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3.10-Extreme Strict

Apr 26th, 2020
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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 7.8.2
  5. # TYPE: 3-STRICT
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter generated with NeverSink's FilterpolishZ
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION AND FILTER EDITOR
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # POE FORUM THREAD: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # SUPPORT THE DEVELOPMENT:
  20. #------------------------------------
  21. #
  22. # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
  23. # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
  24. #
  25. #------------------------------------
  26. # INSTALLATION / UPDATE :
  27. #------------------------------------
  28. #
  29. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  30. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  31. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  32. #
  33. #------------------------------------
  34. # CONTACT - if you want to get notifications about updates or just get in touch:
  35. #------------------------------------
  36. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  37. #
  38. # TWITTER: @NeverSinkGaming
  39. # REDDIT: NeverSinkDev
  40. # GITHUB: NeverSinkDev
  41. # EMAIL : NeverSinkGaming-at-gmail.com
  42.  
  43. #===============================================================================================================
  44. # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  45. #===============================================================================================================
  46. #
  47. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  48. # [[0200]] 6 LINKS
  49. # [[0300]] INFLUENCE EXCEPTIONS
  50. # [[0400]] INFLUENCED MAPS
  51. # [[0500]] Influenced Item Tiering: Crusader
  52. # [0501] Layer - T1 - ECONOMY
  53. # [0502] Layer - T2 - ECONOMY
  54. # [[0600]] Influenced Item Tiering: Hunter
  55. # [0601] Layer - T1 - ECONOMY
  56. # [0602] Layer - T2 - ECONOMY
  57. # [[0700]] Influenced Item Tiering: Warlord
  58. # [0701] Layer - T1 - ECONOMY
  59. # [0702] Layer - T2 - ECONOMY
  60. # [[0800]] Influenced Item Tiering: Redeemer
  61. # [0801] Layer - T1 - ECONOMY
  62. # [0802] Layer - T2 - ECONOMY
  63. # [[0900]] Influenced Item Tiering: Shaper
  64. # [0901] Layer - T1 - ECONOMY
  65. # [0902] Layer - T2 - ECONOMY
  66. # [[1000]] Influenced Item Tiering: Elder
  67. # [1001] Item Layer - T1 - ECONOMY
  68. # [1002] Item Layer - T2 - ECONOMY
  69. # [[1100]] Influenced Item Tiering: Remaining Tiers
  70. # [1101] Item Layer - T2 - Class Based Filtering
  71. # [1102] Item Layer - T3 - Rings for Exaled Shard recipes
  72. # [1103] Item Layer - T3 - REMAINING RULES
  73. # [[1200]] Explicit Mod filtering - Rare
  74. # [1201] All Skill Gem Combinations
  75. # [1202] Rare Item Permutations
  76. # [1203] Weapons-Physical (Key: IPD)
  77. # [1204] The Suffix Abomination
  78. # [1205] Casters
  79. # [1206] General Resist Gear
  80. # [1207] Boots/Gloves
  81. # [1208] Boots
  82. # [1209] Gloves
  83. # [1210] Helmets
  84. # [1211] Shields
  85. # [1212] Body
  86. # [1213] Quiver
  87. # [1214] Belts
  88. # [1215] Rings
  89. # [1216] Amulets
  90. # [1217] Talisman
  91. # [1218] Jewels
  92. # [1219] Buzzsaw Weapons
  93. # [1220] Flasks...
  94. # [[1300]] 6Socketed and 5Linked Drops
  95. # [[1400]] Explicit Mod Highlight - League Drops
  96. # [1401] Synthesis (removed)
  97. # [1402] Betrayal
  98. # [1403] Crafting mods
  99. # [1404] Delve
  100. # [1405] Bestiary
  101. # [1406] Incursion - Matatl - traps and movementspeed
  102. # [1407] Incursion - Body Armours - Guatelitzi
  103. # [1408] Incursion - Sumonner Weapons
  104. # [1409] Incursion - Caster Weapons
  105. # [1410] Incursion - Normal Weapons
  106. # [1411] Incursion - Rings, Amulets
  107. # [1412] Incursion - Gloves, Helmets
  108. # [1413] Incursion General
  109. # [1414] Warbands
  110. # [1415] Enchanted Items
  111. # [[1500]] Explicit Mod Highlight - Magic
  112. # [[1600]] Talisman
  113. # [[1700]] Exotic Item Types
  114. # [[1800]] Rare/Magic Jewels
  115. # [1801] Abyss
  116. # [1802] Cluster Jewels
  117. # [1803] Generic
  118. # [[1900]] Normal/Magic Crafting Bases
  119. # [1901] Extreme Value ILVL 86 Rules
  120. # [1902] 86+ Endgame crafting rules
  121. # [1903] 84+ Endgame crafting rules
  122. # [1904] Level-Independent Highlight
  123. # [[2000]] Chancing Section
  124. # [[2100]] Endgame Flasks
  125. # [2101] Useful endgame flasks
  126. # [2102] Recipes
  127. # [2103] Early mapping life/mana/utility flasks
  128. # [[2200]] Low Value Recipes
  129. # [2201] Chromatic recipe items ("RGB Recipe")
  130. # [2202] Chisel recipe items
  131. # [2203] Animate Weapon script - deactivated by default
  132. # [[2300]] Low Strictness Sections
  133. # [2301] Endgame-start 4-links
  134. # [2302] 60+ Crafting rules for 60++ trinkets
  135. # [2303] Low Strictness Magic/Normal Trinkets
  136. # [[2400]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  137. # [[2500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  138. # [[2600]] RARE ITEMS - SPECIAL BASES
  139. # [[2700]] RARE ITEMS - LEVEL 86 Crafting
  140. # [[2800]] RARE ITEMS - TRINKETS (ENDGAME)
  141. # [2801] Breach Rings Exceptions
  142. # [2802] Rare trinkets
  143. # [[2900]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  144. # [2901] T1 rare items
  145. # [2902] T2 rare items
  146. # [2903] Other Conditions
  147. # [2904] 1H Rune Dagger
  148. # [2905] 1H Daggers
  149. # [2906] 1H Claws
  150. # [2907] 1H Wands
  151. # [2908] 1H Foils
  152. # [2909] 1H Swords
  153. # [2910] 1H Maces
  154. # [2911] 1H Axes
  155. # [2912] 1H Sceptres
  156. # [2913] Warstaves
  157. # [2914] 2H Staves
  158. # [2915] 2H Swords, Axes, Maces
  159. # [2916] 2H Bows
  160. # [2917] AR: Gloves, Boots, Helmets
  161. # [2918] AR: Body Armors
  162. # [2919] OH: Shields
  163. # [2920] OH: Quivers
  164. # [[3000]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  165. # [[3100]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  166. # [[3200]] Gems
  167. # [3201] Awakened Gems
  168. # [3202] Exceptional Gems
  169. # [3203] Special Gems
  170. # [3204] High Tier Gems
  171. # [3205] Leveling Rules
  172. # [3206] Low Quality Gems
  173. # [3207] Leveled Gems
  174. # [3208] Other gems
  175. # [[3300]] UTILITY FLASKS (Levelling Rules)
  176. # [[3400]] HIDE LAYER 3: Random Endgame Flasks
  177. # [[3500]] Maps, fragments and labyrinth items
  178. # [3501] Unique Maps
  179. # [3502] Labyrinth items, Offerings
  180. # [3503] Blighted maps
  181. # [3504] Top tier maps (T16)
  182. # [3505] High tier maps(T11-15)
  183. # [3506] Mid tier maps (T6-10)
  184. # [3507] Low tier maps (T1-T5)
  185. # [[3600]] Misc Map Items (relic keys)
  186. # [[3700]] Fragments
  187. # [3701] Scarabs
  188. # [3702] Regular Fragment Tiering
  189. # [[3800]] Currency - Exceptions - Stacked Currency
  190. # [[3900]] Currency - Exceptions - Leveling Currencies
  191. # [[4000]] Currency - PART 1 - Common currency
  192. # [[4100]] Currency - PART 2 - Rare currency
  193. # [4101] Regular Rare Currency
  194. # [4102] Incursion Currency
  195. # [4103] Delve Currency - Resonators
  196. # [4104] Delirium Currency
  197. # [4105] Delve Currency - Fossil
  198. # [4106] Top Currency
  199. # [4107] Oil Tier List
  200. # [4108] Essence Tier List
  201. # [4109] Perandus
  202. # [4110] Splinters
  203. # [4111] Splinters
  204. # [4112] Incubator
  205. # [4113] Breach
  206. # [4114] Others
  207. # [[4200]] Prophecies
  208. # [[4300]] Divination cards (yes the strange sorting is intended)
  209. # [4301] T1 - Top tier cards
  210. # [4302] T2 - Great cards
  211. # [4303] T3 - Decent cards
  212. # [4304] Special - Special Currency Cards
  213. # [[4400]] Currency - PART 4 - remaining items
  214. # [[4500]] Metamorph Items
  215. # [[4600]] Uniques!
  216. # [4601] Exceptions #1
  217. # [4602] Tier 1 uniques
  218. # [4603] Exceptions #2
  219. # [4604] Tier 2 uniques
  220. # [4605] Multi-Unique bases.
  221. # [4606] Early Game Predictions
  222. # [4607] Special Unique Searches
  223. # [4608] Prophecy-Material Uniques
  224. # [4609] Tier 3 uniques
  225. # [4610] Tier 4 uniques
  226. # [[4700]] Quest Items and Event Items
  227. # [[4800]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  228. # [[4900]] Leveling - Flasks
  229. # [4901] Hide outdated flasks
  230. # [4902] Hybrid flasks (normal)
  231. # [4903] Life Flasks - Normal (Kudos to Antnee)
  232. # [4904] Mana Flasks - Magic (Kudos to Antnee)
  233. # [4905] Show remaining flasks
  234. # [[5000]] Leveling - Merged Rules
  235. # [[5100]] Leveling - RGB Recipes
  236. # [[5200]] Leveling - RARES
  237. # [5201] Leveling rares - specific items
  238. # [5202] Leveling rares - Armors
  239. # [5203] Leveling rares - Caster
  240. # [5204] Leveling rares - Melee Weapons
  241. # [5205] Leveling rares - Ranged
  242. # [5206] Leveling rares - Quivers
  243. # [5207] Leveling rares - remaining rules
  244. # [[5300]] Leveling - Useful items
  245. # [5301] Linked gear - 4links
  246. # [5302] Linked gear - 3links
  247. # [5303] Act1
  248. # [5304] Act 2+3
  249. # [5305] Act 4+5+6
  250. # [5306] Optional Recipes
  251. # [5307] 20% quality items for those strange people who want them
  252. # [[5400]] Leveling - natural weapon progression
  253. # [5401] Quivers - Progression
  254. # [5402] Progression - Part 1 1-11
  255. # [5403] Progression - Part 2 11-26
  256. # [5404] Progression - Part 3 26-65
  257. # [[5500]] Leveling - misc normal items
  258. # [5501] Normal items - 3-Socketed Items
  259. # [5502] Normal items - First 4-8 levels - useful items
  260. # [5503] Vendor Normal items - Until level 3 (Remaining)
  261. # [[5600]] Leveling - misc magic items
  262. # [5601] Vendor Magic items - until 3
  263. # [5602] Vendor Magic items - until 16
  264. # [5603] Vendor Magic items - Jewellery
  265. # [5604] Vendor Magic items - Until 24
  266. # [[5700]] HIDE LAYER 5 - Remaining Items
  267. # [[5800]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
  268. # [[5900]] Special thanks to!
  269.  
  270. #===============================================================================================================
  271. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  272. #===============================================================================================================
  273.  
  274. #===============================================================================================================
  275. # [[0200]] 6 LINKS
  276. #===============================================================================================================
  277.  
  278. Show
  279. Corrupted False
  280. LinkedSockets 6
  281. Rarity <= Rare
  282. Class "Body Armour"
  283. SetFontSize 45
  284. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  285. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  286. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  287. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  288. PlayEffect Red
  289. MinimapIcon 0 Red Star
  290.  
  291. Show
  292. LinkedSockets 6
  293. Rarity <= Rare
  294. SetFontSize 45
  295. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  296. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  297. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  298. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  299. PlayEffect Red
  300. MinimapIcon 0 Red Diamond
  301.  
  302. #===============================================================================================================
  303. # [[0300]] INFLUENCE EXCEPTIONS
  304. #===============================================================================================================
  305.  
  306. Show
  307. HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord
  308. Rarity <= Rare
  309. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring"
  310. SetFontSize 45
  311. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  312. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  313. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  314. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  315. PlayEffect Red
  316. MinimapIcon 0 Red Cross
  317.  
  318. #===============================================================================================================
  319. # [[0400]] INFLUENCED MAPS
  320. #===============================================================================================================
  321.  
  322. Show
  323. HasInfluence Shaper
  324. Class "Maps"
  325. SetFontSize 45
  326. SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
  327. SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
  328. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  329. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  330. PlayEffect Red
  331. MinimapIcon 0 Red Square
  332.  
  333. Show
  334. HasInfluence Elder
  335. Class "Maps"
  336. SetFontSize 45
  337. SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
  338. SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
  339. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  340. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  341. PlayEffect Red
  342. MinimapIcon 0 Red Square
  343.  
  344. #===============================================================================================================
  345. # [[0500]] Influenced Item Tiering: Crusader
  346. #===============================================================================================================
  347.  
  348. #------------------------------------
  349. # [0501] Layer - T1 - ECONOMY
  350. #------------------------------------
  351.  
  352. Show # $tier->t1-1 $type->rare->crusader
  353. HasInfluence Crusader
  354. ItemLevel >= 82
  355. Rarity <= Rare
  356. BaseType "Cerulean Ring" "Moonstone Ring" "Opal Wand" "Spiked Gloves" "Titanium Spirit Shield"
  357. SetFontSize 45
  358. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  359. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  360. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  361. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  362. PlayEffect Red
  363. MinimapIcon 0 Red Cross
  364.  
  365. Show # $tier->t1-2 $type->rare->crusader
  366. HasInfluence Crusader
  367. ItemLevel >= 84
  368. Rarity <= Rare
  369. BaseType "Sekhem"
  370. SetFontSize 45
  371. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  372. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  373. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  374. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  375. PlayEffect Red
  376. MinimapIcon 0 Red Cross
  377.  
  378. Show # $tier->t1-3 $type->rare->crusader
  379. HasInfluence Crusader
  380. ItemLevel >= 85
  381. Rarity <= Rare
  382. BaseType "Assassin's Garb" "Astral Plate" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Cardinal Round Shield" "Deicide Mask" "Ebony Tower Shield" "Eclipse Staff" "Exquisite Leather" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Full Dragonscale" "Gladiator Plate" "Glorious Plate" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Occultist's Vestment" "Prophet Crown" "Sadist Garb" "Shadow Sceptre" "Sorcerer Boots" "Stag Sceptre" "Steel Ring" "Thorium Spirit Shield" "Two-Toned Boots" "Vaal Regalia" "Zodiac Leather"
  383. SetFontSize 45
  384. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  385. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  386. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  387. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  388. PlayEffect Red
  389. MinimapIcon 0 Red Cross
  390.  
  391. #------------------------------------
  392. # [0502] Layer - T2 - ECONOMY
  393. #------------------------------------
  394.  
  395. Show # $tier->t2-1 $type->rare->crusader
  396. HasInfluence Crusader
  397. ItemLevel >= 80
  398. Rarity <= Rare
  399. BaseType "Ambusher" "Battle Plate" "Blue Pearl Amulet" "Bone Helmet" "Bronze Plate" "Cerulean Ring" "Citrine Amulet" "Crystal Belt" "Engraved Wand" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Moonstone Ring" "Opal Ring" "Opal Wand" "Sorcerer Boots" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Supreme Spiked Shield" "Titanium Spirit Shield" "Two-Toned Boots" "Vaal Buckler" "Vermillion Ring"
  400. SetFontSize 45
  401. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  402. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  403. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  404. PlayAlertSound 3 300 # DROPSOUND: Unique
  405. PlayEffect Yellow
  406. MinimapIcon 0 Yellow Cross
  407.  
  408. Show # $tier->t2-2 $type->rare->crusader
  409. HasInfluence Crusader
  410. ItemLevel >= 85
  411. Rarity <= Rare
  412. BaseType "Agate Amulet" "Amber Amulet" "Ancestral Club" "Ancient Gauntlets" "Ancient Greaves" "Angelic Kite Shield" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Battle Hammer" "Battle Lamellar" "Behemoth Mace" "Blood Raiment" "Bone Armour" "Butcher Axe" "Butcher Knife" "Cabalist Regalia" "Callous Mask" "Cardinal Round Shield" "Carnal Armour" "Ceremonial Kite Shield" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Colosseum Plate" "Commander's Brigandine" "Conjurer's Vestment" "Conquest Chainmail" "Convoking Wand" "Coral Ring" "Coronal Leather" "Coronal Maul" "Crimson Raiment" "Crimson Round Shield" "Crusader Boots" "Crusader Chainmail" "Crusader Plate" "Crypt Armour" "Crystal Wand" "Cutthroat's Garb" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Despot Axe" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Doublet" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Gloves" "Elegant Ringmail" "Elegant Round Shield" "Engraved Greatsword" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Exquisite Leather" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Ezomyte Staff" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Fossilised Spirit Shield" "Frontier Leather" "Full Chainmail" "Full Dragonscale" "Full Wyrmscale" "Gemini Claw" "Gemstone Sword" "General's Brigandine" "Gladiator Plate" "Glorious Leather" "Glorious Plate" "Gold Amulet" "Golden Buckler" "Golden Kris" "Golden Plate" "Graceful Sword" "Gut Ripper" "Harbinger Bow" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Hellion's Paw" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Infernal Sword" "Ironwood Buckler" "Ivory Spirit Shield" "Jade Amulet" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Laminated Kite Shield" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Sword" "Lithe Blade" "Loricated Ringmail" "Maelstr" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Omen Wand" "Onyx Amulet" "Opal Sceptre" "Ornate Ringmail" "Pernarch" "Pig-Faced Bascinet" "Piledriver" "Plated Maul" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Prophecy Wand" "Prophet Crown" "Quarterstaff" "Quilted Jacket" "Ranger Bow" "Raven Mask" "Redwood Spiked Shield" "Royal Axe" "Royal Burgonet" "Royal Sceptre" "Ruby Ring" "Sadist Garb" "Sage Wand" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Satin Gloves" "Savant's Robe" "Sentinel Jacket" "Serpent Wand" "Serpentscale Boots" "Serrated Foil" "Shackled Boots" "Shadow Sceptre" "Sharkskin Boots" "Sharkskin Gloves" "Sharkskin Tunic" "Silken Wrap" "Sinner Tricorne" "Sleek Coat" "Slink Gloves" "Solar Maul" "Solaris Circlet" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Round Shield" "Spiraled Foil" "Spiraled Wand" "Stag Sceptre" "Stealth Boots" "Steel Circlet" "Steel Kite Shield" "Steelhead" "Steelscale Boots" "Steelwood Bow" "Sun Plate" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Throat Stabber" "Tiger's Paw" "Titan Greaves" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Unset Ring" "Vaal Blade" "Vaal Claw" "Vaal Gauntlets" "Vaal Greaves" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Doublet" "Wyrmscale Gauntlets" "Zealot Gloves" "Zealot Helmet" "Zodiac Leather"
  413. SetFontSize 45
  414. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  415. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  416. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  417. PlayAlertSound 3 300 # DROPSOUND: Unique
  418. PlayEffect Yellow
  419. MinimapIcon 0 Yellow Cross
  420.  
  421. #===============================================================================================================
  422. # [[0600]] Influenced Item Tiering: Hunter
  423. #===============================================================================================================
  424.  
  425. #------------------------------------
  426. # [0601] Layer - T1 - ECONOMY
  427. #------------------------------------
  428.  
  429. Show # $tier->t1-1 $type->rare->hunter
  430. HasInfluence Hunter
  431. ItemLevel >= 82
  432. Rarity <= Rare
  433. BaseType "Agate Amulet" "Amber Amulet" "Blue Pearl Amulet" "Citrine Amulet" "Crystal Belt" "Gripped Gloves" "Jade Amulet" "Marble Amulet" "Onyx Amulet" "Sorcerer Boots" "Spiked Gloves" "Stygian Vise" "Titanium Spirit Shield" "Turquoise Amulet" "Two-Toned Boots" "Vermillion Ring"
  434. SetFontSize 45
  435. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  436. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  437. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  438. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  439. PlayEffect Red
  440. MinimapIcon 0 Red Cross
  441.  
  442. Show # $tier->t1-2 $type->rare->hunter
  443. HasInfluence Hunter
  444. ItemLevel >= 84
  445. Rarity <= Rare
  446. BaseType "Astral Plate" "Broadhead Arrow Quiver" "Grinning Fetish" "Lathi" "Paua Amulet" "Sorcerer Gloves" "Vaal Regalia"
  447. SetFontSize 45
  448. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  449. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  450. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  451. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  452. PlayEffect Red
  453. MinimapIcon 0 Red Cross
  454.  
  455. Show # $tier->t1-3 $type->rare->hunter
  456. HasInfluence Hunter
  457. ItemLevel >= 85
  458. Rarity <= Rare
  459. BaseType "Ancient Spirit Shield" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Assassin's Garb" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Crusader Boots" "Crusader Buckler" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Ringmail" "Ezomyte Tower Shield" "Gavel" "Glorious Plate" "Goliath Greaves" "Hubris Circlet" "Hydrascale Boots" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Opal Wand" "Pinnacle Tower Shield" "Serpentscale Boots" "Shagreen Boots" "Sharkskin Boots" "Sharkskin Gloves" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Soldier Boots" "Stealth Boots" "Supreme Spiked Shield" "Throat Stabber" "Titan Greaves" "Tornado Wand" "Vaal Greaves" "Zodiac Leather"
  460. SetFontSize 45
  461. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  462. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  463. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  464. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  465. PlayEffect Red
  466. MinimapIcon 0 Red Cross
  467.  
  468. #------------------------------------
  469. # [0602] Layer - T2 - ECONOMY
  470. #------------------------------------
  471.  
  472. Show # $tier->t2-1 $type->rare->hunter
  473. HasInfluence Hunter
  474. ItemLevel >= 80
  475. Rarity <= Rare
  476. BaseType "Agate Amulet" "Amber Amulet" "Blue Pearl Amulet" "Bone Helmet" "Broadhead Arrow Quiver" "Cerulean Ring" "Champion Kite Shield" "Citrine Amulet" "Coral Amulet" "Courtesan Sword" "Crystal Belt" "Exquisite Leather" "Fingerless Silk Gloves" "Gold Amulet" "Grinning Fetish" "Gripped Gloves" "Headsman Axe" "Horned Sceptre" "Jade Amulet" "Lapis Amulet" "Marble Amulet" "Mosaic Kite Shield" "Onyx Amulet" "Opal Ring" "Opal Wand" "Paua Amulet" "Serrated Arrow Quiver" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring"
  477. SetFontSize 45
  478. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  479. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  480. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  481. PlayAlertSound 3 300 # DROPSOUND: Unique
  482. PlayEffect Yellow
  483. MinimapIcon 0 Yellow Cross
  484.  
  485. Show # $tier->t2-2 $type->rare->hunter
  486. HasInfluence Hunter
  487. ItemLevel >= 85
  488. Rarity <= Rare
  489. BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Ancient Spirit Shield" "Angelic Kite Shield" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Auric Mace" "Baroque Round Shield" "Battle Plate" "Behemoth Mace" "Blood Raiment" "Blood Sceptre" "Bone Armour" "Boot Blade" "Bronze Plate" "Bronze Tower Shield" "Buckskin Tower Shield" "Butcher Axe" "Cabalist Regalia" "Cardinal Round Shield" "Carnal Boots" "Carnal Mitts" "Chiming Spirit Shield" "Colossal Tower Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Coral Ring" "Coronal Maul" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crypt Armour" "Crystal Sceptre" "Crystal Wand" "Decurve Bow" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Gloves" "Elegant Ringmail" "Elegant Round Shield" "Engraved Hatchet" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Eye Gouger" "Ezomyte Dagger" "Ezomyte Spiked Shield" "Ezomyte Tower Shield" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Full Wyrmscale" "Gavel" "Gemini Claw" "General's Brigandine" "Girded Tower Shield" "Gladiator Helmet" "Gladiator Plate" "Gladius" "Glorious Plate" "Golden Buckler" "Golden Kris" "Goliath Gauntlets" "Goliath Greaves" "Graceful Sword" "Grove Bow" "Harbinger Bow" "Harmonic Spirit Shield" "Heathen Wand" "Heavy Belt" "Highland Blade" "Hubris Circlet" "Hussar Brigandine" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Infernal Sword" "Jewelled Foil" "Lacquered Buckler" "Lathi" "Leather Belt" "Legion Boots" "Legion Hammer" "Legion Sword" "Lion Pelt" "Lordly Plate" "Lunaris Circlet" "Maraketh Bow" "Mesh Boots" "Midnight Blade" "Military Staff" "Mind Cage" "Moon Staff" "Murder Boots" "Murder Mitts" "Nightmare Mace" "Noble Axe" "Nubuck Boots" "Occultist's Vestment" "Omen Wand" "Opal Sceptre" "Pecoraro" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Plated Maul" "Platinum Kris" "Platinum Sceptre" "Praetor Crown" "Prehistoric Claw" "Prophecy Wand" "Prophet Crown" "Ranger Bow" "Reaver Helmet" "Reinforced Greaves" "Riveted Boots" "Royal Axe" "Runic Hatchet" "Rustic Sash" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Samite Gloves" "Samite Slippers" "Sapphire Ring" "Serpent Wand" "Serpentscale Boots" "Serpentscale Gauntlets" "Serrated Foil" "Shadow Sceptre" "Shagreen Boots" "Shagreen Gloves" "Shagreen Tower Shield" "Sharkskin Boots" "Sharkskin Gloves" "Siege Axe" "Silken Hood" "Silken Wrap" "Sinner Tricorne" "Sleek Coat" "Sniper Bow" "Solaris Circlet" "Soldier Boots" "Sovereign Spiked Shield" "Spike-Point Arrow Quiver" "Spiny Round Shield" "Spiraled Wand" "Stag Sceptre" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steelscale Boots" "Steelscale Gauntlets" "Steelwood Bow" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Thorium Spirit Shield" "Tiger Hook" "Timber Axe" "Titan Gauntlets" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Twin Claw" "Two-Stone Ring" "Unset Ring" "Ursine Pelt" "Vaal Blade" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Void Axe" "Void Sceptre" "Widowsilk Robe" "Wolf Pelt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Gloves" "Zodiac Leather"
  490. SetFontSize 45
  491. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  492. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  493. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  494. PlayAlertSound 3 300 # DROPSOUND: Unique
  495. PlayEffect Yellow
  496. MinimapIcon 0 Yellow Cross
  497.  
  498. #===============================================================================================================
  499. # [[0700]] Influenced Item Tiering: Warlord
  500. #===============================================================================================================
  501.  
  502. #------------------------------------
  503. # [0701] Layer - T1 - ECONOMY
  504. #------------------------------------
  505.  
  506. Show # $tier->t1-1 $type->rare->warlord
  507. HasInfluence Warlord
  508. ItemLevel >= 82
  509. Rarity <= Rare
  510. BaseType "Fingerless Silk Gloves" "Gripped Gloves" "Jewelled Foil" "Marble Amulet" "Opal Ring" "Spiked Gloves"
  511. SetFontSize 45
  512. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  513. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  514. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  515. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  516. PlayEffect Red
  517. MinimapIcon 0 Red Cross
  518.  
  519. Show # $tier->t1-2 $type->rare->warlord
  520. HasInfluence Warlord
  521. ItemLevel >= 84
  522. Rarity <= Rare
  523. BaseType "Blue Pearl Amulet"
  524. SetFontSize 45
  525. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  526. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  527. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  528. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  529. PlayEffect Red
  530. MinimapIcon 0 Red Cross
  531.  
  532. Show # $tier->t1-3 $type->rare->warlord
  533. HasInfluence Warlord
  534. ItemLevel >= 85
  535. Rarity <= Rare
  536. BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Auric Mace" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Crusader Plate" "Crystal Belt" "Crystal Sceptre" "Desert Brigandine" "Dragonscale Boots" "Engraved Wand" "Exquisite Leather" "Glorious Plate" "Golden Buckler" "Harmonic Spirit Shield" "Hubris Circlet" "Latticed Ringmail" "Lead Sceptre" "Legion Sword" "Pinnacle Tower Shield" "Royal Burgonet" "Sage Wand" "Serrated Arrow Quiver" "Shadow Sceptre" "Sundering Axe" "Supreme Spiked Shield" "Tempered Foil" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Mask" "Vanguard Belt" "Zodiac Leather"
  537. SetFontSize 45
  538. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  539. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  540. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  541. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  542. PlayEffect Red
  543. MinimapIcon 0 Red Cross
  544.  
  545. #------------------------------------
  546. # [0702] Layer - T2 - ECONOMY
  547. #------------------------------------
  548.  
  549. Show # $tier->t2-1 $type->rare->warlord
  550. HasInfluence Warlord
  551. ItemLevel >= 80
  552. Rarity <= Rare
  553. BaseType "Agate Amulet" "Blue Pearl Amulet" "Bone Circlet" "Bone Helmet" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crystal Belt" "Desert Brigandine" "Elegant Foil" "Engraved Wand" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Imbued Wand" "Jade Amulet" "Jewelled Foil" "Lordly Plate" "Marble Amulet" "Mirrored Spiked Shield" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Opal Sceptre" "Sage Wand" "Sapphire Ring" "Spiked Gloves" "Steel Ring" "Titan Gauntlets" "Turquoise Amulet" "Two-Stone Ring" "Vermillion Ring" "Void Axe"
  554. SetFontSize 45
  555. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  556. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  557. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  558. PlayAlertSound 3 300 # DROPSOUND: Unique
  559. PlayEffect Yellow
  560. MinimapIcon 0 Yellow Cross
  561.  
  562. Show # $tier->t2-2 $type->rare->warlord
  563. HasInfluence Warlord
  564. ItemLevel >= 85
  565. Rarity <= Rare
  566. BaseType "Abyssal Axe" "Abyssal Sceptre" "Amber Amulet" "Ambush Mitts" "Ambusher" "Amethyst Ring" "Ancient Gauntlets" "Ancient Greaves" "Arcanist Gloves" "Archon Kite Shield" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Auric Mace" "Battle Buckler" "Battle Hammer" "Battle Lamellar" "Battle Plate" "Battle Sword" "Behemoth Mace" "Branded Kite Shield" "Bronze Plate" "Bronze Tower Shield" "Buckskin Tower Shield" "Cabalist Regalia" "Callous Mask" "Carnal Armour" "Carnal Sceptre" "Chain Hauberk" "Champion Kite Shield" "Colossal Tower Shield" "Commander's Brigandine" "Compound Bow" "Compound Spiked Shield" "Conjurer's Vestment" "Conquest Chainmail" "Convoking Wand" "Coronal Leather" "Coronal Maul" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Buckler" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Crystal Wand" "Cutthroat's Garb" "Decurve Bow" "Demon Dagger" "Despot Axe" "Destiny Leather" "Devout Chainmail" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Doublet" "Dragonscale Gauntlets" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Gloves" "Elegant Ringmail" "Elegant Round Shield" "Embroidered Gloves" "Enameled Buckler" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Ezomyte Staff" "Fencer Helm" "Festival Mask" "Fleshripper" "Frontier Leather" "Full Dragonscale" "Gavel" "General's Brigandine" "Gladiator Plate" "Gladius" "Glorious Leather" "Glorious Plate" "Gold Amulet" "Golden Buckler" "Golden Kris" "Golden Plate" "Goliath Gauntlets" "Goliath Greaves" "Grove Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Hubris Circlet" "Hussar Brigandine" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Infernal Sword" "Iron Ring" "Ivory Spirit Shield" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Latticed Ringmail" "Lead Sceptre" "Legion Sword" "Lion Pelt" "Lion Sword" "Loricated Ringmail" "Majestic Plate" "Maraketh Bow" "Meatgrinder" "Midnight Blade" "Military Staff" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Ochre Sceptre" "Opal Wand" "Paua Amulet" "Pecoraro" "Pernarch" "Piledriver" "Pinnacle Tower Shield" "Poignard" "Praetor Crown" "Profane Wand" "Prophecy Wand" "Prophet Crown" "Quilted Jacket" "Raven Mask" "Reaver Axe" "Reaver Helmet" "Reflex Bow" "Riveted Gloves" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage's Robe" "Saintly Chainmail" "Saint's Hauberk" "Samite Slippers" "Satin Slippers" "Savant's Robe" "Secutor Helm" "Sentinel Jacket" "Serpent Wand" "Serpentine Staff" "Serpentscale Gauntlets" "Serrated Arrow Quiver" "Shadow Sceptre" "Sharkskin Tunic" "Siege Axe" "Silken Hood" "Silken Wrap" "Sinner Tricorne" "Slink Gloves" "Sniper Bow" "Sorcerer Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Sparkling Claw" "Spidersilk Robe" "Spike-Point Arrow Quiver" "Spine Bow" "Spiny Maul" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steelscale Boots" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thicket Bow" "Thorium Spirit Shield" "Throat Stabber" "Tiger Hook" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Trisula" "Triumphant Lamellar" "Twilight Blade" "Twin Claw" "Two-Toned Boots" "Tyrant's Sekhem" "Unset Ring" "Vaal Axe" "Vaal Blade" "Vaal Buckler" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vanguard Belt" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Boots" "Zealot Helmet" "Zodiac Leather"
  567. SetFontSize 45
  568. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  569. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  570. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  571. PlayAlertSound 3 300 # DROPSOUND: Unique
  572. PlayEffect Yellow
  573. MinimapIcon 0 Yellow Cross
  574.  
  575. #===============================================================================================================
  576. # [[0800]] Influenced Item Tiering: Redeemer
  577. #===============================================================================================================
  578.  
  579. #------------------------------------
  580. # [0801] Layer - T1 - ECONOMY
  581. #------------------------------------
  582.  
  583. Show # $tier->t1-1 $type->rare->redeemer
  584. HasInfluence Redeemer
  585. ItemLevel >= 82
  586. Rarity <= Rare
  587. BaseType "Jade Amulet" "Opal Ring" "Two-Toned Boots" "Vermillion Ring"
  588. SetFontSize 45
  589. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  590. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  591. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  592. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  593. PlayEffect Red
  594. MinimapIcon 0 Red Cross
  595.  
  596. Show # $tier->t1-2 $type->rare->redeemer
  597. HasInfluence Redeemer
  598. ItemLevel >= 84
  599. Rarity <= Rare
  600. BaseType "Crystal Belt" "Hubris Circlet" "Marble Amulet" "Shadow Sceptre"
  601. SetFontSize 45
  602. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  603. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  604. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  605. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  606. PlayEffect Red
  607. MinimapIcon 0 Red Cross
  608.  
  609. Show # $tier->t1-3 $type->rare->redeemer
  610. HasInfluence Redeemer
  611. ItemLevel >= 85
  612. Rarity <= Rare
  613. BaseType "Arcanist Gloves" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Bone Helmet" "Cerulean Ring" "Citrine Amulet" "Conquest Chainmail" "Desert Brigandine" "Dragonscale Boots" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Fleshripper" "Harmonic Spirit Shield" "Horned Sceptre" "Hunter Hood" "Lead Sceptre" "Lion Pelt" "Mind Cage" "Noble Tricorne" "Opal Wand" "Profane Wand" "Royal Burgonet" "Sage Wand" "Sambar Sceptre" "Slink Boots" "Sorcerer Boots" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Ring" "Titan Greaves" "Titanium Spirit Shield" "Turquoise Amulet" "Twin Claw" "Vaal Regalia" "Vanguard Belt"
  614. SetFontSize 45
  615. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  616. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  617. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  618. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  619. PlayEffect Red
  620. MinimapIcon 0 Red Cross
  621.  
  622. #------------------------------------
  623. # [0802] Layer - T2 - ECONOMY
  624. #------------------------------------
  625.  
  626. Show # $tier->t2-1 $type->rare->redeemer
  627. HasInfluence Redeemer
  628. ItemLevel >= 80
  629. Rarity <= Rare
  630. BaseType "Cerulean Ring" "Chiming Spirit Shield" "Citrine Amulet" "Crystal Belt" "Ebony Tower Shield" "Engraved Hatchet" "Fingerless Silk Gloves" "Gripped Gloves" "Harmonic Spirit Shield" "Heathen Wand" "Horned Sceptre" "Hubris Circlet" "Jade Amulet" "Marble Amulet" "Meatgrinder" "Onyx Amulet" "Opal Ring" "Opal Wand" "Quartz Wand" "Sage Wand" "Steel Gauntlets" "Steel Ring" "Stygian Vise" "Turquoise Amulet" "Two-Toned Boots" "Vaal Greatsword" "Vermillion Ring" "Zealot Helmet"
  631. SetFontSize 45
  632. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  633. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  634. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  635. PlayAlertSound 3 300 # DROPSOUND: Unique
  636. PlayEffect Yellow
  637. MinimapIcon 0 Yellow Cross
  638.  
  639. Show # $tier->t2-2 $type->rare->redeemer
  640. HasInfluence Redeemer
  641. ItemLevel >= 85
  642. Rarity <= Rare
  643. BaseType "Abyssal Sceptre" "Agate Amulet" "Alder Spiked Shield" "Amber Amulet" "Ambusher" "Ancient Greaves" "Ancient Spirit Shield" "Angelic Kite Shield" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Auric Mace" "Battle Hammer" "Battle Lamellar" "Battle Plate" "Behemoth Mace" "Bone Helmet" "Brass Spirit Shield" "Bronze Tower Shield" "Burnished Foil" "Callous Mask" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Ceremonial Axe" "Champion Kite Shield" "Chest Splitter" "Colossal Tower Shield" "Colossus Mallet" "Compound Spiked Shield" "Conjurer Boots" "Conquest Chainmail" "Convoking Wand" "Coral Amulet" "Coronal Maul" "Crested Tower Shield" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Crystal Wand" "Decurve Bow" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Eclipse Staff" "Eelskin Gloves" "Elegant Round Shield" "Embroidered Gloves" "Eternal Burgonet" "Eternal Sword" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Ezomyte Spiked Shield" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Fossilised Spirit Shield" "Frontier Leather" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Gold Amulet" "Golden Buckler" "Goliath Greaves" "Graceful Sword" "Great Mallet" "Harbinger Bow" "Harlequin Mask" "Harpy Rapier" "Highland Blade" "Holy Chainmail" "Hunter Hood" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Infernal Axe" "Ivory Spirit Shield" "Jewelled Foil" "Judgement Staff" "Labrys" "Lacquered Buckler" "Lapis Amulet" "Latticed Ringmail" "Lead Sceptre" "Legion Hammer" "Legion Sword" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Midnight Blade" "Mind Cage" "Moon Staff" "Moonstone Ring" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Noble Axe" "Noble Tricorne" "Occultist's Vestment" "Omen Wand" "Ornate Ringmail" "Paua Amulet" "Pecoraro" "Pernarch" "Phantom Mace" "Pig-Faced Bascinet" "Platinum Kris" "Platinum Sceptre" "Praetor Crown" "Profane Wand" "Prophecy Wand" "Prophet Crown" "Quarterstaff" "Quilted Jacket" "Ranger Bow" "Riveted Boots" "Royal Axe" "Royal Burgonet" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Sekhem" "Serpent Wand" "Shackled Boots" "Shagreen Tower Shield" "Sharkskin Boots" "Silken Hood" "Silken Wrap" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiny Round Shield" "Spiraled Foil" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelhead" "Steelwood Bow" "Talon Axe" "Teak Round Shield" "Terror Claw" "Terror Maul" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Twin Claw" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Buckler" "Vaal Hatchet" "Vaal Mask" "Vaal Rapier" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zealot Boots" "Zodiac Leather"
  644. SetFontSize 45
  645. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  646. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  647. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  648. PlayAlertSound 3 300 # DROPSOUND: Unique
  649. PlayEffect Yellow
  650. MinimapIcon 0 Yellow Cross
  651.  
  652. #===============================================================================================================
  653. # [[0900]] Influenced Item Tiering: Shaper
  654. #===============================================================================================================
  655.  
  656. #------------------------------------
  657. # [0901] Layer - T1 - ECONOMY
  658. #------------------------------------
  659.  
  660. Show # $tier->t1-1 $type->rare->shaper
  661. HasInfluence Shaper
  662. ItemLevel >= 82
  663. Rarity <= Rare
  664. BaseType "Crystal Belt" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Ritual Sceptre" "Sage Wand" "Steel Ring" "Titanium Spirit Shield" "Vermillion Ring"
  665. SetFontSize 45
  666. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  667. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  668. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  669. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  670. PlayEffect Red
  671. MinimapIcon 0 Red Cross
  672.  
  673. Show # $tier->t1-2 $type->rare->shaper
  674. HasInfluence Shaper
  675. ItemLevel >= 84
  676. Rarity <= Rare
  677. BaseType "Blue Pearl Amulet" "Cerulean Ring" "Eclipse Staff" "Harmonic Spirit Shield" "Leather Belt" "Quartz Wand" "Sorcerer Boots" "Two-Toned Boots"
  678. SetFontSize 45
  679. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  680. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  681. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  682. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  683. PlayEffect Red
  684. MinimapIcon 0 Red Cross
  685.  
  686. Show # $tier->t1-3 $type->rare->shaper
  687. HasInfluence Shaper
  688. ItemLevel >= 86
  689. Rarity <= Rare
  690. BaseType "Agate Amulet" "Amber Amulet" "Arcanist Slippers" "Archon Kite Shield" "Bone Helmet" "Citrine Amulet" "Coral Amulet" "Diamond Ring" "Ebony Tower Shield" "Ezomyte Spiked Shield" "Ezomyte Tower Shield" "Gold Amulet" "Harbinger Bow" "Hubris Circlet" "Jade Amulet" "Lapis Amulet" "Legion Sword" "Onyx Amulet" "Opal Wand" "Paua Amulet" "Profane Wand" "Sapphire Ring" "Spiked Gloves" "Thicket Bow" "Thorium Spirit Shield" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Unset Ring" "Vaal Regalia"
  691. SetFontSize 45
  692. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  693. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  694. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  695. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  696. PlayEffect Red
  697. MinimapIcon 0 Red Cross
  698.  
  699. #------------------------------------
  700. # [0902] Layer - T2 - ECONOMY
  701. #------------------------------------
  702.  
  703. Show # $tier->t2-1 $type->rare->shaper
  704. HasInfluence Shaper
  705. ItemLevel >= 80
  706. Rarity <= Rare
  707. BaseType "Archon Kite Shield" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Brass Spirit Shield" "Bronze Tower Shield" "Cardinal Round Shield" "Ceremonial Kite Shield" "Cerulean Ring" "Citrine Amulet" "Crusader Buckler" "Crystal Belt" "Diamond Ring" "Ebony Tower Shield" "Etched Kite Shield" "Exquisite Blade" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Grinning Fetish" "Harmonic Spirit Shield" "Hubris Circlet" "Iron Greaves" "Jade Amulet" "Jewelled Foil" "Maelstr" "Marble Amulet" "Mirrored Spiked Shield" "Onyx Amulet" "Opal Ring" "Pagan Wand" "Redwood Spiked Shield" "Reflex Bow" "Ritual Sceptre" "Sage Wand" "Sapphire Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Sorcerer Boots" "Spiked Round Shield" "Spike-Point Arrow Quiver" "Steel Ring" "Stygian Vise" "Thorium Spirit Shield" "Titanium Spirit Shield" "Turquoise Amulet" "Two-Stone Ring" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
  708. SetFontSize 45
  709. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  710. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  711. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  712. PlayAlertSound 3 300 # DROPSOUND: Unique
  713. PlayEffect Yellow
  714. MinimapIcon 0 Yellow Cross
  715.  
  716. Show # $tier->t2-2 $type->rare->shaper
  717. HasInfluence Shaper
  718. ItemLevel >= 85
  719. Rarity <= Rare
  720. BaseType "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Ring" "Ancient Spirit Shield" "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Astral Plate" "Auric Mace" "Blood Raiment" "Bone Helmet" "Broadhead Arrow Quiver" "Buckskin Tower Shield" "Carnal Armour" "Chain Belt" "Chiming Spirit Shield" "Colossal Tower Shield" "Compound Bow" "Conjurer Boots" "Convoking Wand" "Coral Amulet" "Coral Ring" "Crested Tower Shield" "Crusader Gloves" "Crusader Helmet" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Dragoon Sword" "Eclipse Staff" "Eelskin Tunic" "Elegant Foil" "Embroidered Gloves" "Engraved Greatsword" "Engraved Hatchet" "Ezomyte Spiked Shield" "Faun's Horn" "Fire Arrow Quiver" "Fleshripper" "Full Dragonscale" "Gavel" "Gemini Claw" "General's Brigandine" "Girded Tower Shield" "Glorious Leather" "Gold Amulet" "Golden Kris" "Golden Mask" "Great Mallet" "Gripped Gloves" "Grove Bow" "Harbinger Bow" "Headsman Axe" "Heathen Wand" "Heavy Belt" "Hellion's Paw" "Hussar Brigandine" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Iron Ring" "Ivory Spirit Shield" "Lacewood Spirit Shield" "Lacquered Buckler" "Lapis Amulet" "Leather Belt" "Legion Hammer" "Legion Sword" "Lion Pelt" "Lion Sword" "Lithe Blade" "Maple Round Shield" "Maraketh Bow" "Meatgrinder" "Mind Cage" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Nightmare Bascinet" "Nubuck Boots" "Nubuck Gloves" "Occultist's Vestment" "Omen Wand" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Pecoraro" "Penetrating Arrow Quiver" "Piledriver" "Pinnacle Tower Shield" "Platinum Kris" "Poignard" "Praetor Crown" "Profane Wand" "Prophecy Wand" "Prophet Crown" "Quarterstaff" "Quartz Wand" "Quilted Jacket" "Raven Mask" "Riveted Gloves" "Ruby Ring" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Satin Gloves" "Serpent Wand" "Serrated Foil" "Shadow Sceptre" "Silken Hood" "Slink Boots" "Sniper Bow" "Solar Maul" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spiked Gloves" "Spine Bow" "Spiny Maul" "Spiraled Foil" "Stag Sceptre" "Stealth Gloves" "Steelhead" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Tornado Wand" "Trapper Mitts" "Twin Claw" "Unset Ring" "Vaal Buckler" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Walnut Spirit Shield" "War Axe"
  721. SetFontSize 45
  722. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  723. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  724. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  725. PlayAlertSound 3 300 # DROPSOUND: Unique
  726. PlayEffect Yellow
  727. MinimapIcon 0 Yellow Cross
  728.  
  729. #===============================================================================================================
  730. # [[1000]] Influenced Item Tiering: Elder
  731. #===============================================================================================================
  732.  
  733. #------------------------------------
  734. # [1001] Item Layer - T1 - ECONOMY
  735. #------------------------------------
  736.  
  737. Show # $tier->t1-1 $type->rare->elder
  738. HasInfluence Elder
  739. ItemLevel >= 82
  740. Rarity <= Rare
  741. BaseType "Bone Helmet" "Fingerless Silk Gloves" "Opal Ring" "Steel Ring" "Vermillion Ring"
  742. SetFontSize 45
  743. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  744. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  745. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  746. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  747. PlayEffect Red
  748. MinimapIcon 0 Red Cross
  749.  
  750. Show # $tier->t1-2 $type->rare->elder
  751. HasInfluence Elder
  752. ItemLevel >= 84
  753. Rarity <= Rare
  754. BaseType "Assassin's Garb" "Astral Plate" "Crystal Belt" "Gripped Gloves" "Imperial Claw" "Marble Amulet" "Spiked Gloves" "Two-Toned Boots"
  755. SetFontSize 45
  756. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  757. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  758. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  759. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  760. PlayEffect Red
  761. MinimapIcon 0 Red Cross
  762.  
  763. Show # $tier->t1-3 $type->rare->elder
  764. HasInfluence Elder
  765. ItemLevel >= 86
  766. Rarity <= Rare
  767. BaseType "Blue Pearl Amulet" "Citadel Bow" "Corroded Blade" "Eclipse Staff" "Eternal Burgonet" "Ezomyte Burgonet" "Ezomyte Tower Shield" "Gemini Claw" "Highland Blade" "Hubris Circlet" "Lacquered Buckler" "Ochre Sceptre" "Pecoraro" "Pinnacle Tower Shield" "Reaver Axe" "Royal Burgonet" "Sekhem" "Solar Maul" "Sorcerer Boots" "Stygian Vise" "Titan Greaves" "Twin Claw" "Vanguard Belt" "Zodiac Leather"
  768. SetFontSize 45
  769. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  770. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  771. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  772. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  773. PlayEffect Red
  774. MinimapIcon 0 Red Cross
  775.  
  776. #------------------------------------
  777. # [1002] Item Layer - T2 - ECONOMY
  778. #------------------------------------
  779.  
  780. Show # $tier->t2-1 $type->rare->elder
  781. HasInfluence Elder
  782. ItemLevel >= 80
  783. Rarity <= Rare
  784. BaseType "Ambusher" "Bone Helmet" "Carved Wand" "Corroded Blade" "Crystal Belt" "Ebony Tower Shield" "Eternal Burgonet" "Fingerless Silk Gloves" "Gavel" "Gripped Gloves" "Marble Amulet" "Ochre Sceptre" "Opal Ring" "Plated Maul" "Royal Burgonet" "Sekhem" "Spiked Gloves" "Stealth Gloves" "Steel Ring" "Steelscale Gauntlets" "Stygian Vise" "Titanium Spirit Shield" "Two-Toned Boots" "Vermillion Ring"
  785. SetFontSize 45
  786. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  787. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  788. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  789. PlayAlertSound 3 300 # DROPSOUND: Unique
  790. PlayEffect Yellow
  791. MinimapIcon 0 Yellow Cross
  792.  
  793. Show # $tier->t2-2 $type->rare->elder
  794. HasInfluence Elder
  795. ItemLevel >= 85
  796. Rarity <= Rare
  797. BaseType "Agate Amulet" "Amber Amulet" "Ambush Boots" "Amethyst Ring" "Ancient Greaves" "Ancient Spirit Shield" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Barbed Club" "Behemoth Mace" "Blue Pearl Amulet" "Bone Armour" "Bone Circlet" "Bronze Tower Shield" "Butcher Axe" "Cabalist Regalia" "Callous Mask" "Cerulean Ring" "Chiming Spirit Shield" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Compound Spiked Shield" "Convoking Wand" "Coral Amulet" "Coral Ring" "Coronal Maul" "Courtesan Sword" "Crescent Staff" "Crusader Boots" "Crusader Buckler" "Crusader Helmet" "Crystal Sceptre" "Cutlass" "Death Bow" "Decurve Bow" "Deicide Mask" "Demon Dagger" "Desert Brigandine" "Diamond Ring" "Dragon Mace" "Dragonscale Gauntlets" "Eclipse Staff" "Embroidered Gloves" "Engraved Hatchet" "Estoc" "Exquisite Blade" "Exquisite Leather" "Eye Gouger" "Ezomyte Axe" "Ezomyte Burgonet" "Ezomyte Spiked Shield" "Ezomyte Staff" "Ezomyte Tower Shield" "Fencer Helm" "Field Lamellar" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gilded Sallet" "Gladiator Helmet" "Gladiator Plate" "Glorious Leather" "Glorious Plate" "Gold Amulet" "Golden Mask" "Goliath Greaves" "Gouger" "Grappler" "Great Crown" "Grove Bow" "Gut Ripper" "Harbinger Bow" "Harlequin Mask" "Harpy Rapier" "Heavy Belt" "Hellion's Paw" "Highland Blade" "Holy Chainmail" "Hubris Circlet" "Hunter Hood" "Hussar Brigandine" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Infernal Axe" "Ivory Spirit Shield" "Jade Amulet" "Jewelled Foil" "Lacquered Buckler" "Lacquered Helmet" "Laminated Kite Shield" "Lapis Amulet" "Lathi" "Latticed Ringmail" "Leather Belt" "Legion Boots" "Legion Sword" "Lion Pelt" "Lithe Blade" "Lordly Plate" "Lunaris Circlet" "Maelstr" "Magistrate Crown" "Maraketh Bow" "Meatgrinder" "Mind Cage" "Mosaic Kite Shield" "Necromancer Circlet" "Nightmare Bascinet" "Noble Claw" "Nubuck Boots" "Occultist's Vestment" "Omen Wand" "Onyx Amulet" "Opal Sceptre" "Ornate Ringmail" "Painted Tower Shield" "Paua Amulet" "Pecoraro" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Kris" "Praetor Crown" "Profane Wand" "Prophet Crown" "Quartz Wand" "Ranger Bow" "Raven Mask" "Reaver Axe" "Reaver Helmet" "Reaver Sword" "Reflex Bow" "Royal Axe" "Ruby Ring" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Samite Helmet" "Sapphire Ring" "Satin Slippers" "Secutor Helm" "Serpentscale Gauntlets" "Shagreen Boots" "Shagreen Gloves" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Solar Maul" "Solaris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Sparkling Claw" "Spine Bow" "Spiny Maul" "Stealth Boots" "Steel Circlet" "Steelwood Bow" "Sun Plate" "Supreme Spiked Shield" "Tempered Foil" "Terror Maul" "Thicket Bow" "Thief's Garb" "Thresher Claw" "Throat Stabber" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Topaz Ring" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Unset Ring" "Vaal Axe" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "War Axe" "Wyrmbone Rapier" "Zealot Gloves" "Zealot Helmet" "Zodiac Leather"
  798. SetFontSize 45
  799. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  800. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  801. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  802. PlayAlertSound 3 300 # DROPSOUND: Unique
  803. PlayEffect Yellow
  804. MinimapIcon 0 Yellow Cross
  805.  
  806. #===============================================================================================================
  807. # [[1100]] Influenced Item Tiering: Remaining Tiers
  808. #===============================================================================================================
  809.  
  810. #------------------------------------
  811. # [1101] Item Layer - T2 - Class Based Filtering
  812. #------------------------------------
  813.  
  814. Show # $tier->t2c $type->rare->newinfluences
  815. HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord
  816. ItemLevel >= 84
  817. DropLevel > 55
  818. Rarity <= Rare
  819. Class "Boots" "Gloves" "Helmets" "Shields"
  820. SetFontSize 45
  821. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  822. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  823. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  824. PlayAlertSound 3 300 # DROPSOUND: Unique
  825. PlayEffect Yellow
  826. MinimapIcon 0 Yellow Cross
  827.  
  828. Show # $tier->t2cc $type->rare->newinfluences
  829. HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord
  830. ItemLevel >= 83
  831. Rarity <= Rare
  832. Class "Amulets" "Belts" "Rings"
  833. SetFontSize 45
  834. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  835. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  836. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  837. PlayAlertSound 3 300 # DROPSOUND: Unique
  838. PlayEffect Yellow
  839. MinimapIcon 0 Yellow Cross
  840.  
  841. #------------------------------------
  842. # [1102] Item Layer - T3 - Rings for Exaled Shard recipes
  843. #------------------------------------
  844.  
  845. Show # %D4 $tier->rest-trinkets $type->rare->influence
  846. HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord
  847. Rarity <= Rare
  848. Class "Amulet" "Belts" "Ring"
  849. SetFontSize 45
  850. SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
  851. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  852.  
  853. #------------------------------------
  854. # [1103] Item Layer - T3 - REMAINING RULES
  855. #------------------------------------
  856.  
  857. Show # %D5 $tier->rest $type->rare->newinfluence
  858. HasInfluence Crusader Hunter Redeemer Warlord
  859. Rarity <= Rare
  860. SetFontSize 45
  861. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  862. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  863.  
  864. Show # %D5 $tier->rest $type->rare->influence
  865. HasInfluence Elder Shaper
  866. Rarity <= Rare
  867. SetFontSize 45
  868. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  869. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  870.  
  871. #===============================================================================================================
  872. # [[1200]] Explicit Mod filtering - Rare
  873. #===============================================================================================================
  874.  
  875. #------------------------------------
  876. # [1201] All Skill Gem Combinations
  877. #------------------------------------
  878.  
  879. Show # $type->expl->rare
  880. Corrupted False
  881. Identified True
  882. Class "Bow" "Staves"
  883. HasExplicitMod "Lava Conjurer's" "Splintermind's" "Tecton's" "Tempest Master's" "Winter Beckoner's"
  884. HasExplicitMod "Magister's"
  885. SetFontSize 45
  886. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  887. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  888. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  889. PlayAlertSound 3 300 # DROPSOUND: Unique
  890. PlayEffect Blue
  891. MinimapIcon 0 Blue Cross
  892.  
  893. Show # $type->expl->rare
  894. Corrupted False
  895. Identified True
  896. Class "Rune Dagger" "Sceptres" "Wands"
  897. HasExplicitMod "Flame Shaper's" "Frost Singer's" "Lithomancer's" "Mad Lord's" "Thunderhand's"
  898. HasExplicitMod "Magister's"
  899. SetFontSize 45
  900. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  901. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  902. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  903. PlayAlertSound 3 300 # DROPSOUND: Unique
  904. PlayEffect Blue
  905. MinimapIcon 0 Blue Diamond
  906.  
  907. #------------------------------------
  908. # [1202] Rare Item Permutations
  909. #------------------------------------
  910.  
  911. Show # $type->expl->rare
  912. Identified True
  913. DropLevel > 50
  914. Rarity Rare
  915. Class "Bows" "Wands"
  916. HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tacati" "Tyrannical"
  917. HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
  918. HasExplicitMod "of Ease" "of Mastery" "of Renown"
  919. SetFontSize 45
  920. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  921. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  922. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  923. PlayAlertSound 3 300 # DROPSOUND: Unique
  924. PlayEffect Blue
  925. MinimapIcon 0 Blue Diamond
  926.  
  927. Show # $type->expl->rare
  928. Corrupted False
  929. Identified True
  930. DropLevel > 50
  931. Rarity Rare
  932. Class "Bows" "Wands"
  933. HasExplicitMod "Merciless" "Tyrannical"
  934. HasExplicitMod "of Incision" "of Renown"
  935. SetFontSize 45
  936. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  937. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  938. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  939. PlayAlertSound 3 300 # DROPSOUND: Unique
  940. PlayEffect Blue
  941. MinimapIcon 0 Blue Diamond
  942.  
  943. #------------------------------------
  944. # [1203] Weapons-Physical (Key: IPD)
  945. #------------------------------------
  946.  
  947. Show # $type->expl->rare
  948. Identified True
  949. DropLevel > 50
  950. Rarity Rare
  951. HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tacati" "Tyrannical"
  952. HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
  953. HasExplicitMod "Champion's" "Conqueror's" "Dictator's" "Emperor's" "of Acclaim" "of Celebration" "of Destruction" "of Fame" "of Incision" "of Infamy" "of Penetrating" "of Renown" "of the Assassin"
  954. SetFontSize 45
  955. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  956. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  957. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  958. PlayAlertSound 3 300 # DROPSOUND: Unique
  959. PlayEffect Blue
  960. MinimapIcon 0 Blue Diamond
  961.  
  962. Show # $type->expl->rare
  963. Identified True
  964. DropLevel > 50
  965. Rarity Rare
  966. HasExplicitMod "Cruel" "Merciless" "Tacati" "Tyrannical"
  967. HasExplicitMod "Conqueror's" "Dictator's" "Emperor's" "Flaring" "Razor-sharp" "Tempered"
  968. SetFontSize 45
  969. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  970. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  971. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  972. PlayAlertSound 3 300 # DROPSOUND: Unique
  973. PlayEffect Blue
  974. MinimapIcon 0 Blue Diamond
  975.  
  976. Show # $type->expl->rare
  977. Corrupted False
  978. Identified True
  979. DropLevel > 50
  980. Rarity Rare
  981. HasExplicitMod "Merciless" "Tacati" "Tyrannical"
  982. HasExplicitMod "of Celebration" "of Infamy"
  983. SetFontSize 45
  984. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  985. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  986. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  987. PlayAlertSound 3 300 # DROPSOUND: Unique
  988. PlayEffect Blue
  989. MinimapIcon 0 Blue Diamond
  990.  
  991. #------------------------------------
  992. # [1204] The Suffix Abomination
  993. #------------------------------------
  994.  
  995. Show # $type->expl->rare
  996. Corrupted False
  997. Identified True
  998. DropLevel > 50
  999. Rarity Rare
  1000. Class "Bows" "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" "Wands"
  1001. HasExplicitMod "of Incision" "of Penetrating"
  1002. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1003. HasExplicitMod "of Celebration" "of Infamy"
  1004. HasExplicitMod "Annealed" "Arcing" "Blasting" "Bloodthirsty" "Carbonising" "Champion's" "Conqueror's" "Cremating" "Cruel" "Crystalising" "Dictator's" "Discharging" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Frozen" "Glaciated" "Incinerating" "Merciless" "Polar" "Razor-sharp" "Scorching" "Shocking" "Tacati" "Tempered" "Tyrannical" "Vapourising"
  1005. SetFontSize 45
  1006. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1007. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1008. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1009. PlayAlertSound 3 300 # DROPSOUND: Unique
  1010. PlayEffect Blue
  1011. MinimapIcon 0 Blue Diamond
  1012.  
  1013. #------------------------------------
  1014. # [1205] Casters
  1015. #------------------------------------
  1016.  
  1017. Show # $type->expl->rare
  1018. Corrupted False
  1019. Identified True
  1020. Rarity Rare
  1021. Class "Rune Dagger" "Sceptres"
  1022. HasExplicitMod "of Destruction" "of Ferocity" "of Finesse" "of Ruin" "of Sortilege" "of Unmaking"
  1023. HasExplicitMod "Flame Shaper's" "Frost Singer's" "Lithomancer's" "Mad Lord's" "Magister's" "Thunderhand's"
  1024. HasExplicitMod "Cryomancer's" "Esh's" "Glyphic" "Ionising" "Matatl's" "Pyroclastic" "Runic" "Tacati" "Topotante's" "Tul's" "Xoph's"
  1025. SetFontSize 45
  1026. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1027. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1028. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1029. PlayAlertSound 3 300 # DROPSOUND: Unique
  1030. PlayEffect Blue
  1031. MinimapIcon 0 Blue Diamond
  1032.  
  1033. Show # $type->expl->rare
  1034. Corrupted False
  1035. Identified True
  1036. Rarity Rare
  1037. Class "Rune Dagger" "Sceptres"
  1038. HasExplicitMod "of Celebration" "of Fame" "of Infamy"
  1039. HasExplicitMod "of Arcing" "of Ashes" "of Calamity" "of Discharge" "of Finesse" "of Floe" "of Glaciation" "of Immolation" "of Prestidigitation" "of Ruin" "of Sortilege" "of Unmaking"
  1040. HasExplicitMod "Cryomancer's" "Esh's" "Glyphic" "Ionising" "Magister's" "Matatl's" "Pyroclastic" "Runic" "Tacati" "Topotante's" "Tul's" "Xoph's"
  1041. SetFontSize 45
  1042. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1043. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1044. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1045. PlayAlertSound 3 300 # DROPSOUND: Unique
  1046. PlayEffect Blue
  1047. MinimapIcon 0 Blue Diamond
  1048.  
  1049. Show # $type->expl->rare
  1050. Corrupted False
  1051. Identified True
  1052. Rarity Rare
  1053. Class "Rune Dagger" "Sceptres" "Shield" "Wands"
  1054. HasExplicitMod "Carbonising" "Flame Shaper's" "Glyphic" "Matatl's" "Pyroclastic" "Runic" "Tacati" "Topotante's" "Xoph's"
  1055. HasExplicitMod "Archmage's" "Corrosive" "Fanatical" "Lich's" "of Ashes" "of Combusting" "of Conflagrating" "of Immolation" "Zealous"
  1056. SetFontSize 45
  1057. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1058. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1059. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1060. PlayAlertSound 3 300 # DROPSOUND: Unique
  1061. PlayEffect Blue
  1062. MinimapIcon 0 Blue Diamond
  1063.  
  1064. Show # $type->expl->rare
  1065. Corrupted False
  1066. Identified True
  1067. Rarity Rare
  1068. Class "Rune Dagger" "Sceptres" "Shield" "Wands"
  1069. HasExplicitMod "Esh's" "Excruciating" "Glyphic" "Ionising" "Matatl's" "Runic" "Tacati" "Thunderhand's" "Topotante's" "Vapourising"
  1070. HasExplicitMod "Archmage's" "Lich's" "of Arcing" "of Discharge"
  1071. SetFontSize 45
  1072. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1073. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1074. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1075. PlayAlertSound 3 300 # DROPSOUND: Unique
  1076. PlayEffect Blue
  1077. MinimapIcon 0 Blue Diamond
  1078.  
  1079. Show # $type->expl->rare
  1080. Corrupted False
  1081. Identified True
  1082. Rarity Rare
  1083. Class "Rune Dagger" "Sceptres" "Shield" "Wands"
  1084. HasExplicitMod "Cryomancer's" "Crystalising" "Frost Singer's" "Glyphic" "Matatl's" "Mortifying" "Runic" "Tacati" "Topotante's" "Tul's"
  1085. HasExplicitMod "Archmage's" "Gelid" "Heartstopping" "Lich's" "of Floe" "of Glaciation"
  1086. SetFontSize 45
  1087. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1088. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1089. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1090. PlayAlertSound 3 300 # DROPSOUND: Unique
  1091. PlayEffect Blue
  1092. MinimapIcon 0 Blue Diamond
  1093.  
  1094. #------------------------------------
  1095. # [1206] General Resist Gear
  1096. #------------------------------------
  1097.  
  1098. Show # $type->expl->rare
  1099. Corrupted False
  1100. Identified True
  1101. Rarity Rare
  1102. HasExplicitMod "of Haast" "of the Ice"
  1103. HasExplicitMod "of the Magma" "of Tzteosh"
  1104. HasExplicitMod "of Ephij" "of the Lightning"
  1105. SetFontSize 45
  1106. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1107. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1108. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1109. PlayAlertSound 3 300 # DROPSOUND: Unique
  1110. PlayEffect Blue
  1111. MinimapIcon 0 Blue Diamond
  1112.  
  1113. #------------------------------------
  1114. # [1207] Boots/Gloves
  1115. #------------------------------------
  1116.  
  1117. Show # $type->expl->rare
  1118. Identified True
  1119. Rarity Rare
  1120. Class "Boots" "Gloves"
  1121. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1122. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" "Puhuarte" "Topotante"
  1123. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1124. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  1125. SetFontSize 45
  1126. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1127. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1128. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1129. PlayAlertSound 3 300 # DROPSOUND: Unique
  1130. PlayEffect Blue
  1131. MinimapIcon 0 Blue Diamond
  1132.  
  1133. Show # $type->expl->rare
  1134. Identified True
  1135. Rarity Rare
  1136. Class "Boots" "Gloves"
  1137. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1138. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" "Puhuarte" "Topotante"
  1139. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind"
  1140. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  1141. SetFontSize 45
  1142. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1143. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1144. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1145. PlayAlertSound 3 300 # DROPSOUND: Unique
  1146. PlayEffect Blue
  1147. MinimapIcon 0 Blue Diamond
  1148.  
  1149. Show # $type->expl->rare
  1150. Identified True
  1151. Rarity Rare
  1152. Class "Boots" "Gloves"
  1153. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1154. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind" "Puhuarte" "Topotante"
  1155. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1156. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  1157. SetFontSize 45
  1158. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1159. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1160. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1161. PlayAlertSound 3 300 # DROPSOUND: Unique
  1162. PlayEffect Blue
  1163. MinimapIcon 0 Blue Diamond
  1164.  
  1165. Show # $type->expl->rare
  1166. Identified True
  1167. Rarity Rare
  1168. Class "Boots" "Gloves"
  1169. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind"
  1170. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" "Puhuarte" "Topotante"
  1171. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1172. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  1173. SetFontSize 45
  1174. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1175. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1176. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1177. PlayAlertSound 3 300 # DROPSOUND: Unique
  1178. PlayEffect Blue
  1179. MinimapIcon 0 Blue Diamond
  1180.  
  1181. #------------------------------------
  1182. # [1208] Boots
  1183. #------------------------------------
  1184.  
  1185. Show # $type->expl->rare
  1186. Identified True
  1187. Rarity Rare
  1188. Class "Boots"
  1189. HasExplicitMod "Athlete's" "Guatelitzi" "Virile"
  1190. HasExplicitMod "Cheetah's" "Hellion's" "Matatl"
  1191. HasExplicitMod "Fawn's" "of Ephij" "of Haast" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Prior's" "Urchin"
  1192. SetFontSize 45
  1193. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1194. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1195. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1196. PlayAlertSound 3 300 # DROPSOUND: Unique
  1197. PlayEffect Blue
  1198. MinimapIcon 0 Blue Diamond
  1199.  
  1200. Show # $type->expl->rare
  1201. Identified True
  1202. DropLevel > 50
  1203. Rarity Rare
  1204. Class "Boots"
  1205. HasExplicitMod "Cheetah's" "Hellion's" "Matatl"
  1206. HasExplicitMod "Dauntless" "Guatelitzi" "Indomitable" "Unassailable"
  1207. HasExplicitMod "Pulsing" "Radiating" "Seething"
  1208. SetFontSize 45
  1209. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1210. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1211. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1212. PlayAlertSound 3 300 # DROPSOUND: Unique
  1213. PlayEffect Blue
  1214. MinimapIcon 0 Blue Diamond
  1215.  
  1216. #------------------------------------
  1217. # [1209] Gloves
  1218. #------------------------------------
  1219.  
  1220. Show # $type->expl->rare
  1221. Identified True
  1222. DropLevel > 50
  1223. Rarity Rare
  1224. Class "Gloves"
  1225. HasExplicitMod "Indomitable" "Unassailable"
  1226. HasExplicitMod "Pulsing" "Seething"
  1227. SetFontSize 45
  1228. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1229. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1230. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1231. PlayAlertSound 3 300 # DROPSOUND: Unique
  1232. PlayEffect Blue
  1233. MinimapIcon 0 Blue Diamond
  1234.  
  1235. Show # $type->expl->rare
  1236. Identified True
  1237. Rarity Rare
  1238. Class "Gloves"
  1239. HasExplicitMod "Honed" "Polished"
  1240. HasExplicitMod "of Mastery" "of Renown"
  1241. HasExplicitMod "of Lioneye" "of the Assassin" "of the Ranger" "Puhuarte" "Topotante"
  1242. HasExplicitMod "Athlete's" "Dauntless" "Djinn's" "Fawn's" "Indomitable" "of Ephij" "of Haast" "of the Blur" "of the Furnace" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Kiln" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Tempest" "of the Thunderhead" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Walrus" "of the Wind" "of the Yeti" "of Tzteosh" "Prior's" "Pulsing" "Radiating" "Rotund" "Seething" "Seraphim's" "Unassailable" "Urchin" "Virile"
  1243. SetFontSize 45
  1244. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1245. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1246. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1247. PlayAlertSound 3 300 # DROPSOUND: Unique
  1248. PlayEffect Blue
  1249. MinimapIcon 0 Blue Diamond
  1250.  
  1251. Show # $type->expl->rare
  1252. Identified True
  1253. DropLevel > 50
  1254. Rarity Rare
  1255. Class "Gloves"
  1256. HasExplicitMod "Honed"
  1257. HasExplicitMod "of Renown"
  1258. HasExplicitMod "of Lioneye" "of the Assassin" "Puhuarte" "Topotante"
  1259. SetFontSize 45
  1260. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1261. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1262. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1263. PlayAlertSound 3 300 # DROPSOUND: Unique
  1264. PlayEffect Blue
  1265. MinimapIcon 0 Blue Diamond
  1266.  
  1267. #------------------------------------
  1268. # [1210] Helmets
  1269. #------------------------------------
  1270.  
  1271. Show # $type->expl->rare
  1272. Identified True
  1273. Rarity Rare
  1274. Class "Helmets"
  1275. HasExplicitMod "Athlete's" "Fecund"
  1276. HasExplicitMod "Abbot's" "Fawn's" "Nautilus's" "Prior's" "Ram's" "Urchin"
  1277. HasExplicitMod "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Puhuarte"
  1278. SetFontSize 45
  1279. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1280. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1281. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1282. PlayAlertSound 3 300 # DROPSOUND: Unique
  1283. PlayEffect Blue
  1284. MinimapIcon 0 Blue Diamond
  1285.  
  1286. Show # $type->expl->rare
  1287. Identified True
  1288. DropLevel > 50
  1289. Rarity Rare
  1290. Class "Helmets"
  1291. HasExplicitMod "Dauntless" "Indomitable" "Unassailable"
  1292. HasExplicitMod "Blazing" "Seething"
  1293. HasExplicitMod "Abbot's" "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Puhuarte" "Seraphim's" "Xopec's"
  1294. SetFontSize 45
  1295. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1296. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1297. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1298. PlayAlertSound 3 300 # DROPSOUND: Unique
  1299. PlayEffect Blue
  1300. MinimapIcon 0 Blue Diamond
  1301.  
  1302. #------------------------------------
  1303. # [1211] Shields
  1304. #------------------------------------
  1305.  
  1306. Show # $type->expl->rare
  1307. Identified True
  1308. DropLevel > 50
  1309. Rarity Rare
  1310. Class "Shields"
  1311. HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
  1312. HasExplicitMod "Blazing" "Incandescent" "Scintillating"
  1313. SetFontSize 45
  1314. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1315. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1316. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1317. PlayAlertSound 3 300 # DROPSOUND: Unique
  1318. PlayEffect Blue
  1319. MinimapIcon 0 Blue Diamond
  1320.  
  1321. Show # $type->expl->rare
  1322. Identified True
  1323. Rarity Rare
  1324. Class "Shields"
  1325. HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
  1326. HasExplicitMod "of Calamity" "of Ruin" "of Unmaking"
  1327. HasExplicitMod "Blazing" "Expertise" "Fecund" "Incandescent" "Indomitable" "of the Rainbow" "of the Span" "of Variegation" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
  1328. SetFontSize 45
  1329. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1330. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1331. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1332. PlayAlertSound 3 300 # DROPSOUND: Unique
  1333. PlayEffect Blue
  1334. MinimapIcon 0 Blue Diamond
  1335.  
  1336. Show # $type->expl->rare
  1337. Identified True
  1338. Rarity Rare
  1339. Class "Shields"
  1340. HasExplicitMod "Blazing" "Fecund" "Incandescent" "Indomitable" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
  1341. HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
  1342. HasExplicitMod "Abbot's" "Necromancer's" "of Blocking" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "Seraphim's"
  1343. SetFontSize 45
  1344. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1345. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1346. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1347. PlayAlertSound 3 300 # DROPSOUND: Unique
  1348. PlayEffect Blue
  1349. MinimapIcon 0 Blue Diamond
  1350.  
  1351. Show # $type->expl->rare
  1352. Identified True
  1353. Rarity Rare
  1354. Class "Shields"
  1355. HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1356. HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Rainbow" "of the Span" "of Unmaking"
  1357. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  1358. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1359. SetFontSize 45
  1360. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1361. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1362. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1363. PlayAlertSound 3 300 # DROPSOUND: Unique
  1364. PlayEffect Blue
  1365. MinimapIcon 0 Blue Diamond
  1366.  
  1367. Show # $type->expl->rare
  1368. Identified True
  1369. Rarity Rare
  1370. Class "Shields"
  1371. HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1372. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1373. HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Rainbow" "of the Span" "of Unmaking"
  1374. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1375. SetFontSize 45
  1376. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1377. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1378. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1379. PlayAlertSound 3 300 # DROPSOUND: Unique
  1380. PlayEffect Blue
  1381. MinimapIcon 0 Blue Diamond
  1382.  
  1383. Show # $type->expl->rare
  1384. Identified True
  1385. Rarity Rare
  1386. Class "Shields"
  1387. HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1388. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1389. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  1390. HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Rainbow" "of the Span" "of Unmaking"
  1391. SetFontSize 45
  1392. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1393. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1394. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1395. PlayAlertSound 3 300 # DROPSOUND: Unique
  1396. PlayEffect Blue
  1397. MinimapIcon 0 Blue Diamond
  1398.  
  1399. #------------------------------------
  1400. # [1212] Body
  1401. #------------------------------------
  1402.  
  1403. Show # $type->expl->rare
  1404. Identified True
  1405. DropLevel > 55
  1406. Rarity Rare
  1407. Class "Body Armour"
  1408. HasExplicitMod "Incandescent" "Resplendent"
  1409. HasExplicitMod "Unassailable" "Unfaltering"
  1410. SetFontSize 45
  1411. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1412. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1413. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1414. PlayAlertSound 3 300 # DROPSOUND: Unique
  1415. PlayEffect Blue
  1416. MinimapIcon 0 Blue Diamond
  1417.  
  1418. Show # $type->expl->rare
  1419. Identified True
  1420. DropLevel > 55
  1421. Rarity Rare
  1422. Class "Body Armour"
  1423. HasExplicitMod "Incandescent" "Resplendent" "Scintillating"
  1424. HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
  1425. HasExplicitMod "Abbot's" "Djinn's" "Exarch's" "of the Genius" "of the Virtuoso" "Seraphim's"
  1426. SetFontSize 45
  1427. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1428. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1429. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1430. PlayAlertSound 3 300 # DROPSOUND: Unique
  1431. PlayEffect Blue
  1432. MinimapIcon 0 Blue Diamond
  1433.  
  1434. Show # $type->expl->rare
  1435. Identified True
  1436. DropLevel > 50
  1437. Rarity Rare
  1438. Class "Body Armour"
  1439. HasExplicitMod "Guatelitzi" "Prime" "Rapturous"
  1440. HasExplicitMod "Abbot's" "Crocodile's" "Exarch's" "Ibex's" "Nautilus's" "Ram's"
  1441. HasExplicitMod "of Ephij" "of Exuberance" "of Fog" "of Haast" "of Numbing" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh"
  1442. SetFontSize 45
  1443. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1444. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1445. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1446. PlayAlertSound 3 300 # DROPSOUND: Unique
  1447. PlayEffect Blue
  1448. MinimapIcon 0 Blue Diamond
  1449.  
  1450. #------------------------------------
  1451. # [1213] Quiver
  1452. #------------------------------------
  1453.  
  1454. Show # $type->expl->rare
  1455. Identified True
  1456. Rarity Rare
  1457. Class "Quivers"
  1458. HasExplicitMod "Athlete's" "Fecund"
  1459. HasExplicitMod "Devastating" "Empowering" "Overpowering" "Unleashed"
  1460. HasExplicitMod "Honed" "of Ease" "of Ephij" "of Haast" "of Incision" "of Penetrating" "of Rending" "of the Assassin" "of the Gale" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
  1461. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1462. SetFontSize 45
  1463. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1464. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1465. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1466. PlayAlertSound 3 300 # DROPSOUND: Unique
  1467. PlayEffect Blue
  1468. MinimapIcon 0 Blue Diamond
  1469.  
  1470. #------------------------------------
  1471. # [1214] Belts
  1472. #------------------------------------
  1473.  
  1474. Show # $type->expl->rare
  1475. Identified True
  1476. Rarity Rare
  1477. Class "Belts"
  1478. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1479. HasExplicitMod "Athlete" "Fecund" "Virile"
  1480. HasExplicitMod "Carapaced" "Devastating" "Empowering" "Encased" "Enveloped" "Overpowering" "Unleashed"
  1481. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
  1482. SetFontSize 45
  1483. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1484. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1485. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1486. PlayAlertSound 3 300 # DROPSOUND: Unique
  1487. PlayEffect Blue
  1488. MinimapIcon 0 Blue Diamond
  1489.  
  1490. Show # $type->expl->rare
  1491. Identified True
  1492. Rarity Rare
  1493. Class "Belts"
  1494. HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Refilling" "of the Gods" "of the Godslayer" "of the Ice" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Volcano" "of Tzteosh"
  1495. HasExplicitMod "of Savouring"
  1496. HasExplicitMod "of Sipping"
  1497. HasExplicitMod "Athlete" "Devastating" "Empowering" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1498. SetFontSize 45
  1499. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1500. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1501. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1502. PlayAlertSound 3 300 # DROPSOUND: Unique
  1503. PlayEffect Blue
  1504. MinimapIcon 0 Blue Diamond
  1505.  
  1506. Show # $type->expl->rare
  1507. Identified True
  1508. Rarity Rare
  1509. Class "Belts"
  1510. HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1511. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1512. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1513. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1514. SetFontSize 45
  1515. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1516. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1517. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1518. PlayAlertSound 3 300 # DROPSOUND: Unique
  1519. PlayEffect Blue
  1520. MinimapIcon 0 Blue Diamond
  1521.  
  1522. Show # $type->expl->rare
  1523. Identified True
  1524. Rarity Rare
  1525. Class "Belts"
  1526. HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1527. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1528. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1529. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1530. SetFontSize 45
  1531. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1532. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1533. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1534. PlayAlertSound 3 300 # DROPSOUND: Unique
  1535. PlayEffect Blue
  1536. MinimapIcon 0 Blue Diamond
  1537.  
  1538. Show # $type->expl->rare
  1539. Identified True
  1540. Rarity Rare
  1541. Class "Belts"
  1542. HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1543. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1544. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1545. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1546. SetFontSize 45
  1547. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1548. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1549. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1550. PlayAlertSound 3 300 # DROPSOUND: Unique
  1551. PlayEffect Blue
  1552. MinimapIcon 0 Blue Diamond
  1553.  
  1554. #------------------------------------
  1555. # [1215] Rings
  1556. #------------------------------------
  1557.  
  1558. Show # $type->expl->rare
  1559. Identified True
  1560. Rarity Rare
  1561. Class "Rings"
  1562. HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec"
  1563. HasExplicitMod "Empowering" "Flawless" "Overpowering" "Unleashed"
  1564. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Gleaming" "Polar" "Vapourising"
  1565. HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Meteor" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "of Voltage"
  1566. SetFontSize 45
  1567. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1568. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1569. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1570. PlayAlertSound 3 300 # DROPSOUND: Unique
  1571. PlayEffect Blue
  1572. MinimapIcon 0 Blue Diamond
  1573.  
  1574. Show # $type->expl->rare
  1575. Identified True
  1576. Rarity Rare
  1577. Class "Rings"
  1578. HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec"
  1579. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
  1580. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1581. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1582. SetFontSize 45
  1583. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1584. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1585. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1586. PlayAlertSound 3 300 # DROPSOUND: Unique
  1587. PlayEffect Blue
  1588. MinimapIcon 0 Blue Diamond
  1589.  
  1590. Show # $type->expl->rare
  1591. Identified True
  1592. Rarity Rare
  1593. Class "Rings"
  1594. HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec"
  1595. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
  1596. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1597. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1598. SetFontSize 45
  1599. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1600. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1601. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1602. PlayAlertSound 3 300 # DROPSOUND: Unique
  1603. PlayEffect Blue
  1604. MinimapIcon 0 Blue Diamond
  1605.  
  1606. Show # $type->expl->rare
  1607. Identified True
  1608. Rarity Rare
  1609. Class "Rings"
  1610. HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec"
  1611. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
  1612. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1613. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1614. SetFontSize 45
  1615. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1616. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1617. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1618. PlayAlertSound 3 300 # DROPSOUND: Unique
  1619. PlayEffect Blue
  1620. MinimapIcon 0 Blue Diamond
  1621.  
  1622. #------------------------------------
  1623. # [1216] Amulets
  1624. #------------------------------------
  1625.  
  1626. Show # $type->expl->rare
  1627. Identified True
  1628. Rarity Rare
  1629. Class "Amulets"
  1630. HasExplicitMod "Guatelitzi" "Indomitable" "Unassailable" "Xopec"
  1631. HasExplicitMod "Dazzling" "Resplendent"
  1632. HasExplicitMod "of the Rainbow" "of the Span" "Puhuarte"
  1633. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Ranger" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's"
  1634. SetFontSize 45
  1635. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1636. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1637. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1638. PlayAlertSound 3 300 # DROPSOUND: Unique
  1639. PlayEffect Blue
  1640. MinimapIcon 0 Blue Diamond
  1641.  
  1642. Show # $type->expl->rare
  1643. Identified True
  1644. Rarity Rare
  1645. Class "Amulets"
  1646. HasExplicitMod "Athlete's" "Dazzling" "Guatelitzi" "Resplendent" "Rotund" "Virile" "Xopec"
  1647. HasExplicitMod "of the Galaxy" "of the Infinite" "of the Multiverse" "of the Universe"
  1648. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "Puhuarte"
  1649. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Rainbow" "of the Ranger" "of the Span" "of the Volcano" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's"
  1650. SetFontSize 45
  1651. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1652. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1653. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1654. PlayAlertSound 3 300 # DROPSOUND: Unique
  1655. PlayEffect Blue
  1656. MinimapIcon 0 Blue Diamond
  1657.  
  1658. Show # $type->expl->rare
  1659. Identified True
  1660. Rarity Rare
  1661. Class "Amulets"
  1662. HasExplicitMod "Devastating" "Overpowering" "Unleashed"
  1663. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Flaring" "of the Assassin" "of the Ranger" "Polar" "Razor-sharp" "Tempered" "Vapourising"
  1664. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1665. HasExplicitMod "Athlete's" "Dazzling" "of Discharge" "of Ephij" "of Flames" "of Floe" "of Haast" "of Immolation" "of Incision" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Puhuarte" "Resplendent" "Rotund" "Virile"
  1666. SetFontSize 45
  1667. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1668. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1669. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1670. PlayAlertSound 3 300 # DROPSOUND: Unique
  1671. PlayEffect Blue
  1672. MinimapIcon 0 Blue Diamond
  1673.  
  1674. Show # $type->expl->rare
  1675. Identified True
  1676. Rarity Rare
  1677. Class "Amulets"
  1678. HasExplicitMod "of Expertise" "of Nimbleness" "Puhuarte"
  1679. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1680. HasExplicitMod "Thaumaturgist's" "Wizard's"
  1681. SetFontSize 45
  1682. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1683. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1684. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1685. PlayAlertSound 3 300 # DROPSOUND: Unique
  1686. PlayEffect Blue
  1687. MinimapIcon 0 Blue Diamond
  1688.  
  1689. #------------------------------------
  1690. # [1217] Talisman
  1691. #------------------------------------
  1692.  
  1693. Hide # $type->expl->rare
  1694. Identified True
  1695. Rarity Rare
  1696. Class "Amulets"
  1697. BaseType "Three Rat Talisman"
  1698. HasExplicitMod "of the Multiverse" "of the Infinite" "of the Universe"
  1699. HasExplicitMod "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso"
  1700. SetFontSize 45
  1701. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1702. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1703. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1704.  
  1705. Hide # $type->expl->rare
  1706. Identified True
  1707. Rarity Rare
  1708. Class "Amulets"
  1709. BaseType "Three Rat Talisman" "Undying Flesh Talisman"
  1710. HasExplicitMod "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund"
  1711. HasExplicitMod "of the Gods" "of the Titan" "of the Leviathan"
  1712. SetFontSize 45
  1713. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1714. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1715. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1716.  
  1717. Hide # $type->expl->rare
  1718. Identified True
  1719. Rarity Rare
  1720. Class "Amulets"
  1721. BaseType "Talisman"
  1722. HasExplicitMod "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec"
  1723. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span"
  1724. SetFontSize 45
  1725. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1726. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1727. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1728.  
  1729. #------------------------------------
  1730. # [1218] Jewels
  1731. #------------------------------------
  1732.  
  1733. Show # $type->expl->rare
  1734. Corrupted False
  1735. Identified True
  1736. Rarity <= Rare
  1737. Class "Jewel"
  1738. HasExplicitMod "Shimmering" "Vivid"
  1739. SetFontSize 45
  1740. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1741. PlayEffect Blue Temp
  1742. MinimapIcon 2 Blue Diamond
  1743.  
  1744. #------------------------------------
  1745. # [1219] Buzzsaw Weapons
  1746. #------------------------------------
  1747.  
  1748. Show
  1749. Corrupted False
  1750. Identified True
  1751. DropLevel > 50
  1752. Rarity Rare
  1753. Class "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords"
  1754. HasExplicitMod "of Incision" "of Penetrating"
  1755. HasExplicitMod "Discharging" "Electrocuting" "Shocking" "Topotante's" "Vapourising"
  1756. HasExplicitMod "Carbonising" "Crystalising" "Entombing" "Glaciated" "Polar"
  1757. HasExplicitMod "of Celebration" "of Infamy"
  1758. SetFontSize 45
  1759. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1760. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1761. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1762. PlayAlertSound 3 300 # DROPSOUND: Unique
  1763. PlayEffect Blue
  1764. MinimapIcon 0 Blue Diamond
  1765.  
  1766. #------------------------------------
  1767. # [1220] Flasks...
  1768. #------------------------------------
  1769.  
  1770. Show # %D3
  1771. Identified True
  1772. Rarity Magic
  1773. BaseType "Divine Life Flask" "Eternal Life Flask"
  1774. HasExplicitMod "Bubbling" "Catalysed"
  1775. HasExplicitMod "of Staunching"
  1776. SetFontSize 45
  1777. SetTextColor 0 240 190 240
  1778. SetBorderColor 0 240 190 240
  1779. PlayEffect Blue Temp
  1780. MinimapIcon 0 Blue Diamond
  1781.  
  1782. Show # %D3
  1783. Identified True
  1784. Rarity Magic
  1785. BaseType "Divine Mana Flask" "Eternal Mana Flask"
  1786. HasExplicitMod "Enduring"
  1787. HasExplicitMod "of Staunching" "of Heat" "of Warding" "of Reflexes" "of Iron Skin"
  1788. SetFontSize 45
  1789. SetTextColor 0 240 190 240
  1790. SetBorderColor 0 240 190 240
  1791. PlayEffect Blue Temp
  1792. MinimapIcon 0 Blue Diamond
  1793.  
  1794. Show # %D4
  1795. Identified True
  1796. Rarity Magic
  1797. BaseType "Quicksilver Flask"
  1798. HasExplicitMod "Alchemist's" "Chemist's" "Experimenter's"
  1799. HasExplicitMod "of Adrenaline"
  1800. SetFontSize 45
  1801. SetTextColor 0 240 190 240
  1802. SetBorderColor 0 240 190 240
  1803. PlayEffect Blue Temp
  1804. MinimapIcon 0 Blue Diamond
  1805.  
  1806. Show # %D4
  1807. Identified True
  1808. Rarity Magic
  1809. Class "Utility Flasks"
  1810. HasExplicitMod "Alchemist's" "Chemist's" "Experimenter's"
  1811. HasExplicitMod "of Staunching" "of Heat" "of Warding" "of Reflexes" "of Iron Skin"
  1812. SetFontSize 45
  1813. SetTextColor 0 240 190 240
  1814. SetBorderColor 0 240 190 240
  1815. PlayEffect Blue Temp
  1816. MinimapIcon 0 Blue Diamond
  1817.  
  1818. #===============================================================================================================
  1819. # [[1300]] 6Socketed and 5Linked Drops
  1820. #===============================================================================================================
  1821.  
  1822. Show # %D5
  1823. LinkedSockets 5
  1824. Sockets 6
  1825. Rarity <= Rare
  1826. SetFontSize 45
  1827. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1828. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1829. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1830. PlayEffect Grey
  1831. MinimapIcon 2 White Pentagon
  1832.  
  1833. Show # %D4 %REMS3
  1834. LinkedSockets 5
  1835. ItemLevel >= 65
  1836. Rarity < Unique
  1837. Class "Body Armours"
  1838. SetFontSize 45
  1839. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1840. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1841. PlayEffect Grey
  1842. MinimapIcon 2 Blue Pentagon
  1843.  
  1844. #Show # %D2
  1845. # LinkedSockets 5
  1846. # ItemLevel >= 65
  1847. # Rarity < Unique
  1848. # SetFontSize 45
  1849. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1850. # PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1851. # PlayEffect Grey
  1852. # MinimapIcon 2 Blue Pentagon
  1853.  
  1854. Show # %D5 $lvl
  1855. LinkedSockets 5
  1856. ItemLevel < 65
  1857. Rarity < Unique
  1858. SetFontSize 45
  1859. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1860. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  1861. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1862. PlayEffect Blue
  1863. MinimapIcon 1 Blue Pentagon
  1864.  
  1865. Show # %D5
  1866. Sockets 6
  1867. ItemLevel >= 86
  1868. Rarity <= Rare
  1869. BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather"
  1870. SetFontSize 45
  1871. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1872. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1873. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1874. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1875. PlayEffect Grey
  1876. MinimapIcon 2 White Pentagon
  1877.  
  1878. Show # %D5
  1879. Sockets 6
  1880. ItemLevel >= 85
  1881. Rarity <= Rare
  1882. BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Vaal Axe"
  1883. SetFontSize 45
  1884. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1885. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1886. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1887. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1888. PlayEffect Grey
  1889. MinimapIcon 2 White Pentagon
  1890.  
  1891. Show # %D5
  1892. Sockets 6
  1893. Rarity <= Rare
  1894. SetFontSize 45
  1895. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1896. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1897. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1898. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1899. PlayEffect Grey
  1900. MinimapIcon 2 White Pentagon
  1901.  
  1902. #===============================================================================================================
  1903. # [[1400]] Explicit Mod Highlight - League Drops
  1904. #===============================================================================================================
  1905.  
  1906. #------------------------------------
  1907. # [1401] Synthesis (removed)
  1908. #------------------------------------
  1909.  
  1910. Show # $type->expl->league
  1911. FracturedItem True
  1912. Rarity <= Rare
  1913. SetFontSize 45
  1914. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1915. SetBackgroundColor 0 0 0 255
  1916. PlayEffect White Temp
  1917. MinimapIcon 2 White Diamond
  1918.  
  1919. Show # $type->expl->league
  1920. SynthesisedItem True
  1921. Rarity <= Rare
  1922. SetFontSize 45
  1923. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1924. SetBackgroundColor 0 0 0 255
  1925. PlayEffect White Temp
  1926. MinimapIcon 2 White Diamond
  1927.  
  1928. #------------------------------------
  1929. # [1402] Betrayal
  1930. #------------------------------------
  1931.  
  1932. Hide # $type->expl->league
  1933. Identified True
  1934. HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled"
  1935. SetFontSize 45
  1936. SetTextColor 0 240 190 240
  1937. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1938. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1939.  
  1940. Hide # $type->expl->league
  1941. Identified True
  1942. HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled"
  1943. SetFontSize 45
  1944. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1945. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1946.  
  1947. # Show # %D5 $type->expl->league
  1948. # Identified True
  1949. # HasExplicitMod "Veiled"
  1950. # HasExplicitMod "of the Veil"
  1951. # SetFontSize 45
  1952. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1953. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1954. # PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1955. # PlayEffect White
  1956. # MinimapIcon 2 Yellow Diamond
  1957.  
  1958. # Show # %D4 $type->expl->league
  1959. # Identified True
  1960. # Width <= 2
  1961. # Height <= 2
  1962. # HasExplicitMod "Veil"
  1963. # SetFontSize 45
  1964. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1965. # PlayEffect White Temp
  1966. # MinimapIcon 2 White Diamond
  1967.  
  1968. # Show # %D4 $type->expl->league
  1969. # Identified True
  1970. # Width 1
  1971. # Height <= 4
  1972. # HasExplicitMod "Veil"
  1973. # SetFontSize 45
  1974. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1975. # PlayEffect White Temp
  1976. # MinimapIcon 2 White Diamond
  1977.  
  1978. # Show # %D4 $type->expl->league
  1979. # Identified True
  1980. # HasExplicitMod "Veil"
  1981. # SetFontSize 40
  1982. # SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
  1983. # PlayEffect White Temp
  1984. # MinimapIcon 2 White Diamond
  1985.  
  1986. #------------------------------------
  1987. # [1403] Crafting mods
  1988. #------------------------------------
  1989.  
  1990. Show # %D3 $type->expl->league
  1991. Identified True
  1992. HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft"
  1993. SetFontSize 40
  1994. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1995. SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
  1996.  
  1997. #------------------------------------
  1998. # [1404] Delve
  1999. #------------------------------------
  2000.  
  2001. Show # $type->expl->league
  2002. Identified True
  2003. HasExplicitMod "of the Underground" "Subterranean"
  2004. SetFontSize 45
  2005. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2006. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2007. PlayAlertSound 3 300 # DROPSOUND: Unique
  2008. PlayEffect Blue
  2009. MinimapIcon 2 Blue Diamond
  2010.  
  2011. #------------------------------------
  2012. # [1405] Bestiary
  2013. #------------------------------------
  2014.  
  2015. Show # %D4 $type->expl->league
  2016. Identified True
  2017. Class "Amulets" "Belts" "Rings"
  2018. HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal"
  2019. SetFontSize 45
  2020. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2021. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2022. PlayAlertSound 3 300 # DROPSOUND: Unique
  2023. PlayEffect White Temp
  2024. MinimapIcon 2 White Diamond
  2025.  
  2026. #Show # %D2 $type->expl->league
  2027. # Identified True
  2028. # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal"
  2029. # SetFontSize 40
  2030. # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2031. # SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
  2032.  
  2033. #------------------------------------
  2034. # [1406] Incursion - Matatl - traps and movementspeed
  2035. #------------------------------------
  2036.  
  2037. Show # $type->expl->league
  2038. Identified True
  2039. Rarity Rare
  2040. Class "Boots"
  2041. HasExplicitMod "Matatl's"
  2042. SetFontSize 45
  2043. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2044. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2045. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2046. PlayAlertSound 3 300 # DROPSOUND: Unique
  2047. PlayEffect Blue
  2048. MinimapIcon 2 Blue Diamond
  2049.  
  2050. #------------------------------------
  2051. # [1407] Incursion - Body Armours - Guatelitzi
  2052. #------------------------------------
  2053.  
  2054. Show # $type->expl->league
  2055. Identified True
  2056. Rarity Rare
  2057. Class "Body Armour"
  2058. HasExplicitMod "Guatelitzi's"
  2059. SetFontSize 45
  2060. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2061. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2062. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2063. PlayAlertSound 3 300 # DROPSOUND: Unique
  2064. PlayEffect Blue
  2065. MinimapIcon 2 Blue Diamond
  2066.  
  2067. #------------------------------------
  2068. # [1408] Incursion - Sumonner Weapons
  2069. #------------------------------------
  2070.  
  2071. Show # $type->expl->league
  2072. Identified True
  2073. Rarity Rare
  2074. Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand"
  2075. HasExplicitMod "Citaqualotl's"
  2076. SetFontSize 45
  2077. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2078. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2079. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2080. PlayAlertSound 3 300 # DROPSOUND: Unique
  2081. PlayEffect Blue
  2082. MinimapIcon 2 Blue Diamond
  2083.  
  2084. #------------------------------------
  2085. # [1409] Incursion - Caster Weapons
  2086. #------------------------------------
  2087.  
  2088. Show # $type->expl->league
  2089. Identified True
  2090. Rarity Rare
  2091. Class "Rune Dagger" "Sceptre" "Staves" "Wand"
  2092. HasExplicitMod "Matatl's" "Tacati" "Topotante's"
  2093. SetFontSize 45
  2094. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2095. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2096. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2097. PlayAlertSound 3 300 # DROPSOUND: Unique
  2098. PlayEffect Blue
  2099. MinimapIcon 2 Blue Diamond
  2100.  
  2101. #------------------------------------
  2102. # [1410] Incursion - Normal Weapons
  2103. #------------------------------------
  2104.  
  2105. Show # $type->expl->league
  2106. Identified True
  2107. DropLevel >= 50
  2108. Rarity Rare
  2109. Class "Bows" "Claws" "Daggers" "Thrusting"
  2110. HasExplicitMod "Topotante's"
  2111. SetFontSize 45
  2112. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2113. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2114. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2115. PlayAlertSound 3 300 # DROPSOUND: Unique
  2116. PlayEffect Blue
  2117. MinimapIcon 2 Blue Diamond
  2118.  
  2119. Show # $type->expl->league
  2120. Identified True
  2121. DropLevel >= 50
  2122. Rarity Rare
  2123. Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  2124. HasExplicitMod "of Tacati" "Tacati's"
  2125. SetFontSize 45
  2126. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2127. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2128. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2129. PlayAlertSound 3 300 # DROPSOUND: Unique
  2130. PlayEffect Blue
  2131. MinimapIcon 2 Blue Diamond
  2132.  
  2133. #------------------------------------
  2134. # [1411] Incursion - Rings, Amulets
  2135. #------------------------------------
  2136.  
  2137. Show # $type->expl->league
  2138. Identified True
  2139. Rarity Rare
  2140. Class "Amulets" "Belts" "Rings"
  2141. HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
  2142. SetFontSize 45
  2143. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2144. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2145. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2146. PlayAlertSound 3 300 # DROPSOUND: Unique
  2147. PlayEffect Blue
  2148. MinimapIcon 2 Blue Diamond
  2149.  
  2150. #------------------------------------
  2151. # [1412] Incursion - Gloves, Helmets
  2152. #------------------------------------
  2153.  
  2154. Show # $type->expl->league
  2155. Identified True
  2156. Rarity Rare
  2157. Class "Gloves" "Helmets"
  2158. HasExplicitMod "Puhuarte" "Topotante"
  2159. SetFontSize 45
  2160. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2161. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2162. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2163. PlayAlertSound 3 300 # DROPSOUND: Unique
  2164. PlayEffect Blue
  2165. MinimapIcon 2 Blue Diamond
  2166.  
  2167. #------------------------------------
  2168. # [1413] Incursion General
  2169. #------------------------------------
  2170.  
  2171. Show # $type->expl->league
  2172. Identified True
  2173. Rarity Rare
  2174. HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
  2175. SetFontSize 45
  2176. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2177. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2178. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2179. PlayAlertSound 3 300 # DROPSOUND: Unique
  2180. PlayEffect Blue
  2181. MinimapIcon 2 Blue Diamond
  2182.  
  2183. Show # $type->expl->league
  2184. Identified True
  2185. Rarity Magic
  2186. HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
  2187. SetFontSize 45
  2188. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2189. PlayAlertSound 3 300 # DROPSOUND: Unique
  2190. PlayEffect Blue
  2191. MinimapIcon 2 Blue Diamond
  2192.  
  2193. #------------------------------------
  2194. # [1414] Warbands
  2195. #------------------------------------
  2196.  
  2197. #Show # %D2 $type->expl->league
  2198. # Identified True
  2199. # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's"
  2200. # SetFontSize 40
  2201. # SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
  2202. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2203.  
  2204. #------------------------------------
  2205. # [1415] Enchanted Items
  2206. #------------------------------------
  2207.  
  2208. # Show
  2209. # AnyEnchantment True
  2210. # Class Helmets
  2211. # SetFontSize 45
  2212. # SetTextColor 0 240 190 240
  2213. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2214. # PlayAlertSound 3 300 # DROPSOUND: Unique
  2215. # PlayEffect Blue
  2216. # MinimapIcon 2 Blue Diamond
  2217.  
  2218. # Show # %D3
  2219. # AnyEnchantment True
  2220. # Class Boots Gloves
  2221. # SetFontSize 40
  2222. # SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
  2223. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2224.  
  2225. #===============================================================================================================
  2226. # [[1500]] Explicit Mod Highlight - Magic
  2227. #===============================================================================================================
  2228.  
  2229. Show # $type->expl->magic
  2230. Corrupted False
  2231. Identified True
  2232. Rarity Magic
  2233. Class "Rune Daggers" "Sceptre" "Wand"
  2234. HasExplicitMod "Esh's" "Runic" "Xoph's"
  2235. SetFontSize 45
  2236. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2237. PlayAlertSound 3 300 # DROPSOUND: Unique
  2238. PlayEffect Blue
  2239. MinimapIcon 2 Blue Diamond
  2240.  
  2241. Show # $type->expl->magic
  2242. Corrupted False
  2243. Identified True
  2244. Rarity Magic
  2245. Class "Rune Daggers" "Sceptre" "Wand"
  2246. HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's"
  2247. HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking"
  2248. SetFontSize 45
  2249. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2250. PlayAlertSound 3 300 # DROPSOUND: Unique
  2251. PlayEffect Blue
  2252. MinimapIcon 2 Blue Diamond
  2253.  
  2254. Show # $type->expl->magic
  2255. Corrupted False
  2256. Identified True
  2257. DropLevel > 55
  2258. Rarity Magic
  2259. Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves"
  2260. HasExplicitMod "Merciless"
  2261. SetFontSize 45
  2262. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2263. PlayAlertSound 3 300 # DROPSOUND: Unique
  2264. PlayEffect Blue
  2265. MinimapIcon 2 Blue Diamond
  2266.  
  2267. Show # $type->expl->magic
  2268. Corrupted False
  2269. Identified True
  2270. DropLevel > 55
  2271. Rarity Magic
  2272. Class "Bow" "Claw" "Daggers" "One Hand" "Wand"
  2273. HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising"
  2274. HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending"
  2275. SetFontSize 45
  2276. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2277. PlayAlertSound 3 300 # DROPSOUND: Unique
  2278. PlayEffect Blue
  2279. MinimapIcon 2 Blue Diamond
  2280.  
  2281. Show # $type->expl->magic
  2282. Corrupted False
  2283. Identified True
  2284. DropLevel > 55
  2285. Rarity Magic
  2286. HasExplicitMod "Necromancer's"
  2287. SetFontSize 45
  2288. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2289. PlayAlertSound 3 300 # DROPSOUND: Unique
  2290. PlayEffect Blue
  2291. MinimapIcon 2 Blue Diamond
  2292.  
  2293. Show # $type->expl->magic
  2294. Corrupted False
  2295. Identified True
  2296. DropLevel > 50
  2297. Rarity Magic
  2298. Class "Boots"
  2299. HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable"
  2300. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  2301. SetFontSize 45
  2302. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2303. PlayAlertSound 3 300 # DROPSOUND: Unique
  2304. PlayEffect Blue
  2305. MinimapIcon 2 Blue Diamond
  2306.  
  2307. Show # $type->expl->magic
  2308. Corrupted False
  2309. Identified True
  2310. DropLevel > 60
  2311. Rarity Magic
  2312. Class "Body Armour"
  2313. HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering"
  2314. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  2315. SetFontSize 45
  2316. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2317. PlayAlertSound 3 300 # DROPSOUND: Unique
  2318. PlayEffect Blue
  2319. MinimapIcon 2 Blue Diamond
  2320.  
  2321. Show # $type->expl->magic
  2322. Corrupted False
  2323. Identified True
  2324. DropLevel > 50
  2325. Rarity Magic
  2326. Class "Gloves"
  2327. HasExplicitMod "Athlete's" "Seething" "Unassailable"
  2328. HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  2329. SetFontSize 45
  2330. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2331. PlayAlertSound 3 300 # DROPSOUND: Unique
  2332. PlayEffect Blue
  2333. MinimapIcon 2 Blue Diamond
  2334.  
  2335. Show # $type->expl->magic
  2336. Corrupted False
  2337. Identified True
  2338. DropLevel > 50
  2339. Rarity Magic
  2340. Class "Shield"
  2341. HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's"
  2342. HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking"
  2343. SetFontSize 45
  2344. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2345. PlayAlertSound 3 300 # DROPSOUND: Unique
  2346. PlayEffect Blue
  2347. MinimapIcon 2 Blue Diamond
  2348.  
  2349. Show # $type->expl->magic
  2350. Corrupted False
  2351. Identified True
  2352. Rarity Magic
  2353. Class "Quiver"
  2354. BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  2355. HasExplicitMod "Devastating" "Fecund" "Overpowering"
  2356. HasExplicitMod "of Destruction" "of Ease" "of Rending"
  2357. SetFontSize 45
  2358. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2359. PlayAlertSound 3 300 # DROPSOUND: Unique
  2360. PlayEffect Blue
  2361. MinimapIcon 2 Blue Diamond
  2362.  
  2363. Show # $type->expl->magic
  2364. Corrupted False
  2365. Identified True
  2366. DropLevel > 50
  2367. Rarity Magic
  2368. Class "Helmets"
  2369. HasExplicitMod "Blazing" "Fecund" "Unassailable"
  2370. HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  2371. SetFontSize 45
  2372. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2373. PlayAlertSound 3 300 # DROPSOUND: Unique
  2374. PlayEffect Blue
  2375. MinimapIcon 2 Blue Diamond
  2376.  
  2377. Show # $type->expl->magic
  2378. Corrupted False
  2379. Identified True
  2380. Rarity Magic
  2381. Class "Amulet"
  2382. HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's"
  2383. HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh"
  2384. SetFontSize 45
  2385. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2386. PlayAlertSound 3 300 # DROPSOUND: Unique
  2387. PlayEffect Blue
  2388. MinimapIcon 2 Blue Diamond
  2389.  
  2390. Show # $type->expl->magic
  2391. Corrupted False
  2392. Identified True
  2393. Rarity Magic
  2394. Class "Rings"
  2395. HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile"
  2396. HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage"
  2397. SetFontSize 45
  2398. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2399. PlayAlertSound 3 300 # DROPSOUND: Unique
  2400. PlayEffect Blue
  2401. MinimapIcon 2 Blue Diamond
  2402.  
  2403. Show # $type->expl->magic
  2404. Corrupted False
  2405. Identified True
  2406. Rarity Magic
  2407. Class "Belts"
  2408. HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering"
  2409. HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh"
  2410. SetFontSize 45
  2411. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2412. PlayAlertSound 3 300 # DROPSOUND: Unique
  2413. PlayEffect Blue
  2414. MinimapIcon 2 Blue Diamond
  2415.  
  2416. #===============================================================================================================
  2417. # [[1600]] Talisman
  2418. #===============================================================================================================
  2419.  
  2420. Hide # %H4 $x->talismans
  2421. Rarity Rare
  2422. BaseType "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman"
  2423. SetFontSize 45
  2424. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2425. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2426.  
  2427. Hide # %H3 $x->talismans
  2428. Rarity < Unique
  2429. Class "Amulets"
  2430. BaseType "Talisman"
  2431. SetFontSize 36
  2432. SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
  2433. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2434.  
  2435. #===============================================================================================================
  2436. # [[1700]] Exotic Item Types
  2437. #===============================================================================================================
  2438.  
  2439. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  2440.  
  2441. Show
  2442. Class "Fishing Rod"
  2443. SetFontSize 45
  2444. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  2445. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  2446. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2447. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  2448. PlayEffect Red
  2449. MinimapIcon 0 Red Star
  2450.  
  2451. Show # %H3 $x->overquality
  2452. Corrupted False
  2453. Quality >= 29
  2454. ItemLevel >= 75
  2455. DropLevel >= 50
  2456. Rarity <= Rare
  2457. SetFontSize 40
  2458. SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
  2459. PlayEffect Blue
  2460. MinimapIcon 2 Blue Diamond
  2461.  
  2462. # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting
  2463.  
  2464. #Show # %D1
  2465. # ItemLevel >= 50
  2466. # Rarity <= Rare
  2467. # BaseType "Crude Bow"
  2468. # SetFontSize 40
  2469. # SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
  2470. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2471.  
  2472. # Double corrupted items can sometimes be interesting.
  2473.  
  2474. Show # %H4
  2475. Corrupted True
  2476. CorruptedMods >= 2
  2477. Rarity Rare
  2478. SetFontSize 40
  2479. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2480. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2481.  
  2482. #===============================================================================================================
  2483. # [[1800]] Rare/Magic Jewels
  2484. #===============================================================================================================
  2485.  
  2486. #------------------------------------
  2487. # [1801] Abyss
  2488. #------------------------------------
  2489.  
  2490. Hide # %H5 $x->abyss->jewel
  2491. ItemLevel >= 82
  2492. Rarity Rare
  2493. Class "Abyss Jewel"
  2494. SetFontSize 45
  2495. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2496. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2497. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2498.  
  2499. Hide # %H4 $x->abyss->jewel
  2500. ItemLevel >= 82
  2501. Rarity <= Magic
  2502. Class "Abyss Jewel"
  2503. SetFontSize 45
  2504. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2505. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2506. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2507.  
  2508. Hide # %H4 $x->abyss->jewel
  2509. Rarity Rare
  2510. Class "Abyss Jewel"
  2511. SetFontSize 45
  2512. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2513. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  2514. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2515.  
  2516. Hide # %H3 $x->abyss->jewel
  2517. Rarity <= Magic
  2518. Class "Abyss Jewel"
  2519. SetFontSize 45
  2520. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2521. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  2522. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2523.  
  2524. #------------------------------------
  2525. # [1802] Cluster Jewels
  2526. #------------------------------------
  2527.  
  2528. Show # $x->delirium->jewel
  2529. ItemLevel >= 82
  2530. Rarity <= Rare
  2531. BaseType "Large Cluster Jewel" "Medium Cluster Jewel" "Small Cluster Jewel"
  2532. SetFontSize 45
  2533. SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text
  2534. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2535. SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background
  2536. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2537. PlayEffect Purple
  2538. MinimapIcon 1 Purple Diamond
  2539.  
  2540. Hide # $x->delirium->jewel
  2541. Rarity <= Rare
  2542. BaseType "Large Cluster Jewel" "Medium Cluster Jewel" "Small Cluster Jewel"
  2543. SetFontSize 45
  2544. SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text
  2545. SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color
  2546. SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background
  2547.  
  2548. #------------------------------------
  2549. # [1803] Generic
  2550. #------------------------------------
  2551.  
  2552. Hide
  2553. Rarity Rare
  2554. Class "Jewel"
  2555. SetFontSize 45
  2556. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2557. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  2558. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2559.  
  2560. Hide # %H3
  2561. Rarity <= Magic
  2562. Class "Jewel"
  2563. SetFontSize 40
  2564. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2565. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  2566. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2567.  
  2568. #===============================================================================================================
  2569. # [[1900]] Normal/Magic Crafting Bases
  2570. #===============================================================================================================
  2571.  
  2572. #------------------------------------
  2573. # [1901] Extreme Value ILVL 86 Rules
  2574. #------------------------------------
  2575.  
  2576. # These are items that have a particullary high price at ILVL 86+.
  2577. # This list is based on poe.ninja data
  2578.  
  2579. #Show # $type->generalcrafting $tier->eco
  2580. # ItemLevel >= 86
  2581. # SetFontSize 45
  2582. # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2583. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2584. # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2585. # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  2586. # PlayEffect Red
  2587. # MinimapIcon 0 Red Diamond
  2588.  
  2589. #------------------------------------
  2590. # [1902] 86+ Endgame crafting rules
  2591. #------------------------------------
  2592.  
  2593. Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1
  2594. ItemLevel >= 86
  2595. Rarity < Rare
  2596. BaseType "Cerulean Ring" "Crystal Belt" "Marble Amulet" "Opal Ring" "Vermillion Ring"
  2597. SetFontSize 45
  2598. SetTextColor 255 255 255 255
  2599. SetBorderColor 255 255 255 255
  2600. SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
  2601. PlayAlertSound 3 300 # DROPSOUND: Unique
  2602. PlayEffect Yellow
  2603. MinimapIcon 1 Yellow Diamond
  2604.  
  2605. Show # %D4 %SENDER->CRAFTING->T2 $type->normalcraft->i86 $tier->t2
  2606. ItemLevel >= 86
  2607. Rarity < Rare
  2608. BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring"
  2609. SetFontSize 40
  2610. SetBorderColor 255 125 0 185
  2611. SetBackgroundColor 0 0 0 185
  2612.  
  2613. Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3
  2614. ItemLevel >= 86
  2615. Rarity < Rare
  2616. BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" "Prophecy Wand"
  2617. SetFontSize 40
  2618. SetBorderColor 255 125 0 185
  2619. SetBackgroundColor 0 0 0 185
  2620.  
  2621. #------------------------------------
  2622. # [1903] 84+ Endgame crafting rules
  2623. #------------------------------------
  2624.  
  2625. Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1
  2626. ItemLevel <= 85
  2627. ItemLevel >= 84
  2628. Rarity < Rare
  2629. BaseType "Cerulean Ring" "Crystal Belt" "Marble Amulet" "Opal Ring" "Vermillion Ring"
  2630. SetFontSize 45
  2631. SetBorderColor 200 200 0 255
  2632. SetBackgroundColor 0 0 0 255
  2633.  
  2634. #Show # %D2 %RECEIVER->CRAFTING->T2 $type->normalcraft->i84 $tier->t2
  2635. # ItemLevel <= 85
  2636. # ItemLevel >= 84
  2637. # Rarity < Rare
  2638. # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring"
  2639. # SetFontSize 40
  2640. # SetBorderColor 200 200 0 185
  2641. # SetBackgroundColor 0 0 0 185
  2642.  
  2643. #Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3
  2644. # ItemLevel <= 85
  2645. # ItemLevel >= 84
  2646. # Rarity < Rare
  2647. # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" "Prophecy Wand"
  2648. # SetFontSize 40
  2649. # SetBorderColor 200 200 0 185
  2650. # SetBackgroundColor 0 0 0 185
  2651.  
  2652. #------------------------------------
  2653. # [1904] Level-Independent Highlight
  2654. #------------------------------------
  2655.  
  2656. Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1
  2657. ItemLevel <= 83
  2658. ItemLevel >= 60
  2659. Rarity < Rare
  2660. BaseType "Cerulean Ring" "Crystal Belt" "Marble Amulet" "Opal Ring" "Vermillion Ring"
  2661. SetFontSize 40
  2662. SetBorderColor 0 0 0 255
  2663. SetBackgroundColor 0 0 0 255
  2664.  
  2665. #Show # %D0 %RECEIVER->CRAFTING->T2 $type->normalcraft->rest $tier->t2
  2666. # ItemLevel <= 83
  2667. # ItemLevel >= 60
  2668. # Rarity < Rare
  2669. # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring"
  2670. # SetFontSize 36
  2671. # SetBorderColor 0 0 0 185
  2672. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2673.  
  2674. #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3
  2675. # ItemLevel <= 83
  2676. # ItemLevel >= 60
  2677. # Rarity < Rare
  2678. # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" "Prophecy Wand"
  2679. # SetFontSize 36
  2680. # SetBorderColor 0 0 0 185
  2681. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2682.  
  2683. #===============================================================================================================
  2684. # [[2000]] Chancing Section
  2685. #===============================================================================================================
  2686.  
  2687. #Show # %D2 %C1 $tier->hh $type->chancing
  2688. # Corrupted False
  2689. # Mirrored False
  2690. # Rarity Normal
  2691. # BaseType == "Leather Belt"
  2692. # SetFontSize 36
  2693. # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2694. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  2695.  
  2696. #Show # %D2 %C1 $tier->t2 $type->chancing
  2697. # Corrupted False
  2698. # Mirrored False
  2699. # Rarity Normal
  2700. # BaseType == "Ezomyte Dagger" "Glorious Plate" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb"
  2701. # SetFontSize 36
  2702. # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2703. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  2704.  
  2705. #===============================================================================================================
  2706. # [[2100]] Endgame Flasks
  2707. #===============================================================================================================
  2708.  
  2709. #------------------------------------
  2710. # [2101] Useful endgame flasks
  2711. #------------------------------------
  2712.  
  2713. Show # %D3
  2714. Quality >= 15
  2715. ItemLevel > 65
  2716. Rarity <= Magic
  2717. BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask"
  2718. SetFontSize 36
  2719. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  2720. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  2721.  
  2722. Show # %D3
  2723. Quality 20
  2724. ItemLevel > 65
  2725. Rarity <= Magic
  2726. BaseType "Flask"
  2727. SetFontSize 40
  2728. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2729. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2730.  
  2731. #Show # %D2
  2732. # Quality >= 15
  2733. # ItemLevel > 65
  2734. # Rarity <= Magic
  2735. # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask"
  2736. # SetFontSize 36
  2737. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2738. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2739.  
  2740. #------------------------------------
  2741. # [2102] Recipes
  2742. #------------------------------------
  2743.  
  2744. #Show # %D1
  2745. # Quality >= 15
  2746. # ItemLevel > 65
  2747. # Rarity <= Magic
  2748. # BaseType "Flask"
  2749. # SetFontSize 36
  2750. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2751. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2752.  
  2753. #Show # %D1
  2754. # Quality >= 1
  2755. # ItemLevel > 65
  2756. # Rarity <= Magic
  2757. # BaseType "Flask"
  2758. # SetFontSize 36
  2759. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2760. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2761.  
  2762. #------------------------------------
  2763. # [2103] Early mapping life/mana/utility flasks
  2764. #------------------------------------
  2765.  
  2766. #Show # %D2
  2767. # AreaLevel <= 69
  2768. # AreaLevel >= 66
  2769. # Rarity <= Magic
  2770. # Class "Life Flasks"
  2771. # BaseType "Divine" "Eternal"
  2772. # SetFontSize 36
  2773. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  2774. # Quality >= 15
  2775.  
  2776. #Show # %D2
  2777. # AreaLevel <= 69
  2778. # AreaLevel >= 66
  2779. # Rarity <= Magic
  2780. # Class "Mana Flasks"
  2781. # BaseType "Divine" "Eternal"
  2782. # SetFontSize 36
  2783. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  2784. # Quality >= 15
  2785.  
  2786. Show # %D3
  2787. AreaLevel <= 69
  2788. AreaLevel >= 66
  2789. Rarity <= Magic
  2790. Class "Utility Flasks"
  2791. SetFontSize 36
  2792. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  2793. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  2794. BaseType "Quicksilver Flask" "Bismuth Flask" "Stibnite Flask" "Amethyst Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Silver Flask" "Aquamarine Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Sulphur Flask" "Basalt Flask" "Diamond Flask"
  2795.  
  2796. #===============================================================================================================
  2797. # [[2200]] Low Value Recipes
  2798. #===============================================================================================================
  2799.  
  2800. #------------------------------------
  2801. # [2201] Chromatic recipe items ("RGB Recipe")
  2802. #------------------------------------
  2803. # These items have a RGB link and sell for a chromatic orb each.
  2804.  
  2805. Hide # %H2 $size->small
  2806. Width <= 2
  2807. Height <= 2
  2808. ItemLevel >= 65
  2809. Rarity < Rare
  2810. SocketGroup RGB
  2811. SetFontSize 36
  2812. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2813. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2814.  
  2815. Hide # %H2 $size->small
  2816. Width <= 1
  2817. Height <= 4
  2818. ItemLevel >= 65
  2819. Rarity < Rare
  2820. SocketGroup RGB
  2821. SetFontSize 36
  2822. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2823. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2824.  
  2825. Hide # %H1 $size->large
  2826. Width >= 2
  2827. Height >= 4
  2828. ItemLevel >= 65
  2829. Rarity < Rare
  2830. SocketGroup RGB
  2831. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2832. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2833.  
  2834. Hide # %H1
  2835. ItemLevel >= 65
  2836. Rarity < Rare
  2837. SocketGroup RGB
  2838. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2839. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2840.  
  2841. #------------------------------------
  2842. # [2202] Chisel recipe items
  2843. #------------------------------------
  2844. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  2845.  
  2846. #Show # %D1
  2847. # Quality 20
  2848. # Rarity < Unique
  2849. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2850. # SetFontSize 36
  2851. # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2852. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2853.  
  2854. #Show # %D1
  2855. # Corrupted False
  2856. # Quality > 17
  2857. # Rarity Magic
  2858. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2859. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2860. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2861.  
  2862. #Show # %D1
  2863. # Corrupted False
  2864. # Quality > 14
  2865. # Rarity Normal
  2866. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2867. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2868. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2869.  
  2870. #Show # %D1
  2871. # Corrupted False
  2872. # Quality > 11
  2873. # Rarity Magic
  2874. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2875. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2876. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2877.  
  2878. #Show # %D1
  2879. # Corrupted False
  2880. # Rarity Normal
  2881. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2882. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2883. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2884.  
  2885. #===============================================================================================================
  2886. # [2203] Animate Weapon script - deactivated by default
  2887. #===============================================================================================================
  2888. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2889.  
  2890. #Show # $x->aw
  2891. # Rarity Normal
  2892. # Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaves"
  2893. # SetFontSize 20
  2894. # SetTextColor 150 0 0 255
  2895. # SetBorderColor 150 0 0 255
  2896. # SetBackgroundColor 0 0 0 255
  2897.  
  2898. #Show # $x->aw ranged
  2899. # Rarity Normal
  2900. # Class "Bows" "Wands"
  2901. # SetFontSize 20
  2902. # SetTextColor 150 0 0 255
  2903. # SetBorderColor 150 0 0 255
  2904. # SetBackgroundColor 0 0 0 255
  2905.  
  2906. #Show # $x->aw identified
  2907. # Identified True
  2908. # Rarity Magic
  2909. # Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaves"
  2910. # SetFontSize 20
  2911. # SetTextColor 150 0 0 255
  2912. # SetBorderColor 150 0 0 255
  2913. # SetBackgroundColor 0 0 0 255
  2914.  
  2915. #Show # $x->aw identified, ranged
  2916. # Identified True
  2917. # Rarity Magic
  2918. # Class "Bows" "Wands"
  2919. # SetFontSize 20
  2920. # SetTextColor 150 0 0 255
  2921. # SetBorderColor 150 0 0 255
  2922. # SetBackgroundColor 0 0 0 255
  2923.  
  2924. #===============================================================================================================
  2925. # [[2300]] Low Strictness Sections
  2926. #===============================================================================================================
  2927.  
  2928. #------------------------------------
  2929. # [2301] Endgame-start 4-links
  2930. #------------------------------------
  2931.  
  2932. #Show # %D0
  2933. # LinkedSockets >= 4
  2934. # ItemLevel < 72
  2935. # DropLevel >= 65
  2936. # Rarity < Rare
  2937. # Class "Body Armour" "Boots" "Gloves" "Helmets"
  2938. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2939. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2940.  
  2941. #------------------------------------
  2942. # [2302] 60+ Crafting rules for 60++ trinkets
  2943. #------------------------------------
  2944.  
  2945. #Show # %D1
  2946. # ItemLevel >= 75
  2947. # Rarity Normal
  2948. # Class Amulet Belts Rings
  2949. # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
  2950. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2951. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2952. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2953.  
  2954. #Show # %D0
  2955. # ItemLevel >= 75
  2956. # Rarity Normal
  2957. # Class Amulet Belts Rings
  2958. # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
  2959. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2960. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2961. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2962.  
  2963. #Show # %D0
  2964. # ItemLevel >= 65
  2965. # ItemLevel <= 74
  2966. # Rarity Normal
  2967. # Class Amulet Belts Rings
  2968. # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
  2969. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2970. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2971. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2972.  
  2973. #Show # %D0
  2974. # ItemLevel >= 65
  2975. # ItemLevel <= 74
  2976. # Rarity Normal
  2977. # Class Amulet Belts Rings
  2978. # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
  2979. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2980. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2981. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2982.  
  2983. #------------------------------------
  2984. # [2303] Low Strictness Magic/Normal Trinkets
  2985. #------------------------------------
  2986.  
  2987. #Show # %D0
  2988. # ItemLevel >= 65
  2989. # Rarity Magic
  2990. # Class Amulets Belts Rings
  2991. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2992. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2993.  
  2994. #===============================================================================================================
  2995. # [[2400]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  2996. #===============================================================================================================
  2997.  
  2998. Hide # minimize junk instead of hiding (if "show")
  2999. ItemLevel >= 65
  3000. Rarity < Rare
  3001. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  3002. SetFontSize 18
  3003. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  3004. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3005.  
  3006. #===============================================================================================================
  3007. # [[2500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  3008. #===============================================================================================================
  3009.  
  3010. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  3011. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  3012.  
  3013. #Show
  3014. # Quality 20
  3015. # ItemLevel >= 60
  3016. # Rarity Rare
  3017. # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  3018. # SetFontSize 42
  3019. # SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1
  3020. # SetBackgroundColor 0 0 0 255
  3021.  
  3022. #===============================================================================================================
  3023. # [[2600]] RARE ITEMS - SPECIAL BASES
  3024. #===============================================================================================================
  3025.  
  3026. Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1
  3027. ItemLevel >= 86
  3028. Rarity Rare
  3029. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
  3030. SetFontSize 45
  3031. SetTextColor 255 255 255 255
  3032. SetBorderColor 255 255 255 255
  3033. SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
  3034. PlayAlertSound 3 300 # DROPSOUND: Unique
  3035. PlayEffect Yellow
  3036. MinimapIcon 1 Yellow Diamond
  3037.  
  3038. Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1
  3039. ItemLevel <= 85
  3040. ItemLevel >= 84
  3041. Rarity Rare
  3042. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
  3043. SetFontSize 45
  3044. SetTextColor 0 0 0 255
  3045. SetBorderColor 0 0 0 255
  3046. SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
  3047. PlayEffect White
  3048. MinimapIcon 2 White Diamond
  3049.  
  3050. Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1
  3051. ItemLevel <= 83
  3052. ItemLevel >= 65
  3053. Rarity Rare
  3054. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
  3055. SetFontSize 45
  3056. SetTextColor 0 0 0 255
  3057. SetBorderColor 0 240 190 240
  3058. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  3059.  
  3060. #===============================================================================================================
  3061. # [[2700]] RARE ITEMS - LEVEL 86 Crafting
  3062. #===============================================================================================================
  3063.  
  3064. Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2
  3065. ItemLevel >= 86
  3066. Rarity Rare
  3067. BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring"
  3068. SetFontSize 45
  3069. SetTextColor 255 125 0 255
  3070. SetBorderColor 255 125 0 255
  3071. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3072.  
  3073. Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3
  3074. ItemLevel >= 86
  3075. Rarity Rare
  3076. BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre"
  3077. SetFontSize 45
  3078. SetTextColor 255 125 0 255
  3079. SetBorderColor 255 125 0 255
  3080. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3081.  
  3082. #===============================================================================================================
  3083. # [[2800]] RARE ITEMS - TRINKETS (ENDGAME)
  3084. #===============================================================================================================
  3085.  
  3086. #------------------------------------
  3087. # [2801] Breach Rings Exceptions
  3088. #------------------------------------
  3089.  
  3090. Hide # %H2 %C1
  3091. ItemLevel >= 75
  3092. Rarity <= Rare
  3093. Class Rings
  3094. BaseType "Breach"
  3095. SetFontSize 36
  3096. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3097. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  3098. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  3099.  
  3100. Hide # %H2 %C1
  3101. Rarity <= Rare
  3102. Class Rings
  3103. BaseType "Breach"
  3104. SetFontSize 36
  3105. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  3106. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  3107.  
  3108. #------------------------------------
  3109. # [2802] Rare trinkets
  3110. #------------------------------------
  3111.  
  3112. Hide # %H3 $type->rr->belt $tier->t1
  3113. ItemLevel >= 65
  3114. Rarity Rare
  3115. Class Belts
  3116. BaseType "Heavy Belt" "Leather Belt" "Rustic Sash"
  3117. SetFontSize 45
  3118. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3119. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  3120. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  3121.  
  3122. Hide # %H2 $type->rr->belt $tier->t2
  3123. ItemLevel >= 65
  3124. Rarity Rare
  3125. Class Belts
  3126. BaseType "Chain Belt" "Cloth Belt" "Studded Belt"
  3127. SetFontSize 40
  3128. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3129. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3130. SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
  3131.  
  3132. Hide # %H4 $type->rr->amuring $tier->t1
  3133. ItemLevel >= 65
  3134. Rarity Rare
  3135. Class Amulets Rings
  3136. BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Jade Amulet" "Lapis Amulet" "Onyx Amulet" "Prismatic Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring"
  3137. SetFontSize 45
  3138. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3139. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  3140. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  3141.  
  3142. Hide # %H3 $type->rr->amuring $tier->t2
  3143. ItemLevel >= 65
  3144. Rarity Rare
  3145. Class Amulets Rings
  3146. BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Moonstone Ring" "Paua Amulet" "Paua Ring" "Unset Ring"
  3147. SetFontSize 40
  3148. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3149. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3150. SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
  3151.  
  3152. #===============================================================================================================
  3153. # [[2900]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  3154. #===============================================================================================================
  3155.  
  3156. #------------------------------------
  3157. # [2901] T1 rare items
  3158. #------------------------------------
  3159.  
  3160. # Show # %D4 $type->rr $tier->t1ws-up
  3161. # ItemLevel >= 75
  3162. # Rarity Rare
  3163. # BaseType "Imbued Wand" "Jewelled Foil" "Opal Wand" "Spiraled Foil" "Prophecy Wand"
  3164. # SetFontSize 40
  3165. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3166. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3167. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3168.  
  3169. # Show # %D4 %UP $type->rr $tier->t1ws
  3170. # ItemLevel >= 65
  3171. # Rarity Rare
  3172. # BaseType "Imbued Wand" "Jewelled Foil" "Opal Wand" "Spiraled Foil" "Prophecy Wand"
  3173. # SetFontSize 40
  3174. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3175. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3176. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3177.  
  3178. Show # %D4 $type->rr $tier->t1as-up
  3179. ItemLevel >= 75
  3180. Rarity Rare
  3181. BaseType "Conjurer Boots" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves"
  3182. SetFontSize 40
  3183. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3184. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3185. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3186.  
  3187. Show # %D4 %UP $type->rr $tier->t1as
  3188. ItemLevel >= 65
  3189. Rarity Rare
  3190. BaseType "Conjurer Boots" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves"
  3191. SetFontSize 40
  3192. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3193. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3194. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3195.  
  3196. # Show # %D4 $type->rr $tier->t1al-up
  3197. # ItemLevel >= 75
  3198. # Rarity Rare
  3199. # SetFontSize 40
  3200. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3201. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3202. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3203.  
  3204. # Show # %D4 %UP $type->rr $tier->t1al
  3205. # ItemLevel >= 65
  3206. # Rarity Rare
  3207. # SetFontSize 40
  3208. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3209. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3210. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3211.  
  3212. #------------------------------------
  3213. # [2902] T2 rare items
  3214. #------------------------------------
  3215.  
  3216. # Show # %D3 $type->rr $tier->t2ws-up
  3217. # ItemLevel >= 75
  3218. # Rarity Rare
  3219. # BaseType "Ambusher" "Corsair Sword" "Demon Dagger" "Fancy Foil" "Gemini Claw" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand"
  3220. # SetFontSize 40
  3221. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3222. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3223. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3224.  
  3225. # Show # %D3 %UP $type->rr $tier->t2ws
  3226. # ItemLevel >= 65
  3227. # Rarity Rare
  3228. # BaseType "Ambusher" "Corsair Sword" "Demon Dagger" "Fancy Foil" "Gemini Claw" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand"
  3229. # SetFontSize 40
  3230. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3231. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3232. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3233.  
  3234. # Show # %D3 $type->rr $tier->t2wl-up
  3235. # ItemLevel >= 75
  3236. # Rarity Rare
  3237. # BaseType "Eclipse Staff" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Opal Sceptre" "Penetrating Arrow Quiver" "Runic Hatchet" "Sambar Sceptre" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre"
  3238. # SetFontSize 40
  3239. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3240. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3241. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3242.  
  3243. # Show # %D3 %UP $type->rr $tier->t2wl
  3244. # ItemLevel >= 65
  3245. # Rarity Rare
  3246. # BaseType "Eclipse Staff" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Opal Sceptre" "Penetrating Arrow Quiver" "Runic Hatchet" "Sambar Sceptre" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre"
  3247. # SetFontSize 40
  3248. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3249. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3250. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3251.  
  3252. # Show # %D3 $type->rr $tier->t2as-up
  3253. # ItemLevel >= 75
  3254. # Rarity Rare
  3255. # BaseType "Ancient Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Boots" "Crusader Buckler" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Gloves" "Nightmare Bascinet" "Praetor Crown" "Samite Gloves" "Shagreen Boots" "Solaris Circlet" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield"
  3256. # SetFontSize 40
  3257. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3258. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3259. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3260.  
  3261. # Show # %D3 %UP $type->rr $tier->t2as
  3262. # ItemLevel >= 65
  3263. # Rarity Rare
  3264. # BaseType "Ancient Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Boots" "Crusader Buckler" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Gloves" "Nightmare Bascinet" "Praetor Crown" "Samite Gloves" "Shagreen Boots" "Solaris Circlet" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield"
  3265. # SetFontSize 40
  3266. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3267. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3268. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3269.  
  3270. # Show # %D3 $type->rr $tier->t2al-up
  3271. # ItemLevel >= 75
  3272. # Rarity Rare
  3273. # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Glorious Plate" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Widowsilk Robe"
  3274. # SetFontSize 40
  3275. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3276. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3277. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3278.  
  3279. # Show # %D3 %UP $type->rr $tier->t2al
  3280. # ItemLevel >= 65
  3281. # Rarity Rare
  3282. # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Glorious Plate" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Widowsilk Robe"
  3283. # SetFontSize 40
  3284. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3285. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3286. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3287.  
  3288. #------------------------------------
  3289. # [2903] Other Conditions
  3290. #------------------------------------
  3291.  
  3292. Show # %D3 $size->small
  3293. Width <= 2
  3294. Height <= 2
  3295. ItemLevel >= 75
  3296. Rarity Rare
  3297. SocketGroup RGB
  3298. SetFontSize 36
  3299. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3300. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3301. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3302.  
  3303. Show # %D3 %UP $size->small
  3304. Width <= 2
  3305. Height <= 2
  3306. ItemLevel >= 65
  3307. Rarity Rare
  3308. SocketGroup RGB
  3309. SetFontSize 36
  3310. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3311. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3312. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3313.  
  3314. Show # %D3 $size->small
  3315. Width <= 1
  3316. Height <= 4
  3317. ItemLevel >= 75
  3318. Rarity Rare
  3319. SocketGroup RGB
  3320. SetFontSize 36
  3321. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3322. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3323. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3324.  
  3325. Show # %D3 %UP $size->small
  3326. Width <= 1
  3327. Height <= 4
  3328. ItemLevel >= 65
  3329. Rarity Rare
  3330. SocketGroup RGB
  3331. SetFontSize 36
  3332. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3333. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3334. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3335.  
  3336. #Show # %D1
  3337. # ItemLevel >= 75
  3338. # Rarity Rare
  3339. # SocketGroup RGB
  3340. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3341. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3342. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3343.  
  3344. #Show # %D1 %UP
  3345. # ItemLevel >= 65
  3346. # Rarity Rare
  3347. # SocketGroup RGB
  3348. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3349. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3350. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3351.  
  3352. #------------------------------------
  3353. # [2904] 1H Rune Dagger
  3354. #------------------------------------
  3355.  
  3356. #Show # %D2 $size->small
  3357. # ItemLevel >= 75
  3358. # DropLevel >= 55
  3359. # Rarity Rare
  3360. # Class "Rune Dagger"
  3361. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3362. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3363. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3364.  
  3365. #Show # %D2 %UP $size->small
  3366. # ItemLevel >= 65
  3367. # DropLevel >= 55
  3368. # Rarity Rare
  3369. # Class "Rune Dagger"
  3370. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3371. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3372. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3373.  
  3374. #Show # %D1 $size->small
  3375. # ItemLevel >= 75
  3376. # Rarity Rare
  3377. # Class "Rune Dagger"
  3378. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3379. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3380. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3381.  
  3382. #Show # %D1 %UP $size->small
  3383. # ItemLevel >= 65
  3384. # Rarity Rare
  3385. # Class "Rune Dagger"
  3386. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3387. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3388. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3389.  
  3390. #------------------------------------
  3391. # [2905] 1H Daggers
  3392. #------------------------------------
  3393.  
  3394. #Show # %D2 $size->small
  3395. # ItemLevel >= 75
  3396. # DropLevel >= 58
  3397. # Rarity Rare
  3398. # Class "Daggers"
  3399. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3400. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3401. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3402.  
  3403. #Show # %D2 %UP $size->small
  3404. # ItemLevel >= 65
  3405. # DropLevel >= 58
  3406. # Rarity Rare
  3407. # Class "Daggers"
  3408. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3409. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3410. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3411.  
  3412. #Show # %D1 $size->small
  3413. # ItemLevel >= 75
  3414. # Rarity Rare
  3415. # Class "Daggers"
  3416. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3417. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3418. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3419.  
  3420. #Show # %D1 %UP $size->small
  3421. # ItemLevel >= 65
  3422. # Rarity Rare
  3423. # Class "Daggers"
  3424. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3425. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3426. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3427.  
  3428. #------------------------------------
  3429. # [2906] 1H Claws
  3430. #------------------------------------
  3431.  
  3432. #Show # %D2 $size->small
  3433. # ItemLevel >= 75
  3434. # DropLevel >= 58
  3435. # Rarity Rare
  3436. # Class "Claws"
  3437. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3438. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3439. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3440.  
  3441. #Show # %D2 %UP $size->small
  3442. # ItemLevel >= 65
  3443. # DropLevel >= 58
  3444. # Rarity Rare
  3445. # Class "Claws"
  3446. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3447. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3448. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3449.  
  3450. #Show # %D1 $size->small
  3451. # ItemLevel >= 75
  3452. # Rarity Rare
  3453. # Class "Claws"
  3454. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3455. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3456. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3457.  
  3458. #Show # %D1 %UP $size->small
  3459. # ItemLevel >= 65
  3460. # Rarity Rare
  3461. # Class "Claws"
  3462. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3463. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3464. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3465.  
  3466. #------------------------------------
  3467. # [2907] 1H Wands
  3468. #------------------------------------
  3469.  
  3470. #Show # %D2 $size->small
  3471. # ItemLevel >= 75
  3472. # DropLevel >= 50
  3473. # Rarity Rare
  3474. # Class "Wands"
  3475. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3476. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3477. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3478.  
  3479. #Show # %D2 %UP $size->small
  3480. # ItemLevel >= 65
  3481. # DropLevel >= 50
  3482. # Rarity Rare
  3483. # Class "Wands"
  3484. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3485. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3486. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3487.  
  3488. #Show # %D1 $size->small
  3489. # ItemLevel >= 75
  3490. # Rarity Rare
  3491. # Class "Wands"
  3492. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3493. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3494. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3495.  
  3496. #Show # %D1 %UP $size->small
  3497. # ItemLevel >= 65
  3498. # Rarity Rare
  3499. # Class "Wands"
  3500. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3501. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3502. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3503.  
  3504. #------------------------------------
  3505. # [2908] 1H Foils
  3506. #------------------------------------
  3507.  
  3508. #Show # %D2 $size->small
  3509. # Height 4
  3510. # ItemLevel >= 75
  3511. # DropLevel >= 55
  3512. # Rarity Rare
  3513. # Class "One Hand Swords"
  3514. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3515. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3516. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3517.  
  3518. #Show # %D2 %UP $size->small
  3519. # Height 4
  3520. # ItemLevel >= 65
  3521. # DropLevel >= 55
  3522. # Rarity Rare
  3523. # Class "One Hand Swords"
  3524. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3525. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3526. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3527.  
  3528. #Show # %D1 $size->small
  3529. # Height 4
  3530. # ItemLevel >= 75
  3531. # Rarity Rare
  3532. # Class "One Hand Swords"
  3533. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3534. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3535. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3536.  
  3537. #Show # %D1 %UP $size->small
  3538. # Height 4
  3539. # ItemLevel >= 65
  3540. # Rarity Rare
  3541. # Class "One Hand Swords"
  3542. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3543. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3544. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3545.  
  3546. #------------------------------------
  3547. # [2909] 1H Swords
  3548. #------------------------------------
  3549.  
  3550. #Show # %D2
  3551. # Height < 4
  3552. # ItemLevel >= 75
  3553. # DropLevel >= 58
  3554. # Rarity Rare
  3555. # Class "One Hand Swords"
  3556. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3557. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3558. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3559.  
  3560. #Show # %D2 %UP
  3561. # Height < 4
  3562. # ItemLevel >= 65
  3563. # DropLevel >= 58
  3564. # Rarity Rare
  3565. # Class "One Hand Swords"
  3566. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3567. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3568. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3569.  
  3570. #Show # %D1
  3571. # Height < 4
  3572. # ItemLevel >= 75
  3573. # Rarity Rare
  3574. # Class "One Hand Swords"
  3575. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3576. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3577. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3578.  
  3579. #Show # %D1 %UP
  3580. # Height < 4
  3581. # ItemLevel >= 65
  3582. # Rarity Rare
  3583. # Class "One Hand Swords"
  3584. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3585. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3586. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3587.  
  3588. #------------------------------------
  3589. # [2910] 1H Maces
  3590. #------------------------------------
  3591.  
  3592. #Show # %D2
  3593. # ItemLevel >= 75
  3594. # DropLevel >= 62
  3595. # Rarity Rare
  3596. # Class "One Hand Maces"
  3597. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3598. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3599. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3600.  
  3601. #Show # %D2 %UP
  3602. # ItemLevel >= 65
  3603. # DropLevel >= 62
  3604. # Rarity Rare
  3605. # Class "One Hand Maces"
  3606. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3607. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3608. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3609.  
  3610. #Show # %D1
  3611. # ItemLevel >= 75
  3612. # Rarity Rare
  3613. # Class "One Hand Maces"
  3614. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3615. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3616. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3617.  
  3618. #Show # %D1 %UP
  3619. # ItemLevel >= 65
  3620. # Rarity Rare
  3621. # Class "One Hand Maces"
  3622. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3623. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3624. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3625.  
  3626. #------------------------------------
  3627. # [2911] 1H Axes
  3628. #------------------------------------
  3629.  
  3630. #Show # %D2
  3631. # ItemLevel >= 75
  3632. # DropLevel >= 57
  3633. # Rarity Rare
  3634. # Class "One Hand Axes"
  3635. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3636. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3637. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3638.  
  3639. #Show # %D2 %UP
  3640. # ItemLevel >= 65
  3641. # DropLevel >= 57
  3642. # Rarity Rare
  3643. # Class "One Hand Axes"
  3644. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3645. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3646. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3647.  
  3648. #Show # %D1
  3649. # ItemLevel >= 75
  3650. # Rarity Rare
  3651. # Class "One Hand Axes"
  3652. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3653. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3654. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3655.  
  3656. #Show # %D1 %UP
  3657. # ItemLevel >= 65
  3658. # Rarity Rare
  3659. # Class "One Hand Axes"
  3660. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3661. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3662. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3663.  
  3664. #------------------------------------
  3665. # [2912] 1H Sceptres
  3666. #------------------------------------
  3667.  
  3668. #Show # %D2
  3669. # ItemLevel >= 75
  3670. # DropLevel >= 50
  3671. # Rarity Rare
  3672. # Class "Sceptres"
  3673. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3674. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3675. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3676.  
  3677. #Show # %D2 %UP
  3678. # ItemLevel >= 65
  3679. # DropLevel >= 50
  3680. # Rarity Rare
  3681. # Class "Sceptres"
  3682. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3683. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3684. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3685.  
  3686. #Show # %D1
  3687. # ItemLevel >= 75
  3688. # Rarity Rare
  3689. # Class "Sceptres"
  3690. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3691. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3692. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3693.  
  3694. #Show # %D1 %UP
  3695. # ItemLevel >= 65
  3696. # Rarity Rare
  3697. # Class "Sceptres"
  3698. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3699. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3700. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3701.  
  3702. #------------------------------------
  3703. # [2913] Warstaves
  3704. #------------------------------------
  3705.  
  3706. #Show # %D2
  3707. # ItemLevel >= 75
  3708. # DropLevel >= 65
  3709. # Rarity Rare
  3710. # Class "Warstaves"
  3711. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3712. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3713. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3714.  
  3715. #Show # %D2 %UP
  3716. # ItemLevel >= 65
  3717. # DropLevel >= 65
  3718. # Rarity Rare
  3719. # Class "Warstaves"
  3720. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3721. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3722. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3723.  
  3724. #Show # %D1
  3725. # ItemLevel >= 75
  3726. # Rarity Rare
  3727. # Class "Warstaves"
  3728. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3729. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3730. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3731.  
  3732. #Show # %D1 %UP
  3733. # ItemLevel >= 65
  3734. # Rarity Rare
  3735. # Class "Warstaves"
  3736. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3737. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3738. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3739.  
  3740. #------------------------------------
  3741. # [2914] 2H Staves
  3742. #------------------------------------
  3743.  
  3744. #Show # %D2
  3745. # ItemLevel >= 75
  3746. # DropLevel >= 68
  3747. # Rarity Rare
  3748. # Class "Staves"
  3749. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3750. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3751. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3752.  
  3753. #Show # %D2 %UP
  3754. # ItemLevel >= 65
  3755. # DropLevel >= 68
  3756. # Rarity Rare
  3757. # Class "Staves"
  3758. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3759. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3760. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3761.  
  3762. #Show # %D1
  3763. # ItemLevel >= 75
  3764. # Rarity Rare
  3765. # Class "Staves"
  3766. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3767. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3768. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3769.  
  3770. #Show # %D1 %UP
  3771. # ItemLevel >= 65
  3772. # Rarity Rare
  3773. # Class "Staves"
  3774. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3775. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3776. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3777.  
  3778. #------------------------------------
  3779. # [2915] 2H Swords, Axes, Maces
  3780. #------------------------------------
  3781.  
  3782. #Show # %D2
  3783. # ItemLevel >= 75
  3784. # DropLevel >= 63
  3785. # Rarity Rare
  3786. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3787. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3788. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3789. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3790.  
  3791. #Show # %D2 %UP
  3792. # ItemLevel >= 65
  3793. # DropLevel >= 63
  3794. # Rarity Rare
  3795. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3796. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3797. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3798. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3799.  
  3800. #Show # %D1
  3801. # ItemLevel >= 75
  3802. # Rarity Rare
  3803. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3804. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3805. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3806. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3807.  
  3808. #Show # %D1 %UP
  3809. # ItemLevel >= 65
  3810. # Rarity Rare
  3811. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3812. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3813. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3814. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3815.  
  3816. #------------------------------------
  3817. # [2916] 2H Bows
  3818. #------------------------------------
  3819.  
  3820. #Show # %D2
  3821. # ItemLevel >= 75
  3822. # DropLevel >= 60
  3823. # Rarity Rare
  3824. # Class "Bows"
  3825. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3826. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3827. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3828.  
  3829. #Show # %D2 %UP
  3830. # ItemLevel >= 65
  3831. # DropLevel >= 60
  3832. # Rarity Rare
  3833. # Class "Bows"
  3834. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3835. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3836. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3837.  
  3838. #Show # %D1
  3839. # ItemLevel >= 75
  3840. # Rarity Rare
  3841. # Class "Bows"
  3842. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3843. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3844. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3845.  
  3846. #Show # %D1 %UP
  3847. # ItemLevel >= 65
  3848. # Rarity Rare
  3849. # Class "Bows"
  3850. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3851. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3852. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3853.  
  3854. #------------------------------------
  3855. # [2917] AR: Gloves, Boots, Helmets
  3856. #------------------------------------
  3857.  
  3858. #Show # %D2 %UP $size->small
  3859. # LinkedSockets 4
  3860. # ItemLevel >= 65
  3861. # Rarity Rare
  3862. # Class "Boots" "Gloves" "Helmets"
  3863. # SetFontSize 40
  3864. # SetTextColor 220 220 119 200
  3865. # SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental
  3866. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3867.  
  3868. #Show # %D2 $size->small
  3869. # ItemLevel >= 75
  3870. # DropLevel >= 35
  3871. # Rarity Rare
  3872. # Class "Boots" "Gloves" "Helmets"
  3873. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3874. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3875. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3876.  
  3877. #Show # %D2 %UP $size->small
  3878. # ItemLevel >= 65
  3879. # DropLevel >= 35
  3880. # Rarity Rare
  3881. # Class "Boots" "Gloves" "Helmets"
  3882. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3883. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3884. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3885.  
  3886. #Show # %D1 $size->small
  3887. # ItemLevel >= 75
  3888. # Rarity Rare
  3889. # Class "Boots" "Gloves" "Helmets"
  3890. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3891. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3892. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3893.  
  3894. #Show # %D1 %UP $size->small
  3895. # ItemLevel >= 65
  3896. # Rarity Rare
  3897. # Class "Boots" "Gloves" "Helmets"
  3898. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3899. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3900. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3901.  
  3902. #------------------------------------
  3903. # [2918] AR: Body Armors
  3904. #------------------------------------
  3905.  
  3906. #Show # %D2
  3907. # ItemLevel >= 75
  3908. # DropLevel >= 55
  3909. # Rarity Rare
  3910. # Class "Body Armour"
  3911. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3912. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3913. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3914.  
  3915. #Show # %D2 %UP
  3916. # ItemLevel >= 65
  3917. # DropLevel >= 55
  3918. # Rarity Rare
  3919. # Class "Body Armour"
  3920. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3921. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3922. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3923.  
  3924. #Show # %D1
  3925. # ItemLevel >= 75
  3926. # Rarity Rare
  3927. # Class "Body Armour"
  3928. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3929. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3930. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3931.  
  3932. #Show # %D1 %UP
  3933. # ItemLevel >= 65
  3934. # Rarity Rare
  3935. # Class "Body Armour"
  3936. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3937. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3938. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3939.  
  3940. #------------------------------------
  3941. # [2919] OH: Shields
  3942. #------------------------------------
  3943.  
  3944. #Show # %D2 $size->small
  3945. # Height <= 2
  3946. # ItemLevel >= 75
  3947. # DropLevel >= 55
  3948. # Rarity Rare
  3949. # Class "Shields"
  3950. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3951. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3952. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3953.  
  3954. #Show # %D2 %UP $size->small
  3955. # Height <= 2
  3956. # ItemLevel >= 65
  3957. # DropLevel >= 55
  3958. # Rarity Rare
  3959. # Class "Shields"
  3960. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3961. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3962. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3963.  
  3964. #Show # %D1 $size->small
  3965. # Height <= 2
  3966. # ItemLevel >= 75
  3967. # Rarity Rare
  3968. # Class "Shields"
  3969. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3970. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3971. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3972.  
  3973. #Show # %D1 %UP $size->small
  3974. # Height <= 2
  3975. # ItemLevel >= 65
  3976. # Rarity Rare
  3977. # Class "Shields"
  3978. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3979. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3980. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3981.  
  3982. #Show # %D2
  3983. # Height >= 3
  3984. # ItemLevel >= 75
  3985. # DropLevel > 60
  3986. # Rarity Rare
  3987. # Class "Shields"
  3988. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3989. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3990. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3991.  
  3992. #Show # %D2 %UP
  3993. # Height >= 3
  3994. # ItemLevel >= 65
  3995. # DropLevel > 60
  3996. # Rarity Rare
  3997. # Class "Shields"
  3998. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3999. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4000. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4001.  
  4002. #Show # %D1
  4003. # Height >= 3
  4004. # ItemLevel >= 75
  4005. # Rarity Rare
  4006. # Class "Shields"
  4007. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4008. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4009. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4010.  
  4011. #Show # %D1 %UP
  4012. # Height >= 3
  4013. # ItemLevel >= 65
  4014. # Rarity Rare
  4015. # Class "Shields"
  4016. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4017. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4018. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4019.  
  4020. #------------------------------------
  4021. # [2920] OH: Quivers
  4022. #------------------------------------
  4023.  
  4024. #Show # %D2
  4025. # ItemLevel >= 75
  4026. # Rarity Rare
  4027. # Class "Quivers"
  4028. # BaseType "Broadhead Arrow Quiver"
  4029. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4030. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4031. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4032.  
  4033. #Show # %D2 %UP
  4034. # ItemLevel >= 65
  4035. # Rarity Rare
  4036. # Class "Quivers"
  4037. # BaseType "Broadhead Arrow Quiver"
  4038. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4039. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4040. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4041.  
  4042. #Show # %D1
  4043. # ItemLevel >= 75
  4044. # Rarity Rare
  4045. # Class "Quivers"
  4046. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  4047. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4048. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4049.  
  4050. #Show # %D1 %UP
  4051. # ItemLevel >= 65
  4052. # Rarity Rare
  4053. # Class "Quivers"
  4054. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  4055. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4056. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  4057.  
  4058. #===============================================================================================================
  4059. # [[3000]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  4060. #===============================================================================================================
  4061. #Hide
  4062.  
  4063. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  4064. Width <= 1
  4065. Height <= 4
  4066. ItemLevel >= 75
  4067. Rarity Rare
  4068. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  4069. SetFontSize 24
  4070. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  4071. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4072. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4073.  
  4074. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  4075. Width <= 1
  4076. Height <= 4
  4077. ItemLevel >= 65
  4078. Rarity Rare
  4079. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  4080. SetFontSize 24
  4081. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4082. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4083.  
  4084. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  4085. Width <= 2
  4086. Height <= 2
  4087. ItemLevel >= 75
  4088. Rarity Rare
  4089. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  4090. SetFontSize 24
  4091. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  4092. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4093. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4094.  
  4095. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  4096. Width <= 2
  4097. Height <= 2
  4098. ItemLevel >= 65
  4099. Rarity Rare
  4100. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  4101. SetFontSize 24
  4102. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4103. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4104.  
  4105. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  4106. ItemLevel >= 75
  4107. Rarity Rare
  4108. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  4109. SetFontSize 24
  4110. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  4111. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  4112. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4113.  
  4114. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  4115. ItemLevel >= 65
  4116. Rarity Rare
  4117. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  4118. SetFontSize 24
  4119. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  4120. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4121.  
  4122. #===============================================================================================================
  4123. # [[3100]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  4124. #===============================================================================================================
  4125.  
  4126. #===============================================================================================================
  4127. # [[3200]] Gems
  4128. #===============================================================================================================
  4129.  
  4130. #------------------------------------
  4131. # [3201] Awakened Gems
  4132. #------------------------------------
  4133.  
  4134. Show
  4135. Class Gems
  4136. BaseType "Awakened"
  4137. SetFontSize 45
  4138. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4139. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4140. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4141. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4142. PlayEffect Red
  4143. MinimapIcon 0 Red Star
  4144.  
  4145. Show
  4146. GemLevel >= 4
  4147. Class Gems
  4148. BaseType "Empower" "Enhance" "Enlighten"
  4149. SetFontSize 45
  4150. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4151. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4152. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4153. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4154. PlayEffect Red
  4155. MinimapIcon 0 Red Star
  4156.  
  4157. #------------------------------------
  4158. # [3202] Exceptional Gems
  4159. #------------------------------------
  4160.  
  4161. Show
  4162. GemLevel > 20
  4163. Class Gems
  4164. BaseType "Vaal"
  4165. SetFontSize 45
  4166. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4167. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4168. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4169. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  4170. PlayEffect Red
  4171. MinimapIcon 0 Red Triangle
  4172.  
  4173. Show
  4174. Quality > 20
  4175. GemLevel > 20
  4176. Class Gems
  4177. SetFontSize 45
  4178. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4179. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4180. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4181. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  4182. PlayEffect Red
  4183. MinimapIcon 0 Red Triangle
  4184.  
  4185. Show
  4186. GemLevel >= 2
  4187. Class Gems
  4188. BaseType "Empower" "Enhance" "Enlighten"
  4189. SetFontSize 45
  4190. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4191. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4192. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4193. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  4194. PlayEffect Red
  4195. MinimapIcon 0 Red Triangle
  4196.  
  4197. Show
  4198. Corrupted False
  4199. Quality >= 15
  4200. Class Gems
  4201. BaseType "Empower" "Enlighten"
  4202. SetFontSize 45
  4203. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4204. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4205. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4206. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  4207. PlayEffect Red
  4208. MinimapIcon 0 Red Triangle
  4209.  
  4210. #------------------------------------
  4211. # [3203] Special Gems
  4212. #------------------------------------
  4213.  
  4214. Show
  4215. Class Gems
  4216. BaseType "Empower" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" "Vaal Grace" "Vaal Haste"
  4217. SetFontSize 45
  4218. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4219. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4220. PlayAlertSound 3 300 # DROPSOUND: Unique
  4221. PlayEffect White
  4222. MinimapIcon 2 Yellow Triangle
  4223.  
  4224. #------------------------------------
  4225. # [3204] High Tier Gems
  4226. #------------------------------------
  4227.  
  4228. Show
  4229. GemLevel >= 20
  4230. Class Gems
  4231. SetFontSize 45
  4232. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4233. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4234. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4235. PlayAlertSound 3 300 # DROPSOUND: Unique
  4236. PlayEffect Yellow
  4237. MinimapIcon 0 Yellow Triangle
  4238.  
  4239. Show
  4240. Quality >= 20
  4241. Class Gems
  4242. SetFontSize 45
  4243. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4244. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4245. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4246. PlayAlertSound 3 300 # DROPSOUND: Unique
  4247. PlayEffect Yellow
  4248. MinimapIcon 0 Yellow Triangle
  4249.  
  4250. Show # %D4
  4251. GemLevel >= 6
  4252. Class Gems
  4253. BaseType "Blood and Sand" "Brand Recall"
  4254. SetFontSize 45
  4255. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4256. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4257. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4258. PlayAlertSound 3 300 # DROPSOUND: Unique
  4259. PlayEffect Yellow
  4260. MinimapIcon 0 Yellow Triangle
  4261.  
  4262. Show
  4263. Quality >= 14
  4264. Class Gems
  4265. SetFontSize 45
  4266. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4267. SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2
  4268. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4269. PlayEffect White Temp
  4270. MinimapIcon 2 White Triangle
  4271.  
  4272. #------------------------------------
  4273. # [3205] Leveling Rules
  4274. #------------------------------------
  4275.  
  4276. Show # %H4
  4277. AreaLevel < 65
  4278. Class Gems
  4279. BaseType "Vaal"
  4280. SetFontSize 45
  4281. SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling
  4282.  
  4283. Show # first areas
  4284. AreaLevel 1
  4285. Class Gems
  4286. SetFontSize 45
  4287. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4288.  
  4289. Show # %D5
  4290. Quality >= 1
  4291. AreaLevel < 65
  4292. Class Gems
  4293. SetFontSize 40
  4294. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4295.  
  4296. Show # %H3
  4297. AreaLevel < 65
  4298. Class Gems
  4299. SetFontSize 40
  4300. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4301.  
  4302. #------------------------------------
  4303. # [3206] Low Quality Gems
  4304. #------------------------------------
  4305.  
  4306. Show # %D3 %C3
  4307. Quality >= 1
  4308. Class Gems
  4309. SetFontSize 40
  4310. SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
  4311.  
  4312. #------------------------------------
  4313. # [3207] Leveled Gems
  4314. #------------------------------------
  4315.  
  4316. # Show # %D4
  4317. # GemLevel >= 5
  4318. # Class Gems
  4319. # BaseType "Blood and Sand" "Brand Recall" "Flesh and Stone"
  4320. # SetFontSize 40
  4321. # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4322. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4323.  
  4324. # Show # %D4
  4325. # GemLevel >= 18
  4326. # Class Gems
  4327. # SetFontSize 40
  4328. # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4329. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4330.  
  4331. # Show # %D3
  4332. # GemLevel >= 10
  4333. # Class Gems
  4334. # SetFontSize 40
  4335. # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4336. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4337.  
  4338. #------------------------------------
  4339. # [3208] Other gems
  4340. #------------------------------------
  4341.  
  4342. Show # %D4
  4343. Class Gems
  4344. BaseType "Enhance" "Vaal"
  4345. SetFontSize 40
  4346. SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
  4347.  
  4348. Hide # %H2
  4349. Class Gems
  4350. SetFontSize 36
  4351. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4352.  
  4353. #===============================================================================================================
  4354. # [[3300]] UTILITY FLASKS (Levelling Rules)
  4355. #===============================================================================================================
  4356.  
  4357. # Show # %REMS1 $lvl
  4358. # Quality >= 1
  4359. # ItemLevel <= 65
  4360. # Rarity <= Magic
  4361. # BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask"
  4362. # SetFontSize 45
  4363. # SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  4364. # SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  4365.  
  4366. # Show # %REMS1 $lvl
  4367. # ItemLevel <= 65
  4368. # Rarity <= Magic
  4369. # BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask"
  4370. # SetFontSize 45
  4371. # SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  4372. # SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  4373.  
  4374. #===============================================================================================================
  4375. # [[3400]] HIDE LAYER 3: Random Endgame Flasks
  4376. #===============================================================================================================
  4377.  
  4378. Hide
  4379. ItemLevel >= 69
  4380. Rarity <= Magic
  4381. BaseType Flask
  4382. SetFontSize 18
  4383. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  4384. SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5
  4385.  
  4386. #===============================================================================================================
  4387. # [[3500]] Maps, fragments and labyrinth items
  4388. #===============================================================================================================
  4389.  
  4390. #------------------------------------
  4391. # [3501] Unique Maps
  4392. #------------------------------------
  4393.  
  4394. Show # $tier->t1 $type->unique->maps
  4395. Rarity Unique
  4396. Class Maps
  4397. BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map"
  4398. SetFontSize 45
  4399. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  4400. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  4401. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4402. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4403. PlayEffect Red
  4404. MinimapIcon 0 Red Star
  4405.  
  4406. Show # $tier->t2 $type->unique->maps
  4407. Rarity Unique
  4408. Class Maps
  4409. BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Moon Temple Map" "Museum Map" "Reef Map" "Shore Map" "Temple Map"
  4410. SetFontSize 45
  4411. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4412. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4413. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  4414. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  4415. PlayEffect Yellow
  4416. MinimapIcon 0 Yellow Star
  4417.  
  4418. Show # $tier->t3 $type->unique->maps
  4419. Rarity Unique
  4420. Class Maps
  4421. BaseType "Atoll Map" "Bone Crypt Map" "Cemetery Map" "Dunes Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Strand Map" "Underground River Map" "Underground Sea Map" "Vaal Pyramid Map"
  4422. SetFontSize 45
  4423. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  4424. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  4425. PlayAlertSound 3 300 # DROPSOUND: Unique
  4426. PlayEffect Brown
  4427. MinimapIcon 2 Brown Star
  4428.  
  4429. Show # $tier->restex $type->unique->maps $safe
  4430. Rarity Unique
  4431. Class Maps
  4432. SetFontSize 45
  4433. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  4434. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  4435. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  4436. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4437. PlayEffect Pink
  4438. MinimapIcon 1 Pink Circle
  4439.  
  4440. #------------------------------------
  4441. # [3502] Labyrinth items, Offerings
  4442. #------------------------------------
  4443.  
  4444. Show
  4445. BaseType "Offering to the Goddess"
  4446. SetFontSize 45
  4447. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4448. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4449. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4450. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4451. PlayEffect Yellow
  4452. MinimapIcon 1 Yellow Hexagon
  4453.  
  4454. Show
  4455. Class "Labyrinth"
  4456. SetFontSize 45
  4457. SetTextColor 74 230 58 # TEXTCOLOR: Quest
  4458. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  4459. PlayEffect Green
  4460. MinimapIcon 1 Green Hexagon
  4461.  
  4462. #------------------------------------
  4463. # [3503] Blighted maps
  4464. #------------------------------------
  4465.  
  4466. Show
  4467. BlightedMap True
  4468. MapTier >= 15
  4469. Class Maps
  4470. SetFontSize 45
  4471. SetTextColor 20 50 20 255
  4472. SetBorderColor 20 50 20 255
  4473. SetBackgroundColor 255 255 255 255
  4474. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4475. PlayEffect Yellow
  4476. MinimapIcon 0 Yellow Star
  4477.  
  4478. Show
  4479. BlightedMap True
  4480. Class Maps
  4481. SetFontSize 45
  4482. SetTextColor 20 50 20 255
  4483. SetBorderColor 20 50 20 255
  4484. SetBackgroundColor 170 220 170
  4485. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4486. PlayEffect Yellow
  4487. MinimapIcon 0 Yellow Star
  4488.  
  4489. #------------------------------------
  4490. # [3504] Top tier maps (T16)
  4491. #------------------------------------
  4492.  
  4493. Show # $lvl->11
  4494. MapTier >= 16
  4495. Class Maps
  4496. SetFontSize 45
  4497. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4498. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4499. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4500. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4501. PlayEffect Yellow
  4502. MinimapIcon 1 Red Square
  4503.  
  4504. #------------------------------------
  4505. # [3505] High tier maps(T11-15)
  4506. #------------------------------------
  4507.  
  4508. Show # $lvl->15
  4509. MapTier >= 15
  4510. Class Maps
  4511. SetFontSize 45
  4512. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4513. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4514. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4515. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4516. PlayEffect Yellow
  4517. MinimapIcon 1 Red Square
  4518.  
  4519. Show # $lvl->14
  4520. MapTier >= 14
  4521. Class Maps
  4522. SetFontSize 45
  4523. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4524. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4525. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4526. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4527. PlayEffect Yellow
  4528. MinimapIcon 1 Red Square
  4529.  
  4530. Show # $lvl->13
  4531. MapTier >= 13
  4532. Class Maps
  4533. SetFontSize 45
  4534. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4535. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4536. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4537. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4538. PlayEffect Yellow
  4539. MinimapIcon 1 Red Square
  4540.  
  4541. Show # $lvl->12
  4542. MapTier >= 12
  4543. Class Maps
  4544. SetFontSize 45
  4545. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4546. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4547. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4548. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4549. PlayEffect Yellow
  4550. MinimapIcon 1 Red Square
  4551.  
  4552. Show # $lvl->11
  4553. MapTier >= 11
  4554. Class Maps
  4555. SetFontSize 45
  4556. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4557. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4558. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4559. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4560. PlayEffect Yellow
  4561. MinimapIcon 1 Red Square
  4562.  
  4563. #------------------------------------
  4564. # [3506] Mid tier maps (T6-10)
  4565. #------------------------------------
  4566.  
  4567. Show # $lvl->10
  4568. Identified True
  4569. Class Maps
  4570. HasExplicitMod "Vaal"
  4571. SetFontSize 45
  4572. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  4573. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4574. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4575. PlayEffect White
  4576. MinimapIcon 2 Yellow Square
  4577.  
  4578. Show # $lvl->10
  4579. MapTier >= 10
  4580. Class Maps
  4581. SetFontSize 45
  4582. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4583. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4584. PlayEffect White
  4585. MinimapIcon 2 Yellow Square
  4586.  
  4587. #------------------------------------
  4588. # T9 - Maps
  4589. #------------------------------------
  4590.  
  4591. Show # $lvl->9
  4592. MapTier >= 9
  4593. ItemLevel < 88
  4594. Class Maps
  4595. SetFontSize 45
  4596. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4597. DisableDropSound True
  4598. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4599. PlayEffect White
  4600. MinimapIcon 2 Yellow Square
  4601.  
  4602. Show # %H3 %C4
  4603. MapTier >= 9
  4604. Class Maps
  4605. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4606. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4607. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4608. DisableDropSound True
  4609.  
  4610. #------------------------------------
  4611. # T8 - Maps
  4612. #------------------------------------
  4613.  
  4614. Show # $lvl->8
  4615. MapTier >= 8
  4616. ItemLevel < 87
  4617. Class Maps
  4618. SetFontSize 45
  4619. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4620. DisableDropSound True
  4621. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4622. PlayEffect White
  4623. MinimapIcon 2 Yellow Square
  4624.  
  4625. Show # %H3 %C4
  4626. MapTier >= 8
  4627. Class Maps
  4628. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4629. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4630. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4631. DisableDropSound True
  4632.  
  4633. #------------------------------------
  4634. # T7 - Maps
  4635. #------------------------------------
  4636.  
  4637. Show # $lvl->7
  4638. MapTier >= 7
  4639. ItemLevel < 86
  4640. Class Maps
  4641. SetFontSize 45
  4642. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4643. DisableDropSound True
  4644. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4645. PlayEffect White
  4646. MinimapIcon 2 Yellow Square
  4647.  
  4648. Show # %H3 %C4
  4649. MapTier >= 7
  4650. Class Maps
  4651. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4652. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4653. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4654. DisableDropSound True
  4655.  
  4656. #------------------------------------
  4657. # T6 - Maps
  4658. #------------------------------------
  4659.  
  4660. Show # $lvl->6
  4661. MapTier >= 6
  4662. ItemLevel < 85
  4663. Class Maps
  4664. SetFontSize 45
  4665. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4666. DisableDropSound True
  4667. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4668. PlayEffect White
  4669. MinimapIcon 2 Yellow Square
  4670.  
  4671. Show # %H3 %C4
  4672. MapTier >= 6
  4673. Class Maps
  4674. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4675. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4676. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4677. DisableDropSound True
  4678.  
  4679. #------------------------------------
  4680. # [3507] Low tier maps (T1-T5)
  4681. #------------------------------------
  4682.  
  4683. Show # $lvl->5
  4684. MapTier >= 5
  4685. ItemLevel < 84
  4686. Class Maps
  4687. SetFontSize 45
  4688. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4689. DisableDropSound True
  4690. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4691. PlayEffect White Temp
  4692. MinimapIcon 2 White Square
  4693.  
  4694. Show # %H3 %C4
  4695. MapTier >= 5
  4696. Class Maps
  4697. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4698. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4699. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4700. DisableDropSound True
  4701.  
  4702. #------------------------------------
  4703. # T4 - Maps
  4704. #------------------------------------
  4705.  
  4706. Show # $lvl->4
  4707. MapTier >= 4
  4708. ItemLevel < 83
  4709. Class Maps
  4710. SetFontSize 45
  4711. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4712. DisableDropSound True
  4713. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4714. PlayEffect White Temp
  4715. MinimapIcon 2 White Square
  4716.  
  4717. Show # %H3 %C4
  4718. MapTier >= 4
  4719. Class Maps
  4720. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4721. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4722. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4723. DisableDropSound True
  4724.  
  4725. #------------------------------------
  4726. # T3 - Maps
  4727. #------------------------------------
  4728.  
  4729. Show # $lvl->3
  4730. MapTier >= 3
  4731. ItemLevel < 82
  4732. Class Maps
  4733. SetFontSize 45
  4734. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4735. DisableDropSound True
  4736. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4737. PlayEffect White Temp
  4738. MinimapIcon 2 White Square
  4739.  
  4740. Show # %H3 %C4
  4741. MapTier >= 3
  4742. Class Maps
  4743. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4744. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4745. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4746. DisableDropSound True
  4747.  
  4748. #------------------------------------
  4749. # T2 - Maps
  4750. #------------------------------------
  4751.  
  4752. Show # $lvl->2
  4753. MapTier >= 2
  4754. ItemLevel < 81
  4755. Class Maps
  4756. SetFontSize 45
  4757. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4758. DisableDropSound True
  4759. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4760. PlayEffect White Temp
  4761. MinimapIcon 2 White Square
  4762.  
  4763. Show # %H3 %C4
  4764. MapTier >= 2
  4765. Class Maps
  4766. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4767. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4768. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4769. DisableDropSound True
  4770.  
  4771. #------------------------------------
  4772. # T1 - Maps
  4773. #------------------------------------
  4774.  
  4775. Show # $lvl->1
  4776. MapTier <= 1
  4777. ItemLevel < 80
  4778. Class Maps
  4779. SetFontSize 45
  4780. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4781. DisableDropSound True
  4782. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4783. PlayEffect White Temp
  4784. MinimapIcon 2 White Square
  4785.  
  4786. Show # %H3 %C4
  4787. MapTier <= 1
  4788. Class Maps
  4789. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4790. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4791. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4792. DisableDropSound True
  4793.  
  4794. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  4795. # or should update the filter. Alternatively use www.filterblade.xyz
  4796.  
  4797. Show # safetyline / missing map
  4798. Class Maps
  4799. SetFontSize 45
  4800. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  4801. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  4802. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4803.  
  4804. #===============================================================================================================
  4805. # [[3600]] Misc Map Items (relic keys)
  4806. #===============================================================================================================
  4807.  
  4808. Show
  4809. Class "Misc Map Items"
  4810. BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key"
  4811. SetFontSize 45
  4812. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4813. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4814. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4815. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4816. PlayEffect Red
  4817. MinimapIcon 0 Red Star
  4818.  
  4819. Show
  4820. Class "Misc Map Items"
  4821. SetFontSize 45
  4822. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4823. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4824. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4825. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4826. PlayEffect Blue
  4827. MinimapIcon 0 Blue Hexagon
  4828.  
  4829. #===============================================================================================================
  4830. # [[3700]] Fragments
  4831. #===============================================================================================================
  4832.  
  4833. #------------------------------------
  4834. # [3701] Scarabs
  4835. #------------------------------------
  4836.  
  4837. #Show # $tier->t1 $type->fragments->scarabs
  4838. # Class "Map Fragments"
  4839. # SetFontSize 45
  4840. # SetTextColor 159 15 213 255
  4841. # SetBorderColor 159 15 213 255
  4842. # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4843. # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4844. # PlayEffect Yellow
  4845. # MinimapIcon 0 Red Hexagon
  4846.  
  4847. Show # $tier->t2 $type->fragments->scarabs
  4848. Class "Map Fragments"
  4849. BaseType "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab"
  4850. SetFontSize 45
  4851. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  4852. SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1
  4853. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4854. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4855. PlayEffect Yellow
  4856. MinimapIcon 1 Yellow Hexagon
  4857.  
  4858. Show # $tier->t3 $type->fragments->scarabs
  4859. Class "Map Fragments"
  4860. BaseType "Gilded Ambush Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Sulphite Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Bestiary Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Legion Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Sulphite Scarab" "Rusted Torment Scarab"
  4861. SetFontSize 45
  4862. SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
  4863. SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
  4864. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4865. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4866. PlayEffect White
  4867. MinimapIcon 2 White Hexagon
  4868.  
  4869. Show # $tier->restex $type->fragments->scarabs $safe
  4870. Class "Map Fragments"
  4871. BaseType "Scarab"
  4872. SetFontSize 45
  4873. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  4874. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  4875. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  4876. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4877. PlayEffect Pink
  4878. MinimapIcon 1 Pink Circle
  4879.  
  4880. #------------------------------------
  4881. # [3702] Regular Fragment Tiering
  4882. #------------------------------------
  4883.  
  4884. Show # $tier->t1 $type->fragments
  4885. Class "Map Fragments"
  4886. BaseType "Chayula's Pure Breachstone" "Simulacrum" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Uul-Netol's Pure Breachstone"
  4887. SetFontSize 45
  4888. SetTextColor 159 15 213 255
  4889. SetBorderColor 159 15 213 255
  4890. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4891. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4892. PlayEffect Red
  4893. MinimapIcon 0 Red Star
  4894.  
  4895. Show # $tier->t1p $type->fragments
  4896. Class "Map Fragments"
  4897. BaseType "Fragment of Knowledge" "Fragment of Shape"
  4898. SetFontSize 45
  4899. SetTextColor 0 0 0 255
  4900. SetBorderColor 0 0 0 255
  4901. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4902. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4903. PlayEffect Red
  4904. MinimapIcon 0 Red Hexagon
  4905.  
  4906. Show # $tier->t2 $type->fragments
  4907. Class "Map Fragments"
  4908. BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Mortal Ignorance" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone"
  4909. SetFontSize 45
  4910. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  4911. SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1
  4912. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4913. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4914. PlayEffect Red
  4915. MinimapIcon 0 Red Hexagon
  4916.  
  4917. Show # $tier->t3 $type->fragments
  4918. Class "Map Fragments"
  4919. BaseType "Divine Vessel" "Eber's Key" "Esh's Breachstone" "Esh's Charged Breachstone" "Inya's Key" "Mortal Grief" "Mortal Hope" "Mortal Rage" "Sacrifice at Midnight" "Tul's Breachstone" "Tul's Charged Breachstone" "Uul-Netol's Breachstone" "Volkuur's Key" "Xoph's Breachstone" "Xoph's Charged Breachstone" "Yriel's Key"
  4920. SetFontSize 45
  4921. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4922. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4923. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4924. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4925. PlayEffect White
  4926. MinimapIcon 1 Yellow Hexagon
  4927.  
  4928. Show # $tier->t4 $type->fragments
  4929. Class "Map Fragments"
  4930. BaseType "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Noon"
  4931. SetFontSize 45
  4932. SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
  4933. SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
  4934. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4935. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4936. PlayEffect White Temp
  4937. MinimapIcon 2 White Hexagon
  4938.  
  4939. # SafetyEntry for Fragments
  4940.  
  4941. Show # $tier->restex $type->fragments $safe
  4942. Class "Map Fragments"
  4943. SetFontSize 45
  4944. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  4945. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  4946. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  4947. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4948. PlayEffect Pink
  4949. MinimapIcon 1 Pink Circle
  4950.  
  4951. #===============================================================================================================
  4952. # [[3800]] Currency - Exceptions - Stacked Currency
  4953. #===============================================================================================================
  4954.  
  4955. Show
  4956. StackSize >= 3
  4957. Class Currency
  4958. BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter"
  4959. SetFontSize 45
  4960. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4961. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4962. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4963. DisableDropSound True
  4964. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4965. PlayEffect Yellow
  4966. MinimapIcon 1 Yellow Circle
  4967.  
  4968. Show
  4969. StackSize >= 3
  4970. Class Currency
  4971. BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter"
  4972. SetFontSize 45
  4973. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4974. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4975. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4976. DisableDropSound True
  4977. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4978. PlayEffect White
  4979. MinimapIcon 2 White Circle
  4980.  
  4981. Show
  4982. StackSize >= 3
  4983. Class Currency
  4984. BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance" "Silver Coin"
  4985. SetFontSize 45
  4986. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4987. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4988. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4989. DisableDropSound True
  4990. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4991. PlayEffect White
  4992. MinimapIcon 2 White Circle
  4993.  
  4994. Show
  4995. StackSize >= 4
  4996. Class Currency
  4997. BaseType "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation"
  4998. SetFontSize 45
  4999. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5000. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5001. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  5002. DisableDropSound True
  5003. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5004. PlayEffect White
  5005. MinimapIcon 2 White Circle
  5006.  
  5007. Show
  5008. StackSize >= 6
  5009. Class Currency
  5010. BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom"
  5011. SetFontSize 45
  5012. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5013. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5014. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  5015. DisableDropSound True
  5016. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5017. PlayEffect White
  5018. MinimapIcon 2 White Circle
  5019.  
  5020. #===============================================================================================================
  5021. # [[3900]] Currency - Exceptions - Leveling Currencies
  5022. #===============================================================================================================
  5023.  
  5024. Show # %D4 %C4 $tier->essence $type->currency->leveling
  5025. AreaLevel < 65
  5026. Class Currency
  5027. BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of"
  5028. SetFontSize 45
  5029. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5030. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5031. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  5032. DisableDropSound True
  5033. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5034. PlayEffect White
  5035. MinimapIcon 2 White Circle
  5036.  
  5037. Show # %H4 %C4 $tier->t1 $type->currency->leveling
  5038. AreaLevel < 65
  5039. Class Currency
  5040. BaseType "Blacksmith's Whetstone" "Orb of Transmutation"
  5041. SetFontSize 45
  5042. SetTextColor 170 158 130 255 # TEXTCOLOR: Transmutation Leveling Tier
  5043. SetBorderColor 190 178 135 255 # BORDERCOLOR: Transmutation Leveling Tier
  5044. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5045.  
  5046. Show # %H3 %C3 $tier->t2 $type->currency->leveling
  5047. AreaLevel < 65
  5048. Class Currency
  5049. BaseType "Armourer's Scrap" "Orb of Augmentation"
  5050. SetFontSize 45
  5051. SetTextColor 170 158 130 255 # TEXTCOLOR: Transmutation Leveling Tier
  5052. SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment
  5053. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5054.  
  5055. Show # %H3 %C3 $tier->t3 $type->currency->leveling
  5056. AreaLevel < 65
  5057. Class Currency
  5058. BaseType "Portal Scroll"
  5059. SetFontSize 45
  5060. SetTextColor 170 158 130 255 # TEXTCOLOR: Transmutation Leveling Tier
  5061. SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal
  5062. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5063.  
  5064. Show # %H3 %C3 $tier->t4 $type->currency->leveling
  5065. AreaLevel < 65
  5066. Class Currency
  5067. BaseType "Scroll of Wisdom"
  5068. SetFontSize 45
  5069. SetTextColor 170 158 130 255 # TEXTCOLOR: Transmutation Leveling Tier
  5070. SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom
  5071. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5072.  
  5073. #===============================================================================================================
  5074. # [[4000]] Currency - PART 1 - Common currency
  5075. #===============================================================================================================
  5076.  
  5077. Show # %H5 %C5 $tier->t31 $type->currency
  5078. Class Currency
  5079. SetFontSize 45
  5080. SetTextColor 255 255 255 255 # TEXTCOLOR: Silver Coin
  5081. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5082. SetBackgroundColor 98 16 117 255 # BACKGROUND: Currency T5
  5083. PlayAlertSound 16 300
  5084. PlayEffect Purple
  5085. MinimapIcon 2 Purple Circle
  5086. BaseType == "Chromatic Orb"
  5087.  
  5088. Hide # %H4 %C4 $tier->t32 $type->currency
  5089. Class Currency
  5090. BaseType == "Chaos Shard" "Engineer's Shard" "Glassblower's Bauble" "Horizon Shard" "Orb of Chance" "Regal Shard" "Blacksmith's Whetstone" "Silver Coin" "Alchemy Shard" "Orb of Transmutation" "Blessed Orb"
  5091. SetFontSize 45
  5092. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  5093. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  5094. SetBackgroundColor 48 34 52 255 # BACKGROUND: Currency T5
  5095.  
  5096. Hide # %H3 %C3 $tier->t33 $type->currency
  5097. Class Currency
  5098. BaseType "Binding Shard"
  5099. SetFontSize 45
  5100. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  5101. SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation
  5102. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5103.  
  5104. Hide # %H2 %C2 $tier->t41 $type->currency
  5105. Class Currency
  5106. BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard"
  5107. SetFontSize 40
  5108. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  5109. SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment
  5110. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5111.  
  5112. Hide # %RF1 %H2 %C2 $tier->t42 $type->currency
  5113. Class Currency
  5114. BaseType "Portal Scroll" "Orb of Augmentation"
  5115. SetFontSize 45
  5116. SetTextColor 0 0 0 255 # TEXTCOLOR: Currency Cosmetic 2
  5117. SetBorderColor 0 0 0 200 # BORDERCOLOR: Portal
  5118. SetBackgroundColor 210 178 135 255 # BACKGROUND: Neutral T2
  5119.  
  5120. Hide # %RF1 %H2 %C2 $tier->t43 $type->currency
  5121. Class Currency
  5122. BaseType == "Scroll of Wisdom"
  5123. SetFontSize 36
  5124. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  5125. SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom
  5126. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5127.  
  5128. #===============================================================================================================
  5129. # [[4100]] Currency - PART 2 - Rare currency
  5130. #===============================================================================================================
  5131.  
  5132. #------------------------------------
  5133. # [4101] Regular Rare Currency
  5134. #------------------------------------
  5135.  
  5136. Show # $tier->t21 $type->currency
  5137. Class Currency
  5138. BaseType == "Exalted Shard" "Fertile Catalyst" "Prismatic Catalyst" "Stacked Deck" "Tempering Catalyst" "Orb of Fusing" "Cartographer's Chisel"
  5139. SetFontSize 45
  5140. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5141. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5142. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  5143. DisableDropSound True
  5144. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5145. PlayEffect Yellow
  5146. MinimapIcon 1 Yellow Circle
  5147.  
  5148. Show # $tier->t22 $type->currency
  5149. Class Currency
  5150. BaseType == "Abrasive Catalyst" "Ancient Shard" "Annulment Shard" "Engineer's Orb" "Gemcutter's Prism" "Harbinger's Shard" "Imbued Catalyst" "Intrinsic Catalyst" "Turbulent Catalyst"
  5151. SetFontSize 45
  5152. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5153. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5154. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  5155. DisableDropSound True
  5156. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5157. PlayEffect White
  5158. MinimapIcon 2 White Circle
  5159.  
  5160. Show # $tier->t23 $type->currency
  5161. Class Currency
  5162. BaseType == "Orb of Alchemy" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Vaal Orb" "Orb of Alteration"
  5163. SetFontSize 45
  5164. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5165. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5166. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  5167. DisableDropSound True
  5168. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5169. PlayEffect White
  5170. MinimapIcon 2 White Circle
  5171.  
  5172. #------------------------------------
  5173. # [4102] Incursion Currency
  5174. #------------------------------------
  5175.  
  5176. Show # $type->vials $tier->t1
  5177. Class Currency
  5178. BaseType "Vial of Sacrifice" "Vial of the Ghost"
  5179. SetFontSize 45
  5180. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  5181. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  5182. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5183. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5184. PlayEffect Red
  5185. MinimapIcon 0 Red Star
  5186.  
  5187. Show # $type->vials $tier->t2
  5188. Class Currency
  5189. BaseType "Vial of Awakening" "Vial of Summoning" "Vial of Transcendence"
  5190. SetFontSize 45
  5191. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5192. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5193. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  5194. DisableDropSound True
  5195. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5196. PlayEffect Red
  5197. MinimapIcon 0 Red Circle
  5198.  
  5199. Show # $type->vials $tier->t3
  5200. Class Currency
  5201. BaseType "Vial of Consequence" "Vial of Dominance" "Vial of Fate" "Vial of the Ritual"
  5202. SetFontSize 45
  5203. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5204. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5205. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  5206. DisableDropSound True
  5207. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5208. PlayEffect White
  5209. MinimapIcon 2 White Circle
  5210.  
  5211. Show # $type->vials $tier->restex $safe
  5212. Class Currency
  5213. BaseType "Vial of"
  5214. SetFontSize 45
  5215. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  5216. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  5217. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  5218. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5219. PlayEffect Pink
  5220. MinimapIcon 1 Pink Circle
  5221.  
  5222. #------------------------------------
  5223. # [4103] Delve Currency - Resonators
  5224. #------------------------------------
  5225.  
  5226. Show # $type->currency->resonator $tier->t1
  5227. Class "Delve Stackable Socketable Currency"
  5228. BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator"
  5229. SetFontSize 45
  5230. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5231. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5232. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  5233. DisableDropSound True
  5234. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5235. PlayEffect Red
  5236. MinimapIcon 0 Red Hexagon
  5237.  
  5238. Show # $type->currency->resonator $tier->t2
  5239. Class "Delve Stackable Socketable Currency"
  5240. BaseType "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator"
  5241. SetFontSize 45
  5242. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5243. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5244. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  5245. DisableDropSound True
  5246. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  5247. PlayEffect White
  5248. MinimapIcon 2 White Hexagon
  5249.  
  5250. Show # $type->currency->resonator $tier->t3
  5251. Class "Delve Stackable Socketable Currency"
  5252. BaseType "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator"
  5253. SetFontSize 45
  5254. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5255. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  5256. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  5257. DisableDropSound True
  5258. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  5259. PlayEffect White
  5260. MinimapIcon 2 White Hexagon
  5261.  
  5262. #------------------------------------
  5263. # [4104] Delirium Currency
  5264. #------------------------------------
  5265.  
  5266. #Show # $tier->t1 $type->currency->deliriumorbs
  5267. # Class Currency
  5268. # SetFontSize 45
  5269. # SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  5270. # SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  5271. # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5272. # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5273. # PlayEffect Red
  5274. # MinimapIcon 0 Red Star
  5275.  
  5276. Show # $tier->t2 $type->currency->deliriumorbs
  5277. Class Currency
  5278. BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" "Timeless Delirium Orb"
  5279. SetFontSize 45
  5280. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5281. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5282. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  5283. DisableDropSound True
  5284. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5285. PlayEffect Red
  5286. MinimapIcon 0 Red Circle
  5287.  
  5288. Show # $tier->t3 $type->currency->deliriumorbs
  5289. Class Currency
  5290. BaseType == "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Foreboding Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Whispering Delirium Orb"
  5291. SetFontSize 45
  5292. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5293. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5294. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  5295. DisableDropSound True
  5296. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5297. PlayEffect Purple
  5298. MinimapIcon 1 Purple Circle
  5299.  
  5300. #------------------------------------
  5301. # [4105] Delve Currency - Fossil
  5302. #------------------------------------
  5303.  
  5304. Show # $tier->t1 $type->currency->fossil
  5305. Class Currency
  5306. BaseType "Faceted Fossil" "Fractured Fossil" "Hollow Fossil"
  5307. SetFontSize 45
  5308. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  5309. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  5310. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5311. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5312. PlayEffect Red
  5313. MinimapIcon 0 Red Star
  5314.  
  5315. Show # $tier->t2 $type->currency->fossil
  5316. Class Currency
  5317. BaseType "Bloodstained Fossil" "Glyphic Fossil" "Sanctified Fossil" "Tangled Fossil"
  5318. SetFontSize 45
  5319. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5320. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5321. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  5322. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5323. PlayEffect Red
  5324. MinimapIcon 0 Red Circle
  5325.  
  5326. Show # $tier->t3 $type->currency->fossil
  5327. Class Currency
  5328. BaseType "Aetheric Fossil" "Bound Fossil" "Corroded Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Serrated Fossil" "Shuddering Fossil"
  5329. SetFontSize 45
  5330. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5331. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5332. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  5333. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5334. PlayEffect Yellow
  5335. MinimapIcon 1 Yellow Circle
  5336.  
  5337. Show # $tier->t4 $type->currency->fossil
  5338. Class Currency
  5339. BaseType "Aberrant Fossil" "Frigid Fossil" "Metallic Fossil" "Scorched Fossil"
  5340. SetFontSize 45
  5341. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5342. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5343. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  5344. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5345. PlayEffect White
  5346. MinimapIcon 2 White Circle
  5347.  
  5348. Show # $tier->restex $type->currency->fossil $safe
  5349. Class Currency
  5350. BaseType "Fossil"
  5351. SetFontSize 45
  5352. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  5353. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  5354. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  5355. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5356. PlayEffect Pink
  5357. MinimapIcon 1 Pink Circle
  5358.  
  5359. #------------------------------------
  5360. # [4106] Top Currency
  5361. #------------------------------------
  5362.  
  5363. # FilterBlade: Conditional Entry
  5364. Hide
  5365. Class "Currency"
  5366. SetTextColor 210 178 135
  5367. SetBackgroundColor 0 0 0 255
  5368. SetBorderColor 213 159 100 200
  5369. SetFontSize 42
  5370. BaseType == "Bestiary Orb" "Orb of Binding" "Jeweller's Orb"
  5371.  
  5372. Show # $tier->t11 $type->currency
  5373. Class Currency
  5374. BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Mirror of Kalandra" "Mirror Shard" "Redeemer's Exalted Orb" "Warlord's Exalted Orb"
  5375. SetFontSize 45
  5376. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  5377. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  5378. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5379. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5380. PlayEffect Red
  5381. MinimapIcon 0 Red Star
  5382.  
  5383. Show # $tier->t12 $type->currency
  5384. Class Currency
  5385. BaseType == "Ancient Orb" "Divine Orb" "Harbinger's Orb" "Orb of Annulment" "Awakened Sextant" "Simple Sextant" "Prime Sextant" "Chaos Orb"
  5386. SetFontSize 45
  5387. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5388. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5389. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  5390. DisableDropSound True
  5391. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5392. PlayEffect Red
  5393. MinimapIcon 0 Red Circle
  5394.  
  5395. #------------------------------------
  5396. # [4107] Oil Tier List
  5397. #------------------------------------
  5398.  
  5399. Show # $tier->t1 $type->currency->oil
  5400. Class Currency
  5401. BaseType "Golden Oil"
  5402. SetFontSize 45
  5403. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  5404. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  5405. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5406. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5407. PlayEffect Red
  5408. MinimapIcon 0 Red Star
  5409.  
  5410. Show # $tier->t2 $type->currency->oil
  5411. Class Currency
  5412. BaseType "Opalescent Oil" "Silver Oil"
  5413. SetFontSize 45
  5414. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5415. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5416. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  5417. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5418. PlayEffect Red
  5419. MinimapIcon 0 Red Hexagon
  5420.  
  5421. Show # $tier->t3 $type->currency->oil
  5422. Class Currency
  5423. BaseType "Amber Oil" "Azure Oil" "Black Oil" "Crimson Oil" "Teal Oil" "Verdant Oil" "Violet Oil"
  5424. SetFontSize 45
  5425. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5426. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5427. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  5428. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5429. PlayEffect White
  5430. MinimapIcon 1 Yellow Hexagon
  5431.  
  5432. Hide # %HS3 $tier->t4 $type->currency->oil
  5433. Class Currency
  5434. BaseType "Clear Oil" "Sepia Oil"
  5435. SetFontSize 45
  5436. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5437. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  5438. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  5439.  
  5440. Show # $tier->restex $type->currency->oil $safe
  5441. Class Currency
  5442. BaseType "Oil"
  5443. SetFontSize 45
  5444. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  5445. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  5446. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  5447. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5448. PlayEffect Pink
  5449. MinimapIcon 1 Pink Circle
  5450.  
  5451. #------------------------------------
  5452. # [4108] Essence Tier List
  5453. #------------------------------------
  5454.  
  5455. Show # $tier->t1 $type->currency->essences
  5456. Class Currency
  5457. BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity"
  5458. SetFontSize 45
  5459. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5460. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5461. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  5462. DisableDropSound True
  5463. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5464. PlayEffect Red
  5465. MinimapIcon 0 Red Circle
  5466.  
  5467. Show # $tier->t1 $type->currency->essences
  5468. Class Currency
  5469. BaseType "Remnant of Corruption" "Shrieking Essence of"
  5470. SetFontSize 45
  5471. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5472. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5473. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  5474. DisableDropSound True
  5475. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5476. PlayEffect Yellow
  5477. MinimapIcon 1 Yellow Circle
  5478.  
  5479. Show # %H5 %C4 $tier->t1 $type->currency->essences
  5480. Class Currency
  5481. BaseType "Screaming Essence of"
  5482. SetFontSize 45
  5483. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5484. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5485. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  5486. DisableDropSound True
  5487. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5488. PlayEffect White
  5489. MinimapIcon 2 White Circle
  5490.  
  5491. Hide # %H4 %C4 $tier->t1 $type->currency->essences
  5492. Class Currency
  5493. BaseType "Wailing Essence of"
  5494. SetFontSize 45
  5495. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5496. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  5497. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  5498.  
  5499. Hide # %H4 %C4 $tier->t1 $type->currency->essences
  5500. Class Currency
  5501. BaseType "Weeping Essence of"
  5502. SetFontSize 45
  5503. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  5504. SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation
  5505. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5506.  
  5507. Hide # %H2 %C4 $tier->t1 $type->currency->essences
  5508. Class Currency
  5509. BaseType "Muttering Essence of" "Whispering Essence of"
  5510. SetFontSize 45
  5511. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  5512. SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation
  5513. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5514.  
  5515. #------------------------------------
  5516. # [4109] Perandus
  5517. #------------------------------------
  5518.  
  5519. Show
  5520. StackSize >= 20
  5521. Class Currency
  5522. BaseType "Perandus Coin"
  5523. SetFontSize 45
  5524. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  5525. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  5526. PlayEffect White
  5527.  
  5528. Hide # %H3 %C4
  5529. StackSize < 4
  5530. Class Currency
  5531. BaseType "Perandus Coin"
  5532. SetFontSize 40
  5533. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  5534.  
  5535. Hide # %H5 %C4
  5536. Class Currency
  5537. BaseType "Perandus Coin"
  5538. SetFontSize 40
  5539. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  5540. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  5541.  
  5542. #------------------------------------
  5543. # [4110] Splinters
  5544. #------------------------------------
  5545.  
  5546. Show # $tier->t1 $type->currency->splinter->simulacrum
  5547. StackSize >= 100
  5548. Class Currency
  5549. BaseType "Simulacrum Splinter"
  5550. SetFontSize 45
  5551. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  5552. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  5553. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5554. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5555. PlayEffect Red
  5556. MinimapIcon 0 Red Star
  5557.  
  5558. Show # $tier->t2 $type->currency->splinter->simulacrum
  5559. StackSize >= 30
  5560. Class Currency
  5561. BaseType "Simulacrum Splinter"
  5562. SetFontSize 45
  5563. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5564. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5565. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  5566. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5567. PlayEffect Red
  5568. MinimapIcon 0 Red Kite
  5569.  
  5570. Show # $tier->t3 $type->currency->splinter->simulacrum
  5571. StackSize >= 12
  5572. Class Currency
  5573. BaseType "Simulacrum Splinter"
  5574. SetFontSize 45
  5575. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5576. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5577. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  5578. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5579. PlayEffect Yellow
  5580. MinimapIcon 1 Yellow Kite
  5581.  
  5582. Show # $tier->t3 $type->currency->splinter->simulacrum
  5583. StackSize >= 3
  5584. Class Currency
  5585. BaseType "Simulacrum Splinter"
  5586. SetFontSize 45
  5587. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5588. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5589. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  5590. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5591. PlayEffect White
  5592. MinimapIcon 2 White Kite
  5593.  
  5594. Show # $tier->t4 $type->currency->splinter->simulacrum
  5595. Class Currency
  5596. BaseType "Simulacrum Splinter"
  5597. SetFontSize 45
  5598. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5599. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  5600. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5601. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  5602. PlayEffect Grey
  5603. MinimapIcon 2 Grey Kite
  5604.  
  5605. #------------------------------------
  5606. # [4111] Splinters
  5607. #------------------------------------
  5608.  
  5609. Show # $tier->t1 $type->currency->splinter
  5610. Class Currency
  5611. BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter"
  5612. SetFontSize 45
  5613. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5614. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  5615. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5616. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5617. PlayEffect White
  5618. MinimapIcon 0 Grey Kite
  5619.  
  5620. Show # $tier->t2 $type->currency->splinter
  5621. Class Currency
  5622. BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter"
  5623. SetFontSize 45
  5624. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5625. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5626. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5627. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  5628. PlayEffect Grey
  5629. MinimapIcon 1 Grey Kite
  5630.  
  5631. Show # %HS4 $tier->t3 $type->currency->splinter
  5632. Class Currency
  5633. BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph"
  5634. SetFontSize 45
  5635. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5636. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5637. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5638. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  5639. PlayEffect Grey Temp
  5640. MinimapIcon 2 Grey Kite
  5641.  
  5642. #------------------------------------
  5643. # [4112] Incubator
  5644. #------------------------------------
  5645.  
  5646. # FilterBlade: Conditional Entry
  5647. Hide
  5648. Class Incubator
  5649. SetTextColor 210 178 135
  5650. SetBackgroundColor 0 0 0 255
  5651. SetBorderColor 213 159 100 200
  5652. SetFontSize 42
  5653. BaseType == "Primal Incubator" "Abyssal Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Gemcutter's Incubator" "Ornate Incubator" "Whispering Incubator" "Infused Incubator" "Enchanted Incubator" "Diviner's Incubator" "Celestial Jeweller's Incubator"
  5654.  
  5655. #Show # $tier->t1 $type->currency->incubators
  5656. # Class Incubator
  5657. # SetFontSize 45
  5658. # SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  5659. # SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  5660. # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5661. # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5662. # PlayEffect Red
  5663. # MinimapIcon 0 Red Star
  5664.  
  5665. Show # $tier->t2 $type->currency->incubators
  5666. Class Incubator
  5667. BaseType "Geomancer's Incubator" "Time-Lost Incubator"
  5668. SetFontSize 45
  5669. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5670. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5671. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  5672. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5673. PlayEffect Red
  5674. MinimapIcon 0 Red Circle
  5675.  
  5676. Show # $tier->t3 $type->currency->incubators
  5677. Class Incubator
  5678. BaseType "Cartographer's Incubator" "Decadent Incubator" "Fine Incubator" "Foreboding Incubator" "Fossilised Incubator" "Fragmented Incubator" "Mysterious Incubator" "Obscured Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator"
  5679. SetFontSize 45
  5680. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5681. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5682. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  5683. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5684. PlayEffect White
  5685. MinimapIcon 2 White Circle
  5686.  
  5687. Show # $tier->restex $type->currency->incubators $safe
  5688. Class Incubator
  5689. SetFontSize 45
  5690. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  5691. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  5692. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  5693. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5694. PlayEffect Pink
  5695. MinimapIcon 1 Pink Circle
  5696.  
  5697. #------------------------------------
  5698. # [4113] Breach
  5699. #------------------------------------
  5700.  
  5701. Show # $tier->t1 $type->currency->blessings
  5702. Class Currency
  5703. BaseType "Blessing of Chayula"
  5704. SetFontSize 45
  5705. SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
  5706. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5707. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5708. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5709. PlayEffect Red
  5710. MinimapIcon 0 Red Star
  5711.  
  5712. Show # $tier->t2 $type->currency->blessings
  5713. Class Currency
  5714. BaseType "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph"
  5715. SetFontSize 45
  5716. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5717. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5718. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5719. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5720. PlayEffect Yellow
  5721. MinimapIcon 0 Yellow Circle
  5722.  
  5723. #------------------------------------
  5724. # [4114] Others
  5725. #------------------------------------
  5726.  
  5727. Show
  5728. Class Currency
  5729. BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb"
  5730. SetFontSize 45
  5731. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5732. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5733. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5734. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5735. PlayEffect White
  5736. MinimapIcon 2 White Circle
  5737.  
  5738. #===============================================================================================================
  5739. # [[4200]] Prophecies
  5740. #===============================================================================================================
  5741.  
  5742. Show # $tier->t1 $type->currency->prophecy
  5743. Class Currency
  5744. BaseType "Prophecy"
  5745. Prophecy "Darktongue's Shriek" "Fated Connections" "Lost in the Pages" "The Queen's Sacrifice" "Trash to Treasure"
  5746. SetFontSize 45
  5747. SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
  5748. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5749. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5750. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5751. PlayEffect Red
  5752. MinimapIcon 0 Red Star
  5753.  
  5754. Show # $tier->t2 $type->currency->prophecy
  5755. Class Currency
  5756. BaseType "Prophecy"
  5757. Prophecy "A Dishonourable Death" "A Prodigious Hand" "Last of the Wildmen" "Song of the Sekhema" "The Bowstring's Music" "The Jeweller's Touch"
  5758. SetFontSize 45
  5759. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5760. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5761. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5762. DisableDropSound True
  5763. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5764. PlayEffect Red
  5765. MinimapIcon 0 Red Hexagon
  5766.  
  5767. Show # $tier->t3 $type->currency->prophecy
  5768. Class Currency
  5769. BaseType "Prophecy"
  5770. Prophecy "A Master Seeks Help" "A Vision of Ice and Fire" "Ancient Doom" "Blind Faith" "Bountiful Traps" "Cleanser of Sins" "Dance of Steel" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Monstrous Treasure" "Plague of Rats" "The Apex Predator" "The Feral Lord V" "The Great Leader of the North" "The Great Mind of the North" "The Hollow Pledge" "The King's Path" "The Malevolent Witch" "The Mentor" "The Misunderstood Queen" "The Plaguemaw V" "The Servant's Heart" "The Silverwood" "The Unbreathing Queen V" "Twice Enchanted" "Unbearable Whispers V" "Vaal Winds" "Wind and Thunder"
  5771. SetFontSize 45
  5772. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5773. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5774. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5775. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5776. PlayEffect Yellow
  5777. MinimapIcon 1 Yellow Hexagon
  5778.  
  5779. Show # $tier->t3mapping $type->currency->prophecy
  5780. Class Currency
  5781. BaseType "Prophecy"
  5782. Prophecy "Anarchy's End III" "Anarchy's End IV" "Beyond Sight III" "Beyond Sight IV" "Crushing Squall" "Deadly Rivalry V" "Deadly Twins" "Erased from Memory" "Erasmus' Gift" "Fire from the Sky" "Ice from Above" "Lightning Falls" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "The Warmongers IV" "Waiting in Ambush"
  5783. SetFontSize 45
  5784. SetTextColor 159 15 213 255
  5785. SetBorderColor 159 15 213 255
  5786. SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5787. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5788. PlayEffect White
  5789. MinimapIcon 1 White Hexagon
  5790.  
  5791. Show # %H4 $tier->t4upgrade $type->currency->prophecy
  5792. Class Currency
  5793. BaseType "Prophecy"
  5794. Prophecy "A Forest of False Idols" "A Regal Death" "A Rift in Time" "Agony at Dusk" "Battle Hardened" "Black Devotion" "Blinding Light" "Burning Dread" "Cold Blooded Fury" "Cold Greed" "Crimson Hues" "Dark Instincts" "Dying Cry" "End of the Light" "Faith Exhumed" "From The Void" "Greed's Folly" "Mouth of Horrors" "Nature's Resilience" "Pleasure and Pain" "Power Magnified" "Severed Limbs" "Sun's Punishment" "The Beginning and the End" "The Bishop's Legacy" "The Bloody Flowers Redux" "The Dreaded Rhoa" "The Fall of an Empire" "The Flow of Energy" "The Karui Rebellion" "The King and the Brambles" "The Nightmare Awakens" "The Snuffed Flame" "The Storm Spire" "Trapped in the Tower" "Winter's Mournful Melodies"
  5795. SetFontSize 40
  5796. SetTextColor 159 15 213 255
  5797. SetBorderColor 159 15 213 255
  5798. SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5799. PlayEffect White Temp
  5800. MinimapIcon 1 White Hexagon
  5801.  
  5802. Show # %H4 $tier->t4drop $type->currency->prophecy
  5803. Class Currency
  5804. BaseType "Prophecy"
  5805. Prophecy "A Call into the Void" "A Firm Foothold" "A Whispered Prayer" "Abnormal Effulgence" "Against the Tide" "Baptism by Death" "Blood in the Eyes" "Blood of the Betrayed" "Custodians of Silence" "Fear's Wide Reach" "From Death Springs Life" "Graceful Flames" "Heart of the Fire" "Kalandra's Craft" "Notched Flesh" "Roth's Legacy" "Storm on the Horizon" "Storm on the Reef" "Strong as a Bull" "Thaumaturgical History IV" "The Ambitious Bandit III" "The Brutal Enforcer" "The Eagle's Cry" "The Flayed Man" "The God of Misfortune" "The Lady in Black" "The Last Watch" "The Lost Maps" "The Lost Undying" "The Mysterious Gift" "The Nest" "The Petrified" "The Prison Guard" "The Prison Key" "The Queen's Vaults" "The Sinner's Stone" "The Soulless Beast" "The Sword King's Passion" "The Vanguard" "The Walking Mountain" "The Ward's Ward" "The Watcher's Watcher" "Weeping Death"
  5806. SetFontSize 40
  5807. SetTextColor 159 15 213 255
  5808. SetBorderColor 159 15 213 255
  5809. SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5810. PlayEffect White Temp
  5811. MinimapIcon 1 White Hexagon
  5812.  
  5813. Show # %H3 $tier->t4 $type->currency->prophecy
  5814. Class Currency
  5815. BaseType "Prophecy"
  5816. Prophecy "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Day of Sacrifice IV" "Deadly Rivalry I" "Deadly Rivalry II" "Deadly Rivalry III" "Deadly Rivalry IV" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Hidden Reinforcements" "Hidden Vaal Pathways" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History II" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Dream Trial" "The Feral Lord I" "The Feral Lord II" "The Feral Lord III" "The Feral Lord IV" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Plaguemaw III" "The Plaguemaw IV" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Unbreathing Queen III" "The Unbreathing Queen IV" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Unbearable Whispers II" "Unbearable Whispers III" "Unbearable Whispers IV" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation"
  5817. SetFontSize 40
  5818. SetTextColor 159 15 213 255
  5819. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5820. SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5821. PlayEffect White Temp
  5822.  
  5823. Show # $tier->restex $type->currency->prophecy $safe
  5824. Class Currency
  5825. BaseType "Prophecy"
  5826. SetFontSize 45
  5827. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  5828. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  5829. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  5830. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5831. PlayEffect Pink
  5832. MinimapIcon 1 Pink Circle
  5833.  
  5834. #===============================================================================================================
  5835. # [[4300]] Divination cards (yes the strange sorting is intended)
  5836. #===============================================================================================================
  5837.  
  5838. #------------------------------------
  5839. # [4301] T1 - Top tier cards
  5840. #------------------------------------
  5841.  
  5842. Show # $tier->t1 $type->divination
  5843. Class "Divination"
  5844. BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Dragon's Heart" "The Fiend" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "The Spark and the Flame" "The Strategist" "The World Eater" "Wealth and Power"
  5845. SetFontSize 45
  5846. SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1
  5847. SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
  5848. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5849. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5850. PlayEffect Red
  5851. MinimapIcon 0 Red Star
  5852.  
  5853. #------------------------------------
  5854. # [4302] T2 - Great cards
  5855. #------------------------------------
  5856.  
  5857. Show # $tier->t2 $type->divination
  5858. Class "Divination"
  5859. BaseType == "Blessing of God" "Chaotic Disposition" "Council of Cats" "Dark Dreams" "Etched in Blood" "Perfection" "Squandered Prosperity" "The Bargain" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Damned" "The Eldritch Decay" "The Enlightened" "The Escape" "The Eye of Terror" "The Hale Heart" "The Lord of Celebration" "The Mayor" "The Offering" "The Polymath" "The Queen" "The Saint's Treasure" "The Void" "Void of the Elements"
  5860. SetFontSize 45
  5861. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  5862. SetBorderColor 255 255 255 255
  5863. SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2
  5864. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5865. PlayEffect Red
  5866. MinimapIcon 0 Red Triangle
  5867.  
  5868. #------------------------------------
  5869. # [4303] T3 - Decent cards
  5870. #------------------------------------
  5871.  
  5872. Show # $tier->t3 $type->divination
  5873. Class "Divination"
  5874. BaseType == "Arrogance of the Vaal" "Azyran's Reward" "Boon of the First Ones" "Bowyer's Dream" "Buried Treasure" "Burning Blood" "Cameria's Cut" "Divine Justice" "Echoes of Love" "Emperor of Purity" "Humility" "Loyalty" "Mawr Blaidd" "Pride Before the Fall" "Remembrance" "The Artist" "The Betrayal" "The Craving" "The Cursed King" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Endless Darkness" "The Ethereal" "The Fishmonger" "The Heroic Shot" "The Hoarder" "The Jeweller's Boon" "The King's Heart" "The Landing" "The Last One Standing" "The Life Thief" "The Old Man" "The Porcupine" "The Price of Protection" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Valley of Steel Boxes" "The Warlord" "The Wolven King's Bite" "Vanity"
  5875. SetFontSize 45
  5876. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5877. SetBorderColor 0 0 0 255
  5878. SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3
  5879. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5880. PlayEffect Yellow
  5881. MinimapIcon 2 Yellow Triangle
  5882.  
  5883. #------------------------------------
  5884. # [4304] Special - Special Currency Cards
  5885. #------------------------------------
  5886.  
  5887. Show # %HS5 %C5 $tier->t4c $type->divination
  5888. Class "Divination"
  5889. BaseType == "Boon of Justice" "Coveted Possession" "Demigod's Wager" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "The Cacophony" "The Catalyst" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Puzzle" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token"
  5890. SetFontSize 45
  5891. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5892. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  5893. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5894. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5895. PlayEffect White
  5896. MinimapIcon 2 White Triangle
  5897.  
  5898. Show # %H4 %C5 $tier->t5c $type->divination
  5899. Class "Divination"
  5900. BaseType == "Her Mask" "Rain of Chaos" "The Flora's Gift" "The Gambler" "The Scholar"
  5901. SetFontSize 45
  5902. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5903. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5904. SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
  5905.  
  5906. Show # %HS4 %C5 $tier->t4 $type->divination
  5907. Class "Divination"
  5908. BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Call to the First Ones" "Death" "Deathly Designs" "Dialla's Subjugation" "Doedre's Madness" "Earth Drinker" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Rebirth" "Scholar of the Seas" "Shard of Fate" "Struck by Lightning" "The Admirer" "The Aesthete" "The Archmage's Right Hand" "The Arena Champion" "The Army of Blood" "The Avenger" "The Battle Born" "The Beast" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Calling" "The Cataclysm" "The Chosen" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Golden Era" "The Harvester" "The Hunger" "The Incantation" "The Insatiable" "The Jester" "The Lion" "The Lord in Black" "The Lunaris Priestess" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Opulent" "The Pack Leader" "The Pact" "The Penitent" "The Poet" "The Primordial" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Spoiled Prince" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Twilight Moon" "The Tyrant" "The Vast" "The Visionary" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolf's Shadow" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Underground Forest" "Vile Power" "Volatile Power"
  5909. SetFontSize 45
  5910. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5911. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  5912. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5913. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5914. PlayEffect White Temp
  5915. MinimapIcon 2 White Triangle
  5916.  
  5917. Hide # %H2 %C3 $tier->t5 $type->divination
  5918. Class "Divination"
  5919. BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Cartographer's Delight" "Dark Temptation" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Hermit" "The Inoculated" "The King's Blade" "The Lich" "The Lover" "The Metalsmith's Gift" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Watcher" "The Web" "The Witch" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek"
  5920. SetFontSize 36
  5921. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5922. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5923. SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
  5924.  
  5925. Show # $tier->restex $type->divination $safe
  5926. Class "Divination"
  5927. SetFontSize 45
  5928. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  5929. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  5930. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  5931. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5932. PlayEffect Pink
  5933. MinimapIcon 1 Pink Circle
  5934.  
  5935. #===============================================================================================================
  5936. # [[4400]] Currency - PART 4 - remaining items
  5937. #===============================================================================================================
  5938.  
  5939. Hide # %H0
  5940. Class Currency
  5941. BaseType "Scroll Fragment"
  5942. SetFontSize 28
  5943. SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3
  5944. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5945.  
  5946. Show # $tier->restex $type->currency $safe
  5947. Class Currency
  5948. SetFontSize 45
  5949. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  5950. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  5951. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  5952. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5953. PlayEffect Pink
  5954. MinimapIcon 1 Pink Circle
  5955.  
  5956. #===============================================================================================================
  5957. # [[4500]] Metamorph Items
  5958. #===============================================================================================================
  5959.  
  5960. Show
  5961. ItemLevel >= 80
  5962. Class "Metamorph"
  5963. SetFontSize 45
  5964. SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
  5965. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5966. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5967. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5968. PlayEffect Green
  5969. MinimapIcon 1 Green Hexagon
  5970.  
  5971. Show
  5972. Class "Metamorph"
  5973. SetFontSize 45
  5974. SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
  5975. SetBorderColor 0 0 0 255
  5976. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5977. PlayEffect Green Temp
  5978. MinimapIcon 1 Green Hexagon
  5979.  
  5980. #===============================================================================================================
  5981. # [[4600]] Uniques!
  5982. #===============================================================================================================
  5983.  
  5984. #------------------------------------
  5985. # [4601] Exceptions #1
  5986. #------------------------------------
  5987.  
  5988. Show # $type->uniques $tier->ex
  5989. Rarity Unique
  5990. SocketGroup WWWWWW
  5991. BaseType "Simple Robe"
  5992. SetFontSize 45
  5993. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5994. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5995. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5996. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5997. PlayEffect Yellow
  5998. MinimapIcon 0 Yellow Star
  5999.  
  6000. Show # $tier->ex->6l $type->uniques
  6001. LinkedSockets 6
  6002. Rarity Unique
  6003. SetFontSize 45
  6004. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  6005. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  6006. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  6007. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  6008. PlayEffect Red
  6009. MinimapIcon 0 Red Star
  6010.  
  6011. Show # $tier->ex->harbinger $type->uniques $league->harbinger
  6012. Class Piece
  6013. SetFontSize 45
  6014. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  6015. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  6016. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Piece
  6017. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  6018. PlayEffect Blue
  6019. MinimapIcon 0 Blue Star
  6020.  
  6021. #------------------------------------
  6022. # [4602] Tier 1 uniques
  6023. #------------------------------------
  6024.  
  6025. Show # $tier->t1 $type->uniques
  6026. Rarity Unique
  6027. BaseType "Ambush Mitts" "Archon Kite Shield Piece" "Blood Raiment" "Carnal Boots" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Gemstone Sword" "Jewelled Foil" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet"
  6028. SetFontSize 45
  6029. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  6030. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  6031. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  6032. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  6033. PlayEffect Red
  6034. MinimapIcon 0 Red Star
  6035.  
  6036. #------------------------------------
  6037. # [4603] Exceptions #2
  6038. #------------------------------------
  6039.  
  6040. Show # $type->uniques $tier->ex-2xcorrupted
  6041. Corrupted True
  6042. CorruptedMods >= 2
  6043. Rarity Unique
  6044. SetFontSize 45
  6045. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6046. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6047. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  6048. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  6049. PlayEffect Yellow
  6050. MinimapIcon 0 Yellow Star
  6051.  
  6052. Show # $tier->ex-2xabyss $type->uniques
  6053. Sockets >= AA
  6054. Rarity Unique
  6055. Class "Boots" "Gloves" "Helmets"
  6056. SetFontSize 45
  6057. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6058. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6059. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  6060. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  6061. PlayEffect Yellow
  6062. MinimapIcon 0 Yellow Star
  6063.  
  6064. #------------------------------------
  6065. # [4604] Tier 2 uniques
  6066. #------------------------------------
  6067.  
  6068. Show # $tier->t2 $type->uniques
  6069. Rarity Unique
  6070. BaseType "Arcanist Gloves" "Assassin's Boots" "Bronzescale Boots" "Crusader Helmet" "Ezomyte Dagger" "Gladiator Plate" "Granite Flask" "Ivory Watchstone" "Jingling Spirit Shield" "Karui Maul" "Large Cluster Jewel" "Nightmare Mace" "Nubuck Boots" "Royal Axe" "Saint's Hauberk" "Sanctified Life Flask" "Sapphire Flask" "Steel Ring" "Steelwood Bow" "Timeworn Claw" "Vaal Blade" "Wereclaw Talisman" "Zodiac Leather"
  6071. SetFontSize 45
  6072. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6073. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6074. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  6075. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  6076. PlayEffect Yellow
  6077. MinimapIcon 0 Yellow Star
  6078.  
  6079. Show # $tier->ex->5l $type->uniques
  6080. LinkedSockets 5
  6081. Rarity Unique
  6082. SetFontSize 45
  6083. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6084. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6085. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  6086. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  6087. PlayEffect Yellow
  6088. MinimapIcon 0 Yellow Star
  6089.  
  6090. #------------------------------------
  6091. # [4605] Multi-Unique bases.
  6092. #------------------------------------
  6093. # These bases have multiple uniques. One of the uniques, is a high value one
  6094. # While others are cheap. We give them a high quality display, while making a normal unique
  6095. # Sound to prevent false excitement.
  6096.  
  6097. Show # $tier->multispecial $type->uniques
  6098. Rarity Unique
  6099. BaseType "Archon Kite Shield" "Assassin Bow" "Carved Wand" "Coral Amulet" "Crusader Gloves" "Gavel" "Glorious Plate" "Gold Ring" "Heavy Belt" "Hydrascale Gauntlets" "Imperial Skean" "Iron Ring" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Boots" "Murder Mitts" "Onyx Amulet" "Sadist Garb" "Silver Flask" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Stibnite Flask" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring"
  6100. SetFontSize 45
  6101. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6102. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6103. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  6104. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  6105. PlayEffect Blue
  6106. MinimapIcon 0 Blue Star
  6107.  
  6108. #------------------------------------
  6109. # [4606] Early Game Predictions
  6110. #------------------------------------
  6111.  
  6112. #Show # $tier->earlyleague $type->uniques
  6113. # Rarity Unique
  6114. # SetFontSize 45
  6115. # SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  6116. # SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  6117. # SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques
  6118. # PlayAlertSound 3 300
  6119. # PlayEffect Blue
  6120. # MinimapIcon 1 Blue Star
  6121.  
  6122. #------------------------------------
  6123. # [4607] Special Unique Searches
  6124. #------------------------------------
  6125.  
  6126. Show # %D3 $tier->ex->loreweave $type->uniques
  6127. Rarity Unique
  6128. Class "Rings"
  6129. SetFontSize 45
  6130. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  6131. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  6132. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  6133. PlayAlertSound 3 300 # DROPSOUND: Unique
  6134. PlayEffect Brown
  6135. MinimapIcon 2 Brown Star
  6136.  
  6137. Show # $tier->ex->jewels $type->uniques
  6138. Rarity Unique
  6139. Class "Jewel"
  6140. BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel"
  6141. SetFontSize 45
  6142. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  6143. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  6144. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  6145. PlayAlertSound 3 300 # DROPSOUND: Unique
  6146. PlayEffect Blue
  6147. MinimapIcon 2 Blue Star
  6148.  
  6149. #------------------------------------
  6150. # [4608] Prophecy-Material Uniques
  6151. #------------------------------------
  6152.  
  6153. Show # %H4 $tier->prophecy $type->uniques
  6154. Rarity Unique
  6155. BaseType "Brass Maul" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Golden Buckler" "Great Crown" "Great Mallet" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Moonstone Ring" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Tarnished Spirit Shield" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
  6156. SetFontSize 45
  6157. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  6158. SetBorderColor 100 37 255 200 # BORDERCOLOR: Prophecy Unique
  6159. SetBackgroundColor 31 9 46 255 # BACKGROUND: Prophecy
  6160. PlayAlertSound 3 300 # DROPSOUND: Unique
  6161. PlayEffect Brown
  6162. MinimapIcon 2 Brown Star
  6163.  
  6164. #------------------------------------
  6165. # [4609] Tier 3 uniques
  6166. #------------------------------------
  6167.  
  6168. Show # $tier->t3boss $type->uniques
  6169. Rarity Unique
  6170. BaseType "Agate Amulet" "Amber Amulet" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Cardinal Round Shield" "Carnal Armour" "Carnal Mitts" "Carnal Sceptre" "Chain Belt" "Citrine Amulet" "Clutching Talisman" "Eternal Sword" "Exquisite Leather" "Ezomyte Spiked Shield" "Fiend Dagger" "Fossilised Spirit Shield" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Harbinger Bow" "Harlequin Mask" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelstr" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Necromancer Circlet" "Nightmare Bascinet" "Opal Ring" "Paua Amulet" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sage Wand" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Slink Boots" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stygian Vise" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Void Sceptre" "Widowsilk Robe" "Zealot Gloves"
  6171. SetFontSize 45
  6172. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  6173. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  6174. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  6175. PlayAlertSound 3 300 # DROPSOUND: Unique
  6176. PlayEffect Brown
  6177. MinimapIcon 2 Brown Star
  6178.  
  6179. Show # %H5 %C4 $tier->t3 $type->uniques
  6180. Rarity Unique
  6181. BaseType "Ancient Greaves" "Ancient Spirit Shield" "Aventail Helmet" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver" "Blunt Arrow Quiver Piece" "Bone Bow" "Callous Mask" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Citadel Bow" "Clasped Mitts" "Cloth Belt" "Cloth Belt Piece" "Conjurer Gloves" "Coronal Leather" "Corsair Sword" "Cutlass" "Despot Axe" "Diamond Ring" "Ebony Tower Shield" "Elegant Ringmail" "Elegant Sword" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Full Wyrmscale" "Grand Mana Flask" "Hallowed Hybrid Flask" "Highborn Staff" "Holy Chainmail" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Labrys" "Lapis Amulet" "Leather Cap" "Legion Boots" "Lion Sword" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Pinnacle Tower Shield" "Prismatic Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Burgonet" "Rustic Sash" "Sanctified Mana Flask" "Serpentscale Boots" "Serpentscale Gauntlets" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Sinner Tricorne" "Solaris Circlet" "Soldier Helmet" "Steel Circlet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Spirit Shield" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer"
  6182. SetFontSize 45
  6183. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  6184. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  6185. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  6186. PlayAlertSound 3 300 # DROPSOUND: Unique
  6187. PlayEffect Brown
  6188. MinimapIcon 2 Brown Star
  6189.  
  6190. #------------------------------------
  6191. # [4610] Tier 4 uniques
  6192. #------------------------------------
  6193.  
  6194. Show # %H4 %C4 $tier->hideable $type->uniques
  6195. Rarity Unique
  6196. BaseType "Abyssal Axe" "Ambusher" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Astral Plate" "Auric Mace" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Bone Circlet" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Broadhead Arrow Quiver" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Gladius" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Harmonic Spirit Shield" "Headsman Axe" "Hellion's Paw" "Highland Blade" "Imbued Wand" "Imperial Maul" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Lacquered Buckler" "Lacquered Helmet" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Loricated Ringmail" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Sentinel Jacket" "Serpentine Staff" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Soldier Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vaal Hatchet" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet"
  6197. SetFontSize 45
  6198. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  6199. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  6200. SetBackgroundColor 0 0 0 255
  6201. PlayAlertSound 3 300 # DROPSOUND: Unique
  6202. PlayEffect Brown
  6203. MinimapIcon 2 Brown Star
  6204.  
  6205. Show # $tier->restex $type->uniques $safe
  6206. Rarity Unique
  6207. SetFontSize 45
  6208. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  6209. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  6210. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  6211. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6212. PlayEffect Pink
  6213. MinimapIcon 1 Pink Circle
  6214.  
  6215. #===============================================================================================================
  6216. # [[4700]] Quest Items and Event Items
  6217. #===============================================================================================================
  6218.  
  6219. Show
  6220. BaseType "Watchstone"
  6221. SetFontSize 45
  6222. SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
  6223. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  6224. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6225. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6226. PlayEffect Green
  6227. MinimapIcon 1 Green Hexagon
  6228.  
  6229. Show
  6230. Class "Incursion Item"
  6231. SetFontSize 45
  6232. SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
  6233. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  6234. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6235. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  6236. PlayEffect Green
  6237. MinimapIcon 1 Green Hexagon
  6238.  
  6239. Show
  6240. Class "Pantheon Soul" "Quest"
  6241. SetFontSize 45
  6242. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  6243. PlayEffect Green
  6244. MinimapIcon 1 Green Hexagon
  6245.  
  6246. #===============================================================================================================
  6247. # [[4800]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  6248. #===============================================================================================================
  6249.  
  6250. #===============================================================================================================
  6251. # [[4900]] Leveling - Flasks
  6252. #===============================================================================================================
  6253.  
  6254. #------------------------------------
  6255. # [4901] Hide outdated flasks
  6256. #------------------------------------
  6257.  
  6258. Hide # lvl
  6259. Quality 0
  6260. AreaLevel >= 35
  6261. Class "Life Flask" "Mana Flask"
  6262. BaseType Grand Greater Large Medium Small
  6263. SetFontSize 20
  6264. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6265.  
  6266. Hide # lvl
  6267. Quality 0
  6268. AreaLevel >= 53
  6269. Class "Life Flask" "Mana Flask"
  6270. BaseType Colossal Giant Sacred
  6271. SetFontSize 20
  6272. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6273.  
  6274. Hide # lvl
  6275. Quality 0
  6276. AreaLevel >= 67
  6277. Class "Life Flask" "Mana Flask"
  6278. BaseType Divine Eternal Hallowed Sanctified
  6279. SetFontSize 20
  6280. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6281.  
  6282. #------------------------------------
  6283. # [4902] Hybrid flasks (normal)
  6284. #------------------------------------
  6285.  
  6286. #Show # %D2
  6287. # AreaLevel <= 20
  6288. # Class "Hybrid Flask"
  6289. # BaseType "Small"
  6290. # SetFontSize 40
  6291. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  6292. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6293.  
  6294. #Show # %D2
  6295. # AreaLevel <= 30
  6296. # Class "Hybrid Flask"
  6297. # BaseType "Medium"
  6298. # SetFontSize 40
  6299. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  6300. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6301.  
  6302. #Show # %D2
  6303. # AreaLevel <= 40
  6304. # Class "Hybrid Flask"
  6305. # BaseType "Large"
  6306. # SetFontSize 40
  6307. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  6308. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6309.  
  6310. #Show # %D2
  6311. # AreaLevel <= 50
  6312. # Class "Hybrid Flask"
  6313. # BaseType "Colossal"
  6314. # SetFontSize 40
  6315. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  6316. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6317.  
  6318. #Show # %D2
  6319. # AreaLevel <= 60
  6320. # Class "Hybrid Flask"
  6321. # BaseType "Sacred"
  6322. # SetFontSize 40
  6323. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  6324. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6325.  
  6326. #Show # %D2
  6327. # AreaLevel <= 67
  6328. # Class "Hybrid Flask"
  6329. # BaseType "Hallowed"
  6330. # SetFontSize 40
  6331. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  6332. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6333.  
  6334. #------------------------------------
  6335. # [4903] Life Flasks - Normal (Kudos to Antnee)
  6336. #------------------------------------
  6337.  
  6338. # Show # %D5
  6339. # AreaLevel <= 5
  6340. # Class "Life Flasks"
  6341. # BaseType "Small"
  6342. # SetFontSize 45
  6343. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  6344. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6345.  
  6346. # Show # %D5
  6347. # AreaLevel <= 9
  6348. # Class "Life Flasks"
  6349. # BaseType "Medium"
  6350. # SetFontSize 45
  6351. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  6352. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6353.  
  6354. # Show # %D5
  6355. # AreaLevel <= 14
  6356. # Class "Life Flasks"
  6357. # BaseType "Large"
  6358. # SetFontSize 45
  6359. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  6360. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6361.  
  6362. # Show # %D5
  6363. # AreaLevel <= 19
  6364. # Class "Life Flasks"
  6365. # BaseType "Greater"
  6366. # SetFontSize 45
  6367. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  6368. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6369.  
  6370. # Show # %D5
  6371. # AreaLevel <= 25
  6372. # Class "Life Flasks"
  6373. # BaseType "Grand"
  6374. # SetFontSize 45
  6375. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  6376. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6377.  
  6378. # Show # %D5
  6379. # AreaLevel <= 31
  6380. # Class "Life Flasks"
  6381. # BaseType "Giant"
  6382. # SetFontSize 45
  6383. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  6384. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6385.  
  6386. # Show # %D5
  6387. # AreaLevel <= 37
  6388. # Class "Life Flasks"
  6389. # BaseType "Colossal"
  6390. # SetFontSize 45
  6391. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  6392. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6393.  
  6394. # Show # %D5
  6395. # AreaLevel <= 43
  6396. # Class "Life Flasks"
  6397. # BaseType "Sacred"
  6398. # SetFontSize 45
  6399. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  6400. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6401.  
  6402. # Show # %D5
  6403. # AreaLevel <= 51
  6404. # Class "Life Flasks"
  6405. # BaseType "Hallowed"
  6406. # SetFontSize 45
  6407. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  6408. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6409.  
  6410. # Show # %D5
  6411. # AreaLevel <= 60
  6412. # Class "Life Flasks"
  6413. # BaseType "Sanctified"
  6414. # SetFontSize 45
  6415. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  6416. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6417.  
  6418. # Show # %D5
  6419. # AreaLevel <= 67
  6420. # Class "Life Flasks"
  6421. # BaseType "Divine"
  6422. # SetFontSize 45
  6423. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  6424. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6425.  
  6426. # Show # %D5
  6427. # AreaLevel <= 70
  6428. # Class "Life Flasks"
  6429. # BaseType "Eternal"
  6430. # SetFontSize 45
  6431. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  6432. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6433.  
  6434. #------------------------------------
  6435. # [4904] Mana Flasks - Magic (Kudos to Antnee)
  6436. #------------------------------------
  6437.  
  6438. # Show # %D5
  6439. # AreaLevel <= 5
  6440. # Class "Mana Flasks"
  6441. # BaseType "Small"
  6442. # SetFontSize 45
  6443. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  6444. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6445.  
  6446. # Show # %D5
  6447. # AreaLevel <= 9
  6448. # Class "Mana Flasks"
  6449. # BaseType "Medium"
  6450. # SetFontSize 45
  6451. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  6452. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6453.  
  6454. # Show # %D5
  6455. # AreaLevel <= 13
  6456. # Class "Mana Flasks"
  6457. # BaseType "Large"
  6458. # SetFontSize 45
  6459. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  6460. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6461.  
  6462. # Show # %D5
  6463. # AreaLevel <= 19
  6464. # Class "Mana Flasks"
  6465. # BaseType "Greater"
  6466. # SetFontSize 45
  6467. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  6468. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6469.  
  6470. # Show # %D5
  6471. # AreaLevel <= 25
  6472. # Class "Mana Flasks"
  6473. # BaseType "Grand"
  6474. # SetFontSize 45
  6475. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  6476. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6477.  
  6478. # Show # %D5
  6479. # AreaLevel <= 31
  6480. # Class "Mana Flasks"
  6481. # BaseType "Giant"
  6482. # SetFontSize 45
  6483. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  6484. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6485.  
  6486. # Show # %D5
  6487. # AreaLevel <= 37
  6488. # Class "Mana Flasks"
  6489. # BaseType "Colossal"
  6490. # SetFontSize 45
  6491. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  6492. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6493.  
  6494. # Show # %D5
  6495. # AreaLevel <= 43
  6496. # Class "Mana Flasks"
  6497. # BaseType "Sacred"
  6498. # SetFontSize 45
  6499. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  6500. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6501.  
  6502. # Show # %D5
  6503. # AreaLevel <= 51
  6504. # Class "Mana Flasks"
  6505. # BaseType "Hallowed"
  6506. # SetFontSize 45
  6507. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  6508. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6509.  
  6510. # Show # %D5
  6511. # AreaLevel <= 60
  6512. # Class "Mana Flasks"
  6513. # BaseType "Sanctified"
  6514. # SetFontSize 45
  6515. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  6516. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6517.  
  6518. # Show # %D5
  6519. # AreaLevel <= 67
  6520. # Class "Mana Flasks"
  6521. # BaseType "Divine"
  6522. # SetFontSize 45
  6523. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  6524. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6525.  
  6526. # Show # %D5
  6527. # AreaLevel <= 70
  6528. # Class "Mana Flasks"
  6529. # BaseType "Eternal"
  6530. # SetFontSize 45
  6531. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  6532. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6533.  
  6534. #------------------------------------
  6535. # [4905] Show remaining flasks
  6536. #------------------------------------
  6537.  
  6538. # Show # %D4
  6539. # Quality 20
  6540. # AreaLevel <= 65
  6541. # Rarity <= Magic
  6542. # BaseType "Flask"
  6543. # SetFontSize 40
  6544. # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  6545. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6546.  
  6547. # Show # %D3
  6548. # Quality >= 15
  6549. # AreaLevel <= 65
  6550. # Rarity <= Magic
  6551. # BaseType "Flask"
  6552. # SetFontSize 40
  6553. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  6554. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6555.  
  6556. #Show # %D2
  6557. # Quality > 1
  6558. # AreaLevel <= 65
  6559. # Rarity <= Magic
  6560. # BaseType "Flask"
  6561. # SetFontSize 36
  6562. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6563. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6564.  
  6565. # Show # %D3
  6566. # AreaLevel <= 65
  6567. # Rarity <= Magic
  6568. # Class "Utility Flasks"
  6569. # SetFontSize 36
  6570. # SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  6571. # SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  6572.  
  6573. #Show # %D1
  6574. # Rarity <= Magic
  6575. # BaseType Flask
  6576. # SetFontSize 36
  6577. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6578.  
  6579. #===============================================================================================================
  6580. # [[5000]] Leveling - Merged Rules
  6581. #===============================================================================================================
  6582.  
  6583. Show # %REMS1 %D5
  6584. LinkedSockets 4
  6585. Rarity <= Normal
  6586. SocketGroup RGB
  6587. Class "Body Armour" "Boots" "Gloves" "Helmets"
  6588. SetFontSize 45
  6589. SetTextColor 255 255 255 255
  6590. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6591. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6592.  
  6593. Show # %REMS1 %D5 %RVR
  6594. LinkedSockets 4
  6595. Rarity <= Magic
  6596. SocketGroup RGB
  6597. Class "Body Armour" "Boots" "Gloves" "Helmets"
  6598. SetFontSize 45
  6599. SetTextColor 25 95 235 255
  6600. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6601. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6602.  
  6603. Show # %REMS1 %D5
  6604. LinkedSockets 4
  6605. Rarity Rare
  6606. SocketGroup RGB
  6607. Class "Body Armour" "Boots" "Gloves" "Helmets"
  6608. SetFontSize 45
  6609. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6610. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6611.  
  6612. #===============================================================================================================
  6613. # [[5100]] Leveling - RGB Recipes
  6614. #===============================================================================================================
  6615.  
  6616. Show # %D3
  6617. Width <= 2
  6618. Height <= 2
  6619. SocketGroup RGB
  6620. SetFontSize 45
  6621. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  6622. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6623.  
  6624. Show # %D3
  6625. Width <= 1
  6626. Height <= 4
  6627. SocketGroup RGB
  6628. SetFontSize 45
  6629. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  6630. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6631.  
  6632. #Show # %D2
  6633. # Width >= 2
  6634. # Height >= 4
  6635. # SocketGroup RGB
  6636. # SetFontSize 36
  6637. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6638. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6639.  
  6640. #Show # %D2
  6641. # Height <= 3
  6642. # SocketGroup RGB
  6643. # SetFontSize 36
  6644. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6645. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6646.  
  6647. #===============================================================================================================
  6648. # [[5200]] Leveling - RARES
  6649. #===============================================================================================================
  6650.  
  6651. #------------------------------------
  6652. # [5201] Leveling rares - specific items
  6653. #------------------------------------
  6654.  
  6655. Show # %REMS1 %D4
  6656. LinkedSockets >= 4
  6657. Rarity Rare
  6658. SetFontSize 45
  6659. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6660. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  6661.  
  6662. Show # %REMS1 %D4
  6663. Rarity Rare
  6664. Class "Amulets" "Belts" "Rings"
  6665. SetFontSize 45
  6666. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6667. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6668. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  6669.  
  6670. #------------------------------------
  6671. # [5202] Leveling rares - Armors
  6672. #------------------------------------
  6673.  
  6674. Show # %D4
  6675. Rarity Rare
  6676. Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields"
  6677. SetFontSize 45
  6678. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  6679. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  6680.  
  6681. #------------------------------------
  6682. # [5203] Leveling rares - Caster
  6683. #------------------------------------
  6684.  
  6685. Show # %D4
  6686. ItemLevel <= 15
  6687. Rarity Rare
  6688. Class "Rune Dagger" "Sceptres" "Wands"
  6689. SetFontSize 45
  6690. SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
  6691. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6692.  
  6693. Show # %D3
  6694. Rarity Rare
  6695. Class "Rune Dagger" "Sceptres" "Wands"
  6696. SetFontSize 40
  6697. SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
  6698. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6699.  
  6700. #------------------------------------
  6701. # [5204] Leveling rares - Melee Weapons
  6702. #------------------------------------
  6703.  
  6704. Show # %D3
  6705. ItemLevel <= 12
  6706. Rarity Rare
  6707. Class "Claws" "Dagger" "One Hand" "Two"
  6708. SetFontSize 45
  6709. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6710. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6711.  
  6712. Show # %D3
  6713. ItemLevel < 15
  6714. DropLevel > 5
  6715. Rarity Rare
  6716. Class "Claws" "Dagger" "One Hand" "Two"
  6717. SetFontSize 45
  6718. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6719. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6720.  
  6721. Show # %D3
  6722. ItemLevel < 20
  6723. DropLevel > 10
  6724. Rarity Rare
  6725. Class "Claws" "Dagger" "One Hand" "Two"
  6726. SetFontSize 40
  6727. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6728. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6729.  
  6730. Show # %D3
  6731. ItemLevel < 25
  6732. DropLevel > 15
  6733. Rarity Rare
  6734. Class "Claws" "Dagger" "One Hand" "Two"
  6735. SetFontSize 40
  6736. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6737. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6738.  
  6739. Show # %D3
  6740. ItemLevel < 30
  6741. DropLevel > 20
  6742. Rarity Rare
  6743. Class "Claws" "Dagger" "One Hand" "Two"
  6744. SetFontSize 40
  6745. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6746. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6747.  
  6748. Show # %D3
  6749. ItemLevel < 35
  6750. DropLevel > 25
  6751. Rarity Rare
  6752. Class "Claws" "Dagger" "One Hand" "Two"
  6753. SetFontSize 40
  6754. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6755. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6756.  
  6757. Show # %D3
  6758. ItemLevel < 40
  6759. DropLevel > 30
  6760. Rarity Rare
  6761. Class "Claws" "Dagger" "One Hand" "Two"
  6762. SetFontSize 40
  6763. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6764. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6765.  
  6766. Show # %D3
  6767. ItemLevel < 45
  6768. DropLevel > 35
  6769. Rarity Rare
  6770. Class "Claws" "Dagger" "One Hand" "Two"
  6771. SetFontSize 40
  6772. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6773. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6774.  
  6775. Show # %D3
  6776. ItemLevel < 50
  6777. DropLevel > 40
  6778. Rarity Rare
  6779. Class "Claws" "Dagger" "One Hand" "Two"
  6780. SetFontSize 40
  6781. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6782. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6783.  
  6784. Show # %D3
  6785. ItemLevel < 55
  6786. DropLevel > 45
  6787. Rarity Rare
  6788. Class "Claws" "Dagger" "One Hand" "Two"
  6789. SetFontSize 40
  6790. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6791. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6792.  
  6793. Show # %D3
  6794. ItemLevel < 60
  6795. DropLevel > 50
  6796. Rarity Rare
  6797. Class "Claws" "Dagger" "One Hand" "Two"
  6798. SetFontSize 40
  6799. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6800. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6801.  
  6802. #------------------------------------
  6803. # [5205] Leveling rares - Ranged
  6804. #------------------------------------
  6805.  
  6806. Show # %D3
  6807. ItemLevel <= 12
  6808. Rarity Rare
  6809. Class "Bows"
  6810. SetFontSize 45
  6811. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6812. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6813.  
  6814. Show # %D3
  6815. ItemLevel < 15
  6816. DropLevel > 5
  6817. Rarity Rare
  6818. Class "Bows"
  6819. SetFontSize 45
  6820. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6821. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6822.  
  6823. Show # %D3
  6824. ItemLevel < 20
  6825. DropLevel > 10
  6826. Rarity Rare
  6827. Class "Bows"
  6828. SetFontSize 40
  6829. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6830. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6831.  
  6832. Show # %D3
  6833. ItemLevel < 25
  6834. DropLevel > 15
  6835. Rarity Rare
  6836. Class "Bows"
  6837. SetFontSize 40
  6838. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6839. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6840.  
  6841. Show # %D3
  6842. ItemLevel < 30
  6843. DropLevel > 20
  6844. Rarity Rare
  6845. Class "Bows"
  6846. SetFontSize 40
  6847. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6848. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6849.  
  6850. Show # %D3
  6851. ItemLevel < 35
  6852. DropLevel > 25
  6853. Rarity Rare
  6854. Class "Bows"
  6855. SetFontSize 40
  6856. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6857. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6858.  
  6859. Show # %D3
  6860. ItemLevel < 40
  6861. DropLevel > 30
  6862. Rarity Rare
  6863. Class "Bows"
  6864. SetFontSize 40
  6865. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6866. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6867.  
  6868. Show # %D3
  6869. ItemLevel < 45
  6870. DropLevel > 35
  6871. Rarity Rare
  6872. Class "Bows"
  6873. SetFontSize 40
  6874. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6875. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6876.  
  6877. Show # %D3
  6878. ItemLevel < 50
  6879. DropLevel > 40
  6880. Rarity Rare
  6881. Class "Bows"
  6882. SetFontSize 40
  6883. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6884. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6885.  
  6886. Show # %D3
  6887. ItemLevel < 55
  6888. DropLevel > 45
  6889. Rarity Rare
  6890. Class "Bows"
  6891. SetFontSize 40
  6892. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6893. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6894.  
  6895. Show # %D3
  6896. ItemLevel < 60
  6897. DropLevel > 50
  6898. Rarity Rare
  6899. Class "Bows"
  6900. SetFontSize 40
  6901. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6902. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6903.  
  6904. #------------------------------------
  6905. # [5206] Leveling rares - Quivers
  6906. #------------------------------------
  6907.  
  6908. Show # %D3
  6909. ItemLevel < 12
  6910. Rarity Rare
  6911. Class "Quivers"
  6912. SetFontSize 45
  6913. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6914. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6915.  
  6916. Show # %D3
  6917. Rarity Rare
  6918. Class "Quivers"
  6919. SetFontSize 40
  6920. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6921. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6922.  
  6923. #------------------------------------
  6924. # [5207] Leveling rares - remaining rules
  6925. #------------------------------------
  6926.  
  6927. #Show # %D2
  6928. # Width <= 1
  6929. # Height <= 3
  6930. # Rarity Rare
  6931. # SetFontSize 36
  6932. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  6933. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  6934.  
  6935. #Show # %D2
  6936. # Width <= 2
  6937. # Height <= 2
  6938. # Rarity Rare
  6939. # SetFontSize 36
  6940. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  6941. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  6942.  
  6943. #Show # %D1
  6944. # Rarity Rare
  6945. # SetFontSize 36
  6946. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6947. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  6948.  
  6949. #===============================================================================================================
  6950. # [[5300]] Leveling - Useful items
  6951. #===============================================================================================================
  6952.  
  6953. #------------------------------------
  6954. # [5301] Linked gear - 4links
  6955. #------------------------------------
  6956.  
  6957. Show # %D3 %REMS1
  6958. LinkedSockets >= 4
  6959. Rarity <= Normal
  6960. SetFontSize 45
  6961. SetTextColor 255 255 255 255
  6962. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6963. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6964.  
  6965. Show # %D3 %REMS1 %RVR
  6966. LinkedSockets >= 4
  6967. Rarity <= Magic
  6968. SetFontSize 45
  6969. SetTextColor 25 95 235 255
  6970. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6971. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6972.  
  6973. #------------------------------------
  6974. # [5302] Linked gear - 3links
  6975. #------------------------------------
  6976.  
  6977. #Show # %D2
  6978. # LinkedSockets >= 3
  6979. # ItemLevel <= 16
  6980. # Rarity <= Magic
  6981. # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands"
  6982. # SetFontSize 36
  6983. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6984. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6985.  
  6986. #Show # %D2
  6987. # LinkedSockets >= 3
  6988. # ItemLevel <= 24
  6989. # Rarity <= Magic
  6990. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6991. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6992.  
  6993. #------------------------------------
  6994. # [5303] Act1
  6995. #------------------------------------
  6996.  
  6997. # Certain trinkets in act 1 provide quite a definitive advantage and can be used for recipes
  6998.  
  6999. Show # %D4
  7000. ItemLevel <= 16
  7001. Rarity <= Normal
  7002. BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
  7003. SetFontSize 45
  7004. SetTextColor 255 255 255 255
  7005. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  7006. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7007.  
  7008. Show # %D4 %RVR
  7009. ItemLevel <= 16
  7010. Rarity <= Magic
  7011. BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
  7012. SetFontSize 45
  7013. SetTextColor 25 95 235 255
  7014. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  7015. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7016.  
  7017. # Getting access to movementspeed boots early on is very useful/important
  7018.  
  7019. #Show # %D2
  7020. # ItemLevel <= 16
  7021. # Rarity Magic
  7022. # Class "Boots"
  7023. # SetFontSize 45
  7024. # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  7025. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  7026. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  7027.  
  7028. #Show # %D2
  7029. # ItemLevel <= 16
  7030. # Rarity <= Magic
  7031. # Class "Amulets" "Belts" "Rings"
  7032. # SetFontSize 40
  7033. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  7034.  
  7035. #Show # %D2
  7036. # ItemLevel <= 16
  7037. # Rarity Magic
  7038. # Class "Rune Dagger" "Sceptres" "Wands"
  7039. # SetFontSize 36
  7040. # SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
  7041.  
  7042. #------------------------------------
  7043. # [5304] Act 2+3
  7044. #------------------------------------
  7045.  
  7046. # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses
  7047.  
  7048. #Show # %D2
  7049. # ItemLevel <= 24
  7050. # Rarity Magic
  7051. # Class "Boots"
  7052. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7053. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7054.  
  7055. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts.
  7056.  
  7057. #Show # %D2
  7058. # ItemLevel <= 36
  7059. # Rarity <= Magic
  7060. # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring"
  7061. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7062. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7063.  
  7064. #------------------------------------
  7065. # [5305] Act 4+5+6
  7066. #------------------------------------
  7067. # Act 4-6 have a highly varying damage composition
  7068. # However several of the strongest elemental attacks are fire-typed
  7069.  
  7070. #Show # %D1
  7071. # ItemLevel <= 50
  7072. # ItemLevel >= 36
  7073. # Rarity <= Magic
  7074. # BaseType "Onyx Amulet" "Ruby Ring" "Two-Stone Ring"
  7075. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7076. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7077.  
  7078. #------------------------------------
  7079. # [5306] Optional Recipes
  7080. #------------------------------------
  7081.  
  7082. #Show # summoner recipe shield
  7083. # ItemLevel < 40
  7084. # BaseType "Bone Spirit Shield"
  7085. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  7086.  
  7087. #------------------------------------
  7088. # [5307] 20% quality items for those strange people who want them
  7089. #------------------------------------
  7090.  
  7091. #Show # quality, lvl, nonmf
  7092. # Quality 20
  7093. # ItemLevel <= 60
  7094. # Rarity <= Magic
  7095. # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  7096. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  7097. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  7098.  
  7099. #===============================================================================================================
  7100. # [[5400]] Leveling - natural weapon progression
  7101. #===============================================================================================================
  7102.  
  7103. #------------------------------------
  7104. # [5401] Quivers - Progression
  7105. #------------------------------------
  7106.  
  7107. # Quivers - early gear acquisition
  7108.  
  7109. #Show # %D2
  7110. # ItemLevel <= 16
  7111. # Rarity <= Magic
  7112. # BaseType "Serrated Arrow Quiver"
  7113. # SetFontSize 40
  7114. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7115.  
  7116. # Quivers - possible upgrades
  7117.  
  7118. #Show # %D2
  7119. # ItemLevel <= 24
  7120. # Rarity <= Magic
  7121. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  7122. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7123. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7124.  
  7125. # Quivers - first appearance of broadhead arrow quivers
  7126.  
  7127. #Show # %D2
  7128. # ItemLevel < 35
  7129. # Rarity <= Magic
  7130. # BaseType "Broadhead Arrow Quiver"
  7131. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7132. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7133.  
  7134. #Show # %D1
  7135. # ItemLevel <= 48
  7136. # Rarity <= Magic
  7137. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  7138. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7139. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7140.  
  7141. #------------------------------------
  7142. # [5402] Progression - Part 1 1-11
  7143. #------------------------------------
  7144.  
  7145. #Show # %D2
  7146. # ItemLevel <= 9
  7147. # DropLevel >= 5
  7148. # Rarity <= Magic
  7149. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7150. # SetFontSize 36
  7151. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7152. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7153.  
  7154. #Show # %D2
  7155. # ItemLevel <= 11
  7156. # DropLevel >= 8
  7157. # Rarity <= Magic
  7158. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7159. # SetFontSize 36
  7160. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7161. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7162.  
  7163. #------------------------------------
  7164. # [5403] Progression - Part 2 11-26
  7165. #------------------------------------
  7166.  
  7167. #Show # %D2
  7168. # ItemLevel <= 14
  7169. # DropLevel >= 11
  7170. # Rarity <= Magic
  7171. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7172. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7173. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7174.  
  7175. #Show # %D2
  7176. # ItemLevel <= 16
  7177. # DropLevel >= 13
  7178. # Rarity <= Magic
  7179. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7180. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7181. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7182.  
  7183. #Show # %D2
  7184. # ItemLevel <= 18
  7185. # DropLevel >= 16
  7186. # Rarity <= Magic
  7187. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7188. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7189. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7190.  
  7191. #Show # %D2
  7192. # ItemLevel <= 20
  7193. # DropLevel >= 18
  7194. # Rarity <= Magic
  7195. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7196. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7197. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7198.  
  7199. #Show # %D2
  7200. # ItemLevel <= 22
  7201. # DropLevel >= 20
  7202. # Rarity <= Magic
  7203. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7204. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7205. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7206.  
  7207. #Show # %D2
  7208. # ItemLevel <= 24
  7209. # DropLevel >= 22
  7210. # Rarity <= Magic
  7211. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7212. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7213. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7214.  
  7215. #------------------------------------
  7216. # [5404] Progression - Part 3 26-65
  7217. #------------------------------------
  7218.  
  7219. #Show # %D2
  7220. # ItemLevel <= 26
  7221. # DropLevel >= 24
  7222. # Rarity Normal
  7223. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7224. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  7225. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7226. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7227.  
  7228. #Show # %D2
  7229. # ItemLevel <= 28
  7230. # DropLevel >= 26
  7231. # Rarity Normal
  7232. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7233. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  7234. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7235. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7236.  
  7237. #Show # %D2
  7238. # ItemLevel <= 30
  7239. # DropLevel >= 28
  7240. # Rarity Normal
  7241. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7242. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  7243. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7244. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7245.  
  7246. #Show # %D2
  7247. # ItemLevel <= 32
  7248. # DropLevel >= 30
  7249. # Rarity Normal
  7250. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7251. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  7252. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7253. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7254.  
  7255. #Show # %D2
  7256. # ItemLevel <= 34
  7257. # DropLevel >= 32
  7258. # Rarity Normal
  7259. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7260. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  7261. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7262. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7263.  
  7264. #Show # %D2
  7265. # ItemLevel <= 36
  7266. # DropLevel >= 34
  7267. # Rarity Normal
  7268. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7269. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  7270. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7271. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7272.  
  7273. #Show # %D2
  7274. # ItemLevel <= 40
  7275. # DropLevel >= 38
  7276. # Rarity Normal
  7277. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7278. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  7279. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7280. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7281.  
  7282. #Show # %D2
  7283. # ItemLevel <= 42
  7284. # DropLevel >= 40
  7285. # Rarity Normal
  7286. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7287. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  7288. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7289. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7290.  
  7291. #Show # %D2
  7292. # ItemLevel <= 44
  7293. # DropLevel >= 42
  7294. # Rarity Normal
  7295. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7296. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  7297. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7298. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7299.  
  7300. #Show # %D2
  7301. # ItemLevel <= 46
  7302. # DropLevel >= 44
  7303. # Rarity Normal
  7304. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7305. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  7306. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7307. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7308.  
  7309. #Show # %D2
  7310. # ItemLevel <= 48
  7311. # DropLevel >= 46
  7312. # Rarity Normal
  7313. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7314. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  7315. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7316. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7317.  
  7318. #Show # %D2
  7319. # ItemLevel <= 50
  7320. # DropLevel >= 48
  7321. # Rarity Normal
  7322. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7323. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  7324. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7325. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7326.  
  7327. #Show # %D2
  7328. # ItemLevel <= 52
  7329. # DropLevel >= 50
  7330. # Rarity Normal
  7331. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7332. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  7333. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7334. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7335.  
  7336. #Show # %D2
  7337. # ItemLevel <= 54
  7338. # DropLevel >= 52
  7339. # Rarity Normal
  7340. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7341. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  7342. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7343. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7344.  
  7345. #Show # %D2
  7346. # ItemLevel <= 56
  7347. # DropLevel >= 54
  7348. # Rarity Normal
  7349. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7350. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  7351. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7352. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7353.  
  7354. #Show # %D2
  7355. # ItemLevel <= 58
  7356. # DropLevel >= 56
  7357. # Rarity Normal
  7358. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7359. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  7360. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7361. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7362.  
  7363. #Show # %D2
  7364. # ItemLevel <= 60
  7365. # DropLevel >= 58
  7366. # Rarity Normal
  7367. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7368. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  7369. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7370. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7371.  
  7372. #Show # %D2
  7373. # ItemLevel <= 62
  7374. # DropLevel >= 60
  7375. # Rarity Normal
  7376. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7377. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  7378. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7379. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7380.  
  7381. #Show # %D2
  7382. # ItemLevel <= 64
  7383. # DropLevel >= 62
  7384. # Rarity Normal
  7385. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7386. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  7387. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7388. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7389.  
  7390. #Show # %D2
  7391. # ItemLevel <= 66
  7392. # DropLevel >= 64
  7393. # Rarity Normal
  7394. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
  7395. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  7396. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7397. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7398.  
  7399. #===============================================================================================================
  7400. # [[5500]] Leveling - misc normal items
  7401. #===============================================================================================================
  7402.  
  7403. #------------------------------------
  7404. # [5501] Normal items - 3-Socketed Items
  7405. #------------------------------------
  7406.  
  7407. #Show # %D2
  7408. # Sockets >= 3
  7409. # ItemLevel <= 8
  7410. # Rarity <= Magic
  7411. # Class "Boots" "Gloves" "Helmets" "Shields"
  7412. # SetFontSize 36
  7413. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7414.  
  7415. #------------------------------------
  7416. # [5502] Normal items - First 4-8 levels - useful items
  7417. #------------------------------------
  7418.  
  7419. #Show # %D2
  7420. # Width <= 1
  7421. # Height <= 4
  7422. # ItemLevel <= 4
  7423. # Rarity Normal
  7424. # SetFontSize 36
  7425. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7426. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7427.  
  7428. #Show # %D2
  7429. # Width <= 2
  7430. # Height <= 2
  7431. # ItemLevel <= 4
  7432. # Rarity Normal
  7433. # SetFontSize 36
  7434. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7435. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7436.  
  7437. #------------------------------------
  7438. # [5503] Vendor Normal items - Until level 3 (Remaining)
  7439. #------------------------------------
  7440.  
  7441. #Show # %D2
  7442. # ItemLevel <= 3
  7443. # Rarity Normal
  7444. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7445. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7446.  
  7447. #Show # %D0
  7448. # ItemLevel <= 5
  7449. # Rarity Normal
  7450. # Class "Body Armours"
  7451. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7452. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7453.  
  7454. #===============================================================================================================
  7455. # [[5600]] Leveling - misc magic items
  7456. #===============================================================================================================
  7457.  
  7458. #------------------------------------
  7459. # [5601] Vendor Magic items - until 3
  7460. #------------------------------------
  7461.  
  7462. #Show # %D2
  7463. # ItemLevel <= 3
  7464. # Rarity Magic
  7465. # SetFontSize 36
  7466. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7467.  
  7468. #------------------------------------
  7469. # [5602] Vendor Magic items - until 16
  7470. #------------------------------------
  7471.  
  7472. #Show # %D2
  7473. # Width <= 1
  7474. # Height <= 4
  7475. # ItemLevel <= 16
  7476. # Rarity Magic
  7477. # SetFontSize 36
  7478. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7479. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7480.  
  7481. #Show # %D2
  7482. # Width <= 2
  7483. # Height <= 2
  7484. # ItemLevel <= 16
  7485. # Rarity Magic
  7486. # SetFontSize 36
  7487. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7488. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7489.  
  7490. #Show # %D2
  7491. # ItemLevel <= 16
  7492. # Rarity Magic
  7493. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7494. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7495.  
  7496. #------------------------------------
  7497. # [5603] Vendor Magic items - Jewellery
  7498. #------------------------------------
  7499.  
  7500. #Show # %D2
  7501. # ItemLevel <= 24
  7502. # Rarity Magic
  7503. # Class Amulets Belts Rings
  7504. # SetFontSize 36
  7505. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7506. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7507.  
  7508. #Show # %D1
  7509. # ItemLevel <= 32
  7510. # Rarity Magic
  7511. # Class Amulets Belts Rings
  7512. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7513. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7514.  
  7515. #------------------------------------
  7516. # [5604] Vendor Magic items - Until 24
  7517. #------------------------------------
  7518.  
  7519. #Show # %D2
  7520. # Width <= 1
  7521. # Height <= 4
  7522. # ItemLevel <= 24
  7523. # Rarity Magic
  7524. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7525. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7526.  
  7527. #Show # %D2
  7528. # Width <= 2
  7529. # Height <= 2
  7530. # ItemLevel <= 24
  7531. # Rarity Magic
  7532. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  7533. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7534.  
  7535. # Later on keep them shown, but really small
  7536.  
  7537. #===============================================================================================================
  7538. # [[5700]] HIDE LAYER 5 - Remaining Items
  7539. #===============================================================================================================
  7540.  
  7541. Hide # minimize junk instead of hiding (if "show")
  7542. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
  7543. SetFontSize 18
  7544. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  7545. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  7546.  
  7547. #===============================================================================================================
  7548. # [[5800]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
  7549. #===============================================================================================================
  7550.  
  7551. # THIS ENTRY IS CAUGHT IN 3 CASES:
  7552. # 1) YOUR FILTER IS OUT OF DATE!
  7553. # 2) YOU DID SOMETHING SILLY WHEN EDITING THE FILTER
  7554. # 3) YOU ENCOUNTERED A PREVIOUSLY UNKNOWN UNIQUE
  7555.  
  7556. Show # update your filter
  7557. SetFontSize 45
  7558. SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
  7559. SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
  7560. SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
  7561. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  7562. PlayEffect Pink
  7563. MinimapIcon 1 Pink Circle
  7564.  
  7565. #===============================================================================================================
  7566. # [[5900]] Special thanks to!
  7567. #===============================================================================================================
  7568. #
  7569. # SPECIAL THANKS:
  7570. # Tobnac & Haggis - I'd need to a document to list everything they've done. Building www.FilterBlade.xyz together is just a single example.
  7571. #
  7572. # PATREON ( https://www.patreon.com/Neversink ):
  7573. # Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?"
  7574. # You guys are awesome, thanks!
  7575. #
  7576. # COMMUNITY & FRIENDS:
  7577. # C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome!
  7578. #
  7579. # Special thanks to the supporters, stream-viewers and my guild :)
  7580. # Everyone who provided feedback on my thread/github and on reddit.
  7581. #
  7582. # GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan
  7583. #
  7584. # Script by NeverSink
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