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  1. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe'. Symbols loaded.
  2. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'.
  3. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'.
  4. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'.
  5. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'.
  6. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbase.dll'.
  7. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'.
  8. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\SHCore.dll'.
  9. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'.
  10. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'.
  11. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\combase.dll'.
  12. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\bcryptprimitives.dll'.
  13. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\windows.storage.dll'.
  14. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp_win.dll'.
  15. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'.
  16. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'.
  17. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'.
  18. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'.
  19. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\umpdc.dll'.
  20. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'.
  21. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'.
  22. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\win32u.dll'.
  23. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\gdi32full.dll'.
  24. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'.
  25. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\kernel.appcore.dll'.
  26. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\cryptsp.dll'.
  27. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-InputCore.dll'. Symbols loaded.
  28. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll'. Symbols loaded.
  29. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll'. Symbols loaded.
  30. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'.
  31. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll'. Symbols loaded.
  32. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MoviePlayer.dll'. Symbols loaded.
  33. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'.
  34. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Projects.dll'. Symbols loaded.
  35. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ApplicationCore.dll'. Symbols loaded.
  36. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RenderCore.dll'. Symbols loaded.
  37. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RHI.dll'. Symbols loaded.
  38. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\setupapi.dll'.
  39. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Slate.dll'. Symbols loaded.
  40. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TraceLog.dll'. Symbols loaded.
  41. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'.
  42. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SlateCore.dll'. Symbols loaded.
  43. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ws2_32.dll'.
  44. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'.
  45. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UtilityShaders.dll'. Symbols loaded.
  46. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140.dll'.
  47. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MediaUtils.dll'. Symbols loaded.
  48. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140_1.dll'.
  49. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PreLoadScreen.dll'. Symbols loaded.
  50. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'.
  51. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll'. Symbols loaded.
  52. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Json.dll'. Symbols loaded.
  53. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AppFramework.dll'. Symbols loaded.
  54. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MaterialShaderQualitySettings.dll'. Symbols loaded.
  55. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Landscape.dll'. Symbols loaded.
  56. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UMG.dll'. Symbols loaded.
  57. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Analytics.dll'. Symbols loaded.
  58. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AnalyticsET.dll'. Symbols loaded.
  59. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-XGEController.dll'. Symbols loaded.
  60. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioMixer.dll'. Symbols loaded.
  61. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CrunchCompression.dll'. Symbols loaded.
  62. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RawMesh.dll'. Symbols loaded.
  63. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshDescriptionOperations.dll'. Symbols loaded.
  64. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ImageCore.dll'. Symbols loaded.
  65. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PerfCounters.dll'. Symbols loaded.
  66. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClothingSystemEditorInterface.dll'. Symbols loaded.
  67. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EngineMessages.dll'. Symbols loaded.
  68. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EngineSettings.dll'. Symbols loaded.
  69. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AssetRegistry.dll'. Symbols loaded.
  70. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameplayTags.dll'. Symbols loaded.
  71. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PacketHandler.dll'. Symbols loaded.
  72. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioPlatformConfiguration.dll'. Symbols loaded.
  73. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshDescription.dll'. Symbols loaded.
  74. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PakFile.dll'. Symbols loaded.
  75. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClothingSystemRuntimeInterface.dll'. Symbols loaded.
  76. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PhysicsCore.dll'. Symbols loaded.
  77. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Kismet.dll'. Symbols loaded.
  78. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\netapi32.dll'.
  79. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\IPHLPAPI.DLL'.
  80. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dwmapi.dll'.
  81. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\UIAutomationCore.dll'.
  82. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\xinput1_3.dll'.
  83. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BuildSettings.dll'. Symbols loaded.
  84. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Media.dll'. Symbols loaded.
  85. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ImageWriteQueue.dll'. Symbols loaded.
  86. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'.
  87. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'.
  88. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\winmmbase.dll'
  89. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BuildPatchServices.dll'. Symbols loaded.
  90. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LevelSequence.dll'. Symbols loaded.
  91. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AnimGraph.dll'. Symbols loaded.
  92. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BlueprintGraph.dll'. Symbols loaded.
  93. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CinematicCamera.dll'. Symbols loaded.
  94. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\libfbxsdk.dll'. Module was built without symbols.
  95. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DesktopPlatform.dll'. Symbols loaded.
  96. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\comdlg32.dll'.
  97. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EditorStyle.dll'. Symbols loaded.
  98. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CurveEditor.dll'. Symbols loaded.
  99. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MaterialEditor.dll'. Symbols loaded.
  100. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshUtilitiesCommon.dll'. Symbols loaded.
  101. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SwarmInterface.dll'. Symbols loaded.
  102. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PropertyEditor.dll'. Symbols loaded.
  103. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-StatsViewer.dll'. Symbols loaded.
  104. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TargetPlatform.dll'. Symbols loaded.
  105. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GraphEditor.dll'. Symbols loaded.
  106. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HeadMountedDisplay.dll'. Symbols loaded.
  107. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Foliage.dll'. Symbols loaded.
  108. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-JsonUtilities.dll'. Symbols loaded.
  109. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MaterialUtilities.dll'. Symbols loaded.
  110. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AddContentDialog.dll'. Symbols loaded.
  111. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Localization.dll'. Symbols loaded.
  112. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameProjectGeneration.dll'. Symbols loaded.
  113. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HierarchicalLODUtilities.dll'. Symbols loaded.
  114. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MovieSceneTracks.dll'. Symbols loaded.
  115. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-VREditor.dll'. Symbols loaded.
  116. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ViewportInteraction.dll'. Symbols loaded.
  117. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MovieScene.dll'. Symbols loaded.
  118. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClothingSystemEditor.dll'. Symbols loaded.
  119. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DerivedDataCache.dll'. Symbols loaded.
  120. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PakFileUtilities.dll'. Symbols loaded.
  121. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClothingSystemRuntime.dll'. Symbols loaded.
  122. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PIEPreviewDeviceProfileSelector.dll'. Symbols loaded.
  123. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DirectoryWatcher.dll'. Symbols loaded.
  124. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SandboxFile.dll'. Symbols loaded.
  125. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEdMessages.dll'. Symbols loaded.
  126. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SourceControl.dll'. Symbols loaded.
  127. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HTTP.dll'. Symbols loaded.
  128. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealAudio.dll'. Symbols loaded.
  129. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-NavigationSystem.dll'. Symbols loaded.
  130. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\Wldap32.dll'.
  131. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp140.dll'.
  132. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\normaliz.dll'.
  133. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'.
  134. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'.
  135. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EditorSubsystem.dll'. Symbols loaded.
  136. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PropertyPath.dll'. Symbols loaded.
  137. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HTTPServer.dll'. Symbols loaded.
  138. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Renderer.dll'. Symbols loaded.
  139. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RSA.dll'. Symbols loaded.
  140. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Sockets.dll'. Symbols loaded.
  141. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UELibSampleRate.dll'. Symbols loaded.
  142. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ReliabilityHandlerComponent.dll'. Symbols loaded.
  143. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SharedSettingsWidgets.dll'. Symbols loaded.
  144. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll'. Symbols loaded.
  145. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-KismetWidgets.dll'. Symbols loaded.
  146. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EditorWidgets.dll'. Symbols loaded.
  147. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.356_none_e6c4af7d130f27cc\comctl32.dll'.
  148. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'.
  149. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BlueprintNativeCodeGen.dll'. Symbols loaded.
  150. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AdvancedPreviewScene.dll'. Symbols loaded.
  151. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TimeManagement.dll'. Symbols loaded.
  152. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AnimGraphRuntime.dll'. Symbols loaded.
  153. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mscoree.dll'.
  154. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SceneDepthPickerMode.dll'. Symbols loaded.
  155. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MaterialBaking.dll'. Symbols loaded.
  156. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ActorPickerMode.dll'. Symbols loaded.
  157. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AugmentedReality.dll'. Symbols loaded.
  158. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WidgetCarousel.dll'. Symbols loaded.
  159. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HardwareTargeting.dll'. Symbols loaded.
  160. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClassViewer.dll'. Symbols loaded.
  161. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AnimationCore.dll'. Symbols loaded.
  162. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll'. Symbols loaded.
  163. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll'. Symbols loaded.
  164. 'UE4Editor.exe' (Win32): Unloaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll'
  165. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winhttp.dll'.
  166. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PIEPreviewDeviceSpecification.dll'. Symbols loaded.
  167. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Navmesh.dll'. Symbols loaded.
  168. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Sequencer.dll'. Symbols loaded.
  169. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SSL.dll'. Symbols loaded.
  170. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\netutils.dll'.
  171. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\cryptbase.dll'.
  172. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DesktopWidgets.dll'. Symbols loaded.
  173. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GeometryCollectionSimulationCore.dll'. Symbols loaded.
  174. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BlueprintCompilerCppBackend.dll'. Symbols loaded.
  175. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MRMesh.dll'. Symbols loaded.
  176. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CommonMenuExtensions.dll'. Symbols loaded.
  177. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SourceControlWindows.dll'. Symbols loaded.
  178. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MovieSceneCapture.dll'. Symbols loaded.
  179. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MovieSceneTools.dll'. Symbols loaded.
  180. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SerializedRecorderInterface.dll'. Symbols loaded.
  181. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\srvcli.dll'.
  182. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-XmlParser.dll'. Symbols loaded.
  183. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AVIWriter.dll'. Symbols loaded.
  184. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-NetworkFile.dll'. Symbols loaded.
  185. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-StreamingFile.dll'. Symbols loaded.
  186. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CookedIterativeFile.dll'. Symbols loaded.
  187. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mswsock.dll'.
  188. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll'. Symbols loaded.
  189. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dxgi.dll'.
  190. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'.
  191. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d3d9.dll'.
  192. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DXCore.dll'.
  193. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DXCore.dll'.
  194. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DXCore.dll'
  195. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll'.
  196. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-OpenGLDrv.dll'. Symbols loaded.
  197. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\opengl32.dll'.
  198. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\glu32.dll'.
  199. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SlateRHIRenderer.dll'. Symbols loaded.
  200. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureCompressor.dll'. Symbols loaded.
  201. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\nvTextureTools\Win64\nvtt_64.dll'.
  202. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcr120.dll'.
  203. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioEditor.dll'. Symbols loaded.
  204. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\libsndfile\Win64\libsndfile-1.dll'. Module was built without symbols.
  205. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AnimationModifiers.dll'. Symbols loaded.
  206. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icudt53.dll'. Module was built without symbols.
  207. 'UE4Editor.exe' (Win32): Unloaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icudt53.dll'
  208. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icudt53.dll'. Module was built without symbols.
  209. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icuuc53.dll'. Module was built without symbols.
  210. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icuin53.dll'. Module was built without symbols.
  211. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icule53.dll'. Module was built without symbols.
  212. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\iculx53.dll'. Module was built without symbols.
  213. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icuio53.dll'. Module was built without symbols.
  214. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\sspicli.dll'.
  215. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll'.
  216. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'.
  217. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  218. LogWindows: File 'aqProf.dll' does not exist
  219. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  220. LogWindows: File 'VtuneApi.dll' does not exist
  221. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  222. LogWindows: File 'VtuneApi32e.dll' does not exist
  223. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  224. LogInit: Display: Running engine without a game
  225. LogPlatformFile: Not using cached read wrapper
  226. LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
  227. LogStats: Stats thread started at 0.319053
  228. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  229. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
  230. LogPluginManager: Mounting plugin Paper2D
  231. LogPluginManager: Mounting plugin AISupport
  232. LogPluginManager: Mounting plugin LightPropagationVolume
  233. LogPluginManager: Mounting plugin ActorLayerUtilities
  234. LogPluginManager: Mounting plugin AnimationSharing
  235. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  236. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  237. LogPluginManager: Mounting plugin GitSourceControl
  238. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  239. LogPluginManager: Mounting plugin NullSourceCodeAccess
  240. LogPluginManager: Mounting plugin PerforceSourceControl
  241. LogPluginManager: Mounting plugin SubversionSourceControl
  242. LogPluginManager: Mounting plugin UObjectPlugin
  243. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  244. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  245. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  246. LogPluginManager: Mounting plugin AssetManagerEditor
  247. LogPluginManager: Mounting plugin CryptoKeys
  248. LogPluginManager: Mounting plugin CurveEditorTools
  249. LogPluginManager: Mounting plugin DataValidation
  250. LogPluginManager: Mounting plugin FacialAnimation
  251. LogPluginManager: Mounting plugin GameplayTagsEditor
  252. LogPluginManager: Mounting plugin MacGraphicsSwitching
  253. LogPluginManager: Mounting plugin MaterialAnalyzer
  254. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  255. LogPluginManager: Mounting plugin PluginBrowser
  256. LogPluginManager: Mounting plugin SpeedTreeImporter
  257. LogPluginManager: Mounting plugin DatasmithContent
  258. LogPluginManager: Mounting plugin VariantManagerContent
  259. LogPluginManager: Mounting plugin AlembicImporter
  260. LogPluginManager: Mounting plugin AutomationUtils
  261. LogPluginManager: Mounting plugin BackChannel
  262. LogPluginManager: Mounting plugin CharacterAI
  263. LogPluginManager: Mounting plugin GeometryCache
  264. LogPluginManager: Mounting plugin HTML5Networking
  265. LogPluginManager: Mounting plugin PlatformCrypto
  266. LogPluginManager: Mounting plugin ProxyLODPlugin
  267. LogPluginManager: Mounting plugin SkeletalReduction
  268. LogPluginManager: Mounting plugin MagicLeap
  269. LogPluginManager: Mounting plugin MagicLeapMedia
  270. LogPluginManager: Mounting plugin AndroidMedia
  271. LogPluginManager: Mounting plugin AvfMedia
  272. LogPluginManager: Mounting plugin ImgMedia
  273. LogPluginManager: Mounting plugin MediaCompositing
  274. LogPluginManager: Mounting plugin MediaPlayerEditor
  275. LogPluginManager: Mounting plugin WebMMedia
  276. LogPluginManager: Mounting plugin WmfMedia
  277. LogPluginManager: Mounting plugin TcpMessaging
  278. LogPluginManager: Mounting plugin UdpMessaging
  279. LogPluginManager: Mounting plugin ActorSequence
  280. LogPluginManager: Mounting plugin LevelSequenceEditor
  281. LogPluginManager: Mounting plugin MatineeToLevelSequence
  282. LogPluginManager: Mounting plugin NetcodeUnitTest
  283. LogPluginManager: Mounting plugin NUTUnrealEngine4
  284. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  285. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  286. LogPluginManager: Mounting plugin OnlineSubsystem
  287. LogPluginManager: Mounting plugin OnlineSubsystemNull
  288. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  289. LogPluginManager: Mounting plugin LauncherChunkInstaller
  290. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  291. LogPluginManager: Mounting plugin AndroidMoviePlayer
  292. LogPluginManager: Mounting plugin AndroidPermission
  293. LogPluginManager: Mounting plugin AppleImageUtils
  294. LogPluginManager: Mounting plugin AppleMoviePlayer
  295. LogPluginManager: Mounting plugin ArchVisCharacter
  296. LogPluginManager: Mounting plugin AudioCapture
  297. LogPluginManager: Mounting plugin CableComponent
  298. LogPluginManager: Mounting plugin CustomMeshComponent
  299. LogPluginManager: Mounting plugin EditableMesh
  300. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  301. LogPluginManager: Mounting plugin GoogleCloudMessaging
  302. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  303. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  304. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  305. LogPluginManager: Mounting plugin MobilePatchingUtils
  306. LogPluginManager: Mounting plugin OculusVR
  307. LogPluginManager: Mounting plugin PhysXVehicles
  308. LogPluginManager: Mounting plugin ProceduralMeshComponent
  309. LogPluginManager: Mounting plugin RuntimePhysXCooking
  310. LogPluginManager: Mounting plugin SignificanceManager
  311. LogPluginManager: Mounting plugin SteamVR
  312. LogPluginManager: Mounting plugin WebMMoviePlayer
  313. LogPluginManager: Mounting plugin WindowsMoviePlayer
  314. LogPluginManager: Mounting plugin ScreenshotTools
  315. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UE4Editor-PlatformCryptoOpenSSL.dll'. Symbols loaded.
  316. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UE4Editor-PlatformCrypto.dll'. Symbols loaded.
  317. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameplayDebugger.dll'. Symbols loaded.
  318. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameplayTasks.dll'. Symbols loaded.
  319. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AIModule.dll'. Symbols loaded.
  320. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\AI\AISupport\Binaries\Win64\UE4Editor-AISupportModule.dll'. Symbols loaded.
  321. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UE4Editor-DatasmithContent.dll'. Symbols loaded.
  322. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapSecureStorage.dll'. Symbols loaded.
  323. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeap.dll'. Symbols loaded.
  324. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaFactory.dll'. Symbols loaded.
  325. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMedia.dll'. Symbols loaded.
  326. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mf.dll'.
  327. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mfplat.dll'.
  328. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\RTWorkQ.dll'.
  329. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\MFPlay.dll'.
  330. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64\UE4Editor-OnlineSubsystem.dll'. Symbols loaded.
  331. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nsi.dll'.
  332. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dhcpcsvc6.dll'.
  333. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dhcpcsvc.dll'.
  334. LogInit: Using libcurl 7.55.1-DEV
  335. LogInit: - built for x86_64-pc-win32
  336. LogInit: - supports SSL with OpenSSL/1.1.1
  337. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  338. LogInit: - other features:
  339. LogInit: CURL_VERSION_SSL
  340. LogInit: CURL_VERSION_LIBZ
  341. LogInit: CURL_VERSION_IPV6
  342. LogInit: CURL_VERSION_ASYNCHDNS
  343. LogInit: CURL_VERSION_LARGEFILE
  344. LogInit: CURL_VERSION_IDN
  345. LogInit: CurlRequestOptions (configurable via config and command line):
  346. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  347. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  348. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  349. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  350. LogInit: - LocalHostAddr = Default
  351. LogInit: - BufferSize = 65536
  352. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WebSockets.dll'. Symbols loaded.
  353. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-XMPP.dll'. Symbols loaded.
  354. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\NapiNSP.dll'.
  355. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\pnrpnsp.dll'.
  356. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dnsapi.dll'.
  357. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winrnr.dll'.
  358. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nlaapi.dll'.
  359. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\wshbth.dll'.
  360. 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files\Bonjour\mdnsNSP.dll'.
  361. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Voice.dll'. Symbols loaded.
  362. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dsound.dll'.
  363. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineSubsystemUtils.dll'. Symbols loaded.
  364. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64\UE4Editor-OnlineSubsystemNull.dll'. Symbols loaded.
  365. LogOnline: OSS: Creating online subsystem instance for: NULL
  366. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  367. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineBlueprintSupport.dll'. Symbols loaded.
  368. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64\UE4Editor-LauncherChunkInstaller.dll'. Symbols loaded.
  369. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UE4Editor-ExampleDeviceProfileSelector.dll'. Symbols loaded.
  370. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-VulkanRHI.dll'. Symbols loaded.
  371. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusHMD.dll'. Symbols loaded.
  372. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor-ProceduralMeshComponent.dll'. Symbols loaded.
  373. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVR.dll'. Symbols loaded.
  374. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\win64\openvr_api.dll'.
  375. LogInit: Build: ++UE4+Release-4.23-CL-0
  376. LogInit: Engine Version: 4.23.0-0+++UE4+Release-4.23
  377. LogInit: Compatible Engine Version: 4.23.0-0+++UE4+Release-4.23
  378. LogInit: Net CL: 0
  379. LogInit: OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz, GPU: Intel(R) UHD Graphics 630
  380. LogInit: Compiled (64-bit): Sep 25 2019 13:16:57
  381. LogInit: Compiled with Visual C++: 19.23.28105.04
  382. LogInit: Build Configuration: Development
  383. LogInit: Branch Name: ++UE4+Release-4.23
  384. LogInit: Command Line:
  385. LogInit: Base Directory: C:/UE4_Source/4.23/UnrealEngine/Engine/Binaries/Win64/
  386. LogInit: Installed Engine Build: 0
  387. LogDevObjectVersion: Number of dev versions registered: 23
  388. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  389. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  390. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
  391. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 34
  392. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
  393. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  394. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  395. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  396. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  397. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  398. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 31
  399. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
  400. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  401. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  402. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  403. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  404. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  405. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  406. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  407. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 27
  408. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
  409. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  410. LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
  411. LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  412. LogInit: Object subsystem initialized
  413. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  414. LogConfig: Setting CVar [[r.setres:1280x720]]
  415. [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[r.VSync:0]]
  416. [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  417. [2019.09.25-18.28.00:003][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../Engine/Saved/Config/Windows/Engine.ini]
  418. [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  419. [2019.09.25-18.28.00:003][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../Engine/Saved/Config/Windows/Engine.ini]
  420. [2019.09.25-18.28.00:003][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../Engine/Saved/Config/Windows/Engine.ini]
  421. [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  422. [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  423. [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  424. [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  425. [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  426. [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  427. [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  428. [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  429. [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  430. [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  431. [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  432. [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  433. [2019.09.25-18.28.00:003][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  434. [2019.09.25-18.28.00:010][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../Engine/Saved/Config/Windows/Engine.ini]
  435. [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  436. [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  437. [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  438. [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  439. [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  440. [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  441. [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
  442. [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  443. [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  444. [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  445. [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  446. [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  447. [2019.09.25-18.28.00:010][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  448. [2019.09.25-18.28.00:010][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../Engine/Saved/Config/Windows/Engine.ini]
  449. [2019.09.25-18.28.00:010][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [../../../Engine/Saved/Config/Windows/Engine.ini]
  450. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'.
  451. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'.
  452. [2019.09.25-18.28.00:022][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
  453. [2019.09.25-18.28.00:022][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  454. [2019.09.25-18.28.00:022][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  455. [2019.09.25-18.28.00:022][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
  456. [2019.09.25-18.28.00:022][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  457. [2019.09.25-18.28.00:022][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
  458. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  459. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  460. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  461. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  462. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  463. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  464. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  465. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  466. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  467. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  468. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  469. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  470. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  471. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  472. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  473. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  474. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  475. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  476. [2019.09.25-18.28.00:023][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
  477. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  478. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  479. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  480. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  481. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  482. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  483. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  484. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  485. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  486. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  487. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  488. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  489. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  490. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  491. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  492. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  493. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  494. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  495. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  496. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  497. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  498. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  499. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  500. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  501. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  502. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  503. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  504. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  505. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  506. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  507. [2019.09.25-18.28.00:023][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
  508. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  509. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  510. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  511. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  512. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  513. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  514. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  515. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  516. [2019.09.25-18.28.00:023][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
  517. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  518. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  519. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  520. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  521. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  522. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  523. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  524. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  525. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  526. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  527. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  528. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  529. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  530. [2019.09.25-18.28.00:023][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
  531. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  532. [2019.09.25-18.28.00:023][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  533. [2019.09.25-18.28.00:023][ 0]LogInit: Selected Device Profile: [Windows]
  534. [2019.09.25-18.28.00:023][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  535. [2019.09.25-18.28.00:032][ 0]LogHAL: Display: Platform has ~ 32 GB [34163499008 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  536. [2019.09.25-18.28.00:032][ 0]LogInit: Going up to parent DeviceProfile []
  537. [2019.09.25-18.28.00:032][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
  538. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  539. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  540. [2019.09.25-18.28.00:032][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
  541. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  542. [2019.09.25-18.28.00:032][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
  543. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  544. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  545. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  546. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  547. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  548. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  549. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  550. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  551. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  552. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  553. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  554. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  555. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  556. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  557. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  558. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  559. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  560. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  561. [2019.09.25-18.28.00:032][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
  562. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  563. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  564. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  565. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  566. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  567. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  568. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  569. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  570. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  571. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  572. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  573. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  574. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  575. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  576. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  577. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  578. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  579. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  580. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  581. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  582. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  583. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  584. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  585. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  586. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  587. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  588. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  589. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  590. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  591. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  592. [2019.09.25-18.28.00:032][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
  593. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  594. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  595. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  596. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  597. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  598. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  599. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  600. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  601. [2019.09.25-18.28.00:032][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
  602. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  603. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  604. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  605. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  606. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  607. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  608. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  609. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  610. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  611. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  612. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  613. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  614. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  615. [2019.09.25-18.28.00:032][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
  616. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  617. [2019.09.25-18.28.00:032][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  618. [2019.09.25-18.28.00:032][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  619. [2019.09.25-18.28.00:041][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  620. [2019.09.25-18.28.00:041][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  621. [2019.09.25-18.28.00:041][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../Engine/Saved/Config/Windows/Engine.ini]
  622. [2019.09.25-18.28.00:043][ 0]LogInit: Computer: KMARTINCH16
  623. [2019.09.25-18.28.00:043][ 0]LogInit: User: kmartin
  624. [2019.09.25-18.28.00:043][ 0]LogInit: CPU Page size=4096, Cores=6
  625. [2019.09.25-18.28.00:043][ 0]LogInit: High frequency timer resolution =10.000000 MHz
  626. [2019.09.25-18.28.00:043][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx)
  627. [2019.09.25-18.28.00:043][ 0]LogMemory: Platform Memory Stats for Windows
  628. [2019.09.25-18.28.00:043][ 0]LogMemory: Process Physical Memory: 100.05 MB used, 100.05 MB peak
  629. [2019.09.25-18.28.00:043][ 0]LogMemory: Process Virtual Memory: 100.64 MB used, 100.64 MB peak
  630. [2019.09.25-18.28.00:044][ 0]LogMemory: Physical Memory: 14837.88 MB used, 17742.98 MB free, 32580.85 MB total
  631. [2019.09.25-18.28.00:044][ 0]LogMemory: Virtual Memory: 4671.44 MB used, 134213056.00 MB free, 134217728.00 MB total
  632. 'UE4Editor.exe' (Win32): Loaded 'C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\DellInc.AlienwareSoundCenterDevProps2.dll'.
  633. 'UE4Editor.exe' (Win32): Loaded 'C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\CassiniMLKOSD.dll'.
  634. 'UE4Editor.exe' (Win32): Loaded 'C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\ProductInfo.Dll'.
  635. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\clbcatq.dll'.
  636. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\gameux.dll'.
  637. [2019.09.25-18.28.00:093][ 0]LogWindows: WindowsPlatformFeatures enabled
  638. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameplayMediaEncoder.dll'. Symbols loaded.
  639. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsPlatformFeatures.dll'. Symbols loaded.
  640. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundationPROFILE_x64.dll'.
  641. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3CommonPROFILE_x64.dll'.
  642. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDKPROFILE_x64.dll'.
  643. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3PROFILE_x64.dll'.
  644. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\ApexFrameworkPROFILE_x64.dll'.
  645. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_LegacyPROFILE_x64.dll'.
  646. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_ClothingPROFILE_x64.dll'.
  647. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PhysXCooking.dll'. Symbols loaded.
  648. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3CookingPROFILE_x64.dll'.
  649. 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Module was built without symbols.
  650. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nvapi64.dll'.
  651. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mscms.dll'.
  652. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\userenv.dll'.
  653. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\coloradapterclient.dll'.
  654. 'UE4Editor.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'
  655. 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Module was built without symbols.
  656. 'UE4Editor.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'
  657. [2019.09.25-18.28.00:391][ 0]LogInit: Using OS detected language (en-US).
  658. [2019.09.25-18.28.00:391][ 0]LogInit: Using OS detected locale (en-US).
  659. [2019.09.25-18.28.00:392][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  660. [2019.09.25-18.28.00:656][ 0]LogInit: Setting process to per monitor DPI aware
  661. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\WindowsCodecs.dll'.
  662. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msctf.dll'.
  663. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\TextInputFramework.dll'.
  664. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\CoreUIComponents.dll'.
  665. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\CoreMessaging.dll'.
  666. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ntmarta.dll'.
  667. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\WinTypes.dll'.
  668. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\WinTypes.dll'.
  669. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\WinTypes.dll'
  670. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ExplorerFrame.dll'.
  671. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\iertutil.dll'.
  672. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Settings.dll'. Symbols loaded.
  673. [2019.09.25-18.28.00:770][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  674. [2019.09.25-18.28.00:770][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  675. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ResourcePolicyClient.dll'.
  676. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\ResourcePolicyClient.dll'
  677. [2019.09.25-18.28.02:396][ 0]LogHMD: Failed to initialize OpenVR with code 110
  678. [2019.09.25-18.28.02:396][ 0]LogD3D11RHI: D3D11 adapters:
  679. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_4de688a87bb34a6d\nvldumdx.dll'.
  680. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\imagehlp.dll'.
  681. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\rsaenh.dll'.
  682. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_4de688a87bb34a6d\nvwgf2umx.dll'.
  683. 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll'.
  684. 'UE4Editor.exe' (Win32): Unloaded 'C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll'
  685. The thread 0x4594 has exited with code 0 (0x0).
  686. The thread 0x6754 has exited with code 0 (0x0).
  687. The thread 0x65a0 has exited with code 0 (0x0).
  688. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_4de688a87bb34a6d\nvwgf2umx.dll'
  689. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_4de688a87bb34a6d\nvldumdx.dll'
  690. [2019.09.25-18.28.02:466][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2070 with Max-Q Design' (Feature Level 11_0)
  691. [2019.09.25-18.28.02:466][ 0]LogD3D11RHI: 8031/0/16290 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  692. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_694491abb89ad238\igd10iumd64.dll'.
  693. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ncrypt.dll'.
  694. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ntasn1.dll'.
  695. E:[IU] : Failed to open the configuration file! Exiting... 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_694491abb89ad238\igdgmm64.dll'.
  696. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_694491abb89ad238\igc64.dll'.
  697. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_694491abb89ad238\igc64.dll'
  698. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_694491abb89ad238\igdgmm64.dll'
  699. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\ntasn1.dll'
  700. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\ncrypt.dll'
  701. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_694491abb89ad238\igd10iumd64.dll'
  702. [2019.09.25-18.28.02:497][ 0]LogD3D11RHI: 1. 'Intel(R) UHD Graphics 630' (Feature Level 11_0)
  703. [2019.09.25-18.28.02:497][ 0]LogD3D11RHI: 128/0/16290 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
  704. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d3d10warp.dll'.
  705. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10warp.dll'
  706. [2019.09.25-18.28.02:502][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  707. [2019.09.25-18.28.02:502][ 0]LogD3D11RHI: 0/0/16290 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  708. [2019.09.25-18.28.02:502][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  709. [2019.09.25-18.28.02:509][ 0]LogD3D11RHI: Creating new Direct3DDevice
  710. [2019.09.25-18.28.02:509][ 0]LogD3D11RHI: GPU DeviceId: 0x1f10 (for the marketing name, search the web for "GPU Device Id")
  711. [2019.09.25-18.28.02:509][ 0]LogWindows: EnumDisplayDevices:
  712. [2019.09.25-18.28.02:509][ 0]LogWindows: 0. 'Intel(R) UHD Graphics 630' (P:0 D:1)
  713. [2019.09.25-18.28.02:509][ 0]LogWindows: 1. 'Intel(R) UHD Graphics 630' (P:0 D:0)
  714. [2019.09.25-18.28.02:510][ 0]LogWindows: 2. 'Intel(R) UHD Graphics 630' (P:0 D:0)
  715. [2019.09.25-18.28.02:510][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2070 with Max-Q Design' (P:1 D:1)
  716. [2019.09.25-18.28.02:510][ 0]LogWindows: 4. 'NVIDIA GeForce RTX 2070 with Max-Q Design' (P:0 D:1)
  717. [2019.09.25-18.28.02:510][ 0]LogWindows: 5. 'NVIDIA GeForce RTX 2070 with Max-Q Design' (P:0 D:0)
  718. [2019.09.25-18.28.02:511][ 0]LogWindows: 6. 'NVIDIA GeForce RTX 2070 with Max-Q Design' (P:0 D:0)
  719. [2019.09.25-18.28.02:511][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
  720. [2019.09.25-18.28.02:511][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2070 with Max-Q Design
  721. [2019.09.25-18.28.02:511][ 0]LogD3D11RHI: Driver Version: 431.60 (internal:26.21.14.3160, unified:431.60)
  722. [2019.09.25-18.28.02:511][ 0]LogD3D11RHI: Driver Date: 7-17-2019
  723. [2019.09.25-18.28.02:512][ 0]LogRHI: Texture pool is 5621 MB (70% of 8031 MB)
  724. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_4de688a87bb34a6d\nvldumdx.dll'.
  725. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_4de688a87bb34a6d\nvwgf2umx.dll'.
  726. 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll'.
  727. 'UE4Editor.exe' (Win32): Unloaded 'C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll'
  728. The thread 0x59c4 has exited with code 0 (0x0).
  729. [2019.09.25-18.28.02:554][ 0]LogD3D11RHI: Async texture creation enabled
  730. [2019.09.25-18.28.02:571][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  731. The thread 0x3de0 has exited with code 0 (0x0).
  732. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AllDesktopTargetPlatform.dll'. Symbols loaded.
  733. [2019.09.25-18.28.02:875][ 0]LogTemp: Display: Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop'
  734. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MacClientTargetPlatform.dll'. Symbols loaded.
  735. [2019.09.25-18.28.02:903][ 0]LogTemp: Display: Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient'
  736. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MacNoEditorTargetPlatform.dll'. Symbols loaded.
  737. [2019.09.25-18.28.02:932][ 0]LogTemp: Display: Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor'
  738. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MacServerTargetPlatform.dll'. Symbols loaded.
  739. [2019.09.25-18.28.02:961][ 0]LogTemp: Display: Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer'
  740. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MacTargetPlatform.dll'. Symbols loaded.
  741. [2019.09.25-18.28.02:989][ 0]LogTemp: Display: Module 'MacTargetPlatform' loaded TargetPlatform 'Mac'
  742. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsClientTargetPlatform.dll'. Symbols loaded.
  743. [2019.09.25-18.28.03:018][ 0]LogTemp: Display: Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient'
  744. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsNoEditorTargetPlatform.dll'. Symbols loaded.
  745. [2019.09.25-18.28.03:053][ 0]LogTemp: Display: Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor'
  746. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsServerTargetPlatform.dll'. Symbols loaded.
  747. [2019.09.25-18.28.03:084][ 0]LogTemp: Display: Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer'
  748. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsTargetPlatform.dll'. Symbols loaded.
  749. [2019.09.25-18.28.03:111][ 0]LogTemp: Display: Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows'
  750. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform.dll'. Symbols loaded.
  751. [2019.09.25-18.28.03:166][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android'
  752. [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC'
  753. [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC'
  754. [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT'
  755. [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1'
  756. [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a'
  757. [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2'
  758. [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC'
  759. [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient'
  760. [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient'
  761. [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient'
  762. [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient'
  763. [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client'
  764. [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient'
  765. [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client'
  766. [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient'
  767. [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi'
  768. [2019.09.25-18.28.03:167][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient'
  769. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\HTML5\UE4Editor-HTML5TargetPlatform.dll'. Symbols loaded.
  770. [2019.09.25-18.28.03:189][ 0]LogTemp: Display: Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5'
  771. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LaunchDaemonMessages.dll'. Symbols loaded.
  772. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\IOS\UE4Editor-IOSTargetPlatform.dll'. Symbols loaded.
  773. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Messaging.dll'. Symbols loaded.
  774. [2019.09.25-18.28.03:272][ 0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient'
  775. [2019.09.25-18.28.03:272][ 0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS'
  776. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\IOS\UE4Editor-TVOSTargetPlatform.dll'. Symbols loaded.
  777. [2019.09.25-18.28.03:299][ 0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient'
  778. [2019.09.25-18.28.03:299][ 0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS'
  779. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\Lumin\UE4Editor-LuminTargetPlatform.dll'. Symbols loaded.
  780. [2019.09.25-18.28.03:339][ 0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin'
  781. [2019.09.25-18.28.03:339][ 0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient'
  782. [2019.09.25-18.28.03:339][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
  783. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioFormatADPCM.dll'. Symbols loaded.
  784. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioFormatOgg.dll'. Symbols loaded.
  785. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll'.
  786. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll'. Module was built without symbols.
  787. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll'. Module was built without symbols.
  788. [2019.09.25-18.28.03:417][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  789. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioFormatOpus.dll'. Symbols loaded.
  790. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatAndroid.dll'. Symbols loaded.
  791. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\Qualcomm\Win64\TextureConverter.dll'. Module was built without symbols.
  792. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcr100.dll'.
  793. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp100.dll'.
  794. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatASTC.dll'. Symbols loaded.
  795. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ImageWrapper.dll'. Symbols loaded.
  796. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatIntelISPCTexComp.dll'. Symbols loaded.
  797. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\IntelISPCTexComp\Win64-Release\ispc_texcomp.dll'.
  798. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatDXT.dll'. Symbols loaded.
  799. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatPVR.dll'. Symbols loaded.
  800. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatUncompressed.dll'. Symbols loaded.
  801. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderCompilerCommon.dll'. Symbols loaded.
  802. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderPreprocessor.dll'. Symbols loaded.
  803. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-FileUtilities.dll'. Symbols loaded.
  804. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MetalShaderFormat.dll'. Symbols loaded.
  805. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderFormatD3D.dll'. Symbols loaded.
  806. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\D3DCompiler_43.dll'.
  807. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderFormatOpenGL.dll'. Symbols loaded.
  808. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-VectorVM.dll'. Symbols loaded.
  809. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderFormatVectorVM.dll'. Symbols loaded.
  810. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-VulkanShaderFormat.dll'. Symbols loaded.
  811. [2019.09.25-18.28.03:899][ 0]LogShaderCompilers: Guid format shader working directory is 32 characters bigger than the processId version (../../../Engine/Intermediate/Shaders/WorkingDirectory/22672/).
  812. [2019.09.25-18.28.03:899][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/kmartin/AppData/Local/Temp/UnrealShaderWorkingDir/898738864AED062C095D85A4CF4D3003/'.
  813. [2019.09.25-18.28.03:902][ 0]LogXGEController: Cleaning working directory: C:/Users/kmartin/AppData/Local/Temp/UnrealXGEWorkingDir/
  814. [2019.09.25-18.28.03:903][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  815. [2019.09.25-18.28.03:903][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  816. [2019.09.25-18.28.03:903][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
  817. [2019.09.25-18.28.05:646][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
  818. [2019.09.25-18.28.05:646][ 0]LogDerivedDataCache: Display: Starting with empty Boot cache
  819. [2019.09.25-18.28.05:646][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  820. [2019.09.25-18.28.05:646][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  821. [2019.09.25-18.28.05:646][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  822. [2019.09.25-18.28.05:646][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
  823. [2019.09.25-18.28.05:648][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
  824. [2019.09.25-18.28.05:648][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  825. [2019.09.25-18.28.05:648][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  826. [2019.09.25-18.28.05:657][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  827. [2019.09.25-18.28.06:524][ 0]LogSlate: Using FreeType 2.6.0
  828. [2019.09.25-18.28.06:539][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1734
  829. [2019.09.25-18.28.06:539][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1733
  830. [2019.09.25-18.28.06:539][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1732
  831. [2019.09.25-18.28.06:539][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1731
  832. [2019.09.25-18.28.06:539][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1730
  833. [2019.09.25-18.28.06:539][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1729
  834. [2019.09.25-18.28.06:539][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1728
  835. [2019.09.25-18.28.06:539][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1727
  836. [2019.09.25-18.28.06:539][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1726
  837. [2019.09.25-18.28.06:539][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  838. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\apphelp.dll'.
  839. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-NullInstallBundleManager.dll'. Symbols loaded.
  840. [2019.09.25-18.28.06:798][ 0]LogAssetRegistry: FAssetRegistry took 0.0058 seconds to start up
  841. [2019.09.25-18.28.07:245][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1725
  842. [2019.09.25-18.28.07:245][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1724
  843. [2019.09.25-18.28.07:245][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1723
  844. [2019.09.25-18.28.07:246][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1722
  845. [2019.09.25-18.28.07:246][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1721
  846. [2019.09.25-18.28.07:246][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1720
  847. [2019.09.25-18.28.07:246][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1719
  848. [2019.09.25-18.28.07:246][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1718
  849. [2019.09.25-18.28.07:246][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1717
  850. [2019.09.25-18.28.07:246][ 0]LogInit: Selected Device Profile: [Windows]
  851. [2019.09.25-18.28.07:680][ 0]LogTexture: Display: Building textures: S_Actor (BGRA8, 128X128)
  852. [2019.09.25-18.28.07:680][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1716
  853. [2019.09.25-18.28.07:680][ 0]LogTexture: Display: Building textures: S_ExpoHeightFog (BGRA8, 256X256)
  854. [2019.09.25-18.28.07:680][ 0]LogTexture: Display: Building textures: S_ReflActorIcon (AutoDXT, 256X256)
  855. [2019.09.25-18.28.07:680][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1715
  856. [2019.09.25-18.28.07:680][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1714
  857. [2019.09.25-18.28.07:680][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1713
  858. [2019.09.25-18.28.07:680][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1712
  859. [2019.09.25-18.28.07:680][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1711
  860. [2019.09.25-18.28.07:681][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1710
  861. [2019.09.25-18.28.07:681][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1709
  862. [2019.09.25-18.28.07:681][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1708
  863. [2019.09.25-18.28.07:681][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1707
  864. [2019.09.25-18.28.07:681][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1706
  865. [2019.09.25-18.28.07:681][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1705
  866. [2019.09.25-18.28.07:681][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1704
  867. [2019.09.25-18.28.07:681][ 0]LogTexture: Display: Building textures: MatineeCam_D (AutoDXT, 64X64)
  868. [2019.09.25-18.28.07:681][ 0]LogTexture: Display: Building textures: T_Default_Material_Grid_N (BC5, 256X256)
  869. [2019.09.25-18.28.07:681][ 0]LogTexture: Display: Building textures: T_Default_Material_Grid_M (AutoDXT, 512X512)
  870. [2019.09.25-18.28.07:681][ 0]LogTexture: Display: Building textures: DefaultDiffuse (AutoDXT, 1024X1024)
  871. [2019.09.25-18.28.07:681][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1703
  872. [2019.09.25-18.28.07:681][ 0]LogMaterial: Display: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.
  873. The thread 0x265c has exited with code 0 (0x0).
  874. The thread 0x37d8 has exited with code 0 (0x0).
  875. The thread 0x5cb8 has exited with code 0 (0x0).
  876. The thread 0x2f0 has exited with code 0 (0x0).
  877. The thread 0x313c has exited with code 0 (0x0).
  878. [2019.09.25-18.31.20:850][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1702
  879. [2019.09.25-18.31.20:850][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1701
  880. [2019.09.25-18.31.20:850][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1700
  881. [2019.09.25-18.31.20:850][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1699
  882. [2019.09.25-18.31.20:850][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1698
  883. [2019.09.25-18.31.20:850][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1697
  884. [2019.09.25-18.31.20:850][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1696
  885. [2019.09.25-18.31.20:850][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1695
  886. [2019.09.25-18.31.20:850][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1694
  887. [2019.09.25-18.31.20:850][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1693
  888. [2019.09.25-18.31.20:850][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1692
  889. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1691
  890. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1690
  891. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1689
  892. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1688
  893. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1687
  894. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1686
  895. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1685
  896. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1684
  897. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1683
  898. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1682
  899. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1681
  900. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1680
  901. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1679
  902. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1678
  903. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1677
  904. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1676
  905. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1675
  906. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1674
  907. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1673
  908. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1672
  909. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1671
  910. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1670
  911. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1669
  912. [2019.09.25-18.31.20:851][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1668
  913. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1667
  914. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2544
  915. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2543
  916. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2542
  917. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2541
  918. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2540
  919. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2539
  920. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2538
  921. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2537
  922. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2536
  923. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2535
  924. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2534
  925. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2533
  926. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2532
  927. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2531
  928. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2530
  929. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2529
  930. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2528
  931. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2527
  932. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2526
  933. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2525
  934. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2524
  935. [2019.09.25-18.31.20:852][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2523
  936. [2019.09.25-18.31.20:853][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2522
  937. [2019.09.25-18.31.20:853][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2521
  938. [2019.09.25-18.31.20:853][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2520
  939. [2019.09.25-18.31.20:853][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2519
  940. [2019.09.25-18.31.20:853][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2518
  941. [2019.09.25-18.31.20:853][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2517
  942. [2019.09.25-18.31.20:853][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2516
  943. [2019.09.25-18.31.20:853][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2515
  944. [2019.09.25-18.31.20:853][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2514
  945. [2019.09.25-18.31.20:853][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2513
  946. [2019.09.25-18.31.20:853][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2512
  947. [2019.09.25-18.31.20:853][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2511
  948. [2019.09.25-18.31.20:853][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2510
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  952. [2019.09.25-18.31.20:853][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2506
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  962. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2496
  963. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2495
  964. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2494
  965. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2493
  966. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2492
  967. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2491
  968. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2490
  969. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2489
  970. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2488
  971. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2487
  972. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2486
  973. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2485
  974. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2484
  975. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2483
  976. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2482
  977. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2481
  978. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2480
  979. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2479
  980. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2478
  981. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2477
  982. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2476
  983. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2475
  984. [2019.09.25-18.31.20:854][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2474
  985. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2473
  986. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2472
  987. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2471
  988. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2470
  989. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2469
  990. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2468
  991. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2467
  992. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2466
  993. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2465
  994. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2464
  995. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2463
  996. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2462
  997. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2461
  998. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2460
  999. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2459
  1000. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2458
  1001. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2457
  1002. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2456
  1003. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2455
  1004. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2454
  1005. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2453
  1006. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2452
  1007. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2451
  1008. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2450
  1009. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2449
  1010. [2019.09.25-18.31.20:855][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2448
  1011. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2447
  1012. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2446
  1013. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2445
  1014. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2444
  1015. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2443
  1016. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2442
  1017. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2441
  1018. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2440
  1019. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2439
  1020. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2438
  1021. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2437
  1022. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2436
  1023. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2435
  1024. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2434
  1025. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2433
  1026. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2432
  1027. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2431
  1028. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2430
  1029. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2429
  1030. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2428
  1031. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2427
  1032. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2426
  1033. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2425
  1034. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2424
  1035. [2019.09.25-18.31.20:856][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2423
  1036. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2422
  1037. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2421
  1038. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2420
  1039. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2419
  1040. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2418
  1041. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2417
  1042. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2416
  1043. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2415
  1044. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2414
  1045. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2413
  1046. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2412
  1047. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2411
  1048. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2410
  1049. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2409
  1050. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2408
  1051. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2407
  1052. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2406
  1053. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2405
  1054. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2404
  1055. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2403
  1056. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2402
  1057. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2401
  1058. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2400
  1059. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2399
  1060. [2019.09.25-18.31.20:857][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2398
  1061. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2397
  1062. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2396
  1063. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2395
  1064. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2394
  1065. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2393
  1066. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2392
  1067. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2391
  1068. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2390
  1069. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2389
  1070. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2388
  1071. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2387
  1072. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2386
  1073. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2385
  1074. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2384
  1075. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2383
  1076. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2382
  1077. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2381
  1078. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2380
  1079. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2379
  1080. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2378
  1081. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2377
  1082. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2376
  1083. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2375
  1084. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2374
  1085. [2019.09.25-18.31.20:858][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2373
  1086. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2372
  1087. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2371
  1088. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2370
  1089. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2369
  1090. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2368
  1091. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2367
  1092. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2366
  1093. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2365
  1094. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2364
  1095. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2363
  1096. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2362
  1097. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2361
  1098. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2360
  1099. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2359
  1100. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2358
  1101. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2357
  1102. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2356
  1103. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2355
  1104. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2354
  1105. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2353
  1106. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2352
  1107. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2351
  1108. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2350
  1109. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2349
  1110. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2348
  1111. [2019.09.25-18.31.20:859][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2347
  1112. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2346
  1113. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2345
  1114. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2344
  1115. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2343
  1116. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2342
  1117. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2341
  1118. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2340
  1119. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2339
  1120. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2338
  1121. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2337
  1122. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2336
  1123. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2335
  1124. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2334
  1125. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2333
  1126. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2332
  1127. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2331
  1128. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2330
  1129. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2329
  1130. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2328
  1131. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2327
  1132. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2326
  1133. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2325
  1134. [2019.09.25-18.31.20:860][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2324
  1135. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2323
  1136. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2322
  1137. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2321
  1138. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2320
  1139. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2319
  1140. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2318
  1141. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2317
  1142. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2316
  1143. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2315
  1144. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2314
  1145. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2313
  1146. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2312
  1147. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2311
  1148. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2310
  1149. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2309
  1150. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2308
  1151. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2307
  1152. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2306
  1153. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2305
  1154. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2304
  1155. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2303
  1156. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2302
  1157. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2301
  1158. [2019.09.25-18.31.20:861][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2300
  1159. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2299
  1160. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2298
  1161. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2297
  1162. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2296
  1163. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2295
  1164. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2294
  1165. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2293
  1166. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2292
  1167. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2291
  1168. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2290
  1169. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2289
  1170. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2288
  1171. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2287
  1172. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2286
  1173. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2285
  1174. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2284
  1175. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2283
  1176. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2282
  1177. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2281
  1178. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2280
  1179. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2279
  1180. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2278
  1181. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2277
  1182. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2276
  1183. [2019.09.25-18.31.20:862][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2275
  1184. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2274
  1185. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2273
  1186. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2272
  1187. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2271
  1188. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2270
  1189. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2269
  1190. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2268
  1191. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2267
  1192. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2266
  1193. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2265
  1194. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2264
  1195. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2263
  1196. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2262
  1197. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2261
  1198. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2260
  1199. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2259
  1200. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2258
  1201. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2257
  1202. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2256
  1203. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2255
  1204. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2254
  1205. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2253
  1206. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2252
  1207. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2251
  1208. [2019.09.25-18.31.20:863][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2250
  1209. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2249
  1210. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2248
  1211. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2247
  1212. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2246
  1213. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2245
  1214. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2244
  1215. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2243
  1216. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2242
  1217. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2241
  1218. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2240
  1219. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2239
  1220. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2238
  1221. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2237
  1222. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2236
  1223. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2235
  1224. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2234
  1225. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2233
  1226. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2232
  1227. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2231
  1228. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2230
  1229. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2229
  1230. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2228
  1231. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2227
  1232. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2226
  1233. [2019.09.25-18.31.20:864][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2225
  1234. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2224
  1235. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2223
  1236. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2222
  1237. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2221
  1238. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2220
  1239. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2219
  1240. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2218
  1241. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2217
  1242. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2216
  1243. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2215
  1244. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2214
  1245. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2213
  1246. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2212
  1247. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2211
  1248. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2210
  1249. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2209
  1250. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2208
  1251. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2207
  1252. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2206
  1253. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2205
  1254. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2204
  1255. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2203
  1256. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2202
  1257. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2201
  1258. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2200
  1259. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2199
  1260. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2198
  1261. [2019.09.25-18.31.20:865][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2197
  1262. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2196
  1263. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2195
  1264. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2194
  1265. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2193
  1266. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2192
  1267. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2191
  1268. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2190
  1269. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2189
  1270. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2188
  1271. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2187
  1272. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2186
  1273. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2185
  1274. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2184
  1275. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2183
  1276. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2182
  1277. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2181
  1278. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2180
  1279. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2179
  1280. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2178
  1281. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2177
  1282. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2176
  1283. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2175
  1284. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2174
  1285. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2173
  1286. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2172
  1287. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2171
  1288. [2019.09.25-18.31.20:866][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2170
  1289. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2169
  1290. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2168
  1291. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2167
  1292. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2166
  1293. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2165
  1294. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2164
  1295. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2163
  1296. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2162
  1297. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2161
  1298. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2160
  1299. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2159
  1300. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2158
  1301. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2157
  1302. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2156
  1303. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2155
  1304. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2154
  1305. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2153
  1306. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2152
  1307. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2151
  1308. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2150
  1309. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2149
  1310. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2148
  1311. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2147
  1312. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2146
  1313. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2145
  1314. [2019.09.25-18.31.20:867][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2144
  1315. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2143
  1316. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2142
  1317. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2141
  1318. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2140
  1319. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2139
  1320. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2138
  1321. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2137
  1322. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2136
  1323. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2135
  1324. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2134
  1325. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2133
  1326. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2132
  1327. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2131
  1328. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2130
  1329. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2129
  1330. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2128
  1331. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2127
  1332. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2126
  1333. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2125
  1334. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2124
  1335. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2123
  1336. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2122
  1337. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2121
  1338. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2120
  1339. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2119
  1340. [2019.09.25-18.31.20:868][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2118
  1341. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2117
  1342. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2116
  1343. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2115
  1344. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2114
  1345. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2113
  1346. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2112
  1347. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2111
  1348. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2110
  1349. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2109
  1350. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2108
  1351. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2107
  1352. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2106
  1353. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2105
  1354. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2104
  1355. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2103
  1356. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2102
  1357. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2101
  1358. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2100
  1359. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2099
  1360. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2098
  1361. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2097
  1362. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2096
  1363. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2095
  1364. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2094
  1365. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2093
  1366. [2019.09.25-18.31.20:869][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2092
  1367. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2091
  1368. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2090
  1369. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2089
  1370. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2088
  1371. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2087
  1372. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2086
  1373. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2085
  1374. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2084
  1375. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2083
  1376. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2082
  1377. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2081
  1378. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2080
  1379. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2079
  1380. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2078
  1381. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2077
  1382. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2076
  1383. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2075
  1384. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2074
  1385. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2073
  1386. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2072
  1387. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2071
  1388. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2070
  1389. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2069
  1390. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2068
  1391. [2019.09.25-18.31.20:870][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2067
  1392. [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2066
  1393. [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2065
  1394. [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2064
  1395. [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2063
  1396. [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2062
  1397. [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2061
  1398. [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2060
  1399. [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2059
  1400. [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2058
  1401. [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2057
  1402. [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2056
  1403. [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2055
  1404. [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2054
  1405. [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2053
  1406. [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2052
  1407. [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2051
  1408. [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2050
  1409. [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2049
  1410. [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2048
  1411. [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2047
  1412. [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2046
  1413. [2019.09.25-18.31.20:871][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2045
  1414. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2044
  1415. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2043
  1416. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2042
  1417. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2041
  1418. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2040
  1419. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2039
  1420. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2038
  1421. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2037
  1422. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2036
  1423. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2035
  1424. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2034
  1425. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2033
  1426. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2032
  1427. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2031
  1428. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2030
  1429. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2029
  1430. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2028
  1431. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2027
  1432. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2026
  1433. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2025
  1434. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2024
  1435. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2023
  1436. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2022
  1437. [2019.09.25-18.31.20:872][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2021
  1438. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2020
  1439. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2019
  1440. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2018
  1441. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2017
  1442. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2016
  1443. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2015
  1444. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2014
  1445. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2013
  1446. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2012
  1447. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2011
  1448. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2010
  1449. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2009
  1450. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2008
  1451. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2007
  1452. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2006
  1453. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2005
  1454. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2004
  1455. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2003
  1456. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2002
  1457. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2001
  1458. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2000
  1459. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1999
  1460. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1998
  1461. [2019.09.25-18.31.20:873][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1997
  1462. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1996
  1463. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1995
  1464. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1994
  1465. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1993
  1466. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1992
  1467. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1991
  1468. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1990
  1469. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1989
  1470. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1988
  1471. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1987
  1472. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1986
  1473. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1985
  1474. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1984
  1475. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1983
  1476. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1982
  1477. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1981
  1478. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1980
  1479. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1979
  1480. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1978
  1481. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1977
  1482. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1976
  1483. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1975
  1484. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1974
  1485. [2019.09.25-18.31.20:874][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1973
  1486. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1972
  1487. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1971
  1488. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1970
  1489. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1969
  1490. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1968
  1491. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1967
  1492. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1966
  1493. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1965
  1494. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1964
  1495. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1963
  1496. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1962
  1497. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1961
  1498. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1960
  1499. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1959
  1500. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1958
  1501. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1957
  1502. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1956
  1503. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1955
  1504. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1954
  1505. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1953
  1506. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1952
  1507. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1951
  1508. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1950
  1509. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1949
  1510. [2019.09.25-18.31.20:875][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1948
  1511. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1947
  1512. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1946
  1513. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1945
  1514. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1944
  1515. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1943
  1516. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1942
  1517. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1941
  1518. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1940
  1519. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1939
  1520. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1938
  1521. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1937
  1522. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1936
  1523. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1935
  1524. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1934
  1525. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1933
  1526. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1932
  1527. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1931
  1528. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1930
  1529. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1929
  1530. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1928
  1531. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1927
  1532. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1926
  1533. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1925
  1534. [2019.09.25-18.31.20:876][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1924
  1535. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1923
  1536. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1922
  1537. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1921
  1538. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1920
  1539. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1919
  1540. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1918
  1541. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1917
  1542. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1916
  1543. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1915
  1544. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1914
  1545. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1913
  1546. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1912
  1547. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1911
  1548. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1910
  1549. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1909
  1550. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1908
  1551. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1907
  1552. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1906
  1553. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1905
  1554. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1904
  1555. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1903
  1556. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1902
  1557. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1901
  1558. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1900
  1559. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1899
  1560. [2019.09.25-18.31.20:877][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1898
  1561. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1897
  1562. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1896
  1563. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1895
  1564. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1894
  1565. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1893
  1566. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1892
  1567. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1891
  1568. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1890
  1569. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1889
  1570. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1888
  1571. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1887
  1572. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1886
  1573. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1885
  1574. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1884
  1575. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1883
  1576. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1882
  1577. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1881
  1578. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1880
  1579. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1879
  1580. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1878
  1581. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1877
  1582. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1876
  1583. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1875
  1584. [2019.09.25-18.31.20:878][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1874
  1585. [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1873
  1586. [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1872
  1587. [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1871
  1588. [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1870
  1589. [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1869
  1590. [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1868
  1591. [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1867
  1592. [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1866
  1593. [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1865
  1594. [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1864
  1595. [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1863
  1596. [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1862
  1597. [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1861
  1598. [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1860
  1599. [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1859
  1600. [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1858
  1601. [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1857
  1602. [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1856
  1603. [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1855
  1604. [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1854
  1605. [2019.09.25-18.31.20:879][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1853
  1606. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1852
  1607. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1851
  1608. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1850
  1609. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1849
  1610. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1848
  1611. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1847
  1612. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1846
  1613. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1845
  1614. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1844
  1615. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1843
  1616. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1842
  1617. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1841
  1618. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1840
  1619. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1839
  1620. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1838
  1621. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1837
  1622. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1836
  1623. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1835
  1624. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1834
  1625. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1833
  1626. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1832
  1627. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1831
  1628. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1830
  1629. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1829
  1630. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1828
  1631. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1827
  1632. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1826
  1633. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1825
  1634. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1824
  1635. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1823
  1636. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1822
  1637. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1821
  1638. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1820
  1639. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1819
  1640. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1818
  1641. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1817
  1642. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1816
  1643. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1815
  1644. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1814
  1645. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1813
  1646. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1812
  1647. [2019.09.25-18.31.20:880][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1811
  1648. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1810
  1649. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1809
  1650. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1808
  1651. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1807
  1652. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1806
  1653. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1805
  1654. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1804
  1655. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1803
  1656. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1802
  1657. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1801
  1658. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1800
  1659. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1799
  1660. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1798
  1661. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1797
  1662. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1796
  1663. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1795
  1664. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1794
  1665. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1793
  1666. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1792
  1667. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1791
  1668. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1790
  1669. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1789
  1670. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1788
  1671. [2019.09.25-18.31.20:881][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1787
  1672. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1786
  1673. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1785
  1674. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1784
  1675. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1783
  1676. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1782
  1677. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1781
  1678. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1780
  1679. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1779
  1680. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1778
  1681. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1777
  1682. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1776
  1683. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1775
  1684. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1774
  1685. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1773
  1686. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1772
  1687. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1771
  1688. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1770
  1689. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1769
  1690. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1768
  1691. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1767
  1692. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1766
  1693. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1765
  1694. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1764
  1695. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1763
  1696. [2019.09.25-18.31.20:882][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1762
  1697. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1761
  1698. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1760
  1699. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1759
  1700. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1758
  1701. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1757
  1702. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1756
  1703. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1755
  1704. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1754
  1705. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1753
  1706. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1752
  1707. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1751
  1708. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1750
  1709. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1749
  1710. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1748
  1711. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1747
  1712. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1746
  1713. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1745
  1714. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1744
  1715. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1743
  1716. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1742
  1717. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1741
  1718. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1740
  1719. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1739
  1720. [2019.09.25-18.31.20:883][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1738
  1721. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1737
  1722. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1736
  1723. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1735
  1724. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1734
  1725. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1733
  1726. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1732
  1727. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1731
  1728. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1730
  1729. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1729
  1730. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1728
  1731. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1727
  1732. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1726
  1733. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1725
  1734. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1724
  1735. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1723
  1736. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1722
  1737. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1721
  1738. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1720
  1739. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1719
  1740. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1718
  1741. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1717
  1742. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1716
  1743. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1715
  1744. [2019.09.25-18.31.20:884][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1714
  1745. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1713
  1746. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1712
  1747. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1711
  1748. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1710
  1749. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1709
  1750. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1708
  1751. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1707
  1752. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1706
  1753. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1705
  1754. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1704
  1755. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1703
  1756. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1702
  1757. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1701
  1758. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1700
  1759. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1699
  1760. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1698
  1761. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1697
  1762. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1696
  1763. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1695
  1764. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1694
  1765. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1693
  1766. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1692
  1767. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1691
  1768. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1690
  1769. [2019.09.25-18.31.20:885][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1689
  1770. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1688
  1771. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1687
  1772. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1686
  1773. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1685
  1774. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1684
  1775. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1683
  1776. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1682
  1777. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1681
  1778. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1680
  1779. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1679
  1780. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1678
  1781. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1677
  1782. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1676
  1783. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1675
  1784. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1674
  1785. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1673
  1786. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1672
  1787. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1671
  1788. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1670
  1789. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1669
  1790. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1668
  1791. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1667
  1792. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1666
  1793. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1665
  1794. [2019.09.25-18.31.20:886][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1664
  1795. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1663
  1796. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1662
  1797. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1661
  1798. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1660
  1799. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1659
  1800. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1658
  1801. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1657
  1802. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1656
  1803. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1655
  1804. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1654
  1805. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1653
  1806. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1652
  1807. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1651
  1808. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1650
  1809. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1649
  1810. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1648
  1811. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1647
  1812. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1646
  1813. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1645
  1814. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1644
  1815. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1643
  1816. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1642
  1817. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1641
  1818. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1640
  1819. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1639
  1820. [2019.09.25-18.31.20:887][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1638
  1821. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1637
  1822. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1636
  1823. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1635
  1824. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1634
  1825. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1633
  1826. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1632
  1827. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1631
  1828. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1630
  1829. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1629
  1830. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1628
  1831. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1627
  1832. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1626
  1833. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1625
  1834. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1624
  1835. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1623
  1836. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1622
  1837. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1621
  1838. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1620
  1839. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1619
  1840. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1618
  1841. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1617
  1842. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1616
  1843. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1615
  1844. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1614
  1845. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1613
  1846. [2019.09.25-18.31.20:888][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1612
  1847. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1611
  1848. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1610
  1849. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1609
  1850. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1608
  1851. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1607
  1852. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1606
  1853. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1605
  1854. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1604
  1855. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1603
  1856. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1602
  1857. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1601
  1858. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1600
  1859. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1599
  1860. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1598
  1861. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1597
  1862. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1596
  1863. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1595
  1864. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1594
  1865. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1593
  1866. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1592
  1867. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1591
  1868. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1590
  1869. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1589
  1870. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1588
  1871. [2019.09.25-18.31.20:889][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1587
  1872. [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1586
  1873. [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1585
  1874. [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1584
  1875. [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1583
  1876. [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1582
  1877. [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1581
  1878. [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1580
  1879. [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1579
  1880. [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1578
  1881. [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1577
  1882. [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1576
  1883. [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1575
  1884. [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1574
  1885. [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1573
  1886. [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1572
  1887. [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1571
  1888. [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1570
  1889. [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1569
  1890. [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1568
  1891. [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1567
  1892. [2019.09.25-18.31.20:890][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1566
  1893. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1565
  1894. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1564
  1895. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1563
  1896. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1562
  1897. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1561
  1898. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1560
  1899. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1559
  1900. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1558
  1901. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1557
  1902. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1556
  1903. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1555
  1904. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1554
  1905. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1553
  1906. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1552
  1907. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1551
  1908. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1550
  1909. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1549
  1910. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1548
  1911. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1547
  1912. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1546
  1913. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1545
  1914. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1544
  1915. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1543
  1916. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1542
  1917. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1541
  1918. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1540
  1919. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1539
  1920. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1538
  1921. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1537
  1922. [2019.09.25-18.31.20:891][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1536
  1923. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1535
  1924. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1534
  1925. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1533
  1926. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1532
  1927. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1531
  1928. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1530
  1929. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1529
  1930. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1528
  1931. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1527
  1932. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1526
  1933. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1525
  1934. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1524
  1935. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1523
  1936. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1522
  1937. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1521
  1938. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1520
  1939. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1519
  1940. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1518
  1941. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1517
  1942. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1516
  1943. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1515
  1944. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1514
  1945. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1513
  1946. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1512
  1947. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1511
  1948. [2019.09.25-18.31.20:892][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1510
  1949. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1509
  1950. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1508
  1951. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1507
  1952. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1506
  1953. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1505
  1954. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1504
  1955. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1503
  1956. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1502
  1957. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1501
  1958. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1500
  1959. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1499
  1960. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1498
  1961. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1497
  1962. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1496
  1963. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1495
  1964. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1494
  1965. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1493
  1966. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1492
  1967. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1491
  1968. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1490
  1969. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1489
  1970. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1488
  1971. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1487
  1972. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1486
  1973. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1485
  1974. [2019.09.25-18.31.20:893][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1484
  1975. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1483
  1976. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1482
  1977. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1481
  1978. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1480
  1979. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1479
  1980. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1478
  1981. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1477
  1982. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1476
  1983. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1475
  1984. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1474
  1985. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1473
  1986. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1472
  1987. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1471
  1988. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1470
  1989. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1469
  1990. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1468
  1991. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1467
  1992. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1466
  1993. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1465
  1994. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1464
  1995. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1463
  1996. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1462
  1997. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1461
  1998. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1460
  1999. [2019.09.25-18.31.20:894][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1459
  2000. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1458
  2001. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1457
  2002. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1456
  2003. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1455
  2004. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1454
  2005. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1453
  2006. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1452
  2007. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1451
  2008. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1450
  2009. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1449
  2010. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1448
  2011. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1447
  2012. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1446
  2013. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1445
  2014. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1444
  2015. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1443
  2016. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1442
  2017. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1441
  2018. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1440
  2019. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1439
  2020. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1438
  2021. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1437
  2022. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1436
  2023. [2019.09.25-18.31.20:895][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1435
  2024. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1434
  2025. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1433
  2026. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1432
  2027. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1431
  2028. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1430
  2029. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1429
  2030. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1428
  2031. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1427
  2032. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1426
  2033. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1425
  2034. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1424
  2035. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1423
  2036. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1422
  2037. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1421
  2038. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1420
  2039. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1419
  2040. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1418
  2041. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1417
  2042. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1416
  2043. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1415
  2044. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1414
  2045. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1413
  2046. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1412
  2047. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1411
  2048. [2019.09.25-18.31.20:896][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1410
  2049. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1409
  2050. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1408
  2051. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1407
  2052. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1406
  2053. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1405
  2054. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1404
  2055. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1403
  2056. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1402
  2057. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1401
  2058. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1400
  2059. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1399
  2060. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1398
  2061. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1397
  2062. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1396
  2063. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1395
  2064. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1394
  2065. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1393
  2066. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1392
  2067. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1391
  2068. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1390
  2069. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1389
  2070. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1388
  2071. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1387
  2072. [2019.09.25-18.31.20:897][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1386
  2073. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1385
  2074. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1384
  2075. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1383
  2076. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1382
  2077. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1381
  2078. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1380
  2079. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1379
  2080. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1378
  2081. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1377
  2082. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1376
  2083. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1375
  2084. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1374
  2085. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1373
  2086. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1372
  2087. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1371
  2088. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1370
  2089. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1369
  2090. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1368
  2091. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1367
  2092. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1366
  2093. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1365
  2094. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1364
  2095. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1363
  2096. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1362
  2097. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1361
  2098. [2019.09.25-18.31.20:898][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1360
  2099. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1359
  2100. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1358
  2101. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1357
  2102. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1356
  2103. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1355
  2104. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1354
  2105. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1353
  2106. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1352
  2107. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1351
  2108. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1350
  2109. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1349
  2110. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1348
  2111. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1347
  2112. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1346
  2113. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1345
  2114. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1344
  2115. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1343
  2116. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1342
  2117. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1341
  2118. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1340
  2119. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1339
  2120. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1338
  2121. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1337
  2122. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1336
  2123. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1335
  2124. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1334
  2125. [2019.09.25-18.31.20:899][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1333
  2126. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1332
  2127. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1331
  2128. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1330
  2129. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1329
  2130. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1328
  2131. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1327
  2132. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1326
  2133. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1325
  2134. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1324
  2135. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1323
  2136. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1322
  2137. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1321
  2138. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1320
  2139. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1319
  2140. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1318
  2141. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1317
  2142. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1316
  2143. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1315
  2144. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1314
  2145. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1313
  2146. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1312
  2147. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1311
  2148. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1310
  2149. [2019.09.25-18.31.20:900][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1309
  2150. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1308
  2151. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1307
  2152. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1306
  2153. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1305
  2154. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1304
  2155. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1303
  2156. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1302
  2157. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1301
  2158. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1300
  2159. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1299
  2160. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1298
  2161. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1297
  2162. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1296
  2163. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1295
  2164. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1294
  2165. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1293
  2166. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1292
  2167. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1291
  2168. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1290
  2169. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1289
  2170. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1288
  2171. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1287
  2172. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1286
  2173. [2019.09.25-18.31.20:901][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1285
  2174. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1284
  2175. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1283
  2176. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1282
  2177. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1281
  2178. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1280
  2179. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1279
  2180. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1278
  2181. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1277
  2182. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1276
  2183. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1275
  2184. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1274
  2185. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1273
  2186. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1272
  2187. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1271
  2188. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1270
  2189. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1269
  2190. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1268
  2191. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1267
  2192. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1266
  2193. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1265
  2194. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1264
  2195. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1263
  2196. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1262
  2197. [2019.09.25-18.31.20:902][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1261
  2198. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1260
  2199. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1259
  2200. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1258
  2201. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1257
  2202. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1256
  2203. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1255
  2204. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1254
  2205. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1253
  2206. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1252
  2207. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1251
  2208. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1250
  2209. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1249
  2210. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1248
  2211. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1247
  2212. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1246
  2213. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1245
  2214. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1244
  2215. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1243
  2216. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1242
  2217. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1241
  2218. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1240
  2219. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1239
  2220. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1238
  2221. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1237
  2222. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1236
  2223. [2019.09.25-18.31.20:903][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1235
  2224. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1234
  2225. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1233
  2226. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1232
  2227. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1231
  2228. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1230
  2229. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1229
  2230. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1228
  2231. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1227
  2232. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1226
  2233. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1225
  2234. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1224
  2235. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1223
  2236. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1222
  2237. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1221
  2238. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1220
  2239. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1219
  2240. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1218
  2241. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1217
  2242. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1216
  2243. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1215
  2244. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1214
  2245. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1213
  2246. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1212
  2247. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1211
  2248. [2019.09.25-18.31.20:904][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1210
  2249. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1209
  2250. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1208
  2251. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1207
  2252. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1206
  2253. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1205
  2254. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1204
  2255. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1203
  2256. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1202
  2257. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1201
  2258. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1200
  2259. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1199
  2260. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1198
  2261. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1197
  2262. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1196
  2263. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1195
  2264. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1194
  2265. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1193
  2266. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1192
  2267. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1191
  2268. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1190
  2269. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1189
  2270. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1188
  2271. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1187
  2272. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1186
  2273. [2019.09.25-18.31.20:905][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1185
  2274. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1184
  2275. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1183
  2276. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1182
  2277. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1181
  2278. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1180
  2279. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1179
  2280. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1178
  2281. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1177
  2282. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1176
  2283. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1175
  2284. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1174
  2285. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1173
  2286. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1172
  2287. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1171
  2288. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1170
  2289. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1169
  2290. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1168
  2291. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1167
  2292. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1166
  2293. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1165
  2294. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1164
  2295. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1163
  2296. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1162
  2297. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1161
  2298. [2019.09.25-18.31.20:906][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1160
  2299. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1159
  2300. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1158
  2301. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1157
  2302. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1156
  2303. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1155
  2304. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1154
  2305. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1153
  2306. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1152
  2307. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1151
  2308. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1150
  2309. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1149
  2310. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1148
  2311. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1147
  2312. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1146
  2313. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1145
  2314. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1144
  2315. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1143
  2316. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1142
  2317. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1141
  2318. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1140
  2319. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1139
  2320. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1138
  2321. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1137
  2322. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1136
  2323. [2019.09.25-18.31.20:907][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1135
  2324. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1134
  2325. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1133
  2326. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1132
  2327. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1131
  2328. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1130
  2329. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1129
  2330. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1128
  2331. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1127
  2332. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1126
  2333. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1125
  2334. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1124
  2335. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1123
  2336. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1122
  2337. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1121
  2338. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1120
  2339. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1119
  2340. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1118
  2341. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1117
  2342. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1116
  2343. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1115
  2344. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1114
  2345. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1113
  2346. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1112
  2347. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1111
  2348. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1110
  2349. [2019.09.25-18.31.20:908][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1109
  2350. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1108
  2351. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1107
  2352. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1106
  2353. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1105
  2354. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1104
  2355. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1103
  2356. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1102
  2357. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1101
  2358. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1100
  2359. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1099
  2360. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1098
  2361. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1097
  2362. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1096
  2363. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1095
  2364. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1094
  2365. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1093
  2366. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1092
  2367. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1091
  2368. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1090
  2369. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1089
  2370. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1088
  2371. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1087
  2372. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1086
  2373. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1085
  2374. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1084
  2375. [2019.09.25-18.31.20:909][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1083
  2376. [2019.09.25-18.31.20:910][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1082
  2377. [2019.09.25-18.31.20:910][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1081
  2378. [2019.09.25-18.31.20:910][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1080
  2379. [2019.09.25-18.31.20:910][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1079
  2380. [2019.09.25-18.31.20:910][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1078
  2381. [2019.09.25-18.31.20:910][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1077
  2382. [2019.09.25-18.31.20:910][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1076
  2383. [2019.09.25-18.31.20:910][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1075
  2384. [2019.09.25-18.31.20:910][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1074
  2385. [2019.09.25-18.31.20:910][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1073
  2386. [2019.09.25-18.31.20:910][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1072
  2387. [2019.09.25-18.31.20:910][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1071
  2388. [2019.09.25-18.31.20:910][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1070
  2389. [2019.09.25-18.31.20:910][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1069
  2390. [2019.09.25-18.31.20:910][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1068
  2391. [2019.09.25-18.31.20:910][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1067
  2392. [2019.09.25-18.31.20:910][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1066
  2393. [2019.09.25-18.31.20:910][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1065
  2394. [2019.09.25-18.31.20:910][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1064
  2395. [2019.09.25-18.31.20:910][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1063
  2396. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1062
  2397. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1061
  2398. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1060
  2399. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1059
  2400. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1058
  2401. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1057
  2402. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1056
  2403. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1055
  2404. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1054
  2405. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1053
  2406. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1052
  2407. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1051
  2408. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1050
  2409. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1049
  2410. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1048
  2411. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1047
  2412. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1046
  2413. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1045
  2414. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1044
  2415. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1043
  2416. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1042
  2417. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1041
  2418. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1040
  2419. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1039
  2420. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1038
  2421. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1037
  2422. [2019.09.25-18.31.20:911][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1036
  2423. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1035
  2424. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1034
  2425. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1033
  2426. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1032
  2427. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1031
  2428. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1030
  2429. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1029
  2430. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1028
  2431. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1027
  2432. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1026
  2433. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1025
  2434. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1024
  2435. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1023
  2436. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1022
  2437. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1021
  2438. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1020
  2439. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1019
  2440. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1018
  2441. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1017
  2442. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1016
  2443. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1015
  2444. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1014
  2445. [2019.09.25-18.31.20:912][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1013
  2446. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1012
  2447. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1011
  2448. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1010
  2449. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1009
  2450. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1008
  2451. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1007
  2452. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1006
  2453. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1005
  2454. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1004
  2455. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1003
  2456. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1002
  2457. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1001
  2458. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1000
  2459. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 999
  2460. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 998
  2461. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 997
  2462. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 996
  2463. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 995
  2464. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 994
  2465. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 993
  2466. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 992
  2467. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 991
  2468. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 990
  2469. [2019.09.25-18.31.20:913][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 989
  2470. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 988
  2471. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 987
  2472. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 986
  2473. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 985
  2474. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 984
  2475. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 983
  2476. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 982
  2477. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 981
  2478. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 980
  2479. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 979
  2480. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 978
  2481. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 977
  2482. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 976
  2483. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 975
  2484. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 974
  2485. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 973
  2486. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 972
  2487. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 971
  2488. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 970
  2489. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 969
  2490. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 968
  2491. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 967
  2492. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 966
  2493. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 965
  2494. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 964
  2495. [2019.09.25-18.31.20:914][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 963
  2496. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 962
  2497. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 961
  2498. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 960
  2499. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 959
  2500. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 958
  2501. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 957
  2502. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 956
  2503. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 955
  2504. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 954
  2505. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 953
  2506. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 952
  2507. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 951
  2508. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 950
  2509. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 949
  2510. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 948
  2511. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 947
  2512. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 946
  2513. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 945
  2514. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 944
  2515. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 943
  2516. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 942
  2517. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 941
  2518. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 940
  2519. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 939
  2520. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 938
  2521. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 937
  2522. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 936
  2523. [2019.09.25-18.31.20:915][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 935
  2524. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 934
  2525. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 933
  2526. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 932
  2527. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 931
  2528. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 930
  2529. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 929
  2530. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 928
  2531. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 927
  2532. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 926
  2533. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 925
  2534. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 924
  2535. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 923
  2536. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 922
  2537. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 921
  2538. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 920
  2539. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 919
  2540. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 918
  2541. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 917
  2542. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 916
  2543. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 915
  2544. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 914
  2545. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 913
  2546. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 912
  2547. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 911
  2548. [2019.09.25-18.31.20:916][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 910
  2549. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 909
  2550. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 908
  2551. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 907
  2552. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 906
  2553. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 905
  2554. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 904
  2555. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 903
  2556. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 902
  2557. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 901
  2558. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 900
  2559. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 899
  2560. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 898
  2561. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 897
  2562. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 896
  2563. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 895
  2564. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 894
  2565. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 893
  2566. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 892
  2567. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 891
  2568. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 890
  2569. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 889
  2570. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 888
  2571. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 887
  2572. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 886
  2573. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 885
  2574. [2019.09.25-18.31.20:917][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 884
  2575. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 883
  2576. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 882
  2577. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 881
  2578. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 880
  2579. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 879
  2580. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 878
  2581. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 877
  2582. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 876
  2583. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 875
  2584. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 874
  2585. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 873
  2586. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 872
  2587. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 871
  2588. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 870
  2589. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 869
  2590. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 868
  2591. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 867
  2592. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 866
  2593. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 865
  2594. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 864
  2595. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 863
  2596. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 862
  2597. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 861
  2598. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 860
  2599. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 859
  2600. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 858
  2601. [2019.09.25-18.31.20:918][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 857
  2602. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 856
  2603. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 855
  2604. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 854
  2605. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 853
  2606. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 852
  2607. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 851
  2608. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 850
  2609. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 849
  2610. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 848
  2611. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 847
  2612. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 846
  2613. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 845
  2614. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 844
  2615. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 843
  2616. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 842
  2617. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 841
  2618. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 840
  2619. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 839
  2620. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 838
  2621. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 837
  2622. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 836
  2623. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 835
  2624. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 834
  2625. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 833
  2626. [2019.09.25-18.31.20:919][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 832
  2627. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 831
  2628. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 830
  2629. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 829
  2630. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 828
  2631. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 827
  2632. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 826
  2633. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 825
  2634. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 824
  2635. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 823
  2636. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 822
  2637. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 821
  2638. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 820
  2639. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 819
  2640. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 818
  2641. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 817
  2642. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 816
  2643. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 815
  2644. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 814
  2645. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 813
  2646. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 812
  2647. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 811
  2648. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 810
  2649. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 809
  2650. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 808
  2651. [2019.09.25-18.31.20:920][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 807
  2652. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 806
  2653. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 805
  2654. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 804
  2655. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 803
  2656. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 802
  2657. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 801
  2658. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 800
  2659. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 799
  2660. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 798
  2661. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 797
  2662. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 796
  2663. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 795
  2664. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 794
  2665. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 793
  2666. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 792
  2667. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 791
  2668. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 790
  2669. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 789
  2670. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 788
  2671. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 787
  2672. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 786
  2673. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 785
  2674. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 784
  2675. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 783
  2676. [2019.09.25-18.31.20:921][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 782
  2677. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 781
  2678. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 780
  2679. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 779
  2680. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 778
  2681. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 777
  2682. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 776
  2683. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 775
  2684. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 774
  2685. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 773
  2686. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 772
  2687. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 771
  2688. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 770
  2689. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 769
  2690. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 768
  2691. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 767
  2692. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 766
  2693. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 765
  2694. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 764
  2695. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 763
  2696. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 762
  2697. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 761
  2698. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 760
  2699. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 759
  2700. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 758
  2701. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 757
  2702. [2019.09.25-18.31.20:922][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 756
  2703. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 755
  2704. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 754
  2705. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 753
  2706. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 752
  2707. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 751
  2708. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 750
  2709. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 749
  2710. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 748
  2711. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 747
  2712. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 746
  2713. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 745
  2714. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 744
  2715. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 743
  2716. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 742
  2717. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 741
  2718. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 740
  2719. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 739
  2720. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 738
  2721. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 737
  2722. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 736
  2723. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 735
  2724. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 734
  2725. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 733
  2726. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 732
  2727. [2019.09.25-18.31.20:923][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 731
  2728. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 730
  2729. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 729
  2730. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 728
  2731. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 727
  2732. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 726
  2733. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 725
  2734. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 724
  2735. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 723
  2736. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 722
  2737. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 721
  2738. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 720
  2739. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 719
  2740. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 718
  2741. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 717
  2742. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 716
  2743. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 715
  2744. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 714
  2745. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 713
  2746. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 712
  2747. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 711
  2748. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 710
  2749. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 709
  2750. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 708
  2751. [2019.09.25-18.31.20:924][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 707
  2752. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 706
  2753. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 705
  2754. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 704
  2755. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 703
  2756. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 702
  2757. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 701
  2758. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 700
  2759. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 699
  2760. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 698
  2761. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 697
  2762. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 696
  2763. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 695
  2764. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 694
  2765. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 693
  2766. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 692
  2767. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 691
  2768. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 690
  2769. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 689
  2770. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 688
  2771. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 687
  2772. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 686
  2773. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 685
  2774. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 684
  2775. [2019.09.25-18.31.20:925][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 683
  2776. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 682
  2777. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 681
  2778. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 680
  2779. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 679
  2780. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 678
  2781. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 677
  2782. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 676
  2783. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 675
  2784. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 674
  2785. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 673
  2786. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 672
  2787. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 671
  2788. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 670
  2789. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 669
  2790. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 668
  2791. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 667
  2792. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 666
  2793. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 665
  2794. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 664
  2795. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 663
  2796. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 662
  2797. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 661
  2798. [2019.09.25-18.31.20:926][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 660
  2799. [2019.09.25-18.31.20:927][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 659
  2800. [2019.09.25-18.31.20:927][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 658
  2801. [2019.09.25-18.31.20:927][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 657
  2802. [2019.09.25-18.31.20:927][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 656
  2803. [2019.09.25-18.31.20:927][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 655
  2804. [2019.09.25-18.31.20:927][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 654
  2805. [2019.09.25-18.31.20:927][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 653
  2806. [2019.09.25-18.31.20:927][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 652
  2807. [2019.09.25-18.31.20:927][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 651
  2808. [2019.09.25-18.31.20:927][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 650
  2809. [2019.09.25-18.31.20:927][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 649
  2810. [2019.09.25-18.31.20:927][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 648
  2811. [2019.09.25-18.31.20:927][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 647
  2812. [2019.09.25-18.31.20:927][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 646
  2813. [2019.09.25-18.31.20:927][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 645
  2814. [2019.09.25-18.31.20:927][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 644
  2815. [2019.09.25-18.31.20:927][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 643
  2816. [2019.09.25-18.31.20:927][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 642
  2817. [2019.09.25-18.31.20:927][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 641
  2818. [2019.09.25-18.31.20:927][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 640
  2819. [2019.09.25-18.31.20:927][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 639
  2820. [2019.09.25-18.31.20:927][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 638
  2821. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 637
  2822. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 636
  2823. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 635
  2824. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 634
  2825. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 633
  2826. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 632
  2827. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 631
  2828. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 630
  2829. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 629
  2830. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 628
  2831. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 627
  2832. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 626
  2833. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 625
  2834. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 624
  2835. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 623
  2836. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 622
  2837. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 621
  2838. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 620
  2839. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 619
  2840. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 618
  2841. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 617
  2842. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 616
  2843. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 615
  2844. [2019.09.25-18.31.20:928][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 614
  2845. [2019.09.25-18.31.20:929][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 613
  2846. [2019.09.25-18.31.20:929][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 612
  2847. [2019.09.25-18.31.20:929][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 611
  2848. [2019.09.25-18.31.20:929][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 610
  2849. [2019.09.25-18.31.20:929][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 609
  2850. [2019.09.25-18.31.20:929][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 608
  2851. [2019.09.25-18.31.20:929][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 607
  2852. [2019.09.25-18.31.20:929][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 606
  2853. [2019.09.25-18.31.20:929][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 605
  2854. [2019.09.25-18.31.20:929][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 604
  2855. [2019.09.25-18.31.20:929][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 603
  2856. [2019.09.25-18.31.20:929][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 602
  2857. [2019.09.25-18.31.20:929][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 601
  2858. [2019.09.25-18.31.20:929][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 600
  2859. [2019.09.25-18.31.20:929][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 599
  2860. [2019.09.25-18.31.20:929][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 598
  2861. [2019.09.25-18.31.20:929][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 597
  2862. [2019.09.25-18.31.20:929][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 596
  2863. [2019.09.25-18.31.20:929][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 595
  2864. [2019.09.25-18.31.20:929][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 594
  2865. [2019.09.25-18.31.20:929][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 593
  2866. [2019.09.25-18.31.20:929][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 592
  2867. [2019.09.25-18.31.20:930][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 591
  2868. [2019.09.25-18.31.20:930][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 590
  2869. [2019.09.25-18.31.20:930][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 589
  2870. [2019.09.25-18.31.20:930][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 588
  2871. [2019.09.25-18.31.20:930][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 587
  2872. [2019.09.25-18.31.20:930][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 586
  2873. [2019.09.25-18.31.20:930][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 585
  2874. [2019.09.25-18.31.20:930][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 584
  2875. [2019.09.25-18.31.20:930][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 583
  2876. [2019.09.25-18.31.20:930][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 582
  2877. [2019.09.25-18.31.20:930][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 581
  2878. [2019.09.25-18.31.20:930][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 580
  2879. [2019.09.25-18.31.20:930][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 579
  2880. [2019.09.25-18.31.20:930][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 578
  2881. [2019.09.25-18.31.20:930][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 577
  2882. [2019.09.25-18.31.20:930][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 576
  2883. [2019.09.25-18.31.20:930][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 575
  2884. [2019.09.25-18.31.20:930][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 574
  2885. [2019.09.25-18.31.20:930][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 573
  2886. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 572
  2887. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 571
  2888. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 570
  2889. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 569
  2890. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 568
  2891. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 567
  2892. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 566
  2893. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 565
  2894. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 564
  2895. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 563
  2896. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 562
  2897. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 561
  2898. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 560
  2899. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 559
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  2902. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 556
  2903. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 555
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  2906. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 552
  2907. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 551
  2908. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 550
  2909. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 549
  2910. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 548
  2911. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 547
  2912. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 546
  2913. [2019.09.25-18.31.20:931][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 545
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  2918. [2019.09.25-18.31.20:932][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 540
  2919. [2019.09.25-18.31.20:932][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 539
  2920. [2019.09.25-18.31.20:932][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 538
  2921. [2019.09.25-18.31.20:932][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 537
  2922. [2019.09.25-18.31.20:932][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 536
  2923. [2019.09.25-18.31.20:932][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 535
  2924. [2019.09.25-18.31.20:932][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 534
  2925. [2019.09.25-18.31.20:932][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 533
  2926. [2019.09.25-18.31.20:932][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 532
  2927. [2019.09.25-18.31.20:932][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 531
  2928. [2019.09.25-18.31.20:932][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 530
  2929. [2019.09.25-18.31.20:932][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 529
  2930. [2019.09.25-18.31.20:932][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 528
  2931. [2019.09.25-18.31.20:932][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 527
  2932. [2019.09.25-18.31.20:932][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 526
  2933. [2019.09.25-18.31.20:932][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 525
  2934. [2019.09.25-18.31.20:932][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 524
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  2936. [2019.09.25-18.31.20:932][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 522
  2937. [2019.09.25-18.31.20:932][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 521
  2938. [2019.09.25-18.31.20:932][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 520
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  2940. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 518
  2941. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 517
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  2943. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 515
  2944. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 514
  2945. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 513
  2946. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 512
  2947. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 511
  2948. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 510
  2949. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 509
  2950. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 508
  2951. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 507
  2952. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 506
  2953. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 505
  2954. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 504
  2955. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 503
  2956. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 502
  2957. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 501
  2958. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 500
  2959. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 499
  2960. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 498
  2961. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 497
  2962. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 496
  2963. [2019.09.25-18.31.20:933][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 495
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  2965. [2019.09.25-18.31.20:934][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 493
  2966. [2019.09.25-18.31.20:934][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 492
  2967. [2019.09.25-18.31.20:934][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 491
  2968. [2019.09.25-18.31.20:934][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 490
  2969. [2019.09.25-18.31.20:934][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 489
  2970. [2019.09.25-18.31.20:934][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 488
  2971. [2019.09.25-18.31.20:934][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 487
  2972. [2019.09.25-18.31.20:934][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 486
  2973. [2019.09.25-18.31.20:934][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 485
  2974. [2019.09.25-18.31.20:934][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 484
  2975. [2019.09.25-18.31.20:934][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 483
  2976. [2019.09.25-18.31.20:934][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 482
  2977. [2019.09.25-18.31.20:934][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 481
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  3458. [2019.09.25-18.31.20:956][ 0]LogMaterial: Display: Missing cached shader map for material DefaultDeferredDecalMaterial, compiling.
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  3539. [2019.09.25-18.31.32:360][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 104
  3540. [2019.09.25-18.31.32:360][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 103
  3541. [2019.09.25-18.31.32:360][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 102
  3542. [2019.09.25-18.31.32:360][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 101
  3543. [2019.09.25-18.31.32:360][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 100
  3544. [2019.09.25-18.31.32:360][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 99
  3545. [2019.09.25-18.31.32:360][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 98
  3546. [2019.09.25-18.31.32:360][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 97
  3547. [2019.09.25-18.31.32:360][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 96
  3548. [2019.09.25-18.31.32:361][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 95
  3549. [2019.09.25-18.31.32:361][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 94
  3550. [2019.09.25-18.31.32:361][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 93
  3551. [2019.09.25-18.31.32:361][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 92
  3552. [2019.09.25-18.31.32:361][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 91
  3553. [2019.09.25-18.31.32:361][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 90
  3554. [2019.09.25-18.31.32:361][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 89
  3555. [2019.09.25-18.31.32:361][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 88
  3556. [2019.09.25-18.31.32:361][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 87
  3557. [2019.09.25-18.31.32:361][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 86
  3558. [2019.09.25-18.31.32:361][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 85
  3559. [2019.09.25-18.31.32:361][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 84
  3560. [2019.09.25-18.31.32:361][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 83
  3561. [2019.09.25-18.31.32:361][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 82
  3562. [2019.09.25-18.31.32:361][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 81
  3563. [2019.09.25-18.31.32:361][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 80
  3564. [2019.09.25-18.31.32:361][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 79
  3565. [2019.09.25-18.31.32:361][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 78
  3566. [2019.09.25-18.31.32:361][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 77
  3567. [2019.09.25-18.31.32:361][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 76
  3568. [2019.09.25-18.31.32:361][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 75
  3569. [2019.09.25-18.31.32:361][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 74
  3570. [2019.09.25-18.31.32:362][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 73
  3571. [2019.09.25-18.31.32:362][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 72
  3572. [2019.09.25-18.31.32:362][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 71
  3573. [2019.09.25-18.31.32:362][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 70
  3574. [2019.09.25-18.31.32:362][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 69
  3575. [2019.09.25-18.31.32:362][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 68
  3576. [2019.09.25-18.31.32:362][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 67
  3577. [2019.09.25-18.31.32:362][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 66
  3578. [2019.09.25-18.31.32:362][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 65
  3579. [2019.09.25-18.31.32:362][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 64
  3580. [2019.09.25-18.31.32:362][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 63
  3581. [2019.09.25-18.31.32:362][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 62
  3582. [2019.09.25-18.31.32:362][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 61
  3583. [2019.09.25-18.31.32:362][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 60
  3584. [2019.09.25-18.31.32:362][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 59
  3585. [2019.09.25-18.31.32:362][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 58
  3586. [2019.09.25-18.31.32:362][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 57
  3587. [2019.09.25-18.31.32:362][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 56
  3588. [2019.09.25-18.31.32:362][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 55
  3589. [2019.09.25-18.31.32:362][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 54
  3590. [2019.09.25-18.31.32:362][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 53
  3591. [2019.09.25-18.31.32:362][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 52
  3592. [2019.09.25-18.31.32:363][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 51
  3593. [2019.09.25-18.31.32:363][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 50
  3594. [2019.09.25-18.31.32:363][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 49
  3595. [2019.09.25-18.31.32:363][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 48
  3596. [2019.09.25-18.31.32:363][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 47
  3597. [2019.09.25-18.31.32:363][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 46
  3598. [2019.09.25-18.31.32:363][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 45
  3599. [2019.09.25-18.31.32:363][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 44
  3600. [2019.09.25-18.31.32:363][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 43
  3601. [2019.09.25-18.31.32:363][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 42
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  3607. [2019.09.25-18.31.32:363][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 36
  3608. [2019.09.25-18.31.32:363][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 35
  3609. [2019.09.25-18.31.32:363][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 34
  3610. [2019.09.25-18.31.32:363][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 33
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  3619. [2019.09.25-18.31.32:364][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 24
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  3631. [2019.09.25-18.31.32:364][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 12
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  3634. [2019.09.25-18.31.32:364][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9
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  3643. [2019.09.25-18.31.32:365][ 0]LogMaterial: Display: Missing cached shader map for material DefaultLightFunctionMaterial, compiling.
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  3655. [2019.09.25-18.31.33:234][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10
  3656. [2019.09.25-18.31.33:234][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 9
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  3659. [2019.09.25-18.31.33:234][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
  3660. [2019.09.25-18.31.33:234][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 5
  3661. [2019.09.25-18.31.33:235][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4
  3662. [2019.09.25-18.31.33:235][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
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  3665. [2019.09.25-18.31.33:235][ 0]LogMaterial: Display: Missing cached shader map for material DefaultPostProcessMaterial, compiling.
  3666. [2019.09.25-18.31.33:850][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 12
  3667. [2019.09.25-18.31.33:851][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 11
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  3672. [2019.09.25-18.31.33:851][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6
  3673. [2019.09.25-18.31.33:851][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5
  3674. [2019.09.25-18.31.33:851][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 4
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  3676. [2019.09.25-18.31.33:851][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2
  3677. [2019.09.25-18.31.33:851][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1
  3678. [2019.09.25-18.31.33:851][ 0]LogMaterial: Display: Missing cached shader map for material DefaultVirtualTextureMaterial, compiling.
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  3723. [2019.09.25-18.31.38:943][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 63
  3724. [2019.09.25-18.31.38:943][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 62
  3725. [2019.09.25-18.31.38:943][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 61
  3726. [2019.09.25-18.31.38:943][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 60
  3727. [2019.09.25-18.31.38:943][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 59
  3728. [2019.09.25-18.31.38:943][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 58
  3729. [2019.09.25-18.31.38:943][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 57
  3730. [2019.09.25-18.31.38:943][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 56
  3731. [2019.09.25-18.31.38:943][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 55
  3732. [2019.09.25-18.31.38:943][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 54
  3733. [2019.09.25-18.31.38:943][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 53
  3734. [2019.09.25-18.31.38:943][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 52
  3735. [2019.09.25-18.31.38:943][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 51
  3736. [2019.09.25-18.31.38:943][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 50
  3737. [2019.09.25-18.31.38:943][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 49
  3738. [2019.09.25-18.31.38:943][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 48
  3739. [2019.09.25-18.31.38:943][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 47
  3740. [2019.09.25-18.31.38:943][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 46
  3741. [2019.09.25-18.31.38:943][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 45
  3742. [2019.09.25-18.31.38:943][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 44
  3743. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 43
  3744. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 42
  3745. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 41
  3746. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 40
  3747. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 39
  3748. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 38
  3749. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 37
  3750. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 36
  3751. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 35
  3752. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 34
  3753. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 33
  3754. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 32
  3755. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 31
  3756. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 30
  3757. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 29
  3758. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 28
  3759. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 27
  3760. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 26
  3761. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 25
  3762. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 24
  3763. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 23
  3764. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 22
  3765. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 21
  3766. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 20
  3767. [2019.09.25-18.31.38:944][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 19
  3768. [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 18
  3769. [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17
  3770. [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16
  3771. [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 15
  3772. [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 14
  3773. [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 13
  3774. [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 12
  3775. [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11
  3776. [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10
  3777. [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 9
  3778. [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8
  3779. [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7
  3780. [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
  3781. [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5
  3782. [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
  3783. [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 3
  3784. [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
  3785. [2019.09.25-18.31.38:945][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
  3786. [2019.09.25-18.31.38:945][ 0]LogMaterial: Display: Missing cached shader map for material MatineeCam_mat, compiling.
  3787. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\tbb.dll'.
  3788. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp120.dll'.
  3789. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\embree.2.14.0.dll'. Module was built without symbols.
  3790. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshBuilder.dll'. Symbols loaded.
  3791. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshUtilities.dll'. Symbols loaded.
  3792. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshMergeUtilities.dll'. Symbols loaded.
  3793. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshReductionInterface.dll'. Symbols loaded.
  3794. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-QuadricMeshReduction.dll'. Symbols loaded.
  3795. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\ProxyLODPlugin\Binaries\Win64\UE4Editor-ProxyLODMeshReduction.dll'. Symbols loaded.
  3796. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64\UE4Editor-SkeletalMeshReduction.dll'. Symbols loaded.
  3797. [2019.09.25-18.31.39:465][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 22
  3798. [2019.09.25-18.31.39:466][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 19
  3799. [2019.09.25-18.31.39:466][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 16
  3800. [2019.09.25-18.31.39:466][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 13
  3801. [2019.09.25-18.31.39:466][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10
  3802. [2019.09.25-18.31.39:466][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7
  3803. [2019.09.25-18.31.39:466][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4
  3804. [2019.09.25-18.31.39:466][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
  3805. [2019.09.25-18.31.39:466][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  3806. [2019.09.25-18.31.39:466][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
  3807. [2019.09.25-18.31.39:466][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  3808. [2019.09.25-18.31.39:466][ 0]LogMeshReduction: No distributed automatic mesh merging module available
  3809. [2019.09.25-18.31.39:467][ 0]LogMeshMerging: No distributed automatic mesh merging module available
  3810. [2019.09.25-18.31.39:469][ 0]LogStaticMesh: Building static mesh MatineeCam_SM...
  3811. [2019.09.25-18.31.39:543][ 0]LogStaticMesh: Built static mesh [0.55s] /Engine/EditorMeshes/MatineeCam_SM.MatineeCam_SM
  3812. [2019.09.25-18.31.39:622][ 0]LogTexture: Display: Building textures: WhiteSquareTexture (AutoDXT, 32X32)
  3813. [2019.09.25-18.31.39:622][ 0]LogTexture: Display: Building textures: GradientTexture0 (BGRA8, 32X32)
  3814. [2019.09.25-18.31.39:623][ 0]LogTexture: Display: Building textures: Black (AutoDXT, 32X32)
  3815. [2019.09.25-18.31.39:623][ 0]LogTexture: Display: Building textures: S_DecalActorIcon (AutoDXT, 256X256)
  3816. [2019.09.25-18.31.39:623][ 0]LogStaticMesh: Building static mesh Sphere...
  3817. [2019.09.25-18.31.39:629][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EngineMeshes/Sphere.Sphere
  3818. [2019.09.25-18.31.39:633][ 0]LogNetVersion: 1.0.0, NetCL: 0, EngineNetVer: 11, GameNetVer: 0 (Checksum: 2666482914)
  3819. [2019.09.25-18.31.40:099][ 0]LogTexture: Display: Building textures: S_LightDirectional (BGRA8, 256X256)
  3820. [2019.09.25-18.31.40:099][ 0]LogTexture: Display: Building textures: S_LightDirectionalMove (BGRA8, 256X256)
  3821. [2019.09.25-18.31.40:099][ 0]LogTexture: Display: Building textures: flipbook (AutoDXT, 128X128)
  3822. [2019.09.25-18.31.40:099][ 0]LogTexture: Display: Building textures: DefaultTexture (DXT1, 128X128)
  3823. [2019.09.25-18.31.40:099][ 0]LogTexture: Display: Building textures: T_EditorHelp (AutoDXT, 2048X2048)
  3824. [2019.09.25-18.31.40:099][ 0]LogMaterial: Display: Missing cached shader map for material HelpActorMaterial, compiling.
  3825. [2019.09.25-18.31.40:306][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 42
  3826. [2019.09.25-18.31.40:306][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 37
  3827. [2019.09.25-18.31.40:307][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 32
  3828. [2019.09.25-18.31.40:307][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 27
  3829. [2019.09.25-18.31.40:307][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 22
  3830. [2019.09.25-18.31.40:307][ 0]LogTexture: Display: Building textures: S_Emitter (BGRA8, 256X256)
  3831. [2019.09.25-18.31.40:307][ 0]LogTexture: Display: Building textures: S_LightPoint (BGRA8, 256X256)
  3832. [2019.09.25-18.31.40:307][ 0]LogTexture: Display: Building textures: S_LightPointMove (BGRA8, 256X256)
  3833. [2019.09.25-18.31.40:307][ 0]LogTexture: Display: Building textures: S_LightSpot (BGRA8, 256X256)
  3834. [2019.09.25-18.31.40:307][ 0]LogTexture: Display: Building textures: S_LightSpotMove (BGRA8, 256X256)
  3835. [2019.09.25-18.31.40:307][ 0]LogTexture: Display: Building textures: MAT_Groups_Float (AutoDXT, 16X16)
  3836. [2019.09.25-18.31.40:307][ 0]LogTexture: Display: Building textures: MAT_Groups_Anim (AutoDXT, 16X16)
  3837. [2019.09.25-18.31.40:307][ 0]LogTexture: Display: Building textures: MAT_Groups_AudioMaster (AutoDXT, 16X16)
  3838. [2019.09.25-18.31.40:307][ 0]LogTexture: Display: Building textures: MAT_ColorTrack (AutoDXT, 16X16)
  3839. [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: MAT_Groups_Fade (AutoDXT, 16X16)
  3840. [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: MAT_Groups_Director (AutoDXT, 16X16)
  3841. [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: MAT_Groups_Event (AutoDXT, 16X16)
  3842. [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: MAT_Groups_Move (AutoDXT, 16X16)
  3843. [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: MAT_Groups_Slomo (AutoDXT, 16X16)
  3844. [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: MAT_Groups_Sound (AutoDXT, 16X16)
  3845. [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: MAT_Groups_Toggle (AutoDXT, 16X16)
  3846. [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: MAT_Groups_Vector (AutoDXT, 16X16)
  3847. [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: MAT_Groups_Visibility (AutoDXT, 16X16)
  3848. [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: S_PortalActorIcon2 (AutoDXT, 256X256)
  3849. [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: DefaultTextureCube (DXT1, 128X128)
  3850. [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: DefaultVolumeTexture2D (AutoDXT, 8X8)
  3851. [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: DefaultVolumeTexture (BGRA8, 4X4)
  3852. [2019.09.25-18.31.40:308][ 0]LogTexture: Display: Building textures: MatInstActSprite (BGRA8, 128X128)
  3853. [2019.09.25-18.31.40:309][ 0]LogTexture: Display: Building textures: SceneManager (BGRA8, 256X256)
  3854. [2019.09.25-18.31.40:309][ 0]LogTexture: Display: Building textures: S_NavP (BGRA8, 256X256)
  3855. [2019.09.25-18.31.40:309][ 0]LogTexture: Display: Building textures: Bad (BGRA8, 128X128)
  3856. [2019.09.25-18.31.40:309][ 0]LogTexture: Display: Building textures: S_Note (BGRA8, 256X256)
  3857. [2019.09.25-18.31.40:309][ 0]LogStaticMesh: Building static mesh PlanarReflectionPlane...
  3858. [2019.09.25-18.31.40:340][ 0]LogStaticMesh: Built static mesh [0.03s] /Engine/EditorMeshes/PlanarReflectionPlane.PlanarReflectionPlane
  3859. [2019.09.25-18.31.40:358][ 0]LogMaterial: Display: Missing cached shader map for material M_ChromeBall, compiling.
  3860. [2019.09.25-18.31.40:463][ 0]LogTexture: Display: Building textures: S_Player (BGRA8, 256X256)
  3861. [2019.09.25-18.31.40:463][ 0]LogTexture: Display: Building textures: S_RadForce (BGRA8, 256X128)
  3862. [2019.09.25-18.31.40:463][ 0]LogTexture: Display: Building textures: SkyLight (BGRA8, 256X256)
  3863. [2019.09.25-18.31.40:463][ 0]LogTexture: Display: Building textures: TargetIcon (BGRA8, 256X256)
  3864. [2019.09.25-18.31.40:464][ 0]LogTexture: Display: Building textures: RobotoDistanceField_PageA (G8, 512X256)
  3865. [2019.09.25-18.31.40:464][ 0]LogMaterial: Display: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
  3866. [2019.09.25-18.31.40:549][ 0]LogTexture: Display: Building textures: S_TextRenderActorIcon (AutoDXT, 256X256)
  3867. [2019.09.25-18.31.40:549][ 0]LogTexture: Display: Building textures: S_Trigger (BGRA8, 256X256)
  3868. [2019.09.25-18.31.40:549][ 0]LogTexture: Display: Building textures: S_VectorFieldVol (BGRA8, 128X128)
  3869. [2019.09.25-18.31.40:549][ 0]LogTexture: Display: Building textures: S_WindDirectional (AutoDXT, 256X256)
  3870. [2019.09.25-18.31.40:549][ 0]LogTexture: Display: Building textures: BaseFlattenNormalMap (BGRA8, 1X1)
  3871. [2019.09.25-18.31.40:549][ 0]LogTexture: Display: Building textures: BaseFlattenGrayScaleMap (BGRA8, 32X32)
  3872. [2019.09.25-18.31.40:550][ 0]LogTexture: Display: Building textures: BaseFlattenEmissiveMap (AutoDXT, 32X32)
  3873. [2019.09.25-18.31.40:550][ 0]LogTexture: Display: Building textures: BaseFlattenDiffuseMap (AutoDXT, 32X32)
  3874. [2019.09.25-18.31.40:550][ 0]LogMaterial: Display: Missing cached shader map for material BaseFlattenMaterial, compiling.
  3875. [2019.09.25-18.31.40:637][ 0]LogMaterial: Display: Missing cached shader map for material Xray, compiling.
  3876. [2019.09.25-18.31.40:664][ 0]LogMaterial: Display: Missing cached shader map for material Main, compiling.
  3877. [2019.09.25-18.31.40:692][ 0]LogStaticMesh: Building static mesh SM_Sequencer_Key...
  3878. [2019.09.25-18.31.40:898][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 231
  3879. [2019.09.25-18.31.40:898][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 221
  3880. [2019.09.25-18.31.40:898][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 211
  3881. [2019.09.25-18.31.40:898][ 0]LogStaticMesh: Built static mesh [0.21s] /Engine/VREditor/TransformGizmo/SM_Sequencer_Key.SM_Sequencer_Key
  3882. [2019.09.25-18.31.40:921][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
  3883. [2019.09.25-18.31.40:945][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 201
  3884. [2019.09.25-18.31.40:945][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
  3885. [2019.09.25-18.31.40:974][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
  3886. [2019.09.25-18.31.40:994][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
  3887. [2019.09.25-18.31.41:012][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
  3888. [2019.09.25-18.31.41:032][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
  3889. [2019.09.25-18.31.41:175][ 0]LogTexture: Display: Building textures: VR_LaserPower_01 (AutoDXT, 512X512)
  3890. [2019.09.25-18.31.41:175][ 0]LogMaterial: Display: Missing cached shader map for material TransformGizmoMaterial, compiling.
  3891. [2019.09.25-18.31.41:185][ 0]LogStaticMesh: Building static mesh PlaneTranslationHandle...
  3892. [2019.09.25-18.31.41:189][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/TransformGizmo/PlaneTranslationHandle.PlaneTranslationHandle
  3893. [2019.09.25-18.31.41:195][ 0]LogMaterial: Display: Missing cached shader map for material TranslucentTransformGizmoMaterial, compiling.
  3894. [2019.09.25-18.31.41:214][ 0]LogStaticMesh: Building static mesh BoundingBoxCorner...
  3895. [2019.09.25-18.31.41:216][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/TransformGizmo/BoundingBoxCorner.BoundingBoxCorner
  3896. [2019.09.25-18.31.41:220][ 0]LogStaticMesh: Building static mesh BoundingBoxEdge...
  3897. [2019.09.25-18.31.41:221][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/TransformGizmo/BoundingBoxEdge.BoundingBoxEdge
  3898. [2019.09.25-18.31.41:234][ 0]LogMaterial: Display: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material.
  3899. [2019.09.25-18.31.41:378][ 0]LogMaterial: Display: Missing cached shader map for material CineMat, compiling.
  3900. [2019.09.25-18.31.41:430][ 0]LogStaticMesh: Building static mesh SM_CraneRig_Base...
  3901. [2019.09.25-18.31.41:458][ 0]LogStaticMesh: Built static mesh [0.03s] /Engine/EditorMeshes/Camera/SM_CraneRig_Base.SM_CraneRig_Base
  3902. [2019.09.25-18.31.41:468][ 0]LogStaticMesh: Building static mesh SM_CraneRig_Arm...
  3903. [2019.09.25-18.31.41:476][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/Camera/SM_CraneRig_Arm.SM_CraneRig_Arm
  3904. [2019.09.25-18.31.41:483][ 0]LogStaticMesh: Building static mesh SM_CraneRig_Mount...
  3905. [2019.09.25-18.31.41:490][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/Camera/SM_CraneRig_Mount.SM_CraneRig_Mount
  3906. [2019.09.25-18.31.41:510][ 0]LogStaticMesh: Building static mesh SM_CraneRig_Body...
  3907. [2019.09.25-18.31.41:539][ 0]LogStaticMesh: Built static mesh [0.03s] /Engine/EditorMeshes/Camera/SM_CraneRig_Body.SM_CraneRig_Body
  3908. [2019.09.25-18.31.41:571][ 0]LogStaticMesh: Building static mesh SM_RailRig_Track...
  3909. [2019.09.25-18.31.41:602][ 0]LogStaticMesh: Built static mesh [0.03s] /Engine/EditorMeshes/Camera/SM_RailRig_Track.SM_RailRig_Track
  3910. [2019.09.25-18.31.41:639][ 0]LogStaticMesh: Building static mesh SM_RailRig_Mount...
  3911. [2019.09.25-18.31.41:706][ 0]LogStaticMesh: Built static mesh [0.07s] /Engine/EditorMeshes/Camera/SM_RailRig_Mount.SM_RailRig_Mount
  3912. [2019.09.25-18.31.41:727][ 0]LogMaterial: Display: Missing cached shader map for material M_SimpleOpaque, compiling.
  3913. [2019.09.25-18.31.41:824][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 622
  3914. [2019.09.25-18.31.41:824][ 0]LogStaticMesh: Building static mesh SM_CineCam...
  3915. [2019.09.25-18.31.42:020][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 634
  3916. [2019.09.25-18.31.42:020][ 0]LogStaticMesh: Built static mesh [0.20s] /Engine/EditorMeshes/Camera/SM_CineCam.SM_CineCam
  3917. [2019.09.25-18.31.42:035][ 0]LogStaticMesh: Building static mesh S_1_Unit_Plane...
  3918. [2019.09.25-18.31.42:036][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.S_1_Unit_Plane
  3919. [2019.09.25-18.31.42:046][ 0]LogMaterial: Display: Missing cached shader map for material M_SimpleTranslucent, compiling.
  3920. [2019.09.25-18.31.42:216][ 0]LogTexture: Display: Building textures: S_LevelSequence (BGRA8, 128X128)
  3921. [2019.09.25-18.31.42:216][ 0]LogStaticMesh: Building static mesh EditorCube...
  3922. [2019.09.25-18.31.42:217][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/EditorCube.EditorCube
  3923. [2019.09.25-18.31.42:273][ 0]LogStaticMesh: Building static mesh EditorSphere...
  3924. [2019.09.25-18.31.42:326][ 0]LogStaticMesh: Built static mesh [0.05s] /Engine/EditorMeshes/EditorSphere.EditorSphere
  3925. [2019.09.25-18.31.42:343][ 0]LogStaticMesh: Building static mesh EditorPlane...
  3926. [2019.09.25-18.31.42:344][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/EditorPlane.EditorPlane
  3927. [2019.09.25-18.31.42:355][ 0]LogStaticMesh: Building static mesh EditorCylinder...
  3928. [2019.09.25-18.31.42:361][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/EditorCylinder.EditorCylinder
  3929. [2019.09.25-18.31.42:389][ 0]LogTexture: Display: Building textures: PSysThumbnail_NoImage (AutoDXT, 256X256)
  3930. [2019.09.25-18.31.42:389][ 0]LogTexture: Display: Building textures: PSysThumbnail_OOD (AutoDXT, 128X128)
  3931. [2019.09.25-18.31.42:390][ 0]LogMaterial: Display: Missing cached shader map for material SkySphereMaterial, compiling.
  3932. [2019.09.25-18.31.42:456][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 669
  3933. [2019.09.25-18.31.42:456][ 0]LogStaticMesh: Building static mesh EditorSkySphere...
  3934. [2019.09.25-18.31.42:510][ 0]LogStaticMesh: Built static mesh [0.06s] /Engine/EditorMeshes/EditorSkySphere.EditorSkySphere
  3935. [2019.09.25-18.31.42:546][ 0]LogTexture: Display: Building textures: Grid (AutoDXT, 512X512)
  3936. [2019.09.25-18.31.42:546][ 0]LogMaterial: Display: Missing cached shader map for material FloorPlaneMaterial, compiling.
  3937. [2019.09.25-18.31.43:106][ 0]LogTexture: Display: Building textures: DaylightAmbientCubemap (RGBA16F, 1024X768)
  3938. [2019.09.25-18.31.43:106][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 690
  3939. [2019.09.25-18.31.43:106][ 0]LogTexture: Display: Building textures: Default (BGRA8, 200X200)
  3940. [2019.09.25-18.31.43:106][ 0]LogTexture: Display: Building textures: VR-Basic (BGRA8, 200X200)
  3941. [2019.09.25-18.31.43:106][ 0]LogMaterial: Display: Missing cached shader map for material LandscapeGizmo_Mat, compiling.
  3942. [2019.09.25-18.31.43:134][ 0]LogMaterial: Display: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling.
  3943. [2019.09.25-18.31.43:185][ 0]LogTexture: Display: Building textures: S_Terrain (BGRA8, 256X256)
  3944. [2019.09.25-18.31.43:186][ 0]LogMaterial: Display: Missing cached shader map for material SplineEditorMeshMat, compiling.
  3945. [2019.09.25-18.31.43:201][ 0]LogStaticMesh: Building static mesh SplineEditorMesh...
  3946. [2019.09.25-18.31.43:202][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorLandscapeResources/SplineEditorMesh.SplineEditorMesh
  3947. [2019.09.25-18.31.43:336][ 0]LogTexture: Display: Building textures: S_NavLink (AutoDXT, 256X256)
  3948. [2019.09.25-18.31.43:336][ 0]LogPackageLocalizationCache: Processed 12 localized package path(s) for 1 prioritized culture(s) in 0.088903 seconds
  3949. [2019.09.25-18.31.43:348][ 0]LogUObjectArray: 43433 objects as part of root set at end of initial load.
  3950. [2019.09.25-18.31.43:348][ 0]LogUObjectAllocator: 7546424 out of 0 bytes used by permanent object pool.
  3951. [2019.09.25-18.31.43:349][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  3952. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Networking.dll'. Symbols loaded.
  3953. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-XAudio2.dll'. Symbols loaded.
  3954. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\XAPOFX1_5.dll'.
  3955. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\X3DAudio1_7.dll'.
  3956. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SourceCodeAccess.dll'. Symbols loaded.
  3957. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LandscapeEditorUtilities.dll'. Symbols loaded.
  3958. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SlateReflector.dll'. Symbols loaded.
  3959. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-InternationalizationSettings.dll'. Symbols loaded.
  3960. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ConfigEditor.dll'. Symbols loaded.
  3961. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PinnedCommandList.dll'. Symbols loaded.
  3962. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Persona.dll'. Symbols loaded.
  3963. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ComponentVisualizers.dll'. Symbols loaded.
  3964. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioSettingsEditor.dll'. Symbols loaded.
  3965. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DataTableEditor.dll'. Symbols loaded.
  3966. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DetailCustomizations.dll'. Symbols loaded.
  3967. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UMGEditor.dll'. Symbols loaded.
  3968. [2019.09.25-18.31.47:857][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 771
  3969. [2019.09.25-18.31.47:857][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 761
  3970. [2019.09.25-18.31.47:857][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 751
  3971. [2019.09.25-18.31.47:857][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 741
  3972. [2019.09.25-18.31.47:857][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 731
  3973. [2019.09.25-18.31.47:857][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 721
  3974. [2019.09.25-18.31.47:857][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 711
  3975. [2019.09.25-18.31.47:857][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 701
  3976. [2019.09.25-18.31.47:857][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 691
  3977. [2019.09.25-18.31.47:858][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 681
  3978. [2019.09.25-18.31.47:858][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 671
  3979. [2019.09.25-18.31.47:858][ 0]LogStaticMesh: Building static mesh SM_Sequencer_Node...
  3980. [2019.09.25-18.31.47:876][ 0]LogStaticMesh: Built static mesh [0.02s] /Engine/VREditor/TransformGizmo/SM_Sequencer_Node.SM_Sequencer_Node
  3981. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AssetTools.dll'. Symbols loaded.
  3982. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MessageLog.dll'. Symbols loaded.
  3983. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CollisionAnalyzer.dll'. Symbols loaded.
  3984. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WorkspaceMenuStructure.dll'. Symbols loaded.
  3985. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AutomationMessages.dll'. Symbols loaded.
  3986. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AutomationController.dll'. Symbols loaded.
  3987. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-FunctionalTesting.dll'. Symbols loaded.
  3988. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AIGraph.dll'. Symbols loaded.
  3989. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BehaviorTreeEditor.dll'. Symbols loaded.
  3990. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameplayTasksEditor.dll'. Symbols loaded.
  3991. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-StringTableEditor.dll'. Symbols loaded.
  3992. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Overlay.dll'. Symbols loaded.
  3993. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-OverlayEditor.dll'. Symbols loaded.
  3994. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MediaAssets.dll'. Symbols loaded.
  3995. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvClothPROFILE_x64.dll'.
  3996. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-NetworkReplayStreaming.dll'. Symbols loaded.
  3997. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMedia.dll'. Symbols loaded.
  3998. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UE4Editor-WebMMoviePlayer.dll'. Symbols loaded.
  3999. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UE4Editor-WindowsMoviePlayer.dll'. Symbols loaded.
  4000. [2019.09.25-18.31.49:035][ 0]LogTexture: Display: Building textures: S_FTest (AutoDXT, 256X256)
  4001. [2019.09.25-18.31.49:035][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 661
  4002. [2019.09.25-18.31.49:035][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 651
  4003. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-Paper2D.dll'. Symbols loaded.
  4004. [2019.09.25-18.31.49:129][ 0]LogTexture: Display: Building textures: DummySpriteTexture (AutoDXT, 128X128)
  4005. [2019.09.25-18.31.49:129][ 0]LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
  4006. [2019.09.25-18.31.49:147][ 0]LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
  4007. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64\UE4Editor-LightPropagationVolumeRuntime.dll'. Symbols loaded.
  4008. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64\UE4Editor-SignificanceManager.dll'. Symbols loaded.
  4009. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UE4Editor-AnimationSharing.dll'. Symbols loaded.
  4010. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TreeMap.dll'. Symbols loaded.
  4011. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64\UE4Editor-AssetManagerEditor.dll'. Symbols loaded.
  4012. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ContentBrowser.dll'. Symbols loaded.
  4013. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LocalizationCommandletExecution.dll'. Symbols loaded.
  4014. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TranslationEditor.dll'. Symbols loaded.
  4015. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MainFrame.dll'. Symbols loaded.
  4016. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HotReload.dll'. Symbols loaded.
  4017. [2019.09.25-18.31.49:759][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 667
  4018. [2019.09.25-18.31.49:759][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 657
  4019. [2019.09.25-18.31.49:763][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG wave CompileSuccess...
  4020. [2019.09.25-18.31.49:818][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 647
  4021. [2019.09.25-18.31.49:818][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 95908 while cooking SoundWave /Engine/EditorSounds/Notifications/CompileSuccess.CompileSuccess.
  4022. [2019.09.25-18.31.49:823][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG wave CompileFailed...
  4023. [2019.09.25-18.31.49:844][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 89512 while cooking SoundWave /Engine/EditorSounds/Notifications/CompileFailed.CompileFailed.
  4024. [2019.09.25-18.31.49:858][ 0]LogMaterial: Display: Missing cached shader map for material BaseColor, compiling.
  4025. [2019.09.25-18.31.49:871][ 0]LogMaterial: Display: Missing cached shader map for material CustomDepth, compiling.
  4026. [2019.09.25-18.31.49:904][ 0]LogTexture: Display: Building textures: MiniFont (AutoDXT, 512X8)
  4027. [2019.09.25-18.31.49:904][ 0]LogMaterial: Display: Missing cached shader map for material CustomStencil, compiling.
  4028. [2019.09.25-18.31.49:917][ 0]LogMaterial: Display: Missing cached shader map for material FinalImage, compiling.
  4029. [2019.09.25-18.31.49:930][ 0]LogMaterial: Display: Missing cached shader map for material LightingModel, compiling.
  4030. [2019.09.25-18.31.49:943][ 0]LogMaterial: Display: Missing cached shader map for material MaterialAO, compiling.
  4031. [2019.09.25-18.31.49:957][ 0]LogMaterial: Display: Missing cached shader map for material Metallic, compiling.
  4032. [2019.09.25-18.31.49:974][ 0]LogMaterial: Display: Missing cached shader map for material Opacity, compiling.
  4033. [2019.09.25-18.31.49:988][ 0]LogMaterial: Display: Missing cached shader map for material Roughness, compiling.
  4034. [2019.09.25-18.31.50:001][ 0]LogMaterial: Display: Missing cached shader map for material SceneColor, compiling.
  4035. [2019.09.25-18.31.50:015][ 0]LogMaterial: Display: Missing cached shader map for material SceneDepth, compiling.
  4036. [2019.09.25-18.31.50:028][ 0]LogMaterial: Display: Missing cached shader map for material SeparateTranslucencyRGB, compiling.
  4037. [2019.09.25-18.31.50:043][ 0]LogMaterial: Display: Missing cached shader map for material SeparateTranslucencyA, compiling.
  4038. [2019.09.25-18.31.50:058][ 0]LogMaterial: Display: Missing cached shader map for material Specular, compiling.
  4039. [2019.09.25-18.31.50:074][ 0]LogMaterial: Display: Missing cached shader map for material SubsurfaceColor, compiling.
  4040. [2019.09.25-18.31.50:090][ 0]LogMaterial: Display: Missing cached shader map for material WorldNormal, compiling.
  4041. [2019.09.25-18.31.50:106][ 0]LogMaterial: Display: Missing cached shader map for material AmbientOcclusion, compiling.
  4042. [2019.09.25-18.31.50:135][ 0]LogMaterial: Display: Missing cached shader map for material CustomDepthWorldUnits, compiling.
  4043. [2019.09.25-18.31.50:150][ 0]LogMaterial: Display: Missing cached shader map for material SceneDepthWorldUnits, compiling.
  4044. [2019.09.25-18.31.50:169][ 0]LogMaterial: Display: Missing cached shader map for material Velocity, compiling.
  4045. [2019.09.25-18.31.50:185][ 0]LogMaterial: Display: Missing cached shader map for material PreTonemapHDRColor, compiling.
  4046. [2019.09.25-18.31.50:200][ 0]LogMaterial: Display: Missing cached shader map for material PostTonemapHDRColor, compiling.
  4047. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PixelInspectorModule.dll'. Symbols loaded.
  4048. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Blutility.dll'. Symbols loaded.
  4049. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UE4Editor-DataValidation.dll'. Symbols loaded.
  4050. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimation.dll'. Symbols loaded.
  4051. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimationEditor.dll'. Symbols loaded.
  4052. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UE4Editor-GameplayTagsEditor.dll'. Symbols loaded.
  4053. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapAR.dll'. Symbols loaded.
  4054. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapController.dll'. Symbols loaded.
  4055. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EyeTracker.dll'. Symbols loaded.
  4056. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapEyeTracker.dll'. Symbols loaded.
  4057. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LiveLinkInterface.dll'. Symbols loaded.
  4058. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHandTracking.dll'. Symbols loaded.
  4059. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapIdentity.dll'. Symbols loaded.
  4060. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cbor.dll'. Symbols loaded.
  4061. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Serialization.dll'. Symbols loaded.
  4062. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UE4Editor-TcpMessaging.dll'. Symbols loaded.
  4063. [2019.09.25-18.31.51:040][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  4064. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UE4Editor-UdpMessaging.dll'. Symbols loaded.
  4065. [2019.09.25-18.31.51:131][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  4066. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor-ActorSequence.dll'. Symbols loaded.
  4067. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UE4Editor-LocationServicesBPLibrary.dll'. Symbols loaded.
  4068. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64\UE4Editor-PhysXVehicles.dll'. Symbols loaded.
  4069. [2019.09.25-18.31.51:318][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 828
  4070. [2019.09.25-18.31.51:318][ 0]LogMaterial: Display: Missing cached shader map for material DefaultMaterial, compiling.
  4071. [2019.09.25-18.31.51:422][ 0]LogStaticMesh: Building static mesh Cylinder...
  4072. [2019.09.25-18.31.51:425][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EngineMeshes/Cylinder.Cylinder
  4073. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64\UE4Editor-PhysXVehiclesEditor.dll'. Symbols loaded.
  4074. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\RuntimePhysXCooking\Binaries\Win64\UE4Editor-RuntimePhysXCooking.dll'. Symbols loaded.
  4075. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshPaint.dll'. Symbols loaded.
  4076. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-Paper2DEditor.dll'. Symbols loaded.
  4077. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-PaperSpriteSheetImporter.dll'. Symbols loaded.
  4078. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-PaperTiledImporter.dll'. Symbols loaded.
  4079. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64\UE4Editor-LightPropagationVolumeEditor.dll'. Symbols loaded.
  4080. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Developer\ActorLayerUtilities\Binaries\Win64\UE4Editor-ActorLayerUtilities.dll'. Symbols loaded.
  4081. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Layers.dll'. Symbols loaded.
  4082. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Developer\ActorLayerUtilities\Binaries\Win64\UE4Editor-ActorLayerUtilitiesEditor.dll'. Symbols loaded.
  4083. [2019.09.25-18.31.51:902][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 936
  4084. [2019.09.25-18.31.51:903][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 926
  4085. [2019.09.25-18.31.51:903][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 916
  4086. [2019.09.25-18.31.51:903][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 906
  4087. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UE4Editor-AnimationSharingEd.dll'. Symbols loaded.
  4088. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64\UE4Editor-CLionSourceCodeAccess.dll'. Symbols loaded.
  4089. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64\UE4Editor-GitSourceControl.dll'. Symbols loaded.
  4090. [2019.09.25-18.31.52:052][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 896
  4091. [2019.09.25-18.31.52:052][ 0]SourceControl: Source control is disabled
  4092. [2019.09.25-18.31.52:052][ 0]SourceControl: Source control is disabled
  4093. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64\UE4Editor-PerforceSourceControl.dll'. Symbols loaded.
  4094. [2019.09.25-18.31.52:127][ 0]SourceControl: Source control is disabled
  4095. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UE4Editor-SubversionSourceControl.dll'. Symbols loaded.
  4096. [2019.09.25-18.31.52:171][ 0]SourceControl: Source control is disabled
  4097. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UE4Editor-UObjectPlugin.dll'. Symbols loaded.
  4098. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64\UE4Editor-VisualStudioCodeSourceCodeAccess.dll'. Symbols loaded.
  4099. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\UE4Editor-VisualStudioSourceCodeAccess.dll'. Symbols loaded.
  4100. 'UE4Editor.exe' (Win32): Loaded 'C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll'.
  4101. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeysOpenSSL.dll'. Symbols loaded.
  4102. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeys.dll'. Symbols loaded.
  4103. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UE4Editor-CurveEditorTools.dll'. Symbols loaded.
  4104. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UE4Editor-MaterialAnalyzer.dll'. Symbols loaded.
  4105. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LauncherServices.dll'. Symbols loaded.
  4106. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UE4Editor-MobileLauncherProfileWizard.dll'. Symbols loaded.
  4107. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UE4Editor-PluginBrowser.dll'. Symbols loaded.
  4108. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UE4Editor-SpeedTreeImporter.dll'. Symbols loaded.
  4109. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UE4Editor-DatasmithContentEditor.dll'. Symbols loaded.
  4110. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UE4Editor-VariantManagerContent.dll'. Symbols loaded.
  4111. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCache.dll'. Symbols loaded.
  4112. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\hdf5.dll'. Module was built without symbols.
  4113. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicLibrary.dll'. Symbols loaded.
  4114. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicImporter.dll'. Symbols loaded.
  4115. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheEd.dll'. Symbols loaded.
  4116. [2019.09.25-18.31.53:128][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 886
  4117. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UE4Editor-AutomationUtils.dll'. Symbols loaded.
  4118. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UE4Editor-AutomationUtilsEditor.dll'. Symbols loaded.
  4119. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\BackChannel\Binaries\Win64\UE4Editor-BackChannel.dll'. Symbols loaded.
  4120. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheTracks.dll'. Symbols loaded.
  4121. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheSequencer.dll'. Symbols loaded.
  4122. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Experimental\HTML5Networking\Binaries\Win64\UE4Editor-HTML5Networking.dll'. Symbols loaded.
  4123. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapAudio.dll'. Symbols loaded.
  4124. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHelperOpenGL.dll'. Symbols loaded.
  4125. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHelperVulkan.dll'. Symbols loaded.
  4126. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaFactory.dll'. Symbols loaded.
  4127. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-OpenExrWrapper.dll'. Symbols loaded.
  4128. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMedia.dll'. Symbols loaded.
  4129. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositing.dll'. Symbols loaded.
  4130. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-StandaloneRenderer.dll'. Symbols loaded.
  4131. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest\Binaries\Win64\UE4Editor-NetcodeUnitTest.dll'. Symbols loaded.
  4132. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4\Binaries\Win64\UE4Editor-NUTUnrealEngine4.dll'. Symbols loaded.
  4133. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UE4Editor-AndroidPermission.dll'. Symbols loaded.
  4134. [2019.09.25-18.31.53:942][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 876
  4135. [2019.09.25-18.31.53:942][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 866
  4136. [2019.09.25-18.31.53:942][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  4137. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtils.dll'. Symbols loaded.
  4138. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtilsBlueprintSupport.dll'. Symbols loaded.
  4139. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UE4Editor-ArchVisCharacter.dll'. Symbols loaded.
  4140. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCapture.dll'. Symbols loaded.
  4141. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\MMDevAPI.dll'.
  4142. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\AudioSes.dll'.
  4143. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\propsys.dll'.
  4144. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ResourcePolicyClient.dll'.
  4145. The thread 0x3140 has exited with code 0 (0x0).
  4146. The thread 0x28a8 has exited with code 0 (0x0).
  4147. The thread 0x59c8 has exited with code 0 (0x0).
  4148. The thread 0x5ad8 has exited with code 0 (0x0).
  4149. The thread 0x2be0 has exited with code 0 (0x0).
  4150. The thread 0x6a6c has exited with code 0 (0x0).
  4151. The thread 0x67f4 has exited with code 0 (0x0).
  4152. The thread 0xe98 has exited with code 0 (0x0).
  4153. The thread 0x6514 has exited with code 0 (0x0).
  4154. The thread 0x1410 has exited with code 0 (0x0).
  4155. The thread 0x602c has exited with code 0 (0x0).
  4156. The thread 0x44a0 has exited with code 0 (0x0).
  4157. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\wdmaud.drv'.
  4158. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\avrt.dll'.
  4159. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ksuser.dll'.
  4160. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msacm32.drv'.
  4161. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msacm32.dll'.
  4162. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\midimap.dll'.
  4163. The thread 0x2ccc has exited with code 0 (0x0).
  4164. The thread 0x4b44 has exited with code 0 (0x0).
  4165. The thread 0x625c has exited with code 0 (0x0).
  4166. The thread 0x59d4 has exited with code 0 (0x0).
  4167. The thread 0x6214 has exited with code 0 (0x0).
  4168. The thread 0x6678 has exited with code 0 (0x0).
  4169. [2019.09.25-18.31.55:763][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 856
  4170. [2019.09.25-18.31.55:763][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 846
  4171. [2019.09.25-18.31.55:763][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 836
  4172. [2019.09.25-18.31.55:763][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 826
  4173. [2019.09.25-18.31.55:763][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 816
  4174. [2019.09.25-18.31.55:763][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 806
  4175. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UE4Editor-CableComponent.dll'. Symbols loaded.
  4176. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UE4Editor-CustomMeshComponent.dll'. Symbols loaded.
  4177. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Voronoi.dll'. Symbols loaded.
  4178. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Chaos.dll'. Symbols loaded.
  4179. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GeometryCollectionCore.dll'. Symbols loaded.
  4180. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-FieldSystemCore.dll'. Symbols loaded.
  4181. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ChaosSolvers.dll'. Symbols loaded.
  4182. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ChaosSolverEngine.dll'. Symbols loaded.
  4183. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-FieldSystemEngine.dll'. Symbols loaded.
  4184. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GeometryCollectionEngine.dll'. Symbols loaded.
  4185. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\EditableMesh\Binaries\Win64\UE4Editor-EditableMesh.dll'. Symbols loaded.
  4186. [2019.09.25-18.31.56:333][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 796
  4187. [2019.09.25-18.31.56:333][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 786
  4188. [2019.09.25-18.31.56:333][ 0]LogTexture: Display: Building textures: S_Solver (BGRA8, 256X256)
  4189. [2019.09.25-18.31.56:333][ 0]LogTexture: Display: Building textures: VolumeToRender (RGBA16F, 10X10)
  4190. [2019.09.25-18.31.56:333][ 0]LogMaterial: Display: Missing cached shader map for material M_VolumeRenderSphereTracePP, compiling.
  4191. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UE4Editor-MobilePatchingUtils.dll'. Symbols loaded.
  4192. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusInput.dll'. Symbols loaded.
  4193. [2019.09.25-18.31.56:440][ 0]LogOcInput: OculusInput pre-init called
  4194. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\Android\UE4Editor-AndroidRuntimeSettings.dll'. Symbols loaded.
  4195. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusEditor.dll'. Symbols loaded.
  4196. [2019.09.25-18.31.56:533][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 784
  4197. [2019.09.25-18.31.56:533][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
  4198. [2019.09.25-18.31.56:533][ 0]LogWindows: File 'OVRPlugin.dll' does not exist
  4199. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor-ProceduralMeshComponentEditor.dll'. Symbols loaded.
  4200. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVRController.dll'. Symbols loaded.
  4201. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Plugins\Tests\ScreenshotTools\Binaries\Win64\UE4Editor-ScreenshotTools.dll'. Symbols loaded.
  4202. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TaskGraph.dll'. Symbols loaded.
  4203. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ProfilerMessages.dll'. Symbols loaded.
  4204. 'UE4Editor.exe' (Win32): Loaded 'C:\UE4_Source\4.23\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ProfilerService.dll'. Symbols loaded.
  4205. [2019.09.25-18.31.56:843][ 0]LogMaterial: Display: Missing cached shader map for material HighResScreenshot, compiling.
  4206. [2019.09.25-18.31.56:866][ 0]LogMaterial: Display: Missing cached shader map for material HighResScreenshotMask, compiling.
  4207. [2019.09.25-18.31.56:893][ 0]LogMaterial: Display: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling.
  4208. [2019.09.25-18.31.56:939][ 0]LogUnrealMathTest: FAILED: TestVectorNormalize_InvSqrtEst
  4209. [2019.09.25-18.31.56:940][ 0]LogUnrealMathTest: Bad(2.000000): (0.500000 -0.500000 0.500000 -0.500000) (1.000000 -1.000000 1.000000 -1.000000)
  4210. [2019.09.25-18.31.56:940][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4211. [2019.09.25-18.31.56:941][ 0]LogUnrealMathTest: Bad(1.000012): (1.000000 0.000000 0.000000 0.000000) (0.000004 -0.000005 0.000011 0.000000)
  4212. [2019.09.25-18.31.56:941][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4213. [2019.09.25-18.31.56:941][ 0]LogUnrealMathTest: Bad(1.000012): (1.000000 -0.000011 0.000021 0.000000) (0.000004 -0.000005 0.000011 0.000000)
  4214. [2019.09.25-18.31.56:941][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4215. [2019.09.25-18.31.56:941][ 0]LogUnrealMathTest: Bad(1.589977): (0.317999 -0.423999 0.847998 0.000000) (0.000004 -0.000005 0.000011 0.000000)
  4216. [2019.09.25-18.31.56:941][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4217. [2019.09.25-18.31.56:941][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4218. [2019.09.25-18.31.56:941][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4219. [2019.09.25-18.31.56:941][ 0]LogUnrealMathTest: Bad(nan): (-1.000000 0.000000 0.000000 0.000000) (-nan -nan -nan 0.000000)
  4220. [2019.09.25-18.31.56:942][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4221. [2019.09.25-18.31.56:942][ 0]LogUnrealMathTest: Bad(nan): (-0.317999 0.423999 -0.847998 0.000000) (-nan -nan -nan 0.000000)
  4222. [2019.09.25-18.31.56:942][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4223. [2019.09.25-18.31.56:942][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4224. [2019.09.25-18.31.56:942][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4225. [2019.09.25-18.31.56:942][ 0]LogUnrealMathTest: Bad(nan): (-1.000000 0.000000 0.000000 0.000000) (-nan -nan -nan 0.000000)
  4226. [2019.09.25-18.31.56:942][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4227. [2019.09.25-18.31.56:943][ 0]LogUnrealMathTest: Bad(nan): (0.577350 0.577350 0.577350 0.000000) (-nan -nan -nan 0.000000)
  4228. [2019.09.25-18.31.56:943][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4229. [2019.09.25-18.31.56:943][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 1.000000 0.000000 0.000000) (0.000000 -0.000000 0.000000 0.000000)
  4230. [2019.09.25-18.31.56:943][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4231. [2019.09.25-18.31.56:943][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 1.000000 0.000000 0.000000) (0.000000 -0.000000 0.000000 0.000000)
  4232. [2019.09.25-18.31.56:943][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4233. [2019.09.25-18.31.56:945][ 0]LogUnrealMathTest: Bad(1.589997): (0.317999 -0.423999 0.847998 0.000000) (0.000000 -0.000000 0.000000 0.000000)
  4234. [2019.09.25-18.31.56:945][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4235. [2019.09.25-18.31.56:945][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4236. [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4237. [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: Bad(nan): (0.000000 -1.000000 0.000000 0.000000) (-nan -nan -nan 0.000000)
  4238. [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4239. [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: Bad(nan): (-0.317999 0.423999 -0.847998 0.000000) (-nan -nan -nan 0.000000)
  4240. [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4241. [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4242. [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4243. [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: Bad(nan): (0.000000 -1.000000 0.000000 0.000000) (-nan -nan -nan 0.000000)
  4244. [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4245. [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: Bad(nan): (0.577350 0.577350 0.577350 0.000000) (-nan -nan -nan 0.000000)
  4246. [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4247. [2019.09.25-18.31.56:946][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 1.000000 0.000000) (0.000000 -0.000000 0.000000 0.000000)
  4248. [2019.09.25-18.31.56:947][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4249. [2019.09.25-18.31.56:947][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 1.000000 0.000000) (0.000000 -0.000000 0.000000 0.000000)
  4250. [2019.09.25-18.31.56:947][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4251. [2019.09.25-18.31.56:947][ 0]LogUnrealMathTest: Bad(1.589997): (0.317999 -0.423999 0.847998 0.000000) (0.000000 -0.000000 0.000000 0.000000)
  4252. [2019.09.25-18.31.56:947][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4253. [2019.09.25-18.31.56:947][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4254. [2019.09.25-18.31.56:947][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4255. [2019.09.25-18.31.56:947][ 0]LogUnrealMathTest: Bad(nan): (0.000000 0.000000 -1.000000 0.000000) (-nan -nan -nan 0.000000)
  4256. [2019.09.25-18.31.56:947][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4257. [2019.09.25-18.31.56:947][ 0]LogUnrealMathTest: Bad(nan): (-0.317999 0.423999 -0.847998 0.000000) (-nan -nan -nan 0.000000)
  4258. [2019.09.25-18.31.56:947][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4259. [2019.09.25-18.31.56:948][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4260. [2019.09.25-18.31.56:948][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4261. [2019.09.25-18.31.56:948][ 0]LogUnrealMathTest: Bad(nan): (0.000000 0.000000 -1.000000 0.000000) (-nan -nan -nan 0.000000)
  4262. [2019.09.25-18.31.56:948][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4263. [2019.09.25-18.31.56:948][ 0]LogUnrealMathTest: Bad(nan): (0.577350 0.577350 0.577350 0.000000) (-nan -nan -nan 0.000000)
  4264. [2019.09.25-18.31.56:948][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4265. [2019.09.25-18.31.56:948][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
  4266. [2019.09.25-18.31.56:948][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4267. [2019.09.25-18.31.56:948][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
  4268. [2019.09.25-18.31.56:948][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4269. [2019.09.25-18.31.56:948][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
  4270. [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4271. [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 1.000000 0.000000 0.000000)
  4272. [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4273. [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 1.000000 0.000000 0.000000)
  4274. [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4275. [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 1.000000 0.000000 0.000000)
  4276. [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4277. [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 0.000000 1.000000 0.000000)
  4278. [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4279. [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 0.000000 1.000000 0.000000)
  4280. [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4281. [2019.09.25-18.31.56:949][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 0.000000 1.000000 0.000000)
  4282. [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4283. [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4284. [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4285. [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4286. [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4287. [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4288. [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4289. [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4290. [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4291. [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4292. [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4293. [2019.09.25-18.31.56:950][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4294. [2019.09.25-18.31.56:951][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4295. [2019.09.25-18.31.56:951][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4296. [2019.09.25-18.31.56:951][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4297. [2019.09.25-18.31.56:951][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4298. [2019.09.25-18.31.56:951][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4299. [2019.09.25-18.31.56:951][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4300. [2019.09.25-18.31.56:951][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4301. [2019.09.25-18.31.56:951][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
  4302. [2019.09.25-18.31.56:951][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4303. [2019.09.25-18.31.56:951][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
  4304. [2019.09.25-18.31.56:951][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4305. [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
  4306. [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: FAILED: FindBetween: Old == New (normal)
  4307. [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: Bad(0.000000): (0.000000 0.000000 1.000000 0.000000) (0.000000 0.000000 0.000000 1.000000)
  4308. [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: FAILED: FindBetween: Old == New (vector)
  4309. [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: Bad(0.000000): (0.000000 0.000000 1.000000 0.000000) (0.000000 0.000000 0.000000 1.000000)
  4310. [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4311. [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (1.000000 0.000000 0.000000 0.000000)
  4312. [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4313. [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (1.000000 0.000000 0.000000 0.000000)
  4314. [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4315. [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (1.000000 0.000000 0.000000 0.000000)
  4316. [2019.09.25-18.31.56:952][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4317. [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 1.000000 0.000000 0.000000)
  4318. [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4319. [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 1.000000 0.000000 0.000000)
  4320. [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4321. [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 1.000000 0.000000 0.000000)
  4322. [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4323. [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 0.000000 1.000000 0.000000)
  4324. [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4325. [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 0.000000 1.000000 0.000000)
  4326. [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4327. [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 0.000000 1.000000 0.000000)
  4328. [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4329. [2019.09.25-18.31.56:953][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4330. [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4331. [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4332. [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4333. [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4334. [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4335. [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4336. [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4337. [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4338. [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4339. [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4340. [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4341. [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4342. [2019.09.25-18.31.56:954][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4343. [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4344. [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4345. [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4346. [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4347. [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
  4348. [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4349. [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
  4350. [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4351. [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
  4352. [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: FAILED: FindBetween: Old == New (normal)
  4353. [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: Bad(0.000000): (0.000000 0.000000 1.000000 0.000000) (0.000000 0.000000 0.000000 1.000000)
  4354. [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: FAILED: FindBetween: Old == New (vector)
  4355. [2019.09.25-18.31.56:955][ 0]LogUnrealMathTest: Bad(0.000000): (0.000000 0.000000 1.000000 0.000000) (0.000000 0.000000 0.000000 1.000000)
  4356. [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4357. [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (1.000000 0.000000 0.000000 0.000000)
  4358. [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4359. [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (1.000000 0.000000 0.000000 0.000000)
  4360. [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4361. [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (1.000000 0.000000 0.000000 0.000000)
  4362. [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4363. [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 1.000000 0.000000 0.000000)
  4364. [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4365. [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 1.000000 0.000000 0.000000)
  4366. [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4367. [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 1.000000 0.000000 0.000000)
  4368. [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4369. [2019.09.25-18.31.56:956][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 0.000000 1.000000 0.000000)
  4370. [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4371. [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 0.000000 1.000000 0.000000)
  4372. [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4373. [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (0.000000 0.000000 1.000000 0.000000)
  4374. [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4375. [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4376. [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4377. [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4378. [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4379. [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4380. [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4381. [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4382. [2019.09.25-18.31.56:957][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4383. [2019.09.25-18.31.56:958][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4384. [2019.09.25-18.31.56:958][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4385. [2019.09.25-18.31.56:958][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4386. [2019.09.25-18.31.56:958][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4387. [2019.09.25-18.31.56:958][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4388. [2019.09.25-18.31.56:958][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4389. [2019.09.25-18.31.56:958][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4390. [2019.09.25-18.31.56:958][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4391. [2019.09.25-18.31.56:958][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4392. [2019.09.25-18.31.56:958][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4393. [2019.09.25-18.31.56:959][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
  4394. [2019.09.25-18.31.56:959][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4395. [2019.09.25-18.31.56:959][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
  4396. [2019.09.25-18.31.56:959][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4397. [2019.09.25-18.31.56:959][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
  4398. [2019.09.25-18.31.56:959][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4399. [2019.09.25-18.31.56:959][ 0]LogUnrealMathTest: Bad(1.000020): (-1.000000 0.000000 0.000000 0.000000) (0.000004 -0.000005 0.000011 0.000000)
  4400. [2019.09.25-18.31.56:959][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4401. [2019.09.25-18.31.56:959][ 0]LogUnrealMathTest: Bad(1.000020): (-1.000000 -0.000011 0.000021 0.000000) (0.000004 -0.000005 0.000011 0.000000)
  4402. [2019.09.25-18.31.56:959][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4403. [2019.09.25-18.31.56:960][ 0]LogUnrealMathTest: Bad(1.589977): (0.317999 -0.423999 0.847998 0.000000) (0.000004 -0.000005 0.000011 0.000000)
  4404. [2019.09.25-18.31.56:960][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4405. [2019.09.25-18.31.56:960][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4406. [2019.09.25-18.31.56:960][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4407. [2019.09.25-18.31.56:960][ 0]LogUnrealMathTest: Bad(nan): (1.000000 0.000000 0.000000 0.000000) (-nan -nan -nan 0.000000)
  4408. [2019.09.25-18.31.56:960][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4409. [2019.09.25-18.31.56:960][ 0]LogUnrealMathTest: Bad(nan): (-0.317999 0.423999 -0.847998 0.000000) (-nan -nan -nan 0.000000)
  4410. [2019.09.25-18.31.56:960][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
  4411. [2019.09.25-18.31.56:960][ 0]LogUnrealMathTest: Bad(nan): (-nan -nan -nan 0.000000) (-nan -nan -nan 0.000000)
  4412. [2019.09.25-18.31.56:960][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
  4413. [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: Bad(nan): (1.000000 0.000000 0.000000 0.000000) (-nan -nan -nan 0.000000)
  4414. [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
  4415. [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: Bad(nan): (0.577350 0.577350 0.577350 0.000000) (-nan -nan -nan 0.000000)
  4416. [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: FAILED: V.ToOrientationQuat() rotate
  4417. [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: Bad(1.953902): (1.000000 -0.000032 0.000064 0.000000) (0.317999 -0.423999 0.847998 0.000000)
  4418. [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: FAILED: V.ToOrientationRotator() rotate
  4419. [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: Bad(1.953902): (1.000000 -0.000032 0.000064 0.000000) (0.317999 -0.423999 0.847998 0.000000)
  4420. [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: FAILED: V.ToOrientationQuat() rotate
  4421. [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: Bad(1.953998): (-1.000000 0.000000 0.000000 0.000000) (-0.317999 0.423999 -0.847998 0.000000)
  4422. [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: FAILED: V.ToOrientationRotator() rotate
  4423. [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: Bad(1.953998): (-1.000000 0.000000 0.000000 0.000000) (-0.317999 0.423999 -0.847998 0.000000)
  4424. [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: FAILED: V.ToOrientationQuat() rotate
  4425. [2019.09.25-18.31.56:961][ 0]LogUnrealMathTest: Bad(2.732051): (-1.000000 0.000000 0.000000 0.000000) (0.577350 0.577350 0.577350 0.000000)
  4426. [2019.09.25-18.31.56:962][ 0]LogUnrealMathTest: FAILED: V.ToOrientationRotator() rotate
  4427. [2019.09.25-18.31.56:962][ 0]LogUnrealMathTest: Bad(2.732051): (-1.000000 0.000000 0.000000 0.000000) (0.577350 0.577350 0.577350 0.000000)
  4428. Fatal error: [File:C:/UE4_Source/4.23/UnrealEngine/Engine/Source/Runtime/Core/Private/Tests/Math/UnrealMathTest.cpp] [Line: 1525]
  4429. VectorIntrinsics Failed.
  4430. UE4Editor.exe has triggered a breakpoint.
  4431.  
  4432. UE4Editor.exe has triggered a breakpoint.
  4433.  
  4434. [2019.09.25-18.32.05:976][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
  4435. [2019.09.25-18.32.05:976][ 0]LogWindows: Error: === Critical error: ===
  4436. [2019.09.25-18.32.05:976][ 0]LogWindows: Error:
  4437. [2019.09.25-18.32.05:976][ 0]LogWindows: Error: Fatal error: [File:C:/UE4_Source/4.23/UnrealEngine/Engine/Source/Runtime/Core/Private/Tests/Math/UnrealMathTest.cpp] [Line: 1525]
  4438. [2019.09.25-18.32.05:976][ 0]LogWindows: Error: VectorIntrinsics Failed.
  4439. [2019.09.25-18.32.05:976][ 0]LogWindows: Error:
  4440. [2019.09.25-18.32.05:976][ 0]LogWindows: Error:
  4441. [2019.09.25-18.32.05:976][ 0]LogWindows: Error:
  4442. [2019.09.25-18.32.05:994][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 828
  4443. [2019.09.25-18.32.05:994][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 818
  4444. [2019.09.25-18.32.05:994][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 808
  4445. [2019.09.25-18.32.05:994][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 798
  4446. [2019.09.25-18.32.05:994][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 788
  4447. [2019.09.25-18.32.05:994][ 0]LogExit: Executing StaticShutdownAfterError
  4448. [2019.09.25-18.32.05:996][ 0]LogWindows: FPlatformMisc::RequestExit(1)
  4449. The thread 0x58c8 has exited with code 0 (0x0).
  4450. The thread 0x3cc0 has exited with code 3 (0x3).
  4451. The thread 0xacc has exited with code 3 (0x3).
  4452. The thread 0x5298 has exited with code 3 (0x3).
  4453. The thread 0x62ac has exited with code 3 (0x3).
  4454. The thread 0x5f8c has exited with code 3 (0x3).
  4455. The thread 0x2d3c has exited with code 3 (0x3).
  4456. The thread 0x8b0 has exited with code 3 (0x3).
  4457. The thread 0x2f0 has exited with code 3 (0x3).
  4458. The thread 0x1820 has exited with code 3 (0x3).
  4459. The thread 0x5de0 has exited with code 3 (0x3).
  4460. The thread 0x5a3c has exited with code 3 (0x3).
  4461. The thread 0x30a0 has exited with code 3 (0x3).
  4462. The thread 0x6aa8 has exited with code 3 (0x3).
  4463. The thread 0x3f80 has exited with code 3 (0x3).
  4464. The thread 0x5904 has exited with code 3 (0x3).
  4465. The thread 0x3380 has exited with code 3 (0x3).
  4466. The thread 0x5cf8 has exited with code 3 (0x3).
  4467. The thread 0xbb4 has exited with code 3 (0x3).
  4468. The thread 0x31b4 has exited with code 3 (0x3).
  4469. The thread 0x32ac has exited with code 3 (0x3).
  4470. The thread 0x5d9c has exited with code 3 (0x3).
  4471. The thread 0x68ac has exited with code 3 (0x3).
  4472. The thread 0x3244 has exited with code 3 (0x3).
  4473. The thread 0x1d1c has exited with code 3 (0x3).
  4474. The thread 0x5d10 has exited with code 3 (0x3).
  4475. The thread 0x51a4 has exited with code 3 (0x3).
  4476. The thread 0x6170 has exited with code 3 (0x3).
  4477. The thread 0x4554 has exited with code 3 (0x3).
  4478. The thread 0x41f8 has exited with code 3 (0x3).
  4479. The thread 0x51c8 has exited with code 3 (0x3).
  4480. The thread 0x2f60 has exited with code 3 (0x3).
  4481. The thread 0x3760 has exited with code 3 (0x3).
  4482. The thread 0x4488 has exited with code 3 (0x3).
  4483. The thread 0x59f8 has exited with code 3 (0x3).
  4484. The thread 0x5504 has exited with code 3 (0x3).
  4485. The thread 0x2ae4 has exited with code 3 (0x3).
  4486. The thread 0x4f68 has exited with code 3 (0x3).
  4487. The thread 0x593c has exited with code 3 (0x3).
  4488. The thread 0x39e4 has exited with code 3 (0x3).
  4489. The thread 0x5150 has exited with code 3 (0x3).
  4490. The thread 0x6324 has exited with code 3 (0x3).
  4491. The thread 0x61b0 has exited with code 3 (0x3).
  4492. The thread 0x5e14 has exited with code 3 (0x3).
  4493. The thread 0x6420 has exited with code 3 (0x3).
  4494. The thread 0x6bfc has exited with code 3 (0x3).
  4495. The thread 0x6ba8 has exited with code 3 (0x3).
  4496. The thread 0x4388 has exited with code 3 (0x3).
  4497. The thread 0x6a8c has exited with code 3 (0x3).
  4498. The thread 0x5100 has exited with code 3 (0x3).
  4499. The thread 0x6ad0 has exited with code 3 (0x3).
  4500. The thread 0x5b90 has exited with code 3 (0x3).
  4501. The thread 0x6b50 has exited with code 3 (0x3).
  4502. The thread 0x506c has exited with code 3 (0x3).
  4503. The thread 0x3260 has exited with code 3 (0x3).
  4504. The thread 0x63f8 has exited with code 3 (0x3).
  4505. The thread 0x6b3c has exited with code 3 (0x3).
  4506. The thread 0x566c has exited with code 3 (0x3).
  4507. The thread 0x23e8 has exited with code 3 (0x3).
  4508. The thread 0x6b98 has exited with code 3 (0x3).
  4509. The thread 0x67dc has exited with code 3 (0x3).
  4510. The thread 0x5d40 has exited with code 3 (0x3).
  4511. The thread 0x2c74 has exited with code 3 (0x3).
  4512. The thread 0x54dc has exited with code 3 (0x3).
  4513. The thread 0x5e2c has exited with code 3 (0x3).
  4514. The thread 0x3e1c has exited with code 3 (0x3).
  4515. The thread 0x39bc has exited with code 3 (0x3).
  4516. The thread 0x2108 has exited with code 3 (0x3).
  4517. The thread 0x6a9c has exited with code 3 (0x3).
  4518. The thread 0x2424 has exited with code 3 (0x3).
  4519. The thread 0x203c has exited with code 3 (0x3).
  4520. The thread 0x39a0 has exited with code 3 (0x3).
  4521. The thread 0x2f10 has exited with code 3 (0x3).
  4522. The thread 0x5f38 has exited with code 3 (0x3).
  4523. The thread 0x2f80 has exited with code 3 (0x3).
  4524. The thread 0x4d30 has exited with code 3 (0x3).
  4525. The thread 0x6408 has exited with code 3 (0x3).
  4526. The thread 0x15b0 has exited with code 3 (0x3).
  4527. The thread 0x21cc has exited with code 3 (0x3).
  4528. The thread 0x3900 has exited with code 3 (0x3).
  4529. The thread 0x53ac has exited with code 3 (0x3).
  4530. The thread 0x2974 has exited with code 3 (0x3).
  4531. The thread 0xd7c has exited with code 3 (0x3).
  4532. The thread 0x2008 has exited with code 3 (0x3).
  4533. The thread 0x1c64 has exited with code 3 (0x3).
  4534. The thread 0x47dc has exited with code 3 (0x3).
  4535. The thread 0x31c4 has exited with code 3 (0x3).
  4536. The thread 0x53a0 has exited with code 3 (0x3).
  4537. The thread 0x6adc has exited with code 3 (0x3).
  4538. The thread 0x1178 has exited with code 3 (0x3).
  4539. The thread 0x5ee4 has exited with code 3 (0x3).
  4540. The thread 0x211c has exited with code 3 (0x3).
  4541. The thread 0x17e0 has exited with code 3 (0x3).
  4542. The thread 0x5df0 has exited with code 3 (0x3).
  4543. The thread 0x52c8 has exited with code 3 (0x3).
  4544. The program '[22672] UE4Editor.exe' has exited with code 3 (0x3).
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