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Jan 16th, 2019
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  1. -- Credits to linerider64 for making this script
  2. ModelName = "Gilgamesh"
  3. attack = false
  4. attacktype = 1
  5. Hitdeb = 0
  6. Hitdeb2 = 0
  7. name = "Dark_Eccentric"
  8. ----------------------------
  9. --Customize mediafire
  10. Rage = 0
  11. Rage = 200
  12. mindamage = 10
  13. maxdamage = 40
  14. crtmaxdamage = 60
  15. omindamage = mindamage
  16. omaxdamage = maxdamage
  17. ocrtmaxdamage = crtmaxdamage
  18. crtrate = 100/5
  19. HP = 2000
  20. WS = 16
  21. jump = 50
  22. --100%/critpercentage
  23.  
  24. oblkbrkr = 3
  25. blockbreaker = oblkbrkr
  26.  
  27.  
  28. handlecolor = BrickColor.new("Really black")
  29. bcolor = BrickColor.new("Institutional white")
  30. gemcolor = BrickColor.new("Really black")
  31.  
  32.  
  33. -- This script has been converted to FE by iPxter
  34.  
  35.  
  36. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  37. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  38. do
  39. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  40. script.Parent = Player.Character
  41.  
  42. --RemoteEvent for communicating
  43. local Event = Instance.new("RemoteEvent")
  44. Event.Name = "UserInput_Event"
  45.  
  46. --Fake event to make stuff like Mouse.KeyDown work
  47. local function fakeEvent()
  48. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  49. t.connect = t.Connect
  50. return t
  51. end
  52.  
  53. --Creating fake input objects with fake variables
  54. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  55. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  56. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  57. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  58. end}
  59. --Merged 2 functions into one by checking amount of arguments
  60. CAS.UnbindAction = CAS.BindAction
  61.  
  62. --This function will trigger the events that have been :Connect()'ed
  63. local function te(self,ev,...)
  64. local t = m[ev]
  65. if t and t._fakeEvent and t.Function then
  66. t.Function(...)
  67. end
  68. end
  69. m.TrigEvent = te
  70. UIS.TrigEvent = te
  71.  
  72. Event.OnServerEvent:Connect(function(plr,io)
  73. if plr~=Player then return end
  74. if io.isMouse then
  75. m.Target = io.Target
  76. m.Hit = io.Hit
  77. else
  78. local b = io.UserInputState == Enum.UserInputState.Begin
  79. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  80. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  81. end
  82. for _,t in pairs(CAS.Actions) do
  83. for _,k in pairs(t.Keys) do
  84. if k==io.KeyCode then
  85. t.Function(t.Name,io.UserInputState,io)
  86. end
  87. end
  88. end
  89. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  90. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  91. end
  92. end)
  93. Event.Parent = NLS([==[
  94. local Player =owner
  95. local Event = script:WaitForChild("UserInput_Event")
  96.  
  97. local UIS = game:GetService("UserInputService")
  98. local input = function(io,a)
  99. if a then return end
  100. --Since InputObject is a client-side instance, we create and pass table instead
  101. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  102. end
  103. UIS.InputBegan:Connect(input)
  104. UIS.InputEnded:Connect(input)
  105.  
  106. local Mouse = Player:GetMouse()
  107. local h,t
  108. --Give the server mouse data 30 times every second, but only if the values changed
  109. --If player is not moving their mouse, client won't fire events
  110. while wait(1/30) do
  111. if h~=Mouse.Hit or t~=Mouse.Target then
  112. h,t=Mouse.Hit,Mouse.Target
  113. Event:FireServer({isMouse=true,Target=t,Hit=h})
  114. end
  115. end]==],Player.Character)
  116. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  117. end
  118. -------------------------------------------------------------------------------------------------------------------------------------
  119.  
  120.  
  121.  
  122.  
  123.  
  124. if game.Workspace:findFirstChild(ModelName,true) ~= nil then
  125. game.Workspace:findFirstChild(ModelName,true).Parent = nil
  126. end
  127.  
  128.  
  129.  
  130.  
  131.  
  132.  
  133. local bodyholder = Instance.new("Model")
  134. bodyholder.Name = ModelName
  135. bodyholder.Parent = game.Workspace
  136. Character = bodyholder
  137.  
  138. ev = Instance.new("BoolValue",bodyholder)
  139. ev.Name = "EquippedVal"
  140. ev.Value = false
  141. --[[blk = Instance.new("BoolValue",bodyholder)
  142. blk.Name = "Block"
  143. blk.Value = false]]
  144. blkc = Instance.new("IntValue",blk)
  145. blkc.Name = "BlockPower"
  146. blkc.Value = blockpower
  147. SpawnPos = Instance.new("Vector3Value",script)
  148. SpawnPos.Name = "SpawnPos"
  149. SpawnPos.Value = Vector3.new(0,20,0)
  150.  
  151.  
  152. local Head = Instance.new("Part")
  153. Head.formFactor = 3
  154. Head.CanCollide = true
  155. Head.Name = "Head"
  156. Head.Locked = true
  157. Head.Size = Vector3.new(4,2,2)
  158. Head.Parent = bodyholder
  159. Head.BrickColor = BrickColor.new("White")
  160. local smh = Instance.new("SpecialMesh",Head)
  161. smh.Scale = Vector3.new(1.25,1.25,1.25)
  162. local Torso = Instance.new("Part")
  163. Torso.formFactor = 3
  164. Torso.CanCollide = true
  165. Torso.Name = "Torso"
  166. Torso.Locked = true
  167. Torso.Size = Vector3.new(4,4,2)
  168. Torso.Parent = bodyholder
  169. Torso.BrickColor = BrickColor.new("Really black")
  170. Torso.Reflectance = 0.1
  171. Torso.CFrame = CFrame.new(SpawnPos.Value)
  172. local bg=Instance.new("BodyGyro")
  173. bg.Parent=Torso
  174. bg.P = 3000
  175. bg.maxTorque = Vector3.new(1000,1000,1000)
  176. local msht = Instance.new("BlockMesh",Torso)
  177. local RightArm = Instance.new("Part")
  178. RightArm.formFactor = 3
  179. RightArm.CanCollide = true
  180. RightArm.Name = "Right Arm"
  181. RightArm.Locked = true
  182. RightArm.Size = Vector3.new(2,4,2)
  183. RightArm.Parent = bodyholder
  184. RightArm.BrickColor = BrickColor.new("Really red")
  185. local mshra = Instance.new("BlockMesh",RightArm)
  186. local LeftArm = Instance.new("Part")
  187. LeftArm.formFactor = 3
  188. LeftArm.CanCollide = true
  189. LeftArm.Name = "Left Arm"
  190. LeftArm.Locked = true
  191. LeftArm.Size = Vector3.new(2,4,2)
  192. LeftArm.Parent = bodyholder
  193. LeftArm.BrickColor = BrickColor.new("Really red")
  194. local mshla = Instance.new("BlockMesh",LeftArm)
  195. local RightLeg = Instance.new("Part")
  196. RightLeg.formFactor = 3
  197. RightLeg.CanCollide = true
  198. RightLeg.Name = "Right Leg"
  199. RightLeg.Locked = true
  200. RightLeg.Size = Vector3.new(2,4,2)
  201. RightLeg.Parent = bodyholder
  202. RightLeg.BrickColor = BrickColor.new("Really black")
  203. local mshrl = Instance.new("BlockMesh",RightLeg)
  204. local LeftLeg = Instance.new("Part")
  205. LeftLeg.formFactor = 3
  206. LeftLeg.CanCollide = true
  207. LeftLeg.Name = "Left Leg"
  208. LeftLeg.Locked = true
  209. LeftLeg.Size = Vector3.new(2,4,2)
  210. LeftLeg.Parent = bodyholder
  211. LeftLeg.BrickColor = BrickColor.new("Really black")
  212. local mshll = Instance.new("BlockMesh",LeftLeg)
  213.  
  214. --player
  215. player = nil
  216. --welds
  217. RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
  218. --what anim
  219. anim = "none"
  220. --save shoulders
  221. AoETrue = {}
  222. Neck = Instance.new("Motor")
  223.  
  224.  
  225.  
  226.  
  227. --derp
  228. RW.Part0 = Character.Torso
  229. RW.Part1 = Character["Right Arm"]
  230. RW.C0 = CFrame.new(3, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  231. RW.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  232. RW.Parent = bodyholder
  233. --
  234. LW.Part0 = Character.Torso
  235. LW.Part1 = Character["Left Arm"]
  236. LW.C0 = CFrame.new(-3, 1, 0)
  237. LW.C1 = CFrame.new(0, 1, 0)
  238. LW.Parent = bodyholder
  239. --
  240. RWL.Part0 = Character.Torso
  241. RWL.Part1 = Character["Right Leg"]
  242. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(0, 0, 0)
  243. RWL.C1 = CFrame.new(1, 2, 0)
  244. RWL.Parent = bodyholder
  245. --
  246. LWL.Part0 = Character.Torso
  247. LWL.Part1 = Character["Left Leg"]
  248. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(0, 0, 0)
  249. LWL.C1 = CFrame.new(-1, 2, 0)
  250. LWL.Parent = bodyholder
  251. --
  252. Neck.Part0 = Character.Torso
  253. Neck.Part1 = Character.Head
  254. Neck.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, 0, 0)
  255. Neck.C1 = CFrame.new(0, -1, 0)
  256. Neck.Parent = bodyholder
  257.  
  258. ----
  259.  
  260. --
  261.  
  262. armorholder = Instance.new("Model")
  263. armorholder.Name = "Armor"
  264. armorholder.Parent = bodyholder
  265.  
  266. ap1 = Instance.new("Part")
  267. ap1.formFactor = 3
  268. ap1.CanCollide = false
  269. ap1.Name = "HelmP1"
  270. ap1.Locked = true
  271. ap1.Size = Vector3.new(2.7,1.5,0.2)
  272. ap1.Parent = armorholder
  273. ap1.BrickColor = BrickColor.new("Really red")
  274. am1 = Instance.new("BlockMesh",ap1)
  275. aw1 = Instance.new("Weld")
  276. aw1.Parent = ap1
  277. aw1.Part0 = ap1
  278. aw1.Part1 = Head
  279. aw1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  280. aw1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-20), 0, 0) * CFrame.new(0, -1, 1.1)
  281. ap1a = Instance.new("Part")
  282. ap1a.formFactor = 3
  283. ap1a.CanCollide = false
  284. ap1a.Name = "HelmP1a"
  285. ap1a.Locked = true
  286. ap1a.Size = Vector3.new(0.3,1.5,0.2)
  287. ap1a.Parent = armorholder
  288. ap1a.BrickColor = BrickColor.new("Really red")
  289. am1a = Instance.new("BlockMesh",ap1a)
  290. aw1a = Instance.new("Weld")
  291. aw1a.Parent = ap1a
  292. aw1a.Part0 = ap1a
  293. aw1a.Part1 = Head
  294. aw1a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  295. aw1a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10), 0, 0) * CFrame.new(0, 0.4, 1.3)
  296. ap2 = Instance.new("Part")
  297. ap2.formFactor = 3
  298. ap2.CanCollide = false
  299. ap2.Name = "HelmP2"
  300. ap2.Locked = true
  301. ap2.Size = Vector3.new(0.2,0.75,1)
  302. ap2.Parent = armorholder
  303. ap2.BrickColor = BrickColor.new("Really red")
  304. am2 = Instance.new("BlockMesh",ap2)
  305. aw2 = Instance.new("Weld")
  306. aw2.Parent = ap2
  307. aw2.Part0 = ap2
  308. aw2.Part1 = Head
  309. aw2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  310. aw2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, -1, 0.55)
  311. ap3 = Instance.new("Part")
  312. ap3.formFactor = 3
  313. ap3.CanCollide = false
  314. ap3.Name = "HelmP3"
  315. ap3.Locked = true
  316. ap3.Size = Vector3.new(0.2,0.75,1)
  317. ap3.Parent = armorholder
  318. ap3.BrickColor = BrickColor.new("Really red")
  319. am3 = Instance.new("BlockMesh",ap3)
  320. aw3 = Instance.new("Weld")
  321. aw3.Parent = ap3
  322. aw3.Part0 = ap3
  323. aw3.Part1 = Head
  324. aw3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  325. aw3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, -1, 0.55)
  326. ap4 = Instance.new("Part")
  327. ap4.formFactor = 3
  328. ap4.CanCollide = false
  329. ap4.Name = "HelmP4"
  330. ap4.Locked = true
  331. ap4.Size = Vector3.new(4,2.2,2.2)
  332. ap4.Parent = armorholder
  333. ap4.BrickColor = BrickColor.new("Really red")
  334. am4 = Instance.new("SpecialMesh",ap4)
  335. am4.Scale = Vector3.new(1.25,1.25,1.25)
  336. aw4 = Instance.new("Weld")
  337. aw4.Parent = ap4
  338. aw4.Part0 = ap4
  339. aw4.Part1 = Head
  340. aw4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  341. aw4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, -0.1)
  342. ap5 = Instance.new("Part")
  343. ap5.formFactor = 3
  344. ap5.CanCollide = false
  345. ap5.Name = "HelmP5"
  346. ap5.Locked = true
  347. ap5.Size = Vector3.new(2,0.5,0.2)
  348. ap5.Parent = armorholder
  349. ap5.BrickColor = BrickColor.new("Really black")
  350. am5 = Instance.new("BlockMesh",ap5)
  351. aw5 = Instance.new("Weld")
  352. aw5.Parent = ap5
  353. aw5.Part0 = ap5
  354. aw5.Part1 = Head
  355. aw5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  356. aw5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, 1.15)
  357. ap6 = Instance.new("Part")
  358. ap6.formFactor = 3
  359. ap6.CanCollide = false
  360. ap6.Name = "HelmP6"
  361. ap6.Locked = true
  362. ap6.Size = Vector3.new(0.2,1.5,2.5)
  363. ap6.Parent = armorholder
  364. ap6.BrickColor = BrickColor.new("Really red")
  365. am6 = Instance.new("BlockMesh",ap6)
  366. aw6 = Instance.new("Weld")
  367. aw6.Parent = ap6
  368. aw6.Part0 = ap6
  369. aw6.Part1 = Head
  370. aw6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  371. aw6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, 0.25, 0)
  372. ap7 = Instance.new("Part")
  373. ap7.formFactor = 3
  374. ap7.CanCollide = false
  375. ap7.Name = "HelmP7"
  376. ap7.Locked = true
  377. ap7.Size = Vector3.new(0.2,1.5,2.5)
  378. ap7.Parent = armorholder
  379. ap7.BrickColor = BrickColor.new("Really red")
  380. am7 = Instance.new("BlockMesh",ap7)
  381. aw7 = Instance.new("Weld")
  382. aw7.Parent = ap7
  383. aw7.Part0 = ap7
  384. aw7.Part1 = Head
  385. aw7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  386. aw7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, 0.25, 0)
  387. ap8 = Instance.new("Part")
  388. ap8.formFactor = 3
  389. ap8.CanCollide = false
  390. ap8.Name = "HelmP8"
  391. ap8.Locked = true
  392. ap8.Size = Vector3.new(0.2,2,1)
  393. ap8.Parent = armorholder
  394. ap8.BrickColor = BrickColor.new("Really red")
  395. am8 = Instance.new("BlockMesh",ap8)
  396. aw8 = Instance.new("Weld")
  397. aw8.Parent = ap8
  398. aw8.Part0 = ap8
  399. aw8.Part1 = Head
  400. aw8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  401. aw8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, 0.25, -1)
  402. ap9 = Instance.new("Part")
  403. ap9.formFactor = 3
  404. ap9.CanCollide = false
  405. ap9.Name = "HelmP9"
  406. ap9.Locked = true
  407. ap9.Size = Vector3.new(0.2,2,1)
  408. ap9.Parent = armorholder
  409. ap9.BrickColor = BrickColor.new("Really red")
  410. am9 = Instance.new("BlockMesh",ap9)
  411. aw9 = Instance.new("Weld")
  412. aw9.Parent = ap9
  413. aw9.Part0 = ap9
  414. aw9.Part1 = Head
  415. aw9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  416. aw9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, 0.25, -1)
  417. ap9 = Instance.new("Part")
  418. ap9.formFactor = 3
  419. ap9.CanCollide = false
  420. ap9.Name = "HelmP9"
  421. ap9.Locked = true
  422. ap9.Size = Vector3.new(2.7,2,0.2)
  423. ap9.Parent = armorholder
  424. ap9.BrickColor = BrickColor.new("Really red")
  425. am9 = Instance.new("BlockMesh",ap9)
  426. aw9 = Instance.new("Weld")
  427. aw9.Parent = ap9
  428. aw9.Part0 = ap9
  429. aw9.Part1 = Head
  430. aw9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  431. aw9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0.25, -1.5)
  432. ap10 = Instance.new("Part")
  433. ap10.formFactor = 3
  434. ap10.CanCollide = false
  435. ap10.Name = "HelmP10"
  436. ap10.Locked = true
  437. ap10.Size = Vector3.new(0.2,1,0.2)
  438. ap10.Parent = armorholder
  439. ap10.BrickColor = BrickColor.new("Really blue")
  440. am10 = Instance.new("CylinderMesh",ap10)
  441. aw10 = Instance.new("Weld")
  442. aw10.Parent = ap10
  443. aw10.Part0 = ap10
  444. aw10.Part1 = Head
  445. aw10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  446. aw10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-45), 0, 0) * CFrame.new(0, -1.5, -1.5)
  447. ap11 = Instance.new("Part")
  448. ap11.formFactor = 3
  449. ap11.CanCollide = false
  450. ap11.Name = "HelmP11"
  451. ap11.Locked = true
  452. ap11.Size = Vector3.new(1.5,1.5,1.5)
  453. ap11.Parent = armorholder
  454. ap11.BrickColor = BrickColor.new("White")
  455. am11 = Instance.new("SpecialMesh",ap11)
  456. am11.MeshType = "Sphere"
  457. aw11 = Instance.new("Weld")
  458. aw11.Parent = ap11
  459. aw11.Part0 = ap11
  460. aw11.Part1 = ap10
  461. aw11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  462. aw11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, -1, 0)
  463. ap12 = Instance.new("Part")
  464. ap12.formFactor = 3
  465. ap12.CanCollide = false
  466. ap12.Name = "HelmP12"
  467. ap12.Locked = true
  468. ap12.Size = Vector3.new(1,1,1)
  469. ap12.Parent = armorholder
  470. ap12.BrickColor = BrickColor.new("White")
  471. am12 = Instance.new("SpecialMesh",ap12)
  472. am12.MeshId = "http://www.roblox.com/asset/?id=1778999"
  473. am12.Scale = Vector3.new(1.1,1,1.1)
  474. aw12 = Instance.new("Weld")
  475. aw12.Parent = ap12
  476. aw12.Part0 = ap12
  477. aw12.Part1 = ap10
  478. aw12.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  479. aw12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, -2, 0)
  480. ap13 = Instance.new("Part")
  481. ap13.formFactor = 3
  482. ap13.CanCollide = false
  483. ap13.Name = "HelmP13"
  484. ap13.Locked = true
  485. ap13.Size = Vector3.new(1,1,1)
  486. ap13.Parent = armorholder
  487. ap13.BrickColor = BrickColor.new("Really blue")
  488. ap13.Reflectance = 0.1
  489. am13 = Instance.new("SpecialMesh",ap13)
  490. am13.MeshType = "Sphere"
  491. am13.Scale = Vector3.new(1,1,1)
  492. aw13 = Instance.new("Weld")
  493. aw13.Parent = ap13
  494. aw13.Part0 = ap13
  495. aw13.Part1 = Head
  496. aw13.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  497. aw13.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, 0.5, 0.25)
  498. ap14 = Instance.new("Part")
  499. ap14.formFactor = 3
  500. ap14.CanCollide = false
  501. ap14.Name = "HelmP14"
  502. ap14.Locked = true
  503. ap14.Size = Vector3.new(1,1,1)
  504. ap14.Parent = armorholder
  505. ap14.BrickColor = BrickColor.new("Really blue")
  506. ap14.Reflectance = 0.1
  507. am14 = Instance.new("SpecialMesh",ap14)
  508. am14.MeshType = "Sphere"
  509. am14.Scale = Vector3.new(1,1,1)
  510. aw14 = Instance.new("Weld")
  511. aw14.Parent = ap14
  512. aw14.Part0 = ap14
  513. aw14.Part1 = Head
  514. aw14.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  515. aw14.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, 0.5, 0.25)
  516. ap15 = Instance.new("Part")
  517. ap15.formFactor = 3
  518. ap15.CanCollide = false
  519. ap15.Name = "HelmP15"
  520. ap15.Locked = true
  521. ap15.Size = Vector3.new(2.5,1.5,0.2)
  522. ap15.Parent = armorholder
  523. ap15.BrickColor = BrickColor.new("New Yeller")
  524. ap15.Reflectance = 0.1
  525. am15 = Instance.new("BlockMesh",ap15)
  526. aw15 = Instance.new("Weld")
  527. aw15.Parent = ap15
  528. aw15.Part0 = ap15
  529. aw15.Part1 = Head
  530. aw15.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  531. aw15.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-10), 0, 0) * CFrame.new(0, 1, 1.75)
  532. ap16 = Instance.new("Part")
  533. ap16.formFactor = 3
  534. ap16.CanCollide = false
  535. ap16.Name = "HelmP16"
  536. ap16.Locked = true
  537. ap16.Size = Vector3.new(0.2,1,2.5)
  538. ap16.Parent = armorholder
  539. ap16.BrickColor = BrickColor.new("New Yeller")
  540. ap16.Reflectance = 0.1
  541. am16 = Instance.new("BlockMesh",ap16)
  542. aw16 = Instance.new("Weld")
  543. aw16.Parent = ap16
  544. aw16.Part0 = ap16
  545. aw16.Part1 = Head
  546. aw16.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  547. aw16.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(-20), 0) * CFrame.new(-1.6, 1.25, 0.6)
  548. ap17 = Instance.new("Part")
  549. ap17.formFactor = 3
  550. ap17.CanCollide = false
  551. ap17.Name = "HelmP17"
  552. ap17.Locked = true
  553. ap17.Size = Vector3.new(0.2,1,2.5)
  554. ap17.Parent = armorholder
  555. ap17.BrickColor = BrickColor.new("New Yeller")
  556. ap17.Reflectance = 0.1
  557. am17 = Instance.new("BlockMesh",ap17)
  558. aw17 = Instance.new("Weld")
  559. aw17.Parent = ap17
  560. aw17.Part0 = ap17
  561. aw17.Part1 = Head
  562. aw17.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  563. aw17.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(20), 0) * CFrame.new(1.6, 1.25, 0.6)
  564. ap18 = Instance.new("Part")
  565. ap18.formFactor = 3
  566. ap18.CanCollide = false
  567. ap18.Name = "HelmP18"
  568. ap18.Locked = true
  569. ap18.Size = Vector3.new(0.2,1.5,1.5)
  570. ap18.Parent = armorholder
  571. ap18.BrickColor = BrickColor.new("Really red")
  572. ap18.Reflectance = 0.1
  573. am18 = Instance.new("BlockMesh",ap18)
  574. aw18 = Instance.new("Weld")
  575. aw18.Parent = ap18
  576. aw18.Part0 = ap18
  577. aw18.Part1 = Head
  578. aw18.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  579. aw18.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(30), 0) * CFrame.new(-1.7, 1, -1.1)
  580. ap19 = Instance.new("Part")
  581. ap19.formFactor = 3
  582. ap19.CanCollide = false
  583. ap19.Name = "HelmP19"
  584. ap19.Locked = true
  585. ap19.Size = Vector3.new(0.2,1.5,1.5)
  586. ap19.Parent = armorholder
  587. ap19.BrickColor = BrickColor.new("Really red")
  588. ap19.Reflectance = 0.1
  589. am19 = Instance.new("BlockMesh",ap19)
  590. aw19 = Instance.new("Weld")
  591. aw19.Parent = ap19
  592. aw19.Part0 = ap19
  593. aw19.Part1 = Head
  594. aw19.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  595. aw19.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(-30), 0) * CFrame.new(1.7, 1, -1.1)
  596. ap20 = Instance.new("Part")
  597. ap20.formFactor = 3
  598. ap20.CanCollide = false
  599. ap20.Name = "HelmP20"
  600. ap20.Locked = true
  601. ap20.Size = Vector3.new(2.7,1.5,0.2)
  602. ap20.Parent = armorholder
  603. ap20.BrickColor = BrickColor.new("Really red")
  604. ap20.Reflectance = 0.1
  605. am20 = Instance.new("BlockMesh",ap20)
  606. aw20 = Instance.new("Weld")
  607. aw20.Parent = ap20
  608. aw20.Part0 = ap20
  609. aw20.Part1 = Head
  610. aw20.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  611. aw20.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, 1, -1.7)
  612. ap21 = Instance.new("Part")
  613. ap21.formFactor = 3
  614. ap21.CanCollide = false
  615. ap21.Name = "HelmP21"
  616. ap21.Locked = true
  617. ap21.Size = Vector3.new(0.2,0.2,0.2)
  618. ap21.Parent = armorholder
  619. ap21.Transparency = 0.9
  620. ap21.BrickColor = BrickColor.new("New Yeller")
  621. am21 = Instance.new("BlockMesh",ap21)
  622. aw21 = Instance.new("Weld")
  623. aw21.Parent = ap21
  624. aw21.Part0 = ap21
  625. aw21.Part1 = Head
  626. aw21.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  627. aw21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0.55, 0.15, 1.2)
  628. ap22 = Instance.new("Part")
  629. ap22.formFactor = 3
  630. ap22.CanCollide = false
  631. ap22.Name = "HelmP22"
  632. ap22.Locked = true
  633. ap22.Size = Vector3.new(0.2,0.2,0.2)
  634. ap22.Parent = armorholder
  635. ap22.BrickColor = BrickColor.new("New Yeller")
  636. ap22.Transparency = 0.9
  637. am22 = Instance.new("BlockMesh",ap22)
  638. aw22 = Instance.new("Weld")
  639. aw22.Parent = ap22
  640. aw22.Part0 = ap22
  641. aw22.Part1 = Head
  642. aw22.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  643. aw22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(-0.55, 0.15, 1.2)
  644. ap23 = Instance.new("Part")
  645. ap23.formFactor = 3
  646. ap23.CanCollide = false
  647. ap23.Name = "HelmP23"
  648. ap23.Locked = true
  649. ap23.Size = Vector3.new(1,1,1)
  650. ap23.Parent = armorholder
  651. ap23.BrickColor = BrickColor.new("Dark stone grey")
  652. ap23.Reflectance = 0.1
  653. am23 = Instance.new("BlockMesh",ap23)
  654. am23.Scale = Vector3.new(4,2,1.5)
  655. aw23 = Instance.new("Weld")
  656. aw23.Parent = ap23
  657. aw23.Part0 = ap23
  658. aw23.Part1 = Torso
  659. aw23.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  660. aw23.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, -1, 1)
  661. ap24 = Instance.new("Part")
  662. ap24.formFactor = 3
  663. ap24.CanCollide = false
  664. ap24.Name = "HelmP24"
  665. ap24.Locked = true
  666. ap24.Size = Vector3.new(1,1,1)
  667. ap24.Parent = armorholder
  668. ap24.BrickColor = BrickColor.new("Dark stone grey")
  669. ap24.Reflectance = 0.1
  670. am24 = Instance.new("BlockMesh",ap24)
  671. am24.Scale = Vector3.new(2,1,1.5)
  672. aw24 = Instance.new("Weld")
  673. aw24.Parent = ap24
  674. aw24.Part0 = ap24
  675. aw24.Part1 = Torso
  676. aw24.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  677. aw24.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(-1.2, -0.5, 1.2)
  678. ap25 = Instance.new("Part")
  679. ap25.formFactor = 3
  680. ap25.CanCollide = false
  681. ap25.Name = "HelmP25"
  682. ap25.Locked = true
  683. ap25.Size = Vector3.new(1,1,1)
  684. ap25.Parent = armorholder
  685. ap25.BrickColor = BrickColor.new("Dark stone grey")
  686. ap25.Reflectance = 0.1
  687. am25 = Instance.new("BlockMesh",ap25)
  688. am25.Scale = Vector3.new(2,1,1.5)
  689. aw25 = Instance.new("Weld")
  690. aw25.Parent = ap25
  691. aw25.Part0 = ap25
  692. aw25.Part1 = Torso
  693. aw25.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  694. aw25.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(1.2, -0.5, 1.2)
  695. ap26 = Instance.new("Part")
  696. ap26.formFactor = 3
  697. ap26.CanCollide = false
  698. ap26.Name = "HelmP26"
  699. ap26.Locked = true
  700. ap26.Size = Vector3.new(1,1,1)
  701. ap26.Parent = armorholder
  702. ap26.BrickColor = BrickColor.new("Dark stone grey")
  703. ap26.Reflectance = 0.1
  704. am26 = Instance.new("SpecialMesh",ap26)
  705. am26.Scale = Vector3.new(1.2,2,1.5)
  706. am26.MeshType = "Wedge"
  707. aw26 = Instance.new("Weld")
  708. aw26.Parent = ap26
  709. aw26.Part0 = ap26
  710. aw26.Part1 = Torso
  711. aw26.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  712. aw26.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(-90), 0) * CFrame.new(1, 0.5, 1.2)
  713. ap27 = Instance.new("Part")
  714. ap27.formFactor = 3
  715. ap27.CanCollide = false
  716. ap27.Name = "HelmP27"
  717. ap27.Locked = true
  718. ap27.Size = Vector3.new(1,1,1)
  719. ap27.Parent = armorholder
  720. ap27.BrickColor = BrickColor.new("Dark stone grey")
  721. ap27.Reflectance = 0.1
  722. am27 = Instance.new("SpecialMesh",ap27)
  723. am27.Scale = Vector3.new(1.2,2,1.5)
  724. am27.MeshType = "Wedge"
  725. aw27 = Instance.new("Weld")
  726. aw27.Parent = ap27
  727. aw27.Part0 = ap27
  728. aw27.Part1 = Torso
  729. aw27.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  730. aw27.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(90), 0) * CFrame.new(-1, 0.5, 1.2)
  731. ap28 = Instance.new("Part")
  732. ap28.formFactor = 3
  733. ap28.CanCollide = false
  734. ap28.Name = "HelmP28"
  735. ap28.Locked = true
  736. ap28.Size = Vector3.new(1,1,1)
  737. ap28.Parent = armorholder
  738. ap28.BrickColor = BrickColor.new("Mid grey")
  739. ap28.Reflectance = 0.1
  740. am28 = Instance.new("SpecialMesh",ap28)
  741. am28.Scale = Vector3.new(3.5,3.5,1)
  742. am28.MeshType = "Sphere"
  743. aw28 = Instance.new("Weld")
  744. aw28.Parent = ap28
  745. aw28.Part0 = ap28
  746. aw28.Part1 = Torso
  747. aw28.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  748. aw28.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, 0, 1)
  749. ap29 = Instance.new("Part")
  750. ap29.formFactor = 3
  751. ap29.CanCollide = false
  752. ap29.Name = "HelmP29"
  753. ap29.Locked = true
  754. ap29.Size = Vector3.new(1,1,1)
  755. ap29.Parent = armorholder
  756. ap29.BrickColor = BrickColor.new("Really black")
  757. ap29.Reflectance = 0.1
  758. am29 = Instance.new("BlockMesh",ap29)
  759. am29.Scale = Vector3.new(4.1,1,2.1)
  760. aw29 = Instance.new("Weld")
  761. aw29.Parent = ap29
  762. aw29.Part0 = ap29
  763. aw29.Part1 = Torso
  764. aw29.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  765. aw29.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, 2-0.5, 0)
  766. ap30 = Instance.new("Part")
  767. ap30.formFactor = 3
  768. ap30.CanCollide = false
  769. ap30.Name = "HelmP30"
  770. ap30.Locked = true
  771. ap30.Size = Vector3.new(1,1,1)
  772. ap30.Parent = armorholder
  773. ap30.BrickColor = BrickColor.new("New Yeller")
  774. ap30.Reflectance = 0.1
  775. am30 = Instance.new("CylinderMesh",ap30)
  776. am30.Scale = Vector3.new(1.5,1,1.5)
  777. aw30 = Instance.new("Weld")
  778. aw30.Parent = ap30
  779. aw30.Part0 = ap30
  780. aw30.Part1 = Torso
  781. aw30.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  782. aw30.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), 0) * CFrame.new(0, 2-0.5, 1)
  783. ap30a = Instance.new("Part")
  784. ap30a.formFactor = 3
  785. ap30a.CanCollide = false
  786. ap30a.Name = "HelmP30a"
  787. ap30a.Locked = true
  788. ap30a.Size = Vector3.new(1,1,1)
  789. ap30a.Parent = armorholder
  790. ap30a.BrickColor = BrickColor.new("New Yeller")
  791. ap30a.Reflectance = 0.1
  792. am30a = Instance.new("CylinderMesh",ap30a)
  793. am30a.Scale = Vector3.new(0.75,1,0.75)
  794. aw30a = Instance.new("Weld")
  795. aw30a.Parent = ap30a
  796. aw30a.Part0 = ap30a
  797. aw30a.Part1 = Torso
  798. aw30a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  799. aw30a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(20)) * CFrame.new(0.5, 2.2, 1)
  800. ap31a = Instance.new("Part")
  801. ap31a.formFactor = 3
  802. ap31a.CanCollide = false
  803. ap31a.Name = "HelmP31a"
  804. ap31a.Locked = true
  805. ap31a.Size = Vector3.new(1,1,1)
  806. ap31a.Parent = armorholder
  807. ap31a.BrickColor = BrickColor.new("New Yeller")
  808. ap31a.Reflectance = 0.1
  809. am31a = Instance.new("CylinderMesh",ap31a)
  810. am31a.Scale = Vector3.new(0.75,1,0.75)
  811. aw31a = Instance.new("Weld")
  812. aw31a.Parent = ap31a
  813. aw31a.Part0 = ap31a
  814. aw31a.Part1 = Torso
  815. aw31a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  816. aw31a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-20)) * CFrame.new(-0.5, 2.2, 1)
  817. ap32a = Instance.new("Part")
  818. ap32a.formFactor = 3
  819. ap32a.CanCollide = false
  820. ap32a.Name = "HelmP32a"
  821. ap32a.Locked = true
  822. ap32a.Size = Vector3.new(1,3,1)
  823. ap32a.Parent = armorholder
  824. ap32a.BrickColor = BrickColor.new("New Yeller")
  825. ap32a.Reflectance = 0.1
  826. am32a = Instance.new("CylinderMesh",ap32a)
  827. am32a.Scale = Vector3.new(0.75,1,0.75)
  828. aw32a = Instance.new("Weld")
  829. aw32a.Parent = ap32a
  830. aw32a.Part0 = ap32a
  831. aw32a.Part1 = Torso
  832. aw32a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  833. aw32a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.75, 4, 1)
  834. ap33a = Instance.new("Part")
  835. ap33a.formFactor = 3
  836. ap33a.CanCollide = false
  837. ap33a.Name = "HelmP33a"
  838. ap33a.Locked = true
  839. ap33a.Size = Vector3.new(1,3,1)
  840. ap33a.Parent = armorholder
  841. ap33a.BrickColor = BrickColor.new("New Yeller")
  842. ap33a.Reflectance = 0.1
  843. am33a = Instance.new("CylinderMesh",ap33a)
  844. am33a.Scale = Vector3.new(0.75,1,0.75)
  845. aw33a = Instance.new("Weld")
  846. aw33a.Parent = ap33a
  847. aw33a.Part0 = ap33a
  848. aw33a.Part1 = Torso
  849. aw33a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  850. aw33a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.75, 4, 1)
  851.  
  852. ap31 = Instance.new("Part")
  853. ap31.formFactor = 3
  854. ap31.CanCollide = false
  855. ap31.Name = "HelmP31"
  856. ap31.Locked = true
  857. ap31.Size = Vector3.new(1,1,1)
  858. ap31.Parent = armorholder
  859. ap31.BrickColor = BrickColor.new("Dark stone grey")
  860. ap31.Reflectance = 0.1
  861. am31 = Instance.new("BlockMesh",ap31)
  862. am31.Scale = Vector3.new(1.7,1,1.1)
  863. aw31 = Instance.new("Weld")
  864. aw31.Parent = ap31
  865. aw31.Part0 = ap31
  866. aw31.Part1 = Torso
  867. aw31.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  868. aw31.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(-1.25, -0.8, -1.2)
  869. ap32 = Instance.new("Part")
  870. ap32.formFactor = 3
  871. ap32.CanCollide = false
  872. ap32.Name = "HelmP32"
  873. ap32.Locked = true
  874. ap32.Size = Vector3.new(1,1,1)
  875. ap32.Parent = armorholder
  876. ap32.BrickColor = BrickColor.new("Dark stone grey")
  877. ap32.Reflectance = 0.1
  878. am32 = Instance.new("BlockMesh",ap32)
  879. am32.Scale = Vector3.new(1.7,1,1.1)
  880. aw32 = Instance.new("Weld")
  881. aw32.Parent = ap32
  882. aw32.Part0 = ap32
  883. aw32.Part1 = Torso
  884. aw32.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  885. aw32.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(1.25, -0.8, -1.2)
  886. ap33 = Instance.new("Part")
  887. ap33.formFactor = 3
  888. ap33.CanCollide = false
  889. ap33.Name = "HelmP33"
  890. ap33.Locked = true
  891. ap33.Size = Vector3.new(1,1,1)
  892. ap33.Parent = armorholder
  893. ap33.BrickColor = BrickColor.new("Mid grey")
  894. ap33.Reflectance = 0.1
  895. am33 = Instance.new("SpecialMesh",ap33)
  896. am33.Scale = Vector3.new(1.1,1.5,1.5)
  897. am33.MeshType = "Wedge"
  898. aw33 = Instance.new("Weld")
  899. aw33.Parent = ap33
  900. aw33.Part0 = ap33
  901. aw33.Part1 = Torso
  902. aw33.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  903. aw33.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(90), 0) * CFrame.new(-1.25, 0.45, -1.2)
  904. ap34 = Instance.new("Part")
  905. ap34.formFactor = 3
  906. ap34.CanCollide = false
  907. ap34.Name = "HelmP34"
  908. ap34.Locked = true
  909. ap34.Size = Vector3.new(1,1,1)
  910. ap34.Parent = armorholder
  911. ap34.BrickColor = BrickColor.new("Mid grey")
  912. ap34.Reflectance = 0.1
  913. am34 = Instance.new("SpecialMesh",ap34)
  914. am34.Scale = Vector3.new(1.1,1.5,1.5)
  915. am34.MeshType = "Wedge"
  916. aw34 = Instance.new("Weld")
  917. aw34.Parent = ap34
  918. aw34.Part0 = ap34
  919. aw34.Part1 = Torso
  920. aw34.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  921. aw34.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(-90), 0) * CFrame.new(1.25, 0.45, -1.2)
  922. ap35 = Instance.new("Part")
  923. ap35.formFactor = 3
  924. ap35.CanCollide = false
  925. ap35.Name = "HelmP35"
  926. ap35.Locked = true
  927. ap35.Size = Vector3.new(3,0.5,2)
  928. ap35.Parent = armorholder
  929. ap35.BrickColor = BrickColor.new("Really black")
  930. ap35.Reflectance = 0.1
  931. am35 = Instance.new("BlockMesh",ap35)
  932. aw35 = Instance.new("Weld")
  933. aw35.Parent = ap35
  934. aw35.Part0 = ap35
  935. aw35.Part1 = LeftArm
  936. aw35.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  937. aw35.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0.5, -2, 0)
  938. ap36 = Instance.new("Part")
  939. ap36.formFactor = 3
  940. ap36.CanCollide = false
  941. ap36.Name = "HelmP36"
  942. ap36.Locked = true
  943. ap36.Size = Vector3.new(3.1,0.5,2.1)
  944. ap36.Parent = armorholder
  945. ap36.BrickColor = BrickColor.new("New Yeller")
  946. ap36.Reflectance = 0.1
  947. am36 = Instance.new("BlockMesh",ap36)
  948. am36.Scale = Vector3.new(1,0.9,1)
  949. aw36 = Instance.new("Weld")
  950. aw36.Parent = ap36
  951. aw36.Part0 = ap36
  952. aw36.Part1 = LeftArm
  953. aw36.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  954. aw36.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0.5, -2, 0)
  955. ap37 = Instance.new("Part")
  956. ap37.formFactor = 3
  957. ap37.CanCollide = false
  958. ap37.Name = "HelmP37"
  959. ap37.Locked = true
  960. ap37.Size = Vector3.new(3,0.3,2)
  961. ap37.Parent = armorholder
  962. ap37.BrickColor = BrickColor.new("Really black")
  963. ap37.Reflectance = 0.1
  964. am37 = Instance.new("BlockMesh",ap37)
  965. aw37 = Instance.new("Weld")
  966. aw37.Parent = ap37
  967. aw37.Part0 = ap37
  968. aw37.Part1 = LeftArm
  969. aw37.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  970. aw37.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-20)) * CFrame.new(0.5+1, -2+0.5, 0)
  971. ap38 = Instance.new("Part")
  972. ap38.formFactor = 3
  973. ap38.CanCollide = false
  974. ap38.Name = "HelmP38"
  975. ap38.Locked = true
  976. ap38.Size = Vector3.new(3.1,0.3,2.1)
  977. ap38.Parent = armorholder
  978. ap38.BrickColor = BrickColor.new("New Yeller")
  979. ap38.Reflectance = 0.1
  980. am38 = Instance.new("BlockMesh",ap38)
  981. am38.Scale = Vector3.new(1,0.9,1)
  982. aw38 = Instance.new("Weld")
  983. aw38.Parent = ap38
  984. aw38.Part0 = ap38
  985. aw38.Part1 = LeftArm
  986. aw38.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  987. aw38.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-20)) * CFrame.new(0.5+1, -2+0.5, 0)
  988. ap39 = Instance.new("Part")
  989. ap39.formFactor = 3
  990. ap39.CanCollide = false
  991. ap39.Name = "HelmP39"
  992. ap39.Locked = true
  993. ap39.Size = Vector3.new(4.1,0.75,2.1)
  994. ap39.Parent = armorholder
  995. ap39.BrickColor = BrickColor.new("Pastel yellow")
  996. am39 = Instance.new("SpecialMesh",ap39)
  997. am39.Scale = Vector3.new(1,1,1)
  998. am39.MeshType = "Sphere"
  999. aw39 = Instance.new("Weld")
  1000. aw39.Parent = ap39
  1001. aw39.Part0 = ap39
  1002. aw39.Part1 = ap38
  1003. aw39.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1004. aw39.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1, 0.25, 0)
  1005. ap40 = Instance.new("Part")
  1006. ap40.formFactor = 3
  1007. ap40.CanCollide = false
  1008. ap40.Name = "HelmP40"
  1009. ap40.Locked = true
  1010. ap40.Size = Vector3.new(2.15,2.5,2.15)
  1011. ap40.Parent = armorholder
  1012. ap40.BrickColor = BrickColor.new("Really black")
  1013. ap40.Reflectance = 0.1
  1014. am40 = Instance.new("BlockMesh",ap40)
  1015. am40.Scale = Vector3.new(1,1,1)
  1016. aw40 = Instance.new("Weld")
  1017. aw40.Parent = ap40
  1018. aw40.Part0 = ap40
  1019. aw40.Part1 = LeftArm
  1020. aw40.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1021. aw40.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.5, 0)
  1022. ap41 = Instance.new("Part")
  1023. ap41.formFactor = 3
  1024. ap41.CanCollide = false
  1025. ap41.Name = "HelmP41"
  1026. ap41.Locked = true
  1027. ap41.Size = Vector3.new(2,0.4,2)
  1028. ap41.Parent = armorholder
  1029. ap41.BrickColor = BrickColor.new("White")
  1030. ap41.Reflectance = 0.1
  1031. am41 = Instance.new("BlockMesh",ap41)
  1032. am41.Scale = Vector3.new(1.01,1.01,1.01)
  1033. aw41 = Instance.new("Weld")
  1034. aw41.Parent = ap41
  1035. aw41.Part0 = ap41
  1036. aw41.Part1 = LeftArm
  1037. aw41.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1038. aw41.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 2-0.2, 0)
  1039. ap42 = Instance.new("Part")
  1040. ap42.formFactor = 3
  1041. ap42.CanCollide = false
  1042. ap42.Name = "HelmP42"
  1043. ap42.Locked = true
  1044. ap42.Size = Vector3.new(2,1.5,2.1)
  1045. ap42.Parent = armorholder
  1046. ap42.BrickColor = BrickColor.new("Really blue")
  1047. ap42.Reflectance = 0.1
  1048. am42 = Instance.new("SpecialMesh",ap42)
  1049. am42.MeshType = "Sphere"
  1050. aw42 = Instance.new("Weld")
  1051. aw42.Parent = ap42
  1052. aw42.Part0 = ap42
  1053. aw42.Part1 = LeftArm
  1054. aw42.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1055. aw42.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, 0.5, 0)
  1056. ap43 = Instance.new("Part")
  1057. ap43.formFactor = 3
  1058. ap43.CanCollide = false
  1059. ap43.Name = "HelmP43"
  1060. ap43.Locked = true
  1061. ap43.Size = Vector3.new(2,1.5,2.1)
  1062. ap43.Parent = armorholder
  1063. ap43.BrickColor = BrickColor.new("New Yeller")
  1064. ap43.Reflectance = 0.1
  1065. am43 = Instance.new("SpecialMesh",ap43)
  1066. am43.MeshType = "Sphere"
  1067. am43.Scale = Vector3.new(0.9,1.3,1.01)
  1068. aw43 = Instance.new("Weld")
  1069. aw43.Parent = ap43
  1070. aw43.Part0 = ap43
  1071. aw43.Part1 = LeftArm
  1072. aw43.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1073. aw43.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, 0.5, 0)
  1074.  
  1075. ap44 = Instance.new("Part")
  1076. ap44.formFactor = 3
  1077. ap44.CanCollide = false
  1078. ap44.Name = "HelmP44"
  1079. ap44.Locked = true
  1080. ap44.Size = Vector3.new(2,1.5,2.1)
  1081. ap44.Parent = armorholder
  1082. ap44.BrickColor = BrickColor.new("Really blue")
  1083. ap44.Reflectance = 0.1
  1084. am44 = Instance.new("SpecialMesh",ap44)
  1085. am44.MeshType = "Sphere"
  1086. aw44 = Instance.new("Weld")
  1087. aw44.Parent = ap44
  1088. aw44.Part0 = ap44
  1089. aw44.Part1 = RightArm
  1090. aw44.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1091. aw44.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.5, 0.5, 0)
  1092. ap45 = Instance.new("Part")
  1093. ap45.formFactor = 3
  1094. ap45.CanCollide = false
  1095. ap45.Name = "HelmP45"
  1096. ap45.Locked = true
  1097. ap45.Size = Vector3.new(2,1.5,2.1)
  1098. ap45.Parent = armorholder
  1099. ap45.BrickColor = BrickColor.new("New Yeller")
  1100. ap45.Reflectance = 0.1
  1101. am45 = Instance.new("SpecialMesh",ap45)
  1102. am45.MeshType = "Sphere"
  1103. am45.Scale = Vector3.new(0.9,1.3,1.01)
  1104. aw45 = Instance.new("Weld")
  1105. aw45.Parent = ap45
  1106. aw45.Part0 = ap45
  1107. aw45.Part1 = RightArm
  1108. aw45.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1109. aw45.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.5, 0.5, 0)
  1110. ap46 = Instance.new("Part")
  1111. ap46.formFactor = 3
  1112. ap46.CanCollide = false
  1113. ap46.Name = "HelmP46"
  1114. ap46.Locked = true
  1115. ap46.Size = Vector3.new(2.15,2.5,2.15)
  1116. ap46.Parent = armorholder
  1117. ap46.BrickColor = BrickColor.new("Really black")
  1118. ap46.Reflectance = 0.1
  1119. am46 = Instance.new("BlockMesh",ap46)
  1120. am46.Scale = Vector3.new(1,1,1)
  1121. aw46 = Instance.new("Weld")
  1122. aw46.Parent = ap46
  1123. aw46.Part0 = ap46
  1124. aw46.Part1 = RightArm
  1125. aw46.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1126. aw46.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.5, 0)
  1127. ap47 = Instance.new("Part")
  1128. ap47.formFactor = 3
  1129. ap47.CanCollide = false
  1130. ap47.Name = "HelmP47"
  1131. ap47.Locked = true
  1132. ap47.Size = Vector3.new(2,0.4,2)
  1133. ap47.Parent = armorholder
  1134. ap47.BrickColor = BrickColor.new("White")
  1135. ap47.Reflectance = 0.1
  1136. am47 = Instance.new("BlockMesh",ap47)
  1137. am47.Scale = Vector3.new(1.01,1.01,1.01)
  1138. aw47 = Instance.new("Weld")
  1139. aw47.Parent = ap47
  1140. aw47.Part0 = ap47
  1141. aw47.Part1 = RightArm
  1142. aw47.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1143. aw47.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 2-0.2, 0)
  1144. ap48 = Instance.new("Part")
  1145. ap48.formFactor = 3
  1146. ap48.CanCollide = false
  1147. ap48.Name = "HelmP48"
  1148. ap48.Locked = true
  1149. ap48.Size = Vector3.new(2.15,1.15,2.15)
  1150. ap48.Parent = armorholder
  1151. ap48.BrickColor = BrickColor.new("Really black")
  1152. ap48.Reflectance = 0.1
  1153. am48 = Instance.new("BlockMesh",ap48)
  1154. am48.Scale = Vector3.new(1,1,1)
  1155. aw48 = Instance.new("Weld")
  1156. aw48.Parent = ap48
  1157. aw48.Part0 = ap48
  1158. aw48.Part1 = RightArm
  1159. aw48.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1160. aw48.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, -1.5, 0)
  1161. ap49 = Instance.new("Part")
  1162. ap49.formFactor = 3
  1163. ap49.CanCollide = false
  1164. ap49.Name = "HelmP49"
  1165. ap49.Locked = true
  1166. ap49.Size = Vector3.new(3,1.1,2.25)
  1167. ap49.Parent = armorholder
  1168. ap49.BrickColor = BrickColor.new("New Yeller")
  1169. ap49.Reflectance = 0.1
  1170. am49 = Instance.new("BlockMesh",ap49)
  1171. am49.Scale = Vector3.new(1,1,1)
  1172. aw49 = Instance.new("Weld")
  1173. aw49.Parent = ap49
  1174. aw49.Part0 = ap49
  1175. aw49.Part1 = RightArm
  1176. aw49.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1177. aw49.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, -1.5, 0)
  1178. ap50 = Instance.new("Part")
  1179. ap50.formFactor = 3
  1180. ap50.CanCollide = false
  1181. ap50.Name = "HelmP50"
  1182. ap50.Locked = true
  1183. ap50.Size = Vector3.new(1.5,1.5,2.5)
  1184. ap50.Parent = armorholder
  1185. ap50.BrickColor = BrickColor.new("Really blue")
  1186. ap50.Reflectance = 0.1
  1187. am50 = Instance.new("SpecialMesh",ap50)
  1188. am50.MeshType = "Sphere"
  1189. aw50 = Instance.new("Weld")
  1190. aw50.Parent = ap50
  1191. aw50.Part0 = ap50
  1192. aw50.Part1 = RightArm
  1193. aw50.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1194. aw50.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, -1.25, 0)
  1195. ap51 = Instance.new("Part")
  1196. ap51.formFactor = 3
  1197. ap51.CanCollide = false
  1198. ap51.Name = "HelmP51"
  1199. ap51.Locked = true
  1200. ap51.Size = Vector3.new(1,1,2.2)
  1201. ap51.Parent = armorholder
  1202. ap51.BrickColor = BrickColor.new("Really blue")
  1203. ap51.Reflectance = 0.1
  1204. am51 = Instance.new("SpecialMesh",ap51)
  1205. am51.MeshType = "Sphere"
  1206. aw51 = Instance.new("Weld")
  1207. aw51.Parent = ap51
  1208. aw51.Part0 = ap51
  1209. aw51.Part1 = RightArm
  1210. aw51.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1211. aw51.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1, -0.75, 0)
  1212.  
  1213. ap52 = Instance.new("Part")
  1214. ap52.formFactor = 3
  1215. ap52.CanCollide = false
  1216. ap52.Name = "HelmP52"
  1217. ap52.Locked = true
  1218. ap52.Size = Vector3.new(2.1,2,2.1)
  1219. ap52.Parent = armorholder
  1220. ap52.BrickColor = BrickColor.new("Mid grey")
  1221. ap52.Reflectance = 0.1
  1222. am52 = Instance.new("BlockMesh",ap52)
  1223. aw52 = Instance.new("Weld")
  1224. aw52.Parent = ap52
  1225. aw52.Part0 = ap52
  1226. aw52.Part1 = RightLeg
  1227. aw52.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1228. aw52.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.1)
  1229. ap53 = Instance.new("Part")
  1230. ap53.formFactor = 3
  1231. ap53.CanCollide = false
  1232. ap53.Name = "HelmP53"
  1233. ap53.Locked = true
  1234. ap53.Size = Vector3.new(1.5,2.5,2.1)
  1235. ap53.Parent = armorholder
  1236. ap53.BrickColor = BrickColor.new("New Yeller")
  1237. ap53.Reflectance = 0.1
  1238. am53 = Instance.new("BlockMesh",ap53)
  1239. aw53 = Instance.new("Weld")
  1240. aw53.Parent = ap53
  1241. aw53.Part0 = ap53
  1242. aw53.Part1 = RightLeg
  1243. aw53.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1244. aw53.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.5, 0.15)
  1245. ap54 = Instance.new("Part")
  1246. ap54.formFactor = 3
  1247. ap54.CanCollide = false
  1248. ap54.Name = "HelmP54"
  1249. ap54.Locked = true
  1250. ap54.Size = Vector3.new(1.8,2.5,2.1)
  1251. ap54.Parent = armorholder
  1252. ap54.BrickColor = BrickColor.new("Mid grey")
  1253. ap54.Reflectance = 0.1
  1254. am54 = Instance.new("BlockMesh",ap54)
  1255. aw54 = Instance.new("Weld")
  1256. aw54.Parent = ap54
  1257. aw54.Part0 = ap54
  1258. aw54.Part1 = RightLeg
  1259. aw54.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1260. aw54.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.75, 0.1)
  1261. ap55 = Instance.new("Part")
  1262. ap55.formFactor = 3
  1263. ap55.CanCollide = false
  1264. ap55.Name = "HelmP55"
  1265. ap55.Locked = true
  1266. ap55.Size = Vector3.new(2.2,1.5,2.1)
  1267. ap55.Parent = armorholder
  1268. ap55.BrickColor = BrickColor.new("New Yeller")
  1269. ap55.Reflectance = 0.1
  1270. am55 = Instance.new("BlockMesh",ap55)
  1271. aw55 = Instance.new("Weld")
  1272. aw55.Parent = ap55
  1273. aw55.Part0 = ap55
  1274. aw55.Part1 = RightLeg
  1275. aw55.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1276. aw55.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.101)
  1277.  
  1278. ap56 = Instance.new("Part")
  1279. ap56.formFactor = 3
  1280. ap56.CanCollide = false
  1281. ap56.Name = "HelmP52"
  1282. ap56.Locked = true
  1283. ap56.Size = Vector3.new(2.1,2,2.1)
  1284. ap56.Parent = armorholder
  1285. ap56.BrickColor = BrickColor.new("Mid grey")
  1286. ap56.Reflectance = 0.1
  1287. am56 = Instance.new("BlockMesh",ap56)
  1288. aw56 = Instance.new("Weld")
  1289. aw56.Parent = ap56
  1290. aw56.Part0 = ap56
  1291. aw56.Part1 = LeftLeg
  1292. aw56.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1293. aw56.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.1)
  1294. ap57 = Instance.new("Part")
  1295. ap57.formFactor = 3
  1296. ap57.CanCollide = false
  1297. ap57.Name = "HelmP53"
  1298. ap57.Locked = true
  1299. ap57.Size = Vector3.new(1.5,2.5,2.1)
  1300. ap57.Parent = armorholder
  1301. ap57.BrickColor = BrickColor.new("New Yeller")
  1302. ap57.Reflectance = 0.1
  1303. am57 = Instance.new("BlockMesh",ap57)
  1304. aw57 = Instance.new("Weld")
  1305. aw57.Parent = ap57
  1306. aw57.Part0 = ap57
  1307. aw57.Part1 = LeftLeg
  1308. aw57.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1309. aw57.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.5, 0.15)
  1310. ap58 = Instance.new("Part")
  1311. ap58.formFactor = 3
  1312. ap58.CanCollide = false
  1313. ap58.Name = "HelmP54"
  1314. ap58.Locked = true
  1315. ap58.Size = Vector3.new(1.8,2.5,2.1)
  1316. ap58.Parent = armorholder
  1317. ap58.BrickColor = BrickColor.new("Mid grey")
  1318. ap58.Reflectance = 0.1
  1319. am58 = Instance.new("BlockMesh",ap58)
  1320. aw58 = Instance.new("Weld")
  1321. aw58.Parent = ap58
  1322. aw58.Part0 = ap58
  1323. aw58.Part1 = LeftLeg
  1324. aw58.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1325. aw58.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.75, 0.1)
  1326. ap59 = Instance.new("Part")
  1327. ap59.formFactor = 3
  1328. ap59.CanCollide = false
  1329. ap59.Name = "HelmP55"
  1330. ap59.Locked = true
  1331. ap59.Size = Vector3.new(2.2,1.5,2.1)
  1332. ap59.Parent = armorholder
  1333. ap59.BrickColor = BrickColor.new("New Yeller")
  1334. ap59.Reflectance = 0.1
  1335. am59 = Instance.new("BlockMesh",ap59)
  1336. aw59 = Instance.new("Weld")
  1337. aw59.Parent = ap59
  1338. aw59.Part0 = ap59
  1339. aw59.Part1 = LeftLeg
  1340. aw59.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1341. aw59.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.101)
  1342. ap60 = Instance.new("Part")
  1343. ap60.formFactor = 3
  1344. ap60.CanCollide = false
  1345. ap60.Name = "HelmP60"
  1346. ap60.Locked = true
  1347. ap60.Size = Vector3.new(4,3,0.2)
  1348. ap60.Parent = armorholder
  1349. ap60.BrickColor = BrickColor.new("Really red")
  1350. am60 = Instance.new("BlockMesh",ap60)
  1351. aw60 = Instance.new("Weld")
  1352. aw60.Parent = ap60
  1353. aw60.Part0 = ap60
  1354. aw60.Part1 = Torso
  1355. aw60.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1356. aw60.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 4.5-1.5, -1.1)
  1357. ap61 = Instance.new("Part")
  1358. ap61.formFactor = 3
  1359. ap61.CanCollide = false
  1360. ap61.Name = "HelmP61"
  1361. ap61.Locked = true
  1362. ap61.Size = Vector3.new(0.2,3,2)
  1363. ap61.Parent = armorholder
  1364. ap61.BrickColor = BrickColor.new("Really red")
  1365. am61 = Instance.new("BlockMesh",ap61)
  1366. aw61 = Instance.new("Weld")
  1367. aw61.Parent = ap61
  1368. aw61.Part0 = ap61
  1369. aw61.Part1 = Torso
  1370. aw61.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1371. aw61.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(2.1, 4.5-1.5,0)
  1372. ap62 = Instance.new("Part")
  1373. ap62.formFactor = 3
  1374. ap62.CanCollide = false
  1375. ap62.Name = "HelmP62"
  1376. ap62.Locked = true
  1377. ap62.Size = Vector3.new(0.2,3,2)
  1378. ap62.Parent = armorholder
  1379. ap62.BrickColor = BrickColor.new("Really red")
  1380. am62 = Instance.new("BlockMesh",ap62)
  1381. aw62 = Instance.new("Weld")
  1382. aw62.Parent = ap62
  1383. aw62.Part0 = ap62
  1384. aw62.Part1 = Torso
  1385. aw62.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1386. aw62.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-2.1, 4.5-1.5,0)
  1387.  
  1388.  
  1389.  
  1390.  
  1391.  
  1392. RAP = Instance.new("Part")
  1393. RAP.formFactor = 0
  1394. RAP.CanCollide = false
  1395. RAP.Name = "RAPart"
  1396. RAP.Locked = true
  1397. RAP.Size = Vector3.new(1,1,1)
  1398. RAP.Parent = bodyholder
  1399. RAP.Transparency = 1
  1400. w = Instance.new("Weld")
  1401. w.Parent = RAP
  1402. w.Part0 = RAP
  1403. w.Part1 = RightArm
  1404. w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1405. w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0)
  1406. LAP = Instance.new("Part")
  1407. LAP.formFactor = 0
  1408. LAP.CanCollide = false
  1409. LAP.Name = "LAPart"
  1410. LAP.Locked = true
  1411. LAP.Size = Vector3.new(1,1,1)
  1412. LAP.Parent = bodyholder
  1413. LAP.Transparency = 1
  1414. wl = Instance.new("Weld")
  1415. wl.Parent = LAP
  1416. wl.Part0 = LAP
  1417. wl.Part1 = LeftArm
  1418. wl.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1419. wl.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0)
  1420.  
  1421. swordholder = Instance.new("Model")
  1422. swordholder.Name = "Weapon"
  1423. swordholder.Parent = bodyholder
  1424.  
  1425. prt1 = Instance.new("Part")
  1426. prt1.formFactor = 3
  1427. prt1.CanCollide = false
  1428. prt1.Name = "NaginataHandle"
  1429. prt1.Locked = true
  1430. prt1.Size = Vector3.new(0.5,15,0.5)
  1431. prt1.Parent = swordholder
  1432. prt1.BrickColor = BrickColor.new("Really red")
  1433. m1 = Instance.new("CylinderMesh",prt1)
  1434. w1 = Instance.new("Weld")
  1435. w1.Parent = prt1
  1436. w1.Part0 = prt1
  1437. w1.Part1 = LAP
  1438. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1439. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+10), math.rad(0), math.rad(0)) * CFrame.new(0,0,0)
  1440. prt2 = Instance.new("Part")
  1441. prt2.formFactor = 3
  1442. prt2.CanCollide = false
  1443. prt2.Name = "NaginataBlade"
  1444. prt2.Locked = true
  1445. prt2.Size = Vector3.new(0.5,3,0.5)
  1446. prt2.Parent = swordholder
  1447. prt2.BrickColor = BrickColor.new("Mid grey")
  1448. prt2.Reflectance = 0.2
  1449. m2 = Instance.new("BlockMesh",prt2)
  1450. w2 = Instance.new("Weld")
  1451. w2.Parent = prt2
  1452. w2.Part0 = prt2
  1453. w2.Part1 = prt1
  1454. w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1455. w2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-7.5,0)
  1456. prt3 = Instance.new("Part")
  1457. prt3.formFactor = 3
  1458. prt3.CanCollide = false
  1459. prt3.Name = "NaginataBlade"
  1460. prt3.Locked = true
  1461. prt3.Size = Vector3.new(0.5,0.5,3)
  1462. prt3.Parent = swordholder
  1463. prt3.BrickColor = BrickColor.new("Mid grey")
  1464. prt3.Reflectance = 0.2
  1465. m3 = Instance.new("BlockMesh",prt3)
  1466. w3 = Instance.new("Weld")
  1467. w3.Parent = prt3
  1468. w3.Part0 = prt3
  1469. w3.Part1 = prt1
  1470. w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1471. w3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-7.5,0)
  1472. prt4 = Instance.new("Part")
  1473. prt4.formFactor = 3
  1474. prt4.CanCollide = false
  1475. prt4.Name = "NaginataBlade"
  1476. prt4.Locked = true
  1477. prt4.Size = Vector3.new(0.5,0.5,3)
  1478. prt4.Parent = swordholder
  1479. prt4.BrickColor = BrickColor.new("Mid grey")
  1480. prt4.Reflectance = 0.2
  1481. m4 = Instance.new("SpecialMesh",prt4)
  1482. m4.MeshType = "Wedge"
  1483. w4 = Instance.new("Weld")
  1484. w4.Parent = prt4
  1485. w4.Part0 = prt4
  1486. w4.Part1 = prt1
  1487. w4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1488. w4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,-7.5+1.25,1.5)
  1489. prt5 = Instance.new("Part")
  1490. prt5.formFactor = 3
  1491. prt5.CanCollide = false
  1492. prt5.Name = "NaginataBlade"
  1493. prt5.Locked = true
  1494. prt5.Size = Vector3.new(0.5,0.5,3)
  1495. prt5.Parent = swordholder
  1496. prt5.BrickColor = BrickColor.new("Mid grey")
  1497. prt5.Reflectance = 0.2
  1498. m5 = Instance.new("SpecialMesh",prt5)
  1499. m5.MeshType = "Wedge"
  1500. w5 = Instance.new("Weld")
  1501. w5.Parent = prt5
  1502. w5.Part0 = prt5
  1503. w5.Part1 = prt1
  1504. w5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1505. w5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(0)) * CFrame.new(0,-7.5+1.25,-1.5)
  1506. prt6 = Instance.new("Part")
  1507. prt6.formFactor = 3
  1508. prt6.CanCollide = false
  1509. prt6.Name = "NaginataBlade"
  1510. prt6.Locked = true
  1511. prt6.Size = Vector3.new(0.5,2,3)
  1512. prt6.Parent = swordholder
  1513. prt6.BrickColor = BrickColor.new("Mid grey")
  1514. prt6.Reflectance = 0.2
  1515. m6 = Instance.new("SpecialMesh",prt6)
  1516. m6.MeshType = "Wedge"
  1517. w6 = Instance.new("Weld")
  1518. w6.Parent = prt6
  1519. w6.Part0 = prt6
  1520. w6.Part1 = prt1
  1521. w6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1522. w6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-10.75,1)
  1523. prt7 = Instance.new("Part")
  1524. prt7.formFactor = 3
  1525. prt7.CanCollide = false
  1526. prt7.Name = "NaginataBlade"
  1527. prt7.Locked = true
  1528. prt7.Size = Vector3.new(0.5,0.5,4)
  1529. prt7.Parent = swordholder
  1530. prt7.BrickColor = BrickColor.new("Mid grey")
  1531. prt7.Reflectance = 0.2
  1532. m7 = Instance.new("BlockMesh",prt7)
  1533. w7 = Instance.new("Weld")
  1534. w7.Parent = prt7
  1535. w7.Part0 = prt7
  1536. w7.Part1 = prt1
  1537. w7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1538. w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-9,0)
  1539. prt8 = Instance.new("Part")
  1540. prt8.formFactor = 3
  1541. prt8.CanCollide = false
  1542. prt8.Name = "NaginataBlade"
  1543. prt8.Locked = true
  1544. prt8.Size = Vector3.new(0.5,0.5,1)
  1545. prt8.Parent = swordholder
  1546. prt8.BrickColor = BrickColor.new("Mid grey")
  1547. prt8.Reflectance = 0.2
  1548. m8 = Instance.new("SpecialMesh",prt8)
  1549. m8.MeshType = "Wedge"
  1550. w8 = Instance.new("Weld")
  1551. w8.Parent = prt8
  1552. w8.Part0 = prt8
  1553. w8.Part1 = prt1
  1554. w8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1555. w8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,-8.25,1.75)
  1556. prt9 = Instance.new("Part")
  1557. prt9.formFactor = 3
  1558. prt9.CanCollide = false
  1559. prt9.Name = "NaginataBlade"
  1560. prt9.Locked = true
  1561. prt9.Size = Vector3.new(0.5,0.5,1)
  1562. prt9.Parent = swordholder
  1563. prt9.BrickColor = BrickColor.new("Mid grey")
  1564. prt9.Reflectance = 0.2
  1565. m9 = Instance.new("SpecialMesh",prt9)
  1566. m9.MeshType = "Wedge"
  1567. w9 = Instance.new("Weld")
  1568. w9.Parent = prt9
  1569. w9.Part0 = prt9
  1570. w9.Part1 = prt1
  1571. w9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1572. w9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(0)) * CFrame.new(0,-8.25,-1.75)
  1573. prt10 = Instance.new("Part")
  1574. prt10.formFactor = 3
  1575. prt10.CanCollide = false
  1576. prt10.Name = "NaginataBlade"
  1577. prt10.Locked = true
  1578. prt10.Size = Vector3.new(0.5,0.5,1)
  1579. prt10.Parent = swordholder
  1580. prt10.BrickColor = BrickColor.new("Mid grey")
  1581. prt10.Reflectance = 0.2
  1582. m10 = Instance.new("SpecialMesh",prt10)
  1583. m10.MeshType = "Wedge"
  1584. w10 = Instance.new("Weld")
  1585. w10.Parent = prt10
  1586. w10.Part0 = prt10
  1587. w10.Part1 = prt1
  1588. w10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1589. w10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-9-0.7,-1.75)
  1590. prt11 = Instance.new("Part")
  1591. prt11.formFactor = 3
  1592. prt11.CanCollide = false
  1593. prt11.Name = "NaginataBottom"
  1594. prt11.Locked = true
  1595. prt11.Size = Vector3.new(1,1,1)
  1596. prt11.Parent = swordholder
  1597. prt11.BrickColor = BrickColor.new("Mid grey")
  1598. prt11.Reflectance = 0.2
  1599. m11 = Instance.new("SpecialMesh",prt11)
  1600. m11.MeshType = "Sphere"
  1601. w11 = Instance.new("Weld")
  1602. w11.Parent = prt11
  1603. w11.Part0 = prt11
  1604. w11.Part1 = prt1
  1605. w11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1606. w11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,7.5,0)
  1607.  
  1608. pprt1 = Instance.new("Part")
  1609. pprt1.formFactor = 3
  1610. pprt1.CanCollide = false
  1611. pprt1.Name = "ExcaliburHandle"
  1612. pprt1.Locked = true
  1613. pprt1.Size = Vector3.new(1,3,1)
  1614. pprt1.Parent = swordholder
  1615. pprt1.BrickColor = BrickColor.new("Really black")
  1616. mm1 = Instance.new("CylinderMesh",pprt1)
  1617. ww1 = Instance.new("Weld")
  1618. ww1.Parent = pprt1
  1619. ww1.Part0 = pprt1
  1620. ww1.Part1 = RAP
  1621. ww1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1622. ww1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,0,0)
  1623. pprt2 = Instance.new("Part")
  1624. pprt2.formFactor = 3
  1625. pprt2.CanCollide = false
  1626. pprt2.Name = "ExcaliburCrest"
  1627. pprt2.Locked = true
  1628. pprt2.Size = Vector3.new(1,2,2)
  1629. pprt2.Parent = swordholder
  1630. pprt2.BrickColor = BrickColor.new("New Yeller")
  1631. mm2 = Instance.new("SpecialMesh",pprt2)
  1632. mm2.MeshType = "Sphere"
  1633. ww2 = Instance.new("Weld")
  1634. ww2.Parent = pprt2
  1635. ww2.Part0 = pprt2
  1636. ww2.Part1 = pprt1
  1637. ww2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1638. ww2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-2,0)
  1639. pprt3 = Instance.new("Part")
  1640. pprt3.formFactor = 3
  1641. pprt3.CanCollide = false
  1642. pprt3.Name = "ExcaliburCrest"
  1643. pprt3.Locked = true
  1644. pprt3.Size = Vector3.new(1,2,1)
  1645. pprt3.Parent = swordholder
  1646. pprt3.BrickColor = BrickColor.new("New Yeller")
  1647. mm3 = Instance.new("SpecialMesh",pprt3)
  1648. mm3.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1649. mm3.Scale = Vector3.new(0.5,1,1)
  1650. ww3 = Instance.new("Weld")
  1651. ww3.Parent = pprt3
  1652. ww3.Part0 = pprt3
  1653. ww3.Part1 = pprt1
  1654. ww3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1655. ww3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,-2,1)
  1656. pprt4 = Instance.new("Part")
  1657. pprt4.formFactor = 3
  1658. pprt4.CanCollide = false
  1659. pprt4.Name = "ExcaliburCrest"
  1660. pprt4.Locked = true
  1661. pprt4.Size = Vector3.new(1,2,1)
  1662. pprt4.Parent = swordholder
  1663. pprt4.BrickColor = BrickColor.new("New Yeller")
  1664. mm4 = Instance.new("SpecialMesh",pprt4)
  1665. mm4.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1666. mm4.Scale = Vector3.new(0.5,1,1)
  1667. ww4 = Instance.new("Weld")
  1668. ww4.Parent = pprt4
  1669. ww4.Part0 = pprt4
  1670. ww4.Part1 = pprt1
  1671. ww4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1672. ww4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0,-2,-1)
  1673. for i = -1 , 1 do
  1674. pprt5 = Instance.new("Part")
  1675. pprt5.formFactor = 3
  1676. pprt5.CanCollide = false
  1677. pprt5.Name = "ExcaliburCrest"
  1678. pprt5.Locked = true
  1679. pprt5.Size = Vector3.new(1,2,1)
  1680. pprt5.Parent = swordholder
  1681. pprt5.BrickColor = BrickColor.new("Really red")
  1682. mm5 = Instance.new("SpecialMesh",pprt5)
  1683. mm5.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1684. mm5.Scale = Vector3.new(0.1,1.3,1.2)
  1685. ww5 = Instance.new("Weld")
  1686. ww5.Parent = pprt5
  1687. ww5.Part0 = pprt5
  1688. ww5.Part1 = pprt2
  1689. ww5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1690. ww5.C0 = CFrame.new(0,-1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90+30*i), math.rad(0), math.rad(0))
  1691. end
  1692. for i = -1 , 1 do
  1693. pprt6 = Instance.new("Part")
  1694. pprt6.formFactor = 3
  1695. pprt6.CanCollide = false
  1696. pprt6.Name = "ExcaliburCrest"
  1697. pprt6.Locked = true
  1698. pprt6.Size = Vector3.new(1,2,1)
  1699. pprt6.Parent = swordholder
  1700. pprt6.BrickColor = BrickColor.new("Really red")
  1701. mm6 = Instance.new("SpecialMesh",pprt6)
  1702. mm6.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1703. mm6.Scale = Vector3.new(0.1,1.3,1.2)
  1704. ww6 = Instance.new("Weld")
  1705. ww6.Parent = pprt6
  1706. ww6.Part0 = pprt6
  1707. ww6.Part1 = pprt2
  1708. ww6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1709. ww6.C0 = CFrame.new(0,-1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+30*i), math.rad(0), math.rad(0))
  1710. end
  1711. pprt7 = Instance.new("Part")
  1712. pprt7.formFactor = 3
  1713. pprt7.CanCollide = false
  1714. pprt7.Name = "ExcaliburCrest"
  1715. pprt7.Locked = true
  1716. pprt7.Size = Vector3.new(1,0.5,1)
  1717. pprt7.Parent = swordholder
  1718. pprt7.BrickColor = BrickColor.new("Really red")
  1719. mm7 = Instance.new("CylinderMesh",pprt7)
  1720. mm7.Scale = Vector3.new(1.2,1,1.2)
  1721. ww7 = Instance.new("Weld")
  1722. ww7.Parent = pprt7
  1723. ww7.Part0 = pprt7
  1724. ww7.Part1 = pprt1
  1725. ww7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1726. ww7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,1.5,0)
  1727. pprt8 = Instance.new("Part")
  1728. pprt8.formFactor = 3
  1729. pprt8.CanCollide = false
  1730. pprt8.Name = "ExcaliburBlade"
  1731. pprt8.Locked = true
  1732. pprt8.Size = Vector3.new(0.2,10,1)
  1733. pprt8.Parent = swordholder
  1734. pprt8.BrickColor = BrickColor.new("Really red")
  1735. mm8 = Instance.new("BlockMesh",pprt8)
  1736. mm8.Scale = Vector3.new(1,1,1)
  1737. ww8 = Instance.new("Weld")
  1738. ww8.Parent = pprt8
  1739. ww8.Part0 = pprt8
  1740. ww8.Part1 = pprt1
  1741. ww8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1742. ww8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-2.5-5,0)
  1743. pprt9 = Instance.new("Part")
  1744. pprt9.formFactor = 3
  1745. pprt9.CanCollide = false
  1746. pprt9.Name = "ExcaliburBlade"
  1747. pprt9.Locked = true
  1748. pprt9.Size = Vector3.new(0.2,10,1.5)
  1749. pprt9.Parent = swordholder
  1750. pprt9.BrickColor = BrickColor.new("Bright orange")
  1751. mm9 = Instance.new("BlockMesh",pprt9)
  1752. mm9.Scale = Vector3.new(0.9,1,1)
  1753. ww9 = Instance.new("Weld")
  1754. ww9.Parent = pprt9
  1755. ww9.Part0 = pprt9
  1756. ww9.Part1 = pprt1
  1757. ww9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1758. ww9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-2.5-5,0)
  1759. pprt10 = Instance.new("Part")
  1760. pprt10.formFactor = 3
  1761. pprt10.CanCollide = false
  1762. pprt10.Name = "ExcaliburTip"
  1763. pprt10.Locked = true
  1764. pprt10.Size = Vector3.new(0.2,0.75,2)
  1765. pprt10.Parent = swordholder
  1766. pprt10.BrickColor = BrickColor.new("Bright orange")
  1767. mm10 = Instance.new("SpecialMesh",pprt10)
  1768. mm10.Scale = Vector3.new(0.9,1,1)
  1769. mm10.MeshType = "Wedge"
  1770. ww10 = Instance.new("Weld")
  1771. ww10.Parent = pprt10
  1772. ww10.Part0 = pprt10
  1773. ww10.Part1 = pprt1
  1774. ww10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1775. ww10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0,-12.5-1,-0.375)
  1776. pprt11 = Instance.new("Part")
  1777. pprt11.formFactor = 3
  1778. pprt11.CanCollide = false
  1779. pprt11.Name = "ExcaliburTip"
  1780. pprt11.Locked = true
  1781. pprt11.Size = Vector3.new(0.2,0.75,2)
  1782. pprt11.Parent = swordholder
  1783. pprt11.BrickColor = BrickColor.new("Bright orange")
  1784. mm11 = Instance.new("SpecialMesh",pprt11)
  1785. mm11.Scale = Vector3.new(0.9,1,1)
  1786. mm11.MeshType = "Wedge"
  1787. ww11 = Instance.new("Weld")
  1788. ww11.Parent = pprt11
  1789. ww11.Part0 = pprt11
  1790. ww11.Part1 = pprt1
  1791. ww11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1792. ww11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-12.5-1,0.375)
  1793. pprt12 = Instance.new("Part")
  1794. pprt12.formFactor = 3
  1795. pprt12.CanCollide = false
  1796. pprt12.Name = "ExcaliburTip"
  1797. pprt12.Locked = true
  1798. pprt12.Size = Vector3.new(0.2,0.5,2)
  1799. pprt12.Parent = swordholder
  1800. pprt12.BrickColor = BrickColor.new("Really red")
  1801. mm12 = Instance.new("SpecialMesh",pprt12)
  1802. mm12.Scale = Vector3.new(1,1,1)
  1803. mm12.MeshType = "Wedge"
  1804. ww12 = Instance.new("Weld")
  1805. ww12.Parent = pprt12
  1806. ww12.Part0 = pprt12
  1807. ww12.Part1 = pprt1
  1808. ww12.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1809. ww12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0,-12.5-1,-0.25)
  1810. pprt13 = Instance.new("Part")
  1811. pprt13.formFactor = 3
  1812. pprt13.CanCollide = false
  1813. pprt13.Name = "ExcaliburTip"
  1814. pprt13.Locked = true
  1815. pprt13.Size = Vector3.new(0.2,0.5,2)
  1816. pprt13.Parent = swordholder
  1817. pprt13.BrickColor = BrickColor.new("Really red")
  1818. mm13 = Instance.new("SpecialMesh",pprt13)
  1819. mm13.Scale = Vector3.new(1,1,1)
  1820. mm13.MeshType = "Wedge"
  1821. ww13 = Instance.new("Weld")
  1822. ww13.Parent = pprt13
  1823. ww13.Part0 = pprt13
  1824. ww13.Part1 = pprt1
  1825. ww13.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1826. ww13.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-12.5-1,0.25)
  1827. pprt14 = Instance.new("Part")
  1828. pprt14.formFactor = 3
  1829. pprt14.CanCollide = false
  1830. pprt14.Name = "ExcaliburBladeHitbox"
  1831. pprt14.Locked = true
  1832. pprt14.Size = Vector3.new(0.2,12,1.5)
  1833. pprt14.Parent = swordholder
  1834. pprt14.Transparency = 1
  1835. ww14 = Instance.new("Weld")
  1836. ww14.Parent = pprt14
  1837. ww14.Part0 = pprt14
  1838. ww14.Part1 = pprt1
  1839. ww14.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1840. ww14.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-8.5,0)
  1841.  
  1842.  
  1843.  
  1844.  
  1845. function unequipweld()
  1846.  
  1847. end
  1848.  
  1849. unequipweld()
  1850.  
  1851.  
  1852.  
  1853. function equipweld()
  1854.  
  1855.  
  1856. end
  1857.  
  1858.  
  1859.  
  1860. function ss(parent,p) --Slash
  1861.  
  1862. local SlashSound = Instance.new("Sound")
  1863. SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1864. SlashSound.Parent = parent
  1865. SlashSound.Volume = .7
  1866. SlashSound.Pitch = p
  1867. SlashSound.PlayOnRemove = true
  1868. coroutine.resume(coroutine.create(function()
  1869. wait()
  1870. SlashSound.Parent = nil
  1871. end))
  1872. end
  1873. function uss(parent,p) --unsheath
  1874.  
  1875. local SlashSound = Instance.new("Sound")
  1876. SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
  1877. SlashSound.Parent = parent
  1878. SlashSound.Volume = .7
  1879. SlashSound.Pitch = p
  1880. SlashSound.PlayOnRemove = true
  1881. coroutine.resume(coroutine.create(function()
  1882. wait()
  1883. SlashSound.Parent = nil
  1884. end))
  1885. end
  1886. function ms(parent,p) --Metal Cling Sound
  1887.  
  1888. local SlashSound = Instance.new("Sound")
  1889. SlashSound.SoundId = "rbxasset://sounds\\metal.ogg"
  1890. SlashSound.Parent = parent
  1891. SlashSound.Volume = 1
  1892. SlashSound.Pitch = p
  1893. SlashSound.PlayOnRemove = true
  1894. coroutine.resume(coroutine.create(function()
  1895. wait()
  1896. SlashSound.Parent = nil
  1897. end))
  1898. end
  1899.  
  1900. --
  1901. --
  1902.  
  1903. function returndmg()
  1904. mindamage = omindamage
  1905. maxdamage = omaxdamage
  1906. crtmaxdamage = ocrtmaxdamage
  1907. end
  1908.  
  1909. function subdmg(sub)
  1910. mindamage = omindamage - sub
  1911. maxdamage = omaxdamage - sub
  1912. crtmaxdamage = ocrtmaxdamage - sub
  1913. end
  1914.  
  1915. function prcntdmg(sub)
  1916. mindamage = math.floor(omindamage - (omindamage*(sub/100)))
  1917. maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100)))
  1918. crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100)))
  1919. end
  1920.  
  1921. function tagHumanoid(humanoid, player)
  1922. local creator_tag = Instance.new("ObjectValue")
  1923. creator_tag.Value = player
  1924. creator_tag.Name = "creator"
  1925. creator_tag.Parent = humanoid
  1926. end
  1927.  
  1928. function untagHumanoid(humanoid)
  1929. if humanoid ~= nil then
  1930. local tag = humanoid:findFirstChild("creator")
  1931. if tag ~= nil then
  1932. tag.Parent = nil
  1933. end
  1934. end
  1935. end
  1936.  
  1937. local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1938. return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1939. end
  1940.  
  1941.  
  1942.  
  1943. function equipanim()
  1944. attack = true
  1945. for i = 0.1 , 1 , 0.1 do
  1946. wait()
  1947. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20*i), 0, math.rad(45*i))
  1948. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  1949. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20*i), 0, math.rad(-45*i))
  1950. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  1951. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(0, 0, math.rad(20*i))
  1952. RWL.C1 = CFrame.new(1, 2, 0)
  1953. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(0, 0, math.rad(-20*i))
  1954. LWL.C1 = CFrame.new(-1, 2, 0)
  1955. end
  1956. attack = false
  1957. end
  1958.  
  1959.  
  1960. function damagesplat(dmg,hit,crit,blocked)
  1961. local mo = Instance.new("Model")
  1962. mo.Name = dmg
  1963. local pa = Instance.new("Part",mo)
  1964. pa.formFactor = 3
  1965. pa.Size = Vector3.new(0.8,0.3,0.8)
  1966. if crit then
  1967. pa.BrickColor = BrickColor.new("New Yeller")
  1968. elseif not crit then
  1969. pa.BrickColor = BrickColor.new("Really red")
  1970. end
  1971. if blocked then pa.BrickColor = BrickColor.new("Really blue") end
  1972. pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0)
  1973. pa.Name = "Head"
  1974. local hah = Instance.new("Humanoid")
  1975. hah.Parent = mo
  1976. hah.MaxHealth = 0
  1977. hah.Health = 0
  1978. local bp = Instance.new("BodyPosition")
  1979. bp.P = 14000
  1980. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1981. bp.position = hit.Position + Vector3.new(0, 5, 0)
  1982. coroutine.resume(coroutine.create(function()
  1983. wait()
  1984. mo.Parent = Character
  1985. bp.Parent = pa
  1986. wait(1.4)
  1987. mo:remove()
  1988. end))
  1989. return pa
  1990. end
  1991.  
  1992. function damage(hum,dmg,critornot)
  1993. local pa = damagesplat(dmg,hum.Torso,critornot)
  1994. hum:TakeDamage(dmg)
  1995. coroutine.resume(coroutine.create(function()
  1996. tagHumanoid(hum,Player)
  1997. wait(1)
  1998. untagHumanoid(hum)
  1999. end))
  2000. return pa
  2001.  
  2002. end
  2003.  
  2004. function AddRage(add)
  2005. Rage = Rage + add
  2006. if Rage > MaxRage then
  2007. Rage = MaxRage
  2008. end
  2009. end
  2010.  
  2011. function OT(hit) --Normal Damage
  2012. if Hitdeb == 1 then return end
  2013. if hit.Parent == nil then return end
  2014. local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
  2015. if hum.Health <= 0 then return end
  2016. local critrandomizer = math.random(crtrate)
  2017. if critrandomizer ~= 1 then
  2018. local rndmdamage = math.random(mindamage,maxdamage)
  2019. damage(hum,rndmdamage,false)
  2020. elseif critrandomizer == 1 then
  2021. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  2022. damage(hum,rndmdamage,true)
  2023. end
  2024. Hitdeb = 1
  2025. end
  2026. end
  2027.  
  2028. function OT2(hit) --Normal Damage
  2029. if Hitdeb2 == 1 then return end
  2030. if hit.Parent == nil then return end
  2031. local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
  2032. if hum.Health <= 0 then return end
  2033. local critrandomizer = math.random(crtrate)
  2034. if critrandomizer ~= 1 then
  2035. local rndmdamage = math.random(mindamage,maxdamage)*2
  2036. damage(hum,rndmdamage,false)
  2037. elseif critrandomizer == 1 then
  2038. local rndmdamage = math.random(maxdamage,crtmaxdamage)*2
  2039. damage(hum,rndmdamage,true)
  2040. end
  2041. Hitdeb2 = 1
  2042. end
  2043. end
  2044.  
  2045.  
  2046. function AoE(p,magnitude)
  2047. local c = game.Workspace:GetChildren();
  2048. for i = 1, #c do
  2049. local hum = c[i]:findFirstChild("Humanoid")
  2050. if hum ~= nil and hum.Health ~= 0 then
  2051. local head = c[i]:findFirstChild("Head");
  2052. if head ~= nil then
  2053. local mag = (head.Position - p).magnitude;
  2054. if mag <= magnitude and c[i].Name ~= Character.Name then
  2055. local foundd = false
  2056. for ii = 1 , #AoETrue do
  2057. if AoETrue[ii] == c[i].Name then
  2058.  
  2059. foundd = true
  2060. end
  2061. end
  2062. if foundd then
  2063.  
  2064. end
  2065. --
  2066. if not foundd then
  2067. local critrandomizer = math.random(crtrate)
  2068. if critrandomizer ~= 1 then
  2069. local rndmdamage = math.random(mindamage,maxdamage)
  2070. damage(hum,rndmdamage,false)
  2071. elseif critrandomizer == 1 then
  2072. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  2073. damage(hum,rndmdamage,true)
  2074. end
  2075. table.insert(AoETrue,c[i].Name)
  2076. end
  2077. end
  2078. end
  2079. end
  2080. end
  2081. for ii = 1 , #AoETrue do
  2082. table.remove(AoETrue,#AoETrue)
  2083. end
  2084. end
  2085.  
  2086. --
  2087.  
  2088.  
  2089. --
  2090.  
  2091. function effect(Color,Ref,LP,P1)
  2092. local effectsmsh = Instance.new("BlockMesh")
  2093. effectsmsh.Scale = Vector3.new(1,1,1)
  2094. effectsmsh.Name = "Mesh"
  2095. local effectsg = Instance.new("Part")
  2096. effectsg.formFactor = 3
  2097. effectsg.CanCollide = false
  2098. effectsg.Name = "Eff"
  2099. effectsg.Locked = true
  2100. effectsg.Anchored = true
  2101. effectsg.Size = Vector3.new(0.2,1,0.2)
  2102. effectsg.Parent = bodyholder
  2103. effectsmsh.Parent = effectsg
  2104. effectsg.BrickColor = BrickColor.new(Color)
  2105. effectsg.Reflectance = Ref
  2106. local point1 = P1
  2107. local mg = (LP.p - point1.p).magnitude
  2108. effectsg.Size = Vector3.new(0.2,mg,0.2)
  2109. effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
  2110. coroutine.resume(coroutine.create(function()
  2111. for i = 0 , 1 , 0.1 do
  2112. wait()
  2113. effectsg.Transparency = 1*i
  2114. effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i)
  2115. end
  2116. wait()
  2117. effectsg.Parent = nil
  2118. end))
  2119. end
  2120. --
  2121.  
  2122.  
  2123. con,con2,con3 = nil,nil,nil
  2124. conn,conn2,conn3 = nil,nil,nil
  2125.  
  2126. function dmg1cnnct()
  2127. if con ~= nil then
  2128. con:disconnect()
  2129. Hitdeb = 0
  2130. end
  2131. con = prt1.Touched:connect(OT)
  2132. con2 = prt7.Touched:connect(OT)
  2133. con3 = prt2.Touched:connect(OT)
  2134. end
  2135.  
  2136. function dmg1dc()
  2137. if con ~= nil then
  2138. con:disconnect()
  2139. Hitdeb = 0
  2140. end
  2141. if con2 ~= nil then
  2142. con2:disconnect()
  2143. Hitdeb = 0
  2144. end
  2145. if con3 ~= nil then
  2146. con3:disconnect()
  2147. Hitdeb = 0
  2148. end
  2149. end
  2150.  
  2151. function dmg2cnnct()
  2152. if con ~= nil then
  2153. con:disconnect()
  2154. Hitdeb = 0
  2155. end
  2156. conn = pprt14.Touched:connect(OT2)
  2157. conn2 = pprt1.Touched:connect(OT2)
  2158. end
  2159.  
  2160. function dmg2dc()
  2161. if conn ~= nil then
  2162. conn:disconnect()
  2163. Hitdeb2 = 0
  2164. end
  2165. if conn2 ~= nil then
  2166. conn2:disconnect()
  2167. Hitdeb2 = 0
  2168. end
  2169. if conn3 ~= nil then
  2170. conn3:disconnect()
  2171. Hitdeb2 = 0
  2172. end
  2173. end
  2174.  
  2175. function rptddmg(value,des,inc)
  2176. coroutine.resume(coroutine.create(function()
  2177. repeat
  2178. wait(inc)
  2179. Hitdeb = 0
  2180. until value == des
  2181. end))
  2182. end
  2183.  
  2184. function atktype(s,e)
  2185. coroutine.resume(coroutine.create(function ()
  2186. attacktype = e
  2187. wait(0.25)
  2188. attacktype = s
  2189. end))
  2190. end
  2191.  
  2192. walking = false
  2193. jumping = false
  2194. Target = nil
  2195.  
  2196. function Walk()
  2197. --if attack==true then return end
  2198. if walking then return end
  2199. for i = 0.1 , 1 , 0.1 do
  2200. if jumping then return end
  2201. wait()
  2202. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20-40*i), 0, math.rad(45+20*i))
  2203. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2204. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20-40*i), 0, math.rad(-45-20*i))
  2205. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2206. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(45*i), 0, math.rad(20-10*i))
  2207. RWL.C1 = CFrame.new(1, 2, 0)
  2208. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-45*i), 0, math.rad(-20+10*i))
  2209. LWL.C1 = CFrame.new(-1, 2, 0)
  2210. end
  2211. repeat
  2212. for i = 0.1 , 1 , 0.1 do
  2213. if jumping then return end
  2214. wait()
  2215. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-60-5*i), 0, math.rad(65))
  2216. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2217. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-60-5*i), 0, math.rad(-65))
  2218. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2219. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(10))
  2220. RWL.C1 = CFrame.new(1, 2, 0)
  2221. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(-10))
  2222. LWL.C1 = CFrame.new(-1, 2, 0)
  2223. end
  2224. for i = 0.1 , 1 , 0.1 do
  2225. if jumping then return end
  2226. wait()
  2227. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-65+5*i), 0, math.rad(65))
  2228. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2229. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-65+5*i), 0, math.rad(-65))
  2230. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2231. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(10))
  2232. RWL.C1 = CFrame.new(1, 2, 0)
  2233. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(-10))
  2234. LWL.C1 = CFrame.new(-1, 2, 0)
  2235. end
  2236. until not walking or jumping
  2237. for i = 0.1 , 1 , 0.1 do
  2238. wait()
  2239. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-60+40*i), 0, math.rad(65-20*i))
  2240. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2241. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-60+40*i), 0, math.rad(-65+20*i))
  2242. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2243. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(45-45*i), 0, math.rad(10+10*i))
  2244. RWL.C1 = CFrame.new(1, 2, 0)
  2245. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-45+45*i), 0, math.rad(-10-10*i))
  2246. LWL.C1 = CFrame.new(-1, 2, 0)
  2247. end
  2248. end
  2249.  
  2250. function Jump()
  2251. if attack==true then return end
  2252. if jumping then return end
  2253. jumping = true
  2254. Character.Humanoid.PlatformStand=false
  2255. Character.Humanoid.Jump=true
  2256. local vel = Instance.new("BodyVelocity",Torso)
  2257. vel.maxForce = Vector3.new(0,1,0) * math.huge
  2258. vel.P = vel.P * 5
  2259. vel.velocity = Vector3.new(0,jump,0)
  2260. coroutine.resume(coroutine.create(function()
  2261. wait() wait() wait() wait()
  2262. vel.Parent=nil
  2263. end))
  2264. for i = 0.1 , 1 , 0.1 do
  2265. wait()
  2266. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(45-20*i))
  2267. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2268. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(-45+20*i))
  2269. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2270. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(20-10*i))
  2271. RWL.C1 = CFrame.new(1, 2, 0)
  2272. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(-20+10*i))
  2273. LWL.C1 = CFrame.new(-1, 2, 0)
  2274. end
  2275. wait(1)
  2276. for i = 0.1 , 1 , 0.1 do
  2277. wait()
  2278. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(25+20*i))
  2279. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2280. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(-25-20*i))
  2281. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2282. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(10+10*i))
  2283. RWL.C1 = CFrame.new(1, 2, 0)
  2284. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(-10-10*i))
  2285. LWL.C1 = CFrame.new(-1, 2, 0)
  2286. end
  2287. jumping = false
  2288. end
  2289.  
  2290. function NaginataSpin()
  2291. attack = true
  2292. dmg1cnnct()
  2293. local LastPoint = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2294. ss(Head,math.random())
  2295. for i = 0.1 , 1 , 0.1 do
  2296. wait()
  2297. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2298. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2299. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+110*i), 0, math.rad(-45+35*i))
  2300. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2301. w1.C0 = CFrame.Angles(math.rad(100+20*i), math.rad(90*i), math.rad(0)) * CFrame.new(0, 0, 0)
  2302. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2303. effect("White",0.5,LastPoint,Point)
  2304. LastPoint = Point
  2305. end
  2306. Hitdeb2 = 0
  2307. for i = 0.1 , 1 , 0.1 do
  2308. wait()
  2309. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2310. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2311. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-10+20*i))
  2312. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2313. w1.C0 = CFrame.Angles(math.rad(120), math.rad(90+360*i), math.rad(0)) * CFrame.new(0, 0, 0)
  2314. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2315. effect("White",0.5,LastPoint,Point)
  2316. LastPoint = Point
  2317. end
  2318. Hitdeb2 = 0
  2319. for i = 0.15 , 1 , 0.15 do
  2320. wait()
  2321. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2322. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2323. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(90), 0, math.rad(10-10*i))
  2324. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2325. w1.C0 = CFrame.Angles(math.rad(120), math.rad(90+270*i), math.rad(0)) * CFrame.new(0, 0, 0)
  2326. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2327. effect("White",0.5,LastPoint,Point)
  2328. LastPoint = Point
  2329. end
  2330. dmg1dc()
  2331. for i = 0.1 , 1 , 0.1 do
  2332. wait()
  2333. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2334. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2335. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(90-110*i), 0, math.rad(-45*i))
  2336. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2337. w1.C0 = CFrame.Angles(math.rad(120-20*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2338. end
  2339. wait(0.2)
  2340. attack = false
  2341. end
  2342.  
  2343. function DualThrust()
  2344. attack = true
  2345. ss(Head,math.random())
  2346. dmg1cnnct()
  2347. dmg2cnnct()
  2348. for i = 0.1 , 1 , 0.1 do
  2349. wait()
  2350. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+90*i), 0, math.rad(45-65*i))
  2351. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2352. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+90*i), 0, math.rad(-45+65*i))
  2353. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2354. w1.C0 = CFrame.Angles(math.rad(100+80*i), math.rad(0), math.rad(0)) * CFrame.new(0, 5*i, 0)
  2355. ww1.C0 = CFrame.Angles(math.rad(90+90*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2356. end
  2357. local LastPoint = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2358. local LastPoint2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2359. for i = 0.2 , 1 , 0.2 do
  2360. wait()
  2361. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(70), 0, math.rad(-20+110*i))
  2362. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2363. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(70), 0, math.rad(20-110*i))
  2364. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2365. w1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 5, 0)
  2366. ww1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2367. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2368. effect("Bright violet",0.5,LastPoint,Point)
  2369. LastPoint = Point
  2370. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2371. effect("Really red",0.5,LastPoint2,Point2)
  2372. LastPoint2 = Point2
  2373. end
  2374. for i = 0.2 , 1 , 0.2 do
  2375. wait()
  2376. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(70), 0, math.rad(90+10*i))
  2377. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2378. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(70), 0, math.rad(-90-10*i))
  2379. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2380. w1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 5, 0)
  2381. ww1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2382. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2383. effect("Bright violet",0.5,LastPoint,Point)
  2384. LastPoint = Point
  2385. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2386. effect("Really red",0.5,LastPoint2,Point2)
  2387. LastPoint2 = Point2
  2388. end
  2389. dmg1dc()
  2390. dmg2dc()
  2391. for i = 0.1 , 1 , 0.1 do
  2392. wait()
  2393. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(70-90*i), 0, math.rad(100-55*i))
  2394. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2395. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(70-90*i), 0, math.rad(-100+55*i))
  2396. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2397. w1.C0 = CFrame.Angles(math.rad(180-80*i), math.rad(0), math.rad(0)) * CFrame.new(0, 5-5*i, 0)
  2398. ww1.C0 = CFrame.Angles(math.rad(180-90*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2399. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2400. effect("Bright violet",0.5,LastPoint,Point)
  2401. LastPoint = Point
  2402. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2403. effect("Really red",0.5,LastPoint2,Point2)
  2404. LastPoint2 = Point2
  2405. end
  2406. wait(0.5)
  2407. attack = false
  2408. end
  2409.  
  2410. function Slash1()
  2411. attack = true
  2412. ss(Head,math.random())
  2413. dmg1cnnct()
  2414. dmg2cnnct()
  2415. for i = 0.2 , 1 , 0.2 do
  2416. wait()
  2417. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+220*i), 0, math.rad(45-65*i))
  2418. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2419. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+220*i), 0, math.rad(-45+65*i))
  2420. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2421. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2422. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2423. end
  2424. local LastPoint = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2425. local LastPoint2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2426. for i = 0.2 , 1 , 0.2 do
  2427. wait()
  2428. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(200+10*i), 0, math.rad(-20))
  2429. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2430. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(200+10*i), 0, math.rad(20))
  2431. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2432. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2433. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2434. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2435. effect("Bright violet",0.5,LastPoint,Point)
  2436. LastPoint = Point
  2437. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2438. effect("Really red",0.5,LastPoint2,Point2)
  2439. LastPoint2 = Point2
  2440. end
  2441. Hitdeb = 0
  2442. Hitdeb2 = 0
  2443. for i = 0.1 , 1 , 0.1 do
  2444. wait()
  2445. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(210-220*i), 0, math.rad(-20-20*i))
  2446. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2447. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(210-220*i), 0, math.rad(20+20*i))
  2448. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2449. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2450. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2451. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2452. effect("Bright violet",0.5,LastPoint,Point)
  2453. LastPoint = Point
  2454. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2455. effect("Really red",0.5,LastPoint2,Point2)
  2456. LastPoint2 = Point2
  2457. end
  2458. for i = 0.1 , 1 , 0.1 do
  2459. wait()
  2460. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-10-10*i), 0, math.rad(-40+85*i))
  2461. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2462. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-10-10*i), 0, math.rad(40-85*i))
  2463. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2464. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2465. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2466. end
  2467. dmg2dc()
  2468. dmg1dc()
  2469. attack = false
  2470. end
  2471.  
  2472. function Slash2()
  2473. attack = true
  2474. ss(Head,math.random())
  2475. dmg2cnnct()
  2476. for i = 0.2 , 1 , 0.2 do
  2477. wait()
  2478. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+90*i), 0, math.rad(45+45*i))
  2479. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, math.rad(90*i), 0)
  2480. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2481. end
  2482. local LastPoint2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2483. Hitdeb2 = 0
  2484. for i = 0.1 , 1 , 0.1 do
  2485. wait()
  2486. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(70), 0, math.rad(90-140*i))
  2487. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, math.rad(90), 0)
  2488. ww1.C0 = CFrame.Angles(math.rad(90+130*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2489. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2490. effect("Really red",0.5,LastPoint2,Point2)
  2491. LastPoint2 = Point2
  2492. end
  2493. Hitdeb2 = 0
  2494. for i = 0.1 , 1 , 0.2 do
  2495. wait()
  2496. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(70+10*i), 0, math.rad(90-140))
  2497. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, math.rad(90), 0)
  2498. ww1.C0 = CFrame.Angles(math.rad(90+130), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2499. end
  2500. ss(Head,math.random())
  2501. for i = 0.1 , 1 , 0.2 do
  2502. wait()
  2503. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(80), 0, math.rad(90-140+140*i))
  2504. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, math.rad(90), 0)
  2505. ww1.C0 = CFrame.Angles(math.rad(90+130-130*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2506. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2507. effect("Really red",0.5,LastPoint2,Point2)
  2508. LastPoint2 = Point2
  2509. end
  2510. dmg2dc()
  2511. for i = 0.1 , 1 , 0.1 do
  2512. wait()
  2513. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(80-100*i), 0, math.rad(90-45*i))
  2514. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, math.rad(90-90*i), 0)
  2515. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2516. end
  2517. attack = false
  2518. end
  2519.  
  2520.  
  2521.  
  2522.  
  2523. function returnwelds()
  2524. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2525. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2526. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-45))
  2527. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2528. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(0, 0, math.rad(20))
  2529. RWL.C1 = CFrame.new(1, 2, 0)
  2530. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(0, 0, math.rad(-20))
  2531. LWL.C1 = CFrame.new(-1, 2, 0)
  2532. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2533. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2534. Neck.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, 0, 0)
  2535. end
  2536.  
  2537.  
  2538. function Attackk(mag)
  2539. if attack then return end
  2540. if mag <= 8 then
  2541. local rndm = math.random(1,3)
  2542. if rndm == 1 then
  2543. NaginataSpin()
  2544. elseif rndm == 2 then
  2545. Slash1()
  2546. elseif rndm == 3 then
  2547. Slash2()
  2548. end
  2549. elseif mag > 8 then
  2550. local rndm = math.random(1,1)
  2551. if rndm == 1 then
  2552. DualThrust()
  2553. end
  2554. end
  2555. end
  2556.  
  2557. local BG = Instance.new("BodyGyro",Torso)
  2558. BG.cframe = Torso.CFrame
  2559. BG.maxTorque = Vector3.new(0, math.huge,0)
  2560. BGSpin = 0
  2561.  
  2562. function FindTarget()
  2563. local c = game.Workspace:GetChildren();
  2564. local nearestmag = 1500
  2565. local nearestprsn = nil
  2566. for i = 1, #c do
  2567. local hum = c[i]:findFirstChild("Humanoid")
  2568. if hum ~= nil and hum.Health ~= 0 then
  2569. local head = c[i]:findFirstChild("Head");
  2570. if head ~= nil then
  2571. local mag = (head.Position - Torso.Position).magnitude;
  2572. if mag <= 1500 and c[i].Name ~= Character.Name then
  2573. if mag < nearestmag then
  2574. nearestmag = mag
  2575. nearestprsn = c[i]
  2576. end
  2577. end
  2578. end
  2579. end
  2580. end
  2581. Target = nearestprsn
  2582. end
  2583.  
  2584.  
  2585.  
  2586.  
  2587. local Humanoid = Instance.new("Humanoid",bodyholder)
  2588. Humanoid.MaxHealth = HP
  2589.  
  2590. equipanim()
  2591. wait(1)
  2592. coroutine.resume(coroutine.create(function(Hum)
  2593. for i=1,30 do
  2594. wait()
  2595. Hum.MaxHealth=2000
  2596. Hum.Health=2000
  2597. end
  2598. end),Humanoid)
  2599. bodyholder:MakeJoints()
  2600. Humanoid.Health = HP
  2601. Humanoid.WalkSpeed = WS
  2602. wait(1)
  2603. bodyholder.Torso.CFrame = CFrame.new(SpawnPos.Value)
  2604. Humanoid.Health = HP
  2605. script.Parent = Character
  2606.  
  2607.  
  2608.  
  2609. repeat
  2610. wait(0.1)
  2611. Humanoid.Sit=false
  2612. Humanoid.PlatformStand=false
  2613. FindTarget()
  2614. if Target ~= nil then
  2615. BG.cframe = CFrame.new(Torso.Position,Target.Torso.Position) * CFrame.Angles(0,math.rad(BGSpin),0)
  2616. local mag = (Torso.Position-Target.Torso.Position).magnitude
  2617. if mag <= 20 then
  2618. Attackk(mag)
  2619. end
  2620. --
  2621. pcall(function()
  2622. local pos4 = Vector3.new(Target.Torso.Position.x,bodyholder.Torso.Position.Y,Target.Torso.Position.z)
  2623. bg.cframe = CFrame.new(bodyholder.Torso.Position,pos4)
  2624. Humanoid:MoveTo(Target.Torso.Position + CFrame.new(Torso.Position,Target.Torso.Position).lookVector * -6,Target.Torso)
  2625. end)
  2626. if Target.Torso.Position.y > Torso.Position.y+5 then
  2627. coroutine.resume(coroutine.create(Jump))
  2628. end
  2629. --
  2630. else
  2631. BG.cframe = Torso.cframe
  2632. Humanoid:MoveTo(Torso.Position,Torso)
  2633. end
  2634. if true then
  2635. if (Torso.Velocity * Vector3.new(1,0,1)).magnitude > 2 then
  2636. --coroutine.resume(coroutine.create(Walk))
  2637. walking = true
  2638. elseif (Torso.Velocity * Vector3.new(1,0,1)).magnitude < 2 then
  2639. walking = false
  2640. end
  2641. else
  2642. walking = false
  2643. end
  2644. until Humanoid.Health <= 0
  2645.  
  2646. wait(5)
  2647. Character.Parent = nil--mediafire
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