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Apr 20th, 2018
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  1.  {
  2.      sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_PVP_LOG_DATA Message");
  3.  
  4.        
  5. -    Battleground *bg = _player->GetBattleground();
  6. +    Battleground* bg = _player->GetBattleground();
  7.      if (!bg)
  8.          return;
  9.  
  10. +  // Prevent players from sending BuildPvpLogDataPacket in an arena except for when sent in BattleGround::EndBattleGround.
  11.     +    if (bg->isArena())
  12.     +        return;
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