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- General
- -New class: Port Man!
- -New class: Shock Man!
- -New class: Power Man!
- -New class: Volcano Man!
- -New class: Fuse Man!
- -Damage display added, based on Mega Man SFR (made by Binary and Fr3ak)
- --Combo system added where if you land enough consecutive hits in a row, you will be faster and gain double fire rate for a short time
- -ClassPain state extra 2 tics removed, which hopefully eliminates online infinite loop break error messages
- -Mistake corrected where most classes would have a flashing altfire bar
- -Horizontal bars added for all classes and weapons
- SFR:
- -Zap Man item animation now works properly after the first use
- -Giant Axe now picks up ammo correctly
- -Error in Axe Man's bot AI corrected
- -Axe Man altfire stomp cooldown decreased: 23 > 13
- -Infinite loop possibility in Wizard Man's bot AI fixed
- -Coal Man bot AI adjusted
- -Coal Man mainfire damage reduced: 14 > 12
- -Trash Man mainfire direct damage increased: 10 > 20
- -Trash Man mainfire explosion damage reduced: 15 > 20
- -Trash Man mainfire explosion radius increased: 100 > 128
- -Trash Man mainfire explosion max damage radius increased: 0 > 32
- -Trash Man altfire direct damage increased: 5 > 23
- -Trash Man altfire explosion damage reduced: 18 > 23
- -Trash Man falling trash attack damage reduced: 19 > 9
- -Soak Man can now charge his altfire with 3/4 ammo
- -Leaf Man can now use his item with half ammo
- -Leaf Man item damage reduced: 6 > 4
- -Leaf Man item protection time increased: 2 > 5
- -Wizard Man item cloak now has +CANTSEEK and +NOIDENTIFYTARGET
- Forever:
- -Haze Man's grey bar now flashes with full ammo
- -Haze Man item cloak now has +NOIDENTIFYTARGET
- -A_Jump in Chrono Man altfire pain state removed, states are now connected
- -Photon Man movement speed increased by 0.2
- -Photon Man now recovers health very slowly while charging
- Rock Force:
- -Pulse Man now has an item: Perform a huge jump and land with shockwaves
- -Pulse Man mainfire ring damage decreased: 25 > 20
- -Pulse Man mainfire rings no longer bounce on players or actors
- -Pulse Man mainfire HUD animation now uses only one hand
- -Pulse Man altfire hold speed multiplier increased: 0.30 > 0.50
- -Pulse Man altfire hold can no longer be used infinitely
- -Pulse Man shield shot damage increased: 7 > 10
- -Pulse Man now has an item: Perform a huge jump and land with shockwaves
- Unlimited:
- -Spaghetti code in Yo-yo Man's altfire projectile removed
- -Yo-yo Man bot AI altered to be less spammy
- -Yoku Man can now fire weaker non-homing shots when his shot ammo is empty
- -Rainbow Man mainfire cooldown increased: 26 > 32
- -Rainbow Man mainfire beam direct hit damage decreased: 10 > 8
- -Rainbow Man mainfire release explosion damage decreased: 4 > 3
- 4MI:
- -Hell Wheel altfire bug fixed
- -Dive Man altfire can no longer hit every water drop at once
- -Dive Man altfire water drop trajectory changed
- -Pharaoh Man rage wave angles widened, explosion damage reduced: 5 > 3
- -Drill Man now starts with half altfire ammo
- -Dust Man now has a different colored HUD in rage mode
- -Brown mini frog now has a different colored HUD
- No Constancy:
- -All classes now have copyweps
- -Quick Man bot AI spaghetti code removed
- -Air Man altfire second use spaghetti code removed
- -A_Jump in Flash Man altfire pain state removed, states are now connected
- -Flash Man altfire stop duration decreased: 80 > 40
- -Extra anti-desync checks added to Clash Man's invisible attacks
- -Wood Man shield activation startup decreased: 9 > 6
- -Wood Man shield toss cooldown increased: 24 > 27
- -Wood Man shield activation ammo use decreased: 4 > 2
- -Wood Man altfire snow cooldown increased: 16 > 31
- -Clash Man item cloak now has +CANTSEEK and +NOIDENTIFYTARGET
- DOS:
- -Tox Man ammo gain off attack hit has been universally increased
- -Tox Man's no ammo spray can now generate ammo
- -Tox Man's poison clouds can now generate ammo
- -Bit Man altfire remade: continuous run over time, duration increased, drops junk during run
- -Bit Man altfire tackle hitbox damage decreased: 3 > 2
- Odyssey:
- -Spiral Slicer HUD colors corrected when sliding
- -Duplex Man mainfire oversight fixed where using alt after a charged mainfire would recharge ammo in the air
- -Duplex Man charged mainfire fake clone effects tweaked to better match the firing animation
- -Duplex Man fake clone disappearing effects now display properly online
- -Oversight in Necro Man bot AI corrected where he would stay still during altfire after prior hits
- Rokko Chan:
- -Jet Man normal missile explosion damage increased: 12 > 16
- -Jet Man plane mode missile explosion damage increased: 15 > 20
- -Jet Man plane mode missile direct damage decreased: 5 > 0
- MMCX:
- -Weakness order fixed
- -Whispy Woods has a new HUD
- -Fire Mario has a new HUD
- -Fire Mario has a new skin
- -Yoshino Man has a new HUD
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