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- starter,89,109,6 script Headgear Socket 525,{
- mes "Which Headgear you want to Enchant ?";
- mes "Make sure there is no Card / Rune in it.";
- mes "10% Maybe Ur Headgear Process Failed.";
- next;
- setarray .EquipID[0],31018,31019,31020,31021,31022,31023,31024,31025,31026,31027,31028,31029,31030,31051,31052,31053,31054,31055,31056,31057,31058,31059,31060;
- for( set .@i,0; .@i < getarraysize( .EquipID ); set .@i,.@i + 1 )
- set .@EquipMenu$,.@EquipMenu$ + getitemname( .EquipID[.@i] )+( !getitemslots(.EquipID[.@i])?"":"["+getitemslots(.EquipID[.@i])+"]" )+":";
- set .@Equip,select( .@EquipMenu$ ) - 1;
- if( !countitem( .EquipID[.@Equip] ) ){
- mes "You didnt have this Equipment with you.";
- close;
- }
- mes "Equipment : ^FF0000"+getitemname( .EquipID[.@Equip] )+"^000000";
- switch( select( "Assassin:Monk:Blacksmith:Sage:Hunter:Bard Dancer:Knight:Priest:Crusader:Wizard:Alchemist:Gunslinger:Ninja:Rogue:Soulinker:Taekwondo" )){
- Case 1: setarray .RuneID[0],22000; break;
- Case 2: setarray .RuneID[0],22001; break;
- Case 3: setarray .RuneID[0],22002; break;
- Case 4: setarray .RuneID[0],22003; break;
- Case 5: setarray .RuneID[0],22004; break;
- Case 6: setarray .RuneID[0],22005; break;
- Case 7: setarray .RuneID[0],22006; break;
- Case 8: setarray .RuneID[0],22007; break;
- Case 9: setarray .RuneID[0],22008; break;
- Case 10: setarray .RuneID[0],22009; break;
- Case 11: setarray .RuneID[0],22010; break;
- Case 12: setarray .RuneID[0],22011; break;
- Case 13: setarray .RuneID[0],22012; break;
- Case 14: setarray .RuneID[0],22013; break;
- Case 15: setarray .RuneID[0],22014; break;
- Case 16: setarray .RuneID[0],22015; break;
- }
- for( set .@i,0; .@i < getarraysize( .RuneID ); set .@i,.@i + 1 )
- set .@RuneMenu$,.@RuneMenu$ + getitemname( .RuneID[.@i] )+":";
- set .@Rune,select( .@RuneMenu$ ) - 1;
- mes "Rune : ^FF0000"+getitemname( .RuneID[.@Rune] )+"^000000";
- mes "Cost : ^FF0000"+( 500 * .@Rune )+"^000000 CASHPOINTS";
- next;
- if( select("Confirm:Cancel") == 1 ){
- if( #CASHPOINTS < ( 500 * .@Rune ) ){
- mes "You required "+( 500 * .@Rune )+" CASHPOINTS.";
- }else{
- set #CASHPOINTS,#CASHPOINTS - ( 500 * .@Rune );
- delitem .EquipID[.@Equip],1;
- if( rand(100) < 10 ){
- mes "Sorry Enchant Process Failed. Both Equipment and CASHPOINTS lost.";
- }else{
- getitem2 .EquipID[.@Equip],1,1,0,0,0,0,0,.RuneID[.@Rune];
- mes "Done.";
- mes "^0000FF"+getitemname( .EquipID[.@Equip] )+"^000000";
- mes "Enchanted with ^FF0000"+getitemname( .RuneID[.@Rune] )+"^000000";
- }
- }
- }
- close;
- }
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