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- class CfgGrinding
- {
- GrindWoodTypes[] =
- {
- "Exile_Construction_WoodDoor_Static",
- "Exile_Construction_WoodGate_Static",
- "Exile_Construction_WoodDrawBridge_Static",
- "Exile_Construction_WoodLadderHatch_Static",
- "EBM_door_frame",
- "EBM_Brickwall_floorport_door",
- "EBM_Brickwall_window",
- "EBM_Brickwall_door",
- "EBM_Brickwall_gate"
- };
- GrindMetalTypes[] =
- {
- "Exile_Construction_WoodDoor_Reinforced_Static",
- "Exile_Construction_WoodGate_Reinforced_Static",
- "Exile_Construction_WoodDrawBridge_Reinforced_Static",
- "Exile_Construction_WoodLadderHatch_Reinforced_Static",
- "EBM_pollard",
- "EBM_Metalwall_window",
- "EBM_Metalwall_floorport_door",
- "EBM_Metalwall_door",
- "EBM_Metalwall_gate"
- };
- GrindConcreteypes[] =
- {
- "Exile_Construction_ConcreteDoor_Static",
- "Exile_Construction_ConcreteGate_Static",
- "Exile_Construction_ConcreteWindowHatch_Static",
- "Exile_Construction_ConcreteFloorHatch_Static",
- "Exile_Construction_ConcreteDrawBridge_Static",
- "Exile_Construction_ConcreteLadderHatch_Static"
- };
- // Enables code lock grinding on the server.
- enableGrinding = 1;
- // Grinding is only possible in third person. (0 = disabled / = 1 enabled).
- FPGrindingOnly = 1;
- // Time it takes to grind a fresh lock in minutes.
- grindDurationWood = 8;
- grindDurationMetal = 14;
- grindDurationConcrete = 18;
- //Amount of batteries it takes to grind.
- BatteryAmountRequiredWood = 1;
- BatteryAmountRequiredMetal = 2;
- BatteryAmountRequiredConcrete = 3;
- // Percentage chance the grinding will fail
- failChance = 25;
- // Percentage chance that failing will break your grinder (otherwise it will just remove a battery)
- breakChance = 35;
- // Notify the entire server if someone is hacking. 1 == notify, 0 == don't notify
- notifyServer = 1;
- // The cooldown time, in minutes, before another server side notification is sent out from a territory. This is on a per territory basis.
- notificationCooldown = 8;
- };
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