 478.215200 ms DeleteObjects: 0.953800 ms)
  6539.  
  6540. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  6541.  
  6542. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 290810.
  6543. Total: 522.151100 ms (FindLiveObjects: 23.823000 ms CreateObjectMapping: 21.157600 ms MarkObjects: 476.099000 ms DeleteObjects: 1.070100 ms)
  6544.  
  6545. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6546.  
  6547. (Filename: Line: 195)
  6548.  
  6549. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6550.  
  6551. (Filename: Line: 195)
  6552.  
  6553. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6554.  
  6555. (Filename: Line: 195)
  6556.  
  6557. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6558.  
  6559. (Filename: Line: 195)
  6560.  
  6561. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6562.  
  6563. (Filename: Line: 195)
  6564.  
  6565. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6566.  
  6567. (Filename: Line: 195)
  6568.  
  6569. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6570.  
  6571. (Filename: Line: 195)
  6572.  
  6573. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6574.  
  6575. (Filename: Line: 195)
  6576.  
  6577. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6578.  
  6579. (Filename: Line: 195)
  6580.  
  6581. The referenced script on this Behaviour (Game Object 'A10Floor1') is missing!
  6582.  
  6583. (Filename: Line: 294)
  6584.  
  6585. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6586. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6587.  
  6588. (Filename: Line: 2001)
  6589.  
  6590. The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing!
  6591.  
  6592. (Filename: Line: 294)
  6593.  
  6594. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6595. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6596.  
  6597. (Filename: Line: 2001)
  6598.  
  6599. The referenced script on this Behaviour (Game Object 'A10Stairs0') is missing!
  6600.  
  6601. (Filename: Line: 294)
  6602.  
  6603. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6604. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6605.  
  6606. (Filename: Line: 2001)
  6607.  
  6608. The referenced script on this Behaviour (Game Object 'A10Floor0') is missing!
  6609.  
  6610. (Filename: Line: 294)
  6611.  
  6612. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6613. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6614.  
  6615. (Filename: Line: 2001)
  6616.  
  6617. The referenced script on this Behaviour (Game Object 'LargeBalcony2(Fake)') is missing!
  6618.  
  6619. (Filename: Line: 294)
  6620.  
  6621. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6622. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6623.  
  6624. (Filename: Line: 2001)
  6625.  
  6626. The referenced script on this Behaviour (Game Object 'A10Stairs1') is missing!
  6627.  
  6628. (Filename: Line: 294)
  6629.  
  6630. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6631. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6632.  
  6633. (Filename: Line: 2001)
  6634.  
  6635. The referenced script on this Behaviour (Game Object 'A10Stairs2') is missing!
  6636.  
  6637. (Filename: Line: 294)
  6638.  
  6639. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6640. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6641.  
  6642. (Filename: Line: 2001)
  6643.  
  6644. The referenced script on this Behaviour (Game Object 'LargeBalcony1(Fake)') is missing!
  6645.  
  6646. (Filename: Line: 294)
  6647.  
  6648. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6649. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6650.  
  6651. (Filename: Line: 2001)
  6652.  
  6653. The referenced script on this Behaviour (Game Object 'A10Floor2') is missing!
  6654.  
  6655. (Filename: Line: 294)
  6656.  
  6657. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6658. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6659.  
  6660. (Filename: Line: 2001)
  6661.  
  6662. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  6663. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  6664. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  6665. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  6666. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  6667. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
  6668. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
  6669. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
  6670. UnloadTime: 5.400400 ms
  6671. Time to load M_A10 5.07 s
  6672.  
  6673. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6674.  
  6675.  
  6676. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 416429.
  6677. Total: 565.448100 ms (FindLiveObjects: 39.719000 ms CreateObjectMapping: 26.784400 ms MarkObjects: 498.283200 ms DeleteObjects: 0.661100 ms)
  6678.  
  6679. Kinematic body only supports Speculative Continuous collision detection
  6680.  
  6681. (Filename: Line: 1705)
  6682.  
  6683. Kinematic body only supports Speculative Continuous collision detection
  6684.  
  6685. (Filename: Line: 1705)
  6686.  
  6687. Kinematic body only supports Speculative Continuous collision detection
  6688.  
  6689. (Filename: Line: 1705)
  6690.  
  6691. Kinematic body only supports Speculative Continuous collision detection
  6692.  
  6693. (Filename: Line: 1705)
  6694.  
  6695. Kinematic body only supports Speculative Continuous collision detection
  6696.  
  6697. (Filename: Line: 1705)
  6698.  
  6699. Kinematic body only supports Speculative Continuous collision detection
  6700.  
  6701. (Filename: Line: 1705)
  6702.  
  6703. Kinematic body only supports Speculative Continuous collision detection
  6704.  
  6705. (Filename: Line: 1705)
  6706.  
  6707. Kinematic body only supports Speculative Continuous collision detection
  6708.  
  6709. (Filename: Line: 1705)
  6710.  
  6711. Kinematic body only supports Speculative Continuous collision detection
  6712.  
  6713. (Filename: Line: 1705)
  6714.  
  6715. Kinematic body only supports Speculative Continuous collision detection
  6716.  
  6717. (Filename: Line: 1705)
  6718.  
  6719. Kinematic body only supports Speculative Continuous collision detection
  6720.  
  6721. (Filename: Line: 1705)
  6722.  
  6723. Kinematic body only supports Speculative Continuous collision detection
  6724.  
  6725. (Filename: Line: 1705)
  6726.  
  6727. Kinematic body only supports Speculative Continuous collision detection
  6728.  
  6729. (Filename: Line: 1705)
  6730.  
  6731. Kinematic body only supports Speculative Continuous collision detection
  6732.  
  6733. (Filename: Line: 1705)
  6734.  
  6735. Kinematic body only supports Speculative Continuous collision detection
  6736.  
  6737. (Filename: Line: 1705)
  6738.  
  6739. Kinematic body only supports Speculative Continuous collision detection
  6740.  
  6741. (Filename: Line: 1705)
  6742.  
  6743. Kinematic body only supports Speculative Continuous collision detection
  6744.  
  6745. (Filename: Line: 1705)
  6746.  
  6747. Kinematic body only supports Speculative Continuous collision detection
  6748.  
  6749. (Filename: Line: 1705)
  6750.  
  6751. Kinematic body only supports Speculative Continuous collision detection
  6752.  
  6753. (Filename: Line: 1705)
  6754.  
  6755. Kinematic body only supports Speculative Continuous collision detection
  6756.  
  6757. (Filename: Line: 1705)
  6758.  
  6759. Kinematic body only supports Speculative Continuous collision detection
  6760.  
  6761. (Filename: Line: 1705)
  6762.  
  6763. Kinematic body only supports Speculative Continuous collision detection
  6764.  
  6765. (Filename: Line: 1705)
  6766.  
  6767. Kinematic body only supports Speculative Continuous collision detection
  6768.  
  6769. (Filename: Line: 1705)
  6770.  
  6771. Kinematic body only supports Speculative Continuous collision detection
  6772.  
  6773. (Filename: Line: 1705)
  6774.  
  6775. Kinematic body only supports Speculative Continuous collision detection
  6776.  
  6777. (Filename: Line: 1705)
  6778.  
  6779. Kinematic body only supports Speculative Continuous collision detection
  6780.  
  6781. (Filename: Line: 1705)
  6782.  
  6783. Kinematic body only supports Speculative Continuous collision detection
  6784.  
  6785. (Filename: Line: 1705)
  6786.  
  6787. Kinematic body only supports Speculative Continuous collision detection
  6788.  
  6789. (Filename: Line: 1705)
  6790.  
  6791. Kinematic body only supports Speculative Continuous collision detection
  6792.  
  6793. (Filename: Line: 1705)
  6794.  
  6795. Kinematic body only supports Speculative Continuous collision detection
  6796.  
  6797. (Filename: Line: 1705)
  6798.  
  6799. Kinematic body only supports Speculative Continuous collision detection
  6800.  
  6801. (Filename: Line: 1705)
  6802.  
  6803. Kinematic body only supports Speculative Continuous collision detection
  6804.  
  6805. (Filename: Line: 1705)
  6806.  
  6807. Kinematic body only supports Speculative Continuous collision detection
  6808.  
  6809. (Filename: Line: 1705)
  6810.  
  6811. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6812.  
  6813. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6814.  
  6815. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6816.  
  6817. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6818.  
  6819. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6820.  
  6821. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6822.  
  6823. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6824.  
  6825. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6826.  
  6827. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6828.  
  6829. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6830.  
  6831. loading scene: Default
  6832.  
  6833. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6834.  
  6835. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  6836.  
  6837. Unloading 3044 unused Assets to reduce memory usage. Loaded Objects now: 293863.
  6838. Total: 557.675500 ms (FindLiveObjects: 25.310500 ms CreateObjectMapping: 22.012500 ms MarkObjects: 492.597700 ms DeleteObjects: 17.754100 ms)
  6839.  
  6840. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  6841.  
  6842. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293863.
  6843. Total: 529.538700 ms (FindLiveObjects: 43.455900 ms CreateObjectMapping: 20.569300 ms MarkObjects: 464.234900 ms DeleteObjects: 1.276900 ms)
  6844.  
  6845. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  6846. UnloadTime: 3.191000 ms
  6847. loading scene: M_Rest
  6848.  
  6849. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6850.  
  6851. Time to load Default 3.64 s
  6852.  
  6853. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6854.  
  6855.  
  6856. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 293842.
  6857. Total: 523.890300 ms (FindLiveObjects: 24.156800 ms CreateObjectMapping: 21.152000 ms MarkObjects: 477.562500 ms DeleteObjects: 1.018100 ms)
  6858.  
  6859. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  6860.  
  6861. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 293837.
  6862. Total: 527.053100 ms (FindLiveObjects: 23.835200 ms CreateObjectMapping: 22.262000 ms MarkObjects: 480.259100 ms DeleteObjects: 0.696200 ms)
  6863.  
  6864. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6865.  
  6866. (Filename: Line: 195)
  6867.  
  6868. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6869.  
  6870. (Filename: Line: 195)
  6871.  
  6872. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6873.  
  6874. (Filename: Line: 195)
  6875.  
  6876. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  6877.  
  6878. (Filename: Line: 195)
  6879.  
  6880. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  6881.  
  6882. (Filename: Line: 294)
  6883.  
  6884. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6885. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6886.  
  6887. (Filename: Line: 2001)
  6888.  
  6889. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  6890.  
  6891. (Filename: Line: 294)
  6892.  
  6893. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6894. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6895.  
  6896. (Filename: Line: 2001)
  6897.  
  6898. The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
  6899.  
  6900. (Filename: Line: 294)
  6901.  
  6902. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6903. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6904.  
  6905. (Filename: Line: 2001)
  6906.  
  6907. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  6908.  
  6909. (Filename: Line: 294)
  6910.  
  6911. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  6912. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  6913.  
  6914. (Filename: Line: 2001)
  6915.  
  6916. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  6917.  
  6918. (Filename: Line: 294)
  6919.  
  6920. Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
  6921. UnloadTime: 3.851400 ms
  6922. Time to load M_Rest 4.04 s
  6923.  
  6924. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6925.  
  6926.  
  6927. Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 305259.
  6928. Total: 522.638000 ms (FindLiveObjects: 27.248600 ms CreateObjectMapping: 22.206800 ms MarkObjects: 472.107200 ms DeleteObjects: 1.074600 ms)
  6929.  
  6930. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6931.  
  6932. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6933.  
  6934. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6935.  
  6936. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6937.  
  6938. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6939.  
  6940. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6941.  
  6942. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6943.  
  6944. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6945.  
  6946. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6947.  
  6948. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6949.  
  6950. slot check stash slot
  6951.  
  6952. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6953.  
  6954. slot check stash slot
  6955.  
  6956. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6957.  
  6958. slot check stash slot
  6959.  
  6960. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6961.  
  6962. slot check stash slot
  6963.  
  6964. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6965.  
  6966. slot check stash slot
  6967.  
  6968. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6969.  
  6970. slot check stash slot
  6971.  
  6972. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6973.  
  6974. slot check stash slot
  6975.  
  6976. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6977.  
  6978. slot check stash slot
  6979.  
  6980. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6981.  
  6982. slot check stash slot
  6983.  
  6984. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6985.  
  6986. slot check stash slot
  6987.  
  6988. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6989.  
  6990. slot check stash slot
  6991.  
  6992. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6993.  
  6994. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6995.  
  6996. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6997.  
  6998. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  6999.  
  7000. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7001.  
  7002. loading scene: Default
  7003.  
  7004. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7005.  
  7006. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  7007.  
  7008. Unloading 531 unused Assets to reduce memory usage. Loaded Objects now: 293586.
  7009. Total: 551.320600 ms (FindLiveObjects: 28.131300 ms CreateObjectMapping: 21.210400 ms MarkObjects: 489.182800 ms DeleteObjects: 12.794500 ms)
  7010.  
  7011. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  7012.  
  7013. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293586.
  7014. Total: 513.333200 ms (FindLiveObjects: 21.235700 ms CreateObjectMapping: 21.193400 ms MarkObjects: 469.687000 ms DeleteObjects: 1.215400 ms)
  7015.  
  7016. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  7017. UnloadTime: 3.092300 ms
  7018. loading scene: M_A70
  7019.  
  7020. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7021.  
  7022. Time to load Default 3.39 s
  7023.  
  7024. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7025.  
  7026.  
  7027. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 293569.
  7028. Total: 521.802200 ms (FindLiveObjects: 28.568100 ms CreateObjectMapping: 22.036500 ms MarkObjects: 470.171300 ms DeleteObjects: 1.025200 ms)
  7029.  
  7030. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  7031.  
  7032. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 293564.
  7033. Total: 513.623900 ms (FindLiveObjects: 30.650900 ms CreateObjectMapping: 20.777100 ms MarkObjects: 461.262500 ms DeleteObjects: 0.932700 ms)
  7034.  
  7035. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  7036.  
  7037. (Filename: Line: 195)
  7038.  
  7039. The referenced script on this Behaviour (Game Object 'A70FloorV3') is missing!
  7040.  
  7041. (Filename: Line: 294)
  7042.  
  7043. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  7044. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  7045.  
  7046. (Filename: Line: 2001)
  7047.  
  7048. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  7049.  
  7050. (Filename: Line: 294)
  7051.  
  7052. Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
  7053. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  7054. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  7055. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  7056. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  7057. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
  7058. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
  7059. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
  7060. UnloadTime: 4.044600 ms
  7061. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7062.  
  7063. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7064.  
  7065. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7066.  
  7067. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7068.  
  7069. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7070.  
  7071. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7072.  
  7073. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7074.  
  7075. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7076.  
  7077. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7078.  
  7079. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7080.  
  7081. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7082.  
  7083. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7084.  
  7085. Time to load M_A70 5.14 s
  7086.  
  7087. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7088.  
  7089.  
  7090. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 424804.
  7091. Total: 566.449500 ms (FindLiveObjects: 30.275300 ms CreateObjectMapping: 21.038800 ms MarkObjects: 514.060400 ms DeleteObjects: 1.074300 ms)
  7092.  
  7093. Kinematic body only supports Speculative Continuous collision detection
  7094.  
  7095. (Filename: Line: 1705)
  7096.  
  7097. Kinematic body only supports Speculative Continuous collision detection
  7098.  
  7099. (Filename: Line: 1705)
  7100.  
  7101. Kinematic body only supports Speculative Continuous collision detection
  7102.  
  7103. (Filename: Line: 1705)
  7104.  
  7105. Kinematic body only supports Speculative Continuous collision detection
  7106.  
  7107. (Filename: Line: 1705)
  7108.  
  7109. Kinematic body only supports Speculative Continuous collision detection
  7110.  
  7111. (Filename: Line: 1705)
  7112.  
  7113. Kinematic body only supports Speculative Continuous collision detection
  7114.  
  7115. (Filename: Line: 1705)
  7116.  
  7117. Kinematic body only supports Speculative Continuous collision detection
  7118.  
  7119. (Filename: Line: 1705)
  7120.  
  7121. Kinematic body only supports Speculative Continuous collision detection
  7122.  
  7123. (Filename: Line: 1705)
  7124.  
  7125. Kinematic body only supports Speculative Continuous collision detection
  7126.  
  7127. (Filename: Line: 1705)
  7128.  
  7129. Kinematic body only supports Speculative Continuous collision detection
  7130.  
  7131. (Filename: Line: 1705)
  7132.  
  7133. Kinematic body only supports Speculative Continuous collision detection
  7134.  
  7135. (Filename: Line: 1705)
  7136.  
  7137. Kinematic body only supports Speculative Continuous collision detection
  7138.  
  7139. (Filename: Line: 1705)
  7140.  
  7141. Kinematic body only supports Speculative Continuous collision detection
  7142.  
  7143. (Filename: Line: 1705)
  7144.  
  7145. Kinematic body only supports Speculative Continuous collision detection
  7146.  
  7147. (Filename: Line: 1705)
  7148.  
  7149. Kinematic body only supports Speculative Continuous collision detection
  7150.  
  7151. (Filename: Line: 1705)
  7152.  
  7153. Kinematic body only supports Speculative Continuous collision detection
  7154.  
  7155. (Filename: Line: 1705)
  7156.  
  7157. Kinematic body only supports Speculative Continuous collision detection
  7158.  
  7159. (Filename: Line: 1705)
  7160.  
  7161. Kinematic body only supports Speculative Continuous collision detection
  7162.  
  7163. (Filename: Line: 1705)
  7164.  
  7165. Kinematic body only supports Speculative Continuous collision detection
  7166.  
  7167. (Filename: Line: 1705)
  7168.  
  7169. Kinematic body only supports Speculative Continuous collision detection
  7170.  
  7171. (Filename: Line: 1705)
  7172.  
  7173. Kinematic body only supports Speculative Continuous collision detection
  7174.  
  7175. (Filename: Line: 1705)
  7176.  
  7177. Kinematic body only supports Speculative Continuous collision detection
  7178.  
  7179. (Filename: Line: 1705)
  7180.  
  7181. Kinematic body only supports Speculative Continuous collision detection
  7182.  
  7183. (Filename: Line: 1705)
  7184.  
  7185. Kinematic body only supports Speculative Continuous collision detection
  7186.  
  7187. (Filename: Line: 1705)
  7188.  
  7189. Kinematic body only supports Speculative Continuous collision detection
  7190.  
  7191. (Filename: Line: 1705)
  7192.  
  7193. Kinematic body only supports Speculative Continuous collision detection
  7194.  
  7195. (Filename: Line: 1705)
  7196.  
  7197. Kinematic body only supports Speculative Continuous collision detection
  7198.  
  7199. (Filename: Line: 1705)
  7200.  
  7201. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7202.  
  7203. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7204.  
  7205. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7206.  
  7207. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7208.  
  7209. Kinematic body only supports Speculative Continuous collision detection
  7210.  
  7211. (Filename: Line: 1705)
  7212.  
  7213. Kinematic body only supports Speculative Continuous collision detection
  7214.  
  7215. (Filename: Line: 1705)
  7216.  
  7217. Kinematic body only supports Speculative Continuous collision detection
  7218.  
  7219. (Filename: Line: 1705)
  7220.  
  7221. Kinematic body only supports Speculative Continuous collision detection
  7222.  
  7223. (Filename: Line: 1705)
  7224.  
  7225. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7226.  
  7227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7228.  
  7229. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7230.  
  7231. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7232.  
  7233. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7234.  
  7235. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7236.  
  7237. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7238.  
  7239. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7240.  
  7241. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7242.  
  7243. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7244.  
  7245. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7246.  
  7247. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7248.  
  7249. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7250.  
  7251. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7252.  
  7253. loading scene: Default
  7254.  
  7255. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7256.  
  7257. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  7258.  
  7259. Unloading 2350 unused Assets to reduce memory usage. Loaded Objects now: 296121.
  7260. Total: 595.226000 ms (FindLiveObjects: 28.316200 ms CreateObjectMapping: 22.075500 ms MarkObjects: 524.526300 ms DeleteObjects: 20.307100 ms)
  7261.  
  7262. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  7263.  
  7264. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296154.
  7265. Total: 533.522700 ms (FindLiveObjects: 37.849700 ms CreateObjectMapping: 20.761500 ms MarkObjects: 474.269400 ms DeleteObjects: 0.641400 ms)
  7266.  
  7267. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  7268. UnloadTime: 3.488100 ms
  7269. loading scene: M_Rest
  7270.  
  7271. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7272.  
  7273. Time to load Default 3.74 s
  7274.  
  7275. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7276.  
  7277.  
  7278. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 296101.
  7279. Total: 552.795700 ms (FindLiveObjects: 27.825200 ms CreateObjectMapping: 22.135600 ms MarkObjects: 501.879100 ms DeleteObjects: 0.955100 ms)
  7280.  
  7281. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  7282.  
  7283. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 296096.
  7284. Total: 527.396300 ms (FindLiveObjects: 23.936300 ms CreateObjectMapping: 20.500900 ms MarkObjects: 482.153300 ms DeleteObjects: 0.804900 ms)
  7285.  
  7286. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  7287.  
  7288. (Filename: Line: 195)
  7289.  
  7290. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  7291.  
  7292. (Filename: Line: 195)
  7293.  
  7294. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  7295.  
  7296. (Filename: Line: 195)
  7297.  
  7298. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  7299.  
  7300. (Filename: Line: 195)
  7301.  
  7302. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  7303.  
  7304. (Filename: Line: 294)
  7305.  
  7306. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  7307. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  7308.  
  7309. (Filename: Line: 2001)
  7310.  
  7311. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  7312.  
  7313. (Filename: Line: 294)
  7314.  
  7315. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  7316. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  7317.  
  7318. (Filename: Line: 2001)
  7319.  
  7320. The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
  7321.  
  7322. (Filename: Line: 294)
  7323.  
  7324. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  7325. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  7326.  
  7327. (Filename: Line: 2001)
  7328.  
  7329. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  7330.  
  7331. (Filename: Line: 294)
  7332.  
  7333. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  7334. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  7335.  
  7336. (Filename: Line: 2001)
  7337.  
  7338. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  7339.  
  7340. (Filename: Line: 294)
  7341.  
  7342. Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
  7343. UnloadTime: 4.106500 ms
  7344. Time to load M_Rest 4.12 s
  7345.  
  7346. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7347.  
  7348.  
  7349. Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 307519.
  7350. Total: 530.142100 ms (FindLiveObjects: 29.427500 ms CreateObjectMapping: 20.779400 ms MarkObjects: 478.729400 ms DeleteObjects: 1.205000 ms)
  7351.  
  7352. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7353.  
  7354. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7355.  
  7356. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7357.  
  7358. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7359.  
  7360. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7361.  
  7362. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7363.  
  7364. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7365.  
  7366. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7367.  
  7368. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7369.  
  7370. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7371.  
  7372. loading scene: Default
  7373.  
  7374. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7375.  
  7376. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  7377.  
  7378. Unloading 523 unused Assets to reduce memory usage. Loaded Objects now: 295649.
  7379. Total: 532.452500 ms (FindLiveObjects: 26.110700 ms CreateObjectMapping: 21.964200 ms MarkObjects: 472.851600 ms DeleteObjects: 11.525100 ms)
  7380.  
  7381. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  7382.  
  7383. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295649.
  7384. Total: 518.890400 ms (FindLiveObjects: 25.813700 ms CreateObjectMapping: 22.396500 ms MarkObjects: 469.790400 ms DeleteObjects: 0.888700 ms)
  7385.  
  7386. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  7387. UnloadTime: 3.616400 ms
  7388. loading scene: M_A50
  7389.  
  7390. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7391.  
  7392. Time to load Default 3.49 s
  7393.  
  7394. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7395.  
  7396.  
  7397. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 295632.
  7398. Total: 526.589900 ms (FindLiveObjects: 28.455300 ms CreateObjectMapping: 21.371800 ms MarkObjects: 475.816200 ms DeleteObjects: 0.946200 ms)
  7399.  
  7400. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  7401.  
  7402. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 295627.
  7403. Total: 508.365400 ms (FindLiveObjects: 23.797000 ms CreateObjectMapping: 22.324400 ms MarkObjects: 461.432400 ms DeleteObjects: 0.810300 ms)
  7404.  
  7405. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  7406.  
  7407. (Filename: Line: 195)
  7408.  
  7409. The referenced script on this Behaviour (Game Object 'A50FloorPainted') is missing!
  7410.  
  7411. (Filename: Line: 294)
  7412.  
  7413. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
  7414. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  7415.  
  7416. (Filename: Line: 2001)
  7417.  
  7418. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  7419.  
  7420. (Filename: Line: 294)
  7421.  
  7422. Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
  7423. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  7424. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  7425. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  7426. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  7427. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
  7428. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
  7429. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
  7430. UnloadTime: 4.005600 ms
  7431. Time to load M_A50 6.27 s
  7432.  
  7433. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7434.  
  7435.  
  7436. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 421791.
  7437. Total: 555.998600 ms (FindLiveObjects: 32.138300 ms CreateObjectMapping: 22.716900 ms MarkObjects: 500.240900 ms DeleteObjects: 0.901600 ms)
  7438.  
  7439. Kinematic body only supports Speculative Continuous collision detection
  7440.  
  7441. (Filename: Line: 1705)
  7442.  
  7443. Kinematic body only supports Speculative Continuous collision detection
  7444.  
  7445. (Filename: Line: 1705)
  7446.  
  7447. Kinematic body only supports Speculative Continuous collision detection
  7448.  
  7449. (Filename: Line: 1705)
  7450.  
  7451. Kinematic body only supports Speculative Continuous collision detection
  7452.  
  7453. (Filename: Line: 1705)
  7454.  
  7455. Kinematic body only supports Speculative Continuous collision detection
  7456.  
  7457. (Filename: Line: 1705)
  7458.  
  7459. Kinematic body only supports Speculative Continuous collision detection
  7460.  
  7461. (Filename: Line: 1705)
  7462.  
  7463. Kinematic body only supports Speculative Continuous collision detection
  7464.  
  7465. (Filename: Line: 1705)
  7466.  
  7467. Kinematic body only supports Speculative Continuous collision detection
  7468.  
  7469. (Filename: Line: 1705)
  7470.  
  7471. Kinematic body only supports Speculative Continuous collision detection
  7472.  
  7473. (Filename: Line: 1705)
  7474.  
  7475. Kinematic body only supports Speculative Continuous collision detection
  7476.  
  7477. (Filename: Line: 1705)
  7478.  
  7479. Kinematic body only supports Speculative Continuous collision detection
  7480.  
  7481. (Filename: Line: 1705)
  7482.  
  7483. Kinematic body only supports Speculative Continuous collision detection
  7484.  
  7485. (Filename: Line: 1705)
  7486.  
  7487. Kinematic body only supports Speculative Continuous collision detection
  7488.  
  7489. (Filename: Line: 1705)
  7490.  
  7491. Kinematic body only supports Speculative Continuous collision detection
  7492.  
  7493. (Filename: Line: 1705)
  7494.  
  7495. Kinematic body only supports Speculative Continuous collision detection
  7496.  
  7497. (Filename: Line: 1705)
  7498.  
  7499. Kinematic body only supports Speculative Continuous collision detection
  7500.  
  7501. (Filename: Line: 1705)
  7502.  
  7503. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7504.  
  7505. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7506.  
  7507. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7508.  
  7509. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7510.  
  7511. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7512.  
  7513. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7514.  
  7515. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7516.  
  7517. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7518.  
  7519. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7520.  
  7521. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7522.  
  7523. loading scene: Default
  7524.  
  7525. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7526.  
  7527. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  7528.  
  7529. Unloading 1876 unused Assets to reduce memory usage. Loaded Objects now: 296158.
  7530. Total: 539.681000 ms (FindLiveObjects: 31.356300 ms CreateObjectMapping: 21.684900 ms MarkObjects: 475.525800 ms DeleteObjects: 11.113500 ms)
  7531.  
  7532. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  7533.  
  7534. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296158.
  7535. Total: 571.354200 ms (FindLiveObjects: 41.632700 ms CreateObjectMapping: 20.161500 ms MarkObjects: 508.487800 ms DeleteObjects: 1.071000 ms)
  7536.  
  7537. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  7538. UnloadTime: 3.394100 ms
  7539. loading scene: M_Rest
  7540.  
  7541. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7542.  
  7543. Time to load Default 3.68 s
  7544.  
  7545. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7546.  
  7547.  
  7548. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 296105.
  7549. Total: 529.226600 ms (FindLiveObjects: 30.028200 ms CreateObjectMapping: 23.712300 ms MarkObjects: 474.585100 ms DeleteObjects: 0.900200 ms)
  7550.  
  7551. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  7552.  
  7553. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 296100.
  7554. Total: 510.269900 ms (FindLiveObjects: 22.391800 ms CreateObjectMapping: 25.718200 ms MarkObjects: 461.318000 ms DeleteObjects: 0.841200 ms)
  7555.  
  7556. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  7557.  
  7558. (Filename: Line: 195)
  7559.  
  7560. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  7561.  
  7562. (Filename: Line: 195)
  7563.  
  7564. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  7565.  
  7566. (Filename: Line: 195)
  7567.  
  7568. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  7569.  
  7570. (Filename: Line: 195)
  7571.  
  7572. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  7573.  
  7574. (Filename: Line: 294)
  7575.  
  7576. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  7577. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  7578.  
  7579. (Filename: Line: 2001)
  7580.  
  7581. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  7582.  
  7583. (Filename: Line: 294)
  7584.  
  7585. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  7586. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  7587.  
  7588. (Filename: Line: 2001)
  7589.  
  7590. The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
  7591.  
  7592. (Filename: Line: 294)
  7593.  
  7594. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  7595. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  7596.  
  7597. (Filename: Line: 2001)
  7598.  
  7599. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  7600.  
  7601. (Filename: Line: 294)
  7602.  
  7603. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  7604. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  7605.  
  7606. (Filename: Line: 2001)
  7607.  
  7608. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  7609.  
  7610. (Filename: Line: 294)
  7611.  
  7612. Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
  7613. UnloadTime: 3.922700 ms
  7614. Time to load M_Rest 4.06 s
  7615.  
  7616. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7617.  
  7618.  
  7619. Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 307522.
  7620. Total: 539.970000 ms (FindLiveObjects: 32.723900 ms CreateObjectMapping: 21.254500 ms MarkObjects: 484.604600 ms DeleteObjects: 1.386300 ms)
  7621.  
  7622. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7623.  
  7624. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7625.  
  7626. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7627.  
  7628. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7629.  
  7630. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7631.  
  7632. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7633.  
  7634. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7635.  
  7636. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7637.  
  7638. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7639.  
  7640. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7641.  
  7642. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7643.  
  7644. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7645.  
  7646. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7647.  
  7648. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7649.  
  7650. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7651.  
  7652. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7653.  
  7654. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  7655.  
  7656. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7657.  
  7658. slot check stash slot
  7659.  
  7660. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7661.  
  7662. slot check stash slot
  7663.  
  7664. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7665.  
  7666. slot check stash slot
  7667.  
  7668. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7669.  
  7670. slot check stash slot
  7671.  
  7672. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7673.  
  7674. slot check stash slot
  7675.  
  7676. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7677.  
  7678. slot check stash slot
  7679.  
  7680. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7681.  
  7682. slot check stash slot
  7683.  
  7684. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7685.  
  7686. slot check stash slot
  7687.  
  7688. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7689.  
  7690. slot check stash slot
  7691.  
  7692. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7693.  
  7694. slot check stash slot
  7695.  
  7696. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7697.  
  7698. slot check stash slot
  7699.  
  7700. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7701.  
  7702. slot check stash slot
  7703.  
  7704. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7705.  
  7706. slot check stash slot
  7707.  
  7708. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7709.  
  7710. slot check stash slot
  7711.  
  7712. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7713.  
  7714. slot check stash slot
  7715.  
  7716. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7717.  
  7718. slot check stash slot
  7719.  
  7720. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7721.  
  7722. slot check stash slot
  7723.  
  7724. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7725.  
  7726. slot check stash slot
  7727.  
  7728. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7729.  
  7730. slot check stash slot
  7731.  
  7732. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7733.  
  7734. slot check stash slot
  7735.  
  7736. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7737.  
  7738. slot check stash slot
  7739.  
  7740. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7741.  
  7742. slot check stash slot
  7743.  
  7744. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7745.  
  7746. slot check stash slot
  7747.  
  7748. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7749.  
  7750. slot check stash slot
  7751.  
  7752. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7753.  
  7754. slot check stash slot
  7755.  
  7756. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7757.  
  7758. slot check stash slot
  7759.  
  7760. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7761.  
  7762. slot check stash slot
  7763.  
  7764. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7765.  
  7766. slot check stash slot
  7767.  
  7768. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7769.  
  7770. slot check stash slot
  7771.  
  7772. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7773.  
  7774. slot check stash slot
  7775.  
  7776. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7777.  
  7778. slot check stash slot
  7779.  
  7780. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7781.  
  7782. slot check stash slot
  7783.  
  7784. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7785.  
  7786. slot check stash slot
  7787.  
  7788. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7789.  
  7790. slot check stash slot
  7791.  
  7792. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7793.  
  7794. slot check stash slot
  7795.  
  7796. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7797.  
  7798. slot check stash slot
  7799.  
  7800. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7801.  
  7802. slot check stash slot
  7803.  
  7804. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7805.  
  7806. slot check stash slot
  7807.  
  7808. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7809.  
  7810. slot check stash slot
  7811.  
  7812. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7813.  
  7814. slot check stash slot
  7815.  
  7816. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7817.  
  7818. slot check stash slot
  7819.  
  7820. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7821.  
  7822. slot check stash slot
  7823.  
  7824. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7825.  
  7826. slot check stash slot
  7827.  
  7828. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7829.  
  7830. slot check stash slot
  7831.  
  7832. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7833.  
  7834. slot check stash slot
  7835.  
  7836. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7837.  
  7838. slot check stash slot
  7839.  
  7840. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7841.  
  7842. slot check stash slot
  7843.  
  7844. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7845.  
  7846. slot check stash slot
  7847.  
  7848. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7849.  
  7850. slot check stash slot
  7851.  
  7852. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7853.  
  7854. slot check stash slot
  7855.  
  7856. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7857.  
  7858. slot check stash slot
  7859.  
  7860. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7861.  
  7862. slot check stash slot
  7863.  
  7864. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7865.  
  7866. slot check stash slot
  7867.  
  7868. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7869.  
  7870. slot check stash slot
  7871.  
  7872. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7873.  
  7874. slot check stash slot
  7875.  
  7876. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7877.  
  7878. slot check stash slot
  7879.  
  7880. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7881.  
  7882. slot check stash slot
  7883.  
  7884. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7885.  
  7886. slot check stash slot
  7887.  
  7888. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7889.  
  7890. slot check stash slot
  7891.  
  7892. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7893.  
  7894. slot check stash slot
  7895.  
  7896. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7897.  
  7898. slot check stash slot
  7899.  
  7900. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7901.  
  7902. slot check stash slot
  7903.  
  7904. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7905.  
  7906. slot check stash slot
  7907.  
  7908. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7909.  
  7910. slot check stash slot
  7911.  
  7912. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7913.  
  7914. slot check stash slot
  7915.  
  7916. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7917.  
  7918. slot check stash slot
  7919.  
  7920. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7921.  
  7922. slot check stash slot
  7923.  
  7924. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7925.  
  7926. slot check stash slot
  7927.  
  7928. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7929.  
  7930. slot check stash slot
  7931.  
  7932. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7933.  
  7934. slot check stash slot
  7935.  
  7936. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7937.  
  7938. slot check stash slot
  7939.  
  7940. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7941.  
  7942. slot check stash slot
  7943.  
  7944. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7945.  
  7946. slot check stash slot
  7947.  
  7948. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7949.  
  7950. slot check stash slot
  7951.  
  7952. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7953.  
  7954. slot check stash slot
  7955.  
  7956. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7957.  
  7958. slot check stash slot
  7959.  
  7960. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7961.  
  7962. slot check stash slot
  7963.  
  7964. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7965.  
  7966. slot check stash slot
  7967.  
  7968. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7969.  
  7970. slot check stash slot
  7971.  
  7972. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7973.  
  7974. slot check stash slot
  7975.  
  7976. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7977.  
  7978. slot check stash slot
  7979.  
  7980. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7981.  
  7982. slot check stash slot
  7983.  
  7984. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7985.  
  7986. slot check stash slot
  7987.  
  7988. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7989.  
  7990. slot check stash slot
  7991.  
  7992. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7993.  
  7994. slot check stash slot
  7995.  
  7996. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7997.  
  7998. slot check stash slot
  7999.  
  8000. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8001.  
  8002. slot check stash slot
  8003.  
  8004. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8005.  
  8006. slot check stash slot
  8007.  
  8008. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8009.  
  8010. slot check stash slot
  8011.  
  8012. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8013.  
  8014. slot check stash slot
  8015.  
  8016. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8017.  
  8018. slot check stash slot
  8019.  
  8020. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8021.  
  8022. slot check stash slot
  8023.  
  8024. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8025.  
  8026. slot check stash slot
  8027.  
  8028. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8029.  
  8030. slot check stash slot
  8031.  
  8032. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8033.  
  8034. slot check stash slot
  8035.  
  8036. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8037.  
  8038. slot check stash slot
  8039.  
  8040. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8041.  
  8042. slot check stash slot
  8043.  
  8044. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8045.  
  8046. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  8047.  
  8048. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8049.  
  8050. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  8051.  
  8052. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8053.  
  8054. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  8055.  
  8056. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8057.  
  8058. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  8059.  
  8060. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8061.  
  8062. slot check stash slot
  8063.  
  8064. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8065.  
  8066. slot check stash slot
  8067.  
  8068. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8069.  
  8070. slot check stash slot
  8071.  
  8072. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8073.  
  8074. slot check stash slot
  8075.  
  8076. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8077.  
  8078. slot check stash slot
  8079.  
  8080. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8081.  
  8082. loading scene: Default
  8083.  
  8084. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8085.  
  8086. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  8087.  
  8088. Unloading 529 unused Assets to reduce memory usage. Loaded Objects now: 295697.
  8089. Total: 572.443500 ms (FindLiveObjects: 27.912800 ms CreateObjectMapping: 20.962200 ms MarkObjects: 510.899300 ms DeleteObjects: 12.668700 ms)
  8090.  
  8091. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  8092.  
  8093. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295697.
  8094. Total: 558.563300 ms (FindLiveObjects: 25.968000 ms CreateObjectMapping: 24.321700 ms MarkObjects: 507.291200 ms DeleteObjects: 0.981300 ms)
  8095.  
  8096. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  8097. UnloadTime: 4.947700 ms
  8098. loading scene: M_C60
  8099.  
  8100. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8101.  
  8102. Time to load Default 3.48 s
  8103.  
  8104. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8105.  
  8106.  
  8107. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 295680.
  8108. Total: 545.240200 ms (FindLiveObjects: 26.352400 ms CreateObjectMapping: 20.768500 ms MarkObjects: 497.265800 ms DeleteObjects: 0.852900 ms)
  8109.  
  8110. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  8111.  
  8112. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 295675.
  8113. Total: 551.774100 ms (FindLiveObjects: 25.395700 ms CreateObjectMapping: 23.148200 ms MarkObjects: 501.941300 ms DeleteObjects: 1.287400 ms)
  8114.  
  8115. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  8116.  
  8117. (Filename: Line: 294)
  8118.  
  8119. Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
  8120. UnloadTime: 4.361800 ms
  8121. Time to load M_C60 8.51 s
  8122.  
  8123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8124.  
  8125.  
  8126. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 434526.
  8127. Total: 555.523400 ms (FindLiveObjects: 32.166300 ms CreateObjectMapping: 20.894700 ms MarkObjects: 500.728000 ms DeleteObjects: 1.733400 ms)
  8128.  
  8129. Kinematic body only supports Speculative Continuous collision detection
  8130.  
  8131. (Filename: Line: 1705)
  8132.  
  8133. Kinematic body only supports Speculative Continuous collision detection
  8134.  
  8135. (Filename: Line: 1705)
  8136.  
  8137. Kinematic body only supports Speculative Continuous collision detection
  8138.  
  8139. (Filename: Line: 1705)
  8140.  
  8141. Kinematic body only supports Speculative Continuous collision detection
  8142.  
  8143. (Filename: Line: 1705)
  8144.  
  8145. Kinematic body only supports Speculative Continuous collision detection
  8146.  
  8147. (Filename: Line: 1705)
  8148.  
  8149. Kinematic body only supports Speculative Continuous collision detection
  8150.  
  8151. (Filename: Line: 1705)
  8152.  
  8153. Kinematic body only supports Speculative Continuous collision detection
  8154.  
  8155. (Filename: Line: 1705)
  8156.  
  8157. Kinematic body only supports Speculative Continuous collision detection
  8158.  
  8159. (Filename: Line: 1705)
  8160.  
  8161. Kinematic body only supports Speculative Continuous collision detection
  8162.  
  8163. (Filename: Line: 1705)
  8164.  
  8165. Kinematic body only supports Speculative Continuous collision detection
  8166.  
  8167. (Filename: Line: 1705)
  8168.  
  8169. Kinematic body only supports Speculative Continuous collision detection
  8170.  
  8171. (Filename: Line: 1705)
  8172.  
  8173. Kinematic body only supports Speculative Continuous collision detection
  8174.  
  8175. (Filename: Line: 1705)
  8176.  
  8177. Kinematic body only supports Speculative Continuous collision detection
  8178.  
  8179. (Filename: Line: 1705)
  8180.  
  8181. Kinematic body only supports Speculative Continuous collision detection
  8182.  
  8183. (Filename: Line: 1705)
  8184.  
  8185. Kinematic body only supports Speculative Continuous collision detection
  8186.  
  8187. (Filename: Line: 1705)
  8188.  
  8189. Kinematic body only supports Speculative Continuous collision detection
  8190.  
  8191. (Filename: Line: 1705)
  8192.  
  8193. Kinematic body only supports Speculative Continuous collision detection
  8194.  
  8195. (Filename: Line: 1705)
  8196.  
  8197. Kinematic body only supports Speculative Continuous collision detection
  8198.  
  8199. (Filename: Line: 1705)
  8200.  
  8201. Kinematic body only supports Speculative Continuous collision detection
  8202.  
  8203. (Filename: Line: 1705)
  8204.  
  8205. Kinematic body only supports Speculative Continuous collision detection
  8206.  
  8207. (Filename: Line: 1705)
  8208.  
  8209. Particle System is trying to spawn on a mesh with zero surface area
  8210.  
  8211. (Filename: Line: 1682)
  8212.  
  8213. Particle System is trying to spawn on a mesh with zero surface area
  8214.  
  8215. (Filename: Line: 1682)
  8216.  
  8217. Particle System is trying to spawn on a mesh with zero surface area
  8218.  
  8219. (Filename: Line: 1682)
  8220.  
  8221. Particle System is trying to spawn on a mesh with zero surface area
  8222.  
  8223. (Filename: Line: 1682)
  8224.  
  8225. Particle System is trying to spawn on a mesh with zero surface area
  8226.  
  8227. (Filename: Line: 1682)
  8228.  
  8229. Particle System is trying to spawn on a mesh with zero surface area
  8230.  
  8231. (Filename: Line: 1682)
  8232.  
  8233. Particle System is trying to spawn on a mesh with zero surface area
  8234.  
  8235. (Filename: Line: 1682)
  8236.  
  8237. Particle System is trying to spawn on a mesh with zero surface area
  8238.  
  8239. (Filename: Line: 1682)
  8240.  
  8241. Particle System is trying to spawn on a mesh with zero surface area
  8242.  
  8243. (Filename: Line: 1682)
  8244.  
  8245. Particle System is trying to spawn on a mesh with zero surface area
  8246.  
  8247. (Filename: Line: 1682)
  8248.  
  8249. Particle System is trying to spawn on a mesh with zero surface area
  8250.  
  8251. (Filename: Line: 1682)
  8252.  
  8253. Particle System is trying to spawn on a mesh with zero surface area
  8254.  
  8255. (Filename: Line: 1682)
  8256.  
  8257. Particle System is trying to spawn on a mesh with zero surface area
  8258.  
  8259. (Filename: Line: 1682)
  8260.  
  8261. Particle System is trying to spawn on a mesh with zero surface area
  8262.  
  8263. (Filename: Line: 1682)
  8264.  
  8265. Particle System is trying to spawn on a mesh with zero surface area
  8266.  
  8267. (Filename: Line: 1682)
  8268.  
  8269. Particle System is trying to spawn on a mesh with zero surface area
  8270.  
  8271. (Filename: Line: 1682)
  8272.  
  8273. Particle System is trying to spawn on a mesh with zero surface area
  8274.  
  8275. (Filename: Line: 1682)
  8276.  
  8277. Particle System is trying to spawn on a mesh with zero surface area
  8278.  
  8279. (Filename: Line: 1682)
  8280.  
  8281. Particle System is trying to spawn on a mesh with zero surface area
  8282.  
  8283. (Filename: Line: 1682)
  8284.  
  8285. Particle System is trying to spawn on a mesh with zero surface area
  8286.  
  8287. (Filename: Line: 1682)
  8288.  
  8289. Particle System is trying to spawn on a mesh with zero surface area
  8290.  
  8291. (Filename: Line: 1682)
  8292.  
  8293. Particle System is trying to spawn on a mesh with zero surface area
  8294.  
  8295. (Filename: Line: 1682)
  8296.  
  8297. Particle System is trying to spawn on a mesh with zero surface area
  8298.  
  8299. (Filename: Line: 1682)
  8300.  
  8301. Particle System is trying to spawn on a mesh with zero surface area
  8302.  
  8303. (Filename: Line: 1682)
  8304.  
  8305. Particle System is trying to spawn on a mesh with zero surface area
  8306.  
  8307. (Filename: Line: 1682)
  8308.  
  8309. Particle System is trying to spawn on a mesh with zero surface area
  8310.  
  8311. (Filename: Line: 1682)
  8312.  
  8313. Particle System is trying to spawn on a mesh with zero surface area
  8314.  
  8315. (Filename: Line: 1682)
  8316.  
  8317. Particle System is trying to spawn on a mesh with zero surface area
  8318.  
  8319. (Filename: Line: 1682)
  8320.  
  8321. Particle System is trying to spawn on a mesh with zero surface area
  8322.  
  8323. (Filename: Line: 1682)
  8324.  
  8325. Particle System is trying to spawn on a mesh with zero surface area
  8326.  
  8327. (Filename: Line: 1682)
  8328.  
  8329. Particle System is trying to spawn on a mesh with zero surface area
  8330.  
  8331. (Filename: Line: 1682)
  8332.  
  8333. Particle System is trying to spawn on a mesh with zero surface area
  8334.  
  8335. (Filename: Line: 1682)
  8336.  
  8337. Particle System is trying to spawn on a mesh with zero surface area
  8338.  
  8339. (Filename: Line: 1682)
  8340.  
  8341. Particle System is trying to spawn on a mesh with zero surface area
  8342.  
  8343. (Filename: Line: 1682)
  8344.  
  8345. Particle System is trying to spawn on a mesh with zero surface area
  8346.  
  8347. (Filename: Line: 1682)
  8348.  
  8349. Particle System is trying to spawn on a mesh with zero surface area
  8350.  
  8351. (Filename: Line: 1682)
  8352.  
  8353. Particle System is trying to spawn on a mesh with zero surface area
  8354.  
  8355. (Filename: Line: 1682)
  8356.  
  8357. Particle System is trying to spawn on a mesh with zero surface area
  8358.  
  8359. (Filename: Line: 1682)
  8360.  
  8361. Particle System is trying to spawn on a mesh with zero surface area
  8362.  
  8363. (Filename: Line: 1682)
  8364.  
  8365. Particle System is trying to spawn on a mesh with zero surface area
  8366.  
  8367. (Filename: Line: 1682)
  8368.  
  8369. Particle System is trying to spawn on a mesh with zero surface area
  8370.  
  8371. (Filename: Line: 1682)
  8372.  
  8373. Particle System is trying to spawn on a mesh with zero surface area
  8374.  
  8375. (Filename: Line: 1682)
  8376.  
  8377. Particle System is trying to spawn on a mesh with zero surface area
  8378.  
  8379. (Filename: Line: 1682)
  8380.  
  8381. Particle System is trying to spawn on a mesh with zero surface area
  8382.  
  8383. (Filename: Line: 1682)
  8384.  
  8385. Particle System is trying to spawn on a mesh with zero surface area
  8386.  
  8387. (Filename: Line: 1682)
  8388.  
  8389. Particle System is trying to spawn on a mesh with zero surface area
  8390.  
  8391. (Filename: Line: 1682)
  8392.  
  8393. Particle System is trying to spawn on a mesh with zero surface area
  8394.  
  8395. (Filename: Line: 1682)
  8396.  
  8397. Particle System is trying to spawn on a mesh with zero surface area
  8398.  
  8399. (Filename: Line: 1682)
  8400.  
  8401. Particle System is trying to spawn on a mesh with zero surface area
  8402.  
  8403. (Filename: Line: 1682)
  8404.  
  8405. Particle System is trying to spawn on a mesh with zero surface area
  8406.  
  8407. (Filename: Line: 1682)
  8408.  
  8409. Particle System is trying to spawn on a mesh with zero surface area
  8410.  
  8411. (Filename: Line: 1682)
  8412.  
  8413. Particle System is trying to spawn on a mesh with zero surface area
  8414.  
  8415. (Filename: Line: 1682)
  8416.  
  8417. Particle System is trying to spawn on a mesh with zero surface area
  8418.  
  8419. (Filename: Line: 1682)
  8420.  
  8421. Particle System is trying to spawn on a mesh with zero surface area
  8422.  
  8423. (Filename: Line: 1682)
  8424.  
  8425. Particle System is trying to spawn on a mesh with zero surface area
  8426.  
  8427. (Filename: Line: 1682)
  8428.  
  8429. Particle System is trying to spawn on a mesh with zero surface area
  8430.  
  8431. (Filename: Line: 1682)
  8432.  
  8433. Particle System is trying to spawn on a mesh with zero surface area
  8434.  
  8435. (Filename: Line: 1682)
  8436.  
  8437. Particle System is trying to spawn on a mesh with zero surface area
  8438.  
  8439. (Filename: Line: 1682)
  8440.  
  8441. Particle System is trying to spawn on a mesh with zero surface area
  8442.  
  8443. (Filename: Line: 1682)
  8444.  
  8445. Particle System is trying to spawn on a mesh with zero surface area
  8446.  
  8447. (Filename: Line: 1682)
  8448.  
  8449. Particle System is trying to spawn on a mesh with zero surface area
  8450.  
  8451. (Filename: Line: 1682)
  8452.  
  8453. Particle System is trying to spawn on a mesh with zero surface area
  8454.  
  8455. (Filename: Line: 1682)
  8456.  
  8457. Particle System is trying to spawn on a mesh with zero surface area
  8458.  
  8459. (Filename: Line: 1682)
  8460.  
  8461. Particle System is trying to spawn on a mesh with zero surface area
  8462.  
  8463. (Filename: Line: 1682)
  8464.  
  8465. Particle System is trying to spawn on a mesh with zero surface area
  8466.  
  8467. (Filename: Line: 1682)
  8468.  
  8469. Particle System is trying to spawn on a mesh with zero surface area
  8470.  
  8471. (Filename: Line: 1682)
  8472.  
  8473. Particle System is trying to spawn on a mesh with zero surface area
  8474.  
  8475. (Filename: Line: 1682)
  8476.  
  8477. Particle System is trying to spawn on a mesh with zero surface area
  8478.  
  8479. (Filename: Line: 1682)
  8480.  
  8481. Particle System is trying to spawn on a mesh with zero surface area
  8482.  
  8483. (Filename: Line: 1682)
  8484.  
  8485. Particle System is trying to spawn on a mesh with zero surface area
  8486.  
  8487. (Filename: Line: 1682)
  8488.  
  8489. Particle System is trying to spawn on a mesh with zero surface area
  8490.  
  8491. (Filename: Line: 1682)
  8492.  
  8493. Particle System is trying to spawn on a mesh with zero surface area
  8494.  
  8495. (Filename: Line: 1682)
  8496.  
  8497. Particle System is trying to spawn on a mesh with zero surface area
  8498.  
  8499. (Filename: Line: 1682)
  8500.  
  8501. Particle System is trying to spawn on a mesh with zero surface area
  8502.  
  8503. (Filename: Line: 1682)
  8504.  
  8505. Particle System is trying to spawn on a mesh with zero surface area
  8506.  
  8507. (Filename: Line: 1682)
  8508.  
  8509. Particle System is trying to spawn on a mesh with zero surface area
  8510.  
  8511. (Filename: Line: 1682)
  8512.  
  8513. Particle System is trying to spawn on a mesh with zero surface area
  8514.  
  8515. (Filename: Line: 1682)
  8516.  
  8517. Particle System is trying to spawn on a mesh with zero surface area
  8518.  
  8519. (Filename: Line: 1682)
  8520.  
  8521. Particle System is trying to spawn on a mesh with zero surface area
  8522.  
  8523. (Filename: Line: 1682)
  8524.  
  8525. Particle System is trying to spawn on a mesh with zero surface area
  8526.  
  8527. (Filename: Line: 1682)
  8528.  
  8529. Particle System is trying to spawn on a mesh with zero surface area
  8530.  
  8531. (Filename: Line: 1682)
  8532.  
  8533. Particle System is trying to spawn on a mesh with zero surface area
  8534.  
  8535. (Filename: Line: 1682)
  8536.  
  8537. Particle System is trying to spawn on a mesh with zero surface area
  8538.  
  8539. (Filename: Line: 1682)
  8540.  
  8541. Particle System is trying to spawn on a mesh with zero surface area
  8542.  
  8543. (Filename: Line: 1682)
  8544.  
  8545. Particle System is trying to spawn on a mesh with zero surface area
  8546.  
  8547. (Filename: Line: 1682)
  8548.  
  8549. Particle System is trying to spawn on a mesh with zero surface area
  8550.  
  8551. (Filename: Line: 1682)
  8552.  
  8553. Particle System is trying to spawn on a mesh with zero surface area
  8554.  
  8555. (Filename: Line: 1682)
  8556.  
  8557. Particle System is trying to spawn on a mesh with zero surface area
  8558.  
  8559. (Filename: Line: 1682)
  8560.  
  8561. Particle System is trying to spawn on a mesh with zero surface area
  8562.  
  8563. (Filename: Line: 1682)
  8564.  
  8565. Particle System is trying to spawn on a mesh with zero surface area
  8566.  
  8567. (Filename: Line: 1682)
  8568.  
  8569. Particle System is trying to spawn on a mesh with zero surface area
  8570.  
  8571. (Filename: Line: 1682)
  8572.  
  8573. Particle System is trying to spawn on a mesh with zero surface area
  8574.  
  8575. (Filename: Line: 1682)
  8576.  
  8577. Particle System is trying to spawn on a mesh with zero surface area
  8578.  
  8579. (Filename: Line: 1682)
  8580.  
  8581. Particle System is trying to spawn on a mesh with zero surface area
  8582.  
  8583. (Filename: Line: 1682)
  8584.  
  8585. Particle System is trying to spawn on a mesh with zero surface area
  8586.  
  8587. (Filename: Line: 1682)
  8588.  
  8589. Particle System is trying to spawn on a mesh with zero surface area
  8590.  
  8591. (Filename: Line: 1682)
  8592.  
  8593. Kinematic body only supports Speculative Continuous collision detection
  8594.  
  8595. (Filename: Line: 1705)
  8596.  
  8597. Thread group size must be above zero
  8598.  
  8599. (Filename: Line: 790)
  8600.  
  8601. Thread group size must be above zero
  8602.  
  8603. (Filename: Line: 790)
  8604.  
  8605. Thread group size must be above zero
  8606.  
  8607. (Filename: Line: 790)
  8608.  
  8609. Thread group size must be above zero
  8610.  
  8611. (Filename: Line: 790)
  8612.  
  8613. Thread group size must be above zero
  8614.  
  8615. (Filename: Line: 790)
  8616.  
  8617. Thread group size must be above zero
  8618.  
  8619. (Filename: Line: 790)
  8620.  
  8621. Thread group size must be above zero
  8622.  
  8623. (Filename: Line: 790)
  8624.  
  8625. Thread group size must be above zero
  8626.  
  8627. (Filename: Line: 790)
  8628.  
  8629. Thread group size must be above zero
  8630.  
  8631. (Filename: Line: 790)
  8632.  
  8633. Thread group size must be above zero
  8634.  
  8635. (Filename: Line: 790)
  8636.  
  8637. Thread group size must be above zero
  8638.  
  8639. (Filename: Line: 790)
  8640.  
  8641. Thread group size must be above zero
  8642.  
  8643. (Filename: Line: 790)
  8644.  
  8645. Thread group size must be above zero
  8646.  
  8647. (Filename: Line: 790)
  8648.  
  8649. Thread group size must be above zero
  8650.  
  8651. (Filename: Line: 790)
  8652.  
  8653. Thread group size must be above zero
  8654.  
  8655. (Filename: Line: 790)
  8656.  
  8657. Thread group size must be above zero
  8658.  
  8659. (Filename: Line: 790)
  8660.  
  8661. Thread group size must be above zero
  8662.  
  8663. (Filename: Line: 790)
  8664.  
  8665. Thread group size must be above zero
  8666.  
  8667. (Filename: Line: 790)
  8668.  
  8669. Thread group size must be above zero
  8670.  
  8671. (Filename: Line: 790)
  8672.  
  8673. Thread group size must be above zero
  8674.  
  8675. (Filename: Line: 790)
  8676.  
  8677. Thread group size must be above zero
  8678.  
  8679. (Filename: Line: 790)
  8680.  
  8681. Thread group size must be above zero
  8682.  
  8683. (Filename: Line: 790)
  8684.  
  8685. Thread group size must be above zero
  8686.  
  8687. (Filename: Line: 790)
  8688.  
  8689. Thread group size must be above zero
  8690.  
  8691. (Filename: Line: 790)
  8692.  
  8693. Thread group size must be above zero
  8694.  
  8695. (Filename: Line: 790)
  8696.  
  8697. Thread group size must be above zero
  8698.  
  8699. (Filename: Line: 790)
  8700.  
  8701. Thread group size must be above zero
  8702.  
  8703. (Filename: Line: 790)
  8704.  
  8705. Thread group size must be above zero
  8706.  
  8707. (Filename: Line: 790)
  8708.  
  8709. Thread group size must be above zero
  8710.  
  8711. (Filename: Line: 790)
  8712.  
  8713. Thread group size must be above zero
  8714.  
  8715. (Filename: Line: 790)
  8716.  
  8717. Thread group size must be above zero
  8718.  
  8719. (Filename: Line: 790)
  8720.  
  8721. Thread group size must be above zero
  8722.  
  8723. (Filename: Line: 790)
  8724.  
  8725. Thread group size must be above zero
  8726.  
  8727. (Filename: Line: 790)
  8728.  
  8729. Thread group size must be above zero
  8730.  
  8731. (Filename: Line: 790)
  8732.  
  8733. Thread group size must be above zero
  8734.  
  8735. (Filename: Line: 790)
  8736.  
  8737. Thread group size must be above zero
  8738.  
  8739. (Filename: Line: 790)
  8740.  
  8741. Thread group size must be above zero
  8742.  
  8743. (Filename: Line: 790)
  8744.  
  8745. Thread group size must be above zero
  8746.  
  8747. (Filename: Line: 790)
  8748.  
  8749. Thread group size must be above zero
  8750.  
  8751. (Filename: Line: 790)
  8752.  
  8753. Thread group size must be above zero
  8754.  
  8755. (Filename: Line: 790)
  8756.  
  8757. Thread group size must be above zero
  8758.  
  8759. (Filename: Line: 790)
  8760.  
  8761. Thread group size must be above zero
  8762.  
  8763. (Filename: Line: 790)
  8764.  
  8765. Thread group size must be above zero
  8766.  
  8767. (Filename: Line: 790)
  8768.  
  8769. Thread group size must be above zero
  8770.  
  8771. (Filename: Line: 790)
  8772.  
  8773. Thread group size must be above zero
  8774.  
  8775. (Filename: Line: 790)
  8776.  
  8777. Thread group size must be above zero
  8778.  
  8779. (Filename: Line: 790)
  8780.  
  8781. Thread group size must be above zero
  8782.  
  8783. (Filename: Line: 790)
  8784.  
  8785. Thread group size must be above zero
  8786.  
  8787. (Filename: Line: 790)
  8788.  
  8789. Thread group size must be above zero
  8790.  
  8791. (Filename: Line: 790)
  8792.  
  8793. Thread group size must be above zero
  8794.  
  8795. (Filename: Line: 790)
  8796.  
  8797. Thread group size must be above zero
  8798.  
  8799. (Filename: Line: 790)
  8800.  
  8801. Thread group size must be above zero
  8802.  
  8803. (Filename: Line: 790)
  8804.  
  8805. Thread group size must be above zero
  8806.  
  8807. (Filename: Line: 790)
  8808.  
  8809. Thread group size must be above zero
  8810.  
  8811. (Filename: Line: 790)
  8812.  
  8813. Thread group size must be above zero
  8814.  
  8815. (Filename: Line: 790)
  8816.  
  8817. Thread group size must be above zero
  8818.  
  8819. (Filename: Line: 790)
  8820.  
  8821. Thread group size must be above zero
  8822.  
  8823. (Filename: Line: 790)
  8824.  
  8825. Thread group size must be above zero
  8826.  
  8827. (Filename: Line: 790)
  8828.  
  8829. Thread group size must be above zero
  8830.  
  8831. (Filename: Line: 790)
  8832.  
  8833. Thread group size must be above zero
  8834.  
  8835. (Filename: Line: 790)
  8836.  
  8837. Thread group size must be above zero
  8838.  
  8839. (Filename: Line: 790)
  8840.  
  8841. Thread group size must be above zero
  8842.  
  8843. (Filename: Line: 790)
  8844.  
  8845. Thread group size must be above zero
  8846.  
  8847. (Filename: Line: 790)
  8848.  
  8849. Thread group size must be above zero
  8850.  
  8851. (Filename: Line: 790)
  8852.  
  8853. Thread group size must be above zero
  8854.  
  8855. (Filename: Line: 790)
  8856.  
  8857. Thread group size must be above zero
  8858.  
  8859. (Filename: Line: 790)
  8860.  
  8861. Thread group size must be above zero
  8862.  
  8863. (Filename: Line: 790)
  8864.  
  8865. Thread group size must be above zero
  8866.  
  8867. (Filename: Line: 790)
  8868.  
  8869. Thread group size must be above zero
  8870.  
  8871. (Filename: Line: 790)
  8872.  
  8873. Thread group size must be above zero
  8874.  
  8875. (Filename: Line: 790)
  8876.  
  8877. Thread group size must be above zero
  8878.  
  8879. (Filename: Line: 790)
  8880.  
  8881. Thread group size must be above zero
  8882.  
  8883. (Filename: Line: 790)
  8884.  
  8885. Thread group size must be above zero
  8886.  
  8887. (Filename: Line: 790)
  8888.  
  8889. Thread group size must be above zero
  8890.  
  8891. (Filename: Line: 790)
  8892.  
  8893. Thread group size must be above zero
  8894.  
  8895. (Filename: Line: 790)
  8896.  
  8897. Thread group size must be above zero
  8898.  
  8899. (Filename: Line: 790)
  8900.  
  8901. Thread group size must be above zero
  8902.  
  8903. (Filename: Line: 790)
  8904.  
  8905. Thread group size must be above zero
  8906.  
  8907. (Filename: Line: 790)
  8908.  
  8909. Thread group size must be above zero
  8910.  
  8911. (Filename: Line: 790)
  8912.  
  8913. Thread group size must be above zero
  8914.  
  8915. (Filename: Line: 790)
  8916.  
  8917. Thread group size must be above zero
  8918.  
  8919. (Filename: Line: 790)
  8920.  
  8921. Thread group size must be above zero
  8922.  
  8923. (Filename: Line: 790)
  8924.  
  8925. Thread group size must be above zero
  8926.  
  8927. (Filename: Line: 790)
  8928.  
  8929. Thread group size must be above zero
  8930.  
  8931. (Filename: Line: 790)
  8932.  
  8933. Thread group size must be above zero
  8934.  
  8935. (Filename: Line: 790)
  8936.  
  8937. Thread group size must be above zero
  8938.  
  8939. (Filename: Line: 790)
  8940.  
  8941. Thread group size must be above zero
  8942.  
  8943. (Filename: Line: 790)
  8944.  
  8945. Thread group size must be above zero
  8946.  
  8947. (Filename: Line: 790)
  8948.  
  8949. Thread group size must be above zero
  8950.  
  8951. (Filename: Line: 790)
  8952.  
  8953. Thread group size must be above zero
  8954.  
  8955. (Filename: Line: 790)
  8956.  
  8957. Thread group size must be above zero
  8958.  
  8959. (Filename: Line: 790)
  8960.  
  8961. Thread group size must be above zero
  8962.  
  8963. (Filename: Line: 790)
  8964.  
  8965. Thread group size must be above zero
  8966.  
  8967. (Filename: Line: 790)
  8968.  
  8969. Thread group size must be above zero
  8970.  
  8971. (Filename: Line: 790)
  8972.  
  8973. Thread group size must be above zero
  8974.  
  8975. (Filename: Line: 790)
  8976.  
  8977. Thread group size must be above zero
  8978.  
  8979. (Filename: Line: 790)
  8980.  
  8981. Thread group size must be above zero
  8982.  
  8983. (Filename: Line: 790)
  8984.  
  8985. Thread group size must be above zero
  8986.  
  8987. (Filename: Line: 790)
  8988.  
  8989. Thread group size must be above zero
  8990.  
  8991. (Filename: Line: 790)
  8992.  
  8993. Thread group size must be above zero
  8994.  
  8995. (Filename: Line: 790)
  8996.  
  8997. Thread group size must be above zero
  8998.  
  8999. (Filename: Line: 790)
  9000.  
  9001. Thread group size must be above zero
  9002.  
  9003. (Filename: Line: 790)
  9004.  
  9005. Thread group size must be above zero
  9006.  
  9007. (Filename: Line: 790)
  9008.  
  9009. Thread group size must be above zero
  9010.  
  9011. (Filename: Line: 790)
  9012.  
  9013. Thread group size must be above zero
  9014.  
  9015. (Filename: Line: 790)
  9016.  
  9017. Thread group size must be above zero
  9018.  
  9019. (Filename: Line: 790)
  9020.  
  9021. Thread group size must be above zero
  9022.  
  9023. (Filename: Line: 790)
  9024.  
  9025. Thread group size must be above zero
  9026.  
  9027. (Filename: Line: 790)
  9028.  
  9029. Thread group size must be above zero
  9030.  
  9031. (Filename: Line: 790)
  9032.  
  9033. Thread group size must be above zero
  9034.  
  9035. (Filename: Line: 790)
  9036.  
  9037. Thread group size must be above zero
  9038.  
  9039. (Filename: Line: 790)
  9040.  
  9041. Thread group size must be above zero
  9042.  
  9043. (Filename: Line: 790)
  9044.  
  9045. Thread group size must be above zero
  9046.  
  9047. (Filename: Line: 790)
  9048.  
  9049. Thread group size must be above zero
  9050.  
  9051. (Filename: Line: 790)
  9052.  
  9053. Thread group size must be above zero
  9054.  
  9055. (Filename: Line: 790)
  9056.  
  9057. Thread group size must be above zero
  9058.  
  9059. (Filename: Line: 790)
  9060.  
  9061. Thread group size must be above zero
  9062.  
  9063. (Filename: Line: 790)
  9064.  
  9065. Thread group size must be above zero
  9066.  
  9067. (Filename: Line: 790)
  9068.  
  9069. Thread group size must be above zero
  9070.  
  9071. (Filename: Line: 790)
  9072.  
  9073. Thread group size must be above zero
  9074.  
  9075. (Filename: Line: 790)
  9076.  
  9077. Thread group size must be above zero
  9078.  
  9079. (Filename: Line: 790)
  9080.  
  9081. Thread group size must be above zero
  9082.  
  9083. (Filename: Line: 790)
  9084.  
  9085. Thread group size must be above zero
  9086.  
  9087. (Filename: Line: 790)
  9088.  
  9089. Thread group size must be above zero
  9090.  
  9091. (Filename: Line: 790)
  9092.  
  9093. Thread group size must be above zero
  9094.  
  9095. (Filename: Line: 790)
  9096.  
  9097. Thread group size must be above zero
  9098.  
  9099. (Filename: Line: 790)
  9100.  
  9101. Thread group size must be above zero
  9102.  
  9103. (Filename: Line: 790)
  9104.  
  9105. Thread group size must be above zero
  9106.  
  9107. (Filename: Line: 790)
  9108.  
  9109. Thread group size must be above zero
  9110.  
  9111. (Filename: Line: 790)
  9112.  
  9113. Thread group size must be above zero
  9114.  
  9115. (Filename: Line: 790)
  9116.  
  9117. Thread group size must be above zero
  9118.  
  9119. (Filename: Line: 790)
  9120.  
  9121. Thread group size must be above zero
  9122.  
  9123. (Filename: Line: 790)
  9124.  
  9125. Thread group size must be above zero
  9126.  
  9127. (Filename: Line: 790)
  9128.  
  9129. Thread group size must be above zero
  9130.  
  9131. (Filename: Line: 790)
  9132.  
  9133. Thread group size must be above zero
  9134.  
  9135. (Filename: Line: 790)
  9136.  
  9137. Thread group size must be above zero
  9138.  
  9139. (Filename: Line: 790)
  9140.  
  9141. Thread group size must be above zero
  9142.  
  9143. (Filename: Line: 790)
  9144.  
  9145. Thread group size must be above zero
  9146.  
  9147. (Filename: Line: 790)
  9148.  
  9149. Thread group size must be above zero
  9150.  
  9151. (Filename: Line: 790)
  9152.  
  9153. Thread group size must be above zero
  9154.  
  9155. (Filename: Line: 790)
  9156.  
  9157. Thread group size must be above zero
  9158.  
  9159. (Filename: Line: 790)
  9160.  
  9161. Thread group size must be above zero
  9162.  
  9163. (Filename: Line: 790)
  9164.  
  9165. Thread group size must be above zero
  9166.  
  9167. (Filename: Line: 790)
  9168.  
  9169. Thread group size must be above zero
  9170.  
  9171. (Filename: Line: 790)
  9172.  
  9173. Thread group size must be above zero
  9174.  
  9175. (Filename: Line: 790)
  9176.  
  9177. Thread group size must be above zero
  9178.  
  9179. (Filename: Line: 790)
  9180.  
  9181. Thread group size must be above zero
  9182.  
  9183. (Filename: Line: 790)
  9184.  
  9185. Thread group size must be above zero
  9186.  
  9187. (Filename: Line: 790)
  9188.  
  9189. Thread group size must be above zero
  9190.  
  9191. (Filename: Line: 790)
  9192.  
  9193. Thread group size must be above zero
  9194.  
  9195. (Filename: Line: 790)
  9196.  
  9197. Thread group size must be above zero
  9198.  
  9199. (Filename: Line: 790)
  9200.  
  9201. Thread group size must be above zero
  9202.  
  9203. (Filename: Line: 790)
  9204.  
  9205. Thread group size must be above zero
  9206.  
  9207. (Filename: Line: 790)
  9208.  
  9209. Thread group size must be above zero
  9210.  
  9211. (Filename: Line: 790)
  9212.  
  9213. Thread group size must be above zero
  9214.  
  9215. (Filename: Line: 790)
  9216.  
  9217. Thread group size must be above zero
  9218.  
  9219. (Filename: Line: 790)
  9220.  
  9221. Thread group size must be above zero
  9222.  
  9223. (Filename: Line: 790)
  9224.  
  9225. Thread group size must be above zero
  9226.  
  9227. (Filename: Line: 790)
  9228.  
  9229. Thread group size must be above zero
  9230.  
  9231. (Filename: Line: 790)
  9232.  
  9233. Thread group size must be above zero
  9234.  
  9235. (Filename: Line: 790)
  9236.  
  9237. Thread group size must be above zero
  9238.  
  9239. (Filename: Line: 790)
  9240.  
  9241. Thread group size must be above zero
  9242.  
  9243. (Filename: Line: 790)
  9244.  
  9245. Thread group size must be above zero
  9246.  
  9247. (Filename: Line: 790)
  9248.  
  9249. Thread group size must be above zero
  9250.  
  9251. (Filename: Line: 790)
  9252.  
  9253. Thread group size must be above zero
  9254.  
  9255. (Filename: Line: 790)
  9256.  
  9257. Thread group size must be above zero
  9258.  
  9259. (Filename: Line: 790)
  9260.  
  9261. Thread group size must be above zero
  9262.  
  9263. (Filename: Line: 790)
  9264.  
  9265. Thread group size must be above zero
  9266.  
  9267. (Filename: Line: 790)
  9268.  
  9269. Thread group size must be above zero
  9270.  
  9271. (Filename: Line: 790)
  9272.  
  9273. Thread group size must be above zero
  9274.  
  9275. (Filename: Line: 790)
  9276.  
  9277. Thread group size must be above zero
  9278.  
  9279. (Filename: Line: 790)
  9280.  
  9281. Thread group size must be above zero
  9282.  
  9283. (Filename: Line: 790)
  9284.  
  9285. Thread group size must be above zero
  9286.  
  9287. (Filename: Line: 790)
  9288.  
  9289. Thread group size must be above zero
  9290.  
  9291. (Filename: Line: 790)
  9292.  
  9293. Thread group size must be above zero
  9294.  
  9295. (Filename: Line: 790)
  9296.  
  9297. Thread group size must be above zero
  9298.  
  9299. (Filename: Line: 790)
  9300.  
  9301. Thread group size must be above zero
  9302.  
  9303. (Filename: Line: 790)
  9304.  
  9305. Thread group size must be above zero
  9306.  
  9307. (Filename: Line: 790)
  9308.  
  9309. Thread group size must be above zero
  9310.  
  9311. (Filename: Line: 790)
  9312.  
  9313. Thread group size must be above zero
  9314.  
  9315. (Filename: Line: 790)
  9316.  
  9317. Thread group size must be above zero
  9318.  
  9319. (Filename: Line: 790)
  9320.  
  9321. Thread group size must be above zero
  9322.  
  9323. (Filename: Line: 790)
  9324.  
  9325. Thread group size must be above zero
  9326.  
  9327. (Filename: Line: 790)
  9328.  
  9329. Thread group size must be above zero
  9330.  
  9331. (Filename: Line: 790)
  9332.  
  9333. Thread group size must be above zero
  9334.  
  9335. (Filename: Line: 790)
  9336.  
  9337. Thread group size must be above zero
  9338.  
  9339. (Filename: Line: 790)
  9340.  
  9341. Thread group size must be above zero
  9342.  
  9343. (Filename: Line: 790)
  9344.  
  9345. Thread group size must be above zero
  9346.  
  9347. (Filename: Line: 790)
  9348.  
  9349. Thread group size must be above zero
  9350.  
  9351. (Filename: Line: 790)
  9352.  
  9353. Thread group size must be above zero
  9354.  
  9355. (Filename: Line: 790)
  9356.  
  9357. Thread group size must be above zero
  9358.  
  9359. (Filename: Line: 790)
  9360.  
  9361. Thread group size must be above zero
  9362.  
  9363. (Filename: Line: 790)
  9364.  
  9365. Thread group size must be above zero
  9366.  
  9367. (Filename: Line: 790)
  9368.  
  9369. Thread group size must be above zero
  9370.  
  9371. (Filename: Line: 790)
  9372.  
  9373. Thread group size must be above zero
  9374.  
  9375. (Filename: Line: 790)
  9376.  
  9377. Thread group size must be above zero
  9378.  
  9379. (Filename: Line: 790)
  9380.  
  9381. Thread group size must be above zero
  9382.  
  9383. (Filename: Line: 790)
  9384.  
  9385. Thread group size must be above zero
  9386.  
  9387. (Filename: Line: 790)
  9388.  
  9389. Thread group size must be above zero
  9390.  
  9391. (Filename: Line: 790)
  9392.  
  9393. Thread group size must be above zero
  9394.  
  9395. (Filename: Line: 790)
  9396.  
  9397. Thread group size must be above zero
  9398.  
  9399. (Filename: Line: 790)
  9400.  
  9401. Thread group size must be above zero
  9402.  
  9403. (Filename: Line: 790)
  9404.  
  9405. Thread group size must be above zero
  9406.  
  9407. (Filename: Line: 790)
  9408.  
  9409. Thread group size must be above zero
  9410.  
  9411. (Filename: Line: 790)
  9412.  
  9413. Thread group size must be above zero
  9414.  
  9415. (Filename: Line: 790)
  9416.  
  9417. Thread group size must be above zero
  9418.  
  9419. (Filename: Line: 790)
  9420.  
  9421. Thread group size must be above zero
  9422.  
  9423. (Filename: Line: 790)
  9424.  
  9425. Thread group size must be above zero
  9426.  
  9427. (Filename: Line: 790)
  9428.  
  9429. Thread group size must be above zero
  9430.  
  9431. (Filename: Line: 790)
  9432.  
  9433. Thread group size must be above zero
  9434.  
  9435. (Filename: Line: 790)
  9436.  
  9437. Thread group size must be above zero
  9438.  
  9439. (Filename: Line: 790)
  9440.  
  9441. Thread group size must be above zero
  9442.  
  9443. (Filename: Line: 790)
  9444.  
  9445. Thread group size must be above zero
  9446.  
  9447. (Filename: Line: 790)
  9448.  
  9449. Thread group size must be above zero
  9450.  
  9451. (Filename: Line: 790)
  9452.  
  9453. Thread group size must be above zero
  9454.  
  9455. (Filename: Line: 790)
  9456.  
  9457. Thread group size must be above zero
  9458.  
  9459. (Filename: Line: 790)
  9460.  
  9461. Thread group size must be above zero
  9462.  
  9463. (Filename: Line: 790)
  9464.  
  9465. Thread group size must be above zero
  9466.  
  9467. (Filename: Line: 790)
  9468.  
  9469. Thread group size must be above zero
  9470.  
  9471. (Filename: Line: 790)
  9472.  
  9473. Thread group size must be above zero
  9474.  
  9475. (Filename: Line: 790)
  9476.  
  9477. Thread group size must be above zero
  9478.  
  9479. (Filename: Line: 790)
  9480.  
  9481. Thread group size must be above zero
  9482.  
  9483. (Filename: Line: 790)
  9484.  
  9485. Thread group size must be above zero
  9486.  
  9487. (Filename: Line: 790)
  9488.  
  9489. Thread group size must be above zero
  9490.  
  9491. (Filename: Line: 790)
  9492.  
  9493. Thread group size must be above zero
  9494.  
  9495. (Filename: Line: 790)
  9496.  
  9497. Thread group size must be above zero
  9498.  
  9499. (Filename: Line: 790)
  9500.  
  9501. Thread group size must be above zero
  9502.  
  9503. (Filename: Line: 790)
  9504.  
  9505. Thread group size must be above zero
  9506.  
  9507. (Filename: Line: 790)
  9508.  
  9509. Thread group size must be above zero
  9510.  
  9511. (Filename: Line: 790)
  9512.  
  9513. Thread group size must be above zero
  9514.  
  9515. (Filename: Line: 790)
  9516.  
  9517. Thread group size must be above zero
  9518.  
  9519. (Filename: Line: 790)
  9520.  
  9521. Thread group size must be above zero
  9522.  
  9523. (Filename: Line: 790)
  9524.  
  9525. Thread group size must be above zero
  9526.  
  9527. (Filename: Line: 790)
  9528.  
  9529. Thread group size must be above zero
  9530.  
  9531. (Filename: Line: 790)
  9532.  
  9533. Thread group size must be above zero
  9534.  
  9535. (Filename: Line: 790)
  9536.  
  9537. Thread group size must be above zero
  9538.  
  9539. (Filename: Line: 790)
  9540.  
  9541. Thread group size must be above zero
  9542.  
  9543. (Filename: Line: 790)
  9544.  
  9545. Thread group size must be above zero
  9546.  
  9547. (Filename: Line: 790)
  9548.  
  9549. Thread group size must be above zero
  9550.  
  9551. (Filename: Line: 790)
  9552.  
  9553. Thread group size must be above zero
  9554.  
  9555. (Filename: Line: 790)
  9556.  
  9557. Thread group size must be above zero
  9558.  
  9559. (Filename: Line: 790)
  9560.  
  9561. Thread group size must be above zero
  9562.  
  9563. (Filename: Line: 790)
  9564.  
  9565. Thread group size must be above zero
  9566.  
  9567. (Filename: Line: 790)
  9568.  
  9569. Thread group size must be above zero
  9570.  
  9571. (Filename: Line: 790)
  9572.  
  9573. Thread group size must be above zero
  9574.  
  9575. (Filename: Line: 790)
  9576.  
  9577. Thread group size must be above zero
  9578.  
  9579. (Filename: Line: 790)
  9580.  
  9581. Thread group size must be above zero
  9582.  
  9583. (Filename: Line: 790)
  9584.  
  9585. Thread group size must be above zero
  9586.  
  9587. (Filename: Line: 790)
  9588.  
  9589. Thread group size must be above zero
  9590.  
  9591. (Filename: Line: 790)
  9592.  
  9593. Thread group size must be above zero
  9594.  
  9595. (Filename: Line: 790)
  9596.  
  9597. Thread group size must be above zero
  9598.  
  9599. (Filename: Line: 790)
  9600.  
  9601. Thread group size must be above zero
  9602.  
  9603. (Filename: Line: 790)
  9604.  
  9605. Thread group size must be above zero
  9606.  
  9607. (Filename: Line: 790)
  9608.  
  9609. Thread group size must be above zero
  9610.  
  9611. (Filename: Line: 790)
  9612.  
  9613. Thread group size must be above zero
  9614.  
  9615. (Filename: Line: 790)
  9616.  
  9617. Thread group size must be above zero
  9618.  
  9619. (Filename: Line: 790)
  9620.  
  9621. Thread group size must be above zero
  9622.  
  9623. (Filename: Line: 790)
  9624.  
  9625. Thread group size must be above zero
  9626.  
  9627. (Filename: Line: 790)
  9628.  
  9629. Thread group size must be above zero
  9630.  
  9631. (Filename: Line: 790)
  9632.  
  9633. Thread group size must be above zero
  9634.  
  9635. (Filename: Line: 790)
  9636.  
  9637. Thread group size must be above zero
  9638.  
  9639. (Filename: Line: 790)
  9640.  
  9641. Thread group size must be above zero
  9642.  
  9643. (Filename: Line: 790)
  9644.  
  9645. Thread group size must be above zero
  9646.  
  9647. (Filename: Line: 790)
  9648.  
  9649. Thread group size must be above zero
  9650.  
  9651. (Filename: Line: 790)
  9652.  
  9653. Thread group size must be above zero
  9654.  
  9655. (Filename: Line: 790)
  9656.  
  9657. Thread group size must be above zero
  9658.  
  9659. (Filename: Line: 790)
  9660.  
  9661. Thread group size must be above zero
  9662.  
  9663. (Filename: Line: 790)
  9664.  
  9665. Thread group size must be above zero
  9666.  
  9667. (Filename: Line: 790)
  9668.  
  9669. Thread group size must be above zero
  9670.  
  9671. (Filename: Line: 790)
  9672.  
  9673. Thread group size must be above zero
  9674.  
  9675. (Filename: Line: 790)
  9676.  
  9677. Thread group size must be above zero
  9678.  
  9679. (Filename: Line: 790)
  9680.  
  9681. Thread group size must be above zero
  9682.  
  9683. (Filename: Line: 790)
  9684.  
  9685. Thread group size must be above zero
  9686.  
  9687. (Filename: Line: 790)
  9688.  
  9689. Thread group size must be above zero
  9690.  
  9691. (Filename: Line: 790)
  9692.  
  9693. Thread group size must be above zero
  9694.  
  9695. (Filename: Line: 790)
  9696.  
  9697. Thread group size must be above zero
  9698.  
  9699. (Filename: Line: 790)
  9700.  
  9701. Thread group size must be above zero
  9702.  
  9703. (Filename: Line: 790)
  9704.  
  9705. Thread group size must be above zero
  9706.  
  9707. (Filename: Line: 790)
  9708.  
  9709. Thread group size must be above zero
  9710.  
  9711. (Filename: Line: 790)
  9712.  
  9713. Thread group size must be above zero
  9714.  
  9715. (Filename: Line: 790)
  9716.  
  9717. Thread group size must be above zero
  9718.  
  9719. (Filename: Line: 790)
  9720.  
  9721. Thread group size must be above zero
  9722.  
  9723. (Filename: Line: 790)
  9724.  
  9725. Thread group size must be above zero
  9726.  
  9727. (Filename: Line: 790)
  9728.  
  9729. Thread group size must be above zero
  9730.  
  9731. (Filename: Line: 790)
  9732.  
  9733. Thread group size must be above zero
  9734.  
  9735. (Filename: Line: 790)
  9736.  
  9737. Thread group size must be above zero
  9738.  
  9739. (Filename: Line: 790)
  9740.  
  9741. Thread group size must be above zero
  9742.  
  9743. (Filename: Line: 790)
  9744.  
  9745. Thread group size must be above zero
  9746.  
  9747. (Filename: Line: 790)
  9748.  
  9749. Thread group size must be above zero
  9750.  
  9751. (Filename: Line: 790)
  9752.  
  9753. Thread group size must be above zero
  9754.  
  9755. (Filename: Line: 790)
  9756.  
  9757. Thread group size must be above zero
  9758.  
  9759. (Filename: Line: 790)
  9760.  
  9761. Thread group size must be above zero
  9762.  
  9763. (Filename: Line: 790)
  9764.  
  9765. Thread group size must be above zero
  9766.  
  9767. (Filename: Line: 790)
  9768.  
  9769. Thread group size must be above zero
  9770.  
  9771. (Filename: Line: 790)
  9772.  
  9773. Thread group size must be above zero
  9774.  
  9775. (Filename: Line: 790)
  9776.  
  9777. Thread group size must be above zero
  9778.  
  9779. (Filename: Line: 790)
  9780.  
  9781. Thread group size must be above zero
  9782.  
  9783. (Filename: Line: 790)
  9784.  
  9785. Thread group size must be above zero
  9786.  
  9787. (Filename: Line: 790)
  9788.  
  9789. Thread group size must be above zero
  9790.  
  9791. (Filename: Line: 790)
  9792.  
  9793. Thread group size must be above zero
  9794.  
  9795. (Filename: Line: 790)
  9796.  
  9797. Thread group size must be above zero
  9798.  
  9799. (Filename: Line: 790)
  9800.  
  9801. Thread group size must be above zero
  9802.  
  9803. (Filename: Line: 790)
  9804.  
  9805. Thread group size must be above zero
  9806.  
  9807. (Filename: Line: 790)
  9808.  
  9809. Thread group size must be above zero
  9810.  
  9811. (Filename: Line: 790)
  9812.  
  9813. Thread group size must be above zero
  9814.  
  9815. (Filename: Line: 790)
  9816.  
  9817. Thread group size must be above zero
  9818.  
  9819. (Filename: Line: 790)
  9820.  
  9821. Thread group size must be above zero
  9822.  
  9823. (Filename: Line: 790)
  9824.  
  9825. Thread group size must be above zero
  9826.  
  9827. (Filename: Line: 790)
  9828.  
  9829. Thread group size must be above zero
  9830.  
  9831. (Filename: Line: 790)
  9832.  
  9833. Thread group size must be above zero
  9834.  
  9835. (Filename: Line: 790)
  9836.  
  9837. Thread group size must be above zero
  9838.  
  9839. (Filename: Line: 790)
  9840.  
  9841. Thread group size must be above zero
  9842.  
  9843. (Filename: Line: 790)
  9844.  
  9845. Thread group size must be above zero
  9846.  
  9847. (Filename: Line: 790)
  9848.  
  9849. Thread group size must be above zero
  9850.  
  9851. (Filename: Line: 790)
  9852.  
  9853. Thread group size must be above zero
  9854.  
  9855. (Filename: Line: 790)
  9856.  
  9857. Thread group size must be above zero
  9858.  
  9859. (Filename: Line: 790)
  9860.  
  9861. Kinematic body only supports Speculative Continuous collision detection
  9862.  
  9863. (Filename: Line: 1705)
  9864.  
  9865. Thread group size must be above zero
  9866.  
  9867. (Filename: Line: 790)
  9868.  
  9869. Thread group size must be above zero
  9870.  
  9871. (Filename: Line: 790)
  9872.  
  9873. Thread group size must be above zero
  9874.  
  9875. (Filename: Line: 790)
  9876.  
  9877. Thread group size must be above zero
  9878.  
  9879. (Filename: Line: 790)
  9880.  
  9881. Thread group size must be above zero
  9882.  
  9883. (Filename: Line: 790)
  9884.  
  9885. Thread group size must be above zero
  9886.  
  9887. (Filename: Line: 790)
  9888.  
  9889. Thread group size must be above zero
  9890.  
  9891. (Filename: Line: 790)
  9892.  
  9893. Thread group size must be above zero
  9894.  
  9895. (Filename: Line: 790)
  9896.  
  9897. Thread group size must be above zero
  9898.  
  9899. (Filename: Line: 790)
  9900.  
  9901. Thread group size must be above zero
  9902.  
  9903. (Filename: Line: 790)
  9904.  
  9905. Thread group size must be above zero
  9906.  
  9907. (Filename: Line: 790)
  9908.  
  9909. Thread group size must be above zero
  9910.  
  9911. (Filename: Line: 790)
  9912.  
  9913. Thread group size must be above zero
  9914.  
  9915. (Filename: Line: 790)
  9916.  
  9917. Thread group size must be above zero
  9918.  
  9919. (Filename: Line: 790)
  9920.  
  9921. Thread group size must be above zero
  9922.  
  9923. (Filename: Line: 790)
  9924.  
  9925. Thread group size must be above zero
  9926.  
  9927. (Filename: Line: 790)
  9928.  
  9929. Thread group size must be above zero
  9930.  
  9931. (Filename: Line: 790)
  9932.  
  9933. Thread group size must be above zero
  9934.  
  9935. (Filename: Line: 790)
  9936.  
  9937. Thread group size must be above zero
  9938.  
  9939. (Filename: Line: 790)
  9940.  
  9941. Thread group size must be above zero
  9942.  
  9943. (Filename: Line: 790)
  9944.  
  9945. Thread group size must be above zero
  9946.  
  9947. (Filename: Line: 790)
  9948.  
  9949. Thread group size must be above zero
  9950.  
  9951. (Filename: Line: 790)
  9952.  
  9953. Thread group size must be above zero
  9954.  
  9955. (Filename: Line: 790)
  9956.  
  9957. Thread group size must be above zero
  9958.  
  9959. (Filename: Line: 790)
  9960.  
  9961. Thread group size must be above zero
  9962.  
  9963. (Filename: Line: 790)
  9964.  
  9965. Thread group size must be above zero
  9966.  
  9967. (Filename: Line: 790)
  9968.  
  9969. Thread group size must be above zero
  9970.  
  9971. (Filename: Line: 790)
  9972.  
  9973. Thread group size must be above zero
  9974.  
  9975. (Filename: Line: 790)
  9976.  
  9977. Thread group size must be above zero
  9978.  
  9979. (Filename: Line: 790)
  9980.  
  9981. Thread group size must be above zero
  9982.  
  9983. (Filename: Line: 790)
  9984.  
  9985. Thread group size must be above zero
  9986.  
  9987. (Filename: Line: 790)
  9988.  
  9989. Thread group size must be above zero
  9990.  
  9991. (Filename: Line: 790)
  9992.  
  9993. Thread group size must be above zero
  9994.  
  9995. (Filename: Line: 790)
  9996.  
  9997. Thread group size must be above zero
  9998.  
  9999. (Filename: Line: 790)
  10000.  
  10001. Thread group size must be above zero
  10002.  
  10003. (Filename: Line: 790)
  10004.  
  10005. Thread group size must be above zero
  10006.  
  10007. (Filename: Line: 790)
  10008.  
  10009. Thread group size must be above zero
  10010.  
  10011. (Filename: Line: 790)
  10012.  
  10013. Thread group size must be above zero
  10014.  
  10015. (Filename: Line: 790)
  10016.  
  10017. Thread group size must be above zero
  10018.  
  10019. (Filename: Line: 790)
  10020.  
  10021. Thread group size must be above zero
  10022.  
  10023. (Filename: Line: 790)
  10024.  
  10025. Thread group size must be above zero
  10026.  
  10027. (Filename: Line: 790)
  10028.  
  10029. Thread group size must be above zero
  10030.  
  10031. (Filename: Line: 790)
  10032.  
  10033. Thread group size must be above zero
  10034.  
  10035. (Filename: Line: 790)
  10036.  
  10037. Thread group size must be above zero
  10038.  
  10039. (Filename: Line: 790)
  10040.  
  10041. Thread group size must be above zero
  10042.  
  10043. (Filename: Line: 790)
  10044.  
  10045. Thread group size must be above zero
  10046.  
  10047. (Filename: Line: 790)
  10048.  
  10049. Thread group size must be above zero
  10050.  
  10051. (Filename: Line: 790)
  10052.  
  10053. Thread group size must be above zero
  10054.  
  10055. (Filename: Line: 790)
  10056.  
  10057. Thread group size must be above zero
  10058.  
  10059. (Filename: Line: 790)
  10060.  
  10061. Thread group size must be above zero
  10062.  
  10063. (Filename: Line: 790)
  10064.  
  10065. Thread group size must be above zero
  10066.  
  10067. (Filename: Line: 790)
  10068.  
  10069. Thread group size must be above zero
  10070.  
  10071. (Filename: Line: 790)
  10072.  
  10073. Thread group size must be above zero
  10074.  
  10075. (Filename: Line: 790)
  10076.  
  10077. Thread group size must be above zero
  10078.  
  10079. (Filename: Line: 790)
  10080.  
  10081. Thread group size must be above zero
  10082.  
  10083. (Filename: Line: 790)
  10084.  
  10085. Thread group size must be above zero
  10086.  
  10087. (Filename: Line: 790)
  10088.  
  10089. Thread group size must be above zero
  10090.  
  10091. (Filename: Line: 790)
  10092.  
  10093. Thread group size must be above zero
  10094.  
  10095. (Filename: Line: 790)
  10096.  
  10097. Thread group size must be above zero
  10098.  
  10099. (Filename: Line: 790)
  10100.  
  10101. Thread group size must be above zero
  10102.  
  10103. (Filename: Line: 790)
  10104.  
  10105. Thread group size must be above zero
  10106.  
  10107. (Filename: Line: 790)
  10108.  
  10109. Thread group size must be above zero
  10110.  
  10111. (Filename: Line: 790)
  10112.  
  10113. Thread group size must be above zero
  10114.  
  10115. (Filename: Line: 790)
  10116.  
  10117. Thread group size must be above zero
  10118.  
  10119. (Filename: Line: 790)
  10120.  
  10121. Thread group size must be above zero
  10122.  
  10123. (Filename: Line: 790)
  10124.  
  10125. Thread group size must be above zero
  10126.  
  10127. (Filename: Line: 790)
  10128.  
  10129. Thread group size must be above zero
  10130.  
  10131. (Filename: Line: 790)
  10132.  
  10133. Thread group size must be above zero
  10134.  
  10135. (Filename: Line: 790)
  10136.  
  10137. Thread group size must be above zero
  10138.  
  10139. (Filename: Line: 790)
  10140.  
  10141. Thread group size must be above zero
  10142.  
  10143. (Filename: Line: 790)
  10144.  
  10145. Thread group size must be above zero
  10146.  
  10147. (Filename: Line: 790)
  10148.  
  10149. Thread group size must be above zero
  10150.  
  10151. (Filename: Line: 790)
  10152.  
  10153. Thread group size must be above zero
  10154.  
  10155. (Filename: Line: 790)
  10156.  
  10157. Thread group size must be above zero
  10158.  
  10159. (Filename: Line: 790)
  10160.  
  10161. Thread group size must be above zero
  10162.  
  10163. (Filename: Line: 790)
  10164.  
  10165. Thread group size must be above zero
  10166.  
  10167. (Filename: Line: 790)
  10168.  
  10169. Thread group size must be above zero
  10170.  
  10171. (Filename: Line: 790)
  10172.  
  10173. Thread group size must be above zero
  10174.  
  10175. (Filename: Line: 790)
  10176.  
  10177. Thread group size must be above zero
  10178.  
  10179. (Filename: Line: 790)
  10180.  
  10181. Thread group size must be above zero
  10182.  
  10183. (Filename: Line: 790)
  10184.  
  10185. Thread group size must be above zero
  10186.  
  10187. (Filename: Line: 790)
  10188.  
  10189. Thread group size must be above zero
  10190.  
  10191. (Filename: Line: 790)
  10192.  
  10193. Thread group size must be above zero
  10194.  
  10195. (Filename: Line: 790)
  10196.  
  10197. Thread group size must be above zero
  10198.  
  10199. (Filename: Line: 790)
  10200.  
  10201. Thread group size must be above zero
  10202.  
  10203. (Filename: Line: 790)
  10204.  
  10205. Thread group size must be above zero
  10206.  
  10207. (Filename: Line: 790)
  10208.  
  10209. Thread group size must be above zero
  10210.  
  10211. (Filename: Line: 790)
  10212.  
  10213. Thread group size must be above zero
  10214.  
  10215. (Filename: Line: 790)
  10216.  
  10217. Thread group size must be above zero
  10218.  
  10219. (Filename: Line: 790)
  10220.  
  10221. Thread group size must be above zero
  10222.  
  10223. (Filename: Line: 790)
  10224.  
  10225. Thread group size must be above zero
  10226.  
  10227. (Filename: Line: 790)
  10228.  
  10229. Thread group size must be above zero
  10230.  
  10231. (Filename: Line: 790)
  10232.  
  10233. Thread group size must be above zero
  10234.  
  10235. (Filename: Line: 790)
  10236.  
  10237. Thread group size must be above zero
  10238.  
  10239. (Filename: Line: 790)
  10240.  
  10241. Thread group size must be above zero
  10242.  
  10243. (Filename: Line: 790)
  10244.  
  10245. Thread group size must be above zero
  10246.  
  10247. (Filename: Line: 790)
  10248.  
  10249. Thread group size must be above zero
  10250.  
  10251. (Filename: Line: 790)
  10252.  
  10253. Thread group size must be above zero
  10254.  
  10255. (Filename: Line: 790)
  10256.  
  10257. Thread group size must be above zero
  10258.  
  10259. (Filename: Line: 790)
  10260.  
  10261. Thread group size must be above zero
  10262.  
  10263. (Filename: Line: 790)
  10264.  
  10265. Thread group size must be above zero
  10266.  
  10267. (Filename: Line: 790)
  10268.  
  10269. Thread group size must be above zero
  10270.  
  10271. (Filename: Line: 790)
  10272.  
  10273. Thread group size must be above zero
  10274.  
  10275. (Filename: Line: 790)
  10276.  
  10277. Thread group size must be above zero
  10278.  
  10279. (Filename: Line: 790)
  10280.  
  10281. Thread group size must be above zero
  10282.  
  10283. (Filename: Line: 790)
  10284.  
  10285. Thread group size must be above zero
  10286.  
  10287. (Filename: Line: 790)
  10288.  
  10289. Thread group size must be above zero
  10290.  
  10291. (Filename: Line: 790)
  10292.  
  10293. Thread group size must be above zero
  10294.  
  10295. (Filename: Line: 790)
  10296.  
  10297. Thread group size must be above zero
  10298.  
  10299. (Filename: Line: 790)
  10300.  
  10301. Thread group size must be above zero
  10302.  
  10303. (Filename: Line: 790)
  10304.  
  10305. Thread group size must be above zero
  10306.  
  10307. (Filename: Line: 790)
  10308.  
  10309. Thread group size must be above zero
  10310.  
  10311. (Filename: Line: 790)
  10312.  
  10313. Thread group size must be above zero
  10314.  
  10315. (Filename: Line: 790)
  10316.  
  10317. Thread group size must be above zero
  10318.  
  10319. (Filename: Line: 790)
  10320.  
  10321. Thread group size must be above zero
  10322.  
  10323. (Filename: Line: 790)
  10324.  
  10325. Thread group size must be above zero
  10326.  
  10327. (Filename: Line: 790)
  10328.  
  10329. Thread group size must be above zero
  10330.  
  10331. (Filename: Line: 790)
  10332.  
  10333. Thread group size must be above zero
  10334.  
  10335. (Filename: Line: 790)
  10336.  
  10337. Thread group size must be above zero
  10338.  
  10339. (Filename: Line: 790)
  10340.  
  10341. Thread group size must be above zero
  10342.  
  10343. (Filename: Line: 790)
  10344.  
  10345. Thread group size must be above zero
  10346.  
  10347. (Filename: Line: 790)
  10348.  
  10349. Thread group size must be above zero
  10350.  
  10351. (Filename: Line: 790)
  10352.  
  10353. Thread group size must be above zero
  10354.  
  10355. (Filename: Line: 790)
  10356.  
  10357. Thread group size must be above zero
  10358.  
  10359. (Filename: Line: 790)
  10360.  
  10361. Thread group size must be above zero
  10362.  
  10363. (Filename: Line: 790)
  10364.  
  10365. Thread group size must be above zero
  10366.  
  10367. (Filename: Line: 790)
  10368.  
  10369. Thread group size must be above zero
  10370.  
  10371. (Filename: Line: 790)
  10372.  
  10373. Thread group size must be above zero
  10374.  
  10375. (Filename: Line: 790)
  10376.  
  10377. Thread group size must be above zero
  10378.  
  10379. (Filename: Line: 790)
  10380.  
  10381. Thread group size must be above zero
  10382.  
  10383. (Filename: Line: 790)
  10384.  
  10385. Thread group size must be above zero
  10386.  
  10387. (Filename: Line: 790)
  10388.  
  10389. Thread group size must be above zero
  10390.  
  10391. (Filename: Line: 790)
  10392.  
  10393. Kinematic body only supports Speculative Continuous collision detection
  10394.  
  10395. (Filename: Line: 1705)
  10396.  
  10397. Thread group size must be above zero
  10398.  
  10399. (Filename: Line: 790)
  10400.  
  10401. Thread group size must be above zero
  10402.  
  10403. (Filename: Line: 790)
  10404.  
  10405. Thread group size must be above zero
  10406.  
  10407. (Filename: Line: 790)
  10408.  
  10409. Thread group size must be above zero
  10410.  
  10411. (Filename: Line: 790)
  10412.  
  10413. Thread group size must be above zero
  10414.  
  10415. (Filename: Line: 790)
  10416.  
  10417. Thread group size must be above zero
  10418.  
  10419. (Filename: Line: 790)
  10420.  
  10421. Thread group size must be above zero
  10422.  
  10423. (Filename: Line: 790)
  10424.  
  10425. Thread group size must be above zero
  10426.  
  10427. (Filename: Line: 790)
  10428.  
  10429. Thread group size must be above zero
  10430.  
  10431. (Filename: Line: 790)
  10432.  
  10433. Thread group size must be above zero
  10434.  
  10435. (Filename: Line: 790)
  10436.  
  10437. Thread group size must be above zero
  10438.  
  10439. (Filename: Line: 790)
  10440.  
  10441. Thread group size must be above zero
  10442.  
  10443. (Filename: Line: 790)
  10444.  
  10445. Thread group size must be above zero
  10446.  
  10447. (Filename: Line: 790)
  10448.  
  10449. Thread group size must be above zero
  10450.  
  10451. (Filename: Line: 790)
  10452.  
  10453. Thread group size must be above zero
  10454.  
  10455. (Filename: Line: 790)
  10456.  
  10457. Thread group size must be above zero
  10458.  
  10459. (Filename: Line: 790)
  10460.  
  10461. Thread group size must be above zero
  10462.  
  10463. (Filename: Line: 790)
  10464.  
  10465. Thread group size must be above zero
  10466.  
  10467. (Filename: Line: 790)
  10468.  
  10469. Thread group size must be above zero
  10470.  
  10471. (Filename: Line: 790)
  10472.  
  10473. Thread group size must be above zero
  10474.  
  10475. (Filename: Line: 790)
  10476.  
  10477. Thread group size must be above zero
  10478.  
  10479. (Filename: Line: 790)
  10480.  
  10481. Thread group size must be above zero
  10482.  
  10483. (Filename: Line: 790)
  10484.  
  10485. Thread group size must be above zero
  10486.  
  10487. (Filename: Line: 790)
  10488.  
  10489. Thread group size must be above zero
  10490.  
  10491. (Filename: Line: 790)
  10492.  
  10493. Thread group size must be above zero
  10494.  
  10495. (Filename: Line: 790)
  10496.  
  10497. Thread group size must be above zero
  10498.  
  10499. (Filename: Line: 790)
  10500.  
  10501. Thread group size must be above zero
  10502.  
  10503. (Filename: Line: 790)
  10504.  
  10505. Thread group size must be above zero
  10506.  
  10507. (Filename: Line: 790)
  10508.  
  10509. Thread group size must be above zero
  10510.  
  10511. (Filename: Line: 790)
  10512.  
  10513. Thread group size must be above zero
  10514.  
  10515. (Filename: Line: 790)
  10516.  
  10517. Thread group size must be above zero
  10518.  
  10519. (Filename: Line: 790)
  10520.  
  10521. Thread group size must be above zero
  10522.  
  10523. (Filename: Line: 790)
  10524.  
  10525. Thread group size must be above zero
  10526.  
  10527. (Filename: Line: 790)
  10528.  
  10529. Thread group size must be above zero
  10530.  
  10531. (Filename: Line: 790)
  10532.  
  10533. Thread group size must be above zero
  10534.  
  10535. (Filename: Line: 790)
  10536.  
  10537. Thread group size must be above zero
  10538.  
  10539. (Filename: Line: 790)
  10540.  
  10541. Thread group size must be above zero
  10542.  
  10543. (Filename: Line: 790)
  10544.  
  10545. Thread group size must be above zero
  10546.  
  10547. (Filename: Line: 790)
  10548.  
  10549. Thread group size must be above zero
  10550.  
  10551. (Filename: Line: 790)
  10552.  
  10553. Thread group size must be above zero
  10554.  
  10555. (Filename: Line: 790)
  10556.  
  10557. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  10558.  
  10559. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10560.  
  10561. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  10562.  
  10563. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10564.  
  10565. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  10566.  
  10567. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10568.  
  10569. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  10570.  
  10571. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10572.  
  10573. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  10574.  
  10575. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10576.  
  10577. loading scene: Default
  10578.  
  10579. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10580.  
  10581. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  10582.  
  10583. Unloading 1968 unused Assets to reduce memory usage. Loaded Objects now: 296120.
  10584. Total: 566.163300 ms (FindLiveObjects: 28.434400 ms CreateObjectMapping: 21.899300 ms MarkObjects: 509.016200 ms DeleteObjects: 6.812900 ms)
  10585.  
  10586. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  10587.  
  10588. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296153.
  10589. Total: 539.490000 ms (FindLiveObjects: 42.828700 ms CreateObjectMapping: 26.903400 ms MarkObjects: 469.019300 ms DeleteObjects: 0.737600 ms)
  10590.  
  10591. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  10592. UnloadTime: 4.325300 ms
  10593. loading scene: M_Rest
  10594.  
  10595. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10596.  
  10597. Time to load Default 3.62 s
  10598.  
  10599. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10600.  
  10601.  
  10602. Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 296028.
  10603. Total: 516.055700 ms (FindLiveObjects: 24.655800 ms CreateObjectMapping: 21.939900 ms MarkObjects: 467.437600 ms DeleteObjects: 2.021500 ms)
  10604.  
  10605. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  10606.  
  10607. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 296023.
  10608. Total: 549.777000 ms (FindLiveObjects: 24.392600 ms CreateObjectMapping: 21.635700 ms MarkObjects: 502.900800 ms DeleteObjects: 0.847100 ms)
  10609.  
  10610. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  10611.  
  10612. (Filename: Line: 195)
  10613.  
  10614. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  10615.  
  10616. (Filename: Line: 195)
  10617.  
  10618. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  10619.  
  10620. (Filename: Line: 195)
  10621.  
  10622. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  10623.  
  10624. (Filename: Line: 195)
  10625.  
  10626. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  10627.  
  10628. (Filename: Line: 294)
  10629.  
  10630. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  10631. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  10632.  
  10633. (Filename: Line: 2001)
  10634.  
  10635. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  10636.  
  10637. (Filename: Line: 294)
  10638.  
  10639. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  10640. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  10641.  
  10642. (Filename: Line: 2001)
  10643.  
  10644. The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
  10645.  
  10646. (Filename: Line: 294)
  10647.  
  10648. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  10649. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  10650.  
  10651. (Filename: Line: 2001)
  10652.  
  10653. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  10654.  
  10655. (Filename: Line: 294)
  10656.  
  10657. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  10658. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  10659.  
  10660. (Filename: Line: 2001)
  10661.  
  10662. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  10663.  
  10664. (Filename: Line: 294)
  10665.  
  10666. Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
  10667. UnloadTime: 4.518000 ms
  10668. Time to load M_Rest 4.04 s
  10669.  
  10670. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10671.  
  10672.  
  10673. Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 307448.
  10674. Total: 562.542600 ms (FindLiveObjects: 32.038700 ms CreateObjectMapping: 27.088400 ms MarkObjects: 502.413000 ms DeleteObjects: 1.001600 ms)
  10675.  
  10676. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  10677.  
  10678. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10679.  
  10680. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  10681.  
  10682. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10683.  
  10684. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  10685.  
  10686. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10687.  
  10688. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  10689.  
  10690. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10691.  
  10692. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  10693.  
  10694. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10695.  
  10696. NullReferenceException: Object reference not set to an instance of an object
  10697. at ShopGridManager.SellItem (UnityEngine.GameObject itemObj) [0x00038] in <9743867dc9814dd79c95ac2f0b98c910>:0
  10698. at InvenGridManager.QuickMoveItem () [0x00151] in <9743867dc9814dd79c95ac2f0b98c910>:0
  10699. at InvenGridManager.Click (UnityEngine.EventSystems.PointerEventData clickDada) [0x001cb] in <9743867dc9814dd79c95ac2f0b98c910>:0
  10700. at SlotSectorScript.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00008] in <9743867dc9814dd79c95ac2f0b98c910>:0
  10701. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0
  10702. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0
  10703. UnityEngine.DebugLogHandler:Internal_LogException()
  10704. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  10705. UnityEngine.Logger:LogException(Exception, Object)
  10706. UnityEngine.Debug:LogException(Exception)
  10707. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  10708. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  10709. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  10710. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  10711. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  10712. UnityEngine.EventSystems.EventSystem:Update()
  10713.  
  10714. (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0)
  10715.  
  10716. loading scene: Default
  10717.  
  10718. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10719.  
  10720. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  10721.  
  10722. Unloading 525 unused Assets to reduce memory usage. Loaded Objects now: 296599.
  10723. Total: 567.446900 ms (FindLiveObjects: 27.658000 ms CreateObjectMapping: 24.183100 ms MarkObjects: 504.320800 ms DeleteObjects: 11.284400 ms)
  10724.  
  10725. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  10726.  
  10727. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296599.
  10728. Total: 530.450800 ms (FindLiveObjects: 24.428900 ms CreateObjectMapping: 20.568100 ms MarkObjects: 484.916600 ms DeleteObjects: 0.536400 ms)
  10729.  
  10730. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  10731. UnloadTime: 3.544000 ms
  10732. loading scene: M_B40
  10733.  
  10734. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10735.  
  10736. Time to load Default 3.53 s
  10737.  
  10738. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10739.  
  10740.  
  10741. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 296582.
  10742. Total: 539.725700 ms (FindLiveObjects: 28.765900 ms CreateObjectMapping: 24.281100 ms MarkObjects: 485.873000 ms DeleteObjects: 0.804900 ms)
  10743.  
  10744. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  10745.  
  10746. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 296577.
  10747. Total: 530.482100 ms (FindLiveObjects: 30.775000 ms CreateObjectMapping: 22.718800 ms MarkObjects: 476.379100 ms DeleteObjects: 0.608200 ms)
  10748.  
  10749. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  10750.  
  10751. (Filename: Line: 294)
  10752.  
  10753. Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
  10754. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  10755. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  10756. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  10757. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  10758. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
  10759. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
  10760. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
  10761. UnloadTime: 3.837500 ms
  10762. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  10763.  
  10764. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10765.  
  10766. SecondDoor has no AbilityObjectConstructor
  10767.  
  10768. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10769.  
  10770. SecondDoor has no AilmentReceiver
  10771.  
  10772. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10773.  
  10774. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  10775.  
  10776. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10777.  
  10778. SecondDoor has no AbilityObjectConstructor
  10779.  
  10780. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10781.  
  10782. SecondDoor has no AilmentReceiver
  10783.  
  10784. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10785.  
  10786. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  10787.  
  10788. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10789.  
  10790. FirstDoor has no AbilityObjectConstructor
  10791.  
  10792. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10793.  
  10794. FirstDoor has no AilmentReceiver
  10795.  
  10796. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10797.  
  10798. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  10799.  
  10800. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10801.  
  10802. FirstDoor has no AbilityObjectConstructor
  10803.  
  10804. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10805.  
  10806. FirstDoor has no AilmentReceiver
  10807.  
  10808. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10809.  
  10810. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  10811.  
  10812. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10813.  
  10814. SecondDoor has no AbilityObjectConstructor
  10815.  
  10816. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10817.  
  10818. SecondDoor has no AilmentReceiver
  10819.  
  10820. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10821.  
  10822. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  10823.  
  10824. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10825.  
  10826. SecondDoor has no AbilityObjectConstructor
  10827.  
  10828. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10829.  
  10830. SecondDoor has no AilmentReceiver
  10831.  
  10832. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10833.  
  10834. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  10835.  
  10836. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10837.  
  10838. FirstDoor has no AbilityObjectConstructor
  10839.  
  10840. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10841.  
  10842. FirstDoor has no AilmentReceiver
  10843.  
  10844. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10845.  
  10846. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  10847.  
  10848. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10849.  
  10850. FirstDoor has no AbilityObjectConstructor
  10851.  
  10852. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10853.  
  10854. FirstDoor has no AilmentReceiver
  10855.  
  10856. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10857.  
  10858. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  10859.  
  10860. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10861.  
  10862. FirstDoor has no AbilityObjectConstructor
  10863.  
  10864. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10865.  
  10866. FirstDoor has no AilmentReceiver
  10867.  
  10868. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10869.  
  10870. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  10871.  
  10872. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10873.  
  10874. FirstDoor has no AbilityObjectConstructor
  10875.  
  10876. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10877.  
  10878. FirstDoor has no AilmentReceiver
  10879.  
  10880. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10881.  
  10882. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  10883.  
  10884. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10885.  
  10886. SecondDoor has no AbilityObjectConstructor
  10887.  
  10888. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10889.  
  10890. SecondDoor has no AilmentReceiver
  10891.  
  10892. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10893.  
  10894. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  10895.  
  10896. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10897.  
  10898. SecondDoor has no AbilityObjectConstructor
  10899.  
  10900. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10901.  
  10902. SecondDoor has no AilmentReceiver
  10903.  
  10904. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10905.  
  10906. Time to load M_B40 12.30 s
  10907.  
  10908. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  10909.  
  10910.  
  10911. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 543737.
  10912. Total: 656.872100 ms (FindLiveObjects: 38.695900 ms CreateObjectMapping: 19.948100 ms MarkObjects: 595.490300 ms DeleteObjects: 2.737100 ms)
  10913.  
  10914. Kinematic body only supports Speculative Continuous collision detection
  10915.  
  10916. (Filename: Line: 1705)
  10917.  
  10918. Kinematic body only supports Speculative Continuous collision detection
  10919.  
  10920. (Filename: Line: 1705)
  10921.  
  10922. Kinematic body only supports Speculative Continuous collision detection
  10923.  
  10924. (Filename: Line: 1705)
  10925.  
  10926. Kinematic body only supports Speculative Continuous collision detection
  10927.  
  10928. (Filename: Line: 1705)
  10929.  
  10930. Kinematic body only supports Speculative Continuous collision detection
  10931.  
  10932. (Filename: Line: 1705)
  10933.  
  10934. Kinematic body only supports Speculative Continuous collision detection
  10935.  
  10936. (Filename: Line: 1705)
  10937.  
  10938. Kinematic body only supports Speculative Continuous collision detection
  10939.  
  10940. (Filename: Line: 1705)
  10941.  
  10942. Kinematic body only supports Speculative Continuous collision detection
  10943.  
  10944. (Filename: Line: 1705)
  10945.  
  10946. Kinematic body only supports Speculative Continuous collision detection
  10947.  
  10948. (Filename: Line: 1705)
  10949.  
  10950. Kinematic body only supports Speculative Continuous collision detection
  10951.  
  10952. (Filename: Line: 1705)
  10953.  
  10954. Kinematic body only supports Speculative Continuous collision detection
  10955.  
  10956. (Filename: Line: 1705)
  10957.  
  10958. Kinematic body only supports Speculative Continuous collision detection
  10959.  
  10960. (Filename: Line: 1705)
  10961.  
  10962. Kinematic body only supports Speculative Continuous collision detection
  10963.  
  10964. (Filename: Line: 1705)
  10965.  
  10966. Kinematic body only supports Speculative Continuous collision detection
  10967.  
  10968. (Filename: Line: 1705)
  10969.  
  10970. Kinematic body only supports Speculative Continuous collision detection
  10971.  
  10972. (Filename: Line: 1705)
  10973.  
  10974. Kinematic body only supports Speculative Continuous collision detection
  10975.  
  10976. (Filename: Line: 1705)
  10977.  
  10978. Kinematic body only supports Speculative Continuous collision detection
  10979.  
  10980. (Filename: Line: 1705)
  10981.  
  10982. Kinematic body only supports Speculative Continuous collision detection
  10983.  
  10984. (Filename: Line: 1705)
  10985.  
  10986. Kinematic body only supports Speculative Continuous collision detection
  10987.  
  10988. (Filename: Line: 1705)
  10989.  
  10990. Kinematic body only supports Speculative Continuous collision detection
  10991.  
  10992. (Filename: Line: 1705)
  10993.  
  10994. Kinematic body only supports Speculative Continuous collision detection
  10995.  
  10996. (Filename: Line: 1705)
  10997.  
  10998. Kinematic body only supports Speculative Continuous collision detection
  10999.  
  11000. (Filename: Line: 1705)
  11001.  
  11002. Kinematic body only supports Speculative Continuous collision detection
  11003.  
  11004. (Filename: Line: 1705)
  11005.  
  11006. Kinematic body only supports Speculative Continuous collision detection
  11007.  
  11008. (Filename: Line: 1705)
  11009.  
  11010. Kinematic body only supports Speculative Continuous collision detection
  11011.  
  11012. (Filename: Line: 1705)
  11013.  
  11014. Kinematic body only supports Speculative Continuous collision detection
  11015.  
  11016. (Filename: Line: 1705)
  11017.  
  11018. Kinematic body only supports Speculative Continuous collision detection
  11019.  
  11020. (Filename: Line: 1705)
  11021.  
  11022. Kinematic body only supports Speculative Continuous collision detection
  11023.  
  11024. (Filename: Line: 1705)
  11025.  
  11026. Kinematic body only supports Speculative Continuous collision detection
  11027.  
  11028. (Filename: Line: 1705)
  11029.  
  11030. Kinematic body only supports Speculative Continuous collision detection
  11031.  
  11032. (Filename: Line: 1705)
  11033.  
  11034. Kinematic body only supports Speculative Continuous collision detection
  11035.  
  11036. (Filename: Line: 1705)
  11037.  
  11038. Kinematic body only supports Speculative Continuous collision detection
  11039.  
  11040. (Filename: Line: 1705)
  11041.  
  11042. Kinematic body only supports Speculative Continuous collision detection
  11043.  
  11044. (Filename: Line: 1705)
  11045.  
  11046. Kinematic body only supports Speculative Continuous collision detection
  11047.  
  11048. (Filename: Line: 1705)
  11049.  
  11050. Kinematic body only supports Speculative Continuous collision detection
  11051.  
  11052. (Filename: Line: 1705)
  11053.  
  11054. Kinematic body only supports Speculative Continuous collision detection
  11055.  
  11056. (Filename: Line: 1705)
  11057.  
  11058. Kinematic body only supports Speculative Continuous collision detection
  11059.  
  11060. (Filename: Line: 1705)
  11061.  
  11062. Kinematic body only supports Speculative Continuous collision detection
  11063.  
  11064. (Filename: Line: 1705)
  11065.  
  11066. Kinematic body only supports Speculative Continuous collision detection
  11067.  
  11068. (Filename: Line: 1705)
  11069.  
  11070. Kinematic body only supports Speculative Continuous collision detection
  11071.  
  11072. (Filename: Line: 1705)
  11073.  
  11074. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11075.  
  11076. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11077.  
  11078. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11079.  
  11080. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11081.  
  11082. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11083.  
  11084. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11085.  
  11086. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11087.  
  11088. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11089.  
  11090. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11091.  
  11092. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11093.  
  11094. loading scene: Default
  11095.  
  11096. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11097.  
  11098. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  11099.  
  11100. Unloading 3931 unused Assets to reduce memory usage. Loaded Objects now: 296941.
  11101. Total: 587.987300 ms (FindLiveObjects: 55.783000 ms CreateObjectMapping: 33.056400 ms MarkObjects: 474.091100 ms DeleteObjects: 25.056100 ms)
  11102.  
  11103. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  11104.  
  11105. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296941.
  11106. Total: 585.376800 ms (FindLiveObjects: 45.541300 ms CreateObjectMapping: 32.811300 ms MarkObjects: 488.977400 ms DeleteObjects: 18.046100 ms)
  11107.  
  11108. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  11109. UnloadTime: 3.418500 ms
  11110. loading scene: M_Rest
  11111.  
  11112. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11113.  
  11114. Time to load Default 3.68 s
  11115.  
  11116. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11117.  
  11118.  
  11119. Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 296885.
  11120. Total: 540.342500 ms (FindLiveObjects: 27.214400 ms CreateObjectMapping: 20.830600 ms MarkObjects: 491.053200 ms DeleteObjects: 1.243400 ms)
  11121.  
  11122. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  11123.  
  11124. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 296880.
  11125. Total: 516.434000 ms (FindLiveObjects: 27.734500 ms CreateObjectMapping: 21.125200 ms MarkObjects: 466.797800 ms DeleteObjects: 0.776100 ms)
  11126.  
  11127. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  11128.  
  11129. (Filename: Line: 195)
  11130.  
  11131. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  11132.  
  11133. (Filename: Line: 195)
  11134.  
  11135. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  11136.  
  11137. (Filename: Line: 195)
  11138.  
  11139. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  11140.  
  11141. (Filename: Line: 195)
  11142.  
  11143. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  11144.  
  11145. (Filename: Line: 294)
  11146.  
  11147. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  11148. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  11149.  
  11150. (Filename: Line: 2001)
  11151.  
  11152. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  11153.  
  11154. (Filename: Line: 294)
  11155.  
  11156. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  11157. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  11158.  
  11159. (Filename: Line: 2001)
  11160.  
  11161. The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
  11162.  
  11163. (Filename: Line: 294)
  11164.  
  11165. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  11166. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  11167.  
  11168. (Filename: Line: 2001)
  11169.  
  11170. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  11171.  
  11172. (Filename: Line: 294)
  11173.  
  11174. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  11175. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  11176.  
  11177. (Filename: Line: 2001)
  11178.  
  11179. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  11180.  
  11181. (Filename: Line: 294)
  11182.  
  11183. Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
  11184. UnloadTime: 4.527500 ms
  11185. Time to load M_Rest 5.97 s
  11186.  
  11187. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11188.  
  11189.  
  11190. Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 308304.
  11191. Total: 534.487100 ms (FindLiveObjects: 28.511000 ms CreateObjectMapping: 23.371900 ms MarkObjects: 481.307900 ms DeleteObjects: 1.295400 ms)
  11192.  
  11193. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11194.  
  11195. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11196.  
  11197. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11198.  
  11199. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11200.  
  11201. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11202.  
  11203. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11204.  
  11205. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11206.  
  11207. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11208.  
  11209. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11210.  
  11211. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11212.  
  11213. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11214.  
  11215. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11216.  
  11217. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11218.  
  11219. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11220.  
  11221. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11222.  
  11223. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11224.  
  11225. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11226.  
  11227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11228.  
  11229. Roll was from 30 to 130 | Result was 57
  11230.  
  11231. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11232.  
  11233. loading scene: Default
  11234.  
  11235. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11236.  
  11237. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  11238.  
  11239. Unloading 535 unused Assets to reduce memory usage. Loaded Objects now: 297140.
  11240. Total: 572.706400 ms (FindLiveObjects: 25.104200 ms CreateObjectMapping: 21.754200 ms MarkObjects: 512.824000 ms DeleteObjects: 13.023400 ms)
  11241.  
  11242. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  11243.  
  11244. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 297140.
  11245. Total: 531.638700 ms (FindLiveObjects: 29.070200 ms CreateObjectMapping: 23.538900 ms MarkObjects: 478.404800 ms DeleteObjects: 0.623700 ms)
  11246.  
  11247. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  11248. UnloadTime: 3.460400 ms
  11249. loading scene: M_D20
  11250.  
  11251. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11252.  
  11253. Time to load Default 3.59 s
  11254.  
  11255. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11256.  
  11257.  
  11258. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 297123.
  11259. Total: 518.053500 ms (FindLiveObjects: 25.699400 ms CreateObjectMapping: 22.142500 ms MarkObjects: 469.390000 ms DeleteObjects: 0.820700 ms)
  11260.  
  11261. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  11262.  
  11263. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 297118.
  11264. Total: 549.315700 ms (FindLiveObjects: 30.197400 ms CreateObjectMapping: 22.159000 ms MarkObjects: 496.266500 ms DeleteObjects: 0.692300 ms)
  11265.  
  11266. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  11267.  
  11268. (Filename: Line: 294)
  11269.  
  11270. Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
  11271. UnloadTime: 8.119900 ms
  11272. Time to load M_D20 20.72 s
  11273.  
  11274. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11275.  
  11276.  
  11277. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 436236.
  11278. Total: 589.688500 ms (FindLiveObjects: 36.721600 ms CreateObjectMapping: 23.099900 ms MarkObjects: 528.519400 ms DeleteObjects: 1.347000 ms)
  11279.  
  11280. Kinematic body only supports Speculative Continuous collision detection
  11281.  
  11282. (Filename: Line: 1705)
  11283.  
  11284. Kinematic body only supports Speculative Continuous collision detection
  11285.  
  11286. (Filename: Line: 1705)
  11287.  
  11288. Kinematic body only supports Speculative Continuous collision detection
  11289.  
  11290. (Filename: Line: 1705)
  11291.  
  11292. Kinematic body only supports Speculative Continuous collision detection
  11293.  
  11294. (Filename: Line: 1705)
  11295.  
  11296. Kinematic body only supports Speculative Continuous collision detection
  11297.  
  11298. (Filename: Line: 1705)
  11299.  
  11300. Kinematic body only supports Speculative Continuous collision detection
  11301.  
  11302. (Filename: Line: 1705)
  11303.  
  11304. Kinematic body only supports Speculative Continuous collision detection
  11305.  
  11306. (Filename: Line: 1705)
  11307.  
  11308. Kinematic body only supports Speculative Continuous collision detection
  11309.  
  11310. (Filename: Line: 1705)
  11311.  
  11312. Kinematic body only supports Speculative Continuous collision detection
  11313.  
  11314. (Filename: Line: 1705)
  11315.  
  11316. Kinematic body only supports Speculative Continuous collision detection
  11317.  
  11318. (Filename: Line: 1705)
  11319.  
  11320. Kinematic body only supports Speculative Continuous collision detection
  11321.  
  11322. (Filename: Line: 1705)
  11323.  
  11324. Kinematic body only supports Speculative Continuous collision detection
  11325.  
  11326. (Filename: Line: 1705)
  11327.  
  11328. Kinematic body only supports Speculative Continuous collision detection
  11329.  
  11330. (Filename: Line: 1705)
  11331.  
  11332. Kinematic body only supports Speculative Continuous collision detection
  11333.  
  11334. (Filename: Line: 1705)
  11335.  
  11336. Kinematic body only supports Speculative Continuous collision detection
  11337.  
  11338. (Filename: Line: 1705)
  11339.  
  11340. Kinematic body only supports Speculative Continuous collision detection
  11341.  
  11342. (Filename: Line: 1705)
  11343.  
  11344. Kinematic body only supports Speculative Continuous collision detection
  11345.  
  11346. (Filename: Line: 1705)
  11347.  
  11348. Kinematic body only supports Speculative Continuous collision detection
  11349.  
  11350. (Filename: Line: 1705)
  11351.  
  11352. Kinematic body only supports Speculative Continuous collision detection
  11353.  
  11354. (Filename: Line: 1705)
  11355.  
  11356. Kinematic body only supports Speculative Continuous collision detection
  11357.  
  11358. (Filename: Line: 1705)
  11359.  
  11360. Kinematic body only supports Speculative Continuous collision detection
  11361.  
  11362. (Filename: Line: 1705)
  11363.  
  11364. Roll was from 22 to 122 | Result was 109
  11365.  
  11366. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11367.  
  11368. Kinematic body only supports Speculative Continuous collision detection
  11369.  
  11370. (Filename: Line: 1705)
  11371.  
  11372. Kinematic body only supports Speculative Continuous collision detection
  11373.  
  11374. (Filename: Line: 1705)
  11375.  
  11376. Kinematic body only supports Speculative Continuous collision detection
  11377.  
  11378. (Filename: Line: 1705)
  11379.  
  11380. Kinematic body only supports Speculative Continuous collision detection
  11381.  
  11382. (Filename: Line: 1705)
  11383.  
  11384. Kinematic body only supports Speculative Continuous collision detection
  11385.  
  11386. (Filename: Line: 1705)
  11387.  
  11388. Kinematic body only supports Speculative Continuous collision detection
  11389.  
  11390. (Filename: Line: 1705)
  11391.  
  11392. Kinematic body only supports Speculative Continuous collision detection
  11393.  
  11394. (Filename: Line: 1705)
  11395.  
  11396. Kinematic body only supports Speculative Continuous collision detection
  11397.  
  11398. (Filename: Line: 1705)
  11399.  
  11400. Kinematic body only supports Speculative Continuous collision detection
  11401.  
  11402. (Filename: Line: 1705)
  11403.  
  11404. Kinematic body only supports Speculative Continuous collision detection
  11405.  
  11406. (Filename: Line: 1705)
  11407.  
  11408. Kinematic body only supports Speculative Continuous collision detection
  11409.  
  11410. (Filename: Line: 1705)
  11411.  
  11412. Kinematic body only supports Speculative Continuous collision detection
  11413.  
  11414. (Filename: Line: 1705)
  11415.  
  11416. Kinematic body only supports Speculative Continuous collision detection
  11417.  
  11418. (Filename: Line: 1705)
  11419.  
  11420. Kinematic body only supports Speculative Continuous collision detection
  11421.  
  11422. (Filename: Line: 1705)
  11423.  
  11424. Kinematic body only supports Speculative Continuous collision detection
  11425.  
  11426. (Filename: Line: 1705)
  11427.  
  11428. Kinematic body only supports Speculative Continuous collision detection
  11429.  
  11430. (Filename: Line: 1705)
  11431.  
  11432. Kinematic body only supports Speculative Continuous collision detection
  11433.  
  11434. (Filename: Line: 1705)
  11435.  
  11436. Kinematic body only supports Speculative Continuous collision detection
  11437.  
  11438. (Filename: Line: 1705)
  11439.  
  11440. Kinematic body only supports Speculative Continuous collision detection
  11441.  
  11442. (Filename: Line: 1705)
  11443.  
  11444. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11445.  
  11446. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11447.  
  11448. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11449.  
  11450. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11451.  
  11452. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11453.  
  11454. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11455.  
  11456. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11457.  
  11458. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11459.  
  11460. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11461.  
  11462. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11463.  
  11464. loading scene: Default
  11465.  
  11466. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11467.  
  11468. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  11469.  
  11470. Unloading 1768 unused Assets to reduce memory usage. Loaded Objects now: 297594.
  11471. Total: 578.404900 ms (FindLiveObjects: 38.748800 ms CreateObjectMapping: 22.293100 ms MarkObjects: 480.301800 ms DeleteObjects: 37.060800 ms)
  11472.  
  11473. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  11474.  
  11475. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 297594.
  11476. Total: 574.754500 ms (FindLiveObjects: 62.939400 ms CreateObjectMapping: 25.601100 ms MarkObjects: 485.500100 ms DeleteObjects: 0.713700 ms)
  11477.  
  11478. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  11479. UnloadTime: 4.007500 ms
  11480. loading scene: M_Rest
  11481.  
  11482. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11483.  
  11484. Time to load Default 3.60 s
  11485.  
  11486. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11487.  
  11488.  
  11489. Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 297517.
  11490. Total: 526.270300 ms (FindLiveObjects: 25.313100 ms CreateObjectMapping: 22.053700 ms MarkObjects: 477.538500 ms DeleteObjects: 1.364500 ms)
  11491.  
  11492. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  11493.  
  11494. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 297512.
  11495. Total: 530.837200 ms (FindLiveObjects: 29.142800 ms CreateObjectMapping: 22.050600 ms MarkObjects: 478.729000 ms DeleteObjects: 0.913800 ms)
  11496.  
  11497. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  11498.  
  11499. (Filename: Line: 195)
  11500.  
  11501. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  11502.  
  11503. (Filename: Line: 195)
  11504.  
  11505. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  11506.  
  11507. (Filename: Line: 195)
  11508.  
  11509. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  11510.  
  11511. (Filename: Line: 195)
  11512.  
  11513. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  11514.  
  11515. (Filename: Line: 294)
  11516.  
  11517. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  11518. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  11519.  
  11520. (Filename: Line: 2001)
  11521.  
  11522. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  11523.  
  11524. (Filename: Line: 294)
  11525.  
  11526. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  11527. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  11528.  
  11529. (Filename: Line: 2001)
  11530.  
  11531. The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
  11532.  
  11533. (Filename: Line: 294)
  11534.  
  11535. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  11536. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  11537.  
  11538. (Filename: Line: 2001)
  11539.  
  11540. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  11541.  
  11542. (Filename: Line: 294)
  11543.  
  11544. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  11545. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  11546.  
  11547. (Filename: Line: 2001)
  11548.  
  11549. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  11550.  
  11551. (Filename: Line: 294)
  11552.  
  11553. Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
  11554. UnloadTime: 4.221500 ms
  11555. Time to load M_Rest 5.98 s
  11556.  
  11557. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11558.  
  11559.  
  11560. Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 308861.
  11561. Total: 534.170100 ms (FindLiveObjects: 25.618400 ms CreateObjectMapping: 22.938800 ms MarkObjects: 484.598900 ms DeleteObjects: 1.013000 ms)
  11562.  
  11563. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11564.  
  11565. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11566.  
  11567. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11568.  
  11569. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11570.  
  11571. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11572.  
  11573. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11574.  
  11575. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11576.  
  11577. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11578.  
  11579. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11580.  
  11581. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11582.  
  11583. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11584.  
  11585. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11586.  
  11587. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11588.  
  11589. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11590.  
  11591. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11592.  
  11593. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11594.  
  11595. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11596.  
  11597. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11598.  
  11599. Roll was from 40 to 140 | Result was 111
  11600.  
  11601. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11602.  
  11603. Roll was from 45 to 145 | Result was 114
  11604.  
  11605. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11606.  
  11607. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11608.  
  11609. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11610.  
  11611. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11612.  
  11613. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11614.  
  11615. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11616.  
  11617. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11618.  
  11619. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11620.  
  11621. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11622.  
  11623. FakeResolution 1920x1080
  11624.  
  11625. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11626.  
  11627. ScreenMode MaximizedWindow
  11628.  
  11629. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11630.  
  11631. MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
  11632.  
  11633. (Filename: Line: 275)
  11634.  
  11635. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11636.  
  11637. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11638.  
  11639. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11640.  
  11641. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11642.  
  11643. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11644.  
  11645. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11646.  
  11647. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11648.  
  11649. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11650.  
  11651. FakeResolution 1920x1080
  11652.  
  11653. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11654.  
  11655. ScreenMode MaximizedWindow
  11656.  
  11657. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11658.  
  11659. MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
  11660.  
  11661. (Filename: Line: 275)
  11662.  
  11663. FakeResolution 1920x1080
  11664.  
  11665. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11666.  
  11667. ScreenMode MaximizedWindow
  11668.  
  11669. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11670.  
  11671. MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
  11672.  
  11673. (Filename: Line: 275)
  11674.  
  11675. FakeResolution 1920x1080
  11676.  
  11677. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11678.  
  11679. ScreenMode MaximizedWindow
  11680.  
  11681. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11682.  
  11683. MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
  11684.  
  11685. (Filename: Line: 275)
  11686.  
  11687. FakeResolution 1920x1080
  11688.  
  11689. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11690.  
  11691. ScreenMode MaximizedWindow
  11692.  
  11693. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11694.  
  11695. MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
  11696.  
  11697. (Filename: Line: 275)
  11698.  
  11699. FakeResolution 1920x1080
  11700.  
  11701. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11702.  
  11703. ScreenMode MaximizedWindow
  11704.  
  11705. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11706.  
  11707. MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
  11708.  
  11709. (Filename: Line: 275)
  11710.  
  11711. FakeResolution 1920x1080
  11712.  
  11713. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11714.  
  11715. ScreenMode MaximizedWindow
  11716.  
  11717. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11718.  
  11719. MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
  11720.  
  11721. (Filename: Line: 275)
  11722.  
  11723. FakeResolution 1920x1080
  11724.  
  11725. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11726.  
  11727. ScreenMode MaximizedWindow
  11728.  
  11729. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11730.  
  11731. MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
  11732.  
  11733. (Filename: Line: 275)
  11734.  
  11735. loading scene: Default
  11736.  
  11737. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11738.  
  11739. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  11740.  
  11741. Unloading 530 unused Assets to reduce memory usage. Loaded Objects now: 298201.
  11742. Total: 568.738700 ms (FindLiveObjects: 25.599500 ms CreateObjectMapping: 22.748900 ms MarkObjects: 509.478200 ms DeleteObjects: 10.911400 ms)
  11743.  
  11744. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  11745.  
  11746. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 298201.
  11747. Total: 523.775100 ms (FindLiveObjects: 26.045200 ms CreateObjectMapping: 21.419800 ms MarkObjects: 475.685500 ms DeleteObjects: 0.624100 ms)
  11748.  
  11749. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  11750. UnloadTime: 3.887600 ms
  11751. loading scene: M_B40
  11752.  
  11753. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11754.  
  11755. Time to load Default 3.40 s
  11756.  
  11757. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11758.  
  11759.  
  11760. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 298184.
  11761. Total: 551.710500 ms (FindLiveObjects: 42.681500 ms CreateObjectMapping: 23.213900 ms MarkObjects: 484.585300 ms DeleteObjects: 1.228800 ms)
  11762.  
  11763. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  11764.  
  11765. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 298179.
  11766. Total: 521.003000 ms (FindLiveObjects: 24.738300 ms CreateObjectMapping: 20.675700 ms MarkObjects: 474.907700 ms DeleteObjects: 0.680400 ms)
  11767.  
  11768. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  11769.  
  11770. (Filename: Line: 294)
  11771.  
  11772. Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
  11773. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  11774. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  11775. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  11776. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  11777. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
  11778. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
  11779. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
  11780. UnloadTime: 5.133400 ms
  11781. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  11782.  
  11783. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11784.  
  11785. SecondDoor has no AbilityObjectConstructor
  11786.  
  11787. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11788.  
  11789. SecondDoor has no AilmentReceiver
  11790.  
  11791. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11792.  
  11793. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  11794.  
  11795. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11796.  
  11797. SecondDoor has no AbilityObjectConstructor
  11798.  
  11799. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11800.  
  11801. SecondDoor has no AilmentReceiver
  11802.  
  11803. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11804.  
  11805. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  11806.  
  11807. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11808.  
  11809. FirstDoor has no AbilityObjectConstructor
  11810.  
  11811. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11812.  
  11813. FirstDoor has no AilmentReceiver
  11814.  
  11815. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11816.  
  11817. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  11818.  
  11819. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11820.  
  11821. FirstDoor has no AbilityObjectConstructor
  11822.  
  11823. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11824.  
  11825. FirstDoor has no AilmentReceiver
  11826.  
  11827. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11828.  
  11829. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  11830.  
  11831. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11832.  
  11833. SecondDoor has no AbilityObjectConstructor
  11834.  
  11835. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11836.  
  11837. SecondDoor has no AilmentReceiver
  11838.  
  11839. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11840.  
  11841. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  11842.  
  11843. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11844.  
  11845. SecondDoor has no AbilityObjectConstructor
  11846.  
  11847. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11848.  
  11849. SecondDoor has no AilmentReceiver
  11850.  
  11851. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11852.  
  11853. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  11854.  
  11855. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11856.  
  11857. FirstDoor has no AbilityObjectConstructor
  11858.  
  11859. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11860.  
  11861. FirstDoor has no AilmentReceiver
  11862.  
  11863. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11864.  
  11865. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  11866.  
  11867. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11868.  
  11869. FirstDoor has no AbilityObjectConstructor
  11870.  
  11871. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11872.  
  11873. FirstDoor has no AilmentReceiver
  11874.  
  11875. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11876.  
  11877. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  11878.  
  11879. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11880.  
  11881. FirstDoor has no AbilityObjectConstructor
  11882.  
  11883. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11884.  
  11885. FirstDoor has no AilmentReceiver
  11886.  
  11887. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11888.  
  11889. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  11890.  
  11891. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11892.  
  11893. FirstDoor has no AbilityObjectConstructor
  11894.  
  11895. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11896.  
  11897. FirstDoor has no AilmentReceiver
  11898.  
  11899. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11900.  
  11901. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  11902.  
  11903. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11904.  
  11905. SecondDoor has no AbilityObjectConstructor
  11906.  
  11907. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11908.  
  11909. SecondDoor has no AilmentReceiver
  11910.  
  11911. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11912.  
  11913. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  11914.  
  11915. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11916.  
  11917. SecondDoor has no AbilityObjectConstructor
  11918.  
  11919. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11920.  
  11921. SecondDoor has no AilmentReceiver
  11922.  
  11923. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11924.  
  11925. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11926.  
  11927. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11928.  
  11929. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11930.  
  11931. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11932.  
  11933. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11934.  
  11935. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11936.  
  11937. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11938.  
  11939. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11940.  
  11941. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11942.  
  11943. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11944.  
  11945. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  11946.  
  11947. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11948.  
  11949. Time to load M_B40 13.17 s
  11950.  
  11951. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  11952.  
  11953.  
  11954. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 571939.
  11955. Total: 661.757000 ms (FindLiveObjects: 40.311400 ms CreateObjectMapping: 26.074900 ms MarkObjects: 593.794800 ms DeleteObjects: 1.575200 ms)
  11956.  
  11957. Kinematic body only supports Speculative Continuous collision detection
  11958.  
  11959. (Filename: Line: 1705)
  11960.  
  11961. Kinematic body only supports Speculative Continuous collision detection
  11962.  
  11963. (Filename: Line: 1705)
  11964.  
  11965. Kinematic body only supports Speculative Continuous collision detection
  11966.  
  11967. (Filename: Line: 1705)
  11968.  
  11969. Crash!!!
  11970. SymInit: Symbol-SearchPath: '.;D:\Steam\steamapps\common\Last Epoch;D:\Steam\steamapps\common\Last Epoch;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Xxeno'
  11971. OS-Version: 10.0.0
  11972. D:\Steam\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF7653B0000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.3.8.4067
  11973. C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FF85EF70000), size: 2019328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.475
  11974. C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FF85E660000), size: 733184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.475
  11975. C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FF85B270000), size: 2699264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.475
  11976. D:\Steam\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFFEEBE0000), size: 23830528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.3.8.4067
  11977. C:\Windows\System32\USER32.dll:USER32.dll (00007FF85C1A0000), size: 1667072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.168
  11978. C:\Windows\System32\win32u.dll:win32u.dll (00007FF85B6F0000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  11979. C:\Windows\System32\GDI32.dll:GDI32.dll (00007FF85EB40000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  11980. C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FF85B710000), size: 1679360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.475
  11981. C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FF85B1D0000), size: 655360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.348
  11982. C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FF85B8B0000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404
  11983. C:\Windows\System32\ole32.dll:ole32.dll (00007FF85D930000), size: 1396736 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404
  11984. C:\Windows\System32\combase.dll:combase.dll (00007FF85E330000), size: 3325952 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404
  11985. C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FF856C20000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  11986. C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FF85E940000), size: 1187840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.379
  11987. C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FF85EDF0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.17763.475
  11988. C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FF85C120000), size: 516096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  11989. C:\Windows\System32\advapi32.dll:advapi32.dll (00007FF85EE90000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  11990. C:\Windows\System32\sechost.dll:sechost.dll (00007FF85D830000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  11991. C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FF85D8D0000), size: 335872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  11992. C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FF85DE30000), size: 4677632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404
  11993. C:\Windows\System32\cfgmgr32.dll:cfgmgr32.dll (00007FF85B180000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  11994. C:\Windows\System32\bcrypt.dll:bcrypt.dll (00007FF85B150000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  11995. C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FF85C340000), size: 21954560 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.348
  11996. C:\Windows\System32\shcore.dll:shcore.dll (00007FF85DAC0000), size: 688128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  11997. C:\Windows\System32\windows.storage.dll:windows.storage.dll (00007FF85B9B0000), size: 7643136 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404
  11998. C:\Windows\System32\profapi.dll:profapi.dll (00007FF85AFB0000), size: 147456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  11999. C:\Windows\System32\powrprof.dll:powrprof.dll (00007FF85AFE0000), size: 380928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12000. C:\Windows\System32\kernel.appcore.dll:kernel.appcore.dll (00007FF85AF90000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12001. C:\Windows\System32\cryptsp.dll:cryptsp.dll (00007FF85C100000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12002. C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FF85E720000), size: 446464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12003. C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FF85EA70000), size: 802816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.437
  12004. C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FF852F40000), size: 147456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12005. C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FF832840000), size: 1208320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12006. C:\Windows\System32\IMM32.dll:IMM32.dll (00007FF85DA90000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12007. C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FF85B510000), size: 1945600 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12008. C:\Windows\System32\MSASN1.dll:MSASN1.dll (00007FF85AF70000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12009. C:\Windows\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FF852EF0000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12010. C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FF84A1D0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12011. C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FF855340000), size: 987136 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404
  12012. C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FF859C60000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12013. C:\Windows\SYSTEM32\WindowsCodecs.dll:WindowsCodecs.dll (00007FF841C80000), size: 1802240 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.55
  12014. C:\Windows\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FF8599C0000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12015. C:\Windows\SYSTEM32\WSOCK32.dll:WSOCK32.dll (00007FF84CED0000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12016. D:\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FF8022D0000), size: 1724416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 5.5.99.96
  12017. C:\Windows\System32\PSAPI.DLL:PSAPI.DLL (00007FF85ED60000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12018. C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FF8595B0000), size: 638976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12019. D:\Rivertuner\RivaTuner Statistics Server\RTSSHooks64.dll:RTSSHooks64.dll (0000000180000000), size: 2564096 (result: 0), SymType: '-deferred-', PDB: ''
  12020. D:\Steam\steamapps\common\Last Epoch\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll:mono-2.0-bdwgc.dll (00007FFFF7520000), size: 7757824 (result: 0), SymType: '-deferred-', PDB: ''
  12021. C:\Windows\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FF85A790000), size: 421888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.292
  12022. C:\Windows\SYSTEM32\CRYPTBASE.DLL:CRYPTBASE.DLL (00007FF85A960000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12023. C:\Windows\System32\MSCTF.dll:MSCTF.dll (00007FF85EBF0000), size: 1482752 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.348
  12024. C:\Windows\SYSTEM32\d3d11.dll:d3d11.dll (00007FF858370000), size: 2613248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12025. C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FF859CF0000), size: 794624 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12026. C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_37ec54c19854e219\nvldumdx.dll:nvldumdx.dll (00007FF840290000), size: 974848 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 25.21.14.2531
  12027. C:\Windows\System32\WINTRUST.DLL:WINTRUST.DLL (000001B05CCF0000), size: 364544 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.348
  12028. C:\Windows\System32\imagehlp.dll:imagehlp.dll (00007FF85EB70000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12029. C:\Windows\system32\rsaenh.dll:rsaenh.dll (00007FF85A350000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12030. C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_37ec54c19854e219\nvwgf2umx.dll:nvwgf2umx.dll (00007FF817930000), size: 38543360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 25.21.14.2531
  12031. C:\Windows\System32\clbcatq.dll:clbcatq.dll (00007FF85DD80000), size: 663552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384
  12032. C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (00007FF853BA0000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12033. C:\Windows\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FF853740000), size: 544768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12034. C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FF850EF0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12035. C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (00007FF851460000), size: 987136 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12036. C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (00007FF857480000), size: 458752 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12037. C:\Windows\System32\DEVOBJ.dll:DEVOBJ.dll (00007FF85AB80000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12038. C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (00007FF857250000), size: 1736704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.17763.348
  12039. C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FF8574F0000), size: 1343488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.348
  12040. C:\Windows\SYSTEM32\wintypes.dll:wintypes.dll (00007FF857890000), size: 1388544 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.134
  12041. C:\Windows\SYSTEM32\AVRT.dll:AVRT.dll (00007FF857470000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12042. C:\Windows\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FF859890000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12043. C:\Windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0
  12044. C:\Windows\SYSTEM32\TextInputFramework.dll:TextInputFramework.dll (00007FF84E170000), size: 610304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12045. C:\Windows\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FF842010000), size: 3284992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12046. C:\Windows\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FF859210000), size: 925696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.194
  12047. C:\Windows\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FF85A0E0000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12048. C:\Windows\SYSTEM32\bthprops.cpl:bthprops.cpl (00007FF840430000), size: 282624 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12049. C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.17763.475_none_05b43ca607202c6c\comctl32.dll:comctl32.dll (00007FF84E750000), size: 2592768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.10.17763.475
  12050. C:\Windows\SYSTEM32\Xinput1_4.dll:Xinput1_4.dll (00007FF84C5E0000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12051. C:\Windows\SYSTEM32\inputhost.dll:inputhost.dll (00007FF84E0A0000), size: 835584 (result: 0), SymType: '-deferred-', PDB: ''
  12052. C:\Windows\SYSTEM32\twinapi.appcore.dll:twinapi.appcore.dll (00007FF859680000), size: 2150400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.292
  12053. C:\Windows\SYSTEM32\d2d1.dll:d2d1.dll (00007FF8585F0000), size: 6021120 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12054. C:\Windows\SYSTEM32\RMCLIENT.dll:RMCLIENT.dll (00007FF8598B0000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.194
  12055. C:\Windows\SYSTEM32\xinput1_2.dll:xinput1_2.dll (0000000000160000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.14.701.0
  12056. C:\Windows\SYSTEM32\xinput1_1.dll:xinput1_1.dll (0000000000180000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.12.589.0
  12057. C:\Windows\SYSTEM32\xinput9_1_0.dll:xinput9_1_0.dll (00007FF852930000), size: 28672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12058. D:\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\fmodstudio.dll:fmodstudio.dll (00007FFFF96E0000), size: 3293184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 0.1.10.5
  12059. C:\Windows\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FF851440000), size: 114688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12060. C:\Windows\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FF84EFE0000), size: 278528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12061. C:\Windows\SYSTEM32\ksuser.dll:ksuser.dll (00007FF8513F0000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12062. C:\Windows\SYSTEM32\msacm32.drv:msacm32.drv (00007FF8513E0000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12063. C:\Windows\SYSTEM32\midimap.dll:midimap.dll (00007FF851430000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12064. D:\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\steam_api64.dll:steam_api64.dll (00007FF846F80000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.95.20.30
  12065. D:\Steam\steamclient64.dll:steamclient64.dll (00007FFFEDAC0000), size: 17899520 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 5.5.99.96
  12066. C:\Windows\SYSTEM32\Secur32.dll:Secur32.dll (00007FF84F030000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12067. C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FF85A4F0000), size: 249856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12068. D:\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FF8464B0000), size: 499712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 5.5.99.96
  12069. D:\Steam\tier0_s64.dll:tier0_s64.dll (00007FF8177B0000), size: 1511424 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 5.5.99.96
  12070. C:\Windows\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FF85AE70000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12071. C:\Windows\System32\NSI.dll:NSI.dll (00007FF85E310000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12072. C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FF856E20000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12073. C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FF856D70000), size: 114688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12074. C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FF85A530000), size: 811008 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404
  12075. C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FF8554F0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12076. C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (00007FF855FC0000), size: 495616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12077. C:\Windows\system32\napinsp.dll:napinsp.dll (00007FF833410000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12078. C:\Windows\system32\pnrpnsp.dll:pnrpnsp.dll (00007FF8333F0000), size: 106496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12079. C:\Windows\SYSTEM32\mscms.dll:mscms.dll (00007FF852980000), size: 708608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12080. C:\Windows\SYSTEM32\USERENV.dll:USERENV.dll (00007FF85AEA0000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12081. C:\Windows\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FF857180000), size: 65536 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12082. C:\Windows\system32\wshbth.dll:wshbth.dll (00007FF848A90000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12083. C:\Windows\SYSTEM32\icm32.dll:icm32.dll (00007FF84D880000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12084. C:\Windows\system32\NLAapi.dll:NLAapi.dll (00007FF857030000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.134
  12085. C:\Windows\System32\winrnr.dll:winrnr.dll (00007FF84C580000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12086. C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FF84E4C0000), size: 1286144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.168
  12087. D:\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\lib_burst_generated.dll:lib_burst_generated.dll (00007FF84C590000), size: 110592 (result: 0), SymType: '-deferred-', PDB: ''
  12088. C:\Windows\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FF857A20000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.11.25325.0
  12089. C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FF854DA0000), size: 2019328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
  12090.  
  12091. ========== OUTPUTTING STACK TRACE ==================
  12092.  
  12093. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDFBA11)
  12094. 0x00007FFFEEDFBA11 (UnityPlayer) (function-name not available)
  12095. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDF9990)
  12096. 0x00007FFFEEDF9990 (UnityPlayer) (function-name not available)
  12097. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDCF242)
  12098. 0x00007FFFEEDCF242 (UnityPlayer) (function-name not available)
  12099. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDD0D59)
  12100. 0x00007FFFEEDD0D59 (UnityPlayer) (function-name not available)
  12101. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDD1C95)
  12102. 0x00007FFFEEDD1C95 (UnityPlayer) (function-name not available)
  12103. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDCFA26)
  12104. 0x00007FFFEEDCFA26 (UnityPlayer) (function-name not available)
  12105. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDD1D8B)
  12106. 0x00007FFFEEDD1D8B (UnityPlayer) (function-name not available)
  12107. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDCFAC0)
  12108. 0x00007FFFEEDCFAC0 (UnityPlayer) (function-name not available)
  12109. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDD1D8B)
  12110. 0x00007FFFEEDD1D8B (UnityPlayer) (function-name not available)
  12111. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDDFB99)
  12112. 0x00007FFFEEDDFB99 (UnityPlayer) (function-name not available)
  12113. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDE0A6A)
  12114. 0x00007FFFEEDE0A6A (UnityPlayer) (function-name not available)
  12115. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDD8C49)
  12116. 0x00007FFFEEDD8C49 (UnityPlayer) (function-name not available)
  12117. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDB27FE)
  12118. 0x00007FFFEEDB27FE (UnityPlayer) (function-name not available)
  12119. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEEDB2C7E)
  12120. 0x00007FFFEEDB2C7E (UnityPlayer) (function-name not available)
  12121. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEED8E345)
  12122. 0x00007FFFEED8E345 (UnityPlayer) (function-name not available)
  12123. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFEED8D828)
  12124. 0x00007FFFEED8D828 (UnityPlayer) (function-name not available)
  12125. 0x00007FFFEF39DB09 (UnityPlayer) UnityMain
  12126. 0x00007FFFEF39DE7E (UnityPlayer) UnityMain
  12127. 0x00007FFFEF39F0AB (UnityPlayer) UnityMain
  12128. 0x00007FFFEF4415E1 (UnityPlayer) UnityMain
  12129. 0x00007FF85E677974 (KERNEL32) BaseThreadInitThunk
  12130. 0x00007FF85EFDA271 (ntdll) RtlUserThreadStart
  12131.  
  12132. ========== END OF STACKTRACE ===========
  12133.  
  12134. A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
  12135. * C:/Users/Xxeno/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes
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