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Asherz007

game ov- erm, dead music irc

Aug 8th, 2018
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  1. 2018-08-09 02:58 tatatat: hey asher! did you see the smash direct?
  2. 2018-08-09 02:58 Asherz007: no
  3. 2018-08-09 02:58 tatatat: it was like OWO SUPER ORZ DEM SIR ANIKI SURONO
  4. 2018-08-09 02:58 tatatat: or something, idk
  5. 2018-08-09 02:58 tatatat: it was crazy!
  6. 2018-08-09 02:58 Asherz007: so I've heard
  7. 2018-08-09 02:58 tatatat: you like smash right? You play brawlout... or brawhalla
  8. 2018-08-09 02:58 tatatat: I don't remember
  9. 2018-08-09 02:59 Asherz007: yeah I know
  10. 2018-08-09 02:59 Asherz007: actually while I'm here and wanting to do something short
  11. 2018-08-09 03:00 tatatat: o.o ??
  12. 2018-08-09 03:00 tatatat: ya gonna watch it? C:
  13. 2018-08-09 03:00 Asherz007: uh no not that lol
  14. 2018-08-09 03:00 tatatat: okay!
  15. 2018-08-09 03:00 Asherz007: I feel like doing half-assed modding while I'm tired as usual
  16. 2018-08-09 03:01 Asherz007: but also wanting to both go to sleep and mod uh
  17. 2018-08-09 03:01 tatatat: if you mod 60bpm maps you'll fall asleep while modding
  18. 2018-08-09 03:01 Asherz007: lmao
  19. 2018-08-09 03:02 tatatat: every map I make is one nights good rest
  20. 2018-08-09 03:02 tatatat: cus they are all like 70bpm
  21. 2018-08-09 03:02 Asherz007: len's moon runes are getting me atm lol
  22. 2018-08-09 03:03 tatatat: my latest map has fun interactive gameplay with 5/1 74 bpm rhythm
  23. 2018-08-09 03:03 tatatat: thrilling
  24. 2018-08-09 03:03 tatatat: and I spent an hour timing it, only for me to have the wrong time signature causing my bpm to be off because I thought important stuff should be every 4/1
  25. 2018-08-09 03:03 tatatat: T_T
  26. 2018-08-09 03:03 Asherz007: I just took a quick look at that game over whatever map you did btw
  27. 2018-08-09 03:03 tatatat: okey!
  28. 2018-08-09 03:04 Asherz007: I can understand lule's concerns
  29. 2018-08-09 03:04 Asherz007: lulu oops lol
  30. 2018-08-09 03:04 tatatat: I can too.
  31. 2018-08-09 03:04 tatatat: There isn't much of a way to address it though.
  32. 2018-08-09 03:04 tatatat: also the metadata change makes me angry
  33. 2018-08-09 03:04 tatatat: Uematsu Nobuo?
  34. 2018-08-09 03:04 tatatat: no... :c
  35. 2018-08-09 03:04 Asherz007: With songs like that it's not really a good idea to make the difficulties too similar
  36. 2018-08-09 03:05 tatatat: I don't really know of any other way of doing it, besides deleting notes in the easy.
  37. 2018-08-09 03:05 Asherz007: in that sense it's not really a good idea to strictly follow pitch relavancy in both difficulties
  38. 2018-08-09 03:05 tatatat: I don't know any other way of mapping besides pitch relevancy.
  39. 2018-08-09 03:05 tatatat: :/
  40. 2018-08-09 03:06 Asherz007: like when I did my zanarkand map the stacks for a repeated pitch weren't in the same column, for example
  41. 2018-08-09 03:06 Asherz007: eg https://osu.ppy.sh/ss/11545440
  42. 2018-08-09 03:07 tatatat: I could look into just randomly shifting all the notes one column over or something for a section
  43. 2018-08-09 03:07 Asherz007: they can be similarly structured (since that makes sense), just not identical
  44. 2018-08-09 03:08 Asherz007: you're not really helped out by having the song loop, mind you
  45. 2018-08-09 03:08 tatatat: yeah, I know
  46. 2018-08-09 03:08 Asherz007: randomly doing things isn't really a good idea either
  47. 2018-08-09 03:08 tatatat: the loop is required though
  48. 2018-08-09 03:09 Asherz007: My remark would be you're following pr too strictly
  49. 2018-08-09 03:09 tatatat: or I'd have to extend the long note before the loop out until 30 seconds
  50. 2018-08-09 03:09 tatatat: and... ehhh...
  51. 2018-08-09 03:09 Asherz007: I'm not really fussed about the loop
  52. 2018-08-09 03:10 Asherz007: but for crying out loud the patterns need variation between the two
  53. 2018-08-09 03:11 tatatat: I'm working on following the PR even more strictly in the normal than in the easy, that should create differences
  54. 2018-08-09 03:11 Asherz007: I would do it the other way
  55. 2018-08-09 03:11 Asherz007: or rather
  56. 2018-08-09 03:12 Asherz007: have it done strictly one time and really loosely the next
  57. 2018-08-09 03:12 Asherz007: else you'd be essentially copypasting
  58. 2018-08-09 03:14 tatatat: I can try, yeah
  59. 2018-08-09 03:18 tatatat: there did some stuff
  60. 2018-08-09 03:19 tatatat: updated :thumbsup:
  61. 2018-08-09 03:20 tatatat: I think... T_T wait did it not upload?!?!
  62. 2018-08-09 03:20 tatatat: and all my changes are deleted and my bubble is popped?
  63. 2018-08-09 03:21 Asherz007: what
  64. 2018-08-09 03:21 tatatat: :/
  65. 2018-08-09 03:21 tatatat: at least I remembered to back it up
  66. 2018-08-09 03:21 tatatat: God save the queen
  67. 2018-08-09 03:23 Asherz007: lol
  68. 2018-08-09 03:23 tatatat: okay its fine. thank god, I thought all my changes were gone forever and my bubble popped
  69. 2018-08-09 03:23 tatatat: like osu! was like "hah fuck you tata"
  70. 2018-08-09 03:23 Asherz007: osu is like that to everyone
  71. 2018-08-09 03:24 tatatat: yesterday I was playing a taiko map with NO SVs at all, in the middle of the map the notes started to stutter across the screen, back and forward.
  72. 2018-08-09 03:24 tatatat: even if there were SVs, SVs can't make notes go in reverse.
  73. 2018-08-09 03:27 Asherz007: lol rip
  74. 2018-08-09 03:30 Asherz007: 00:00:764 (764|0,1141|1,1519|2,1896|3) - btw what's with only having the whistle hitsounds on the fill sections
  75. 2018-08-09 03:30 tatatat: what about it?
  76. 2018-08-09 03:30 tatatat: I just wanted to accent that section
  77. 2018-08-09 03:30 Asherz007: dunno
  78. 2018-08-09 03:31 Asherz007: I've just seen loads of weird hitsounding today, don't mind me
  79. 2018-08-09 03:31 tatatat: okay!
  80. 2018-08-09 03:32 Asherz007: 00:27:432 (27432|0,27809|1,28186|2,28564|3) - btw for "variety" you could technically have this going the other way since there's a descending counter-melody
  81. 2018-08-09 03:33 tatatat: huh never heard that in the music before. I don't know if I should map it because of that reason, it might feel strange to the player.
  82. 2018-08-09 03:33 tatatat: they're likely not to hear it either.
  83. 2018-08-09 03:34 Asherz007: players don't really care what a map uses to justify whatever patterns as long as they play nice in general
  84. 2018-08-09 03:39 Asherz007: so uh
  85. 2018-08-09 03:39 Asherz007: up to you
  86. 2018-08-09 03:40 tatatat: I think I'll keep it because I want to emphasize the most prominent parts of the music.
  87. 2018-08-09 03:40 Asherz007: imho it wouldn't matter that much whichever direction the roll is in lol
  88. 2018-08-09 03:50 tatatat: well thanks for your comments c: now I am on my way to maxing out my characters' levels
  89. 2018-08-09 03:50 tatatat: hopefully I don't get a game over ya know
  90. 2018-08-09 03:50 tatatat: hahaha
  91. 2018-08-09 03:50 Asherz007: lul
  92. 2018-08-09 03:50 Asherz007: 2muchgrind4me
  93. 2018-08-09 03:50 Asherz007: I'll just drop the irc in the discussion somewhere probably hopefully
  94. 2018-08-09 03:50 tatatat: tbh, I already got my characters in final fantasy 1 to level 99 ... 10 years ago
  95. 2018-08-09 03:51 tatatat: if you want to :thumbsup:
  96. 2018-08-09 03:51 tatatat: I spent WAYYY too much time on my gameboy and DS as a kid
  97. 2018-08-09 03:51 Asherz007: now how does pastebin work again
  98. 2018-08-09 03:52 tatatat: just copy paste, click unlisted
  99. 2018-08-09 03:52 tatatat: bam bam
  100. 2018-08-09 03:52 tatatat: if you don't click unlisted, weirdos on the internet will scrape your paste, and read it.
  101. 2018-08-09 03:52 tatatat: so uhh, do do that!
  102. 2018-08-09 03:52 tatatat: :thumbsup:
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