Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000040
- UnrealEditor_Kismet!<lambda_52d567d5a148cff77768f460bf8e0008>::operator()() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:2656]
- UnrealEditor_Kismet!FBlueprintCompilationManagerImpl::FastGenerateSkeletonClass() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:2887]
- UnrealEditor_Kismet!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:922]
- UnrealEditor_Kismet!FBlueprintCompilationManager::FlushCompilationQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3137]
- UnrealEditor_CoreUObject!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:507]
- UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5148]
- UnrealEditor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
- UnrealEditor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
- UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
- UnrealEditor_CoreUObject!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
- UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
- UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
- UnrealEditor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
- UnrealEditor_CoreUObject!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
- UnrealEditor_CoreUObject!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
- UnrealEditor_CoreUObject!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
- UnrealEditor_CoreUObject!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
- UnrealEditor_CoreUObject!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
- UnrealEditor_CoreUObject!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
- UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
- UnrealEditor_CoreUObject!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520]
- UnrealEditor_CoreUObject!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500]
- UnrealEditor_UnrealEd!UEditorEngine::Map_Load() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2694]
- UnrealEditor_UnrealEd!UEditorEngine::HandleMapCommand() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6232]
- UnrealEditor_UnrealEd!UEditorEngine::Exec() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5722]
- UnrealEditor_UnrealEd!UUnrealEdEngine::Exec() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:659]
- UnrealEditor_UnrealEd!FEditorFileUtils::LoadMap() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2761]
- UnrealEditor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4336]
- UnrealEditor_UnrealEd!FUnrealEdMisc::OnInit() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:359]
- UnrealEditor_UnrealEd!EditorInit() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:134]
- UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:159]
- UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
- UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
- UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
- UnrealEditor!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
- kernel32
- ntdll
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement