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Mar 29th, 2017
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  1. starter,89,109,6 script Headgear Socket 525,{
  2. mes "Which Headgear you want to Enchant ?";
  3. mes "Make sure there is no Card / Rune in it.";
  4. mes "10% Maybe Ur Headgear Process Failed.";
  5. next;
  6. setarray .EquipID[0],31018,31019,31020,31021,31022,31023,31024,31025,31026,31027,31028,31029,31030,31051,31052,31053,31054,31055,31056,31057,31058,31059,31060;
  7. for( set .@i,0; .@i < getarraysize( .EquipID ); set .@i,.@i + 1 )
  8. set .@EquipMenu$,.@EquipMenu$ + getitemname( .EquipID[.@i] )+( !getitemslots(.EquipID[.@i])?"":"["+getitemslots(.EquipID[.@i])+"]" )+":";
  9. set .@Equip,select( .@EquipMenu$ ) - 1;
  10. if( !countitem( .EquipID[.@Equip] ) ){
  11. mes "You didnt have this Equipment with you.";
  12. close;
  13. }
  14. mes "Equipment : ^FF0000"+getitemname( .EquipID[.@Equip] )+"^000000";
  15. switch( select( "Assassin:Monk:Blacksmith:Sage:Hunter:Bard Dancer:Knight:Priest:Crusader:Wizard:Alchemist:Gunslinger:Ninja:Rogue:Soulinker:Taekwondo" )){
  16. Case 1: setarray .RuneID[0],22000; break;
  17. Case 2: setarray .RuneID[0],22001; break;
  18. Case 3: setarray .RuneID[0],22002; break;
  19. Case 4: setarray .RuneID[0],22003; break;
  20. Case 5: setarray .RuneID[0],22004; break;
  21. Case 6: setarray .RuneID[0],22005; break;
  22. Case 7: setarray .RuneID[0],22006; break;
  23. Case 8: setarray .RuneID[0],22007; break;
  24. Case 9: setarray .RuneID[0],22008; break;
  25. Case 10: setarray .RuneID[0],22009; break;
  26. Case 11: setarray .RuneID[0],22010; break;
  27. Case 12: setarray .RuneID[0],22011; break;
  28. Case 13: setarray .RuneID[0],22012; break;
  29. Case 14: setarray .RuneID[0],22013; break;
  30. Case 15: setarray .RuneID[0],22014; break;
  31. Case 16: setarray .RuneID[0],22015; break;
  32.  
  33.  
  34.  
  35. }
  36. for( set .@i,0; .@i < getarraysize( .RuneID ); set .@i,.@i + 1 )
  37. set .@RuneMenu$,.@RuneMenu$ + getitemname( .RuneID[.@i] )+":";
  38. set .@Rune,select( .@RuneMenu$ ) - 1;
  39. mes "Rune : ^FF0000"+getitemname( .RuneID[.@Rune] )+"^000000";
  40. mes "Cost : ^FF0000"+( 500 * .@Rune )+"^000000 CASHPOINTS";
  41. next;
  42. if( select("Confirm:Cancel") == 1 ){
  43. if( #CASHPOINTS < ( 500 * .@Rune ) ){
  44. mes "You required "+( 500 * .@Rune )+" CASHPOINTS.";
  45. }else{
  46. set #CASHPOINTS,#CASHPOINTS - ( 500 * .@Rune );
  47. delitem .EquipID[.@Equip],1;
  48. if( rand(100) < 10 ){
  49. mes "Sorry Enchant Process Failed. Both Equipment and CASHPOINTS lost.";
  50. }else{
  51. getitem2 .EquipID[.@Equip],1,1,0,0,0,0,0,.RuneID[.@Rune];
  52. mes "Done.";
  53. mes "^0000FF"+getitemname( .EquipID[.@Equip] )+"^000000";
  54. mes "Enchanted with ^FF0000"+getitemname( .RuneID[.@Rune] )+"^000000";
  55. }
  56. }
  57. }
  58. close;
  59. }
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