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Mar 22nd, 2018
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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '&7&bXenon &8» &8(&7{PLAYERCOUNT} &bOnline&8)'
  204. - '&7&1Xenon &8» &8(&7{PLAYERCOUNT} &1Online&8)'
  205. - '&7&5Xenon &8» &8(&7{PLAYERCOUNT} &5Online&8)'
  206. - '&7&dXenon &8» &8(&7{PLAYERCOUNT} &dOnline&8)'
  207. - '&7&0Xenon &8» &8(&7{PLAYERCOUNT} &0Online&8)'
  208. # Interval is the animation interval in TICKS (20 ticks is one second).
  209. # Every X ticks the animation goes to the next frame (see above)
  210. # Once all frames are finished it will start over from the first one
  211. interval: 10
  212. # If you don't want a static order of the frames and want to show each frame at random
  213. # you can enable this option.
  214. random: false
  215. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  216. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  217. # These lines (usually a header or footer) are also good for decoration.
  218. header:
  219. text: []
  220. interval: 10
  221. random: true
  222. texto21:
  223. text:
  224. - '&fRank: &c{group}'
  225. interval: 100
  226. random: false
  227. text234o21:
  228. text:
  229. - '&fIs. level: &a{askyblock_island_level} ✯'
  230. interval: 100
  231. random: false
  232. texto42:
  233. text:
  234. - '&fIs. members: &a{askyblock_team_members}'
  235. interval: 100
  236. random: false
  237. spac34er1:
  238. text: []
  239. interval: 100
  240. random: false
  241. texto2:
  242. text:
  243. - '&fMoney: &a{money_formatted} ⛁'
  244. interval: 100
  245. random: false
  246. spacer1:
  247. text: []
  248. interval: 100
  249. random: false
  250. texto11:
  251. text:
  252. - '&fKills: &a{stat_pkills}'
  253. interval: 2
  254. random: false
  255. texto12:
  256. text:
  257. - '&fDeaths: &a{stat_deaths}'
  258. interval: 2
  259. random: false
  260. texto416:
  261. text: []
  262. interval: 2
  263. random: false
  264. tex3to1342:
  265. text:
  266. - '&fVote party: &a{voteparty_votes}/{voteparty_votesneeded}'
  267. interval: 2
  268. texto16:
  269. text: []
  270. interval: 2
  271. random: false
  272. texto10:
  273. text:
  274. - '&aXenon.skyblock.land'
  275. interval: 2
  276. random: false
  277. mcmmo-subirnivel:
  278. title:
  279. # Every line has its own frames. The animation will loop through these frames on intervals
  280. # that you configure below.
  281. # Put all your frames under 'text:'. You can make as many lines as you want and use
  282. # placeholders and preset effects.
  283. # Keep in mind that there is a limit in line width!
  284. text:
  285. # To create cool looking animations you create yourself
  286. # you can use the graphical tool AnimationCreator
  287. # https://www.spigotmc.org/resources/animationcreator.6001/
  288. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  289. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  290. - '&7&bXenon &8» &8(&7{PLAYERCOUNT} &bOnline&8)'
  291. - '&7&1Xenon &8» &8(&7{PLAYERCOUNT} &1Online&8)'
  292. - '&7&5Xenon &8» &8(&7{PLAYERCOUNT} &5Online&8)'
  293. - '&7&dXenon &8» &8(&7{PLAYERCOUNT} &dOnline&8)'
  294. - '&7&0Xenon &8» &8(&7{PLAYERCOUNT} &0Online&8)'
  295. # Interval is the animation interval in TICKS (20 ticks is one second).
  296. # Every X ticks the animation goes to the next frame (see above)
  297. # Once all frames are finished it will start over from the first one
  298. interval: 5
  299. # If you don't want a static order of the frames and want to show each frame at random
  300. # you can enable this option.
  301. random: false
  302. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  303. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  304. # These lines (usually a header or footer) are also good for decoration.
  305. header:
  306. text: []
  307. interval: 10
  308. random: true
  309. texto1:
  310. text:
  311. - '&3Congratulations, you'
  312. interval: 2
  313. random: false
  314. texto14324:
  315. text:
  316. - '&3leveled up!'
  317. interval: 2
  318. random: false
  319. spacer1344:
  320. text: []
  321. interval: 2
  322. random: false
  323. texto2:
  324. text:
  325. - '&8· &3Information'
  326. interval: 2
  327. random: false
  328. texto2:
  329. text:
  330. - '&fAbilitie: &a{mcmmo-levelup_skill_name}'
  331. interval: 2
  332. random: false
  333. texto45:
  334. text:
  335. - '&fLevel: &a{mcmmo-levelup_skill_level}'
  336. interval: 2
  337. random: false
  338. texto134:
  339. text:
  340. - '&fExperience: &a{mcmmo-levelup_skill_xplevel}'
  341. interval: 2
  342. random: false
  343. texto16234:
  344. text: []
  345. interval: 2
  346. random: false
  347. texto112fs:
  348. text:
  349. - '&fGained: &a{mcmmo-levelup_levelsgained}'
  350. interval: 2
  351. random: false
  352. texto11:
  353. text:
  354. - '&fNeeded: &a{mcmmo-levelup_skill_xptolevel}'
  355. interval: 2
  356. random: false
  357. texto16:
  358. text: []
  359. interval: 2
  360. random: false
  361. texto10:
  362. text:
  363. - '&aplay.example.net'
  364. interval: 2
  365. random: false
  366. entrar:
  367. title:
  368. # Every line has its own frames. The animation will loop through these frames on intervals
  369. # that you configure below.
  370. # Put all your frames under 'text:'. You can make as many lines as you want and use
  371. # placeholders and preset effects.
  372. # Keep in mind that there is a limit in line width!
  373. text:
  374. # To create cool looking animations you create yourself
  375. # you can use the graphical tool AnimationCreator
  376. # https://www.spigotmc.org/resources/animationcreator.6001/
  377. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  378. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  379. - '<delay times="15">&b&lATLANTICMC</delay>'
  380. - '&b&lATLANTICMC'
  381. - '&3&lA&b&lTLANTICMC'
  382. - '&f&lA&3&lT&b&lLANTICMC'
  383. - '&f&lAT&3&lL&b&lANTICMC'
  384. - '&f&lATL&3&lA&b&lNTICMC'
  385. - '&f&lATLA&3&lN&b&lTICMC'
  386. - '&f&lATLAN&3&lT&b&lICMC'
  387. - '&f&lATLANT&3&lI&b&lCMC'
  388. - '&f&lATLANTI&3&lC&b&lMC'
  389. - '&f&lATLANTIC&3&lM&b&lC'
  390. - '&f&lATLANTICM&3&lC'
  391. - '&f&lATLANTICMC'
  392. - '&b&lATLANTICMC'
  393. - '&f&lATLANTICMC'
  394. # Interval is the animation interval in TICKS (20 ticks is one second).
  395. # Every X ticks the animation goes to the next frame (see above)
  396. # Once all frames are finished it will start over from the first one
  397. interval: 5
  398. # If you don't want a static order of the frames and want to show each frame at random
  399. # you can enable this option.
  400. random: false
  401. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  402. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  403. # These lines (usually a header or footer) are also good for decoration.
  404. header:
  405. text: []
  406. interval: 10
  407. random: true
  408. texto1:
  409. text:
  410. - '&3Welcome again'
  411. interval: 100
  412. random: false
  413. spacer1344:
  414. text: []
  415. interval: 100
  416. random: false
  417. texto2:
  418. text:
  419. - '&8· &3Stats'
  420. interval: 100
  421. random: false
  422. texto2:
  423. text:
  424. - '&fPlayed: &a{stat_time_played}'
  425. interval: 100
  426. random: false
  427. texto45:
  428. text:
  429. - '&fLast Time: &a{lastplayed}'
  430. interval: 100
  431. random: false
  432. texto134:
  433. text:
  434. - '&fJoined: &a{firstplayed}'
  435. interval: 100
  436. random: false
  437. texto16234:
  438. text: []
  439. interval: 2
  440. random: false
  441. texto10:
  442. text:
  443. - '&aplay.example.net'
  444. interval: 2
  445. random: false
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