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- on damage:
- if victim is a skeleton:
- chance of 50%:
- bind hologram "&4Geblockt!" to victim for 0.75 seconds offset by 1, 1.5, 0
- stop
- else if victim is a player:
- clear {block.%victim%}
- if victim is wearing all diamond armour:
- add 60 to {block.%victim%}
- chance of {block.%victim%}%:
- bind hologram "&4Geblockt!" to victim for 0.75 seconds offset by 1, 1.5, 0
- stop
- else:
- chance of 25%:
- cancel event
- bind hologram "Parry" to victim for 0.75 seconds offset by 1, 1.5, 0
- stop
- set {_damage} to damage
- bind hologram "&e-%{_damage}*2%" to victim for 0.75 seconds offset by 0, 1.5, 1
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