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All Buildings [ Army Tycoon ]

Jan 28th, 2020
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  1. for i,n in pairs(game.Players:GetChildren()) do
  2. for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
  3. if v.Name == n.Name then
  4. for i,v2 in pairs(v:GetChildren()) do
  5. for i,v3 in pairs(v2:GetChildren()) do
  6. if v3:IsA("ObjectValue") then
  7. v3.Name = v3.Value.Name
  8. end
  9. end
  10. end
  11. end
  12. end
  13.  
  14.  
  15. for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
  16. if v.Name == n.Name then
  17. for i,v2 in pairs(v:GetChildren()) do
  18. for i,v3 in pairs(v2:GetChildren()) do
  19. if v3:IsA("ObjectValue") then
  20. if v3.Name == "Barracks" then
  21. local Class = game.ReplicatedStorage.Game.Buildings["Barracks"]["2"];
  22. local Button = v2;
  23. local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
  24. Target:FireServer(Class, Button);
  25. else
  26. if v3.Name == "Greenhouse" then
  27. local Class = game.ReplicatedStorage.Game.Buildings["Greenhouse"]["2"];
  28. local Button = v2;
  29. local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
  30. Target:FireServer(Class, Button);
  31. else
  32. if v3.Name == "Factory" then
  33. local Class = game.ReplicatedStorage.Game.Buildings["Factory"]["3"];
  34. local Button = v2;
  35. local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
  36. Target:FireServer(Class, Button);
  37. else
  38. if v3.Name == "Oil Field" then
  39. local Class = game.ReplicatedStorage.Game.Buildings["Oil Field"]["2"];
  40. local Button = v2;
  41. local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
  42. Target:FireServer(Class, Button);
  43. else
  44. if v3.Name == "Guard Tower" then
  45. local Class = game.ReplicatedStorage.Game.Buildings["Guard Tower"]["1"];
  46. local Button = v2;
  47. local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
  48. Target:FireServer(Class, Button);
  49. else
  50. if v3.Name == "Wall" then
  51. local Class = game.ReplicatedStorage.Game.Buildings["Wall"]["2"];
  52. local Button = v2;
  53. local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
  54. Target:FireServer(Class, Button);
  55. else
  56. if v3.Name == "Generator Powerplant" then
  57. local Class = game.ReplicatedStorage.Game.Buildings["Generator Powerplant"]["1"];
  58. local Button = v2;
  59. local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
  60. Target:FireServer(Class, Button);
  61. else
  62. if v3.Name == "Missile Factory" then
  63. local Class = game.ReplicatedStorage.Game.Buildings["Missile Factory"]["1"];
  64. local Button = v2;
  65. local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
  66. Target:FireServer(Class, Button);
  67. else
  68. if v3.Name == "Command Center" then
  69. local Class = game.ReplicatedStorage.Game.Buildings["Command Center"]["2"];
  70. local Button = v2;
  71. local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
  72. Target:FireServer(Class, Button);
  73. else
  74. if v3.Name == "Drone Factory" then
  75. local Class = game.ReplicatedStorage.Game.Buildings["Drone Factory"]["1"];
  76. local Button = v2;
  77. local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
  78. Target:FireServer(Class, Button);
  79. else
  80. if v3.Name == "Military" then
  81. local Class = game.ReplicatedStorage.Game.Buildings.Military["Tank Factory"]["2"];
  82. local Button = v2;
  83. local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
  84. Target:FireServer(Class, Button);
  85. else
  86. if v3.Name == "Nuclear Powerplant" then
  87. local Class = game.ReplicatedStorage.Game.Buildings["Nuclear Powerplant"]["1"];
  88. local Button = v2;
  89. local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
  90. Target:FireServer(Class, Button);
  91. else
  92. if v3.Name == "Airport" then
  93. local Class = game.ReplicatedStorage.Game.Buildings["Airport"]["1"];
  94. local Button = v2;
  95. local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
  96. Target:FireServer(Class, Button);
  97. else
  98. if v3.Name == "Helicopter Bay" then
  99. local Class = game.ReplicatedStorage.Game.Buildings["Helicopter Bay"]["2"];
  100. local Button = v2;
  101. local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
  102. Target:FireServer(Class, Button);
  103. else
  104. if v3.Name == "Main Base" then
  105. local Class = game.ReplicatedStorage.Game.Buildings["Main Base"]["2"];
  106. local Button = v2;
  107. local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
  108. Target:FireServer(Class, Button);
  109. end
  110. end
  111. end
  112. end
  113. end
  114. end
  115. end
  116. end
  117. end
  118. end
  119. end
  120. end
  121. end
  122. end
  123. end
  124. end
  125. end
  126. end
  127. end
  128. end
  129. end
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