ThirteenthArk

Dread Fighter Techniques

Jan 15th, 2019
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  1. Astra: The blade of a dread fighter is strikes swiftly and ferociously, each strike intended to be a killing blow. Make double the number of attack actions you are allotted at half damage, with an extended critical range of 17-20 with a damage multiplier of 3. This may be executed a number of times equal to the dread fighter's wisdom modifier, and is recovered at every long rest.
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  3. Wrath: The cornered beast is the most dangerous. While below half their hitpoint total, a dread fighter enters a state in which they execute critical hits on dice rolls between 15-20, although the automatic hits only occur on a natural 20.
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  5. Miracle: A dread fighter has learned to stave off even death itself in moments of crisis. A dread fighter may make a wisdom saving throw when struck with an attack that would reduce their hit points below zero, equal in DC to the attack roll made against them. If successful, the dread fighter remains at 1 hp. Miracle can only be used once a battle.
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  7. Vantage: A dread fighter recognizes that to fell an opponent is to evade death. A dread fighter may spend their reaction to strike their opponent before they themselves are struck, making an attack action with the aggressor damage bonus against that opponent. This may be executed a number of times equal to the dread fighter's wisdom modifier, and is recovered at every long rest. This technique requires knowledge of the aggressor technique.
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  9. Impale: A dread fighter shows no mercy, no hesitation, no matter the opponent. A dread fighter may make a strike against an opponent that is suffering from a status condition, dealing double damage. This may be executed a number of times equal to the dread fighter's wisdom modifier, and is recovered at every long rest. This technique's bonus stacks with critical hits.
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  11. Luna: A dread fighter's focus is without compare, and their trained gaze finds weakness in even the most stalwart of defenses. When you make an attack roll, treat your opponent's armor class as if it was reduced by a third, and your attack deals 1.5x it's ordinary amount. This may be executed a number of times equal to the dread fighter's wisdom modifier, and is recovered at every long rest.
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  13. Sol: A dread fighter's strikes shed magical energy as well as blood. When a dread fighter makes an attack, they may add their wisdom modifier to the damage as well, and recover half the damage dealt in hit points. This may be executed a number of times equal to the dread fighter's wisdom modifier, and is recovered at every long rest. This technique deals double damage to casters, and this multiplier stacks with criticals.
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  15. Aether: A dread fighter's blows are layered with purpose and lethality. Using all of their attack actions a dread fighter strikes a decisive blow, reducing their opponent's armor class by half, dealing twice as much damge, and recovering hit points equal to half the damage dealt. This technique may only be used once every long rest. This technique requires the dread fighter to know both the Sol and Luna techniques.
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