Fr3ak8239

NonCanonClasses-v1a beta 49 Changelog

Aug 17th, 2018
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  1. General
  2. -New class: Port Man!
  3. -New class: Shock Man!
  4. -New class: Power Man!
  5. -New class: Volcano Man!
  6. -New class: Fuse Man!
  7. -Damage display added, based on Mega Man SFR (made by Binary and Fr3ak)
  8. --Combo system added where if you land enough consecutive hits in a row, you will be faster and gain double fire rate for a short time
  9. -ClassPain state extra 2 tics removed, which hopefully eliminates online infinite loop break error messages
  10. -Mistake corrected where most classes would have a flashing altfire bar
  11. -Horizontal bars added for all classes and weapons
  12.  
  13. SFR:
  14. -Zap Man item animation now works properly after the first use
  15. -Giant Axe now picks up ammo correctly
  16. -Error in Axe Man's bot AI corrected
  17. -Axe Man altfire stomp cooldown decreased: 23 > 13
  18. -Infinite loop possibility in Wizard Man's bot AI fixed
  19. -Coal Man bot AI adjusted
  20. -Coal Man mainfire damage reduced: 14 > 12
  21. -Trash Man mainfire direct damage increased: 10 > 20
  22. -Trash Man mainfire explosion damage reduced: 15 > 20
  23. -Trash Man mainfire explosion radius increased: 100 > 128
  24. -Trash Man mainfire explosion max damage radius increased: 0 > 32
  25. -Trash Man altfire direct damage increased: 5 > 23
  26. -Trash Man altfire explosion damage reduced: 18 > 23
  27. -Trash Man falling trash attack damage reduced: 19 > 9
  28. -Soak Man can now charge his altfire with 3/4 ammo
  29. -Leaf Man can now use his item with half ammo
  30. -Leaf Man item damage reduced: 6 > 4
  31. -Leaf Man item protection time increased: 2 > 5
  32. -Wizard Man item cloak now has +CANTSEEK and +NOIDENTIFYTARGET
  33.  
  34. Forever:
  35. -Haze Man's grey bar now flashes with full ammo
  36. -Haze Man item cloak now has +NOIDENTIFYTARGET
  37. -A_Jump in Chrono Man altfire pain state removed, states are now connected
  38. -Photon Man movement speed increased by 0.2
  39. -Photon Man now recovers health very slowly while charging
  40.  
  41. Rock Force:
  42. -Pulse Man now has an item: Perform a huge jump and land with shockwaves
  43. -Pulse Man mainfire ring damage decreased: 25 > 20
  44. -Pulse Man mainfire rings no longer bounce on players or actors
  45. -Pulse Man mainfire HUD animation now uses only one hand
  46. -Pulse Man altfire hold speed multiplier increased: 0.30 > 0.50
  47. -Pulse Man altfire hold can no longer be used infinitely
  48. -Pulse Man shield shot damage increased: 7 > 10
  49. -Pulse Man now has an item: Perform a huge jump and land with shockwaves
  50.  
  51. Unlimited:
  52. -Spaghetti code in Yo-yo Man's altfire projectile removed
  53. -Yo-yo Man bot AI altered to be less spammy
  54. -Yoku Man can now fire weaker non-homing shots when his shot ammo is empty
  55. -Rainbow Man mainfire cooldown increased: 26 > 32
  56. -Rainbow Man mainfire beam direct hit damage decreased: 10 > 8
  57. -Rainbow Man mainfire release explosion damage decreased: 4 > 3
  58.  
  59. 4MI:
  60. -Hell Wheel altfire bug fixed
  61. -Dive Man altfire can no longer hit every water drop at once
  62. -Dive Man altfire water drop trajectory changed
  63. -Pharaoh Man rage wave angles widened, explosion damage reduced: 5 > 3
  64. -Drill Man now starts with half altfire ammo
  65. -Dust Man now has a different colored HUD in rage mode
  66. -Brown mini frog now has a different colored HUD
  67.  
  68. No Constancy:
  69. -All classes now have copyweps
  70. -Quick Man bot AI spaghetti code removed
  71. -Air Man altfire second use spaghetti code removed
  72. -A_Jump in Flash Man altfire pain state removed, states are now connected
  73. -Flash Man altfire stop duration decreased: 80 > 40
  74. -Extra anti-desync checks added to Clash Man's invisible attacks
  75. -Wood Man shield activation startup decreased: 9 > 6
  76. -Wood Man shield toss cooldown increased: 24 > 27
  77. -Wood Man shield activation ammo use decreased: 4 > 2
  78. -Wood Man altfire snow cooldown increased: 16 > 31
  79. -Clash Man item cloak now has +CANTSEEK and +NOIDENTIFYTARGET
  80.  
  81. DOS:
  82. -Tox Man ammo gain off attack hit has been universally increased
  83. -Tox Man's no ammo spray can now generate ammo
  84. -Tox Man's poison clouds can now generate ammo
  85. -Bit Man altfire remade: continuous run over time, duration increased, drops junk during run
  86. -Bit Man altfire tackle hitbox damage decreased: 3 > 2
  87.  
  88. Odyssey:
  89. -Spiral Slicer HUD colors corrected when sliding
  90. -Duplex Man mainfire oversight fixed where using alt after a charged mainfire would recharge ammo in the air
  91. -Duplex Man charged mainfire fake clone effects tweaked to better match the firing animation
  92. -Duplex Man fake clone disappearing effects now display properly online
  93. -Oversight in Necro Man bot AI corrected where he would stay still during altfire after prior hits
  94.  
  95. Rokko Chan:
  96. -Jet Man normal missile explosion damage increased: 12 > 16
  97. -Jet Man plane mode missile explosion damage increased: 15 > 20
  98. -Jet Man plane mode missile direct damage decreased: 5 > 0
  99.  
  100. MMCX:
  101. -Weakness order fixed
  102. -Whispy Woods has a new HUD
  103. -Fire Mario has a new HUD
  104. -Fire Mario has a new skin
  105. -Yoshino Man has a new HUD
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