AlioNiroti

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Jul 31st, 2017
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  1. #include "BIS_AddonInfo.hpp"
  2. enum {
  3. DESTRUCTENGINE = 2,
  4. DESTRUCTDEFAULT = 6,
  5. DESTRUCTWRECK = 7,
  6. DESTRUCTTREE = 3,
  7. DESTRUCTTENT = 4,
  8. STABILIZEDINAXISX = 1,
  9. STABILIZEDINAXESXYZ = 4,
  10. STABILIZEDINAXISY = 2,
  11. STABILIZEDINAXESBOTH = 3,
  12. DESTRUCTNO = 0,
  13. STABILIZEDINAXESNONE = 0,
  14. DESTRUCTMAN = 5,
  15. DESTRUCTBUILDING = 1,
  16. };
  17.  
  18. class CfgPatches {
  19. class RDZ_vetements {
  20. units[] = {};
  21. weapons[] = {};
  22. requiredVersion = 0.1;
  23. requiredAddons[] = {"A3_Characters_F_Common", "A3_Characters_F_BLUFOR" , "A3_Characters_F"};
  24. };
  25. };
  26.  
  27. class CfgVehicles {
  28. class C_man_p_beggar_F;
  29. class C_Marshal_F;
  30. class B_Soldier_F;
  31. class C_man_polo_1_F;
  32. class C_man_w_worker_F;
  33.  
  34. class RDZ_T : C_man_polo_1_F {
  35. _generalMacro = "C_man_polo_1_F";
  36. scope = 2;
  37. author = "RDZ";
  38. displayName = "T-Shirt RDZ";
  39. nakedUniform = "U_BasicBody";
  40. uniformClass = "Tenue_bitume";
  41. hiddenSelections[] = {"Camo"};
  42. hiddenSelectionsTextures[] = {"\T_ShirtRDZ\data\bitume1.paa"};
  43. };
  44. };
  45.  
  46. class cfgWeapons {
  47. class Uniform_Base; // External class reference
  48. class UniformItem; // External class reference
  49.  
  50. class Tenue_bitume : Uniform_Base {
  51. scope = 2;
  52. displayName = "T-Shirt RDZ";
  53. author = "RDZ";
  54. picture = "";
  55. model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d";
  56.  
  57. class ItemInfo : UniformItem {
  58. uniformModel = "-";
  59. uniformClass = "RDZ_T";
  60. containerClass = "Supply20";
  61. mass = 40;
  62. };
  63. };
  64. };
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