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  1. Log started at: Sun 22 Jul 20:15:26 EDT 2018
  2.  
  3. RetroPie-Setup version: 4.4.2 (b336a65)
  4. System: Linux retropie 4.9.65-v7+ #1 SMP Thu Nov 30 03:23:36 EST 2017 armv7l GNU/Linux
  5.  
  6. = = = = = = = = = = = = = = = = = = = = =
  7. Installing dependencies for 'openbor' : OpenBOR - Beat 'em Up Game Engine
  8. = = = = = = = = = = = = = = = = = = = = =
  9.  
  10. Did not find needed package(s): libsdl-gfx1.2-dev libvorbisidec-dev. I am trying to install them now.
  11. Get:1 http://archive.raspberrypi.org jessie InRelease [22.9 kB]
  12. Get:2 http://mirrordirector.raspbian.org jessie InRelease [14.9 kB]
  13. Get:3 http://archive.raspberrypi.org jessie/main armhf Packages [171 kB]
  14. Get:4 http://mirrordirector.raspbian.org jessie/main armhf Packages [9,537 kB]
  15. Hit http://archive.raspberrypi.org jessie/ui armhf Packages
  16. Ign http://archive.raspberrypi.org jessie/main Translation-en_GB
  17. Ign http://archive.raspberrypi.org jessie/main Translation-en
  18. Ign http://archive.raspberrypi.org jessie/ui Translation-en_GB
  19. Ign http://archive.raspberrypi.org jessie/ui Translation-en
  20. Get:5 http://mirrordirector.raspbian.org jessie/contrib armhf Packages [43.3 kB]
  21. Get:6 http://mirrordirector.raspbian.org jessie/non-free armhf Packages [84.2 kB]
  22. Get:7 http://mirrordirector.raspbian.org jessie/rpi armhf Packages [1,356 B]
  23. Ign http://mirrordirector.raspbian.org jessie/contrib Translation-en_GB
  24. Ign http://mirrordirector.raspbian.org jessie/contrib Translation-en
  25. Ign http://mirrordirector.raspbian.org jessie/main Translation-en_GB
  26. Ign http://mirrordirector.raspbian.org jessie/main Translation-en
  27. Ign http://mirrordirector.raspbian.org jessie/non-free Translation-en_GB
  28. Ign http://mirrordirector.raspbian.org jessie/non-free Translation-en
  29. Ign http://mirrordirector.raspbian.org jessie/rpi Translation-en_GB
  30. Ign http://mirrordirector.raspbian.org jessie/rpi Translation-en
  31. Fetched 9,875 kB in 56s (174 kB/s)
  32. Reading package lists...
  33. Reading package lists...
  34. Building dependency tree...
  35. Reading state information...
  36. The following extra packages will be installed:
  37. libsdl-gfx1.2-5 libvorbisidec1
  38. Suggested packages:
  39. libsdl-gfx1.2-doc
  40. The following NEW packages will be installed:
  41. libsdl-gfx1.2-5 libsdl-gfx1.2-dev libvorbisidec-dev libvorbisidec1
  42. 0 upgraded, 4 newly installed, 0 to remove and 114 not upgraded.
  43. Need to get 246 kB of archives.
  44. After this operation, 705 kB of additional disk space will be used.
  45. Get:1 http://mirrordirector.raspbian.org/raspbian/ jessie/main libsdl-gfx1.2-5 armhf 2.0.25-4 [41.8 kB]
  46. Get:2 http://mirrordirector.raspbian.org/raspbian/ jessie/main libsdl-gfx1.2-dev armhf 2.0.25-4 [48.2 kB]
  47. Get:3 http://mirrordirector.raspbian.org/raspbian/ jessie/main libvorbisidec1 armhf 1.0.2+svn18153-1~deb8u2 [64.5 kB]
  48. Get:4 http://mirrordirector.raspbian.org/raspbian/ jessie/main libvorbisidec-dev armhf 1.0.2+svn18153-1~deb8u2 [91.1 kB]
  49. Fetched 246 kB in 4s (58.4 kB/s)
  50. Selecting previously unselected package libsdl-gfx1.2-5:armhf.
  51. (Reading database ... 98427 files and directories currently installed.)
  52. Preparing to unpack .../libsdl-gfx1.2-5_2.0.25-4_armhf.deb ...
  53. Unpacking libsdl-gfx1.2-5:armhf (2.0.25-4) ...
  54. Selecting previously unselected package libsdl-gfx1.2-dev:armhf.
  55. Preparing to unpack .../libsdl-gfx1.2-dev_2.0.25-4_armhf.deb ...
  56. Unpacking libsdl-gfx1.2-dev:armhf (2.0.25-4) ...
  57. Selecting previously unselected package libvorbisidec1.
  58. Preparing to unpack .../libvorbisidec1_1.0.2+svn18153-1~deb8u2_armhf.deb ...
  59. Unpacking libvorbisidec1 (1.0.2+svn18153-1~deb8u2) ...
  60. Selecting previously unselected package libvorbisidec-dev.
  61. Preparing to unpack .../libvorbisidec-dev_1.0.2+svn18153-1~deb8u2_armhf.deb ...
  62. Unpacking libvorbisidec-dev (1.0.2+svn18153-1~deb8u2) ...
  63. Setting up libsdl-gfx1.2-5:armhf (2.0.25-4) ...
  64. Setting up libsdl-gfx1.2-dev:armhf (2.0.25-4) ...
  65. Setting up libvorbisidec1 (1.0.2+svn18153-1~deb8u2) ...
  66. Setting up libvorbisidec-dev (1.0.2+svn18153-1~deb8u2) ...
  67. Processing triggers for libc-bin (2.19-18+deb8u10) ...
  68. Successfully installed package(s): libsdl-gfx1.2-dev libvorbisidec-dev.
  69. /home/pi/RetroPie-Setup/tmp/build/openbor /home/pi
  70.  
  71. = = = = = = = = = = = = = = = = = = = = =
  72. Getting sources for 'openbor' : OpenBOR - Beat 'em Up Game Engine
  73. = = = = = = = = = = = = = = = = = = = = =
  74.  
  75. git clone --recursive --depth 1 "https://github.com/darknior/openbor.git" "/home/pi/RetroPie-Setup/tmp/build/openbor"
  76. Cloning into '/home/pi/RetroPie-Setup/tmp/build/openbor'...
  77. /home/pi
  78. /home/pi/RetroPie-Setup/tmp/build/openbor /home/pi
  79.  
  80. = = = = = = = = = = = = = = = = = = = = =
  81. Building 'openbor' : OpenBOR - Beat 'em Up Game Engine
  82. = = = = = = = = = = = = = = = = = = = = =
  83.  
  84.  
  85. Removing All Files...
  86. Done!
  87.  
  88. Compiling Port: openbor.c...
  89. Compiling Port: data.c...
  90. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c data.c -o data.o
  91. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c openbor.c -o openbor.o
  92. openbor.c: In function ‘save’:
  93. openbor.c:1288:6: warning: variable ‘disCcWarns’ set but not used [-Wunused-but-set-variable]
  94. int disCcWarns;
  95. ^
  96. openbor.c: In function ‘saveScriptFile’:
  97. openbor.c:1323:6: warning: variable ‘disCcWarns’ set but not used [-Wunused-but-set-variable]
  98. int disCcWarns;
  99. ^
  100. openbor.c: In function ‘loadsettings’:
  101. openbor.c:1363:6: warning: variable ‘disCcWarns’ set but not used [-Wunused-but-set-variable]
  102. int disCcWarns;
  103. ^
  104. openbor.c: In function ‘loadfromdefault’:
  105. openbor.c:1385:6: warning: variable ‘disCcWarns’ set but not used [-Wunused-but-set-variable]
  106. int disCcWarns;
  107. ^
  108. openbor.c: In function ‘loadGameFile’:
  109. openbor.c:1403:6: warning: variable ‘disCcWarns’ set but not used [-Wunused-but-set-variable]
  110. int disCcWarns;
  111. ^
  112. openbor.c: In function ‘loadHighScoreFile’:
  113. openbor.c:1423:6: warning: variable ‘disCcWarns’ set but not used [-Wunused-but-set-variable]
  114. int disCcWarns;
  115. ^
  116. openbor.c: In function ‘loadScriptFile’:
  117. openbor.c:1443:6: warning: variable ‘disCcWarns’ set but not used [-Wunused-but-set-variable]
  118. int disCcWarns;
  119. ^
  120. Compiling Port: openborscript.c...
  121. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c openborscript.c -o openborscript.o
  122. openbor.c: In function ‘lifebar_colors’:
  123. openbor.c:2004:4: warning: typedef ‘lifebar_txt_commands’ locally defined but not used [-Wunused-local-typedefs]
  124. } lifebar_txt_commands;
  125. ^
  126. openbor.c: In function ‘set_model_ex’:
  127. openbor.c:12067:15: warning: variable ‘animpos’ set but not used [-Wunused-but-set-variable]
  128. int animnum, animpos;
  129. ^
  130. openbor.c:12067:6: warning: variable ‘animnum’ set but not used [-Wunused-but-set-variable]
  131. int animnum, animpos;
  132. ^
  133. openbor.c: In function ‘checkdeath’:
  134. openbor.c:12893:10: warning: variable ‘item’ set but not used [-Wunused-but-set-variable]
  135. entity *item;
  136. ^
  137. openborscript.c: In function ‘openbor_openfilestream’:
  138. openborscript.c:6467:6: warning: variable ‘disCcWarns’ set but not used [-Wunused-but-set-variable]
  139. int disCcWarns;
  140. ^
  141. openborscript.c: In function ‘openbor_savefilestream’:
  142. openborscript.c:6781:6: warning: variable ‘disCcWarns’ set but not used [-Wunused-but-set-variable]
  143. int disCcWarns;
  144. ^
  145. openborscript.c: In function ‘openbor_getlevelproperty’:
  146. openborscript.c:9504:4: warning: typedef ‘prop_enum’ locally defined but not used [-Wunused-local-typedefs]
  147. } prop_enum;
  148. ^
  149. openbor.c: In function ‘fade_out’:
  150. openbor.c:18696:17: warning: variable ‘thepal’ set but not used [-Wunused-but-set-variable]
  151. unsigned char *thepal = NULL;
  152. ^
  153. Compiling Port: sdl/joysticks.c...
  154. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c sdl/joysticks.c -o sdl/joysticks.o
  155. Compiling Port: sdl/control.c...
  156. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c sdl/control.c -o sdl/control.o
  157. Compiling Port: sdl/sblaster.c...
  158. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c sdl/sblaster.c -o sdl/sblaster.o
  159. Compiling Port: sdl/timer.c...
  160. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c sdl/timer.c -o sdl/timer.o
  161. Compiling Port: sdl/sdlport.c...
  162. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c sdl/sdlport.c -o sdl/sdlport.o
  163. Compiling Port: sdl/video.c...
  164. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c sdl/video.c -o sdl/video.o
  165. Compiling Port: sdl/menu.c...
  166. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c sdl/menu.c -o sdl/menu.o
  167. Compiling Port: source/adpcmlib/adpcm.c...
  168. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/adpcmlib/adpcm.c -o source/adpcmlib/adpcm.o
  169. Compiling Port: source/gfxlib/2xSaI.c...
  170. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gfxlib/2xSaI.c -o source/gfxlib/2xSaI.o
  171. Compiling Port: source/gfxlib/bilinear.c...
  172. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gfxlib/bilinear.c -o source/gfxlib/bilinear.o
  173. Compiling Port: source/gfxlib/dotmatrix.c...
  174. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gfxlib/dotmatrix.c -o source/gfxlib/dotmatrix.o
  175. Compiling Port: source/gfxlib/gfx.c...
  176. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gfxlib/gfx.c -o source/gfxlib/gfx.o
  177. Compiling Port: source/gfxlib/hq2x.c...
  178. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gfxlib/hq2x.c -o source/gfxlib/hq2x.o
  179. Compiling Port: source/gfxlib/motionblur.c...
  180. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gfxlib/motionblur.c -o source/gfxlib/motionblur.o
  181. Compiling Port: source/gfxlib/scale2x.c...
  182. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gfxlib/scale2x.c -o source/gfxlib/scale2x.o
  183. Compiling Port: source/gfxlib/scanline.c...
  184. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gfxlib/scanline.c -o source/gfxlib/scanline.o
  185. Compiling Port: source/gfxlib/simple2x.c...
  186. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gfxlib/simple2x.c -o source/gfxlib/simple2x.o
  187. Compiling Port: source/gfxlib/tv2x.c...
  188. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gfxlib/tv2x.c -o source/gfxlib/tv2x.o
  189. Compiling Port: source/gamelib/draw.c...
  190. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/draw.c -o source/gamelib/draw.o
  191. Compiling Port: source/gamelib/draw16.c...
  192. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/draw16.c -o source/gamelib/draw16.o
  193. Compiling Port: source/gamelib/draw32.c...
  194. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/draw32.c -o source/gamelib/draw32.o
  195. Compiling Port: source/gamelib/font.c...
  196. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/font.c -o source/gamelib/font.o
  197. Compiling Port: source/gamelib/anigif.c...
  198. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/anigif.c -o source/gamelib/anigif.o
  199. Compiling Port: source/gamelib/bitmap.c...
  200. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/bitmap.c -o source/gamelib/bitmap.o
  201. Compiling Port: source/gamelib/screen.c...
  202. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/screen.c -o source/gamelib/screen.o
  203. source/gamelib/screen.c: In function ‘copyscreen_water’:
  204. source/gamelib/screen.c:104:6: warning: variable ‘sox’ set but not used [-Wunused-but-set-variable]
  205. int sox, soy;
  206. ^
  207. source/gamelib/screen.c: In function ‘copyscreen_trans_water’:
  208. source/gamelib/screen.c:247:6: warning: variable ‘sox’ set but not used [-Wunused-but-set-variable]
  209. int sox, soy;
  210. ^
  211. source/gamelib/screen.c: In function ‘blendscreen_water’:
  212. source/gamelib/screen.c:465:6: warning: variable ‘sox’ set but not used [-Wunused-but-set-variable]
  213. int sox, soy;
  214. ^
  215. Compiling Port: source/gamelib/screen16.c...
  216. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/screen16.c -o source/gamelib/screen16.o
  217. source/gamelib/screen16.c: In function ‘putscreenx8p16_water’:
  218. source/gamelib/screen16.c:29:6: warning: variable ‘sox’ set but not used [-Wunused-but-set-variable]
  219. int sox, soy;
  220. ^
  221. Compiling Port: source/gamelib/screen32.c...
  222. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/screen32.c -o source/gamelib/screen32.o
  223. Compiling Port: source/gamelib/loadimg.c...
  224. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/loadimg.c -o source/gamelib/loadimg.o
  225. source/gamelib/screen32.c: In function ‘putscreenx8p32_water’:
  226. source/gamelib/screen32.c:28:6: warning: variable ‘sox’ set but not used [-Wunused-but-set-variable]
  227. int sox, soy;
  228. ^
  229. Compiling Port: source/gamelib/palette.c...
  230. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/palette.c -o source/gamelib/palette.o
  231. Compiling Port: source/gamelib/packfile.c...
  232. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/packfile.c -o source/gamelib/packfile.o
  233. source/gamelib/packfile.c: In function ‘pak_getsectors’:
  234. source/gamelib/packfile.c:716:6: warning: variable ‘disCcWarns’ set but not used [-Wunused-but-set-variable]
  235. int disCcWarns;
  236. ^
  237. Compiling Port: source/gamelib/filecache.c...
  238. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/filecache.c -o source/gamelib/filecache.o
  239. source/gamelib/filecache.c: In function ‘filecache_process’:
  240. source/gamelib/filecache.c:384:8: warning: variable ‘disCcWarns’ set but not used [-Wunused-but-set-variable]
  241. int disCcWarns;
  242. ^
  243. Compiling Port: source/gamelib/pixelformat.c...
  244. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/pixelformat.c -o source/gamelib/pixelformat.o
  245. Compiling Port: source/gamelib/soundmix.c...
  246. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/soundmix.c -o source/gamelib/soundmix.o
  247. Compiling Port: source/gamelib/spritef.c...
  248. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/spritef.c -o source/gamelib/spritef.o
  249. Compiling Port: source/gamelib/spriteq.c...
  250. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/spriteq.c -o source/gamelib/spriteq.o
  251. Compiling Port: source/gamelib/spritex8p16.c...
  252. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/spritex8p16.c -o source/gamelib/spritex8p16.o
  253. Compiling Port: source/gamelib/spritex8p32.c...
  254. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/spritex8p32.c -o source/gamelib/spritex8p32.o
  255. Compiling Port: source/gamelib/texture.c...
  256. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/texture.c -o source/gamelib/texture.o
  257. Compiling Port: source/gamelib/texture16.c...
  258. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/texture16.c -o source/gamelib/texture16.o
  259. Compiling Port: source/gamelib/commands.c...
  260. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/commands.c -o source/gamelib/commands.o
  261. Compiling Port: source/gamelib/models.c...
  262. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/models.c -o source/gamelib/models.o
  263. Compiling Port: source/gamelib/texture32.c...
  264. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/texture32.c -o source/gamelib/texture32.o
  265. Compiling Port: source/gamelib/movie.c...
  266. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/movie.c -o source/gamelib/movie.o
  267. source/gamelib/movie.c: In function ‘movie_flushbuf’:
  268. source/gamelib/movie.c:48:6: warning: variable ‘disCcWarns’ set but not used [-Wunused-but-set-variable]
  269. int disCcWarns;
  270. ^
  271. source/gamelib/movie.c: In function ‘movie_update’:
  272. source/gamelib/movie.c:70:6: warning: variable ‘disCcWarns’ set but not used [-Wunused-but-set-variable]
  273. int disCcWarns;
  274. ^
  275. Compiling Port: source/gamelib/menus.c...
  276. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/menus.c -o source/gamelib/menus.o
  277. Compiling Port: source/gamelib/filters.c...
  278. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/gamelib/filters.c -o source/gamelib/filters.o
  279. Compiling Port: source/stringptr.c...
  280. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/stringptr.c -o source/stringptr.o
  281. Compiling Port: source/utils.c...
  282. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/utils.c -o source/utils.o
  283. Compiling Port: source/stristr.c...
  284. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/stristr.c -o source/stristr.o
  285. Compiling Port: source/scriptlib/StackedSymbolTable.c...
  286. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/scriptlib/StackedSymbolTable.c -o source/scriptlib/StackedSymbolTable.o
  287. Compiling Port: source/scriptlib/ScriptVariant.c...
  288. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/scriptlib/ScriptVariant.c -o source/scriptlib/ScriptVariant.o
  289. Compiling Port: source/scriptlib/SymbolTable.c...
  290. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/scriptlib/SymbolTable.c -o source/scriptlib/SymbolTable.o
  291. Compiling Port: source/scriptlib/Instruction.c...
  292. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/scriptlib/Instruction.c -o source/scriptlib/Instruction.o
  293. Compiling Port: source/scriptlib/Interpreter.c...
  294. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/scriptlib/Interpreter.c -o source/scriptlib/Interpreter.o
  295. Compiling Port: source/scriptlib/ImportCache.c...
  296. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/scriptlib/ImportCache.c -o source/scriptlib/ImportCache.o
  297. Compiling Port: source/scriptlib/ParserSet.c...
  298. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/scriptlib/ParserSet.c -o source/scriptlib/ParserSet.o
  299. Compiling Port: source/scriptlib/Parser.c...
  300. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/scriptlib/Parser.c -o source/scriptlib/Parser.o
  301. Compiling Port: source/scriptlib/Lexer.c...
  302. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/scriptlib/Lexer.c -o source/scriptlib/Lexer.o
  303. Compiling Port: source/scriptlib/Stack.c...
  304. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/scriptlib/Stack.c -o source/scriptlib/Stack.o
  305. Compiling Port: source/scriptlib/List.c...
  306. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/scriptlib/List.c -o source/scriptlib/List.o
  307. Compiling Port: source/scriptlib/SolidList.c...
  308. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/scriptlib/SolidList.c -o source/scriptlib/SolidList.o
  309. Compiling Port: source/preprocessorlib/pp_lexer.c...
  310. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/preprocessorlib/pp_lexer.c -o source/preprocessorlib/pp_lexer.o
  311. Compiling Port: source/preprocessorlib/pp_parser.c...
  312. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/preprocessorlib/pp_parser.c -o source/preprocessorlib/pp_parser.o
  313. Compiling Port: source/randlib/rand32.c...
  314. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/randlib/rand32.c -o source/randlib/rand32.o
  315. Compiling Port: source/pnglib/pngdec.c...
  316. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/pnglib/pngdec.c -o source/pnglib/pngdec.o
  317. Compiling Port: source/pnglib/savepng.c...
  318. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -c source/pnglib/savepng.c -o source/pnglib/savepng.o
  319.  
  320. Linking Port: OpenBOR...
  321. cc -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Isdl -I. -Isource -Isource/adpcmlib -Isource/gamelib -Isource/preprocessorlib -Isource/randlib -Isource/scriptlib -Isource/pnglib -Isource/pcxlib -Isource/gfxlib -I/include -I/include/SDL -Wall -fsigned-char -fno-ident -freorder-blocks -DSDL -DOV_EXCLUDE_STATIC_CALLBACKS -o OpenBOR openbor.o data.o openborscript.o sdl/joysticks.o sdl/control.o sdl/sblaster.o sdl/timer.o sdl/sdlport.o sdl/video.o sdl/menu.o source/adpcmlib/adpcm.o source/gfxlib/2xSaI.o source/gfxlib/bilinear.o source/gfxlib/dotmatrix.o source/gfxlib/gfx.o source/gfxlib/hq2x.o source/gfxlib/motionblur.o source/gfxlib/scale2x.o source/gfxlib/scanline.o source/gfxlib/simple2x.o source/gfxlib/tv2x.o source/gamelib/draw.o source/gamelib/draw16.o source/gamelib/draw32.o source/gamelib/font.o source/gamelib/anigif.o source/gamelib/bitmap.o source/gamelib/screen.o source/gamelib/screen16.o source/gamelib/screen32.o source/gamelib/loadimg.o source/gamelib/palette.o source/gamelib/packfile.o source/gamelib/filecache.o source/gamelib/pixelformat.o source/gamelib/soundmix.o source/gamelib/spritef.o source/gamelib/spriteq.o source/gamelib/spritex8p16.o source/gamelib/spritex8p32.o source/gamelib/texture.o source/gamelib/texture16.o source/gamelib/commands.o source/gamelib/models.o source/gamelib/texture32.o source/gamelib/movie.o source/gamelib/menus.o source/gamelib/filters.o source/stringptr.o source/utils.o source/stristr.o source/scriptlib/StackedSymbolTable.o source/scriptlib/ScriptVariant.o source/scriptlib/SymbolTable.o source/scriptlib/Instruction.o source/scriptlib/Interpreter.o source/scriptlib/ImportCache.o source/scriptlib/ParserSet.o source/scriptlib/Parser.o source/scriptlib/Lexer.o source/scriptlib/Stack.o source/scriptlib/List.o source/scriptlib/SolidList.o source/preprocessorlib/pp_lexer.o source/preprocessorlib/pp_parser.o source/randlib/rand32.o source/pnglib/pngdec.o source/pnglib/savepng.o -lSDL -lSDL_gfx -lpthread -lvorbisfile -lvorbis -logg -lpng -lz -lm
  322. Completed Port!
  323. OpenBOR is now ready!
  324.  
  325. borpak.c: In function ‘main’:
  326. borpak.c:229:4: warning: implicit declaration of function ‘strcasestr’ [-Wimplicit-function-declaration]
  327. if(!patt || (patt && stristr(pn.name, patt))) {
  328. ^
  329. borpak.c: In function ‘get_file’:
  330. borpak.c:335:11: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
  331. if(size < rlen)
  332. ^
  333. /home/pi
  334. /home/pi/RetroPie-Setup/tmp/build/openbor /home/pi
  335.  
  336. = = = = = = = = = = = = = = = = = = = = =
  337. Installing 'openbor' : OpenBOR - Beat 'em Up Game Engine
  338. = = = = = = = = = = = = = = = = = = = = =
  339.  
  340. ‘/home/pi/RetroPie-Setup/tmp/build/openbor/OpenBOR’ -> ‘/opt/retropie/ports/openbor/OpenBOR’
  341. ‘/home/pi/RetroPie-Setup/tmp/build/openbor/tools/borpak/borpak’ -> ‘/opt/retropie/ports/openbor/borpak’
  342. ‘/home/pi/RetroPie-Setup/tmp/build/openbor/tools/unpack.sh’ -> ‘/opt/retropie/ports/openbor/unpack.sh’
  343. /home/pi
  344. /opt/retropie/ports/openbor /home/pi
  345.  
  346. = = = = = = = = = = = = = = = = = = = = =
  347. Configuring 'openbor' : OpenBOR - Beat 'em Up Game Engine
  348. = = = = = = = = = = = = = = = = = = = = =
  349.  
  350. /home/pi
  351.  
  352. Log ended at: Sun 22 Jul 20:19:21 EDT 2018
  353. Total running time: 0 hours, 3 mins, 55 secs
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