Eresor

Unity architecture / DI sources

Feb 29th, 2020
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  1. https://youtu.be/8hru629dkRY
  2. https://youtu.be/raQ3iHhE_Kk
  3. https://youtu.be/eIf3-aDTOOA
  4. https://grofit.gitbooks.io/development-for-winners/
  5. https://strangeioc.github.io/strangeioc/
  6. https://gameprogrammingpatterns.com/
  7. http://www.what-could-possibly-go-wrong.com/
  8. https://www.gamasutra.com/blogs/RubenTorresBonet/20180703/316442/A_better_architecture_for_Unity_projects.php
  9. https://pdf.helion.pl/czarch/czarch.pdf
  10. https://github.com/QianMo/Unity-Design-Pattern
  11. https://www.amazon.com/Engine-Architecture-Third-Jason-Gregory/dp/1138035459
  12. https://sites.google.com/a/unity3d.com/unity-input-advisory-board/design-overview
  13. http://www.stevevermeulen.com/index.php/2017/09/using-async-await-in-unity3d-2017/
  14. https://weekly-geekly.github.io/articles/420235/index.html
  15. Also lot of knowledge hained from my work coleague Krzysztoft ( https://www.linkedin.com/in/krzysztof-jasiulewicz-00377a31?originalSubdomain=pl )
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