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NeverSink's Lootfilter - MF Version

Jul 30th, 2015
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  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 3.12 - Magic Find Version
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # http://pastebin.com/Af00CbhA
  8. # Forum discussion thread. You can post question and feedback here:
  9. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. #---------------------------------------------------------------------------------------------------------------
  13. # INSTALLATION:
  14. #---------------------------------------------------------------------------------------------------------------
  15. #
  16. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  17. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  18. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  19. # 3) Click File/Save As and select the following settings:
  20. # SAVE AS TYPE: Select "All Files"
  21. # FILE NAME: "NeverSink.filter" (Without the ")
  22. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  23. # ENCODING (if available): ANSI
  24. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  25. #
  26. # IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
  27. # IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
  28. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  29. #
  30. #---------------------------------------------------------------------------------------------------------------
  31. # If you want to learn more about the syntax of item filters:
  32. # http://pathofexile.gamepedia.com/Item_filter_guide
  33. #---------------------------------------------------------------------------------------------------------------
  34. # DESIGN GOALS:
  35. #---------------------------------------------------------------------------------------------------------------
  36. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  37. # - Highlight and notify players when worthwhile items drop
  38. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  39. # - Provide light, scaling filtering during levelling
  40. # - Provide comprehensive and in-depth filtering during endgame play
  41. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  42. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  43. # - Easy to use setup
  44. #---------------------------------------------------------------------------------------------------------------
  45. #COLORS:
  46. #Most colors remain the same, I want the filter to be very intuitive
  47. #However, some improvements are implemented to improve your general efficiency
  48. #1) Grey background items are usually vendor recipe material, such as:
  49. #Chrom-Recipe, 6S, Chisel Recipe, Bauble Recipe.
  50. #2) Starting with ilvl 65 rares will be split into 4 categories:
  51. # Good (green BG), OK (regular BG), Bad (red BG) and excellent (green BG+green Border)
  52. # Good rares are high tier bases, less clunky and usually worth checking
  53. # Regular rares might end up being quite good, but usually are too clunky/average to be sellable
  54. # Bad rares are low level bases that are usually pretty horrible and are only displayed for alt/alch shard purposes
  55. # Excellent rares are rare rings/belts/amulets and jewels
  56. #3) In addition 75+ rares will have a darker textcolor in order to display their viability for the regal recipe
  57. #4) Orange border items are crafting materials - assorted 75+ items (mostly jewelry).
  58. #5) Strong large orange border items are assorted 83-84 items suitable for endgame crafting
  59. #6) Green border items are chancing bases.
  60. #7) Higher tier currency has a different appearance to improve drop detection/priorization.
  61. #8) Top tier items have a very distinctive appearance (opaqua white background with a strong color-border/text + large size)
  62. #You usually will find those items every 10++ hours of endgame gameplay. Don't worry it won't clutter your screen
  63. #9) Divination cards have a different appearance. (purple/pink themed)
  64. #10) Maps, currency, uniues and divination cards have tier lists - better items will be larger/brighter
  65. #---------------------------------------------------------------------------------------------------------------
  66. # LOOKUP AND QUICKJUMP TABLE
  67. #---------------------------------------------------------------------------------------------------------------
  68. # Select one of the strings below and use the search function
  69. # To jump to the section in the document
  70. # (also use Notepad++ as a edit tool if you're not using it already)
  71. #
  72. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  73. # ALPHA-a # Talisman league!
  74. # 0000 # UTILITY AND JUST-IN-CASE
  75. # 0001 # LABYRINTH MATERIAL
  76. # 0100 # TOP TIER RARITY
  77. # 0200 # UNIQUES AND MAPS
  78. # 0201 # UNIQUE TIER LIST
  79. # 0202 # MAP TIER LIST
  80. # 0203 # MAP FRAGMENTS
  81. # 0300 # CURRENCY
  82. # 0301 # TOP TIER: DIVINE, EXALTED
  83. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  84. # 0303 # MEDIUM-LOW ORBS
  85. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  86. # 0305 # DIVINATION CARD TIER LIST
  87. # 0306 # REST
  88. # 0400 # SOCKET/LINK BASED stuff
  89. # 0500 # SKILL GEMS
  90. # 0600 # RARE ITEM HIGHLIGHTING
  91. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  92. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  93. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  94. # 0601 # RARE DAGGERS
  95. # 0602 # RARE CLAWS
  96. # 0603 # RARE WANDS
  97. # 0604 # RARE SWORDS
  98. # 0605 # RARE AXES&MACES (1H)
  99. # 0606 # RARE SCEPTRES
  100. # 0607 # RARE STAVES
  101. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  102. # 0609 # RARE BOWS
  103. # 0610 # RARE QUIVERS
  104. # 0611 # RARE GLOVES, HELMETS, BOOTS
  105. # 0612 # RARE SHIELDS
  106. # 0613 # RARE BODY ARMOR
  107. # 0614 # RARES - LEVELING SPECIFIC RULES
  108. # 0615 # RARES - REMAINING RULES
  109. # 0700 # NORMAL AND MAGIC ITEM RULES
  110. # 0701 # 83+ ITEM CRAFTING
  111. # 0702 # CHROMATIC ORB RECIPE ITEMS
  112. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  113. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  114. # 0705 # MAGIC RINGS, AMULETS, BELTS
  115. # 0706 # MAGIC JEWELS
  116. # 0707 # CHISEL RECIPE ITEMS
  117. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  118. # 0709 # TOP BASES FOR CRAFTING
  119. # 0710 # MARAKETH WEAPONS
  120. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  121. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  122. # 0800 # FLASKS
  123. # 0801 # HIDE OUTDATED FLASKS
  124. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  125. # 0803 # FLASKS - Hybrid Flasks (Normal)
  126. # 0804 # FLASKS - Hybrid Flasks (Magic)
  127. # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  128. # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  129. # 0807 # SHOW WHATEVER FLASKS REMAIN
  130. # 0900 # LEVELING
  131. # 0901 # LEVELING HIGHLIGHT JEWELRY
  132. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
  133. # 0903 # HIGHLIGHT LEVELING LINKED GEAR
  134. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  135. # 0905 # LEVELING GENERAL RULES
  136. # 5000 # TEMP AND WIP ENTRIES
  137. # 5001 # WARBAND MODS - DEACTIVATED
  138. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  139. # XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  140. #
  141. #---------------------------------------------------------------------------------------------------------------
  142. # STYLE DATA FOR EASY SEARCH AND REPLACE
  143. #---------------------------------------------------------------------------------------------------------------
  144. #
  145. ###GENERIC BORDER###
  146. # SetBorderColor 0 0 0
  147. #
  148. ###TALISMAN STYLE###
  149. # SetBorderColor 109 200 130 255
  150. #
  151. ###TOP RARITY STYLE###
  152. # SetBackgroundColor 255 255 255 255
  153. #
  154. ###MEDIUM RARITY UNIQUE BG###
  155. # SetBackgroundColor 175 96 37 255
  156. #
  157. ###HIGH CURRENCY STYLE###
  158. # SetBackgroundColor 213 159 15
  159. #
  160. ###MEDIUM CURRENCY STYLE###
  161. # SetTextColor 190 178 135 255
  162. #
  163. ###DIVINATION CARD TIERS###
  164. # T1: SetTextColor 255 0 175
  165. # T2: SetBackgroundColor 235 15 200
  166. # T3: SetBackgroundColor 220 35 225
  167. # T4: SetBackgroundColor 200 50 250
  168. # T5: SetBackgroundColor 190 65 255
  169. #
  170. ###83/84 CRAFTING BORDER###
  171. # SetBorderColor 255 255 0 255
  172. #
  173. ###REGAL RECIPE RARE INDICATOR###
  174. # SetTextColor 255 190 0
  175. #
  176. ###EXCEPTIONAL RARE INDICATOR###
  177. # SetBorderColor 25 180 25
  178. #
  179. ###GOOD RARE INDICATOR###
  180. # SetBorderColor 30 90 45 230
  181. #
  182. ###BAD RARE INDICATOR###
  183. # SetBackgroundColor 120 20 20 150
  184. #
  185. ###UTILITY/VENDOR INDICATOR###
  186. # SetBackgroundColor 75 75 75
  187. #
  188. ###ALCHEMY/LOWCRAFT INDICATOR###
  189. # SetBorderColor 255 190 0 150
  190. #
  191. ###LOW SIZE CHROM RECIPE INDICATOR###
  192. # SetBorderColor 100 100 100
  193. #
  194. ###MAGIC JEWEL BACKGROUND
  195. # SetBorderColor 0 150 200
  196. #
  197. ###CHANCE ORB ITEM INDICATOR###
  198. # SetBorderColor 0 150 0 150
  199. #
  200. ###ANIMATE WEAPON MODE###
  201. # SetTextColor 150 0 0
  202. # SetBorderColor 150 0 0
  203. #
  204. ###PRIORITY MAGIC ITEMS (leveling+flasks)###
  205. # SetTextColor 100 100 255
  206. #
  207. ###HIDDEN ITEMS: normal
  208. # SetBackgroundColor 0 0 0 100
  209. #
  210. ###HIDDEN ITEMS: rare
  211. # SetBackgroundColor 0 0 0 150
  212. #
  213. #---------------------------------------------------------------------------------------------------------------
  214. # SOUND DATA FOR EASY SEARCH AND REPLACE
  215. #---------------------------------------------------------------------------------------------------------------
  216. # Some new entries are not yet added to the list!
  217. #
  218. #The filter only uses 3 sounds:
  219. #
  220. #PlayAlertSound 6 300 high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)
  221. #PlayAlertSound 1 300 medium tier drops (divination cards, orbs from alch to gcps)
  222. #PlayAlertSound 4 300 map drops
  223. #
  224. #You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!
  225. #
  226. #
  227. #---------------------------------------------------------------------------------------------------------------
  228. # SCRIPT by NeverSink ( the-dude- in reddit)
  229. #---------------------------------------------------------------------------------------------------------------
  230. #
  231. #---------------------------------------------------------------------------------------------------------------
  232. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  233. #---------------------------------------------------------------------------------------------------------------
  234. #
  235. #---------------------------------------------------------------------------------------------------------------
  236. # Section: ALPHA-a # Talisman league!
  237. #---------------------------------------------------------------------------------------------------------------
  238. # !!!FILTER CODE START!!!
  239.  
  240. Show
  241. BaseType "Talisman"
  242. SetBorderColor 0 255 150 255
  243. SetBackgroundColor 0 75 75 255
  244. SetFontSize 42
  245. PlayAlertSound 6 300
  246. Rarity Unique
  247. ItemLevel > 78
  248.  
  249. Show
  250. BaseType "Talisman"
  251. SetBorderColor 0 255 150 255
  252. SetBackgroundColor 0 75 75 255
  253. SetFontSize 40
  254. PlayAlertSound 1 300
  255. Rarity Rare
  256. ItemLevel > 78
  257.  
  258. Show
  259. BaseType "Talisman"
  260. SetBorderColor 0 255 150 255
  261. SetBackgroundColor 0 75 75 255
  262. SetFontSize 38
  263. Rarity Magic
  264. ItemLevel > 78
  265.  
  266. Show
  267. BaseType "Talisman"
  268. SetBorderColor 0 255 150 255
  269. SetBackgroundColor 0 75 75 255
  270. SetFontSize 36
  271. Rarity Normal
  272. ItemLevel > 78
  273.  
  274. Show
  275. BaseType "Talisman"
  276. SetBorderColor 109 200 130 255
  277. SetBackgroundColor 0 0 0 255
  278. SetFontSize 42
  279. PlayAlertSound 6 300
  280. Rarity Unique
  281.  
  282. Show
  283. BaseType "Talisman"
  284. SetBorderColor 109 200 130 255
  285. SetBackgroundColor 0 0 0 255
  286. SetFontSize 40
  287. PlayAlertSound 1 300
  288. Rarity Rare
  289.  
  290. Show
  291. BaseType "Talisman"
  292. SetBorderColor 109 200 130 255
  293. SetBackgroundColor 0 0 0 255
  294. SetFontSize 38
  295. Rarity Magic
  296.  
  297. Show
  298. BaseType "Talisman"
  299. SetBorderColor 109 200 130 255
  300. SetBackgroundColor 0 0 0 255
  301. SetFontSize 36
  302. Rarity Normal
  303.  
  304. #---------------------------------------------------------------------------------------------------------------
  305. # Section: 0000 # UTILITY AND JUST-IN-CASE
  306. #---------------------------------------------------------------------------------------------------------------
  307.  
  308. Show
  309. Class Microtransactions
  310.  
  311. #------------------------------------------------------------------------
  312. # Section: 0001 # LABYRINTH MATERIAL
  313. #------------------------------------------------------------------------
  314.  
  315. Show
  316. Class Quest Items
  317. SetFontSize 40
  318. SetBorderColor 74 230 58
  319.  
  320. Show
  321. BaseType "Treasure Key" "Golden Key" "Silver Key" "Bane of the Loyal" "Orb of Elemental Essence" "Portal Shredder" "Rod of Detonation" "Sand of Eternity" "Heart of the Gargoyle" "Cube Of Absorption" "Cogs of Disruption"
  322. SetFontSize 40
  323. SetBorderColor 74 230 58
  324. SetTextColor 74 230 58
  325.  
  326. #------------------------------------------------------------------------
  327. # Section: 0100 # TOP TIER RARITY
  328. #------------------------------------------------------------------------
  329.  
  330. Show
  331. Class "Fishing Rod"
  332. SetTextColor 255 0 0 255
  333. SetBorderColor 255 0 0 255
  334. SetBackgroundColor 255 255 255 255
  335. SetFontSize 45
  336. PlayAlertSound 6 300
  337.  
  338. #Exception for tabula
  339.  
  340. Show
  341. SocketGroup WWWWWW
  342. BaseType "Simple Robe"
  343. Rarity Unique
  344. PlayAlertSound 6 300
  345. SetBackgroundColor 175 96 37 255
  346. SetBorderColor 255 150 000 255
  347. SetTextColor 0 0 0 255
  348. SetFontSize 43
  349.  
  350. Show
  351. LinkedSockets 6
  352. SetTextColor 255 0 0
  353. SetBorderColor 255 0 0
  354. SetBackgroundColor 255 255 255 255
  355. SetFontSize 45
  356. PlayAlertSound 6 300
  357.  
  358. Show
  359. BaseType "Mirror of Kalandra"
  360. SetTextColor 255 0 0 255
  361. SetBorderColor 255 0 0 255
  362. SetBackgroundColor 255 255 255 255
  363. SetFontSize 45
  364. PlayAlertSound 6 300
  365.  
  366. #------------------------------------------------------------------------
  367. # Section: 0200 # UNIQUES AND MAPS
  368. #------------------------------------------------------------------------
  369.  
  370. #----------------------------------------------------
  371. # 0201 # UNIQUE TIER LIST
  372. #----------------------------------------------------
  373.  
  374. Show # T1 - These uniques are have a consistent price of ~0.5++ ex
  375. BaseType "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Slaughter Knife" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Imperial Skean" "Rawhide Boots" "Fiend Dagger"
  376. Rarity Unique
  377. PlayAlertSound 6 300
  378. SetBackgroundColor 255 255 255 255
  379. SetBorderColor 175 96 37 255
  380. SetTextColor 175 96 37 255
  381. SetFontSize 45
  382.  
  383. Show # T2 - These uniques usually are worth ~0.5-1 ex at the start of the league and drop to ~5c++ (sometimes ranging to an ex and up) over 1-2 month.
  384. BaseType "Golden Plate" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Opal Wand" "Reinforced Greaves" "Vaal Gauntlets" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Amethyst Ring" "Crusader Plate" "Ezomyte Burgonet" "Nightmare Bascinet" "Sharkskin Boots" "Two-Stone" "Granite Flask" "Imperial Staff" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Karui Sceptre" "Large Hybrid Flask" "Paua Ring" "Hubris"
  385. Rarity Unique
  386. PlayAlertSound 6 300
  387. SetBackgroundColor 200 96 37 255
  388. SetBorderColor 0 0 0 255
  389. SetTextColor 0 0 0 255
  390. SetFontSize 43
  391.  
  392. Show # T3 - Random uniques. In some cases, such as jewels some very valuable uniques may be still in here, but it's impossible to identify them.
  393. Rarity Unique
  394. PlayAlertSound 6 300
  395. SetBorderColor 175 96 37 254
  396. SetTextColor 175 96 37 254
  397. SetBackgroundColor 0 0 0 254
  398. SetFontSize 39
  399.  
  400. #----------------------------------------------------
  401. # 0202 # MAP TIER LIST
  402. #----------------------------------------------------
  403.  
  404. Show # Maps:Unique
  405. Class Maps
  406. Rarity Unique
  407. SetFontSize 40
  408. PlayAlertSound 6 300
  409.  
  410. Show # Maps:T1
  411. Class Maps
  412. BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
  413. SetFontSize 34
  414. PlayAlertSound 4 300
  415.  
  416. Show # Maps:T2
  417. Class Maps
  418. BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
  419. SetFontSize 35
  420. PlayAlertSound 4 300
  421.  
  422. Show # Maps:T3
  423. Class Maps
  424. BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
  425. SetFontSize 36
  426. PlayAlertSound 4 300
  427.  
  428. Show # Maps:T4
  429. Class Maps
  430. BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
  431. SetFontSize 37
  432. PlayAlertSound 4 300
  433.  
  434. Show # Maps:T5
  435. Class Maps
  436. BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
  437. SetFontSize 38
  438. PlayAlertSound 4 300
  439.  
  440. Show # Maps:T6
  441. Class Maps
  442. BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
  443. SetFontSize 39
  444. PlayAlertSound 4 300
  445.  
  446. Show # Maps:T7
  447. Class Maps
  448. BaseType "Jungle Valley" "Terrace" "Torture Chamber" "Waste Pool" "Abandoned Cavern"
  449. SetFontSize 40
  450. PlayAlertSound 4 300
  451. # SetBackgroundColor 100 100 0 255
  452. # SetBorderColor 200 200 0 255
  453.  
  454. Show # Maps:T8
  455. Class Maps
  456. BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
  457. SetFontSize 41
  458. PlayAlertSound 4 300
  459. # SetBackgroundColor 100 100 0 255
  460. # SetBorderColor 200 200 0 255
  461.  
  462. Show # Maps:T9
  463. Class Maps
  464. BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
  465. SetFontSize 41
  466. PlayAlertSound 4 300
  467. # SetBackgroundColor 100 100 0 255
  468. # SetBorderColor 200 200 0 255
  469.  
  470. Show # Maps:T10
  471. Class Maps
  472. BaseType "Bazaar" "Necropolis" "Plateau" "Volcano" "Chateau"
  473. SetFontSize 42
  474. PlayAlertSound 4 300
  475. # SetBackgroundColor 100 100 0 255
  476. # SetBorderColor 200 200 0 255
  477.  
  478. Show # Maps:T11
  479. Class Maps
  480. BaseType "Academy" "Crematorium" "Precinct" "Springs"
  481. SetFontSize 42
  482. PlayAlertSound 4 300
  483. # SetBorderColor 0 0 0 255
  484. # SetBackgroundColor 255 255 255 255
  485.  
  486. Show # Maps:T12
  487. Class Maps
  488. BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
  489. SetFontSize 43
  490. PlayAlertSound 4 300
  491. SetTextColor 0 0 0 255
  492. SetBackgroundColor 200 200 200 255
  493. SetBorderColor 0 0 0 255
  494.  
  495.  
  496. Show # Maps:T13
  497. Class Maps
  498. BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
  499. SetFontSize 44
  500. PlayAlertSound 4 300
  501. SetTextColor 0 0 0 255
  502. SetBackgroundColor 200 200 200 255
  503. SetBorderColor 0 0 0 255
  504.  
  505. Show # Maps:T14
  506. Class Maps
  507. BaseType "Shrine" "Conservatory" "Palace"
  508. SetFontSize 45
  509. PlayAlertSound 4 300
  510. SetTextColor 0 0 0 255
  511. SetBackgroundColor 200 200 200 255
  512. SetBorderColor 0 0 0 255
  513.  
  514. Show # Maps:T15
  515. Class Maps
  516. BaseType "Abyss" "Colosseum" "Core"
  517. SetFontSize 45
  518. PlayAlertSound 6 300
  519. SetTextColor 0 0 0 255
  520. SetBorderColor 0 0 0 255
  521. SetBackgroundColor 255 255 255 255
  522.  
  523. # This shouldn't be happening, but just in case:
  524.  
  525. Show
  526. Class Maps
  527. PlayAlertSound 4 300
  528. SetFontSize 44
  529.  
  530. #----------------------------------------------------
  531. # 0203 # MAP FRAGMENTS
  532. #----------------------------------------------------
  533.  
  534. Show
  535. BaseType "Mortal Hope"
  536. Class "Map Fragments"
  537. PlayAlertSound 6 300
  538. SetFontSize 45
  539. SetTextColor 0 0 0 255
  540. SetBorderColor 0 0 0 255
  541. SetBackgroundColor 255 255 255 255
  542.  
  543. Show
  544. BaseType "Sacrifice at Midnight"
  545. Class "Map Fragments"
  546. PlayAlertSound 4 300
  547. SetFontSize 40
  548. SetBorderColor 255 255 255 255
  549. SetTextColor 255 255 255 255
  550. SetBackgroundColor 0 0 0 255
  551.  
  552. Show
  553. Class "Map Fragments"
  554. PlayAlertSound 4 300
  555. SetFontSize 38
  556.  
  557. #------------------------------------------------------------------------
  558. # Section: 0300 # CURRENCY
  559. #------------------------------------------------------------------------
  560.  
  561. #----------------------------------------------------
  562. # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
  563. #----------------------------------------------------
  564.  
  565. Show
  566. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  567. SetTextColor 255 0 0 255
  568. SetBorderColor 255 0 0 255
  569. SetBackgroundColor 255 255 255 255
  570. PlayAlertSound 6 300
  571. SetFontSize 45
  572.  
  573. #----------------------------------------------------
  574. # 0302 # HIGH TIER: FROM JEWELLER'S TO REGAL
  575. #----------------------------------------------------
  576.  
  577. Show
  578. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  579. SetBackgroundColor 213 159 15
  580. SetTextColor 0 0 0
  581. SetBorderColor 0 0 0
  582. PlayAlertSound 1 300
  583. SetFontSize 40
  584.  
  585. # 200 158 130 this is the old background color, if you like it more use it instead
  586.  
  587. #----------------------------------------------------
  588. # 0303 # MEDIUM-LOW ORBS
  589. #----------------------------------------------------
  590.  
  591. Show
  592. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  593. SetTextColor 190 178 135 255
  594. SetBorderColor 190 178 135 135
  595. SetFontSize 38
  596.  
  597. Show
  598. Class Currency
  599. BaseType "Perandus"
  600. SetTextColor 255 178 135 255
  601. SetBorderColor 255 178 135 135
  602. SetFontSize 38
  603.  
  604. #----------------------------------------------------
  605. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  606. #----------------------------------------------------
  607.  
  608. Show
  609. BaseType "Portal Scroll" "Scroll of Wisdom"
  610. SetTextColor 170 158 130 220
  611. SetBorderColor 0 0 0 255
  612. SetFontSize 20
  613.  
  614. Show
  615. BaseType "Scroll Fragment"
  616. SetTextColor 170 158 130 165
  617. SetFontSize 29
  618.  
  619. # 170 158 130 default currency color
  620.  
  621. #----------------------------------------------------
  622. # 0305 # DIVINATION CARD TIER LIST
  623. #----------------------------------------------------
  624. # Old puple color: "SetTextColor 150 50 190"
  625.  
  626. #TIER 1: 15C+++
  627.  
  628. Show
  629. Class "Divination"
  630. BaseType "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The Queen" "The Artist" "The Last One Standing" "The Artist" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy" "The Spoiled Prince" "Abandoned Wealth" "The Enlightened" "Last Hope"
  631. SetFontSize 45
  632. SetBorderColor 0 0 255 255
  633. SetBackgroundColor 255 255 255 255
  634. SetTextColor 0 0 255 255
  635. PlayAlertSound 6 300
  636.  
  637. #TIER 2: ~7C+
  638.  
  639. Show
  640. Class "Divination"
  641. BaseType "The Aesthete" "The Risk" "Chains that Bind" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "Merciless Armament" "Pride Before the Fall" "The King's Heart" "The Surveyor" "Rats" "Tranquillity" "The Vast" "Vinia's Token" "Chaotic Disposition" "The Sigil"
  642. SetFontSize 44
  643. SetBorderColor 0 0 255 255
  644. SetBackgroundColor 0 210 255 255
  645. SetTextColor 0 0 0
  646. PlayAlertSound 1 300
  647.  
  648. #TIER 3: ~2C+
  649.  
  650. Show
  651. Class "Divination"
  652. BaseType "Glimmer" "The Demoness" "The Drunken Aristocrat" "The Fletcher" "Avenger" "Time-Lost Relic" "Earth Drinker" "The Arena Champion" "The Mercenary" "The Trial" "Grave Knowledge" "The Siren" "Encroaching Darkness" "Doedre's Madness" "Humility" "The Union" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Anarchy's Price" "Blind Venture" "The Cartographer" "Scholar of the Seas" "Volatile Power" "Lost Worlds" "The Body" "Birth of the Three"
  653. SetFontSize 40
  654. SetBorderColor 0 110 255 255
  655. SetBackgroundColor 110 215 230 235
  656. SetTextColor 0 0 0
  657. PlayAlertSound 1 300
  658.  
  659. #TIER 5: TRASH-tier. <1alt
  660.  
  661. Show
  662. Class "Divination"
  663. BaseType "Carrion Crow" "Other Cheek"
  664. SetBackgroundColor 175 215 230 200
  665. SetTextColor 0 0 0
  666. SetBorderColor 0 0 0
  667. SetFontSize 32
  668.  
  669. #TIER 4: Rest. <2c
  670.  
  671. Show
  672. Class "Divination"
  673. SetBackgroundColor 145 215 230 225
  674. SetBorderColor 0 100 215 255
  675. SetTextColor 0 0 0
  676. SetFontSize 38
  677. PlayAlertSound 1 300
  678.  
  679. #----------------------------------------------------
  680. # 0306 # REST
  681. #----------------------------------------------------
  682.  
  683. Show
  684. Class Currency
  685. SetBorderColor 0 0 0 255
  686.  
  687. Show
  688. Class Stackable Currency
  689. SetBorderColor 0 0 0 255
  690.  
  691. #------------------------------------------------------------------------
  692. # Section: 0400 # SOCKET/LINK BASED stuff
  693. #------------------------------------------------------------------------
  694. # 5-links (6 links are handled at the start)
  695. Show
  696. LinkedSockets 5
  697. SetBorderColor 0 255 255
  698. PlayAlertSound 1 300
  699. SetFontSize 39
  700.  
  701. # 6-Sockets
  702. Show
  703. Sockets 6
  704. Rarity Rare
  705. ItemLevel >= 75
  706. SetTextColor 255 190 0
  707. SetBackgroundColor 75 75 75
  708. SetBorderColor 250 250 250
  709. SetFontSize 40
  710. PlayAlertSound 1 300
  711.  
  712. Show
  713. Sockets 6
  714. SetBackgroundColor 75 75 75
  715. SetBorderColor 250 250 250
  716. SetFontSize 39
  717. PlayAlertSound 1 300
  718.  
  719. # Corrupted items with white sockets for offhand gem leveling.
  720. Show
  721. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  722. Sockets >= 3
  723. SocketGroup W
  724.  
  725. #------------------------------------------------------------------------
  726. # Section: 0500 # SKILL GEMS
  727. #------------------------------------------------------------------------
  728.  
  729. Show
  730. Class Gem
  731. BaseType "Empower" "Enlighten"
  732. Quality >= 15
  733. SetBorderColor 30 150 180 255
  734. SetTextColor 30 150 180 255
  735. SetBackgroundColor 255 255 255 255
  736. PlayAlertSound 6 300
  737. SetFontSize 45
  738.  
  739. Show
  740. Class Gem
  741. Quality = 20
  742. SetBorderColor 30 150 180 255
  743. SetTextColor 30 150 180 255
  744. SetBackgroundColor 255 255 255 255
  745. PlayAlertSound 6 300
  746. SetFontSize 45
  747.  
  748. Show # Drop only good gems
  749. Class Gem
  750. BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
  751. SetBorderColor 30 150 180
  752. PlayAlertSound 6 300
  753. SetFontSize 41
  754.  
  755. Show # Drop only meh gems
  756. Class Gem
  757. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
  758. SetBorderColor 30 150 180 150
  759. SetFontSize 38
  760.  
  761. Show
  762. Class "Gems"
  763. Quality >= 15
  764. SetBorderColor 30 150 180 255
  765. SetFontSize 41
  766. PlayAlertSound 1 300
  767.  
  768. Show
  769. Class "Gems"
  770. Quality > 0
  771. SetBorderColor 30 150 180 155
  772. SetFontSize 38
  773.  
  774. #Show
  775. # Class Gems
  776.  
  777. #------------------------------------------------------------------------
  778. # Section: 0600 # RARE ITEM HIGHLIGHTING
  779. #------------------------------------------------------------------------
  780.  
  781. #------------------------------------------------------------------------
  782. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  783. #------------------------------------------------------------------------
  784.  
  785. Show #$topcrafting, 84
  786. Rarity Rare
  787. ItemLevel >= 84
  788. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  789. SetTextColor 255 190 0
  790. SetBorderColor 255 255 0 255
  791. SetBackgroundColor 30 90 45 230
  792. SetFontSize 38
  793.  
  794. Show #$topcrafting, 84
  795. Rarity Rare
  796. Class Rings Amulet Belts
  797. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  798. ItemLevel >= 84
  799. SetTextColor 255 190 0
  800. SetBackgroundColor 30 90 45 230
  801. SetBorderColor 255 255 0 255
  802. SetFontSize 40
  803.  
  804. Show #$topcrafting, 83
  805. Rarity Rare
  806. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  807. ItemLevel >= 83
  808. SetBorderColor 255 255 0 255
  809. SetFontSize 38
  810. SetTextColor 255 190 0
  811. SetBackgroundColor 30 90 45 230
  812.  
  813. Show #$topcrafting, 83
  814. Rarity Rare
  815. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  816. ItemLevel >= 83
  817. SetBorderColor 255 255 0 255
  818. SetFontSize 38
  819. SetTextColor 255 190 0
  820. SetBackgroundColor 30 90 45 230
  821.  
  822. Show #$topcrafting, 83
  823. Rarity Rare
  824. BaseType "Sai"
  825. ItemLevel >= 83
  826. SetBorderColor 255 255 0 255
  827. SetTextColor 255 190 0
  828. SetBackgroundColor 30 90 45 230
  829. Class Daggers
  830. SetFontSize 38
  831.  
  832. #----------------------------------------------------
  833. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  834. #----------------------------------------------------
  835. #Amulets, rings and jewels don't care much about the droplevel
  836. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  837.  
  838. Show #$great
  839. ItemLevel >= 75
  840. SetTextColor 255 190 0
  841. SetBackgroundColor 30 90 45 230
  842. SetBorderColor 25 180 25
  843. SetFontSize 39
  844. Class Rings Amulets Belts Jewel
  845. Rarity Rare
  846.  
  847. Show #$great
  848. Class Rings Amulets Belts Jewel
  849. Rarity Rare
  850. SetBackgroundColor 30 90 45 230
  851. SetFontSize 39
  852. SetBorderColor 25 180 25
  853.  
  854. #----------------------------------------------------
  855. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  856. #----------------------------------------------------
  857.  
  858. Show #$good, ilvl69, small
  859. Rarity Rare
  860. DropLevel >= 69
  861. ItemLevel >= 75
  862. SetTextColor 255 190 0
  863. SetBackgroundColor 30 90 45 230
  864. SetFontSize 35
  865. SetBorderColor 150 150 150
  866. Height <= 2
  867. Width <= 2
  868.  
  869. Show #$good, ilvl69, small
  870. Rarity Rare
  871. DropLevel >= 69
  872. ItemLevel >= 75
  873. SetTextColor 255 190 0
  874. SetBackgroundColor 30 90 45 230
  875. SetFontSize 35
  876. SetBorderColor 150 150 150
  877. Height <= 3
  878. Width <= 1
  879.  
  880. Show #$good, ilvl69, small
  881. Rarity Rare
  882. DropLevel >= 69
  883. ItemLevel >= 65
  884. SetBackgroundColor 30 90 45 230
  885. SetFontSize 35
  886. SetBorderColor 150 150 150
  887. Height <= 3
  888. Width <= 1
  889.  
  890. Show #$good, ilvl69, small
  891. Rarity Rare
  892. DropLevel >= 69
  893. ItemLevel >= 65
  894. SetBackgroundColor 30 90 45 230
  895. SetFontSize 35
  896. SetBorderColor 150 150 150
  897. Height <= 2
  898. Width <= 2
  899.  
  900. #----------------------------------------------------
  901. # 0601 # RARE DAGGERS
  902. #----------------------------------------------------
  903. #GOOD DAGGERS
  904. #----------------------------------------------------
  905.  
  906. Show #$good, autosmall
  907. Class Daggers
  908. Rarity Rare
  909. DropLevel >= 60
  910. ItemLevel >= 75
  911. SetTextColor 255 190 0
  912. SetBackgroundColor 30 90 45 230
  913. SetFontSize 35
  914. SetBorderColor 150 150 150
  915.  
  916. Show #$good, autosmall
  917. Class Daggers
  918. Rarity Rare
  919. DropLevel >= 60
  920. ItemLevel >= 65
  921. SetBackgroundColor 30 90 45 230
  922. SetFontSize 35
  923. SetBorderColor 150 150 150
  924.  
  925. #BAD DAGGERS
  926. #----------------------------------------------------
  927. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  928.  
  929. #----------------------------------------------------
  930. # 0602 # RARE CLAWS
  931. #----------------------------------------------------
  932. #GOOD CLAWS
  933. #----------------------------------------------------
  934. #At least earlier most claws were vendor trash
  935. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  936. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  937.  
  938. Show #$good, autosmall
  939. Class Claws
  940. Rarity Rare
  941. DropLevel >= 65
  942. ItemLevel >= 75
  943. SetTextColor 255 190 0
  944. SetBackgroundColor 30 90 45 230
  945. SetFontSize 35
  946. SetBorderColor 150 150 150
  947.  
  948. Show #$good, autosmall
  949. Class Claws
  950. Rarity Rare
  951. DropLevel >= 65
  952. ItemLevel >= 65
  953. SetBackgroundColor 30 90 45 230
  954. SetFontSize 35
  955. SetBorderColor 150 150 150
  956.  
  957. #----------------------------------------------------
  958. # 0603 # RARE WANDS
  959. #----------------------------------------------------
  960.  
  961. #As spellcaster weapons, wands are good pick-ups if they're rare
  962. #High level wands get highlighted, because of their multi-purpose potential
  963.  
  964. #GOOD WANDS
  965. #----------------------------------------------------
  966.  
  967. Show #$good, autosmall
  968. Class Wands
  969. Rarity Rare
  970. DropLevel >= 59
  971. ItemLevel >= 75
  972. SetTextColor 255 190 0
  973. SetBackgroundColor 30 90 45 230
  974. SetFontSize 35
  975. SetBorderColor 150 150 150
  976.  
  977. Show #$good, autosmall
  978. Class Wands
  979. Rarity Rare
  980. DropLevel >= 59
  981. ItemLevel >= 65
  982. SetBackgroundColor 30 90 45 230
  983. SetFontSize 35
  984. SetBorderColor 150 150 150
  985.  
  986. #BAD WANDS
  987. #----------------------------------------------------
  988. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  989.  
  990. #----------------------------------------------------
  991. # 0604 # RARE SWORDS
  992. #----------------------------------------------------
  993.  
  994. #Worthwhile swords are physical or elemental weapons
  995. #First one require a decent droplevel, second one the highest attack speed base types
  996. #We can bad-highlight the rest, because they are way too clunky
  997. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  998.  
  999. #GOOD SWORDS
  1000. #----------------------------------------------------
  1001.  
  1002. Show #$good, small
  1003. Class "One Hand Swords"
  1004. Rarity Rare
  1005. DropLevel >= 60
  1006. ItemLevel >= 75
  1007. SetTextColor 255 190 0
  1008. SetBackgroundColor 30 90 45 230
  1009. SetFontSize 35
  1010. SetBorderColor 150 150 150
  1011. Height <= 3
  1012. Width <= 1
  1013.  
  1014. Show #$good, small
  1015. Class "One Hand Swords"
  1016. Rarity Rare
  1017. DropLevel >= 60
  1018. ItemLevel >= 75
  1019. SetTextColor 255 190 0
  1020. SetBackgroundColor 30 90 45 230
  1021. SetFontSize 35
  1022. SetBorderColor 150 150 150
  1023. Height <= 2
  1024. Width <= 2
  1025.  
  1026. Show #$good, small
  1027. Class "One Hand Swords"
  1028. Rarity Rare
  1029. DropLevel >= 60
  1030. ItemLevel >= 65
  1031. SetBackgroundColor 30 90 45 230
  1032. SetFontSize 35
  1033. SetBorderColor 150 150 150
  1034. Height <= 3
  1035. Width <= 1
  1036.  
  1037. Show #$good, small
  1038. Class "One Hand Swords"
  1039. Rarity Rare
  1040. DropLevel >= 60
  1041. ItemLevel >= 65
  1042. SetBackgroundColor 30 90 45 230
  1043. SetFontSize 35
  1044. SetBorderColor 150 150 150
  1045. Height <= 2
  1046. Width <= 2
  1047.  
  1048. #HIGH ATTACK SPEED LOWER LEVEL BASES
  1049. #These are some of the best ele ST weapons bases.
  1050.  
  1051. Show #$good
  1052. Class "One Hand"
  1053. BaseType "Jewelled Foil" "Spiraled Foil"
  1054. Rarity Rare
  1055. ItemLevel >= 75
  1056. SetTextColor 255 190 0
  1057. SetBackgroundColor 30 90 45 230
  1058. SetFontSize 35
  1059. SetBorderColor 0 0 0
  1060.  
  1061. Show #$good
  1062. Class "One Hand"
  1063. BaseType "Jewelled Foil" "Spiraled Foil"
  1064. Rarity Rare
  1065. ItemLevel >= 65
  1066. SetBackgroundColor 30 90 45 230
  1067. SetFontSize 35
  1068. SetBorderColor 0 0 0
  1069.  
  1070. #----------------------------------------------------
  1071. # 0605 # RARE AXES&MACES (1H)
  1072. #----------------------------------------------------
  1073. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  1074. #GOOD 1H AXES&MACES
  1075.  
  1076. Show #$good
  1077. Class "One Hand Axes"
  1078. BaseType "Siege Axe"
  1079. Rarity Rare
  1080. ItemLevel >= 75
  1081. SetTextColor 255 190 0
  1082. SetBackgroundColor 30 90 45 230
  1083. SetFontSize 35
  1084. SetBorderColor 0 0 0
  1085.  
  1086. Show #$good
  1087. Class "One Hand Axes"
  1088. BaseType "Siege Axe"
  1089. Rarity Rare
  1090. ItemLevel >= 65
  1091. SetBackgroundColor 30 90 45 230
  1092. SetFontSize 35
  1093. SetBorderColor 0 0 0
  1094.  
  1095. #----------------------------------------------------
  1096. # 0606 # RARE SCEPTRES
  1097. #----------------------------------------------------
  1098. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  1099. #GOOD SCEPTRES
  1100.  
  1101. Show #$good
  1102. Class "Sceptres"
  1103. Rarity Rare
  1104. DropLevel >= 68
  1105. ItemLevel >= 75
  1106. SetTextColor 255 190 0
  1107. SetBackgroundColor 30 90 45 230
  1108. SetFontSize 35
  1109. SetBorderColor 0 0 0
  1110.  
  1111. Show #$good
  1112. Class "Sceptres"
  1113. Rarity Rare
  1114. DropLevel >= 68
  1115. ItemLevel >= 65
  1116. SetBackgroundColor 30 90 45 230
  1117. SetFontSize 35
  1118. SetBorderColor 0 0 0
  1119.  
  1120. #Lets's also highlight the high base spell damage sceptres
  1121.  
  1122. Show #$good, spelldamage
  1123. BaseType "Opal Sceptre"
  1124. Class "Sceptres"
  1125. Rarity Rare
  1126. ItemLevel >= 75
  1127. SetTextColor 255 190 0
  1128. SetBackgroundColor 30 90 45 230
  1129. SetFontSize 35
  1130. SetBorderColor 0 0 0
  1131.  
  1132. Show #$good, spelldamage
  1133. BaseType "Opal Sceptre"
  1134. Class "Sceptres"
  1135. Rarity Rare
  1136. ItemLevel >= 65
  1137. SetBackgroundColor 30 90 45 230
  1138. SetFontSize 35
  1139. SetBorderColor 0 0 0
  1140.  
  1141. #----------------------------------------------------
  1142. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  1143. #----------------------------------------------------
  1144. #These are usually pretty bad
  1145. #High drop level bases have a small chance to be decent
  1146. #Everything else is usually too clunky
  1147.  
  1148. Show #$good, clunky
  1149. BaseType "Vaal Axe"
  1150. Class "Two Hand"
  1151. Rarity Rare
  1152. DropLevel >= 64
  1153. ItemLevel >= 75
  1154. SetTextColor 255 190 0
  1155. SetBackgroundColor 30 90 45 230
  1156. SetFontSize 35
  1157. SetBorderColor 0 0 0
  1158.  
  1159. Show #$good, clunky
  1160. BaseType "Vaal Axe"
  1161. Class "Two Hand"
  1162. Rarity Rare
  1163. DropLevel >= 64
  1164. ItemLevel >= 65
  1165. SetBackgroundColor 30 90 45 230
  1166. SetFontSize 35
  1167. SetBorderColor 0 0 0
  1168.  
  1169. #----------------------------------------------------
  1170. # 0609 # RARE BOWS
  1171. #----------------------------------------------------
  1172. #With the huge demand for good bows, it's worth checking out quite some of those
  1173.  
  1174. Show #$good, clunky
  1175. BaseType "Harbinger Bow"
  1176. Class "Bows"
  1177. Rarity Rare
  1178. DropLevel >= 62
  1179. ItemLevel >= 75
  1180. SetTextColor 255 190 0
  1181. SetBackgroundColor 30 90 45 230
  1182. SetFontSize 35
  1183. SetBorderColor 0 0 0
  1184.  
  1185. Show #$good, clunky
  1186. BaseType "Harbinger Bow"
  1187. Class "Bows"
  1188. Rarity Rare
  1189. DropLevel >= 62
  1190. ItemLevel >= 65
  1191. SetBackgroundColor 30 90 45 230
  1192. SetFontSize 35
  1193. SetBorderColor 0 0 0
  1194.  
  1195. #----------------------------------------------------
  1196. # 0610 # RARE QUIVERS
  1197. #----------------------------------------------------
  1198. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  1199.  
  1200. Show #$good
  1201. BaseType "Spike-Point Arrow Quiver"
  1202. Class "Quivers"
  1203. Rarity Rare
  1204. ItemLevel >= 75
  1205. SetTextColor 255 190 0
  1206. SetBackgroundColor 30 90 45 230
  1207. SetFontSize 35
  1208. SetBorderColor 0 0 0
  1209.  
  1210. Show #$good
  1211. BaseType "Spike-Point Arrow Quiver"
  1212. Class "Quivers"
  1213. Rarity Rare
  1214. ItemLevel >= 65
  1215. SetBackgroundColor 30 90 45 230
  1216. SetFontSize 35
  1217. SetBorderColor 0 0 0
  1218.  
  1219. #----------------------------------------------------
  1220. # 0611 # RARE GLOVES, HELMETS, BOOTS
  1221. #----------------------------------------------------
  1222. #Most bases are getting highlighted (around 75% of all drops)
  1223. #VERY low bases are getting negative highlighting (likely <1% of all drops)
  1224.  
  1225. Show #$good, autosmall
  1226. Class "Gloves" "Boots" "Helmets"
  1227. Rarity Rare
  1228. ItemLevel >= 75
  1229. DropLevel >= 44
  1230. SetTextColor 255 190 0
  1231. SetBackgroundColor 30 90 45 230
  1232. SetFontSize 35
  1233. SetBorderColor 150 150 150
  1234.  
  1235. Show #$good, autosmall
  1236. Class "Gloves" "Boots" "Helmets"
  1237. Rarity Rare
  1238. ItemLevel >= 65
  1239. DropLevel >= 44
  1240. SetBackgroundColor 30 90 45 230
  1241. SetFontSize 35
  1242. SetBorderColor 150 150 150
  1243.  
  1244. #----------------------------------------------------
  1245. # 0612 # RARE SHIELDS
  1246. #----------------------------------------------------
  1247. #Shields are by far the hardest category to sort
  1248. #Here's my philosophy:
  1249.  
  1250. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  1251. #----------------------------------------------------
  1252.  
  1253. Show #$good, small
  1254. Class "Shields"
  1255. Rarity Rare
  1256. ItemLevel >= 75
  1257. DropLevel >= 66
  1258. SetTextColor 255 190 0
  1259. SetBackgroundColor 30 90 45 230
  1260. SetFontSize 35
  1261. SetBorderColor 150 150 150
  1262. Height <= 2
  1263. Width <= 2
  1264.  
  1265. Show #$good, small
  1266. Class "Shields"
  1267. Rarity Rare
  1268. ItemLevel >= 75
  1269. DropLevel >= 66
  1270. SetTextColor 255 190 0
  1271. SetBackgroundColor 30 90 45 230
  1272. SetFontSize 35
  1273. SetBorderColor 150 150 150
  1274. Height <= 3
  1275. Width <= 1
  1276.  
  1277. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  1278. #----------------------------------------------------
  1279.  
  1280. Show #$good, autosmall
  1281. BaseType "Spirit Shield"
  1282. Class "Shields"
  1283. Rarity Rare
  1284. ItemLevel >= 75
  1285. DropLevel >= 59
  1286. SetTextColor 255 190 0
  1287. SetBackgroundColor 30 90 45 230
  1288. SetFontSize 35
  1289. SetBorderColor 150 150 150
  1290.  
  1291. Show #$good, autosmall
  1292. BaseType "Spirit Shield"
  1293. Class "Shields"
  1294. Rarity Rare
  1295. ItemLevel >= 65
  1296. DropLevel >= 59
  1297. SetBackgroundColor 30 90 45 230
  1298. SetFontSize 35
  1299. SetBorderColor 150 150 150
  1300.  
  1301. #----------------------------------------------------
  1302. # 0613 # RARE BODY ARMOR
  1303. #----------------------------------------------------
  1304. #Highlight high level tiers
  1305. #Mark really low level ones. Easy enough.
  1306.  
  1307. Show #$good
  1308. Class "Body Armour"
  1309. Rarity Rare
  1310. ItemLevel >= 75
  1311. DropLevel >= 68
  1312. SetTextColor 255 190 0
  1313. SetBackgroundColor 30 90 45 230
  1314. SetFontSize 35
  1315. SetBorderColor 0 0 0
  1316.  
  1317. Show #$good
  1318. Class "Body Armour"
  1319. Rarity Rare
  1320. ItemLevel >= 65
  1321. DropLevel >= 68
  1322. SetBackgroundColor 30 90 45 230
  1323. SetFontSize 35
  1324. SetBorderColor 0 0 0
  1325.  
  1326. #------------------------------------------------------------------------
  1327. # 0614 # RARES - LEVELING SPECIFIC RULES
  1328. #------------------------------------------------------------------------
  1329.  
  1330.  
  1331. Show #$leveling, autosmall, bhg, great
  1332. Class "Boots"
  1333. ItemLevel < 30
  1334. Rarity Rare
  1335. SetBackgroundColor 30 90 45 230
  1336. SetFontSize 39
  1337. SetBorderColor 25 180 25
  1338.  
  1339. Show #$leveling, autosmall, bhg, great
  1340. Class "Boots" "Helmets" "Gloves"
  1341. ItemLevel < 65
  1342. Rarity Rare
  1343. SetBackgroundColor 30 90 45 230
  1344. SetFontSize 39
  1345. SetBorderColor 25 180 25
  1346.  
  1347. Show #$leveling, small, good
  1348. Rarity Rare
  1349. ItemLevel < 10
  1350. SetBackgroundColor 30 90 45 230
  1351. SetFontSize 37
  1352. ItemLevel < 65
  1353. SetBorderColor 150 150 150
  1354. Height <= 2
  1355. Width <= 2
  1356.  
  1357. Show #$leveling, small, good
  1358. Rarity Rare
  1359. ItemLevel < 10
  1360. SetBackgroundColor 30 90 45 230
  1361. SetFontSize 37
  1362. ItemLevel < 65
  1363. SetBorderColor 150 150 150
  1364. Height <= 3
  1365. Width <= 1
  1366.  
  1367. Show #$leveling, good
  1368. Rarity Rare
  1369. ItemLevel < 10
  1370. SetBackgroundColor 30 90 45 230
  1371. SetFontSize 37
  1372. ItemLevel < 65
  1373. SetBorderColor 0 0 0
  1374.  
  1375. Show #$leveling, small, good
  1376. Rarity Rare
  1377. ItemLevel < 15
  1378. DropLevel > 5
  1379. SetBackgroundColor 30 90 45 230
  1380. SetFontSize 37
  1381. ItemLevel < 65
  1382. SetBorderColor 150 150 150
  1383. Height <= 2
  1384. Width <= 2
  1385.  
  1386. Show #$leveling, small, good
  1387. Rarity Rare
  1388. ItemLevel < 15
  1389. DropLevel > 5
  1390. SetBackgroundColor 30 90 45 230
  1391. SetFontSize 37
  1392. ItemLevel < 65
  1393. SetBorderColor 150 150 150
  1394. Height <= 3
  1395. Width <= 1
  1396.  
  1397. Show #$leveling, good
  1398. Rarity Rare
  1399. ItemLevel < 15
  1400. DropLevel > 5
  1401. SetBackgroundColor 30 90 45 230
  1402. SetFontSize 37
  1403. ItemLevel < 65
  1404. SetBorderColor 0 0 0
  1405.  
  1406. Show #$leveling, small, good
  1407. Rarity Rare
  1408. ItemLevel < 20
  1409. DropLevel > 10
  1410. SetBackgroundColor 30 90 45 230
  1411. SetFontSize 37
  1412. ItemLevel < 65
  1413. SetBorderColor 150 150 150
  1414. Height <= 2
  1415. Width <= 2
  1416.  
  1417. Show #$leveling, small, good
  1418. Rarity Rare
  1419. ItemLevel < 20
  1420. DropLevel > 10
  1421. SetBackgroundColor 30 90 45 230
  1422. SetFontSize 37
  1423. ItemLevel < 65
  1424. SetBorderColor 150 150 150
  1425. Height <= 3
  1426. Width <= 1
  1427.  
  1428. Show #$leveling, good
  1429. Rarity Rare
  1430. ItemLevel < 20
  1431. DropLevel > 10
  1432. SetBackgroundColor 30 90 45 230
  1433. SetFontSize 37
  1434. ItemLevel < 65
  1435. SetBorderColor 0 0 0
  1436.  
  1437. Show #$leveling, small, good
  1438. Rarity Rare
  1439. ItemLevel < 25
  1440. DropLevel > 15
  1441. SetBackgroundColor 30 90 45 230
  1442. SetFontSize 37
  1443. ItemLevel < 65
  1444. SetBorderColor 150 150 150
  1445. Height <= 2
  1446. Width <= 2
  1447.  
  1448. Show #$leveling, small, good
  1449. Rarity Rare
  1450. ItemLevel < 25
  1451. DropLevel > 15
  1452. SetBackgroundColor 30 90 45 230
  1453. SetFontSize 37
  1454. ItemLevel < 65
  1455. SetBorderColor 150 150 150
  1456. Height <= 3
  1457. Width <= 1
  1458.  
  1459. Show #$leveling, good
  1460. Rarity Rare
  1461. ItemLevel < 25
  1462. DropLevel > 15
  1463. SetBackgroundColor 30 90 45 230
  1464. SetFontSize 37
  1465. ItemLevel < 65
  1466. SetBorderColor 0 0 0
  1467.  
  1468. Show #$leveling, small, good
  1469. Rarity Rare
  1470. ItemLevel < 30
  1471. DropLevel > 20
  1472. SetBackgroundColor 30 90 45 230
  1473. SetFontSize 37
  1474. ItemLevel < 65
  1475. SetBorderColor 150 150 150
  1476. Height <= 2
  1477. Width <= 2
  1478.  
  1479. Show #$leveling, small, good
  1480. Rarity Rare
  1481. ItemLevel < 30
  1482. DropLevel > 20
  1483. SetBackgroundColor 30 90 45 230
  1484. SetFontSize 37
  1485. ItemLevel < 65
  1486. SetBorderColor 150 150 150
  1487. Height <= 3
  1488. Width <= 1
  1489.  
  1490. Show #$leveling, good
  1491. Rarity Rare
  1492. ItemLevel < 30
  1493. DropLevel > 20
  1494. SetBackgroundColor 30 90 45 230
  1495. SetFontSize 37
  1496. ItemLevel < 65
  1497. SetBorderColor 0 0 0
  1498.  
  1499. Show #$leveling, small, good
  1500. Rarity Rare
  1501. ItemLevel < 35
  1502. DropLevel > 25
  1503. SetBackgroundColor 30 90 45 230
  1504. SetFontSize 37
  1505. ItemLevel < 65
  1506. SetBorderColor 150 150 150
  1507. Height <= 2
  1508. Width <= 2
  1509.  
  1510. Show #$leveling, small, good
  1511. Rarity Rare
  1512. ItemLevel < 35
  1513. DropLevel > 25
  1514. SetBackgroundColor 30 90 45 230
  1515. SetFontSize 37
  1516. ItemLevel < 65
  1517. SetBorderColor 150 150 150
  1518. Height <= 3
  1519. Width <= 1
  1520.  
  1521. Show #$leveling, good
  1522. Rarity Rare
  1523. ItemLevel < 35
  1524. DropLevel > 25
  1525. SetBackgroundColor 30 90 45 230
  1526. SetFontSize 37
  1527. ItemLevel < 65
  1528. SetBorderColor 0 0 0
  1529.  
  1530. Show #$leveling, small, good
  1531. Rarity Rare
  1532. ItemLevel < 40
  1533. DropLevel > 30
  1534. SetBackgroundColor 30 90 45 230
  1535. SetFontSize 37
  1536. ItemLevel < 65
  1537. SetBorderColor 150 150 150
  1538. Height <= 2
  1539. Width <= 2
  1540.  
  1541. Show #$leveling, small, good
  1542. Rarity Rare
  1543. ItemLevel < 40
  1544. DropLevel > 30
  1545. SetBackgroundColor 30 90 45 230
  1546. SetFontSize 37
  1547. ItemLevel < 65
  1548. SetBorderColor 150 150 150
  1549. Height <= 3
  1550. Width <= 1
  1551.  
  1552. Show #$leveling, good
  1553. Rarity Rare
  1554. ItemLevel < 40
  1555. DropLevel > 30
  1556. SetBackgroundColor 30 90 45 230
  1557. SetFontSize 37
  1558. ItemLevel < 65
  1559. SetBorderColor 0 0 0
  1560.  
  1561. Show #$leveling, small, good
  1562. Rarity Rare
  1563. ItemLevel < 45
  1564. DropLevel > 35
  1565. SetBackgroundColor 30 90 45 230
  1566. SetFontSize 37
  1567. ItemLevel < 65
  1568. SetBorderColor 150 150 150
  1569. Height <= 2
  1570. Width <= 2
  1571.  
  1572. Show #$leveling, small, good
  1573. Rarity Rare
  1574. ItemLevel < 45
  1575. DropLevel > 35
  1576. SetBackgroundColor 30 90 45 230
  1577. SetFontSize 37
  1578. ItemLevel < 65
  1579. SetBorderColor 150 150 150
  1580. Height <= 3
  1581. Width <= 1
  1582.  
  1583. Show #$leveling, good
  1584. Rarity Rare
  1585. ItemLevel < 45
  1586. DropLevel > 35
  1587. SetBackgroundColor 30 90 45 230
  1588. SetFontSize 37
  1589. ItemLevel < 65
  1590. SetBorderColor 0 0 0
  1591.  
  1592. Show #$leveling, small, good
  1593. Rarity Rare
  1594. ItemLevel < 50
  1595. DropLevel > 40
  1596. SetBackgroundColor 30 90 45 230
  1597. SetFontSize 37
  1598. ItemLevel < 65
  1599. SetBorderColor 150 150 150
  1600. Height <= 3
  1601. Width <= 1
  1602.  
  1603. Show #$leveling, small, good
  1604. Rarity Rare
  1605. ItemLevel < 50
  1606. DropLevel > 40
  1607. SetBackgroundColor 30 90 45 230
  1608. SetFontSize 37
  1609. ItemLevel < 65
  1610. SetBorderColor 150 150 150
  1611. Height <= 2
  1612. Width <= 2
  1613.  
  1614. Show #$leveling, good
  1615. Rarity Rare
  1616. ItemLevel < 50
  1617. DropLevel > 40
  1618. SetBackgroundColor 30 90 45 230
  1619. SetFontSize 37
  1620. ItemLevel < 65
  1621. SetBorderColor 0 0 0
  1622.  
  1623. Show #$leveling, small, good
  1624. Rarity Rare
  1625. ItemLevel < 55
  1626. DropLevel > 45
  1627. SetBackgroundColor 30 90 45 230
  1628. SetFontSize 37
  1629. ItemLevel < 65
  1630. SetBorderColor 150 150 150
  1631. Height <= 2
  1632. Width <= 2
  1633.  
  1634. Show #$leveling, small, good
  1635. Rarity Rare
  1636. ItemLevel < 55
  1637. DropLevel > 45
  1638. SetBackgroundColor 30 90 45 230
  1639. SetFontSize 37
  1640. ItemLevel < 65
  1641. SetBorderColor 150 150 150
  1642. Height <= 3
  1643. Width <= 1
  1644.  
  1645. Show #$leveling, good
  1646. Rarity Rare
  1647. ItemLevel < 55
  1648. DropLevel > 45
  1649. SetBackgroundColor 30 90 45 230
  1650. SetFontSize 37
  1651. ItemLevel < 65
  1652. SetBorderColor 0 0 0
  1653.  
  1654. Show #$leveling, small, good
  1655. Rarity Rare
  1656. ItemLevel < 60
  1657. DropLevel > 50
  1658. SetBackgroundColor 30 90 45 230
  1659. SetFontSize 37
  1660. ItemLevel < 65
  1661. SetBorderColor 150 150 150
  1662. Height <= 2
  1663. Width <= 2
  1664.  
  1665. Show #$leveling, small, good
  1666. Rarity Rare
  1667. ItemLevel < 60
  1668. DropLevel > 50
  1669. SetBackgroundColor 30 90 45 230
  1670. SetFontSize 37
  1671. ItemLevel < 65
  1672. SetBorderColor 150 150 150
  1673. Height <= 3
  1674. Width <= 1
  1675.  
  1676. Show #$leveling, good
  1677. Rarity Rare
  1678. ItemLevel < 60
  1679. DropLevel > 50
  1680. SetBackgroundColor 30 90 45 230
  1681. SetFontSize 37
  1682. ItemLevel < 65
  1683. SetBorderColor 0 0 0
  1684.  
  1685. Show #$leveling, small, good
  1686. Rarity Rare
  1687. ItemLevel < 65
  1688. DropLevel > 55
  1689. SetBackgroundColor 30 90 45 230
  1690. SetFontSize 37
  1691. ItemLevel < 65
  1692. SetBorderColor 150 150 150
  1693. Height <= 2
  1694. Width <= 2
  1695.  
  1696. Show #$leveling, small, good
  1697. Rarity Rare
  1698. ItemLevel < 65
  1699. DropLevel > 55
  1700. SetBackgroundColor 30 90 45 230
  1701. SetFontSize 37
  1702. ItemLevel < 65
  1703. SetBorderColor 150 150 150
  1704. Height <= 3
  1705. Width <= 1
  1706.  
  1707. Show #$leveling, good
  1708. Rarity Rare
  1709. ItemLevel < 65
  1710. DropLevel > 55
  1711. SetBackgroundColor 30 90 45 230
  1712. SetFontSize 37
  1713. ItemLevel < 65
  1714. SetBorderColor 0 0 0
  1715.  
  1716. Show #$leveling, small, good
  1717. Rarity Rare
  1718. SetBorderColor 150 150 150
  1719. Height <= 3
  1720. Width <= 1
  1721. SetBackgroundColor 0 0 0 225
  1722. SetFontSize 35
  1723. ItemLevel < 65
  1724.  
  1725. Show #$leveling, small, good
  1726. Rarity Rare
  1727. SetBorderColor 150 150 150
  1728. Height <= 2
  1729. Width <= 2
  1730. SetBackgroundColor 0 0 0 225
  1731. SetFontSize 35
  1732. ItemLevel < 65
  1733.  
  1734. Show #leveling, ok, small
  1735. Rarity Rare
  1736. SetBorderColor 150 150 150 200
  1737. SetBackgroundColor 0 0 0 225
  1738. SetFontSize 35
  1739. Height <= 2
  1740. Width <= 2
  1741. ItemLevel < 65
  1742.  
  1743. Show #leveling, ok, small
  1744. Rarity Rare
  1745. SetBorderColor 150 150 150 200
  1746. SetBackgroundColor 0 0 0 225
  1747. SetFontSize 35
  1748. Height <= 3
  1749. Width <= 1
  1750. ItemLevel < 65
  1751.  
  1752. Show #leveling, ok
  1753. Rarity Rare
  1754. SetBorderColor 0 0 0
  1755. SetBackgroundColor 0 0 0 225
  1756. SetFontSize 35
  1757. ItemLevel < 65
  1758.  
  1759. #------------------------------------------------------------------------
  1760. # 0615 # RARES - REMAINING RULES
  1761. #------------------------------------------------------------------------
  1762. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  1763. #Just without any priority highlighting
  1764.  
  1765. Hide #$small, ok
  1766. Rarity Rare
  1767. ItemLevel >= 75
  1768. SetTextColor 255 190 0
  1769. SetBorderColor 150 150 150 200
  1770. Height <= 2
  1771. Width <= 2
  1772. SetBackgroundColor 0 0 0 225
  1773. SetFontSize 29
  1774.  
  1775. Hide #$small, ok
  1776. Rarity Rare
  1777. ItemLevel >= 75
  1778. SetTextColor 255 190 0
  1779. SetBorderColor 150 150 150 200
  1780. Height <= 3
  1781. Width <= 1
  1782. SetBackgroundColor 0 0 0 225
  1783. SetFontSize 29
  1784.  
  1785. Hide #$ok
  1786. Rarity Rare
  1787. ItemLevel >= 75
  1788. SetTextColor 255 190 0
  1789. SetBorderColor 0 0 0
  1790. SetBackgroundColor 0 0 0 225
  1791. SetFontSize 29
  1792.  
  1793. Hide #$small, ok
  1794. Rarity Rare
  1795. SetBorderColor 150 150 150 200
  1796. Height <= 2
  1797. Width <= 2
  1798. SetBackgroundColor 0 0 0 225
  1799. SetFontSize 29
  1800.  
  1801. Hide #$small, ok
  1802. Rarity Rare
  1803. SetBorderColor 150 150 150 200
  1804. Height <= 3
  1805. Width <= 1
  1806. SetBackgroundColor 0 0 0 225
  1807. SetFontSize 29
  1808.  
  1809. Hide #$ok
  1810. Rarity Rare
  1811. SetBorderColor 0 0 0
  1812. SetBackgroundColor 0 0 0 225
  1813. SetFontSize 29
  1814.  
  1815. #------------------------------------------------------------------------
  1816. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  1817. #------------------------------------------------------------------------
  1818.  
  1819. #------------------------------------------------------------------------
  1820. # 0701 # 83+ ITEM CRAFTING
  1821. #------------------------------------------------------------------------
  1822.  
  1823. Show
  1824. ItemLevel >= 84
  1825. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  1826. SetBorderColor 255 255 0 255
  1827. SetFontSize 38
  1828.  
  1829. Show # Endgame: Show normal ilvl 83+ rings/amulets
  1830. Class Rings Amulet Belts
  1831. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  1832. ItemLevel >= 84
  1833. SetBorderColor 255 255 0 255
  1834. SetFontSize 38
  1835.  
  1836. Show
  1837. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  1838. ItemLevel >= 83
  1839. SetBorderColor 255 255 0 255
  1840. SetFontSize 38
  1841.  
  1842. Show
  1843. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  1844. ItemLevel >= 83
  1845. SetBorderColor 255 255 0 255
  1846. SetFontSize 38
  1847.  
  1848. Show
  1849. BaseType "Sai"
  1850. ItemLevel >= 83
  1851. SetBorderColor 255 255 0 255
  1852. Class Daggers
  1853. SetFontSize 38
  1854.  
  1855. #------------------------------------------------------------------------
  1856. # 0702 # CHROMATIC ORB RECIPE ITEMS
  1857. #------------------------------------------------------------------------
  1858.  
  1859. Show
  1860. SocketGroup RGB
  1861. SetBackgroundColor 75 75 75
  1862. SetBorderColor 150 150 150
  1863. SetFontSize 36
  1864. Height <= 2
  1865. Width <= 2
  1866.  
  1867. Show
  1868. SocketGroup RGB
  1869. SetBackgroundColor 75 75 75
  1870. SetBorderColor 150 150 150
  1871. SetFontSize 36
  1872. Height <= 3
  1873. Width <= 1
  1874.  
  1875. Show
  1876. SocketGroup RGB
  1877. SetBackgroundColor 75 75 75
  1878. SetBorderColor 0 0 0
  1879. ItemLevel < 66
  1880.  
  1881. #------------------------------------------------------------------------
  1882. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  1883. #-------------------------------------------------------------------------
  1884. # Sorcerer Boots - Skyforth
  1885.  
  1886. ### PRIORITY CHANCE ITGEMS ### THESE ITEMS PLAY A SOUND WHEN FOUND ###
  1887. Show # SKYFORTH - You can add your own items here. The items will cause a drop sound.
  1888. BaseType "Sorcerer Boots"
  1889. SetBorderColor 0 210 0 210
  1890. SetTextColor 255 255 255 255
  1891. Rarity Normal
  1892. SetFontSize 38
  1893. PlayAlertSound 7 300
  1894.  
  1895. # Occultists' Vestment - Shavronne's Armor
  1896. # Imperial Bow - Windripper (uncommon, rare)/Lionseye (common, cheap)
  1897. # Prophecy wand - Void Battery
  1898. # Judgement Staff - Hegemony's/Pledge of Hands
  1899. # Desert Brigandine - Can be chanced into Lightning Coil
  1900. #
  1901. ### REGULAR CHANCE BASES ###
  1902. #Show # T2 UNIQUES:
  1903. # BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Agate Amulet" "Lapis Amulet" "Amber Amulet" "Leather Belt" "Desert Brigandine"
  1904. # SetBorderColor 0 150 0 150
  1905. # SetTextColor 255 255 255 255
  1906. # Rarity Normal
  1907.  
  1908. ### LEGACY UNIQUE CHANCE BASES ###
  1909. ### THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS ###
  1910. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  1911. # Lapi/Amber Amulet - can be sold together to creater agate amulets
  1912. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  1913.  
  1914. #Show
  1915. # BaseType "Sacrificial Garb"
  1916. # SetTextColor 255 255 255 255
  1917. # SetBorderColor 0 150 0 150
  1918. # Rarity Normal
  1919.  
  1920. #------------------------------------------------------------------------
  1921. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  1922. #-------------------------------------------------------------------------
  1923.  
  1924. #------------------------------------------------------------------------
  1925. # 0705 # MAGIC RINGS, AMULETS, BELTS
  1926. #------------------------------------------------------------------------
  1927. #Once we reach mapping we only want to see the top tiers of magic items
  1928. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  1929.  
  1930. #Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
  1931. # Class Rings Amulets Belts
  1932. # Rarity Magic
  1933. # ItemLevel >= 62
  1934. # SetFontSize 30
  1935.  
  1936. #Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
  1937. # Class Rings Amulets Belts
  1938. # Rarity Magic
  1939.  
  1940. #------------------------------------------------------------------------
  1941. # 0706 # MAGIC JEWELS
  1942. #------------------------------------------------------------------------
  1943.  
  1944. Show
  1945. Class Jewel
  1946. SetFontSize 36
  1947. SetBackgroundColor 75 75 75
  1948. SetBorderColor 0 150 200
  1949.  
  1950. #------------------------------------------------------------------------
  1951. # 0707 # CHISEL RECIPE ITEMS
  1952. #-------------------------------------------------------------------------
  1953.  
  1954. Show # Chisel Recipe: Magic Gavels with 20 qual
  1955. Quality = 20
  1956. Rarity Magic
  1957. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1958. SetBackgroundColor 75 75 75
  1959. SetBorderColor 250 250 250
  1960. SetTextColor 100 100 255 255
  1961. SetFontSize 38
  1962.  
  1963. Show # Chisel Recipe: White Gavels with 20 qual
  1964. Quality = 20
  1965. Rarity Normal
  1966. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1967. SetBackgroundColor 75 75 75
  1968. SetBorderColor 250 250 250 255
  1969. SetTextColor 255 255 255 255
  1970. SetFontSize 38
  1971.  
  1972. #Show # Chisel Recipe: Magic Gavels with 18+ qual
  1973. # Quality > 17
  1974. # Rarity Magic
  1975. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1976. # SetBackgroundColor 75 75 75
  1977. # SetBorderColor 135 135 135
  1978. # SetFontSize 36
  1979.  
  1980. #Show # Chisel Recipe: White Gavels with 15+ qual
  1981. # Quality > 14
  1982. # Rarity Normal
  1983. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1984. # SetBackgroundColor 75 75 75
  1985. # SetBorderColor 135 135 135
  1986. # SetFontSize 36
  1987.  
  1988. #Show # Chisel Recipe: Magic Gavels with 12+ qual
  1989. # Quality > 11
  1990. # Rarity Magic
  1991. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1992. # SetBackgroundColor 75 75 75
  1993. # SetBorderColor 0 0 0
  1994. # SetFontSize 32
  1995.  
  1996. #Show # Chisel Recipe: White Gavels
  1997. # Rarity Normal
  1998. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1999. # SetBackgroundColor 75 75 75
  2000. # SetBorderColor 0 0 0
  2001. # SetFontSize 32
  2002.  
  2003. #------------------------------------------------------------------------
  2004. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  2005. #-------------------------------------------------------------------------
  2006.  
  2007. #Show # Endgame: Show high level 4 linked items (64-71) in entry level maps/endgame
  2008. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  2009. # DropLevel >= 64
  2010. # ItemLevel < 72
  2011. # LinkedSockets >= 4
  2012. # SetFontSize 32
  2013. # Rarity <= Magic
  2014.  
  2015. #------------------------------------------------------------------------
  2016. # 0709 # TOP BASES FOR CRAFTING
  2017. #-------------------------------------------------------------------------
  2018.  
  2019. #Show # Weapons: Show Ambusher CRAFTING
  2020. #BaseType "Ambusher"
  2021. #SetFontSize 32
  2022. #Rarity <= Magic
  2023.  
  2024. #Show # Weapons: Show Harbinger Bow CRAFTING
  2025. #BaseType "Harbinger Bow"
  2026. #SetFontSize 32
  2027. #Rarity <= Magic
  2028.  
  2029. #
  2030. #Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
  2031. #BaseType "Hubris Circlet"
  2032. #SetFontSize 32
  2033. #Rarity <= Magic
  2034.  
  2035. #Hide # Weapons: Show Platinum Kris CRAFTING
  2036. #BaseType "Platinum Kris"
  2037. #SetFontSize 32
  2038. #Rarity <= Magic
  2039. #
  2040. #Hide # Weapons: Show Vaal Axe CRAFTING
  2041. #BaseType "Vaal Axe"
  2042. #SetFontSize 32
  2043. #Rarity <= Magic
  2044. #
  2045. #Hide # Weapons: Show Imperial Skean CRAFTING
  2046. #BaseType "Imperial Skean"
  2047. #SetFontSize 32
  2048. #Rarity <= Magic
  2049. #
  2050. #Hide # Weapons: Show Demon Dagger CRAFTING
  2051. #BaseType "Demon Dagger"
  2052. #SetFontSize 32
  2053. #Rarity <= Magic
  2054. #
  2055. #Hide # Weapons: Show Vaal Rapier CRAFTING
  2056. #BaseType "Vaal Rapier"
  2057. #SetFontSize 32
  2058. #Rarity <= Magic
  2059. #
  2060. #Hide # Weapons: Show Jewelled Foil CRAFTING
  2061. #BaseType "Jewelled Foil"
  2062. #SetFontSize 32
  2063. #Rarity <= Magic
  2064. #
  2065. #Hide # Weapons: Show Opal Sceptre CRAFTING
  2066. #BaseType "Opal Sceptre"
  2067. #SetFontSize 32
  2068. #Rarity <= Magic
  2069. #
  2070. #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
  2071. #BaseType "Imbued Wand"
  2072. #SetFontSize 32
  2073. #Rarity <= Magic
  2074. #
  2075. #Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
  2076. #BaseType "Prophecy Wand"
  2077. #SetFontSize 32
  2078. #Rarity <= Magic
  2079. #
  2080. #Hide # Armour: Show Carnal Armour ES/EV CRAFTING
  2081. #BaseType "Carnal Armour"
  2082. #SetFontSize 32
  2083. #Rarity <= Magic
  2084. #
  2085. #Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
  2086. #BaseType "Saint's Hauberk"
  2087. #SetFontSize 32
  2088. #Rarity <= Magic
  2089. #
  2090. #Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
  2091. #BaseType "Saintly Chainmail"
  2092. #SetFontSize 32
  2093. #Rarity <= Magic
  2094. #
  2095. #Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
  2096. #BaseType "Triumphant Lamellar"
  2097. #SetFontSize 32
  2098. #Rarity <= Magic
  2099. #
  2100. #Hide # Armour: Show General's Brigandine AR=EV CRAFTING
  2101. #BaseType "General's Brigandine"
  2102. #SetFontSize 32
  2103. #Rarity <= Magic
  2104. #
  2105. #Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
  2106. #BaseType "Full Dragonscale"
  2107. #SetFontSize 32
  2108. #Rarity <= Magic
  2109. #
  2110. #Hide # Armour: Show Assassin's Garb EV CRAFTING
  2111. #BaseType "Assassin's Garb"
  2112. #SetFontSize 32
  2113. #Rarity <= Magic
  2114. #
  2115. #Hide # Armour: Show Zodiac Leather EV CRAFTING
  2116. #BaseType "Zodiac Leather"
  2117. #SetFontSize 32
  2118. #Rarity <= Magic
  2119. #
  2120. #Hide # Armour: Show Astral Plate AR CRAFTING
  2121. #BaseType "Astral Plate"
  2122. #SetFontSize 32
  2123. #Rarity <= Magic
  2124. #
  2125. #Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
  2126. #BaseType "Glorious Plate"
  2127. #SetFontSize 32
  2128. #Rarity <= Magic
  2129. #
  2130. #Hide # Armour: Show Vaal Regalia ES CRAFTING
  2131. #BaseType "Vaal Regalia"
  2132. #SetFontSize 32
  2133. #Rarity <= Magic
  2134. #
  2135. #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
  2136. #BaseType "Titanium Spirit Shield"
  2137. #SetFontSize 32
  2138. #Rarity <= Magic
  2139. #
  2140. #Hide # Armour: Show Sorcerer Gloves ES CRAFTING
  2141. #BaseType "Sorcerer Gloves"
  2142. #SetFontSize 32
  2143. #Rarity <= Magic
  2144. #
  2145. #------------------------------------------------------------------------
  2146. # 0710 # MARAKETH WEAPONS
  2147. #-------------------------------------------------------------------------
  2148. # All maraketh weapon bases are visible once their itemlevel is 83+
  2149. # Only gemini's and exquisities are visible earlier (until 77, you kinda dont care about those 78-82)
  2150. # Feel free to enable additional weapons
  2151.  
  2152. #Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
  2153. #BaseType "Gemini Claw"
  2154. #SetFontSize 32
  2155. #Rarity <= Magic
  2156. #ItemLevel < 78
  2157.  
  2158. #Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
  2159. #BaseType "Exquisite Blade"
  2160. #SetFontSize 32
  2161. #Rarity <= Magic
  2162. #ItemLevel < 78
  2163.  
  2164. #Show # Maraketh Weapons: Show Profane Wand (Cast Speed)
  2165. #BaseType "Profane Wand"
  2166. #SetFontSize 32
  2167. #Rarity <= Magic
  2168. #ItemLevel < 78
  2169.  
  2170. #Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
  2171. #BaseType "Behemoth Mace"
  2172. #SetFontSize 32
  2173. #Rarity <= Magic
  2174. #ItemLevel < 77
  2175.  
  2176. #Show # Maraketh Weapons: Show Sai (1h block dagger)
  2177. #BaseType "Sai"
  2178. #Class Daggers
  2179. #SetFontSize 32
  2180. #Rarity <= Magic
  2181. #ItemLevel < 78
  2182.  
  2183. #Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
  2184. #BaseType "Tiger Hook"
  2185. #SetFontSize 32
  2186. #Rarity <= Magic
  2187. #ItemLevel < 77
  2188.  
  2189. #Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
  2190. #BaseType "Dragoon Sword"
  2191. #SetFontSize 32
  2192. #Rarity <= Magic
  2193. #ItemLevel < 77
  2194.  
  2195. #Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
  2196. #BaseType "Runic Hatchet"
  2197. #SetFontSize 32
  2198. #Rarity <= Magic
  2199. #ItemLevel < 77
  2200.  
  2201. #Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
  2202. #BaseType "Maraketh Bow"
  2203. #SetFontSize 32
  2204. #Rarity <= Magic
  2205. #ItemLevel < 77
  2206.  
  2207. #Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
  2208. #BaseType "Eclipse Staff"
  2209. #SetFontSize 32
  2210. #Rarity <= Magic
  2211. #ItemLevel < 78
  2212.  
  2213. #Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
  2214. #BaseType "Fleshripper"
  2215. #SetFontSize 32
  2216. #Rarity <= Magic
  2217. #ItemLevel < 77
  2218.  
  2219. #Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
  2220. #BaseType "Coronal Maul"
  2221. #SetFontSize 32
  2222. #Rarity <= Magic
  2223. #ItemLevel < 77
  2224.  
  2225. #Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
  2226. #BaseType "Sambar Sceptre"
  2227. #SetFontSize 32
  2228. #Rarity <= Magic
  2229. #ItemLevel < 78
  2230.  
  2231. #------------------------------------------------------------------------
  2232. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  2233. #------------------------------------------------------------------------
  2234. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  2235.  
  2236. # You can uncomment these lines to show quality items in maps.
  2237. #Show
  2238. # Quality = 20
  2239. # Rarity <= Magic
  2240. # SetBackgroundColor 75 75 75
  2241. # SetBorderColor 0 0 0
  2242.  
  2243. Show
  2244. Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  2245. Quality = 20
  2246. Rarity <= Magic
  2247. ItemLevel <= 60
  2248. SetBackgroundColor 75 75 75
  2249. SetBorderColor 0 0 0
  2250.  
  2251. #------------------------------------------------------------------------
  2252. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  2253. #------------------------------------------------------------------------
  2254. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2255.  
  2256. #Show
  2257. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  2258. # Rarity Normal
  2259. # SetBackgroundColor 0 0 0
  2260. # SetTextColor 150 0 0
  2261. # SetBorderColor 150 0 0
  2262. # SetFontSize 36
  2263.  
  2264. #------------------------------------------------------------------------
  2265. # Section: 0800 # FLASKS
  2266. #------------------------------------------------------------------------
  2267.  
  2268. Show
  2269. BaseType "Flask"
  2270. Rarity Normal
  2271. Quality = 20
  2272. SetBackgroundColor 75 75 75
  2273. SetBorderColor 250 250 250
  2274. SetTextColor 255 255 255 255
  2275. SetFontSize 38
  2276.  
  2277. Show
  2278. BaseType "Flask"
  2279. Rarity Magic
  2280. Quality = 20
  2281. SetBackgroundColor 75 75 75
  2282. SetBorderColor 250 250 250
  2283. SetTextColor 100 100 255 255
  2284. SetFontSize 38
  2285.  
  2286. #Show
  2287. # BaseType "Flask"
  2288. # Quality >= 15
  2289. # SetBackgroundColor 75 75 75
  2290. # SetBorderColor 150 150 150
  2291. # SetFontSize 36
  2292.  
  2293. Show #
  2294. BaseType "Quicksilver Flask" "Silver Flask"
  2295. Rarity <= Magic
  2296. ItemLevel >= 5
  2297. ItemLevel < 60
  2298. Quality >= 1
  2299. SetFontSize 40
  2300. SetBorderColor 250 250 250
  2301. SetBackgroundColor 75 75 75
  2302.  
  2303. Show #
  2304. BaseType "Quicksilver Flask" "Silver Flask"
  2305. Rarity <= Magic
  2306. ItemLevel < 60
  2307. SetFontSize 38
  2308. SetBorderColor 150 150 150
  2309. SetBackgroundColor 75 75 75
  2310.  
  2311. #Show
  2312. # BaseType "Flask"
  2313. # Quality >= 1
  2314. # SetBackgroundColor 75 75 75
  2315. # SetBorderColor 0 0 0
  2316.  
  2317. Show
  2318. Class "Utility Flasks"
  2319. SetBackgroundColor 75 75 75
  2320. SetBorderColor 0 0 0
  2321. ItemLevel < 74
  2322.  
  2323. #------------------------------------------------------------------------
  2324. # 0801 # HIDE OUTDATED FLASKS
  2325. #------------------------------------------------------------------------
  2326.  
  2327. Hide
  2328. Class "Life Flask" "Mana Flask"
  2329. BaseType Flask
  2330. ItemLevel >= 35
  2331. BaseType Small Medium Large Greater Grand
  2332. SetFontSize 20
  2333.  
  2334. Hide
  2335. Class "Life Flask" "Mana Flask"
  2336. BaseType Flask
  2337. ItemLevel >= 53
  2338. BaseType Giant Colossal Sacred
  2339. SetFontSize 20
  2340.  
  2341. #----------------------------------------------------
  2342. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  2343. #----------------------------------------------------
  2344.  
  2345. Hide # Endgame: Hide non quality flasks in maps
  2346. BaseType Flask
  2347. ItemLevel >= 69
  2348. SetFontSize 20
  2349.  
  2350. #----------------------------------------------------
  2351. # 0803 # FLASKS - Hybrid Flasks (Normal)
  2352. #----------------------------------------------------
  2353.  
  2354. Show
  2355. Class "Hybrid Flask"
  2356. BaseType "Small"
  2357. Rarity Normal
  2358. ItemLevel <= 15
  2359. SetTextColor 255 255 255 255
  2360. SetBorderColor 100 100 100
  2361. SetFontSize 36
  2362.  
  2363. Show
  2364. Class "Hybrid Flask"
  2365. BaseType "Medium"
  2366. Rarity Normal
  2367. ItemLevel <= 25
  2368. SetTextColor 255 255 255 255
  2369. SetBorderColor 100 100 100
  2370. SetFontSize 36
  2371.  
  2372. Show
  2373. Class "Hybrid Flask"
  2374. BaseType "Large"
  2375. Rarity Normal
  2376. ItemLevel <= 35
  2377. SetTextColor 255 255 255 255
  2378. SetBorderColor 100 100 100
  2379. SetFontSize 36
  2380.  
  2381. Show
  2382. Class "Hybrid Flask"
  2383. BaseType "Colossal"
  2384. Rarity Normal
  2385. ItemLevel <= 45
  2386. SetTextColor 255 255 255 255
  2387. SetBorderColor 100 100 100
  2388. SetFontSize 36
  2389.  
  2390. Show
  2391. Class "Hybrid Flask"
  2392. BaseType "Sacred"
  2393. Rarity Normal
  2394. ItemLevel <= 55
  2395. SetTextColor 255 255 255 255
  2396. SetBorderColor 100 100 100
  2397. SetFontSize 36
  2398.  
  2399. Show
  2400. Class "Hybrid Flask"
  2401. BaseType "Hallowed"
  2402. Rarity Normal
  2403. ItemLevel <= 67
  2404. SetTextColor 255 255 255 255
  2405. SetBorderColor 100 100 100
  2406. SetFontSize 36
  2407.  
  2408. #----------------------------------------------------
  2409. # 0804 # FLASKS - Hybrid Flasks (Magic)
  2410. #----------------------------------------------------
  2411.  
  2412. Show
  2413. Class "Hybrid Flask"
  2414. BaseType "Small"
  2415. Rarity Magic
  2416. ItemLevel <= 15
  2417. SetTextColor 100 100 255 255
  2418. SetBorderColor 100 100 100
  2419. SetFontSize 36
  2420.  
  2421. Show
  2422. Class "Hybrid Flask"
  2423. BaseType "Medium"
  2424. Rarity Magic
  2425. ItemLevel <= 25
  2426. SetTextColor 100 100 255 255
  2427. SetBorderColor 100 100 100
  2428. SetFontSize 36
  2429.  
  2430. Show
  2431. Class "Hybrid Flask"
  2432. BaseType "Large"
  2433. Rarity Magic
  2434. ItemLevel <= 35
  2435. SetTextColor 100 100 255 255
  2436. SetBorderColor 100 100 100
  2437. SetFontSize 36
  2438.  
  2439. Show
  2440. Class "Hybrid Flask"
  2441. BaseType "Colossal"
  2442. Rarity Magic
  2443. ItemLevel <= 45
  2444. SetTextColor 100 100 255 255
  2445. SetBorderColor 100 100 100
  2446. SetFontSize 36
  2447.  
  2448. Show
  2449. Class "Hybrid Flask"
  2450. BaseType "Sacred"
  2451. Rarity Magic
  2452. ItemLevel <= 55
  2453. SetTextColor 100 100 255 255
  2454. SetBorderColor 100 100 100
  2455. SetFontSize 36
  2456.  
  2457. Show
  2458. Class "Hybrid Flask"
  2459. BaseType "Hallowed"
  2460. Rarity Magic
  2461. ItemLevel <= 66
  2462. SetTextColor 100 100 255 255
  2463. SetBorderColor 100 100 100
  2464. SetFontSize 36
  2465.  
  2466. #----------------------------------------------------
  2467. # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  2468. #----------------------------------------------------
  2469.  
  2470. Show
  2471. Class Flask
  2472. Rarity Normal
  2473. ItemLevel <= 5
  2474. BaseType "Small"
  2475. SetTextColor 255 255 255 255
  2476. SetBorderColor 100 100 100
  2477. SetFontSize 36
  2478.  
  2479. Show
  2480. Class Flask
  2481. Rarity Normal
  2482. ItemLevel <= 8
  2483. ItemLevel >= 3
  2484. BaseType "Medium"
  2485. SetTextColor 255 255 255 255
  2486. SetBorderColor 100 100 100
  2487. SetFontSize 36
  2488.  
  2489. Show
  2490. Class Flask
  2491. Rarity Normal
  2492. ItemLevel <= 12
  2493. ItemLevel >= 5
  2494. BaseType "Large"
  2495. SetTextColor 255 255 255 255
  2496. SetBorderColor 100 100 100
  2497. SetFontSize 36
  2498.  
  2499. Show
  2500. Class Flask
  2501. Rarity Normal
  2502. ItemLevel <= 18
  2503. ItemLevel >= 12
  2504. BaseType "Greater"
  2505. SetTextColor 255 255 255 255
  2506. SetBorderColor 100 100 100
  2507. SetFontSize 36
  2508.  
  2509. Show
  2510. Class Flask
  2511. Rarity Normal
  2512. ItemLevel <= 24
  2513. ItemLevel >= 18
  2514. BaseType "Grand"
  2515. SetTextColor 255 255 255 255
  2516. SetBorderColor 100 100 100
  2517. SetFontSize 36
  2518.  
  2519. Show
  2520. Class Flask
  2521. Rarity Normal
  2522. ItemLevel <= 30
  2523. ItemLevel >= 24
  2524. BaseType "Giant"
  2525. SetTextColor 255 255 255 255
  2526. SetBorderColor 100 100 100
  2527. SetFontSize 36
  2528.  
  2529. Show
  2530. Class Flask
  2531. Rarity Normal
  2532. ItemLevel <= 37
  2533. ItemLevel >= 30
  2534. BaseType "Colossal"
  2535. SetTextColor 255 255 255 255
  2536. SetBorderColor 100 100 100
  2537. SetFontSize 36
  2538.  
  2539. Show
  2540. Class Flask
  2541. Rarity Normal
  2542. ItemLevel <= 42
  2543. ItemLevel >= 36
  2544. BaseType "Sacred"
  2545. SetTextColor 255 255 255 255
  2546. SetBorderColor 100 100 100
  2547. SetFontSize 36
  2548.  
  2549. Show
  2550. Class Flask
  2551. Rarity Normal
  2552. ItemLevel <= 48
  2553. ItemLevel >= 42
  2554. BaseType "Hallowed"
  2555. SetTextColor 255 255 255 255
  2556. SetBorderColor 100 100 100
  2557. SetFontSize 36
  2558.  
  2559. Show
  2560. Class Flask
  2561. Rarity Normal
  2562. ItemLevel <= 55
  2563. ItemLevel >= 48
  2564. BaseType "Sanctified"
  2565. SetTextColor 255 255 255 255
  2566. SetBorderColor 100 100 100
  2567. SetFontSize 36
  2568.  
  2569. Show
  2570. Class Flask
  2571. Rarity Normal
  2572. ItemLevel <= 66
  2573. ItemLevel >= 60
  2574. BaseType "Divine"
  2575. SetTextColor 255 255 255 255
  2576. SetBorderColor 100 100 100
  2577. SetFontSize 36
  2578.  
  2579. Show
  2580. Class Flask
  2581. Rarity Normal
  2582. ItemLevel <= 66
  2583. ItemLevel >= 65
  2584. BaseType "Eternal"
  2585. SetTextColor 255 255 255 255
  2586. SetBorderColor 100 100 100
  2587. SetFontSize 36
  2588.  
  2589. #----------------------------------------------------
  2590. # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  2591. #----------------------------------------------------
  2592.  
  2593. Show
  2594. Class Flask
  2595. Rarity Magic
  2596. ItemLevel <= 5
  2597. BaseType "Small"
  2598. SetTextColor 100 100 255 255
  2599. SetBorderColor 100 100 100
  2600. SetFontSize 36
  2601.  
  2602. Show
  2603. Class Flask
  2604. Rarity Magic
  2605. ItemLevel <= 8
  2606. ItemLevel >= 3
  2607. BaseType "Medium"
  2608. SetTextColor 100 100 255 255
  2609. SetBorderColor 100 100 100
  2610. SetFontSize 36
  2611.  
  2612. Show
  2613. Class Flask
  2614. Rarity Magic
  2615. ItemLevel <= 12
  2616. ItemLevel >= 5
  2617. BaseType "Large"
  2618. SetTextColor 100 100 255 255
  2619. SetBorderColor 100 100 100
  2620. SetFontSize 36
  2621.  
  2622. Show
  2623. Class Flask
  2624. Rarity Magic
  2625. ItemLevel <= 18
  2626. ItemLevel >= 12
  2627. BaseType "Greater"
  2628. SetTextColor 100 100 255 255
  2629. SetBorderColor 100 100 100
  2630. SetFontSize 36
  2631.  
  2632. Show
  2633. Class Flask
  2634. Rarity Magic
  2635. ItemLevel <= 24
  2636. ItemLevel >= 18
  2637. BaseType "Grand"
  2638. SetTextColor 100 100 255 255
  2639. SetBorderColor 100 100 100
  2640. SetFontSize 36
  2641.  
  2642. Show
  2643. Class Flask
  2644. Rarity Magic
  2645. ItemLevel <= 30
  2646. ItemLevel >= 24
  2647. BaseType "Giant"
  2648. SetTextColor 100 100 255 255
  2649. SetBorderColor 100 100 100
  2650. SetFontSize 36
  2651.  
  2652. Show
  2653. Class Flask
  2654. Rarity Magic
  2655. ItemLevel <= 37
  2656. ItemLevel >= 30
  2657. BaseType "Colossal"
  2658. SetTextColor 100 100 255 255
  2659. SetBorderColor 100 100 100
  2660. SetFontSize 36
  2661.  
  2662. Show
  2663. Class Flask
  2664. Rarity Magic
  2665. ItemLevel <= 42
  2666. ItemLevel >= 36
  2667. BaseType "Sacred"
  2668. SetTextColor 100 100 255 255
  2669. SetBorderColor 100 100 100
  2670. SetFontSize 36
  2671.  
  2672. Show
  2673. Class Flask
  2674. Rarity Magic
  2675. ItemLevel <= 48
  2676. ItemLevel >= 42
  2677. BaseType "Hallowed"
  2678. SetTextColor 100 100 255 255
  2679. SetBorderColor 100 100 100
  2680. SetFontSize 36
  2681.  
  2682. Show
  2683. Class Flask
  2684. Rarity Magic
  2685. ItemLevel <= 55
  2686. ItemLevel >= 48
  2687. BaseType "Sanctified"
  2688. SetTextColor 100 100 255 255
  2689. SetBorderColor 100 100 100
  2690. SetFontSize 36
  2691.  
  2692. Show
  2693. Class Flask
  2694. Rarity Magic
  2695. ItemLevel <= 67
  2696. ItemLevel >= 60
  2697. BaseType "Divine"
  2698. SetTextColor 100 100 255 255
  2699. SetBorderColor 100 100 100
  2700. SetFontSize 36
  2701.  
  2702. Show
  2703. Class Flask
  2704. Rarity Magic
  2705. ItemLevel <= 66
  2706. ItemLevel >= 65
  2707. BaseType "Eternal"
  2708. SetTextColor 100 100 255 255
  2709. SetBorderColor 100 100 100
  2710. SetFontSize 36
  2711. #------------------------------------------------------------------------
  2712. # 0807 # SHOW WHATEVER FLASKS REMAIN
  2713. #------------------------------------------------------------------------
  2714.  
  2715. Show
  2716. BaseType Flask
  2717. SetFontSize 29
  2718. Rarity <= Magic
  2719.  
  2720. #------------------------------------------------------------------------
  2721. # Section: 0900 # LEVELING
  2722. #------------------------------------------------------------------------
  2723. #Until itemlevel 12 you will see everything
  2724. #Then NORMAL items under your level will SLOWLY start getting filtered out.
  2725. #We will still see all 3L's until level 30 and all 4L's until level 69
  2726. #All magic items will be visible without further filtering until level 67
  2727. #
  2728. #There's some additional highlight implemented for demanded rushing/leveling items, such as:
  2729. #Low level boots (can roll movementspeed)
  2730. #Low level sceptre+wands (if blue/3L)
  2731. #Low level jewelery
  2732. #Low level Quicksilver flasks (handled in a different section)
  2733.  
  2734. #------------------------------------------------------------------------
  2735. # 0901 # HIGHLIGHT LEVELING JEWELRY
  2736. #------------------------------------------------------------------------
  2737.  
  2738. Show
  2739. Rarity Normal
  2740. ItemLevel < 15
  2741. Class "Rings" "Amulets" "Belts"
  2742. SetBorderColor 100 100 100
  2743. SetTextColor 255 255 255 255
  2744. SetFontSize 36
  2745.  
  2746. Show
  2747. Rarity Magic
  2748. ItemLevel < 20
  2749. Class "Rings" "Amulets" "Belts"
  2750. SetTextColor 100 100 255 255
  2751. SetBorderColor 100 100 100
  2752. SetFontSize 36
  2753.  
  2754. Show
  2755. Rarity Normal
  2756. ItemLevel < 35
  2757. Class "Rings" "Amulets" "Belts"
  2758. SetTextColor 255 255 255 255
  2759.  
  2760. Show
  2761. Rarity Magic
  2762. ItemLevel < 45
  2763. Class "Rings" "Amulets" "Belts"
  2764. SetTextColor 100 100 255 255
  2765. SetBorderColor 100 100 100
  2766.  
  2767. Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
  2768. Class Rings Amulets Belts
  2769. Rarity Magic
  2770. ItemLevel <= 66
  2771.  
  2772. #------------------------------------------------------------------------
  2773. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
  2774. #------------------------------------------------------------------------
  2775. Show
  2776. Class "Boots"
  2777. LinkedSockets = 4
  2778. Rarity = Magic
  2779. ItemLevel < 68
  2780. SetFontSize 38
  2781. SetTextColor 100 100 255 255
  2782. SetBorderColor 100 100 100 255
  2783.  
  2784. Show
  2785. Class "Boots"
  2786. Rarity = Magic
  2787. ItemLevel < 25
  2788. SetFontSize 38
  2789. SetTextColor 100 100 255 255
  2790. SetBorderColor 100 100 100 255
  2791.  
  2792. Show
  2793. Class "Sceptres" "Wands"
  2794. Rarity = Magic
  2795. LinkedSockets = 3
  2796. ItemLevel < 35
  2797. SetFontSize 38
  2798. SetBorderColor 100 100 100 255
  2799.  
  2800. Show
  2801. Class "Sceptres" "Wands"
  2802. Rarity = Magic
  2803. ItemLevel < 25
  2804. SetFontSize 38
  2805. SetBorderColor 100 100 100 255
  2806.  
  2807. #------------------------------------------------------------------------
  2808. # 0903 # HIGHLIGHT LEVELING LINKED GEAR
  2809. #------------------------------------------------------------------------
  2810.  
  2811. Show
  2812. LinkedSockets >= 4
  2813. ItemLevel <= 66
  2814. Rarity Normal
  2815. SetTextColor 255 255 255 255
  2816. SetBorderColor 100 100 100
  2817. SetFontSize 36
  2818.  
  2819. Show
  2820. LinkedSockets >= 4
  2821. ItemLevel <= 66
  2822. Rarity Magic
  2823. SetTextColor 100 100 255 255
  2824. SetBorderColor 100 100 100
  2825. SetFontSize 36
  2826.  
  2827. Show
  2828. Class "Gloves" "Boots" "Helmets" "Shields"
  2829. LinkedSockets >= 3
  2830. ItemLevel <= 25
  2831. Rarity Normal
  2832. SetTextColor 255 255 255 255
  2833. SetBorderColor 100 100 100
  2834. SetFontSize 36
  2835.  
  2836. Show
  2837. Class "Gloves" "Boots" "Helmets" "Shields"
  2838. LinkedSockets >= 3
  2839. ItemLevel <= 25
  2840. Rarity Magic
  2841. SetTextColor 100 100 255 255
  2842. SetBorderColor 100 100 100
  2843. SetFontSize 36
  2844.  
  2845. #------------------------------------------------------------------------
  2846. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  2847. #------------------------------------------------------------------------
  2848.  
  2849. Show
  2850. ItemLevel < 12
  2851. SetBorderColor 0 0 0
  2852.  
  2853. Show
  2854. Rarity Normal
  2855. ItemLevel < 13
  2856. DropLevel >= 2
  2857. SetBorderColor 0 0 0
  2858.  
  2859. Show
  2860. Rarity Normal
  2861. ItemLevel < 14
  2862. DropLevel >= 4
  2863. SetBorderColor 0 0 0
  2864.  
  2865. Show
  2866. Rarity Normal
  2867. ItemLevel < 16
  2868. DropLevel >= 6
  2869. SetBorderColor 0 0 0
  2870.  
  2871. Show
  2872. Rarity Normal
  2873. ItemLevel < 18
  2874. DropLevel >= 8
  2875. SetBorderColor 0 0 0
  2876.  
  2877. Show
  2878. Rarity Normal
  2879. ItemLevel < 20
  2880. DropLevel >= 10
  2881. SetBorderColor 0 0 0
  2882.  
  2883. Show
  2884. Rarity Normal
  2885. ItemLevel < 22
  2886. DropLevel >= 13
  2887. SetBorderColor 0 0 0
  2888.  
  2889. Show
  2890. Rarity Normal
  2891. ItemLevel < 24
  2892. DropLevel >= 16
  2893. SetBorderColor 0 0 0
  2894.  
  2895. Show
  2896. Rarity Normal
  2897. ItemLevel < 26
  2898. DropLevel >= 19
  2899. SetBorderColor 0 0 0
  2900.  
  2901. Show
  2902. Rarity Normal
  2903. ItemLevel < 28
  2904. DropLevel >= 22
  2905. SetBorderColor 0 0 0
  2906.  
  2907. Show
  2908. LinkedSockets >= 3
  2909. ItemLevel < 30
  2910. DropLevel >= 24
  2911. SetFontSize 32
  2912. Rarity <= Magic
  2913. SetBorderColor 75 75 75
  2914.  
  2915. Show
  2916. Rarity <= Magic
  2917. ItemLevel < 30
  2918. DropLevel >= 28
  2919. SetFontSize 32
  2920. SetBorderColor 0 0 0
  2921.  
  2922. Show
  2923. LinkedSockets >= 3
  2924. ItemLevel < 32
  2925. DropLevel >= 26
  2926. SetFontSize 32
  2927. Rarity <= Magic
  2928. SetBorderColor 75 75 75
  2929.  
  2930. Show
  2931. Rarity <= Magic
  2932. ItemLevel < 32
  2933. DropLevel >= 30
  2934. SetFontSize 32
  2935. SetBorderColor 0 0 0
  2936.  
  2937. Show
  2938. LinkedSockets >= 3
  2939. ItemLevel < 34
  2940. DropLevel >= 28
  2941. SetFontSize 32
  2942. Rarity <= Magic
  2943. SetBorderColor 75 75 75
  2944.  
  2945. Show
  2946. Rarity <= Magic
  2947. ItemLevel < 34
  2948. DropLevel >= 32
  2949. SetFontSize 32
  2950. SetBorderColor 0 0 0
  2951.  
  2952. Show
  2953. LinkedSockets >= 3
  2954. ItemLevel < 36
  2955. DropLevel >= 32
  2956. SetFontSize 32
  2957. Rarity <= Magic
  2958. SetBorderColor 75 75 75
  2959.  
  2960. Show
  2961. Rarity <= Magic
  2962. ItemLevel < 36
  2963. DropLevel >= 34
  2964. SetFontSize 32
  2965. SetBorderColor 0 0 0
  2966.  
  2967. Show
  2968. LinkedSockets >= 3
  2969. ItemLevel < 38
  2970. DropLevel >= 34
  2971. SetFontSize 32
  2972. Rarity <= Magic
  2973. SetBorderColor 75 75 75
  2974.  
  2975. Show
  2976. Rarity <= Magic
  2977. ItemLevel < 38
  2978. DropLevel >= 37
  2979. SetFontSize 32
  2980. SetBorderColor 0 0 0
  2981.  
  2982. Show
  2983. LinkedSockets >= 3
  2984. ItemLevel < 40
  2985. DropLevel >= 37
  2986. SetFontSize 32
  2987. Rarity <= Magic
  2988. SetBorderColor 75 75 75
  2989.  
  2990. Show
  2991. Rarity <= Magic
  2992. ItemLevel < 40
  2993. DropLevel >= 39
  2994. SetFontSize 32
  2995. SetBorderColor 0 0 0
  2996.  
  2997. Show
  2998. LinkedSockets >= 3
  2999. ItemLevel < 42
  3000. DropLevel >= 39
  3001. SetFontSize 32
  3002. Rarity <= Magic
  3003. SetBorderColor 75 75 75
  3004.  
  3005. Show
  3006. Rarity <= Magic
  3007. ItemLevel < 42
  3008. DropLevel >= 41
  3009. SetFontSize 32
  3010. SetBorderColor 0 0 0
  3011.  
  3012. Show
  3013. LinkedSockets >= 3
  3014. ItemLevel < 46
  3015. DropLevel >= 43
  3016. SetFontSize 32
  3017. Rarity <= Magic
  3018. SetBorderColor 75 75 75
  3019.  
  3020. Show
  3021. Rarity <= Magic
  3022. ItemLevel < 46
  3023. DropLevel >= 45
  3024. SetFontSize 32
  3025. SetBorderColor 0 0 0
  3026.  
  3027. Show
  3028. LinkedSockets >= 3
  3029. ItemLevel < 48
  3030. DropLevel >= 46
  3031. SetFontSize 32
  3032. Rarity <= Magic
  3033. SetBorderColor 75 75 75
  3034.  
  3035. Show
  3036. Rarity <= Magic
  3037. ItemLevel < 48
  3038. DropLevel >= 47
  3039. SetFontSize 32
  3040. SetBorderColor 0 0 0
  3041.  
  3042. Show
  3043. LinkedSockets >= 3
  3044. ItemLevel < 50
  3045. DropLevel >= 48
  3046. SetFontSize 32
  3047. Rarity <= Magic
  3048. SetBorderColor 75 75 75
  3049.  
  3050. Show
  3051. Rarity <= Magic
  3052. ItemLevel < 50
  3053. DropLevel >= 49
  3054. SetFontSize 32
  3055. SetBorderColor 0 0 0
  3056.  
  3057. Show
  3058. LinkedSockets >= 3
  3059. ItemLevel < 52
  3060. DropLevel >= 50
  3061. SetFontSize 32
  3062. Rarity <= Magic
  3063. SetBorderColor 75 75 75
  3064.  
  3065. Show
  3066. Rarity <= Magic
  3067. ItemLevel < 52
  3068. DropLevel >= 52
  3069. SetFontSize 32
  3070. SetBorderColor 0 0 0
  3071.  
  3072. Show
  3073. LinkedSockets >= 3
  3074. ItemLevel < 54
  3075. DropLevel >= 52
  3076. SetFontSize 32
  3077. Rarity <= Magic
  3078. SetBorderColor 75 75 75
  3079.  
  3080. Show
  3081. Rarity <= Magic
  3082. ItemLevel < 54
  3083. DropLevel >= 54
  3084. SetFontSize 32
  3085. SetBorderColor 0 0 0
  3086.  
  3087. Show
  3088. LinkedSockets >= 3
  3089. ItemLevel < 56
  3090. DropLevel >= 54
  3091. SetFontSize 32
  3092. Rarity <= Magic
  3093. SetBorderColor 75 75 75
  3094.  
  3095. Show
  3096. Rarity <= Magic
  3097. ItemLevel < 56
  3098. DropLevel >= 56
  3099. SetFontSize 32
  3100. SetBorderColor 0 0 0
  3101.  
  3102. Show
  3103. LinkedSockets >= 3
  3104. ItemLevel < 58
  3105. DropLevel >= 56
  3106. SetFontSize 32
  3107. Rarity <= Magic
  3108. SetBorderColor 75 75 75
  3109.  
  3110. Show
  3111. Rarity <= Magic
  3112. ItemLevel < 58
  3113. DropLevel >= 58
  3114. SetFontSize 32
  3115. SetBorderColor 0 0 0
  3116.  
  3117. Show
  3118. LinkedSockets >= 3
  3119. ItemLevel < 60
  3120. DropLevel >= 58
  3121. SetFontSize 32
  3122. Rarity <= Magic
  3123. SetBorderColor 75 75 75
  3124.  
  3125. Show
  3126. Rarity <= Magic
  3127. ItemLevel < 60
  3128. DropLevel >= 60
  3129. SetFontSize 32
  3130. SetBorderColor 0 0 0
  3131.  
  3132. Show
  3133. LinkedSockets >= 3
  3134. ItemLevel < 62
  3135. DropLevel >= 60
  3136. SetFontSize 32
  3137. Rarity <= Magic
  3138. SetBorderColor 75 75 75
  3139.  
  3140. Show
  3141. Rarity <= Magic
  3142. ItemLevel < 62
  3143. DropLevel >= 62
  3144. SetFontSize 32
  3145. SetBorderColor 0 0 0
  3146.  
  3147. Show
  3148. LinkedSockets >= 3
  3149. ItemLevel < 64
  3150. DropLevel >= 63
  3151. SetFontSize 32
  3152. Rarity <= Magic
  3153. SetBorderColor 75 75 75
  3154.  
  3155. Show
  3156. Rarity <= Magic
  3157. ItemLevel < 64
  3158. DropLevel >= 64
  3159. SetFontSize 32
  3160. SetBorderColor 0 0 0
  3161.  
  3162. Show
  3163. LinkedSockets >= 3
  3164. ItemLevel < 66
  3165. DropLevel >= 65
  3166. SetFontSize 32
  3167. Rarity <= Magic
  3168. SetBorderColor 75 75 75
  3169.  
  3170. Show
  3171. Rarity <= Magic
  3172. ItemLevel < 66
  3173. DropLevel >= 66
  3174. SetFontSize 32
  3175. SetBorderColor 0 0 0
  3176.  
  3177. Show
  3178. LinkedSockets >= 3
  3179. ItemLevel < 68
  3180. DropLevel >= 67
  3181. SetFontSize 32
  3182. Rarity <= Magic
  3183. SetBorderColor 75 75 75
  3184.  
  3185. #------------------------------------------------------------------------
  3186. # 0905 # LEVELING GENERAL RULES
  3187. #------------------------------------------------------------------------
  3188.  
  3189. Show
  3190. Class "Sceptres" "Wands" "Daggers"
  3191. Rarity = Magic
  3192. ItemLevel < 66
  3193.  
  3194. Show
  3195. ItemLevel < 30
  3196. Rarity Magic
  3197. SetBorderColor 0 0 0
  3198.  
  3199. Show
  3200. ItemLevel < 45
  3201. Rarity Magic
  3202. SetBorderColor 0 0 0
  3203. SetFontSize 25
  3204.  
  3205. #------------------------------------------------------------------------
  3206. # Section: 5000 # TEMP AND WIP ENTRIES
  3207. #------------------------------------------------------------------------
  3208. #Work-in-progress entries are added here
  3209.  
  3210. #------------------------------------------------------------------------
  3211. # 5001 # WARBAND MODS - DEACTIVATED
  3212. #------------------------------------------------------------------------
  3213.  
  3214. #Hide
  3215. #Rarity Magic
  3216. #Class "Helmets"
  3217. #SetBorderColor 175 30 30
  3218. #SetBackgroundColor 200 60 0 175
  3219. #SetFontSize 29
  3220.  
  3221. #Hide
  3222. #Rarity Magic
  3223. #Class "Gloves"
  3224. #SetBorderColor 30 0 175
  3225. #SetBackgroundColor 50 25 150 175
  3226. #SetFontSize 29
  3227.  
  3228. #Hide
  3229. #Rarity Magic
  3230. #Class "Boots"
  3231. #SetBorderColor 25 150 90
  3232. #SetBackgroundColor 50 125 125 175
  3233. #SetFontSize 29
  3234.  
  3235. #---------------------------------------------------------------------------------------------------------------
  3236. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  3237. #---------------------------------------------------------------------------------------------------------------
  3238. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  3239.  
  3240. #------------------------------------------------------------------------
  3241. # Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  3242. #------------------------------------------------------------------------
  3243. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  3244.  
  3245. Hide # Minimize junk instead of hiding (if "Show")
  3246. Rarity Magic
  3247. SetFontSize 23
  3248. SetBackgroundColor 0 0 0 150
  3249. SetBorderColor 0 0 0 150
  3250.  
  3251. Hide # Minimize junk instead of hiding (if "Show")
  3252. Rarity Normal
  3253. SetFontSize 20
  3254. SetBackgroundColor 0 0 0 100
  3255. SetBorderColor 0 0 0 100
  3256.  
  3257. # This filter should classify every single item ingame. In case I somehow forgot an item (unlikely after monthes of testing) or something completely new gets added (such as a new rarity like "setitems" or a new itemslot, idk. "wings", this line will ensure, that you'll notice it). Though once again, highly unlikely.
  3258. # Still I doubt it'll ever happen. However, if it will, please inform me!
  3259. Show # SafetyLine!
  3260. SetFontSize 45
  3261. SetBorderColor 255 0 0 255
  3262.  
  3263. #---------------------------------------------------------------------------------------------------------------
  3264. # CREDITS
  3265. #---------------------------------------------------------------------------------------------------------------
  3266. # SCRIPT by NeverSink ( the-dude- on reddit )
  3267. #
  3268. # GGG - Thanks for the awesome game!
  3269. # "GGG_Bex" - Special thanks for providing information to keep the filter running well on league starts!
  3270. #
  3271. # My awesome stream/reddit audience and for their energy!
  3272. #
  3273. # "c4pture" - Special thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
  3274. #
  3275. # "Helmannn" - for helping to test the filter during the Ascendancy Alpha!
  3276. # "Malchron" - for helping out with his advice. And stuff.
  3277. # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  3278. # "Ghudda" - I took his script as a template. It made learning the syntax even easier.
  3279. # "StarRune" - Found several flaws and improvement possibilities. Thanks!
  3280. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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