Advertisement
Guest User

Shadow Max

a guest
May 26th, 2019
115
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 97.78 KB | None | 0 0
  1. local Player = game:GetService("Players").Supreme_Ethan65
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  60. end
  61.  
  62.  
  63. wait(0.2)
  64.  
  65. Player = game:GetService("Players").Supreme_Ethan65
  66. PlayerGui = Player.PlayerGui
  67. Cam = workspace.CurrentCamera
  68. Backpack = Player.Backpack
  69. Character = Player.Character
  70. Humanoid = Character.Humanoid
  71. Humanoid.Name = "Shadowmax"
  72. Humanoid.DisplayDistanceType = "None"
  73. RootPart = Character["HumanoidRootPart"]
  74. Torso = Character["Torso"]
  75. Head = Character["Head"]
  76. RightArm = Character["Right Arm"]
  77. LeftArm = Character["Left Arm"]
  78. RightLeg = Character["Right Leg"]
  79. LeftLeg = Character["Left Leg"]
  80. RootJoint = RootPart["RootJoint"]
  81. Neck = Torso["Neck"]
  82. RightShoulder = Torso["Right Shoulder"]
  83. LeftShoulder = Torso["Left Shoulder"]
  84. RightHip = Torso["Right Hip"]
  85. LeftHip = Torso["Left Hip"]
  86. local BMUSIC = Instance.new("Sound",Character)
  87.  
  88. IT = Instance.new
  89. CF = CFrame.new
  90. VT = Vector3.new
  91. RAD = math.rad
  92. C3 = Color3.new
  93. UD2 = UDim2.new
  94. BRICKC = BrickColor.new
  95. ANGLES = CFrame.Angles
  96. EULER = CFrame.fromEulerAnglesXYZ
  97. COS = math.cos
  98. ACOS = math.acos
  99. SIN = math.sin
  100. ASIN = math.asin
  101. ABS = math.abs
  102. MRANDOM = math.random
  103. FLOOR = math.floor
  104.  
  105. --//=================================\\
  106. --|| USEFUL VALUES
  107. --\\=================================//
  108.  
  109. Animation_Speed = 3
  110. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  111. local Speed = 16
  112. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  113. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  114. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  115. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  116. local DAMAGEMULTIPLIER = 1
  117. local ANIM = "Idle"
  118. local ATTACK = false
  119. local EQUIPPED = false
  120. local HOLD = false
  121. local COMBO = 1
  122. local Rooted = false
  123. local SINE = 0
  124. local KEYHOLD = false
  125. local CHANGE = 2 / Animation_Speed
  126. local WALKINGANIM = false
  127. local ANIMATOR = Humanoid.Animator
  128. local ANIMATE = Character.Animate
  129. ANIMATE:remove()
  130. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  131. v:Stop();
  132. end
  133. local ROBLOXIDLEANIMATION = IT("Animation")
  134. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  135. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  136. --ROBLOXIDLEANIMATION.Parent = Humanoid
  137. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  138. WEAPONGUI.Name = "SHADOWMAX_GUI"
  139. script.Parent = WEAPONGUI
  140. Character.Archivable = true
  141. local CLONE = Character:Clone()
  142. CLONE.Parent = nil
  143. Character.Archivable = false
  144. local Effects = IT("Folder", Character)
  145. Effects.Name = "Effects"
  146. local UNANCHOR = true
  147. local SIZE = 1
  148. local FORM = "Normal"
  149. local SHADES = {}
  150. local TRANS = 0.5
  151. local SHADEDIST = 5
  152.  
  153. --//=================================\\
  154. --|| LOCAL IDS
  155. --\\=================================//
  156.  
  157. local GROWL = 1544355717
  158. local ROAR = 528589382
  159. local ECHOBLAST = 376976397
  160. local CAST = 459523898
  161. local ALCHEMY = 424195979
  162. local BUILDUP = 698824317
  163. local BIGBUILDUP = 874376217
  164. local IMPACT = 231917744
  165. local LARGE_EXPLOSION = 168513088
  166. local TURNUP = 299058146
  167.  
  168. --//=================================\\
  169. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  170. --\\=================================//
  171.  
  172. ArtificialHB = Instance.new("BindableEvent", script)
  173. ArtificialHB.Name = "ArtificialHB"
  174.  
  175. script:WaitForChild("ArtificialHB")
  176.  
  177. frame = Frame_Speed
  178. tf = 0
  179. allowframeloss = false
  180. tossremainder = false
  181. lastframe = tick()
  182. script.ArtificialHB:Fire()
  183.  
  184. game:GetService("RunService").Heartbeat:connect(function(s, p)
  185. tf = tf + s
  186. if tf >= frame then
  187. if allowframeloss then
  188. script.ArtificialHB:Fire()
  189. lastframe = tick()
  190. else
  191. for i = 1, math.floor(tf / frame) do
  192. script.ArtificialHB:Fire()
  193. end
  194. lastframe = tick()
  195. end
  196. if tossremainder then
  197. tf = 0
  198. else
  199. tf = tf - frame * math.floor(tf / frame)
  200. end
  201. end
  202. end)
  203.  
  204. --//=================================\\
  205. --\\=================================//
  206.  
  207. --//=================================\\
  208. --|| SOME FUNCTIONS
  209. --\\=================================//
  210.  
  211. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  212. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  213. end
  214.  
  215. function PositiveAngle(NUMBER)
  216. if NUMBER >= 0 then
  217. NUMBER = 0
  218. end
  219. return NUMBER
  220. end
  221.  
  222. function NegativeAngle(NUMBER)
  223. if NUMBER <= 0 then
  224. NUMBER = 0
  225. end
  226. return NUMBER
  227. end
  228.  
  229. function Swait(NUMBER)
  230. if NUMBER == 0 or NUMBER == nil then
  231. ArtificialHB.Event:wait()
  232. else
  233. for i = 1, NUMBER do
  234. ArtificialHB.Event:wait()
  235. end
  236. end
  237. end
  238.  
  239. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  240. local NEWMESH = IT(MESH)
  241. if MESH == "SpecialMesh" then
  242. NEWMESH.MeshType = MESHTYPE
  243. if MESHID ~= "nil" and MESHID ~= "" then
  244. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  245. end
  246. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  247. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  248. end
  249. end
  250. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  251. NEWMESH.Scale = SCALE
  252. NEWMESH.Parent = PARENT
  253. return NEWMESH
  254. end
  255.  
  256. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  257. local NEWPART = IT("Part")
  258. NEWPART.formFactor = FORMFACTOR
  259. NEWPART.Reflectance = REFLECTANCE
  260. NEWPART.Transparency = TRANSPARENCY
  261. NEWPART.CanCollide = false
  262. NEWPART.Locked = true
  263. NEWPART.Anchored = true
  264. if ANCHOR == false then
  265. NEWPART.Anchored = false
  266. end
  267. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  268. NEWPART.Name = NAME
  269. NEWPART.Size = SIZE
  270. NEWPART.Position = Torso.Position
  271. NEWPART.Material = MATERIAL
  272. NEWPART:BreakJoints()
  273. NEWPART.Parent = PARENT
  274. return NEWPART
  275. end
  276.  
  277. local function weldBetween(a, b)
  278. local weldd = Instance.new("ManualWeld")
  279. weldd.Part0 = a
  280. weldd.Part1 = b
  281. weldd.C0 = CFrame.new()
  282. weldd.C1 = b.CFrame:inverse() * a.CFrame
  283. weldd.Parent = a
  284. return weldd
  285. end
  286.  
  287.  
  288. function QuaternionFromCFrame(cf)
  289. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  290. local trace = m00 + m11 + m22
  291. if trace > 0 then
  292. local s = math.sqrt(1 + trace)
  293. local recip = 0.5 / s
  294. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  295. else
  296. local i = 0
  297. if m11 > m00 then
  298. i = 1
  299. end
  300. if m22 > (i == 0 and m00 or m11) then
  301. i = 2
  302. end
  303. if i == 0 then
  304. local s = math.sqrt(m00 - m11 - m22 + 1)
  305. local recip = 0.5 / s
  306. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  307. elseif i == 1 then
  308. local s = math.sqrt(m11 - m22 - m00 + 1)
  309. local recip = 0.5 / s
  310. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  311. elseif i == 2 then
  312. local s = math.sqrt(m22 - m00 - m11 + 1)
  313. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  314. end
  315. end
  316. end
  317.  
  318. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  319. local xs, ys, zs = x + x, y + y, z + z
  320. local wx, wy, wz = w * xs, w * ys, w * zs
  321. local xx = x * xs
  322. local xy = x * ys
  323. local xz = x * zs
  324. local yy = y * ys
  325. local yz = y * zs
  326. local zz = z * zs
  327. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  328. end
  329.  
  330. function QuaternionSlerp(a, b, t)
  331. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  332. local startInterp, finishInterp;
  333. if cosTheta >= 0.0001 then
  334. if (1 - cosTheta) > 0.0001 then
  335. local theta = ACOS(cosTheta)
  336. local invSinTheta = 1 / SIN(theta)
  337. startInterp = SIN((1 - t) * theta) * invSinTheta
  338. finishInterp = SIN(t * theta) * invSinTheta
  339. else
  340. startInterp = 1 - t
  341. finishInterp = t
  342. end
  343. else
  344. if (1 + cosTheta) > 0.0001 then
  345. local theta = ACOS(-cosTheta)
  346. local invSinTheta = 1 / SIN(theta)
  347. startInterp = SIN((t - 1) * theta) * invSinTheta
  348. finishInterp = SIN(t * theta) * invSinTheta
  349. else
  350. startInterp = t - 1
  351. finishInterp = t
  352. end
  353. end
  354. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  355. end
  356.  
  357. function Clerp(a, b, t)
  358. local qa = {QuaternionFromCFrame(a)}
  359. local qb = {QuaternionFromCFrame(b)}
  360. local ax, ay, az = a.x, a.y, a.z
  361. local bx, by, bz = b.x, b.y, b.z
  362. local _t = 1 - t
  363. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  364. end
  365.  
  366. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  367. local frame = IT("Frame")
  368. frame.BackgroundTransparency = TRANSPARENCY
  369. frame.BorderSizePixel = BORDERSIZEPIXEL
  370. frame.Position = POSITION
  371. frame.Size = SIZE
  372. frame.BackgroundColor3 = COLOR
  373. frame.BorderColor3 = BORDERCOLOR
  374. frame.Name = NAME
  375. frame.Parent = PARENT
  376. return frame
  377. end
  378.  
  379. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  380. local label = IT("TextLabel")
  381. label.BackgroundTransparency = 1
  382. label.Size = UD2(1, 0, 1, 0)
  383. label.Position = UD2(0, 0, 0, 0)
  384. label.TextColor3 = TEXTCOLOR
  385. label.TextStrokeTransparency = STROKETRANSPARENCY
  386. label.TextTransparency = TRANSPARENCY
  387. label.FontSize = TEXTFONTSIZE
  388. label.Font = TEXTFONT
  389. label.BorderSizePixel = BORDERSIZEPIXEL
  390. label.TextScaled = false
  391. label.Text = TEXT
  392. label.Name = NAME
  393. label.Parent = PARENT
  394. return label
  395. end
  396.  
  397. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  398. if DoesCourontine == false then
  399. local Direction = CF(Part.Position,ToLocation)
  400. local Distance = (Part.Position - ToLocation).magnitude
  401. for i = 1, AmountOfTime do
  402. Swait()
  403. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  404. Direction = Part.CFrame
  405. end
  406. Part:remove()
  407. elseif DoesCourontine == true then
  408. coroutine.resume(coroutine.create(function()
  409. local Direction = CF(Part.Position,ToLocation)
  410. local Distance = (Part.Position - ToLocation).magnitude
  411. for i = 1, AmountOfTime do
  412. Swait()
  413. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  414. Direction = Part.CFrame
  415. end
  416. Part:remove()
  417. end))
  418. end
  419. end
  420.  
  421. function NoOutlines(PART)
  422. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  423. end
  424.  
  425. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  426. local NEWWELD = IT(TYPE)
  427. NEWWELD.Part0 = PART0
  428. NEWWELD.Part1 = PART1
  429. NEWWELD.C0 = C0
  430. NEWWELD.C1 = C1
  431. NEWWELD.Parent = PARENT
  432. return NEWWELD
  433. end
  434.  
  435. local S = IT("Sound")
  436. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  437. local NEWSOUND = nil
  438. coroutine.resume(coroutine.create(function()
  439. NEWSOUND = S:Clone()
  440. NEWSOUND.Parent = PARENT
  441. NEWSOUND.Volume = VOLUME
  442. NEWSOUND.Pitch = PITCH
  443. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  444. NEWSOUND:play()
  445. if DOESLOOP == true then
  446. NEWSOUND.Looped = true
  447. else
  448. repeat wait(1) until NEWSOUND.Playing == false
  449. NEWSOUND:remove()
  450. end
  451. end))
  452. return NEWSOUND
  453. end
  454.  
  455. function CFrameFromTopBack(at, top, back)
  456. local right = top:Cross(back)
  457. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  458. end
  459.  
  460. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  461. function WACKYEFFECT(Table)
  462. local TYPE = (Table.EffectType or "Sphere")
  463. local SIZE = (Table.Size or VT(1,1,1))
  464. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  465. local TRANSPARENCY = (Table.Transparency or 0)
  466. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  467. local CFRAME = (Table.CFrame or Torso.CFrame)
  468. local MOVEDIRECTION = (Table.MoveToPos or nil)
  469. local ROTATION1 = (Table.RotationX or 0)
  470. local ROTATION2 = (Table.RotationY or 0)
  471. local ROTATION3 = (Table.RotationZ or 0)
  472. local MATERIAL = (Table.Material or "Neon")
  473. local COLOR = (Table.Color or C3(1,1,1))
  474. local TIME = (Table.Time or 45)
  475. local SOUNDID = (Table.SoundID or nil)
  476. local SOUNDPITCH = (Table.SoundPitch or nil)
  477. local SOUNDVOLUME = (Table.SoundVolume or nil)
  478. coroutine.resume(coroutine.create(function()
  479. local PLAYSSOUND = false
  480. local SOUND = nil
  481. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  482. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  483. PLAYSSOUND = true
  484. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  485. end
  486. EFFECT.Color = COLOR
  487. local MSH = nil
  488. if TYPE == "Sphere" then
  489. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  490. elseif TYPE == "Block" or TYPE == "Box" then
  491. MSH = IT("BlockMesh",EFFECT)
  492. MSH.Scale = SIZE
  493. elseif TYPE == "Cylinder" then
  494. MSH = IT("CylinderMesh",EFFECT)
  495. MSH.Scale = SIZE
  496. elseif TYPE == "Wave" then
  497. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  498. elseif TYPE == "Ring" then
  499. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  500. elseif TYPE == "Slash" then
  501. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  502. elseif TYPE == "Round Slash" then
  503. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  504. elseif TYPE == "Swirl" then
  505. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  506. elseif TYPE == "Skull" then
  507. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  508. elseif TYPE == "Crystal" then
  509. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  510. elseif TYPE == "Crown" then
  511. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "173770780", "", SIZE, VT(0,0,0))
  512. end
  513. if MSH ~= nil then
  514. local MOVESPEED = nil
  515. if MOVEDIRECTION ~= nil then
  516. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  517. end
  518. local GROWTH = SIZE - ENDSIZE
  519. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  520. if TYPE == "Block" then
  521. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  522. else
  523. EFFECT.CFrame = CFRAME
  524. end
  525. for LOOP = 1, TIME+1 do
  526. Swait()
  527. MSH.Scale = MSH.Scale - GROWTH/TIME
  528. if TYPE == "Wave" then
  529. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  530. end
  531. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  532. if TYPE == "Block" then
  533. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  534. else
  535. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  536. end
  537. if MOVEDIRECTION ~= nil then
  538. local ORI = EFFECT.Orientation
  539. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  540. EFFECT.Orientation = ORI
  541. end
  542. end
  543. EFFECT.Transparency = 1
  544. if PLAYSSOUND == false then
  545. EFFECT:remove()
  546. else
  547. repeat Swait() until SOUND.Playing == false
  548. EFFECT:remove()
  549. end
  550. else
  551. if PLAYSSOUND == false then
  552. EFFECT:remove()
  553. else
  554. repeat Swait() until SOUND.Playing == false
  555. EFFECT:remove()
  556. end
  557. end
  558. end))
  559. end
  560.  
  561. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  562. function Lightning(Table)
  563. local Color = Table.Color or C3(1,1,1)
  564. local StartPos = Table.Start or Torso.Position
  565. local EndPos = Table.End or Mouse.Hit.p
  566. local SegmentLength = Table.SegmentL or 2
  567. local Thickness = Table.Thickness or 0.1
  568. local Dissapear = Table.DoesFade or false
  569. local Parent = Table.Ignore or Character
  570. local MaxDist = Table.MaxDist or 400
  571. local Branches = Table.Branches or false
  572. local Thicken = Table.Thicken or false
  573. local FadeTime = Table.FadeTime or 15
  574. local FadeIn = Table.FadeIn or false
  575. local Material = Table.Material or "Neon"
  576. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  577. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  578. local LIGHTNINGMODEL = IT("Model",Effects)
  579. LIGHTNINGMODEL.Name = "Lightning"
  580. local LastBolt = nil
  581. for E = 1, DISTANCE do
  582. local ExtraSize = 0
  583. if Thicken == true then
  584. ExtraSize = (DISTANCE-E)/15
  585. end
  586. local TRANSPARENCY = 0
  587. if FadeIn == true then
  588. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  589. if TRANSPARENCY < 0 then
  590. TRANSPARENCY = 0
  591. end
  592. end
  593. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  594. PART.Color = Color
  595. MakeForm(PART,"Cyl")
  596. if LastBolt == nil then
  597. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  598. else
  599. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  600. end
  601. LastBolt = PART
  602. if Branches == true and E < (DISTANCE-5) then
  603. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  604. if CHOICE == 1 then
  605. local LASTBRANCH = nil
  606. for i = 1, MRANDOM(2,5) do
  607. local ExtraSize2 = 0
  608. if Thicken == true then
  609. ExtraSize = ((DISTANCE-E)/25)/i
  610. end
  611. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  612. PART.Color = Color
  613. MakeForm(PART,"Cyl")
  614. if LASTBRANCH == nil then
  615. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  616. else
  617. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  618. end
  619. LASTBRANCH = PART
  620. end
  621. end
  622. end
  623. end
  624. if Dissapear == true then
  625. coroutine.resume(coroutine.create(function()
  626. for i = 1, FadeTime do
  627. Swait()
  628. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  629. if c.ClassName == "Part" then
  630. c.Transparency = c.Transparency + (i/FadeTime)/10
  631. end
  632. end
  633. end
  634. LIGHTNINGMODEL:remove()
  635. end))
  636. elseif Dissapear == false then
  637. Debris:AddItem(LIGHTNINGMODEL,0.1)
  638. end
  639. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  640. end
  641.  
  642. local DECAL = IT("Decal")
  643. function MagicRing(PART,CFRAME)
  644. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false)
  645. local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  646. local MESH = IT("BlockMesh",RING)
  647. local BOTTOMTEXTURE = DECAL:Clone()
  648. BOTTOMTEXTURE.Parent = RING
  649. BOTTOMTEXTURE.Face = "Bottom"
  650. BOTTOMTEXTURE.Name = "BottomTexture"
  651. local TOPTEXTURE = DECAL:Clone()
  652. TOPTEXTURE.Parent = RING
  653. TOPTEXTURE.Face = "Top"
  654. TOPTEXTURE.Name = "TopTexture"
  655. local LIGHT = IT("PointLight",RING)
  656. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  657. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  658. return RING,WELD,MESH
  659. end
  660.  
  661.  
  662. function MakeForm(PART,TYPE)
  663. if TYPE == "Cyl" then
  664. local MSH = IT("CylinderMesh",PART)
  665. elseif TYPE == "Ball" then
  666. local MSH = IT("SpecialMesh",PART)
  667. MSH.MeshType = "Sphere"
  668. elseif TYPE == "Wedge" then
  669. local MSH = IT("SpecialMesh",PART)
  670. MSH.MeshType = "Wedge"
  671. end
  672. end
  673.  
  674. Debris = game:GetService("Debris")
  675.  
  676. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  677. local DIRECTION = CF(StartPos,EndPos).lookVector
  678. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  679. end
  680.  
  681. function ReSize()
  682. Humanoid.Parent = nil
  683. RootPart.Size = VT(2,2,1)*SIZE
  684. Torso.Size = VT(2,2,1)*SIZE
  685. RightArm.Size = VT(1,2,1)*SIZE
  686. RightLeg.Size = VT(1,2,1)*SIZE
  687. LeftArm.Size = VT(1,2,1)*SIZE
  688. LeftLeg.Size = VT(1,2,1)*SIZE
  689. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  690. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  691. if SIZE == 1 then
  692. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.5*SIZE)
  693. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.5*SIZE)
  694. else
  695. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.15*SIZE)
  696. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.15*SIZE)
  697. end
  698. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  699. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  700. Head.Size = VT(2,1,1)*SIZE
  701. RootJoint.Parent = RootPart
  702. Neck.Parent = Torso
  703. RightShoulder.Parent = Torso
  704. LeftShoulder.Parent = Torso
  705. RightHip.Parent = Torso
  706. LeftHip.Parent = Torso
  707. Humanoid.Parent = Character
  708. end
  709.  
  710. ReSize()
  711.  
  712. function FindTorso(MODEL,ROOT)
  713. if ROOT == false then
  714. return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  715. else
  716. return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  717. end
  718. end
  719.  
  720.  
  721. --//=================================\\
  722. --|| WEAPON CREATION
  723. --\\=================================//
  724.  
  725. local SKILLTEXTCOLOR = C3(1,1,1)
  726. local SKILLFONT = "Fantasy"
  727. local SKILLTEXTSIZE = 6
  728.  
  729. local ATTACKS = {"Q-Shadow Blast","E-Chain Reaction","R-Blight Ravage","Z-The Colossus","X-And Then There Were Two"}
  730. local ATTACKS2 = {"Q-Sound Tremor","E-Blighted Solar Flare","R-Alchemic Chaos","Z-Revert","X-UNUSABLE"}
  731. local ATTACKS3 = {"Q-Double Shades","E-A Third","R-Twin Lightning","Z-UNUSABLE","X-Revert"}
  732. --local ATTACKSFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  733. --local TEXT = CreateLabel(ATTACKSFRAME, "[ATTACKS]", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0.5, "Skill text")
  734.  
  735. local GUIS = {}
  736. for i = 1, #ATTACKS do
  737. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.90-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  738. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  739. SKILLTEXT.TextXAlignment = "Left"
  740. table.insert(GUIS,SKILLTEXT)
  741. end
  742.  
  743.  
  744. --//=================================\\
  745. --|| DAMAGING
  746. --\\=================================//
  747.  
  748. function ONESHOT(MODEL)
  749. MODEL:BreakJoints()
  750. for index, CHILD in pairs(MODEL:GetChildren()) do
  751. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  752. if CHILD.Name == "Head" then
  753. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  754. else
  755. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  756. end
  757. CHILD:remove()
  758. end
  759. end
  760. end
  761.  
  762. function ApplyAoE(POSITION,RANGE)
  763. local KILLS = 0
  764. for index, CHILD in pairs(workspace:GetDescendants()) do
  765. if CHILD.ClassName == "Model" and CHILD ~= Character then
  766. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  767. if HUM then
  768. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  769. if TORSO then
  770. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  771. ONESHOT(CHILD)
  772. KILLS = KILLS + 1
  773. end
  774. end
  775. end
  776. end
  777. end
  778. if KILLS > 0 then
  779. return true
  780. else
  781. return false
  782. end
  783. end
  784.  
  785. --//=================================\\
  786. --|| NORMAL ATTACKS
  787. --\\=================================//
  788.  
  789. function ShadowBlast()
  790. CreateSound(GROWL,Head,10,1,false)
  791. ATTACK = true
  792. Rooted = false
  793. local GYRO = IT("BodyGyro",RootPart)
  794. GYRO.D = 20
  795. GYRO.P = 4000
  796. GYRO.MaxTorque = VT(0,40000,0)
  797. coroutine.resume(coroutine.create(function()
  798. repeat
  799. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  800. Swait()
  801. until ATTACK == false
  802. GYRO:remove()
  803. end))
  804. for i=0, 0.4, 0.1 / Animation_Speed do
  805. Swait()
  806. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  810. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  812. end
  813. BULLET = function(CFRAME,TIMER)
  814. if TIMER > 0 then
  815. coroutine.resume(coroutine.create(function()
  816. for i =1, 100 do
  817. Swait()
  818. local HIT,POS,NORMAL = Raycast(CFRAME.p,CFRAME.lookVector,1,Character)
  819. if HIT then
  820. ApplyAoE(POS,10,15,17,15,false,false)
  821. for i = 1, 5 do
  822. WACKYEFFECT({Time = MRANDOM(10,40)/2, EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,8,31), Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = ECHOBLAST, SoundPitch = 1, SoundVolume = 5})
  823. end
  824. local E = MRANDOM(5,7)
  825. for i = 1, E do
  826. local CFRAME = CF(POS) * ANGLES(RAD(0), RAD((360/E)*i), RAD(0))
  827. BULLET(CFRAME,TIMER - 1)
  828. end
  829. break
  830. else
  831. WACKYEFFECT({Time = MRANDOM(10,40)/2, EffectType = "Skull", Size = (VT(1,1,1)+VT(0.3,0.3,0.3)*SIN(i/4))*6, Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  832. CFRAME = CFRAME * CF(0,0,-1)
  833. end
  834. end
  835. end))
  836. end
  837. end
  838. BULLET(CF(RootPart.Position,Mouse.Hit.p),3)
  839. for i=0, 1, 0.1 / Animation_Speed do
  840. Swait()
  841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(120)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  845. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  847. end
  848. ATTACK = false
  849. Rooted = false
  850. end
  851.  
  852. function ChainReaction()
  853. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  854. if HITFLOOR then
  855. ATTACK = true
  856. Rooted = true
  857. UNANCHOR = false
  858. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  859. WELD:remove()
  860. RING.Anchored = true
  861. RING.CFrame = CF(HITPOS)
  862. local RINGON = true
  863. CreateSound(TURNUP,RING,10,1,false)
  864. coroutine.resume(coroutine.create(function()
  865. coroutine.resume(coroutine.create(function()
  866. for i = 1, 70 do
  867. Swait()
  868. MESH.Scale = MESH.Scale + VT(15,0,15)
  869. end
  870. end))
  871. repeat
  872. Swait()
  873. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  874. until RINGON == false
  875. for i = 1, 70 do
  876. Swait()
  877. MESH.Scale = MESH.Scale - VT(15,0,15)
  878. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  879. end
  880. RING:remove()
  881. end))
  882. for i=0, 0.6, 0.1 / Animation_Speed do
  883. Swait()
  884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  888. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  890. end
  891. EXPLODE = function(POS)
  892. coroutine.resume(coroutine.create(function()
  893. local CFRAME = CF(POS)
  894. for e = 1, 16 do
  895. local AREA = CF(CFRAME * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,MRANDOM(-25,35),MRANDOM(-75,75)).p)
  896. for i = 1, 3 do
  897. WACKYEFFECT({Time = MRANDOM(30,40), EffectType = "Sphere", Size = VT(5,15,5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = AREA, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 5})
  898. end
  899. wait(0.1)
  900. local DETONATE = ApplyAoE(AREA.p,75)
  901. for i = 1, 5 do
  902. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(120,1,120), Transparency = 0.3, Transparency2 = 1, CFrame = AREA * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  903. WACKYEFFECT({Time = MRANDOM(30,40)*3, EffectType = "Sphere", Size = VT(5,15,5)*3, Size2 = VT(15,20,15)*5, Transparency = 0.5, Transparency2 = 1, CFrame = AREA, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = ECHOBLAST, SoundPitch = 0.8, SoundVolume = 5})
  904. end
  905. if DETONATE == true then
  906. EXPLODE(AREA.p)
  907. end
  908. wait(0.07)
  909. end
  910. end))
  911. end
  912. coroutine.resume(coroutine.create(function()
  913. local LOOP = 0
  914. local RESPOND = false
  915. for i = 1, 450 do
  916. Swait()
  917. LOOP = LOOP + 1
  918. local REACT = ApplyAoE(RING.Position,25)
  919. if REACT == true then
  920. RESPOND = true
  921. break
  922. else
  923. if LOOP >= 10 then
  924. for i = 1, 3 do
  925. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(31,1,31), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  926. end
  927. end
  928. end
  929. end
  930. RINGON = false
  931. if RESPOND == true then
  932. EXPLODE(RING.Position+VT(0,15,0))
  933. end
  934. end))
  935. for i=1, 100 do
  936. Swait()
  937. RootPart.CFrame = RootPart.CFrame * CF(0,((100-i)/100)*2,0.6)
  938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  942. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  944. end
  945. UNANCHOR = true
  946. ATTACK = false
  947. Rooted = false
  948. end
  949. end
  950.  
  951. function BlightRavage()
  952. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  953. if HITFLOOR then
  954. ATTACK = true
  955. Rooted = true
  956. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  957. WELD:remove()
  958. RING.Anchored = true
  959. RING.CFrame = CF(HITPOS)
  960. local RINGON = true
  961. CreateSound(TURNUP,Effects,10,0.8,false)
  962. coroutine.resume(coroutine.create(function()
  963. coroutine.resume(coroutine.create(function()
  964. for i = 1, 240 do
  965. Swait()
  966. MESH.Scale = MESH.Scale + VT(45,0,45)
  967. end
  968. end))
  969. repeat
  970. Swait()
  971. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  972. until RINGON == false
  973. for i = 1, 240 do
  974. Swait()
  975. MESH.Scale = MESH.Scale - VT(45,0,45)
  976. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  977. end
  978. RING:remove()
  979. end))
  980. for i=0, 4, 0.1 / Animation_Speed do
  981. Swait()
  982. local AREA = RootPart.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(2,18))
  983. local TIMER = MRANDOM(30,50)/2
  984. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = 0, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  985. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  990. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  992. end
  993. CreateSound(ECHOBLAST,Effects,10,0.2,false)
  994. CreateSound(IMPACT,Effects,10,0.2,false)
  995. coroutine.resume(coroutine.create(function()
  996. local BOOM = CreatePart(3, Effects, "Neon", 0, 0.2, BRICKC("Really black"), "Effect", VT(0,0,0), true)
  997. MakeForm(BOOM,"Ball")
  998. local BOOM2 = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Effect", VT(0,0,0), true)
  999. MakeForm(BOOM2,"Ball")
  1000. for i = 1, 250 do
  1001. Swait()
  1002. BOOM.Size = BOOM.Size + VT(0.7,0.7,0.7)*2
  1003. BOOM2.Size = BOOM.Size - VT(0.3,0.3,0.3)
  1004. ApplyAoE(BOOM.Position,BOOM.Size.X/2)
  1005. local AREA = BOOM.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,BOOM.Size.X/1.7)
  1006. local TIMER = MRANDOM(30,50)
  1007. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = 0, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1008. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1009. end
  1010. RINGON = false
  1011. for i = 1, 20 do
  1012. Swait()
  1013. BOOM.Transparency = BOOM.Transparency + 0.8/20
  1014. BOOM2.Transparency = BOOM2.Transparency + 1/20
  1015. end
  1016. BOOM:remove()
  1017. BOOM2:remove()
  1018. end))
  1019. repeat
  1020. Swait()
  1021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(140), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(140), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1025. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1027. until RINGON == false
  1028. ATTACK = false
  1029. Rooted = false
  1030. end
  1031. end
  1032.  
  1033.  
  1034. --//=================================\\
  1035. --|| COLOSSUS ATTACKS
  1036. --\\=================================//
  1037.  
  1038. function SoundTremor()
  1039. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1040. if HITFLOOR then
  1041. ATTACK = true
  1042. Rooted = true
  1043. for i=0, 1, 0.1 / Animation_Speed do
  1044. Swait()
  1045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(40), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(40), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1049. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1051. end
  1052. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1053. WELD:remove()
  1054. RING.Anchored = true
  1055. RING.CFrame = CF(HITPOS)
  1056. local RING2,WELD,MESH2 = MagicRing(RootPart,CF(0,0,0))
  1057. WELD:remove()
  1058. RING2.Anchored = true
  1059. RING2.CFrame = CF(HITPOS)
  1060. local RINGON = true
  1061. CreateSound(TURNUP,Effects,4,0.8,false)
  1062. coroutine.resume(coroutine.create(function()
  1063. coroutine.resume(coroutine.create(function()
  1064. for i = 1, 24 do
  1065. Swait()
  1066. MESH.Scale = MESH.Scale + VT(125,0,125)
  1067. MESH2.Scale = MESH.Scale/2
  1068. end
  1069. end))
  1070. repeat
  1071. Swait()
  1072. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1073. RING2.CFrame = RING2.CFrame * ANGLES(RAD(0), RAD(-2), RAD(0))
  1074. until RINGON == false
  1075. for i = 1, 24 do
  1076. Swait()
  1077. MESH.Scale = MESH.Scale - VT(125,0,125)
  1078. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1079. MESH2.Scale = MESH.Scale/2
  1080. RING2.CFrame = RING2.CFrame * ANGLES(RAD(0), RAD(-2), RAD(0))
  1081. end
  1082. RING:remove()
  1083. RING2:remove()
  1084. end))
  1085. local TAUNT = CreateSound(ROAR,Effects,10,1,false)
  1086. for i=0, 4, 0.1 / Animation_Speed do
  1087. Swait()
  1088. TAUNT.Parent = Effects
  1089. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1090. if HITFLOOR and MRANDOM(1,3) == 1 then
  1091. local AREA = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(3,50))
  1092. local BOULDER = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Rocc", VT(10,10,10), true)
  1093. BOULDER.Color = C3(0,0,0)
  1094. BOULDER.CFrame = AREA
  1095. MakeForm(BOULDER,"Ball")
  1096. coroutine.resume(coroutine.create(function()
  1097. FireArc(BOULDER,AREA*CF(0,0,MRANDOM(15,160)).p,60,10,false)
  1098. local POS = BOULDER.Position
  1099. for i = 1, 3 do
  1100. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,1,31)*2, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1101. end
  1102. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(51,51,51), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
  1103. ApplyAoE(POS,35)
  1104. end))
  1105. end
  1106. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed)
  1108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-55), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-55), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1110. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112. end
  1113. coroutine.resume(coroutine.create(function()
  1114. wait(1)
  1115. RINGON = false
  1116. end))
  1117. ATTACK = false
  1118. Rooted = false
  1119. end
  1120. end
  1121.  
  1122. function BlightedSolarFlares()
  1123. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1124. if HITFLOOR then
  1125. ATTACK = true
  1126. Rooted = true
  1127. UNANCHOR = false
  1128. for i=0, 0.6, 0.1 / Animation_Speed do
  1129. Swait()
  1130. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1134. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1136. end
  1137. for i=1, 120 do
  1138. Swait()
  1139. RootPart.CFrame = RootPart.CFrame * CF(0,((100-i)/100)*3,0.7)
  1140. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1144. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. end
  1147. local A = false
  1148. coroutine.resume(coroutine.create(function()
  1149. repeat
  1150. Swait()
  1151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1155. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. until A == true
  1158. for i=0, 0.6, 0.1 / Animation_Speed do
  1159. Swait()
  1160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1164. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166. end
  1167. UNANCHOR = true
  1168. ATTACK = false
  1169. Rooted = false
  1170. end))
  1171. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1172. WELD:remove()
  1173. RING.Anchored = true
  1174. RING.CFrame = CF(RootPart.Position+VT(0,15,0))
  1175. local RINGON = true
  1176. CreateSound(BIGBUILDUP,Effects,10,0.8,false)
  1177. coroutine.resume(coroutine.create(function()
  1178. repeat
  1179. Swait()
  1180. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1181. until RINGON == false
  1182. for i = 1, 140 do
  1183. Swait()
  1184. MESH.Scale = MESH.Scale - VT(45,0,45)
  1185. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1186. end
  1187. RING:remove()
  1188. end))
  1189. for i = 1, 140 do
  1190. Swait()
  1191. MESH.Scale = MESH.Scale + VT(45,0,45)
  1192. end
  1193. wait(0.1)
  1194. A = true
  1195. for i = 1, 16 do
  1196. Swait(4)
  1197. local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Rocc", VT(7,7,10), true)
  1198. local POS = CF(RING.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,45))
  1199. BULLET.CFrame = CF(POS.p,Mouse.Hit.p)
  1200. BULLET.Color = C3(0,0,0)
  1201. MakeForm(BULLET,"Ball")
  1202. coroutine.resume(coroutine.create(function()
  1203. for i =1, 200 do
  1204. Swait()
  1205. local HIT,POS,NORMAL = Raycast(BULLET.Position,BULLET.CFrame.lookVector,5,Character)
  1206. if HIT then
  1207. for i = 1, 3 do
  1208. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,1,31)*7, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1209. end
  1210. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(60,150,60)/1.6, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = ECHOBLAST, SoundPitch = 1, SoundVolume = 10})
  1211. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(60,150,60), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
  1212. ApplyAoE(POS,65)
  1213. break
  1214. else
  1215. BULLET.CFrame = Clerp(BULLET.CFrame,CF(BULLET.Position,Mouse.Hit.p),0.001) * CF(0,0,-4)
  1216. end
  1217. end
  1218. BULLET:remove()
  1219. end))
  1220. end
  1221. RINGON = false
  1222. end
  1223. end
  1224.  
  1225. function AlchemicChaos()
  1226. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1227. if HITFLOOR then
  1228. ATTACK = true
  1229. Rooted = true
  1230. local GYRO = IT("BodyGyro",RootPart)
  1231. GYRO.D = 20
  1232. GYRO.P = 4000
  1233. GYRO.MaxTorque = VT(0,40000,0)
  1234. coroutine.resume(coroutine.create(function()
  1235. repeat
  1236. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1237. Swait()
  1238. until ATTACK == false
  1239. GYRO:remove()
  1240. end))
  1241. CreateSound(ALCHEMY,Effects,5,1,false)
  1242. for i=0, 1, 0.1 / Animation_Speed do
  1243. Swait()
  1244. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1248. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1250. end
  1251. for i=0, 0.3, 0.1 / Animation_Speed do
  1252. Swait()
  1253. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.6*SIZE, -0.8*SIZE) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1257. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(80), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1259. end
  1260. coroutine.resume(coroutine.create(function()
  1261. local CFRAME = RootPart.CFrame
  1262. for i = 1, 40 do
  1263. Swait()
  1264. local POS = CFRAME*CF(MRANDOM(-25,25),0,-i*22)
  1265. local HITFLOOR,HITPOS = Raycast(POS.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1266. if HITFLOOR then
  1267. coroutine.resume(coroutine.create(function()
  1268. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1269. WELD:remove()
  1270. RING.Anchored = true
  1271. RING.CFrame = CF(HITPOS)
  1272. local RINGON = true
  1273. coroutine.resume(coroutine.create(function()
  1274. repeat
  1275. Swait()
  1276. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1277. until RINGON == false
  1278. for i = 1, 30 do
  1279. Swait()
  1280. MESH.Scale = MESH.Scale - VT(65,0,65)
  1281. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1282. end
  1283. RING:remove()
  1284. end))
  1285. for i = 1, 30 do
  1286. Swait()
  1287. MESH.Scale = MESH.Scale + VT(65,0,65)
  1288. end
  1289. local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(0))
  1290. ApplyAoE(HITPOS,25)
  1291. local TIMER = MRANDOM(10,40)
  1292. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(24,34,24), Size2 = VT(0,149,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
  1293. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(25,35,25), Size2 = VT(0,150,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
  1294. wait(1)
  1295. RINGON = false
  1296. end))
  1297. end
  1298. end
  1299. end))
  1300. for i=0, 1, 0.1 / Animation_Speed do
  1301. Swait()
  1302. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.6*SIZE, -0.8*SIZE) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1306. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(80), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1308. end
  1309. ATTACK = false
  1310. Rooted = false
  1311. end
  1312. end
  1313.  
  1314.  
  1315. --//=================================\\
  1316. --|| TWINS ATTACKS
  1317. --\\=================================//
  1318.  
  1319. function DoubleShades()
  1320. ATTACK = true
  1321. Rooted = false
  1322. for i=0, 1, 0.1 / Animation_Speed do
  1323. Swait()
  1324. for E = 1, #SHADES do
  1325. local SHADE = SHADES[E]
  1326. if E == 1 and SHADE[1].HumanoidRootPart then
  1327. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1328. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1329. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1330. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1331. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1332. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1334. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1335. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1336. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1337. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1338. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1339. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1340. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. end
  1343. end
  1344. end
  1345. ATTACK = false
  1346. Rooted = false
  1347. end
  1348.  
  1349. function AThird()
  1350. ATTACK = true
  1351. Rooted = false
  1352. for i=0, 1, 0.1 / Animation_Speed do
  1353. Swait()
  1354. for E = 1, #SHADES do
  1355. local SHADE = SHADES[E]
  1356. if E == 1 and SHADE[1].HumanoidRootPart then
  1357. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1358. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1359. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1360. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1361. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1362. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1365. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1366. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1367. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1368. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1369. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1370. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. end
  1373. end
  1374. end
  1375. ATTACK = false
  1376. Rooted = false
  1377. end
  1378.  
  1379. function TwinLightning()
  1380. ATTACK = true
  1381. Rooted = false
  1382. for i=0, 1, 0.1 / Animation_Speed do
  1383. Swait()
  1384. for E = 1, #SHADES do
  1385. local SHADE = SHADES[E]
  1386. if E == 1 and SHADE[1].HumanoidRootPart then
  1387. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1388. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1389. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1390. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1391. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1392. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1394. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1395. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1396. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1397. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1398. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1399. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1400. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. end
  1403. end
  1404. end
  1405. ATTACK = false
  1406. Rooted = false
  1407. end
  1408.  
  1409. --//=================================\\
  1410. --|| TRANSFORMATIONS
  1411. --\\=================================//
  1412.  
  1413. function Colossus()
  1414. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1415. if HITFLOOR then
  1416. ATTACK = true
  1417. Rooted = true
  1418. coroutine.resume(coroutine.create(function()
  1419. if FORM == "Normal" then
  1420. repeat
  1421. Swait()
  1422. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-60)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1426. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1428. until ATTACK == false
  1429. else
  1430. repeat
  1431. Swait()
  1432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(32)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-32)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1436. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. until ATTACK == false
  1439. end
  1440. end))
  1441. if FORM == "Normal" then
  1442. UNANCHOR = false
  1443. for i = 1, 150 do
  1444. Swait()
  1445. RootPart.CFrame = RootPart.CFrame * CF(0,(1-((150-i)/150))*0.75,0)
  1446. end
  1447. end
  1448. if FORM == "Normal" then
  1449. local RINGS = {}
  1450. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1451. WELD:remove()
  1452. RING.Anchored = true
  1453. RING.CFrame = CF(HITPOS)
  1454. table.insert(RINGS,{RING,MESH,WELD})
  1455. for i = 1, 6 do
  1456. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1457. table.insert(RINGS,{RING,MESH,WELD})
  1458. end
  1459. Swait()
  1460. for E = 1, #RINGS do
  1461. if E ~= 1 then
  1462. local A = RINGS[E][1]
  1463. local C = RINGS[E][3]
  1464. C:remove()
  1465. A.Anchored = true
  1466. A.CFrame = RootPart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1467. end
  1468. end
  1469. CreateSound(BIGBUILDUP,Effects,10,1,false)
  1470. coroutine.resume(coroutine.create(function()
  1471. repeat
  1472. Swait()
  1473. for E = 1, #RINGS do
  1474. local A = RINGS[E][1]
  1475. local B = RINGS[E][2]
  1476. A.CFrame = A.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1477. end
  1478. until ATTACK == false
  1479. for i = 1, 150 do
  1480. Swait()
  1481. for E = 1, #RINGS do
  1482. local A = RINGS[E][1]
  1483. local B = RINGS[E][2]
  1484. B.Scale = B.Scale - VT(7,0,7)*2
  1485. A.CFrame = A.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1486. end
  1487. end
  1488. for E = 1, #RINGS do
  1489. local A = RINGS[E][1]
  1490. local B = RINGS[E][2]
  1491. A:remove()
  1492. end
  1493. end))
  1494. for i = 1, 150 do
  1495. Swait()
  1496. for E = 1, #RINGS do
  1497. local A = RINGS[E][1]
  1498. local B = RINGS[E][2]
  1499. B.Scale = B.Scale + VT(7,0,7)*2
  1500. end
  1501. end
  1502. CreateSound(ROAR,Effects,10,1,false)
  1503. for i = 1, 140 do
  1504. Swait()
  1505. SIZE = SIZE + (1-((140-i)/140))*0.08
  1506. ReSize()
  1507. end
  1508. FORM = "Colossus"
  1509. Speed = 16*4
  1510. Humanoid.JumpPower = 200
  1511. else
  1512. for i = 1, 140 do
  1513. Swait()
  1514. SIZE = SIZE - (1-((140-i)/140))*0.08
  1515. ReSize()
  1516. end
  1517. FORM = "Normal"
  1518. Speed = 16
  1519. Humanoid.JumpPower = 50
  1520. SIZE = 1
  1521. ReSize()
  1522. end
  1523. UNANCHOR = true
  1524. ATTACK = false
  1525. Rooted = false
  1526. end
  1527. end
  1528.  
  1529. function Twins()
  1530. SHADEDIST = 5
  1531. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1532. if HITFLOOR then
  1533. UNANCHOR = false
  1534. ATTACK = true
  1535. Rooted = true
  1536. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1537. WELD:remove()
  1538. RING.Anchored = true
  1539. RING.CFrame = CF(HITPOS)
  1540. coroutine.resume(coroutine.create(function()
  1541. coroutine.resume(coroutine.create(function()
  1542. for i = 1, 70 do
  1543. Swait()
  1544. MESH.Scale = MESH.Scale + VT(15,0,15)
  1545. end
  1546. end))
  1547. repeat
  1548. Swait()
  1549. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-60)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1554. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1556. until ATTACK == false
  1557. for i = 1, 70 do
  1558. Swait()
  1559. MESH.Scale = MESH.Scale - VT(15,0,15)
  1560. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1561. end
  1562. RING:remove()
  1563. end))
  1564. if FORM == "Normal" then
  1565. CreateSound(BUILDUP,Effects,10,1,false)
  1566. wait(2)
  1567. TRANS = 1
  1568. CreateSound(ECHOBLAST,Effects,8,1,false)
  1569. for i = 1, 4 do
  1570. WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Wave", Size = VT(5,2,5), Size2 = VT(35+i,2,35+i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1571. end
  1572. WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1573. local CLONE1 = CLONE:Clone()
  1574. local CLONE2 = CLONE:Clone()
  1575. CLONE1.Parent = Character
  1576. CLONE2.Parent = Character
  1577. local R1 = CLONE1.HumanoidRootPart
  1578. local T1 = CLONE1.Torso
  1579. local R2 = CLONE2.HumanoidRootPart
  1580. local T2 = CLONE2.Torso
  1581. R1.Anchored = true
  1582. R2.Anchored = true
  1583. R1.CFrame = RootPart.CFrame
  1584. R2.CFrame = RootPart.CFrame
  1585. table.insert(SHADES,{CLONE1,R1["RootJoint"],T1["Neck"],T1["Right Shoulder"],T1["Left Shoulder"],T1["Right Hip"],T1["Left Hip"]})
  1586. table.insert(SHADES,{CLONE2,R2["RootJoint"],T2["Neck"],T2["Right Shoulder"],T2["Left Shoulder"],T2["Right Hip"],T2["Left Hip"]})
  1587. coroutine.resume(coroutine.create(function()
  1588. repeat
  1589. Swait()
  1590. for E = 1, #SHADES do
  1591. local SHADE = SHADES[E]
  1592. if E == 1 and SHADE[1].HumanoidRootPart then
  1593. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1594. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1595. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1596. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1597. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1598. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1601. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1602. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1603. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1604. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1605. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1606. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. end
  1609. end
  1610. until ATTACK == false
  1611. end))
  1612. wait(1)
  1613. FORM = "Twins"
  1614. Speed = 45
  1615. else
  1616. SHADEDIST = 7
  1617. for i=0, 1.5, 0.1 / Animation_Speed do
  1618. Swait()
  1619. for E = 1, #SHADES do
  1620. local SHADE = SHADES[E]
  1621. if E == 1 and SHADE[1].HumanoidRootPart then
  1622. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1623. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1624. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1625. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1626. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1627. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1630. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1631. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  1632. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1633. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1634. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1635. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637. end
  1638. end
  1639. end
  1640. SHADEDIST = 0
  1641. for i=0, 0.35, 0.1 / Animation_Speed do
  1642. Swait()
  1643. for E = 1, #SHADES do
  1644. local SHADE = SHADES[E]
  1645. if E == 1 and SHADE[1].HumanoidRootPart then
  1646. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.4)
  1647. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)) * ANGLES(RAD(0), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1648. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1649. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1650. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1651. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1652. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1654. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.4)
  1655. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-85)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  1656. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1657. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1658. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1659. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. end
  1662. end
  1663. end
  1664. SHADES[1][1]:remove()
  1665. SHADES[2][1]:remove()
  1666. SHADES = {}
  1667. TRANS = 0.5
  1668. CreateSound(GROWL,Head,10,1,false)
  1669. CreateSound(ECHOBLAST,Effects,8,0.6,false)
  1670. CreateSound(ECHOBLAST,Effects,8,0.8,false)
  1671. CreateSound(ECHOBLAST,Effects,8,1,false)
  1672. for i = 1, 4 do
  1673. WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Wave", Size = VT(5,2,5), Size2 = VT(35+i,2,35+i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1674. end
  1675. WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1676. FORM = "Normal"
  1677. Speed = 16
  1678. end
  1679. UNANCHOR = true
  1680. ATTACK = false
  1681. Rooted = false
  1682. end
  1683. end
  1684.  
  1685. --//=================================\\
  1686. --|| ASSIGN THINGS TO KEYS
  1687. --\\=================================//
  1688.  
  1689. function MouseDown(Mouse)
  1690. if ATTACK == false then
  1691. end
  1692. end
  1693.  
  1694. function MouseUp(Mouse)
  1695. HOLD = false
  1696. end
  1697.  
  1698. function KeyDown(Key)
  1699. KEYHOLD = true
  1700. if Key == "q" and ATTACK == false then
  1701. if FORM == "Normal" then
  1702. ShadowBlast()
  1703. elseif FORM == "Colossus" then
  1704. SoundTremor()
  1705. elseif FORM == "Twins" then
  1706. DoubleShades()
  1707. end
  1708. end
  1709.  
  1710. if Key == "e" and ATTACK == false then
  1711. if FORM == "Normal" then
  1712. ChainReaction()
  1713. elseif FORM == "Colossus" then
  1714. BlightedSolarFlares()
  1715. elseif FORM == "Twins" then
  1716. AThird()
  1717. end
  1718. end
  1719.  
  1720. if Key == "r" and ATTACK == false then
  1721. if FORM == "Normal" then
  1722. BlightRavage()
  1723. elseif FORM == "Colossus" then
  1724. AlchemicChaos()
  1725. elseif FORM == "Twins" then
  1726. TwinLightning()
  1727. end
  1728. end
  1729.  
  1730. if Key == "z" and ATTACK == false then
  1731. if FORM ~= "Twins" then
  1732. Colossus()
  1733. end
  1734. end
  1735.  
  1736. if Key == "x" and ATTACK == false then
  1737. if FORM ~= "Colossus" then
  1738. Twins()
  1739. end
  1740. end
  1741. end
  1742.  
  1743. function KeyUp(Key)
  1744. KEYHOLD = false
  1745. end
  1746.  
  1747. Mouse.Button1Down:connect(function(NEWKEY)
  1748. MouseDown(NEWKEY)
  1749. end)
  1750. Mouse.Button1Up:connect(function(NEWKEY)
  1751. MouseUp(NEWKEY)
  1752. end)
  1753. Mouse.KeyDown:connect(function(NEWKEY)
  1754. KeyDown(NEWKEY)
  1755. end)
  1756. Mouse.KeyUp:connect(function(NEWKEY)
  1757. KeyUp(NEWKEY)
  1758. end)
  1759.  
  1760. --//=================================\\
  1761. --\\=================================//
  1762.  
  1763. function unanchor()
  1764. for _, c in pairs(Character:GetChildren()) do
  1765. if c:IsA("BasePart") and c ~= RootPart then
  1766. c.Anchored = false
  1767. end
  1768. end
  1769. if UNANCHOR == true then
  1770. RootPart.Anchored = false
  1771. else
  1772. RootPart.Anchored = true
  1773. end
  1774. end
  1775.  
  1776. --//=================================\\
  1777. --|| WRAP THE WHOLE SCRIPT UP
  1778. --\\=================================//
  1779.  
  1780. Humanoid.Changed:connect(function(Jump)
  1781. if Jump == "Jump" and (Disable_Jump == true) then
  1782. Humanoid.Jump = false
  1783. end
  1784. end)
  1785.  
  1786. while true do
  1787. Swait()
  1788. script.Parent = WEAPONGUI
  1789. ANIMATE.Parent = nil
  1790. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1791. v:Stop();
  1792. end
  1793. SINE = SINE + CHANGE
  1794. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1795. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1796. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1797. local WALKSPEEDVALUE = 5
  1798. if ANIM == "Walk" and TORSOVELOCITY > 1 and FORM ~= "Twins" then
  1799. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))*SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  1800. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5*SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.6 / Animation_Speed)
  1801. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2*SIZE- 0.2*SIZE * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.8 / Animation_Speed)
  1802. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2*SIZE+ 0.2*SIZE * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.8 / Animation_Speed)
  1803. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FORM == "Twins" then
  1804. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1805. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5*SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1806. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1808. end
  1809. if FORM ~= "Twins" then
  1810. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1811. ANIM = "Jump"
  1812. if ATTACK == false then
  1813. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1817. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1819. end
  1820. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1821. ANIM = "Fall"
  1822. if ATTACK == false then
  1823. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1827. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1829. end
  1830. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1831. ANIM = "Idle"
  1832. if ATTACK == false then
  1833. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1837. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1839. end
  1840. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1841. ANIM = "Walk"
  1842. if ATTACK == false then
  1843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(10 * SIN(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-10 * SIN(SINE / WALKSPEEDVALUE))), 1/ Animation_Speed)
  1845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1847. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1849. end
  1850. end
  1851. else
  1852. Swait()
  1853. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1857. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1859. if #SHADES ~= 0 and ATTACK == false then
  1860. for E = 1, #SHADES do
  1861. local SHADE = SHADES[E]
  1862. if E == 1 and SHADE[1].HumanoidRootPart then
  1863. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1864. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.4 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1865. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1866. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1867. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1868. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1869. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1870. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1871. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1872. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.4 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1873. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1874. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1875. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1876. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1877. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1878. end
  1879. end
  1880. end
  1881. end
  1882. unanchor()
  1883. Humanoid.MaxHealth = 5e5
  1884. Humanoid.Health = 5e5
  1885. if Rooted == false then
  1886. Disable_Jump = false
  1887. Humanoid.WalkSpeed = Speed
  1888. elseif Rooted == true then
  1889. Disable_Jump = true
  1890. Humanoid.WalkSpeed = 0
  1891. end
  1892. for _, c in pairs(CLONE:GetChildren()) do
  1893. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1894. c.Material = "Neon"
  1895. if c.Name ~= "HumanoidRootPart" then
  1896. c.Transparency = TRANS
  1897. end
  1898. c.CanCollide = false
  1899. if c:FindFirstChildOfClass("ParticleEmitter") then
  1900. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1901. end
  1902. c.Color = C3(0,0,0)
  1903. if c.Name == "Head" then
  1904. if c:FindFirstChild("face") then
  1905. c.face.Texture = "http://www.roblox.com/asset/?id=536552092"
  1906. c.face.Transparency = TRANS
  1907. end
  1908. end
  1909. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" or c.ClassName == "Humanoid" then
  1910. c:remove()
  1911. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1912. c:remove()
  1913. end
  1914. end
  1915. for _, c in pairs(Character:GetChildren()) do
  1916. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1917. c.Material = "Neon"
  1918. if c ~= RootPart then
  1919. c.Transparency = TRANS
  1920. end
  1921. if c:FindFirstChildOfClass("ParticleEmitter") then
  1922. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1923. end
  1924. c.Color = C3(0,0,0)
  1925. if c == Head then
  1926. if c:FindFirstChild("face") then
  1927. c.face.Texture = "http://www.roblox.com/asset/?id=536552092"
  1928. c.face.Transparency = TRANS
  1929. end
  1930. end
  1931. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1932. c:remove()
  1933. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1934. c:remove()
  1935. end
  1936. end
  1937. BMUSIC.SoundId = "rbxassetid://177031949"
  1938. BMUSIC.Looped = true
  1939. BMUSIC.Pitch = 1
  1940. BMUSIC.Volume = 7
  1941. BMUSIC.Playing = true
  1942. BMUSIC.Parent = Character
  1943. Humanoid.Name = "Shadowmax"
  1944. if FORM == "Normal" then
  1945. for i = 1, #GUIS do
  1946. GUIS[i].Text = "["..ATTACKS[i].."]"
  1947. end
  1948. elseif FORM == "Colossus" then
  1949. for i = 1, #GUIS do
  1950. GUIS[i].Text = "["..ATTACKS2[i].."]"
  1951. end
  1952. elseif FORM == "Twins" then
  1953. for i = 1, #GUIS do
  1954. GUIS[i].Text = "["..ATTACKS3[i].."]"
  1955. end
  1956. end
  1957. end
  1958.  
  1959. --//=================================\\
  1960. --\\=================================//
  1961.  
  1962.  
  1963.  
  1964.  
  1965.  
  1966. --//====================================================\\--
  1967. --|| END OF SCRIPT
  1968. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement