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- <?xml version="1.0" encoding="UTF-8"?>
- <CWeaponInfoBlob>
- <SlotNavigateOrder>
- <Item>
- <WeaponSlots>
- <Item>
- <OrderNumber value="10" />
- <Entry>SLOT_UNARMED</Entry>
- </Item>
- <Item>
- <OrderNumber value="20" />
- <Entry>SLOT_KNIFE</Entry>
- </Item>
- <Item>
- <OrderNumber value="30" />
- <Entry>SLOT_NIGHTSTICK</Entry>
- </Item>
- <Item>
- <OrderNumber value="40" />
- <Entry>SLOT_HAMMER</Entry>
- </Item>
- <Item>
- <OrderNumber value="50" />
- <Entry>SLOT_BAT</Entry>
- </Item>
- <Item>
- <OrderNumber value="60" />
- <Entry>SLOT_CROWBAR</Entry>
- </Item>
- <Item>
- <OrderNumber value="70" />
- <Entry>SLOT_GOLFCLUB</Entry>
- </Item>
- <Item>
- <OrderNumber value="95" />
- <Entry>SLOT_PISTOL</Entry>
- </Item>
- <Item>
- <OrderNumber value="100" />
- <Entry>SLOT_COMBATPISTOL</Entry>
- </Item>
- <Item>
- <OrderNumber value="110" />
- <Entry>SLOT_PISTOL50</Entry>
- </Item>
- <Item>
- <OrderNumber value="120" />
- <Entry>SLOT_APPISTOL</Entry>
- </Item>
- <Item>
- <OrderNumber value="130" />
- <Entry>SLOT_STUNGUN</Entry>
- </Item>
- <Item>
- <OrderNumber value="140" />
- <Entry>SLOT_MICROSMG</Entry>
- </Item>
- <Item>
- <OrderNumber value="150" />
- <Entry>SLOT_SMG</Entry>
- </Item>
- <Item>
- <OrderNumber value="160" />
- <Entry>SLOT_ASSAULTSMG</Entry>
- </Item>
- <Item>
- <OrderNumber value="170" />
- <Entry>SLOT_ASSAULTRIFLE</Entry>
- </Item>
- <Item>
- <OrderNumber value="180" />
- <Entry>SLOT_CARBINERIFLE</Entry>
- </Item>
- <Item>
- <OrderNumber value="200" />
- <Entry>SLOT_ADVANCEDRIFLE</Entry>
- </Item>
- <Item>
- <OrderNumber value="210" />
- <Entry>SLOT_MG</Entry>
- </Item>
- <Item>
- <OrderNumber value="220" />
- <Entry>SLOT_COMBATMG</Entry>
- </Item>
- <Item>
- <OrderNumber value="250" />
- <Entry>SLOT_PUMPSHOTGUN</Entry>
- </Item>
- <Item>
- <OrderNumber value="260" />
- <Entry>SLOT_SAWNOFFSHOTGUN</Entry>
- </Item>
- <Item>
- <OrderNumber value="270" />
- <Entry>SLOT_BULLPUPSHOTGUN</Entry>
- </Item>
- <Item>
- <OrderNumber value="280" />
- <Entry>SLOT_ASSAULTSHOTGUN</Entry>
- </Item>
- <Item>
- <OrderNumber value="290" />
- <Entry>SLOT_SNIPERRIFLE</Entry>
- </Item>
- <Item>
- <OrderNumber value="310" />
- <Entry>SLOT_HEAVYSNIPER</Entry>
- </Item>
- <Item>
- <OrderNumber value="330" />
- <Entry>SLOT_GRENADELAUNCHER</Entry>
- </Item>
- <Item>
- <OrderNumber value="340" />
- <Entry>SLOT_RPG</Entry>
- </Item>
- <Item>
- <OrderNumber value="342" />
- <Entry>SLOT_PASSENGER_ROCKET</Entry>
- </Item>
- <Item>
- <OrderNumber value="345" />
- <Entry>SLOT_STINGER</Entry>
- </Item>
- <Item>
- <OrderNumber value="350" />
- <Entry>SLOT_MINIGUN</Entry>
- </Item>
- <Item>
- <OrderNumber value="360" />
- <Entry>SLOT_GRENADE</Entry>
- </Item>
- <Item>
- <OrderNumber value="370" />
- <Entry>SLOT_STICKYBOMB</Entry>
- </Item>
- <Item>
- <OrderNumber value="380" />
- <Entry>SLOT_SMOKEGRENADE</Entry>
- </Item>
- <Item>
- <OrderNumber value="390" />
- <Entry>SLOT_BZGAS</Entry>
- </Item>
- <Item>
- <OrderNumber value="400" />
- <Entry>SLOT_MOLOTOV</Entry>
- </Item>
- <Item>
- <OrderNumber value="410" />
- <Entry>SLOT_FIREEXTINGUISHER</Entry>
- </Item>
- <Item>
- <OrderNumber value="420" />
- <Entry>SLOT_PETROLCAN</Entry>
- </Item>
- <Item>
- <OrderNumber value="440" />
- <Entry>SLOT_BALL</Entry>
- </Item>
- <Item>
- <OrderNumber value="450" />
- <Entry>SLOT_FLARE</Entry>
- </Item>
- </WeaponSlots>
- </Item>
- <Item>
- <WeaponSlots>
- <Item>
- <OrderNumber value="10" />
- <Entry>SLOT_UNARMED</Entry>
- </Item>
- <Item>
- <OrderNumber value="20" />
- <Entry>SLOT_KNIFE</Entry>
- </Item>
- <Item>
- <OrderNumber value="30" />
- <Entry>SLOT_NIGHTSTICK</Entry>
- </Item>
- <Item>
- <OrderNumber value="40" />
- <Entry>SLOT_HAMMER</Entry>
- </Item>
- <Item>
- <OrderNumber value="50" />
- <Entry>SLOT_BAT</Entry>
- </Item>
- <Item>
- <OrderNumber value="60" />
- <Entry>SLOT_CROWBAR</Entry>
- </Item>
- <Item>
- <OrderNumber value="70" />
- <Entry>SLOT_GOLFCLUB</Entry>
- </Item>
- <Item>
- <OrderNumber value="95" />
- <Entry>SLOT_STUNGUN</Entry>
- </Item>
- <Item>
- <OrderNumber value="110" />
- <Entry>SLOT_PISTOL</Entry>
- </Item>
- <Item>
- <OrderNumber value="120" />
- <Entry>SLOT_COMBATPISTOL</Entry>
- </Item>
- <Item>
- <OrderNumber value="130" />
- <Entry>SLOT_PISTOL50</Entry>
- </Item>
- <Item>
- <OrderNumber value="140" />
- <Entry>SLOT_APPISTOL</Entry>
- </Item>
- <Item>
- <OrderNumber value="150" />
- <Entry>SLOT_MICROSMG</Entry>
- </Item>
- <Item>
- <OrderNumber value="160" />
- <Entry>SLOT_SMG</Entry>
- </Item>
- <Item>
- <OrderNumber value="170" />
- <Entry>SLOT_ASSAULTSMG</Entry>
- </Item>
- <Item>
- <OrderNumber value="180" />
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- </Item>
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- <Entry>SLOT_CARBINERIFLE</Entry>
- </Item>
- <Item>
- <OrderNumber value="210" />
- <Entry>SLOT_ADVANCEDRIFLE</Entry>
- </Item>
- <Item>
- <OrderNumber value="220" />
- <Entry>SLOT_MG</Entry>
- </Item>
- <Item>
- <OrderNumber value="230" />
- <Entry>SLOT_COMBATMG</Entry>
- </Item>
- <Item>
- <OrderNumber value="250" />
- <Entry>SLOT_PUMPSHOTGUN</Entry>
- </Item>
- <Item>
- <OrderNumber value="260" />
- <Entry>SLOT_SAWNOFFSHOTGUN</Entry>
- </Item>
- <Item>
- <OrderNumber value="270" />
- <Entry>SLOT_BULLPUPSHOTGUN</Entry>
- </Item>
- <Item>
- <OrderNumber value="280" />
- <Entry>SLOT_ASSAULTSHOTGUN</Entry>
- </Item>
- <Item>
- <OrderNumber value="290" />
- <Entry>SLOT_SNIPERRIFLE</Entry>
- </Item>
- <Item>
- <OrderNumber value="310" />
- <Entry>SLOT_HEAVYSNIPER</Entry>
- </Item>
- <Item>
- <OrderNumber value="330" />
- <Entry>SLOT_GRENADELAUNCHER</Entry>
- </Item>
- <Item>
- <OrderNumber value="340" />
- <Entry>SLOT_RPG</Entry>
- </Item>
- <Item>
- <OrderNumber value="342" />
- <Entry>SLOT_PASSENGER_ROCKET</Entry>
- </Item>
- <Item>
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- <Entry>SLOT_STINGER</Entry>
- </Item>
- <Item>
- <OrderNumber value="350" />
- <Entry>SLOT_MINIGUN</Entry>
- </Item>
- <Item>
- <OrderNumber value="360" />
- <Entry>SLOT_GRENADE</Entry>
- </Item>
- <Item>
- <OrderNumber value="370" />
- <Entry>SLOT_STICKYBOMB</Entry>
- </Item>
- <Item>
- <OrderNumber value="380" />
- <Entry>SLOT_SMOKEGRENADE</Entry>
- </Item>
- <Item>
- <OrderNumber value="390" />
- <Entry>SLOT_BZGAS</Entry>
- </Item>
- <Item>
- <OrderNumber value="400" />
- <Entry>SLOT_MOLOTOV</Entry>
- </Item>
- <Item>
- <OrderNumber value="410" />
- <Entry>SLOT_FIREEXTINGUISHER</Entry>
- </Item>
- <Item>
- <OrderNumber value="420" />
- <Entry>SLOT_PETROLCAN</Entry>
- </Item>
- <Item>
- <OrderNumber value="440" />
- <Entry>SLOT_BALL</Entry>
- </Item>
- <Item>
- <OrderNumber value="450" />
- <Entry>SLOT_FLARE</Entry>
- </Item>
- </WeaponSlots>
- </Item>
- </SlotNavigateOrder>
- <SlotBestOrder>
- <WeaponSlots>
- <Item>
- <OrderNumber value="20" />
- <Entry>SLOT_COMBATMG</Entry>
- </Item>
- <Item>
- <OrderNumber value="30" />
- <Entry>SLOT_MG</Entry>
- </Item>
- <Item>
- <OrderNumber value="40" />
- <Entry>SLOT_ADVANCEDRIFLE</Entry>
- </Item>
- <Item>
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- <Entry>SLOT_CARBINERIFLE</Entry>
- </Item>
- <Item>
- <OrderNumber value="70" />
- <Entry>SLOT_ASSAULTRIFLE</Entry>
- </Item>
- <Item>
- <OrderNumber value="80" />
- <Entry>SLOT_ASSAULTSMG</Entry>
- </Item>
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- <OrderNumber value="90" />
- <Entry>SLOT_SMG</Entry>
- </Item>
- <Item>
- <OrderNumber value="100" />
- <Entry>SLOT_MICROSMG</Entry>
- </Item>
- <Item>
- <OrderNumber value="110" />
- <Entry>SLOT_ASSAULTSHOTGUN</Entry>
- </Item>
- <Item>
- <OrderNumber value="120" />
- <Entry>SLOT_BULLPUPSHOTGUN</Entry>
- </Item>
- <Item>
- <OrderNumber value="130" />
- <Entry>SLOT_PUMPSHOTGUN</Entry>
- </Item>
- <Item>
- <OrderNumber value="140" />
- <Entry>SLOT_SAWNOFFSHOTGUN</Entry>
- </Item>
- <Item>
- <OrderNumber value="160" />
- <Entry>SLOT_APPISTOL</Entry>
- </Item>
- <Item>
- <OrderNumber value="170" />
- <Entry>SLOT_PISTOL50</Entry>
- </Item>
- <Item>
- <OrderNumber value="180" />
- <Entry>SLOT_COMBATPISTOL</Entry>
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- <Entry>SLOT_PISTOL</Entry>
- </Item>
- <Item>
- <OrderNumber value="200" />
- <Entry>SLOT_MINIGUN</Entry>
- </Item>
- <Item>
- <OrderNumber value="210" />
- <Entry>SLOT_RPG</Entry>
- </Item>
- <Item>
- <OrderNumber value="212" />
- <Entry>SLOT_PASSENGER_ROCKET</Entry>
- </Item>
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- <Entry>SLOT_STINGER</Entry>
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- <Entry>SLOT_GRENADELAUNCHER</Entry>
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- <Entry>SLOT_HEAVYSNIPER</Entry>
- </Item>
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- <OrderNumber value="250" />
- <Entry>SLOT_SNIPERRIFLE</Entry>
- </Item>
- <Item>
- <OrderNumber value="260" />
- <Entry>SLOT_STUNGUN</Entry>
- </Item>
- <Item>
- <OrderNumber value="270" />
- <Entry>SLOT_STICKYBOMB</Entry>
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- <Entry>SLOT_GRENADE</Entry>
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- <Entry>SLOT_MOLOTOV</Entry>
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- <Entry>SLOT_SMOKEGRENADE</Entry>
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- <Entry>SLOT_BZGAS</Entry>
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- <Entry>SLOT_KNIFE</Entry>
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- <Item>
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- <Entry>SLOT_NIGHTSTICK</Entry>
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- <Item>
- <OrderNumber value="340" />
- <Entry>SLOT_HAMMER</Entry>
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- <Entry>SLOT_BAT</Entry>
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- <Entry>SLOT_CROWBAR</Entry>
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- <Entry>SLOT_GOLFCLUB</Entry>
- </Item>
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- <OrderNumber value="380" />
- <Entry>SLOT_BALL</Entry>
- </Item>
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- <OrderNumber value="390" />
- <Entry>SLOT_FLARE</Entry>
- </Item>
- <Item>
- <OrderNumber value="400" />
- <Entry>SLOT_UNARMED</Entry>
- </Item>
- </WeaponSlots>
- </SlotBestOrder>
- <TintSpecValues>
- <Item>
- <Name>TINT_DEFAULT</Name>
- <Tints>
- <Item>
- <SpecFresnel value="0.750000" />
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- <Slot />
- <AmmoMax value="250" />
- <AmmoMax50 value="1000" />
- <AmmoMax100 value="9999" />
- <AmmoMaxMP value="250" />
- <AmmoMax50MP value="1000" />
- <AmmoMax100MP value="9999" />
- <AmmoFlags />
- </Item>
- <Item type="CAmmoInfo">
- <Name>AMMO_SMG</Name>
- <Model />
- <Audio />
- <Slot />
- <AmmoMax value="250" />
- <AmmoMax50 value="1000" />
- <AmmoMax100 value="9999" />
- <AmmoMaxMP value="250" />
- <AmmoMax50MP value="1000" />
- <AmmoMax100MP value="9999" />
- <AmmoFlags />
- </Item>
- <Item type="CAmmoInfo">
- <Name>AMMO_RIFLE</Name>
- <Model />
- <Audio />
- <Slot />
- <AmmoMax value="250" />
- <AmmoMax50 value="1000" />
- <AmmoMax100 value="9999" />
- <AmmoMaxMP value="250" />
- <AmmoMax50MP value="1000" />
- <AmmoMax100MP value="9999" />
- <AmmoFlags />
- </Item>
- <Item type="CAmmoInfo">
- <Name>AMMO_MG</Name>
- <Model />
- <Audio />
- <Slot />
- <AmmoMax value="500" />
- <AmmoMax50 value="1000" />
- <AmmoMax100 value="9999" />
- <AmmoMaxMP value="250" />
- <AmmoMax50MP value="1000" />
- <AmmoMax100MP value="9999" />
- <AmmoFlags />
- </Item>
- <Item type="CAmmoInfo">
- <Name>AMMO_SHOTGUN</Name>
- <Model />
- <Audio />
- <Slot />
- <AmmoMax value="250" />
- <AmmoMax50 value="1000" />
- <AmmoMax100 value="9999" />
- <AmmoMaxMP value="250" />
- <AmmoMax50MP value="1000" />
- <AmmoMax100MP value="9999" />
- <AmmoFlags />
- </Item>
- <Item type="CAmmoInfo">
- <Name>AMMO_STUNGUN</Name>
- <Model />
- <Audio />
- <Slot />
- <AmmoMax value="250" />
- <AmmoMax50 value="1000" />
- <AmmoMax100 value="9999" />
- <AmmoMaxMP value="250" />
- <AmmoMax50MP value="1000" />
- <AmmoMax100MP value="9999" />
- <AmmoFlags>InfiniteAmmo</AmmoFlags>
- </Item>
- <Item type="CAmmoInfo">
- <Name>AMMO_SNIPER</Name>
- <Model />
- <Audio />
- <Slot />
- <AmmoMax value="250" />
- <AmmoMax50 value="1000" />
- <AmmoMax100 value="9999" />
- <AmmoMaxMP value="250" />
- <AmmoMax50MP value="1000" />
- <AmmoMax100MP value="9999" />
- <AmmoFlags />
- </Item>
- <Item type="CAmmoInfo">
- <Name>AMMO_SNIPER_REMOTE</Name>
- <Model />
- <Audio />
- <Slot />
- <AmmoMax value="250" />
- <AmmoMax50 value="1000" />
- <AmmoMax100 value="9999" />
- <AmmoMaxMP value="250" />
- <AmmoMax50MP value="1000" />
- <AmmoMax100MP value="9999" />
- <AmmoFlags />
- </Item>
- <Item type="CAmmoInfo">
- <Name>AMMO_FIREEXTINGUISHER</Name>
- <Model />
- <Audio />
- <Slot />
- <AmmoMax value="2000" />
- <AmmoMax50 value="2000" />
- <AmmoMax100 value="2000" />
- <AmmoMaxMP value="2000" />
- <AmmoMax50MP value="2000" />
- <AmmoMax100MP value="2000" />
- <AmmoFlags />
- </Item>
- <Item type="CAmmoInfo">
- <Name>AMMO_PETROLCAN</Name>
- <Model />
- <Audio />
- <Slot />
- <AmmoMax value="4500" />
- <AmmoMax50 value="4500" />
- <AmmoMax100 value="4500" />
- <AmmoMaxMP value="4500" />
- <AmmoMax50MP value="4500" />
- <AmmoMax100MP value="4500" />
- <AmmoFlags />
- </Item>
- <Item type="CAmmoInfo">
- <Name>AMMO_MINIGUN</Name>
- <Model />
- <Audio />
- <Slot />
- <AmmoMax value="250" />
- <AmmoMax50 value="1000" />
- <AmmoMax100 value="9999" />
- <AmmoMaxMP value="250" />
- <AmmoMax50MP value="1000" />
- <AmmoMax100MP value="9999" />
- <AmmoFlags />
- </Item>
- <Item type="CAmmoProjectileInfo">
- <Name>AMMO_GRENADELAUNCHER</Name>
- <Model>w_lr_40mm</Model>
- <Audio />
- <Slot />
- <AmmoMax value="20" />
- <AmmoMax50 value="20" />
- <AmmoMax100 value="20" />
- <AmmoMaxMP value="20" />
- <AmmoMax50MP value="20" />
- <AmmoMax100MP value="20" />
- <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
- <Damage value="0.000000" />
- <LifeTime value="30.000000" />
- <FromVehicleLifeTime value="30.000000" />
- <LifeTimeAfterImpact value="1.000000" />
- <LifeTimeAfterExplosion value="0.000000" />
- <ExplosionTime value="0.000000" />
- <LaunchSpeed value="25.000000" />
- <SeparationTime value="0.000000" />
- <TimeToReachTarget value="2.000000" />
- <Damping value="0.000000" />
- <GravityFactor value="1.000000" />
- <RicochetTolerance value="1.000000" />
- <PedRicochetTolerance value="0.000000" />
- <VehicleRicochetTolerance value="0.000000" />
- <FrictionMultiplier value="0.6" />
- <Explosion>
- <Default>GRENADELAUNCHER</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FuseFx />
- <TrailFx>proj_grenade_trail</TrailFx>
- <TrailFxUnderWater />
- <TrailFxFadeInTime value="0.000000" />
- <TrailFxFadeOutTime value="0.000000" />
- <PrimedFx />
- <DisturbFxDefault />
- <DisturbFxSand />
- <DisturbFxWater />
- <DisturbFxDirt />
- <DisturbFxFoliage />
- <DisturbFxProbeDist value="0.000000" />
- <DisturbFxScale value="0.000000" />
- <LightOnlyActiveWhenStuck value="false" />
- <LightFlickers value="false" />
- <LightBone />
- <LightColour x="0.000000" y="0.000000" z="0.000000" />
- <LightIntensity value="0.000000" />
- <LightRange value="0.000000" />
- <LightFalloffExp value="0.000000" />
- <LightFrequency value="0.000000" />
- <LightPower value="0.000000" />
- <CoronaSize value="0.000000" />
- <CoronaIntensity value="0.000000" />
- <CoronaZBias value="0.000000" />
- <ProjectileFlags>ProcessImpacts AlignWithTrajectory</ProjectileFlags>
- </Item>
- <Item type="CAmmoProjectileInfo">
- <Name>AMMO_GRENADELAUNCHER_SMOKE</Name>
- <Model>w_lr_40mm</Model>
- <Audio />
- <Slot />
- <AmmoMax value="20" />
- <AmmoMax50 value="20" />
- <AmmoMax100 value="20" />
- <AmmoMaxMP value="20" />
- <AmmoMax50MP value="20" />
- <AmmoMax100MP value="20" />
- <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
- <Damage value="0.000000" />
- <LifeTime value="35.000000" />
- <FromVehicleLifeTime value="30.000000" />
- <LifeTimeAfterImpact value="1.000000" />
- <LifeTimeAfterExplosion value="0.000000" />
- <ExplosionTime value="30.000000" />
- <LaunchSpeed value="25.000000" />
- <SeparationTime value="0.000000" />
- <TimeToReachTarget value="2.000000" />
- <Damping value="0.000000" />
- <GravityFactor value="1.000000" />
- <RicochetTolerance value="1.000000" />
- <PedRicochetTolerance value="0.000000" />
- <VehicleRicochetTolerance value="0.000000" />
- <Explosion>
- <Default>SMOKEGRENADELAUNCHER</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FuseFx />
- <TrailFx>proj_grenade_trail</TrailFx>
- <TrailFxUnderWater />
- <TrailFxFadeInTime value="0.000000" />
- <TrailFxFadeOutTime value="0.000000" />
- <PrimedFx />
- <DisturbFxDefault />
- <DisturbFxSand />
- <DisturbFxWater />
- <DisturbFxDirt />
- <DisturbFxFoliage />
- <DisturbFxProbeDist value="0.000000" />
- <DisturbFxScale value="0.000000" />
- <LightOnlyActiveWhenStuck value="false" />
- <LightFlickers value="false" />
- <LightBone />
- <LightColour x="0.000000" y="0.000000" z="0.000000" />
- <LightIntensity value="0.000000" />
- <LightRange value="0.000000" />
- <LightFalloffExp value="0.000000" />
- <LightFrequency value="0.000000" />
- <LightPower value="0.000000" />
- <CoronaSize value="0.000000" />
- <CoronaIntensity value="0.000000" />
- <CoronaZBias value="0.000000" />
- <ProjectileFlags>ProcessImpacts</ProjectileFlags>
- </Item>
- <Item type="CAmmoRocketInfo">
- <Name>AMMO_RPG</Name>
- <Model>w_lr_rpg_rocket</Model>
- <Audio />
- <Slot />
- <AmmoMax value="20" />
- <AmmoMax50 value="20" />
- <AmmoMax100 value="20" />
- <AmmoMaxMP value="20" />
- <AmmoMax50MP value="20" />
- <AmmoMax100MP value="20" />
- <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
- <Damage value="0.000000" />
- <LifeTime value="5.000000" />
- <FromVehicleLifeTime value="5.000000" />
- <LifeTimeAfterImpact value="0.000000" />
- <LifeTimeAfterExplosion value="0.000000" />
- <ExplosionTime value="0.000000" />
- <LaunchSpeed value="400.000000" />
- <SeparationTime value="0.000000" />
- <TimeToReachTarget value="5.000000" />
- <Damping value="0.000000" />
- <GravityFactor value="0.020000" />
- <RicochetTolerance value="0.000000" />
- <PedRicochetTolerance value="0.000000" />
- <VehicleRicochetTolerance value="0.000000" />
- <Explosion>
- <Default>ROCKET</Default>
- <HitCar>CAR</HitCar>
- <HitTruck>TRUCK</HitTruck>
- <HitBike>BIKE</HitBike>
- <HitBoat>BOAT</HitBoat>
- <HitPlane>PLANE</HitPlane>
- </Explosion>
- <FuseFx />
- <TrailFx>proj_rpg_trail</TrailFx>
- <TrailFxUnderWater />
- <TrailFxFadeInTime value="0.000000" />
- <TrailFxFadeOutTime value="0.000000" />
- <PrimedFx />
- <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
- <DisturbFxSand>proj_disturb_dust</DisturbFxSand>
- <DisturbFxWater>proj_disturb_dust</DisturbFxWater>
- <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
- <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
- <DisturbFxProbeDist value="0.000000" />
- <DisturbFxScale value="0.000000" />
- <LightOnlyActiveWhenStuck value="false" />
- <LightFlickers value="false" />
- <LightBone />
- <LightColour x="0.000000" y="0.000000" z="0.000000" />
- <LightIntensity value="0.000000" />
- <LightRange value="0.000000" />
- <LightFalloffExp value="0.000000" />
- <LightFrequency value="0.000000" />
- <LightPower value="0.000000" />
- <CoronaSize value="0.000000" />
- <CoronaIntensity value="0.000000" />
- <CoronaZBias value="0.000000" />
- <ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
- <ForwardDragCoeff value="0.100000" />
- <SideDragCoeff value="1.800000" />
- <TimeBeforeHoming value="5.000000" />
- <TimeBeforeSwitchTargetMin value="0.000000" />
- <TimeBeforeSwitchTargetMax value="0.000000" />
- <ProximityRadius value="0.000000" />
- <PitchChangeRate value="0.000000" />
- <YawChangeRate value="0.000000" />
- <RollChangeRate value="0.000000" />
- <MaxRollAngleSin value="0.100000" />
- </Item>
- <Item type="CAmmoRocketInfo">
- <Name>AMMO_STINGER</Name>
- <Model>w_lr_rpg_rocket</Model>
- <Audio />
- <Slot />
- <AmmoMax value="20" />
- <AmmoMax50 value="20" />
- <AmmoMax100 value="20" />
- <AmmoMaxMP value="20" />
- <AmmoMax50MP value="20" />
- <AmmoMax100MP value="20" />
- <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
- <Damage value="0.000000" />
- <LifeTime value="20.000000" />
- <FromVehicleLifeTime value="20.000000" />
- <LifeTimeAfterImpact value="0.000000" />
- <LifeTimeAfterExplosion value="0.000000" />
- <ExplosionTime value="0.000000" />
- <LaunchSpeed value="400.000000" />
- <SeparationTime value="0.000000" />
- <TimeToReachTarget value="5.000000" />
- <Damping value="0.000000" />
- <GravityFactor value="0.020000" />
- <RicochetTolerance value="0.000000" />
- <PedRicochetTolerance value="0.000000" />
- <VehicleRicochetTolerance value="0.000000" />
- <Explosion>
- <Default>ROCKET</Default>
- <HitCar>CAR</HitCar>
- <HitTruck>TRUCK</HitTruck>
- <HitBike>BIKE</HitBike>
- <HitBoat>BOAT</HitBoat>
- <HitPlane>PLANE</HitPlane>
- </Explosion>
- <FuseFx />
- <TrailFx>proj_rpg_trail</TrailFx>
- <TrailFxUnderWater />
- <TrailFxFadeInTime value="0.000000" />
- <TrailFxFadeOutTime value="0.000000" />
- <PrimedFx />
- <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
- <DisturbFxSand>proj_disturb_dust</DisturbFxSand>
- <DisturbFxWater>proj_disturb_dust</DisturbFxWater>
- <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
- <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
- <DisturbFxProbeDist value="0.000000" />
- <DisturbFxScale value="0.000000" />
- <LightOnlyActiveWhenStuck value="false" />
- <LightFlickers value="false" />
- <LightBone />
- <LightColour x="0.000000" y="0.000000" z="0.000000" />
- <LightIntensity value="0.000000" />
- <LightRange value="0.000000" />
- <LightFalloffExp value="0.000000" />
- <LightFrequency value="0.000000" />
- <LightPower value="0.000000" />
- <CoronaSize value="0.000000" />
- <CoronaIntensity value="0.000000" />
- <CoronaZBias value="0.000000" />
- <ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
- <ForwardDragCoeff value="0.100000" />
- <SideDragCoeff value="1.800000" />
- <TimeBeforeHoming value="5.000000" />
- <TimeBeforeSwitchTargetMin value="0.000000" />
- <TimeBeforeSwitchTargetMax value="0.000000" />
- <ProximityRadius value="0.000000" />
- <PitchChangeRate value="10.000000" />
- <YawChangeRate value="10.000000" />
- <RollChangeRate value="10.000000" />
- <MaxRollAngleSin value="0.100000" />
- </Item>
- <Item type="CAmmoThrownInfo">
- <Name>AMMO_GRENADE</Name>
- <Model>w_ex_grenadefrag</Model>
- <Audio />
- <Slot />
- <AmmoMax value="25" />
- <AmmoMax50 value="25" />
- <AmmoMax100 value="25" />
- <AmmoMaxMP value="25" />
- <AmmoMax50MP value="25" />
- <AmmoMax100MP value="25" />
- <AmmoFlags>AddSmokeOnExplosion Fuse</AmmoFlags>
- <Damage value="0.000000" />
- <LifeTime value="4.000000" />
- <FromVehicleLifeTime value="5.000000" />
- <LifeTimeAfterImpact value="0.000000" />
- <LifeTimeAfterExplosion value="0.000000" />
- <ExplosionTime value="0.000000" />
- <LaunchSpeed value="25.000000" />
- <SeparationTime value="0.000000" />
- <TimeToReachTarget value="5.000000" />
- <Damping value="0.050000" />
- <GravityFactor value="1.000000" />
- <RicochetTolerance value="1.000000" />
- <PedRicochetTolerance value="1.000000" />
- <VehicleRicochetTolerance value="1.000000" />
- <Explosion>
- <Default>GRENADE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FuseFx />
- <TrailFx>proj_grenade_trail</TrailFx>
- <TrailFxUnderWater />
- <TrailFxFadeInTime value="0.000000" />
- <TrailFxFadeOutTime value="0.000000" />
- <PrimedFx />
- <DisturbFxDefault />
- <DisturbFxSand />
- <DisturbFxWater />
- <DisturbFxDirt />
- <DisturbFxFoliage />
- <DisturbFxProbeDist value="0.000000" />
- <DisturbFxScale value="0.000000" />
- <LightOnlyActiveWhenStuck value="false" />
- <LightFlickers value="false" />
- <LightBone />
- <LightColour x="0.000000" y="0.000000" z="0.000000" />
- <LightIntensity value="0.000000" />
- <LightRange value="0.000000" />
- <LightFalloffExp value="0.000000" />
- <LightFrequency value="0.000000" />
- <LightPower value="0.000000" />
- <CoronaSize value="0.000000" />
- <CoronaIntensity value="0.000000" />
- <CoronaZBias value="0.000000" />
- <ProjectileFlags>ProcessImpacts</ProjectileFlags>
- <ThrownForce value="0.000000" />
- <ThrownForceFromVehicle value="5.000000" />
- </Item>
- <Item type="CAmmoThrownInfo">
- <Name>AMMO_BALL</Name>
- <Model>w_am_baseball</Model>
- <Audio />
- <Slot />
- <AmmoMax value="1" />
- <AmmoMax50 value="1" />
- <AmmoMax100 value="1" />
- <AmmoMaxMP value="1" />
- <AmmoMax50MP value="1" />
- <AmmoMax100MP value="1" />
- <AmmoFlags />
- <Damage value="0.000000" />
- <LifeTime value="-1.000000" />
- <FromVehicleLifeTime value="2.500000" />
- <LifeTimeAfterImpact value="0.000000" />
- <LifeTimeAfterExplosion value="0.000000" />
- <ExplosionTime value="0.000000" />
- <LaunchSpeed value="25.000000" />
- <SeparationTime value="0.000000" />
- <TimeToReachTarget value="0.000000" />
- <Damping value="0.050000" />
- <GravityFactor value="1.000000" />
- <RicochetTolerance value="1.000000" />
- <PedRicochetTolerance value="1.000000" />
- <VehicleRicochetTolerance value="1.000000" />
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FuseFx />
- <TrailFx />
- <TrailFxUnderWater />
- <TrailFxFadeInTime value="0.000000" />
- <TrailFxFadeOutTime value="0.000000" />
- <PrimedFx />
- <DisturbFxDefault />
- <DisturbFxSand />
- <DisturbFxWater />
- <DisturbFxDirt />
- <DisturbFxFoliage />
- <DisturbFxProbeDist value="0.000000" />
- <DisturbFxScale value="0.000000" />
- <LightOnlyActiveWhenStuck value="false" />
- <LightFlickers value="false" />
- <LightBone />
- <LightColour x="0.000000" y="0.000000" z="0.000000" />
- <LightIntensity value="0.000000" />
- <LightRange value="0.000000" />
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- <LightFrequency value="0.000000" />
- <LightPower value="0.000000" />
- <CoronaSize value="0.000000" />
- <CoronaIntensity value="0.000000" />
- <CoronaZBias value="0.000000" />
- <ProjectileFlags>ProcessImpacts NoPullPin CanBounce DoubleDamping</ProjectileFlags>
- <ThrownForce value="0.000000" />
- <ThrownForceFromVehicle value="5.000000" />
- </Item>
- <Item type="CAmmoThrownInfo">
- <Name>AMMO_STICKYBOMB</Name>
- <Model>w_ex_pe</Model>
- <Audio />
- <Slot />
- <AmmoMax value="25" />
- <AmmoMax50 value="25" />
- <AmmoMax100 value="25" />
- <AmmoMaxMP value="25" />
- <AmmoMax50MP value="25" />
- <AmmoMax100MP value="25" />
- <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
- <Damage value="0.000000" />
- <LifeTime value="-1.000000" />
- <FromVehicleLifeTime value="-1.000000" />
- <LifeTimeAfterImpact value="0.000000" />
- <LifeTimeAfterExplosion value="0.000000" />
- <ExplosionTime value="0.000000" />
- <LaunchSpeed value="25.000000" />
- <SeparationTime value="0.000000" />
- <TimeToReachTarget value="2.000000" />
- <Damping value="0.050000" />
- <GravityFactor value="1.000000" />
- <RicochetTolerance value="1.000000" />
- <PedRicochetTolerance value="1.000000" />
- <VehicleRicochetTolerance value="1.000000" />
- <Explosion>
- <Default>STICKYBOMB</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FuseFx />
- <TrailFx />
- <TrailFxUnderWater />
- <TrailFxFadeInTime value="0.000000" />
- <TrailFxFadeOutTime value="0.000000" />
- <PrimedFx />
- <DisturbFxDefault />
- <DisturbFxSand />
- <DisturbFxWater />
- <DisturbFxDirt />
- <DisturbFxFoliage />
- <DisturbFxProbeDist value="0.000000" />
- <DisturbFxScale value="0.000000" />
- <LightOnlyActiveWhenStuck value="true" />
- <LightFlickers value="false" />
- <LightBone>Gun_ARM</LightBone>
- <LightColour x="0.780000" y="0.000000" z="0.000000" />
- <LightIntensity value="0.100000" />
- <LightRange value="0.600000" />
- <LightFalloffExp value="16.000000" />
- <LightFrequency value="0.012000" />
- <LightPower value="10.000000" />
- <CoronaSize value="0.350000" />
- <CoronaIntensity value="1.300000" />
- <CoronaZBias value="0.020000" />
- <ProjectileFlags>Sticky ProcessImpacts CanBePlaced NoPullPin CanBeDestroyedByDamage</ProjectileFlags>
- <ThrownForce value="0.000000" />
- <ThrownForceFromVehicle value="5.000000" />
- </Item>
- <Item type="CAmmoThrownInfo">
- <Name>AMMO_SMOKEGRENADE</Name>
- <Model>w_ex_grenadesmoke</Model>
- <Audio />
- <Slot />
- <AmmoMax value="25" />
- <AmmoMax50 value="25" />
- <AmmoMax100 value="25" />
- <AmmoMaxMP value="25" />
- <AmmoMax50MP value="25" />
- <AmmoMax100MP value="25" />
- <AmmoFlags>AddSmokeOnExplosion Fuse FixedAfterExplosion</AmmoFlags>
- <Damage value="0.000000" />
- <LifeTime value="5.000000" />
- <FromVehicleLifeTime value="5.000000" />
- <LifeTimeAfterImpact value="5.000000" />
- <LifeTimeAfterExplosion value="25.000000" />
- <ExplosionTime value="5.000000" />
- <LaunchSpeed value="25.000000" />
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- <PedRicochetTolerance value="1.000000" />
- <VehicleRicochetTolerance value="1.000000" />
- <Explosion>
- <Default>SMOKEGRENADE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FuseFx />
- <TrailFx>proj_grenade_smoke</TrailFx>
- <TrailFxUnderWater />
- <TrailFxFadeInTime value="0.000000" />
- <TrailFxFadeOutTime value="0.000000" />
- <PrimedFx>proj_grenade_smoke</PrimedFx>
- <DisturbFxDefault />
- <DisturbFxSand />
- <DisturbFxWater />
- <DisturbFxDirt />
- <DisturbFxFoliage />
- <DisturbFxProbeDist value="0.000000" />
- <DisturbFxScale value="0.000000" />
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- <LightBone />
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- <ProjectileFlags>ProcessImpacts</ProjectileFlags>
- <ThrownForce value="0.000000" />
- <ThrownForceFromVehicle value="5.000000" />
- </Item>
- <Item type="CAmmoThrownInfo">
- <Name>AMMO_BZGAS</Name>
- <Model>w_ex_grenadesmoke</Model>
- <Audio />
- <Slot />
- <AmmoMax value="25" />
- <AmmoMax50 value="25" />
- <AmmoMax100 value="25" />
- <AmmoMaxMP value="25" />
- <AmmoMax50MP value="25" />
- <AmmoMax100MP value="25" />
- <AmmoFlags>AddSmokeOnExplosion Fuse FixedAfterExplosion</AmmoFlags>
- <Damage value="0.000000" />
- <LifeTime value="5.000000" />
- <FromVehicleLifeTime value="5.000000" />
- <LifeTimeAfterImpact value="5.000000" />
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- <PedRicochetTolerance value="1.000000" />
- <VehicleRicochetTolerance value="1.000000" />
- <Explosion>
- <Default>BZGAS</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FuseFx />
- <TrailFx>proj_grenade_smoke</TrailFx>
- <TrailFxUnderWater />
- <TrailFxFadeInTime value="0.000000" />
- <TrailFxFadeOutTime value="0.000000" />
- <PrimedFx>proj_grenade_smoke</PrimedFx>
- <DisturbFxDefault />
- <DisturbFxSand />
- <DisturbFxWater />
- <DisturbFxDirt />
- <DisturbFxFoliage />
- <DisturbFxProbeDist value="0.000000" />
- <DisturbFxScale value="0.000000" />
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- <LightBone />
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- <ProjectileFlags>ProcessImpacts</ProjectileFlags>
- <ThrownForce value="0.000000" />
- <ThrownForceFromVehicle value="5.000000" />
- </Item>
- <Item type="CAmmoThrownInfo">
- <Name>AMMO_FLARE</Name>
- <Model>w_am_flare</Model>
- <Audio />
- <Slot />
- <AmmoMax value="25" />
- <AmmoMax50 value="25" />
- <AmmoMax100 value="25" />
- <AmmoMaxMP value="25" />
- <AmmoMax50MP value="25" />
- <AmmoMax100MP value="25" />
- <AmmoFlags>AddSmokeOnExplosion Fuse FixedAfterExplosion</AmmoFlags>
- <Damage value="0.000000" />
- <LifeTime value="62.500000" />
- <FromVehicleLifeTime value="2.500000" />
- <LifeTimeAfterImpact value="0.000000" />
- <LifeTimeAfterExplosion value="60.000000" />
- <ExplosionTime value="2.500000" />
- <LaunchSpeed value="25.000000" />
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- <RicochetTolerance value="1.000000" />
- <PedRicochetTolerance value="1.000000" />
- <VehicleRicochetTolerance value="1.000000" />
- <Explosion>
- <Default>FLARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FuseFx>proj_flare_fuse</FuseFx>
- <FuseFxFP>proj_flare_fuse_fp</FuseFxFP>
- <TrailFx>proj_flare_trail</TrailFx>
- <TrailFxUnderWater />
- <TrailFxFadeInTime value="0.000000" />
- <TrailFxFadeOutTime value="0.000000" />
- <PrimedFx />
- <DisturbFxDefault />
- <DisturbFxSand />
- <DisturbFxWater />
- <DisturbFxDirt />
- <DisturbFxFoliage />
- <DisturbFxProbeDist value="0.000000" />
- <DisturbFxScale value="0.000000" />
- <LightOnlyActiveWhenStuck value="false" />
- <LightFlickers value="true" />
- <LightBone>gun_vfx_projtrail</LightBone>
- <LightColour x="1.000000" y="0.168000" z="0.168000" />
- <LightIntensity value="8.000000" />
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- <CoronaZBias value="0.001000" />
- <ProjectileFlags>ProcessImpacts TrailFxInactiveOnceWet NoPullPin DelayUntilSettled ExplodeAtTrailFxPos</ProjectileFlags>
- <ThrownForce value="0.000000" />
- <ThrownForceFromVehicle value="5.000000" />
- </Item>
- <Item type="CAmmoThrownInfo">
- <Name>AMMO_MOLOTOV</Name>
- <Model>w_ex_molotov</Model>
- <Audio />
- <Slot />
- <AmmoMax value="25" />
- <AmmoMax50 value="25" />
- <AmmoMax100 value="25" />
- <AmmoMaxMP value="25" />
- <AmmoMax50MP value="25" />
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- <AmmoFlags />
- <Damage value="0.000000" />
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- <FromVehicleLifeTime value="-1.000000" />
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- <PedRicochetTolerance value="0.000000" />
- <VehicleRicochetTolerance value="0.000000" />
- <Explosion>
- <Default>MOLOTOV</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FuseFx>proj_molotov_flame</FuseFx>
- <FuseFxFP>proj_molotov_flame_fp</FuseFxFP>
- <TrailFx>proj_molotov_trail</TrailFx>
- <TrailFxUnderWater />
- <TrailFxFadeInTime value="0.000000" />
- <TrailFxFadeOutTime value="0.000000" />
- <PrimedFx />
- <DisturbFxDefault />
- <DisturbFxSand />
- <DisturbFxWater />
- <DisturbFxDirt />
- <DisturbFxFoliage />
- <DisturbFxProbeDist value="0.000000" />
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- <GroundFxProbeDistance value="0.200000" />
- <LightOnlyActiveWhenStuck value="false" />
- <LightFlickers value="true" />
- <LightBone>gun_vfx_projtrail</LightBone>
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- <ProjectileFlags>ProcessImpacts TrailFxInactiveOnceWet NoPullPin</ProjectileFlags>
- <ThrownForce value="0.000000" />
- <ThrownForceFromVehicle value="5.000000" />
- </Item>
- <Item type="CAmmoProjectileInfo">
- <Name>AMMO_TANK</Name>
- <Model>w_lr_rpg_rocket</Model>
- <Audio />
- <Slot />
- <AmmoMax value="100" />
- <AmmoMax50 value="100" />
- <AmmoMax100 value="100" />
- <AmmoMaxMP value="100" />
- <AmmoMax50MP value="100" />
- <AmmoMax100MP value="100" />
- <AmmoFlags />
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- <LifeTime value="0.500000" />
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- <PedRicochetTolerance value="0.000000" />
- <VehicleRicochetTolerance value="0.000000" />
- <Explosion>
- <Default>TANKSHELL</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FuseFx />
- <TrailFx>proj_tank_trail</TrailFx>
- <TrailFxUnderWater />
- <TrailFxFadeInTime value="0.000000" />
- <TrailFxFadeOutTime value="0.000000" />
- <PrimedFx />
- <DisturbFxDefault />
- <DisturbFxSand />
- <DisturbFxWater />
- <DisturbFxDirt />
- <DisturbFxFoliage />
- <DisturbFxProbeDist value="0.000000" />
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- <ProjectileFlags>DestroyOnImpact ProcessImpacts</ProjectileFlags>
- </Item>
- <Item type="CAmmoRocketInfo">
- <Name>AMMO_SPACE_ROCKET</Name>
- <Model>w_lr_rpg_rocket</Model>
- <Audio />
- <Slot />
- <AmmoMax value="20" />
- <AmmoMax50 value="20" />
- <AmmoMax100 value="20" />
- <AmmoMaxMP value="20" />
- <AmmoMax50MP value="20" />
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- <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
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- <Explosion>
- <Default>PLANE_ROCKET</Default>
- <HitCar>CAR</HitCar>
- <HitTruck>TRUCK</HitTruck>
- <HitBike>BIKE</HitBike>
- <HitBoat>BOAT</HitBoat>
- <HitPlane>PLANE</HitPlane>
- </Explosion>
- <FuseFx />
- <TrailFx>proj_rpg_trail</TrailFx>
- <TrailFxUnderWater />
- <TrailFxFadeInTime value="0.000000" />
- <TrailFxFadeOutTime value="0.000000" />
- <PrimedFx />
- <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
- <DisturbFxSand>proj_disturb_dust</DisturbFxSand>
- <DisturbFxWater>proj_disturb_dust</DisturbFxWater>
- <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
- <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
- <DisturbFxProbeDist value="0.000000" />
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- <ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
- <ForwardDragCoeff value="0.100000" />
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- <RollChangeRate value="10.000000" />
- <MaxRollAngleSin value="0.100000" />
- <LifeTimePlayerVehicleLockedOverrideMP value="7.500000" />
- </Item>
- <Item type="CAmmoRocketInfo">
- <Name>AMMO_PLANE_ROCKET</Name>
- <Model>w_lr_rpg_rocket</Model>
- <Audio />
- <Slot />
- <AmmoMax value="20" />
- <AmmoMax50 value="20" />
- <AmmoMax100 value="20" />
- <AmmoMaxMP value="20" />
- <AmmoMax50MP value="20" />
- <AmmoMax100MP value="20" />
- <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
- <Damage value="0.000000" />
- <LifeTime value="10.000000" />
- <FromVehicleLifeTime value="0.000000" />
- <LifeTimeAfterImpact value="0.000000" />
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- <LaunchSpeed value="1500.000000" />
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- <RicochetTolerance value="0.000000" />
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- <VehicleRicochetTolerance value="0.000000" />
- <Explosion>
- <Default>PLANE_ROCKET</Default>
- <HitCar>CAR</HitCar>
- <HitTruck>TRUCK</HitTruck>
- <HitBike>BIKE</HitBike>
- <HitBoat>BOAT</HitBoat>
- <HitPlane>PLANE</HitPlane>
- </Explosion>
- <FuseFx />
- <TrailFx>proj_rpg_trail</TrailFx>
- <TrailFxUnderWater />
- <TrailFxFadeInTime value="0.000000" />
- <TrailFxFadeOutTime value="0.000000" />
- <PrimedFx />
- <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
- <DisturbFxSand>proj_disturb_dust</DisturbFxSand>
- <DisturbFxWater>proj_disturb_dust</DisturbFxWater>
- <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
- <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
- <DisturbFxProbeDist value="0.000000" />
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- <LightOnlyActiveWhenStuck value="false" />
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- <LightBone />
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- <ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
- <ForwardDragCoeff value="0.100000" />
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- <MaxRollAngleSin value="0.100000" />
- </Item>
- <Item type="CAmmoRocketInfo">
- <Name>AMMO_PLAYER_LASER</Name>
- <Model>w_lr_rpg_rocket</Model>
- <Audio />
- <Slot />
- <AmmoMax value="100" />
- <AmmoMax50 value="100" />
- <AmmoMax100 value="100" />
- <AmmoMaxMP value="100" />
- <AmmoMax50MP value="100" />
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- <AmmoFlags>InfiniteAmmo</AmmoFlags>
- <Damage value="40.000000" />
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- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FuseFx />
- <TrailFx>proj_laser_player</TrailFx>
- <TrailFxUnderWater />
- <TrailFxFadeInTime value="0.000000" />
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- <PrimedFx />
- <DisturbFxDefault />
- <DisturbFxSand />
- <DisturbFxWater />
- <DisturbFxDirt />
- <DisturbFxFoliage />
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- <ProjectileFlags>DestroyOnImpact HideDrawable TrailFxRemovedOnImpact</ProjectileFlags>
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- </Item>
- <Item type="CAmmoRocketInfo">
- <Name>AMMO_ENEMY_LASER</Name>
- <Model>w_lr_rpg_rocket</Model>
- <Audio />
- <Slot />
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- <AmmoMax50 value="100" />
- <AmmoMax100 value="100" />
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- <AmmoFlags>InfiniteAmmo</AmmoFlags>
- <Damage value="40.000000" />
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- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FuseFx />
- <TrailFx>proj_laser_enemy</TrailFx>
- <TrailFxUnderWater />
- <TrailFxFadeInTime value="0.000000" />
- <TrailFxFadeOutTime value="0.000000" />
- <PrimedFx />
- <DisturbFxDefault />
- <DisturbFxSand />
- <DisturbFxWater />
- <DisturbFxDirt />
- <DisturbFxFoliage />
- <DisturbFxProbeDist value="0.000000" />
- <DisturbFxScale value="0.000000" />
- <LightOnlyActiveWhenStuck value="false" />
- <LightFlickers value="false" />
- <LightBone />
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- <LightIntensity value="0.000000" />
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- <ProjectileFlags>DestroyOnImpact HideDrawable TrailFxRemovedOnImpact</ProjectileFlags>
- <ForwardDragCoeff value="0.100000" />
- <SideDragCoeff value="2.000000" />
- <TimeBeforeHoming value="0.000000" />
- <TimeBeforeSwitchTargetMin value="0.000000" />
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- <PitchChangeRate value="0.000000" />
- <YawChangeRate value="0.000000" />
- <RollChangeRate value="0.000000" />
- <MaxRollAngleSin value="0.100000" />
- </Item>
- <Item type="CAmmoThrownInfo">
- <Name>AMMO_BIRD_CRAP</Name>
- <Model>w_ex_birdshat</Model>
- <Audio />
- <Slot />
- <AmmoMax value="25" />
- <AmmoMax50 value="25" />
- <AmmoMax100 value="25" />
- <AmmoMaxMP value="25" />
- <AmmoMax50MP value="25" />
- <AmmoMax100MP value="25" />
- <AmmoFlags />
- <Damage value="0.000000" />
- <LifeTime value="4.000000" />
- <FromVehicleLifeTime value="5.000000" />
- <LifeTimeAfterImpact value="0.000000" />
- <LifeTimeAfterExplosion value="0.000000" />
- <ExplosionTime value="0.000000" />
- <LaunchSpeed value="1.000000" />
- <SeparationTime value="0.000000" />
- <TimeToReachTarget value="5.000000" />
- <Damping value="0.050000" />
- <GravityFactor value="1.000000" />
- <RicochetTolerance value="0.000000" />
- <PedRicochetTolerance value="0.000000" />
- <VehicleRicochetTolerance value="0.000000" />
- <Explosion>
- <Default>EXP_TAG_BIRD_CRAP</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FuseFx />
- <TrailFx />
- <TrailFxUnderWater />
- <TrailFxFadeInTime value="0.000000" />
- <TrailFxFadeOutTime value="0.000000" />
- <PrimedFx />
- <DisturbFxDefault />
- <DisturbFxSand />
- <DisturbFxWater />
- <DisturbFxDirt />
- <DisturbFxFoliage />
- <DisturbFxProbeDist value="0.000000" />
- <DisturbFxScale value="0.000000" />
- <LightOnlyActiveWhenStuck value="false" />
- <LightFlickers value="false" />
- <LightBone />
- <LightColour x="0.000000" y="0.000000" z="0.000000" />
- <LightIntensity value="0.000000" />
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- <CoronaSize value="0.000000" />
- <CoronaIntensity value="0.000000" />
- <CoronaZBias value="0.000000" />
- <ProjectileFlags>DestroyOnImpact ProcessImpacts DontFireAnyEvents</ProjectileFlags>
- <ThrownForce value="0.000000" />
- <ThrownForceFromVehicle value="5.000000" />
- </Item>
- </Infos>
- </Item>
- <Item>
- <Infos>
- <Item type="CWeaponInfo">
- <Name>WEAPON_UNARMED</Name>
- <Model />
- <Audio />
- <Slot>SLOT_UNARMED</Slot>
- <DamageType>MELEE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>MELEE</FireType>
- <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
- <Group>GROUP_UNARMED</Group>
- <AmmoInfo ref="NULL" />
- <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
- <ClipSize value="0" />
- <AccuracySpread value="0.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="120.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="60.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="80.000000" />
- <ForceBack value="60.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_SPINE2</BoneTag>
- <ForceFront value="150.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
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- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
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- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
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- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
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- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <MuzzleSmokeFx />
- <MuzzleSmokeFxMinLevel value="0.000000" />
- <MuzzleSmokeFxIncPerShot value="0.000000" />
- <MuzzleSmokeFxDecPerSec value="0.000000" />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
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- <FlashFxChanceSP value="0.000000" />
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- <FlashFxScale value="1.000000" />
- <FlashFxLightEnabled value="false" />
- <FlashFxLightCastsShadows value="false" />
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- <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
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- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="0" />
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- <DamageFallOffRangeMin value="1.600000" />
- <DamageFallOffRangeMax value="1.600000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash />
- <CinematicShootingCameraHash />
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <RecoilShakeHashFirstPerson />
- <AccuracyOffsetShakeHash />
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- <AimProbeRadiusOverrideFPSIdle value="-1.000000" />
- <AimProbeRadiusOverrideFPSIdleStealth value="0.300000" />
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- <ReticuleStyleHash>WEAPON_UNARMED</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash />
- <MPPickupHash />
- <HumanNameHash>WT_UNARMED</HumanNameHash>
- <MovementModeConditionalIdle>MMI_Unarmed</MovementModeConditionalIdle>
- <StatName>UNARMED</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle CanFreeAim UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DisableLeftHandIkInCover DoesRevivableDamage AllowCloseQuarterKills AllowMeleeIntroAnim HasLowCoverSwaps NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableFPSScope AttachFPSLeftHandIKToRight UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
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- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_ANIMAL</Name>
- <Model />
- <Audio />
- <Slot>SLOT_UNARMED</Slot>
- <DamageType>MELEE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>MELEE</FireType>
- <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
- <Group>GROUP_UNARMED</Group>
- <AmmoInfo ref="NULL" />
- <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
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- <RecoilRecoveryRate value="1.000000" />
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- <MaxHeadShotDistanceAI value="1000.000000" />
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- <DamageTimeInVehicleHeadShot value="0.000000" />
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- <NetworkHitLimbsDamageModifier value="0.800000" />
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- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <MuzzleSmokeFx />
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- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
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- <VehicleWeaponHash />
- <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
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- <RunAndGunCameraHash />
- <CinematicShootingCameraHash />
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- <HumanNameHash>WT_INVALID</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>UNARMED</StatName>
- <KnockdownCount value="-1" />
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- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
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- <HudSpeed value="100" />
- <HudCapacity value="0" />
- <HudAccuracy value="0" />
- <HudRange value="0" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_COUGAR</Name>
- <Model />
- <Audio />
- <Slot>SLOT_UNARMED</Slot>
- <DamageType>MELEE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>MELEE</FireType>
- <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
- <Group>GROUP_UNARMED</Group>
- <AmmoInfo ref="NULL" />
- <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
- <ClipSize value="0" />
- <AccuracySpread value="0.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="0.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="2250.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <MuzzleSmokeFx />
- <MuzzleSmokeFxMinLevel value="0.000000" />
- <MuzzleSmokeFxIncPerShot value="0.000000" />
- <MuzzleSmokeFxDecPerSec value="0.000000" />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- <FlashFxLightEnabled value="false" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
- <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
- <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
- <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
- <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <InitialRumbleIntensityTrigger value="0.000000" />
- <RumbleDuration value="0" />
- <RumbleIntensity value="0.000000" />
- <RumbleIntensityTrigger value="0.000000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="11.500000" />
- <WeaponRange value="1.600000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="1.600000" />
- <DamageFallOffRangeMax value="1.600000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash />
- <CinematicShootingCameraHash />
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <RecoilShakeHashFirstPerson />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMin value="0.000000" />
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- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="1.000000" />
- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash />
- <MPPickupHash />
- <HumanNameHash>WT_INVALID</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>UNARMED</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="0" />
- <HudSpeed value="100" />
- <HudCapacity value="0" />
- <HudAccuracy value="0" />
- <HudRange value="0" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_KNIFE</Name>
- <Model>w_me_knife_01</Model>
- <Audio />
- <Slot>SLOT_KNIFE</Slot>
- <DamageType>MELEE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>MELEE</FireType>
- <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
- <Group>GROUP_MELEE</Group>
- <AmmoInfo ref="NULL" />
- <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
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- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
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- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
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- <OverrideForces />
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- <ForceFalloffMin value="1.000000" />
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- <ReloadTimeMP value="-1.000000" />
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- <VehicleReloadTime value="-1.000000" />
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- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
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- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_MELEE_SHARP</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <MuzzleSmokeFx />
- <MuzzleSmokeFxMinLevel value="0.000000" />
- <MuzzleSmokeFxIncPerShot value="0.000000" />
- <MuzzleSmokeFxDecPerSec value="0.000000" />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
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- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
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- <FlashFxScale value="1.000000" />
- <FlashFxLightEnabled value="false" />
- <FlashFxLightCastsShadows value="false" />
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- <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
- <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
- <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <InitialRumbleIntensityTrigger value="0.000000" />
- <RumbleDuration value="0" />
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- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="10.000000" />
- <WeaponRange value="1.600000" />
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- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="1.600000" />
- <DamageFallOffRangeMax value="1.600000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash />
- <CinematicShootingCameraHash />
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <RecoilShakeHashFirstPerson />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
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- <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
- <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
- <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
- <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
- <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
- <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
- <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
- <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
- <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
- <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
- <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
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- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_KNIFE</PickupHash>
- <MPPickupHash />
- <HumanNameHash>WT_KNIFE</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>KNIFE</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeBlade UsableOnFoot UsableUnderwater UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats DangerousLookingMeleeWeapon QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion UseFPSSecondaryMotion</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="0" />
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- <AudioCollisionHash />
- <HudDamage value="15" />
- <HudSpeed value="20" />
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- <HudRange value="0" />
- <CamoDiffuseTexIdxs>
- <Item key="w_me_knife_01">
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- <Item key="1" value="2" />
- </Item>
- </CamoDiffuseTexIdxs>
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_NIGHTSTICK</Name>
- <Model>w_me_nightstick</Model>
- <Audio />
- <Slot>SLOT_NIGHTSTICK</Slot>
- <DamageType>MELEE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>MELEE</FireType>
- <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
- <Group>GROUP_MELEE</Group>
- <AmmoInfo ref="NULL" />
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- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
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- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
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- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
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- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
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- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="60.000000" />
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- </Item>
- <Item>
- <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
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- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
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- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_SPINE3</BoneTag>
- <ForceFront value="75.000000" />
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- </OverrideForces>
- <ForceMaxStrengthMult value="1.300000" />
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- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_MELEE_WOOD</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <MuzzleSmokeFx />
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- <TracerFx />
- <PedDamageHash />
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- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
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- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
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- <RumbleDuration value="0" />
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- <DamageFallOffRangeMax value="1.600000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash />
- <CinematicShootingCameraHash />
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
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- <RecoilShakeHash />
- <RecoilShakeHashFirstPerson />
- <AccuracyOffsetShakeHash />
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- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_NIGHTSTICK</PickupHash>
- <MPPickupHash />
- <HumanNameHash>WT_NGTSTK</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>NIGHTSTICK</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeClub UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion CanUseInVehMelee</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="0" />
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- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
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- <FiringLeanAdditiveWeight value="1.000000" />
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- <HudCapacity value="0" />
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- <HudRange value="0" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_HAMMER</Name>
- <Model>w_me_hammer</Model>
- <Audio />
- <Slot>SLOT_HAMMER</Slot>
- <DamageType>MELEE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>MELEE</FireType>
- <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
- <Group>GROUP_MELEE</Group>
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- <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
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- <RecoilRecoveryRate value="1.000000" />
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- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
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- <Item>
- <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
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- <Item>
- <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
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- </Item>
- <Item>
- <BoneTag>BONETAG_SPINE3</BoneTag>
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- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_MELEE_METAL</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <MuzzleSmokeFx />
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- <MuzzleSmokeFxIncPerShot value="0.000000" />
- <MuzzleSmokeFxDecPerSec value="0.000000" />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
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- <GroundDisturbFxEnabled value="false" />
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- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
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- <InitialRumbleDuration value="0" />
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- <DamageFallOffRangeMin value="1.600000" />
- <DamageFallOffRangeMax value="1.600000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash />
- <CinematicShootingCameraHash />
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <RecoilShakeHashFirstPerson />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
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- <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
- <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
- <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
- <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
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- <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
- <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
- <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
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- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_HAMMER</PickupHash>
- <MPPickupHash />
- <HumanNameHash>WT_HAMMER</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>HAMMER</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeClub UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion CanUseInVehMelee</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
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- <ReloadUpperBodyFixupExpressionData ref="default" />
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- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_BAT</Name>
- <Model>w_me_bat</Model>
- <Audio />
- <Slot>SLOT_BAT</Slot>
- <DamageType>MELEE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>MELEE</FireType>
- <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
- <Group>GROUP_MELEE</Group>
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- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
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- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
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- <DamageTimeInVehicleHeadShot value="0.000000" />
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- <NetworkHitLimbsDamageModifier value="0.800000" />
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- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
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- <Item>
- <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
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- <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
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- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_MELEE_METAL</EffectGroup>
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- <FlashFxAlt />
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- <DamageFallOffRangeMin value="1.600000" />
- <DamageFallOffRangeMax value="1.600000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash />
- <CinematicShootingCameraHash />
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <RecoilShakeHashFirstPerson />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMin value="0.000000" />
- <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
- <AimProbeLengthMax value="0.000000" />
- <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
- <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
- <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
- <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
- <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
- <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
- <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
- <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
- <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
- <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
- <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
- <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="1.000000" />
- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_BAT</PickupHash>
- <MPPickupHash />
- <HumanNameHash>WT_BAT</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>BAT</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle TwoHanded MeleeClub UsableOnFoot UsableClimbing DoesRevivableDamage AllowCloseQuarterKills NoWheelStats UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="20" />
- <HudSpeed value="10" />
- <HudCapacity value="0" />
- <HudAccuracy value="0" />
- <HudRange value="0" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_GOLFCLUB</Name>
- <Model>w_me_gclub</Model>
- <Audio />
- <Slot>SLOT_GOLFCLUB</Slot>
- <DamageType>MELEE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>MELEE</FireType>
- <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
- <Group>GROUP_MELEE</Group>
- <AmmoInfo ref="NULL" />
- <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
- <ClipSize value="0" />
- <AccuracySpread value="0.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="100.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="15.000000" />
- <ForceBack value="15.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="15.000000" />
- <ForceBack value="10.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="2250.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_MELEE_METAL</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <MuzzleSmokeFx />
- <MuzzleSmokeFxMinLevel value="0.000000" />
- <MuzzleSmokeFxIncPerShot value="0.000000" />
- <MuzzleSmokeFxDecPerSec value="0.000000" />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- <FlashFxLightEnabled value="false" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
- <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
- <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
- <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
- <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <InitialRumbleIntensityTrigger value="0.000000" />
- <RumbleDuration value="0" />
- <RumbleIntensity value="0.000000" />
- <RumbleIntensityTrigger value="0.000000" />
- <RumbleDamageIntensity value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="10.000000" />
- <WeaponRange value="1.600000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="1.600000" />
- <DamageFallOffRangeMax value="1.600000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash />
- <CinematicShootingCameraHash />
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <RecoilShakeHashFirstPerson />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
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- <AimProbeLengthMax value="0.000000" />
- <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
- <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
- <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
- <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
- <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
- <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
- <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
- <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
- <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
- <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
- <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
- <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="1.000000" />
- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_GOLFCLUB</PickupHash>
- <MPPickupHash />
- <HumanNameHash>WT_GOLFCLUB</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>GCLUB</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle TwoHanded MeleeClub UsableOnFoot UsableClimbing DoesRevivableDamage AllowCloseQuarterKills NoWheelStats UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="20" />
- <HudSpeed value="10" />
- <HudCapacity value="0" />
- <HudAccuracy value="0" />
- <HudRange value="0" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_CROWBAR</Name>
- <Model>w_me_crowbar</Model>
- <Audio />
- <Slot>SLOT_CROWBAR</Slot>
- <DamageType>MELEE</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>MELEE</FireType>
- <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
- <Group>GROUP_MELEE</Group>
- <AmmoInfo ref="NULL" />
- <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
- <ClipSize value="0" />
- <AccuracySpread value="0.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="0.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="115.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="75.000000" />
- <ForceBack value="85.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="60.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
- <ForceFront value="90.000000" />
- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
- <ForceFront value="90.000000" />
- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_SPINE3</BoneTag>
- <ForceFront value="75.000000" />
- <ForceBack value="90.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.300000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="2250.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
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- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="-1.000000" />
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- <TimeBetweenShots value="0.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
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- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.000000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_MELEE_METAL</EffectGroup>
- <FlashFx />
- <FlashFxAlt />
- <MuzzleSmokeFx />
- <MuzzleSmokeFxMinLevel value="0.000000" />
- <MuzzleSmokeFxIncPerShot value="0.000000" />
- <MuzzleSmokeFxDecPerSec value="0.000000" />
- <ShellFx />
- <TracerFx />
- <PedDamageHash />
- <TracerFxChanceSP value="0.000000" />
- <TracerFxChanceMP value="0.000000" />
- <FlashFxChanceSP value="0.000000" />
- <FlashFxChanceMP value="0.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- <FlashFxLightEnabled value="false" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
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- <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
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- <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="0" />
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- <InitialRumbleIntensityTrigger value="0.000000" />
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- <WeaponRange value="1.600000" />
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- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="1.600000" />
- <DamageFallOffRangeMax value="1.600000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash />
- <CinematicShootingCameraHash />
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="50.000000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash />
- <RecoilShakeHashFirstPerson />
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
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- <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
- <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
- <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
- <TorsoAimOffset x="0.000000" y="0.000000" />
- <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="1.000000" />
- <ReticuleStyleHash />
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_CROWBAR</PickupHash>
- <MPPickupHash />
- <HumanNameHash>WT_CROWBAR</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>CROWBAR</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeClub UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion CanUseInVehMelee</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="0.000000" />
- <StealthFiringBreathingAdditiveWeight value="0.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="0.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="10" />
- <HudSpeed value="15" />
- <HudCapacity value="0" />
- <HudAccuracy value="0" />
- <HudRange value="0" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_PISTOL</Name>
- <Model>W_PI_PISTOL</Model>
- <Audio>AUDIO_ITEM_PISTOL</Audio>
- <Slot>SLOT_PISTOL</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_PISTOL</WheelSlot>
- <Group>GROUP_PISTOL</Group>
- <AmmoInfo ref="AMMO_PISTOL" />
- <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
- <ClipSize value="12" />
- <AccuracySpread value="1.500000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="3.300000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="20.000000" />
- <Damage value="26.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="50.000000" />
- <ForceHitPed value="125.000000" />
- <ForceHitVehicle value="750.000000" />
- <ForceHitFlyingHeli value="750.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="100.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="70.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="250.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.370000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <FirstPersonBulletBendingNearRadius value="0.000000" />
- <FirstPersonBulletBendingFarRadius value="0.750000" />
- <FirstPersonBulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
- <FlashFx>muz_pistol</FlashFx>
- <FlashFxAlt />
- <FlashFxFP>muz_pistol_fp</FlashFxFP>
- <FlashFxAltFP />
- <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
- <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
- <MuzzleSmokeFxMinLevel value="0.300000" />
- <MuzzleSmokeFxIncPerShot value="0.100000" />
- <MuzzleSmokeFxDecPerSec value="0.275000" />
- <ShellFx>eject_pistol</ShellFx>
- <ShellFxFP>eject_pistol_fp</ShellFxFP>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletSmall</PedDamageHash>
- <TracerFxChanceSP value="0.200000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="0.800000" />
- <FlashFxLightEnabled value="true" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
- <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
- <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
- <FlashFxLightRangeMinMax x="2.000000" y="2.500000" />
- <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="150" />
- <InitialRumbleIntensity value="0.300000" />
- <InitialRumbleIntensityTrigger value="0.850000" />
- <RumbleDuration value="80" />
- <RumbleIntensity value="0.200000" />
- <RumbleIntensityTrigger value="0.800000" />
- <RumbleDamageIntensity value="1.000000" />
- <InitialRumbleDurationFps value="120" />
- <InitialRumbleIntensityFps value="0.600000" />
- <RumbleDurationFps value="80" />
- <RumbleIntensityFps value="0.600000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="2.000000" />
- <LockOnRange value="55.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="40.000000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
- <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <FirstPersonScopeFov value="30.00000"/>
- <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonScopeOffset x="0.00000" y="0.0000" z="0.0000" />
- <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
- <FirstPersonScopeRotationOffset x="0.00000" y="0.0000" z="0.0000" />
- <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
- <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000" />
- <FirstPersonAsThirdPersonRNGOffset x="-0.0300" y="-0.000" z="0.010" />
- <FirstPersonAsThirdPersonLTOffset x="0.050" y="0.000" z="0.000" />
- <FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="0.00" />
- <FirstPersonAsThirdPersonWeaponBlockedOffset x="000000" y="0.000000" z="000000" />
- <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
- <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
- <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
- <RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <IkRecoilDisplacement value="0.01" />
- <IkRecoilDisplacementScope value="0.005" />
- <IkRecoilDisplacementScaleBackward value="1.0" />
- <IkRecoilDisplacementScaleVertical value="0.4" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
- <AimProbeLengthMin value="0.300000" />
- <AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
- <AimProbeLengthMax value="0.275000" />
- <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
- <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
- <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
- <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
- <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
- <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
- <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
- <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
- <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
- <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
- <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
- <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
- <TorsoAimOffset x="-1.300000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.650000" />
- <ReticuleMinSizeCrouched value="0.550000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_PISTOL</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_PIST</HumanNameHash>
- <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
- <StatName>PISTOL</StatName>
- <KnockdownCount value="3" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_PISTOL_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_PISTOL_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_PI_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_PI_SUPP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>gun_root</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_PISTOL_VARMOD_LUXE</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup>PISTOL</TargetSequenceGroup>
- <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="26" />
- <HudSpeed value="40" />
- <HudCapacity value="10" />
- <HudAccuracy value="40" />
- <HudRange value="25" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_COMBATPISTOL</Name>
- <Model>W_PI_COMBATPISTOL</Model>
- <Audio>AUDIO_ITEM_COMBATPISTOL</Audio>
- <Slot>SLOT_COMBATPISTOL</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_PISTOL</WheelSlot>
- <Group>GROUP_PISTOL</Group>
- <AmmoInfo ref="AMMO_PISTOL" />
- <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
- <ClipSize value="12" />
- <AccuracySpread value="1.500000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="3.300000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="20.000000" />
- <Damage value="27.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="50.000000" />
- <ForceHitPed value="125.000000" />
- <ForceHitVehicle value="600.000000" />
- <ForceHitFlyingHeli value="650.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="100.000000" />
- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="70.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="250.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.370000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <FirstPersonBulletBendingNearRadius value="0.000000" />
- <FirstPersonBulletBendingFarRadius value="0.750000" />
- <FirstPersonBulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
- <FlashFx>muz_pistol</FlashFx>
- <FlashFxAlt />
- <FlashFxFP>muz_pistol_fp</FlashFxFP>
- <FlashFxAltFP />
- <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
- <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
- <MuzzleSmokeFxMinLevel value="0.300000" />
- <MuzzleSmokeFxIncPerShot value="0.100000" />
- <MuzzleSmokeFxDecPerSec value="0.275000" />
- <ShellFx>eject_pistol</ShellFx>
- <ShellFxFP>eject_pistol_fp</ShellFxFP>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletSmall</PedDamageHash>
- <TracerFxChanceSP value="0.200000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="0.800000" />
- <FlashFxLightEnabled value="true" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
- <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
- <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
- <FlashFxLightRangeMinMax x="2.000000" y="2.500000" />
- <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="160" />
- <InitialRumbleIntensity value="0.400000" />
- <InitialRumbleIntensityTrigger value="0.900000" />
- <RumbleDuration value="90" />
- <RumbleIntensity value="0.400000" />
- <RumbleIntensityTrigger value="0.850000" />
- <RumbleDamageIntensity value="1.000000" />
- <InitialRumbleDurationFps value="160" />
- <InitialRumbleIntensityFps value="0.400000" />
- <RumbleDurationFps value="100" />
- <RumbleIntensityFps value="0.500000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="2.000000" />
- <LockOnRange value="55.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="40.000000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
- <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <FirstPersonScopeFov value="30.00000"/>
- <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonScopeOffset x="-0.00200" y="0.0000" z="0.0040" />
- <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
- <FirstPersonScopeRotationOffset x="0.00000" y="0.0000" z="0.0000" />
- <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
- <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000" />
- <FirstPersonAsThirdPersonRNGOffset x="-0.030" y="0.000" z="0.010" />
- <FirstPersonAsThirdPersonLTOffset x="0.050" y="0.000" z="0.000" />
- <FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="0.00" />
- <FirstPersonAsThirdPersonWeaponBlockedOffset x="000000" y="0.000000" z="00000" />
- <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
- <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
- <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
- <RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <IkRecoilDisplacement value="0.005" />
- <IkRecoilDisplacementScope value="0.005" />
- <IkRecoilDisplacementScaleBackward value="1.0" />
- <IkRecoilDisplacementScaleVertical value="0.4" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.225000" y="0.100000" z="0.600000" />
- <AimProbeLengthMin value="0.375000" />
- <AimOffsetMax x="0.170000" y="-0.200000" z="0.525000" />
- <AimProbeLengthMax value="0.285000" />
- <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
- <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
- <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
- <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
- <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
- <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
- <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
- <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
- <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
- <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
- <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
- <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
- <TorsoAimOffset x="-1.300000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.650000" />
- <ReticuleMinSizeCrouched value="0.550000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_COMBATPISTOL</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_PIST_CBT</HumanNameHash>
- <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
- <StatName>CMBTPISTOL</StatName>
- <KnockdownCount value="3" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_COMBATPISTOL_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_COMBATPISTOL_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_PI_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_PI_SUPP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>gun_root</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_COMBATPISTOL_VARMOD_LOWRIDER</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="27" />
- <HudSpeed value="40" />
- <HudCapacity value="10" />
- <HudAccuracy value="50" />
- <HudRange value="30" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_APPISTOL</Name>
- <Model>W_PI_APPISTOL</Model>
- <Audio>AUDIO_ITEM_APPISTOL</Audio>
- <Slot>SLOT_APPISTOL</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_PISTOL</WheelSlot>
- <Group>GROUP_PISTOL</Group>
- <AmmoInfo ref="AMMO_PISTOL" />
- <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
- <ClipSize value="18" />
- <AccuracySpread value="3.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="2.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="25.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="50.000000" />
- <ForceHitPed value="100.000000" />
- <ForceHitVehicle value="750.000000" />
- <ForceHitFlyingHeli value="650.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="100.000000" />
- <ForceBack value="70.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="250.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.100000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <FirstPersonBulletBendingNearRadius value="0.000000" />
- <FirstPersonBulletBendingFarRadius value="0.750000" />
- <FirstPersonBulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_LARGE</EffectGroup>
- <FlashFx>muz_pistol</FlashFx>
- <FlashFxAlt />
- <FlashFxFP>muz_pistol_fp</FlashFxFP>
- <FlashFxAltFP />
- <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
- <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
- <MuzzleSmokeFxMinLevel value="0.300000" />
- <MuzzleSmokeFxIncPerShot value="0.100000" />
- <MuzzleSmokeFxDecPerSec value="0.275000" />
- <ShellFx>eject_pistol</ShellFx>
- <ShellFxFP>eject_pistol_fp</ShellFxFP>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletLarge</PedDamageHash>
- <TracerFxChanceSP value="0.200000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="0.800000" />
- <FlashFxLightEnabled value="true" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
- <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
- <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
- <FlashFxLightRangeMinMax x="2.00000" y="2.500000" />
- <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="125" />
- <InitialRumbleIntensity value="0.400000" />
- <InitialRumbleIntensityTrigger value="0.900000" />
- <RumbleDuration value="100" />
- <RumbleIntensity value="0.120000" />
- <RumbleIntensityTrigger value="0.700000" />
- <RumbleDamageIntensity value="1.000000" />
- <InitialRumbleDurationFps value="125" />
- <InitialRumbleIntensityFps value="1.000000" />
- <RumbleDurationFps value="100" />
- <RumbleIntensityFps value="0.820000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="2.000000" />
- <LockOnRange value="55.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="30.000000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
- <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <FirstPersonScopeFov value="30.00000"/>
- <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonScopeOffset x="0.00000" y="0.0000" z="0.0070" />
- <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
- <FirstPersonScopeRotationOffset x="-0.30000" y="0.0000" z="0.0000" />
- <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
- <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000" />
- <FirstPersonAsThirdPersonRNGOffset x="0.00" y="0.00" z="0.020" />
- <FirstPersonAsThirdPersonLTOffset x="0.050" y="0.00" z="0.010" />
- <FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="0.00" />
- <FirstPersonAsThirdPersonWeaponBlockedOffset x="0000000" y="0.000000" z="000000" />
- <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
- <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
- <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
- <RecoilShakeHashFirstPerson>FPS_SMG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="80" />
- <RecoilShakeAmplitude value="0.500000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <IkRecoilDisplacement value="0.0" />
- <IkRecoilDisplacementScope value="0.0" />
- <IkRecoilDisplacementScaleBackward value="1.0" />
- <IkRecoilDisplacementScaleVertical value="0.4" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.215000" y="0.100000" z="0.600000" />
- <AimProbeLengthMin value="0.425000" />
- <AimOffsetMax x="0.165000" y="-0.225000" z="0.475000" />
- <AimProbeLengthMax value="0.335000" />
- <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
- <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
- <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
- <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
- <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
- <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
- <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
- <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
- <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
- <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
- <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
- <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
- <TorsoAimOffset x="-1.300000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.650000" />
- <ReticuleMinSizeCrouched value="0.550000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_APPISTOL</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_PIST_AP</HumanNameHash>
- <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
- <StatName>APPISTOL</StatName>
- <KnockdownCount value="3" />
- <KillshotImpulseScale value="1.750000" />
- <NmShotTuningSet>BurstFire</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_APPISTOL_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_APPISTOL_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_PI_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_PI_SUPP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>gun_root</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_APPISTOL_VARMOD_LUXE</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="26" />
- <HudSpeed value="80" />
- <HudCapacity value="20" />
- <HudAccuracy value="35" />
- <HudRange value="30" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_PISTOL50</Name>
- <Model>W_PI_PISTOL50</Model>
- <Audio>AUDIO_ITEM_PISTOL50</Audio>
- <Slot>SLOT_PISTOL50</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_PISTOL</WheelSlot>
- <Group>GROUP_PISTOL</Group>
- <AmmoInfo ref="AMMO_PISTOL" />
- <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
- <ClipSize value="9" />
- <AccuracySpread value="1.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="3.300000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="51.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="150.000000" />
- <ForceHitPed value="175.000000" />
- <ForceHitVehicle value="750.000000" />
- <ForceHitFlyingHeli value="650.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="100.000000" />
- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="70.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="250.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="2.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.520000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <FirstPersonBulletBendingNearRadius value="0.000000" />
- <FirstPersonBulletBendingFarRadius value="0.750000" />
- <FirstPersonBulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_LARGE</EffectGroup>
- <FlashFx>muz_pistol</FlashFx>
- <FlashFxAlt />
- <FlashFxFP>muz_pistol_fp</FlashFxFP>
- <FlashFxAltFP />
- <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
- <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
- <MuzzleSmokeFxMinLevel value="0.300000" />
- <MuzzleSmokeFxIncPerShot value="0.100000" />
- <MuzzleSmokeFxDecPerSec value="0.275000" />
- <ShellFx>eject_pistol</ShellFx>
- <ShellFxFP>eject_pistol_fp</ShellFxFP>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletLarge</PedDamageHash>
- <TracerFxChanceSP value="0.200000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- <FlashFxLightEnabled value="true" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
- <FlashFxLightRGBAMax x="255.000000" y="136.000000" z="50.000000" />
- <FlashFxLightIntensityMinMax x="2.000000" y="3.000000" />
- <FlashFxLightRangeMinMax x="2.500000" y="5.000000" />
- <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="145" />
- <InitialRumbleIntensity value="0.500000" />
- <InitialRumbleIntensityTrigger value="0.950000" />
- <RumbleDuration value="125" />
- <RumbleIntensity value="0.500000" />
- <RumbleIntensityTrigger value="0.950000" />
- <RumbleDamageIntensity value="1.000000" />
- <InitialRumbleDurationFps value="180" />
- <InitialRumbleIntensityFps value="1.000000" />
- <RumbleDurationFps value="150" />
- <RumbleIntensityFps value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="55.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="0.000000" />
- <DamageFallOffRangeMax value="0.000000" />
- <DamageFallOffModifier value="1.000000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
- <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <FirstPersonScopeFov value="30.00000"/>
- <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonScopeOffset x="0.00100" y="0.0000" z="-0.008000" />
- <FirstPersonScopeAttachmentOffset x="0.00000" y="0.00000" z="0.00000" />
- <FirstPersonScopeRotationOffset x="0.50000" y="0.0000" z="0.0000" />
- <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
- <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000" />
- <FirstPersonAsThirdPersonRNGOffset x="0.000" y="0.000" z="0.000" />
- <FirstPersonAsThirdPersonLTOffset x="0.000" y="0.000" z="0.000" />
- <FirstPersonAsThirdPersonScopeOffset x="0.000" y="0.000000" z="0.000" />
- <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.00000" />
- <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
- <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
- <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
- <RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.500000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <IkRecoilDisplacement value="0.01" />
- <IkRecoilDisplacementScope value="0.009" />
- <IkRecoilDisplacementScaleBackward value="1.0" />
- <IkRecoilDisplacementScaleVertical value="0.4" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.215000" y="0.100000" z="0.600000" />
- <AimProbeLengthMin value="0.425000" />
- <AimOffsetMax x="0.165000" y="-0.225000" z="0.475000" />
- <AimProbeLengthMax value="0.335000" />
- <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
- <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
- <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
- <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
- <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
- <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
- <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
- <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
- <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
- <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
- <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
- <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
- <TorsoAimOffset x="0.150000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.200000" y="0.450000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.650000" />
- <ReticuleMinSizeCrouched value="0.550000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_PISTOL50</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_PIST_50</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>PISTOL50</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_PISTOL50_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_PISTOL50_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_PI_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_SUPP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>gun_root</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_PISTOL50_VARMOD_LUXE</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="51" />
- <HudSpeed value="40" />
- <HudCapacity value="8" />
- <HudAccuracy value="55" />
- <HudRange value="35" />
- <ArmouredVehicleGlassDamageOverride value="10.000000" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_MICROSMG</Name>
- <Model>w_sb_microsmg</Model>
- <Audio>AUDIO_ITEM_MICROSMG</Audio>
- <Slot>SLOT_MICROSMG</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_SMG</WheelSlot>
- <Group>GROUP_SMG</Group>
- <AmmoInfo ref="AMMO_SMG" />
- <AimingInfo ref="SMG_2H_BASE_STRAFE" />
- <ClipSize value="16" />
- <AccuracySpread value="4.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="0.500000" />
- <RecoilErrorTime value="1.500000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="21.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="40.000000" />
- <ForceHitPed value="120.000000" />
- <ForceHitVehicle value="750.000000" />
- <ForceHitFlyingHeli value="750.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="80.000000" />
- <ForceBack value="90.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="90.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="500.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="0.750000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.100000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <FirstPersonBulletBendingNearRadius value="0.000000" />
- <FirstPersonBulletBendingFarRadius value="0.750000" />
- <FirstPersonBulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup>
- <FlashFx>muz_smg</FlashFx>
- <FlashFxAlt>muz_alternate_star</FlashFxAlt>
- <FlashFxFP>muz_smg_fp</FlashFxFP>
- <FlashFxAltFP />
- <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
- <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
- <MuzzleSmokeFxMinLevel value="0.300000" />
- <MuzzleSmokeFxIncPerShot value="0.100000" />
- <MuzzleSmokeFxDecPerSec value="0.250000" />
- <ShellFx>eject_auto</ShellFx>
- <ShellFxFP>eject_smg_fp</ShellFxFP>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletSmall</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.200000" />
- <FlashFxScale value="1.000000" />
- <FlashFxLightEnabled value="true" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
- <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
- <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
- <FlashFxLightRangeMinMax x="2.00000" y="2.500000" />
- <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="86" />
- <InitialRumbleIntensity value="0.366000" />
- <InitialRumbleIntensityTrigger value="0.950000" />
- <RumbleDuration value="96" />
- <RumbleIntensity value="0.100000" />
- <RumbleIntensityTrigger value="0.800000" />
- <RumbleDamageIntensity value="1.000000" />
- <InitialRumbleDurationFps value="106" />
- <InitialRumbleIntensityFps value="0.400000" />
- <RumbleDurationFps value="95" />
- <RumbleIntensityFps value="0.600000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="2.500000" />
- <LockOnRange value="55.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="40.000000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
- <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <FirstPersonScopeFov value="35.00000"/>
- <FirstPersonScopeAttachmentFov value="30.00000"/>
- <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.025000" />
- <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="2.000000" />
- <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonScopeOffset x="0.00000" y="-0.0400" z="0.00000" />
- <FirstPersonScopeAttachmentOffset x="0.0010" y="-0.02000" z="-0.0160" />
- <FirstPersonScopeRotationOffset x="0.0000" y="0.0000" z="0.2000" />
- <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.00000" z="0.2000" />
- <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.00000" z="0.02500000" />
- <FirstPersonAsThirdPersonRNGOffset x="0.000" y="0.000000" z="-0.15" />
- <FirstPersonAsThirdPersonLTOffset x="0.0250" y="0.000000" z="-0.1" />
- <FirstPersonAsThirdPersonScopeOffset x="0.025000" y="0.100000" z="-0.12000" />
- <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0250000" y="0.050000" z="-0.050000" />
- <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
- <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
- <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>SMG_RECOIL_SHAKE</RecoilShakeHash>
- <RecoilShakeHashFirstPerson>FPS_SMG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
- <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
- <MinTimeBetweenRecoilShakes value="0" />
- <RecoilShakeAmplitude value="0.333000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <IkRecoilDisplacement value="0.0" />
- <IkRecoilDisplacementScope value="0.001" />
- <IkRecoilDisplacementScaleBackward value="1.0" />
- <IkRecoilDisplacementScaleVertical value="0.4" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.260000" y="0.125000" z="0.300000" />
- <AimProbeLengthMin value="0.300000" />
- <AimOffsetMax x="0.250000" y="-0.255000" z="0.325000" />
- <AimProbeLengthMax value="0.285000" />
- <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
- <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
- <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
- <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
- <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
- <AimOffsetEndPosMaxFPSIdle x="0.20700" y="-0.040000" z="0.942000" />
- <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
- <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
- <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
- <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
- <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
- <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
- <TorsoAimOffset x="-1.000000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.200000" y="0.100000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.750000" />
- <ReticuleMinSizeCrouched value="0.600000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPONTYPE_SMG</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_MICROSMG</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_SMG_MCR</HumanNameHash>
- <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
- <StatName>MICROSMG</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>AutomaticSMG</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_MICROSMG_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_MICROSMG_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_PI_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPScop</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SCOPE_MACRO</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_SUPP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>gun_root</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_MICROSMG_VARMOD_LUXE</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire TreatAsOneHandedInCover UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps UseLeftHandIkWhenAiming QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion UseAlternateFPDrivebyClipset FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_SMG" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="21" />
- <HudSpeed value="60" />
- <HudCapacity value="20" />
- <HudAccuracy value="30" />
- <HudRange value="25" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_SMG</Name>
- <Model>w_sb_smg</Model>
- <Audio>AUDIO_ITEM_SMG</Audio>
- <Slot>SLOT_SMG</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_SMG</WheelSlot>
- <Group>GROUP_SMG</Group>
- <AmmoInfo ref="AMMO_SMG" />
- <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
- <ClipSize value="30" />
- <AccuracySpread value="3.500000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="0.500000" />
- <RecoilErrorTime value="1.500000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="26.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="75.000000" />
- <ForceHitPed value="80.000000" />
- <ForceHitVehicle value="1100.000000" />
- <ForceHitFlyingHeli value="750.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="25.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="90.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="500.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.118000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <FirstPersonBulletBendingNearRadius value="0.000000" />
- <FirstPersonBulletBendingFarRadius value="0.750000" />
- <FirstPersonBulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup>
- <FlashFx>muz_smg</FlashFx>
- <FlashFxAlt>muz_alternate_star</FlashFxAlt>
- <FlashFxFP>muz_smg_fp</FlashFxFP>
- <FlashFxAltFP />
- <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
- <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
- <MuzzleSmokeFxMinLevel value="0.300000" />
- <MuzzleSmokeFxIncPerShot value="0.100000" />
- <MuzzleSmokeFxDecPerSec value="0.250000" />
- <ShellFx>eject_auto</ShellFx>
- <ShellFxFP>eject_smg_fp</ShellFxFP>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletSmall</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.200000" />
- <FlashFxScale value="1.000000" />
- <FlashFxLightEnabled value="true" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
- <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
- <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
- <FlashFxLightRangeMinMax x="2.00000" y="2.500000" />
- <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="120" />
- <InitialRumbleIntensity value="0.150000" />
- <InitialRumbleIntensityTrigger value="0.900000" />
- <RumbleDuration value="95" />
- <RumbleIntensity value="0.120000" />
- <RumbleIntensityTrigger value="0.700000" />
- <RumbleDamageIntensity value="1.000000" />
- <InitialRumbleDurationFps value="120" />
- <InitialRumbleIntensityFps value="0.750000" />
- <RumbleDurationFps value="80" />
- <RumbleIntensityFps value="0.380000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="2.500000" />
- <LockOnRange value="55.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="40.000000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
- <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <FirstPersonScopeFov value="30.00000"/>
- <FirstPersonScopeAttachmentFov value="30.00000"/>
- <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonRNGRotationOffset x="2.500000" y="0.000000" z="2.500000" />
- <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="2.000000" />
- <FirstPersonScopeOffset x="0.00000" y="0.0000" z="-0.014" />
- <FirstPersonScopeAttachmentOffset x="0.00000" y="0.15000" z="-0.02800" />
- <FirstPersonScopeRotationOffset x="-0.60000" y="0.0000" z="0.0000" />
- <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
- <FirstPersonAsThirdPersonIdleOffset x="-0.100000" y="0.050000" z="-0.05" />
- <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
- <FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.100000" z="-0.0750000" />
- <FirstPersonAsThirdPersonScopeOffset x="0.0900" y="0.00000" z="-0.03000" />
- <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
- <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.055000" />
- <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
- <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>SMG_RECOIL_SHAKE</RecoilShakeHash>
- <RecoilShakeHashFirstPerson>FPS_SMG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
- <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
- <MinTimeBetweenRecoilShakes value="0" />
- <RecoilShakeAmplitude value="0.333000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <IkRecoilDisplacement value="0.0" />
- <IkRecoilDisplacementScope value="0.0" />
- <IkRecoilDisplacementScaleBackward value="1.0" />
- <IkRecoilDisplacementScaleVertical value="0.4" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.210000" y="0.200000" z="0.600000" />
- <AimProbeLengthMin value="0.400000" />
- <AimOffsetMax x="0.160000" y="-0.200000" z="0.450000" />
- <AimProbeLengthMax value="0.325000" />
- <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
- <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
- <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
- <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
- <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
- <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
- <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
- <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
- <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
- <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
- <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
- <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
- <TorsoAimOffset x="-1.100000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.200000" y="0.100000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.750000" />
- <ReticuleMinSizeCrouched value="0.600000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPONTYPE_SMG</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_SMG</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_SMG</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName>SMG</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Mini</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_SMG_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_SMG_CLIP_02</Name>
- <Default value="false" />
- </Item>
- <Item>
- <Name>COMPONENT_SMG_CLIP_03</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPScop_2</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SCOPE_MACRO_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_PI_SUPP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>gun_root</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_SMG_VARMOD_LUXE</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_SMG" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="22" />
- <HudSpeed value="55" />
- <HudCapacity value="40" />
- <HudAccuracy value="40" />
- <HudRange value="35" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_ASSAULTSMG</Name>
- <Model>w_sb_assaultsmg</Model>
- <Audio>AUDIO_ITEM_ASSAULTSMG</Audio>
- <Slot>SLOT_ASSAULTSMG</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_SMG</WheelSlot>
- <Group>GROUP_SMG</Group>
- <AmmoInfo ref="AMMO_SMG" />
- <AimingInfo ref="SMG_2H_BASE_STRAFE" />
- <ClipSize value="30" />
- <AccuracySpread value="3.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="0.500000" />
- <RecoilErrorTime value="1.500000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="23.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="75.000000" />
- <ForceHitPed value="120.000000" />
- <ForceHitVehicle value="750.000000" />
- <ForceHitFlyingHeli value="750.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="100.000000" />
- <ForceBack value="50.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="90.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="500.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="2.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.130000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <FirstPersonBulletBendingNearRadius value="0.000000" />
- <FirstPersonBulletBendingFarRadius value="0.750000" />
- <FirstPersonBulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup>
- <FlashFx>muz_smg</FlashFx>
- <FlashFxAlt>muz_alternate_star</FlashFxAlt>
- <FlashFxFP>muz_smg_fp</FlashFxFP>
- <FlashFxAltFP />
- <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
- <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
- <MuzzleSmokeFxMinLevel value="0.300000" />
- <MuzzleSmokeFxIncPerShot value="0.100000" />
- <MuzzleSmokeFxDecPerSec value="0.250000" />
- <ShellFx>eject_auto</ShellFx>
- <ShellFxFP>eject_smg_fp</ShellFxFP>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletSmall</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.200000" />
- <FlashFxScale value="1.000000" />
- <FlashFxLightEnabled value="true" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
- <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
- <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
- <FlashFxLightRangeMinMax x="2.00000" y="2.500000" />
- <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="120" />
- <InitialRumbleIntensity value="0.150000" />
- <InitialRumbleIntensityTrigger value="0.900000" />
- <RumbleDuration value="80" />
- <RumbleIntensity value="0.480000" />
- <RumbleIntensityTrigger value="0.650000" />
- <RumbleDamageIntensity value="1.000000" />
- <InitialRumbleDurationFps value="100" />
- <InitialRumbleIntensityFps value="0.900000" />
- <RumbleDurationFps value="95" />
- <RumbleIntensityFps value="0.900000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="2.500000" />
- <LockOnRange value="55.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="0.000000" />
- <DamageFallOffRangeMax value="0.000000" />
- <DamageFallOffModifier value="1.000000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
- <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <FirstPersonScopeFov value="30.00000"/>
- <FirstPersonScopeAttachmentFov value="25.00000"/>
- <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonRNGRotationOffset x="2.000000" y="0.000000" z="2.000000" />
- <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTRotationOffset x="3.000000" y="0.000000" z="0.000000" />
- <FirstPersonScopeOffset x="0.00200" y="0.0800" z="-0.0110" />
- <FirstPersonScopeAttachmentOffset x="0.00100" y="0.09000" z="-0.03200" />
- <FirstPersonScopeRotationOffset x="-0.40000" y="0.0000" z="0.0000" />
- <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
- <FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05" />
- <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
- <FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.100000" z="-0.10000" />
- <FirstPersonAsThirdPersonScopeOffset x="0.0700" y="-0.050000" z="0.000" />
- <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
- <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.035000" />
- <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
- <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>SMG_RECOIL_SHAKE</RecoilShakeHash>
- <RecoilShakeHashFirstPerson>FPS_SMG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
- <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
- <MinTimeBetweenRecoilShakes value="0" />
- <RecoilShakeAmplitude value="0.333000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <IkRecoilDisplacement value="0.0" />
- <IkRecoilDisplacementScope value="0.0" />
- <IkRecoilDisplacementScaleBackward value="1.0" />
- <IkRecoilDisplacementScaleVertical value="0.4" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.170000" y="0.300000" z="0.400000" />
- <AimProbeLengthMin value="0.300000" />
- <AimOffsetMax x="0.150000" y="-0.100000" z="0.550000" />
- <AimProbeLengthMax value="0.250000" />
- <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
- <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
- <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
- <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
- <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
- <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
- <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
- <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
- <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
- <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
- <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
- <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
- <TorsoAimOffset x="0.150000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.200000" y="0.100000" />
- <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
- <ReticuleMinSizeStanding value="0.750000" />
- <ReticuleMinSizeCrouched value="0.600000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPONTYPE_SMG</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_ASSAULTSMG</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_SMG_ASL</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed_Short</MovementModeConditionalIdle>
- <StatName>ASLTSMG</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Automatic</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_ASSAULTSMG_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_ASSAULTSMG_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPScop_2</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SCOPE_MACRO</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_SUPP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>gun_root</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_ASSAULTSMG_VARMOD_LOWRIDER</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps UseLeftHandIkWhenAiming TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_SMG" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="23" />
- <HudSpeed value="55" />
- <HudCapacity value="40" />
- <HudAccuracy value="45" />
- <HudRange value="40" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_ASSAULTRIFLE</Name>
- <Model>W_AR_ASSAULTRIFLE</Model>
- <Audio>AUDIO_ITEM_ASSAULTRIFLE</Audio>
- <Slot>SLOT_ASSAULTRIFLE</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_RIFLE</WheelSlot>
- <Group>GROUP_RIFLE</Group>
- <AmmoInfo ref="AMMO_RIFLE" />
- <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
- <ClipSize value="30" />
- <AccuracySpread value="3.500000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="0.500000" />
- <RecoilErrorTime value="3.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="60.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="75.000000" />
- <ForceHitPed value="140.000000" />
- <ForceHitVehicle value="1300.000000" />
- <ForceHitFlyingHeli value="1250.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="80.000000" />
- <ForceBack value="70.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="90.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="600.000000" />
- <Penetration value="0.100000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.158000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <FirstPersonBulletBendingNearRadius value="0.000000" />
- <FirstPersonBulletBendingFarRadius value="0.750000" />
- <FirstPersonBulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
- <FlashFx>muz_assault_rifle</FlashFx>
- <FlashFxAlt>muz_alternate_star</FlashFxAlt>
- <FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
- <FlashFxAltFP />
- <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
- <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
- <MuzzleSmokeFxMinLevel value="0.300000" />
- <MuzzleSmokeFxIncPerShot value="0.100000" />
- <MuzzleSmokeFxDecPerSec value="0.250000" />
- <ShellFx>eject_auto</ShellFx>
- <ShellFxFP>eject_auto_fp</ShellFxFP>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.200000" />
- <FlashFxScale value="1.000000" />
- <FlashFxLightEnabled value="true" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
- <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
- <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
- <FlashFxLightRangeMinMax x="2.500000" y="3.500000" />
- <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="120" />
- <InitialRumbleIntensity value="0.650000" />
- <InitialRumbleIntensityTrigger value="0.950000" />
- <RumbleDuration value="80" />
- <RumbleIntensity value="0.600000" />
- <RumbleIntensityTrigger value="0.850000" />
- <RumbleDamageIntensity value="1.000000" />
- <InitialRumbleDurationFps value="110" />
- <InitialRumbleIntensityFps value="0.750000" />
- <RumbleDurationFps value="80" />
- <RumbleIntensityFps value="0.850000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.700000" />
- <LockOnRange value="65.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="47.500000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
- <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="35.000000" />
- <FirstPersonScopeFov value="20.00000"/>
- <FirstPersonScopeAttachmentFov value="20.00000"/>
- <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonRNGRotationOffset x="0.500000" y="0.000000" z="0.000000" />
- <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTRotationOffset x="-1.000000" y="0.000000" z="1.500000" />
- <FirstPersonScopeOffset x="0.00000" y="0.2750" z="0.0000" />
- <FirstPersonScopeAttachmentOffset x="0.00000" y="0.33000" z="-0.01600" />
- <FirstPersonScopeRotationOffset x="0.20000" y="0.0000" z="0.0000" />
- <FirstPersonScopeAttachmentRotationOffset x="0.08000" y="0.0000" z="0.0000" />
- <FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.050000" z="-0.05" />
- <FirstPersonAsThirdPersonRNGOffset x="0.0000" y="0.000000" z="-0.125000" />
- <FirstPersonAsThirdPersonLTOffset x="0.0700000" y="0.07000" z="-0.1250000" />
- <FirstPersonAsThirdPersonScopeOffset x="0.075000" y="-0.050000" z="-0.075000" />
- <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
- <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.120000" />
- <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
- <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
- <RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
- <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
- <MinTimeBetweenRecoilShakes value="100" />
- <RecoilShakeAmplitude value="0.333000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <IkRecoilDisplacement value="0.0" />
- <IkRecoilDisplacementScope value="0.0" />
- <IkRecoilDisplacementScaleBackward value="1.0" />
- <IkRecoilDisplacementScaleVertical value="0.4" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.200000" y="0.300000" z="0.600000" />
- <AimProbeLengthMin value="0.520000" />
- <AimOffsetMax x="0.180000" y="-0.225000" z="0.475000" />
- <AimProbeLengthMax value="0.400000" />
- <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
- <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
- <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
- <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
- <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
- <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
- <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
- <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
- <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
- <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
- <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
- <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
- <TorsoAimOffset x="-1.300000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
- <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
- <ReticuleMinSizeStanding value="0.600000" />
- <ReticuleMinSizeCrouched value="0.500000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_ASSAULTRIFLE</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_RIFLE_ASL</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName>ASLTRIFLE</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Automatic</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_ASSAULTRIFLE_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_ASSAULTRIFLE_CLIP_02</Name>
- <Default value="false" />
- </Item>
- <Item>
- <Name>COMPONENT_ASSAULTRIFLE_CLIP_03</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPScop</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SCOPE_MACRO</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_SUPP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPGrip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_AFGRIP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>gun_root</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_ASSAULTRIFLE_VARMOD_LUXE</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="30" />
- <HudSpeed value="60" />
- <HudCapacity value="40" />
- <HudAccuracy value="45" />
- <HudRange value="45" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_CARBINERIFLE</Name>
- <Model>W_AR_CARBINERIFLE</Model>
- <Audio>AUDIO_ITEM_CARBINERIFLE</Audio>
- <Slot>SLOT_CARBINERIFLE</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_RIFLE</WheelSlot>
- <Group>GROUP_RIFLE</Group>
- <AmmoInfo ref="AMMO_RIFLE" />
- <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
- <ClipSize value="30" />
- <AccuracySpread value="3.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="0.500000" />
- <RecoilErrorTime value="3.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="45.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="85.000000" />
- <ForceHitPed value="80.000000" />
- <ForceHitVehicle value="1200.000000" />
- <ForceHitFlyingHeli value="1250.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="5.000000" />
- <ForceBack value="15.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="20.000000" />
- <ForceBack value="90.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="30.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="30.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="600.000000" />
- <Penetration value="1.100000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.150000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.145000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <FirstPersonBulletBendingNearRadius value="0.000000" />
- <FirstPersonBulletBendingFarRadius value="0.750000" />
- <FirstPersonBulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
- <FlashFx>muz_assault_rifle</FlashFx>
- <FlashFxAlt>muz_alternate_star</FlashFxAlt>
- <FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
- <FlashFxAltFP />
- <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
- <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
- <MuzzleSmokeFxMinLevel value="0.300000" />
- <MuzzleSmokeFxIncPerShot value="0.100000" />
- <MuzzleSmokeFxDecPerSec value="0.250000" />
- <ShellFx>eject_auto</ShellFx>
- <ShellFxFP>eject_auto_fp</ShellFxFP>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.200000" />
- <FlashFxScale value="1.000000" />
- <FlashFxLightEnabled value="true" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
- <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
- <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
- <FlashFxLightRangeMinMax x="2.500000" y="3.500000" />
- <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="90" />
- <InitialRumbleIntensity value="0.700000" />
- <InitialRumbleIntensityTrigger value="0.950000" />
- <RumbleDuration value="90" />
- <RumbleIntensity value="0.100000" />
- <RumbleIntensityTrigger value="0.800000" />
- <RumbleDamageIntensity value="1.000000" />
- <InitialRumbleDurationFps value="100" />
- <InitialRumbleIntensityFps value="1.000000" />
- <RumbleDurationFps value="95" />
- <RumbleIntensityFps value="0.800000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.700000" />
- <LockOnRange value="65.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="47.500000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
- <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="35.000000" />
- <FirstPersonScopeFov value="20.00000"/>
- <FirstPersonScopeAttachmentFov value="20.00000"/>
- <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.010000" />
- <FirstPersonRNGRotationOffset x="1.500000" y="0.000000" z="2.000000" />
- <FirstPersonLTOffset x="0.000000" y="0.000000" z="-0.035000" />
- <FirstPersonLTRotationOffset x="1.500000" y="0.000000" z="2.500000" />
- <FirstPersonScopeOffset x="0.00000" y="-0.0200" z="-0.0230" />
- <FirstPersonScopeAttachmentOffset x="0.00000" y="-0.0100" z="-0.0280" />
- <FirstPersonScopeRotationOffset x="-0.70000" y="0.0000" z="0.0000" />
- <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
- <FirstPersonAsThirdPersonIdleOffset x="-0.07000000" y="0.050000" z="-0.04" />
- <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
- <FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.100000" z="-0.0750000" />
- <FirstPersonAsThirdPersonScopeOffset x="0.08000" y="0.00000" z="-0.05000" />
- <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
- <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.075000" />
- <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
- <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
- <RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
- <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
- <MinTimeBetweenRecoilShakes value="100" />
- <RecoilShakeAmplitude value="0.333000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <IkRecoilDisplacement value="0.0" />
- <IkRecoilDisplacementScope value="0.0" />
- <IkRecoilDisplacementScaleBackward value="1.0" />
- <IkRecoilDisplacementScaleVertical value="0.4" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.250000" y="0.200000" z="0.600000" />
- <AimProbeLengthMin value="0.430000" />
- <AimOffsetMax x="0.165000" y="-0.180000" z="0.470000" />
- <AimProbeLengthMax value="0.340000" />
- <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
- <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
- <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
- <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
- <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
- <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
- <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
- <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
- <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
- <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
- <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
- <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
- <TorsoAimOffset x="-1.000000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
- <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
- <ReticuleMinSizeStanding value="0.600000" />
- <ReticuleMinSizeCrouched value="0.500000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_CARBINERIFLE</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_RIFLE_CBN</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName>CRBNRIFLE</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Automatic</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_CARBINERIFLE_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_CARBINERIFLE_CLIP_02</Name>
- <Default value="false" />
- </Item>
- <Item>
- <Name>COMPONENT_CARBINERIFLE_CLIP_03</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_FLSH</Name>
- <Default value="false" />
- </Item>
- <Item>
- <Name>COMPONENT_AT_RAILCOVER_01</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPScop</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SCOPE_MEDIUM</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_SUPP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPGrip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_AFGRIP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>gun_root</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_CARBINERIFLE_VARMOD_LUXE</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="32" />
- <HudSpeed value="65" />
- <HudCapacity value="40" />
- <HudAccuracy value="55" />
- <HudRange value="45" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_ADVANCEDRIFLE</Name>
- <Model>W_AR_ADVANCEDRIFLE</Model>
- <Audio>AUDIO_ITEM_ADVANCEDRIFLE</Audio>
- <Slot>SLOT_ADVANCEDRIFLE</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_RIFLE</WheelSlot>
- <Group>GROUP_RIFLE</Group>
- <AmmoInfo ref="AMMO_RIFLE" />
- <AimingInfo ref="SMG_2H_BASE_STRAFE" />
- <ClipSize value="30" />
- <AccuracySpread value="2.500000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="0.500000" />
- <RecoilErrorTime value="3.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="25.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="75.000000" />
- <ForceHitPed value="90.000000" />
- <ForceHitVehicle value="1300.000000" />
- <ForceHitFlyingHeli value="1250.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="80.000000" />
- <ForceBack value="70.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="50.000000" />
- <ForceBack value="70.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="1.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="600.000000" />
- <Penetration value="0.100000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.120000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <FirstPersonBulletBendingNearRadius value="0.000000" />
- <FirstPersonBulletBendingFarRadius value="0.750000" />
- <FirstPersonBulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
- <FlashFx>muz_assault_rifle</FlashFx>
- <FlashFxAlt>muz_alternate_star</FlashFxAlt>
- <FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
- <FlashFxAltFP />
- <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
- <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
- <MuzzleSmokeFxMinLevel value="0.300000" />
- <MuzzleSmokeFxIncPerShot value="0.100000" />
- <MuzzleSmokeFxDecPerSec value="0.250000" />
- <ShellFx>eject_auto</ShellFx>
- <ShellFxFP>eject_auto_fp</ShellFxFP>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.200000" />
- <FlashFxScale value="1.000000" />
- <FlashFxLightEnabled value="true" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
- <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
- <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
- <FlashFxLightRangeMinMax x="2.500000" y="3.500000" />
- <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="150" />
- <InitialRumbleIntensity value="0.400000" />
- <InitialRumbleIntensityTrigger value="0.900000" />
- <RumbleDuration value="90" />
- <RumbleIntensity value="0.100000" />
- <RumbleIntensityTrigger value="0.700000" />
- <RumbleDamageIntensity value="1.000000" />
- <InitialRumbleDurationFps value="150" />
- <InitialRumbleIntensityFps value="0.700000" />
- <RumbleDurationFps value="95" />
- <RumbleIntensityFps value="0.700000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.700000" />
- <LockOnRange value="65.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="47.500000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
- <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="35.000000" />
- <FirstPersonScopeFov value="20.00000"/>
- <FirstPersonScopeAttachmentFov value="20.00000"/>
- <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTRotationOffset x="3.000000" y="0.000000" z="0.500000" />
- <FirstPersonScopeOffset x="0.00000" y="0.0100" z="-0.0020" />
- <FirstPersonScopeAttachmentOffset x="0.00000" y="-0.05000" z="-0.02500" />
- <FirstPersonScopeRotationOffset x="-0.30000" y="0.0000" z="0.0000" />
- <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
- <FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05" />
- <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
- <FirstPersonAsThirdPersonLTOffset x="0.075000" y="0.07500000" z="-0.0750000" />
- <FirstPersonAsThirdPersonScopeOffset x="0.05000" y="0.0750000" z="-0.05000" />
- <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.12500000" y="0.0500000" z="0.00000" />
- <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.100000" />
- <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
- <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
- <RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
- <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
- <MinTimeBetweenRecoilShakes value="100" />
- <RecoilShakeAmplitude value="0.333000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <IkRecoilDisplacement value="0.0" />
- <IkRecoilDisplacementScope value="0.0" />
- <IkRecoilDisplacementScaleBackward value="1.0" />
- <IkRecoilDisplacementScaleVertical value="0.4" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.150000" y="0.250000" z="0.475000" />
- <AimProbeLengthMin value="0.355000" />
- <AimOffsetMax x="0.175000" y="-0.200000" z="0.475000" />
- <AimProbeLengthMax value="0.295000" />
- <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
- <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
- <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
- <AimOffsetEndPosMinFPSIdle x="-0.084000" y="0.512000" z="-0.105000" />
- <AimOffsetEndPosMedFPSIdle x="-0.008000" y="0.539000" z="0.516000" />
- <AimOffsetEndPosMaxFPSIdle x="-0.01700" y="0.006000" z="0.987000" />
- <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
- <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
- <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
- <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
- <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
- <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
- <TorsoAimOffset x="-1.000000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
- <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
- <ReticuleMinSizeStanding value="0.600000" />
- <ReticuleMinSizeCrouched value="0.500000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_ADVANCEDRIFLE</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_RIFLE_ADV</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed_Short</MovementModeConditionalIdle>
- <StatName>ADVRIFLE</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Automatic</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_ADVANCEDRIFLE_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_ADVANCEDRIFLE_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPScop_2</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SCOPE_SMALL</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_SUPP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>gun_root</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_ADVANCEDRIFLE_VARMOD_LUXE</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="34" />
- <HudSpeed value="70" />
- <HudCapacity value="40" />
- <HudAccuracy value="50" />
- <HudRange value="45" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_MG</Name>
- <Model>w_mg_mg</Model>
- <Audio>AUDIO_ITEM_MG</Audio>
- <Slot>SLOT_MG</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_SMG</WheelSlot>
- <Group>GROUP_MG</Group>
- <AmmoInfo ref="AMMO_MG" />
- <AimingInfo ref="MG_LOW_BASE_STRAFE" />
- <ClipSize value="54" />
- <AccuracySpread value="5.500000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="0.500000" />
- <RecoilErrorTime value="3.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="70.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="75.000000" />
- <ForceHitPed value="150.000000" />
- <ForceHitVehicle value="2000.000000" />
- <ForceHitFlyingHeli value="2250.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="80.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="90.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="600.000000" />
- <Penetration value="0.100000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.137000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <FirstPersonBulletBendingNearRadius value="0.000000" />
- <FirstPersonBulletBendingFarRadius value="0.750000" />
- <FirstPersonBulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
- <FlashFx>muz_assault_rifle</FlashFx>
- <FlashFxAlt>muz_alternate_star</FlashFxAlt>
- <FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
- <FlashFxAltFP />
- <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
- <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
- <MuzzleSmokeFxMinLevel value="0.300000" />
- <MuzzleSmokeFxIncPerShot value="0.100000" />
- <MuzzleSmokeFxDecPerSec value="0.250000" />
- <ShellFx>eject_auto</ShellFx>
- <ShellFxFP>eject_auto_fp</ShellFxFP>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>BulletLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.200000" />
- <FlashFxScale value="1.000000" />
- <FlashFxLightEnabled value="true" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
- <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
- <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
- <FlashFxLightRangeMinMax x="2.500000" y="5.000000" />
- <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="150" />
- <InitialRumbleIntensity value="0.400000" />
- <InitialRumbleIntensityTrigger value="0.950000" />
- <RumbleDuration value="120" />
- <RumbleIntensity value="0.250000" />
- <RumbleIntensityTrigger value="0.850000" />
- <RumbleDamageIntensity value="1.000000" />
- <InitialRumbleDurationFps value="200" />
- <InitialRumbleIntensityFps value="1.000000" />
- <RumbleDurationFps value="200" />
- <RumbleIntensityFps value="0.900000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.700000" />
- <LockOnRange value="65.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="47.500000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
- <CinematicShootingCameraHash>HIP_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
- <AlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</AlternativeOrScopedCameraHash>
- <RunAndGunAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunAlternativeOrScopedCameraHash>
- <CinematicShootingAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingAlternativeOrScopedCameraHash>
- <CameraFov value="35.000000" />
- <FirstPersonScopeFov value="20.00000"/>
- <FirstPersonScopeAttachmentFov value="20.00000"/>
- <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonScopeOffset x="-0.00500" y="-0.05000" z="-0.01200" />
- <FirstPersonScopeAttachmentOffset x="-0.00500" y="0.00000" z="-0.04100" />
- <FirstPersonScopeRotationOffset x="-1.00000" y="0.0000" z="0.0000" />
- <FirstPersonScopeAttachmentRotationOffset x="-1.00000" y="0.0000" z="0.0000" />
- <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
- <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
- <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.080000" z="-0.0500000" />
- <FirstPersonAsThirdPersonScopeOffset x="0.050" y="0.100000" z="-0.0050000" />
- <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
- <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
- <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
- <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
- <RecoilShakeHashFirstPerson>FPS_MG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
- <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
- <MinTimeBetweenRecoilShakes value="0" />
- <RecoilShakeAmplitude value="1.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <IkRecoilDisplacement value="0.0" />
- <IkRecoilDisplacementScope value="0.0" />
- <IkRecoilDisplacementScaleBackward value="1.0" />
- <IkRecoilDisplacementScaleVertical value="0.4" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.285000" y="0.175000" z="0.275000" />
- <AimProbeLengthMin value="0.525000" />
- <AimOffsetMax x="0.225000" y="-0.050000" z="0.400000" />
- <AimProbeLengthMax value="0.415000" />
- <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="-0.168000" />
- <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.101000" />
- <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.144000" />
- <AimOffsetEndPosMinFPSIdle x="-0.344000" y="0.812000" z="-0.275000" />
- <AimOffsetEndPosMedFPSIdle x="-0.238000" y="0.739000" z="0.596000" />
- <AimOffsetEndPosMaxFPSIdle x="-0.25700" y="-0.006000" z="0.967000" />
- <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.449000" />
- <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.189000" />
- <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.289000" />
- <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.298000" />
- <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.311000" />
- <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.474000" />
- <TorsoAimOffset x="-0.900000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
- <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
- <ReticuleMinSizeStanding value="0.600000" />
- <ReticuleMinSizeCrouched value="0.500000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_MG</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_MG</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName>MG</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Mini</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_MG_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_MG_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPScop_2</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SCOPE_SMALL_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>gun_root</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_MG_VARMOD_LOWRIDER</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone>Gun_Feed</GunFeedBone>
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_MG" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="50" />
- <HudSpeed value="60" />
- <HudCapacity value="50" />
- <HudAccuracy value="40" />
- <HudRange value="60" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_COMBATMG</Name>
- <Model>w_mg_combatmg</Model>
- <Audio>AUDIO_ITEM_COMBATMG</Audio>
- <Slot>SLOT_COMBATMG</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_SMG</WheelSlot>
- <Group>GROUP_MG</Group>
- <AmmoInfo ref="AMMO_MG" />
- <AimingInfo ref="MG_LOW_BASE_STRAFE" />
- <ClipSize value="100" />
- <AccuracySpread value="5.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="0.500000" />
- <RecoilErrorTime value="3.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="45.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="75.000000" />
- <ForceHitPed value="150.000000" />
- <ForceHitVehicle value="2000.000000" />
- <ForceHitFlyingHeli value="2250.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="80.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="90.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_THIGH</BoneTag>
- <ForceFront value="40.000000" />
- <ForceBack value="100.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CALF</BoneTag>
- <ForceFront value="70.000000" />
- <ForceBack value="80.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CALF</BoneTag>
- <ForceFront value="60.000000" />
- <ForceBack value="100.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="600.000000" />
- <Penetration value="0.100000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.108000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.750000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <FirstPersonBulletBendingNearRadius value="0.000000" />
- <FirstPersonBulletBendingFarRadius value="0.750000" />
- <FirstPersonBulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
- <FlashFx>muz_assault_rifle</FlashFx>
- <FlashFxAlt>muz_alternate_star</FlashFxAlt>
- <FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
- <FlashFxAltFP />
- <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
- <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
- <MuzzleSmokeFxMinLevel value="0.300000" />
- <MuzzleSmokeFxIncPerShot value="0.100000" />
- <MuzzleSmokeFxDecPerSec value="0.250000" />
- <ShellFx>eject_auto</ShellFx>
- <ShellFxFP>eject_auto_fp</ShellFxFP>
- <TracerFx>bullet_tracer_mg</TracerFx>
- <PedDamageHash>BulletLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.200000" />
- <FlashFxScale value="1.000000" />
- <FlashFxLightEnabled value="true" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
- <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
- <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
- <FlashFxLightRangeMinMax x="2.500000" y="5.000000" />
- <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="155" />
- <InitialRumbleIntensity value="0.400000" />
- <InitialRumbleIntensityTrigger value="0.950000" />
- <RumbleDuration value="100" />
- <RumbleIntensity value="0.250000" />
- <RumbleIntensityTrigger value="0.850000" />
- <RumbleDamageIntensity value="1.000000" />
- <InitialRumbleDurationFps value="150" />
- <InitialRumbleIntensityFps value="0.600000" />
- <RumbleDurationFps value="150" />
- <RumbleIntensityFps value="0.500000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.700000" />
- <LockOnRange value="65.000000" />
- <WeaponRange value="120.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="47.500000" />
- <DamageFallOffRangeMax value="120.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
- <CinematicShootingCameraHash>HIP_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
- <AlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</AlternativeOrScopedCameraHash>
- <RunAndGunAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunAlternativeOrScopedCameraHash>
- <CinematicShootingAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingAlternativeOrScopedCameraHash>
- <CameraFov value="35.000000" />
- <FirstPersonScopeFov value="20.00000"/>
- <FirstPersonScopeAttachmentFov value="20.00000"/>
- <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonScopeOffset x="0.00275" y="-0.0750" z="-0.0260" />
- <FirstPersonScopeAttachmentOffset x="0.00300" y="-0.0900" z="-0.0490" />
- <FirstPersonScopeRotationOffset x="-0.60000" y="0.0000" z="0.0000" />
- <FirstPersonScopeAttachmentRotationOffset x="-0.60000" y="0.0000" z="0.0000" />
- <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
- <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
- <FirstPersonAsThirdPersonLTOffset x="-0.0075000000" y="0.000000" z="-0.0500000" />
- <FirstPersonAsThirdPersonScopeOffset x="0.0500" y="0.000000" z="-0.0100000" />
- <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
- <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.050000" />
- <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
- <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash>
- <RecoilShakeHashFirstPerson>FPS_MG_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
- <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
- <MinTimeBetweenRecoilShakes value="80" />
- <RecoilShakeAmplitude value="0.800000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <IkRecoilDisplacement value="0.0" />
- <IkRecoilDisplacementScope value="0.000" />
- <IkRecoilDisplacementScaleBackward value="1.0" />
- <IkRecoilDisplacementScaleVertical value="0.4" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.275000" y="0.175000" z="0.275000" />
- <AimProbeLengthMin value="0.435000" />
- <AimOffsetMax x="0.215000" y="-0.050000" z="0.415000" />
- <AimProbeLengthMax value="0.350000" />
- <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="-0.168000" />
- <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.101000" />
- <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.144000" />
- <AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.225000" />
- <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.596000" />
- <AimOffsetEndPosMaxFPSIdle x="-0.11700" y="-0.096000" z="0.867000" />
- <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.449000" />
- <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.189000" />
- <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.289000" />
- <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.298000" />
- <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.311000" />
- <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.474000" />
- <TorsoAimOffset x="-1.100000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
- <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
- <ReticuleMinSizeStanding value="0.600000" />
- <ReticuleMinSizeCrouched value="0.500000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_COMBATMG</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_MG_CBT</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName>CMBTMG</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Mini</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_COMBATMG_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_COMBATMG_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPScop_2</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SCOPE_MEDIUM</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPGrip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_AFGRIP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>gun_root</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_COMBATMG_VARMOD_LOWRIDER</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone>Gun_Feed</GunFeedBone>
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_MG" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="55" />
- <HudSpeed value="65" />
- <HudCapacity value="70" />
- <HudAccuracy value="45" />
- <HudRange value="60" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_PUMPSHOTGUN</Name>
- <Model>w_sg_pumpshotgun</Model>
- <Audio>AUDIO_ITEM_PUMPSHOTGUN</Audio>
- <Slot>SLOT_PUMPSHOTGUN</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
- <Group>GROUP_SHOTGUN</Group>
- <AmmoInfo ref="AMMO_SHOTGUN" />
- <AimingInfo ref="RIFLE_LO_PUMP_STRAFE" />
- <ClipSize value="8" />
- <AccuracySpread value="2.500000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="89.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="1.000000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="100.000000" />
- <ForceHitPed value="30.000000" />
- <ForceHitVehicle value="350.000000" />
- <ForceHitFlyingHeli value="120.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="50.000000" />
- <ForceBack value="40.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="45.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
- <ForceFront value="20.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
- <ForceFront value="20.000000" />
- <ForceBack value="20.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="500.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="8" />
- <BatchSpread value="0.040000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.150000" />
- <BulletsPerAnimLoop value="8" />
- <TimeBetweenShots value="0.800000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
- <FlashFx>muz_shotgun</FlashFx>
- <FlashFxAlt />
- <MuzzleSmokeFx>muz_smoking_barrel_shotgun</MuzzleSmokeFx>
- <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
- <MuzzleSmokeFxMinLevel value="0.300000" />
- <MuzzleSmokeFxIncPerShot value="0.100000" />
- <MuzzleSmokeFxDecPerSec value="0.200000" />
- <ShellFx>eject_shotgun</ShellFx>
- <ShellFxFP>eject_shotgun_fp</ShellFxFP>
- <TracerFx />
- <PedDamageHash>ShotgunLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="0.800000" />
- <FlashFxLightEnabled value="true" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
- <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
- <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
- <FlashFxLightRangeMinMax x="2.00000" y="2.500000" />
- <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="200" />
- <InitialRumbleIntensity value="1.000000" />
- <InitialRumbleIntensityTrigger value="0.950000" />
- <RumbleDuration value="200" />
- <RumbleIntensity value="1.000000" />
- <RumbleIntensityTrigger value="0.950000" />
- <RumbleDamageIntensity value="1.000000" />
- <InitialRumbleDurationFps value="250" />
- <InitialRumbleIntensityFps value="1.000000" />
- <RumbleDurationFps value="250" />
- <RumbleIntensityFps value="0.900000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="35.000000" />
- <WeaponRange value="40.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="10.000000" />
- <DamageFallOffRangeMax value="40.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash>SHOTGUN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
- <CinematicShootingCameraHash>SHOTGUN_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <FirstPersonScopeFov value="30.00000"/>
- <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonRNGRotationOffset x="2.000000" y="0.000000" z="2.000000" />
- <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTRotationOffset x="1.000000" y="0.000000" z="0.000000" />
- <FirstPersonScopeOffset x="0.00000" y="0.1000" z="0.0180" />
- <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0150" />
- <FirstPersonScopeRotationOffset x="0.00000" y="0.0000" z="0.0000" />
- <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
- <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
- <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
- <FirstPersonAsThirdPersonLTOffset x="0.020000" y="0.000000" z="-0.07500000" />
- <FirstPersonAsThirdPersonScopeOffset x="0.040" y="-0.02500000" z="-0.07500000" />
- <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.0000000" y="0.100000" z="-0.050000" />
- <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
- <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
- <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
- <RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="2.000000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <IkRecoilDisplacement value="0.0" />
- <IkRecoilDisplacementScope value="0.0" />
- <IkRecoilDisplacementScaleBackward value="1.0" />
- <IkRecoilDisplacementScaleVertical value="0.4" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.225000" y="0.250500" z="0.500000" />
- <AimProbeLengthMin value="0.445000" />
- <AimOffsetMax x="0.185000" y="0.000000" z="0.525000" />
- <AimProbeLengthMax value="0.325000" />
- <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
- <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
- <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
- <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
- <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
- <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
- <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
- <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
- <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
- <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
- <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
- <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
- <TorsoAimOffset x="-1.100000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.150000" y="0.050000" />
- <LeftHandIkOffset x="0.100000" y="0.000000" z="-0.050000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="0.000000" />
- <ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_PUMPSHOTGUN</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_SG_PMP</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName>PUMP</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Shotgun</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_PUMPSHOTGUN_CLIP_01</Name>
- <Default value="true" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_SR_SUPP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>gun_root</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_PUMPSHOTGUN_VARMOD_LOWRIDER</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand ApplyBulletForce Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover NoLeftHandIKWhenBlocked AllowCloseQuarterKills NeedsGunCockingInCover HasLowCoverReloads HasLowCoverSwaps ProcessGripAnim TorsoIKForWeaponBlock LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_PUMPSHOTGUN" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="0.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="67" />
- <HudSpeed value="20" />
- <HudCapacity value="10" />
- <HudAccuracy value="30" />
- <HudRange value="20" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_SAWNOFFSHOTGUN</Name>
- <Model>w_sg_sawnoff</Model>
- <Audio>AUDIO_ITEM_SAWNOFFSHOTGUN</Audio>
- <Slot>SLOT_SAWNOFFSHOTGUN</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
- <Group>GROUP_SHOTGUN</Group>
- <AmmoInfo ref="AMMO_SHOTGUN" />
- <AimingInfo ref="RIFLE_LO_PUMP_STRAFE" />
- <ClipSize value="8" />
- <AccuracySpread value="2.500000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="40.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="14.000000" />
- <ForceHitPed value="50.000000" />
- <ForceHitVehicle value="350.000000" />
- <ForceHitFlyingHeli value="120.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="25.000000" />
- <ForceBack value="15.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="30.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
- <ForceFront value="20.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
- <ForceFront value="20.000000" />
- <ForceBack value="20.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="500.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="8" />
- <BatchSpread value="0.100000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.500000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="2" />
- <TimeBetweenShots value="1.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
- <FlashFx>muz_shotgun</FlashFx>
- <FlashFxAlt />
- <MuzzleSmokeFx>muz_smoking_barrel_shotgun</MuzzleSmokeFx>
- <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
- <MuzzleSmokeFxMinLevel value="0.300000" />
- <MuzzleSmokeFxIncPerShot value="0.100000" />
- <MuzzleSmokeFxDecPerSec value="0.200000" />
- <ShellFx>eject_shotgun</ShellFx>
- <ShellFxFP>eject_shotgun_fp</ShellFxFP>
- <TracerFx />
- <PedDamageHash>ShotgunLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="0.700000" />
- <FlashFxLightEnabled value="true" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
- <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
- <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
- <FlashFxLightRangeMinMax x="2.00000" y="2.500000" />
- <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="0" />
- <InitialRumbleIntensity value="0.000000" />
- <InitialRumbleIntensityTrigger value="0.950000" />
- <RumbleDuration value="200" />
- <RumbleIntensity value="1.000000" />
- <RumbleIntensityTrigger value="0.950000" />
- <RumbleDamageIntensity value="1.000000" />
- <InitialRumbleDurationFps value="250" />
- <InitialRumbleIntensityFps value="1.000000" />
- <RumbleDurationFps value="250" />
- <RumbleIntensityFps value="0.900000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="35.000000" />
- <WeaponRange value="40.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="10.000000" />
- <DamageFallOffRangeMax value="40.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash>SHOTGUN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
- <CinematicShootingCameraHash>SHOTGUN_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <FirstPersonScopeFov value="30.00000"/>
- <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="2.000000" />
- <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonScopeOffset x="0.00000" y="0.1500" z="0.0170" />
- <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0150" />
- <FirstPersonScopeRotationOffset x="-0.50000" y="0.0000" z="0.0000" />
- <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
- <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
- <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
- <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="-0.0500000" />
- <FirstPersonAsThirdPersonScopeOffset x="0.050" y="0.000000" z="-0.00500000" />
- <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.100000" z="-0.050000" />
- <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
- <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
- <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
- <RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="2.250000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <IkRecoilDisplacement value="0.0" />
- <IkRecoilDisplacementScope value="0.0" />
- <IkRecoilDisplacementScaleBackward value="1.0" />
- <IkRecoilDisplacementScaleVertical value="0.4" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.235000" y="0.125000" z="0.500000" />
- <AimProbeLengthMin value="0.365000" />
- <AimOffsetMax x="0.185000" y="0.000000" z="0.575000" />
- <AimProbeLengthMax value="0.230000" />
- <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
- <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
- <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
- <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
- <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
- <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
- <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
- <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
- <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
- <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
- <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
- <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
- <TorsoAimOffset x="-1.300000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.150000" y="0.050000" />
- <LeftHandIkOffset x="0.200000" y="0.050000" z="-0.050000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="0.000000" />
- <ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_SAWNOFFSHOTGUN</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_SG_SOF</HumanNameHash>
- <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
- <StatName>SAWNOFF</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Shotgun</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_SAWNOFFSHOTGUN_CLIP_01</Name>
- <Default value="true" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>gun_root</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_SAWNOFFSHOTGUN_VARMOD_LUXE</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand ApplyBulletForce Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover NoLeftHandIKWhenBlocked AllowCloseQuarterKills NeedsGunCockingInCover HasLowCoverReloads HasLowCoverSwaps ProcessGripAnim UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="FIRING_PATTERN_PUMPSHOTGUN" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="96" />
- <HudSpeed value="20" />
- <HudCapacity value="10" />
- <HudAccuracy value="20" />
- <HudRange value="15" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_ASSAULTSHOTGUN</Name>
- <Model>w_sg_assaultshotgun</Model>
- <Audio>AUDIO_ITEM_ASSAULTSHOTGUN</Audio>
- <Slot>SLOT_ASSAULTSHOTGUN</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
- <Group>GROUP_SHOTGUN</Group>
- <AmmoInfo ref="AMMO_SHOTGUN" />
- <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
- <ClipSize value="8" />
- <AccuracySpread value="2.500000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="32.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="24.000000" />
- <ForceHitPed value="50.000000" />
- <ForceHitVehicle value="520.000000" />
- <ForceHitFlyingHeli value="440.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="20.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="25.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
- <ForceFront value="20.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
- <ForceFront value="20.000000" />
- <ForceBack value="20.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="500.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="6" />
- <BatchSpread value="0.050000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="1.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="0.300000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.200000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
- <FlashFx>muz_shotgun</FlashFx>
- <FlashFxAlt />
- <MuzzleSmokeFx>muz_smoking_barrel_shotgun</MuzzleSmokeFx>
- <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
- <MuzzleSmokeFxMinLevel value="0.300000" />
- <MuzzleSmokeFxIncPerShot value="0.100000" />
- <MuzzleSmokeFxDecPerSec value="0.200000" />
- <ShellFx>eject_shotgun</ShellFx>
- <ShellFxFP>eject_shotgun_fp</ShellFxFP>
- <TracerFx />
- <PedDamageHash>ShotgunLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="0.700000" />
- <FlashFxLightEnabled value="true" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
- <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
- <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
- <FlashFxLightRangeMinMax x="2.00000" y="2.500000" />
- <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="120" />
- <InitialRumbleIntensity value="0.750000" />
- <InitialRumbleIntensityTrigger value="0.950000" />
- <RumbleDuration value="100" />
- <RumbleIntensity value="0.750000" />
- <RumbleIntensityTrigger value="0.950000" />
- <RumbleDamageIntensity value="1.000000" />
- <InitialRumbleDurationFps value="120" />
- <InitialRumbleIntensityFps value="0.750000" />
- <RumbleDurationFps value="100" />
- <RumbleIntensityFps value="0.750000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="35.000000" />
- <WeaponRange value="40.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="5.000000" />
- <DamageFallOffRangeMax value="40.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash>SHOTGUN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
- <CinematicShootingCameraHash>SHOTGUN_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <FirstPersonScopeFov value="30.00000"/>
- <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="1.000000" />
- <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTRotationOffset x="-2.000000" y="0.000000" z="1.000000" />
- <FirstPersonScopeOffset x="0.00000" y="0.0450" z="-0.0130" />
- <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0150" />
- <FirstPersonScopeRotationOffset x="-0.90000" y="0.0000" z="0.0000" />
- <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
- <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
- <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
- <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.1000000" z="-0.0500000" />
- <FirstPersonAsThirdPersonScopeOffset x="0.0350" y="0.00000" z="-0.07500000" />
- <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
- <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
- <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
- <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
- <RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="0" />
- <RecoilShakeAmplitude value="0.666000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <IkRecoilDisplacement value="0.0" />
- <IkRecoilDisplacementScope value="0.0" />
- <IkRecoilDisplacementScaleBackward value="1.0" />
- <IkRecoilDisplacementScaleVertical value="0.4" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.265000" y="0.175000" z="0.550000" />
- <AimProbeLengthMin value="0.400000" />
- <AimOffsetMax x="0.150000" y="-0.175000" z="0.500000" />
- <AimProbeLengthMax value="0.350000" />
- <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
- <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
- <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
- <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
- <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
- <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
- <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
- <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
- <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
- <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
- <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
- <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
- <TorsoAimOffset x="-1.200000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
- <LeftHandIkOffset x="0.200000" y="0.050000" z="-0.050000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="0.000000" />
- <ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_ASSAULTSHOTGUN</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_SG_ASL</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>ASLTSHTGN</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Shotgun</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_ASSAULTSHOTGUN_CLIP_01</Name>
- <Default value="true" />
- </Item>
- <Item>
- <Name>COMPONENT_ASSAULTSHOTGUN_CLIP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_SUPP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPGrip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_AFGRIP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand ApplyBulletForce Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion FPSOnlyExitFireAnimAfterRecoilEnds</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="77" />
- <HudSpeed value="50" />
- <HudCapacity value="10" />
- <HudAccuracy value="25" />
- <HudRange value="15" />
- <ArmouredVehicleGlassDamageOverride value="12.500000" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_BULLPUPSHOTGUN</Name>
- <Model>w_sg_bullpupshotgun</Model>
- <Audio>AUDIO_ITEM_BULLPUPSHOTGUN</Audio>
- <Slot>SLOT_BULLPUPSHOTGUN</Slot>
- <DamageType>BULLET</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
- <Group>GROUP_SHOTGUN</Group>
- <AmmoInfo ref="AMMO_SHOTGUN" />
- <AimingInfo ref="RIFLE_LO_BASE_STRAFE" />
- <ClipSize value="14" />
- <AccuracySpread value="2.500000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="30.000000" />
- <DamageTime value="0.000000" />
- <DamageTimeInVehicle value="0.000000" />
- <DamageTimeInVehicleHeadShot value="0.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="50.000000" />
- <ForceHitPed value="30.000000" />
- <ForceHitVehicle value="350.000000" />
- <ForceHitFlyingHeli value="14.000000" />
- <OverrideForces>
- <Item>
- <BoneTag>BONETAG_HEAD</BoneTag>
- <ForceFront value="25.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_NECK</BoneTag>
- <ForceFront value="45.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
- <ForceFront value="20.000000" />
- <ForceBack value="20.000000" />
- </Item>
- <Item>
- <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
- <ForceFront value="20.000000" />
- <ForceBack value="20.000000" />
- </Item>
- </OverrideForces>
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="500.000000" />
- <Penetration value="0.010000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.050000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="2.000000" />
- <AnimReloadRate value="1.200000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="1.000000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.000000" />
- <BulletBendingZoomedRadius value="0.375000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
- <FlashFx>muz_shotgun</FlashFx>
- <FlashFxAlt />
- <MuzzleSmokeFx>muz_smoking_barrel_shotgun</MuzzleSmokeFx>
- <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
- <MuzzleSmokeFxMinLevel value="0.300000" />
- <MuzzleSmokeFxIncPerShot value="0.100000" />
- <MuzzleSmokeFxDecPerSec value="0.200000" />
- <ShellFx>eject_shotgun</ShellFx>
- <ShellFxFP>eject_shotgun_fp</ShellFxFP>
- <TracerFx>bullet_shotgun_tracer</TracerFx>
- <PedDamageHash>ShotgunLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="1.000000" />
- <FlashFxLightEnabled value="true" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
- <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
- <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
- <FlashFxLightRangeMinMax x="2.00000" y="2.500000" />
- <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="200" />
- <InitialRumbleIntensity value="1.000000" />
- <InitialRumbleIntensityTrigger value="0.950000" />
- <RumbleDuration value="200" />
- <RumbleIntensity value="1.000000" />
- <RumbleIntensityTrigger value="0.900000" />
- <RumbleDamageIntensity value="1.000000" />
- <InitialRumbleDurationFps value="200" />
- <InitialRumbleIntensityFps value="0.900000" />
- <RumbleDurationFps value="200" />
- <RumbleIntensityFps value="0.900000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="35.000000" />
- <WeaponRange value="40.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="-1.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="0.000000" />
- <DamageFallOffRangeMax value="0.000000" />
- <DamageFallOffModifier value="1.000000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash>SHOTGUN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
- <CinematicShootingCameraHash>SHOTGUN_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <FirstPersonScopeFov value="30.00000"/>
- <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="1.000000" />
- <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTRotationOffset x="-2.000000" y="0.000000" z="1.000000" />
- <FirstPersonScopeOffset x="0.00000" y="0.2000" z="-0.033" />
- <FirstPersonScopeRotationOffset x="-1.00000" y="0.0000" z="0.0000" />
- <FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
- <FirstPersonAsThirdPersonRNGOffset x="0.0250000" y="0.000000" z="-0.075000" />
- <FirstPersonAsThirdPersonLTOffset x="0.050000" y="0.1000000" z="-0.10000" />
- <FirstPersonAsThirdPersonScopeOffset x="0.0150" y="0.000000" z="-0.07500000" />
- <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
- <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
- <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
- <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
- <ZoomFactorForAccurateMode value="1.000000" />
- <RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
- <RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="1.750000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <IkRecoilDisplacement value="0.0" />
- <IkRecoilDisplacementScope value="0.0" />
- <IkRecoilDisplacementScaleBackward value="1.0" />
- <IkRecoilDisplacementScaleVertical value="0.4" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.145000" y="0.275000" z="0.450000" />
- <AimProbeLengthMin value="0.310000" />
- <AimOffsetMax x="0.125000" y="-0.100000" z="0.525000" />
- <AimProbeLengthMax value="0.275000" />
- <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
- <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
- <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
- <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
- <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
- <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
- <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
- <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
- <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
- <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
- <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
- <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
- <TorsoAimOffset x="0.150000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.150000" y="0.050000" />
- <LeftHandIkOffset x="0.200000" y="0.050000" z="-0.050000" />
- <ReticuleMinSizeStanding value="1.000000" />
- <ReticuleMinSizeCrouched value="1.000000" />
- <ReticuleScale value="0.000000" />
- <ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_BULLPUPSHOTGUN</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_SG_BLP</HumanNameHash>
- <MovementModeConditionalIdle />
- <StatName>BULLPUP</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Shotgun</NmShotTuningSet>
- <AttachPoints>
- <Item>
- <AttachBone>WAPClip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_BULLPUPSHOTGUN_CLIP_01</Name>
- <Default value="true" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPFlshLasr</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_FLSH</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPSupp</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_SUPP_02</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- <Item>
- <AttachBone>WAPGrip</AttachBone>
- <Components>
- <Item>
- <Name>COMPONENT_AT_AR_AFGRIP</Name>
- <Default value="false" />
- </Item>
- </Components>
- </Item>
- </AttachPoints>
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand ApplyBulletForce Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover NoLeftHandIKWhenBlocked AllowCloseQuarterKills NeedsGunCockingInCover HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="3" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="67" />
- <HudSpeed value="20" />
- <HudCapacity value="20" />
- <HudAccuracy value="30" />
- <HudRange value="20" />
- </Item>
- <Item type="CWeaponInfo">
- <Name>WEAPON_STUNGUN</Name>
- <Model>w_pi_stungun</Model>
- <Audio>AUDIO_ITEM_STUNGUN</Audio>
- <Slot>SLOT_STUNGUN</Slot>
- <DamageType>ELECTRIC</DamageType>
- <Explosion>
- <Default>DONTCARE</Default>
- <HitCar>DONTCARE</HitCar>
- <HitTruck>DONTCARE</HitTruck>
- <HitBike>DONTCARE</HitBike>
- <HitBoat>DONTCARE</HitBoat>
- <HitPlane>DONTCARE</HitPlane>
- </Explosion>
- <FireType>INSTANT_HIT</FireType>
- <WheelSlot>WHEEL_PISTOL</WheelSlot>
- <Group>GROUP_STUNGUN</Group>
- <AmmoInfo ref="AMMO_STUNGUN" />
- <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
- <ClipSize value="2104529083" />
- <AccuracySpread value="1.000000" />
- <AccurateModeAccuracyModifier value="0.500000" />
- <RunAndGunAccuracyModifier value="2.000000" />
- <RunAndGunAccuracyMinOverride value="-1.000000" />
- <RecoilAccuracyMax value="1.000000" />
- <RecoilErrorTime value="0.000000" />
- <RecoilRecoveryRate value="1.000000" />
- <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
- <MinHeadShotDistanceAI value="1000.000000" />
- <MaxHeadShotDistanceAI value="1000.000000" />
- <HeadShotDamageModifierAI value="1000.000000" />
- <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
- <MinHeadShotDistancePlayer value="5.000000" />
- <MaxHeadShotDistancePlayer value="40.000000" />
- <HeadShotDamageModifierPlayer value="18.000000" />
- <Damage value="1.000000" />
- <DamageTime value="4.000000" />
- <DamageTimeInVehicle value="5.000000" />
- <DamageTimeInVehicleHeadShot value="5.000000" />
- <HitLimbsDamageModifier value="0.500000" />
- <NetworkHitLimbsDamageModifier value="0.800000" />
- <LightlyArmouredDamageModifier value="0.750000" />
- <Force value="0.000000" />
- <ForceHitPed value="100.000000" />
- <ForceHitVehicle value="0.000000" />
- <ForceHitFlyingHeli value="0.000000" />
- <OverrideForces />
- <ForceMaxStrengthMult value="1.000000" />
- <ForceFalloffRangeStart value="0.000000" />
- <ForceFalloffRangeEnd value="50.000000" />
- <ForceFalloffMin value="1.000000" />
- <ProjectileForce value="0.000000" />
- <FragImpulse value="0.000000" />
- <Penetration value="0.000000" />
- <VerticalLaunchAdjustment value="0.000000" />
- <DropForwardVelocity value="0.000000" />
- <Speed value="2000.000000" />
- <BulletsInBatch value="1" />
- <BatchSpread value="0.000000" />
- <ReloadTimeMP value="-1.000000" />
- <ReloadTimeSP value="-1.000000" />
- <VehicleReloadTime value="2.000000" />
- <AnimReloadRate value="1.000000" />
- <BulletsPerAnimLoop value="1" />
- <TimeBetweenShots value="2.800000" />
- <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
- <SpinUpTime value="0.000000" />
- <SpinTime value="0.000000" />
- <SpinDownTime value="0.000000" />
- <AlternateWaitTime value="-1.000000" />
- <BulletBendingNearRadius value="0.000000" />
- <BulletBendingFarRadius value="0.250000" />
- <BulletBendingZoomedRadius value="0.150000" />
- <FirstPersonBulletBendingNearRadius value="0.000000" />
- <FirstPersonBulletBendingFarRadius value="0.250000" />
- <FirstPersonBulletBendingZoomedRadius value="0.150000" />
- <Fx>
- <EffectGroup>WEAPON_EFFECT_GROUP_STUNGUN</EffectGroup>
- <FlashFx>muz_stungun</FlashFx>
- <FlashFxAlt />
- <MuzzleSmokeFx />
- <MuzzleSmokeFxMinLevel value="0.000000" />
- <MuzzleSmokeFxIncPerShot value="0.000000" />
- <MuzzleSmokeFxDecPerSec value="0.000000" />
- <ShellFx>eject_stungun</ShellFx>
- <TracerFx>bullet_tracer</TracerFx>
- <PedDamageHash>ShotgunLarge</PedDamageHash>
- <TracerFxChanceSP value="0.150000" />
- <TracerFxChanceMP value="0.750000" />
- <FlashFxChanceSP value="1.000000" />
- <FlashFxChanceMP value="1.000000" />
- <FlashFxAltChance value="0.000000" />
- <FlashFxScale value="0.500000" />
- <FlashFxLightEnabled value="false" />
- <FlashFxLightCastsShadows value="false" />
- <FlashFxLightOffsetDist value="0.000000" />
- <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
- <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
- <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
- <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
- <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
- <GroundDisturbFxEnabled value="false" />
- <GroundDisturbFxDist value="5.000000" />
- <GroundDisturbFxNameDefault />
- <GroundDisturbFxNameSand />
- <GroundDisturbFxNameDirt />
- <GroundDisturbFxNameWater />
- <GroundDisturbFxNameFoliage />
- </Fx>
- <InitialRumbleDuration value="100" />
- <InitialRumbleIntensity value="0.800000" />
- <InitialRumbleIntensityTrigger value="0.300000" />
- <RumbleDuration value="100" />
- <RumbleIntensity value="0.800000" />
- <RumbleIntensityTrigger value="0.300000" />
- <RumbleDamageIntensity value="1.000000" />
- <InitialRumbleDurationFps value="150" />
- <InitialRumbleIntensityFps value="1.000000" />
- <RumbleDurationFps value="95" />
- <RumbleIntensityFps value="1.000000" />
- <NetworkPlayerDamageModifier value="1.000000" />
- <NetworkPedDamageModifier value="1.000000" />
- <NetworkHeadShotPlayerDamageModifier value="1.000000" />
- <LockOnRange value="10.000000" />
- <WeaponRange value="11.000000" />
- <BulletDirectionOffsetInDegrees value="0.000000" />
- <AiSoundRange value="5.000000" />
- <AiPotentialBlastEventRange value="-1.000000" />
- <DamageFallOffRangeMin value="11.000000" />
- <DamageFallOffRangeMax value="11.000000" />
- <DamageFallOffModifier value="0.300000" />
- <VehicleWeaponHash />
- <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
- <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
- <CoverReadyToFireCameraHash />
- <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
- <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
- <AlternativeOrScopedCameraHash />
- <RunAndGunAlternativeOrScopedCameraHash />
- <CinematicShootingAlternativeOrScopedCameraHash />
- <CameraFov value="45.000000" />
- <FirstPersonScopeFov value="30.00000"/>
- <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
- <FirstPersonScopeOffset x="-0.00300" y="0.0000" z="0.0090" />
- <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
- <FirstPersonScopeRotationOffset x="-0.30000" y="0.0000" z="0.0000" />
- <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
- <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000" />
- <FirstPersonAsThirdPersonRNGOffset x="-0.025" y="-0.025" z="-0.040" />
- <FirstPersonAsThirdPersonLTOffset x="0.050" y="0.060" z="-0.0250" />
- <FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="-0.020" />
- <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.0000000" y="0.000000" z="0.000000" />
- <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
- <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
- <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
- <ZoomFactorForAccurateMode value="1.300000" />
- <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
- <RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
- <AccuracyOffsetShakeHash />
- <MinTimeBetweenRecoilShakes value="150" />
- <RecoilShakeAmplitude value="0.333000" />
- <ExplosionShakeAmplitude value="-1.000000" />
- <IkRecoilDisplacement value="0.0" />
- <IkRecoilDisplacementScope value="0.004" />
- <IkRecoilDisplacementScaleBackward value="1.0" />
- <IkRecoilDisplacementScaleVertical value="0.4" />
- <ReticuleHudPosition x="0.000000" y="0.000000" />
- <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
- <AimProbeLengthMin value="0.380000" />
- <AimOffsetMax x="0.170000" y="-0.200000" z="0.500000" />
- <AimProbeLengthMax value="0.315000" />
- <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
- <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
- <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
- <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
- <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
- <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
- <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
- <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
- <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
- <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
- <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
- <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
- <TorsoAimOffset x="-1.300000" y="0.550000" />
- <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
- <LeftHandIkOffset x="-0.025000" y="0.100000" z="-0.050000" />
- <ReticuleMinSizeStanding value="0.650000" />
- <ReticuleMinSizeCrouched value="0.550000" />
- <ReticuleScale value="0.300000" />
- <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
- <FirstPersonReticuleStyleHash />
- <PickupHash>PICKUP_WEAPON_STUNGUN</PickupHash>
- <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
- <HumanNameHash>WT_STUN</HumanNameHash>
- <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
- <StatName>STUNGUN</StatName>
- <KnockdownCount value="-1" />
- <KillshotImpulseScale value="1.000000" />
- <NmShotTuningSet>Normal</NmShotTuningSet>
- <AttachPoints />
- <GunFeedBone />
- <TargetSequenceGroup />
- <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage DisplayRechargeTimeHUD OnlyFireOneShot NonLethal AllowCloseQuarterKills DisablePlayerBlockingInMP CanPerformArrest HasLowCoverSwaps DontBreakRopes QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
- <TintSpecValues ref="TINT_DEFAULT" />
- <FiringPatternAliases ref="NULL" />
- <ReloadUpperBodyFixupExpressionData ref="default" />
- <AmmoDiminishingRate value="0" />
- <AimingBreathingAdditiveWeight value="1.000000" />
- <FiringBreathingAdditiveWeight value="1.000000" />
- <StealthAimingBreathingAdditiveWeight value="1.000000" />
- <StealthFiringBreathingAdditiveWeight value="1.000000" />
- <AimingLeanAdditiveWeight value="1.000000" />
- <FiringLeanAdditiveWeight value="1.000000" />
- <StealthAimingLeanAdditiveWeight value="1.000000" />
- <StealthFiringLeanAdditiveWeight value="1.000000" />
- <ExpandPedCapsuleRadius value="0.000000" />
- <AudioCollisionHash />
- <HudDamage value="1" />
- <HudSpeed value="10" />
- <HudCapacity value="100" />
- <HudAccuracy value="40" />
- <HudRange value="5" />
- </Item>
- <Item type="CWeaponInfo">
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