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- local BRUNGA = game.ReplicatedStorage
- BRUNGA.BLUSHFACECUTIE.OnServerEvent:Connect(function(player, tool,ray)
- local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
- local part, hitPosition = workspace:FindPartOnRay(ray, player.Character)
- if part then
- print(part:GetFullName())
- if part.Name == "SWAGBALL" and player.Character[":)"].Handle.Holding.Value == false then
- print("SMALL STEP TO NEWANCE")
- local BONDER = Instance.new("HingeConstraint")
- BONDER.LimitsEnabled = true
- BONDER.LowerAngle = 0
- BONDER.UpperAngle = 0
- BONDER.Parent = player.Character["Right Arm"]
- BONDER.Attachment0 = player.Character[":)"].Handle.HOLDER
- BONDER.Attachment1 = part.LOVE
- player.Character[":)"].Handle.Holding.Value = true
- part.TOUCHSTONED.Value = true
- part.CanCollide = false
- part.LOVE.Position = player.Character["Right Arm"].RightGripAttachment.Position
- local ANIMATEDLIVELY = player.Character.Humanoid:LoadAnimation(player.Character[":)"].HOLD)
- ANIMATEDLIVELY:Play()
- end
- end
- end)
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