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Sep 7th, 2019
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  1. class CfgGrinding
  2. {
  3. GrindWoodTypes[] =
  4. {
  5. "Exile_Construction_WoodDoor_Static",
  6. "Exile_Construction_WoodGate_Static",
  7. "Exile_Construction_WoodDrawBridge_Static",
  8. "Exile_Construction_WoodLadderHatch_Static",
  9. "EBM_door_frame",
  10. "EBM_Brickwall_floorport_door",
  11. "EBM_Brickwall_window",
  12. "EBM_Brickwall_door",
  13. "EBM_Brickwall_gate"
  14. };
  15.  
  16. GrindMetalTypes[] =
  17. {
  18. "Exile_Construction_WoodDoor_Reinforced_Static",
  19. "Exile_Construction_WoodGate_Reinforced_Static",
  20. "Exile_Construction_WoodDrawBridge_Reinforced_Static",
  21. "Exile_Construction_WoodLadderHatch_Reinforced_Static",
  22. "EBM_pollard",
  23. "EBM_Metalwall_window",
  24. "EBM_Metalwall_floorport_door",
  25. "EBM_Metalwall_door",
  26. "EBM_Metalwall_gate"
  27. };
  28.  
  29. GrindConcreteypes[] =
  30. {
  31. "Exile_Construction_ConcreteDoor_Static",
  32. "Exile_Construction_ConcreteGate_Static",
  33. "Exile_Construction_ConcreteWindowHatch_Static",
  34. "Exile_Construction_ConcreteFloorHatch_Static",
  35. "Exile_Construction_ConcreteDrawBridge_Static",
  36. "Exile_Construction_ConcreteLadderHatch_Static"
  37. };
  38.  
  39. // Enables code lock grinding on the server.
  40. enableGrinding = 1;
  41.  
  42. // Grinding is only possible in third person. (0 = disabled / = 1 enabled).
  43. FPGrindingOnly = 1;
  44.  
  45. // Time it takes to grind a fresh lock in minutes.
  46. grindDurationWood = 8;
  47. grindDurationMetal = 14;
  48. grindDurationConcrete = 18;
  49.  
  50. //Amount of batteries it takes to grind.
  51. BatteryAmountRequiredWood = 1;
  52. BatteryAmountRequiredMetal = 2;
  53. BatteryAmountRequiredConcrete = 3;
  54.  
  55. // Percentage chance the grinding will fail
  56. failChance = 25;
  57.  
  58. // Percentage chance that failing will break your grinder (otherwise it will just remove a battery)
  59. breakChance = 35;
  60.  
  61. // Notify the entire server if someone is hacking. 1 == notify, 0 == don't notify
  62. notifyServer = 1;
  63.  
  64. // The cooldown time, in minutes, before another server side notification is sent out from a territory. This is on a per territory basis.
  65. notificationCooldown = 8;
  66. };
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