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Dec 28th, 2016
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2.  
  3. <CWeaponInfoBlob>
  4. <SlotNavigateOrder>
  5. <Item>
  6. <WeaponSlots>
  7. <Item>
  8. <OrderNumber value="10" />
  9. <Entry>SLOT_UNARMED</Entry>
  10. </Item>
  11. <Item>
  12. <OrderNumber value="20" />
  13. <Entry>SLOT_KNIFE</Entry>
  14. </Item>
  15. <Item>
  16. <OrderNumber value="30" />
  17. <Entry>SLOT_NIGHTSTICK</Entry>
  18. </Item>
  19. <Item>
  20. <OrderNumber value="40" />
  21. <Entry>SLOT_HAMMER</Entry>
  22. </Item>
  23. <Item>
  24. <OrderNumber value="50" />
  25. <Entry>SLOT_BAT</Entry>
  26. </Item>
  27. <Item>
  28. <OrderNumber value="60" />
  29. <Entry>SLOT_CROWBAR</Entry>
  30. </Item>
  31. <Item>
  32. <OrderNumber value="70" />
  33. <Entry>SLOT_GOLFCLUB</Entry>
  34. </Item>
  35. <Item>
  36. <OrderNumber value="95" />
  37. <Entry>SLOT_PISTOL</Entry>
  38. </Item>
  39. <Item>
  40. <OrderNumber value="100" />
  41. <Entry>SLOT_COMBATPISTOL</Entry>
  42. </Item>
  43. <Item>
  44. <OrderNumber value="110" />
  45. <Entry>SLOT_PISTOL50</Entry>
  46. </Item>
  47. <Item>
  48. <OrderNumber value="120" />
  49. <Entry>SLOT_APPISTOL</Entry>
  50. </Item>
  51. <Item>
  52. <OrderNumber value="130" />
  53. <Entry>SLOT_STUNGUN</Entry>
  54. </Item>
  55. <Item>
  56. <OrderNumber value="140" />
  57. <Entry>SLOT_MICROSMG</Entry>
  58. </Item>
  59. <Item>
  60. <OrderNumber value="150" />
  61. <Entry>SLOT_SMG</Entry>
  62. </Item>
  63. <Item>
  64. <OrderNumber value="160" />
  65. <Entry>SLOT_ASSAULTSMG</Entry>
  66. </Item>
  67. <Item>
  68. <OrderNumber value="170" />
  69. <Entry>SLOT_ASSAULTRIFLE</Entry>
  70. </Item>
  71. <Item>
  72. <OrderNumber value="180" />
  73. <Entry>SLOT_CARBINERIFLE</Entry>
  74. </Item>
  75. <Item>
  76. <OrderNumber value="200" />
  77. <Entry>SLOT_ADVANCEDRIFLE</Entry>
  78. </Item>
  79. <Item>
  80. <OrderNumber value="210" />
  81. <Entry>SLOT_MG</Entry>
  82. </Item>
  83. <Item>
  84. <OrderNumber value="220" />
  85. <Entry>SLOT_COMBATMG</Entry>
  86. </Item>
  87. <Item>
  88. <OrderNumber value="250" />
  89. <Entry>SLOT_PUMPSHOTGUN</Entry>
  90. </Item>
  91. <Item>
  92. <OrderNumber value="260" />
  93. <Entry>SLOT_SAWNOFFSHOTGUN</Entry>
  94. </Item>
  95. <Item>
  96. <OrderNumber value="270" />
  97. <Entry>SLOT_BULLPUPSHOTGUN</Entry>
  98. </Item>
  99. <Item>
  100. <OrderNumber value="280" />
  101. <Entry>SLOT_ASSAULTSHOTGUN</Entry>
  102. </Item>
  103. <Item>
  104. <OrderNumber value="290" />
  105. <Entry>SLOT_SNIPERRIFLE</Entry>
  106. </Item>
  107. <Item>
  108. <OrderNumber value="310" />
  109. <Entry>SLOT_HEAVYSNIPER</Entry>
  110. </Item>
  111. <Item>
  112. <OrderNumber value="330" />
  113. <Entry>SLOT_GRENADELAUNCHER</Entry>
  114. </Item>
  115. <Item>
  116. <OrderNumber value="340" />
  117. <Entry>SLOT_RPG</Entry>
  118. </Item>
  119. <Item>
  120. <OrderNumber value="342" />
  121. <Entry>SLOT_PASSENGER_ROCKET</Entry>
  122. </Item>
  123. <Item>
  124. <OrderNumber value="345" />
  125. <Entry>SLOT_STINGER</Entry>
  126. </Item>
  127. <Item>
  128. <OrderNumber value="350" />
  129. <Entry>SLOT_MINIGUN</Entry>
  130. </Item>
  131. <Item>
  132. <OrderNumber value="360" />
  133. <Entry>SLOT_GRENADE</Entry>
  134. </Item>
  135. <Item>
  136. <OrderNumber value="370" />
  137. <Entry>SLOT_STICKYBOMB</Entry>
  138. </Item>
  139. <Item>
  140. <OrderNumber value="380" />
  141. <Entry>SLOT_SMOKEGRENADE</Entry>
  142. </Item>
  143. <Item>
  144. <OrderNumber value="390" />
  145. <Entry>SLOT_BZGAS</Entry>
  146. </Item>
  147. <Item>
  148. <OrderNumber value="400" />
  149. <Entry>SLOT_MOLOTOV</Entry>
  150. </Item>
  151. <Item>
  152. <OrderNumber value="410" />
  153. <Entry>SLOT_FIREEXTINGUISHER</Entry>
  154. </Item>
  155. <Item>
  156. <OrderNumber value="420" />
  157. <Entry>SLOT_PETROLCAN</Entry>
  158. </Item>
  159. <Item>
  160. <OrderNumber value="440" />
  161. <Entry>SLOT_BALL</Entry>
  162. </Item>
  163. <Item>
  164. <OrderNumber value="450" />
  165. <Entry>SLOT_FLARE</Entry>
  166. </Item>
  167. </WeaponSlots>
  168. </Item>
  169. <Item>
  170. <WeaponSlots>
  171. <Item>
  172. <OrderNumber value="10" />
  173. <Entry>SLOT_UNARMED</Entry>
  174. </Item>
  175. <Item>
  176. <OrderNumber value="20" />
  177. <Entry>SLOT_KNIFE</Entry>
  178. </Item>
  179. <Item>
  180. <OrderNumber value="30" />
  181. <Entry>SLOT_NIGHTSTICK</Entry>
  182. </Item>
  183. <Item>
  184. <OrderNumber value="40" />
  185. <Entry>SLOT_HAMMER</Entry>
  186. </Item>
  187. <Item>
  188. <OrderNumber value="50" />
  189. <Entry>SLOT_BAT</Entry>
  190. </Item>
  191. <Item>
  192. <OrderNumber value="60" />
  193. <Entry>SLOT_CROWBAR</Entry>
  194. </Item>
  195. <Item>
  196. <OrderNumber value="70" />
  197. <Entry>SLOT_GOLFCLUB</Entry>
  198. </Item>
  199. <Item>
  200. <OrderNumber value="95" />
  201. <Entry>SLOT_STUNGUN</Entry>
  202. </Item>
  203. <Item>
  204. <OrderNumber value="110" />
  205. <Entry>SLOT_PISTOL</Entry>
  206. </Item>
  207. <Item>
  208. <OrderNumber value="120" />
  209. <Entry>SLOT_COMBATPISTOL</Entry>
  210. </Item>
  211. <Item>
  212. <OrderNumber value="130" />
  213. <Entry>SLOT_PISTOL50</Entry>
  214. </Item>
  215. <Item>
  216. <OrderNumber value="140" />
  217. <Entry>SLOT_APPISTOL</Entry>
  218. </Item>
  219. <Item>
  220. <OrderNumber value="150" />
  221. <Entry>SLOT_MICROSMG</Entry>
  222. </Item>
  223. <Item>
  224. <OrderNumber value="160" />
  225. <Entry>SLOT_SMG</Entry>
  226. </Item>
  227. <Item>
  228. <OrderNumber value="170" />
  229. <Entry>SLOT_ASSAULTSMG</Entry>
  230. </Item>
  231. <Item>
  232. <OrderNumber value="180" />
  233. <Entry>SLOT_ASSAULTRIFLE</Entry>
  234. </Item>
  235. <Item>
  236. <OrderNumber value="190" />
  237. <Entry>SLOT_CARBINERIFLE</Entry>
  238. </Item>
  239. <Item>
  240. <OrderNumber value="210" />
  241. <Entry>SLOT_ADVANCEDRIFLE</Entry>
  242. </Item>
  243. <Item>
  244. <OrderNumber value="220" />
  245. <Entry>SLOT_MG</Entry>
  246. </Item>
  247. <Item>
  248. <OrderNumber value="230" />
  249. <Entry>SLOT_COMBATMG</Entry>
  250. </Item>
  251. <Item>
  252. <OrderNumber value="250" />
  253. <Entry>SLOT_PUMPSHOTGUN</Entry>
  254. </Item>
  255. <Item>
  256. <OrderNumber value="260" />
  257. <Entry>SLOT_SAWNOFFSHOTGUN</Entry>
  258. </Item>
  259. <Item>
  260. <OrderNumber value="270" />
  261. <Entry>SLOT_BULLPUPSHOTGUN</Entry>
  262. </Item>
  263. <Item>
  264. <OrderNumber value="280" />
  265. <Entry>SLOT_ASSAULTSHOTGUN</Entry>
  266. </Item>
  267. <Item>
  268. <OrderNumber value="290" />
  269. <Entry>SLOT_SNIPERRIFLE</Entry>
  270. </Item>
  271. <Item>
  272. <OrderNumber value="310" />
  273. <Entry>SLOT_HEAVYSNIPER</Entry>
  274. </Item>
  275. <Item>
  276. <OrderNumber value="330" />
  277. <Entry>SLOT_GRENADELAUNCHER</Entry>
  278. </Item>
  279. <Item>
  280. <OrderNumber value="340" />
  281. <Entry>SLOT_RPG</Entry>
  282. </Item>
  283. <Item>
  284. <OrderNumber value="342" />
  285. <Entry>SLOT_PASSENGER_ROCKET</Entry>
  286. </Item>
  287. <Item>
  288. <OrderNumber value="345" />
  289. <Entry>SLOT_STINGER</Entry>
  290. </Item>
  291. <Item>
  292. <OrderNumber value="350" />
  293. <Entry>SLOT_MINIGUN</Entry>
  294. </Item>
  295. <Item>
  296. <OrderNumber value="360" />
  297. <Entry>SLOT_GRENADE</Entry>
  298. </Item>
  299. <Item>
  300. <OrderNumber value="370" />
  301. <Entry>SLOT_STICKYBOMB</Entry>
  302. </Item>
  303. <Item>
  304. <OrderNumber value="380" />
  305. <Entry>SLOT_SMOKEGRENADE</Entry>
  306. </Item>
  307. <Item>
  308. <OrderNumber value="390" />
  309. <Entry>SLOT_BZGAS</Entry>
  310. </Item>
  311. <Item>
  312. <OrderNumber value="400" />
  313. <Entry>SLOT_MOLOTOV</Entry>
  314. </Item>
  315. <Item>
  316. <OrderNumber value="410" />
  317. <Entry>SLOT_FIREEXTINGUISHER</Entry>
  318. </Item>
  319. <Item>
  320. <OrderNumber value="420" />
  321. <Entry>SLOT_PETROLCAN</Entry>
  322. </Item>
  323. <Item>
  324. <OrderNumber value="440" />
  325. <Entry>SLOT_BALL</Entry>
  326. </Item>
  327. <Item>
  328. <OrderNumber value="450" />
  329. <Entry>SLOT_FLARE</Entry>
  330. </Item>
  331. </WeaponSlots>
  332. </Item>
  333. </SlotNavigateOrder>
  334. <SlotBestOrder>
  335. <WeaponSlots>
  336. <Item>
  337. <OrderNumber value="20" />
  338. <Entry>SLOT_COMBATMG</Entry>
  339. </Item>
  340. <Item>
  341. <OrderNumber value="30" />
  342. <Entry>SLOT_MG</Entry>
  343. </Item>
  344. <Item>
  345. <OrderNumber value="40" />
  346. <Entry>SLOT_ADVANCEDRIFLE</Entry>
  347. </Item>
  348. <Item>
  349. <OrderNumber value="60" />
  350. <Entry>SLOT_CARBINERIFLE</Entry>
  351. </Item>
  352. <Item>
  353. <OrderNumber value="70" />
  354. <Entry>SLOT_ASSAULTRIFLE</Entry>
  355. </Item>
  356. <Item>
  357. <OrderNumber value="80" />
  358. <Entry>SLOT_ASSAULTSMG</Entry>
  359. </Item>
  360. <Item>
  361. <OrderNumber value="90" />
  362. <Entry>SLOT_SMG</Entry>
  363. </Item>
  364. <Item>
  365. <OrderNumber value="100" />
  366. <Entry>SLOT_MICROSMG</Entry>
  367. </Item>
  368. <Item>
  369. <OrderNumber value="110" />
  370. <Entry>SLOT_ASSAULTSHOTGUN</Entry>
  371. </Item>
  372. <Item>
  373. <OrderNumber value="120" />
  374. <Entry>SLOT_BULLPUPSHOTGUN</Entry>
  375. </Item>
  376. <Item>
  377. <OrderNumber value="130" />
  378. <Entry>SLOT_PUMPSHOTGUN</Entry>
  379. </Item>
  380. <Item>
  381. <OrderNumber value="140" />
  382. <Entry>SLOT_SAWNOFFSHOTGUN</Entry>
  383. </Item>
  384. <Item>
  385. <OrderNumber value="160" />
  386. <Entry>SLOT_APPISTOL</Entry>
  387. </Item>
  388. <Item>
  389. <OrderNumber value="170" />
  390. <Entry>SLOT_PISTOL50</Entry>
  391. </Item>
  392. <Item>
  393. <OrderNumber value="180" />
  394. <Entry>SLOT_COMBATPISTOL</Entry>
  395. </Item>
  396. <Item>
  397. <OrderNumber value="190" />
  398. <Entry>SLOT_PISTOL</Entry>
  399. </Item>
  400. <Item>
  401. <OrderNumber value="200" />
  402. <Entry>SLOT_MINIGUN</Entry>
  403. </Item>
  404. <Item>
  405. <OrderNumber value="210" />
  406. <Entry>SLOT_RPG</Entry>
  407. </Item>
  408. <Item>
  409. <OrderNumber value="212" />
  410. <Entry>SLOT_PASSENGER_ROCKET</Entry>
  411. </Item>
  412. <Item>
  413. <OrderNumber value="215" />
  414. <Entry>SLOT_STINGER</Entry>
  415. </Item>
  416. <Item>
  417. <OrderNumber value="220" />
  418. <Entry>SLOT_GRENADELAUNCHER</Entry>
  419. </Item>
  420. <Item>
  421. <OrderNumber value="230" />
  422. <Entry>SLOT_HEAVYSNIPER</Entry>
  423. </Item>
  424. <Item>
  425. <OrderNumber value="250" />
  426. <Entry>SLOT_SNIPERRIFLE</Entry>
  427. </Item>
  428. <Item>
  429. <OrderNumber value="260" />
  430. <Entry>SLOT_STUNGUN</Entry>
  431. </Item>
  432. <Item>
  433. <OrderNumber value="270" />
  434. <Entry>SLOT_STICKYBOMB</Entry>
  435. </Item>
  436. <Item>
  437. <OrderNumber value="280" />
  438. <Entry>SLOT_GRENADE</Entry>
  439. </Item>
  440. <Item>
  441. <OrderNumber value="290" />
  442. <Entry>SLOT_MOLOTOV</Entry>
  443. </Item>
  444. <Item>
  445. <OrderNumber value="300" />
  446. <Entry>SLOT_SMOKEGRENADE</Entry>
  447. </Item>
  448. <Item>
  449. <OrderNumber value="310" />
  450. <Entry>SLOT_BZGAS</Entry>
  451. </Item>
  452. <Item>
  453. <OrderNumber value="320" />
  454. <Entry>SLOT_KNIFE</Entry>
  455. </Item>
  456. <Item>
  457. <OrderNumber value="330" />
  458. <Entry>SLOT_NIGHTSTICK</Entry>
  459. </Item>
  460. <Item>
  461. <OrderNumber value="340" />
  462. <Entry>SLOT_HAMMER</Entry>
  463. </Item>
  464. <Item>
  465. <OrderNumber value="350" />
  466. <Entry>SLOT_BAT</Entry>
  467. </Item>
  468. <Item>
  469. <OrderNumber value="360" />
  470. <Entry>SLOT_CROWBAR</Entry>
  471. </Item>
  472. <Item>
  473. <OrderNumber value="370" />
  474. <Entry>SLOT_GOLFCLUB</Entry>
  475. </Item>
  476. <Item>
  477. <OrderNumber value="380" />
  478. <Entry>SLOT_BALL</Entry>
  479. </Item>
  480. <Item>
  481. <OrderNumber value="390" />
  482. <Entry>SLOT_FLARE</Entry>
  483. </Item>
  484. <Item>
  485. <OrderNumber value="400" />
  486. <Entry>SLOT_UNARMED</Entry>
  487. </Item>
  488. </WeaponSlots>
  489. </SlotBestOrder>
  490. <TintSpecValues>
  491. <Item>
  492. <Name>TINT_DEFAULT</Name>
  493. <Tints>
  494. <Item>
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  496. <SpecFalloffMult value="40.000000" />
  497. <SpecIntMult value="0.750000" />
  498. <Spec2Factor value="80.000000" />
  499. <Spec2ColorInt value="1.000000" />
  500. <Spec2Color value="0x00000000fdfaec" />
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  502. <Item>
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  505. <SpecIntMult value="0.500000" />
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  521. <SpecIntMult value="0.750000" />
  522. <Spec2Factor value="20.000000" />
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  524. <Spec2Color value="0x00000000fff9f7" />
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  526. <Item>
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  529. <SpecIntMult value="0.500000" />
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  534. <Item>
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  537. <SpecIntMult value="0.750000" />
  538. <Spec2Factor value="20.000000" />
  539. <Spec2ColorInt value="1.000000" />
  540. <Spec2Color value="0x00000000cfe7fc" />
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  542. <Item>
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  545. <SpecIntMult value="0.800000" />
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  548. <Spec2Color value="0x00000000fbefde" />
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  556. <Spec2Color value="0x00000000ffffff" />
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  558. </Tints>
  559. </Item>
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  561. <FiringPatternAliases>
  562. <Item>
  563. <Name>FIRING_PATTERN_PISTOL</Name>
  564. <Aliases>
  565. <Item>
  566. <FiringPattern>FIRING_PATTERN_BURST_FIRE</FiringPattern>
  567. <Alias>FIRING_PATTERN_BURST_FIRE_PISTOL</Alias>
  568. </Item>
  569. </Aliases>
  570. </Item>
  571. <Item>
  572. <Name>FIRING_PATTERN_SMG</Name>
  573. <Aliases>
  574. <Item>
  575. <FiringPattern>FIRING_PATTERN_BURST_FIRE</FiringPattern>
  576. <Alias>FIRING_PATTERN_BURST_FIRE_SMG</Alias>
  577. </Item>
  578. </Aliases>
  579. </Item>
  580. <Item>
  581. <Name>FIRING_PATTERN_RIFLE</Name>
  582. <Aliases>
  583. <Item>
  584. <FiringPattern>FIRING_PATTERN_BURST_FIRE</FiringPattern>
  585. <Alias>FIRING_PATTERN_BURST_FIRE_RIFLE</Alias>
  586. </Item>
  587. </Aliases>
  588. </Item>
  589. <Item>
  590. <Name>FIRING_PATTERN_MG</Name>
  591. <Aliases>
  592. <Item>
  593. <FiringPattern>FIRING_PATTERN_BURST_FIRE</FiringPattern>
  594. <Alias>FIRING_PATTERN_BURST_FIRE_MG</Alias>
  595. </Item>
  596. </Aliases>
  597. </Item>
  598. <Item>
  599. <Name>FIRING_PATTERN_PUMPSHOTGUN</Name>
  600. <Aliases>
  601. <Item>
  602. <FiringPattern>FIRING_PATTERN_BURST_FIRE</FiringPattern>
  603. <Alias>FIRING_PATTERN_BURST_FIRE_PUMPSHOTGUN</Alias>
  604. </Item>
  605. </Aliases>
  606. </Item>
  607. </FiringPatternAliases>
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  634. <Item>
  635. <Name>rpg</Name>
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  660. <AimingInfos>
  661. <Item type="CAimingInfo">
  662. <Name>PISTOL_2H_BASE_STRAFE</Name>
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  668. <Name>SMG_2H_BASE_STRAFE</Name>
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  673. <Item type="CAimingInfo">
  674. <Name>RIFLE_HI_BASE_STRAFE</Name>
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  679. <Item type="CAimingInfo">
  680. <Name>RIFLE_LO_BASE_STRAFE</Name>
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  685. <Item type="CAimingInfo">
  686. <Name>RIFLE_LO_PUMP_STRAFE</Name>
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  691. <Item type="CAimingInfo">
  692. <Name>MG_LOW_BASE_STRAFE</Name>
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  697. <Item type="CAimingInfo">
  698. <Name>FIRE_EXT_STRAFE</Name>
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  700. <SweepPitchMin value="-55.000000" />
  701. <SweepPitchMax value="50.000000" />
  702. </Item>
  703. <Item type="CAimingInfo">
  704. <Name>PLANE_TARGETING_RESTRAINTS</Name>
  705. <HeadingLimit value="30.000000" />
  706. <SweepPitchMin value="-30.000000" />
  707. <SweepPitchMax value="30.000000" />
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  709. <Item type="CAimingInfo">
  710. <Name>HELI_TARGETING_RESTRAINTS</Name>
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  712. <SweepPitchMin value="-15.000000" />
  713. <SweepPitchMax value="15.000000" />
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  715. <Item type="CAimingInfo">
  716. <Name>UNARMED_TARGETING_RESTRAINTS</Name>
  717. <HeadingLimit value="30.000000" />
  718. <SweepPitchMin value="-90.000000" />
  719. <SweepPitchMax value="90.000000" />
  720. </Item>
  721. <Item type="CAimingInfo">
  722. <Name>MINIGUN</Name>
  723. <HeadingLimit value="60.000000" />
  724. <SweepPitchMin value="-65.000000" />
  725. <SweepPitchMax value="40.000000" />
  726. </Item>
  727. <Item type="CAimingInfo">
  728. <Name>GRENADELAUNCHER</Name>
  729. <HeadingLimit value="60.000000" />
  730. <SweepPitchMin value="-88.000000" />
  731. <SweepPitchMax value="50.000000" />
  732. </Item>
  733. <Item type="CAimingInfo">
  734. <Name>rpg</Name>
  735. <HeadingLimit value="60.000000" />
  736. <SweepPitchMin value="-85.000000" />
  737. <SweepPitchMax value="60.000000" />
  738. </Item>
  739. <Item type="CAimingInfo">
  740. <Name>DIGISCANNER</Name>
  741. <HeadingLimit value="60.000000" />
  742. <SweepPitchMin value="-50.000000" />
  743. <SweepPitchMax value="50.000000" />
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  745. <Item type="CAimingInfo">
  746. <Name>PETROLCAN</Name>
  747. <HeadingLimit value="0.000000" />
  748. <SweepPitchMin value="-62.000000" />
  749. <SweepPitchMax value="45.000000" />
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  751. <Item type="CAimingInfo">
  752. <Name>BRIEFCASE</Name>
  753. <HeadingLimit value="0.000000" />
  754. <SweepPitchMin value="-62.000000" />
  755. <SweepPitchMax value="45.000000" />
  756. </Item>
  757. </AimingInfos>
  758. <Infos>
  759. <Item>
  760. <Infos>
  761. <Item type="CAmmoInfo">
  762. <Name>AMMO_PISTOL</Name>
  763. <Model />
  764. <Audio />
  765. <Slot />
  766. <AmmoMax value="250" />
  767. <AmmoMax50 value="1000" />
  768. <AmmoMax100 value="9999" />
  769. <AmmoMaxMP value="250" />
  770. <AmmoMax50MP value="1000" />
  771. <AmmoMax100MP value="9999" />
  772. <AmmoFlags />
  773. </Item>
  774. <Item type="CAmmoInfo">
  775. <Name>AMMO_SMG</Name>
  776. <Model />
  777. <Audio />
  778. <Slot />
  779. <AmmoMax value="250" />
  780. <AmmoMax50 value="1000" />
  781. <AmmoMax100 value="9999" />
  782. <AmmoMaxMP value="250" />
  783. <AmmoMax50MP value="1000" />
  784. <AmmoMax100MP value="9999" />
  785. <AmmoFlags />
  786. </Item>
  787. <Item type="CAmmoInfo">
  788. <Name>AMMO_RIFLE</Name>
  789. <Model />
  790. <Audio />
  791. <Slot />
  792. <AmmoMax value="250" />
  793. <AmmoMax50 value="1000" />
  794. <AmmoMax100 value="9999" />
  795. <AmmoMaxMP value="250" />
  796. <AmmoMax50MP value="1000" />
  797. <AmmoMax100MP value="9999" />
  798. <AmmoFlags />
  799. </Item>
  800. <Item type="CAmmoInfo">
  801. <Name>AMMO_MG</Name>
  802. <Model />
  803. <Audio />
  804. <Slot />
  805. <AmmoMax value="500" />
  806. <AmmoMax50 value="1000" />
  807. <AmmoMax100 value="9999" />
  808. <AmmoMaxMP value="250" />
  809. <AmmoMax50MP value="1000" />
  810. <AmmoMax100MP value="9999" />
  811. <AmmoFlags />
  812. </Item>
  813. <Item type="CAmmoInfo">
  814. <Name>AMMO_SHOTGUN</Name>
  815. <Model />
  816. <Audio />
  817. <Slot />
  818. <AmmoMax value="250" />
  819. <AmmoMax50 value="1000" />
  820. <AmmoMax100 value="9999" />
  821. <AmmoMaxMP value="250" />
  822. <AmmoMax50MP value="1000" />
  823. <AmmoMax100MP value="9999" />
  824. <AmmoFlags />
  825. </Item>
  826. <Item type="CAmmoInfo">
  827. <Name>AMMO_STUNGUN</Name>
  828. <Model />
  829. <Audio />
  830. <Slot />
  831. <AmmoMax value="250" />
  832. <AmmoMax50 value="1000" />
  833. <AmmoMax100 value="9999" />
  834. <AmmoMaxMP value="250" />
  835. <AmmoMax50MP value="1000" />
  836. <AmmoMax100MP value="9999" />
  837. <AmmoFlags>InfiniteAmmo</AmmoFlags>
  838. </Item>
  839. <Item type="CAmmoInfo">
  840. <Name>AMMO_SNIPER</Name>
  841. <Model />
  842. <Audio />
  843. <Slot />
  844. <AmmoMax value="250" />
  845. <AmmoMax50 value="1000" />
  846. <AmmoMax100 value="9999" />
  847. <AmmoMaxMP value="250" />
  848. <AmmoMax50MP value="1000" />
  849. <AmmoMax100MP value="9999" />
  850. <AmmoFlags />
  851. </Item>
  852. <Item type="CAmmoInfo">
  853. <Name>AMMO_SNIPER_REMOTE</Name>
  854. <Model />
  855. <Audio />
  856. <Slot />
  857. <AmmoMax value="250" />
  858. <AmmoMax50 value="1000" />
  859. <AmmoMax100 value="9999" />
  860. <AmmoMaxMP value="250" />
  861. <AmmoMax50MP value="1000" />
  862. <AmmoMax100MP value="9999" />
  863. <AmmoFlags />
  864. </Item>
  865. <Item type="CAmmoInfo">
  866. <Name>AMMO_FIREEXTINGUISHER</Name>
  867. <Model />
  868. <Audio />
  869. <Slot />
  870. <AmmoMax value="2000" />
  871. <AmmoMax50 value="2000" />
  872. <AmmoMax100 value="2000" />
  873. <AmmoMaxMP value="2000" />
  874. <AmmoMax50MP value="2000" />
  875. <AmmoMax100MP value="2000" />
  876. <AmmoFlags />
  877. </Item>
  878. <Item type="CAmmoInfo">
  879. <Name>AMMO_PETROLCAN</Name>
  880. <Model />
  881. <Audio />
  882. <Slot />
  883. <AmmoMax value="4500" />
  884. <AmmoMax50 value="4500" />
  885. <AmmoMax100 value="4500" />
  886. <AmmoMaxMP value="4500" />
  887. <AmmoMax50MP value="4500" />
  888. <AmmoMax100MP value="4500" />
  889. <AmmoFlags />
  890. </Item>
  891. <Item type="CAmmoInfo">
  892. <Name>AMMO_MINIGUN</Name>
  893. <Model />
  894. <Audio />
  895. <Slot />
  896. <AmmoMax value="250" />
  897. <AmmoMax50 value="1000" />
  898. <AmmoMax100 value="9999" />
  899. <AmmoMaxMP value="250" />
  900. <AmmoMax50MP value="1000" />
  901. <AmmoMax100MP value="9999" />
  902. <AmmoFlags />
  903. </Item>
  904. <Item type="CAmmoProjectileInfo">
  905. <Name>AMMO_GRENADELAUNCHER</Name>
  906. <Model>w_lr_40mm</Model>
  907. <Audio />
  908. <Slot />
  909. <AmmoMax value="20" />
  910. <AmmoMax50 value="20" />
  911. <AmmoMax100 value="20" />
  912. <AmmoMaxMP value="20" />
  913. <AmmoMax50MP value="20" />
  914. <AmmoMax100MP value="20" />
  915. <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
  916. <Damage value="0.000000" />
  917. <LifeTime value="30.000000" />
  918. <FromVehicleLifeTime value="30.000000" />
  919. <LifeTimeAfterImpact value="1.000000" />
  920. <LifeTimeAfterExplosion value="0.000000" />
  921. <ExplosionTime value="0.000000" />
  922. <LaunchSpeed value="25.000000" />
  923. <SeparationTime value="0.000000" />
  924. <TimeToReachTarget value="2.000000" />
  925. <Damping value="0.000000" />
  926. <GravityFactor value="1.000000" />
  927. <RicochetTolerance value="1.000000" />
  928. <PedRicochetTolerance value="0.000000" />
  929. <VehicleRicochetTolerance value="0.000000" />
  930. <FrictionMultiplier value="0.6" />
  931. <Explosion>
  932. <Default>GRENADELAUNCHER</Default>
  933. <HitCar>DONTCARE</HitCar>
  934. <HitTruck>DONTCARE</HitTruck>
  935. <HitBike>DONTCARE</HitBike>
  936. <HitBoat>DONTCARE</HitBoat>
  937. <HitPlane>DONTCARE</HitPlane>
  938. </Explosion>
  939. <FuseFx />
  940. <TrailFx>proj_grenade_trail</TrailFx>
  941. <TrailFxUnderWater />
  942. <TrailFxFadeInTime value="0.000000" />
  943. <TrailFxFadeOutTime value="0.000000" />
  944. <PrimedFx />
  945. <DisturbFxDefault />
  946. <DisturbFxSand />
  947. <DisturbFxWater />
  948. <DisturbFxDirt />
  949. <DisturbFxFoliage />
  950. <DisturbFxProbeDist value="0.000000" />
  951. <DisturbFxScale value="0.000000" />
  952. <LightOnlyActiveWhenStuck value="false" />
  953. <LightFlickers value="false" />
  954. <LightBone />
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  962. <CoronaIntensity value="0.000000" />
  963. <CoronaZBias value="0.000000" />
  964. <ProjectileFlags>ProcessImpacts AlignWithTrajectory</ProjectileFlags>
  965. </Item>
  966. <Item type="CAmmoProjectileInfo">
  967. <Name>AMMO_GRENADELAUNCHER_SMOKE</Name>
  968. <Model>w_lr_40mm</Model>
  969. <Audio />
  970. <Slot />
  971. <AmmoMax value="20" />
  972. <AmmoMax50 value="20" />
  973. <AmmoMax100 value="20" />
  974. <AmmoMaxMP value="20" />
  975. <AmmoMax50MP value="20" />
  976. <AmmoMax100MP value="20" />
  977. <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
  978. <Damage value="0.000000" />
  979. <LifeTime value="35.000000" />
  980. <FromVehicleLifeTime value="30.000000" />
  981. <LifeTimeAfterImpact value="1.000000" />
  982. <LifeTimeAfterExplosion value="0.000000" />
  983. <ExplosionTime value="30.000000" />
  984. <LaunchSpeed value="25.000000" />
  985. <SeparationTime value="0.000000" />
  986. <TimeToReachTarget value="2.000000" />
  987. <Damping value="0.000000" />
  988. <GravityFactor value="1.000000" />
  989. <RicochetTolerance value="1.000000" />
  990. <PedRicochetTolerance value="0.000000" />
  991. <VehicleRicochetTolerance value="0.000000" />
  992. <Explosion>
  993. <Default>SMOKEGRENADELAUNCHER</Default>
  994. <HitCar>DONTCARE</HitCar>
  995. <HitTruck>DONTCARE</HitTruck>
  996. <HitBike>DONTCARE</HitBike>
  997. <HitBoat>DONTCARE</HitBoat>
  998. <HitPlane>DONTCARE</HitPlane>
  999. </Explosion>
  1000. <FuseFx />
  1001. <TrailFx>proj_grenade_trail</TrailFx>
  1002. <TrailFxUnderWater />
  1003. <TrailFxFadeInTime value="0.000000" />
  1004. <TrailFxFadeOutTime value="0.000000" />
  1005. <PrimedFx />
  1006. <DisturbFxDefault />
  1007. <DisturbFxSand />
  1008. <DisturbFxWater />
  1009. <DisturbFxDirt />
  1010. <DisturbFxFoliage />
  1011. <DisturbFxProbeDist value="0.000000" />
  1012. <DisturbFxScale value="0.000000" />
  1013. <LightOnlyActiveWhenStuck value="false" />
  1014. <LightFlickers value="false" />
  1015. <LightBone />
  1016. <LightColour x="0.000000" y="0.000000" z="0.000000" />
  1017. <LightIntensity value="0.000000" />
  1018. <LightRange value="0.000000" />
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  1020. <LightFrequency value="0.000000" />
  1021. <LightPower value="0.000000" />
  1022. <CoronaSize value="0.000000" />
  1023. <CoronaIntensity value="0.000000" />
  1024. <CoronaZBias value="0.000000" />
  1025. <ProjectileFlags>ProcessImpacts</ProjectileFlags>
  1026. </Item>
  1027. <Item type="CAmmoRocketInfo">
  1028. <Name>AMMO_RPG</Name>
  1029. <Model>w_lr_rpg_rocket</Model>
  1030. <Audio />
  1031. <Slot />
  1032. <AmmoMax value="20" />
  1033. <AmmoMax50 value="20" />
  1034. <AmmoMax100 value="20" />
  1035. <AmmoMaxMP value="20" />
  1036. <AmmoMax50MP value="20" />
  1037. <AmmoMax100MP value="20" />
  1038. <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
  1039. <Damage value="0.000000" />
  1040. <LifeTime value="5.000000" />
  1041. <FromVehicleLifeTime value="5.000000" />
  1042. <LifeTimeAfterImpact value="0.000000" />
  1043. <LifeTimeAfterExplosion value="0.000000" />
  1044. <ExplosionTime value="0.000000" />
  1045. <LaunchSpeed value="400.000000" />
  1046. <SeparationTime value="0.000000" />
  1047. <TimeToReachTarget value="5.000000" />
  1048. <Damping value="0.000000" />
  1049. <GravityFactor value="0.020000" />
  1050. <RicochetTolerance value="0.000000" />
  1051. <PedRicochetTolerance value="0.000000" />
  1052. <VehicleRicochetTolerance value="0.000000" />
  1053. <Explosion>
  1054. <Default>ROCKET</Default>
  1055. <HitCar>CAR</HitCar>
  1056. <HitTruck>TRUCK</HitTruck>
  1057. <HitBike>BIKE</HitBike>
  1058. <HitBoat>BOAT</HitBoat>
  1059. <HitPlane>PLANE</HitPlane>
  1060. </Explosion>
  1061. <FuseFx />
  1062. <TrailFx>proj_rpg_trail</TrailFx>
  1063. <TrailFxUnderWater />
  1064. <TrailFxFadeInTime value="0.000000" />
  1065. <TrailFxFadeOutTime value="0.000000" />
  1066. <PrimedFx />
  1067. <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
  1068. <DisturbFxSand>proj_disturb_dust</DisturbFxSand>
  1069. <DisturbFxWater>proj_disturb_dust</DisturbFxWater>
  1070. <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
  1071. <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
  1072. <DisturbFxProbeDist value="0.000000" />
  1073. <DisturbFxScale value="0.000000" />
  1074. <LightOnlyActiveWhenStuck value="false" />
  1075. <LightFlickers value="false" />
  1076. <LightBone />
  1077. <LightColour x="0.000000" y="0.000000" z="0.000000" />
  1078. <LightIntensity value="0.000000" />
  1079. <LightRange value="0.000000" />
  1080. <LightFalloffExp value="0.000000" />
  1081. <LightFrequency value="0.000000" />
  1082. <LightPower value="0.000000" />
  1083. <CoronaSize value="0.000000" />
  1084. <CoronaIntensity value="0.000000" />
  1085. <CoronaZBias value="0.000000" />
  1086. <ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
  1087. <ForwardDragCoeff value="0.100000" />
  1088. <SideDragCoeff value="1.800000" />
  1089. <TimeBeforeHoming value="5.000000" />
  1090. <TimeBeforeSwitchTargetMin value="0.000000" />
  1091. <TimeBeforeSwitchTargetMax value="0.000000" />
  1092. <ProximityRadius value="0.000000" />
  1093. <PitchChangeRate value="0.000000" />
  1094. <YawChangeRate value="0.000000" />
  1095. <RollChangeRate value="0.000000" />
  1096. <MaxRollAngleSin value="0.100000" />
  1097. </Item>
  1098. <Item type="CAmmoRocketInfo">
  1099. <Name>AMMO_STINGER</Name>
  1100. <Model>w_lr_rpg_rocket</Model>
  1101. <Audio />
  1102. <Slot />
  1103. <AmmoMax value="20" />
  1104. <AmmoMax50 value="20" />
  1105. <AmmoMax100 value="20" />
  1106. <AmmoMaxMP value="20" />
  1107. <AmmoMax50MP value="20" />
  1108. <AmmoMax100MP value="20" />
  1109. <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
  1110. <Damage value="0.000000" />
  1111. <LifeTime value="20.000000" />
  1112. <FromVehicleLifeTime value="20.000000" />
  1113. <LifeTimeAfterImpact value="0.000000" />
  1114. <LifeTimeAfterExplosion value="0.000000" />
  1115. <ExplosionTime value="0.000000" />
  1116. <LaunchSpeed value="400.000000" />
  1117. <SeparationTime value="0.000000" />
  1118. <TimeToReachTarget value="5.000000" />
  1119. <Damping value="0.000000" />
  1120. <GravityFactor value="0.020000" />
  1121. <RicochetTolerance value="0.000000" />
  1122. <PedRicochetTolerance value="0.000000" />
  1123. <VehicleRicochetTolerance value="0.000000" />
  1124. <Explosion>
  1125. <Default>ROCKET</Default>
  1126. <HitCar>CAR</HitCar>
  1127. <HitTruck>TRUCK</HitTruck>
  1128. <HitBike>BIKE</HitBike>
  1129. <HitBoat>BOAT</HitBoat>
  1130. <HitPlane>PLANE</HitPlane>
  1131. </Explosion>
  1132. <FuseFx />
  1133. <TrailFx>proj_rpg_trail</TrailFx>
  1134. <TrailFxUnderWater />
  1135. <TrailFxFadeInTime value="0.000000" />
  1136. <TrailFxFadeOutTime value="0.000000" />
  1137. <PrimedFx />
  1138. <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
  1139. <DisturbFxSand>proj_disturb_dust</DisturbFxSand>
  1140. <DisturbFxWater>proj_disturb_dust</DisturbFxWater>
  1141. <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
  1142. <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
  1143. <DisturbFxProbeDist value="0.000000" />
  1144. <DisturbFxScale value="0.000000" />
  1145. <LightOnlyActiveWhenStuck value="false" />
  1146. <LightFlickers value="false" />
  1147. <LightBone />
  1148. <LightColour x="0.000000" y="0.000000" z="0.000000" />
  1149. <LightIntensity value="0.000000" />
  1150. <LightRange value="0.000000" />
  1151. <LightFalloffExp value="0.000000" />
  1152. <LightFrequency value="0.000000" />
  1153. <LightPower value="0.000000" />
  1154. <CoronaSize value="0.000000" />
  1155. <CoronaIntensity value="0.000000" />
  1156. <CoronaZBias value="0.000000" />
  1157. <ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
  1158. <ForwardDragCoeff value="0.100000" />
  1159. <SideDragCoeff value="1.800000" />
  1160. <TimeBeforeHoming value="5.000000" />
  1161. <TimeBeforeSwitchTargetMin value="0.000000" />
  1162. <TimeBeforeSwitchTargetMax value="0.000000" />
  1163. <ProximityRadius value="0.000000" />
  1164. <PitchChangeRate value="10.000000" />
  1165. <YawChangeRate value="10.000000" />
  1166. <RollChangeRate value="10.000000" />
  1167. <MaxRollAngleSin value="0.100000" />
  1168. </Item>
  1169. <Item type="CAmmoThrownInfo">
  1170. <Name>AMMO_GRENADE</Name>
  1171. <Model>w_ex_grenadefrag</Model>
  1172. <Audio />
  1173. <Slot />
  1174. <AmmoMax value="25" />
  1175. <AmmoMax50 value="25" />
  1176. <AmmoMax100 value="25" />
  1177. <AmmoMaxMP value="25" />
  1178. <AmmoMax50MP value="25" />
  1179. <AmmoMax100MP value="25" />
  1180. <AmmoFlags>AddSmokeOnExplosion Fuse</AmmoFlags>
  1181. <Damage value="0.000000" />
  1182. <LifeTime value="4.000000" />
  1183. <FromVehicleLifeTime value="5.000000" />
  1184. <LifeTimeAfterImpact value="0.000000" />
  1185. <LifeTimeAfterExplosion value="0.000000" />
  1186. <ExplosionTime value="0.000000" />
  1187. <LaunchSpeed value="25.000000" />
  1188. <SeparationTime value="0.000000" />
  1189. <TimeToReachTarget value="5.000000" />
  1190. <Damping value="0.050000" />
  1191. <GravityFactor value="1.000000" />
  1192. <RicochetTolerance value="1.000000" />
  1193. <PedRicochetTolerance value="1.000000" />
  1194. <VehicleRicochetTolerance value="1.000000" />
  1195. <Explosion>
  1196. <Default>GRENADE</Default>
  1197. <HitCar>DONTCARE</HitCar>
  1198. <HitTruck>DONTCARE</HitTruck>
  1199. <HitBike>DONTCARE</HitBike>
  1200. <HitBoat>DONTCARE</HitBoat>
  1201. <HitPlane>DONTCARE</HitPlane>
  1202. </Explosion>
  1203. <FuseFx />
  1204. <TrailFx>proj_grenade_trail</TrailFx>
  1205. <TrailFxUnderWater />
  1206. <TrailFxFadeInTime value="0.000000" />
  1207. <TrailFxFadeOutTime value="0.000000" />
  1208. <PrimedFx />
  1209. <DisturbFxDefault />
  1210. <DisturbFxSand />
  1211. <DisturbFxWater />
  1212. <DisturbFxDirt />
  1213. <DisturbFxFoliage />
  1214. <DisturbFxProbeDist value="0.000000" />
  1215. <DisturbFxScale value="0.000000" />
  1216. <LightOnlyActiveWhenStuck value="false" />
  1217. <LightFlickers value="false" />
  1218. <LightBone />
  1219. <LightColour x="0.000000" y="0.000000" z="0.000000" />
  1220. <LightIntensity value="0.000000" />
  1221. <LightRange value="0.000000" />
  1222. <LightFalloffExp value="0.000000" />
  1223. <LightFrequency value="0.000000" />
  1224. <LightPower value="0.000000" />
  1225. <CoronaSize value="0.000000" />
  1226. <CoronaIntensity value="0.000000" />
  1227. <CoronaZBias value="0.000000" />
  1228. <ProjectileFlags>ProcessImpacts</ProjectileFlags>
  1229. <ThrownForce value="0.000000" />
  1230. <ThrownForceFromVehicle value="5.000000" />
  1231. </Item>
  1232. <Item type="CAmmoThrownInfo">
  1233. <Name>AMMO_BALL</Name>
  1234. <Model>w_am_baseball</Model>
  1235. <Audio />
  1236. <Slot />
  1237. <AmmoMax value="1" />
  1238. <AmmoMax50 value="1" />
  1239. <AmmoMax100 value="1" />
  1240. <AmmoMaxMP value="1" />
  1241. <AmmoMax50MP value="1" />
  1242. <AmmoMax100MP value="1" />
  1243. <AmmoFlags />
  1244. <Damage value="0.000000" />
  1245. <LifeTime value="-1.000000" />
  1246. <FromVehicleLifeTime value="2.500000" />
  1247. <LifeTimeAfterImpact value="0.000000" />
  1248. <LifeTimeAfterExplosion value="0.000000" />
  1249. <ExplosionTime value="0.000000" />
  1250. <LaunchSpeed value="25.000000" />
  1251. <SeparationTime value="0.000000" />
  1252. <TimeToReachTarget value="0.000000" />
  1253. <Damping value="0.050000" />
  1254. <GravityFactor value="1.000000" />
  1255. <RicochetTolerance value="1.000000" />
  1256. <PedRicochetTolerance value="1.000000" />
  1257. <VehicleRicochetTolerance value="1.000000" />
  1258. <Explosion>
  1259. <Default>DONTCARE</Default>
  1260. <HitCar>DONTCARE</HitCar>
  1261. <HitTruck>DONTCARE</HitTruck>
  1262. <HitBike>DONTCARE</HitBike>
  1263. <HitBoat>DONTCARE</HitBoat>
  1264. <HitPlane>DONTCARE</HitPlane>
  1265. </Explosion>
  1266. <FuseFx />
  1267. <TrailFx />
  1268. <TrailFxUnderWater />
  1269. <TrailFxFadeInTime value="0.000000" />
  1270. <TrailFxFadeOutTime value="0.000000" />
  1271. <PrimedFx />
  1272. <DisturbFxDefault />
  1273. <DisturbFxSand />
  1274. <DisturbFxWater />
  1275. <DisturbFxDirt />
  1276. <DisturbFxFoliage />
  1277. <DisturbFxProbeDist value="0.000000" />
  1278. <DisturbFxScale value="0.000000" />
  1279. <LightOnlyActiveWhenStuck value="false" />
  1280. <LightFlickers value="false" />
  1281. <LightBone />
  1282. <LightColour x="0.000000" y="0.000000" z="0.000000" />
  1283. <LightIntensity value="0.000000" />
  1284. <LightRange value="0.000000" />
  1285. <LightFalloffExp value="0.000000" />
  1286. <LightFrequency value="0.000000" />
  1287. <LightPower value="0.000000" />
  1288. <CoronaSize value="0.000000" />
  1289. <CoronaIntensity value="0.000000" />
  1290. <CoronaZBias value="0.000000" />
  1291. <ProjectileFlags>ProcessImpacts NoPullPin CanBounce DoubleDamping</ProjectileFlags>
  1292. <ThrownForce value="0.000000" />
  1293. <ThrownForceFromVehicle value="5.000000" />
  1294. </Item>
  1295. <Item type="CAmmoThrownInfo">
  1296. <Name>AMMO_STICKYBOMB</Name>
  1297. <Model>w_ex_pe</Model>
  1298. <Audio />
  1299. <Slot />
  1300. <AmmoMax value="25" />
  1301. <AmmoMax50 value="25" />
  1302. <AmmoMax100 value="25" />
  1303. <AmmoMaxMP value="25" />
  1304. <AmmoMax50MP value="25" />
  1305. <AmmoMax100MP value="25" />
  1306. <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
  1307. <Damage value="0.000000" />
  1308. <LifeTime value="-1.000000" />
  1309. <FromVehicleLifeTime value="-1.000000" />
  1310. <LifeTimeAfterImpact value="0.000000" />
  1311. <LifeTimeAfterExplosion value="0.000000" />
  1312. <ExplosionTime value="0.000000" />
  1313. <LaunchSpeed value="25.000000" />
  1314. <SeparationTime value="0.000000" />
  1315. <TimeToReachTarget value="2.000000" />
  1316. <Damping value="0.050000" />
  1317. <GravityFactor value="1.000000" />
  1318. <RicochetTolerance value="1.000000" />
  1319. <PedRicochetTolerance value="1.000000" />
  1320. <VehicleRicochetTolerance value="1.000000" />
  1321. <Explosion>
  1322. <Default>STICKYBOMB</Default>
  1323. <HitCar>DONTCARE</HitCar>
  1324. <HitTruck>DONTCARE</HitTruck>
  1325. <HitBike>DONTCARE</HitBike>
  1326. <HitBoat>DONTCARE</HitBoat>
  1327. <HitPlane>DONTCARE</HitPlane>
  1328. </Explosion>
  1329. <FuseFx />
  1330. <TrailFx />
  1331. <TrailFxUnderWater />
  1332. <TrailFxFadeInTime value="0.000000" />
  1333. <TrailFxFadeOutTime value="0.000000" />
  1334. <PrimedFx />
  1335. <DisturbFxDefault />
  1336. <DisturbFxSand />
  1337. <DisturbFxWater />
  1338. <DisturbFxDirt />
  1339. <DisturbFxFoliage />
  1340. <DisturbFxProbeDist value="0.000000" />
  1341. <DisturbFxScale value="0.000000" />
  1342. <LightOnlyActiveWhenStuck value="true" />
  1343. <LightFlickers value="false" />
  1344. <LightBone>Gun_ARM</LightBone>
  1345. <LightColour x="0.780000" y="0.000000" z="0.000000" />
  1346. <LightIntensity value="0.100000" />
  1347. <LightRange value="0.600000" />
  1348. <LightFalloffExp value="16.000000" />
  1349. <LightFrequency value="0.012000" />
  1350. <LightPower value="10.000000" />
  1351. <CoronaSize value="0.350000" />
  1352. <CoronaIntensity value="1.300000" />
  1353. <CoronaZBias value="0.020000" />
  1354. <ProjectileFlags>Sticky ProcessImpacts CanBePlaced NoPullPin CanBeDestroyedByDamage</ProjectileFlags>
  1355. <ThrownForce value="0.000000" />
  1356. <ThrownForceFromVehicle value="5.000000" />
  1357. </Item>
  1358. <Item type="CAmmoThrownInfo">
  1359. <Name>AMMO_SMOKEGRENADE</Name>
  1360. <Model>w_ex_grenadesmoke</Model>
  1361. <Audio />
  1362. <Slot />
  1363. <AmmoMax value="25" />
  1364. <AmmoMax50 value="25" />
  1365. <AmmoMax100 value="25" />
  1366. <AmmoMaxMP value="25" />
  1367. <AmmoMax50MP value="25" />
  1368. <AmmoMax100MP value="25" />
  1369. <AmmoFlags>AddSmokeOnExplosion Fuse FixedAfterExplosion</AmmoFlags>
  1370. <Damage value="0.000000" />
  1371. <LifeTime value="5.000000" />
  1372. <FromVehicleLifeTime value="5.000000" />
  1373. <LifeTimeAfterImpact value="5.000000" />
  1374. <LifeTimeAfterExplosion value="25.000000" />
  1375. <ExplosionTime value="5.000000" />
  1376. <LaunchSpeed value="25.000000" />
  1377. <SeparationTime value="0.000000" />
  1378. <TimeToReachTarget value="2.000000" />
  1379. <Damping value="0.050000" />
  1380. <GravityFactor value="1.000000" />
  1381. <RicochetTolerance value="1.000000" />
  1382. <PedRicochetTolerance value="1.000000" />
  1383. <VehicleRicochetTolerance value="1.000000" />
  1384. <Explosion>
  1385. <Default>SMOKEGRENADE</Default>
  1386. <HitCar>DONTCARE</HitCar>
  1387. <HitTruck>DONTCARE</HitTruck>
  1388. <HitBike>DONTCARE</HitBike>
  1389. <HitBoat>DONTCARE</HitBoat>
  1390. <HitPlane>DONTCARE</HitPlane>
  1391. </Explosion>
  1392. <FuseFx />
  1393. <TrailFx>proj_grenade_smoke</TrailFx>
  1394. <TrailFxUnderWater />
  1395. <TrailFxFadeInTime value="0.000000" />
  1396. <TrailFxFadeOutTime value="0.000000" />
  1397. <PrimedFx>proj_grenade_smoke</PrimedFx>
  1398. <DisturbFxDefault />
  1399. <DisturbFxSand />
  1400. <DisturbFxWater />
  1401. <DisturbFxDirt />
  1402. <DisturbFxFoliage />
  1403. <DisturbFxProbeDist value="0.000000" />
  1404. <DisturbFxScale value="0.000000" />
  1405. <LightOnlyActiveWhenStuck value="false" />
  1406. <LightFlickers value="false" />
  1407. <LightBone />
  1408. <LightColour x="0.000000" y="0.000000" z="0.000000" />
  1409. <LightIntensity value="0.000000" />
  1410. <LightRange value="0.000000" />
  1411. <LightFalloffExp value="0.000000" />
  1412. <LightFrequency value="0.000000" />
  1413. <LightPower value="0.000000" />
  1414. <CoronaSize value="0.000000" />
  1415. <CoronaIntensity value="0.000000" />
  1416. <CoronaZBias value="0.000000" />
  1417. <ProjectileFlags>ProcessImpacts</ProjectileFlags>
  1418. <ThrownForce value="0.000000" />
  1419. <ThrownForceFromVehicle value="5.000000" />
  1420. </Item>
  1421. <Item type="CAmmoThrownInfo">
  1422. <Name>AMMO_BZGAS</Name>
  1423. <Model>w_ex_grenadesmoke</Model>
  1424. <Audio />
  1425. <Slot />
  1426. <AmmoMax value="25" />
  1427. <AmmoMax50 value="25" />
  1428. <AmmoMax100 value="25" />
  1429. <AmmoMaxMP value="25" />
  1430. <AmmoMax50MP value="25" />
  1431. <AmmoMax100MP value="25" />
  1432. <AmmoFlags>AddSmokeOnExplosion Fuse FixedAfterExplosion</AmmoFlags>
  1433. <Damage value="0.000000" />
  1434. <LifeTime value="5.000000" />
  1435. <FromVehicleLifeTime value="5.000000" />
  1436. <LifeTimeAfterImpact value="5.000000" />
  1437. <LifeTimeAfterExplosion value="25.000000" />
  1438. <ExplosionTime value="5.000000" />
  1439. <LaunchSpeed value="25.000000" />
  1440. <SeparationTime value="0.000000" />
  1441. <TimeToReachTarget value="2.000000" />
  1442. <Damping value="0.050000" />
  1443. <GravityFactor value="1.000000" />
  1444. <RicochetTolerance value="1.000000" />
  1445. <PedRicochetTolerance value="1.000000" />
  1446. <VehicleRicochetTolerance value="1.000000" />
  1447. <Explosion>
  1448. <Default>BZGAS</Default>
  1449. <HitCar>DONTCARE</HitCar>
  1450. <HitTruck>DONTCARE</HitTruck>
  1451. <HitBike>DONTCARE</HitBike>
  1452. <HitBoat>DONTCARE</HitBoat>
  1453. <HitPlane>DONTCARE</HitPlane>
  1454. </Explosion>
  1455. <FuseFx />
  1456. <TrailFx>proj_grenade_smoke</TrailFx>
  1457. <TrailFxUnderWater />
  1458. <TrailFxFadeInTime value="0.000000" />
  1459. <TrailFxFadeOutTime value="0.000000" />
  1460. <PrimedFx>proj_grenade_smoke</PrimedFx>
  1461. <DisturbFxDefault />
  1462. <DisturbFxSand />
  1463. <DisturbFxWater />
  1464. <DisturbFxDirt />
  1465. <DisturbFxFoliage />
  1466. <DisturbFxProbeDist value="0.000000" />
  1467. <DisturbFxScale value="0.000000" />
  1468. <LightOnlyActiveWhenStuck value="false" />
  1469. <LightFlickers value="false" />
  1470. <LightBone />
  1471. <LightColour x="0.000000" y="0.000000" z="0.000000" />
  1472. <LightIntensity value="0.000000" />
  1473. <LightRange value="0.000000" />
  1474. <LightFalloffExp value="0.000000" />
  1475. <LightFrequency value="0.000000" />
  1476. <LightPower value="0.000000" />
  1477. <CoronaSize value="0.000000" />
  1478. <CoronaIntensity value="0.000000" />
  1479. <CoronaZBias value="0.000000" />
  1480. <ProjectileFlags>ProcessImpacts</ProjectileFlags>
  1481. <ThrownForce value="0.000000" />
  1482. <ThrownForceFromVehicle value="5.000000" />
  1483. </Item>
  1484. <Item type="CAmmoThrownInfo">
  1485. <Name>AMMO_FLARE</Name>
  1486. <Model>w_am_flare</Model>
  1487. <Audio />
  1488. <Slot />
  1489. <AmmoMax value="25" />
  1490. <AmmoMax50 value="25" />
  1491. <AmmoMax100 value="25" />
  1492. <AmmoMaxMP value="25" />
  1493. <AmmoMax50MP value="25" />
  1494. <AmmoMax100MP value="25" />
  1495. <AmmoFlags>AddSmokeOnExplosion Fuse FixedAfterExplosion</AmmoFlags>
  1496. <Damage value="0.000000" />
  1497. <LifeTime value="62.500000" />
  1498. <FromVehicleLifeTime value="2.500000" />
  1499. <LifeTimeAfterImpact value="0.000000" />
  1500. <LifeTimeAfterExplosion value="60.000000" />
  1501. <ExplosionTime value="2.500000" />
  1502. <LaunchSpeed value="25.000000" />
  1503. <SeparationTime value="0.000000" />
  1504. <TimeToReachTarget value="2.000000" />
  1505. <Damping value="0.050000" />
  1506. <GravityFactor value="1.000000" />
  1507. <RicochetTolerance value="1.000000" />
  1508. <PedRicochetTolerance value="1.000000" />
  1509. <VehicleRicochetTolerance value="1.000000" />
  1510. <Explosion>
  1511. <Default>FLARE</Default>
  1512. <HitCar>DONTCARE</HitCar>
  1513. <HitTruck>DONTCARE</HitTruck>
  1514. <HitBike>DONTCARE</HitBike>
  1515. <HitBoat>DONTCARE</HitBoat>
  1516. <HitPlane>DONTCARE</HitPlane>
  1517. </Explosion>
  1518. <FuseFx>proj_flare_fuse</FuseFx>
  1519. <FuseFxFP>proj_flare_fuse_fp</FuseFxFP>
  1520. <TrailFx>proj_flare_trail</TrailFx>
  1521. <TrailFxUnderWater />
  1522. <TrailFxFadeInTime value="0.000000" />
  1523. <TrailFxFadeOutTime value="0.000000" />
  1524. <PrimedFx />
  1525. <DisturbFxDefault />
  1526. <DisturbFxSand />
  1527. <DisturbFxWater />
  1528. <DisturbFxDirt />
  1529. <DisturbFxFoliage />
  1530. <DisturbFxProbeDist value="0.000000" />
  1531. <DisturbFxScale value="0.000000" />
  1532. <LightOnlyActiveWhenStuck value="false" />
  1533. <LightFlickers value="true" />
  1534. <LightBone>gun_vfx_projtrail</LightBone>
  1535. <LightColour x="1.000000" y="0.168000" z="0.168000" />
  1536. <LightIntensity value="8.000000" />
  1537. <LightRange value="0.500000" />
  1538. <LightFalloffExp value="12.000000" />
  1539. <LightFrequency value="0.000000" />
  1540. <LightPower value="10.000000" />
  1541. <CoronaSize value="1.000000" />
  1542. <CoronaIntensity value="10.000000" />
  1543. <CoronaZBias value="0.001000" />
  1544. <ProjectileFlags>ProcessImpacts TrailFxInactiveOnceWet NoPullPin DelayUntilSettled ExplodeAtTrailFxPos</ProjectileFlags>
  1545. <ThrownForce value="0.000000" />
  1546. <ThrownForceFromVehicle value="5.000000" />
  1547. </Item>
  1548. <Item type="CAmmoThrownInfo">
  1549. <Name>AMMO_MOLOTOV</Name>
  1550. <Model>w_ex_molotov</Model>
  1551. <Audio />
  1552. <Slot />
  1553. <AmmoMax value="25" />
  1554. <AmmoMax50 value="25" />
  1555. <AmmoMax100 value="25" />
  1556. <AmmoMaxMP value="25" />
  1557. <AmmoMax50MP value="25" />
  1558. <AmmoMax100MP value="25" />
  1559. <AmmoFlags />
  1560. <Damage value="0.000000" />
  1561. <LifeTime value="-1.000000" />
  1562. <FromVehicleLifeTime value="-1.000000" />
  1563. <LifeTimeAfterImpact value="0.000000" />
  1564. <LifeTimeAfterExplosion value="0.000000" />
  1565. <ExplosionTime value="0.000000" />
  1566. <LaunchSpeed value="25.000000" />
  1567. <SeparationTime value="0.000000" />
  1568. <TimeToReachTarget value="2.000000" />
  1569. <Damping value="0.050000" />
  1570. <GravityFactor value="1.000000" />
  1571. <RicochetTolerance value="0.000000" />
  1572. <PedRicochetTolerance value="0.000000" />
  1573. <VehicleRicochetTolerance value="0.000000" />
  1574. <Explosion>
  1575. <Default>MOLOTOV</Default>
  1576. <HitCar>DONTCARE</HitCar>
  1577. <HitTruck>DONTCARE</HitTruck>
  1578. <HitBike>DONTCARE</HitBike>
  1579. <HitBoat>DONTCARE</HitBoat>
  1580. <HitPlane>DONTCARE</HitPlane>
  1581. </Explosion>
  1582. <FuseFx>proj_molotov_flame</FuseFx>
  1583. <FuseFxFP>proj_molotov_flame_fp</FuseFxFP>
  1584. <TrailFx>proj_molotov_trail</TrailFx>
  1585. <TrailFxUnderWater />
  1586. <TrailFxFadeInTime value="0.000000" />
  1587. <TrailFxFadeOutTime value="0.000000" />
  1588. <PrimedFx />
  1589. <DisturbFxDefault />
  1590. <DisturbFxSand />
  1591. <DisturbFxWater />
  1592. <DisturbFxDirt />
  1593. <DisturbFxFoliage />
  1594. <DisturbFxProbeDist value="0.000000" />
  1595. <DisturbFxScale value="0.000000" />
  1596. <GroundFxProbeDistance value="0.200000" />
  1597. <LightOnlyActiveWhenStuck value="false" />
  1598. <LightFlickers value="true" />
  1599. <LightBone>gun_vfx_projtrail</LightBone>
  1600. <LightColour x="1.000000" y="0.415000" z="0.023000" />
  1601. <LightIntensity value="7.000000" />
  1602. <LightRange value="0.500000" />
  1603. <LightFalloffExp value="12.000000" />
  1604. <LightFrequency value="0.000000" />
  1605. <LightPower value="10.000000" />
  1606. <CoronaSize value="1.250000" />
  1607. <CoronaIntensity value="1.000000" />
  1608. <CoronaZBias value="0.050000" />
  1609. <ProjectileFlags>ProcessImpacts TrailFxInactiveOnceWet NoPullPin</ProjectileFlags>
  1610. <ThrownForce value="0.000000" />
  1611. <ThrownForceFromVehicle value="5.000000" />
  1612. </Item>
  1613. <Item type="CAmmoProjectileInfo">
  1614. <Name>AMMO_TANK</Name>
  1615. <Model>w_lr_rpg_rocket</Model>
  1616. <Audio />
  1617. <Slot />
  1618. <AmmoMax value="100" />
  1619. <AmmoMax50 value="100" />
  1620. <AmmoMax100 value="100" />
  1621. <AmmoMaxMP value="100" />
  1622. <AmmoMax50MP value="100" />
  1623. <AmmoMax100MP value="100" />
  1624. <AmmoFlags />
  1625. <Damage value="0.000000" />
  1626. <LifeTime value="0.500000" />
  1627. <FromVehicleLifeTime value="0.000000" />
  1628. <LifeTimeAfterImpact value="0.000000" />
  1629. <LifeTimeAfterExplosion value="0.000000" />
  1630. <ExplosionTime value="0.000000" />
  1631. <LaunchSpeed value="400.000000" />
  1632. <SeparationTime value="0.000000" />
  1633. <TimeToReachTarget value="10.000000" />
  1634. <Damping value="0.000000" />
  1635. <GravityFactor value="0.000000" />
  1636. <RicochetTolerance value="0.000000" />
  1637. <PedRicochetTolerance value="0.000000" />
  1638. <VehicleRicochetTolerance value="0.000000" />
  1639. <Explosion>
  1640. <Default>TANKSHELL</Default>
  1641. <HitCar>DONTCARE</HitCar>
  1642. <HitTruck>DONTCARE</HitTruck>
  1643. <HitBike>DONTCARE</HitBike>
  1644. <HitBoat>DONTCARE</HitBoat>
  1645. <HitPlane>DONTCARE</HitPlane>
  1646. </Explosion>
  1647. <FuseFx />
  1648. <TrailFx>proj_tank_trail</TrailFx>
  1649. <TrailFxUnderWater />
  1650. <TrailFxFadeInTime value="0.000000" />
  1651. <TrailFxFadeOutTime value="0.000000" />
  1652. <PrimedFx />
  1653. <DisturbFxDefault />
  1654. <DisturbFxSand />
  1655. <DisturbFxWater />
  1656. <DisturbFxDirt />
  1657. <DisturbFxFoliage />
  1658. <DisturbFxProbeDist value="0.000000" />
  1659. <DisturbFxScale value="0.000000" />
  1660. <LightOnlyActiveWhenStuck value="false" />
  1661. <LightFlickers value="false" />
  1662. <LightBone />
  1663. <LightColour x="0.000000" y="0.000000" z="0.000000" />
  1664. <LightIntensity value="0.000000" />
  1665. <LightRange value="0.000000" />
  1666. <LightFalloffExp value="0.000000" />
  1667. <LightFrequency value="0.000000" />
  1668. <LightPower value="0.000000" />
  1669. <CoronaSize value="0.000000" />
  1670. <CoronaIntensity value="0.000000" />
  1671. <CoronaZBias value="0.000000" />
  1672. <ProjectileFlags>DestroyOnImpact ProcessImpacts</ProjectileFlags>
  1673. </Item>
  1674. <Item type="CAmmoRocketInfo">
  1675. <Name>AMMO_SPACE_ROCKET</Name>
  1676. <Model>w_lr_rpg_rocket</Model>
  1677. <Audio />
  1678. <Slot />
  1679. <AmmoMax value="20" />
  1680. <AmmoMax50 value="20" />
  1681. <AmmoMax100 value="20" />
  1682. <AmmoMaxMP value="20" />
  1683. <AmmoMax50MP value="20" />
  1684. <AmmoMax100MP value="20" />
  1685. <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
  1686. <Damage value="0.000000" />
  1687. <LifeTime value="5.000000" />
  1688. <FromVehicleLifeTime value="0.000000" />
  1689. <LifeTimeAfterImpact value="0.000000" />
  1690. <LifeTimeAfterExplosion value="0.000000" />
  1691. <ExplosionTime value="0.000000" />
  1692. <LaunchSpeed value="1250.000000" />
  1693. <SeparationTime value="0.000000" />
  1694. <TimeToReachTarget value="5.000000" />
  1695. <Damping value="0.000000" />
  1696. <GravityFactor value="0.020000" />
  1697. <RicochetTolerance value="0.000000" />
  1698. <PedRicochetTolerance value="0.000000" />
  1699. <VehicleRicochetTolerance value="0.000000" />
  1700. <Explosion>
  1701. <Default>PLANE_ROCKET</Default>
  1702. <HitCar>CAR</HitCar>
  1703. <HitTruck>TRUCK</HitTruck>
  1704. <HitBike>BIKE</HitBike>
  1705. <HitBoat>BOAT</HitBoat>
  1706. <HitPlane>PLANE</HitPlane>
  1707. </Explosion>
  1708. <FuseFx />
  1709. <TrailFx>proj_rpg_trail</TrailFx>
  1710. <TrailFxUnderWater />
  1711. <TrailFxFadeInTime value="0.000000" />
  1712. <TrailFxFadeOutTime value="0.000000" />
  1713. <PrimedFx />
  1714. <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
  1715. <DisturbFxSand>proj_disturb_dust</DisturbFxSand>
  1716. <DisturbFxWater>proj_disturb_dust</DisturbFxWater>
  1717. <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
  1718. <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
  1719. <DisturbFxProbeDist value="0.000000" />
  1720. <DisturbFxScale value="0.000000" />
  1721. <LightOnlyActiveWhenStuck value="false" />
  1722. <LightFlickers value="false" />
  1723. <LightBone />
  1724. <LightColour x="0.000000" y="0.000000" z="0.000000" />
  1725. <LightIntensity value="0.000000" />
  1726. <LightRange value="0.000000" />
  1727. <LightFalloffExp value="0.000000" />
  1728. <LightFrequency value="0.000000" />
  1729. <LightPower value="0.000000" />
  1730. <CoronaSize value="0.000000" />
  1731. <CoronaIntensity value="0.000000" />
  1732. <CoronaZBias value="0.000000" />
  1733. <ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
  1734. <ForwardDragCoeff value="0.100000" />
  1735. <SideDragCoeff value="2.000000" />
  1736. <TimeBeforeHoming value="1.000000" />
  1737. <TimeBeforeSwitchTargetMin value="1.250000" />
  1738. <TimeBeforeSwitchTargetMax value="2.500000" />
  1739. <ProximityRadius value="0.000000" />
  1740. <PitchChangeRate value="10.000000" />
  1741. <YawChangeRate value="10.000000" />
  1742. <RollChangeRate value="10.000000" />
  1743. <MaxRollAngleSin value="0.100000" />
  1744. <LifeTimePlayerVehicleLockedOverrideMP value="7.500000" />
  1745. </Item>
  1746. <Item type="CAmmoRocketInfo">
  1747. <Name>AMMO_PLANE_ROCKET</Name>
  1748. <Model>w_lr_rpg_rocket</Model>
  1749. <Audio />
  1750. <Slot />
  1751. <AmmoMax value="20" />
  1752. <AmmoMax50 value="20" />
  1753. <AmmoMax100 value="20" />
  1754. <AmmoMaxMP value="20" />
  1755. <AmmoMax50MP value="20" />
  1756. <AmmoMax100MP value="20" />
  1757. <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
  1758. <Damage value="0.000000" />
  1759. <LifeTime value="10.000000" />
  1760. <FromVehicleLifeTime value="0.000000" />
  1761. <LifeTimeAfterImpact value="0.000000" />
  1762. <LifeTimeAfterExplosion value="0.000000" />
  1763. <ExplosionTime value="0.000000" />
  1764. <LaunchSpeed value="1500.000000" />
  1765. <SeparationTime value="0.180000" />
  1766. <TimeToReachTarget value="5.000000" />
  1767. <Damping value="0.000000" />
  1768. <GravityFactor value="0.020000" />
  1769. <RicochetTolerance value="0.000000" />
  1770. <PedRicochetTolerance value="0.000000" />
  1771. <VehicleRicochetTolerance value="0.000000" />
  1772. <Explosion>
  1773. <Default>PLANE_ROCKET</Default>
  1774. <HitCar>CAR</HitCar>
  1775. <HitTruck>TRUCK</HitTruck>
  1776. <HitBike>BIKE</HitBike>
  1777. <HitBoat>BOAT</HitBoat>
  1778. <HitPlane>PLANE</HitPlane>
  1779. </Explosion>
  1780. <FuseFx />
  1781. <TrailFx>proj_rpg_trail</TrailFx>
  1782. <TrailFxUnderWater />
  1783. <TrailFxFadeInTime value="0.000000" />
  1784. <TrailFxFadeOutTime value="0.000000" />
  1785. <PrimedFx />
  1786. <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
  1787. <DisturbFxSand>proj_disturb_dust</DisturbFxSand>
  1788. <DisturbFxWater>proj_disturb_dust</DisturbFxWater>
  1789. <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
  1790. <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
  1791. <DisturbFxProbeDist value="0.000000" />
  1792. <DisturbFxScale value="0.000000" />
  1793. <LightOnlyActiveWhenStuck value="false" />
  1794. <LightFlickers value="false" />
  1795. <LightBone />
  1796. <LightColour x="0.000000" y="0.000000" z="0.000000" />
  1797. <LightIntensity value="0.000000" />
  1798. <LightRange value="0.000000" />
  1799. <LightFalloffExp value="0.000000" />
  1800. <LightFrequency value="0.000000" />
  1801. <LightPower value="0.000000" />
  1802. <CoronaSize value="0.000000" />
  1803. <CoronaIntensity value="0.000000" />
  1804. <CoronaZBias value="0.000000" />
  1805. <ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
  1806. <ForwardDragCoeff value="0.100000" />
  1807. <SideDragCoeff value="1.000000" />
  1808. <TimeBeforeHoming value="1.000000" />
  1809. <TimeBeforeSwitchTargetMin value="1.250000" />
  1810. <TimeBeforeSwitchTargetMax value="2.500000" />
  1811. <ProximityRadius value="0.000000" />
  1812. <PitchChangeRate value="10.000000" />
  1813. <YawChangeRate value="10.000000" />
  1814. <RollChangeRate value="10.000000" />
  1815. <MaxRollAngleSin value="0.100000" />
  1816. </Item>
  1817. <Item type="CAmmoRocketInfo">
  1818. <Name>AMMO_PLAYER_LASER</Name>
  1819. <Model>w_lr_rpg_rocket</Model>
  1820. <Audio />
  1821. <Slot />
  1822. <AmmoMax value="100" />
  1823. <AmmoMax50 value="100" />
  1824. <AmmoMax100 value="100" />
  1825. <AmmoMaxMP value="100" />
  1826. <AmmoMax50MP value="100" />
  1827. <AmmoMax100MP value="100" />
  1828. <AmmoFlags>InfiniteAmmo</AmmoFlags>
  1829. <Damage value="40.000000" />
  1830. <LifeTime value="5.000000" />
  1831. <FromVehicleLifeTime value="0.000000" />
  1832. <LifeTimeAfterImpact value="0.000000" />
  1833. <LifeTimeAfterExplosion value="0.000000" />
  1834. <ExplosionTime value="0.000000" />
  1835. <LaunchSpeed value="1000.000000" />
  1836. <SeparationTime value="0.000000" />
  1837. <TimeToReachTarget value="5.000000" />
  1838. <Damping value="0.000000" />
  1839. <GravityFactor value="0.000000" />
  1840. <RicochetTolerance value="0.000000" />
  1841. <PedRicochetTolerance value="0.000000" />
  1842. <VehicleRicochetTolerance value="0.000000" />
  1843. <Explosion>
  1844. <Default>DONTCARE</Default>
  1845. <HitCar>DONTCARE</HitCar>
  1846. <HitTruck>DONTCARE</HitTruck>
  1847. <HitBike>DONTCARE</HitBike>
  1848. <HitBoat>DONTCARE</HitBoat>
  1849. <HitPlane>DONTCARE</HitPlane>
  1850. </Explosion>
  1851. <FuseFx />
  1852. <TrailFx>proj_laser_player</TrailFx>
  1853. <TrailFxUnderWater />
  1854. <TrailFxFadeInTime value="0.000000" />
  1855. <TrailFxFadeOutTime value="0.000000" />
  1856. <PrimedFx />
  1857. <DisturbFxDefault />
  1858. <DisturbFxSand />
  1859. <DisturbFxWater />
  1860. <DisturbFxDirt />
  1861. <DisturbFxFoliage />
  1862. <DisturbFxProbeDist value="0.000000" />
  1863. <DisturbFxScale value="0.000000" />
  1864. <LightOnlyActiveWhenStuck value="false" />
  1865. <LightFlickers value="false" />
  1866. <LightBone />
  1867. <LightColour x="0.000000" y="0.000000" z="0.000000" />
  1868. <LightIntensity value="0.000000" />
  1869. <LightRange value="0.000000" />
  1870. <LightFalloffExp value="0.000000" />
  1871. <LightFrequency value="0.000000" />
  1872. <LightPower value="0.000000" />
  1873. <CoronaSize value="0.000000" />
  1874. <CoronaIntensity value="0.000000" />
  1875. <CoronaZBias value="0.000000" />
  1876. <ProjectileFlags>DestroyOnImpact HideDrawable TrailFxRemovedOnImpact</ProjectileFlags>
  1877. <ForwardDragCoeff value="0.100000" />
  1878. <SideDragCoeff value="2.000000" />
  1879. <TimeBeforeHoming value="0.000000" />
  1880. <TimeBeforeSwitchTargetMin value="0.000000" />
  1881. <TimeBeforeSwitchTargetMax value="0.000000" />
  1882. <ProximityRadius value="0.000000" />
  1883. <PitchChangeRate value="0.000000" />
  1884. <YawChangeRate value="0.000000" />
  1885. <RollChangeRate value="0.000000" />
  1886. <MaxRollAngleSin value="0.100000" />
  1887. </Item>
  1888. <Item type="CAmmoRocketInfo">
  1889. <Name>AMMO_ENEMY_LASER</Name>
  1890. <Model>w_lr_rpg_rocket</Model>
  1891. <Audio />
  1892. <Slot />
  1893. <AmmoMax value="100" />
  1894. <AmmoMax50 value="100" />
  1895. <AmmoMax100 value="100" />
  1896. <AmmoMaxMP value="100" />
  1897. <AmmoMax50MP value="100" />
  1898. <AmmoMax100MP value="100" />
  1899. <AmmoFlags>InfiniteAmmo</AmmoFlags>
  1900. <Damage value="40.000000" />
  1901. <LifeTime value="5.000000" />
  1902. <FromVehicleLifeTime value="0.000000" />
  1903. <LifeTimeAfterImpact value="0.000000" />
  1904. <LifeTimeAfterExplosion value="0.000000" />
  1905. <ExplosionTime value="0.000000" />
  1906. <LaunchSpeed value="1200.000000" />
  1907. <SeparationTime value="0.000000" />
  1908. <TimeToReachTarget value="5.000000" />
  1909. <Damping value="0.000000" />
  1910. <GravityFactor value="0.000000" />
  1911. <RicochetTolerance value="0.000000" />
  1912. <PedRicochetTolerance value="0.000000" />
  1913. <VehicleRicochetTolerance value="0.000000" />
  1914. <Explosion>
  1915. <Default>DONTCARE</Default>
  1916. <HitCar>DONTCARE</HitCar>
  1917. <HitTruck>DONTCARE</HitTruck>
  1918. <HitBike>DONTCARE</HitBike>
  1919. <HitBoat>DONTCARE</HitBoat>
  1920. <HitPlane>DONTCARE</HitPlane>
  1921. </Explosion>
  1922. <FuseFx />
  1923. <TrailFx>proj_laser_enemy</TrailFx>
  1924. <TrailFxUnderWater />
  1925. <TrailFxFadeInTime value="0.000000" />
  1926. <TrailFxFadeOutTime value="0.000000" />
  1927. <PrimedFx />
  1928. <DisturbFxDefault />
  1929. <DisturbFxSand />
  1930. <DisturbFxWater />
  1931. <DisturbFxDirt />
  1932. <DisturbFxFoliage />
  1933. <DisturbFxProbeDist value="0.000000" />
  1934. <DisturbFxScale value="0.000000" />
  1935. <LightOnlyActiveWhenStuck value="false" />
  1936. <LightFlickers value="false" />
  1937. <LightBone />
  1938. <LightColour x="0.000000" y="0.000000" z="0.000000" />
  1939. <LightIntensity value="0.000000" />
  1940. <LightRange value="0.000000" />
  1941. <LightFalloffExp value="0.000000" />
  1942. <LightFrequency value="0.000000" />
  1943. <LightPower value="0.000000" />
  1944. <CoronaSize value="0.000000" />
  1945. <CoronaIntensity value="0.000000" />
  1946. <CoronaZBias value="0.000000" />
  1947. <ProjectileFlags>DestroyOnImpact HideDrawable TrailFxRemovedOnImpact</ProjectileFlags>
  1948. <ForwardDragCoeff value="0.100000" />
  1949. <SideDragCoeff value="2.000000" />
  1950. <TimeBeforeHoming value="0.000000" />
  1951. <TimeBeforeSwitchTargetMin value="0.000000" />
  1952. <TimeBeforeSwitchTargetMax value="0.000000" />
  1953. <ProximityRadius value="0.000000" />
  1954. <PitchChangeRate value="0.000000" />
  1955. <YawChangeRate value="0.000000" />
  1956. <RollChangeRate value="0.000000" />
  1957. <MaxRollAngleSin value="0.100000" />
  1958. </Item>
  1959. <Item type="CAmmoThrownInfo">
  1960. <Name>AMMO_BIRD_CRAP</Name>
  1961. <Model>w_ex_birdshat</Model>
  1962. <Audio />
  1963. <Slot />
  1964. <AmmoMax value="25" />
  1965. <AmmoMax50 value="25" />
  1966. <AmmoMax100 value="25" />
  1967. <AmmoMaxMP value="25" />
  1968. <AmmoMax50MP value="25" />
  1969. <AmmoMax100MP value="25" />
  1970. <AmmoFlags />
  1971. <Damage value="0.000000" />
  1972. <LifeTime value="4.000000" />
  1973. <FromVehicleLifeTime value="5.000000" />
  1974. <LifeTimeAfterImpact value="0.000000" />
  1975. <LifeTimeAfterExplosion value="0.000000" />
  1976. <ExplosionTime value="0.000000" />
  1977. <LaunchSpeed value="1.000000" />
  1978. <SeparationTime value="0.000000" />
  1979. <TimeToReachTarget value="5.000000" />
  1980. <Damping value="0.050000" />
  1981. <GravityFactor value="1.000000" />
  1982. <RicochetTolerance value="0.000000" />
  1983. <PedRicochetTolerance value="0.000000" />
  1984. <VehicleRicochetTolerance value="0.000000" />
  1985. <Explosion>
  1986. <Default>EXP_TAG_BIRD_CRAP</Default>
  1987. <HitCar>DONTCARE</HitCar>
  1988. <HitTruck>DONTCARE</HitTruck>
  1989. <HitBike>DONTCARE</HitBike>
  1990. <HitBoat>DONTCARE</HitBoat>
  1991. <HitPlane>DONTCARE</HitPlane>
  1992. </Explosion>
  1993. <FuseFx />
  1994. <TrailFx />
  1995. <TrailFxUnderWater />
  1996. <TrailFxFadeInTime value="0.000000" />
  1997. <TrailFxFadeOutTime value="0.000000" />
  1998. <PrimedFx />
  1999. <DisturbFxDefault />
  2000. <DisturbFxSand />
  2001. <DisturbFxWater />
  2002. <DisturbFxDirt />
  2003. <DisturbFxFoliage />
  2004. <DisturbFxProbeDist value="0.000000" />
  2005. <DisturbFxScale value="0.000000" />
  2006. <LightOnlyActiveWhenStuck value="false" />
  2007. <LightFlickers value="false" />
  2008. <LightBone />
  2009. <LightColour x="0.000000" y="0.000000" z="0.000000" />
  2010. <LightIntensity value="0.000000" />
  2011. <LightRange value="0.000000" />
  2012. <LightFalloffExp value="0.000000" />
  2013. <LightFrequency value="0.000000" />
  2014. <LightPower value="0.000000" />
  2015. <CoronaSize value="0.000000" />
  2016. <CoronaIntensity value="0.000000" />
  2017. <CoronaZBias value="0.000000" />
  2018. <ProjectileFlags>DestroyOnImpact ProcessImpacts DontFireAnyEvents</ProjectileFlags>
  2019. <ThrownForce value="0.000000" />
  2020. <ThrownForceFromVehicle value="5.000000" />
  2021. </Item>
  2022. </Infos>
  2023. </Item>
  2024. <Item>
  2025. <Infos>
  2026. <Item type="CWeaponInfo">
  2027. <Name>WEAPON_UNARMED</Name>
  2028. <Model />
  2029. <Audio />
  2030. <Slot>SLOT_UNARMED</Slot>
  2031. <DamageType>MELEE</DamageType>
  2032. <Explosion>
  2033. <Default>DONTCARE</Default>
  2034. <HitCar>DONTCARE</HitCar>
  2035. <HitTruck>DONTCARE</HitTruck>
  2036. <HitBike>DONTCARE</HitBike>
  2037. <HitBoat>DONTCARE</HitBoat>
  2038. <HitPlane>DONTCARE</HitPlane>
  2039. </Explosion>
  2040. <FireType>MELEE</FireType>
  2041. <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
  2042. <Group>GROUP_UNARMED</Group>
  2043. <AmmoInfo ref="NULL" />
  2044. <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
  2045. <ClipSize value="0" />
  2046. <AccuracySpread value="0.000000" />
  2047. <AccurateModeAccuracyModifier value="0.500000" />
  2048. <RunAndGunAccuracyModifier value="2.000000" />
  2049. <RunAndGunAccuracyMinOverride value="-1.000000" />
  2050. <RecoilAccuracyMax value="1.000000" />
  2051. <RecoilErrorTime value="0.000000" />
  2052. <RecoilRecoveryRate value="1.000000" />
  2053. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  2054. <MinHeadShotDistanceAI value="1000.000000" />
  2055. <MaxHeadShotDistanceAI value="1000.000000" />
  2056. <HeadShotDamageModifierAI value="1000.000000" />
  2057. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  2058. <MinHeadShotDistancePlayer value="5.000000" />
  2059. <MaxHeadShotDistancePlayer value="40.000000" />
  2060. <HeadShotDamageModifierPlayer value="18.000000" />
  2061. <Damage value="0.000000" />
  2062. <DamageTime value="0.000000" />
  2063. <DamageTimeInVehicle value="0.000000" />
  2064. <DamageTimeInVehicleHeadShot value="0.000000" />
  2065. <HitLimbsDamageModifier value="0.500000" />
  2066. <NetworkHitLimbsDamageModifier value="0.800000" />
  2067. <LightlyArmouredDamageModifier value="0.750000" />
  2068. <Force value="0.000000" />
  2069. <ForceHitPed value="120.000000" />
  2070. <ForceHitVehicle value="0.000000" />
  2071. <ForceHitFlyingHeli value="0.000000" />
  2072. <OverrideForces>
  2073. <Item>
  2074. <BoneTag>BONETAG_HEAD</BoneTag>
  2075. <ForceFront value="70.000000" />
  2076. <ForceBack value="60.000000" />
  2077. </Item>
  2078. <Item>
  2079. <BoneTag>BONETAG_NECK</BoneTag>
  2080. <ForceFront value="80.000000" />
  2081. <ForceBack value="60.000000" />
  2082. </Item>
  2083. <Item>
  2084. <BoneTag>BONETAG_SPINE2</BoneTag>
  2085. <ForceFront value="150.000000" />
  2086. <ForceBack value="100.000000" />
  2087. </Item>
  2088. </OverrideForces>
  2089. <ForceMaxStrengthMult value="1.000000" />
  2090. <ForceFalloffRangeStart value="0.000000" />
  2091. <ForceFalloffRangeEnd value="50.000000" />
  2092. <ForceFalloffMin value="1.000000" />
  2093. <ProjectileForce value="0.000000" />
  2094. <FragImpulse value="2250.000000" />
  2095. <Penetration value="0.000000" />
  2096. <VerticalLaunchAdjustment value="0.000000" />
  2097. <DropForwardVelocity value="0.000000" />
  2098. <Speed value="2000.000000" />
  2099. <BulletsInBatch value="1" />
  2100. <BatchSpread value="0.000000" />
  2101. <ReloadTimeMP value="-1.000000" />
  2102. <ReloadTimeSP value="-1.000000" />
  2103. <VehicleReloadTime value="-1.000000" />
  2104. <AnimReloadRate value="1.000000" />
  2105. <BulletsPerAnimLoop value="1" />
  2106. <TimeBetweenShots value="0.000000" />
  2107. <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  2108. <SpinUpTime value="0.000000" />
  2109. <SpinTime value="0.000000" />
  2110. <SpinDownTime value="0.000000" />
  2111. <AlternateWaitTime value="-1.000000" />
  2112. <BulletBendingNearRadius value="0.000000" />
  2113. <BulletBendingFarRadius value="0.000000" />
  2114. <BulletBendingZoomedRadius value="0.000000" />
  2115. <Fx>
  2116. <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
  2117. <FlashFx />
  2118. <FlashFxAlt />
  2119. <MuzzleSmokeFx />
  2120. <MuzzleSmokeFxMinLevel value="0.000000" />
  2121. <MuzzleSmokeFxIncPerShot value="0.000000" />
  2122. <MuzzleSmokeFxDecPerSec value="0.000000" />
  2123. <ShellFx />
  2124. <TracerFx />
  2125. <PedDamageHash />
  2126. <TracerFxChanceSP value="0.000000" />
  2127. <TracerFxChanceMP value="0.000000" />
  2128. <FlashFxChanceSP value="0.000000" />
  2129. <FlashFxChanceMP value="0.000000" />
  2130. <FlashFxAltChance value="0.000000" />
  2131. <FlashFxScale value="1.000000" />
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  2133. <FlashFxLightCastsShadows value="false" />
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  2139. <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
  2140. <GroundDisturbFxEnabled value="false" />
  2141. <GroundDisturbFxDist value="5.000000" />
  2142. <GroundDisturbFxNameDefault />
  2143. <GroundDisturbFxNameSand />
  2144. <GroundDisturbFxNameDirt />
  2145. <GroundDisturbFxNameWater />
  2146. <GroundDisturbFxNameFoliage />
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  2149. <InitialRumbleIntensity value="0.000000" />
  2150. <InitialRumbleIntensityTrigger value="0.000000" />
  2151. <RumbleDuration value="0" />
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  2164. <DamageFallOffRangeMax value="1.600000" />
  2165. <DamageFallOffModifier value="0.300000" />
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  2167. <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
  2168. <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  2169. <CoverReadyToFireCameraHash />
  2170. <RunAndGunCameraHash />
  2171. <CinematicShootingCameraHash />
  2172. <AlternativeOrScopedCameraHash />
  2173. <RunAndGunAlternativeOrScopedCameraHash />
  2174. <CinematicShootingAlternativeOrScopedCameraHash />
  2175. <CameraFov value="50.000000" />
  2176. <ZoomFactorForAccurateMode value="1.000000" />
  2177. <RecoilShakeHash />
  2178. <RecoilShakeHashFirstPerson />
  2179. <AccuracyOffsetShakeHash />
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  2181. <RecoilShakeAmplitude value="1.000000" />
  2182. <ExplosionShakeAmplitude value="-1.000000" />
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  2189. <AimOffsetMedFPSIdle x="0.063000" y="0.280000" z="0.278000" />
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  2212. <FirstPersonReticuleStyleHash />
  2213. <PickupHash />
  2214. <MPPickupHash />
  2215. <HumanNameHash>WT_UNARMED</HumanNameHash>
  2216. <MovementModeConditionalIdle>MMI_Unarmed</MovementModeConditionalIdle>
  2217. <StatName>UNARMED</StatName>
  2218. <KnockdownCount value="-1" />
  2219. <KillshotImpulseScale value="1.000000" />
  2220. <NmShotTuningSet>Normal</NmShotTuningSet>
  2221. <AttachPoints />
  2222. <GunFeedBone />
  2223. <TargetSequenceGroup />
  2224. <WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle CanFreeAim UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DisableLeftHandIkInCover DoesRevivableDamage AllowCloseQuarterKills AllowMeleeIntroAnim HasLowCoverSwaps NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableFPSScope AttachFPSLeftHandIKToRight UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
  2225. <TintSpecValues ref="TINT_DEFAULT" />
  2226. <FiringPatternAliases ref="NULL" />
  2227. <ReloadUpperBodyFixupExpressionData ref="default" />
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  2230. <FiringBreathingAdditiveWeight value="1.000000" />
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  2245. <Item type="CWeaponInfo">
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  2247. <Model />
  2248. <Audio />
  2249. <Slot>SLOT_UNARMED</Slot>
  2250. <DamageType>MELEE</DamageType>
  2251. <Explosion>
  2252. <Default>DONTCARE</Default>
  2253. <HitCar>DONTCARE</HitCar>
  2254. <HitTruck>DONTCARE</HitTruck>
  2255. <HitBike>DONTCARE</HitBike>
  2256. <HitBoat>DONTCARE</HitBoat>
  2257. <HitPlane>DONTCARE</HitPlane>
  2258. </Explosion>
  2259. <FireType>MELEE</FireType>
  2260. <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
  2261. <Group>GROUP_UNARMED</Group>
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  2263. <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
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  2274. <MaxHeadShotDistanceAI value="1000.000000" />
  2275. <HeadShotDamageModifierAI value="1000.000000" />
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  2285. <NetworkHitLimbsDamageModifier value="0.800000" />
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  2305. <ReloadTimeSP value="-1.000000" />
  2306. <VehicleReloadTime value="-1.000000" />
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  2317. <BulletBendingZoomedRadius value="0.000000" />
  2318. <Fx>
  2319. <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
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  2324. <MuzzleSmokeFxIncPerShot value="0.000000" />
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  2334. <FlashFxScale value="1.000000" />
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  2344. <GroundDisturbFxDist value="5.000000" />
  2345. <GroundDisturbFxNameDefault />
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  2347. <GroundDisturbFxNameDirt />
  2348. <GroundDisturbFxNameWater />
  2349. <GroundDisturbFxNameFoliage />
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  2351. <InitialRumbleDuration value="0" />
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  2360. <NetworkHeadShotPlayerDamageModifier value="1.000000" />
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  2365. <AiPotentialBlastEventRange value="-1.000000" />
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  2368. <DamageFallOffModifier value="0.300000" />
  2369. <VehicleWeaponHash />
  2370. <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
  2371. <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  2372. <CoverReadyToFireCameraHash />
  2373. <RunAndGunCameraHash />
  2374. <CinematicShootingCameraHash />
  2375. <AlternativeOrScopedCameraHash />
  2376. <RunAndGunAlternativeOrScopedCameraHash />
  2377. <CinematicShootingAlternativeOrScopedCameraHash />
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  2385. <ExplosionShakeAmplitude value="-1.000000" />
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  2400. <MPPickupHash />
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  2402. <MovementModeConditionalIdle />
  2403. <StatName>UNARMED</StatName>
  2404. <KnockdownCount value="-1" />
  2405. <KillshotImpulseScale value="1.000000" />
  2406. <NmShotTuningSet>Normal</NmShotTuningSet>
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  2408. <GunFeedBone />
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  2410. <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
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  2413. <ReloadUpperBodyFixupExpressionData ref="default" />
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  2416. <FiringBreathingAdditiveWeight value="1.000000" />
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  2431. <Item type="CWeaponInfo">
  2432. <Name>WEAPON_COUGAR</Name>
  2433. <Model />
  2434. <Audio />
  2435. <Slot>SLOT_UNARMED</Slot>
  2436. <DamageType>MELEE</DamageType>
  2437. <Explosion>
  2438. <Default>DONTCARE</Default>
  2439. <HitCar>DONTCARE</HitCar>
  2440. <HitTruck>DONTCARE</HitTruck>
  2441. <HitBike>DONTCARE</HitBike>
  2442. <HitBoat>DONTCARE</HitBoat>
  2443. <HitPlane>DONTCARE</HitPlane>
  2444. </Explosion>
  2445. <FireType>MELEE</FireType>
  2446. <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
  2447. <Group>GROUP_UNARMED</Group>
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  2470. <HitLimbsDamageModifier value="0.500000" />
  2471. <NetworkHitLimbsDamageModifier value="0.800000" />
  2472. <LightlyArmouredDamageModifier value="0.750000" />
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  2476. <ForceHitFlyingHeli value="0.000000" />
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  2491. <ReloadTimeSP value="-1.000000" />
  2492. <VehicleReloadTime value="-1.000000" />
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  2503. <BulletBendingZoomedRadius value="0.000000" />
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  2505. <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
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  2507. <FlashFxAlt />
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  2557. <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  2558. <CoverReadyToFireCameraHash />
  2559. <RunAndGunCameraHash />
  2560. <CinematicShootingCameraHash />
  2561. <AlternativeOrScopedCameraHash />
  2562. <RunAndGunAlternativeOrScopedCameraHash />
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  2586. <MPPickupHash />
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  2589. <StatName>UNARMED</StatName>
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  2596. <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
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  2618. <Name>WEAPON_KNIFE</Name>
  2619. <Model>w_me_knife_01</Model>
  2620. <Audio />
  2621. <Slot>SLOT_KNIFE</Slot>
  2622. <DamageType>MELEE</DamageType>
  2623. <Explosion>
  2624. <Default>DONTCARE</Default>
  2625. <HitCar>DONTCARE</HitCar>
  2626. <HitTruck>DONTCARE</HitTruck>
  2627. <HitBike>DONTCARE</HitBike>
  2628. <HitBoat>DONTCARE</HitBoat>
  2629. <HitPlane>DONTCARE</HitPlane>
  2630. </Explosion>
  2631. <FireType>MELEE</FireType>
  2632. <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
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  2742. <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
  2743. <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
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  2783. <PickupHash>PICKUP_WEAPON_KNIFE</PickupHash>
  2784. <MPPickupHash />
  2785. <HumanNameHash>WT_KNIFE</HumanNameHash>
  2786. <MovementModeConditionalIdle />
  2787. <StatName>KNIFE</StatName>
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  2822. <Name>WEAPON_NIGHTSTICK</Name>
  2823. <Model>w_me_nightstick</Model>
  2824. <Audio />
  2825. <Slot>SLOT_NIGHTSTICK</Slot>
  2826. <DamageType>MELEE</DamageType>
  2827. <Explosion>
  2828. <Default>DONTCARE</Default>
  2829. <HitCar>DONTCARE</HitCar>
  2830. <HitTruck>DONTCARE</HitTruck>
  2831. <HitBike>DONTCARE</HitBike>
  2832. <HitBoat>DONTCARE</HitBoat>
  2833. <HitPlane>DONTCARE</HitPlane>
  2834. </Explosion>
  2835. <FireType>MELEE</FireType>
  2836. <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
  2837. <Group>GROUP_MELEE</Group>
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  2868. <Item>
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  2873. <Item>
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  2878. <Item>
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  2888. <Item>
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  2946. <GroundDisturbFxDist value="5.000000" />
  2947. <GroundDisturbFxNameDefault />
  2948. <GroundDisturbFxNameSand />
  2949. <GroundDisturbFxNameDirt />
  2950. <GroundDisturbFxNameWater />
  2951. <GroundDisturbFxNameFoliage />
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  2965. <BulletDirectionOffsetInDegrees value="0.000000" />
  2966. <AiSoundRange value="-1.000000" />
  2967. <AiPotentialBlastEventRange value="-1.000000" />
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  2969. <DamageFallOffRangeMax value="1.600000" />
  2970. <DamageFallOffModifier value="0.300000" />
  2971. <VehicleWeaponHash />
  2972. <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
  2973. <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  2974. <CoverReadyToFireCameraHash />
  2975. <RunAndGunCameraHash />
  2976. <CinematicShootingCameraHash />
  2977. <AlternativeOrScopedCameraHash />
  2978. <RunAndGunAlternativeOrScopedCameraHash />
  2979. <CinematicShootingAlternativeOrScopedCameraHash />
  2980. <CameraFov value="50.000000" />
  2981. <ZoomFactorForAccurateMode value="1.000000" />
  2982. <RecoilShakeHash />
  2983. <RecoilShakeHashFirstPerson />
  2984. <AccuracyOffsetShakeHash />
  2985. <MinTimeBetweenRecoilShakes value="150" />
  2986. <RecoilShakeAmplitude value="1.000000" />
  2987. <ExplosionShakeAmplitude value="-1.000000" />
  2988. <ReticuleHudPosition x="0.000000" y="0.000000" />
  2989. <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
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  2992. <AimProbeLengthMax value="0.000000" />
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  2994. <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
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  3009. <ReticuleMinSizeCrouched value="1.000000" />
  3010. <ReticuleScale value="1.000000" />
  3011. <ReticuleStyleHash />
  3012. <FirstPersonReticuleStyleHash />
  3013. <PickupHash>PICKUP_WEAPON_NIGHTSTICK</PickupHash>
  3014. <MPPickupHash />
  3015. <HumanNameHash>WT_NGTSTK</HumanNameHash>
  3016. <MovementModeConditionalIdle />
  3017. <StatName>NIGHTSTICK</StatName>
  3018. <KnockdownCount value="-1" />
  3019. <KillshotImpulseScale value="1.000000" />
  3020. <NmShotTuningSet>Normal</NmShotTuningSet>
  3021. <AttachPoints />
  3022. <GunFeedBone />
  3023. <TargetSequenceGroup />
  3024. <WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeClub UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion CanUseInVehMelee</WeaponFlags>
  3025. <TintSpecValues ref="TINT_DEFAULT" />
  3026. <FiringPatternAliases ref="NULL" />
  3027. <ReloadUpperBodyFixupExpressionData ref="default" />
  3028. <AmmoDiminishingRate value="0" />
  3029. <AimingBreathingAdditiveWeight value="1.000000" />
  3030. <FiringBreathingAdditiveWeight value="1.000000" />
  3031. <StealthAimingBreathingAdditiveWeight value="0.000000" />
  3032. <StealthFiringBreathingAdditiveWeight value="0.000000" />
  3033. <AimingLeanAdditiveWeight value="1.000000" />
  3034. <FiringLeanAdditiveWeight value="1.000000" />
  3035. <StealthAimingLeanAdditiveWeight value="0.000000" />
  3036. <StealthFiringLeanAdditiveWeight value="0.000000" />
  3037. <ExpandPedCapsuleRadius value="0.000000" />
  3038. <AudioCollisionHash />
  3039. <HudDamage value="10" />
  3040. <HudSpeed value="15" />
  3041. <HudCapacity value="0" />
  3042. <HudAccuracy value="0" />
  3043. <HudRange value="0" />
  3044. </Item>
  3045. <Item type="CWeaponInfo">
  3046. <Name>WEAPON_HAMMER</Name>
  3047. <Model>w_me_hammer</Model>
  3048. <Audio />
  3049. <Slot>SLOT_HAMMER</Slot>
  3050. <DamageType>MELEE</DamageType>
  3051. <Explosion>
  3052. <Default>DONTCARE</Default>
  3053. <HitCar>DONTCARE</HitCar>
  3054. <HitTruck>DONTCARE</HitTruck>
  3055. <HitBike>DONTCARE</HitBike>
  3056. <HitBoat>DONTCARE</HitBoat>
  3057. <HitPlane>DONTCARE</HitPlane>
  3058. </Explosion>
  3059. <FireType>MELEE</FireType>
  3060. <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
  3061. <Group>GROUP_MELEE</Group>
  3062. <AmmoInfo ref="NULL" />
  3063. <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
  3064. <ClipSize value="0" />
  3065. <AccuracySpread value="0.000000" />
  3066. <AccurateModeAccuracyModifier value="0.500000" />
  3067. <RunAndGunAccuracyModifier value="2.000000" />
  3068. <RunAndGunAccuracyMinOverride value="-1.000000" />
  3069. <RecoilAccuracyMax value="1.000000" />
  3070. <RecoilErrorTime value="0.000000" />
  3071. <RecoilRecoveryRate value="1.000000" />
  3072. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  3073. <MinHeadShotDistanceAI value="1000.000000" />
  3074. <MaxHeadShotDistanceAI value="1000.000000" />
  3075. <HeadShotDamageModifierAI value="1000.000000" />
  3076. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  3077. <MinHeadShotDistancePlayer value="5.000000" />
  3078. <MaxHeadShotDistancePlayer value="40.000000" />
  3079. <HeadShotDamageModifierPlayer value="18.000000" />
  3080. <Damage value="0.000000" />
  3081. <DamageTime value="0.000000" />
  3082. <DamageTimeInVehicle value="0.000000" />
  3083. <DamageTimeInVehicleHeadShot value="0.000000" />
  3084. <HitLimbsDamageModifier value="0.500000" />
  3085. <NetworkHitLimbsDamageModifier value="0.800000" />
  3086. <LightlyArmouredDamageModifier value="0.750000" />
  3087. <Force value="0.000000" />
  3088. <ForceHitPed value="110.000000" />
  3089. <ForceHitVehicle value="0.000000" />
  3090. <ForceHitFlyingHeli value="0.000000" />
  3091. <OverrideForces>
  3092. <Item>
  3093. <BoneTag>BONETAG_HEAD</BoneTag>
  3094. <ForceFront value="75.000000" />
  3095. <ForceBack value="85.000000" />
  3096. </Item>
  3097. <Item>
  3098. <BoneTag>BONETAG_NECK</BoneTag>
  3099. <ForceFront value="60.000000" />
  3100. <ForceBack value="60.000000" />
  3101. </Item>
  3102. <Item>
  3103. <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
  3104. <ForceFront value="90.000000" />
  3105. <ForceBack value="100.000000" />
  3106. </Item>
  3107. <Item>
  3108. <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
  3109. <ForceFront value="90.000000" />
  3110. <ForceBack value="100.000000" />
  3111. </Item>
  3112. <Item>
  3113. <BoneTag>BONETAG_SPINE3</BoneTag>
  3114. <ForceFront value="75.000000" />
  3115. <ForceBack value="90.000000" />
  3116. </Item>
  3117. </OverrideForces>
  3118. <ForceMaxStrengthMult value="1.000000" />
  3119. <ForceFalloffRangeStart value="0.000000" />
  3120. <ForceFalloffRangeEnd value="50.000000" />
  3121. <ForceFalloffMin value="1.000000" />
  3122. <ProjectileForce value="0.000000" />
  3123. <FragImpulse value="2250.000000" />
  3124. <Penetration value="0.000000" />
  3125. <VerticalLaunchAdjustment value="0.000000" />
  3126. <DropForwardVelocity value="0.000000" />
  3127. <Speed value="2000.000000" />
  3128. <BulletsInBatch value="1" />
  3129. <BatchSpread value="0.000000" />
  3130. <ReloadTimeMP value="-1.000000" />
  3131. <ReloadTimeSP value="-1.000000" />
  3132. <VehicleReloadTime value="-1.000000" />
  3133. <AnimReloadRate value="1.000000" />
  3134. <BulletsPerAnimLoop value="1" />
  3135. <TimeBetweenShots value="0.000000" />
  3136. <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  3137. <SpinUpTime value="0.000000" />
  3138. <SpinTime value="0.000000" />
  3139. <SpinDownTime value="0.000000" />
  3140. <AlternateWaitTime value="-1.000000" />
  3141. <BulletBendingNearRadius value="0.000000" />
  3142. <BulletBendingFarRadius value="0.000000" />
  3143. <BulletBendingZoomedRadius value="0.000000" />
  3144. <Fx>
  3145. <EffectGroup>WEAPON_EFFECT_GROUP_MELEE_METAL</EffectGroup>
  3146. <FlashFx />
  3147. <FlashFxAlt />
  3148. <MuzzleSmokeFx />
  3149. <MuzzleSmokeFxMinLevel value="0.000000" />
  3150. <MuzzleSmokeFxIncPerShot value="0.000000" />
  3151. <MuzzleSmokeFxDecPerSec value="0.000000" />
  3152. <ShellFx />
  3153. <TracerFx />
  3154. <PedDamageHash />
  3155. <TracerFxChanceSP value="0.000000" />
  3156. <TracerFxChanceMP value="0.000000" />
  3157. <FlashFxChanceSP value="0.000000" />
  3158. <FlashFxChanceMP value="0.000000" />
  3159. <FlashFxAltChance value="0.000000" />
  3160. <FlashFxScale value="1.000000" />
  3161. <FlashFxLightEnabled value="false" />
  3162. <FlashFxLightCastsShadows value="false" />
  3163. <FlashFxLightOffsetDist value="0.000000" />
  3164. <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
  3165. <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
  3166. <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
  3167. <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
  3168. <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
  3169. <GroundDisturbFxEnabled value="false" />
  3170. <GroundDisturbFxDist value="5.000000" />
  3171. <GroundDisturbFxNameDefault />
  3172. <GroundDisturbFxNameSand />
  3173. <GroundDisturbFxNameDirt />
  3174. <GroundDisturbFxNameWater />
  3175. <GroundDisturbFxNameFoliage />
  3176. </Fx>
  3177. <InitialRumbleDuration value="0" />
  3178. <InitialRumbleIntensity value="0.000000" />
  3179. <InitialRumbleIntensityTrigger value="0.000000" />
  3180. <RumbleDuration value="0" />
  3181. <RumbleIntensity value="0.000000" />
  3182. <RumbleIntensityTrigger value="0.000000" />
  3183. <RumbleDamageIntensity value="1.000000" />
  3184. <NetworkPlayerDamageModifier value="1.000000" />
  3185. <NetworkPedDamageModifier value="1.000000" />
  3186. <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  3187. <LockOnRange value="10.000000" />
  3188. <WeaponRange value="1.600000" />
  3189. <BulletDirectionOffsetInDegrees value="0.000000" />
  3190. <AiSoundRange value="-1.000000" />
  3191. <AiPotentialBlastEventRange value="-1.000000" />
  3192. <DamageFallOffRangeMin value="1.600000" />
  3193. <DamageFallOffRangeMax value="1.600000" />
  3194. <DamageFallOffModifier value="0.300000" />
  3195. <VehicleWeaponHash />
  3196. <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
  3197. <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  3198. <CoverReadyToFireCameraHash />
  3199. <RunAndGunCameraHash />
  3200. <CinematicShootingCameraHash />
  3201. <AlternativeOrScopedCameraHash />
  3202. <RunAndGunAlternativeOrScopedCameraHash />
  3203. <CinematicShootingAlternativeOrScopedCameraHash />
  3204. <CameraFov value="50.000000" />
  3205. <ZoomFactorForAccurateMode value="1.000000" />
  3206. <RecoilShakeHash />
  3207. <RecoilShakeHashFirstPerson />
  3208. <AccuracyOffsetShakeHash />
  3209. <MinTimeBetweenRecoilShakes value="150" />
  3210. <RecoilShakeAmplitude value="1.000000" />
  3211. <ExplosionShakeAmplitude value="-1.000000" />
  3212. <ReticuleHudPosition x="0.000000" y="0.000000" />
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  3215. <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  3216. <AimProbeLengthMax value="0.000000" />
  3217. <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
  3218. <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
  3219. <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
  3220. <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
  3221. <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
  3222. <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
  3223. <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
  3224. <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
  3225. <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
  3226. <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
  3227. <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
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  3229. <TorsoAimOffset x="0.000000" y="0.000000" />
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  3231. <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  3232. <ReticuleMinSizeStanding value="1.000000" />
  3233. <ReticuleMinSizeCrouched value="1.000000" />
  3234. <ReticuleScale value="1.000000" />
  3235. <ReticuleStyleHash />
  3236. <FirstPersonReticuleStyleHash />
  3237. <PickupHash>PICKUP_WEAPON_HAMMER</PickupHash>
  3238. <MPPickupHash />
  3239. <HumanNameHash>WT_HAMMER</HumanNameHash>
  3240. <MovementModeConditionalIdle />
  3241. <StatName>HAMMER</StatName>
  3242. <KnockdownCount value="-1" />
  3243. <KillshotImpulseScale value="1.000000" />
  3244. <NmShotTuningSet>Normal</NmShotTuningSet>
  3245. <AttachPoints />
  3246. <GunFeedBone />
  3247. <TargetSequenceGroup />
  3248. <WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeClub UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion CanUseInVehMelee</WeaponFlags>
  3249. <TintSpecValues ref="TINT_DEFAULT" />
  3250. <FiringPatternAliases ref="NULL" />
  3251. <ReloadUpperBodyFixupExpressionData ref="default" />
  3252. <AmmoDiminishingRate value="0" />
  3253. <AimingBreathingAdditiveWeight value="1.000000" />
  3254. <FiringBreathingAdditiveWeight value="1.000000" />
  3255. <StealthAimingBreathingAdditiveWeight value="0.000000" />
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  3258. <FiringLeanAdditiveWeight value="1.000000" />
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  3260. <StealthFiringLeanAdditiveWeight value="0.000000" />
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  3262. <AudioCollisionHash />
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  3265. <HudCapacity value="0" />
  3266. <HudAccuracy value="0" />
  3267. <HudRange value="0" />
  3268. </Item>
  3269. <Item type="CWeaponInfo">
  3270. <Name>WEAPON_BAT</Name>
  3271. <Model>w_me_bat</Model>
  3272. <Audio />
  3273. <Slot>SLOT_BAT</Slot>
  3274. <DamageType>MELEE</DamageType>
  3275. <Explosion>
  3276. <Default>DONTCARE</Default>
  3277. <HitCar>DONTCARE</HitCar>
  3278. <HitTruck>DONTCARE</HitTruck>
  3279. <HitBike>DONTCARE</HitBike>
  3280. <HitBoat>DONTCARE</HitBoat>
  3281. <HitPlane>DONTCARE</HitPlane>
  3282. </Explosion>
  3283. <FireType>MELEE</FireType>
  3284. <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
  3285. <Group>GROUP_MELEE</Group>
  3286. <AmmoInfo ref="NULL" />
  3287. <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
  3288. <ClipSize value="0" />
  3289. <AccuracySpread value="0.000000" />
  3290. <AccurateModeAccuracyModifier value="0.500000" />
  3291. <RunAndGunAccuracyModifier value="2.000000" />
  3292. <RunAndGunAccuracyMinOverride value="-1.000000" />
  3293. <RecoilAccuracyMax value="1.000000" />
  3294. <RecoilErrorTime value="0.000000" />
  3295. <RecoilRecoveryRate value="1.000000" />
  3296. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  3297. <MinHeadShotDistanceAI value="1000.000000" />
  3298. <MaxHeadShotDistanceAI value="1000.000000" />
  3299. <HeadShotDamageModifierAI value="1000.000000" />
  3300. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  3301. <MinHeadShotDistancePlayer value="5.000000" />
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  3308. <HitLimbsDamageModifier value="0.500000" />
  3309. <NetworkHitLimbsDamageModifier value="0.800000" />
  3310. <LightlyArmouredDamageModifier value="0.750000" />
  3311. <Force value="0.000000" />
  3312. <ForceHitPed value="150.000000" />
  3313. <ForceHitVehicle value="0.000000" />
  3314. <ForceHitFlyingHeli value="0.000000" />
  3315. <OverrideForces>
  3316. <Item>
  3317. <BoneTag>BONETAG_HEAD</BoneTag>
  3318. <ForceFront value="20.000000" />
  3319. <ForceBack value="40.000000" />
  3320. </Item>
  3321. <Item>
  3322. <BoneTag>BONETAG_NECK</BoneTag>
  3323. <ForceFront value="30.000000" />
  3324. <ForceBack value="30.000000" />
  3325. </Item>
  3326. <Item>
  3327. <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
  3328. <ForceFront value="55.000000" />
  3329. <ForceBack value="50.000000" />
  3330. </Item>
  3331. <Item>
  3332. <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
  3333. <ForceFront value="55.000000" />
  3334. <ForceBack value="50.000000" />
  3335. </Item>
  3336. </OverrideForces>
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  3340. <ForceFalloffMin value="1.000000" />
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  3344. <VerticalLaunchAdjustment value="0.000000" />
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  3362. <BulletBendingZoomedRadius value="0.000000" />
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  3364. <EffectGroup>WEAPON_EFFECT_GROUP_MELEE_METAL</EffectGroup>
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  3366. <FlashFxAlt />
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  3369. <MuzzleSmokeFxIncPerShot value="0.000000" />
  3370. <MuzzleSmokeFxDecPerSec value="0.000000" />
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  3373. <PedDamageHash />
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  3375. <TracerFxChanceMP value="0.000000" />
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  3378. <FlashFxAltChance value="0.000000" />
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  3389. <GroundDisturbFxDist value="5.000000" />
  3390. <GroundDisturbFxNameDefault />
  3391. <GroundDisturbFxNameSand />
  3392. <GroundDisturbFxNameDirt />
  3393. <GroundDisturbFxNameWater />
  3394. <GroundDisturbFxNameFoliage />
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  3413. <DamageFallOffModifier value="0.300000" />
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  3416. <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  3417. <CoverReadyToFireCameraHash />
  3418. <RunAndGunCameraHash />
  3419. <CinematicShootingCameraHash />
  3420. <AlternativeOrScopedCameraHash />
  3421. <RunAndGunAlternativeOrScopedCameraHash />
  3422. <CinematicShootingAlternativeOrScopedCameraHash />
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  3425. <RecoilShakeHash />
  3426. <RecoilShakeHashFirstPerson />
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  3430. <ExplosionShakeAmplitude value="-1.000000" />
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  3455. <FirstPersonReticuleStyleHash />
  3456. <PickupHash>PICKUP_WEAPON_BAT</PickupHash>
  3457. <MPPickupHash />
  3458. <HumanNameHash>WT_BAT</HumanNameHash>
  3459. <MovementModeConditionalIdle />
  3460. <StatName>BAT</StatName>
  3461. <KnockdownCount value="-1" />
  3462. <KillshotImpulseScale value="1.000000" />
  3463. <NmShotTuningSet>Normal</NmShotTuningSet>
  3464. <AttachPoints />
  3465. <GunFeedBone />
  3466. <TargetSequenceGroup />
  3467. <WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle TwoHanded MeleeClub UsableOnFoot UsableClimbing DoesRevivableDamage AllowCloseQuarterKills NoWheelStats UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
  3468. <TintSpecValues ref="TINT_DEFAULT" />
  3469. <FiringPatternAliases ref="NULL" />
  3470. <ReloadUpperBodyFixupExpressionData ref="default" />
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  3473. <FiringBreathingAdditiveWeight value="1.000000" />
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  3485. <HudAccuracy value="0" />
  3486. <HudRange value="0" />
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  3488. <Item type="CWeaponInfo">
  3489. <Name>WEAPON_GOLFCLUB</Name>
  3490. <Model>w_me_gclub</Model>
  3491. <Audio />
  3492. <Slot>SLOT_GOLFCLUB</Slot>
  3493. <DamageType>MELEE</DamageType>
  3494. <Explosion>
  3495. <Default>DONTCARE</Default>
  3496. <HitCar>DONTCARE</HitCar>
  3497. <HitTruck>DONTCARE</HitTruck>
  3498. <HitBike>DONTCARE</HitBike>
  3499. <HitBoat>DONTCARE</HitBoat>
  3500. <HitPlane>DONTCARE</HitPlane>
  3501. </Explosion>
  3502. <FireType>MELEE</FireType>
  3503. <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
  3504. <Group>GROUP_MELEE</Group>
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  3506. <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
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  3528. <NetworkHitLimbsDamageModifier value="0.800000" />
  3529. <LightlyArmouredDamageModifier value="0.750000" />
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  3533. <ForceHitFlyingHeli value="0.000000" />
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  3535. <Item>
  3536. <BoneTag>BONETAG_HEAD</BoneTag>
  3537. <ForceFront value="15.000000" />
  3538. <ForceBack value="15.000000" />
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  3540. <Item>
  3541. <BoneTag>BONETAG_NECK</BoneTag>
  3542. <ForceFront value="15.000000" />
  3543. <ForceBack value="10.000000" />
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  3550. <ProjectileForce value="0.000000" />
  3551. <FragImpulse value="2250.000000" />
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  3558. <ReloadTimeMP value="-1.000000" />
  3559. <ReloadTimeSP value="-1.000000" />
  3560. <VehicleReloadTime value="-1.000000" />
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  3571. <BulletBendingZoomedRadius value="0.000000" />
  3572. <Fx>
  3573. <EffectGroup>WEAPON_EFFECT_GROUP_MELEE_METAL</EffectGroup>
  3574. <FlashFx />
  3575. <FlashFxAlt />
  3576. <MuzzleSmokeFx />
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  3578. <MuzzleSmokeFxIncPerShot value="0.000000" />
  3579. <MuzzleSmokeFxDecPerSec value="0.000000" />
  3580. <ShellFx />
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  3598. <GroundDisturbFxDist value="5.000000" />
  3599. <GroundDisturbFxNameDefault />
  3600. <GroundDisturbFxNameSand />
  3601. <GroundDisturbFxNameDirt />
  3602. <GroundDisturbFxNameWater />
  3603. <GroundDisturbFxNameFoliage />
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  3621. <DamageFallOffRangeMax value="1.600000" />
  3622. <DamageFallOffModifier value="0.300000" />
  3623. <VehicleWeaponHash />
  3624. <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
  3625. <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  3626. <CoverReadyToFireCameraHash />
  3627. <RunAndGunCameraHash />
  3628. <CinematicShootingCameraHash />
  3629. <AlternativeOrScopedCameraHash />
  3630. <RunAndGunAlternativeOrScopedCameraHash />
  3631. <CinematicShootingAlternativeOrScopedCameraHash />
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  3633. <ZoomFactorForAccurateMode value="1.000000" />
  3634. <RecoilShakeHash />
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  3636. <AccuracyOffsetShakeHash />
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  3639. <ExplosionShakeAmplitude value="-1.000000" />
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  3665. <PickupHash>PICKUP_WEAPON_GOLFCLUB</PickupHash>
  3666. <MPPickupHash />
  3667. <HumanNameHash>WT_GOLFCLUB</HumanNameHash>
  3668. <MovementModeConditionalIdle />
  3669. <StatName>GCLUB</StatName>
  3670. <KnockdownCount value="-1" />
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  3672. <NmShotTuningSet>Normal</NmShotTuningSet>
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  3674. <GunFeedBone />
  3675. <TargetSequenceGroup />
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  3677. <TintSpecValues ref="TINT_DEFAULT" />
  3678. <FiringPatternAliases ref="NULL" />
  3679. <ReloadUpperBodyFixupExpressionData ref="default" />
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  3696. </Item>
  3697. <Item type="CWeaponInfo">
  3698. <Name>WEAPON_CROWBAR</Name>
  3699. <Model>w_me_crowbar</Model>
  3700. <Audio />
  3701. <Slot>SLOT_CROWBAR</Slot>
  3702. <DamageType>MELEE</DamageType>
  3703. <Explosion>
  3704. <Default>DONTCARE</Default>
  3705. <HitCar>DONTCARE</HitCar>
  3706. <HitTruck>DONTCARE</HitTruck>
  3707. <HitBike>DONTCARE</HitBike>
  3708. <HitBoat>DONTCARE</HitBoat>
  3709. <HitPlane>DONTCARE</HitPlane>
  3710. </Explosion>
  3711. <FireType>MELEE</FireType>
  3712. <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
  3713. <Group>GROUP_MELEE</Group>
  3714. <AmmoInfo ref="NULL" />
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  3719. <RunAndGunAccuracyModifier value="2.000000" />
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  3736. <HitLimbsDamageModifier value="0.500000" />
  3737. <NetworkHitLimbsDamageModifier value="0.800000" />
  3738. <LightlyArmouredDamageModifier value="0.750000" />
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  3744. <Item>
  3745. <BoneTag>BONETAG_HEAD</BoneTag>
  3746. <ForceFront value="75.000000" />
  3747. <ForceBack value="85.000000" />
  3748. </Item>
  3749. <Item>
  3750. <BoneTag>BONETAG_NECK</BoneTag>
  3751. <ForceFront value="60.000000" />
  3752. <ForceBack value="60.000000" />
  3753. </Item>
  3754. <Item>
  3755. <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
  3756. <ForceFront value="90.000000" />
  3757. <ForceBack value="100.000000" />
  3758. </Item>
  3759. <Item>
  3760. <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
  3761. <ForceFront value="90.000000" />
  3762. <ForceBack value="100.000000" />
  3763. </Item>
  3764. <Item>
  3765. <BoneTag>BONETAG_SPINE3</BoneTag>
  3766. <ForceFront value="75.000000" />
  3767. <ForceBack value="90.000000" />
  3768. </Item>
  3769. </OverrideForces>
  3770. <ForceMaxStrengthMult value="1.300000" />
  3771. <ForceFalloffRangeStart value="0.000000" />
  3772. <ForceFalloffRangeEnd value="50.000000" />
  3773. <ForceFalloffMin value="1.000000" />
  3774. <ProjectileForce value="0.000000" />
  3775. <FragImpulse value="2250.000000" />
  3776. <Penetration value="0.000000" />
  3777. <VerticalLaunchAdjustment value="0.000000" />
  3778. <DropForwardVelocity value="0.000000" />
  3779. <Speed value="2000.000000" />
  3780. <BulletsInBatch value="1" />
  3781. <BatchSpread value="0.000000" />
  3782. <ReloadTimeMP value="-1.000000" />
  3783. <ReloadTimeSP value="-1.000000" />
  3784. <VehicleReloadTime value="-1.000000" />
  3785. <AnimReloadRate value="1.000000" />
  3786. <BulletsPerAnimLoop value="1" />
  3787. <TimeBetweenShots value="0.000000" />
  3788. <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  3789. <SpinUpTime value="0.000000" />
  3790. <SpinTime value="0.000000" />
  3791. <SpinDownTime value="0.000000" />
  3792. <AlternateWaitTime value="-1.000000" />
  3793. <BulletBendingNearRadius value="0.000000" />
  3794. <BulletBendingFarRadius value="0.000000" />
  3795. <BulletBendingZoomedRadius value="0.000000" />
  3796. <Fx>
  3797. <EffectGroup>WEAPON_EFFECT_GROUP_MELEE_METAL</EffectGroup>
  3798. <FlashFx />
  3799. <FlashFxAlt />
  3800. <MuzzleSmokeFx />
  3801. <MuzzleSmokeFxMinLevel value="0.000000" />
  3802. <MuzzleSmokeFxIncPerShot value="0.000000" />
  3803. <MuzzleSmokeFxDecPerSec value="0.000000" />
  3804. <ShellFx />
  3805. <TracerFx />
  3806. <PedDamageHash />
  3807. <TracerFxChanceSP value="0.000000" />
  3808. <TracerFxChanceMP value="0.000000" />
  3809. <FlashFxChanceSP value="0.000000" />
  3810. <FlashFxChanceMP value="0.000000" />
  3811. <FlashFxAltChance value="0.000000" />
  3812. <FlashFxScale value="1.000000" />
  3813. <FlashFxLightEnabled value="false" />
  3814. <FlashFxLightCastsShadows value="false" />
  3815. <FlashFxLightOffsetDist value="0.000000" />
  3816. <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
  3817. <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
  3818. <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
  3819. <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
  3820. <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
  3821. <GroundDisturbFxEnabled value="false" />
  3822. <GroundDisturbFxDist value="5.000000" />
  3823. <GroundDisturbFxNameDefault />
  3824. <GroundDisturbFxNameSand />
  3825. <GroundDisturbFxNameDirt />
  3826. <GroundDisturbFxNameWater />
  3827. <GroundDisturbFxNameFoliage />
  3828. </Fx>
  3829. <InitialRumbleDuration value="0" />
  3830. <InitialRumbleIntensity value="0.000000" />
  3831. <InitialRumbleIntensityTrigger value="0.000000" />
  3832. <RumbleDuration value="0" />
  3833. <RumbleIntensity value="0.000000" />
  3834. <RumbleIntensityTrigger value="0.000000" />
  3835. <RumbleDamageIntensity value="1.000000" />
  3836. <NetworkPlayerDamageModifier value="1.000000" />
  3837. <NetworkPedDamageModifier value="1.000000" />
  3838. <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  3839. <LockOnRange value="10.000000" />
  3840. <WeaponRange value="1.600000" />
  3841. <BulletDirectionOffsetInDegrees value="0.000000" />
  3842. <AiSoundRange value="-1.000000" />
  3843. <AiPotentialBlastEventRange value="-1.000000" />
  3844. <DamageFallOffRangeMin value="1.600000" />
  3845. <DamageFallOffRangeMax value="1.600000" />
  3846. <DamageFallOffModifier value="0.300000" />
  3847. <VehicleWeaponHash />
  3848. <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
  3849. <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  3850. <CoverReadyToFireCameraHash />
  3851. <RunAndGunCameraHash />
  3852. <CinematicShootingCameraHash />
  3853. <AlternativeOrScopedCameraHash />
  3854. <RunAndGunAlternativeOrScopedCameraHash />
  3855. <CinematicShootingAlternativeOrScopedCameraHash />
  3856. <CameraFov value="50.000000" />
  3857. <ZoomFactorForAccurateMode value="1.000000" />
  3858. <RecoilShakeHash />
  3859. <RecoilShakeHashFirstPerson />
  3860. <AccuracyOffsetShakeHash />
  3861. <MinTimeBetweenRecoilShakes value="150" />
  3862. <RecoilShakeAmplitude value="1.000000" />
  3863. <ExplosionShakeAmplitude value="-1.000000" />
  3864. <ReticuleHudPosition x="0.000000" y="0.000000" />
  3865. <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  3866. <AimProbeLengthMin value="0.000000" />
  3867. <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  3868. <AimProbeLengthMax value="0.000000" />
  3869. <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
  3870. <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
  3871. <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
  3872. <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
  3873. <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
  3874. <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
  3875. <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
  3876. <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
  3877. <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
  3878. <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
  3879. <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
  3880. <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
  3881. <TorsoAimOffset x="0.000000" y="0.000000" />
  3882. <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  3883. <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  3884. <ReticuleMinSizeStanding value="1.000000" />
  3885. <ReticuleMinSizeCrouched value="1.000000" />
  3886. <ReticuleScale value="1.000000" />
  3887. <ReticuleStyleHash />
  3888. <FirstPersonReticuleStyleHash />
  3889. <PickupHash>PICKUP_WEAPON_CROWBAR</PickupHash>
  3890. <MPPickupHash />
  3891. <HumanNameHash>WT_CROWBAR</HumanNameHash>
  3892. <MovementModeConditionalIdle />
  3893. <StatName>CROWBAR</StatName>
  3894. <KnockdownCount value="-1" />
  3895. <KillshotImpulseScale value="1.000000" />
  3896. <NmShotTuningSet>Normal</NmShotTuningSet>
  3897. <AttachPoints />
  3898. <GunFeedBone />
  3899. <TargetSequenceGroup />
  3900. <WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeClub UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion CanUseInVehMelee</WeaponFlags>
  3901. <TintSpecValues ref="TINT_DEFAULT" />
  3902. <FiringPatternAliases ref="NULL" />
  3903. <ReloadUpperBodyFixupExpressionData ref="default" />
  3904. <AmmoDiminishingRate value="0" />
  3905. <AimingBreathingAdditiveWeight value="1.000000" />
  3906. <FiringBreathingAdditiveWeight value="1.000000" />
  3907. <StealthAimingBreathingAdditiveWeight value="0.000000" />
  3908. <StealthFiringBreathingAdditiveWeight value="0.000000" />
  3909. <AimingLeanAdditiveWeight value="1.000000" />
  3910. <FiringLeanAdditiveWeight value="1.000000" />
  3911. <StealthAimingLeanAdditiveWeight value="0.000000" />
  3912. <StealthFiringLeanAdditiveWeight value="0.000000" />
  3913. <ExpandPedCapsuleRadius value="0.000000" />
  3914. <AudioCollisionHash />
  3915. <HudDamage value="10" />
  3916. <HudSpeed value="15" />
  3917. <HudCapacity value="0" />
  3918. <HudAccuracy value="0" />
  3919. <HudRange value="0" />
  3920. </Item>
  3921. <Item type="CWeaponInfo">
  3922. <Name>WEAPON_PISTOL</Name>
  3923. <Model>W_PI_PISTOL</Model>
  3924. <Audio>AUDIO_ITEM_PISTOL</Audio>
  3925. <Slot>SLOT_PISTOL</Slot>
  3926. <DamageType>BULLET</DamageType>
  3927. <Explosion>
  3928. <Default>DONTCARE</Default>
  3929. <HitCar>DONTCARE</HitCar>
  3930. <HitTruck>DONTCARE</HitTruck>
  3931. <HitBike>DONTCARE</HitBike>
  3932. <HitBoat>DONTCARE</HitBoat>
  3933. <HitPlane>DONTCARE</HitPlane>
  3934. </Explosion>
  3935. <FireType>INSTANT_HIT</FireType>
  3936. <WheelSlot>WHEEL_PISTOL</WheelSlot>
  3937. <Group>GROUP_PISTOL</Group>
  3938. <AmmoInfo ref="AMMO_PISTOL" />
  3939. <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
  3940. <ClipSize value="12" />
  3941. <AccuracySpread value="1.500000" />
  3942. <AccurateModeAccuracyModifier value="0.500000" />
  3943. <RunAndGunAccuracyModifier value="2.000000" />
  3944. <RunAndGunAccuracyMinOverride value="-1.000000" />
  3945. <RecoilAccuracyMax value="1.000000" />
  3946. <RecoilErrorTime value="3.300000" />
  3947. <RecoilRecoveryRate value="1.000000" />
  3948. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  3949. <MinHeadShotDistanceAI value="1000.000000" />
  3950. <MaxHeadShotDistanceAI value="1000.000000" />
  3951. <HeadShotDamageModifierAI value="1000.000000" />
  3952. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  3953. <MinHeadShotDistancePlayer value="5.000000" />
  3954. <MaxHeadShotDistancePlayer value="40.000000" />
  3955. <HeadShotDamageModifierPlayer value="20.000000" />
  3956. <Damage value="26.000000" />
  3957. <DamageTime value="0.000000" />
  3958. <DamageTimeInVehicle value="0.000000" />
  3959. <DamageTimeInVehicleHeadShot value="0.000000" />
  3960. <HitLimbsDamageModifier value="0.500000" />
  3961. <NetworkHitLimbsDamageModifier value="0.800000" />
  3962. <LightlyArmouredDamageModifier value="0.750000" />
  3963. <Force value="50.000000" />
  3964. <ForceHitPed value="125.000000" />
  3965. <ForceHitVehicle value="750.000000" />
  3966. <ForceHitFlyingHeli value="750.000000" />
  3967. <OverrideForces>
  3968. <Item>
  3969. <BoneTag>BONETAG_HEAD</BoneTag>
  3970. <ForceFront value="100.000000" />
  3971. <ForceBack value="80.000000" />
  3972. </Item>
  3973. <Item>
  3974. <BoneTag>BONETAG_NECK</BoneTag>
  3975. <ForceFront value="60.000000" />
  3976. <ForceBack value="70.000000" />
  3977. </Item>
  3978. <Item>
  3979. <BoneTag>BONETAG_L_THIGH</BoneTag>
  3980. <ForceFront value="40.000000" />
  3981. <ForceBack value="1.000000" />
  3982. </Item>
  3983. <Item>
  3984. <BoneTag>BONETAG_R_THIGH</BoneTag>
  3985. <ForceFront value="40.000000" />
  3986. <ForceBack value="1.000000" />
  3987. </Item>
  3988. <Item>
  3989. <BoneTag>BONETAG_L_CALF</BoneTag>
  3990. <ForceFront value="70.000000" />
  3991. <ForceBack value="80.000000" />
  3992. </Item>
  3993. <Item>
  3994. <BoneTag>BONETAG_R_CALF</BoneTag>
  3995. <ForceFront value="60.000000" />
  3996. <ForceBack value="100.000000" />
  3997. </Item>
  3998. </OverrideForces>
  3999. <ForceMaxStrengthMult value="1.000000" />
  4000. <ForceFalloffRangeStart value="0.000000" />
  4001. <ForceFalloffRangeEnd value="50.000000" />
  4002. <ForceFalloffMin value="1.000000" />
  4003. <ProjectileForce value="0.000000" />
  4004. <FragImpulse value="250.000000" />
  4005. <Penetration value="0.010000" />
  4006. <VerticalLaunchAdjustment value="0.000000" />
  4007. <DropForwardVelocity value="0.000000" />
  4008. <Speed value="2000.000000" />
  4009. <BulletsInBatch value="1" />
  4010. <BatchSpread value="0.000000" />
  4011. <ReloadTimeMP value="-1.000000" />
  4012. <ReloadTimeSP value="-1.000000" />
  4013. <VehicleReloadTime value="1.000000" />
  4014. <AnimReloadRate value="1.000000" />
  4015. <BulletsPerAnimLoop value="1" />
  4016. <TimeBetweenShots value="0.370000" />
  4017. <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" />
  4018. <SpinUpTime value="0.000000" />
  4019. <SpinTime value="0.000000" />
  4020. <SpinDownTime value="0.000000" />
  4021. <AlternateWaitTime value="-1.000000" />
  4022. <BulletBendingNearRadius value="0.000000" />
  4023. <BulletBendingFarRadius value="0.750000" />
  4024. <BulletBendingZoomedRadius value="0.375000" />
  4025. <FirstPersonBulletBendingNearRadius value="0.000000" />
  4026. <FirstPersonBulletBendingFarRadius value="0.750000" />
  4027. <FirstPersonBulletBendingZoomedRadius value="0.375000" />
  4028. <Fx>
  4029. <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
  4030. <FlashFx>muz_pistol</FlashFx>
  4031. <FlashFxAlt />
  4032. <FlashFxFP>muz_pistol_fp</FlashFxFP>
  4033. <FlashFxAltFP />
  4034. <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
  4035. <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
  4036. <MuzzleSmokeFxMinLevel value="0.300000" />
  4037. <MuzzleSmokeFxIncPerShot value="0.100000" />
  4038. <MuzzleSmokeFxDecPerSec value="0.275000" />
  4039. <ShellFx>eject_pistol</ShellFx>
  4040. <ShellFxFP>eject_pistol_fp</ShellFxFP>
  4041. <TracerFx>bullet_tracer</TracerFx>
  4042. <PedDamageHash>BulletSmall</PedDamageHash>
  4043. <TracerFxChanceSP value="0.200000" />
  4044. <TracerFxChanceMP value="0.750000" />
  4045. <FlashFxChanceSP value="1.000000" />
  4046. <FlashFxChanceMP value="1.000000" />
  4047. <FlashFxAltChance value="0.000000" />
  4048. <FlashFxScale value="0.800000" />
  4049. <FlashFxLightEnabled value="true" />
  4050. <FlashFxLightCastsShadows value="false" />
  4051. <FlashFxLightOffsetDist value="0.000000" />
  4052. <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
  4053. <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
  4054. <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
  4055. <FlashFxLightRangeMinMax x="2.000000" y="2.500000" />
  4056. <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
  4057. <GroundDisturbFxEnabled value="false" />
  4058. <GroundDisturbFxDist value="5.000000" />
  4059. <GroundDisturbFxNameDefault />
  4060. <GroundDisturbFxNameSand />
  4061. <GroundDisturbFxNameDirt />
  4062. <GroundDisturbFxNameWater />
  4063. <GroundDisturbFxNameFoliage />
  4064. </Fx>
  4065. <InitialRumbleDuration value="150" />
  4066. <InitialRumbleIntensity value="0.300000" />
  4067. <InitialRumbleIntensityTrigger value="0.850000" />
  4068. <RumbleDuration value="80" />
  4069. <RumbleIntensity value="0.200000" />
  4070. <RumbleIntensityTrigger value="0.800000" />
  4071. <RumbleDamageIntensity value="1.000000" />
  4072. <InitialRumbleDurationFps value="120" />
  4073. <InitialRumbleIntensityFps value="0.600000" />
  4074. <RumbleDurationFps value="80" />
  4075. <RumbleIntensityFps value="0.600000" />
  4076. <NetworkPlayerDamageModifier value="1.000000" />
  4077. <NetworkPedDamageModifier value="1.000000" />
  4078. <NetworkHeadShotPlayerDamageModifier value="2.000000" />
  4079. <LockOnRange value="55.000000" />
  4080. <WeaponRange value="120.000000" />
  4081. <BulletDirectionOffsetInDegrees value="0.000000" />
  4082. <AiSoundRange value="-1.000000" />
  4083. <AiPotentialBlastEventRange value="-1.000000" />
  4084. <DamageFallOffRangeMin value="40.000000" />
  4085. <DamageFallOffRangeMax value="120.000000" />
  4086. <DamageFallOffModifier value="0.300000" />
  4087. <VehicleWeaponHash />
  4088. <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  4089. <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  4090. <CoverReadyToFireCameraHash />
  4091. <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  4092. <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
  4093. <AlternativeOrScopedCameraHash />
  4094. <RunAndGunAlternativeOrScopedCameraHash />
  4095. <CinematicShootingAlternativeOrScopedCameraHash />
  4096. <CameraFov value="45.000000" />
  4097. <FirstPersonScopeFov value="30.00000"/>
  4098. <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
  4099. <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  4100. <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
  4101. <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  4102. <FirstPersonScopeOffset x="0.00000" y="0.0000" z="0.0000" />
  4103. <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
  4104. <FirstPersonScopeRotationOffset x="0.00000" y="0.0000" z="0.0000" />
  4105. <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
  4106. <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000" />
  4107. <FirstPersonAsThirdPersonRNGOffset x="-0.0300" y="-0.000" z="0.010" />
  4108. <FirstPersonAsThirdPersonLTOffset x="0.050" y="0.000" z="0.000" />
  4109. <FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="0.00" />
  4110. <FirstPersonAsThirdPersonWeaponBlockedOffset x="000000" y="0.000000" z="000000" />
  4111. <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
  4112. <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  4113. <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  4114. <ZoomFactorForAccurateMode value="1.300000" />
  4115. <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
  4116. <RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
  4117. <AccuracyOffsetShakeHash />
  4118. <MinTimeBetweenRecoilShakes value="150" />
  4119. <RecoilShakeAmplitude value="1.000000" />
  4120. <ExplosionShakeAmplitude value="-1.000000" />
  4121. <IkRecoilDisplacement value="0.01" />
  4122. <IkRecoilDisplacementScope value="0.005" />
  4123. <IkRecoilDisplacementScaleBackward value="1.0" />
  4124. <IkRecoilDisplacementScaleVertical value="0.4" />
  4125. <ReticuleHudPosition x="0.000000" y="0.000000" />
  4126. <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
  4127. <AimProbeLengthMin value="0.300000" />
  4128. <AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
  4129. <AimProbeLengthMax value="0.275000" />
  4130. <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
  4131. <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
  4132. <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
  4133. <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
  4134. <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
  4135. <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
  4136. <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
  4137. <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
  4138. <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
  4139. <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
  4140. <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
  4141. <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
  4142. <TorsoAimOffset x="-1.300000" y="0.550000" />
  4143. <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
  4144. <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  4145. <ReticuleMinSizeStanding value="0.650000" />
  4146. <ReticuleMinSizeCrouched value="0.550000" />
  4147. <ReticuleScale value="0.300000" />
  4148. <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
  4149. <FirstPersonReticuleStyleHash />
  4150. <PickupHash>PICKUP_WEAPON_PISTOL</PickupHash>
  4151. <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  4152. <HumanNameHash>WT_PIST</HumanNameHash>
  4153. <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
  4154. <StatName>PISTOL</StatName>
  4155. <KnockdownCount value="3" />
  4156. <KillshotImpulseScale value="1.000000" />
  4157. <NmShotTuningSet>Normal</NmShotTuningSet>
  4158. <AttachPoints>
  4159. <Item>
  4160. <AttachBone>WAPClip</AttachBone>
  4161. <Components>
  4162. <Item>
  4163. <Name>COMPONENT_PISTOL_CLIP_01</Name>
  4164. <Default value="true" />
  4165. </Item>
  4166. <Item>
  4167. <Name>COMPONENT_PISTOL_CLIP_02</Name>
  4168. <Default value="false" />
  4169. </Item>
  4170. </Components>
  4171. </Item>
  4172. <Item>
  4173. <AttachBone>WAPFlshLasr</AttachBone>
  4174. <Components>
  4175. <Item>
  4176. <Name>COMPONENT_AT_PI_FLSH</Name>
  4177. <Default value="false" />
  4178. </Item>
  4179. </Components>
  4180. </Item>
  4181. <Item>
  4182. <AttachBone>WAPSupp</AttachBone>
  4183. <Components>
  4184. <Item>
  4185. <Name>COMPONENT_AT_PI_SUPP_02</Name>
  4186. <Default value="false" />
  4187. </Item>
  4188. </Components>
  4189. </Item>
  4190. <Item>
  4191. <AttachBone>gun_root</AttachBone>
  4192. <Components>
  4193. <Item>
  4194. <Name>COMPONENT_PISTOL_VARMOD_LUXE</Name>
  4195. <Default value="false" />
  4196. </Item>
  4197. </Components>
  4198. </Item>
  4199. </AttachPoints>
  4200. <GunFeedBone />
  4201. <TargetSequenceGroup>PISTOL</TargetSequenceGroup>
  4202. <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
  4203. <TintSpecValues ref="TINT_DEFAULT" />
  4204. <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
  4205. <ReloadUpperBodyFixupExpressionData ref="default" />
  4206. <AmmoDiminishingRate value="3" />
  4207. <AimingBreathingAdditiveWeight value="1.000000" />
  4208. <FiringBreathingAdditiveWeight value="1.000000" />
  4209. <StealthAimingBreathingAdditiveWeight value="1.000000" />
  4210. <StealthFiringBreathingAdditiveWeight value="1.000000" />
  4211. <AimingLeanAdditiveWeight value="1.000000" />
  4212. <FiringLeanAdditiveWeight value="1.000000" />
  4213. <StealthAimingLeanAdditiveWeight value="1.000000" />
  4214. <StealthFiringLeanAdditiveWeight value="1.000000" />
  4215. <ExpandPedCapsuleRadius value="0.000000" />
  4216. <AudioCollisionHash />
  4217. <HudDamage value="26" />
  4218. <HudSpeed value="40" />
  4219. <HudCapacity value="10" />
  4220. <HudAccuracy value="40" />
  4221. <HudRange value="25" />
  4222. </Item>
  4223. <Item type="CWeaponInfo">
  4224. <Name>WEAPON_COMBATPISTOL</Name>
  4225. <Model>W_PI_COMBATPISTOL</Model>
  4226. <Audio>AUDIO_ITEM_COMBATPISTOL</Audio>
  4227. <Slot>SLOT_COMBATPISTOL</Slot>
  4228. <DamageType>BULLET</DamageType>
  4229. <Explosion>
  4230. <Default>DONTCARE</Default>
  4231. <HitCar>DONTCARE</HitCar>
  4232. <HitTruck>DONTCARE</HitTruck>
  4233. <HitBike>DONTCARE</HitBike>
  4234. <HitBoat>DONTCARE</HitBoat>
  4235. <HitPlane>DONTCARE</HitPlane>
  4236. </Explosion>
  4237. <FireType>INSTANT_HIT</FireType>
  4238. <WheelSlot>WHEEL_PISTOL</WheelSlot>
  4239. <Group>GROUP_PISTOL</Group>
  4240. <AmmoInfo ref="AMMO_PISTOL" />
  4241. <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
  4242. <ClipSize value="12" />
  4243. <AccuracySpread value="1.500000" />
  4244. <AccurateModeAccuracyModifier value="0.500000" />
  4245. <RunAndGunAccuracyModifier value="2.000000" />
  4246. <RunAndGunAccuracyMinOverride value="-1.000000" />
  4247. <RecoilAccuracyMax value="1.000000" />
  4248. <RecoilErrorTime value="3.300000" />
  4249. <RecoilRecoveryRate value="1.000000" />
  4250. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  4251. <MinHeadShotDistanceAI value="1000.000000" />
  4252. <MaxHeadShotDistanceAI value="1000.000000" />
  4253. <HeadShotDamageModifierAI value="1000.000000" />
  4254. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  4255. <MinHeadShotDistancePlayer value="5.000000" />
  4256. <MaxHeadShotDistancePlayer value="40.000000" />
  4257. <HeadShotDamageModifierPlayer value="20.000000" />
  4258. <Damage value="27.000000" />
  4259. <DamageTime value="0.000000" />
  4260. <DamageTimeInVehicle value="0.000000" />
  4261. <DamageTimeInVehicleHeadShot value="0.000000" />
  4262. <HitLimbsDamageModifier value="0.500000" />
  4263. <NetworkHitLimbsDamageModifier value="0.800000" />
  4264. <LightlyArmouredDamageModifier value="0.750000" />
  4265. <Force value="50.000000" />
  4266. <ForceHitPed value="125.000000" />
  4267. <ForceHitVehicle value="600.000000" />
  4268. <ForceHitFlyingHeli value="650.000000" />
  4269. <OverrideForces>
  4270. <Item>
  4271. <BoneTag>BONETAG_HEAD</BoneTag>
  4272. <ForceFront value="100.000000" />
  4273. <ForceBack value="100.000000" />
  4274. </Item>
  4275. <Item>
  4276. <BoneTag>BONETAG_NECK</BoneTag>
  4277. <ForceFront value="70.000000" />
  4278. <ForceBack value="70.000000" />
  4279. </Item>
  4280. <Item>
  4281. <BoneTag>BONETAG_L_THIGH</BoneTag>
  4282. <ForceFront value="40.000000" />
  4283. <ForceBack value="1.000000" />
  4284. </Item>
  4285. <Item>
  4286. <BoneTag>BONETAG_R_THIGH</BoneTag>
  4287. <ForceFront value="40.000000" />
  4288. <ForceBack value="1.000000" />
  4289. </Item>
  4290. <Item>
  4291. <BoneTag>BONETAG_L_CALF</BoneTag>
  4292. <ForceFront value="70.000000" />
  4293. <ForceBack value="80.000000" />
  4294. </Item>
  4295. <Item>
  4296. <BoneTag>BONETAG_R_CALF</BoneTag>
  4297. <ForceFront value="60.000000" />
  4298. <ForceBack value="100.000000" />
  4299. </Item>
  4300. </OverrideForces>
  4301. <ForceMaxStrengthMult value="1.000000" />
  4302. <ForceFalloffRangeStart value="0.000000" />
  4303. <ForceFalloffRangeEnd value="50.000000" />
  4304. <ForceFalloffMin value="1.000000" />
  4305. <ProjectileForce value="0.000000" />
  4306. <FragImpulse value="250.000000" />
  4307. <Penetration value="0.010000" />
  4308. <VerticalLaunchAdjustment value="0.000000" />
  4309. <DropForwardVelocity value="0.000000" />
  4310. <Speed value="2000.000000" />
  4311. <BulletsInBatch value="1" />
  4312. <BatchSpread value="0.000000" />
  4313. <ReloadTimeMP value="-1.000000" />
  4314. <ReloadTimeSP value="-1.000000" />
  4315. <VehicleReloadTime value="1.000000" />
  4316. <AnimReloadRate value="1.000000" />
  4317. <BulletsPerAnimLoop value="1" />
  4318. <TimeBetweenShots value="0.370000" />
  4319. <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" />
  4320. <SpinUpTime value="0.000000" />
  4321. <SpinTime value="0.000000" />
  4322. <SpinDownTime value="0.000000" />
  4323. <AlternateWaitTime value="-1.000000" />
  4324. <BulletBendingNearRadius value="0.000000" />
  4325. <BulletBendingFarRadius value="0.750000" />
  4326. <BulletBendingZoomedRadius value="0.375000" />
  4327. <FirstPersonBulletBendingNearRadius value="0.000000" />
  4328. <FirstPersonBulletBendingFarRadius value="0.750000" />
  4329. <FirstPersonBulletBendingZoomedRadius value="0.375000" />
  4330. <Fx>
  4331. <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
  4332. <FlashFx>muz_pistol</FlashFx>
  4333. <FlashFxAlt />
  4334. <FlashFxFP>muz_pistol_fp</FlashFxFP>
  4335. <FlashFxAltFP />
  4336. <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
  4337. <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
  4338. <MuzzleSmokeFxMinLevel value="0.300000" />
  4339. <MuzzleSmokeFxIncPerShot value="0.100000" />
  4340. <MuzzleSmokeFxDecPerSec value="0.275000" />
  4341. <ShellFx>eject_pistol</ShellFx>
  4342. <ShellFxFP>eject_pistol_fp</ShellFxFP>
  4343. <TracerFx>bullet_tracer</TracerFx>
  4344. <PedDamageHash>BulletSmall</PedDamageHash>
  4345. <TracerFxChanceSP value="0.200000" />
  4346. <TracerFxChanceMP value="0.750000" />
  4347. <FlashFxChanceSP value="1.000000" />
  4348. <FlashFxChanceMP value="1.000000" />
  4349. <FlashFxAltChance value="0.000000" />
  4350. <FlashFxScale value="0.800000" />
  4351. <FlashFxLightEnabled value="true" />
  4352. <FlashFxLightCastsShadows value="false" />
  4353. <FlashFxLightOffsetDist value="0.000000" />
  4354. <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
  4355. <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
  4356. <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
  4357. <FlashFxLightRangeMinMax x="2.000000" y="2.500000" />
  4358. <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
  4359. <GroundDisturbFxEnabled value="false" />
  4360. <GroundDisturbFxDist value="5.000000" />
  4361. <GroundDisturbFxNameDefault />
  4362. <GroundDisturbFxNameSand />
  4363. <GroundDisturbFxNameDirt />
  4364. <GroundDisturbFxNameWater />
  4365. <GroundDisturbFxNameFoliage />
  4366. </Fx>
  4367. <InitialRumbleDuration value="160" />
  4368. <InitialRumbleIntensity value="0.400000" />
  4369. <InitialRumbleIntensityTrigger value="0.900000" />
  4370. <RumbleDuration value="90" />
  4371. <RumbleIntensity value="0.400000" />
  4372. <RumbleIntensityTrigger value="0.850000" />
  4373. <RumbleDamageIntensity value="1.000000" />
  4374. <InitialRumbleDurationFps value="160" />
  4375. <InitialRumbleIntensityFps value="0.400000" />
  4376. <RumbleDurationFps value="100" />
  4377. <RumbleIntensityFps value="0.500000" />
  4378. <NetworkPlayerDamageModifier value="1.000000" />
  4379. <NetworkPedDamageModifier value="1.000000" />
  4380. <NetworkHeadShotPlayerDamageModifier value="2.000000" />
  4381. <LockOnRange value="55.000000" />
  4382. <WeaponRange value="120.000000" />
  4383. <BulletDirectionOffsetInDegrees value="0.000000" />
  4384. <AiSoundRange value="-1.000000" />
  4385. <AiPotentialBlastEventRange value="-1.000000" />
  4386. <DamageFallOffRangeMin value="40.000000" />
  4387. <DamageFallOffRangeMax value="120.000000" />
  4388. <DamageFallOffModifier value="0.300000" />
  4389. <VehicleWeaponHash />
  4390. <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  4391. <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  4392. <CoverReadyToFireCameraHash />
  4393. <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  4394. <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
  4395. <AlternativeOrScopedCameraHash />
  4396. <RunAndGunAlternativeOrScopedCameraHash />
  4397. <CinematicShootingAlternativeOrScopedCameraHash />
  4398. <CameraFov value="45.000000" />
  4399. <FirstPersonScopeFov value="30.00000"/>
  4400. <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
  4401. <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  4402. <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
  4403. <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  4404. <FirstPersonScopeOffset x="-0.00200" y="0.0000" z="0.0040" />
  4405. <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
  4406. <FirstPersonScopeRotationOffset x="0.00000" y="0.0000" z="0.0000" />
  4407. <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
  4408. <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000" />
  4409. <FirstPersonAsThirdPersonRNGOffset x="-0.030" y="0.000" z="0.010" />
  4410. <FirstPersonAsThirdPersonLTOffset x="0.050" y="0.000" z="0.000" />
  4411. <FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="0.00" />
  4412. <FirstPersonAsThirdPersonWeaponBlockedOffset x="000000" y="0.000000" z="00000" />
  4413. <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
  4414. <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  4415. <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  4416. <ZoomFactorForAccurateMode value="1.300000" />
  4417. <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
  4418. <RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
  4419. <AccuracyOffsetShakeHash />
  4420. <MinTimeBetweenRecoilShakes value="150" />
  4421. <RecoilShakeAmplitude value="1.000000" />
  4422. <ExplosionShakeAmplitude value="-1.000000" />
  4423. <IkRecoilDisplacement value="0.005" />
  4424. <IkRecoilDisplacementScope value="0.005" />
  4425. <IkRecoilDisplacementScaleBackward value="1.0" />
  4426. <IkRecoilDisplacementScaleVertical value="0.4" />
  4427. <ReticuleHudPosition x="0.000000" y="0.000000" />
  4428. <AimOffsetMin x="0.225000" y="0.100000" z="0.600000" />
  4429. <AimProbeLengthMin value="0.375000" />
  4430. <AimOffsetMax x="0.170000" y="-0.200000" z="0.525000" />
  4431. <AimProbeLengthMax value="0.285000" />
  4432. <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
  4433. <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
  4434. <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
  4435. <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
  4436. <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
  4437. <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
  4438. <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
  4439. <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
  4440. <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
  4441. <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
  4442. <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
  4443. <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
  4444. <TorsoAimOffset x="-1.300000" y="0.550000" />
  4445. <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
  4446. <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  4447. <ReticuleMinSizeStanding value="0.650000" />
  4448. <ReticuleMinSizeCrouched value="0.550000" />
  4449. <ReticuleScale value="0.300000" />
  4450. <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
  4451. <FirstPersonReticuleStyleHash />
  4452. <PickupHash>PICKUP_WEAPON_COMBATPISTOL</PickupHash>
  4453. <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  4454. <HumanNameHash>WT_PIST_CBT</HumanNameHash>
  4455. <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
  4456. <StatName>CMBTPISTOL</StatName>
  4457. <KnockdownCount value="3" />
  4458. <KillshotImpulseScale value="1.000000" />
  4459. <NmShotTuningSet>Normal</NmShotTuningSet>
  4460. <AttachPoints>
  4461. <Item>
  4462. <AttachBone>WAPClip</AttachBone>
  4463. <Components>
  4464. <Item>
  4465. <Name>COMPONENT_COMBATPISTOL_CLIP_01</Name>
  4466. <Default value="true" />
  4467. </Item>
  4468. <Item>
  4469. <Name>COMPONENT_COMBATPISTOL_CLIP_02</Name>
  4470. <Default value="false" />
  4471. </Item>
  4472. </Components>
  4473. </Item>
  4474. <Item>
  4475. <AttachBone>WAPFlshLasr</AttachBone>
  4476. <Components>
  4477. <Item>
  4478. <Name>COMPONENT_AT_PI_FLSH</Name>
  4479. <Default value="false" />
  4480. </Item>
  4481. </Components>
  4482. </Item>
  4483. <Item>
  4484. <AttachBone>WAPSupp</AttachBone>
  4485. <Components>
  4486. <Item>
  4487. <Name>COMPONENT_AT_PI_SUPP</Name>
  4488. <Default value="false" />
  4489. </Item>
  4490. </Components>
  4491. </Item>
  4492. <Item>
  4493. <AttachBone>gun_root</AttachBone>
  4494. <Components>
  4495. <Item>
  4496. <Name>COMPONENT_COMBATPISTOL_VARMOD_LOWRIDER</Name>
  4497. <Default value="false" />
  4498. </Item>
  4499. </Components>
  4500. </Item>
  4501. </AttachPoints>
  4502. <GunFeedBone />
  4503. <TargetSequenceGroup />
  4504. <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
  4505. <TintSpecValues ref="TINT_DEFAULT" />
  4506. <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
  4507. <ReloadUpperBodyFixupExpressionData ref="default" />
  4508. <AmmoDiminishingRate value="3" />
  4509. <AimingBreathingAdditiveWeight value="1.000000" />
  4510. <FiringBreathingAdditiveWeight value="1.000000" />
  4511. <StealthAimingBreathingAdditiveWeight value="1.000000" />
  4512. <StealthFiringBreathingAdditiveWeight value="1.000000" />
  4513. <AimingLeanAdditiveWeight value="1.000000" />
  4514. <FiringLeanAdditiveWeight value="1.000000" />
  4515. <StealthAimingLeanAdditiveWeight value="1.000000" />
  4516. <StealthFiringLeanAdditiveWeight value="1.000000" />
  4517. <ExpandPedCapsuleRadius value="0.000000" />
  4518. <AudioCollisionHash />
  4519. <HudDamage value="27" />
  4520. <HudSpeed value="40" />
  4521. <HudCapacity value="10" />
  4522. <HudAccuracy value="50" />
  4523. <HudRange value="30" />
  4524. </Item>
  4525. <Item type="CWeaponInfo">
  4526. <Name>WEAPON_APPISTOL</Name>
  4527. <Model>W_PI_APPISTOL</Model>
  4528. <Audio>AUDIO_ITEM_APPISTOL</Audio>
  4529. <Slot>SLOT_APPISTOL</Slot>
  4530. <DamageType>BULLET</DamageType>
  4531. <Explosion>
  4532. <Default>DONTCARE</Default>
  4533. <HitCar>DONTCARE</HitCar>
  4534. <HitTruck>DONTCARE</HitTruck>
  4535. <HitBike>DONTCARE</HitBike>
  4536. <HitBoat>DONTCARE</HitBoat>
  4537. <HitPlane>DONTCARE</HitPlane>
  4538. </Explosion>
  4539. <FireType>INSTANT_HIT</FireType>
  4540. <WheelSlot>WHEEL_PISTOL</WheelSlot>
  4541. <Group>GROUP_PISTOL</Group>
  4542. <AmmoInfo ref="AMMO_PISTOL" />
  4543. <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
  4544. <ClipSize value="18" />
  4545. <AccuracySpread value="3.000000" />
  4546. <AccurateModeAccuracyModifier value="0.500000" />
  4547. <RunAndGunAccuracyModifier value="2.000000" />
  4548. <RunAndGunAccuracyMinOverride value="-1.000000" />
  4549. <RecoilAccuracyMax value="1.000000" />
  4550. <RecoilErrorTime value="2.000000" />
  4551. <RecoilRecoveryRate value="1.000000" />
  4552. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  4553. <MinHeadShotDistanceAI value="1000.000000" />
  4554. <MaxHeadShotDistanceAI value="1000.000000" />
  4555. <HeadShotDamageModifierAI value="1000.000000" />
  4556. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  4557. <MinHeadShotDistancePlayer value="5.000000" />
  4558. <MaxHeadShotDistancePlayer value="40.000000" />
  4559. <HeadShotDamageModifierPlayer value="18.000000" />
  4560. <Damage value="25.000000" />
  4561. <DamageTime value="0.000000" />
  4562. <DamageTimeInVehicle value="0.000000" />
  4563. <DamageTimeInVehicleHeadShot value="0.000000" />
  4564. <HitLimbsDamageModifier value="0.500000" />
  4565. <NetworkHitLimbsDamageModifier value="0.800000" />
  4566. <LightlyArmouredDamageModifier value="0.750000" />
  4567. <Force value="50.000000" />
  4568. <ForceHitPed value="100.000000" />
  4569. <ForceHitVehicle value="750.000000" />
  4570. <ForceHitFlyingHeli value="650.000000" />
  4571. <OverrideForces>
  4572. <Item>
  4573. <BoneTag>BONETAG_HEAD</BoneTag>
  4574. <ForceFront value="100.000000" />
  4575. <ForceBack value="70.000000" />
  4576. </Item>
  4577. <Item>
  4578. <BoneTag>BONETAG_NECK</BoneTag>
  4579. <ForceFront value="60.000000" />
  4580. <ForceBack value="80.000000" />
  4581. </Item>
  4582. <Item>
  4583. <BoneTag>BONETAG_L_THIGH</BoneTag>
  4584. <ForceFront value="40.000000" />
  4585. <ForceBack value="1.000000" />
  4586. </Item>
  4587. <Item>
  4588. <BoneTag>BONETAG_R_THIGH</BoneTag>
  4589. <ForceFront value="40.000000" />
  4590. <ForceBack value="1.000000" />
  4591. </Item>
  4592. <Item>
  4593. <BoneTag>BONETAG_L_CALF</BoneTag>
  4594. <ForceFront value="70.000000" />
  4595. <ForceBack value="80.000000" />
  4596. </Item>
  4597. <Item>
  4598. <BoneTag>BONETAG_R_CALF</BoneTag>
  4599. <ForceFront value="60.000000" />
  4600. <ForceBack value="100.000000" />
  4601. </Item>
  4602. </OverrideForces>
  4603. <ForceMaxStrengthMult value="1.000000" />
  4604. <ForceFalloffRangeStart value="0.000000" />
  4605. <ForceFalloffRangeEnd value="50.000000" />
  4606. <ForceFalloffMin value="1.000000" />
  4607. <ProjectileForce value="0.000000" />
  4608. <FragImpulse value="250.000000" />
  4609. <Penetration value="0.010000" />
  4610. <VerticalLaunchAdjustment value="0.000000" />
  4611. <DropForwardVelocity value="0.000000" />
  4612. <Speed value="2000.000000" />
  4613. <BulletsInBatch value="1" />
  4614. <BatchSpread value="0.000000" />
  4615. <ReloadTimeMP value="-1.000000" />
  4616. <ReloadTimeSP value="-1.000000" />
  4617. <VehicleReloadTime value="1.000000" />
  4618. <AnimReloadRate value="1.000000" />
  4619. <BulletsPerAnimLoop value="1" />
  4620. <TimeBetweenShots value="0.100000" />
  4621. <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  4622. <SpinUpTime value="0.000000" />
  4623. <SpinTime value="0.000000" />
  4624. <SpinDownTime value="0.000000" />
  4625. <AlternateWaitTime value="-1.000000" />
  4626. <BulletBendingNearRadius value="0.000000" />
  4627. <BulletBendingFarRadius value="0.750000" />
  4628. <BulletBendingZoomedRadius value="0.375000" />
  4629. <FirstPersonBulletBendingNearRadius value="0.000000" />
  4630. <FirstPersonBulletBendingFarRadius value="0.750000" />
  4631. <FirstPersonBulletBendingZoomedRadius value="0.375000" />
  4632. <Fx>
  4633. <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_LARGE</EffectGroup>
  4634. <FlashFx>muz_pistol</FlashFx>
  4635. <FlashFxAlt />
  4636. <FlashFxFP>muz_pistol_fp</FlashFxFP>
  4637. <FlashFxAltFP />
  4638. <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
  4639. <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
  4640. <MuzzleSmokeFxMinLevel value="0.300000" />
  4641. <MuzzleSmokeFxIncPerShot value="0.100000" />
  4642. <MuzzleSmokeFxDecPerSec value="0.275000" />
  4643. <ShellFx>eject_pistol</ShellFx>
  4644. <ShellFxFP>eject_pistol_fp</ShellFxFP>
  4645. <TracerFx>bullet_tracer</TracerFx>
  4646. <PedDamageHash>BulletLarge</PedDamageHash>
  4647. <TracerFxChanceSP value="0.200000" />
  4648. <TracerFxChanceMP value="0.750000" />
  4649. <FlashFxChanceSP value="1.000000" />
  4650. <FlashFxChanceMP value="1.000000" />
  4651. <FlashFxAltChance value="0.000000" />
  4652. <FlashFxScale value="0.800000" />
  4653. <FlashFxLightEnabled value="true" />
  4654. <FlashFxLightCastsShadows value="false" />
  4655. <FlashFxLightOffsetDist value="0.000000" />
  4656. <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
  4657. <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
  4658. <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
  4659. <FlashFxLightRangeMinMax x="2.00000" y="2.500000" />
  4660. <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
  4661. <GroundDisturbFxEnabled value="false" />
  4662. <GroundDisturbFxDist value="5.000000" />
  4663. <GroundDisturbFxNameDefault />
  4664. <GroundDisturbFxNameSand />
  4665. <GroundDisturbFxNameDirt />
  4666. <GroundDisturbFxNameWater />
  4667. <GroundDisturbFxNameFoliage />
  4668. </Fx>
  4669. <InitialRumbleDuration value="125" />
  4670. <InitialRumbleIntensity value="0.400000" />
  4671. <InitialRumbleIntensityTrigger value="0.900000" />
  4672. <RumbleDuration value="100" />
  4673. <RumbleIntensity value="0.120000" />
  4674. <RumbleIntensityTrigger value="0.700000" />
  4675. <RumbleDamageIntensity value="1.000000" />
  4676. <InitialRumbleDurationFps value="125" />
  4677. <InitialRumbleIntensityFps value="1.000000" />
  4678. <RumbleDurationFps value="100" />
  4679. <RumbleIntensityFps value="0.820000" />
  4680. <NetworkPlayerDamageModifier value="1.000000" />
  4681. <NetworkPedDamageModifier value="1.000000" />
  4682. <NetworkHeadShotPlayerDamageModifier value="2.000000" />
  4683. <LockOnRange value="55.000000" />
  4684. <WeaponRange value="120.000000" />
  4685. <BulletDirectionOffsetInDegrees value="0.000000" />
  4686. <AiSoundRange value="-1.000000" />
  4687. <AiPotentialBlastEventRange value="-1.000000" />
  4688. <DamageFallOffRangeMin value="30.000000" />
  4689. <DamageFallOffRangeMax value="120.000000" />
  4690. <DamageFallOffModifier value="0.300000" />
  4691. <VehicleWeaponHash />
  4692. <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  4693. <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  4694. <CoverReadyToFireCameraHash />
  4695. <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  4696. <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
  4697. <AlternativeOrScopedCameraHash />
  4698. <RunAndGunAlternativeOrScopedCameraHash />
  4699. <CinematicShootingAlternativeOrScopedCameraHash />
  4700. <CameraFov value="45.000000" />
  4701. <FirstPersonScopeFov value="30.00000"/>
  4702. <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
  4703. <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  4704. <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
  4705. <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  4706. <FirstPersonScopeOffset x="0.00000" y="0.0000" z="0.0070" />
  4707. <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
  4708. <FirstPersonScopeRotationOffset x="-0.30000" y="0.0000" z="0.0000" />
  4709. <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
  4710. <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000" />
  4711. <FirstPersonAsThirdPersonRNGOffset x="0.00" y="0.00" z="0.020" />
  4712. <FirstPersonAsThirdPersonLTOffset x="0.050" y="0.00" z="0.010" />
  4713. <FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="0.00" />
  4714. <FirstPersonAsThirdPersonWeaponBlockedOffset x="0000000" y="0.000000" z="000000" />
  4715. <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
  4716. <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  4717. <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  4718. <ZoomFactorForAccurateMode value="1.300000" />
  4719. <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
  4720. <RecoilShakeHashFirstPerson>FPS_SMG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
  4721. <AccuracyOffsetShakeHash />
  4722. <MinTimeBetweenRecoilShakes value="80" />
  4723. <RecoilShakeAmplitude value="0.500000" />
  4724. <ExplosionShakeAmplitude value="-1.000000" />
  4725. <IkRecoilDisplacement value="0.0" />
  4726. <IkRecoilDisplacementScope value="0.0" />
  4727. <IkRecoilDisplacementScaleBackward value="1.0" />
  4728. <IkRecoilDisplacementScaleVertical value="0.4" />
  4729. <ReticuleHudPosition x="0.000000" y="0.000000" />
  4730. <AimOffsetMin x="0.215000" y="0.100000" z="0.600000" />
  4731. <AimProbeLengthMin value="0.425000" />
  4732. <AimOffsetMax x="0.165000" y="-0.225000" z="0.475000" />
  4733. <AimProbeLengthMax value="0.335000" />
  4734. <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
  4735. <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
  4736. <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
  4737. <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
  4738. <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
  4739. <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
  4740. <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
  4741. <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
  4742. <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
  4743. <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
  4744. <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
  4745. <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
  4746. <TorsoAimOffset x="-1.300000" y="0.550000" />
  4747. <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
  4748. <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  4749. <ReticuleMinSizeStanding value="0.650000" />
  4750. <ReticuleMinSizeCrouched value="0.550000" />
  4751. <ReticuleScale value="0.300000" />
  4752. <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
  4753. <FirstPersonReticuleStyleHash />
  4754. <PickupHash>PICKUP_WEAPON_APPISTOL</PickupHash>
  4755. <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  4756. <HumanNameHash>WT_PIST_AP</HumanNameHash>
  4757. <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
  4758. <StatName>APPISTOL</StatName>
  4759. <KnockdownCount value="3" />
  4760. <KillshotImpulseScale value="1.750000" />
  4761. <NmShotTuningSet>BurstFire</NmShotTuningSet>
  4762. <AttachPoints>
  4763. <Item>
  4764. <AttachBone>WAPClip</AttachBone>
  4765. <Components>
  4766. <Item>
  4767. <Name>COMPONENT_APPISTOL_CLIP_01</Name>
  4768. <Default value="true" />
  4769. </Item>
  4770. <Item>
  4771. <Name>COMPONENT_APPISTOL_CLIP_02</Name>
  4772. <Default value="false" />
  4773. </Item>
  4774. </Components>
  4775. </Item>
  4776. <Item>
  4777. <AttachBone>WAPFlshLasr</AttachBone>
  4778. <Components>
  4779. <Item>
  4780. <Name>COMPONENT_AT_PI_FLSH</Name>
  4781. <Default value="false" />
  4782. </Item>
  4783. </Components>
  4784. </Item>
  4785. <Item>
  4786. <AttachBone>WAPSupp</AttachBone>
  4787. <Components>
  4788. <Item>
  4789. <Name>COMPONENT_AT_PI_SUPP</Name>
  4790. <Default value="false" />
  4791. </Item>
  4792. </Components>
  4793. </Item>
  4794. <Item>
  4795. <AttachBone>gun_root</AttachBone>
  4796. <Components>
  4797. <Item>
  4798. <Name>COMPONENT_APPISTOL_VARMOD_LUXE</Name>
  4799. <Default value="false" />
  4800. </Item>
  4801. </Components>
  4802. </Item>
  4803. </AttachPoints>
  4804. <GunFeedBone />
  4805. <TargetSequenceGroup />
  4806. <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
  4807. <TintSpecValues ref="TINT_DEFAULT" />
  4808. <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
  4809. <ReloadUpperBodyFixupExpressionData ref="default" />
  4810. <AmmoDiminishingRate value="3" />
  4811. <AimingBreathingAdditiveWeight value="1.000000" />
  4812. <FiringBreathingAdditiveWeight value="1.000000" />
  4813. <StealthAimingBreathingAdditiveWeight value="1.000000" />
  4814. <StealthFiringBreathingAdditiveWeight value="1.000000" />
  4815. <AimingLeanAdditiveWeight value="1.000000" />
  4816. <FiringLeanAdditiveWeight value="1.000000" />
  4817. <StealthAimingLeanAdditiveWeight value="1.000000" />
  4818. <StealthFiringLeanAdditiveWeight value="1.000000" />
  4819. <ExpandPedCapsuleRadius value="0.000000" />
  4820. <AudioCollisionHash />
  4821. <HudDamage value="26" />
  4822. <HudSpeed value="80" />
  4823. <HudCapacity value="20" />
  4824. <HudAccuracy value="35" />
  4825. <HudRange value="30" />
  4826. </Item>
  4827. <Item type="CWeaponInfo">
  4828. <Name>WEAPON_PISTOL50</Name>
  4829. <Model>W_PI_PISTOL50</Model>
  4830. <Audio>AUDIO_ITEM_PISTOL50</Audio>
  4831. <Slot>SLOT_PISTOL50</Slot>
  4832. <DamageType>BULLET</DamageType>
  4833. <Explosion>
  4834. <Default>DONTCARE</Default>
  4835. <HitCar>DONTCARE</HitCar>
  4836. <HitTruck>DONTCARE</HitTruck>
  4837. <HitBike>DONTCARE</HitBike>
  4838. <HitBoat>DONTCARE</HitBoat>
  4839. <HitPlane>DONTCARE</HitPlane>
  4840. </Explosion>
  4841. <FireType>INSTANT_HIT</FireType>
  4842. <WheelSlot>WHEEL_PISTOL</WheelSlot>
  4843. <Group>GROUP_PISTOL</Group>
  4844. <AmmoInfo ref="AMMO_PISTOL" />
  4845. <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
  4846. <ClipSize value="9" />
  4847. <AccuracySpread value="1.000000" />
  4848. <AccurateModeAccuracyModifier value="0.500000" />
  4849. <RunAndGunAccuracyModifier value="2.000000" />
  4850. <RunAndGunAccuracyMinOverride value="-1.000000" />
  4851. <RecoilAccuracyMax value="1.000000" />
  4852. <RecoilErrorTime value="3.300000" />
  4853. <RecoilRecoveryRate value="1.000000" />
  4854. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  4855. <MinHeadShotDistanceAI value="1000.000000" />
  4856. <MaxHeadShotDistanceAI value="1000.000000" />
  4857. <HeadShotDamageModifierAI value="1000.000000" />
  4858. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  4859. <MinHeadShotDistancePlayer value="5.000000" />
  4860. <MaxHeadShotDistancePlayer value="40.000000" />
  4861. <HeadShotDamageModifierPlayer value="18.000000" />
  4862. <Damage value="51.000000" />
  4863. <DamageTime value="0.000000" />
  4864. <DamageTimeInVehicle value="0.000000" />
  4865. <DamageTimeInVehicleHeadShot value="0.000000" />
  4866. <HitLimbsDamageModifier value="0.500000" />
  4867. <NetworkHitLimbsDamageModifier value="0.800000" />
  4868. <LightlyArmouredDamageModifier value="0.750000" />
  4869. <Force value="150.000000" />
  4870. <ForceHitPed value="175.000000" />
  4871. <ForceHitVehicle value="750.000000" />
  4872. <ForceHitFlyingHeli value="650.000000" />
  4873. <OverrideForces>
  4874. <Item>
  4875. <BoneTag>BONETAG_HEAD</BoneTag>
  4876. <ForceFront value="100.000000" />
  4877. <ForceBack value="100.000000" />
  4878. </Item>
  4879. <Item>
  4880. <BoneTag>BONETAG_NECK</BoneTag>
  4881. <ForceFront value="70.000000" />
  4882. <ForceBack value="70.000000" />
  4883. </Item>
  4884. <Item>
  4885. <BoneTag>BONETAG_L_THIGH</BoneTag>
  4886. <ForceFront value="40.000000" />
  4887. <ForceBack value="1.000000" />
  4888. </Item>
  4889. <Item>
  4890. <BoneTag>BONETAG_R_THIGH</BoneTag>
  4891. <ForceFront value="40.000000" />
  4892. <ForceBack value="1.000000" />
  4893. </Item>
  4894. <Item>
  4895. <BoneTag>BONETAG_L_CALF</BoneTag>
  4896. <ForceFront value="70.000000" />
  4897. <ForceBack value="80.000000" />
  4898. </Item>
  4899. <Item>
  4900. <BoneTag>BONETAG_R_CALF</BoneTag>
  4901. <ForceFront value="60.000000" />
  4902. <ForceBack value="100.000000" />
  4903. </Item>
  4904. </OverrideForces>
  4905. <ForceMaxStrengthMult value="1.000000" />
  4906. <ForceFalloffRangeStart value="0.000000" />
  4907. <ForceFalloffRangeEnd value="50.000000" />
  4908. <ForceFalloffMin value="1.000000" />
  4909. <ProjectileForce value="0.000000" />
  4910. <FragImpulse value="250.000000" />
  4911. <Penetration value="0.010000" />
  4912. <VerticalLaunchAdjustment value="0.000000" />
  4913. <DropForwardVelocity value="0.000000" />
  4914. <Speed value="2000.000000" />
  4915. <BulletsInBatch value="1" />
  4916. <BatchSpread value="0.000000" />
  4917. <ReloadTimeMP value="-1.000000" />
  4918. <ReloadTimeSP value="-1.000000" />
  4919. <VehicleReloadTime value="2.000000" />
  4920. <AnimReloadRate value="1.000000" />
  4921. <BulletsPerAnimLoop value="1" />
  4922. <TimeBetweenShots value="0.520000" />
  4923. <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  4924. <SpinUpTime value="0.000000" />
  4925. <SpinTime value="0.000000" />
  4926. <SpinDownTime value="0.000000" />
  4927. <AlternateWaitTime value="-1.000000" />
  4928. <BulletBendingNearRadius value="0.000000" />
  4929. <BulletBendingFarRadius value="0.750000" />
  4930. <BulletBendingZoomedRadius value="0.375000" />
  4931. <FirstPersonBulletBendingNearRadius value="0.000000" />
  4932. <FirstPersonBulletBendingFarRadius value="0.750000" />
  4933. <FirstPersonBulletBendingZoomedRadius value="0.375000" />
  4934. <Fx>
  4935. <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_LARGE</EffectGroup>
  4936. <FlashFx>muz_pistol</FlashFx>
  4937. <FlashFxAlt />
  4938. <FlashFxFP>muz_pistol_fp</FlashFxFP>
  4939. <FlashFxAltFP />
  4940. <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
  4941. <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
  4942. <MuzzleSmokeFxMinLevel value="0.300000" />
  4943. <MuzzleSmokeFxIncPerShot value="0.100000" />
  4944. <MuzzleSmokeFxDecPerSec value="0.275000" />
  4945. <ShellFx>eject_pistol</ShellFx>
  4946. <ShellFxFP>eject_pistol_fp</ShellFxFP>
  4947. <TracerFx>bullet_tracer</TracerFx>
  4948. <PedDamageHash>BulletLarge</PedDamageHash>
  4949. <TracerFxChanceSP value="0.200000" />
  4950. <TracerFxChanceMP value="0.750000" />
  4951. <FlashFxChanceSP value="1.000000" />
  4952. <FlashFxChanceMP value="1.000000" />
  4953. <FlashFxAltChance value="0.000000" />
  4954. <FlashFxScale value="1.000000" />
  4955. <FlashFxLightEnabled value="true" />
  4956. <FlashFxLightCastsShadows value="false" />
  4957. <FlashFxLightOffsetDist value="0.000000" />
  4958. <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
  4959. <FlashFxLightRGBAMax x="255.000000" y="136.000000" z="50.000000" />
  4960. <FlashFxLightIntensityMinMax x="2.000000" y="3.000000" />
  4961. <FlashFxLightRangeMinMax x="2.500000" y="5.000000" />
  4962. <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
  4963. <GroundDisturbFxEnabled value="false" />
  4964. <GroundDisturbFxDist value="5.000000" />
  4965. <GroundDisturbFxNameDefault />
  4966. <GroundDisturbFxNameSand />
  4967. <GroundDisturbFxNameDirt />
  4968. <GroundDisturbFxNameWater />
  4969. <GroundDisturbFxNameFoliage />
  4970. </Fx>
  4971. <InitialRumbleDuration value="145" />
  4972. <InitialRumbleIntensity value="0.500000" />
  4973. <InitialRumbleIntensityTrigger value="0.950000" />
  4974. <RumbleDuration value="125" />
  4975. <RumbleIntensity value="0.500000" />
  4976. <RumbleIntensityTrigger value="0.950000" />
  4977. <RumbleDamageIntensity value="1.000000" />
  4978. <InitialRumbleDurationFps value="180" />
  4979. <InitialRumbleIntensityFps value="1.000000" />
  4980. <RumbleDurationFps value="150" />
  4981. <RumbleIntensityFps value="1.000000" />
  4982. <NetworkPlayerDamageModifier value="1.000000" />
  4983. <NetworkPedDamageModifier value="1.000000" />
  4984. <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  4985. <LockOnRange value="55.000000" />
  4986. <WeaponRange value="120.000000" />
  4987. <BulletDirectionOffsetInDegrees value="0.000000" />
  4988. <AiSoundRange value="-1.000000" />
  4989. <AiPotentialBlastEventRange value="-1.000000" />
  4990. <DamageFallOffRangeMin value="0.000000" />
  4991. <DamageFallOffRangeMax value="0.000000" />
  4992. <DamageFallOffModifier value="1.000000" />
  4993. <VehicleWeaponHash />
  4994. <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  4995. <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  4996. <CoverReadyToFireCameraHash />
  4997. <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  4998. <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
  4999. <AlternativeOrScopedCameraHash />
  5000. <RunAndGunAlternativeOrScopedCameraHash />
  5001. <CinematicShootingAlternativeOrScopedCameraHash />
  5002. <CameraFov value="45.000000" />
  5003. <FirstPersonScopeFov value="30.00000"/>
  5004. <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
  5005. <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  5006. <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
  5007. <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  5008. <FirstPersonScopeOffset x="0.00100" y="0.0000" z="-0.008000" />
  5009. <FirstPersonScopeAttachmentOffset x="0.00000" y="0.00000" z="0.00000" />
  5010. <FirstPersonScopeRotationOffset x="0.50000" y="0.0000" z="0.0000" />
  5011. <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
  5012. <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000" />
  5013. <FirstPersonAsThirdPersonRNGOffset x="0.000" y="0.000" z="0.000" />
  5014. <FirstPersonAsThirdPersonLTOffset x="0.000" y="0.000" z="0.000" />
  5015. <FirstPersonAsThirdPersonScopeOffset x="0.000" y="0.000000" z="0.000" />
  5016. <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.00000" />
  5017. <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
  5018. <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  5019. <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  5020. <ZoomFactorForAccurateMode value="1.300000" />
  5021. <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
  5022. <RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
  5023. <AccuracyOffsetShakeHash />
  5024. <MinTimeBetweenRecoilShakes value="150" />
  5025. <RecoilShakeAmplitude value="1.500000" />
  5026. <ExplosionShakeAmplitude value="-1.000000" />
  5027. <IkRecoilDisplacement value="0.01" />
  5028. <IkRecoilDisplacementScope value="0.009" />
  5029. <IkRecoilDisplacementScaleBackward value="1.0" />
  5030. <IkRecoilDisplacementScaleVertical value="0.4" />
  5031. <ReticuleHudPosition x="0.000000" y="0.000000" />
  5032. <AimOffsetMin x="0.215000" y="0.100000" z="0.600000" />
  5033. <AimProbeLengthMin value="0.425000" />
  5034. <AimOffsetMax x="0.165000" y="-0.225000" z="0.475000" />
  5035. <AimProbeLengthMax value="0.335000" />
  5036. <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
  5037. <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
  5038. <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
  5039. <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
  5040. <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
  5041. <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
  5042. <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
  5043. <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
  5044. <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
  5045. <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
  5046. <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
  5047. <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
  5048. <TorsoAimOffset x="0.150000" y="0.550000" />
  5049. <TorsoCrouchedAimOffset x="0.200000" y="0.450000" />
  5050. <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  5051. <ReticuleMinSizeStanding value="0.650000" />
  5052. <ReticuleMinSizeCrouched value="0.550000" />
  5053. <ReticuleScale value="0.300000" />
  5054. <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
  5055. <FirstPersonReticuleStyleHash />
  5056. <PickupHash>PICKUP_WEAPON_PISTOL50</PickupHash>
  5057. <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  5058. <HumanNameHash>WT_PIST_50</HumanNameHash>
  5059. <MovementModeConditionalIdle />
  5060. <StatName>PISTOL50</StatName>
  5061. <KnockdownCount value="-1" />
  5062. <KillshotImpulseScale value="1.000000" />
  5063. <NmShotTuningSet>Normal</NmShotTuningSet>
  5064. <AttachPoints>
  5065. <Item>
  5066. <AttachBone>WAPClip</AttachBone>
  5067. <Components>
  5068. <Item>
  5069. <Name>COMPONENT_PISTOL50_CLIP_01</Name>
  5070. <Default value="true" />
  5071. </Item>
  5072. <Item>
  5073. <Name>COMPONENT_PISTOL50_CLIP_02</Name>
  5074. <Default value="false" />
  5075. </Item>
  5076. </Components>
  5077. </Item>
  5078. <Item>
  5079. <AttachBone>WAPFlshLasr</AttachBone>
  5080. <Components>
  5081. <Item>
  5082. <Name>COMPONENT_AT_PI_FLSH</Name>
  5083. <Default value="false" />
  5084. </Item>
  5085. </Components>
  5086. </Item>
  5087. <Item>
  5088. <AttachBone>WAPSupp</AttachBone>
  5089. <Components>
  5090. <Item>
  5091. <Name>COMPONENT_AT_AR_SUPP_02</Name>
  5092. <Default value="false" />
  5093. </Item>
  5094. </Components>
  5095. </Item>
  5096. <Item>
  5097. <AttachBone>gun_root</AttachBone>
  5098. <Components>
  5099. <Item>
  5100. <Name>COMPONENT_PISTOL50_VARMOD_LUXE</Name>
  5101. <Default value="false" />
  5102. </Item>
  5103. </Components>
  5104. </Item>
  5105. </AttachPoints>
  5106. <GunFeedBone />
  5107. <TargetSequenceGroup />
  5108. <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
  5109. <TintSpecValues ref="TINT_DEFAULT" />
  5110. <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
  5111. <ReloadUpperBodyFixupExpressionData ref="default" />
  5112. <AmmoDiminishingRate value="3" />
  5113. <AimingBreathingAdditiveWeight value="1.000000" />
  5114. <FiringBreathingAdditiveWeight value="1.000000" />
  5115. <StealthAimingBreathingAdditiveWeight value="1.000000" />
  5116. <StealthFiringBreathingAdditiveWeight value="1.000000" />
  5117. <AimingLeanAdditiveWeight value="1.000000" />
  5118. <FiringLeanAdditiveWeight value="1.000000" />
  5119. <StealthAimingLeanAdditiveWeight value="1.000000" />
  5120. <StealthFiringLeanAdditiveWeight value="1.000000" />
  5121. <ExpandPedCapsuleRadius value="0.000000" />
  5122. <AudioCollisionHash />
  5123. <HudDamage value="51" />
  5124. <HudSpeed value="40" />
  5125. <HudCapacity value="8" />
  5126. <HudAccuracy value="55" />
  5127. <HudRange value="35" />
  5128. <ArmouredVehicleGlassDamageOverride value="10.000000" />
  5129. </Item>
  5130. <Item type="CWeaponInfo">
  5131. <Name>WEAPON_MICROSMG</Name>
  5132. <Model>w_sb_microsmg</Model>
  5133. <Audio>AUDIO_ITEM_MICROSMG</Audio>
  5134. <Slot>SLOT_MICROSMG</Slot>
  5135. <DamageType>BULLET</DamageType>
  5136. <Explosion>
  5137. <Default>DONTCARE</Default>
  5138. <HitCar>DONTCARE</HitCar>
  5139. <HitTruck>DONTCARE</HitTruck>
  5140. <HitBike>DONTCARE</HitBike>
  5141. <HitBoat>DONTCARE</HitBoat>
  5142. <HitPlane>DONTCARE</HitPlane>
  5143. </Explosion>
  5144. <FireType>INSTANT_HIT</FireType>
  5145. <WheelSlot>WHEEL_SMG</WheelSlot>
  5146. <Group>GROUP_SMG</Group>
  5147. <AmmoInfo ref="AMMO_SMG" />
  5148. <AimingInfo ref="SMG_2H_BASE_STRAFE" />
  5149. <ClipSize value="16" />
  5150. <AccuracySpread value="4.000000" />
  5151. <AccurateModeAccuracyModifier value="0.500000" />
  5152. <RunAndGunAccuracyModifier value="2.000000" />
  5153. <RunAndGunAccuracyMinOverride value="-1.000000" />
  5154. <RecoilAccuracyMax value="0.500000" />
  5155. <RecoilErrorTime value="1.500000" />
  5156. <RecoilRecoveryRate value="1.000000" />
  5157. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  5158. <MinHeadShotDistanceAI value="1000.000000" />
  5159. <MaxHeadShotDistanceAI value="1000.000000" />
  5160. <HeadShotDamageModifierAI value="1000.000000" />
  5161. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  5162. <MinHeadShotDistancePlayer value="5.000000" />
  5163. <MaxHeadShotDistancePlayer value="40.000000" />
  5164. <HeadShotDamageModifierPlayer value="18.000000" />
  5165. <Damage value="21.000000" />
  5166. <DamageTime value="0.000000" />
  5167. <DamageTimeInVehicle value="0.000000" />
  5168. <DamageTimeInVehicleHeadShot value="0.000000" />
  5169. <HitLimbsDamageModifier value="0.500000" />
  5170. <NetworkHitLimbsDamageModifier value="0.800000" />
  5171. <LightlyArmouredDamageModifier value="0.750000" />
  5172. <Force value="40.000000" />
  5173. <ForceHitPed value="120.000000" />
  5174. <ForceHitVehicle value="750.000000" />
  5175. <ForceHitFlyingHeli value="750.000000" />
  5176. <OverrideForces>
  5177. <Item>
  5178. <BoneTag>BONETAG_HEAD</BoneTag>
  5179. <ForceFront value="80.000000" />
  5180. <ForceBack value="90.000000" />
  5181. </Item>
  5182. <Item>
  5183. <BoneTag>BONETAG_NECK</BoneTag>
  5184. <ForceFront value="40.000000" />
  5185. <ForceBack value="90.000000" />
  5186. </Item>
  5187. <Item>
  5188. <BoneTag>BONETAG_L_THIGH</BoneTag>
  5189. <ForceFront value="40.000000" />
  5190. <ForceBack value="1.000000" />
  5191. </Item>
  5192. <Item>
  5193. <BoneTag>BONETAG_R_THIGH</BoneTag>
  5194. <ForceFront value="40.000000" />
  5195. <ForceBack value="1.000000" />
  5196. </Item>
  5197. <Item>
  5198. <BoneTag>BONETAG_L_CALF</BoneTag>
  5199. <ForceFront value="70.000000" />
  5200. <ForceBack value="80.000000" />
  5201. </Item>
  5202. <Item>
  5203. <BoneTag>BONETAG_R_CALF</BoneTag>
  5204. <ForceFront value="60.000000" />
  5205. <ForceBack value="100.000000" />
  5206. </Item>
  5207. </OverrideForces>
  5208. <ForceMaxStrengthMult value="1.000000" />
  5209. <ForceFalloffRangeStart value="0.000000" />
  5210. <ForceFalloffRangeEnd value="50.000000" />
  5211. <ForceFalloffMin value="1.000000" />
  5212. <ProjectileForce value="0.000000" />
  5213. <FragImpulse value="500.000000" />
  5214. <Penetration value="0.010000" />
  5215. <VerticalLaunchAdjustment value="0.000000" />
  5216. <DropForwardVelocity value="0.000000" />
  5217. <Speed value="2000.000000" />
  5218. <BulletsInBatch value="1" />
  5219. <BatchSpread value="0.000000" />
  5220. <ReloadTimeMP value="-1.000000" />
  5221. <ReloadTimeSP value="-1.000000" />
  5222. <VehicleReloadTime value="0.750000" />
  5223. <AnimReloadRate value="1.000000" />
  5224. <BulletsPerAnimLoop value="1" />
  5225. <TimeBetweenShots value="0.100000" />
  5226. <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  5227. <SpinUpTime value="0.000000" />
  5228. <SpinTime value="0.000000" />
  5229. <SpinDownTime value="0.000000" />
  5230. <AlternateWaitTime value="-1.000000" />
  5231. <BulletBendingNearRadius value="0.000000" />
  5232. <BulletBendingFarRadius value="0.750000" />
  5233. <BulletBendingZoomedRadius value="0.375000" />
  5234. <FirstPersonBulletBendingNearRadius value="0.000000" />
  5235. <FirstPersonBulletBendingFarRadius value="0.750000" />
  5236. <FirstPersonBulletBendingZoomedRadius value="0.375000" />
  5237. <Fx>
  5238. <EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup>
  5239. <FlashFx>muz_smg</FlashFx>
  5240. <FlashFxAlt>muz_alternate_star</FlashFxAlt>
  5241. <FlashFxFP>muz_smg_fp</FlashFxFP>
  5242. <FlashFxAltFP />
  5243. <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
  5244. <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
  5245. <MuzzleSmokeFxMinLevel value="0.300000" />
  5246. <MuzzleSmokeFxIncPerShot value="0.100000" />
  5247. <MuzzleSmokeFxDecPerSec value="0.250000" />
  5248. <ShellFx>eject_auto</ShellFx>
  5249. <ShellFxFP>eject_smg_fp</ShellFxFP>
  5250. <TracerFx>bullet_tracer</TracerFx>
  5251. <PedDamageHash>BulletSmall</PedDamageHash>
  5252. <TracerFxChanceSP value="0.150000" />
  5253. <TracerFxChanceMP value="0.750000" />
  5254. <FlashFxChanceSP value="1.000000" />
  5255. <FlashFxChanceMP value="1.000000" />
  5256. <FlashFxAltChance value="0.200000" />
  5257. <FlashFxScale value="1.000000" />
  5258. <FlashFxLightEnabled value="true" />
  5259. <FlashFxLightCastsShadows value="false" />
  5260. <FlashFxLightOffsetDist value="0.000000" />
  5261. <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
  5262. <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
  5263. <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
  5264. <FlashFxLightRangeMinMax x="2.00000" y="2.500000" />
  5265. <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
  5266. <GroundDisturbFxEnabled value="false" />
  5267. <GroundDisturbFxDist value="5.000000" />
  5268. <GroundDisturbFxNameDefault />
  5269. <GroundDisturbFxNameSand />
  5270. <GroundDisturbFxNameDirt />
  5271. <GroundDisturbFxNameWater />
  5272. <GroundDisturbFxNameFoliage />
  5273. </Fx>
  5274. <InitialRumbleDuration value="86" />
  5275. <InitialRumbleIntensity value="0.366000" />
  5276. <InitialRumbleIntensityTrigger value="0.950000" />
  5277. <RumbleDuration value="96" />
  5278. <RumbleIntensity value="0.100000" />
  5279. <RumbleIntensityTrigger value="0.800000" />
  5280. <RumbleDamageIntensity value="1.000000" />
  5281. <InitialRumbleDurationFps value="106" />
  5282. <InitialRumbleIntensityFps value="0.400000" />
  5283. <RumbleDurationFps value="95" />
  5284. <RumbleIntensityFps value="0.600000" />
  5285. <NetworkPlayerDamageModifier value="1.000000" />
  5286. <NetworkPedDamageModifier value="1.000000" />
  5287. <NetworkHeadShotPlayerDamageModifier value="2.500000" />
  5288. <LockOnRange value="55.000000" />
  5289. <WeaponRange value="120.000000" />
  5290. <BulletDirectionOffsetInDegrees value="0.000000" />
  5291. <AiSoundRange value="-1.000000" />
  5292. <AiPotentialBlastEventRange value="-1.000000" />
  5293. <DamageFallOffRangeMin value="40.000000" />
  5294. <DamageFallOffRangeMax value="120.000000" />
  5295. <DamageFallOffModifier value="0.300000" />
  5296. <VehicleWeaponHash />
  5297. <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  5298. <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  5299. <CoverReadyToFireCameraHash />
  5300. <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  5301. <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
  5302. <AlternativeOrScopedCameraHash />
  5303. <RunAndGunAlternativeOrScopedCameraHash />
  5304. <CinematicShootingAlternativeOrScopedCameraHash />
  5305. <CameraFov value="45.000000" />
  5306. <FirstPersonScopeFov value="35.00000"/>
  5307. <FirstPersonScopeAttachmentFov value="30.00000"/>
  5308. <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.025000" />
  5309. <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="2.000000" />
  5310. <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
  5311. <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  5312. <FirstPersonScopeOffset x="0.00000" y="-0.0400" z="0.00000" />
  5313. <FirstPersonScopeAttachmentOffset x="0.0010" y="-0.02000" z="-0.0160" />
  5314. <FirstPersonScopeRotationOffset x="0.0000" y="0.0000" z="0.2000" />
  5315. <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.00000" z="0.2000" />
  5316. <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.00000" z="0.02500000" />
  5317. <FirstPersonAsThirdPersonRNGOffset x="0.000" y="0.000000" z="-0.15" />
  5318. <FirstPersonAsThirdPersonLTOffset x="0.0250" y="0.000000" z="-0.1" />
  5319. <FirstPersonAsThirdPersonScopeOffset x="0.025000" y="0.100000" z="-0.12000" />
  5320. <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0250000" y="0.050000" z="-0.050000" />
  5321. <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
  5322. <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  5323. <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  5324. <ZoomFactorForAccurateMode value="1.300000" />
  5325. <RecoilShakeHash>SMG_RECOIL_SHAKE</RecoilShakeHash>
  5326. <RecoilShakeHashFirstPerson>FPS_SMG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
  5327. <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
  5328. <MinTimeBetweenRecoilShakes value="0" />
  5329. <RecoilShakeAmplitude value="0.333000" />
  5330. <ExplosionShakeAmplitude value="-1.000000" />
  5331. <IkRecoilDisplacement value="0.0" />
  5332. <IkRecoilDisplacementScope value="0.001" />
  5333. <IkRecoilDisplacementScaleBackward value="1.0" />
  5334. <IkRecoilDisplacementScaleVertical value="0.4" />
  5335. <ReticuleHudPosition x="0.000000" y="0.000000" />
  5336. <AimOffsetMin x="0.260000" y="0.125000" z="0.300000" />
  5337. <AimProbeLengthMin value="0.300000" />
  5338. <AimOffsetMax x="0.250000" y="-0.255000" z="0.325000" />
  5339. <AimProbeLengthMax value="0.285000" />
  5340. <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
  5341. <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
  5342. <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
  5343. <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
  5344. <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
  5345. <AimOffsetEndPosMaxFPSIdle x="0.20700" y="-0.040000" z="0.942000" />
  5346. <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
  5347. <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
  5348. <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
  5349. <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
  5350. <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
  5351. <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
  5352. <TorsoAimOffset x="-1.000000" y="0.550000" />
  5353. <TorsoCrouchedAimOffset x="0.200000" y="0.100000" />
  5354. <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  5355. <ReticuleMinSizeStanding value="0.750000" />
  5356. <ReticuleMinSizeCrouched value="0.600000" />
  5357. <ReticuleScale value="0.300000" />
  5358. <ReticuleStyleHash>WEAPONTYPE_SMG</ReticuleStyleHash>
  5359. <FirstPersonReticuleStyleHash />
  5360. <PickupHash>PICKUP_WEAPON_MICROSMG</PickupHash>
  5361. <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  5362. <HumanNameHash>WT_SMG_MCR</HumanNameHash>
  5363. <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
  5364. <StatName>MICROSMG</StatName>
  5365. <KnockdownCount value="-1" />
  5366. <KillshotImpulseScale value="1.000000" />
  5367. <NmShotTuningSet>AutomaticSMG</NmShotTuningSet>
  5368. <AttachPoints>
  5369. <Item>
  5370. <AttachBone>WAPClip</AttachBone>
  5371. <Components>
  5372. <Item>
  5373. <Name>COMPONENT_MICROSMG_CLIP_01</Name>
  5374. <Default value="true" />
  5375. </Item>
  5376. <Item>
  5377. <Name>COMPONENT_MICROSMG_CLIP_02</Name>
  5378. <Default value="false" />
  5379. </Item>
  5380. </Components>
  5381. </Item>
  5382. <Item>
  5383. <AttachBone>WAPFlshLasr</AttachBone>
  5384. <Components>
  5385. <Item>
  5386. <Name>COMPONENT_AT_PI_FLSH</Name>
  5387. <Default value="false" />
  5388. </Item>
  5389. </Components>
  5390. </Item>
  5391. <Item>
  5392. <AttachBone>WAPScop</AttachBone>
  5393. <Components>
  5394. <Item>
  5395. <Name>COMPONENT_AT_SCOPE_MACRO</Name>
  5396. <Default value="false" />
  5397. </Item>
  5398. </Components>
  5399. </Item>
  5400. <Item>
  5401. <AttachBone>WAPSupp</AttachBone>
  5402. <Components>
  5403. <Item>
  5404. <Name>COMPONENT_AT_AR_SUPP_02</Name>
  5405. <Default value="false" />
  5406. </Item>
  5407. </Components>
  5408. </Item>
  5409. <Item>
  5410. <AttachBone>gun_root</AttachBone>
  5411. <Components>
  5412. <Item>
  5413. <Name>COMPONENT_MICROSMG_VARMOD_LUXE</Name>
  5414. <Default value="false" />
  5415. </Item>
  5416. </Components>
  5417. </Item>
  5418. </AttachPoints>
  5419. <GunFeedBone />
  5420. <TargetSequenceGroup />
  5421. <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire TreatAsOneHandedInCover UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps UseLeftHandIkWhenAiming QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion UseAlternateFPDrivebyClipset FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
  5422. <TintSpecValues ref="TINT_DEFAULT" />
  5423. <FiringPatternAliases ref="FIRING_PATTERN_SMG" />
  5424. <ReloadUpperBodyFixupExpressionData ref="default" />
  5425. <AmmoDiminishingRate value="3" />
  5426. <AimingBreathingAdditiveWeight value="1.000000" />
  5427. <FiringBreathingAdditiveWeight value="1.000000" />
  5428. <StealthAimingBreathingAdditiveWeight value="1.000000" />
  5429. <StealthFiringBreathingAdditiveWeight value="1.000000" />
  5430. <AimingLeanAdditiveWeight value="1.000000" />
  5431. <FiringLeanAdditiveWeight value="1.000000" />
  5432. <StealthAimingLeanAdditiveWeight value="1.000000" />
  5433. <StealthFiringLeanAdditiveWeight value="1.000000" />
  5434. <ExpandPedCapsuleRadius value="0.000000" />
  5435. <AudioCollisionHash />
  5436. <HudDamage value="21" />
  5437. <HudSpeed value="60" />
  5438. <HudCapacity value="20" />
  5439. <HudAccuracy value="30" />
  5440. <HudRange value="25" />
  5441. </Item>
  5442. <Item type="CWeaponInfo">
  5443. <Name>WEAPON_SMG</Name>
  5444. <Model>w_sb_smg</Model>
  5445. <Audio>AUDIO_ITEM_SMG</Audio>
  5446. <Slot>SLOT_SMG</Slot>
  5447. <DamageType>BULLET</DamageType>
  5448. <Explosion>
  5449. <Default>DONTCARE</Default>
  5450. <HitCar>DONTCARE</HitCar>
  5451. <HitTruck>DONTCARE</HitTruck>
  5452. <HitBike>DONTCARE</HitBike>
  5453. <HitBoat>DONTCARE</HitBoat>
  5454. <HitPlane>DONTCARE</HitPlane>
  5455. </Explosion>
  5456. <FireType>INSTANT_HIT</FireType>
  5457. <WheelSlot>WHEEL_SMG</WheelSlot>
  5458. <Group>GROUP_SMG</Group>
  5459. <AmmoInfo ref="AMMO_SMG" />
  5460. <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
  5461. <ClipSize value="30" />
  5462. <AccuracySpread value="3.500000" />
  5463. <AccurateModeAccuracyModifier value="0.500000" />
  5464. <RunAndGunAccuracyModifier value="2.000000" />
  5465. <RunAndGunAccuracyMinOverride value="-1.000000" />
  5466. <RecoilAccuracyMax value="0.500000" />
  5467. <RecoilErrorTime value="1.500000" />
  5468. <RecoilRecoveryRate value="1.000000" />
  5469. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  5470. <MinHeadShotDistanceAI value="1000.000000" />
  5471. <MaxHeadShotDistanceAI value="1000.000000" />
  5472. <HeadShotDamageModifierAI value="1000.000000" />
  5473. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  5474. <MinHeadShotDistancePlayer value="5.000000" />
  5475. <MaxHeadShotDistancePlayer value="40.000000" />
  5476. <HeadShotDamageModifierPlayer value="18.000000" />
  5477. <Damage value="26.000000" />
  5478. <DamageTime value="0.000000" />
  5479. <DamageTimeInVehicle value="0.000000" />
  5480. <DamageTimeInVehicleHeadShot value="0.000000" />
  5481. <HitLimbsDamageModifier value="0.500000" />
  5482. <NetworkHitLimbsDamageModifier value="0.800000" />
  5483. <LightlyArmouredDamageModifier value="0.750000" />
  5484. <Force value="75.000000" />
  5485. <ForceHitPed value="80.000000" />
  5486. <ForceHitVehicle value="1100.000000" />
  5487. <ForceHitFlyingHeli value="750.000000" />
  5488. <OverrideForces>
  5489. <Item>
  5490. <BoneTag>BONETAG_HEAD</BoneTag>
  5491. <ForceFront value="25.000000" />
  5492. <ForceBack value="20.000000" />
  5493. </Item>
  5494. <Item>
  5495. <BoneTag>BONETAG_NECK</BoneTag>
  5496. <ForceFront value="40.000000" />
  5497. <ForceBack value="90.000000" />
  5498. </Item>
  5499. <Item>
  5500. <BoneTag>BONETAG_L_THIGH</BoneTag>
  5501. <ForceFront value="40.000000" />
  5502. <ForceBack value="1.000000" />
  5503. </Item>
  5504. <Item>
  5505. <BoneTag>BONETAG_R_THIGH</BoneTag>
  5506. <ForceFront value="40.000000" />
  5507. <ForceBack value="1.000000" />
  5508. </Item>
  5509. <Item>
  5510. <BoneTag>BONETAG_L_CALF</BoneTag>
  5511. <ForceFront value="70.000000" />
  5512. <ForceBack value="80.000000" />
  5513. </Item>
  5514. <Item>
  5515. <BoneTag>BONETAG_R_CALF</BoneTag>
  5516. <ForceFront value="60.000000" />
  5517. <ForceBack value="100.000000" />
  5518. </Item>
  5519. </OverrideForces>
  5520. <ForceMaxStrengthMult value="1.000000" />
  5521. <ForceFalloffRangeStart value="0.000000" />
  5522. <ForceFalloffRangeEnd value="50.000000" />
  5523. <ForceFalloffMin value="1.000000" />
  5524. <ProjectileForce value="0.000000" />
  5525. <FragImpulse value="500.000000" />
  5526. <Penetration value="0.010000" />
  5527. <VerticalLaunchAdjustment value="0.000000" />
  5528. <DropForwardVelocity value="0.000000" />
  5529. <Speed value="2000.000000" />
  5530. <BulletsInBatch value="1" />
  5531. <BatchSpread value="0.000000" />
  5532. <ReloadTimeMP value="-1.000000" />
  5533. <ReloadTimeSP value="-1.000000" />
  5534. <VehicleReloadTime value="1.000000" />
  5535. <AnimReloadRate value="1.000000" />
  5536. <BulletsPerAnimLoop value="1" />
  5537. <TimeBetweenShots value="0.118000" />
  5538. <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  5539. <SpinUpTime value="0.000000" />
  5540. <SpinTime value="0.000000" />
  5541. <SpinDownTime value="0.000000" />
  5542. <AlternateWaitTime value="-1.000000" />
  5543. <BulletBendingNearRadius value="0.000000" />
  5544. <BulletBendingFarRadius value="0.750000" />
  5545. <BulletBendingZoomedRadius value="0.375000" />
  5546. <FirstPersonBulletBendingNearRadius value="0.000000" />
  5547. <FirstPersonBulletBendingFarRadius value="0.750000" />
  5548. <FirstPersonBulletBendingZoomedRadius value="0.375000" />
  5549. <Fx>
  5550. <EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup>
  5551. <FlashFx>muz_smg</FlashFx>
  5552. <FlashFxAlt>muz_alternate_star</FlashFxAlt>
  5553. <FlashFxFP>muz_smg_fp</FlashFxFP>
  5554. <FlashFxAltFP />
  5555. <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
  5556. <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
  5557. <MuzzleSmokeFxMinLevel value="0.300000" />
  5558. <MuzzleSmokeFxIncPerShot value="0.100000" />
  5559. <MuzzleSmokeFxDecPerSec value="0.250000" />
  5560. <ShellFx>eject_auto</ShellFx>
  5561. <ShellFxFP>eject_smg_fp</ShellFxFP>
  5562. <TracerFx>bullet_tracer</TracerFx>
  5563. <PedDamageHash>BulletSmall</PedDamageHash>
  5564. <TracerFxChanceSP value="0.150000" />
  5565. <TracerFxChanceMP value="0.750000" />
  5566. <FlashFxChanceSP value="1.000000" />
  5567. <FlashFxChanceMP value="1.000000" />
  5568. <FlashFxAltChance value="0.200000" />
  5569. <FlashFxScale value="1.000000" />
  5570. <FlashFxLightEnabled value="true" />
  5571. <FlashFxLightCastsShadows value="false" />
  5572. <FlashFxLightOffsetDist value="0.000000" />
  5573. <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
  5574. <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
  5575. <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
  5576. <FlashFxLightRangeMinMax x="2.00000" y="2.500000" />
  5577. <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
  5578. <GroundDisturbFxEnabled value="false" />
  5579. <GroundDisturbFxDist value="5.000000" />
  5580. <GroundDisturbFxNameDefault />
  5581. <GroundDisturbFxNameSand />
  5582. <GroundDisturbFxNameDirt />
  5583. <GroundDisturbFxNameWater />
  5584. <GroundDisturbFxNameFoliage />
  5585. </Fx>
  5586. <InitialRumbleDuration value="120" />
  5587. <InitialRumbleIntensity value="0.150000" />
  5588. <InitialRumbleIntensityTrigger value="0.900000" />
  5589. <RumbleDuration value="95" />
  5590. <RumbleIntensity value="0.120000" />
  5591. <RumbleIntensityTrigger value="0.700000" />
  5592. <RumbleDamageIntensity value="1.000000" />
  5593. <InitialRumbleDurationFps value="120" />
  5594. <InitialRumbleIntensityFps value="0.750000" />
  5595. <RumbleDurationFps value="80" />
  5596. <RumbleIntensityFps value="0.380000" />
  5597. <NetworkPlayerDamageModifier value="1.000000" />
  5598. <NetworkPedDamageModifier value="1.000000" />
  5599. <NetworkHeadShotPlayerDamageModifier value="2.500000" />
  5600. <LockOnRange value="55.000000" />
  5601. <WeaponRange value="120.000000" />
  5602. <BulletDirectionOffsetInDegrees value="0.000000" />
  5603. <AiSoundRange value="-1.000000" />
  5604. <AiPotentialBlastEventRange value="-1.000000" />
  5605. <DamageFallOffRangeMin value="40.000000" />
  5606. <DamageFallOffRangeMax value="120.000000" />
  5607. <DamageFallOffModifier value="0.300000" />
  5608. <VehicleWeaponHash />
  5609. <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  5610. <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  5611. <CoverReadyToFireCameraHash />
  5612. <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  5613. <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
  5614. <AlternativeOrScopedCameraHash />
  5615. <RunAndGunAlternativeOrScopedCameraHash />
  5616. <CinematicShootingAlternativeOrScopedCameraHash />
  5617. <CameraFov value="45.000000" />
  5618. <FirstPersonScopeFov value="30.00000"/>
  5619. <FirstPersonScopeAttachmentFov value="30.00000"/>
  5620. <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
  5621. <FirstPersonRNGRotationOffset x="2.500000" y="0.000000" z="2.500000" />
  5622. <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
  5623. <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="2.000000" />
  5624. <FirstPersonScopeOffset x="0.00000" y="0.0000" z="-0.014" />
  5625. <FirstPersonScopeAttachmentOffset x="0.00000" y="0.15000" z="-0.02800" />
  5626. <FirstPersonScopeRotationOffset x="-0.60000" y="0.0000" z="0.0000" />
  5627. <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
  5628. <FirstPersonAsThirdPersonIdleOffset x="-0.100000" y="0.050000" z="-0.05" />
  5629. <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
  5630. <FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.100000" z="-0.0750000" />
  5631. <FirstPersonAsThirdPersonScopeOffset x="0.0900" y="0.00000" z="-0.03000" />
  5632. <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
  5633. <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.055000" />
  5634. <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  5635. <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  5636. <ZoomFactorForAccurateMode value="1.300000" />
  5637. <RecoilShakeHash>SMG_RECOIL_SHAKE</RecoilShakeHash>
  5638. <RecoilShakeHashFirstPerson>FPS_SMG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
  5639. <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
  5640. <MinTimeBetweenRecoilShakes value="0" />
  5641. <RecoilShakeAmplitude value="0.333000" />
  5642. <ExplosionShakeAmplitude value="-1.000000" />
  5643. <IkRecoilDisplacement value="0.0" />
  5644. <IkRecoilDisplacementScope value="0.0" />
  5645. <IkRecoilDisplacementScaleBackward value="1.0" />
  5646. <IkRecoilDisplacementScaleVertical value="0.4" />
  5647. <ReticuleHudPosition x="0.000000" y="0.000000" />
  5648. <AimOffsetMin x="0.210000" y="0.200000" z="0.600000" />
  5649. <AimProbeLengthMin value="0.400000" />
  5650. <AimOffsetMax x="0.160000" y="-0.200000" z="0.450000" />
  5651. <AimProbeLengthMax value="0.325000" />
  5652. <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
  5653. <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
  5654. <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
  5655. <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
  5656. <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
  5657. <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
  5658. <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
  5659. <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
  5660. <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
  5661. <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
  5662. <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
  5663. <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
  5664. <TorsoAimOffset x="-1.100000" y="0.550000" />
  5665. <TorsoCrouchedAimOffset x="0.200000" y="0.100000" />
  5666. <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  5667. <ReticuleMinSizeStanding value="0.750000" />
  5668. <ReticuleMinSizeCrouched value="0.600000" />
  5669. <ReticuleScale value="0.300000" />
  5670. <ReticuleStyleHash>WEAPONTYPE_SMG</ReticuleStyleHash>
  5671. <FirstPersonReticuleStyleHash />
  5672. <PickupHash>PICKUP_WEAPON_SMG</PickupHash>
  5673. <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  5674. <HumanNameHash>WT_SMG</HumanNameHash>
  5675. <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  5676. <StatName>SMG</StatName>
  5677. <KnockdownCount value="-1" />
  5678. <KillshotImpulseScale value="1.000000" />
  5679. <NmShotTuningSet>Mini</NmShotTuningSet>
  5680. <AttachPoints>
  5681. <Item>
  5682. <AttachBone>WAPClip</AttachBone>
  5683. <Components>
  5684. <Item>
  5685. <Name>COMPONENT_SMG_CLIP_01</Name>
  5686. <Default value="true" />
  5687. </Item>
  5688. <Item>
  5689. <Name>COMPONENT_SMG_CLIP_02</Name>
  5690. <Default value="false" />
  5691. </Item>
  5692. <Item>
  5693. <Name>COMPONENT_SMG_CLIP_03</Name>
  5694. <Default value="false" />
  5695. </Item>
  5696. </Components>
  5697. </Item>
  5698. <Item>
  5699. <AttachBone>WAPFlshLasr</AttachBone>
  5700. <Components>
  5701. <Item>
  5702. <Name>COMPONENT_AT_AR_FLSH</Name>
  5703. <Default value="false" />
  5704. </Item>
  5705. </Components>
  5706. </Item>
  5707. <Item>
  5708. <AttachBone>WAPScop_2</AttachBone>
  5709. <Components>
  5710. <Item>
  5711. <Name>COMPONENT_AT_SCOPE_MACRO_02</Name>
  5712. <Default value="false" />
  5713. </Item>
  5714. </Components>
  5715. </Item>
  5716. <Item>
  5717. <AttachBone>WAPSupp</AttachBone>
  5718. <Components>
  5719. <Item>
  5720. <Name>COMPONENT_AT_PI_SUPP</Name>
  5721. <Default value="false" />
  5722. </Item>
  5723. </Components>
  5724. </Item>
  5725. <Item>
  5726. <AttachBone>gun_root</AttachBone>
  5727. <Components>
  5728. <Item>
  5729. <Name>COMPONENT_SMG_VARMOD_LUXE</Name>
  5730. <Default value="false" />
  5731. </Item>
  5732. </Components>
  5733. </Item>
  5734. </AttachPoints>
  5735. <GunFeedBone />
  5736. <TargetSequenceGroup />
  5737. <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
  5738. <TintSpecValues ref="TINT_DEFAULT" />
  5739. <FiringPatternAliases ref="FIRING_PATTERN_SMG" />
  5740. <ReloadUpperBodyFixupExpressionData ref="default" />
  5741. <AmmoDiminishingRate value="3" />
  5742. <AimingBreathingAdditiveWeight value="1.000000" />
  5743. <FiringBreathingAdditiveWeight value="1.000000" />
  5744. <StealthAimingBreathingAdditiveWeight value="1.000000" />
  5745. <StealthFiringBreathingAdditiveWeight value="1.000000" />
  5746. <AimingLeanAdditiveWeight value="1.000000" />
  5747. <FiringLeanAdditiveWeight value="1.000000" />
  5748. <StealthAimingLeanAdditiveWeight value="1.000000" />
  5749. <StealthFiringLeanAdditiveWeight value="1.000000" />
  5750. <ExpandPedCapsuleRadius value="0.000000" />
  5751. <AudioCollisionHash />
  5752. <HudDamage value="22" />
  5753. <HudSpeed value="55" />
  5754. <HudCapacity value="40" />
  5755. <HudAccuracy value="40" />
  5756. <HudRange value="35" />
  5757. </Item>
  5758. <Item type="CWeaponInfo">
  5759. <Name>WEAPON_ASSAULTSMG</Name>
  5760. <Model>w_sb_assaultsmg</Model>
  5761. <Audio>AUDIO_ITEM_ASSAULTSMG</Audio>
  5762. <Slot>SLOT_ASSAULTSMG</Slot>
  5763. <DamageType>BULLET</DamageType>
  5764. <Explosion>
  5765. <Default>DONTCARE</Default>
  5766. <HitCar>DONTCARE</HitCar>
  5767. <HitTruck>DONTCARE</HitTruck>
  5768. <HitBike>DONTCARE</HitBike>
  5769. <HitBoat>DONTCARE</HitBoat>
  5770. <HitPlane>DONTCARE</HitPlane>
  5771. </Explosion>
  5772. <FireType>INSTANT_HIT</FireType>
  5773. <WheelSlot>WHEEL_SMG</WheelSlot>
  5774. <Group>GROUP_SMG</Group>
  5775. <AmmoInfo ref="AMMO_SMG" />
  5776. <AimingInfo ref="SMG_2H_BASE_STRAFE" />
  5777. <ClipSize value="30" />
  5778. <AccuracySpread value="3.000000" />
  5779. <AccurateModeAccuracyModifier value="0.500000" />
  5780. <RunAndGunAccuracyModifier value="2.000000" />
  5781. <RunAndGunAccuracyMinOverride value="-1.000000" />
  5782. <RecoilAccuracyMax value="0.500000" />
  5783. <RecoilErrorTime value="1.500000" />
  5784. <RecoilRecoveryRate value="1.000000" />
  5785. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  5786. <MinHeadShotDistanceAI value="1000.000000" />
  5787. <MaxHeadShotDistanceAI value="1000.000000" />
  5788. <HeadShotDamageModifierAI value="1000.000000" />
  5789. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  5790. <MinHeadShotDistancePlayer value="5.000000" />
  5791. <MaxHeadShotDistancePlayer value="40.000000" />
  5792. <HeadShotDamageModifierPlayer value="18.000000" />
  5793. <Damage value="23.000000" />
  5794. <DamageTime value="0.000000" />
  5795. <DamageTimeInVehicle value="0.000000" />
  5796. <DamageTimeInVehicleHeadShot value="0.000000" />
  5797. <HitLimbsDamageModifier value="0.500000" />
  5798. <NetworkHitLimbsDamageModifier value="0.800000" />
  5799. <LightlyArmouredDamageModifier value="0.750000" />
  5800. <Force value="75.000000" />
  5801. <ForceHitPed value="120.000000" />
  5802. <ForceHitVehicle value="750.000000" />
  5803. <ForceHitFlyingHeli value="750.000000" />
  5804. <OverrideForces>
  5805. <Item>
  5806. <BoneTag>BONETAG_HEAD</BoneTag>
  5807. <ForceFront value="100.000000" />
  5808. <ForceBack value="50.000000" />
  5809. </Item>
  5810. <Item>
  5811. <BoneTag>BONETAG_NECK</BoneTag>
  5812. <ForceFront value="40.000000" />
  5813. <ForceBack value="90.000000" />
  5814. </Item>
  5815. <Item>
  5816. <BoneTag>BONETAG_L_THIGH</BoneTag>
  5817. <ForceFront value="40.000000" />
  5818. <ForceBack value="1.000000" />
  5819. </Item>
  5820. <Item>
  5821. <BoneTag>BONETAG_R_THIGH</BoneTag>
  5822. <ForceFront value="40.000000" />
  5823. <ForceBack value="1.000000" />
  5824. </Item>
  5825. <Item>
  5826. <BoneTag>BONETAG_L_CALF</BoneTag>
  5827. <ForceFront value="70.000000" />
  5828. <ForceBack value="80.000000" />
  5829. </Item>
  5830. <Item>
  5831. <BoneTag>BONETAG_R_CALF</BoneTag>
  5832. <ForceFront value="60.000000" />
  5833. <ForceBack value="100.000000" />
  5834. </Item>
  5835. </OverrideForces>
  5836. <ForceMaxStrengthMult value="1.000000" />
  5837. <ForceFalloffRangeStart value="0.000000" />
  5838. <ForceFalloffRangeEnd value="50.000000" />
  5839. <ForceFalloffMin value="1.000000" />
  5840. <ProjectileForce value="0.000000" />
  5841. <FragImpulse value="500.000000" />
  5842. <Penetration value="0.010000" />
  5843. <VerticalLaunchAdjustment value="0.000000" />
  5844. <DropForwardVelocity value="0.000000" />
  5845. <Speed value="2000.000000" />
  5846. <BulletsInBatch value="1" />
  5847. <BatchSpread value="0.000000" />
  5848. <ReloadTimeMP value="-1.000000" />
  5849. <ReloadTimeSP value="-1.000000" />
  5850. <VehicleReloadTime value="2.000000" />
  5851. <AnimReloadRate value="1.000000" />
  5852. <BulletsPerAnimLoop value="1" />
  5853. <TimeBetweenShots value="0.130000" />
  5854. <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  5855. <SpinUpTime value="0.000000" />
  5856. <SpinTime value="0.000000" />
  5857. <SpinDownTime value="0.000000" />
  5858. <AlternateWaitTime value="-1.000000" />
  5859. <BulletBendingNearRadius value="0.000000" />
  5860. <BulletBendingFarRadius value="0.750000" />
  5861. <BulletBendingZoomedRadius value="0.375000" />
  5862. <FirstPersonBulletBendingNearRadius value="0.000000" />
  5863. <FirstPersonBulletBendingFarRadius value="0.750000" />
  5864. <FirstPersonBulletBendingZoomedRadius value="0.375000" />
  5865. <Fx>
  5866. <EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup>
  5867. <FlashFx>muz_smg</FlashFx>
  5868. <FlashFxAlt>muz_alternate_star</FlashFxAlt>
  5869. <FlashFxFP>muz_smg_fp</FlashFxFP>
  5870. <FlashFxAltFP />
  5871. <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
  5872. <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
  5873. <MuzzleSmokeFxMinLevel value="0.300000" />
  5874. <MuzzleSmokeFxIncPerShot value="0.100000" />
  5875. <MuzzleSmokeFxDecPerSec value="0.250000" />
  5876. <ShellFx>eject_auto</ShellFx>
  5877. <ShellFxFP>eject_smg_fp</ShellFxFP>
  5878. <TracerFx>bullet_tracer</TracerFx>
  5879. <PedDamageHash>BulletSmall</PedDamageHash>
  5880. <TracerFxChanceSP value="0.150000" />
  5881. <TracerFxChanceMP value="0.750000" />
  5882. <FlashFxChanceSP value="1.000000" />
  5883. <FlashFxChanceMP value="1.000000" />
  5884. <FlashFxAltChance value="0.200000" />
  5885. <FlashFxScale value="1.000000" />
  5886. <FlashFxLightEnabled value="true" />
  5887. <FlashFxLightCastsShadows value="false" />
  5888. <FlashFxLightOffsetDist value="0.000000" />
  5889. <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
  5890. <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
  5891. <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
  5892. <FlashFxLightRangeMinMax x="2.00000" y="2.500000" />
  5893. <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
  5894. <GroundDisturbFxEnabled value="false" />
  5895. <GroundDisturbFxDist value="5.000000" />
  5896. <GroundDisturbFxNameDefault />
  5897. <GroundDisturbFxNameSand />
  5898. <GroundDisturbFxNameDirt />
  5899. <GroundDisturbFxNameWater />
  5900. <GroundDisturbFxNameFoliage />
  5901. </Fx>
  5902. <InitialRumbleDuration value="120" />
  5903. <InitialRumbleIntensity value="0.150000" />
  5904. <InitialRumbleIntensityTrigger value="0.900000" />
  5905. <RumbleDuration value="80" />
  5906. <RumbleIntensity value="0.480000" />
  5907. <RumbleIntensityTrigger value="0.650000" />
  5908. <RumbleDamageIntensity value="1.000000" />
  5909. <InitialRumbleDurationFps value="100" />
  5910. <InitialRumbleIntensityFps value="0.900000" />
  5911. <RumbleDurationFps value="95" />
  5912. <RumbleIntensityFps value="0.900000" />
  5913. <NetworkPlayerDamageModifier value="1.000000" />
  5914. <NetworkPedDamageModifier value="1.000000" />
  5915. <NetworkHeadShotPlayerDamageModifier value="2.500000" />
  5916. <LockOnRange value="55.000000" />
  5917. <WeaponRange value="120.000000" />
  5918. <BulletDirectionOffsetInDegrees value="0.000000" />
  5919. <AiSoundRange value="-1.000000" />
  5920. <AiPotentialBlastEventRange value="-1.000000" />
  5921. <DamageFallOffRangeMin value="0.000000" />
  5922. <DamageFallOffRangeMax value="0.000000" />
  5923. <DamageFallOffModifier value="1.000000" />
  5924. <VehicleWeaponHash />
  5925. <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  5926. <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  5927. <CoverReadyToFireCameraHash />
  5928. <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  5929. <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
  5930. <AlternativeOrScopedCameraHash />
  5931. <RunAndGunAlternativeOrScopedCameraHash />
  5932. <CinematicShootingAlternativeOrScopedCameraHash />
  5933. <CameraFov value="45.000000" />
  5934. <FirstPersonScopeFov value="30.00000"/>
  5935. <FirstPersonScopeAttachmentFov value="25.00000"/>
  5936. <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
  5937. <FirstPersonRNGRotationOffset x="2.000000" y="0.000000" z="2.000000" />
  5938. <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
  5939. <FirstPersonLTRotationOffset x="3.000000" y="0.000000" z="0.000000" />
  5940. <FirstPersonScopeOffset x="0.00200" y="0.0800" z="-0.0110" />
  5941. <FirstPersonScopeAttachmentOffset x="0.00100" y="0.09000" z="-0.03200" />
  5942. <FirstPersonScopeRotationOffset x="-0.40000" y="0.0000" z="0.0000" />
  5943. <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
  5944. <FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05" />
  5945. <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
  5946. <FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.100000" z="-0.10000" />
  5947. <FirstPersonAsThirdPersonScopeOffset x="0.0700" y="-0.050000" z="0.000" />
  5948. <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
  5949. <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.035000" />
  5950. <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  5951. <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  5952. <ZoomFactorForAccurateMode value="1.300000" />
  5953. <RecoilShakeHash>SMG_RECOIL_SHAKE</RecoilShakeHash>
  5954. <RecoilShakeHashFirstPerson>FPS_SMG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
  5955. <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
  5956. <MinTimeBetweenRecoilShakes value="0" />
  5957. <RecoilShakeAmplitude value="0.333000" />
  5958. <ExplosionShakeAmplitude value="-1.000000" />
  5959. <IkRecoilDisplacement value="0.0" />
  5960. <IkRecoilDisplacementScope value="0.0" />
  5961. <IkRecoilDisplacementScaleBackward value="1.0" />
  5962. <IkRecoilDisplacementScaleVertical value="0.4" />
  5963. <ReticuleHudPosition x="0.000000" y="0.000000" />
  5964. <AimOffsetMin x="0.170000" y="0.300000" z="0.400000" />
  5965. <AimProbeLengthMin value="0.300000" />
  5966. <AimOffsetMax x="0.150000" y="-0.100000" z="0.550000" />
  5967. <AimProbeLengthMax value="0.250000" />
  5968. <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
  5969. <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
  5970. <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
  5971. <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
  5972. <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
  5973. <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
  5974. <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
  5975. <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
  5976. <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
  5977. <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
  5978. <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
  5979. <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
  5980. <TorsoAimOffset x="0.150000" y="0.550000" />
  5981. <TorsoCrouchedAimOffset x="0.200000" y="0.100000" />
  5982. <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  5983. <ReticuleMinSizeStanding value="0.750000" />
  5984. <ReticuleMinSizeCrouched value="0.600000" />
  5985. <ReticuleScale value="0.300000" />
  5986. <ReticuleStyleHash>WEAPONTYPE_SMG</ReticuleStyleHash>
  5987. <FirstPersonReticuleStyleHash />
  5988. <PickupHash>PICKUP_WEAPON_ASSAULTSMG</PickupHash>
  5989. <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  5990. <HumanNameHash>WT_SMG_ASL</HumanNameHash>
  5991. <MovementModeConditionalIdle>MMI_2Handed_Short</MovementModeConditionalIdle>
  5992. <StatName>ASLTSMG</StatName>
  5993. <KnockdownCount value="-1" />
  5994. <KillshotImpulseScale value="1.000000" />
  5995. <NmShotTuningSet>Automatic</NmShotTuningSet>
  5996. <AttachPoints>
  5997. <Item>
  5998. <AttachBone>WAPClip</AttachBone>
  5999. <Components>
  6000. <Item>
  6001. <Name>COMPONENT_ASSAULTSMG_CLIP_01</Name>
  6002. <Default value="true" />
  6003. </Item>
  6004. <Item>
  6005. <Name>COMPONENT_ASSAULTSMG_CLIP_02</Name>
  6006. <Default value="false" />
  6007. </Item>
  6008. </Components>
  6009. </Item>
  6010. <Item>
  6011. <AttachBone>WAPFlshLasr</AttachBone>
  6012. <Components>
  6013. <Item>
  6014. <Name>COMPONENT_AT_AR_FLSH</Name>
  6015. <Default value="false" />
  6016. </Item>
  6017. </Components>
  6018. </Item>
  6019. <Item>
  6020. <AttachBone>WAPScop_2</AttachBone>
  6021. <Components>
  6022. <Item>
  6023. <Name>COMPONENT_AT_SCOPE_MACRO</Name>
  6024. <Default value="false" />
  6025. </Item>
  6026. </Components>
  6027. </Item>
  6028. <Item>
  6029. <AttachBone>WAPSupp</AttachBone>
  6030. <Components>
  6031. <Item>
  6032. <Name>COMPONENT_AT_AR_SUPP_02</Name>
  6033. <Default value="false" />
  6034. </Item>
  6035. </Components>
  6036. </Item>
  6037. <Item>
  6038. <AttachBone>gun_root</AttachBone>
  6039. <Components>
  6040. <Item>
  6041. <Name>COMPONENT_ASSAULTSMG_VARMOD_LOWRIDER</Name>
  6042. <Default value="false" />
  6043. </Item>
  6044. </Components>
  6045. </Item>
  6046. </AttachPoints>
  6047. <GunFeedBone />
  6048. <TargetSequenceGroup />
  6049. <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps UseLeftHandIkWhenAiming TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
  6050. <TintSpecValues ref="TINT_DEFAULT" />
  6051. <FiringPatternAliases ref="FIRING_PATTERN_SMG" />
  6052. <ReloadUpperBodyFixupExpressionData ref="default" />
  6053. <AmmoDiminishingRate value="3" />
  6054. <AimingBreathingAdditiveWeight value="1.000000" />
  6055. <FiringBreathingAdditiveWeight value="1.000000" />
  6056. <StealthAimingBreathingAdditiveWeight value="1.000000" />
  6057. <StealthFiringBreathingAdditiveWeight value="1.000000" />
  6058. <AimingLeanAdditiveWeight value="1.000000" />
  6059. <FiringLeanAdditiveWeight value="1.000000" />
  6060. <StealthAimingLeanAdditiveWeight value="1.000000" />
  6061. <StealthFiringLeanAdditiveWeight value="1.000000" />
  6062. <ExpandPedCapsuleRadius value="0.000000" />
  6063. <AudioCollisionHash />
  6064. <HudDamage value="23" />
  6065. <HudSpeed value="55" />
  6066. <HudCapacity value="40" />
  6067. <HudAccuracy value="45" />
  6068. <HudRange value="40" />
  6069. </Item>
  6070. <Item type="CWeaponInfo">
  6071. <Name>WEAPON_ASSAULTRIFLE</Name>
  6072. <Model>W_AR_ASSAULTRIFLE</Model>
  6073. <Audio>AUDIO_ITEM_ASSAULTRIFLE</Audio>
  6074. <Slot>SLOT_ASSAULTRIFLE</Slot>
  6075. <DamageType>BULLET</DamageType>
  6076. <Explosion>
  6077. <Default>DONTCARE</Default>
  6078. <HitCar>DONTCARE</HitCar>
  6079. <HitTruck>DONTCARE</HitTruck>
  6080. <HitBike>DONTCARE</HitBike>
  6081. <HitBoat>DONTCARE</HitBoat>
  6082. <HitPlane>DONTCARE</HitPlane>
  6083. </Explosion>
  6084. <FireType>INSTANT_HIT</FireType>
  6085. <WheelSlot>WHEEL_RIFLE</WheelSlot>
  6086. <Group>GROUP_RIFLE</Group>
  6087. <AmmoInfo ref="AMMO_RIFLE" />
  6088. <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
  6089. <ClipSize value="30" />
  6090. <AccuracySpread value="3.500000" />
  6091. <AccurateModeAccuracyModifier value="0.500000" />
  6092. <RunAndGunAccuracyModifier value="2.000000" />
  6093. <RunAndGunAccuracyMinOverride value="-1.000000" />
  6094. <RecoilAccuracyMax value="0.500000" />
  6095. <RecoilErrorTime value="3.000000" />
  6096. <RecoilRecoveryRate value="1.000000" />
  6097. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  6098. <MinHeadShotDistanceAI value="1000.000000" />
  6099. <MaxHeadShotDistanceAI value="1000.000000" />
  6100. <HeadShotDamageModifierAI value="1000.000000" />
  6101. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  6102. <MinHeadShotDistancePlayer value="5.000000" />
  6103. <MaxHeadShotDistancePlayer value="40.000000" />
  6104. <HeadShotDamageModifierPlayer value="18.000000" />
  6105. <Damage value="60.000000" />
  6106. <DamageTime value="0.000000" />
  6107. <DamageTimeInVehicle value="0.000000" />
  6108. <DamageTimeInVehicleHeadShot value="0.000000" />
  6109. <HitLimbsDamageModifier value="0.500000" />
  6110. <NetworkHitLimbsDamageModifier value="0.800000" />
  6111. <LightlyArmouredDamageModifier value="0.750000" />
  6112. <Force value="75.000000" />
  6113. <ForceHitPed value="140.000000" />
  6114. <ForceHitVehicle value="1300.000000" />
  6115. <ForceHitFlyingHeli value="1250.000000" />
  6116. <OverrideForces>
  6117. <Item>
  6118. <BoneTag>BONETAG_HEAD</BoneTag>
  6119. <ForceFront value="80.000000" />
  6120. <ForceBack value="70.000000" />
  6121. </Item>
  6122. <Item>
  6123. <BoneTag>BONETAG_NECK</BoneTag>
  6124. <ForceFront value="60.000000" />
  6125. <ForceBack value="90.000000" />
  6126. </Item>
  6127. <Item>
  6128. <BoneTag>BONETAG_L_THIGH</BoneTag>
  6129. <ForceFront value="40.000000" />
  6130. <ForceBack value="1.000000" />
  6131. </Item>
  6132. <Item>
  6133. <BoneTag>BONETAG_R_THIGH</BoneTag>
  6134. <ForceFront value="40.000000" />
  6135. <ForceBack value="1.000000" />
  6136. </Item>
  6137. <Item>
  6138. <BoneTag>BONETAG_L_CALF</BoneTag>
  6139. <ForceFront value="70.000000" />
  6140. <ForceBack value="80.000000" />
  6141. </Item>
  6142. <Item>
  6143. <BoneTag>BONETAG_R_CALF</BoneTag>
  6144. <ForceFront value="60.000000" />
  6145. <ForceBack value="100.000000" />
  6146. </Item>
  6147. </OverrideForces>
  6148. <ForceMaxStrengthMult value="1.000000" />
  6149. <ForceFalloffRangeStart value="0.000000" />
  6150. <ForceFalloffRangeEnd value="50.000000" />
  6151. <ForceFalloffMin value="1.000000" />
  6152. <ProjectileForce value="0.000000" />
  6153. <FragImpulse value="600.000000" />
  6154. <Penetration value="0.100000" />
  6155. <VerticalLaunchAdjustment value="0.000000" />
  6156. <DropForwardVelocity value="0.000000" />
  6157. <Speed value="2000.000000" />
  6158. <BulletsInBatch value="1" />
  6159. <BatchSpread value="0.000000" />
  6160. <ReloadTimeMP value="-1.000000" />
  6161. <ReloadTimeSP value="-1.000000" />
  6162. <VehicleReloadTime value="1.000000" />
  6163. <AnimReloadRate value="1.000000" />
  6164. <BulletsPerAnimLoop value="1" />
  6165. <TimeBetweenShots value="0.158000" />
  6166. <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  6167. <SpinUpTime value="0.000000" />
  6168. <SpinTime value="0.000000" />
  6169. <SpinDownTime value="0.000000" />
  6170. <AlternateWaitTime value="-1.000000" />
  6171. <BulletBendingNearRadius value="0.000000" />
  6172. <BulletBendingFarRadius value="0.750000" />
  6173. <BulletBendingZoomedRadius value="0.375000" />
  6174. <FirstPersonBulletBendingNearRadius value="0.000000" />
  6175. <FirstPersonBulletBendingFarRadius value="0.750000" />
  6176. <FirstPersonBulletBendingZoomedRadius value="0.375000" />
  6177. <Fx>
  6178. <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
  6179. <FlashFx>muz_assault_rifle</FlashFx>
  6180. <FlashFxAlt>muz_alternate_star</FlashFxAlt>
  6181. <FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
  6182. <FlashFxAltFP />
  6183. <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
  6184. <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
  6185. <MuzzleSmokeFxMinLevel value="0.300000" />
  6186. <MuzzleSmokeFxIncPerShot value="0.100000" />
  6187. <MuzzleSmokeFxDecPerSec value="0.250000" />
  6188. <ShellFx>eject_auto</ShellFx>
  6189. <ShellFxFP>eject_auto_fp</ShellFxFP>
  6190. <TracerFx>bullet_tracer</TracerFx>
  6191. <PedDamageHash>BulletLarge</PedDamageHash>
  6192. <TracerFxChanceSP value="0.150000" />
  6193. <TracerFxChanceMP value="0.750000" />
  6194. <FlashFxChanceSP value="1.000000" />
  6195. <FlashFxChanceMP value="1.000000" />
  6196. <FlashFxAltChance value="0.200000" />
  6197. <FlashFxScale value="1.000000" />
  6198. <FlashFxLightEnabled value="true" />
  6199. <FlashFxLightCastsShadows value="false" />
  6200. <FlashFxLightOffsetDist value="0.000000" />
  6201. <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
  6202. <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
  6203. <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
  6204. <FlashFxLightRangeMinMax x="2.500000" y="3.500000" />
  6205. <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
  6206. <GroundDisturbFxEnabled value="false" />
  6207. <GroundDisturbFxDist value="5.000000" />
  6208. <GroundDisturbFxNameDefault />
  6209. <GroundDisturbFxNameSand />
  6210. <GroundDisturbFxNameDirt />
  6211. <GroundDisturbFxNameWater />
  6212. <GroundDisturbFxNameFoliage />
  6213. </Fx>
  6214. <InitialRumbleDuration value="120" />
  6215. <InitialRumbleIntensity value="0.650000" />
  6216. <InitialRumbleIntensityTrigger value="0.950000" />
  6217. <RumbleDuration value="80" />
  6218. <RumbleIntensity value="0.600000" />
  6219. <RumbleIntensityTrigger value="0.850000" />
  6220. <RumbleDamageIntensity value="1.000000" />
  6221. <InitialRumbleDurationFps value="110" />
  6222. <InitialRumbleIntensityFps value="0.750000" />
  6223. <RumbleDurationFps value="80" />
  6224. <RumbleIntensityFps value="0.850000" />
  6225. <NetworkPlayerDamageModifier value="1.000000" />
  6226. <NetworkPedDamageModifier value="1.000000" />
  6227. <NetworkHeadShotPlayerDamageModifier value="1.700000" />
  6228. <LockOnRange value="65.000000" />
  6229. <WeaponRange value="120.000000" />
  6230. <BulletDirectionOffsetInDegrees value="0.000000" />
  6231. <AiSoundRange value="-1.000000" />
  6232. <AiPotentialBlastEventRange value="-1.000000" />
  6233. <DamageFallOffRangeMin value="47.500000" />
  6234. <DamageFallOffRangeMax value="120.000000" />
  6235. <DamageFallOffModifier value="0.300000" />
  6236. <VehicleWeaponHash />
  6237. <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  6238. <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  6239. <CoverReadyToFireCameraHash />
  6240. <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  6241. <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
  6242. <AlternativeOrScopedCameraHash />
  6243. <RunAndGunAlternativeOrScopedCameraHash />
  6244. <CinematicShootingAlternativeOrScopedCameraHash />
  6245. <CameraFov value="35.000000" />
  6246. <FirstPersonScopeFov value="20.00000"/>
  6247. <FirstPersonScopeAttachmentFov value="20.00000"/>
  6248. <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
  6249. <FirstPersonRNGRotationOffset x="0.500000" y="0.000000" z="0.000000" />
  6250. <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
  6251. <FirstPersonLTRotationOffset x="-1.000000" y="0.000000" z="1.500000" />
  6252. <FirstPersonScopeOffset x="0.00000" y="0.2750" z="0.0000" />
  6253. <FirstPersonScopeAttachmentOffset x="0.00000" y="0.33000" z="-0.01600" />
  6254. <FirstPersonScopeRotationOffset x="0.20000" y="0.0000" z="0.0000" />
  6255. <FirstPersonScopeAttachmentRotationOffset x="0.08000" y="0.0000" z="0.0000" />
  6256. <FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.050000" z="-0.05" />
  6257. <FirstPersonAsThirdPersonRNGOffset x="0.0000" y="0.000000" z="-0.125000" />
  6258. <FirstPersonAsThirdPersonLTOffset x="0.0700000" y="0.07000" z="-0.1250000" />
  6259. <FirstPersonAsThirdPersonScopeOffset x="0.075000" y="-0.050000" z="-0.075000" />
  6260. <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
  6261. <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.120000" />
  6262. <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  6263. <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  6264. <ZoomFactorForAccurateMode value="1.300000" />
  6265. <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
  6266. <RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
  6267. <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
  6268. <MinTimeBetweenRecoilShakes value="100" />
  6269. <RecoilShakeAmplitude value="0.333000" />
  6270. <ExplosionShakeAmplitude value="-1.000000" />
  6271. <IkRecoilDisplacement value="0.0" />
  6272. <IkRecoilDisplacementScope value="0.0" />
  6273. <IkRecoilDisplacementScaleBackward value="1.0" />
  6274. <IkRecoilDisplacementScaleVertical value="0.4" />
  6275. <ReticuleHudPosition x="0.000000" y="0.000000" />
  6276. <AimOffsetMin x="0.200000" y="0.300000" z="0.600000" />
  6277. <AimProbeLengthMin value="0.520000" />
  6278. <AimOffsetMax x="0.180000" y="-0.225000" z="0.475000" />
  6279. <AimProbeLengthMax value="0.400000" />
  6280. <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
  6281. <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
  6282. <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
  6283. <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
  6284. <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
  6285. <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
  6286. <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
  6287. <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
  6288. <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
  6289. <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
  6290. <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
  6291. <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
  6292. <TorsoAimOffset x="-1.300000" y="0.550000" />
  6293. <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
  6294. <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
  6295. <ReticuleMinSizeStanding value="0.600000" />
  6296. <ReticuleMinSizeCrouched value="0.500000" />
  6297. <ReticuleScale value="0.300000" />
  6298. <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
  6299. <FirstPersonReticuleStyleHash />
  6300. <PickupHash>PICKUP_WEAPON_ASSAULTRIFLE</PickupHash>
  6301. <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  6302. <HumanNameHash>WT_RIFLE_ASL</HumanNameHash>
  6303. <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  6304. <StatName>ASLTRIFLE</StatName>
  6305. <KnockdownCount value="-1" />
  6306. <KillshotImpulseScale value="1.000000" />
  6307. <NmShotTuningSet>Automatic</NmShotTuningSet>
  6308. <AttachPoints>
  6309. <Item>
  6310. <AttachBone>WAPClip</AttachBone>
  6311. <Components>
  6312. <Item>
  6313. <Name>COMPONENT_ASSAULTRIFLE_CLIP_01</Name>
  6314. <Default value="true" />
  6315. </Item>
  6316. <Item>
  6317. <Name>COMPONENT_ASSAULTRIFLE_CLIP_02</Name>
  6318. <Default value="false" />
  6319. </Item>
  6320. <Item>
  6321. <Name>COMPONENT_ASSAULTRIFLE_CLIP_03</Name>
  6322. <Default value="false" />
  6323. </Item>
  6324. </Components>
  6325. </Item>
  6326. <Item>
  6327. <AttachBone>WAPFlshLasr</AttachBone>
  6328. <Components>
  6329. <Item>
  6330. <Name>COMPONENT_AT_AR_FLSH</Name>
  6331. <Default value="false" />
  6332. </Item>
  6333. </Components>
  6334. </Item>
  6335. <Item>
  6336. <AttachBone>WAPScop</AttachBone>
  6337. <Components>
  6338. <Item>
  6339. <Name>COMPONENT_AT_SCOPE_MACRO</Name>
  6340. <Default value="false" />
  6341. </Item>
  6342. </Components>
  6343. </Item>
  6344. <Item>
  6345. <AttachBone>WAPSupp</AttachBone>
  6346. <Components>
  6347. <Item>
  6348. <Name>COMPONENT_AT_AR_SUPP_02</Name>
  6349. <Default value="false" />
  6350. </Item>
  6351. </Components>
  6352. </Item>
  6353. <Item>
  6354. <AttachBone>WAPGrip</AttachBone>
  6355. <Components>
  6356. <Item>
  6357. <Name>COMPONENT_AT_AR_AFGRIP</Name>
  6358. <Default value="false" />
  6359. </Item>
  6360. </Components>
  6361. </Item>
  6362. <Item>
  6363. <AttachBone>gun_root</AttachBone>
  6364. <Components>
  6365. <Item>
  6366. <Name>COMPONENT_ASSAULTRIFLE_VARMOD_LUXE</Name>
  6367. <Default value="false" />
  6368. </Item>
  6369. </Components>
  6370. </Item>
  6371. </AttachPoints>
  6372. <GunFeedBone />
  6373. <TargetSequenceGroup />
  6374. <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
  6375. <TintSpecValues ref="TINT_DEFAULT" />
  6376. <FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
  6377. <ReloadUpperBodyFixupExpressionData ref="default" />
  6378. <AmmoDiminishingRate value="3" />
  6379. <AimingBreathingAdditiveWeight value="1.000000" />
  6380. <FiringBreathingAdditiveWeight value="1.000000" />
  6381. <StealthAimingBreathingAdditiveWeight value="1.000000" />
  6382. <StealthFiringBreathingAdditiveWeight value="1.000000" />
  6383. <AimingLeanAdditiveWeight value="1.000000" />
  6384. <FiringLeanAdditiveWeight value="1.000000" />
  6385. <StealthAimingLeanAdditiveWeight value="1.000000" />
  6386. <StealthFiringLeanAdditiveWeight value="1.000000" />
  6387. <ExpandPedCapsuleRadius value="0.000000" />
  6388. <AudioCollisionHash />
  6389. <HudDamage value="30" />
  6390. <HudSpeed value="60" />
  6391. <HudCapacity value="40" />
  6392. <HudAccuracy value="45" />
  6393. <HudRange value="45" />
  6394. </Item>
  6395. <Item type="CWeaponInfo">
  6396. <Name>WEAPON_CARBINERIFLE</Name>
  6397. <Model>W_AR_CARBINERIFLE</Model>
  6398. <Audio>AUDIO_ITEM_CARBINERIFLE</Audio>
  6399. <Slot>SLOT_CARBINERIFLE</Slot>
  6400. <DamageType>BULLET</DamageType>
  6401. <Explosion>
  6402. <Default>DONTCARE</Default>
  6403. <HitCar>DONTCARE</HitCar>
  6404. <HitTruck>DONTCARE</HitTruck>
  6405. <HitBike>DONTCARE</HitBike>
  6406. <HitBoat>DONTCARE</HitBoat>
  6407. <HitPlane>DONTCARE</HitPlane>
  6408. </Explosion>
  6409. <FireType>INSTANT_HIT</FireType>
  6410. <WheelSlot>WHEEL_RIFLE</WheelSlot>
  6411. <Group>GROUP_RIFLE</Group>
  6412. <AmmoInfo ref="AMMO_RIFLE" />
  6413. <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
  6414. <ClipSize value="30" />
  6415. <AccuracySpread value="3.000000" />
  6416. <AccurateModeAccuracyModifier value="0.500000" />
  6417. <RunAndGunAccuracyModifier value="2.000000" />
  6418. <RunAndGunAccuracyMinOverride value="-1.000000" />
  6419. <RecoilAccuracyMax value="0.500000" />
  6420. <RecoilErrorTime value="3.000000" />
  6421. <RecoilRecoveryRate value="1.000000" />
  6422. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  6423. <MinHeadShotDistanceAI value="1000.000000" />
  6424. <MaxHeadShotDistanceAI value="1000.000000" />
  6425. <HeadShotDamageModifierAI value="1000.000000" />
  6426. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  6427. <MinHeadShotDistancePlayer value="5.000000" />
  6428. <MaxHeadShotDistancePlayer value="40.000000" />
  6429. <HeadShotDamageModifierPlayer value="18.000000" />
  6430. <Damage value="45.000000" />
  6431. <DamageTime value="0.000000" />
  6432. <DamageTimeInVehicle value="0.000000" />
  6433. <DamageTimeInVehicleHeadShot value="0.000000" />
  6434. <HitLimbsDamageModifier value="0.500000" />
  6435. <NetworkHitLimbsDamageModifier value="0.800000" />
  6436. <LightlyArmouredDamageModifier value="0.750000" />
  6437. <Force value="85.000000" />
  6438. <ForceHitPed value="80.000000" />
  6439. <ForceHitVehicle value="1200.000000" />
  6440. <ForceHitFlyingHeli value="1250.000000" />
  6441. <OverrideForces>
  6442. <Item>
  6443. <BoneTag>BONETAG_HEAD</BoneTag>
  6444. <ForceFront value="5.000000" />
  6445. <ForceBack value="15.000000" />
  6446. </Item>
  6447. <Item>
  6448. <BoneTag>BONETAG_NECK</BoneTag>
  6449. <ForceFront value="20.000000" />
  6450. <ForceBack value="90.000000" />
  6451. </Item>
  6452. <Item>
  6453. <BoneTag>BONETAG_L_THIGH</BoneTag>
  6454. <ForceFront value="40.000000" />
  6455. <ForceBack value="1.000000" />
  6456. </Item>
  6457. <Item>
  6458. <BoneTag>BONETAG_R_THIGH</BoneTag>
  6459. <ForceFront value="40.000000" />
  6460. <ForceBack value="1.000000" />
  6461. </Item>
  6462. <Item>
  6463. <BoneTag>BONETAG_L_CALF</BoneTag>
  6464. <ForceFront value="40.000000" />
  6465. <ForceBack value="30.000000" />
  6466. </Item>
  6467. <Item>
  6468. <BoneTag>BONETAG_R_CALF</BoneTag>
  6469. <ForceFront value="40.000000" />
  6470. <ForceBack value="30.000000" />
  6471. </Item>
  6472. </OverrideForces>
  6473. <ForceMaxStrengthMult value="1.000000" />
  6474. <ForceFalloffRangeStart value="0.000000" />
  6475. <ForceFalloffRangeEnd value="50.000000" />
  6476. <ForceFalloffMin value="1.000000" />
  6477. <ProjectileForce value="0.000000" />
  6478. <FragImpulse value="600.000000" />
  6479. <Penetration value="1.100000" />
  6480. <VerticalLaunchAdjustment value="0.000000" />
  6481. <DropForwardVelocity value="0.000000" />
  6482. <Speed value="2000.000000" />
  6483. <BulletsInBatch value="1" />
  6484. <BatchSpread value="0.000000" />
  6485. <ReloadTimeMP value="-1.000000" />
  6486. <ReloadTimeSP value="-1.000000" />
  6487. <VehicleReloadTime value="1.150000" />
  6488. <AnimReloadRate value="1.000000" />
  6489. <BulletsPerAnimLoop value="1" />
  6490. <TimeBetweenShots value="0.145000" />
  6491. <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  6492. <SpinUpTime value="0.000000" />
  6493. <SpinTime value="0.000000" />
  6494. <SpinDownTime value="0.000000" />
  6495. <AlternateWaitTime value="-1.000000" />
  6496. <BulletBendingNearRadius value="0.000000" />
  6497. <BulletBendingFarRadius value="0.750000" />
  6498. <BulletBendingZoomedRadius value="0.375000" />
  6499. <FirstPersonBulletBendingNearRadius value="0.000000" />
  6500. <FirstPersonBulletBendingFarRadius value="0.750000" />
  6501. <FirstPersonBulletBendingZoomedRadius value="0.375000" />
  6502. <Fx>
  6503. <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
  6504. <FlashFx>muz_assault_rifle</FlashFx>
  6505. <FlashFxAlt>muz_alternate_star</FlashFxAlt>
  6506. <FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
  6507. <FlashFxAltFP />
  6508. <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
  6509. <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
  6510. <MuzzleSmokeFxMinLevel value="0.300000" />
  6511. <MuzzleSmokeFxIncPerShot value="0.100000" />
  6512. <MuzzleSmokeFxDecPerSec value="0.250000" />
  6513. <ShellFx>eject_auto</ShellFx>
  6514. <ShellFxFP>eject_auto_fp</ShellFxFP>
  6515. <TracerFx>bullet_tracer</TracerFx>
  6516. <PedDamageHash>BulletLarge</PedDamageHash>
  6517. <TracerFxChanceSP value="0.150000" />
  6518. <TracerFxChanceMP value="0.750000" />
  6519. <FlashFxChanceSP value="1.000000" />
  6520. <FlashFxChanceMP value="1.000000" />
  6521. <FlashFxAltChance value="0.200000" />
  6522. <FlashFxScale value="1.000000" />
  6523. <FlashFxLightEnabled value="true" />
  6524. <FlashFxLightCastsShadows value="false" />
  6525. <FlashFxLightOffsetDist value="0.000000" />
  6526. <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
  6527. <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
  6528. <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
  6529. <FlashFxLightRangeMinMax x="2.500000" y="3.500000" />
  6530. <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
  6531. <GroundDisturbFxEnabled value="false" />
  6532. <GroundDisturbFxDist value="5.000000" />
  6533. <GroundDisturbFxNameDefault />
  6534. <GroundDisturbFxNameSand />
  6535. <GroundDisturbFxNameDirt />
  6536. <GroundDisturbFxNameWater />
  6537. <GroundDisturbFxNameFoliage />
  6538. </Fx>
  6539. <InitialRumbleDuration value="90" />
  6540. <InitialRumbleIntensity value="0.700000" />
  6541. <InitialRumbleIntensityTrigger value="0.950000" />
  6542. <RumbleDuration value="90" />
  6543. <RumbleIntensity value="0.100000" />
  6544. <RumbleIntensityTrigger value="0.800000" />
  6545. <RumbleDamageIntensity value="1.000000" />
  6546. <InitialRumbleDurationFps value="100" />
  6547. <InitialRumbleIntensityFps value="1.000000" />
  6548. <RumbleDurationFps value="95" />
  6549. <RumbleIntensityFps value="0.800000" />
  6550. <NetworkPlayerDamageModifier value="1.000000" />
  6551. <NetworkPedDamageModifier value="1.000000" />
  6552. <NetworkHeadShotPlayerDamageModifier value="1.700000" />
  6553. <LockOnRange value="65.000000" />
  6554. <WeaponRange value="120.000000" />
  6555. <BulletDirectionOffsetInDegrees value="0.000000" />
  6556. <AiSoundRange value="-1.000000" />
  6557. <AiPotentialBlastEventRange value="-1.000000" />
  6558. <DamageFallOffRangeMin value="47.500000" />
  6559. <DamageFallOffRangeMax value="120.000000" />
  6560. <DamageFallOffModifier value="0.300000" />
  6561. <VehicleWeaponHash />
  6562. <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  6563. <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  6564. <CoverReadyToFireCameraHash />
  6565. <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  6566. <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
  6567. <AlternativeOrScopedCameraHash />
  6568. <RunAndGunAlternativeOrScopedCameraHash />
  6569. <CinematicShootingAlternativeOrScopedCameraHash />
  6570. <CameraFov value="35.000000" />
  6571. <FirstPersonScopeFov value="20.00000"/>
  6572. <FirstPersonScopeAttachmentFov value="20.00000"/>
  6573. <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.010000" />
  6574. <FirstPersonRNGRotationOffset x="1.500000" y="0.000000" z="2.000000" />
  6575. <FirstPersonLTOffset x="0.000000" y="0.000000" z="-0.035000" />
  6576. <FirstPersonLTRotationOffset x="1.500000" y="0.000000" z="2.500000" />
  6577. <FirstPersonScopeOffset x="0.00000" y="-0.0200" z="-0.0230" />
  6578. <FirstPersonScopeAttachmentOffset x="0.00000" y="-0.0100" z="-0.0280" />
  6579. <FirstPersonScopeRotationOffset x="-0.70000" y="0.0000" z="0.0000" />
  6580. <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
  6581. <FirstPersonAsThirdPersonIdleOffset x="-0.07000000" y="0.050000" z="-0.04" />
  6582. <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
  6583. <FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.100000" z="-0.0750000" />
  6584. <FirstPersonAsThirdPersonScopeOffset x="0.08000" y="0.00000" z="-0.05000" />
  6585. <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
  6586. <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.075000" />
  6587. <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  6588. <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  6589. <ZoomFactorForAccurateMode value="1.300000" />
  6590. <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
  6591. <RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
  6592. <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
  6593. <MinTimeBetweenRecoilShakes value="100" />
  6594. <RecoilShakeAmplitude value="0.333000" />
  6595. <ExplosionShakeAmplitude value="-1.000000" />
  6596. <IkRecoilDisplacement value="0.0" />
  6597. <IkRecoilDisplacementScope value="0.0" />
  6598. <IkRecoilDisplacementScaleBackward value="1.0" />
  6599. <IkRecoilDisplacementScaleVertical value="0.4" />
  6600. <ReticuleHudPosition x="0.000000" y="0.000000" />
  6601. <AimOffsetMin x="0.250000" y="0.200000" z="0.600000" />
  6602. <AimProbeLengthMin value="0.430000" />
  6603. <AimOffsetMax x="0.165000" y="-0.180000" z="0.470000" />
  6604. <AimProbeLengthMax value="0.340000" />
  6605. <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
  6606. <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
  6607. <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
  6608. <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
  6609. <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
  6610. <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
  6611. <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
  6612. <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
  6613. <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
  6614. <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
  6615. <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
  6616. <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
  6617. <TorsoAimOffset x="-1.000000" y="0.550000" />
  6618. <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
  6619. <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
  6620. <ReticuleMinSizeStanding value="0.600000" />
  6621. <ReticuleMinSizeCrouched value="0.500000" />
  6622. <ReticuleScale value="0.300000" />
  6623. <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
  6624. <FirstPersonReticuleStyleHash />
  6625. <PickupHash>PICKUP_WEAPON_CARBINERIFLE</PickupHash>
  6626. <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  6627. <HumanNameHash>WT_RIFLE_CBN</HumanNameHash>
  6628. <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  6629. <StatName>CRBNRIFLE</StatName>
  6630. <KnockdownCount value="-1" />
  6631. <KillshotImpulseScale value="1.000000" />
  6632. <NmShotTuningSet>Automatic</NmShotTuningSet>
  6633. <AttachPoints>
  6634. <Item>
  6635. <AttachBone>WAPClip</AttachBone>
  6636. <Components>
  6637. <Item>
  6638. <Name>COMPONENT_CARBINERIFLE_CLIP_01</Name>
  6639. <Default value="true" />
  6640. </Item>
  6641. <Item>
  6642. <Name>COMPONENT_CARBINERIFLE_CLIP_02</Name>
  6643. <Default value="false" />
  6644. </Item>
  6645. <Item>
  6646. <Name>COMPONENT_CARBINERIFLE_CLIP_03</Name>
  6647. <Default value="false" />
  6648. </Item>
  6649. </Components>
  6650. </Item>
  6651. <Item>
  6652. <AttachBone>WAPFlshLasr</AttachBone>
  6653. <Components>
  6654. <Item>
  6655. <Name>COMPONENT_AT_AR_FLSH</Name>
  6656. <Default value="false" />
  6657. </Item>
  6658. <Item>
  6659. <Name>COMPONENT_AT_RAILCOVER_01</Name>
  6660. <Default value="false" />
  6661. </Item>
  6662. </Components>
  6663. </Item>
  6664. <Item>
  6665. <AttachBone>WAPScop</AttachBone>
  6666. <Components>
  6667. <Item>
  6668. <Name>COMPONENT_AT_SCOPE_MEDIUM</Name>
  6669. <Default value="false" />
  6670. </Item>
  6671. </Components>
  6672. </Item>
  6673. <Item>
  6674. <AttachBone>WAPSupp</AttachBone>
  6675. <Components>
  6676. <Item>
  6677. <Name>COMPONENT_AT_AR_SUPP</Name>
  6678. <Default value="false" />
  6679. </Item>
  6680. </Components>
  6681. </Item>
  6682. <Item>
  6683. <AttachBone>WAPGrip</AttachBone>
  6684. <Components>
  6685. <Item>
  6686. <Name>COMPONENT_AT_AR_AFGRIP</Name>
  6687. <Default value="false" />
  6688. </Item>
  6689. </Components>
  6690. </Item>
  6691. <Item>
  6692. <AttachBone>gun_root</AttachBone>
  6693. <Components>
  6694. <Item>
  6695. <Name>COMPONENT_CARBINERIFLE_VARMOD_LUXE</Name>
  6696. <Default value="false" />
  6697. </Item>
  6698. </Components>
  6699. </Item>
  6700. </AttachPoints>
  6701. <GunFeedBone />
  6702. <TargetSequenceGroup />
  6703. <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
  6704. <TintSpecValues ref="TINT_DEFAULT" />
  6705. <FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
  6706. <ReloadUpperBodyFixupExpressionData ref="default" />
  6707. <AmmoDiminishingRate value="3" />
  6708. <AimingBreathingAdditiveWeight value="1.000000" />
  6709. <FiringBreathingAdditiveWeight value="1.000000" />
  6710. <StealthAimingBreathingAdditiveWeight value="1.000000" />
  6711. <StealthFiringBreathingAdditiveWeight value="1.000000" />
  6712. <AimingLeanAdditiveWeight value="1.000000" />
  6713. <FiringLeanAdditiveWeight value="1.000000" />
  6714. <StealthAimingLeanAdditiveWeight value="1.000000" />
  6715. <StealthFiringLeanAdditiveWeight value="1.000000" />
  6716. <ExpandPedCapsuleRadius value="0.000000" />
  6717. <AudioCollisionHash />
  6718. <HudDamage value="32" />
  6719. <HudSpeed value="65" />
  6720. <HudCapacity value="40" />
  6721. <HudAccuracy value="55" />
  6722. <HudRange value="45" />
  6723. </Item>
  6724. <Item type="CWeaponInfo">
  6725. <Name>WEAPON_ADVANCEDRIFLE</Name>
  6726. <Model>W_AR_ADVANCEDRIFLE</Model>
  6727. <Audio>AUDIO_ITEM_ADVANCEDRIFLE</Audio>
  6728. <Slot>SLOT_ADVANCEDRIFLE</Slot>
  6729. <DamageType>BULLET</DamageType>
  6730. <Explosion>
  6731. <Default>DONTCARE</Default>
  6732. <HitCar>DONTCARE</HitCar>
  6733. <HitTruck>DONTCARE</HitTruck>
  6734. <HitBike>DONTCARE</HitBike>
  6735. <HitBoat>DONTCARE</HitBoat>
  6736. <HitPlane>DONTCARE</HitPlane>
  6737. </Explosion>
  6738. <FireType>INSTANT_HIT</FireType>
  6739. <WheelSlot>WHEEL_RIFLE</WheelSlot>
  6740. <Group>GROUP_RIFLE</Group>
  6741. <AmmoInfo ref="AMMO_RIFLE" />
  6742. <AimingInfo ref="SMG_2H_BASE_STRAFE" />
  6743. <ClipSize value="30" />
  6744. <AccuracySpread value="2.500000" />
  6745. <AccurateModeAccuracyModifier value="0.500000" />
  6746. <RunAndGunAccuracyModifier value="2.000000" />
  6747. <RunAndGunAccuracyMinOverride value="-1.000000" />
  6748. <RecoilAccuracyMax value="0.500000" />
  6749. <RecoilErrorTime value="3.000000" />
  6750. <RecoilRecoveryRate value="1.000000" />
  6751. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  6752. <MinHeadShotDistanceAI value="1000.000000" />
  6753. <MaxHeadShotDistanceAI value="1000.000000" />
  6754. <HeadShotDamageModifierAI value="1000.000000" />
  6755. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  6756. <MinHeadShotDistancePlayer value="5.000000" />
  6757. <MaxHeadShotDistancePlayer value="40.000000" />
  6758. <HeadShotDamageModifierPlayer value="18.000000" />
  6759. <Damage value="25.000000" />
  6760. <DamageTime value="0.000000" />
  6761. <DamageTimeInVehicle value="0.000000" />
  6762. <DamageTimeInVehicleHeadShot value="0.000000" />
  6763. <HitLimbsDamageModifier value="0.500000" />
  6764. <NetworkHitLimbsDamageModifier value="0.800000" />
  6765. <LightlyArmouredDamageModifier value="0.750000" />
  6766. <Force value="75.000000" />
  6767. <ForceHitPed value="90.000000" />
  6768. <ForceHitVehicle value="1300.000000" />
  6769. <ForceHitFlyingHeli value="1250.000000" />
  6770. <OverrideForces>
  6771. <Item>
  6772. <BoneTag>BONETAG_HEAD</BoneTag>
  6773. <ForceFront value="80.000000" />
  6774. <ForceBack value="70.000000" />
  6775. </Item>
  6776. <Item>
  6777. <BoneTag>BONETAG_NECK</BoneTag>
  6778. <ForceFront value="50.000000" />
  6779. <ForceBack value="70.000000" />
  6780. </Item>
  6781. <Item>
  6782. <BoneTag>BONETAG_L_THIGH</BoneTag>
  6783. <ForceFront value="40.000000" />
  6784. <ForceBack value="1.000000" />
  6785. </Item>
  6786. <Item>
  6787. <BoneTag>BONETAG_R_THIGH</BoneTag>
  6788. <ForceFront value="40.000000" />
  6789. <ForceBack value="1.000000" />
  6790. </Item>
  6791. <Item>
  6792. <BoneTag>BONETAG_L_CALF</BoneTag>
  6793. <ForceFront value="70.000000" />
  6794. <ForceBack value="80.000000" />
  6795. </Item>
  6796. <Item>
  6797. <BoneTag>BONETAG_R_CALF</BoneTag>
  6798. <ForceFront value="60.000000" />
  6799. <ForceBack value="100.000000" />
  6800. </Item>
  6801. </OverrideForces>
  6802. <ForceMaxStrengthMult value="1.000000" />
  6803. <ForceFalloffRangeStart value="0.000000" />
  6804. <ForceFalloffRangeEnd value="50.000000" />
  6805. <ForceFalloffMin value="1.000000" />
  6806. <ProjectileForce value="0.000000" />
  6807. <FragImpulse value="600.000000" />
  6808. <Penetration value="0.100000" />
  6809. <VerticalLaunchAdjustment value="0.000000" />
  6810. <DropForwardVelocity value="0.000000" />
  6811. <Speed value="2000.000000" />
  6812. <BulletsInBatch value="1" />
  6813. <BatchSpread value="0.000000" />
  6814. <ReloadTimeMP value="-1.000000" />
  6815. <ReloadTimeSP value="-1.000000" />
  6816. <VehicleReloadTime value="1.000000" />
  6817. <AnimReloadRate value="1.000000" />
  6818. <BulletsPerAnimLoop value="1" />
  6819. <TimeBetweenShots value="0.120000" />
  6820. <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  6821. <SpinUpTime value="0.000000" />
  6822. <SpinTime value="0.000000" />
  6823. <SpinDownTime value="0.000000" />
  6824. <AlternateWaitTime value="-1.000000" />
  6825. <BulletBendingNearRadius value="0.000000" />
  6826. <BulletBendingFarRadius value="0.750000" />
  6827. <BulletBendingZoomedRadius value="0.375000" />
  6828. <FirstPersonBulletBendingNearRadius value="0.000000" />
  6829. <FirstPersonBulletBendingFarRadius value="0.750000" />
  6830. <FirstPersonBulletBendingZoomedRadius value="0.375000" />
  6831. <Fx>
  6832. <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
  6833. <FlashFx>muz_assault_rifle</FlashFx>
  6834. <FlashFxAlt>muz_alternate_star</FlashFxAlt>
  6835. <FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
  6836. <FlashFxAltFP />
  6837. <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
  6838. <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
  6839. <MuzzleSmokeFxMinLevel value="0.300000" />
  6840. <MuzzleSmokeFxIncPerShot value="0.100000" />
  6841. <MuzzleSmokeFxDecPerSec value="0.250000" />
  6842. <ShellFx>eject_auto</ShellFx>
  6843. <ShellFxFP>eject_auto_fp</ShellFxFP>
  6844. <TracerFx>bullet_tracer</TracerFx>
  6845. <PedDamageHash>BulletLarge</PedDamageHash>
  6846. <TracerFxChanceSP value="0.150000" />
  6847. <TracerFxChanceMP value="0.750000" />
  6848. <FlashFxChanceSP value="1.000000" />
  6849. <FlashFxChanceMP value="1.000000" />
  6850. <FlashFxAltChance value="0.200000" />
  6851. <FlashFxScale value="1.000000" />
  6852. <FlashFxLightEnabled value="true" />
  6853. <FlashFxLightCastsShadows value="false" />
  6854. <FlashFxLightOffsetDist value="0.000000" />
  6855. <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
  6856. <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
  6857. <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
  6858. <FlashFxLightRangeMinMax x="2.500000" y="3.500000" />
  6859. <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
  6860. <GroundDisturbFxEnabled value="false" />
  6861. <GroundDisturbFxDist value="5.000000" />
  6862. <GroundDisturbFxNameDefault />
  6863. <GroundDisturbFxNameSand />
  6864. <GroundDisturbFxNameDirt />
  6865. <GroundDisturbFxNameWater />
  6866. <GroundDisturbFxNameFoliage />
  6867. </Fx>
  6868. <InitialRumbleDuration value="150" />
  6869. <InitialRumbleIntensity value="0.400000" />
  6870. <InitialRumbleIntensityTrigger value="0.900000" />
  6871. <RumbleDuration value="90" />
  6872. <RumbleIntensity value="0.100000" />
  6873. <RumbleIntensityTrigger value="0.700000" />
  6874. <RumbleDamageIntensity value="1.000000" />
  6875. <InitialRumbleDurationFps value="150" />
  6876. <InitialRumbleIntensityFps value="0.700000" />
  6877. <RumbleDurationFps value="95" />
  6878. <RumbleIntensityFps value="0.700000" />
  6879. <NetworkPlayerDamageModifier value="1.000000" />
  6880. <NetworkPedDamageModifier value="1.000000" />
  6881. <NetworkHeadShotPlayerDamageModifier value="1.700000" />
  6882. <LockOnRange value="65.000000" />
  6883. <WeaponRange value="120.000000" />
  6884. <BulletDirectionOffsetInDegrees value="0.000000" />
  6885. <AiSoundRange value="-1.000000" />
  6886. <AiPotentialBlastEventRange value="-1.000000" />
  6887. <DamageFallOffRangeMin value="47.500000" />
  6888. <DamageFallOffRangeMax value="120.000000" />
  6889. <DamageFallOffModifier value="0.300000" />
  6890. <VehicleWeaponHash />
  6891. <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  6892. <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  6893. <CoverReadyToFireCameraHash />
  6894. <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  6895. <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
  6896. <AlternativeOrScopedCameraHash />
  6897. <RunAndGunAlternativeOrScopedCameraHash />
  6898. <CinematicShootingAlternativeOrScopedCameraHash />
  6899. <CameraFov value="35.000000" />
  6900. <FirstPersonScopeFov value="20.00000"/>
  6901. <FirstPersonScopeAttachmentFov value="20.00000"/>
  6902. <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
  6903. <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  6904. <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
  6905. <FirstPersonLTRotationOffset x="3.000000" y="0.000000" z="0.500000" />
  6906. <FirstPersonScopeOffset x="0.00000" y="0.0100" z="-0.0020" />
  6907. <FirstPersonScopeAttachmentOffset x="0.00000" y="-0.05000" z="-0.02500" />
  6908. <FirstPersonScopeRotationOffset x="-0.30000" y="0.0000" z="0.0000" />
  6909. <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
  6910. <FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05" />
  6911. <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
  6912. <FirstPersonAsThirdPersonLTOffset x="0.075000" y="0.07500000" z="-0.0750000" />
  6913. <FirstPersonAsThirdPersonScopeOffset x="0.05000" y="0.0750000" z="-0.05000" />
  6914. <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.12500000" y="0.0500000" z="0.00000" />
  6915. <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.100000" />
  6916. <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  6917. <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  6918. <ZoomFactorForAccurateMode value="1.300000" />
  6919. <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
  6920. <RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
  6921. <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
  6922. <MinTimeBetweenRecoilShakes value="100" />
  6923. <RecoilShakeAmplitude value="0.333000" />
  6924. <ExplosionShakeAmplitude value="-1.000000" />
  6925. <IkRecoilDisplacement value="0.0" />
  6926. <IkRecoilDisplacementScope value="0.0" />
  6927. <IkRecoilDisplacementScaleBackward value="1.0" />
  6928. <IkRecoilDisplacementScaleVertical value="0.4" />
  6929. <ReticuleHudPosition x="0.000000" y="0.000000" />
  6930. <AimOffsetMin x="0.150000" y="0.250000" z="0.475000" />
  6931. <AimProbeLengthMin value="0.355000" />
  6932. <AimOffsetMax x="0.175000" y="-0.200000" z="0.475000" />
  6933. <AimProbeLengthMax value="0.295000" />
  6934. <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
  6935. <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
  6936. <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
  6937. <AimOffsetEndPosMinFPSIdle x="-0.084000" y="0.512000" z="-0.105000" />
  6938. <AimOffsetEndPosMedFPSIdle x="-0.008000" y="0.539000" z="0.516000" />
  6939. <AimOffsetEndPosMaxFPSIdle x="-0.01700" y="0.006000" z="0.987000" />
  6940. <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
  6941. <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
  6942. <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
  6943. <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
  6944. <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
  6945. <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
  6946. <TorsoAimOffset x="-1.000000" y="0.550000" />
  6947. <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
  6948. <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
  6949. <ReticuleMinSizeStanding value="0.600000" />
  6950. <ReticuleMinSizeCrouched value="0.500000" />
  6951. <ReticuleScale value="0.300000" />
  6952. <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
  6953. <FirstPersonReticuleStyleHash />
  6954. <PickupHash>PICKUP_WEAPON_ADVANCEDRIFLE</PickupHash>
  6955. <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  6956. <HumanNameHash>WT_RIFLE_ADV</HumanNameHash>
  6957. <MovementModeConditionalIdle>MMI_2Handed_Short</MovementModeConditionalIdle>
  6958. <StatName>ADVRIFLE</StatName>
  6959. <KnockdownCount value="-1" />
  6960. <KillshotImpulseScale value="1.000000" />
  6961. <NmShotTuningSet>Automatic</NmShotTuningSet>
  6962. <AttachPoints>
  6963. <Item>
  6964. <AttachBone>WAPClip</AttachBone>
  6965. <Components>
  6966. <Item>
  6967. <Name>COMPONENT_ADVANCEDRIFLE_CLIP_01</Name>
  6968. <Default value="true" />
  6969. </Item>
  6970. <Item>
  6971. <Name>COMPONENT_ADVANCEDRIFLE_CLIP_02</Name>
  6972. <Default value="false" />
  6973. </Item>
  6974. </Components>
  6975. </Item>
  6976. <Item>
  6977. <AttachBone>WAPFlshLasr</AttachBone>
  6978. <Components>
  6979. <Item>
  6980. <Name>COMPONENT_AT_AR_FLSH</Name>
  6981. <Default value="false" />
  6982. </Item>
  6983. </Components>
  6984. </Item>
  6985. <Item>
  6986. <AttachBone>WAPScop_2</AttachBone>
  6987. <Components>
  6988. <Item>
  6989. <Name>COMPONENT_AT_SCOPE_SMALL</Name>
  6990. <Default value="false" />
  6991. </Item>
  6992. </Components>
  6993. </Item>
  6994. <Item>
  6995. <AttachBone>WAPSupp</AttachBone>
  6996. <Components>
  6997. <Item>
  6998. <Name>COMPONENT_AT_AR_SUPP</Name>
  6999. <Default value="false" />
  7000. </Item>
  7001. </Components>
  7002. </Item>
  7003. <Item>
  7004. <AttachBone>gun_root</AttachBone>
  7005. <Components>
  7006. <Item>
  7007. <Name>COMPONENT_ADVANCEDRIFLE_VARMOD_LUXE</Name>
  7008. <Default value="false" />
  7009. </Item>
  7010. </Components>
  7011. </Item>
  7012. </AttachPoints>
  7013. <GunFeedBone />
  7014. <TargetSequenceGroup />
  7015. <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
  7016. <TintSpecValues ref="TINT_DEFAULT" />
  7017. <FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
  7018. <ReloadUpperBodyFixupExpressionData ref="default" />
  7019. <AmmoDiminishingRate value="3" />
  7020. <AimingBreathingAdditiveWeight value="1.000000" />
  7021. <FiringBreathingAdditiveWeight value="1.000000" />
  7022. <StealthAimingBreathingAdditiveWeight value="1.000000" />
  7023. <StealthFiringBreathingAdditiveWeight value="1.000000" />
  7024. <AimingLeanAdditiveWeight value="1.000000" />
  7025. <FiringLeanAdditiveWeight value="1.000000" />
  7026. <StealthAimingLeanAdditiveWeight value="1.000000" />
  7027. <StealthFiringLeanAdditiveWeight value="1.000000" />
  7028. <ExpandPedCapsuleRadius value="0.000000" />
  7029. <AudioCollisionHash />
  7030. <HudDamage value="34" />
  7031. <HudSpeed value="70" />
  7032. <HudCapacity value="40" />
  7033. <HudAccuracy value="50" />
  7034. <HudRange value="45" />
  7035. </Item>
  7036. <Item type="CWeaponInfo">
  7037. <Name>WEAPON_MG</Name>
  7038. <Model>w_mg_mg</Model>
  7039. <Audio>AUDIO_ITEM_MG</Audio>
  7040. <Slot>SLOT_MG</Slot>
  7041. <DamageType>BULLET</DamageType>
  7042. <Explosion>
  7043. <Default>DONTCARE</Default>
  7044. <HitCar>DONTCARE</HitCar>
  7045. <HitTruck>DONTCARE</HitTruck>
  7046. <HitBike>DONTCARE</HitBike>
  7047. <HitBoat>DONTCARE</HitBoat>
  7048. <HitPlane>DONTCARE</HitPlane>
  7049. </Explosion>
  7050. <FireType>INSTANT_HIT</FireType>
  7051. <WheelSlot>WHEEL_SMG</WheelSlot>
  7052. <Group>GROUP_MG</Group>
  7053. <AmmoInfo ref="AMMO_MG" />
  7054. <AimingInfo ref="MG_LOW_BASE_STRAFE" />
  7055. <ClipSize value="54" />
  7056. <AccuracySpread value="5.500000" />
  7057. <AccurateModeAccuracyModifier value="0.500000" />
  7058. <RunAndGunAccuracyModifier value="2.000000" />
  7059. <RunAndGunAccuracyMinOverride value="-1.000000" />
  7060. <RecoilAccuracyMax value="0.500000" />
  7061. <RecoilErrorTime value="3.000000" />
  7062. <RecoilRecoveryRate value="1.000000" />
  7063. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  7064. <MinHeadShotDistanceAI value="1000.000000" />
  7065. <MaxHeadShotDistanceAI value="1000.000000" />
  7066. <HeadShotDamageModifierAI value="1000.000000" />
  7067. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  7068. <MinHeadShotDistancePlayer value="5.000000" />
  7069. <MaxHeadShotDistancePlayer value="40.000000" />
  7070. <HeadShotDamageModifierPlayer value="18.000000" />
  7071. <Damage value="70.000000" />
  7072. <DamageTime value="0.000000" />
  7073. <DamageTimeInVehicle value="0.000000" />
  7074. <DamageTimeInVehicleHeadShot value="0.000000" />
  7075. <HitLimbsDamageModifier value="0.500000" />
  7076. <NetworkHitLimbsDamageModifier value="0.800000" />
  7077. <LightlyArmouredDamageModifier value="0.750000" />
  7078. <Force value="75.000000" />
  7079. <ForceHitPed value="150.000000" />
  7080. <ForceHitVehicle value="2000.000000" />
  7081. <ForceHitFlyingHeli value="2250.000000" />
  7082. <OverrideForces>
  7083. <Item>
  7084. <BoneTag>BONETAG_HEAD</BoneTag>
  7085. <ForceFront value="80.000000" />
  7086. <ForceBack value="20.000000" />
  7087. </Item>
  7088. <Item>
  7089. <BoneTag>BONETAG_NECK</BoneTag>
  7090. <ForceFront value="40.000000" />
  7091. <ForceBack value="90.000000" />
  7092. </Item>
  7093. <Item>
  7094. <BoneTag>BONETAG_L_THIGH</BoneTag>
  7095. <ForceFront value="40.000000" />
  7096. <ForceBack value="100.000000" />
  7097. </Item>
  7098. <Item>
  7099. <BoneTag>BONETAG_R_THIGH</BoneTag>
  7100. <ForceFront value="40.000000" />
  7101. <ForceBack value="100.000000" />
  7102. </Item>
  7103. <Item>
  7104. <BoneTag>BONETAG_L_CALF</BoneTag>
  7105. <ForceFront value="70.000000" />
  7106. <ForceBack value="80.000000" />
  7107. </Item>
  7108. <Item>
  7109. <BoneTag>BONETAG_R_CALF</BoneTag>
  7110. <ForceFront value="60.000000" />
  7111. <ForceBack value="100.000000" />
  7112. </Item>
  7113. </OverrideForces>
  7114. <ForceMaxStrengthMult value="1.000000" />
  7115. <ForceFalloffRangeStart value="0.000000" />
  7116. <ForceFalloffRangeEnd value="50.000000" />
  7117. <ForceFalloffMin value="1.000000" />
  7118. <ProjectileForce value="0.000000" />
  7119. <FragImpulse value="600.000000" />
  7120. <Penetration value="0.100000" />
  7121. <VerticalLaunchAdjustment value="0.000000" />
  7122. <DropForwardVelocity value="0.000000" />
  7123. <Speed value="2000.000000" />
  7124. <BulletsInBatch value="1" />
  7125. <BatchSpread value="0.000000" />
  7126. <ReloadTimeMP value="-1.000000" />
  7127. <ReloadTimeSP value="-1.000000" />
  7128. <VehicleReloadTime value="1.000000" />
  7129. <AnimReloadRate value="1.000000" />
  7130. <BulletsPerAnimLoop value="1" />
  7131. <TimeBetweenShots value="0.137000" />
  7132. <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  7133. <SpinUpTime value="0.000000" />
  7134. <SpinTime value="0.000000" />
  7135. <SpinDownTime value="0.000000" />
  7136. <AlternateWaitTime value="-1.000000" />
  7137. <BulletBendingNearRadius value="0.000000" />
  7138. <BulletBendingFarRadius value="0.750000" />
  7139. <BulletBendingZoomedRadius value="0.375000" />
  7140. <FirstPersonBulletBendingNearRadius value="0.000000" />
  7141. <FirstPersonBulletBendingFarRadius value="0.750000" />
  7142. <FirstPersonBulletBendingZoomedRadius value="0.375000" />
  7143. <Fx>
  7144. <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
  7145. <FlashFx>muz_assault_rifle</FlashFx>
  7146. <FlashFxAlt>muz_alternate_star</FlashFxAlt>
  7147. <FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
  7148. <FlashFxAltFP />
  7149. <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
  7150. <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
  7151. <MuzzleSmokeFxMinLevel value="0.300000" />
  7152. <MuzzleSmokeFxIncPerShot value="0.100000" />
  7153. <MuzzleSmokeFxDecPerSec value="0.250000" />
  7154. <ShellFx>eject_auto</ShellFx>
  7155. <ShellFxFP>eject_auto_fp</ShellFxFP>
  7156. <TracerFx>bullet_tracer</TracerFx>
  7157. <PedDamageHash>BulletLarge</PedDamageHash>
  7158. <TracerFxChanceSP value="0.150000" />
  7159. <TracerFxChanceMP value="0.750000" />
  7160. <FlashFxChanceSP value="1.000000" />
  7161. <FlashFxChanceMP value="1.000000" />
  7162. <FlashFxAltChance value="0.200000" />
  7163. <FlashFxScale value="1.000000" />
  7164. <FlashFxLightEnabled value="true" />
  7165. <FlashFxLightCastsShadows value="false" />
  7166. <FlashFxLightOffsetDist value="0.000000" />
  7167. <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
  7168. <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
  7169. <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
  7170. <FlashFxLightRangeMinMax x="2.500000" y="5.000000" />
  7171. <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
  7172. <GroundDisturbFxEnabled value="false" />
  7173. <GroundDisturbFxDist value="5.000000" />
  7174. <GroundDisturbFxNameDefault />
  7175. <GroundDisturbFxNameSand />
  7176. <GroundDisturbFxNameDirt />
  7177. <GroundDisturbFxNameWater />
  7178. <GroundDisturbFxNameFoliage />
  7179. </Fx>
  7180. <InitialRumbleDuration value="150" />
  7181. <InitialRumbleIntensity value="0.400000" />
  7182. <InitialRumbleIntensityTrigger value="0.950000" />
  7183. <RumbleDuration value="120" />
  7184. <RumbleIntensity value="0.250000" />
  7185. <RumbleIntensityTrigger value="0.850000" />
  7186. <RumbleDamageIntensity value="1.000000" />
  7187. <InitialRumbleDurationFps value="200" />
  7188. <InitialRumbleIntensityFps value="1.000000" />
  7189. <RumbleDurationFps value="200" />
  7190. <RumbleIntensityFps value="0.900000" />
  7191. <NetworkPlayerDamageModifier value="1.000000" />
  7192. <NetworkPedDamageModifier value="1.000000" />
  7193. <NetworkHeadShotPlayerDamageModifier value="1.700000" />
  7194. <LockOnRange value="65.000000" />
  7195. <WeaponRange value="120.000000" />
  7196. <BulletDirectionOffsetInDegrees value="0.000000" />
  7197. <AiSoundRange value="-1.000000" />
  7198. <AiPotentialBlastEventRange value="-1.000000" />
  7199. <DamageFallOffRangeMin value="47.500000" />
  7200. <DamageFallOffRangeMax value="120.000000" />
  7201. <DamageFallOffModifier value="0.300000" />
  7202. <VehicleWeaponHash />
  7203. <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
  7204. <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  7205. <CoverReadyToFireCameraHash />
  7206. <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  7207. <CinematicShootingCameraHash>HIP_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
  7208. <AlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</AlternativeOrScopedCameraHash>
  7209. <RunAndGunAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunAlternativeOrScopedCameraHash>
  7210. <CinematicShootingAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingAlternativeOrScopedCameraHash>
  7211. <CameraFov value="35.000000" />
  7212. <FirstPersonScopeFov value="20.00000"/>
  7213. <FirstPersonScopeAttachmentFov value="20.00000"/>
  7214. <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
  7215. <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  7216. <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
  7217. <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  7218. <FirstPersonScopeOffset x="-0.00500" y="-0.05000" z="-0.01200" />
  7219. <FirstPersonScopeAttachmentOffset x="-0.00500" y="0.00000" z="-0.04100" />
  7220. <FirstPersonScopeRotationOffset x="-1.00000" y="0.0000" z="0.0000" />
  7221. <FirstPersonScopeAttachmentRotationOffset x="-1.00000" y="0.0000" z="0.0000" />
  7222. <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
  7223. <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
  7224. <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.080000" z="-0.0500000" />
  7225. <FirstPersonAsThirdPersonScopeOffset x="0.050" y="0.100000" z="-0.0050000" />
  7226. <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
  7227. <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
  7228. <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  7229. <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  7230. <ZoomFactorForAccurateMode value="1.300000" />
  7231. <RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
  7232. <RecoilShakeHashFirstPerson>FPS_MG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
  7233. <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
  7234. <MinTimeBetweenRecoilShakes value="0" />
  7235. <RecoilShakeAmplitude value="1.000000" />
  7236. <ExplosionShakeAmplitude value="-1.000000" />
  7237. <IkRecoilDisplacement value="0.0" />
  7238. <IkRecoilDisplacementScope value="0.0" />
  7239. <IkRecoilDisplacementScaleBackward value="1.0" />
  7240. <IkRecoilDisplacementScaleVertical value="0.4" />
  7241. <ReticuleHudPosition x="0.000000" y="0.000000" />
  7242. <AimOffsetMin x="0.285000" y="0.175000" z="0.275000" />
  7243. <AimProbeLengthMin value="0.525000" />
  7244. <AimOffsetMax x="0.225000" y="-0.050000" z="0.400000" />
  7245. <AimProbeLengthMax value="0.415000" />
  7246. <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="-0.168000" />
  7247. <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.101000" />
  7248. <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.144000" />
  7249. <AimOffsetEndPosMinFPSIdle x="-0.344000" y="0.812000" z="-0.275000" />
  7250. <AimOffsetEndPosMedFPSIdle x="-0.238000" y="0.739000" z="0.596000" />
  7251. <AimOffsetEndPosMaxFPSIdle x="-0.25700" y="-0.006000" z="0.967000" />
  7252. <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.449000" />
  7253. <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.189000" />
  7254. <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.289000" />
  7255. <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.298000" />
  7256. <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.311000" />
  7257. <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.474000" />
  7258. <TorsoAimOffset x="-0.900000" y="0.550000" />
  7259. <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
  7260. <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
  7261. <ReticuleMinSizeStanding value="0.600000" />
  7262. <ReticuleMinSizeCrouched value="0.500000" />
  7263. <ReticuleScale value="0.300000" />
  7264. <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
  7265. <FirstPersonReticuleStyleHash />
  7266. <PickupHash>PICKUP_WEAPON_MG</PickupHash>
  7267. <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  7268. <HumanNameHash>WT_MG</HumanNameHash>
  7269. <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  7270. <StatName>MG</StatName>
  7271. <KnockdownCount value="-1" />
  7272. <KillshotImpulseScale value="1.000000" />
  7273. <NmShotTuningSet>Mini</NmShotTuningSet>
  7274. <AttachPoints>
  7275. <Item>
  7276. <AttachBone>WAPClip</AttachBone>
  7277. <Components>
  7278. <Item>
  7279. <Name>COMPONENT_MG_CLIP_01</Name>
  7280. <Default value="true" />
  7281. </Item>
  7282. <Item>
  7283. <Name>COMPONENT_MG_CLIP_02</Name>
  7284. <Default value="false" />
  7285. </Item>
  7286. </Components>
  7287. </Item>
  7288. <Item>
  7289. <AttachBone>WAPScop_2</AttachBone>
  7290. <Components>
  7291. <Item>
  7292. <Name>COMPONENT_AT_SCOPE_SMALL_02</Name>
  7293. <Default value="false" />
  7294. </Item>
  7295. </Components>
  7296. </Item>
  7297. <Item>
  7298. <AttachBone>gun_root</AttachBone>
  7299. <Components>
  7300. <Item>
  7301. <Name>COMPONENT_MG_VARMOD_LOWRIDER</Name>
  7302. <Default value="false" />
  7303. </Item>
  7304. </Components>
  7305. </Item>
  7306. </AttachPoints>
  7307. <GunFeedBone>Gun_Feed</GunFeedBone>
  7308. <TargetSequenceGroup />
  7309. <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
  7310. <TintSpecValues ref="TINT_DEFAULT" />
  7311. <FiringPatternAliases ref="FIRING_PATTERN_MG" />
  7312. <ReloadUpperBodyFixupExpressionData ref="default" />
  7313. <AmmoDiminishingRate value="3" />
  7314. <AimingBreathingAdditiveWeight value="1.000000" />
  7315. <FiringBreathingAdditiveWeight value="1.000000" />
  7316. <StealthAimingBreathingAdditiveWeight value="1.000000" />
  7317. <StealthFiringBreathingAdditiveWeight value="1.000000" />
  7318. <AimingLeanAdditiveWeight value="1.000000" />
  7319. <FiringLeanAdditiveWeight value="1.000000" />
  7320. <StealthAimingLeanAdditiveWeight value="1.000000" />
  7321. <StealthFiringLeanAdditiveWeight value="1.000000" />
  7322. <ExpandPedCapsuleRadius value="0.000000" />
  7323. <AudioCollisionHash />
  7324. <HudDamage value="50" />
  7325. <HudSpeed value="60" />
  7326. <HudCapacity value="50" />
  7327. <HudAccuracy value="40" />
  7328. <HudRange value="60" />
  7329. </Item>
  7330. <Item type="CWeaponInfo">
  7331. <Name>WEAPON_COMBATMG</Name>
  7332. <Model>w_mg_combatmg</Model>
  7333. <Audio>AUDIO_ITEM_COMBATMG</Audio>
  7334. <Slot>SLOT_COMBATMG</Slot>
  7335. <DamageType>BULLET</DamageType>
  7336. <Explosion>
  7337. <Default>DONTCARE</Default>
  7338. <HitCar>DONTCARE</HitCar>
  7339. <HitTruck>DONTCARE</HitTruck>
  7340. <HitBike>DONTCARE</HitBike>
  7341. <HitBoat>DONTCARE</HitBoat>
  7342. <HitPlane>DONTCARE</HitPlane>
  7343. </Explosion>
  7344. <FireType>INSTANT_HIT</FireType>
  7345. <WheelSlot>WHEEL_SMG</WheelSlot>
  7346. <Group>GROUP_MG</Group>
  7347. <AmmoInfo ref="AMMO_MG" />
  7348. <AimingInfo ref="MG_LOW_BASE_STRAFE" />
  7349. <ClipSize value="100" />
  7350. <AccuracySpread value="5.000000" />
  7351. <AccurateModeAccuracyModifier value="0.500000" />
  7352. <RunAndGunAccuracyModifier value="2.000000" />
  7353. <RunAndGunAccuracyMinOverride value="-1.000000" />
  7354. <RecoilAccuracyMax value="0.500000" />
  7355. <RecoilErrorTime value="3.000000" />
  7356. <RecoilRecoveryRate value="1.000000" />
  7357. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  7358. <MinHeadShotDistanceAI value="1000.000000" />
  7359. <MaxHeadShotDistanceAI value="1000.000000" />
  7360. <HeadShotDamageModifierAI value="1000.000000" />
  7361. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  7362. <MinHeadShotDistancePlayer value="5.000000" />
  7363. <MaxHeadShotDistancePlayer value="40.000000" />
  7364. <HeadShotDamageModifierPlayer value="18.000000" />
  7365. <Damage value="45.000000" />
  7366. <DamageTime value="0.000000" />
  7367. <DamageTimeInVehicle value="0.000000" />
  7368. <DamageTimeInVehicleHeadShot value="0.000000" />
  7369. <HitLimbsDamageModifier value="0.500000" />
  7370. <NetworkHitLimbsDamageModifier value="0.800000" />
  7371. <LightlyArmouredDamageModifier value="0.750000" />
  7372. <Force value="75.000000" />
  7373. <ForceHitPed value="150.000000" />
  7374. <ForceHitVehicle value="2000.000000" />
  7375. <ForceHitFlyingHeli value="2250.000000" />
  7376. <OverrideForces>
  7377. <Item>
  7378. <BoneTag>BONETAG_HEAD</BoneTag>
  7379. <ForceFront value="80.000000" />
  7380. <ForceBack value="20.000000" />
  7381. </Item>
  7382. <Item>
  7383. <BoneTag>BONETAG_NECK</BoneTag>
  7384. <ForceFront value="40.000000" />
  7385. <ForceBack value="90.000000" />
  7386. </Item>
  7387. <Item>
  7388. <BoneTag>BONETAG_L_THIGH</BoneTag>
  7389. <ForceFront value="40.000000" />
  7390. <ForceBack value="100.000000" />
  7391. </Item>
  7392. <Item>
  7393. <BoneTag>BONETAG_R_THIGH</BoneTag>
  7394. <ForceFront value="40.000000" />
  7395. <ForceBack value="100.000000" />
  7396. </Item>
  7397. <Item>
  7398. <BoneTag>BONETAG_L_CALF</BoneTag>
  7399. <ForceFront value="70.000000" />
  7400. <ForceBack value="80.000000" />
  7401. </Item>
  7402. <Item>
  7403. <BoneTag>BONETAG_R_CALF</BoneTag>
  7404. <ForceFront value="60.000000" />
  7405. <ForceBack value="100.000000" />
  7406. </Item>
  7407. </OverrideForces>
  7408. <ForceMaxStrengthMult value="1.000000" />
  7409. <ForceFalloffRangeStart value="0.000000" />
  7410. <ForceFalloffRangeEnd value="50.000000" />
  7411. <ForceFalloffMin value="1.000000" />
  7412. <ProjectileForce value="0.000000" />
  7413. <FragImpulse value="600.000000" />
  7414. <Penetration value="0.100000" />
  7415. <VerticalLaunchAdjustment value="0.000000" />
  7416. <DropForwardVelocity value="0.000000" />
  7417. <Speed value="2000.000000" />
  7418. <BulletsInBatch value="1" />
  7419. <BatchSpread value="0.000000" />
  7420. <ReloadTimeMP value="-1.000000" />
  7421. <ReloadTimeSP value="-1.000000" />
  7422. <VehicleReloadTime value="1.000000" />
  7423. <AnimReloadRate value="1.000000" />
  7424. <BulletsPerAnimLoop value="1" />
  7425. <TimeBetweenShots value="0.108000" />
  7426. <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  7427. <SpinUpTime value="0.000000" />
  7428. <SpinTime value="0.000000" />
  7429. <SpinDownTime value="0.000000" />
  7430. <AlternateWaitTime value="-1.000000" />
  7431. <BulletBendingNearRadius value="0.000000" />
  7432. <BulletBendingFarRadius value="0.750000" />
  7433. <BulletBendingZoomedRadius value="0.375000" />
  7434. <FirstPersonBulletBendingNearRadius value="0.000000" />
  7435. <FirstPersonBulletBendingFarRadius value="0.750000" />
  7436. <FirstPersonBulletBendingZoomedRadius value="0.375000" />
  7437. <Fx>
  7438. <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
  7439. <FlashFx>muz_assault_rifle</FlashFx>
  7440. <FlashFxAlt>muz_alternate_star</FlashFxAlt>
  7441. <FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
  7442. <FlashFxAltFP />
  7443. <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
  7444. <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
  7445. <MuzzleSmokeFxMinLevel value="0.300000" />
  7446. <MuzzleSmokeFxIncPerShot value="0.100000" />
  7447. <MuzzleSmokeFxDecPerSec value="0.250000" />
  7448. <ShellFx>eject_auto</ShellFx>
  7449. <ShellFxFP>eject_auto_fp</ShellFxFP>
  7450. <TracerFx>bullet_tracer_mg</TracerFx>
  7451. <PedDamageHash>BulletLarge</PedDamageHash>
  7452. <TracerFxChanceSP value="0.150000" />
  7453. <TracerFxChanceMP value="0.750000" />
  7454. <FlashFxChanceSP value="1.000000" />
  7455. <FlashFxChanceMP value="1.000000" />
  7456. <FlashFxAltChance value="0.200000" />
  7457. <FlashFxScale value="1.000000" />
  7458. <FlashFxLightEnabled value="true" />
  7459. <FlashFxLightCastsShadows value="false" />
  7460. <FlashFxLightOffsetDist value="0.000000" />
  7461. <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
  7462. <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
  7463. <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
  7464. <FlashFxLightRangeMinMax x="2.500000" y="5.000000" />
  7465. <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
  7466. <GroundDisturbFxEnabled value="false" />
  7467. <GroundDisturbFxDist value="5.000000" />
  7468. <GroundDisturbFxNameDefault />
  7469. <GroundDisturbFxNameSand />
  7470. <GroundDisturbFxNameDirt />
  7471. <GroundDisturbFxNameWater />
  7472. <GroundDisturbFxNameFoliage />
  7473. </Fx>
  7474. <InitialRumbleDuration value="155" />
  7475. <InitialRumbleIntensity value="0.400000" />
  7476. <InitialRumbleIntensityTrigger value="0.950000" />
  7477. <RumbleDuration value="100" />
  7478. <RumbleIntensity value="0.250000" />
  7479. <RumbleIntensityTrigger value="0.850000" />
  7480. <RumbleDamageIntensity value="1.000000" />
  7481. <InitialRumbleDurationFps value="150" />
  7482. <InitialRumbleIntensityFps value="0.600000" />
  7483. <RumbleDurationFps value="150" />
  7484. <RumbleIntensityFps value="0.500000" />
  7485. <NetworkPlayerDamageModifier value="1.000000" />
  7486. <NetworkPedDamageModifier value="1.000000" />
  7487. <NetworkHeadShotPlayerDamageModifier value="1.700000" />
  7488. <LockOnRange value="65.000000" />
  7489. <WeaponRange value="120.000000" />
  7490. <BulletDirectionOffsetInDegrees value="0.000000" />
  7491. <AiSoundRange value="-1.000000" />
  7492. <AiPotentialBlastEventRange value="-1.000000" />
  7493. <DamageFallOffRangeMin value="47.500000" />
  7494. <DamageFallOffRangeMax value="120.000000" />
  7495. <DamageFallOffModifier value="0.300000" />
  7496. <VehicleWeaponHash />
  7497. <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
  7498. <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  7499. <CoverReadyToFireCameraHash />
  7500. <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  7501. <CinematicShootingCameraHash>HIP_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
  7502. <AlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</AlternativeOrScopedCameraHash>
  7503. <RunAndGunAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunAlternativeOrScopedCameraHash>
  7504. <CinematicShootingAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingAlternativeOrScopedCameraHash>
  7505. <CameraFov value="35.000000" />
  7506. <FirstPersonScopeFov value="20.00000"/>
  7507. <FirstPersonScopeAttachmentFov value="20.00000"/>
  7508. <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
  7509. <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  7510. <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
  7511. <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  7512. <FirstPersonScopeOffset x="0.00275" y="-0.0750" z="-0.0260" />
  7513. <FirstPersonScopeAttachmentOffset x="0.00300" y="-0.0900" z="-0.0490" />
  7514. <FirstPersonScopeRotationOffset x="-0.60000" y="0.0000" z="0.0000" />
  7515. <FirstPersonScopeAttachmentRotationOffset x="-0.60000" y="0.0000" z="0.0000" />
  7516. <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
  7517. <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
  7518. <FirstPersonAsThirdPersonLTOffset x="-0.0075000000" y="0.000000" z="-0.0500000" />
  7519. <FirstPersonAsThirdPersonScopeOffset x="0.0500" y="0.000000" z="-0.0100000" />
  7520. <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
  7521. <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.050000" />
  7522. <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  7523. <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  7524. <ZoomFactorForAccurateMode value="1.300000" />
  7525. <RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
  7526. <RecoilShakeHashFirstPerson>FPS_MG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
  7527. <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
  7528. <MinTimeBetweenRecoilShakes value="80" />
  7529. <RecoilShakeAmplitude value="0.800000" />
  7530. <ExplosionShakeAmplitude value="-1.000000" />
  7531. <IkRecoilDisplacement value="0.0" />
  7532. <IkRecoilDisplacementScope value="0.000" />
  7533. <IkRecoilDisplacementScaleBackward value="1.0" />
  7534. <IkRecoilDisplacementScaleVertical value="0.4" />
  7535. <ReticuleHudPosition x="0.000000" y="0.000000" />
  7536. <AimOffsetMin x="0.275000" y="0.175000" z="0.275000" />
  7537. <AimProbeLengthMin value="0.435000" />
  7538. <AimOffsetMax x="0.215000" y="-0.050000" z="0.415000" />
  7539. <AimProbeLengthMax value="0.350000" />
  7540. <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="-0.168000" />
  7541. <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.101000" />
  7542. <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.144000" />
  7543. <AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.225000" />
  7544. <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.596000" />
  7545. <AimOffsetEndPosMaxFPSIdle x="-0.11700" y="-0.096000" z="0.867000" />
  7546. <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.449000" />
  7547. <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.189000" />
  7548. <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.289000" />
  7549. <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.298000" />
  7550. <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.311000" />
  7551. <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.474000" />
  7552. <TorsoAimOffset x="-1.100000" y="0.550000" />
  7553. <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
  7554. <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
  7555. <ReticuleMinSizeStanding value="0.600000" />
  7556. <ReticuleMinSizeCrouched value="0.500000" />
  7557. <ReticuleScale value="0.300000" />
  7558. <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
  7559. <FirstPersonReticuleStyleHash />
  7560. <PickupHash>PICKUP_WEAPON_COMBATMG</PickupHash>
  7561. <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  7562. <HumanNameHash>WT_MG_CBT</HumanNameHash>
  7563. <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  7564. <StatName>CMBTMG</StatName>
  7565. <KnockdownCount value="-1" />
  7566. <KillshotImpulseScale value="1.000000" />
  7567. <NmShotTuningSet>Mini</NmShotTuningSet>
  7568. <AttachPoints>
  7569. <Item>
  7570. <AttachBone>WAPClip</AttachBone>
  7571. <Components>
  7572. <Item>
  7573. <Name>COMPONENT_COMBATMG_CLIP_01</Name>
  7574. <Default value="true" />
  7575. </Item>
  7576. <Item>
  7577. <Name>COMPONENT_COMBATMG_CLIP_02</Name>
  7578. <Default value="false" />
  7579. </Item>
  7580. </Components>
  7581. </Item>
  7582. <Item>
  7583. <AttachBone>WAPScop_2</AttachBone>
  7584. <Components>
  7585. <Item>
  7586. <Name>COMPONENT_AT_SCOPE_MEDIUM</Name>
  7587. <Default value="false" />
  7588. </Item>
  7589. </Components>
  7590. </Item>
  7591. <Item>
  7592. <AttachBone>WAPGrip</AttachBone>
  7593. <Components>
  7594. <Item>
  7595. <Name>COMPONENT_AT_AR_AFGRIP</Name>
  7596. <Default value="false" />
  7597. </Item>
  7598. </Components>
  7599. </Item>
  7600. <Item>
  7601. <AttachBone>gun_root</AttachBone>
  7602. <Components>
  7603. <Item>
  7604. <Name>COMPONENT_COMBATMG_VARMOD_LOWRIDER</Name>
  7605. <Default value="false" />
  7606. </Item>
  7607. </Components>
  7608. </Item>
  7609. </AttachPoints>
  7610. <GunFeedBone>Gun_Feed</GunFeedBone>
  7611. <TargetSequenceGroup />
  7612. <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
  7613. <TintSpecValues ref="TINT_DEFAULT" />
  7614. <FiringPatternAliases ref="FIRING_PATTERN_MG" />
  7615. <ReloadUpperBodyFixupExpressionData ref="default" />
  7616. <AmmoDiminishingRate value="3" />
  7617. <AimingBreathingAdditiveWeight value="1.000000" />
  7618. <FiringBreathingAdditiveWeight value="1.000000" />
  7619. <StealthAimingBreathingAdditiveWeight value="1.000000" />
  7620. <StealthFiringBreathingAdditiveWeight value="1.000000" />
  7621. <AimingLeanAdditiveWeight value="1.000000" />
  7622. <FiringLeanAdditiveWeight value="1.000000" />
  7623. <StealthAimingLeanAdditiveWeight value="1.000000" />
  7624. <StealthFiringLeanAdditiveWeight value="1.000000" />
  7625. <ExpandPedCapsuleRadius value="0.000000" />
  7626. <AudioCollisionHash />
  7627. <HudDamage value="55" />
  7628. <HudSpeed value="65" />
  7629. <HudCapacity value="70" />
  7630. <HudAccuracy value="45" />
  7631. <HudRange value="60" />
  7632. </Item>
  7633. <Item type="CWeaponInfo">
  7634. <Name>WEAPON_PUMPSHOTGUN</Name>
  7635. <Model>w_sg_pumpshotgun</Model>
  7636. <Audio>AUDIO_ITEM_PUMPSHOTGUN</Audio>
  7637. <Slot>SLOT_PUMPSHOTGUN</Slot>
  7638. <DamageType>BULLET</DamageType>
  7639. <Explosion>
  7640. <Default>DONTCARE</Default>
  7641. <HitCar>DONTCARE</HitCar>
  7642. <HitTruck>DONTCARE</HitTruck>
  7643. <HitBike>DONTCARE</HitBike>
  7644. <HitBoat>DONTCARE</HitBoat>
  7645. <HitPlane>DONTCARE</HitPlane>
  7646. </Explosion>
  7647. <FireType>INSTANT_HIT</FireType>
  7648. <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
  7649. <Group>GROUP_SHOTGUN</Group>
  7650. <AmmoInfo ref="AMMO_SHOTGUN" />
  7651. <AimingInfo ref="RIFLE_LO_PUMP_STRAFE" />
  7652. <ClipSize value="8" />
  7653. <AccuracySpread value="2.500000" />
  7654. <AccurateModeAccuracyModifier value="0.500000" />
  7655. <RunAndGunAccuracyModifier value="2.000000" />
  7656. <RunAndGunAccuracyMinOverride value="-1.000000" />
  7657. <RecoilAccuracyMax value="1.000000" />
  7658. <RecoilErrorTime value="0.000000" />
  7659. <RecoilRecoveryRate value="1.000000" />
  7660. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  7661. <MinHeadShotDistanceAI value="1000.000000" />
  7662. <MaxHeadShotDistanceAI value="1000.000000" />
  7663. <HeadShotDamageModifierAI value="1000.000000" />
  7664. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  7665. <MinHeadShotDistancePlayer value="5.000000" />
  7666. <MaxHeadShotDistancePlayer value="40.000000" />
  7667. <HeadShotDamageModifierPlayer value="18.000000" />
  7668. <Damage value="89.000000" />
  7669. <DamageTime value="0.000000" />
  7670. <DamageTimeInVehicle value="0.000000" />
  7671. <DamageTimeInVehicleHeadShot value="0.000000" />
  7672. <HitLimbsDamageModifier value="1.000000" />
  7673. <NetworkHitLimbsDamageModifier value="0.800000" />
  7674. <LightlyArmouredDamageModifier value="0.750000" />
  7675. <Force value="100.000000" />
  7676. <ForceHitPed value="30.000000" />
  7677. <ForceHitVehicle value="350.000000" />
  7678. <ForceHitFlyingHeli value="120.000000" />
  7679. <OverrideForces>
  7680. <Item>
  7681. <BoneTag>BONETAG_HEAD</BoneTag>
  7682. <ForceFront value="50.000000" />
  7683. <ForceBack value="40.000000" />
  7684. </Item>
  7685. <Item>
  7686. <BoneTag>BONETAG_NECK</BoneTag>
  7687. <ForceFront value="45.000000" />
  7688. <ForceBack value="20.000000" />
  7689. </Item>
  7690. <Item>
  7691. <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
  7692. <ForceFront value="20.000000" />
  7693. <ForceBack value="20.000000" />
  7694. </Item>
  7695. <Item>
  7696. <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
  7697. <ForceFront value="20.000000" />
  7698. <ForceBack value="20.000000" />
  7699. </Item>
  7700. </OverrideForces>
  7701. <ForceMaxStrengthMult value="1.000000" />
  7702. <ForceFalloffRangeStart value="0.000000" />
  7703. <ForceFalloffRangeEnd value="50.000000" />
  7704. <ForceFalloffMin value="1.000000" />
  7705. <ProjectileForce value="0.000000" />
  7706. <FragImpulse value="500.000000" />
  7707. <Penetration value="0.010000" />
  7708. <VerticalLaunchAdjustment value="0.000000" />
  7709. <DropForwardVelocity value="0.000000" />
  7710. <Speed value="2000.000000" />
  7711. <BulletsInBatch value="8" />
  7712. <BatchSpread value="0.040000" />
  7713. <ReloadTimeMP value="-1.000000" />
  7714. <ReloadTimeSP value="-1.000000" />
  7715. <VehicleReloadTime value="1.000000" />
  7716. <AnimReloadRate value="1.150000" />
  7717. <BulletsPerAnimLoop value="8" />
  7718. <TimeBetweenShots value="0.800000" />
  7719. <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  7720. <SpinUpTime value="0.000000" />
  7721. <SpinTime value="0.000000" />
  7722. <SpinDownTime value="0.000000" />
  7723. <AlternateWaitTime value="-1.000000" />
  7724. <BulletBendingNearRadius value="0.000000" />
  7725. <BulletBendingFarRadius value="0.000000" />
  7726. <BulletBendingZoomedRadius value="0.375000" />
  7727. <Fx>
  7728. <EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
  7729. <FlashFx>muz_shotgun</FlashFx>
  7730. <FlashFxAlt />
  7731. <MuzzleSmokeFx>muz_smoking_barrel_shotgun</MuzzleSmokeFx>
  7732. <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
  7733. <MuzzleSmokeFxMinLevel value="0.300000" />
  7734. <MuzzleSmokeFxIncPerShot value="0.100000" />
  7735. <MuzzleSmokeFxDecPerSec value="0.200000" />
  7736. <ShellFx>eject_shotgun</ShellFx>
  7737. <ShellFxFP>eject_shotgun_fp</ShellFxFP>
  7738. <TracerFx />
  7739. <PedDamageHash>ShotgunLarge</PedDamageHash>
  7740. <TracerFxChanceSP value="0.150000" />
  7741. <TracerFxChanceMP value="0.750000" />
  7742. <FlashFxChanceSP value="1.000000" />
  7743. <FlashFxChanceMP value="1.000000" />
  7744. <FlashFxAltChance value="0.000000" />
  7745. <FlashFxScale value="0.800000" />
  7746. <FlashFxLightEnabled value="true" />
  7747. <FlashFxLightCastsShadows value="false" />
  7748. <FlashFxLightOffsetDist value="0.000000" />
  7749. <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
  7750. <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
  7751. <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
  7752. <FlashFxLightRangeMinMax x="2.00000" y="2.500000" />
  7753. <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
  7754. <GroundDisturbFxEnabled value="false" />
  7755. <GroundDisturbFxDist value="5.000000" />
  7756. <GroundDisturbFxNameDefault />
  7757. <GroundDisturbFxNameSand />
  7758. <GroundDisturbFxNameDirt />
  7759. <GroundDisturbFxNameWater />
  7760. <GroundDisturbFxNameFoliage />
  7761. </Fx>
  7762. <InitialRumbleDuration value="200" />
  7763. <InitialRumbleIntensity value="1.000000" />
  7764. <InitialRumbleIntensityTrigger value="0.950000" />
  7765. <RumbleDuration value="200" />
  7766. <RumbleIntensity value="1.000000" />
  7767. <RumbleIntensityTrigger value="0.950000" />
  7768. <RumbleDamageIntensity value="1.000000" />
  7769. <InitialRumbleDurationFps value="250" />
  7770. <InitialRumbleIntensityFps value="1.000000" />
  7771. <RumbleDurationFps value="250" />
  7772. <RumbleIntensityFps value="0.900000" />
  7773. <NetworkPlayerDamageModifier value="1.000000" />
  7774. <NetworkPedDamageModifier value="1.000000" />
  7775. <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  7776. <LockOnRange value="35.000000" />
  7777. <WeaponRange value="40.000000" />
  7778. <BulletDirectionOffsetInDegrees value="0.000000" />
  7779. <AiSoundRange value="-1.000000" />
  7780. <AiPotentialBlastEventRange value="-1.000000" />
  7781. <DamageFallOffRangeMin value="10.000000" />
  7782. <DamageFallOffRangeMax value="40.000000" />
  7783. <DamageFallOffModifier value="0.300000" />
  7784. <VehicleWeaponHash />
  7785. <DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
  7786. <CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
  7787. <CoverReadyToFireCameraHash />
  7788. <RunAndGunCameraHash>SHOTGUN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  7789. <CinematicShootingCameraHash>SHOTGUN_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
  7790. <AlternativeOrScopedCameraHash />
  7791. <RunAndGunAlternativeOrScopedCameraHash />
  7792. <CinematicShootingAlternativeOrScopedCameraHash />
  7793. <CameraFov value="45.000000" />
  7794. <FirstPersonScopeFov value="30.00000"/>
  7795. <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
  7796. <FirstPersonRNGRotationOffset x="2.000000" y="0.000000" z="2.000000" />
  7797. <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
  7798. <FirstPersonLTRotationOffset x="1.000000" y="0.000000" z="0.000000" />
  7799. <FirstPersonScopeOffset x="0.00000" y="0.1000" z="0.0180" />
  7800. <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0150" />
  7801. <FirstPersonScopeRotationOffset x="0.00000" y="0.0000" z="0.0000" />
  7802. <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
  7803. <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
  7804. <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
  7805. <FirstPersonAsThirdPersonLTOffset x="0.020000" y="0.000000" z="-0.07500000" />
  7806. <FirstPersonAsThirdPersonScopeOffset x="0.040" y="-0.02500000" z="-0.07500000" />
  7807. <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.0000000" y="0.100000" z="-0.050000" />
  7808. <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
  7809. <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  7810. <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  7811. <ZoomFactorForAccurateMode value="1.000000" />
  7812. <RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
  7813. <RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
  7814. <AccuracyOffsetShakeHash />
  7815. <MinTimeBetweenRecoilShakes value="150" />
  7816. <RecoilShakeAmplitude value="2.000000" />
  7817. <ExplosionShakeAmplitude value="-1.000000" />
  7818. <IkRecoilDisplacement value="0.0" />
  7819. <IkRecoilDisplacementScope value="0.0" />
  7820. <IkRecoilDisplacementScaleBackward value="1.0" />
  7821. <IkRecoilDisplacementScaleVertical value="0.4" />
  7822. <ReticuleHudPosition x="0.000000" y="0.000000" />
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  7824. <AimProbeLengthMin value="0.445000" />
  7825. <AimOffsetMax x="0.185000" y="0.000000" z="0.525000" />
  7826. <AimProbeLengthMax value="0.325000" />
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  7828. <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
  7829. <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
  7830. <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
  7831. <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
  7832. <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
  7833. <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
  7834. <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
  7835. <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
  7836. <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
  7837. <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
  7838. <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
  7839. <TorsoAimOffset x="-1.100000" y="0.550000" />
  7840. <TorsoCrouchedAimOffset x="0.150000" y="0.050000" />
  7841. <LeftHandIkOffset x="0.100000" y="0.000000" z="-0.050000" />
  7842. <ReticuleMinSizeStanding value="1.000000" />
  7843. <ReticuleMinSizeCrouched value="1.000000" />
  7844. <ReticuleScale value="0.000000" />
  7845. <ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash>
  7846. <FirstPersonReticuleStyleHash />
  7847. <PickupHash>PICKUP_WEAPON_PUMPSHOTGUN</PickupHash>
  7848. <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  7849. <HumanNameHash>WT_SG_PMP</HumanNameHash>
  7850. <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  7851. <StatName>PUMP</StatName>
  7852. <KnockdownCount value="-1" />
  7853. <KillshotImpulseScale value="1.000000" />
  7854. <NmShotTuningSet>Shotgun</NmShotTuningSet>
  7855. <AttachPoints>
  7856. <Item>
  7857. <AttachBone>WAPClip</AttachBone>
  7858. <Components>
  7859. <Item>
  7860. <Name>COMPONENT_PUMPSHOTGUN_CLIP_01</Name>
  7861. <Default value="true" />
  7862. </Item>
  7863. </Components>
  7864. </Item>
  7865. <Item>
  7866. <AttachBone>WAPFlshLasr</AttachBone>
  7867. <Components>
  7868. <Item>
  7869. <Name>COMPONENT_AT_AR_FLSH</Name>
  7870. <Default value="false" />
  7871. </Item>
  7872. </Components>
  7873. </Item>
  7874. <Item>
  7875. <AttachBone>WAPSupp</AttachBone>
  7876. <Components>
  7877. <Item>
  7878. <Name>COMPONENT_AT_SR_SUPP</Name>
  7879. <Default value="false" />
  7880. </Item>
  7881. </Components>
  7882. </Item>
  7883. <Item>
  7884. <AttachBone>gun_root</AttachBone>
  7885. <Components>
  7886. <Item>
  7887. <Name>COMPONENT_PUMPSHOTGUN_VARMOD_LOWRIDER</Name>
  7888. <Default value="false" />
  7889. </Item>
  7890. </Components>
  7891. </Item>
  7892. </AttachPoints>
  7893. <GunFeedBone />
  7894. <TargetSequenceGroup />
  7895. <WeaponFlags>CarriedInHand ApplyBulletForce Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover NoLeftHandIKWhenBlocked AllowCloseQuarterKills NeedsGunCockingInCover HasLowCoverReloads HasLowCoverSwaps ProcessGripAnim TorsoIKForWeaponBlock LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
  7896. <TintSpecValues ref="TINT_DEFAULT" />
  7897. <FiringPatternAliases ref="FIRING_PATTERN_PUMPSHOTGUN" />
  7898. <ReloadUpperBodyFixupExpressionData ref="default" />
  7899. <AmmoDiminishingRate value="3" />
  7900. <AimingBreathingAdditiveWeight value="1.000000" />
  7901. <FiringBreathingAdditiveWeight value="1.000000" />
  7902. <StealthAimingBreathingAdditiveWeight value="1.000000" />
  7903. <StealthFiringBreathingAdditiveWeight value="1.000000" />
  7904. <AimingLeanAdditiveWeight value="1.000000" />
  7905. <FiringLeanAdditiveWeight value="1.000000" />
  7906. <StealthAimingLeanAdditiveWeight value="1.000000" />
  7907. <StealthFiringLeanAdditiveWeight value="0.000000" />
  7908. <ExpandPedCapsuleRadius value="0.000000" />
  7909. <AudioCollisionHash />
  7910. <HudDamage value="67" />
  7911. <HudSpeed value="20" />
  7912. <HudCapacity value="10" />
  7913. <HudAccuracy value="30" />
  7914. <HudRange value="20" />
  7915. </Item>
  7916. <Item type="CWeaponInfo">
  7917. <Name>WEAPON_SAWNOFFSHOTGUN</Name>
  7918. <Model>w_sg_sawnoff</Model>
  7919. <Audio>AUDIO_ITEM_SAWNOFFSHOTGUN</Audio>
  7920. <Slot>SLOT_SAWNOFFSHOTGUN</Slot>
  7921. <DamageType>BULLET</DamageType>
  7922. <Explosion>
  7923. <Default>DONTCARE</Default>
  7924. <HitCar>DONTCARE</HitCar>
  7925. <HitTruck>DONTCARE</HitTruck>
  7926. <HitBike>DONTCARE</HitBike>
  7927. <HitBoat>DONTCARE</HitBoat>
  7928. <HitPlane>DONTCARE</HitPlane>
  7929. </Explosion>
  7930. <FireType>INSTANT_HIT</FireType>
  7931. <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
  7932. <Group>GROUP_SHOTGUN</Group>
  7933. <AmmoInfo ref="AMMO_SHOTGUN" />
  7934. <AimingInfo ref="RIFLE_LO_PUMP_STRAFE" />
  7935. <ClipSize value="8" />
  7936. <AccuracySpread value="2.500000" />
  7937. <AccurateModeAccuracyModifier value="0.500000" />
  7938. <RunAndGunAccuracyModifier value="2.000000" />
  7939. <RunAndGunAccuracyMinOverride value="-1.000000" />
  7940. <RecoilAccuracyMax value="1.000000" />
  7941. <RecoilErrorTime value="0.000000" />
  7942. <RecoilRecoveryRate value="1.000000" />
  7943. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  7944. <MinHeadShotDistanceAI value="1000.000000" />
  7945. <MaxHeadShotDistanceAI value="1000.000000" />
  7946. <HeadShotDamageModifierAI value="1000.000000" />
  7947. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  7948. <MinHeadShotDistancePlayer value="5.000000" />
  7949. <MaxHeadShotDistancePlayer value="40.000000" />
  7950. <HeadShotDamageModifierPlayer value="18.000000" />
  7951. <Damage value="40.000000" />
  7952. <DamageTime value="0.000000" />
  7953. <DamageTimeInVehicle value="0.000000" />
  7954. <DamageTimeInVehicleHeadShot value="0.000000" />
  7955. <HitLimbsDamageModifier value="0.500000" />
  7956. <NetworkHitLimbsDamageModifier value="0.800000" />
  7957. <LightlyArmouredDamageModifier value="0.750000" />
  7958. <Force value="14.000000" />
  7959. <ForceHitPed value="50.000000" />
  7960. <ForceHitVehicle value="350.000000" />
  7961. <ForceHitFlyingHeli value="120.000000" />
  7962. <OverrideForces>
  7963. <Item>
  7964. <BoneTag>BONETAG_HEAD</BoneTag>
  7965. <ForceFront value="25.000000" />
  7966. <ForceBack value="15.000000" />
  7967. </Item>
  7968. <Item>
  7969. <BoneTag>BONETAG_NECK</BoneTag>
  7970. <ForceFront value="30.000000" />
  7971. <ForceBack value="20.000000" />
  7972. </Item>
  7973. <Item>
  7974. <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
  7975. <ForceFront value="20.000000" />
  7976. <ForceBack value="20.000000" />
  7977. </Item>
  7978. <Item>
  7979. <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
  7980. <ForceFront value="20.000000" />
  7981. <ForceBack value="20.000000" />
  7982. </Item>
  7983. </OverrideForces>
  7984. <ForceMaxStrengthMult value="1.000000" />
  7985. <ForceFalloffRangeStart value="0.000000" />
  7986. <ForceFalloffRangeEnd value="50.000000" />
  7987. <ForceFalloffMin value="1.000000" />
  7988. <ProjectileForce value="0.000000" />
  7989. <FragImpulse value="500.000000" />
  7990. <Penetration value="0.010000" />
  7991. <VerticalLaunchAdjustment value="0.000000" />
  7992. <DropForwardVelocity value="0.000000" />
  7993. <Speed value="2000.000000" />
  7994. <BulletsInBatch value="8" />
  7995. <BatchSpread value="0.100000" />
  7996. <ReloadTimeMP value="-1.000000" />
  7997. <ReloadTimeSP value="-1.000000" />
  7998. <VehicleReloadTime value="1.500000" />
  7999. <AnimReloadRate value="1.000000" />
  8000. <BulletsPerAnimLoop value="2" />
  8001. <TimeBetweenShots value="1.000000" />
  8002. <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  8003. <SpinUpTime value="0.000000" />
  8004. <SpinTime value="0.000000" />
  8005. <SpinDownTime value="0.000000" />
  8006. <AlternateWaitTime value="-1.000000" />
  8007. <BulletBendingNearRadius value="0.000000" />
  8008. <BulletBendingFarRadius value="0.000000" />
  8009. <BulletBendingZoomedRadius value="0.375000" />
  8010. <Fx>
  8011. <EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
  8012. <FlashFx>muz_shotgun</FlashFx>
  8013. <FlashFxAlt />
  8014. <MuzzleSmokeFx>muz_smoking_barrel_shotgun</MuzzleSmokeFx>
  8015. <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
  8016. <MuzzleSmokeFxMinLevel value="0.300000" />
  8017. <MuzzleSmokeFxIncPerShot value="0.100000" />
  8018. <MuzzleSmokeFxDecPerSec value="0.200000" />
  8019. <ShellFx>eject_shotgun</ShellFx>
  8020. <ShellFxFP>eject_shotgun_fp</ShellFxFP>
  8021. <TracerFx />
  8022. <PedDamageHash>ShotgunLarge</PedDamageHash>
  8023. <TracerFxChanceSP value="0.150000" />
  8024. <TracerFxChanceMP value="0.750000" />
  8025. <FlashFxChanceSP value="1.000000" />
  8026. <FlashFxChanceMP value="1.000000" />
  8027. <FlashFxAltChance value="0.000000" />
  8028. <FlashFxScale value="0.700000" />
  8029. <FlashFxLightEnabled value="true" />
  8030. <FlashFxLightCastsShadows value="false" />
  8031. <FlashFxLightOffsetDist value="0.000000" />
  8032. <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
  8033. <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
  8034. <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
  8035. <FlashFxLightRangeMinMax x="2.00000" y="2.500000" />
  8036. <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
  8037. <GroundDisturbFxEnabled value="false" />
  8038. <GroundDisturbFxDist value="5.000000" />
  8039. <GroundDisturbFxNameDefault />
  8040. <GroundDisturbFxNameSand />
  8041. <GroundDisturbFxNameDirt />
  8042. <GroundDisturbFxNameWater />
  8043. <GroundDisturbFxNameFoliage />
  8044. </Fx>
  8045. <InitialRumbleDuration value="0" />
  8046. <InitialRumbleIntensity value="0.000000" />
  8047. <InitialRumbleIntensityTrigger value="0.950000" />
  8048. <RumbleDuration value="200" />
  8049. <RumbleIntensity value="1.000000" />
  8050. <RumbleIntensityTrigger value="0.950000" />
  8051. <RumbleDamageIntensity value="1.000000" />
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  8053. <InitialRumbleIntensityFps value="1.000000" />
  8054. <RumbleDurationFps value="250" />
  8055. <RumbleIntensityFps value="0.900000" />
  8056. <NetworkPlayerDamageModifier value="1.000000" />
  8057. <NetworkPedDamageModifier value="1.000000" />
  8058. <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  8059. <LockOnRange value="35.000000" />
  8060. <WeaponRange value="40.000000" />
  8061. <BulletDirectionOffsetInDegrees value="0.000000" />
  8062. <AiSoundRange value="-1.000000" />
  8063. <AiPotentialBlastEventRange value="-1.000000" />
  8064. <DamageFallOffRangeMin value="10.000000" />
  8065. <DamageFallOffRangeMax value="40.000000" />
  8066. <DamageFallOffModifier value="0.300000" />
  8067. <VehicleWeaponHash />
  8068. <DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
  8069. <CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
  8070. <CoverReadyToFireCameraHash />
  8071. <RunAndGunCameraHash>SHOTGUN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  8072. <CinematicShootingCameraHash>SHOTGUN_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
  8073. <AlternativeOrScopedCameraHash />
  8074. <RunAndGunAlternativeOrScopedCameraHash />
  8075. <CinematicShootingAlternativeOrScopedCameraHash />
  8076. <CameraFov value="45.000000" />
  8077. <FirstPersonScopeFov value="30.00000"/>
  8078. <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
  8079. <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="2.000000" />
  8080. <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
  8081. <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  8082. <FirstPersonScopeOffset x="0.00000" y="0.1500" z="0.0170" />
  8083. <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0150" />
  8084. <FirstPersonScopeRotationOffset x="-0.50000" y="0.0000" z="0.0000" />
  8085. <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
  8086. <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
  8087. <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
  8088. <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="-0.0500000" />
  8089. <FirstPersonAsThirdPersonScopeOffset x="0.050" y="0.000000" z="-0.00500000" />
  8090. <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.100000" z="-0.050000" />
  8091. <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
  8092. <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  8093. <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  8094. <ZoomFactorForAccurateMode value="1.000000" />
  8095. <RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
  8096. <RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
  8097. <AccuracyOffsetShakeHash />
  8098. <MinTimeBetweenRecoilShakes value="150" />
  8099. <RecoilShakeAmplitude value="2.250000" />
  8100. <ExplosionShakeAmplitude value="-1.000000" />
  8101. <IkRecoilDisplacement value="0.0" />
  8102. <IkRecoilDisplacementScope value="0.0" />
  8103. <IkRecoilDisplacementScaleBackward value="1.0" />
  8104. <IkRecoilDisplacementScaleVertical value="0.4" />
  8105. <ReticuleHudPosition x="0.000000" y="0.000000" />
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  8107. <AimProbeLengthMin value="0.365000" />
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  8110. <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
  8111. <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
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  8115. <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
  8116. <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
  8117. <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
  8118. <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
  8119. <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
  8120. <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
  8121. <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
  8122. <TorsoAimOffset x="-1.300000" y="0.550000" />
  8123. <TorsoCrouchedAimOffset x="0.150000" y="0.050000" />
  8124. <LeftHandIkOffset x="0.200000" y="0.050000" z="-0.050000" />
  8125. <ReticuleMinSizeStanding value="1.000000" />
  8126. <ReticuleMinSizeCrouched value="1.000000" />
  8127. <ReticuleScale value="0.000000" />
  8128. <ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash>
  8129. <FirstPersonReticuleStyleHash />
  8130. <PickupHash>PICKUP_WEAPON_SAWNOFFSHOTGUN</PickupHash>
  8131. <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  8132. <HumanNameHash>WT_SG_SOF</HumanNameHash>
  8133. <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  8134. <StatName>SAWNOFF</StatName>
  8135. <KnockdownCount value="-1" />
  8136. <KillshotImpulseScale value="1.000000" />
  8137. <NmShotTuningSet>Shotgun</NmShotTuningSet>
  8138. <AttachPoints>
  8139. <Item>
  8140. <AttachBone>WAPClip</AttachBone>
  8141. <Components>
  8142. <Item>
  8143. <Name>COMPONENT_SAWNOFFSHOTGUN_CLIP_01</Name>
  8144. <Default value="true" />
  8145. </Item>
  8146. </Components>
  8147. </Item>
  8148. <Item>
  8149. <AttachBone>gun_root</AttachBone>
  8150. <Components>
  8151. <Item>
  8152. <Name>COMPONENT_SAWNOFFSHOTGUN_VARMOD_LUXE</Name>
  8153. <Default value="false" />
  8154. </Item>
  8155. </Components>
  8156. </Item>
  8157. </AttachPoints>
  8158. <GunFeedBone />
  8159. <TargetSequenceGroup />
  8160. <WeaponFlags>CarriedInHand ApplyBulletForce Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover NoLeftHandIKWhenBlocked AllowCloseQuarterKills NeedsGunCockingInCover HasLowCoverReloads HasLowCoverSwaps ProcessGripAnim UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
  8161. <TintSpecValues ref="TINT_DEFAULT" />
  8162. <FiringPatternAliases ref="FIRING_PATTERN_PUMPSHOTGUN" />
  8163. <ReloadUpperBodyFixupExpressionData ref="default" />
  8164. <AmmoDiminishingRate value="3" />
  8165. <AimingBreathingAdditiveWeight value="1.000000" />
  8166. <FiringBreathingAdditiveWeight value="1.000000" />
  8167. <StealthAimingBreathingAdditiveWeight value="1.000000" />
  8168. <StealthFiringBreathingAdditiveWeight value="1.000000" />
  8169. <AimingLeanAdditiveWeight value="1.000000" />
  8170. <FiringLeanAdditiveWeight value="1.000000" />
  8171. <StealthAimingLeanAdditiveWeight value="1.000000" />
  8172. <StealthFiringLeanAdditiveWeight value="1.000000" />
  8173. <ExpandPedCapsuleRadius value="0.000000" />
  8174. <AudioCollisionHash />
  8175. <HudDamage value="96" />
  8176. <HudSpeed value="20" />
  8177. <HudCapacity value="10" />
  8178. <HudAccuracy value="20" />
  8179. <HudRange value="15" />
  8180. </Item>
  8181. <Item type="CWeaponInfo">
  8182. <Name>WEAPON_ASSAULTSHOTGUN</Name>
  8183. <Model>w_sg_assaultshotgun</Model>
  8184. <Audio>AUDIO_ITEM_ASSAULTSHOTGUN</Audio>
  8185. <Slot>SLOT_ASSAULTSHOTGUN</Slot>
  8186. <DamageType>BULLET</DamageType>
  8187. <Explosion>
  8188. <Default>DONTCARE</Default>
  8189. <HitCar>DONTCARE</HitCar>
  8190. <HitTruck>DONTCARE</HitTruck>
  8191. <HitBike>DONTCARE</HitBike>
  8192. <HitBoat>DONTCARE</HitBoat>
  8193. <HitPlane>DONTCARE</HitPlane>
  8194. </Explosion>
  8195. <FireType>INSTANT_HIT</FireType>
  8196. <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
  8197. <Group>GROUP_SHOTGUN</Group>
  8198. <AmmoInfo ref="AMMO_SHOTGUN" />
  8199. <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
  8200. <ClipSize value="8" />
  8201. <AccuracySpread value="2.500000" />
  8202. <AccurateModeAccuracyModifier value="0.500000" />
  8203. <RunAndGunAccuracyModifier value="2.000000" />
  8204. <RunAndGunAccuracyMinOverride value="-1.000000" />
  8205. <RecoilAccuracyMax value="1.000000" />
  8206. <RecoilErrorTime value="0.000000" />
  8207. <RecoilRecoveryRate value="1.000000" />
  8208. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  8209. <MinHeadShotDistanceAI value="1000.000000" />
  8210. <MaxHeadShotDistanceAI value="1000.000000" />
  8211. <HeadShotDamageModifierAI value="1000.000000" />
  8212. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  8213. <MinHeadShotDistancePlayer value="5.000000" />
  8214. <MaxHeadShotDistancePlayer value="40.000000" />
  8215. <HeadShotDamageModifierPlayer value="18.000000" />
  8216. <Damage value="32.000000" />
  8217. <DamageTime value="0.000000" />
  8218. <DamageTimeInVehicle value="0.000000" />
  8219. <DamageTimeInVehicleHeadShot value="0.000000" />
  8220. <HitLimbsDamageModifier value="0.500000" />
  8221. <NetworkHitLimbsDamageModifier value="0.800000" />
  8222. <LightlyArmouredDamageModifier value="0.750000" />
  8223. <Force value="24.000000" />
  8224. <ForceHitPed value="50.000000" />
  8225. <ForceHitVehicle value="520.000000" />
  8226. <ForceHitFlyingHeli value="440.000000" />
  8227. <OverrideForces>
  8228. <Item>
  8229. <BoneTag>BONETAG_HEAD</BoneTag>
  8230. <ForceFront value="20.000000" />
  8231. <ForceBack value="20.000000" />
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  8233. <Item>
  8234. <BoneTag>BONETAG_NECK</BoneTag>
  8235. <ForceFront value="25.000000" />
  8236. <ForceBack value="20.000000" />
  8237. </Item>
  8238. <Item>
  8239. <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
  8240. <ForceFront value="20.000000" />
  8241. <ForceBack value="20.000000" />
  8242. </Item>
  8243. <Item>
  8244. <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
  8245. <ForceFront value="20.000000" />
  8246. <ForceBack value="20.000000" />
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  8248. </OverrideForces>
  8249. <ForceMaxStrengthMult value="1.000000" />
  8250. <ForceFalloffRangeStart value="0.000000" />
  8251. <ForceFalloffRangeEnd value="50.000000" />
  8252. <ForceFalloffMin value="1.000000" />
  8253. <ProjectileForce value="0.000000" />
  8254. <FragImpulse value="500.000000" />
  8255. <Penetration value="0.010000" />
  8256. <VerticalLaunchAdjustment value="0.000000" />
  8257. <DropForwardVelocity value="0.000000" />
  8258. <Speed value="2000.000000" />
  8259. <BulletsInBatch value="6" />
  8260. <BatchSpread value="0.050000" />
  8261. <ReloadTimeMP value="-1.000000" />
  8262. <ReloadTimeSP value="-1.000000" />
  8263. <VehicleReloadTime value="1.000000" />
  8264. <AnimReloadRate value="1.000000" />
  8265. <BulletsPerAnimLoop value="1" />
  8266. <TimeBetweenShots value="0.300000" />
  8267. <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.200000" />
  8268. <SpinUpTime value="0.000000" />
  8269. <SpinTime value="0.000000" />
  8270. <SpinDownTime value="0.000000" />
  8271. <AlternateWaitTime value="-1.000000" />
  8272. <BulletBendingNearRadius value="0.000000" />
  8273. <BulletBendingFarRadius value="0.000000" />
  8274. <BulletBendingZoomedRadius value="0.375000" />
  8275. <Fx>
  8276. <EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
  8277. <FlashFx>muz_shotgun</FlashFx>
  8278. <FlashFxAlt />
  8279. <MuzzleSmokeFx>muz_smoking_barrel_shotgun</MuzzleSmokeFx>
  8280. <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
  8281. <MuzzleSmokeFxMinLevel value="0.300000" />
  8282. <MuzzleSmokeFxIncPerShot value="0.100000" />
  8283. <MuzzleSmokeFxDecPerSec value="0.200000" />
  8284. <ShellFx>eject_shotgun</ShellFx>
  8285. <ShellFxFP>eject_shotgun_fp</ShellFxFP>
  8286. <TracerFx />
  8287. <PedDamageHash>ShotgunLarge</PedDamageHash>
  8288. <TracerFxChanceSP value="0.150000" />
  8289. <TracerFxChanceMP value="0.750000" />
  8290. <FlashFxChanceSP value="1.000000" />
  8291. <FlashFxChanceMP value="1.000000" />
  8292. <FlashFxAltChance value="0.000000" />
  8293. <FlashFxScale value="0.700000" />
  8294. <FlashFxLightEnabled value="true" />
  8295. <FlashFxLightCastsShadows value="false" />
  8296. <FlashFxLightOffsetDist value="0.000000" />
  8297. <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
  8298. <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
  8299. <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
  8300. <FlashFxLightRangeMinMax x="2.00000" y="2.500000" />
  8301. <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
  8302. <GroundDisturbFxEnabled value="false" />
  8303. <GroundDisturbFxDist value="5.000000" />
  8304. <GroundDisturbFxNameDefault />
  8305. <GroundDisturbFxNameSand />
  8306. <GroundDisturbFxNameDirt />
  8307. <GroundDisturbFxNameWater />
  8308. <GroundDisturbFxNameFoliage />
  8309. </Fx>
  8310. <InitialRumbleDuration value="120" />
  8311. <InitialRumbleIntensity value="0.750000" />
  8312. <InitialRumbleIntensityTrigger value="0.950000" />
  8313. <RumbleDuration value="100" />
  8314. <RumbleIntensity value="0.750000" />
  8315. <RumbleIntensityTrigger value="0.950000" />
  8316. <RumbleDamageIntensity value="1.000000" />
  8317. <InitialRumbleDurationFps value="120" />
  8318. <InitialRumbleIntensityFps value="0.750000" />
  8319. <RumbleDurationFps value="100" />
  8320. <RumbleIntensityFps value="0.750000" />
  8321. <NetworkPlayerDamageModifier value="1.000000" />
  8322. <NetworkPedDamageModifier value="1.000000" />
  8323. <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  8324. <LockOnRange value="35.000000" />
  8325. <WeaponRange value="40.000000" />
  8326. <BulletDirectionOffsetInDegrees value="0.000000" />
  8327. <AiSoundRange value="-1.000000" />
  8328. <AiPotentialBlastEventRange value="-1.000000" />
  8329. <DamageFallOffRangeMin value="5.000000" />
  8330. <DamageFallOffRangeMax value="40.000000" />
  8331. <DamageFallOffModifier value="0.300000" />
  8332. <VehicleWeaponHash />
  8333. <DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
  8334. <CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
  8335. <CoverReadyToFireCameraHash />
  8336. <RunAndGunCameraHash>SHOTGUN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  8337. <CinematicShootingCameraHash>SHOTGUN_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
  8338. <AlternativeOrScopedCameraHash />
  8339. <RunAndGunAlternativeOrScopedCameraHash />
  8340. <CinematicShootingAlternativeOrScopedCameraHash />
  8341. <CameraFov value="45.000000" />
  8342. <FirstPersonScopeFov value="30.00000"/>
  8343. <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
  8344. <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="1.000000" />
  8345. <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
  8346. <FirstPersonLTRotationOffset x="-2.000000" y="0.000000" z="1.000000" />
  8347. <FirstPersonScopeOffset x="0.00000" y="0.0450" z="-0.0130" />
  8348. <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0150" />
  8349. <FirstPersonScopeRotationOffset x="-0.90000" y="0.0000" z="0.0000" />
  8350. <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
  8351. <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
  8352. <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
  8353. <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.1000000" z="-0.0500000" />
  8354. <FirstPersonAsThirdPersonScopeOffset x="0.0350" y="0.00000" z="-0.07500000" />
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  8356. <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
  8357. <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  8358. <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  8359. <ZoomFactorForAccurateMode value="1.000000" />
  8360. <RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
  8361. <RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
  8362. <AccuracyOffsetShakeHash />
  8363. <MinTimeBetweenRecoilShakes value="0" />
  8364. <RecoilShakeAmplitude value="0.666000" />
  8365. <ExplosionShakeAmplitude value="-1.000000" />
  8366. <IkRecoilDisplacement value="0.0" />
  8367. <IkRecoilDisplacementScope value="0.0" />
  8368. <IkRecoilDisplacementScaleBackward value="1.0" />
  8369. <IkRecoilDisplacementScaleVertical value="0.4" />
  8370. <ReticuleHudPosition x="0.000000" y="0.000000" />
  8371. <AimOffsetMin x="0.265000" y="0.175000" z="0.550000" />
  8372. <AimProbeLengthMin value="0.400000" />
  8373. <AimOffsetMax x="0.150000" y="-0.175000" z="0.500000" />
  8374. <AimProbeLengthMax value="0.350000" />
  8375. <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
  8376. <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
  8377. <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
  8378. <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
  8379. <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
  8380. <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
  8381. <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
  8382. <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
  8383. <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
  8384. <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
  8385. <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
  8386. <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
  8387. <TorsoAimOffset x="-1.200000" y="0.550000" />
  8388. <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
  8389. <LeftHandIkOffset x="0.200000" y="0.050000" z="-0.050000" />
  8390. <ReticuleMinSizeStanding value="1.000000" />
  8391. <ReticuleMinSizeCrouched value="1.000000" />
  8392. <ReticuleScale value="0.000000" />
  8393. <ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash>
  8394. <FirstPersonReticuleStyleHash />
  8395. <PickupHash>PICKUP_WEAPON_ASSAULTSHOTGUN</PickupHash>
  8396. <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  8397. <HumanNameHash>WT_SG_ASL</HumanNameHash>
  8398. <MovementModeConditionalIdle />
  8399. <StatName>ASLTSHTGN</StatName>
  8400. <KnockdownCount value="-1" />
  8401. <KillshotImpulseScale value="1.000000" />
  8402. <NmShotTuningSet>Shotgun</NmShotTuningSet>
  8403. <AttachPoints>
  8404. <Item>
  8405. <AttachBone>WAPClip</AttachBone>
  8406. <Components>
  8407. <Item>
  8408. <Name>COMPONENT_ASSAULTSHOTGUN_CLIP_01</Name>
  8409. <Default value="true" />
  8410. </Item>
  8411. <Item>
  8412. <Name>COMPONENT_ASSAULTSHOTGUN_CLIP_02</Name>
  8413. <Default value="false" />
  8414. </Item>
  8415. </Components>
  8416. </Item>
  8417. <Item>
  8418. <AttachBone>WAPFlshLasr</AttachBone>
  8419. <Components>
  8420. <Item>
  8421. <Name>COMPONENT_AT_AR_FLSH</Name>
  8422. <Default value="false" />
  8423. </Item>
  8424. </Components>
  8425. </Item>
  8426. <Item>
  8427. <AttachBone>WAPSupp</AttachBone>
  8428. <Components>
  8429. <Item>
  8430. <Name>COMPONENT_AT_AR_SUPP</Name>
  8431. <Default value="false" />
  8432. </Item>
  8433. </Components>
  8434. </Item>
  8435. <Item>
  8436. <AttachBone>WAPGrip</AttachBone>
  8437. <Components>
  8438. <Item>
  8439. <Name>COMPONENT_AT_AR_AFGRIP</Name>
  8440. <Default value="false" />
  8441. </Item>
  8442. </Components>
  8443. </Item>
  8444. </AttachPoints>
  8445. <GunFeedBone />
  8446. <TargetSequenceGroup />
  8447. <WeaponFlags>CarriedInHand ApplyBulletForce Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
  8448. <TintSpecValues ref="TINT_DEFAULT" />
  8449. <FiringPatternAliases ref="NULL" />
  8450. <ReloadUpperBodyFixupExpressionData ref="default" />
  8451. <AmmoDiminishingRate value="3" />
  8452. <AimingBreathingAdditiveWeight value="1.000000" />
  8453. <FiringBreathingAdditiveWeight value="1.000000" />
  8454. <StealthAimingBreathingAdditiveWeight value="1.000000" />
  8455. <StealthFiringBreathingAdditiveWeight value="1.000000" />
  8456. <AimingLeanAdditiveWeight value="1.000000" />
  8457. <FiringLeanAdditiveWeight value="1.000000" />
  8458. <StealthAimingLeanAdditiveWeight value="1.000000" />
  8459. <StealthFiringLeanAdditiveWeight value="1.000000" />
  8460. <ExpandPedCapsuleRadius value="0.000000" />
  8461. <AudioCollisionHash />
  8462. <HudDamage value="77" />
  8463. <HudSpeed value="50" />
  8464. <HudCapacity value="10" />
  8465. <HudAccuracy value="25" />
  8466. <HudRange value="15" />
  8467. <ArmouredVehicleGlassDamageOverride value="12.500000" />
  8468. </Item>
  8469. <Item type="CWeaponInfo">
  8470. <Name>WEAPON_BULLPUPSHOTGUN</Name>
  8471. <Model>w_sg_bullpupshotgun</Model>
  8472. <Audio>AUDIO_ITEM_BULLPUPSHOTGUN</Audio>
  8473. <Slot>SLOT_BULLPUPSHOTGUN</Slot>
  8474. <DamageType>BULLET</DamageType>
  8475. <Explosion>
  8476. <Default>DONTCARE</Default>
  8477. <HitCar>DONTCARE</HitCar>
  8478. <HitTruck>DONTCARE</HitTruck>
  8479. <HitBike>DONTCARE</HitBike>
  8480. <HitBoat>DONTCARE</HitBoat>
  8481. <HitPlane>DONTCARE</HitPlane>
  8482. </Explosion>
  8483. <FireType>INSTANT_HIT</FireType>
  8484. <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
  8485. <Group>GROUP_SHOTGUN</Group>
  8486. <AmmoInfo ref="AMMO_SHOTGUN" />
  8487. <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
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  8489. <AccuracySpread value="2.500000" />
  8490. <AccurateModeAccuracyModifier value="0.500000" />
  8491. <RunAndGunAccuracyModifier value="2.000000" />
  8492. <RunAndGunAccuracyMinOverride value="-1.000000" />
  8493. <RecoilAccuracyMax value="1.000000" />
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  8495. <RecoilRecoveryRate value="1.000000" />
  8496. <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  8497. <MinHeadShotDistanceAI value="1000.000000" />
  8498. <MaxHeadShotDistanceAI value="1000.000000" />
  8499. <HeadShotDamageModifierAI value="1000.000000" />
  8500. <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  8501. <MinHeadShotDistancePlayer value="5.000000" />
  8502. <MaxHeadShotDistancePlayer value="40.000000" />
  8503. <HeadShotDamageModifierPlayer value="18.000000" />
  8504. <Damage value="30.000000" />
  8505. <DamageTime value="0.000000" />
  8506. <DamageTimeInVehicle value="0.000000" />
  8507. <DamageTimeInVehicleHeadShot value="0.000000" />
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  8516. <Item>
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  8526. <Item>
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  8550. <ReloadTimeSP value="-1.000000" />
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  8555. <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
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  8562. <BulletBendingZoomedRadius value="0.375000" />
  8563. <Fx>
  8564. <EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
  8565. <FlashFx>muz_shotgun</FlashFx>
  8566. <FlashFxAlt />
  8567. <MuzzleSmokeFx>muz_smoking_barrel_shotgun</MuzzleSmokeFx>
  8568. <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
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  8570. <MuzzleSmokeFxIncPerShot value="0.100000" />
  8571. <MuzzleSmokeFxDecPerSec value="0.200000" />
  8572. <ShellFx>eject_shotgun</ShellFx>
  8573. <ShellFxFP>eject_shotgun_fp</ShellFxFP>
  8574. <TracerFx>bullet_shotgun_tracer</TracerFx>
  8575. <PedDamageHash>ShotgunLarge</PedDamageHash>
  8576. <TracerFxChanceSP value="0.150000" />
  8577. <TracerFxChanceMP value="0.750000" />
  8578. <FlashFxChanceSP value="1.000000" />
  8579. <FlashFxChanceMP value="1.000000" />
  8580. <FlashFxAltChance value="0.000000" />
  8581. <FlashFxScale value="1.000000" />
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  8590. <GroundDisturbFxEnabled value="false" />
  8591. <GroundDisturbFxDist value="5.000000" />
  8592. <GroundDisturbFxNameDefault />
  8593. <GroundDisturbFxNameSand />
  8594. <GroundDisturbFxNameDirt />
  8595. <GroundDisturbFxNameWater />
  8596. <GroundDisturbFxNameFoliage />
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  8598. <InitialRumbleDuration value="200" />
  8599. <InitialRumbleIntensity value="1.000000" />
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  8611. <NetworkHeadShotPlayerDamageModifier value="1.000000" />
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  8619. <DamageFallOffModifier value="1.000000" />
  8620. <VehicleWeaponHash />
  8621. <DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
  8622. <CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
  8623. <CoverReadyToFireCameraHash />
  8624. <RunAndGunCameraHash>SHOTGUN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  8625. <CinematicShootingCameraHash>SHOTGUN_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
  8626. <AlternativeOrScopedCameraHash />
  8627. <RunAndGunAlternativeOrScopedCameraHash />
  8628. <CinematicShootingAlternativeOrScopedCameraHash />
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  8630. <FirstPersonScopeFov value="30.00000"/>
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  8632. <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="1.000000" />
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  8638. <FirstPersonAsThirdPersonRNGOffset x="0.0250000" y="0.000000" z="-0.075000" />
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  8646. <RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
  8647. <RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
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  8680. <FirstPersonReticuleStyleHash />
  8681. <PickupHash>PICKUP_WEAPON_BULLPUPSHOTGUN</PickupHash>
  8682. <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  8683. <HumanNameHash>WT_SG_BLP</HumanNameHash>
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  8685. <StatName>BULLPUP</StatName>
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  8688. <NmShotTuningSet>Shotgun</NmShotTuningSet>
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  8690. <Item>
  8691. <AttachBone>WAPClip</AttachBone>
  8692. <Components>
  8693. <Item>
  8694. <Name>COMPONENT_BULLPUPSHOTGUN_CLIP_01</Name>
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  8697. </Components>
  8698. </Item>
  8699. <Item>
  8700. <AttachBone>WAPFlshLasr</AttachBone>
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  8702. <Item>
  8703. <Name>COMPONENT_AT_AR_FLSH</Name>
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  8707. </Item>
  8708. <Item>
  8709. <AttachBone>WAPSupp</AttachBone>
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  8711. <Item>
  8712. <Name>COMPONENT_AT_AR_SUPP_02</Name>
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  8717. <Item>
  8718. <AttachBone>WAPGrip</AttachBone>
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  8720. <Item>
  8721. <Name>COMPONENT_AT_AR_AFGRIP</Name>
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  8724. </Components>
  8725. </Item>
  8726. </AttachPoints>
  8727. <GunFeedBone />
  8728. <TargetSequenceGroup />
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  8730. <TintSpecValues ref="TINT_DEFAULT" />
  8731. <FiringPatternAliases ref="NULL" />
  8732. <ReloadUpperBodyFixupExpressionData ref="default" />
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  8749. </Item>
  8750. <Item type="CWeaponInfo">
  8751. <Name>WEAPON_STUNGUN</Name>
  8752. <Model>w_pi_stungun</Model>
  8753. <Audio>AUDIO_ITEM_STUNGUN</Audio>
  8754. <Slot>SLOT_STUNGUN</Slot>
  8755. <DamageType>ELECTRIC</DamageType>
  8756. <Explosion>
  8757. <Default>DONTCARE</Default>
  8758. <HitCar>DONTCARE</HitCar>
  8759. <HitTruck>DONTCARE</HitTruck>
  8760. <HitBike>DONTCARE</HitBike>
  8761. <HitBoat>DONTCARE</HitBoat>
  8762. <HitPlane>DONTCARE</HitPlane>
  8763. </Explosion>
  8764. <FireType>INSTANT_HIT</FireType>
  8765. <WheelSlot>WHEEL_PISTOL</WheelSlot>
  8766. <Group>GROUP_STUNGUN</Group>
  8767. <AmmoInfo ref="AMMO_STUNGUN" />
  8768. <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
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  8780. <HeadShotDamageModifierAI value="1000.000000" />
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  8790. <NetworkHitLimbsDamageModifier value="0.800000" />
  8791. <LightlyArmouredDamageModifier value="0.750000" />
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  8793. <ForceHitPed value="100.000000" />
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  8795. <ForceHitFlyingHeli value="0.000000" />
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  8810. <ReloadTimeSP value="-1.000000" />
  8811. <VehicleReloadTime value="2.000000" />
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  8815. <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
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  8819. <AlternateWaitTime value="-1.000000" />
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  8821. <BulletBendingFarRadius value="0.250000" />
  8822. <BulletBendingZoomedRadius value="0.150000" />
  8823. <FirstPersonBulletBendingNearRadius value="0.000000" />
  8824. <FirstPersonBulletBendingFarRadius value="0.250000" />
  8825. <FirstPersonBulletBendingZoomedRadius value="0.150000" />
  8826. <Fx>
  8827. <EffectGroup>WEAPON_EFFECT_GROUP_STUNGUN</EffectGroup>
  8828. <FlashFx>muz_stungun</FlashFx>
  8829. <FlashFxAlt />
  8830. <MuzzleSmokeFx />
  8831. <MuzzleSmokeFxMinLevel value="0.000000" />
  8832. <MuzzleSmokeFxIncPerShot value="0.000000" />
  8833. <MuzzleSmokeFxDecPerSec value="0.000000" />
  8834. <ShellFx>eject_stungun</ShellFx>
  8835. <TracerFx>bullet_tracer</TracerFx>
  8836. <PedDamageHash>ShotgunLarge</PedDamageHash>
  8837. <TracerFxChanceSP value="0.150000" />
  8838. <TracerFxChanceMP value="0.750000" />
  8839. <FlashFxChanceSP value="1.000000" />
  8840. <FlashFxChanceMP value="1.000000" />
  8841. <FlashFxAltChance value="0.000000" />
  8842. <FlashFxScale value="0.500000" />
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  8844. <FlashFxLightCastsShadows value="false" />
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  8851. <GroundDisturbFxEnabled value="false" />
  8852. <GroundDisturbFxDist value="5.000000" />
  8853. <GroundDisturbFxNameDefault />
  8854. <GroundDisturbFxNameSand />
  8855. <GroundDisturbFxNameDirt />
  8856. <GroundDisturbFxNameWater />
  8857. <GroundDisturbFxNameFoliage />
  8858. </Fx>
  8859. <InitialRumbleDuration value="100" />
  8860. <InitialRumbleIntensity value="0.800000" />
  8861. <InitialRumbleIntensityTrigger value="0.300000" />
  8862. <RumbleDuration value="100" />
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  8871. <NetworkPedDamageModifier value="1.000000" />
  8872. <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  8873. <LockOnRange value="10.000000" />
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  8875. <BulletDirectionOffsetInDegrees value="0.000000" />
  8876. <AiSoundRange value="5.000000" />
  8877. <AiPotentialBlastEventRange value="-1.000000" />
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  8879. <DamageFallOffRangeMax value="11.000000" />
  8880. <DamageFallOffModifier value="0.300000" />
  8881. <VehicleWeaponHash />
  8882. <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  8883. <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  8884. <CoverReadyToFireCameraHash />
  8885. <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  8886. <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
  8887. <AlternativeOrScopedCameraHash />
  8888. <RunAndGunAlternativeOrScopedCameraHash />
  8889. <CinematicShootingAlternativeOrScopedCameraHash />
  8890. <CameraFov value="45.000000" />
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  8900. <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000" />
  8901. <FirstPersonAsThirdPersonRNGOffset x="-0.025" y="-0.025" z="-0.040" />
  8902. <FirstPersonAsThirdPersonLTOffset x="0.050" y="0.060" z="-0.0250" />
  8903. <FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="-0.020" />
  8904. <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.0000000" y="0.000000" z="0.000000" />
  8905. <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
  8906. <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  8907. <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  8908. <ZoomFactorForAccurateMode value="1.300000" />
  8909. <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
  8910. <RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
  8911. <AccuracyOffsetShakeHash />
  8912. <MinTimeBetweenRecoilShakes value="150" />
  8913. <RecoilShakeAmplitude value="0.333000" />
  8914. <ExplosionShakeAmplitude value="-1.000000" />
  8915. <IkRecoilDisplacement value="0.0" />
  8916. <IkRecoilDisplacementScope value="0.004" />
  8917. <IkRecoilDisplacementScaleBackward value="1.0" />
  8918. <IkRecoilDisplacementScaleVertical value="0.4" />
  8919. <ReticuleHudPosition x="0.000000" y="0.000000" />
  8920. <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
  8921. <AimProbeLengthMin value="0.380000" />
  8922. <AimOffsetMax x="0.170000" y="-0.200000" z="0.500000" />
  8923. <AimProbeLengthMax value="0.315000" />
  8924. <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
  8925. <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
  8926. <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
  8927. <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
  8928. <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
  8929. <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
  8930. <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
  8931. <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
  8932. <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
  8933. <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
  8934. <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
  8935. <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
  8936. <TorsoAimOffset x="-1.300000" y="0.550000" />
  8937. <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
  8938. <LeftHandIkOffset x="-0.025000" y="0.100000" z="-0.050000" />
  8939. <ReticuleMinSizeStanding value="0.650000" />
  8940. <ReticuleMinSizeCrouched value="0.550000" />
  8941. <ReticuleScale value="0.300000" />
  8942. <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
  8943. <FirstPersonReticuleStyleHash />
  8944. <PickupHash>PICKUP_WEAPON_STUNGUN</PickupHash>
  8945. <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  8946. <HumanNameHash>WT_STUN</HumanNameHash>
  8947. <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
  8948. <StatName>STUNGUN</StatName>
  8949. <KnockdownCount value="-1" />
  8950. <KillshotImpulseScale value="1.000000" />
  8951. <NmShotTuningSet>Normal</NmShotTuningSet>
  8952. <AttachPoints />
  8953. <GunFeedBone />
  8954. <TargetSequenceGroup />
  8955. <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage DisplayRechargeTimeHUD OnlyFireOneShot NonLethal AllowCloseQuarterKills DisablePlayerBlockingInMP CanPerformArrest HasLowCoverSwaps DontBreakRopes QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
  8956. <TintSpecValues ref="TINT_DEFAULT" />
  8957. <FiringPatternAliases ref="NULL" />
  8958. <ReloadUpperBodyFixupExpressionData ref="default" />
  8959. <AmmoDiminishingRate value="0" />
  8960. <AimingBreathingAdditiveWeight value="1.000000" />
  8961. <FiringBreathingAdditiveWeight value="1.000000" />
  8962. <StealthAimingBreathingAdditiveWeight value="1.000000" />
  8963. <StealthFiringBreathingAdditiveWeight value="1.000000" />
  8964. <AimingLeanAdditiveWeight value="1.000000" />
  8965. <FiringLeanAdditiveWeight value="1.000000" />
  8966. <StealthAimingLeanAdditiveWeight value="1.000000" />
  8967. <StealthFiringLeanAdditiveWeight value="1.000000" />
  8968. <ExpandPedCapsuleRadius value="0.000000" />
  8969. <AudioCollisionHash />
  8970. <HudDamage value="1" />
  8971. <HudSpeed value="10" />
  8972. <HudCapacity value="100" />
  8973. <HudAccuracy value="40" />
  8974. <HudRange value="5" />
  8975. </Item>
  8976. <Item type="CWeaponInfo">
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