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- #include "BIS_AddonInfo.hpp"
- enum {
- DESTRUCTENGINE = 2,
- DESTRUCTDEFAULT = 6,
- DESTRUCTWRECK = 7,
- DESTRUCTTREE = 3,
- DESTRUCTTENT = 4,
- STABILIZEDINAXISX = 1,
- STABILIZEDINAXESXYZ = 4,
- STABILIZEDINAXISY = 2,
- STABILIZEDINAXESBOTH = 3,
- DESTRUCTNO = 0,
- STABILIZEDINAXESNONE = 0,
- DESTRUCTMAN = 5,
- DESTRUCTBUILDING = 1,
- };
- class CfgPatches {
- class RDZ_vetements {
- units[] = {};
- weapons[] = {};
- requiredVersion = 0.1;
- requiredAddons[] = {"A3_Characters_F_Common", "A3_Characters_F_BLUFOR" , "A3_Characters_F"};
- };
- };
- class CfgVehicles {
- class C_man_p_beggar_F;
- class C_Marshal_F;
- class B_Soldier_F;
- class C_man_polo_1_F;
- class C_man_w_worker_F;
- class RDZ_T : C_man_polo_1_F {
- _generalMacro = "C_man_polo_1_F";
- scope = 2;
- author = "RDZ";
- displayName = "T-Shirt RDZ";
- nakedUniform = "U_BasicBody";
- uniformClass = "Tenue_bitume";
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"\T_ShirtRDZ\data\bitume1.paa"};
- };
- };
- class cfgWeapons {
- class Uniform_Base; // External class reference
- class UniformItem; // External class reference
- class Tenue_bitume : Uniform_Base {
- scope = 2;
- displayName = "T-Shirt RDZ";
- author = "RDZ";
- picture = "";
- model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d";
- class ItemInfo : UniformItem {
- uniformModel = "-";
- uniformClass = "RDZ_T";
- containerClass = "Supply20";
- mass = 40;
- };
- };
- };
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