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- GAME
- - Fixed portal issue in Yanov station
- - fixed possible issue in the tower near the station
- - Replaced FXAA with SMAA in advanced video settings
- - Added SMAA vertex shaders, updated pixel shaders
- - corrected some hemi colour in weather files
- - Moved all offset calculations to vertex shaders
- - Reduced volume of geiger counter clicks a little
- - Turn off detector/device display if the battery is empty
- - Updated Anomaly launcher to v1.0.5
- - Lowered halogen lamp idle sound volume a little
- - Companions carry weight no longer counts companion's items, avoiding cases of where player can barely put items in their inventories
- - Companions: Fixed cases of special companions items being available to player
- - Inventory: Fixed a case in trading mode where items in trade section are getting removed upon using inventory sorter
- - Fixed hand watch not working properly as it used to be
- - Fixed a case where player can access and take trade inventory of ISG leader
- - Fixed HUD elements being shown while using weapon/binoculars zoom
- - Fixed case of disassembled devices giving player an addition fully-powered battery
- - Possible fix for crash with immunities
- - Fixed breakable meshes in Trucks Cemetery
- - Reworked lighting shaders
- - Fixed combined sunshafts option
- - Fixed some inventory problems, unstable trader inv weight
- - Fixed log spam caused by bolt manager
- - Fixed DOF default values to make sure the PDA screen is clearly readable when DOF is turned on
- - Updated blur shaders
- - Red Forest: Fixed "hidden" tree/bush
- - Reduced detector beep volume
- - Cordon: fixed 2 sector/portal bugs
- - Optimized inventory UI update call, should help with fps issues on trading mode
- - Turned off the green glow emitted by gas anomalies
- - Fixed shader crash when equipping detectors
- - Inventory sorting: RPG-7, RG6 and grenades are now listed in weapons section
- - Fixed an error related to spawning a psi-dog in Oasis
- - Companions: a new stupid yet effective hack to fix companions stucking randomly
- - Ammo wheel no longer shows home-made 12x70 buck shots, as they are removed previously from the game
- - Small edit for debug launcher (Release object at cursor) action
- ENGINE
- - Fixed script 3d UI being drawn even though device has empty batteries
- - Improved device battery charge handling (switch IsWorking() to true/false depending on battery charge)
- - PDA uniform is now used to control brightness of device display (to turn them on/off)
- - Improved handling for g_always_active keyboard input is now released when the game loses focus
- - Replaced vertex shaders in SMAA
- - Exported SVP frame to shaders
- - Fixed default r2_ls_depth_bias value
- - NPCs no longer throw grenades with 100% accuracy
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