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- #===============================================================================================================
- # NeverSink's Indepth Loot Filter - for Path of Exile
- #===============================================================================================================
- # VERSION: 7.8.2
- # TYPE: 3-STRICT
- # STYLE: NORMAL
- # AUTHOR: NeverSink
- # BUILDNOTES: Filter generated with NeverSink's FilterpolishZ
- #
- #------------------------------------
- # LINKS TO LATEST VERSION AND FILTER EDITOR
- #------------------------------------
- #
- # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
- # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
- # POE FORUM THREAD: https://goo.gl/oQn4EN
- #
- #------------------------------------
- # SUPPORT THE DEVELOPMENT:
- #------------------------------------
- #
- # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
- # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
- #
- #------------------------------------
- # INSTALLATION / UPDATE :
- #------------------------------------
- #
- # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
- # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
- # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
- #
- #------------------------------------
- # CONTACT - if you want to get notifications about updates or just get in touch:
- #------------------------------------
- # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
- #
- # TWITTER: @NeverSinkGaming
- # REDDIT: NeverSinkDev
- # GITHUB: NeverSinkDev
- # EMAIL : NeverSinkGaming-at-gmail.com
- #===============================================================================================================
- # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
- #===============================================================================================================
- #
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
- # [[0200]] 6 LINKS
- # [[0300]] INFLUENCE EXCEPTIONS
- # [[0400]] INFLUENCED MAPS
- # [[0500]] Influenced Item Tiering: Crusader
- # [0501] Layer - T1 - ECONOMY
- # [0502] Layer - T2 - ECONOMY
- # [[0600]] Influenced Item Tiering: Hunter
- # [0601] Layer - T1 - ECONOMY
- # [0602] Layer - T2 - ECONOMY
- # [[0700]] Influenced Item Tiering: Warlord
- # [0701] Layer - T1 - ECONOMY
- # [0702] Layer - T2 - ECONOMY
- # [[0800]] Influenced Item Tiering: Redeemer
- # [0801] Layer - T1 - ECONOMY
- # [0802] Layer - T2 - ECONOMY
- # [[0900]] Influenced Item Tiering: Shaper
- # [0901] Layer - T1 - ECONOMY
- # [0902] Layer - T2 - ECONOMY
- # [[1000]] Influenced Item Tiering: Elder
- # [1001] Item Layer - T1 - ECONOMY
- # [1002] Item Layer - T2 - ECONOMY
- # [[1100]] Influenced Item Tiering: Remaining Tiers
- # [1101] Item Layer - T2 - Class Based Filtering
- # [1102] Item Layer - T3 - Rings for Exaled Shard recipes
- # [1103] Item Layer - T3 - REMAINING RULES
- # [[1200]] Explicit Mod filtering - Rare
- # [1201] All Skill Gem Combinations
- # [1202] Rare Item Permutations
- # [1203] Weapons-Physical (Key: IPD)
- # [1204] The Suffix Abomination
- # [1205] Casters
- # [1206] General Resist Gear
- # [1207] Boots/Gloves
- # [1208] Boots
- # [1209] Gloves
- # [1210] Helmets
- # [1211] Shields
- # [1212] Body
- # [1213] Quiver
- # [1214] Belts
- # [1215] Rings
- # [1216] Amulets
- # [1217] Talisman
- # [1218] Jewels
- # [1219] Buzzsaw Weapons
- # [1220] Flasks...
- # [[1300]] 6Socketed and 5Linked Drops
- # [[1400]] Explicit Mod Highlight - League Drops
- # [1401] Synthesis (removed)
- # [1402] Betrayal
- # [1403] Crafting mods
- # [1404] Delve
- # [1405] Bestiary
- # [1406] Incursion - Matatl - traps and movementspeed
- # [1407] Incursion - Body Armours - Guatelitzi
- # [1408] Incursion - Sumonner Weapons
- # [1409] Incursion - Caster Weapons
- # [1410] Incursion - Normal Weapons
- # [1411] Incursion - Rings, Amulets
- # [1412] Incursion - Gloves, Helmets
- # [1413] Incursion General
- # [1414] Warbands
- # [1415] Enchanted Items
- # [[1500]] Explicit Mod Highlight - Magic
- # [[1600]] Talisman
- # [[1700]] Exotic Item Types
- # [[1800]] Rare/Magic Jewels
- # [1801] Abyss
- # [1802] Cluster Jewels
- # [1803] Generic
- # [[1900]] Normal/Magic Crafting Bases
- # [1901] Extreme Value ILVL 86 Rules
- # [1902] 86+ Endgame crafting rules
- # [1903] 84+ Endgame crafting rules
- # [1904] Level-Independent Highlight
- # [[2000]] Chancing Section
- # [[2100]] Endgame Flasks
- # [2101] Useful endgame flasks
- # [2102] Recipes
- # [2103] Early mapping life/mana/utility flasks
- # [[2200]] Low Value Recipes
- # [2201] Chromatic recipe items ("RGB Recipe")
- # [2202] Chisel recipe items
- # [2203] Animate Weapon script - deactivated by default
- # [[2300]] Low Strictness Sections
- # [2301] Endgame-start 4-links
- # [2302] 60+ Crafting rules for 60++ trinkets
- # [2303] Low Strictness Magic/Normal Trinkets
- # [[2400]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- # [[2500]] OVERRIDE AREA 2 - Override the default rare rulesets here
- # [[2600]] RARE ITEMS - SPECIAL BASES
- # [[2700]] RARE ITEMS - LEVEL 86 Crafting
- # [[2800]] RARE ITEMS - TRINKETS (ENDGAME)
- # [2801] Breach Rings Exceptions
- # [2802] Rare trinkets
- # [[2900]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
- # [2901] T1 rare items
- # [2902] T2 rare items
- # [2903] Other Conditions
- # [2904] 1H Rune Dagger
- # [2905] 1H Daggers
- # [2906] 1H Claws
- # [2907] 1H Wands
- # [2908] 1H Foils
- # [2909] 1H Swords
- # [2910] 1H Maces
- # [2911] 1H Axes
- # [2912] 1H Sceptres
- # [2913] Warstaves
- # [2914] 2H Staves
- # [2915] 2H Swords, Axes, Maces
- # [2916] 2H Bows
- # [2917] AR: Gloves, Boots, Helmets
- # [2918] AR: Body Armors
- # [2919] OH: Shields
- # [2920] OH: Quivers
- # [[3000]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- # [[3100]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- # [[3200]] Gems
- # [3201] Awakened Gems
- # [3202] Exceptional Gems
- # [3203] Special Gems
- # [3204] High Tier Gems
- # [3205] Leveling Rules
- # [3206] Low Quality Gems
- # [3207] Leveled Gems
- # [3208] Other gems
- # [[3300]] UTILITY FLASKS (Levelling Rules)
- # [[3400]] HIDE LAYER 3: Random Endgame Flasks
- # [[3500]] Maps, fragments and labyrinth items
- # [3501] Unique Maps
- # [3502] Labyrinth items, Offerings
- # [3503] Blighted maps
- # [3504] Top tier maps (T16)
- # [3505] High tier maps(T11-15)
- # [3506] Mid tier maps (T6-10)
- # [3507] Low tier maps (T1-T5)
- # [[3600]] Misc Map Items (relic keys)
- # [[3700]] Fragments
- # [3701] Scarabs
- # [3702] Regular Fragment Tiering
- # [[3800]] Currency - Exceptions - Stacked Currency
- # [[3900]] Currency - Exceptions - Leveling Currencies
- # [[4000]] Currency - PART 1 - Common currency
- # [[4100]] Currency - PART 2 - Rare currency
- # [4101] Regular Rare Currency
- # [4102] Incursion Currency
- # [4103] Delve Currency - Resonators
- # [4104] Delirium Currency
- # [4105] Delve Currency - Fossil
- # [4106] Top Currency
- # [4107] Oil Tier List
- # [4108] Essence Tier List
- # [4109] Perandus
- # [4110] Splinters
- # [4111] Splinters
- # [4112] Incubator
- # [4113] Breach
- # [4114] Others
- # [[4200]] Prophecies
- # [[4300]] Divination cards (yes the strange sorting is intended)
- # [4301] T1 - Top tier cards
- # [4302] T2 - Great cards
- # [4303] T3 - Decent cards
- # [4304] Special - Special Currency Cards
- # [[4400]] Currency - PART 4 - remaining items
- # [[4500]] Metamorph Items
- # [[4600]] Uniques!
- # [4601] Exceptions #1
- # [4602] Tier 1 uniques
- # [4603] Exceptions #2
- # [4604] Tier 2 uniques
- # [4605] Multi-Unique bases.
- # [4606] Early Game Predictions
- # [4607] Special Unique Searches
- # [4608] Prophecy-Material Uniques
- # [4609] Tier 3 uniques
- # [4610] Tier 4 uniques
- # [[4700]] Quest Items and Event Items
- # [[4800]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- # [[4900]] Leveling - Flasks
- # [4901] Hide outdated flasks
- # [4902] Hybrid flasks (normal)
- # [4903] Life Flasks - Normal (Kudos to Antnee)
- # [4904] Mana Flasks - Magic (Kudos to Antnee)
- # [4905] Show remaining flasks
- # [[5000]] Leveling - Merged Rules
- # [[5100]] Leveling - RGB Recipes
- # [[5200]] Leveling - RARES
- # [5201] Leveling rares - specific items
- # [5202] Leveling rares - Armors
- # [5203] Leveling rares - Caster
- # [5204] Leveling rares - Melee Weapons
- # [5205] Leveling rares - Ranged
- # [5206] Leveling rares - Quivers
- # [5207] Leveling rares - remaining rules
- # [[5300]] Leveling - Useful items
- # [5301] Linked gear - 4links
- # [5302] Linked gear - 3links
- # [5303] Act1
- # [5304] Act 2+3
- # [5305] Act 4+5+6
- # [5306] Optional Recipes
- # [5307] 20% quality items for those strange people who want them
- # [[5400]] Leveling - natural weapon progression
- # [5401] Quivers - Progression
- # [5402] Progression - Part 1 1-11
- # [5403] Progression - Part 2 11-26
- # [5404] Progression - Part 3 26-65
- # [[5500]] Leveling - misc normal items
- # [5501] Normal items - 3-Socketed Items
- # [5502] Normal items - First 4-8 levels - useful items
- # [5503] Vendor Normal items - Until level 3 (Remaining)
- # [[5600]] Leveling - misc magic items
- # [5601] Vendor Magic items - until 3
- # [5602] Vendor Magic items - until 16
- # [5603] Vendor Magic items - Jewellery
- # [5604] Vendor Magic items - Until 24
- # [[5700]] HIDE LAYER 5 - Remaining Items
- # [[5800]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
- # [[5900]] Special thanks to!
- #===============================================================================================================
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
- #===============================================================================================================
- #===============================================================================================================
- # [[0200]] 6 LINKS
- #===============================================================================================================
- Show
- Corrupted False
- LinkedSockets 6
- Rarity <= Rare
- Class "Body Armour"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show
- LinkedSockets 6
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- #===============================================================================================================
- # [[0300]] INFLUENCE EXCEPTIONS
- #===============================================================================================================
- Show
- HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord
- Rarity <= Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Cross
- #===============================================================================================================
- # [[0400]] INFLUENCED MAPS
- #===============================================================================================================
- Show
- HasInfluence Shaper
- Class "Maps"
- SetFontSize 45
- SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
- SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Square
- Show
- HasInfluence Elder
- Class "Maps"
- SetFontSize 45
- SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
- SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Square
- #===============================================================================================================
- # [[0500]] Influenced Item Tiering: Crusader
- #===============================================================================================================
- #------------------------------------
- # [0501] Layer - T1 - ECONOMY
- #------------------------------------
- Show # $tier->t1-1 $type->rare->crusader
- HasInfluence Crusader
- ItemLevel >= 82
- Rarity <= Rare
- BaseType "Cerulean Ring" "Moonstone Ring" "Opal Wand" "Spiked Gloves" "Titanium Spirit Shield"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Cross
- Show # $tier->t1-2 $type->rare->crusader
- HasInfluence Crusader
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Sekhem"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Cross
- Show # $tier->t1-3 $type->rare->crusader
- HasInfluence Crusader
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Assassin's Garb" "Astral Plate" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Cardinal Round Shield" "Deicide Mask" "Ebony Tower Shield" "Eclipse Staff" "Exquisite Leather" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Full Dragonscale" "Gladiator Plate" "Glorious Plate" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Occultist's Vestment" "Prophet Crown" "Sadist Garb" "Shadow Sceptre" "Sorcerer Boots" "Stag Sceptre" "Steel Ring" "Thorium Spirit Shield" "Two-Toned Boots" "Vaal Regalia" "Zodiac Leather"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Cross
- #------------------------------------
- # [0502] Layer - T2 - ECONOMY
- #------------------------------------
- Show # $tier->t2-1 $type->rare->crusader
- HasInfluence Crusader
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Ambusher" "Battle Plate" "Blue Pearl Amulet" "Bone Helmet" "Bronze Plate" "Cerulean Ring" "Citrine Amulet" "Crystal Belt" "Engraved Wand" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Moonstone Ring" "Opal Ring" "Opal Wand" "Sorcerer Boots" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Supreme Spiked Shield" "Titanium Spirit Shield" "Two-Toned Boots" "Vaal Buckler" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Cross
- Show # $tier->t2-2 $type->rare->crusader
- HasInfluence Crusader
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Agate Amulet" "Amber Amulet" "Ancestral Club" "Ancient Gauntlets" "Ancient Greaves" "Angelic Kite Shield" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Battle Hammer" "Battle Lamellar" "Behemoth Mace" "Blood Raiment" "Bone Armour" "Butcher Axe" "Butcher Knife" "Cabalist Regalia" "Callous Mask" "Cardinal Round Shield" "Carnal Armour" "Ceremonial Kite Shield" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Colosseum Plate" "Commander's Brigandine" "Conjurer's Vestment" "Conquest Chainmail" "Convoking Wand" "Coral Ring" "Coronal Leather" "Coronal Maul" "Crimson Raiment" "Crimson Round Shield" "Crusader Boots" "Crusader Chainmail" "Crusader Plate" "Crypt Armour" "Crystal Wand" "Cutthroat's Garb" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Despot Axe" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Doublet" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Gloves" "Elegant Ringmail" "Elegant Round Shield" "Engraved Greatsword" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Exquisite Leather" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Ezomyte Staff" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Fossilised Spirit Shield" "Frontier Leather" "Full Chainmail" "Full Dragonscale" "Full Wyrmscale" "Gemini Claw" "Gemstone Sword" "General's Brigandine" "Gladiator Plate" "Glorious Leather" "Glorious Plate" "Gold Amulet" "Golden Buckler" "Golden Kris" "Golden Plate" "Graceful Sword" "Gut Ripper" "Harbinger Bow" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Hellion's Paw" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Infernal Sword" "Ironwood Buckler" "Ivory Spirit Shield" "Jade Amulet" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Laminated Kite Shield" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Sword" "Lithe Blade" "Loricated Ringmail" "Maelstr" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Omen Wand" "Onyx Amulet" "Opal Sceptre" "Ornate Ringmail" "Pernarch" "Pig-Faced Bascinet" "Piledriver" "Plated Maul" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Prophecy Wand" "Prophet Crown" "Quarterstaff" "Quilted Jacket" "Ranger Bow" "Raven Mask" "Redwood Spiked Shield" "Royal Axe" "Royal Burgonet" "Royal Sceptre" "Ruby Ring" "Sadist Garb" "Sage Wand" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Satin Gloves" "Savant's Robe" "Sentinel Jacket" "Serpent Wand" "Serpentscale Boots" "Serrated Foil" "Shackled Boots" "Shadow Sceptre" "Sharkskin Boots" "Sharkskin Gloves" "Sharkskin Tunic" "Silken Wrap" "Sinner Tricorne" "Sleek Coat" "Slink Gloves" "Solar Maul" "Solaris Circlet" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Round Shield" "Spiraled Foil" "Spiraled Wand" "Stag Sceptre" "Stealth Boots" "Steel Circlet" "Steel Kite Shield" "Steelhead" "Steelscale Boots" "Steelwood Bow" "Sun Plate" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Throat Stabber" "Tiger's Paw" "Titan Greaves" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Unset Ring" "Vaal Blade" "Vaal Claw" "Vaal Gauntlets" "Vaal Greaves" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Doublet" "Wyrmscale Gauntlets" "Zealot Gloves" "Zealot Helmet" "Zodiac Leather"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Cross
- #===============================================================================================================
- # [[0600]] Influenced Item Tiering: Hunter
- #===============================================================================================================
- #------------------------------------
- # [0601] Layer - T1 - ECONOMY
- #------------------------------------
- Show # $tier->t1-1 $type->rare->hunter
- HasInfluence Hunter
- ItemLevel >= 82
- Rarity <= Rare
- BaseType "Agate Amulet" "Amber Amulet" "Blue Pearl Amulet" "Citrine Amulet" "Crystal Belt" "Gripped Gloves" "Jade Amulet" "Marble Amulet" "Onyx Amulet" "Sorcerer Boots" "Spiked Gloves" "Stygian Vise" "Titanium Spirit Shield" "Turquoise Amulet" "Two-Toned Boots" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Cross
- Show # $tier->t1-2 $type->rare->hunter
- HasInfluence Hunter
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Astral Plate" "Broadhead Arrow Quiver" "Grinning Fetish" "Lathi" "Paua Amulet" "Sorcerer Gloves" "Vaal Regalia"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Cross
- Show # $tier->t1-3 $type->rare->hunter
- HasInfluence Hunter
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Ancient Spirit Shield" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Assassin's Garb" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Crusader Boots" "Crusader Buckler" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Ringmail" "Ezomyte Tower Shield" "Gavel" "Glorious Plate" "Goliath Greaves" "Hubris Circlet" "Hydrascale Boots" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Opal Wand" "Pinnacle Tower Shield" "Serpentscale Boots" "Shagreen Boots" "Sharkskin Boots" "Sharkskin Gloves" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Soldier Boots" "Stealth Boots" "Supreme Spiked Shield" "Throat Stabber" "Titan Greaves" "Tornado Wand" "Vaal Greaves" "Zodiac Leather"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Cross
- #------------------------------------
- # [0602] Layer - T2 - ECONOMY
- #------------------------------------
- Show # $tier->t2-1 $type->rare->hunter
- HasInfluence Hunter
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Agate Amulet" "Amber Amulet" "Blue Pearl Amulet" "Bone Helmet" "Broadhead Arrow Quiver" "Cerulean Ring" "Champion Kite Shield" "Citrine Amulet" "Coral Amulet" "Courtesan Sword" "Crystal Belt" "Exquisite Leather" "Fingerless Silk Gloves" "Gold Amulet" "Grinning Fetish" "Gripped Gloves" "Headsman Axe" "Horned Sceptre" "Jade Amulet" "Lapis Amulet" "Marble Amulet" "Mosaic Kite Shield" "Onyx Amulet" "Opal Ring" "Opal Wand" "Paua Amulet" "Serrated Arrow Quiver" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Cross
- Show # $tier->t2-2 $type->rare->hunter
- HasInfluence Hunter
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Ancient Spirit Shield" "Angelic Kite Shield" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Auric Mace" "Baroque Round Shield" "Battle Plate" "Behemoth Mace" "Blood Raiment" "Blood Sceptre" "Bone Armour" "Boot Blade" "Bronze Plate" "Bronze Tower Shield" "Buckskin Tower Shield" "Butcher Axe" "Cabalist Regalia" "Cardinal Round Shield" "Carnal Boots" "Carnal Mitts" "Chiming Spirit Shield" "Colossal Tower Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Coral Ring" "Coronal Maul" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crypt Armour" "Crystal Sceptre" "Crystal Wand" "Decurve Bow" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Gloves" "Elegant Ringmail" "Elegant Round Shield" "Engraved Hatchet" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Eye Gouger" "Ezomyte Dagger" "Ezomyte Spiked Shield" "Ezomyte Tower Shield" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Full Wyrmscale" "Gavel" "Gemini Claw" "General's Brigandine" "Girded Tower Shield" "Gladiator Helmet" "Gladiator Plate" "Gladius" "Glorious Plate" "Golden Buckler" "Golden Kris" "Goliath Gauntlets" "Goliath Greaves" "Graceful Sword" "Grove Bow" "Harbinger Bow" "Harmonic Spirit Shield" "Heathen Wand" "Heavy Belt" "Highland Blade" "Hubris Circlet" "Hussar Brigandine" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Infernal Sword" "Jewelled Foil" "Lacquered Buckler" "Lathi" "Leather Belt" "Legion Boots" "Legion Hammer" "Legion Sword" "Lion Pelt" "Lordly Plate" "Lunaris Circlet" "Maraketh Bow" "Mesh Boots" "Midnight Blade" "Military Staff" "Mind Cage" "Moon Staff" "Murder Boots" "Murder Mitts" "Nightmare Mace" "Noble Axe" "Nubuck Boots" "Occultist's Vestment" "Omen Wand" "Opal Sceptre" "Pecoraro" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Plated Maul" "Platinum Kris" "Platinum Sceptre" "Praetor Crown" "Prehistoric Claw" "Prophecy Wand" "Prophet Crown" "Ranger Bow" "Reaver Helmet" "Reinforced Greaves" "Riveted Boots" "Royal Axe" "Runic Hatchet" "Rustic Sash" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Samite Gloves" "Samite Slippers" "Sapphire Ring" "Serpent Wand" "Serpentscale Boots" "Serpentscale Gauntlets" "Serrated Foil" "Shadow Sceptre" "Shagreen Boots" "Shagreen Gloves" "Shagreen Tower Shield" "Sharkskin Boots" "Sharkskin Gloves" "Siege Axe" "Silken Hood" "Silken Wrap" "Sinner Tricorne" "Sleek Coat" "Sniper Bow" "Solaris Circlet" "Soldier Boots" "Sovereign Spiked Shield" "Spike-Point Arrow Quiver" "Spiny Round Shield" "Spiraled Wand" "Stag Sceptre" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steelscale Boots" "Steelscale Gauntlets" "Steelwood Bow" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Thorium Spirit Shield" "Tiger Hook" "Timber Axe" "Titan Gauntlets" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Twin Claw" "Two-Stone Ring" "Unset Ring" "Ursine Pelt" "Vaal Blade" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Void Axe" "Void Sceptre" "Widowsilk Robe" "Wolf Pelt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Gloves" "Zodiac Leather"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Cross
- #===============================================================================================================
- # [[0700]] Influenced Item Tiering: Warlord
- #===============================================================================================================
- #------------------------------------
- # [0701] Layer - T1 - ECONOMY
- #------------------------------------
- Show # $tier->t1-1 $type->rare->warlord
- HasInfluence Warlord
- ItemLevel >= 82
- Rarity <= Rare
- BaseType "Fingerless Silk Gloves" "Gripped Gloves" "Jewelled Foil" "Marble Amulet" "Opal Ring" "Spiked Gloves"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Cross
- Show # $tier->t1-2 $type->rare->warlord
- HasInfluence Warlord
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Blue Pearl Amulet"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Cross
- Show # $tier->t1-3 $type->rare->warlord
- HasInfluence Warlord
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Auric Mace" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Crusader Plate" "Crystal Belt" "Crystal Sceptre" "Desert Brigandine" "Dragonscale Boots" "Engraved Wand" "Exquisite Leather" "Glorious Plate" "Golden Buckler" "Harmonic Spirit Shield" "Hubris Circlet" "Latticed Ringmail" "Lead Sceptre" "Legion Sword" "Pinnacle Tower Shield" "Royal Burgonet" "Sage Wand" "Serrated Arrow Quiver" "Shadow Sceptre" "Sundering Axe" "Supreme Spiked Shield" "Tempered Foil" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Mask" "Vanguard Belt" "Zodiac Leather"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Cross
- #------------------------------------
- # [0702] Layer - T2 - ECONOMY
- #------------------------------------
- Show # $tier->t2-1 $type->rare->warlord
- HasInfluence Warlord
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Agate Amulet" "Blue Pearl Amulet" "Bone Circlet" "Bone Helmet" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crystal Belt" "Desert Brigandine" "Elegant Foil" "Engraved Wand" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Imbued Wand" "Jade Amulet" "Jewelled Foil" "Lordly Plate" "Marble Amulet" "Mirrored Spiked Shield" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Opal Sceptre" "Sage Wand" "Sapphire Ring" "Spiked Gloves" "Steel Ring" "Titan Gauntlets" "Turquoise Amulet" "Two-Stone Ring" "Vermillion Ring" "Void Axe"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Cross
- Show # $tier->t2-2 $type->rare->warlord
- HasInfluence Warlord
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Abyssal Axe" "Abyssal Sceptre" "Amber Amulet" "Ambush Mitts" "Ambusher" "Amethyst Ring" "Ancient Gauntlets" "Ancient Greaves" "Arcanist Gloves" "Archon Kite Shield" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Auric Mace" "Battle Buckler" "Battle Hammer" "Battle Lamellar" "Battle Plate" "Battle Sword" "Behemoth Mace" "Branded Kite Shield" "Bronze Plate" "Bronze Tower Shield" "Buckskin Tower Shield" "Cabalist Regalia" "Callous Mask" "Carnal Armour" "Carnal Sceptre" "Chain Hauberk" "Champion Kite Shield" "Colossal Tower Shield" "Commander's Brigandine" "Compound Bow" "Compound Spiked Shield" "Conjurer's Vestment" "Conquest Chainmail" "Convoking Wand" "Coronal Leather" "Coronal Maul" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Buckler" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Crystal Wand" "Cutthroat's Garb" "Decurve Bow" "Demon Dagger" "Despot Axe" "Destiny Leather" "Devout Chainmail" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Doublet" "Dragonscale Gauntlets" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Gloves" "Elegant Ringmail" "Elegant Round Shield" "Embroidered Gloves" "Enameled Buckler" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Ezomyte Staff" "Fencer Helm" "Festival Mask" "Fleshripper" "Frontier Leather" "Full Dragonscale" "Gavel" "General's Brigandine" "Gladiator Plate" "Gladius" "Glorious Leather" "Glorious Plate" "Gold Amulet" "Golden Buckler" "Golden Kris" "Golden Plate" "Goliath Gauntlets" "Goliath Greaves" "Grove Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Hubris Circlet" "Hussar Brigandine" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Infernal Sword" "Iron Ring" "Ivory Spirit Shield" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Latticed Ringmail" "Lead Sceptre" "Legion Sword" "Lion Pelt" "Lion Sword" "Loricated Ringmail" "Majestic Plate" "Maraketh Bow" "Meatgrinder" "Midnight Blade" "Military Staff" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Ochre Sceptre" "Opal Wand" "Paua Amulet" "Pecoraro" "Pernarch" "Piledriver" "Pinnacle Tower Shield" "Poignard" "Praetor Crown" "Profane Wand" "Prophecy Wand" "Prophet Crown" "Quilted Jacket" "Raven Mask" "Reaver Axe" "Reaver Helmet" "Reflex Bow" "Riveted Gloves" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage's Robe" "Saintly Chainmail" "Saint's Hauberk" "Samite Slippers" "Satin Slippers" "Savant's Robe" "Secutor Helm" "Sentinel Jacket" "Serpent Wand" "Serpentine Staff" "Serpentscale Gauntlets" "Serrated Arrow Quiver" "Shadow Sceptre" "Sharkskin Tunic" "Siege Axe" "Silken Hood" "Silken Wrap" "Sinner Tricorne" "Slink Gloves" "Sniper Bow" "Sorcerer Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Sparkling Claw" "Spidersilk Robe" "Spike-Point Arrow Quiver" "Spine Bow" "Spiny Maul" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steelscale Boots" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thicket Bow" "Thorium Spirit Shield" "Throat Stabber" "Tiger Hook" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Trisula" "Triumphant Lamellar" "Twilight Blade" "Twin Claw" "Two-Toned Boots" "Tyrant's Sekhem" "Unset Ring" "Vaal Axe" "Vaal Blade" "Vaal Buckler" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vanguard Belt" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Boots" "Zealot Helmet" "Zodiac Leather"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Cross
- #===============================================================================================================
- # [[0800]] Influenced Item Tiering: Redeemer
- #===============================================================================================================
- #------------------------------------
- # [0801] Layer - T1 - ECONOMY
- #------------------------------------
- Show # $tier->t1-1 $type->rare->redeemer
- HasInfluence Redeemer
- ItemLevel >= 82
- Rarity <= Rare
- BaseType "Jade Amulet" "Opal Ring" "Two-Toned Boots" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Cross
- Show # $tier->t1-2 $type->rare->redeemer
- HasInfluence Redeemer
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Crystal Belt" "Hubris Circlet" "Marble Amulet" "Shadow Sceptre"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Cross
- Show # $tier->t1-3 $type->rare->redeemer
- HasInfluence Redeemer
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Arcanist Gloves" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Bone Helmet" "Cerulean Ring" "Citrine Amulet" "Conquest Chainmail" "Desert Brigandine" "Dragonscale Boots" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Fleshripper" "Harmonic Spirit Shield" "Horned Sceptre" "Hunter Hood" "Lead Sceptre" "Lion Pelt" "Mind Cage" "Noble Tricorne" "Opal Wand" "Profane Wand" "Royal Burgonet" "Sage Wand" "Sambar Sceptre" "Slink Boots" "Sorcerer Boots" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Ring" "Titan Greaves" "Titanium Spirit Shield" "Turquoise Amulet" "Twin Claw" "Vaal Regalia" "Vanguard Belt"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Cross
- #------------------------------------
- # [0802] Layer - T2 - ECONOMY
- #------------------------------------
- Show # $tier->t2-1 $type->rare->redeemer
- HasInfluence Redeemer
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Cerulean Ring" "Chiming Spirit Shield" "Citrine Amulet" "Crystal Belt" "Ebony Tower Shield" "Engraved Hatchet" "Fingerless Silk Gloves" "Gripped Gloves" "Harmonic Spirit Shield" "Heathen Wand" "Horned Sceptre" "Hubris Circlet" "Jade Amulet" "Marble Amulet" "Meatgrinder" "Onyx Amulet" "Opal Ring" "Opal Wand" "Quartz Wand" "Sage Wand" "Steel Gauntlets" "Steel Ring" "Stygian Vise" "Turquoise Amulet" "Two-Toned Boots" "Vaal Greatsword" "Vermillion Ring" "Zealot Helmet"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Cross
- Show # $tier->t2-2 $type->rare->redeemer
- HasInfluence Redeemer
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Abyssal Sceptre" "Agate Amulet" "Alder Spiked Shield" "Amber Amulet" "Ambusher" "Ancient Greaves" "Ancient Spirit Shield" "Angelic Kite Shield" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Auric Mace" "Battle Hammer" "Battle Lamellar" "Battle Plate" "Behemoth Mace" "Bone Helmet" "Brass Spirit Shield" "Bronze Tower Shield" "Burnished Foil" "Callous Mask" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Ceremonial Axe" "Champion Kite Shield" "Chest Splitter" "Colossal Tower Shield" "Colossus Mallet" "Compound Spiked Shield" "Conjurer Boots" "Conquest Chainmail" "Convoking Wand" "Coral Amulet" "Coronal Maul" "Crested Tower Shield" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Crystal Wand" "Decurve Bow" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Eclipse Staff" "Eelskin Gloves" "Elegant Round Shield" "Embroidered Gloves" "Eternal Burgonet" "Eternal Sword" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Ezomyte Spiked Shield" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Fossilised Spirit Shield" "Frontier Leather" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Gold Amulet" "Golden Buckler" "Goliath Greaves" "Graceful Sword" "Great Mallet" "Harbinger Bow" "Harlequin Mask" "Harpy Rapier" "Highland Blade" "Holy Chainmail" "Hunter Hood" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Infernal Axe" "Ivory Spirit Shield" "Jewelled Foil" "Judgement Staff" "Labrys" "Lacquered Buckler" "Lapis Amulet" "Latticed Ringmail" "Lead Sceptre" "Legion Hammer" "Legion Sword" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Midnight Blade" "Mind Cage" "Moon Staff" "Moonstone Ring" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Noble Axe" "Noble Tricorne" "Occultist's Vestment" "Omen Wand" "Ornate Ringmail" "Paua Amulet" "Pecoraro" "Pernarch" "Phantom Mace" "Pig-Faced Bascinet" "Platinum Kris" "Platinum Sceptre" "Praetor Crown" "Profane Wand" "Prophecy Wand" "Prophet Crown" "Quarterstaff" "Quilted Jacket" "Ranger Bow" "Riveted Boots" "Royal Axe" "Royal Burgonet" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Sekhem" "Serpent Wand" "Shackled Boots" "Shagreen Tower Shield" "Sharkskin Boots" "Silken Hood" "Silken Wrap" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiny Round Shield" "Spiraled Foil" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelhead" "Steelwood Bow" "Talon Axe" "Teak Round Shield" "Terror Claw" "Terror Maul" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Twin Claw" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Buckler" "Vaal Hatchet" "Vaal Mask" "Vaal Rapier" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zealot Boots" "Zodiac Leather"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Cross
- #===============================================================================================================
- # [[0900]] Influenced Item Tiering: Shaper
- #===============================================================================================================
- #------------------------------------
- # [0901] Layer - T1 - ECONOMY
- #------------------------------------
- Show # $tier->t1-1 $type->rare->shaper
- HasInfluence Shaper
- ItemLevel >= 82
- Rarity <= Rare
- BaseType "Crystal Belt" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Ritual Sceptre" "Sage Wand" "Steel Ring" "Titanium Spirit Shield" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Cross
- Show # $tier->t1-2 $type->rare->shaper
- HasInfluence Shaper
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Blue Pearl Amulet" "Cerulean Ring" "Eclipse Staff" "Harmonic Spirit Shield" "Leather Belt" "Quartz Wand" "Sorcerer Boots" "Two-Toned Boots"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Cross
- Show # $tier->t1-3 $type->rare->shaper
- HasInfluence Shaper
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Agate Amulet" "Amber Amulet" "Arcanist Slippers" "Archon Kite Shield" "Bone Helmet" "Citrine Amulet" "Coral Amulet" "Diamond Ring" "Ebony Tower Shield" "Ezomyte Spiked Shield" "Ezomyte Tower Shield" "Gold Amulet" "Harbinger Bow" "Hubris Circlet" "Jade Amulet" "Lapis Amulet" "Legion Sword" "Onyx Amulet" "Opal Wand" "Paua Amulet" "Profane Wand" "Sapphire Ring" "Spiked Gloves" "Thicket Bow" "Thorium Spirit Shield" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Unset Ring" "Vaal Regalia"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Cross
- #------------------------------------
- # [0902] Layer - T2 - ECONOMY
- #------------------------------------
- Show # $tier->t2-1 $type->rare->shaper
- HasInfluence Shaper
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Archon Kite Shield" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Brass Spirit Shield" "Bronze Tower Shield" "Cardinal Round Shield" "Ceremonial Kite Shield" "Cerulean Ring" "Citrine Amulet" "Crusader Buckler" "Crystal Belt" "Diamond Ring" "Ebony Tower Shield" "Etched Kite Shield" "Exquisite Blade" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Grinning Fetish" "Harmonic Spirit Shield" "Hubris Circlet" "Iron Greaves" "Jade Amulet" "Jewelled Foil" "Maelstr" "Marble Amulet" "Mirrored Spiked Shield" "Onyx Amulet" "Opal Ring" "Pagan Wand" "Redwood Spiked Shield" "Reflex Bow" "Ritual Sceptre" "Sage Wand" "Sapphire Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Sorcerer Boots" "Spiked Round Shield" "Spike-Point Arrow Quiver" "Steel Ring" "Stygian Vise" "Thorium Spirit Shield" "Titanium Spirit Shield" "Turquoise Amulet" "Two-Stone Ring" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Cross
- Show # $tier->t2-2 $type->rare->shaper
- HasInfluence Shaper
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Ring" "Ancient Spirit Shield" "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Astral Plate" "Auric Mace" "Blood Raiment" "Bone Helmet" "Broadhead Arrow Quiver" "Buckskin Tower Shield" "Carnal Armour" "Chain Belt" "Chiming Spirit Shield" "Colossal Tower Shield" "Compound Bow" "Conjurer Boots" "Convoking Wand" "Coral Amulet" "Coral Ring" "Crested Tower Shield" "Crusader Gloves" "Crusader Helmet" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Dragoon Sword" "Eclipse Staff" "Eelskin Tunic" "Elegant Foil" "Embroidered Gloves" "Engraved Greatsword" "Engraved Hatchet" "Ezomyte Spiked Shield" "Faun's Horn" "Fire Arrow Quiver" "Fleshripper" "Full Dragonscale" "Gavel" "Gemini Claw" "General's Brigandine" "Girded Tower Shield" "Glorious Leather" "Gold Amulet" "Golden Kris" "Golden Mask" "Great Mallet" "Gripped Gloves" "Grove Bow" "Harbinger Bow" "Headsman Axe" "Heathen Wand" "Heavy Belt" "Hellion's Paw" "Hussar Brigandine" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Iron Ring" "Ivory Spirit Shield" "Lacewood Spirit Shield" "Lacquered Buckler" "Lapis Amulet" "Leather Belt" "Legion Hammer" "Legion Sword" "Lion Pelt" "Lion Sword" "Lithe Blade" "Maple Round Shield" "Maraketh Bow" "Meatgrinder" "Mind Cage" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Nightmare Bascinet" "Nubuck Boots" "Nubuck Gloves" "Occultist's Vestment" "Omen Wand" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Pecoraro" "Penetrating Arrow Quiver" "Piledriver" "Pinnacle Tower Shield" "Platinum Kris" "Poignard" "Praetor Crown" "Profane Wand" "Prophecy Wand" "Prophet Crown" "Quarterstaff" "Quartz Wand" "Quilted Jacket" "Raven Mask" "Riveted Gloves" "Ruby Ring" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Satin Gloves" "Serpent Wand" "Serrated Foil" "Shadow Sceptre" "Silken Hood" "Slink Boots" "Sniper Bow" "Solar Maul" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spiked Gloves" "Spine Bow" "Spiny Maul" "Spiraled Foil" "Stag Sceptre" "Stealth Gloves" "Steelhead" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Tornado Wand" "Trapper Mitts" "Twin Claw" "Unset Ring" "Vaal Buckler" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Walnut Spirit Shield" "War Axe"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Cross
- #===============================================================================================================
- # [[1000]] Influenced Item Tiering: Elder
- #===============================================================================================================
- #------------------------------------
- # [1001] Item Layer - T1 - ECONOMY
- #------------------------------------
- Show # $tier->t1-1 $type->rare->elder
- HasInfluence Elder
- ItemLevel >= 82
- Rarity <= Rare
- BaseType "Bone Helmet" "Fingerless Silk Gloves" "Opal Ring" "Steel Ring" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Cross
- Show # $tier->t1-2 $type->rare->elder
- HasInfluence Elder
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Assassin's Garb" "Astral Plate" "Crystal Belt" "Gripped Gloves" "Imperial Claw" "Marble Amulet" "Spiked Gloves" "Two-Toned Boots"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Cross
- Show # $tier->t1-3 $type->rare->elder
- HasInfluence Elder
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Blue Pearl Amulet" "Citadel Bow" "Corroded Blade" "Eclipse Staff" "Eternal Burgonet" "Ezomyte Burgonet" "Ezomyte Tower Shield" "Gemini Claw" "Highland Blade" "Hubris Circlet" "Lacquered Buckler" "Ochre Sceptre" "Pecoraro" "Pinnacle Tower Shield" "Reaver Axe" "Royal Burgonet" "Sekhem" "Solar Maul" "Sorcerer Boots" "Stygian Vise" "Titan Greaves" "Twin Claw" "Vanguard Belt" "Zodiac Leather"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Cross
- #------------------------------------
- # [1002] Item Layer - T2 - ECONOMY
- #------------------------------------
- Show # $tier->t2-1 $type->rare->elder
- HasInfluence Elder
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Ambusher" "Bone Helmet" "Carved Wand" "Corroded Blade" "Crystal Belt" "Ebony Tower Shield" "Eternal Burgonet" "Fingerless Silk Gloves" "Gavel" "Gripped Gloves" "Marble Amulet" "Ochre Sceptre" "Opal Ring" "Plated Maul" "Royal Burgonet" "Sekhem" "Spiked Gloves" "Stealth Gloves" "Steel Ring" "Steelscale Gauntlets" "Stygian Vise" "Titanium Spirit Shield" "Two-Toned Boots" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Cross
- Show # $tier->t2-2 $type->rare->elder
- HasInfluence Elder
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Agate Amulet" "Amber Amulet" "Ambush Boots" "Amethyst Ring" "Ancient Greaves" "Ancient Spirit Shield" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Barbed Club" "Behemoth Mace" "Blue Pearl Amulet" "Bone Armour" "Bone Circlet" "Bronze Tower Shield" "Butcher Axe" "Cabalist Regalia" "Callous Mask" "Cerulean Ring" "Chiming Spirit Shield" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Compound Spiked Shield" "Convoking Wand" "Coral Amulet" "Coral Ring" "Coronal Maul" "Courtesan Sword" "Crescent Staff" "Crusader Boots" "Crusader Buckler" "Crusader Helmet" "Crystal Sceptre" "Cutlass" "Death Bow" "Decurve Bow" "Deicide Mask" "Demon Dagger" "Desert Brigandine" "Diamond Ring" "Dragon Mace" "Dragonscale Gauntlets" "Eclipse Staff" "Embroidered Gloves" "Engraved Hatchet" "Estoc" "Exquisite Blade" "Exquisite Leather" "Eye Gouger" "Ezomyte Axe" "Ezomyte Burgonet" "Ezomyte Spiked Shield" "Ezomyte Staff" "Ezomyte Tower Shield" "Fencer Helm" "Field Lamellar" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gilded Sallet" "Gladiator Helmet" "Gladiator Plate" "Glorious Leather" "Glorious Plate" "Gold Amulet" "Golden Mask" "Goliath Greaves" "Gouger" "Grappler" "Great Crown" "Grove Bow" "Gut Ripper" "Harbinger Bow" "Harlequin Mask" "Harpy Rapier" "Heavy Belt" "Hellion's Paw" "Highland Blade" "Holy Chainmail" "Hubris Circlet" "Hunter Hood" "Hussar Brigandine" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Infernal Axe" "Ivory Spirit Shield" "Jade Amulet" "Jewelled Foil" "Lacquered Buckler" "Lacquered Helmet" "Laminated Kite Shield" "Lapis Amulet" "Lathi" "Latticed Ringmail" "Leather Belt" "Legion Boots" "Legion Sword" "Lion Pelt" "Lithe Blade" "Lordly Plate" "Lunaris Circlet" "Maelstr" "Magistrate Crown" "Maraketh Bow" "Meatgrinder" "Mind Cage" "Mosaic Kite Shield" "Necromancer Circlet" "Nightmare Bascinet" "Noble Claw" "Nubuck Boots" "Occultist's Vestment" "Omen Wand" "Onyx Amulet" "Opal Sceptre" "Ornate Ringmail" "Painted Tower Shield" "Paua Amulet" "Pecoraro" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Kris" "Praetor Crown" "Profane Wand" "Prophet Crown" "Quartz Wand" "Ranger Bow" "Raven Mask" "Reaver Axe" "Reaver Helmet" "Reaver Sword" "Reflex Bow" "Royal Axe" "Ruby Ring" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Samite Helmet" "Sapphire Ring" "Satin Slippers" "Secutor Helm" "Serpentscale Gauntlets" "Shagreen Boots" "Shagreen Gloves" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Solar Maul" "Solaris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Sparkling Claw" "Spine Bow" "Spiny Maul" "Stealth Boots" "Steel Circlet" "Steelwood Bow" "Sun Plate" "Supreme Spiked Shield" "Tempered Foil" "Terror Maul" "Thicket Bow" "Thief's Garb" "Thresher Claw" "Throat Stabber" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Topaz Ring" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Unset Ring" "Vaal Axe" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "War Axe" "Wyrmbone Rapier" "Zealot Gloves" "Zealot Helmet" "Zodiac Leather"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Cross
- #===============================================================================================================
- # [[1100]] Influenced Item Tiering: Remaining Tiers
- #===============================================================================================================
- #------------------------------------
- # [1101] Item Layer - T2 - Class Based Filtering
- #------------------------------------
- Show # $tier->t2c $type->rare->newinfluences
- HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord
- ItemLevel >= 84
- DropLevel > 55
- Rarity <= Rare
- Class "Boots" "Gloves" "Helmets" "Shields"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Cross
- Show # $tier->t2cc $type->rare->newinfluences
- HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord
- ItemLevel >= 83
- Rarity <= Rare
- Class "Amulets" "Belts" "Rings"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Cross
- #------------------------------------
- # [1102] Item Layer - T3 - Rings for Exaled Shard recipes
- #------------------------------------
- Show # %D4 $tier->rest-trinkets $type->rare->influence
- HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord
- Rarity <= Rare
- Class "Amulet" "Belts" "Ring"
- SetFontSize 45
- SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
- SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
- #------------------------------------
- # [1103] Item Layer - T3 - REMAINING RULES
- #------------------------------------
- Show # %D5 $tier->rest $type->rare->newinfluence
- HasInfluence Crusader Hunter Redeemer Warlord
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
- Show # %D5 $tier->rest $type->rare->influence
- HasInfluence Elder Shaper
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
- #===============================================================================================================
- # [[1200]] Explicit Mod filtering - Rare
- #===============================================================================================================
- #------------------------------------
- # [1201] All Skill Gem Combinations
- #------------------------------------
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Class "Bow" "Staves"
- HasExplicitMod "Lava Conjurer's" "Splintermind's" "Tecton's" "Tempest Master's" "Winter Beckoner's"
- HasExplicitMod "Magister's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Cross
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Class "Rune Dagger" "Sceptres" "Wands"
- HasExplicitMod "Flame Shaper's" "Frost Singer's" "Lithomancer's" "Mad Lord's" "Thunderhand's"
- HasExplicitMod "Magister's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1202] Rare Item Permutations
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Bows" "Wands"
- HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tacati" "Tyrannical"
- HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
- HasExplicitMod "of Ease" "of Mastery" "of Renown"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Bows" "Wands"
- HasExplicitMod "Merciless" "Tyrannical"
- HasExplicitMod "of Incision" "of Renown"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1203] Weapons-Physical (Key: IPD)
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tacati" "Tyrannical"
- HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
- HasExplicitMod "Champion's" "Conqueror's" "Dictator's" "Emperor's" "of Acclaim" "of Celebration" "of Destruction" "of Fame" "of Incision" "of Infamy" "of Penetrating" "of Renown" "of the Assassin"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- HasExplicitMod "Cruel" "Merciless" "Tacati" "Tyrannical"
- HasExplicitMod "Conqueror's" "Dictator's" "Emperor's" "Flaring" "Razor-sharp" "Tempered"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Rare
- HasExplicitMod "Merciless" "Tacati" "Tyrannical"
- HasExplicitMod "of Celebration" "of Infamy"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1204] The Suffix Abomination
- #------------------------------------
- Show # $type->expl->rare
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Bows" "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" "Wands"
- HasExplicitMod "of Incision" "of Penetrating"
- HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
- HasExplicitMod "of Celebration" "of Infamy"
- HasExplicitMod "Annealed" "Arcing" "Blasting" "Bloodthirsty" "Carbonising" "Champion's" "Conqueror's" "Cremating" "Cruel" "Crystalising" "Dictator's" "Discharging" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Frozen" "Glaciated" "Incinerating" "Merciless" "Polar" "Razor-sharp" "Scorching" "Shocking" "Tacati" "Tempered" "Tyrannical" "Vapourising"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1205] Casters
- #------------------------------------
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity Rare
- Class "Rune Dagger" "Sceptres"
- HasExplicitMod "of Destruction" "of Ferocity" "of Finesse" "of Ruin" "of Sortilege" "of Unmaking"
- HasExplicitMod "Flame Shaper's" "Frost Singer's" "Lithomancer's" "Mad Lord's" "Magister's" "Thunderhand's"
- HasExplicitMod "Cryomancer's" "Esh's" "Glyphic" "Ionising" "Matatl's" "Pyroclastic" "Runic" "Tacati" "Topotante's" "Tul's" "Xoph's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity Rare
- Class "Rune Dagger" "Sceptres"
- HasExplicitMod "of Celebration" "of Fame" "of Infamy"
- HasExplicitMod "of Arcing" "of Ashes" "of Calamity" "of Discharge" "of Finesse" "of Floe" "of Glaciation" "of Immolation" "of Prestidigitation" "of Ruin" "of Sortilege" "of Unmaking"
- HasExplicitMod "Cryomancer's" "Esh's" "Glyphic" "Ionising" "Magister's" "Matatl's" "Pyroclastic" "Runic" "Tacati" "Topotante's" "Tul's" "Xoph's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity Rare
- Class "Rune Dagger" "Sceptres" "Shield" "Wands"
- HasExplicitMod "Carbonising" "Flame Shaper's" "Glyphic" "Matatl's" "Pyroclastic" "Runic" "Tacati" "Topotante's" "Xoph's"
- HasExplicitMod "Archmage's" "Corrosive" "Fanatical" "Lich's" "of Ashes" "of Combusting" "of Conflagrating" "of Immolation" "Zealous"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity Rare
- Class "Rune Dagger" "Sceptres" "Shield" "Wands"
- HasExplicitMod "Esh's" "Excruciating" "Glyphic" "Ionising" "Matatl's" "Runic" "Tacati" "Thunderhand's" "Topotante's" "Vapourising"
- HasExplicitMod "Archmage's" "Lich's" "of Arcing" "of Discharge"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity Rare
- Class "Rune Dagger" "Sceptres" "Shield" "Wands"
- HasExplicitMod "Cryomancer's" "Crystalising" "Frost Singer's" "Glyphic" "Matatl's" "Mortifying" "Runic" "Tacati" "Topotante's" "Tul's"
- HasExplicitMod "Archmage's" "Gelid" "Heartstopping" "Lich's" "of Floe" "of Glaciation"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1206] General Resist Gear
- #------------------------------------
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity Rare
- HasExplicitMod "of Haast" "of the Ice"
- HasExplicitMod "of the Magma" "of Tzteosh"
- HasExplicitMod "of Ephij" "of the Lightning"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1207] Boots/Gloves
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Boots" "Gloves"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" "Puhuarte" "Topotante"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Boots" "Gloves"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" "Puhuarte" "Topotante"
- HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind"
- HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Boots" "Gloves"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind" "Puhuarte" "Topotante"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Boots" "Gloves"
- HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind"
- HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" "Puhuarte" "Topotante"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Guatelitzi" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1208] Boots
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Boots"
- HasExplicitMod "Athlete's" "Guatelitzi" "Virile"
- HasExplicitMod "Cheetah's" "Hellion's" "Matatl"
- HasExplicitMod "Fawn's" "of Ephij" "of Haast" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Prior's" "Urchin"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Boots"
- HasExplicitMod "Cheetah's" "Hellion's" "Matatl"
- HasExplicitMod "Dauntless" "Guatelitzi" "Indomitable" "Unassailable"
- HasExplicitMod "Pulsing" "Radiating" "Seething"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1209] Gloves
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Gloves"
- HasExplicitMod "Indomitable" "Unassailable"
- HasExplicitMod "Pulsing" "Seething"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Gloves"
- HasExplicitMod "Honed" "Polished"
- HasExplicitMod "of Mastery" "of Renown"
- HasExplicitMod "of Lioneye" "of the Assassin" "of the Ranger" "Puhuarte" "Topotante"
- HasExplicitMod "Athlete's" "Dauntless" "Djinn's" "Fawn's" "Indomitable" "of Ephij" "of Haast" "of the Blur" "of the Furnace" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Kiln" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Tempest" "of the Thunderhead" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Walrus" "of the Wind" "of the Yeti" "of Tzteosh" "Prior's" "Pulsing" "Radiating" "Rotund" "Seething" "Seraphim's" "Unassailable" "Urchin" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Gloves"
- HasExplicitMod "Honed"
- HasExplicitMod "of Renown"
- HasExplicitMod "of Lioneye" "of the Assassin" "Puhuarte" "Topotante"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1210] Helmets
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Helmets"
- HasExplicitMod "Athlete's" "Fecund"
- HasExplicitMod "Abbot's" "Fawn's" "Nautilus's" "Prior's" "Ram's" "Urchin"
- HasExplicitMod "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Puhuarte"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Helmets"
- HasExplicitMod "Dauntless" "Indomitable" "Unassailable"
- HasExplicitMod "Blazing" "Seething"
- HasExplicitMod "Abbot's" "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Puhuarte" "Seraphim's" "Xopec's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1211] Shields
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
- HasExplicitMod "Blazing" "Incandescent" "Scintillating"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
- HasExplicitMod "of Calamity" "of Ruin" "of Unmaking"
- HasExplicitMod "Blazing" "Expertise" "Fecund" "Incandescent" "Indomitable" "of the Rainbow" "of the Span" "of Variegation" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Blazing" "Fecund" "Incandescent" "Indomitable" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
- HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
- HasExplicitMod "Abbot's" "Necromancer's" "of Blocking" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "Seraphim's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
- HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Rainbow" "of the Span" "of Unmaking"
- HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Rainbow" "of the Span" "of Unmaking"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Rainbow" "of the Span" "of Unmaking"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1212] Body
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- DropLevel > 55
- Rarity Rare
- Class "Body Armour"
- HasExplicitMod "Incandescent" "Resplendent"
- HasExplicitMod "Unassailable" "Unfaltering"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 55
- Rarity Rare
- Class "Body Armour"
- HasExplicitMod "Incandescent" "Resplendent" "Scintillating"
- HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
- HasExplicitMod "Abbot's" "Djinn's" "Exarch's" "of the Genius" "of the Virtuoso" "Seraphim's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Body Armour"
- HasExplicitMod "Guatelitzi" "Prime" "Rapturous"
- HasExplicitMod "Abbot's" "Crocodile's" "Exarch's" "Ibex's" "Nautilus's" "Ram's"
- HasExplicitMod "of Ephij" "of Exuberance" "of Fog" "of Haast" "of Numbing" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1213] Quiver
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Quivers"
- HasExplicitMod "Athlete's" "Fecund"
- HasExplicitMod "Devastating" "Empowering" "Overpowering" "Unleashed"
- HasExplicitMod "Honed" "of Ease" "of Ephij" "of Haast" "of Incision" "of Penetrating" "of Rending" "of the Assassin" "of the Gale" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1214] Belts
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
- HasExplicitMod "Athlete" "Fecund" "Virile"
- HasExplicitMod "Carapaced" "Devastating" "Empowering" "Encased" "Enveloped" "Overpowering" "Unleashed"
- HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Refilling" "of the Gods" "of the Godslayer" "of the Ice" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Savouring"
- HasExplicitMod "of Sipping"
- HasExplicitMod "Athlete" "Devastating" "Empowering" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
- HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
- HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
- HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
- HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1215] Rings
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Rings"
- HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec"
- HasExplicitMod "Empowering" "Flawless" "Overpowering" "Unleashed"
- HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Gleaming" "Polar" "Vapourising"
- HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Meteor" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "of Voltage"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Rings"
- HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec"
- HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
- HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Rings"
- HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec"
- HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Rings"
- HasExplicitMod "Guatelitzi" "Resplendent" "Robust" "Rotund" "Virile" "Xopec"
- HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
- HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1216] Amulets
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "Guatelitzi" "Indomitable" "Unassailable" "Xopec"
- HasExplicitMod "Dazzling" "Resplendent"
- HasExplicitMod "of the Rainbow" "of the Span" "Puhuarte"
- HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Ranger" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "Athlete's" "Dazzling" "Guatelitzi" "Resplendent" "Rotund" "Virile" "Xopec"
- HasExplicitMod "of the Galaxy" "of the Infinite" "of the Multiverse" "of the Universe"
- HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "Puhuarte"
- HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Rainbow" "of the Ranger" "of the Span" "of the Volcano" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "Devastating" "Overpowering" "Unleashed"
- HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Flaring" "of the Assassin" "of the Ranger" "Polar" "Razor-sharp" "Tempered" "Vapourising"
- HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
- HasExplicitMod "Athlete's" "Dazzling" "of Discharge" "of Ephij" "of Flames" "of Floe" "of Haast" "of Immolation" "of Incision" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Puhuarte" "Resplendent" "Rotund" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "of Expertise" "of Nimbleness" "Puhuarte"
- HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
- HasExplicitMod "Thaumaturgist's" "Wizard's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1217] Talisman
- #------------------------------------
- Hide # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- BaseType "Three Rat Talisman"
- HasExplicitMod "of the Multiverse" "of the Infinite" "of the Universe"
- HasExplicitMod "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- Hide # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- BaseType "Three Rat Talisman" "Undying Flesh Talisman"
- HasExplicitMod "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund"
- HasExplicitMod "of the Gods" "of the Titan" "of the Leviathan"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- Hide # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- BaseType "Talisman"
- HasExplicitMod "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec"
- HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #------------------------------------
- # [1218] Jewels
- #------------------------------------
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity <= Rare
- Class "Jewel"
- HasExplicitMod "Shimmering" "Vivid"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayEffect Blue Temp
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1219] Buzzsaw Weapons
- #------------------------------------
- Show
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords"
- HasExplicitMod "of Incision" "of Penetrating"
- HasExplicitMod "Discharging" "Electrocuting" "Shocking" "Topotante's" "Vapourising"
- HasExplicitMod "Carbonising" "Crystalising" "Entombing" "Glaciated" "Polar"
- HasExplicitMod "of Celebration" "of Infamy"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [1220] Flasks...
- #------------------------------------
- Show # %D3
- Identified True
- Rarity Magic
- BaseType "Divine Life Flask" "Eternal Life Flask"
- HasExplicitMod "Bubbling" "Catalysed"
- HasExplicitMod "of Staunching"
- SetFontSize 45
- SetTextColor 0 240 190 240
- SetBorderColor 0 240 190 240
- PlayEffect Blue Temp
- MinimapIcon 0 Blue Diamond
- Show # %D3
- Identified True
- Rarity Magic
- BaseType "Divine Mana Flask" "Eternal Mana Flask"
- HasExplicitMod "Enduring"
- HasExplicitMod "of Staunching" "of Heat" "of Warding" "of Reflexes" "of Iron Skin"
- SetFontSize 45
- SetTextColor 0 240 190 240
- SetBorderColor 0 240 190 240
- PlayEffect Blue Temp
- MinimapIcon 0 Blue Diamond
- Show # %D4
- Identified True
- Rarity Magic
- BaseType "Quicksilver Flask"
- HasExplicitMod "Alchemist's" "Chemist's" "Experimenter's"
- HasExplicitMod "of Adrenaline"
- SetFontSize 45
- SetTextColor 0 240 190 240
- SetBorderColor 0 240 190 240
- PlayEffect Blue Temp
- MinimapIcon 0 Blue Diamond
- Show # %D4
- Identified True
- Rarity Magic
- Class "Utility Flasks"
- HasExplicitMod "Alchemist's" "Chemist's" "Experimenter's"
- HasExplicitMod "of Staunching" "of Heat" "of Warding" "of Reflexes" "of Iron Skin"
- SetFontSize 45
- SetTextColor 0 240 190 240
- SetBorderColor 0 240 190 240
- PlayEffect Blue Temp
- MinimapIcon 0 Blue Diamond
- #===============================================================================================================
- # [[1300]] 6Socketed and 5Linked Drops
- #===============================================================================================================
- Show # %D5
- LinkedSockets 5
- Sockets 6
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Grey
- MinimapIcon 2 White Pentagon
- Show # %D4 %REMS3
- LinkedSockets 5
- ItemLevel >= 65
- Rarity < Unique
- Class "Body Armours"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Grey
- MinimapIcon 2 Blue Pentagon
- #Show # %D2
- # LinkedSockets 5
- # ItemLevel >= 65
- # Rarity < Unique
- # SetFontSize 45
- # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- # PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- # PlayEffect Grey
- # MinimapIcon 2 Blue Pentagon
- Show # %D5 $lvl
- LinkedSockets 5
- ItemLevel < 65
- Rarity < Unique
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue
- MinimapIcon 1 Blue Pentagon
- Show # %D5
- Sockets 6
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
- SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Grey
- MinimapIcon 2 White Pentagon
- Show # %D5
- Sockets 6
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Vaal Axe"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
- SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Grey
- MinimapIcon 2 White Pentagon
- Show # %D5
- Sockets 6
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Grey
- MinimapIcon 2 White Pentagon
- #===============================================================================================================
- # [[1400]] Explicit Mod Highlight - League Drops
- #===============================================================================================================
- #------------------------------------
- # [1401] Synthesis (removed)
- #------------------------------------
- Show # $type->expl->league
- FracturedItem True
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255
- PlayEffect White Temp
- MinimapIcon 2 White Diamond
- Show # $type->expl->league
- SynthesisedItem True
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255
- PlayEffect White Temp
- MinimapIcon 2 White Diamond
- #------------------------------------
- # [1402] Betrayal
- #------------------------------------
- Hide # $type->expl->league
- Identified True
- HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled"
- SetFontSize 45
- SetTextColor 0 240 190 240
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- Hide # $type->expl->league
- Identified True
- HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- # Show # %D5 $type->expl->league
- # Identified True
- # HasExplicitMod "Veiled"
- # HasExplicitMod "of the Veil"
- # SetFontSize 45
- # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- # PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- # PlayEffect White
- # MinimapIcon 2 Yellow Diamond
- # Show # %D4 $type->expl->league
- # Identified True
- # Width <= 2
- # Height <= 2
- # HasExplicitMod "Veil"
- # SetFontSize 45
- # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- # PlayEffect White Temp
- # MinimapIcon 2 White Diamond
- # Show # %D4 $type->expl->league
- # Identified True
- # Width 1
- # Height <= 4
- # HasExplicitMod "Veil"
- # SetFontSize 45
- # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- # PlayEffect White Temp
- # MinimapIcon 2 White Diamond
- # Show # %D4 $type->expl->league
- # Identified True
- # HasExplicitMod "Veil"
- # SetFontSize 40
- # SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
- # PlayEffect White Temp
- # MinimapIcon 2 White Diamond
- #------------------------------------
- # [1403] Crafting mods
- #------------------------------------
- Show # %D3 $type->expl->league
- Identified True
- HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft"
- SetFontSize 40
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
- #------------------------------------
- # [1404] Delve
- #------------------------------------
- Show # $type->expl->league
- Identified True
- HasExplicitMod "of the Underground" "Subterranean"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1405] Bestiary
- #------------------------------------
- Show # %D4 $type->expl->league
- Identified True
- Class "Amulets" "Belts" "Rings"
- HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect White Temp
- MinimapIcon 2 White Diamond
- #Show # %D2 $type->expl->league
- # Identified True
- # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal"
- # SetFontSize 40
- # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- # SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
- #------------------------------------
- # [1406] Incursion - Matatl - traps and movementspeed
- #------------------------------------
- Show # $type->expl->league
- Identified True
- Rarity Rare
- Class "Boots"
- HasExplicitMod "Matatl's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1407] Incursion - Body Armours - Guatelitzi
- #------------------------------------
- Show # $type->expl->league
- Identified True
- Rarity Rare
- Class "Body Armour"
- HasExplicitMod "Guatelitzi's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1408] Incursion - Sumonner Weapons
- #------------------------------------
- Show # $type->expl->league
- Identified True
- Rarity Rare
- Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand"
- HasExplicitMod "Citaqualotl's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1409] Incursion - Caster Weapons
- #------------------------------------
- Show # $type->expl->league
- Identified True
- Rarity Rare
- Class "Rune Dagger" "Sceptre" "Staves" "Wand"
- HasExplicitMod "Matatl's" "Tacati" "Topotante's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1410] Incursion - Normal Weapons
- #------------------------------------
- Show # $type->expl->league
- Identified True
- DropLevel >= 50
- Rarity Rare
- Class "Bows" "Claws" "Daggers" "Thrusting"
- HasExplicitMod "Topotante's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->league
- Identified True
- DropLevel >= 50
- Rarity Rare
- Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- HasExplicitMod "of Tacati" "Tacati's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1411] Incursion - Rings, Amulets
- #------------------------------------
- Show # $type->expl->league
- Identified True
- Rarity Rare
- Class "Amulets" "Belts" "Rings"
- HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1412] Incursion - Gloves, Helmets
- #------------------------------------
- Show # $type->expl->league
- Identified True
- Rarity Rare
- Class "Gloves" "Helmets"
- HasExplicitMod "Puhuarte" "Topotante"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1413] Incursion General
- #------------------------------------
- Show # $type->expl->league
- Identified True
- Rarity Rare
- HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->league
- Identified True
- Rarity Magic
- HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1414] Warbands
- #------------------------------------
- #Show # %D2 $type->expl->league
- # Identified True
- # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's"
- # SetFontSize 40
- # SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [1415] Enchanted Items
- #------------------------------------
- # Show
- # AnyEnchantment True
- # Class Helmets
- # SetFontSize 45
- # SetTextColor 0 240 190 240
- # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- # PlayAlertSound 3 300 # DROPSOUND: Unique
- # PlayEffect Blue
- # MinimapIcon 2 Blue Diamond
- # Show # %D3
- # AnyEnchantment True
- # Class Boots Gloves
- # SetFontSize 40
- # SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #===============================================================================================================
- # [[1500]] Explicit Mod Highlight - Magic
- #===============================================================================================================
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Rune Daggers" "Sceptre" "Wand"
- HasExplicitMod "Esh's" "Runic" "Xoph's"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Rune Daggers" "Sceptre" "Wand"
- HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's"
- HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 55
- Rarity Magic
- Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves"
- HasExplicitMod "Merciless"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 55
- Rarity Magic
- Class "Bow" "Claw" "Daggers" "One Hand" "Wand"
- HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising"
- HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 55
- Rarity Magic
- HasExplicitMod "Necromancer's"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Magic
- Class "Boots"
- HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable"
- HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 60
- Rarity Magic
- Class "Body Armour"
- HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering"
- HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Magic
- Class "Gloves"
- HasExplicitMod "Athlete's" "Seething" "Unassailable"
- HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Magic
- Class "Shield"
- HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's"
- HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Quiver"
- BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
- HasExplicitMod "Devastating" "Fecund" "Overpowering"
- HasExplicitMod "of Destruction" "of Ease" "of Rending"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Magic
- Class "Helmets"
- HasExplicitMod "Blazing" "Fecund" "Unassailable"
- HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Amulet"
- HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's"
- HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Rings"
- HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile"
- HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Belts"
- HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering"
- HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #===============================================================================================================
- # [[1600]] Talisman
- #===============================================================================================================
- Hide # %H4 $x->talismans
- Rarity Rare
- BaseType "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Hide # %H3 $x->talismans
- Rarity < Unique
- Class "Amulets"
- BaseType "Talisman"
- SetFontSize 36
- SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #===============================================================================================================
- # [[1700]] Exotic Item Types
- #===============================================================================================================
- # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
- Show
- Class "Fishing Rod"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # %H3 $x->overquality
- Corrupted False
- Quality >= 29
- ItemLevel >= 75
- DropLevel >= 50
- Rarity <= Rare
- SetFontSize 40
- SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting
- #Show # %D1
- # ItemLevel >= 50
- # Rarity <= Rare
- # BaseType "Crude Bow"
- # SetFontSize 40
- # SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- # Double corrupted items can sometimes be interesting.
- Show # %H4
- Corrupted True
- CorruptedMods >= 2
- Rarity Rare
- SetFontSize 40
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #===============================================================================================================
- # [[1800]] Rare/Magic Jewels
- #===============================================================================================================
- #------------------------------------
- # [1801] Abyss
- #------------------------------------
- Hide # %H5 $x->abyss->jewel
- ItemLevel >= 82
- Rarity Rare
- Class "Abyss Jewel"
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
- SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
- SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
- Hide # %H4 $x->abyss->jewel
- ItemLevel >= 82
- Rarity <= Magic
- Class "Abyss Jewel"
- SetFontSize 45
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
- SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
- Hide # %H4 $x->abyss->jewel
- Rarity Rare
- Class "Abyss Jewel"
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
- SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
- SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
- Hide # %H3 $x->abyss->jewel
- Rarity <= Magic
- Class "Abyss Jewel"
- SetFontSize 45
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
- SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
- #------------------------------------
- # [1802] Cluster Jewels
- #------------------------------------
- Show # $x->delirium->jewel
- ItemLevel >= 82
- Rarity <= Rare
- BaseType "Large Cluster Jewel" "Medium Cluster Jewel" "Small Cluster Jewel"
- SetFontSize 45
- SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text
- SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
- SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Purple
- MinimapIcon 1 Purple Diamond
- Hide # $x->delirium->jewel
- Rarity <= Rare
- BaseType "Large Cluster Jewel" "Medium Cluster Jewel" "Small Cluster Jewel"
- SetFontSize 45
- SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text
- SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color
- SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background
- #------------------------------------
- # [1803] Generic
- #------------------------------------
- Hide
- Rarity Rare
- Class "Jewel"
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
- SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
- SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
- Hide # %H3
- Rarity <= Magic
- Class "Jewel"
- SetFontSize 40
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
- SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
- #===============================================================================================================
- # [[1900]] Normal/Magic Crafting Bases
- #===============================================================================================================
- #------------------------------------
- # [1901] Extreme Value ILVL 86 Rules
- #------------------------------------
- # These are items that have a particullary high price at ILVL 86+.
- # This list is based on poe.ninja data
- #Show # $type->generalcrafting $tier->eco
- # ItemLevel >= 86
- # SetFontSize 45
- # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- # PlayEffect Red
- # MinimapIcon 0 Red Diamond
- #------------------------------------
- # [1902] 86+ Endgame crafting rules
- #------------------------------------
- Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1
- ItemLevel >= 86
- Rarity < Rare
- BaseType "Cerulean Ring" "Crystal Belt" "Marble Amulet" "Opal Ring" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 1 Yellow Diamond
- Show # %D4 %SENDER->CRAFTING->T2 $type->normalcraft->i86 $tier->t2
- ItemLevel >= 86
- Rarity < Rare
- BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring"
- SetFontSize 40
- SetBorderColor 255 125 0 185
- SetBackgroundColor 0 0 0 185
- Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3
- ItemLevel >= 86
- Rarity < Rare
- BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" "Prophecy Wand"
- SetFontSize 40
- SetBorderColor 255 125 0 185
- SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [1903] 84+ Endgame crafting rules
- #------------------------------------
- Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1
- ItemLevel <= 85
- ItemLevel >= 84
- Rarity < Rare
- BaseType "Cerulean Ring" "Crystal Belt" "Marble Amulet" "Opal Ring" "Vermillion Ring"
- SetFontSize 45
- SetBorderColor 200 200 0 255
- SetBackgroundColor 0 0 0 255
- #Show # %D2 %RECEIVER->CRAFTING->T2 $type->normalcraft->i84 $tier->t2
- # ItemLevel <= 85
- # ItemLevel >= 84
- # Rarity < Rare
- # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring"
- # SetFontSize 40
- # SetBorderColor 200 200 0 185
- # SetBackgroundColor 0 0 0 185
- #Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3
- # ItemLevel <= 85
- # ItemLevel >= 84
- # Rarity < Rare
- # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" "Prophecy Wand"
- # SetFontSize 40
- # SetBorderColor 200 200 0 185
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [1904] Level-Independent Highlight
- #------------------------------------
- Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1
- ItemLevel <= 83
- ItemLevel >= 60
- Rarity < Rare
- BaseType "Cerulean Ring" "Crystal Belt" "Marble Amulet" "Opal Ring" "Vermillion Ring"
- SetFontSize 40
- SetBorderColor 0 0 0 255
- SetBackgroundColor 0 0 0 255
- #Show # %D0 %RECEIVER->CRAFTING->T2 $type->normalcraft->rest $tier->t2
- # ItemLevel <= 83
- # ItemLevel >= 60
- # Rarity < Rare
- # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring"
- # SetFontSize 36
- # SetBorderColor 0 0 0 185
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3
- # ItemLevel <= 83
- # ItemLevel >= 60
- # Rarity < Rare
- # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" "Prophecy Wand"
- # SetFontSize 36
- # SetBorderColor 0 0 0 185
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #===============================================================================================================
- # [[2000]] Chancing Section
- #===============================================================================================================
- #Show # %D2 %C1 $tier->hh $type->chancing
- # Corrupted False
- # Mirrored False
- # Rarity Normal
- # BaseType == "Leather Belt"
- # SetFontSize 36
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
- #Show # %D2 %C1 $tier->t2 $type->chancing
- # Corrupted False
- # Mirrored False
- # Rarity Normal
- # BaseType == "Ezomyte Dagger" "Glorious Plate" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb"
- # SetFontSize 36
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
- #===============================================================================================================
- # [[2100]] Endgame Flasks
- #===============================================================================================================
- #------------------------------------
- # [2101] Useful endgame flasks
- #------------------------------------
- Show # %D3
- Quality >= 15
- ItemLevel > 65
- Rarity <= Magic
- BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask"
- SetFontSize 36
- SetBorderColor 50 200 125 # BORDERCOLOR: Flask
- SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
- Show # %D3
- Quality 20
- ItemLevel > 65
- Rarity <= Magic
- BaseType "Flask"
- SetFontSize 40
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D2
- # Quality >= 15
- # ItemLevel > 65
- # Rarity <= Magic
- # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask"
- # SetFontSize 36
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #------------------------------------
- # [2102] Recipes
- #------------------------------------
- #Show # %D1
- # Quality >= 15
- # ItemLevel > 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 36
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1
- # Quality >= 1
- # ItemLevel > 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #------------------------------------
- # [2103] Early mapping life/mana/utility flasks
- #------------------------------------
- #Show # %D2
- # AreaLevel <= 69
- # AreaLevel >= 66
- # Rarity <= Magic
- # Class "Life Flasks"
- # BaseType "Divine" "Eternal"
- # SetFontSize 36
- # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- # Quality >= 15
- #Show # %D2
- # AreaLevel <= 69
- # AreaLevel >= 66
- # Rarity <= Magic
- # Class "Mana Flasks"
- # BaseType "Divine" "Eternal"
- # SetFontSize 36
- # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- # Quality >= 15
- Show # %D3
- AreaLevel <= 69
- AreaLevel >= 66
- Rarity <= Magic
- Class "Utility Flasks"
- SetFontSize 36
- SetBorderColor 50 200 125 # BORDERCOLOR: Flask
- SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
- BaseType "Quicksilver Flask" "Bismuth Flask" "Stibnite Flask" "Amethyst Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Silver Flask" "Aquamarine Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Sulphur Flask" "Basalt Flask" "Diamond Flask"
- #===============================================================================================================
- # [[2200]] Low Value Recipes
- #===============================================================================================================
- #------------------------------------
- # [2201] Chromatic recipe items ("RGB Recipe")
- #------------------------------------
- # These items have a RGB link and sell for a chromatic orb each.
- Hide # %H2 $size->small
- Width <= 2
- Height <= 2
- ItemLevel >= 65
- Rarity < Rare
- SocketGroup RGB
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Hide # %H2 $size->small
- Width <= 1
- Height <= 4
- ItemLevel >= 65
- Rarity < Rare
- SocketGroup RGB
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Hide # %H1 $size->large
- Width >= 2
- Height >= 4
- ItemLevel >= 65
- Rarity < Rare
- SocketGroup RGB
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Hide # %H1
- ItemLevel >= 65
- Rarity < Rare
- SocketGroup RGB
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #------------------------------------
- # [2202] Chisel recipe items
- #------------------------------------
- # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
- #Show # %D1
- # Quality 20
- # Rarity < Unique
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetFontSize 36
- # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1
- # Corrupted False
- # Quality > 17
- # Rarity Magic
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1
- # Corrupted False
- # Quality > 14
- # Rarity Normal
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1
- # Corrupted False
- # Quality > 11
- # Rarity Magic
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1
- # Corrupted False
- # Rarity Normal
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #===============================================================================================================
- # [2203] Animate Weapon script - deactivated by default
- #===============================================================================================================
- # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
- #Show # $x->aw
- # Rarity Normal
- # Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaves"
- # SetFontSize 20
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetBackgroundColor 0 0 0 255
- #Show # $x->aw ranged
- # Rarity Normal
- # Class "Bows" "Wands"
- # SetFontSize 20
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetBackgroundColor 0 0 0 255
- #Show # $x->aw identified
- # Identified True
- # Rarity Magic
- # Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaves"
- # SetFontSize 20
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetBackgroundColor 0 0 0 255
- #Show # $x->aw identified, ranged
- # Identified True
- # Rarity Magic
- # Class "Bows" "Wands"
- # SetFontSize 20
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetBackgroundColor 0 0 0 255
- #===============================================================================================================
- # [[2300]] Low Strictness Sections
- #===============================================================================================================
- #------------------------------------
- # [2301] Endgame-start 4-links
- #------------------------------------
- #Show # %D0
- # LinkedSockets >= 4
- # ItemLevel < 72
- # DropLevel >= 65
- # Rarity < Rare
- # Class "Body Armour" "Boots" "Gloves" "Helmets"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [2302] 60+ Crafting rules for 60++ trinkets
- #------------------------------------
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Normal
- # Class Amulet Belts Rings
- # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D0
- # ItemLevel >= 75
- # Rarity Normal
- # Class Amulet Belts Rings
- # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D0
- # ItemLevel >= 65
- # ItemLevel <= 74
- # Rarity Normal
- # Class Amulet Belts Rings
- # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D0
- # ItemLevel >= 65
- # ItemLevel <= 74
- # Rarity Normal
- # Class Amulet Belts Rings
- # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [2303] Low Strictness Magic/Normal Trinkets
- #------------------------------------
- #Show # %D0
- # ItemLevel >= 65
- # Rarity Magic
- # Class Amulets Belts Rings
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #===============================================================================================================
- # [[2400]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- #===============================================================================================================
- Hide # minimize junk instead of hiding (if "show")
- ItemLevel >= 65
- Rarity < Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
- SetFontSize 18
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- #===============================================================================================================
- # [[2500]] OVERRIDE AREA 2 - Override the default rare rulesets here
- #===============================================================================================================
- # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
- # The #'s in front of the next lines to enable it and show the items with a Cyan border.
- #Show
- # Quality 20
- # ItemLevel >= 60
- # Rarity Rare
- # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
- # SetFontSize 42
- # SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1
- # SetBackgroundColor 0 0 0 255
- #===============================================================================================================
- # [[2600]] RARE ITEMS - SPECIAL BASES
- #===============================================================================================================
- Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1
- ItemLevel >= 86
- Rarity Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 1 Yellow Diamond
- Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1
- ItemLevel <= 85
- ItemLevel >= 84
- Rarity Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
- PlayEffect White
- MinimapIcon 2 White Diamond
- Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1
- ItemLevel <= 83
- ItemLevel >= 65
- Rarity Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 0 0 0 255
- SetBorderColor 0 240 190 240
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- #===============================================================================================================
- # [[2700]] RARE ITEMS - LEVEL 86 Crafting
- #===============================================================================================================
- Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2
- ItemLevel >= 86
- Rarity Rare
- BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring"
- SetFontSize 45
- SetTextColor 255 125 0 255
- SetBorderColor 255 125 0 255
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3
- ItemLevel >= 86
- Rarity Rare
- BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre"
- SetFontSize 45
- SetTextColor 255 125 0 255
- SetBorderColor 255 125 0 255
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #===============================================================================================================
- # [[2800]] RARE ITEMS - TRINKETS (ENDGAME)
- #===============================================================================================================
- #------------------------------------
- # [2801] Breach Rings Exceptions
- #------------------------------------
- Hide # %H2 %C1
- ItemLevel >= 75
- Rarity <= Rare
- Class Rings
- BaseType "Breach"
- SetFontSize 36
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- Hide # %H2 %C1
- Rarity <= Rare
- Class Rings
- BaseType "Breach"
- SetFontSize 36
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- #------------------------------------
- # [2802] Rare trinkets
- #------------------------------------
- Hide # %H3 $type->rr->belt $tier->t1
- ItemLevel >= 65
- Rarity Rare
- Class Belts
- BaseType "Heavy Belt" "Leather Belt" "Rustic Sash"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- Hide # %H2 $type->rr->belt $tier->t2
- ItemLevel >= 65
- Rarity Rare
- Class Belts
- BaseType "Chain Belt" "Cloth Belt" "Studded Belt"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
- Hide # %H4 $type->rr->amuring $tier->t1
- ItemLevel >= 65
- Rarity Rare
- Class Amulets Rings
- BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Jade Amulet" "Lapis Amulet" "Onyx Amulet" "Prismatic Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- Hide # %H3 $type->rr->amuring $tier->t2
- ItemLevel >= 65
- Rarity Rare
- Class Amulets Rings
- BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Moonstone Ring" "Paua Amulet" "Paua Ring" "Unset Ring"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
- #===============================================================================================================
- # [[2900]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
- #===============================================================================================================
- #------------------------------------
- # [2901] T1 rare items
- #------------------------------------
- # Show # %D4 $type->rr $tier->t1ws-up
- # ItemLevel >= 75
- # Rarity Rare
- # BaseType "Imbued Wand" "Jewelled Foil" "Opal Wand" "Spiraled Foil" "Prophecy Wand"
- # SetFontSize 40
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- # Show # %D4 %UP $type->rr $tier->t1ws
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Imbued Wand" "Jewelled Foil" "Opal Wand" "Spiraled Foil" "Prophecy Wand"
- # SetFontSize 40
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- Show # %D4 $type->rr $tier->t1as-up
- ItemLevel >= 75
- Rarity Rare
- BaseType "Conjurer Boots" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves"
- SetFontSize 40
- SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- Show # %D4 %UP $type->rr $tier->t1as
- ItemLevel >= 65
- Rarity Rare
- BaseType "Conjurer Boots" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves"
- SetFontSize 40
- SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- # Show # %D4 $type->rr $tier->t1al-up
- # ItemLevel >= 75
- # Rarity Rare
- # SetFontSize 40
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- # Show # %D4 %UP $type->rr $tier->t1al
- # ItemLevel >= 65
- # Rarity Rare
- # SetFontSize 40
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #------------------------------------
- # [2902] T2 rare items
- #------------------------------------
- # Show # %D3 $type->rr $tier->t2ws-up
- # ItemLevel >= 75
- # Rarity Rare
- # BaseType "Ambusher" "Corsair Sword" "Demon Dagger" "Fancy Foil" "Gemini Claw" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand"
- # SetFontSize 40
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- # Show # %D3 %UP $type->rr $tier->t2ws
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Ambusher" "Corsair Sword" "Demon Dagger" "Fancy Foil" "Gemini Claw" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand"
- # SetFontSize 40
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- # Show # %D3 $type->rr $tier->t2wl-up
- # ItemLevel >= 75
- # Rarity Rare
- # BaseType "Eclipse Staff" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Opal Sceptre" "Penetrating Arrow Quiver" "Runic Hatchet" "Sambar Sceptre" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre"
- # SetFontSize 40
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- # Show # %D3 %UP $type->rr $tier->t2wl
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Eclipse Staff" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Opal Sceptre" "Penetrating Arrow Quiver" "Runic Hatchet" "Sambar Sceptre" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre"
- # SetFontSize 40
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- # Show # %D3 $type->rr $tier->t2as-up
- # ItemLevel >= 75
- # Rarity Rare
- # BaseType "Ancient Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Boots" "Crusader Buckler" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Gloves" "Nightmare Bascinet" "Praetor Crown" "Samite Gloves" "Shagreen Boots" "Solaris Circlet" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield"
- # SetFontSize 40
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- # Show # %D3 %UP $type->rr $tier->t2as
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Ancient Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Boots" "Crusader Buckler" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Gloves" "Nightmare Bascinet" "Praetor Crown" "Samite Gloves" "Shagreen Boots" "Solaris Circlet" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield"
- # SetFontSize 40
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- # Show # %D3 $type->rr $tier->t2al-up
- # ItemLevel >= 75
- # Rarity Rare
- # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Glorious Plate" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Widowsilk Robe"
- # SetFontSize 40
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- # Show # %D3 %UP $type->rr $tier->t2al
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Glorious Plate" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Widowsilk Robe"
- # SetFontSize 40
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- #------------------------------------
- # [2903] Other Conditions
- #------------------------------------
- Show # %D3 $size->small
- Width <= 2
- Height <= 2
- ItemLevel >= 75
- Rarity Rare
- SocketGroup RGB
- SetFontSize 36
- SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Show # %D3 %UP $size->small
- Width <= 2
- Height <= 2
- ItemLevel >= 65
- Rarity Rare
- SocketGroup RGB
- SetFontSize 36
- SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Show # %D3 $size->small
- Width <= 1
- Height <= 4
- ItemLevel >= 75
- Rarity Rare
- SocketGroup RGB
- SetFontSize 36
- SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Show # %D3 %UP $size->small
- Width <= 1
- Height <= 4
- ItemLevel >= 65
- Rarity Rare
- SocketGroup RGB
- SetFontSize 36
- SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # SocketGroup RGB
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # SocketGroup RGB
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #------------------------------------
- # [2904] 1H Rune Dagger
- #------------------------------------
- #Show # %D2 $size->small
- # ItemLevel >= 75
- # DropLevel >= 55
- # Rarity Rare
- # Class "Rune Dagger"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # ItemLevel >= 65
- # DropLevel >= 55
- # Rarity Rare
- # Class "Rune Dagger"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Rune Dagger"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Rune Dagger"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2905] 1H Daggers
- #------------------------------------
- #Show # %D2 $size->small
- # ItemLevel >= 75
- # DropLevel >= 58
- # Rarity Rare
- # Class "Daggers"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # ItemLevel >= 65
- # DropLevel >= 58
- # Rarity Rare
- # Class "Daggers"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Daggers"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Daggers"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2906] 1H Claws
- #------------------------------------
- #Show # %D2 $size->small
- # ItemLevel >= 75
- # DropLevel >= 58
- # Rarity Rare
- # Class "Claws"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # ItemLevel >= 65
- # DropLevel >= 58
- # Rarity Rare
- # Class "Claws"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Claws"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Claws"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2907] 1H Wands
- #------------------------------------
- #Show # %D2 $size->small
- # ItemLevel >= 75
- # DropLevel >= 50
- # Rarity Rare
- # Class "Wands"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # ItemLevel >= 65
- # DropLevel >= 50
- # Rarity Rare
- # Class "Wands"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Wands"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Wands"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2908] 1H Foils
- #------------------------------------
- #Show # %D2 $size->small
- # Height 4
- # ItemLevel >= 75
- # DropLevel >= 55
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # Height 4
- # ItemLevel >= 65
- # DropLevel >= 55
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # Height 4
- # ItemLevel >= 75
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # Height 4
- # ItemLevel >= 65
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2909] 1H Swords
- #------------------------------------
- #Show # %D2
- # Height < 4
- # ItemLevel >= 75
- # DropLevel >= 58
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # Height < 4
- # ItemLevel >= 65
- # DropLevel >= 58
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # Height < 4
- # ItemLevel >= 75
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # Height < 4
- # ItemLevel >= 65
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2910] 1H Maces
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 62
- # Rarity Rare
- # Class "One Hand Maces"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 62
- # Rarity Rare
- # Class "One Hand Maces"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "One Hand Maces"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "One Hand Maces"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2911] 1H Axes
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 57
- # Rarity Rare
- # Class "One Hand Axes"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 57
- # Rarity Rare
- # Class "One Hand Axes"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "One Hand Axes"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "One Hand Axes"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2912] 1H Sceptres
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 50
- # Rarity Rare
- # Class "Sceptres"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 50
- # Rarity Rare
- # Class "Sceptres"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Sceptres"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Sceptres"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2913] Warstaves
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 65
- # Rarity Rare
- # Class "Warstaves"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 65
- # Rarity Rare
- # Class "Warstaves"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Warstaves"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Warstaves"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2914] 2H Staves
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 68
- # Rarity Rare
- # Class "Staves"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 68
- # Rarity Rare
- # Class "Staves"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Staves"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Staves"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2915] 2H Swords, Axes, Maces
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 63
- # Rarity Rare
- # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 63
- # Rarity Rare
- # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2916] 2H Bows
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 60
- # Rarity Rare
- # Class "Bows"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 60
- # Rarity Rare
- # Class "Bows"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Bows"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Bows"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2917] AR: Gloves, Boots, Helmets
- #------------------------------------
- #Show # %D2 %UP $size->small
- # LinkedSockets 4
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Boots" "Gloves" "Helmets"
- # SetFontSize 40
- # SetTextColor 220 220 119 200
- # SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #Show # %D2 $size->small
- # ItemLevel >= 75
- # DropLevel >= 35
- # Rarity Rare
- # Class "Boots" "Gloves" "Helmets"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # ItemLevel >= 65
- # DropLevel >= 35
- # Rarity Rare
- # Class "Boots" "Gloves" "Helmets"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Boots" "Gloves" "Helmets"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Boots" "Gloves" "Helmets"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2918] AR: Body Armors
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 55
- # Rarity Rare
- # Class "Body Armour"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 55
- # Rarity Rare
- # Class "Body Armour"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Body Armour"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Body Armour"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2919] OH: Shields
- #------------------------------------
- #Show # %D2 $size->small
- # Height <= 2
- # ItemLevel >= 75
- # DropLevel >= 55
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # Height <= 2
- # ItemLevel >= 65
- # DropLevel >= 55
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # Height <= 2
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # Height <= 2
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D2
- # Height >= 3
- # ItemLevel >= 75
- # DropLevel > 60
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # Height >= 3
- # ItemLevel >= 65
- # DropLevel > 60
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # Height >= 3
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # Height >= 3
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2920] OH: Quivers
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Quivers"
- # BaseType "Broadhead Arrow Quiver"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Quivers"
- # BaseType "Broadhead Arrow Quiver"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Quivers"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Quivers"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #===============================================================================================================
- # [[3000]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- #===============================================================================================================
- #Hide
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- Width <= 1
- Height <= 4
- ItemLevel >= 75
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
- SetFontSize 24
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- Width <= 1
- Height <= 4
- ItemLevel >= 65
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
- SetFontSize 24
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- Width <= 2
- Height <= 2
- ItemLevel >= 75
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
- SetFontSize 24
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- Width <= 2
- Height <= 2
- ItemLevel >= 65
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
- SetFontSize 24
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- ItemLevel >= 75
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
- SetFontSize 24
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- ItemLevel >= 65
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
- SetFontSize 24
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- #===============================================================================================================
- # [[3100]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- #===============================================================================================================
- #===============================================================================================================
- # [[3200]] Gems
- #===============================================================================================================
- #------------------------------------
- # [3201] Awakened Gems
- #------------------------------------
- Show
- Class Gems
- BaseType "Awakened"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show
- GemLevel >= 4
- Class Gems
- BaseType "Empower" "Enhance" "Enlighten"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- #------------------------------------
- # [3202] Exceptional Gems
- #------------------------------------
- Show
- GemLevel > 20
- Class Gems
- BaseType "Vaal"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Triangle
- Show
- Quality > 20
- GemLevel > 20
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Triangle
- Show
- GemLevel >= 2
- Class Gems
- BaseType "Empower" "Enhance" "Enlighten"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Triangle
- Show
- Corrupted False
- Quality >= 15
- Class Gems
- BaseType "Empower" "Enlighten"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Triangle
- #------------------------------------
- # [3203] Special Gems
- #------------------------------------
- Show
- Class Gems
- BaseType "Empower" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" "Vaal Grace" "Vaal Haste"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect White
- MinimapIcon 2 Yellow Triangle
- #------------------------------------
- # [3204] High Tier Gems
- #------------------------------------
- Show
- GemLevel >= 20
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Triangle
- Show
- Quality >= 20
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Triangle
- Show # %D4
- GemLevel >= 6
- Class Gems
- BaseType "Blood and Sand" "Brand Recall"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Triangle
- Show
- Quality >= 14
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White Temp
- MinimapIcon 2 White Triangle
- #------------------------------------
- # [3205] Leveling Rules
- #------------------------------------
- Show # %H4
- AreaLevel < 65
- Class Gems
- BaseType "Vaal"
- SetFontSize 45
- SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling
- Show # first areas
- AreaLevel 1
- Class Gems
- SetFontSize 45
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Show # %D5
- Quality >= 1
- AreaLevel < 65
- Class Gems
- SetFontSize 40
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Show # %H3
- AreaLevel < 65
- Class Gems
- SetFontSize 40
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [3206] Low Quality Gems
- #------------------------------------
- Show # %D3 %C3
- Quality >= 1
- Class Gems
- SetFontSize 40
- SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
- #------------------------------------
- # [3207] Leveled Gems
- #------------------------------------
- # Show # %D4
- # GemLevel >= 5
- # Class Gems
- # BaseType "Blood and Sand" "Brand Recall" "Flesh and Stone"
- # SetFontSize 40
- # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # Show # %D4
- # GemLevel >= 18
- # Class Gems
- # SetFontSize 40
- # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # Show # %D3
- # GemLevel >= 10
- # Class Gems
- # SetFontSize 40
- # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [3208] Other gems
- #------------------------------------
- Show # %D4
- Class Gems
- BaseType "Enhance" "Vaal"
- SetFontSize 40
- SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
- Hide # %H2
- Class Gems
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #===============================================================================================================
- # [[3300]] UTILITY FLASKS (Levelling Rules)
- #===============================================================================================================
- # Show # %REMS1 $lvl
- # Quality >= 1
- # ItemLevel <= 65
- # Rarity <= Magic
- # BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask"
- # SetFontSize 45
- # SetBorderColor 50 200 125 # BORDERCOLOR: Flask
- # SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
- # Show # %REMS1 $lvl
- # ItemLevel <= 65
- # Rarity <= Magic
- # BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask"
- # SetFontSize 45
- # SetBorderColor 50 200 125 # BORDERCOLOR: Flask
- # SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
- #===============================================================================================================
- # [[3400]] HIDE LAYER 3: Random Endgame Flasks
- #===============================================================================================================
- Hide
- ItemLevel >= 69
- Rarity <= Magic
- BaseType Flask
- SetFontSize 18
- SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5
- #===============================================================================================================
- # [[3500]] Maps, fragments and labyrinth items
- #===============================================================================================================
- #------------------------------------
- # [3501] Unique Maps
- #------------------------------------
- Show # $tier->t1 $type->unique->maps
- Rarity Unique
- Class Maps
- BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t2 $type->unique->maps
- Rarity Unique
- Class Maps
- BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Moon Temple Map" "Museum Map" "Reef Map" "Shore Map" "Temple Map"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Yellow
- MinimapIcon 0 Yellow Star
- Show # $tier->t3 $type->unique->maps
- Rarity Unique
- Class Maps
- BaseType "Atoll Map" "Bone Crypt Map" "Cemetery Map" "Dunes Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Strand Map" "Underground River Map" "Underground Sea Map" "Vaal Pyramid Map"
- SetFontSize 45
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Brown
- MinimapIcon 2 Brown Star
- Show # $tier->restex $type->unique->maps $safe
- Rarity Unique
- Class Maps
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
- SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Pink
- MinimapIcon 1 Pink Circle
- #------------------------------------
- # [3502] Labyrinth items, Offerings
- #------------------------------------
- Show
- BaseType "Offering to the Goddess"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Hexagon
- Show
- Class "Labyrinth"
- SetFontSize 45
- SetTextColor 74 230 58 # TEXTCOLOR: Quest
- SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
- PlayEffect Green
- MinimapIcon 1 Green Hexagon
- #------------------------------------
- # [3503] Blighted maps
- #------------------------------------
- Show
- BlightedMap True
- MapTier >= 15
- Class Maps
- SetFontSize 45
- SetTextColor 20 50 20 255
- SetBorderColor 20 50 20 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Star
- Show
- BlightedMap True
- Class Maps
- SetFontSize 45
- SetTextColor 20 50 20 255
- SetBorderColor 20 50 20 255
- SetBackgroundColor 170 220 170
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Star
- #------------------------------------
- # [3504] Top tier maps (T16)
- #------------------------------------
- Show # $lvl->11
- MapTier >= 16
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 1 Red Square
- #------------------------------------
- # [3505] High tier maps(T11-15)
- #------------------------------------
- Show # $lvl->15
- MapTier >= 15
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 1 Red Square
- Show # $lvl->14
- MapTier >= 14
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 1 Red Square
- Show # $lvl->13
- MapTier >= 13
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 1 Red Square
- Show # $lvl->12
- MapTier >= 12
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 1 Red Square
- Show # $lvl->11
- MapTier >= 11
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 1 Red Square
- #------------------------------------
- # [3506] Mid tier maps (T6-10)
- #------------------------------------
- Show # $lvl->10
- Identified True
- Class Maps
- HasExplicitMod "Vaal"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- Show # $lvl->10
- MapTier >= 10
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- #------------------------------------
- # T9 - Maps
- #------------------------------------
- Show # $lvl->9
- MapTier >= 9
- ItemLevel < 88
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- DisableDropSound True
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- Show # %H3 %C4
- MapTier >= 9
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T8 - Maps
- #------------------------------------
- Show # $lvl->8
- MapTier >= 8
- ItemLevel < 87
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- DisableDropSound True
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- Show # %H3 %C4
- MapTier >= 8
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T7 - Maps
- #------------------------------------
- Show # $lvl->7
- MapTier >= 7
- ItemLevel < 86
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- DisableDropSound True
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- Show # %H3 %C4
- MapTier >= 7
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T6 - Maps
- #------------------------------------
- Show # $lvl->6
- MapTier >= 6
- ItemLevel < 85
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- DisableDropSound True
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- Show # %H3 %C4
- MapTier >= 6
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # [3507] Low tier maps (T1-T5)
- #------------------------------------
- Show # $lvl->5
- MapTier >= 5
- ItemLevel < 84
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- DisableDropSound True
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White Temp
- MinimapIcon 2 White Square
- Show # %H3 %C4
- MapTier >= 5
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T4 - Maps
- #------------------------------------
- Show # $lvl->4
- MapTier >= 4
- ItemLevel < 83
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- DisableDropSound True
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- PlayEffect White Temp
- MinimapIcon 2 White Square
- Show # %H3 %C4
- MapTier >= 4
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T3 - Maps
- #------------------------------------
- Show # $lvl->3
- MapTier >= 3
- ItemLevel < 82
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- DisableDropSound True
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- PlayEffect White Temp
- MinimapIcon 2 White Square
- Show # %H3 %C4
- MapTier >= 3
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T2 - Maps
- #------------------------------------
- Show # $lvl->2
- MapTier >= 2
- ItemLevel < 81
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- DisableDropSound True
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- PlayEffect White Temp
- MinimapIcon 2 White Square
- Show # %H3 %C4
- MapTier >= 2
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T1 - Maps
- #------------------------------------
- Show # $lvl->1
- MapTier <= 1
- ItemLevel < 80
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- DisableDropSound True
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- PlayEffect White Temp
- MinimapIcon 2 White Square
- Show # %H3 %C4
- MapTier <= 1
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- # This should never happen. If you find pink maps, you probably deleted/commented sections above
- # or should update the filter. Alternatively use www.filterblade.xyz
- Show # safetyline / missing map
- Class Maps
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Error
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- #===============================================================================================================
- # [[3600]] Misc Map Items (relic keys)
- #===============================================================================================================
- Show
- Class "Misc Map Items"
- BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show
- Class "Misc Map Items"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue
- MinimapIcon 0 Blue Hexagon
- #===============================================================================================================
- # [[3700]] Fragments
- #===============================================================================================================
- #------------------------------------
- # [3701] Scarabs
- #------------------------------------
- #Show # $tier->t1 $type->fragments->scarabs
- # Class "Map Fragments"
- # SetFontSize 45
- # SetTextColor 159 15 213 255
- # SetBorderColor 159 15 213 255
- # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- # PlayEffect Yellow
- # MinimapIcon 0 Red Hexagon
- Show # $tier->t2 $type->fragments->scarabs
- Class "Map Fragments"
- BaseType "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Hexagon
- Show # $tier->t3 $type->fragments->scarabs
- Class "Map Fragments"
- BaseType "Gilded Ambush Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Sulphite Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Bestiary Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Legion Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Sulphite Scarab" "Rusted Torment Scarab"
- SetFontSize 45
- SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
- SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- Show # $tier->restex $type->fragments->scarabs $safe
- Class "Map Fragments"
- BaseType "Scarab"
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
- SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Pink
- MinimapIcon 1 Pink Circle
- #------------------------------------
- # [3702] Regular Fragment Tiering
- #------------------------------------
- Show # $tier->t1 $type->fragments
- Class "Map Fragments"
- BaseType "Chayula's Pure Breachstone" "Simulacrum" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Uul-Netol's Pure Breachstone"
- SetFontSize 45
- SetTextColor 159 15 213 255
- SetBorderColor 159 15 213 255
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t1p $type->fragments
- Class "Map Fragments"
- BaseType "Fragment of Knowledge" "Fragment of Shape"
- SetFontSize 45
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Hexagon
- Show # $tier->t2 $type->fragments
- Class "Map Fragments"
- BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Mortal Ignorance" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Hexagon
- Show # $tier->t3 $type->fragments
- Class "Map Fragments"
- BaseType "Divine Vessel" "Eber's Key" "Esh's Breachstone" "Esh's Charged Breachstone" "Inya's Key" "Mortal Grief" "Mortal Hope" "Mortal Rage" "Sacrifice at Midnight" "Tul's Breachstone" "Tul's Charged Breachstone" "Uul-Netol's Breachstone" "Volkuur's Key" "Xoph's Breachstone" "Xoph's Charged Breachstone" "Yriel's Key"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 1 Yellow Hexagon
- Show # $tier->t4 $type->fragments
- Class "Map Fragments"
- BaseType "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Noon"
- SetFontSize 45
- SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
- SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White Temp
- MinimapIcon 2 White Hexagon
- # SafetyEntry for Fragments
- Show # $tier->restex $type->fragments $safe
- Class "Map Fragments"
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
- SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Pink
- MinimapIcon 1 Pink Circle
- #===============================================================================================================
- # [[3800]] Currency - Exceptions - Stacked Currency
- #===============================================================================================================
- Show
- StackSize >= 3
- Class Currency
- BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Circle
- Show
- StackSize >= 3
- Class Currency
- BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show
- StackSize >= 3
- Class Currency
- BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance" "Silver Coin"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show
- StackSize >= 4
- Class Currency
- BaseType "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show
- StackSize >= 6
- Class Currency
- BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- #===============================================================================================================
- # [[3900]] Currency - Exceptions - Leveling Currencies
- #===============================================================================================================
- Show # %D4 %C4 $tier->essence $type->currency->leveling
- AreaLevel < 65
- Class Currency
- BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show # %H4 %C4 $tier->t1 $type->currency->leveling
- AreaLevel < 65
- Class Currency
- BaseType "Blacksmith's Whetstone" "Orb of Transmutation"
- SetFontSize 45
- SetTextColor 170 158 130 255 # TEXTCOLOR: Transmutation Leveling Tier
- SetBorderColor 190 178 135 255 # BORDERCOLOR: Transmutation Leveling Tier
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %H3 %C3 $tier->t2 $type->currency->leveling
- AreaLevel < 65
- Class Currency
- BaseType "Armourer's Scrap" "Orb of Augmentation"
- SetFontSize 45
- SetTextColor 170 158 130 255 # TEXTCOLOR: Transmutation Leveling Tier
- SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %H3 %C3 $tier->t3 $type->currency->leveling
- AreaLevel < 65
- Class Currency
- BaseType "Portal Scroll"
- SetFontSize 45
- SetTextColor 170 158 130 255 # TEXTCOLOR: Transmutation Leveling Tier
- SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %H3 %C3 $tier->t4 $type->currency->leveling
- AreaLevel < 65
- Class Currency
- BaseType "Scroll of Wisdom"
- SetFontSize 45
- SetTextColor 170 158 130 255 # TEXTCOLOR: Transmutation Leveling Tier
- SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #===============================================================================================================
- # [[4000]] Currency - PART 1 - Common currency
- #===============================================================================================================
- Show # %H5 %C5 $tier->t31 $type->currency
- Class Currency
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Silver Coin
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 98 16 117 255 # BACKGROUND: Currency T5
- PlayAlertSound 16 300
- PlayEffect Purple
- MinimapIcon 2 Purple Circle
- BaseType == "Chromatic Orb"
- Hide # %H4 %C4 $tier->t32 $type->currency
- Class Currency
- BaseType == "Chaos Shard" "Engineer's Shard" "Glassblower's Bauble" "Horizon Shard" "Orb of Chance" "Regal Shard" "Blacksmith's Whetstone" "Silver Coin" "Alchemy Shard" "Orb of Transmutation" "Blessed Orb"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
- SetBackgroundColor 48 34 52 255 # BACKGROUND: Currency T5
- Hide # %H3 %C3 $tier->t33 $type->currency
- Class Currency
- BaseType "Binding Shard"
- SetFontSize 45
- SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
- SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Hide # %H2 %C2 $tier->t41 $type->currency
- Class Currency
- BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard"
- SetFontSize 40
- SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
- SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Hide # %RF1 %H2 %C2 $tier->t42 $type->currency
- Class Currency
- BaseType "Portal Scroll" "Orb of Augmentation"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Currency Cosmetic 2
- SetBorderColor 0 0 0 200 # BORDERCOLOR: Portal
- SetBackgroundColor 210 178 135 255 # BACKGROUND: Neutral T2
- Hide # %RF1 %H2 %C2 $tier->t43 $type->currency
- Class Currency
- BaseType == "Scroll of Wisdom"
- SetFontSize 36
- SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
- SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #===============================================================================================================
- # [[4100]] Currency - PART 2 - Rare currency
- #===============================================================================================================
- #------------------------------------
- # [4101] Regular Rare Currency
- #------------------------------------
- Show # $tier->t21 $type->currency
- Class Currency
- BaseType == "Exalted Shard" "Fertile Catalyst" "Prismatic Catalyst" "Stacked Deck" "Tempering Catalyst" "Orb of Fusing" "Cartographer's Chisel"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Circle
- Show # $tier->t22 $type->currency
- Class Currency
- BaseType == "Abrasive Catalyst" "Ancient Shard" "Annulment Shard" "Engineer's Orb" "Gemcutter's Prism" "Harbinger's Shard" "Imbued Catalyst" "Intrinsic Catalyst" "Turbulent Catalyst"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show # $tier->t23 $type->currency
- Class Currency
- BaseType == "Orb of Alchemy" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Vaal Orb" "Orb of Alteration"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- #------------------------------------
- # [4102] Incursion Currency
- #------------------------------------
- Show # $type->vials $tier->t1
- Class Currency
- BaseType "Vial of Sacrifice" "Vial of the Ghost"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $type->vials $tier->t2
- Class Currency
- BaseType "Vial of Awakening" "Vial of Summoning" "Vial of Transcendence"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- DisableDropSound True
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Circle
- Show # $type->vials $tier->t3
- Class Currency
- BaseType "Vial of Consequence" "Vial of Dominance" "Vial of Fate" "Vial of the Ritual"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show # $type->vials $tier->restex $safe
- Class Currency
- BaseType "Vial of"
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
- SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Pink
- MinimapIcon 1 Pink Circle
- #------------------------------------
- # [4103] Delve Currency - Resonators
- #------------------------------------
- Show # $type->currency->resonator $tier->t1
- Class "Delve Stackable Socketable Currency"
- BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- DisableDropSound True
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Hexagon
- Show # $type->currency->resonator $tier->t2
- Class "Delve Stackable Socketable Currency"
- BaseType "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
- DisableDropSound True
- PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- Show # $type->currency->resonator $tier->t3
- Class "Delve Stackable Socketable Currency"
- BaseType "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
- SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
- DisableDropSound True
- PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [4104] Delirium Currency
- #------------------------------------
- #Show # $tier->t1 $type->currency->deliriumorbs
- # Class Currency
- # SetFontSize 45
- # SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- # SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- # PlayEffect Red
- # MinimapIcon 0 Red Star
- Show # $tier->t2 $type->currency->deliriumorbs
- Class Currency
- BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" "Timeless Delirium Orb"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- DisableDropSound True
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Circle
- Show # $tier->t3 $type->currency->deliriumorbs
- Class Currency
- BaseType == "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Foreboding Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Whispering Delirium Orb"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Purple
- MinimapIcon 1 Purple Circle
- #------------------------------------
- # [4105] Delve Currency - Fossil
- #------------------------------------
- Show # $tier->t1 $type->currency->fossil
- Class Currency
- BaseType "Faceted Fossil" "Fractured Fossil" "Hollow Fossil"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t2 $type->currency->fossil
- Class Currency
- BaseType "Bloodstained Fossil" "Glyphic Fossil" "Sanctified Fossil" "Tangled Fossil"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Circle
- Show # $tier->t3 $type->currency->fossil
- Class Currency
- BaseType "Aetheric Fossil" "Bound Fossil" "Corroded Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Serrated Fossil" "Shuddering Fossil"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Circle
- Show # $tier->t4 $type->currency->fossil
- Class Currency
- BaseType "Aberrant Fossil" "Frigid Fossil" "Metallic Fossil" "Scorched Fossil"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show # $tier->restex $type->currency->fossil $safe
- Class Currency
- BaseType "Fossil"
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
- SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Pink
- MinimapIcon 1 Pink Circle
- #------------------------------------
- # [4106] Top Currency
- #------------------------------------
- # FilterBlade: Conditional Entry
- Hide
- Class "Currency"
- SetTextColor 210 178 135
- SetBackgroundColor 0 0 0 255
- SetBorderColor 213 159 100 200
- SetFontSize 42
- BaseType == "Bestiary Orb" "Orb of Binding" "Jeweller's Orb"
- Show # $tier->t11 $type->currency
- Class Currency
- BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Mirror of Kalandra" "Mirror Shard" "Redeemer's Exalted Orb" "Warlord's Exalted Orb"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t12 $type->currency
- Class Currency
- BaseType == "Ancient Orb" "Divine Orb" "Harbinger's Orb" "Orb of Annulment" "Awakened Sextant" "Simple Sextant" "Prime Sextant" "Chaos Orb"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- DisableDropSound True
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Circle
- #------------------------------------
- # [4107] Oil Tier List
- #------------------------------------
- Show # $tier->t1 $type->currency->oil
- Class Currency
- BaseType "Golden Oil"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t2 $type->currency->oil
- Class Currency
- BaseType "Opalescent Oil" "Silver Oil"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Hexagon
- Show # $tier->t3 $type->currency->oil
- Class Currency
- BaseType "Amber Oil" "Azure Oil" "Black Oil" "Crimson Oil" "Teal Oil" "Verdant Oil" "Violet Oil"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 1 Yellow Hexagon
- Hide # %HS3 $tier->t4 $type->currency->oil
- Class Currency
- BaseType "Clear Oil" "Sepia Oil"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
- SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
- Show # $tier->restex $type->currency->oil $safe
- Class Currency
- BaseType "Oil"
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
- SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Pink
- MinimapIcon 1 Pink Circle
- #------------------------------------
- # [4108] Essence Tier List
- #------------------------------------
- Show # $tier->t1 $type->currency->essences
- Class Currency
- BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- DisableDropSound True
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Circle
- Show # $tier->t1 $type->currency->essences
- Class Currency
- BaseType "Remnant of Corruption" "Shrieking Essence of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Circle
- Show # %H5 %C4 $tier->t1 $type->currency->essences
- Class Currency
- BaseType "Screaming Essence of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Hide # %H4 %C4 $tier->t1 $type->currency->essences
- Class Currency
- BaseType "Wailing Essence of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
- SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
- Hide # %H4 %C4 $tier->t1 $type->currency->essences
- Class Currency
- BaseType "Weeping Essence of"
- SetFontSize 45
- SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
- SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Hide # %H2 %C4 $tier->t1 $type->currency->essences
- Class Currency
- BaseType "Muttering Essence of" "Whispering Essence of"
- SetFontSize 45
- SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
- SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [4109] Perandus
- #------------------------------------
- Show
- StackSize >= 20
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 45
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- PlayEffect White
- Hide # %H3 %C4
- StackSize < 4
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 40
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
- Hide # %H5 %C4
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 40
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- #------------------------------------
- # [4110] Splinters
- #------------------------------------
- Show # $tier->t1 $type->currency->splinter->simulacrum
- StackSize >= 100
- Class Currency
- BaseType "Simulacrum Splinter"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t2 $type->currency->splinter->simulacrum
- StackSize >= 30
- Class Currency
- BaseType "Simulacrum Splinter"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Kite
- Show # $tier->t3 $type->currency->splinter->simulacrum
- StackSize >= 12
- Class Currency
- BaseType "Simulacrum Splinter"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Kite
- Show # $tier->t3 $type->currency->splinter->simulacrum
- StackSize >= 3
- Class Currency
- BaseType "Simulacrum Splinter"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Kite
- Show # $tier->t4 $type->currency->splinter->simulacrum
- Class Currency
- BaseType "Simulacrum Splinter"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
- SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
- PlayEffect Grey
- MinimapIcon 2 Grey Kite
- #------------------------------------
- # [4111] Splinters
- #------------------------------------
- Show # $tier->t1 $type->currency->splinter
- Class Currency
- BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
- SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 0 Grey Kite
- Show # $tier->t2 $type->currency->splinter
- Class Currency
- BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
- PlayEffect Grey
- MinimapIcon 1 Grey Kite
- Show # %HS4 $tier->t3 $type->currency->splinter
- Class Currency
- BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
- PlayEffect Grey Temp
- MinimapIcon 2 Grey Kite
- #------------------------------------
- # [4112] Incubator
- #------------------------------------
- # FilterBlade: Conditional Entry
- Hide
- Class Incubator
- SetTextColor 210 178 135
- SetBackgroundColor 0 0 0 255
- SetBorderColor 213 159 100 200
- SetFontSize 42
- BaseType == "Primal Incubator" "Abyssal Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Gemcutter's Incubator" "Ornate Incubator" "Whispering Incubator" "Infused Incubator" "Enchanted Incubator" "Diviner's Incubator" "Celestial Jeweller's Incubator"
- #Show # $tier->t1 $type->currency->incubators
- # Class Incubator
- # SetFontSize 45
- # SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- # SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- # PlayEffect Red
- # MinimapIcon 0 Red Star
- Show # $tier->t2 $type->currency->incubators
- Class Incubator
- BaseType "Geomancer's Incubator" "Time-Lost Incubator"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Circle
- Show # $tier->t3 $type->currency->incubators
- Class Incubator
- BaseType "Cartographer's Incubator" "Decadent Incubator" "Fine Incubator" "Foreboding Incubator" "Fossilised Incubator" "Fragmented Incubator" "Mysterious Incubator" "Obscured Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show # $tier->restex $type->currency->incubators $safe
- Class Incubator
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
- SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Pink
- MinimapIcon 1 Pink Circle
- #------------------------------------
- # [4113] Breach
- #------------------------------------
- Show # $tier->t1 $type->currency->blessings
- Class Currency
- BaseType "Blessing of Chayula"
- SetFontSize 45
- SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t2 $type->currency->blessings
- Class Currency
- BaseType "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Circle
- #------------------------------------
- # [4114] Others
- #------------------------------------
- Show
- Class Currency
- BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- #===============================================================================================================
- # [[4200]] Prophecies
- #===============================================================================================================
- Show # $tier->t1 $type->currency->prophecy
- Class Currency
- BaseType "Prophecy"
- Prophecy "Darktongue's Shriek" "Fated Connections" "Lost in the Pages" "The Queen's Sacrifice" "Trash to Treasure"
- SetFontSize 45
- SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t2 $type->currency->prophecy
- Class Currency
- BaseType "Prophecy"
- Prophecy "A Dishonourable Death" "A Prodigious Hand" "Last of the Wildmen" "Song of the Sekhema" "The Bowstring's Music" "The Jeweller's Touch"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- DisableDropSound True
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Hexagon
- Show # $tier->t3 $type->currency->prophecy
- Class Currency
- BaseType "Prophecy"
- Prophecy "A Master Seeks Help" "A Vision of Ice and Fire" "Ancient Doom" "Blind Faith" "Bountiful Traps" "Cleanser of Sins" "Dance of Steel" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Monstrous Treasure" "Plague of Rats" "The Apex Predator" "The Feral Lord V" "The Great Leader of the North" "The Great Mind of the North" "The Hollow Pledge" "The King's Path" "The Malevolent Witch" "The Mentor" "The Misunderstood Queen" "The Plaguemaw V" "The Servant's Heart" "The Silverwood" "The Unbreathing Queen V" "Twice Enchanted" "Unbearable Whispers V" "Vaal Winds" "Wind and Thunder"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Hexagon
- Show # $tier->t3mapping $type->currency->prophecy
- Class Currency
- BaseType "Prophecy"
- Prophecy "Anarchy's End III" "Anarchy's End IV" "Beyond Sight III" "Beyond Sight IV" "Crushing Squall" "Deadly Rivalry V" "Deadly Twins" "Erased from Memory" "Erasmus' Gift" "Fire from the Sky" "Ice from Above" "Lightning Falls" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "The Warmongers IV" "Waiting in Ambush"
- SetFontSize 45
- SetTextColor 159 15 213 255
- SetBorderColor 159 15 213 255
- SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 1 White Hexagon
- Show # %H4 $tier->t4upgrade $type->currency->prophecy
- Class Currency
- BaseType "Prophecy"
- Prophecy "A Forest of False Idols" "A Regal Death" "A Rift in Time" "Agony at Dusk" "Battle Hardened" "Black Devotion" "Blinding Light" "Burning Dread" "Cold Blooded Fury" "Cold Greed" "Crimson Hues" "Dark Instincts" "Dying Cry" "End of the Light" "Faith Exhumed" "From The Void" "Greed's Folly" "Mouth of Horrors" "Nature's Resilience" "Pleasure and Pain" "Power Magnified" "Severed Limbs" "Sun's Punishment" "The Beginning and the End" "The Bishop's Legacy" "The Bloody Flowers Redux" "The Dreaded Rhoa" "The Fall of an Empire" "The Flow of Energy" "The Karui Rebellion" "The King and the Brambles" "The Nightmare Awakens" "The Snuffed Flame" "The Storm Spire" "Trapped in the Tower" "Winter's Mournful Melodies"
- SetFontSize 40
- SetTextColor 159 15 213 255
- SetBorderColor 159 15 213 255
- SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- PlayEffect White Temp
- MinimapIcon 1 White Hexagon
- Show # %H4 $tier->t4drop $type->currency->prophecy
- Class Currency
- BaseType "Prophecy"
- Prophecy "A Call into the Void" "A Firm Foothold" "A Whispered Prayer" "Abnormal Effulgence" "Against the Tide" "Baptism by Death" "Blood in the Eyes" "Blood of the Betrayed" "Custodians of Silence" "Fear's Wide Reach" "From Death Springs Life" "Graceful Flames" "Heart of the Fire" "Kalandra's Craft" "Notched Flesh" "Roth's Legacy" "Storm on the Horizon" "Storm on the Reef" "Strong as a Bull" "Thaumaturgical History IV" "The Ambitious Bandit III" "The Brutal Enforcer" "The Eagle's Cry" "The Flayed Man" "The God of Misfortune" "The Lady in Black" "The Last Watch" "The Lost Maps" "The Lost Undying" "The Mysterious Gift" "The Nest" "The Petrified" "The Prison Guard" "The Prison Key" "The Queen's Vaults" "The Sinner's Stone" "The Soulless Beast" "The Sword King's Passion" "The Vanguard" "The Walking Mountain" "The Ward's Ward" "The Watcher's Watcher" "Weeping Death"
- SetFontSize 40
- SetTextColor 159 15 213 255
- SetBorderColor 159 15 213 255
- SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- PlayEffect White Temp
- MinimapIcon 1 White Hexagon
- Show # %H3 $tier->t4 $type->currency->prophecy
- Class Currency
- BaseType "Prophecy"
- Prophecy "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Day of Sacrifice IV" "Deadly Rivalry I" "Deadly Rivalry II" "Deadly Rivalry III" "Deadly Rivalry IV" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Hidden Reinforcements" "Hidden Vaal Pathways" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History II" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Dream Trial" "The Feral Lord I" "The Feral Lord II" "The Feral Lord III" "The Feral Lord IV" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Plaguemaw III" "The Plaguemaw IV" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Unbreathing Queen III" "The Unbreathing Queen IV" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Unbearable Whispers II" "Unbearable Whispers III" "Unbearable Whispers IV" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation"
- SetFontSize 40
- SetTextColor 159 15 213 255
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- PlayEffect White Temp
- Show # $tier->restex $type->currency->prophecy $safe
- Class Currency
- BaseType "Prophecy"
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
- SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Pink
- MinimapIcon 1 Pink Circle
- #===============================================================================================================
- # [[4300]] Divination cards (yes the strange sorting is intended)
- #===============================================================================================================
- #------------------------------------
- # [4301] T1 - Top tier cards
- #------------------------------------
- Show # $tier->t1 $type->divination
- Class "Divination"
- BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Dragon's Heart" "The Fiend" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "The Spark and the Flame" "The Strategist" "The World Eater" "Wealth and Power"
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- #------------------------------------
- # [4302] T2 - Great cards
- #------------------------------------
- Show # $tier->t2 $type->divination
- Class "Divination"
- BaseType == "Blessing of God" "Chaotic Disposition" "Council of Cats" "Dark Dreams" "Etched in Blood" "Perfection" "Squandered Prosperity" "The Bargain" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Damned" "The Eldritch Decay" "The Enlightened" "The Escape" "The Eye of Terror" "The Hale Heart" "The Lord of Celebration" "The Mayor" "The Offering" "The Polymath" "The Queen" "The Saint's Treasure" "The Void" "Void of the Elements"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 255 255 255
- SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Triangle
- #------------------------------------
- # [4303] T3 - Decent cards
- #------------------------------------
- Show # $tier->t3 $type->divination
- Class "Divination"
- BaseType == "Arrogance of the Vaal" "Azyran's Reward" "Boon of the First Ones" "Bowyer's Dream" "Buried Treasure" "Burning Blood" "Cameria's Cut" "Divine Justice" "Echoes of Love" "Emperor of Purity" "Humility" "Loyalty" "Mawr Blaidd" "Pride Before the Fall" "Remembrance" "The Artist" "The Betrayal" "The Craving" "The Cursed King" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Endless Darkness" "The Ethereal" "The Fishmonger" "The Heroic Shot" "The Hoarder" "The Jeweller's Boon" "The King's Heart" "The Landing" "The Last One Standing" "The Life Thief" "The Old Man" "The Porcupine" "The Price of Protection" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Valley of Steel Boxes" "The Warlord" "The Wolven King's Bite" "Vanity"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255
- SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 2 Yellow Triangle
- #------------------------------------
- # [4304] Special - Special Currency Cards
- #------------------------------------
- Show # %HS5 %C5 $tier->t4c $type->divination
- Class "Divination"
- BaseType == "Boon of Justice" "Coveted Possession" "Demigod's Wager" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "The Cacophony" "The Catalyst" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Puzzle" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
- SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Triangle
- Show # %H4 %C5 $tier->t5c $type->divination
- Class "Divination"
- BaseType == "Her Mask" "Rain of Chaos" "The Flora's Gift" "The Gambler" "The Scholar"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
- Show # %HS4 %C5 $tier->t4 $type->divination
- Class "Divination"
- BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Call to the First Ones" "Death" "Deathly Designs" "Dialla's Subjugation" "Doedre's Madness" "Earth Drinker" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Rebirth" "Scholar of the Seas" "Shard of Fate" "Struck by Lightning" "The Admirer" "The Aesthete" "The Archmage's Right Hand" "The Arena Champion" "The Army of Blood" "The Avenger" "The Battle Born" "The Beast" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Calling" "The Cataclysm" "The Chosen" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Golden Era" "The Harvester" "The Hunger" "The Incantation" "The Insatiable" "The Jester" "The Lion" "The Lord in Black" "The Lunaris Priestess" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Opulent" "The Pack Leader" "The Pact" "The Penitent" "The Poet" "The Primordial" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Spoiled Prince" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Twilight Moon" "The Tyrant" "The Vast" "The Visionary" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolf's Shadow" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Underground Forest" "Vile Power" "Volatile Power"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
- SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White Temp
- MinimapIcon 2 White Triangle
- Hide # %H2 %C3 $tier->t5 $type->divination
- Class "Divination"
- BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Cartographer's Delight" "Dark Temptation" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Hermit" "The Inoculated" "The King's Blade" "The Lich" "The Lover" "The Metalsmith's Gift" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Watcher" "The Web" "The Witch" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek"
- SetFontSize 36
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
- Show # $tier->restex $type->divination $safe
- Class "Divination"
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
- SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Pink
- MinimapIcon 1 Pink Circle
- #===============================================================================================================
- # [[4400]] Currency - PART 4 - remaining items
- #===============================================================================================================
- Hide # %H0
- Class Currency
- BaseType "Scroll Fragment"
- SetFontSize 28
- SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Show # $tier->restex $type->currency $safe
- Class Currency
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
- SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Pink
- MinimapIcon 1 Pink Circle
- #===============================================================================================================
- # [[4500]] Metamorph Items
- #===============================================================================================================
- Show
- ItemLevel >= 80
- Class "Metamorph"
- SetFontSize 45
- SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
- SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Green
- MinimapIcon 1 Green Hexagon
- Show
- Class "Metamorph"
- SetFontSize 45
- SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
- SetBorderColor 0 0 0 255
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Green Temp
- MinimapIcon 1 Green Hexagon
- #===============================================================================================================
- # [[4600]] Uniques!
- #===============================================================================================================
- #------------------------------------
- # [4601] Exceptions #1
- #------------------------------------
- Show # $type->uniques $tier->ex
- Rarity Unique
- SocketGroup WWWWWW
- BaseType "Simple Robe"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Star
- Show # $tier->ex->6l $type->uniques
- LinkedSockets 6
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->ex->harbinger $type->uniques $league->harbinger
- Class Piece
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Piece
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Blue
- MinimapIcon 0 Blue Star
- #------------------------------------
- # [4602] Tier 1 uniques
- #------------------------------------
- Show # $tier->t1 $type->uniques
- Rarity Unique
- BaseType "Ambush Mitts" "Archon Kite Shield Piece" "Blood Raiment" "Carnal Boots" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Gemstone Sword" "Jewelled Foil" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- #------------------------------------
- # [4603] Exceptions #2
- #------------------------------------
- Show # $type->uniques $tier->ex-2xcorrupted
- Corrupted True
- CorruptedMods >= 2
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Star
- Show # $tier->ex-2xabyss $type->uniques
- Sockets >= AA
- Rarity Unique
- Class "Boots" "Gloves" "Helmets"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Star
- #------------------------------------
- # [4604] Tier 2 uniques
- #------------------------------------
- Show # $tier->t2 $type->uniques
- Rarity Unique
- BaseType "Arcanist Gloves" "Assassin's Boots" "Bronzescale Boots" "Crusader Helmet" "Ezomyte Dagger" "Gladiator Plate" "Granite Flask" "Ivory Watchstone" "Jingling Spirit Shield" "Karui Maul" "Large Cluster Jewel" "Nightmare Mace" "Nubuck Boots" "Royal Axe" "Saint's Hauberk" "Sanctified Life Flask" "Sapphire Flask" "Steel Ring" "Steelwood Bow" "Timeworn Claw" "Vaal Blade" "Wereclaw Talisman" "Zodiac Leather"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Star
- Show # $tier->ex->5l $type->uniques
- LinkedSockets 5
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Star
- #------------------------------------
- # [4605] Multi-Unique bases.
- #------------------------------------
- # These bases have multiple uniques. One of the uniques, is a high value one
- # While others are cheap. We give them a high quality display, while making a normal unique
- # Sound to prevent false excitement.
- Show # $tier->multispecial $type->uniques
- Rarity Unique
- BaseType "Archon Kite Shield" "Assassin Bow" "Carved Wand" "Coral Amulet" "Crusader Gloves" "Gavel" "Glorious Plate" "Gold Ring" "Heavy Belt" "Hydrascale Gauntlets" "Imperial Skean" "Iron Ring" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Boots" "Murder Mitts" "Onyx Amulet" "Sadist Garb" "Silver Flask" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Stibnite Flask" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Blue
- MinimapIcon 0 Blue Star
- #------------------------------------
- # [4606] Early Game Predictions
- #------------------------------------
- #Show # $tier->earlyleague $type->uniques
- # Rarity Unique
- # SetFontSize 45
- # SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- # SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- # SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques
- # PlayAlertSound 3 300
- # PlayEffect Blue
- # MinimapIcon 1 Blue Star
- #------------------------------------
- # [4607] Special Unique Searches
- #------------------------------------
- Show # %D3 $tier->ex->loreweave $type->uniques
- Rarity Unique
- Class "Rings"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Brown
- MinimapIcon 2 Brown Star
- Show # $tier->ex->jewels $type->uniques
- Rarity Unique
- Class "Jewel"
- BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Star
- #------------------------------------
- # [4608] Prophecy-Material Uniques
- #------------------------------------
- Show # %H4 $tier->prophecy $type->uniques
- Rarity Unique
- BaseType "Brass Maul" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Golden Buckler" "Great Crown" "Great Mallet" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Moonstone Ring" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Tarnished Spirit Shield" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 100 37 255 200 # BORDERCOLOR: Prophecy Unique
- SetBackgroundColor 31 9 46 255 # BACKGROUND: Prophecy
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Brown
- MinimapIcon 2 Brown Star
- #------------------------------------
- # [4609] Tier 3 uniques
- #------------------------------------
- Show # $tier->t3boss $type->uniques
- Rarity Unique
- BaseType "Agate Amulet" "Amber Amulet" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Cardinal Round Shield" "Carnal Armour" "Carnal Mitts" "Carnal Sceptre" "Chain Belt" "Citrine Amulet" "Clutching Talisman" "Eternal Sword" "Exquisite Leather" "Ezomyte Spiked Shield" "Fiend Dagger" "Fossilised Spirit Shield" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Harbinger Bow" "Harlequin Mask" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelstr" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Necromancer Circlet" "Nightmare Bascinet" "Opal Ring" "Paua Amulet" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sage Wand" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Slink Boots" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stygian Vise" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Void Sceptre" "Widowsilk Robe" "Zealot Gloves"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Brown
- MinimapIcon 2 Brown Star
- Show # %H5 %C4 $tier->t3 $type->uniques
- Rarity Unique
- BaseType "Ancient Greaves" "Ancient Spirit Shield" "Aventail Helmet" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver" "Blunt Arrow Quiver Piece" "Bone Bow" "Callous Mask" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Citadel Bow" "Clasped Mitts" "Cloth Belt" "Cloth Belt Piece" "Conjurer Gloves" "Coronal Leather" "Corsair Sword" "Cutlass" "Despot Axe" "Diamond Ring" "Ebony Tower Shield" "Elegant Ringmail" "Elegant Sword" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Full Wyrmscale" "Grand Mana Flask" "Hallowed Hybrid Flask" "Highborn Staff" "Holy Chainmail" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Labrys" "Lapis Amulet" "Leather Cap" "Legion Boots" "Lion Sword" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Pinnacle Tower Shield" "Prismatic Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Burgonet" "Rustic Sash" "Sanctified Mana Flask" "Serpentscale Boots" "Serpentscale Gauntlets" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Sinner Tricorne" "Solaris Circlet" "Soldier Helmet" "Steel Circlet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Spirit Shield" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Brown
- MinimapIcon 2 Brown Star
- #------------------------------------
- # [4610] Tier 4 uniques
- #------------------------------------
- Show # %H4 %C4 $tier->hideable $type->uniques
- Rarity Unique
- BaseType "Abyssal Axe" "Ambusher" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Astral Plate" "Auric Mace" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Bone Circlet" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Broadhead Arrow Quiver" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Gladius" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Harmonic Spirit Shield" "Headsman Axe" "Hellion's Paw" "Highland Blade" "Imbued Wand" "Imperial Maul" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Lacquered Buckler" "Lacquered Helmet" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Loricated Ringmail" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Sentinel Jacket" "Serpentine Staff" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Soldier Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vaal Hatchet" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 0 0 0 255
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Brown
- MinimapIcon 2 Brown Star
- Show # $tier->restex $type->uniques $safe
- Rarity Unique
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
- SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Pink
- MinimapIcon 1 Pink Circle
- #===============================================================================================================
- # [[4700]] Quest Items and Event Items
- #===============================================================================================================
- Show
- BaseType "Watchstone"
- SetFontSize 45
- SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
- SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Green
- MinimapIcon 1 Green Hexagon
- Show
- Class "Incursion Item"
- SetFontSize 45
- SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
- SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Green
- MinimapIcon 1 Green Hexagon
- Show
- Class "Pantheon Soul" "Quest"
- SetFontSize 45
- SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
- PlayEffect Green
- MinimapIcon 1 Green Hexagon
- #===============================================================================================================
- # [[4800]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- #===============================================================================================================
- #===============================================================================================================
- # [[4900]] Leveling - Flasks
- #===============================================================================================================
- #------------------------------------
- # [4901] Hide outdated flasks
- #------------------------------------
- Hide # lvl
- Quality 0
- AreaLevel >= 35
- Class "Life Flask" "Mana Flask"
- BaseType Grand Greater Large Medium Small
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Hide # lvl
- Quality 0
- AreaLevel >= 53
- Class "Life Flask" "Mana Flask"
- BaseType Colossal Giant Sacred
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Hide # lvl
- Quality 0
- AreaLevel >= 67
- Class "Life Flask" "Mana Flask"
- BaseType Divine Eternal Hallowed Sanctified
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [4902] Hybrid flasks (normal)
- #------------------------------------
- #Show # %D2
- # AreaLevel <= 20
- # Class "Hybrid Flask"
- # BaseType "Small"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # AreaLevel <= 30
- # Class "Hybrid Flask"
- # BaseType "Medium"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # AreaLevel <= 40
- # Class "Hybrid Flask"
- # BaseType "Large"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # AreaLevel <= 50
- # Class "Hybrid Flask"
- # BaseType "Colossal"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # AreaLevel <= 60
- # Class "Hybrid Flask"
- # BaseType "Sacred"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # AreaLevel <= 67
- # Class "Hybrid Flask"
- # BaseType "Hallowed"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [4903] Life Flasks - Normal (Kudos to Antnee)
- #------------------------------------
- # Show # %D5
- # AreaLevel <= 5
- # Class "Life Flasks"
- # BaseType "Small"
- # SetFontSize 45
- # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Show # %D5
- # AreaLevel <= 9
- # Class "Life Flasks"
- # BaseType "Medium"
- # SetFontSize 45
- # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Show # %D5
- # AreaLevel <= 14
- # Class "Life Flasks"
- # BaseType "Large"
- # SetFontSize 45
- # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Show # %D5
- # AreaLevel <= 19
- # Class "Life Flasks"
- # BaseType "Greater"
- # SetFontSize 45
- # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Show # %D5
- # AreaLevel <= 25
- # Class "Life Flasks"
- # BaseType "Grand"
- # SetFontSize 45
- # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Show # %D5
- # AreaLevel <= 31
- # Class "Life Flasks"
- # BaseType "Giant"
- # SetFontSize 45
- # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Show # %D5
- # AreaLevel <= 37
- # Class "Life Flasks"
- # BaseType "Colossal"
- # SetFontSize 45
- # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Show # %D5
- # AreaLevel <= 43
- # Class "Life Flasks"
- # BaseType "Sacred"
- # SetFontSize 45
- # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Show # %D5
- # AreaLevel <= 51
- # Class "Life Flasks"
- # BaseType "Hallowed"
- # SetFontSize 45
- # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Show # %D5
- # AreaLevel <= 60
- # Class "Life Flasks"
- # BaseType "Sanctified"
- # SetFontSize 45
- # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Show # %D5
- # AreaLevel <= 67
- # Class "Life Flasks"
- # BaseType "Divine"
- # SetFontSize 45
- # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Show # %D5
- # AreaLevel <= 70
- # Class "Life Flasks"
- # BaseType "Eternal"
- # SetFontSize 45
- # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [4904] Mana Flasks - Magic (Kudos to Antnee)
- #------------------------------------
- # Show # %D5
- # AreaLevel <= 5
- # Class "Mana Flasks"
- # BaseType "Small"
- # SetFontSize 45
- # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Show # %D5
- # AreaLevel <= 9
- # Class "Mana Flasks"
- # BaseType "Medium"
- # SetFontSize 45
- # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Show # %D5
- # AreaLevel <= 13
- # Class "Mana Flasks"
- # BaseType "Large"
- # SetFontSize 45
- # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Show # %D5
- # AreaLevel <= 19
- # Class "Mana Flasks"
- # BaseType "Greater"
- # SetFontSize 45
- # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Show # %D5
- # AreaLevel <= 25
- # Class "Mana Flasks"
- # BaseType "Grand"
- # SetFontSize 45
- # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Show # %D5
- # AreaLevel <= 31
- # Class "Mana Flasks"
- # BaseType "Giant"
- # SetFontSize 45
- # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Show # %D5
- # AreaLevel <= 37
- # Class "Mana Flasks"
- # BaseType "Colossal"
- # SetFontSize 45
- # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Show # %D5
- # AreaLevel <= 43
- # Class "Mana Flasks"
- # BaseType "Sacred"
- # SetFontSize 45
- # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Show # %D5
- # AreaLevel <= 51
- # Class "Mana Flasks"
- # BaseType "Hallowed"
- # SetFontSize 45
- # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Show # %D5
- # AreaLevel <= 60
- # Class "Mana Flasks"
- # BaseType "Sanctified"
- # SetFontSize 45
- # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Show # %D5
- # AreaLevel <= 67
- # Class "Mana Flasks"
- # BaseType "Divine"
- # SetFontSize 45
- # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Show # %D5
- # AreaLevel <= 70
- # Class "Mana Flasks"
- # BaseType "Eternal"
- # SetFontSize 45
- # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [4905] Show remaining flasks
- #------------------------------------
- # Show # %D4
- # Quality 20
- # AreaLevel <= 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 40
- # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- # Show # %D3
- # Quality >= 15
- # AreaLevel <= 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 40
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D2
- # Quality > 1
- # AreaLevel <= 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- # Show # %D3
- # AreaLevel <= 65
- # Rarity <= Magic
- # Class "Utility Flasks"
- # SetFontSize 36
- # SetBorderColor 50 200 125 # BORDERCOLOR: Flask
- # SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
- #Show # %D1
- # Rarity <= Magic
- # BaseType Flask
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #===============================================================================================================
- # [[5000]] Leveling - Merged Rules
- #===============================================================================================================
- Show # %REMS1 %D5
- LinkedSockets 4
- Rarity <= Normal
- SocketGroup RGB
- Class "Body Armour" "Boots" "Gloves" "Helmets"
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Show # %REMS1 %D5 %RVR
- LinkedSockets 4
- Rarity <= Magic
- SocketGroup RGB
- Class "Body Armour" "Boots" "Gloves" "Helmets"
- SetFontSize 45
- SetTextColor 25 95 235 255
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Show # %REMS1 %D5
- LinkedSockets 4
- Rarity Rare
- SocketGroup RGB
- Class "Body Armour" "Boots" "Gloves" "Helmets"
- SetFontSize 45
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #===============================================================================================================
- # [[5100]] Leveling - RGB Recipes
- #===============================================================================================================
- Show # %D3
- Width <= 2
- Height <= 2
- SocketGroup RGB
- SetFontSize 45
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Show # %D3
- Width <= 1
- Height <= 4
- SocketGroup RGB
- SetFontSize 45
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D2
- # Width >= 2
- # Height >= 4
- # SocketGroup RGB
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D2
- # Height <= 3
- # SocketGroup RGB
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #===============================================================================================================
- # [[5200]] Leveling - RARES
- #===============================================================================================================
- #------------------------------------
- # [5201] Leveling rares - specific items
- #------------------------------------
- Show # %REMS1 %D4
- LinkedSockets >= 4
- Rarity Rare
- SetFontSize 45
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- Show # %REMS1 %D4
- Rarity Rare
- Class "Amulets" "Belts" "Rings"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- #------------------------------------
- # [5202] Leveling rares - Armors
- #------------------------------------
- Show # %D4
- Rarity Rare
- Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields"
- SetFontSize 45
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #------------------------------------
- # [5203] Leveling rares - Caster
- #------------------------------------
- Show # %D4
- ItemLevel <= 15
- Rarity Rare
- Class "Rune Dagger" "Sceptres" "Wands"
- SetFontSize 45
- SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- Rarity Rare
- Class "Rune Dagger" "Sceptres" "Wands"
- SetFontSize 40
- SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [5204] Leveling rares - Melee Weapons
- #------------------------------------
- Show # %D3
- ItemLevel <= 12
- Rarity Rare
- Class "Claws" "Dagger" "One Hand" "Two"
- SetFontSize 45
- SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 15
- DropLevel > 5
- Rarity Rare
- Class "Claws" "Dagger" "One Hand" "Two"
- SetFontSize 45
- SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 20
- DropLevel > 10
- Rarity Rare
- Class "Claws" "Dagger" "One Hand" "Two"
- SetFontSize 40
- SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 25
- DropLevel > 15
- Rarity Rare
- Class "Claws" "Dagger" "One Hand" "Two"
- SetFontSize 40
- SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 30
- DropLevel > 20
- Rarity Rare
- Class "Claws" "Dagger" "One Hand" "Two"
- SetFontSize 40
- SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 35
- DropLevel > 25
- Rarity Rare
- Class "Claws" "Dagger" "One Hand" "Two"
- SetFontSize 40
- SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 40
- DropLevel > 30
- Rarity Rare
- Class "Claws" "Dagger" "One Hand" "Two"
- SetFontSize 40
- SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 45
- DropLevel > 35
- Rarity Rare
- Class "Claws" "Dagger" "One Hand" "Two"
- SetFontSize 40
- SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 50
- DropLevel > 40
- Rarity Rare
- Class "Claws" "Dagger" "One Hand" "Two"
- SetFontSize 40
- SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 55
- DropLevel > 45
- Rarity Rare
- Class "Claws" "Dagger" "One Hand" "Two"
- SetFontSize 40
- SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 60
- DropLevel > 50
- Rarity Rare
- Class "Claws" "Dagger" "One Hand" "Two"
- SetFontSize 40
- SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [5205] Leveling rares - Ranged
- #------------------------------------
- Show # %D3
- ItemLevel <= 12
- Rarity Rare
- Class "Bows"
- SetFontSize 45
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 15
- DropLevel > 5
- Rarity Rare
- Class "Bows"
- SetFontSize 45
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 20
- DropLevel > 10
- Rarity Rare
- Class "Bows"
- SetFontSize 40
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 25
- DropLevel > 15
- Rarity Rare
- Class "Bows"
- SetFontSize 40
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 30
- DropLevel > 20
- Rarity Rare
- Class "Bows"
- SetFontSize 40
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 35
- DropLevel > 25
- Rarity Rare
- Class "Bows"
- SetFontSize 40
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 40
- DropLevel > 30
- Rarity Rare
- Class "Bows"
- SetFontSize 40
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 45
- DropLevel > 35
- Rarity Rare
- Class "Bows"
- SetFontSize 40
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 50
- DropLevel > 40
- Rarity Rare
- Class "Bows"
- SetFontSize 40
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 55
- DropLevel > 45
- Rarity Rare
- Class "Bows"
- SetFontSize 40
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- ItemLevel < 60
- DropLevel > 50
- Rarity Rare
- Class "Bows"
- SetFontSize 40
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [5206] Leveling rares - Quivers
- #------------------------------------
- Show # %D3
- ItemLevel < 12
- Rarity Rare
- Class "Quivers"
- SetFontSize 45
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3
- Rarity Rare
- Class "Quivers"
- SetFontSize 40
- SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [5207] Leveling rares - remaining rules
- #------------------------------------
- #Show # %D2
- # Width <= 1
- # Height <= 3
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2
- # Width <= 2
- # Height <= 2
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #===============================================================================================================
- # [[5300]] Leveling - Useful items
- #===============================================================================================================
- #------------------------------------
- # [5301] Linked gear - 4links
- #------------------------------------
- Show # %D3 %REMS1
- LinkedSockets >= 4
- Rarity <= Normal
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D3 %REMS1 %RVR
- LinkedSockets >= 4
- Rarity <= Magic
- SetFontSize 45
- SetTextColor 25 95 235 255
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [5302] Linked gear - 3links
- #------------------------------------
- #Show # %D2
- # LinkedSockets >= 3
- # ItemLevel <= 16
- # Rarity <= Magic
- # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands"
- # SetFontSize 36
- # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # LinkedSockets >= 3
- # ItemLevel <= 24
- # Rarity <= Magic
- # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [5303] Act1
- #------------------------------------
- # Certain trinkets in act 1 provide quite a definitive advantage and can be used for recipes
- Show # %D4
- ItemLevel <= 16
- Rarity <= Normal
- BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D4 %RVR
- ItemLevel <= 16
- Rarity <= Magic
- BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
- SetFontSize 45
- SetTextColor 25 95 235 255
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Getting access to movementspeed boots early on is very useful/important
- #Show # %D2
- # ItemLevel <= 16
- # Rarity Magic
- # Class "Boots"
- # SetFontSize 45
- # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
- # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # ItemLevel <= 16
- # Rarity <= Magic
- # Class "Amulets" "Belts" "Rings"
- # SetFontSize 40
- # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- #Show # %D2
- # ItemLevel <= 16
- # Rarity Magic
- # Class "Rune Dagger" "Sceptres" "Wands"
- # SetFontSize 36
- # SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
- #------------------------------------
- # [5304] Act 2+3
- #------------------------------------
- # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses
- #Show # %D2
- # ItemLevel <= 24
- # Rarity Magic
- # Class "Boots"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts.
- #Show # %D2
- # ItemLevel <= 36
- # Rarity <= Magic
- # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [5305] Act 4+5+6
- #------------------------------------
- # Act 4-6 have a highly varying damage composition
- # However several of the strongest elemental attacks are fire-typed
- #Show # %D1
- # ItemLevel <= 50
- # ItemLevel >= 36
- # Rarity <= Magic
- # BaseType "Onyx Amulet" "Ruby Ring" "Two-Stone Ring"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [5306] Optional Recipes
- #------------------------------------
- #Show # summoner recipe shield
- # ItemLevel < 40
- # BaseType "Bone Spirit Shield"
- # SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [5307] 20% quality items for those strange people who want them
- #------------------------------------
- #Show # quality, lvl, nonmf
- # Quality 20
- # ItemLevel <= 60
- # Rarity <= Magic
- # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #===============================================================================================================
- # [[5400]] Leveling - natural weapon progression
- #===============================================================================================================
- #------------------------------------
- # [5401] Quivers - Progression
- #------------------------------------
- # Quivers - early gear acquisition
- #Show # %D2
- # ItemLevel <= 16
- # Rarity <= Magic
- # BaseType "Serrated Arrow Quiver"
- # SetFontSize 40
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # Quivers - possible upgrades
- #Show # %D2
- # ItemLevel <= 24
- # Rarity <= Magic
- # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- # Quivers - first appearance of broadhead arrow quivers
- #Show # %D2
- # ItemLevel < 35
- # Rarity <= Magic
- # BaseType "Broadhead Arrow Quiver"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D1
- # ItemLevel <= 48
- # Rarity <= Magic
- # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [5402] Progression - Part 1 1-11
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 9
- # DropLevel >= 5
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 11
- # DropLevel >= 8
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [5403] Progression - Part 2 11-26
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 14
- # DropLevel >= 11
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 16
- # DropLevel >= 13
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 18
- # DropLevel >= 16
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 20
- # DropLevel >= 18
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 22
- # DropLevel >= 20
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 24
- # DropLevel >= 22
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [5404] Progression - Part 3 26-65
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 26
- # DropLevel >= 24
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 28
- # DropLevel >= 26
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 30
- # DropLevel >= 28
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 32
- # DropLevel >= 30
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 34
- # DropLevel >= 32
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 36
- # DropLevel >= 34
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 40
- # DropLevel >= 38
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 42
- # DropLevel >= 40
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 44
- # DropLevel >= 42
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 46
- # DropLevel >= 44
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 48
- # DropLevel >= 46
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 50
- # DropLevel >= 48
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 52
- # DropLevel >= 50
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 54
- # DropLevel >= 52
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 56
- # DropLevel >= 54
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 58
- # DropLevel >= 56
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 60
- # DropLevel >= 58
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 62
- # DropLevel >= 60
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 64
- # DropLevel >= 62
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 66
- # DropLevel >= 64
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #===============================================================================================================
- # [[5500]] Leveling - misc normal items
- #===============================================================================================================
- #------------------------------------
- # [5501] Normal items - 3-Socketed Items
- #------------------------------------
- #Show # %D2
- # Sockets >= 3
- # ItemLevel <= 8
- # Rarity <= Magic
- # Class "Boots" "Gloves" "Helmets" "Shields"
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [5502] Normal items - First 4-8 levels - useful items
- #------------------------------------
- #Show # %D2
- # Width <= 1
- # Height <= 4
- # ItemLevel <= 4
- # Rarity Normal
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 4
- # Rarity Normal
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [5503] Vendor Normal items - Until level 3 (Remaining)
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 3
- # Rarity Normal
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D0
- # ItemLevel <= 5
- # Rarity Normal
- # Class "Body Armours"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #===============================================================================================================
- # [[5600]] Leveling - misc magic items
- #===============================================================================================================
- #------------------------------------
- # [5601] Vendor Magic items - until 3
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 3
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [5602] Vendor Magic items - until 16
- #------------------------------------
- #Show # %D2
- # Width <= 1
- # Height <= 4
- # ItemLevel <= 16
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 16
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 16
- # Rarity Magic
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [5603] Vendor Magic items - Jewellery
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 24
- # Rarity Magic
- # Class Amulets Belts Rings
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D1
- # ItemLevel <= 32
- # Rarity Magic
- # Class Amulets Belts Rings
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [5604] Vendor Magic items - Until 24
- #------------------------------------
- #Show # %D2
- # Width <= 1
- # Height <= 4
- # ItemLevel <= 24
- # Rarity Magic
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 24
- # Rarity Magic
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- # Later on keep them shown, but really small
- #===============================================================================================================
- # [[5700]] HIDE LAYER 5 - Remaining Items
- #===============================================================================================================
- Hide # minimize junk instead of hiding (if "show")
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves"
- SetFontSize 18
- SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- #===============================================================================================================
- # [[5800]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
- #===============================================================================================================
- # THIS ENTRY IS CAUGHT IN 3 CASES:
- # 1) YOUR FILTER IS OUT OF DATE!
- # 2) YOU DID SOMETHING SILLY WHEN EDITING THE FILTER
- # 3) YOU ENCOUNTERED A PREVIOUSLY UNKNOWN UNIQUE
- Show # update your filter
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter
- SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Pink
- MinimapIcon 1 Pink Circle
- #===============================================================================================================
- # [[5900]] Special thanks to!
- #===============================================================================================================
- #
- # SPECIAL THANKS:
- # Tobnac & Haggis - I'd need to a document to list everything they've done. Building www.FilterBlade.xyz together is just a single example.
- #
- # PATREON ( https://www.patreon.com/Neversink ):
- # Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?"
- # You guys are awesome, thanks!
- #
- # COMMUNITY & FRIENDS:
- # C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome!
- #
- # Special thanks to the supporters, stream-viewers and my guild :)
- # Everyone who provided feedback on my thread/github and on reddit.
- #
- # GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan
- #
- # Script by NeverSink
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