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- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbase.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\SHCore.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\combase.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\bcryptprimitives.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\windows.storage.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp_win.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\umpdc.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\win32u.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\gdi32full.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\kernel.appcore.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\cryptsp.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-InputCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MoviePlayer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Projects.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ApplicationCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RenderCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RHI.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\setupapi.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Slate.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TraceLog.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SlateCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ws2_32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UtilityShaders.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MediaUtils.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140_1.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PreLoadScreen.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Json.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AppFramework.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MaterialShaderQualitySettings.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Landscape.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UMG.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Analytics.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AnalyticsET.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-XGEController.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioMixer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CrunchCompression.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RawMesh.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshDescriptionOperations.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ImageCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PerfCounters.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClothingSystemEditorInterface.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EngineMessages.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EngineSettings.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AssetRegistry.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameplayTags.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PacketHandler.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioPlatformConfiguration.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshDescription.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PakFile.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClothingSystemRuntimeInterface.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PhysicsCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Kismet.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\netapi32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\IPHLPAPI.DLL'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dwmapi.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\UIAutomationCore.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\xinput1_3.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BuildSettings.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Media.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ImageWriteQueue.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'.
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\winmmbase.dll'
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BuildPatchServices.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LevelSequence.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AnimGraph.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BlueprintGraph.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CinematicCamera.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\libfbxsdk.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DesktopPlatform.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\comdlg32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EditorStyle.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CurveEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MaterialEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshUtilitiesCommon.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SwarmInterface.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PropertyEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-StatsViewer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TargetPlatform.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GraphEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HeadMountedDisplay.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Foliage.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-JsonUtilities.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MaterialUtilities.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AddContentDialog.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Localization.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameProjectGeneration.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HierarchicalLODUtilities.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MovieSceneTracks.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-VREditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ViewportInteraction.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MovieScene.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClothingSystemEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DerivedDataCache.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PakFileUtilities.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClothingSystemRuntime.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PIEPreviewDeviceProfileSelector.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DirectoryWatcher.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SandboxFile.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEdMessages.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SourceControl.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HTTP.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealAudio.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-NavigationSystem.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\Wldap32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp140.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\normaliz.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EditorSubsystem.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PropertyPath.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HTTPServer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Renderer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RSA.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Sockets.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UELibSampleRate.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ReliabilityHandlerComponent.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SharedSettingsWidgets.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-KismetWidgets.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EditorWidgets.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.356_none_e6c4af7d130f27cc\comctl32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BlueprintNativeCodeGen.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AdvancedPreviewScene.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TimeManagement.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AnimGraphRuntime.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mscoree.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SceneDepthPickerMode.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MaterialBaking.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ActorPickerMode.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AugmentedReality.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WidgetCarousel.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HardwareTargeting.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClassViewer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AnimationCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Unloaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll'
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winhttp.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PIEPreviewDeviceSpecification.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Navmesh.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Sequencer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SSL.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\netutils.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\cryptbase.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DesktopWidgets.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GeometryCollectionSimulationCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BlueprintCompilerCppBackend.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MRMesh.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CommonMenuExtensions.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SourceControlWindows.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MovieSceneCapture.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MovieSceneTools.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SerializedRecorderInterface.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\srvcli.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-XmlParser.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AVIWriter.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-NetworkFile.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-StreamingFile.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CookedIterativeFile.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mswsock.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dxgi.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d3d9.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DXCore.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DXCore.dll'.
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DXCore.dll'
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-OpenGLDrv.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\opengl32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\glu32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SlateRHIRenderer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureCompressor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\nvTextureTools\Win64\nvtt_64.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcr120.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\libsndfile\Win64\libsndfile-1.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AnimationModifiers.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icudt53.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Unloaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icudt53.dll'
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icudt53.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icuuc53.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icuin53.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icule53.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\iculx53.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icuio53.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\sspicli.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'.
- LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
- LogWindows: File 'aqProf.dll' does not exist
- LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
- LogWindows: File 'VtuneApi.dll' does not exist
- LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
- LogWindows: File 'VtuneApi32e.dll' does not exist
- LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- LogInit: Display: Running engine without a game
- LogPlatformFile: Not using cached read wrapper
- LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
- LogStats: Stats thread started at 0.319053
- LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
- LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
- LogPluginManager: Mounting plugin Paper2D
- LogPluginManager: Mounting plugin AISupport
- LogPluginManager: Mounting plugin LightPropagationVolume
- LogPluginManager: Mounting plugin ActorLayerUtilities
- LogPluginManager: Mounting plugin AnimationSharing
- LogPluginManager: Mounting plugin CLionSourceCodeAccess
- LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
- LogPluginManager: Mounting plugin GitSourceControl
- LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
- LogPluginManager: Mounting plugin NullSourceCodeAccess
- LogPluginManager: Mounting plugin PerforceSourceControl
- LogPluginManager: Mounting plugin SubversionSourceControl
- LogPluginManager: Mounting plugin UObjectPlugin
- LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
- LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
- LogPluginManager: Mounting plugin XCodeSourceCodeAccess
- LogPluginManager: Mounting plugin AssetManagerEditor
- LogPluginManager: Mounting plugin CryptoKeys
- LogPluginManager: Mounting plugin CurveEditorTools
- LogPluginManager: Mounting plugin DataValidation
- LogPluginManager: Mounting plugin FacialAnimation
- LogPluginManager: Mounting plugin GameplayTagsEditor
- LogPluginManager: Mounting plugin MacGraphicsSwitching
- LogPluginManager: Mounting plugin MaterialAnalyzer
- LogPluginManager: Mounting plugin MobileLauncherProfileWizard
- LogPluginManager: Mounting plugin PluginBrowser
- LogPluginManager: Mounting plugin SpeedTreeImporter
- LogPluginManager: Mounting plugin DatasmithContent
- LogPluginManager: Mounting plugin VariantManagerContent
- LogPluginManager: Mounting plugin AlembicImporter
- LogPluginManager: Mounting plugin AutomationUtils
- LogPluginManager: Mounting plugin BackChannel
- LogPluginManager: Mounting plugin CharacterAI
- LogPluginManager: Mounting plugin GeometryCache
- LogPluginManager: Mounting plugin HTML5Networking
- LogPluginManager: Mounting plugin PlatformCrypto
- LogPluginManager: Mounting plugin ProxyLODPlugin
- LogPluginManager: Mounting plugin SkeletalReduction
- LogPluginManager: Mounting plugin MagicLeap
- LogPluginManager: Mounting plugin MagicLeapMedia
- LogPluginManager: Mounting plugin AndroidMedia
- LogPluginManager: Mounting plugin AvfMedia
- LogPluginManager: Mounting plugin ImgMedia
- LogPluginManager: Mounting plugin MediaCompositing
- LogPluginManager: Mounting plugin MediaPlayerEditor
- LogPluginManager: Mounting plugin WebMMedia
- LogPluginManager: Mounting plugin WmfMedia
- LogPluginManager: Mounting plugin TcpMessaging
- LogPluginManager: Mounting plugin UdpMessaging
- LogPluginManager: Mounting plugin ActorSequence
- LogPluginManager: Mounting plugin LevelSequenceEditor
- LogPluginManager: Mounting plugin MatineeToLevelSequence
- LogPluginManager: Mounting plugin NetcodeUnitTest
- LogPluginManager: Mounting plugin NUTUnrealEngine4
- LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
- LogPluginManager: Mounting plugin OnlineSubsystemIOS
- LogPluginManager: Mounting plugin OnlineSubsystem
- LogPluginManager: Mounting plugin OnlineSubsystemNull
- LogPluginManager: Mounting plugin OnlineSubsystemUtils
- LogPluginManager: Mounting plugin LauncherChunkInstaller
- LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
- LogPluginManager: Mounting plugin AndroidMoviePlayer
- LogPluginManager: Mounting plugin AndroidPermission
- LogPluginManager: Mounting plugin AppleImageUtils
- LogPluginManager: Mounting plugin AppleMoviePlayer
- LogPluginManager: Mounting plugin ArchVisCharacter
- LogPluginManager: Mounting plugin AudioCapture
- LogPluginManager: Mounting plugin CableComponent
- LogPluginManager: Mounting plugin CustomMeshComponent
- LogPluginManager: Mounting plugin EditableMesh
- LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting plugin GoogleCloudMessaging
- LogPluginManager: Mounting plugin IOSDeviceProfileSelector
- LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
- LogPluginManager: Mounting plugin LocationServicesBPLibrary
- LogPluginManager: Mounting plugin MobilePatchingUtils
- LogPluginManager: Mounting plugin OculusVR
- LogPluginManager: Mounting plugin PhysXVehicles
- LogPluginManager: Mounting plugin ProceduralMeshComponent
- LogPluginManager: Mounting plugin RuntimePhysXCooking
- LogPluginManager: Mounting plugin SignificanceManager
- LogPluginManager: Mounting plugin SteamVR
- LogPluginManager: Mounting plugin WebMMoviePlayer
- LogPluginManager: Mounting plugin WindowsMoviePlayer
- LogPluginManager: Mounting plugin ScreenshotTools
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UE4Editor-PlatformCryptoOpenSSL.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UE4Editor-PlatformCrypto.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameplayDebugger.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameplayTasks.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AIModule.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\AI\AISupport\Binaries\Win64\UE4Editor-AISupportModule.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UE4Editor-DatasmithContent.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapSecureStorage.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeap.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaFactory.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMedia.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mf.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mfplat.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\RTWorkQ.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\MFPlay.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64\UE4Editor-OnlineSubsystem.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nsi.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dhcpcsvc6.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dhcpcsvc.dll'.
- LogInit: Using libcurl 7.55.1-DEV
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.1.1
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WebSockets.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-XMPP.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\NapiNSP.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\pnrpnsp.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dnsapi.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winrnr.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nlaapi.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\wshbth.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files\Bonjour\mdnsNSP.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Voice.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dsound.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineSubsystemUtils.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64\UE4Editor-OnlineSubsystemNull.dll'. Symbols loaded.
- LogOnline: OSS: Creating online subsystem instance for: NULL
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineBlueprintSupport.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64\UE4Editor-LauncherChunkInstaller.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UE4Editor-ExampleDeviceProfileSelector.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-VulkanRHI.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusHMD.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor-ProceduralMeshComponent.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVR.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\win64\openvr_api.dll'.
- LogInit: Build: ++UE4+Release-4.23-CL-0
- LogInit: Engine Version: 4.23.0-0+++UE4+Release-4.23
- LogInit: Compatible Engine Version: 4.23.0-0+++UE4+Release-4.23
- LogInit: Net CL: 0
- LogInit: OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz, GPU: Intel(R) UHD Graphics 630
- LogInit: Compiled (64-bit): Sep 25 2019 13:16:57
- LogInit: Compiled with Visual C++: 19.23.28105.04
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.23
- LogInit: Command Line:
- LogInit: Base Directory: C:/UE4_Source/4.23/UnrealEngine/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 0
- LogDevObjectVersion: Number of dev versions registered: 23
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 34
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 31
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
- LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 27
- LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
- LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
- LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- LogConfig: Setting CVar [[r.setres:1280x720]]
- [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[r.VSync:0]]
- [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
- [2019.09.25-18.28.00:003][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../Engine/Saved/Config/Windows/Engine.ini]
- [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
- [2019.09.25-18.28.00:003][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../Engine/Saved/Config/Windows/Engine.ini]
- [2019.09.25-18.28.00:003][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../Engine/Saved/Config/Windows/Engine.ini]
- [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- [2019.09.25-18.28.00:010][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../Engine/Saved/Config/Windows/Engine.ini]
- [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
- [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
- [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
- [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
- [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
- [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
- [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
- [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
- [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- [2019.09.25-18.28.00:010][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../Engine/Saved/Config/Windows/Engine.ini]
- [2019.09.25-18.28.00:010][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [../../../Engine/Saved/Config/Windows/Engine.ini]
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'.
- [2019.09.25-18.28.00:022][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
- [2019.09.25-18.28.00:022][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2019.09.25-18.28.00:022][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- [2019.09.25-18.28.00:022][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
- [2019.09.25-18.28.00:022][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- [2019.09.25-18.28.00:022][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- [2019.09.25-18.28.00:023][ 0]LogInit: Selected Device Profile: [Windows]
- [2019.09.25-18.28.00:023][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2019.09.25-18.28.00:032][ 0]LogHAL: Display: Platform has ~ 32 GB [34163499008 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- [2019.09.25-18.28.00:032][ 0]LogInit: Going up to parent DeviceProfile []
- [2019.09.25-18.28.00:032][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- [2019.09.25-18.28.00:032][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- [2019.09.25-18.28.00:041][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
- [2019.09.25-18.28.00:041][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
- [2019.09.25-18.28.00:041][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../Engine/Saved/Config/Windows/Engine.ini]
- [2019.09.25-18.28.00:043][ 0]LogInit: Computer: KMARTINCH16
- [2019.09.25-18.28.00:043][ 0]LogInit: User: kmartin
- [2019.09.25-18.28.00:043][ 0]LogInit: CPU Page size=4096, Cores=6
- [2019.09.25-18.28.00:043][ 0]LogInit: High frequency timer resolution =10.000000 MHz
- [2019.09.25-18.28.00:043][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx)
- [2019.09.25-18.28.00:043][ 0]LogMemory: Platform Memory Stats for Windows
- [2019.09.25-18.28.00:043][ 0]LogMemory: Process Physical Memory: 100.05 MB used, 100.05 MB peak
- [2019.09.25-18.28.00:043][ 0]LogMemory: Process Virtual Memory: 100.64 MB used, 100.64 MB peak
- [2019.09.25-18.28.00:044][ 0]LogMemory: Physical Memory: 14837.88 MB used, 17742.98 MB free, 32580.85 MB total
- [2019.09.25-18.28.00:044][ 0]LogMemory: Virtual Memory: 4671.44 MB used, 134213056.00 MB free, 134217728.00 MB total
- 'UE4Editor.exe' (Win32): Loaded 'C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\DellInc.AlienwareSoundCenterDevProps2.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\CassiniMLKOSD.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\ProductInfo.Dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\clbcatq.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\gameux.dll'.
- [2019.09.25-18.28.00:093][ 0]LogWindows: WindowsPlatformFeatures enabled
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameplayMediaEncoder.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsPlatformFeatures.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundationPROFILE_x64.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3CommonPROFILE_x64.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDKPROFILE_x64.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3PROFILE_x64.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\ApexFrameworkPROFILE_x64.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_LegacyPROFILE_x64.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_ClothingPROFILE_x64.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PhysXCooking.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3CookingPROFILE_x64.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nvapi64.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mscms.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\userenv.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\coloradapterclient.dll'.
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'
- 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'
- [2019.09.25-18.28.00:391][ 0]LogInit: Using OS detected language (en-US).
- [2019.09.25-18.28.00:391][ 0]LogInit: Using OS detected locale (en-US).
- [2019.09.25-18.28.00:392][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
- [2019.09.25-18.28.00:656][ 0]LogInit: Setting process to per monitor DPI aware
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\WindowsCodecs.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msctf.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\TextInputFramework.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\CoreUIComponents.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\CoreMessaging.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ntmarta.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\WinTypes.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\WinTypes.dll'.
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\WinTypes.dll'
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ExplorerFrame.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\iertutil.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Settings.dll'. Symbols loaded.
- [2019.09.25-18.28.00:770][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
- [2019.09.25-18.28.00:770][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ResourcePolicyClient.dll'.
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\ResourcePolicyClient.dll'
- [2019.09.25-18.28.02:396][ 0]LogHMD: Failed to initialize OpenVR with code 110
- [2019.09.25-18.28.02:396][ 0]LogD3D11RHI: D3D11 adapters:
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_4de688a87bb34a6d\nvldumdx.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\imagehlp.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\rsaenh.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_4de688a87bb34a6d\nvwgf2umx.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll'.
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll'
- The thread 0x4594 has exited with code 0 (0x0).
- The thread 0x6754 has exited with code 0 (0x0).
- The thread 0x65a0 has exited with code 0 (0x0).
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_4de688a87bb34a6d\nvwgf2umx.dll'
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_4de688a87bb34a6d\nvldumdx.dll'
- [2019.09.25-18.28.02:466][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2070 with Max-Q Design' (Feature Level 11_0)
- [2019.09.25-18.28.02:466][ 0]LogD3D11RHI: 8031/0/16290 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_694491abb89ad238\igd10iumd64.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ncrypt.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ntasn1.dll'.
- E:[IU] : Failed to open the configuration file! Exiting... 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_694491abb89ad238\igdgmm64.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_694491abb89ad238\igc64.dll'.
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_694491abb89ad238\igc64.dll'
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_694491abb89ad238\igdgmm64.dll'
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\ntasn1.dll'
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\ncrypt.dll'
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_694491abb89ad238\igd10iumd64.dll'
- [2019.09.25-18.28.02:497][ 0]LogD3D11RHI: 1. 'Intel(R) UHD Graphics 630' (Feature Level 11_0)
- [2019.09.25-18.28.02:497][ 0]LogD3D11RHI: 128/0/16290 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d3d10warp.dll'.
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10warp.dll'
- [2019.09.25-18.28.02:502][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- [2019.09.25-18.28.02:502][ 0]LogD3D11RHI: 0/0/16290 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- [2019.09.25-18.28.02:502][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
- [2019.09.25-18.28.02:509][ 0]LogD3D11RHI: Creating new Direct3DDevice
- [2019.09.25-18.28.02:509][ 0]LogD3D11RHI: GPU DeviceId: 0x1f10 (for the marketing name, search the web for "GPU Device Id")
- [2019.09.25-18.28.02:509][ 0]LogWindows: EnumDisplayDevices:
- [2019.09.25-18.28.02:509][ 0]LogWindows: 0. 'Intel(R) UHD Graphics 630' (P:0 D:1)
- [2019.09.25-18.28.02:509][ 0]LogWindows: 1. 'Intel(R) UHD Graphics 630' (P:0 D:0)
- [2019.09.25-18.28.02:510][ 0]LogWindows: 2. 'Intel(R) UHD Graphics 630' (P:0 D:0)
- [2019.09.25-18.28.02:510][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2070 with Max-Q Design' (P:1 D:1)
- [2019.09.25-18.28.02:510][ 0]LogWindows: 4. 'NVIDIA GeForce RTX 2070 with Max-Q Design' (P:0 D:1)
- [2019.09.25-18.28.02:510][ 0]LogWindows: 5. 'NVIDIA GeForce RTX 2070 with Max-Q Design' (P:0 D:0)
- [2019.09.25-18.28.02:511][ 0]LogWindows: 6. 'NVIDIA GeForce RTX 2070 with Max-Q Design' (P:0 D:0)
- [2019.09.25-18.28.02:511][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
- [2019.09.25-18.28.02:511][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2070 with Max-Q Design
- [2019.09.25-18.28.02:511][ 0]LogD3D11RHI: Driver Version: 431.60 (internal:26.21.14.3160, unified:431.60)
- [2019.09.25-18.28.02:511][ 0]LogD3D11RHI: Driver Date: 7-17-2019
- [2019.09.25-18.28.02:512][ 0]LogRHI: Texture pool is 5621 MB (70% of 8031 MB)
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_4de688a87bb34a6d\nvldumdx.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_4de688a87bb34a6d\nvwgf2umx.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll'.
- 'UE4Editor.exe' (Win32): Unloaded 'C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll'
- The thread 0x59c4 has exited with code 0 (0x0).
- [2019.09.25-18.28.02:554][ 0]LogD3D11RHI: Async texture creation enabled
- [2019.09.25-18.28.02:571][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
- The thread 0x3de0 has exited with code 0 (0x0).
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AllDesktopTargetPlatform.dll'. Symbols loaded.
- [2019.09.25-18.28.02:875][ 0]LogTemp: Display: Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop'
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MacClientTargetPlatform.dll'. Symbols loaded.
- [2019.09.25-18.28.02:903][ 0]LogTemp: Display: Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient'
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MacNoEditorTargetPlatform.dll'. Symbols loaded.
- [2019.09.25-18.28.02:932][ 0]LogTemp: Display: Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor'
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MacServerTargetPlatform.dll'. Symbols loaded.
- [2019.09.25-18.28.02:961][ 0]LogTemp: Display: Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer'
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MacTargetPlatform.dll'. Symbols loaded.
- [2019.09.25-18.28.02:989][ 0]LogTemp: Display: Module 'MacTargetPlatform' loaded TargetPlatform 'Mac'
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsClientTargetPlatform.dll'. Symbols loaded.
- [2019.09.25-18.28.03:018][ 0]LogTemp: Display: Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient'
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsNoEditorTargetPlatform.dll'. Symbols loaded.
- [2019.09.25-18.28.03:053][ 0]LogTemp: Display: Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor'
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsServerTargetPlatform.dll'. Symbols loaded.
- [2019.09.25-18.28.03:084][ 0]LogTemp: Display: Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer'
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsTargetPlatform.dll'. Symbols loaded.
- [2019.09.25-18.28.03:111][ 0]LogTemp: Display: Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows'
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform.dll'. Symbols loaded.
- [2019.09.25-18.28.03:166][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android'
- [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC'
- [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC'
- [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT'
- [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1'
- [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a'
- [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2'
- [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC'
- [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient'
- [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient'
- [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient'
- [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient'
- [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client'
- [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient'
- [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client'
- [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient'
- [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi'
- [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient'
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\HTML5\UE4Editor-HTML5TargetPlatform.dll'. Symbols loaded.
- [2019.09.25-18.28.03:189][ 0]LogTemp: Display: Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5'
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LaunchDaemonMessages.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\IOS\UE4Editor-IOSTargetPlatform.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Messaging.dll'. Symbols loaded.
- [2019.09.25-18.28.03:272][ 0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient'
- [2019.09.25-18.28.03:272][ 0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS'
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\IOS\UE4Editor-TVOSTargetPlatform.dll'. Symbols loaded.
- [2019.09.25-18.28.03:299][ 0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient'
- [2019.09.25-18.28.03:299][ 0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS'
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\Lumin\UE4Editor-LuminTargetPlatform.dll'. Symbols loaded.
- [2019.09.25-18.28.03:339][ 0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin'
- [2019.09.25-18.28.03:339][ 0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient'
- [2019.09.25-18.28.03:339][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioFormatADPCM.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioFormatOgg.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll'. Module was built without symbols.
- [2019.09.25-18.28.03:417][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioFormatOpus.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatAndroid.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\Qualcomm\Win64\TextureConverter.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcr100.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp100.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatASTC.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ImageWrapper.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatIntelISPCTexComp.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\IntelISPCTexComp\Win64-Release\ispc_texcomp.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatDXT.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatPVR.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatUncompressed.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderCompilerCommon.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderPreprocessor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-FileUtilities.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MetalShaderFormat.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderFormatD3D.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\D3DCompiler_43.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderFormatOpenGL.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-VectorVM.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderFormatVectorVM.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-VulkanShaderFormat.dll'. Symbols loaded.
- [2019.09.25-18.28.03:899][ 0]LogShaderCompilers: Guid format shader working directory is 32 characters bigger than the processId version (../../../Engine/Intermediate/Shaders/WorkingDirectory/22672/).
- [2019.09.25-18.28.03:899][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/kmartin/AppData/Local/Temp/UnrealShaderWorkingDir/898738864AED062C095D85A4CF4D3003/'.
- [2019.09.25-18.28.03:902][ 0]LogXGEController: Cleaning working directory: C:/Users/kmartin/AppData/Local/Temp/UnrealXGEWorkingDir/
- [2019.09.25-18.28.03:903][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
- [2019.09.25-18.28.03:903][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
- [2019.09.25-18.28.03:903][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
- [2019.09.25-18.28.05:646][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
- [2019.09.25-18.28.05:646][ 0]LogDerivedDataCache: Display: Starting with empty Boot cache
- [2019.09.25-18.28.05:646][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2019.09.25-18.28.05:646][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2019.09.25-18.28.05:646][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2019.09.25-18.28.05:646][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
- [2019.09.25-18.28.05:648][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
- [2019.09.25-18.28.05:648][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- [2019.09.25-18.28.05:648][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- [2019.09.25-18.28.05:657][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
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- [2019.09.25-18.28.06:539][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\apphelp.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-NullInstallBundleManager.dll'. Symbols loaded.
- [2019.09.25-18.28.06:798][ 0]LogAssetRegistry: FAssetRegistry took 0.0058 seconds to start up
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- [2019.09.25-18.28.07:246][ 0]LogInit: Selected Device Profile: [Windows]
- [2019.09.25-18.28.07:680][ 0]LogTexture: Display: Building textures: S_Actor (BGRA8, 128X128)
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- [2019.09.25-18.28.07:680][ 0]LogTexture: Display: Building textures: S_ExpoHeightFog (BGRA8, 256X256)
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- [2019.09.25-18.28.07:681][ 0]LogTexture: Display: Building textures: MatineeCam_D (AutoDXT, 64X64)
- [2019.09.25-18.28.07:681][ 0]LogTexture: Display: Building textures: T_Default_Material_Grid_N (BC5, 256X256)
- [2019.09.25-18.28.07:681][ 0]LogTexture: Display: Building textures: T_Default_Material_Grid_M (AutoDXT, 512X512)
- [2019.09.25-18.28.07:681][ 0]LogTexture: Display: Building textures: DefaultDiffuse (AutoDXT, 1024X1024)
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- [2019.09.25-18.28.07:681][ 0]LogMaterial: Display: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.
- The thread 0x265c has exited with code 0 (0x0).
- The thread 0x37d8 has exited with code 0 (0x0).
- The thread 0x5cb8 has exited with code 0 (0x0).
- The thread 0x2f0 has exited with code 0 (0x0).
- The thread 0x313c has exited with code 0 (0x0).
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- [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2445
- [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2444
- [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2443
- [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2442
- [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2441
- [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2440
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- [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2381
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- [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2257
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- [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2251
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- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2249
- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2248
- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2247
- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2246
- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2245
- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2244
- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2243
- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2242
- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2241
- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2240
- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2239
- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2238
- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2237
- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2236
- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2235
- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2234
- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2233
- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2232
- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2231
- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2230
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- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2228
- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2227
- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2226
- [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2225
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2224
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2223
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2222
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2221
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2220
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2219
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2218
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2217
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2216
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2215
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2214
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2213
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2212
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2211
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2210
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2209
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2208
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2207
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2206
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2205
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2204
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2203
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2202
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2201
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2200
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2199
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2198
- [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2197
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2196
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2195
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2194
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2193
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2192
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2191
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2190
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2189
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2188
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2187
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2186
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2185
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2184
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2183
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2182
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2181
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2180
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2179
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2178
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2177
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2176
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2175
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2174
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2173
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2172
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2171
- [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2170
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2169
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2168
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2167
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2166
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2165
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2164
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2163
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2162
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2161
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2160
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2159
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2158
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2157
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2156
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2155
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2154
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2153
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2152
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2151
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2150
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2149
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2148
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2147
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2146
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2145
- [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2144
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2143
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2142
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2141
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2140
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2139
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2138
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2137
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2136
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2135
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2134
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2133
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2132
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2131
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2130
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2129
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2128
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2127
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2126
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2125
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2124
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2123
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2122
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2121
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2120
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2119
- [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2118
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2117
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2116
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2115
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2114
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2113
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2112
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2111
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2110
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2109
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2108
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2107
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2106
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2105
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2104
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2103
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2102
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2101
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2100
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2099
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2098
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2097
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2096
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2095
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2094
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2093
- [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2092
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2091
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2090
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2089
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2088
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2087
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2086
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2085
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2084
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2083
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2082
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2081
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2080
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2079
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2078
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2077
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2076
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2075
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2074
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2073
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2072
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2071
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2070
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2069
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2068
- [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2067
- [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2066
- [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2065
- [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2064
- [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2063
- [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2062
- [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2061
- [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2060
- [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2059
- [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2058
- [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2057
- [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2056
- [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2055
- [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2054
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- [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2052
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- [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2050
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- [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2048
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- [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1914
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- [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1912
- [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1911
- [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1910
- [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1909
- [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1908
- [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1907
- [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1906
- [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1905
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- [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1902
- [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1901
- [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1900
- [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1899
- [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1898
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- [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1895
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- [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1892
- [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1891
- [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1890
- [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1889
- [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1888
- [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1887
- [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1886
- [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1885
- [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1884
- [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1883
- [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1882
- [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1881
- [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1880
- [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1879
- [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1878
- [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1877
- [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1876
- [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1875
- [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1874
- [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1873
- [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1872
- [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1871
- [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1870
- [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1869
- [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1868
- [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1867
- [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1866
- [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1865
- [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1864
- [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1863
- [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1862
- [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1861
- [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1860
- [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1859
- [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1858
- [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1857
- [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1856
- [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1855
- [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1854
- [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1853
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1852
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1851
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1850
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1849
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1848
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1847
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1846
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1845
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1844
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1843
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1842
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1841
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1840
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1839
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1838
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1837
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1836
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1835
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1834
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1833
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1832
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1831
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1830
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1829
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1828
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1827
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1826
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1825
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1824
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1823
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1822
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1821
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1820
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1819
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1818
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1817
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1816
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1815
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1814
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1813
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1812
- [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1811
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1810
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1809
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1808
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1807
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1806
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1805
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1804
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1803
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1802
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1801
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1800
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1799
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1798
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1797
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1796
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1795
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1794
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1793
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1792
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1791
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1790
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1789
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1788
- [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1787
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1786
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1785
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1784
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1783
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1782
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1781
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1780
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1779
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1778
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1777
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1776
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1775
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1774
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1773
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1772
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1771
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1770
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1769
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1768
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1767
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1766
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1765
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1764
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1763
- [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1762
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1761
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1760
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1759
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1758
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1757
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1756
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1755
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1754
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1753
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1752
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1751
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1750
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1749
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1748
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1747
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1746
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1745
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1744
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1743
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1742
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1741
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1740
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1739
- [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1738
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1737
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1736
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1735
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1734
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1733
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1732
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1731
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1730
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1729
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1728
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1727
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1726
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1725
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1724
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1723
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1722
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1721
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1720
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1719
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1718
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1717
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1716
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1715
- [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1714
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1713
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1712
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1711
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1710
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1709
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1708
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1707
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1706
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1705
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1704
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1703
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1702
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1701
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1700
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1699
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1698
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1697
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1696
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1695
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1694
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1693
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1692
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1691
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1690
- [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1689
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1688
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1687
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1686
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1685
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1684
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1683
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1682
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1681
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1680
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1679
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1678
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1677
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1676
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1675
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1674
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1673
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1672
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1671
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1670
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1669
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1668
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1667
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1666
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1665
- [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1664
- [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1663
- [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1662
- [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1661
- [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1660
- [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1659
- [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1658
- [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1657
- [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1656
- [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1655
- [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1654
- [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1653
- [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1652
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- [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1647
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- [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1608
- [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1607
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- [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1605
- [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1604
- [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1603
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- [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1597
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- [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1592
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- [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1590
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- [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1588
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- [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1586
- [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1585
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- [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1583
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- [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1581
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- [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1570
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- [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1567
- [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1566
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- [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1560
- [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1559
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- [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1557
- [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1556
- [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1555
- [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1554
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- [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1552
- [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1551
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- [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1538
- [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1537
- [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1536
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- [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1532
- [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1531
- [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1530
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- [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1528
- [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1527
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- [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1524
- [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1523
- [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1522
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- [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1519
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- [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1515
- [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1514
- [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1513
- [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1512
- [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1511
- [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1510
- [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1509
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- [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1507
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- [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1484
- [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1483
- [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1482
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- [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1475
- [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1474
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- [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1459
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- [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 873
- [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 872
- [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 871
- [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 870
- [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 869
- [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 868
- [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 867
- [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 866
- [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 865
- [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 864
- [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 863
- [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 862
- [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 861
- [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 860
- [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 859
- [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 858
- [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 857
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 856
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 855
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 854
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 853
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 852
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 851
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 850
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 849
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 848
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 847
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 846
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 845
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 844
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 843
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 842
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 841
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 840
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 839
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 838
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 837
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 836
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 835
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 834
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 833
- [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 832
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 831
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 830
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 829
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 828
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 827
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 826
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 825
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 824
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 823
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 822
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 821
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 820
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 819
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 818
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 817
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 816
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 815
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 814
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 813
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 812
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 811
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 810
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 809
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 808
- [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 807
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 806
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 805
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 804
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 803
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 802
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 801
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 800
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 799
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 798
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 797
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 796
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 795
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 794
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 793
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 792
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 791
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 790
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 789
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 788
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 787
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 786
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 785
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 784
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 783
- [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 782
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 781
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 780
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 779
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 778
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 777
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 776
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 775
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 774
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 773
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 772
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 771
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 770
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 769
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 768
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 767
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 766
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 765
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 764
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 763
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 762
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 761
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 760
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 759
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 758
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 757
- [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 756
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 755
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 754
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 753
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 752
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 751
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 750
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 749
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 748
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 747
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 746
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 745
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 744
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 743
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 742
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 741
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 740
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 739
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 738
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 737
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 736
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 735
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 734
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 733
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 732
- [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 731
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 730
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 729
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 728
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 727
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 726
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 725
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 724
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 723
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 722
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 721
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 720
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 719
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 718
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 717
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 716
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 715
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 714
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 713
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 712
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 711
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 710
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 709
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 708
- [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 707
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 706
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 705
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 704
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 703
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 702
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 701
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 700
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 699
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 698
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 697
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 696
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 695
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 694
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 693
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 692
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 691
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 690
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 689
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 688
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 687
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 686
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 685
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 684
- [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 683
- [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 682
- [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 681
- [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 680
- [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 679
- [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 678
- [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 677
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- [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 9
- [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8
- [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7
- [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
- [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5
- [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
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- [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
- [2019.09.25-18.31.38:945][ 0]LogMaterial: Display: Missing cached shader map for material MatineeCam_mat, compiling.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\tbb.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp120.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\embree.2.14.0.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshBuilder.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshUtilities.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshMergeUtilities.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshReductionInterface.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-QuadricMeshReduction.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\ProxyLODPlugin\Binaries\Win64\UE4Editor-ProxyLODMeshReduction.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64\UE4Editor-SkeletalMeshReduction.dll'. Symbols loaded.
- [2019.09.25-18.31.39:465][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 22
- [2019.09.25-18.31.39:466][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 19
- [2019.09.25-18.31.39:466][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 16
- [2019.09.25-18.31.39:466][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 13
- [2019.09.25-18.31.39:466][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10
- [2019.09.25-18.31.39:466][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7
- [2019.09.25-18.31.39:466][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4
- [2019.09.25-18.31.39:466][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
- [2019.09.25-18.31.39:466][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
- [2019.09.25-18.31.39:466][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
- [2019.09.25-18.31.39:466][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
- [2019.09.25-18.31.39:466][ 0]LogMeshReduction: No distributed automatic mesh merging module available
- [2019.09.25-18.31.39:467][ 0]LogMeshMerging: No distributed automatic mesh merging module available
- [2019.09.25-18.31.39:469][ 0]LogStaticMesh: Building static mesh MatineeCam_SM...
- [2019.09.25-18.31.39:543][ 0]LogStaticMesh: Built static mesh [0.55s] /Engine/EditorMeshes/MatineeCam_SM.MatineeCam_SM
- [2019.09.25-18.31.39:622][ 0]LogTexture: Display: Building textures: WhiteSquareTexture (AutoDXT, 32X32)
- [2019.09.25-18.31.39:622][ 0]LogTexture: Display: Building textures: GradientTexture0 (BGRA8, 32X32)
- [2019.09.25-18.31.39:623][ 0]LogTexture: Display: Building textures: Black (AutoDXT, 32X32)
- [2019.09.25-18.31.39:623][ 0]LogTexture: Display: Building textures: S_DecalActorIcon (AutoDXT, 256X256)
- [2019.09.25-18.31.39:623][ 0]LogStaticMesh: Building static mesh Sphere...
- [2019.09.25-18.31.39:629][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EngineMeshes/Sphere.Sphere
- [2019.09.25-18.31.39:633][ 0]LogNetVersion: 1.0.0, NetCL: 0, EngineNetVer: 11, GameNetVer: 0 (Checksum: 2666482914)
- [2019.09.25-18.31.40:099][ 0]LogTexture: Display: Building textures: S_LightDirectional (BGRA8, 256X256)
- [2019.09.25-18.31.40:099][ 0]LogTexture: Display: Building textures: S_LightDirectionalMove (BGRA8, 256X256)
- [2019.09.25-18.31.40:099][ 0]LogTexture: Display: Building textures: flipbook (AutoDXT, 128X128)
- [2019.09.25-18.31.40:099][ 0]LogTexture: Display: Building textures: DefaultTexture (DXT1, 128X128)
- [2019.09.25-18.31.40:099][ 0]LogTexture: Display: Building textures: T_EditorHelp (AutoDXT, 2048X2048)
- [2019.09.25-18.31.40:099][ 0]LogMaterial: Display: Missing cached shader map for material HelpActorMaterial, compiling.
- [2019.09.25-18.31.40:306][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 42
- [2019.09.25-18.31.40:306][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 37
- [2019.09.25-18.31.40:307][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 32
- [2019.09.25-18.31.40:307][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 27
- [2019.09.25-18.31.40:307][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 22
- [2019.09.25-18.31.40:307][ 0]LogTexture: Display: Building textures: S_Emitter (BGRA8, 256X256)
- [2019.09.25-18.31.40:307][ 0]LogTexture: Display: Building textures: S_LightPoint (BGRA8, 256X256)
- [2019.09.25-18.31.40:307][ 0]LogTexture: Display: Building textures: S_LightPointMove (BGRA8, 256X256)
- [2019.09.25-18.31.40:307][ 0]LogTexture: Display: Building textures: S_LightSpot (BGRA8, 256X256)
- [2019.09.25-18.31.40:307][ 0]LogTexture: Display: Building textures: S_LightSpotMove (BGRA8, 256X256)
- [2019.09.25-18.31.40:307][ 0]LogTexture: Display: Building textures: MAT_Groups_Float (AutoDXT, 16X16)
- [2019.09.25-18.31.40:307][ 0]LogTexture: Display: Building textures: MAT_Groups_Anim (AutoDXT, 16X16)
- [2019.09.25-18.31.40:307][ 0]LogTexture: Display: Building textures: MAT_Groups_AudioMaster (AutoDXT, 16X16)
- [2019.09.25-18.31.40:307][ 0]LogTexture: Display: Building textures: MAT_ColorTrack (AutoDXT, 16X16)
- [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: MAT_Groups_Fade (AutoDXT, 16X16)
- [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: MAT_Groups_Director (AutoDXT, 16X16)
- [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: MAT_Groups_Event (AutoDXT, 16X16)
- [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: MAT_Groups_Move (AutoDXT, 16X16)
- [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: MAT_Groups_Slomo (AutoDXT, 16X16)
- [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: MAT_Groups_Sound (AutoDXT, 16X16)
- [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: MAT_Groups_Toggle (AutoDXT, 16X16)
- [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: MAT_Groups_Vector (AutoDXT, 16X16)
- [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: MAT_Groups_Visibility (AutoDXT, 16X16)
- [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: S_PortalActorIcon2 (AutoDXT, 256X256)
- [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: DefaultTextureCube (DXT1, 128X128)
- [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: DefaultVolumeTexture2D (AutoDXT, 8X8)
- [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: DefaultVolumeTexture (BGRA8, 4X4)
- [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: MatInstActSprite (BGRA8, 128X128)
- [2019.09.25-18.31.40:309][ 0]LogTexture: Display: Building textures: SceneManager (BGRA8, 256X256)
- [2019.09.25-18.31.40:309][ 0]LogTexture: Display: Building textures: S_NavP (BGRA8, 256X256)
- [2019.09.25-18.31.40:309][ 0]LogTexture: Display: Building textures: Bad (BGRA8, 128X128)
- [2019.09.25-18.31.40:309][ 0]LogTexture: Display: Building textures: S_Note (BGRA8, 256X256)
- [2019.09.25-18.31.40:309][ 0]LogStaticMesh: Building static mesh PlanarReflectionPlane...
- [2019.09.25-18.31.40:340][ 0]LogStaticMesh: Built static mesh [0.03s] /Engine/EditorMeshes/PlanarReflectionPlane.PlanarReflectionPlane
- [2019.09.25-18.31.40:358][ 0]LogMaterial: Display: Missing cached shader map for material M_ChromeBall, compiling.
- [2019.09.25-18.31.40:463][ 0]LogTexture: Display: Building textures: S_Player (BGRA8, 256X256)
- [2019.09.25-18.31.40:463][ 0]LogTexture: Display: Building textures: S_RadForce (BGRA8, 256X128)
- [2019.09.25-18.31.40:463][ 0]LogTexture: Display: Building textures: SkyLight (BGRA8, 256X256)
- [2019.09.25-18.31.40:463][ 0]LogTexture: Display: Building textures: TargetIcon (BGRA8, 256X256)
- [2019.09.25-18.31.40:464][ 0]LogTexture: Display: Building textures: RobotoDistanceField_PageA (G8, 512X256)
- [2019.09.25-18.31.40:464][ 0]LogMaterial: Display: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
- [2019.09.25-18.31.40:549][ 0]LogTexture: Display: Building textures: S_TextRenderActorIcon (AutoDXT, 256X256)
- [2019.09.25-18.31.40:549][ 0]LogTexture: Display: Building textures: S_Trigger (BGRA8, 256X256)
- [2019.09.25-18.31.40:549][ 0]LogTexture: Display: Building textures: S_VectorFieldVol (BGRA8, 128X128)
- [2019.09.25-18.31.40:549][ 0]LogTexture: Display: Building textures: S_WindDirectional (AutoDXT, 256X256)
- [2019.09.25-18.31.40:549][ 0]LogTexture: Display: Building textures: BaseFlattenNormalMap (BGRA8, 1X1)
- [2019.09.25-18.31.40:549][ 0]LogTexture: Display: Building textures: BaseFlattenGrayScaleMap (BGRA8, 32X32)
- [2019.09.25-18.31.40:550][ 0]LogTexture: Display: Building textures: BaseFlattenEmissiveMap (AutoDXT, 32X32)
- [2019.09.25-18.31.40:550][ 0]LogTexture: Display: Building textures: BaseFlattenDiffuseMap (AutoDXT, 32X32)
- [2019.09.25-18.31.40:550][ 0]LogMaterial: Display: Missing cached shader map for material BaseFlattenMaterial, compiling.
- [2019.09.25-18.31.40:637][ 0]LogMaterial: Display: Missing cached shader map for material Xray, compiling.
- [2019.09.25-18.31.40:664][ 0]LogMaterial: Display: Missing cached shader map for material Main, compiling.
- [2019.09.25-18.31.40:692][ 0]LogStaticMesh: Building static mesh SM_Sequencer_Key...
- [2019.09.25-18.31.40:898][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 231
- [2019.09.25-18.31.40:898][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 221
- [2019.09.25-18.31.40:898][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 211
- [2019.09.25-18.31.40:898][ 0]LogStaticMesh: Built static mesh [0.21s] /Engine/VREditor/TransformGizmo/SM_Sequencer_Key.SM_Sequencer_Key
- [2019.09.25-18.31.40:921][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
- [2019.09.25-18.31.40:945][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 201
- [2019.09.25-18.31.40:945][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
- [2019.09.25-18.31.40:974][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
- [2019.09.25-18.31.40:994][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
- [2019.09.25-18.31.41:012][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
- [2019.09.25-18.31.41:032][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
- [2019.09.25-18.31.41:175][ 0]LogTexture: Display: Building textures: VR_LaserPower_01 (AutoDXT, 512X512)
- [2019.09.25-18.31.41:175][ 0]LogMaterial: Display: Missing cached shader map for material TransformGizmoMaterial, compiling.
- [2019.09.25-18.31.41:185][ 0]LogStaticMesh: Building static mesh PlaneTranslationHandle...
- [2019.09.25-18.31.41:189][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/TransformGizmo/PlaneTranslationHandle.PlaneTranslationHandle
- [2019.09.25-18.31.41:195][ 0]LogMaterial: Display: Missing cached shader map for material TranslucentTransformGizmoMaterial, compiling.
- [2019.09.25-18.31.41:214][ 0]LogStaticMesh: Building static mesh BoundingBoxCorner...
- [2019.09.25-18.31.41:216][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/TransformGizmo/BoundingBoxCorner.BoundingBoxCorner
- [2019.09.25-18.31.41:220][ 0]LogStaticMesh: Building static mesh BoundingBoxEdge...
- [2019.09.25-18.31.41:221][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/TransformGizmo/BoundingBoxEdge.BoundingBoxEdge
- [2019.09.25-18.31.41:234][ 0]LogMaterial: Display: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material.
- [2019.09.25-18.31.41:378][ 0]LogMaterial: Display: Missing cached shader map for material CineMat, compiling.
- [2019.09.25-18.31.41:430][ 0]LogStaticMesh: Building static mesh SM_CraneRig_Base...
- [2019.09.25-18.31.41:458][ 0]LogStaticMesh: Built static mesh [0.03s] /Engine/EditorMeshes/Camera/SM_CraneRig_Base.SM_CraneRig_Base
- [2019.09.25-18.31.41:468][ 0]LogStaticMesh: Building static mesh SM_CraneRig_Arm...
- [2019.09.25-18.31.41:476][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/Camera/SM_CraneRig_Arm.SM_CraneRig_Arm
- [2019.09.25-18.31.41:483][ 0]LogStaticMesh: Building static mesh SM_CraneRig_Mount...
- [2019.09.25-18.31.41:490][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/Camera/SM_CraneRig_Mount.SM_CraneRig_Mount
- [2019.09.25-18.31.41:510][ 0]LogStaticMesh: Building static mesh SM_CraneRig_Body...
- [2019.09.25-18.31.41:539][ 0]LogStaticMesh: Built static mesh [0.03s] /Engine/EditorMeshes/Camera/SM_CraneRig_Body.SM_CraneRig_Body
- [2019.09.25-18.31.41:571][ 0]LogStaticMesh: Building static mesh SM_RailRig_Track...
- [2019.09.25-18.31.41:602][ 0]LogStaticMesh: Built static mesh [0.03s] /Engine/EditorMeshes/Camera/SM_RailRig_Track.SM_RailRig_Track
- [2019.09.25-18.31.41:639][ 0]LogStaticMesh: Building static mesh SM_RailRig_Mount...
- [2019.09.25-18.31.41:706][ 0]LogStaticMesh: Built static mesh [0.07s] /Engine/EditorMeshes/Camera/SM_RailRig_Mount.SM_RailRig_Mount
- [2019.09.25-18.31.41:727][ 0]LogMaterial: Display: Missing cached shader map for material M_SimpleOpaque, compiling.
- [2019.09.25-18.31.41:824][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 622
- [2019.09.25-18.31.41:824][ 0]LogStaticMesh: Building static mesh SM_CineCam...
- [2019.09.25-18.31.42:020][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 634
- [2019.09.25-18.31.42:020][ 0]LogStaticMesh: Built static mesh [0.20s] /Engine/EditorMeshes/Camera/SM_CineCam.SM_CineCam
- [2019.09.25-18.31.42:035][ 0]LogStaticMesh: Building static mesh S_1_Unit_Plane...
- [2019.09.25-18.31.42:036][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.S_1_Unit_Plane
- [2019.09.25-18.31.42:046][ 0]LogMaterial: Display: Missing cached shader map for material M_SimpleTranslucent, compiling.
- [2019.09.25-18.31.42:216][ 0]LogTexture: Display: Building textures: S_LevelSequence (BGRA8, 128X128)
- [2019.09.25-18.31.42:216][ 0]LogStaticMesh: Building static mesh EditorCube...
- [2019.09.25-18.31.42:217][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/EditorCube.EditorCube
- [2019.09.25-18.31.42:273][ 0]LogStaticMesh: Building static mesh EditorSphere...
- [2019.09.25-18.31.42:326][ 0]LogStaticMesh: Built static mesh [0.05s] /Engine/EditorMeshes/EditorSphere.EditorSphere
- [2019.09.25-18.31.42:343][ 0]LogStaticMesh: Building static mesh EditorPlane...
- [2019.09.25-18.31.42:344][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/EditorPlane.EditorPlane
- [2019.09.25-18.31.42:355][ 0]LogStaticMesh: Building static mesh EditorCylinder...
- [2019.09.25-18.31.42:361][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/EditorCylinder.EditorCylinder
- [2019.09.25-18.31.42:389][ 0]LogTexture: Display: Building textures: PSysThumbnail_NoImage (AutoDXT, 256X256)
- [2019.09.25-18.31.42:389][ 0]LogTexture: Display: Building textures: PSysThumbnail_OOD (AutoDXT, 128X128)
- [2019.09.25-18.31.42:390][ 0]LogMaterial: Display: Missing cached shader map for material SkySphereMaterial, compiling.
- [2019.09.25-18.31.42:456][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 669
- [2019.09.25-18.31.42:456][ 0]LogStaticMesh: Building static mesh EditorSkySphere...
- [2019.09.25-18.31.42:510][ 0]LogStaticMesh: Built static mesh [0.06s] /Engine/EditorMeshes/EditorSkySphere.EditorSkySphere
- [2019.09.25-18.31.42:546][ 0]LogTexture: Display: Building textures: Grid (AutoDXT, 512X512)
- [2019.09.25-18.31.42:546][ 0]LogMaterial: Display: Missing cached shader map for material FloorPlaneMaterial, compiling.
- [2019.09.25-18.31.43:106][ 0]LogTexture: Display: Building textures: DaylightAmbientCubemap (RGBA16F, 1024X768)
- [2019.09.25-18.31.43:106][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 690
- [2019.09.25-18.31.43:106][ 0]LogTexture: Display: Building textures: Default (BGRA8, 200X200)
- [2019.09.25-18.31.43:106][ 0]LogTexture: Display: Building textures: VR-Basic (BGRA8, 200X200)
- [2019.09.25-18.31.43:106][ 0]LogMaterial: Display: Missing cached shader map for material LandscapeGizmo_Mat, compiling.
- [2019.09.25-18.31.43:134][ 0]LogMaterial: Display: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling.
- [2019.09.25-18.31.43:185][ 0]LogTexture: Display: Building textures: S_Terrain (BGRA8, 256X256)
- [2019.09.25-18.31.43:186][ 0]LogMaterial: Display: Missing cached shader map for material SplineEditorMeshMat, compiling.
- [2019.09.25-18.31.43:201][ 0]LogStaticMesh: Building static mesh SplineEditorMesh...
- [2019.09.25-18.31.43:202][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorLandscapeResources/SplineEditorMesh.SplineEditorMesh
- [2019.09.25-18.31.43:336][ 0]LogTexture: Display: Building textures: S_NavLink (AutoDXT, 256X256)
- [2019.09.25-18.31.43:336][ 0]LogPackageLocalizationCache: Processed 12 localized package path(s) for 1 prioritized culture(s) in 0.088903 seconds
- [2019.09.25-18.31.43:348][ 0]LogUObjectArray: 43433 objects as part of root set at end of initial load.
- [2019.09.25-18.31.43:348][ 0]LogUObjectAllocator: 7546424 out of 0 bytes used by permanent object pool.
- [2019.09.25-18.31.43:349][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Networking.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-XAudio2.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\XAPOFX1_5.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\X3DAudio1_7.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SourceCodeAccess.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LandscapeEditorUtilities.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SlateReflector.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-InternationalizationSettings.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ConfigEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PinnedCommandList.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Persona.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ComponentVisualizers.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioSettingsEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DataTableEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DetailCustomizations.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UMGEditor.dll'. Symbols loaded.
- [2019.09.25-18.31.47:857][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 771
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- [2019.09.25-18.31.47:858][ 0]LogStaticMesh: Building static mesh SM_Sequencer_Node...
- [2019.09.25-18.31.47:876][ 0]LogStaticMesh: Built static mesh [0.02s] /Engine/VREditor/TransformGizmo/SM_Sequencer_Node.SM_Sequencer_Node
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AssetTools.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MessageLog.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CollisionAnalyzer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WorkspaceMenuStructure.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AutomationMessages.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AutomationController.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-FunctionalTesting.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AIGraph.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BehaviorTreeEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameplayTasksEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-StringTableEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Overlay.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-OverlayEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MediaAssets.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvClothPROFILE_x64.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-NetworkReplayStreaming.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMedia.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UE4Editor-WebMMoviePlayer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UE4Editor-WindowsMoviePlayer.dll'. Symbols loaded.
- [2019.09.25-18.31.49:035][ 0]LogTexture: Display: Building textures: S_FTest (AutoDXT, 256X256)
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- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-Paper2D.dll'. Symbols loaded.
- [2019.09.25-18.31.49:129][ 0]LogTexture: Display: Building textures: DummySpriteTexture (AutoDXT, 128X128)
- [2019.09.25-18.31.49:129][ 0]LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
- [2019.09.25-18.31.49:147][ 0]LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64\UE4Editor-LightPropagationVolumeRuntime.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64\UE4Editor-SignificanceManager.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UE4Editor-AnimationSharing.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TreeMap.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64\UE4Editor-AssetManagerEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ContentBrowser.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LocalizationCommandletExecution.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TranslationEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MainFrame.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HotReload.dll'. Symbols loaded.
- [2019.09.25-18.31.49:759][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 667
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- [2019.09.25-18.31.49:763][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG wave CompileSuccess...
- [2019.09.25-18.31.49:818][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 647
- [2019.09.25-18.31.49:818][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 95908 while cooking SoundWave /Engine/EditorSounds/Notifications/CompileSuccess.CompileSuccess.
- [2019.09.25-18.31.49:823][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG wave CompileFailed...
- [2019.09.25-18.31.49:844][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 89512 while cooking SoundWave /Engine/EditorSounds/Notifications/CompileFailed.CompileFailed.
- [2019.09.25-18.31.49:858][ 0]LogMaterial: Display: Missing cached shader map for material BaseColor, compiling.
- [2019.09.25-18.31.49:871][ 0]LogMaterial: Display: Missing cached shader map for material CustomDepth, compiling.
- [2019.09.25-18.31.49:904][ 0]LogTexture: Display: Building textures: MiniFont (AutoDXT, 512X8)
- [2019.09.25-18.31.49:904][ 0]LogMaterial: Display: Missing cached shader map for material CustomStencil, compiling.
- [2019.09.25-18.31.49:917][ 0]LogMaterial: Display: Missing cached shader map for material FinalImage, compiling.
- [2019.09.25-18.31.49:930][ 0]LogMaterial: Display: Missing cached shader map for material LightingModel, compiling.
- [2019.09.25-18.31.49:943][ 0]LogMaterial: Display: Missing cached shader map for material MaterialAO, compiling.
- [2019.09.25-18.31.49:957][ 0]LogMaterial: Display: Missing cached shader map for material Metallic, compiling.
- [2019.09.25-18.31.49:974][ 0]LogMaterial: Display: Missing cached shader map for material Opacity, compiling.
- [2019.09.25-18.31.49:988][ 0]LogMaterial: Display: Missing cached shader map for material Roughness, compiling.
- [2019.09.25-18.31.50:001][ 0]LogMaterial: Display: Missing cached shader map for material SceneColor, compiling.
- [2019.09.25-18.31.50:015][ 0]LogMaterial: Display: Missing cached shader map for material SceneDepth, compiling.
- [2019.09.25-18.31.50:028][ 0]LogMaterial: Display: Missing cached shader map for material SeparateTranslucencyRGB, compiling.
- [2019.09.25-18.31.50:043][ 0]LogMaterial: Display: Missing cached shader map for material SeparateTranslucencyA, compiling.
- [2019.09.25-18.31.50:058][ 0]LogMaterial: Display: Missing cached shader map for material Specular, compiling.
- [2019.09.25-18.31.50:074][ 0]LogMaterial: Display: Missing cached shader map for material SubsurfaceColor, compiling.
- [2019.09.25-18.31.50:090][ 0]LogMaterial: Display: Missing cached shader map for material WorldNormal, compiling.
- [2019.09.25-18.31.50:106][ 0]LogMaterial: Display: Missing cached shader map for material AmbientOcclusion, compiling.
- [2019.09.25-18.31.50:135][ 0]LogMaterial: Display: Missing cached shader map for material CustomDepthWorldUnits, compiling.
- [2019.09.25-18.31.50:150][ 0]LogMaterial: Display: Missing cached shader map for material SceneDepthWorldUnits, compiling.
- [2019.09.25-18.31.50:169][ 0]LogMaterial: Display: Missing cached shader map for material Velocity, compiling.
- [2019.09.25-18.31.50:185][ 0]LogMaterial: Display: Missing cached shader map for material PreTonemapHDRColor, compiling.
- [2019.09.25-18.31.50:200][ 0]LogMaterial: Display: Missing cached shader map for material PostTonemapHDRColor, compiling.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PixelInspectorModule.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Blutility.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UE4Editor-DataValidation.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimation.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimationEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UE4Editor-GameplayTagsEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapAR.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapController.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EyeTracker.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapEyeTracker.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LiveLinkInterface.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHandTracking.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapIdentity.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cbor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Serialization.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UE4Editor-TcpMessaging.dll'. Symbols loaded.
- [2019.09.25-18.31.51:040][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UE4Editor-UdpMessaging.dll'. Symbols loaded.
- [2019.09.25-18.31.51:131][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor-ActorSequence.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UE4Editor-LocationServicesBPLibrary.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64\UE4Editor-PhysXVehicles.dll'. Symbols loaded.
- [2019.09.25-18.31.51:318][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 828
- [2019.09.25-18.31.51:318][ 0]LogMaterial: Display: Missing cached shader map for material DefaultMaterial, compiling.
- [2019.09.25-18.31.51:422][ 0]LogStaticMesh: Building static mesh Cylinder...
- [2019.09.25-18.31.51:425][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EngineMeshes/Cylinder.Cylinder
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64\UE4Editor-PhysXVehiclesEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\RuntimePhysXCooking\Binaries\Win64\UE4Editor-RuntimePhysXCooking.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshPaint.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-Paper2DEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-PaperSpriteSheetImporter.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-PaperTiledImporter.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64\UE4Editor-LightPropagationVolumeEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Developer\ActorLayerUtilities\Binaries\Win64\UE4Editor-ActorLayerUtilities.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Layers.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Developer\ActorLayerUtilities\Binaries\Win64\UE4Editor-ActorLayerUtilitiesEditor.dll'. Symbols loaded.
- [2019.09.25-18.31.51:902][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 936
- [2019.09.25-18.31.51:903][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 926
- [2019.09.25-18.31.51:903][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 916
- [2019.09.25-18.31.51:903][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 906
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UE4Editor-AnimationSharingEd.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64\UE4Editor-CLionSourceCodeAccess.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64\UE4Editor-GitSourceControl.dll'. Symbols loaded.
- [2019.09.25-18.31.52:052][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 896
- [2019.09.25-18.31.52:052][ 0]SourceControl: Source control is disabled
- [2019.09.25-18.31.52:052][ 0]SourceControl: Source control is disabled
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64\UE4Editor-PerforceSourceControl.dll'. Symbols loaded.
- [2019.09.25-18.31.52:127][ 0]SourceControl: Source control is disabled
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UE4Editor-SubversionSourceControl.dll'. Symbols loaded.
- [2019.09.25-18.31.52:171][ 0]SourceControl: Source control is disabled
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UE4Editor-UObjectPlugin.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64\UE4Editor-VisualStudioCodeSourceCodeAccess.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\UE4Editor-VisualStudioSourceCodeAccess.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeysOpenSSL.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeys.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UE4Editor-CurveEditorTools.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UE4Editor-MaterialAnalyzer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LauncherServices.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UE4Editor-MobileLauncherProfileWizard.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UE4Editor-PluginBrowser.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UE4Editor-SpeedTreeImporter.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UE4Editor-DatasmithContentEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UE4Editor-VariantManagerContent.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCache.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\hdf5.dll'. Module was built without symbols.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicLibrary.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicImporter.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheEd.dll'. Symbols loaded.
- [2019.09.25-18.31.53:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 886
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UE4Editor-AutomationUtils.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UE4Editor-AutomationUtilsEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\BackChannel\Binaries\Win64\UE4Editor-BackChannel.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheTracks.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheSequencer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\HTML5Networking\Binaries\Win64\UE4Editor-HTML5Networking.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapAudio.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHelperOpenGL.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHelperVulkan.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaFactory.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-OpenExrWrapper.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMedia.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositing.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-StandaloneRenderer.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest\Binaries\Win64\UE4Editor-NetcodeUnitTest.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4\Binaries\Win64\UE4Editor-NUTUnrealEngine4.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UE4Editor-AndroidPermission.dll'. Symbols loaded.
- [2019.09.25-18.31.53:942][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 876
- [2019.09.25-18.31.53:942][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 866
- [2019.09.25-18.31.53:942][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtils.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtilsBlueprintSupport.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UE4Editor-ArchVisCharacter.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCapture.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\MMDevAPI.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\AudioSes.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\propsys.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ResourcePolicyClient.dll'.
- The thread 0x3140 has exited with code 0 (0x0).
- The thread 0x28a8 has exited with code 0 (0x0).
- The thread 0x59c8 has exited with code 0 (0x0).
- The thread 0x5ad8 has exited with code 0 (0x0).
- The thread 0x2be0 has exited with code 0 (0x0).
- The thread 0x6a6c has exited with code 0 (0x0).
- The thread 0x67f4 has exited with code 0 (0x0).
- The thread 0xe98 has exited with code 0 (0x0).
- The thread 0x6514 has exited with code 0 (0x0).
- The thread 0x1410 has exited with code 0 (0x0).
- The thread 0x602c has exited with code 0 (0x0).
- The thread 0x44a0 has exited with code 0 (0x0).
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\wdmaud.drv'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\avrt.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ksuser.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msacm32.drv'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msacm32.dll'.
- 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\midimap.dll'.
- The thread 0x2ccc has exited with code 0 (0x0).
- The thread 0x4b44 has exited with code 0 (0x0).
- The thread 0x625c has exited with code 0 (0x0).
- The thread 0x59d4 has exited with code 0 (0x0).
- The thread 0x6214 has exited with code 0 (0x0).
- The thread 0x6678 has exited with code 0 (0x0).
- [2019.09.25-18.31.55:763][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 856
- [2019.09.25-18.31.55:763][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 846
- [2019.09.25-18.31.55:763][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 836
- [2019.09.25-18.31.55:763][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 826
- [2019.09.25-18.31.55:763][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 816
- [2019.09.25-18.31.55:763][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 806
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UE4Editor-CableComponent.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UE4Editor-CustomMeshComponent.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Voronoi.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Chaos.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GeometryCollectionCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-FieldSystemCore.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ChaosSolvers.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ChaosSolverEngine.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-FieldSystemEngine.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GeometryCollectionEngine.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\EditableMesh\Binaries\Win64\UE4Editor-EditableMesh.dll'. Symbols loaded.
- [2019.09.25-18.31.56:333][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 796
- [2019.09.25-18.31.56:333][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 786
- [2019.09.25-18.31.56:333][ 0]LogTexture: Display: Building textures: S_Solver (BGRA8, 256X256)
- [2019.09.25-18.31.56:333][ 0]LogTexture: Display: Building textures: VolumeToRender (RGBA16F, 10X10)
- [2019.09.25-18.31.56:333][ 0]LogMaterial: Display: Missing cached shader map for material M_VolumeRenderSphereTracePP, compiling.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UE4Editor-MobilePatchingUtils.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusInput.dll'. Symbols loaded.
- [2019.09.25-18.31.56:440][ 0]LogOcInput: OculusInput pre-init called
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\Android\UE4Editor-AndroidRuntimeSettings.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusEditor.dll'. Symbols loaded.
- [2019.09.25-18.31.56:533][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 784
- [2019.09.25-18.31.56:533][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
- [2019.09.25-18.31.56:533][ 0]LogWindows: File 'OVRPlugin.dll' does not exist
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor-ProceduralMeshComponentEditor.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVRController.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Tests\ScreenshotTools\Binaries\Win64\UE4Editor-ScreenshotTools.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TaskGraph.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ProfilerMessages.dll'. Symbols loaded.
- 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ProfilerService.dll'. Symbols loaded.
- [2019.09.25-18.31.56:843][ 0]LogMaterial: Display: Missing cached shader map for material HighResScreenshot, compiling.
- [2019.09.25-18.31.56:866][ 0]LogMaterial: Display: Missing cached shader map for material HighResScreenshotMask, compiling.
- [2019.09.25-18.31.56:893][ 0]LogMaterial: Display: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling.
- [2019.09.25-18.31.56:939][ 0]LogUnrealMathTest: FAILED: TestVectorNormalize_InvSqrtEst
- [2019.09.25-18.31.56:940][ 0]LogUnrealMathTest: Bad(2.000000): (0.500000 -0.500000 0.500000 -0.500000) (1.000000 -1.000000 1.000000 -1.000000)
- [2019.09.25-18.31.56:940][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:941][ 0]LogUnrealMathTest: Bad(1.000012): (1.000000 0.000000 0.000000 0.000000) (0.000004 -0.000005 0.000011 0.000000)
- [2019.09.25-18.31.56:941][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:941][ 0]LogUnrealMathTest: Bad(1.000012): (1.000000 -0.000011 0.000021 0.000000) (0.000004 -0.000005 0.000011 0.000000)
- [2019.09.25-18.31.56:941][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:941][ 0]LogUnrealMathTest: Bad(1.589977): (0.317999 -0.423999 0.847998 0.000000) (0.000004 -0.000005 0.000011 0.000000)
- [2019.09.25-18.31.56:941][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:941][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:941][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:941][ 0]LogUnrealMathTest: Bad(nan): (-1.000000 0.000000 0.000000 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:942][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:942][ 0]LogUnrealMathTest: Bad(nan): (-0.317999 0.423999 -0.847998 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:942][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:942][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:942][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:942][ 0]LogUnrealMathTest: Bad(nan): (-1.000000 0.000000 0.000000 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:942][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:943][ 0]LogUnrealMathTest: Bad(nan): (0.577350 0.577350 0.577350 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:943][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:943][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 1.000000 0.000000 0.000000) (0.000000 -0.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:943][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:943][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 1.000000 0.000000 0.000000) (0.000000 -0.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:943][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:945][ 0]LogUnrealMathTest: Bad(1.589997): (0.317999 -0.423999 0.847998 0.000000) (0.000000 -0.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:945][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:945][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: Bad(nan): (0.000000 -1.000000 0.000000 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: Bad(nan): (-0.317999 0.423999 -0.847998 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: Bad(nan): (0.000000 -1.000000 0.000000 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: Bad(nan): (0.577350 0.577350 0.577350 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 1.000000 0.000000) (0.000000 -0.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:947][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:947][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 1.000000 0.000000) (0.000000 -0.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:947][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:947][ 0]LogUnrealMathTest: Bad(1.589997): (0.317999 -0.423999 0.847998 0.000000) (0.000000 -0.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:947][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:947][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:947][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:947][ 0]LogUnrealMathTest: Bad(nan): (0.000000 0.000000 -1.000000 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:947][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:947][ 0]LogUnrealMathTest: Bad(nan): (-0.317999 0.423999 -0.847998 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:947][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:948][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:948][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:948][ 0]LogUnrealMathTest: Bad(nan): (0.000000 0.000000 -1.000000 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:948][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:948][ 0]LogUnrealMathTest: Bad(nan): (0.577350 0.577350 0.577350 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:948][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:948][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:948][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:948][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:948][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:948][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 1.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 1.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 1.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 0.000000 1.000000 0.000000)
- [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 0.000000 1.000000 0.000000)
- [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 0.000000 1.000000 0.000000)
- [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:951][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:951][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:951][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:951][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:951][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:951][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:951][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:951][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
- [2019.09.25-18.31.56:951][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:951][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
- [2019.09.25-18.31.56:951][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
- [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: FAILED: FindBetween: Old == New (normal)
- [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: Bad(0.000000): (0.000000 0.000000 1.000000 0.000000) (0.000000 0.000000 0.000000 1.000000)
- [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: FAILED: FindBetween: Old == New (vector)
- [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: Bad(0.000000): (0.000000 0.000000 1.000000 0.000000) (0.000000 0.000000 0.000000 1.000000)
- [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (1.000000 0.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (1.000000 0.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (1.000000 0.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 1.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 1.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 1.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 0.000000 1.000000 0.000000)
- [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 0.000000 1.000000 0.000000)
- [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 0.000000 1.000000 0.000000)
- [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
- [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
- [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
- [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: FAILED: FindBetween: Old == New (normal)
- [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: Bad(0.000000): (0.000000 0.000000 1.000000 0.000000) (0.000000 0.000000 0.000000 1.000000)
- [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: FAILED: FindBetween: Old == New (vector)
- [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: Bad(0.000000): (0.000000 0.000000 1.000000 0.000000) (0.000000 0.000000 0.000000 1.000000)
- [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (1.000000 0.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (1.000000 0.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (1.000000 0.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 1.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 1.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 1.000000 0.000000 0.000000)
- [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 0.000000 1.000000 0.000000)
- [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 0.000000 1.000000 0.000000)
- [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 0.000000 1.000000 0.000000)
- [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:958][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:958][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:958][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:958][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:958][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:958][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:958][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:958][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:958][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:958][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:959][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
- [2019.09.25-18.31.56:959][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:959][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
- [2019.09.25-18.31.56:959][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:959][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
- [2019.09.25-18.31.56:959][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:959][ 0]LogUnrealMathTest: Bad(1.000020): (-1.000000 0.000000 0.000000 0.000000) (0.000004 -0.000005 0.000011 0.000000)
- [2019.09.25-18.31.56:959][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:959][ 0]LogUnrealMathTest: Bad(1.000020): (-1.000000 -0.000011 0.000021 0.000000) (0.000004 -0.000005 0.000011 0.000000)
- [2019.09.25-18.31.56:959][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:960][ 0]LogUnrealMathTest: Bad(1.589977): (0.317999 -0.423999 0.847998 0.000000) (0.000004 -0.000005 0.000011 0.000000)
- [2019.09.25-18.31.56:960][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:960][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:960][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:960][ 0]LogUnrealMathTest: Bad(nan): (1.000000 0.000000 0.000000 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:960][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:960][ 0]LogUnrealMathTest: Bad(nan): (-0.317999 0.423999 -0.847998 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:960][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
- [2019.09.25-18.31.56:960][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:960][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
- [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: Bad(nan): (1.000000 0.000000 0.000000 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
- [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: Bad(nan): (0.577350 0.577350 0.577350 0.000000) (-nan -nan -nan 0.000000)
- [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: FAILED: V.ToOrientationQuat() rotate
- [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: Bad(1.953902): (1.000000 -0.000032 0.000064 0.000000) (0.317999 -0.423999 0.847998 0.000000)
- [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: FAILED: V.ToOrientationRotator() rotate
- [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: Bad(1.953902): (1.000000 -0.000032 0.000064 0.000000) (0.317999 -0.423999 0.847998 0.000000)
- [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: FAILED: V.ToOrientationQuat() rotate
- [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: Bad(1.953998): (-1.000000 0.000000 0.000000 0.000000) (-0.317999 0.423999 -0.847998 0.000000)
- [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: FAILED: V.ToOrientationRotator() rotate
- [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: Bad(1.953998): (-1.000000 0.000000 0.000000 0.000000) (-0.317999 0.423999 -0.847998 0.000000)
- [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: FAILED: V.ToOrientationQuat() rotate
- [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: Bad(2.732051): (-1.000000 0.000000 0.000000 0.000000) (0.577350 0.577350 0.577350 0.000000)
- [2019.09.25-18.31.56:962][ 0]LogUnrealMathTest: FAILED: V.ToOrientationRotator() rotate
- [2019.09.25-18.31.56:962][ 0]LogUnrealMathTest: Bad(2.732051): (-1.000000 0.000000 0.000000 0.000000) (0.577350 0.577350 0.577350 0.000000)
- Fatal error: [File:C:/UE4_Source/4.23/UnrealEngine/Engine/Source/Runtime/Core/Private/Tests/Math/UnrealMathTest.cpp] [Line: 1525]
- VectorIntrinsics Failed.
- UE4Editor.exe has triggered a breakpoint.
- UE4Editor.exe has triggered a breakpoint.
- [2019.09.25-18.32.05:976][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
- [2019.09.25-18.32.05:976][ 0]LogWindows: Error: === Critical error: ===
- [2019.09.25-18.32.05:976][ 0]LogWindows: Error:
- [2019.09.25-18.32.05:976][ 0]LogWindows: Error: Fatal error: [File:C:/UE4_Source/4.23/UnrealEngine/Engine/Source/Runtime/Core/Private/Tests/Math/UnrealMathTest.cpp] [Line: 1525]
- [2019.09.25-18.32.05:976][ 0]LogWindows: Error: VectorIntrinsics Failed.
- [2019.09.25-18.32.05:976][ 0]LogWindows: Error:
- [2019.09.25-18.32.05:976][ 0]LogWindows: Error:
- [2019.09.25-18.32.05:976][ 0]LogWindows: Error:
- [2019.09.25-18.32.05:994][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 828
- [2019.09.25-18.32.05:994][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 818
- [2019.09.25-18.32.05:994][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 808
- [2019.09.25-18.32.05:994][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 798
- [2019.09.25-18.32.05:994][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 788
- [2019.09.25-18.32.05:994][ 0]LogExit: Executing StaticShutdownAfterError
- [2019.09.25-18.32.05:996][ 0]LogWindows: FPlatformMisc::RequestExit(1)
- The thread 0x58c8 has exited with code 0 (0x0).
- The thread 0x3cc0 has exited with code 3 (0x3).
- The thread 0xacc has exited with code 3 (0x3).
- The thread 0x5298 has exited with code 3 (0x3).
- The thread 0x62ac has exited with code 3 (0x3).
- The thread 0x5f8c has exited with code 3 (0x3).
- The thread 0x2d3c has exited with code 3 (0x3).
- The thread 0x8b0 has exited with code 3 (0x3).
- The thread 0x2f0 has exited with code 3 (0x3).
- The thread 0x1820 has exited with code 3 (0x3).
- The thread 0x5de0 has exited with code 3 (0x3).
- The thread 0x5a3c has exited with code 3 (0x3).
- The thread 0x30a0 has exited with code 3 (0x3).
- The thread 0x6aa8 has exited with code 3 (0x3).
- The thread 0x3f80 has exited with code 3 (0x3).
- The thread 0x5904 has exited with code 3 (0x3).
- The thread 0x3380 has exited with code 3 (0x3).
- The thread 0x5cf8 has exited with code 3 (0x3).
- The thread 0xbb4 has exited with code 3 (0x3).
- The thread 0x31b4 has exited with code 3 (0x3).
- The thread 0x32ac has exited with code 3 (0x3).
- The thread 0x5d9c has exited with code 3 (0x3).
- The thread 0x68ac has exited with code 3 (0x3).
- The thread 0x3244 has exited with code 3 (0x3).
- The thread 0x1d1c has exited with code 3 (0x3).
- The thread 0x5d10 has exited with code 3 (0x3).
- The thread 0x51a4 has exited with code 3 (0x3).
- The thread 0x6170 has exited with code 3 (0x3).
- The thread 0x4554 has exited with code 3 (0x3).
- The thread 0x41f8 has exited with code 3 (0x3).
- The thread 0x51c8 has exited with code 3 (0x3).
- The thread 0x2f60 has exited with code 3 (0x3).
- The thread 0x3760 has exited with code 3 (0x3).
- The thread 0x4488 has exited with code 3 (0x3).
- The thread 0x59f8 has exited with code 3 (0x3).
- The thread 0x5504 has exited with code 3 (0x3).
- The thread 0x2ae4 has exited with code 3 (0x3).
- The thread 0x4f68 has exited with code 3 (0x3).
- The thread 0x593c has exited with code 3 (0x3).
- The thread 0x39e4 has exited with code 3 (0x3).
- The thread 0x5150 has exited with code 3 (0x3).
- The thread 0x6324 has exited with code 3 (0x3).
- The thread 0x61b0 has exited with code 3 (0x3).
- The thread 0x5e14 has exited with code 3 (0x3).
- The thread 0x6420 has exited with code 3 (0x3).
- The thread 0x6bfc has exited with code 3 (0x3).
- The thread 0x6ba8 has exited with code 3 (0x3).
- The thread 0x4388 has exited with code 3 (0x3).
- The thread 0x6a8c has exited with code 3 (0x3).
- The thread 0x5100 has exited with code 3 (0x3).
- The thread 0x6ad0 has exited with code 3 (0x3).
- The thread 0x5b90 has exited with code 3 (0x3).
- The thread 0x6b50 has exited with code 3 (0x3).
- The thread 0x506c has exited with code 3 (0x3).
- The thread 0x3260 has exited with code 3 (0x3).
- The thread 0x63f8 has exited with code 3 (0x3).
- The thread 0x6b3c has exited with code 3 (0x3).
- The thread 0x566c has exited with code 3 (0x3).
- The thread 0x23e8 has exited with code 3 (0x3).
- The thread 0x6b98 has exited with code 3 (0x3).
- The thread 0x67dc has exited with code 3 (0x3).
- The thread 0x5d40 has exited with code 3 (0x3).
- The thread 0x2c74 has exited with code 3 (0x3).
- The thread 0x54dc has exited with code 3 (0x3).
- The thread 0x5e2c has exited with code 3 (0x3).
- The thread 0x3e1c has exited with code 3 (0x3).
- The thread 0x39bc has exited with code 3 (0x3).
- The thread 0x2108 has exited with code 3 (0x3).
- The thread 0x6a9c has exited with code 3 (0x3).
- The thread 0x2424 has exited with code 3 (0x3).
- The thread 0x203c has exited with code 3 (0x3).
- The thread 0x39a0 has exited with code 3 (0x3).
- The thread 0x2f10 has exited with code 3 (0x3).
- The thread 0x5f38 has exited with code 3 (0x3).
- The thread 0x2f80 has exited with code 3 (0x3).
- The thread 0x4d30 has exited with code 3 (0x3).
- The thread 0x6408 has exited with code 3 (0x3).
- The thread 0x15b0 has exited with code 3 (0x3).
- The thread 0x21cc has exited with code 3 (0x3).
- The thread 0x3900 has exited with code 3 (0x3).
- The thread 0x53ac has exited with code 3 (0x3).
- The thread 0x2974 has exited with code 3 (0x3).
- The thread 0xd7c has exited with code 3 (0x3).
- The thread 0x2008 has exited with code 3 (0x3).
- The thread 0x1c64 has exited with code 3 (0x3).
- The thread 0x47dc has exited with code 3 (0x3).
- The thread 0x31c4 has exited with code 3 (0x3).
- The thread 0x53a0 has exited with code 3 (0x3).
- The thread 0x6adc has exited with code 3 (0x3).
- The thread 0x1178 has exited with code 3 (0x3).
- The thread 0x5ee4 has exited with code 3 (0x3).
- The thread 0x211c has exited with code 3 (0x3).
- The thread 0x17e0 has exited with code 3 (0x3).
- The thread 0x5df0 has exited with code 3 (0x3).
- The thread 0x52c8 has exited with code 3 (0x3).
- The program '[22672] UE4Editor.exe' has exited with code 3 (0x3).
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