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xerpi

Cube Maze valpha 1 by xerpi

Aug 8th, 2011
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Lua 16.48 KB | None | 0 0
  1. level = {}
  2. --Easy
  3. level[1] = {{1, 2, 0, 2}, {0, 2, 2, 2}};
  4. level[2] = {{2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2}, {1, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0}, {0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0}};
  5. level[3] = {{0, 0, 0, 2, 2}, {0, 0, 0, 2, 2}, {1, 2, 0, 0, 2}, {0, 2, 2, 2, 2}, {0, 0, 2, 2, 0}};
  6. level[4] = {{0, 0, 2, 2, 0}, {0, 2, 2, 2, 2}, {1, 2, 0, 0, 2}, {0, 0, 2, 2, 2}, {0, 0, 2, 0, 0}};
  7. level[5] = {{0, 0, 2, 2, 2, 2}, {0, 0, 2, 2, 2, 0}, {1, 2, 0, 0, 2, 0}, {0, 2, 0, 2, 2, 0}, {0, 2, 2, 2, 0, 0}, {0, 2, 2, 0, 0, 0}};
  8. level[6] = {{0, 0, 2, 2, 2, 2}, {1, 2, 0, 0, 0, 2}, {0, 2, 2, 0, 2, 2}, {0, 0, 2, 0, 2, 2}, {0, 2, 2, 0, 2, 2}, {0, 2, 2, 2, 2, 0}};
  9. level[7] = {{1, 2, 0, 0, 0}, {0, 2, 2, 2, 2}, {0, 2, 2, 0, 2}, {0, 0, 2, 2, 2}, {0, 0, 2, 0, 0}, {0, 0, 2, 2, 0}};
  10. level[8] = {{0, 0, 0, 1, 0, 0}, {0, 0, 2, 2, 2, 0}, {0, 2, 2, 0, 2, 2}, {2, 2, 0, 0, 2, 2}, {2, 2, 2, 0, 2, 0}, {2, 2, 2, 2, 2, 0}, {2, 2, 0, 0, 0, 0}};
  11. level[9] = {{2, 1, 0, 0, 2, 2, 2, 2, 2}, {2, 0, 0, 2, 2, 2, 2, 2, 2}, {2, 0, 2, 2, 0, 2, 0, 2, 0}, {2, 2, 2, 0, 0, 2, 2, 2, 0}, {2, 2, 0, 0, 0, 0, 0, 0, 0}};
  12. level[10] = {{2, 2, 2, 0, 0, 0, 0}, {2, 0, 2, 0, 0, 0, 0}, {2, 2, 2, 2, 0, 0, 0}, {2, 2, 0, 2, 2, 2, 2}, {2, 0, 0, 0, 2, 2, 0}, {2, 0, 2, 2, 0, 0, 0}, {2, 2, 2, 2, 0, 2, 1}, {0, 2, 2, 2, 2, 2, 0}};
  13. --Normal
  14. level[11] = {{2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 0}, {1, 2, 2, 2, 2, 0, 2, 2, 2, 2, 0}, {0, 2, 0, 2, 2, 2, 2, 2, 2, 2, 0}, {0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
  15. level[12] = {{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0}, {0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0}, {0, 2, 2, 2, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 2, 2, 0, 0, 2, 2, 0, 0, 0, 0, 0}, {2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0}, {2, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0}, {2, 2, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
  16. level[13] = {{2, 2, 2, 2, 0, 2, 2, 2, 0, 0, 0}, {2, 2, 2, 2, 0, 2, 0, 2, 2, 2, 0}, {2, 1, 2, 2, 2, 2, 2, 2, 0, 2, 0}, {2, 0, 2, 0, 2, 0, 2, 2, 2, 2, 0}, {2, 2, 2, 0, 2, 2, 2, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
  17. level[14] = {{0, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0}, {0, 2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0}, {0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
  18. level[15] = {{2, 1, 2, 2, 2, 2, 2, 0, 0, 0, 0}, {2, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0}, {2, 2, 2, 2, 0, 2, 2, 2, 0, 0, 0}, {0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 0}, {0, 0, 2, 0, 2, 2, 2, 2, 0, 0, 0}, {2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0}, {2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
  19. level[16] = {{0, 1, 0, 2, 2, 2, 0, 0, 0, 0, 0}, {0, 2, 0, 2, 0, 2, 0, 0, 0, 0, 0}, {0, 2, 0, 2, 2, 2, 0, 0, 0, 0, 0}, {0, 2, 0, 0, 2, 2, 2, 2, 0, 0, 0}, {0, 2, 2, 2, 2, 2, 0, 2, 0, 0, 0}, {0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
  20. level[17] = {{1, 2, 2, 2, 0, 0, 2, 2, 2, 2, 0}, {0, 0, 0, 2, 0, 0, 2, 0, 0, 2, 0}, {2, 2, 2, 2, 0, 0, 2, 0, 0, 2, 0}, {2, 0, 2, 2, 2, 2, 2, 0, 0, 2, 0}, {2, 0, 2, 2, 2, 2, 2, 2, 0, 2, 0}, {2, 2, 2, 0, 2, 2, 0, 2, 0, 2, 0}, {2, 0, 2, 2, 2, 2, 0, 2, 0, 2, 0}, {2, 2, 2, 2, 0, 2, 0, 2, 2, 2, 0}, {0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
  21. level[18] = {{2, 2, 0, 2, 0, 2, 2, 0, 2, 2, 1}, {2, 2, 0, 2, 2, 2, 2, 0, 2, 2, 2}, {2, 2, 2, 2, 2, 0, 2, 0, 0, 0, 2}, {2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2}, {2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2}, {2, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0}, {2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0}, {2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
  22. level[19] = {{2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 2}, {2, 0, 2, 2, 2, 0, 2, 2, 2, 0, 2}, {2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 2}, {0, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2}, {0, 0, 2, 2, 2, 0, 2, 2, 2, 0, 2}, {1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
  23. level[20] = {{0, 0, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0}, {0, 0, 2, 2, 0, 2, 2, 0, 0, 0, 0, 0}, {0, 0, 2, 2, 0, 2, 2, 0, 0, 0, 0, 0}, {0, 0, 2, 2, 2, 0, 2, 2, 0, 0, 0, 0}, {0, 0, 2, 0, 2, 0, 0, 2, 2, 0, 0, 0}, {0, 0, 2, 0, 2, 2, 0, 2, 2, 0, 0, 0}, {0, 0, 2, 0, 0, 2, 0, 2, 2, 0, 0, 0}, {0, 0, 2, 0, 0, 2, 0, 2, 2, 0, 0, 0}, {0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0}, {0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
  24. --Difficult
  25. level[21] = {{0, 0, 2, 2, 1, 2, 2, 0, 2, 2, 2}, {0, 0, 2, 0, 2, 2, 2, 0, 2, 0, 2}, {0, 0, 2, 2, 2, 0, 2, 0, 2, 2, 2}, {2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 0}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0}, {0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0}, {0, 0, 0, 2, 2, 0, 0, 2, 2, 0, 0}, {0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0}, {0, 0, 0, 2, 0, 2, 2, 2, 2, 0, 0}, {0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
  26. level[22] = {{0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0}, {0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 2, 0}, {0, 0, 0, 2, 0, 0, 0, 0, 2, 2, 2, 0}, {0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 2, 2}, {0, 0, 2, 2, 2, 1, 2, 2, 2, 2, 0, 2}, {0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2}, {0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2}, {0, 0, 0, 2, 0, 0, 0, 2, 2, 2, 0, 2}, {0, 0, 0, 2, 0, 2, 2, 2, 2, 0, 0, 2}, {0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2}};
  27. level[23] = {{0, 2, 2, 2, 2, 2, 2, 2, 0}, {0, 2, 2, 2, 2, 2, 0, 2, 0}, {0, 2, 0, 2, 1, 2, 2, 2, 0}, {0, 2, 2, 2, 2, 2, 2, 0, 0}, {0, 0, 2, 2, 0, 2, 2, 0, 0}, {0, 0, 0, 2, 2, 2, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}};
  28. level[24] = {{0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0}, {2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 0}, {2, 2, 2, 0, 2, 2, 2, 2, 0, 2, 2, 2}, {2, 2, 0, 2, 2, 2, 2, 0, 2, 2, 0, 2}, {2, 2, 2, 2, 2, 2, 0, 2, 2, 0, 0, 2}, {2, 2, 2, 2, 2, 0, 2, 2, 0, 0, 2, 2}, {2, 0, 2, 2, 0, 2, 2, 0, 0, 2, 2, 0}, {2, 2, 2, 0, 2, 2, 0, 0, 2, 2, 0, 0}, {2, 2, 2, 2, 2, 0, 0, 2, 2, 0, 0, 0}, {1, 2, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0}};
  29. level[25] = {{2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2}, {1, 2, 2, 0, 2, 0, 2, 2, 2, 0, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 0, 2, 2, 0, 2, 0, 2, 0, 2, 2}, {2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2}, {0, 2, 2, 0, 2, 0, 2, 2, 2, 0, 2}, {0, 2, 2, 2, 2, 0, 2, 0, 2, 2, 2}, {0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0}, {0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
  30. level[26] = {{1, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2}, {2, 2, 0, 0, 0, 0, 2, 2, 0, 0, 2}, {2, 2, 2, 2, 0, 2, 2, 2, 2, 0, 2}, {2, 2, 2, 2, 2, 2, 0, 2, 2, 0, 2}, {2, 0, 0, 2, 2, 0, 2, 2, 2, 0, 2}, {2, 2, 2, 2, 0, 2, 2, 0, 2, 2, 2}, {0, 0, 0, 0, 2, 2, 0, 2, 2, 2, 2}, {0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {0, 0, 2, 0, 0, 2, 2, 2, 2, 0, 2}, {0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2}};
  31. level[27] = {{0, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2}, {2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2}, {2, 0, 2, 0, 2, 2, 2, 2, 2, 2, 2}, {2, 2, 2, 0, 2, 1, 2, 2, 0, 0, 0}, {0, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2}, {2, 2, 2, 2, 0, 2, 2, 0, 0, 0, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
  32. level[28] = {{0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0}, {0, 2, 2, 0, 2, 2, 2, 2, 0, 0, 0}, {0, 0, 2, 2, 2, 2, 0, 2, 2, 0, 0}, {0, 0, 0, 2, 2, 2, 2, 1, 2, 2, 2}, {0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 2}, {0, 2, 2, 2, 2, 2, 0, 0, 2, 0, 2}, {0, 2, 0, 2, 0, 2, 0, 0, 2, 2, 2}, {0, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
  33. level[29] = {{0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0}, {0, 0, 2, 2, 2, 2, 0, 2, 2, 0, 0, 0}, {0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0}, {0, 2, 0, 2, 2, 1, 2, 2, 2, 0, 0, 0}, {2, 2, 0, 2, 0, 2, 2, 2, 2, 0, 0, 0}, {2, 2, 2, 2, 2, 2, 0, 0, 2, 0, 0, 0}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0}, {2, 2, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
  34. level[30] = {{0, 2, 2, 2, 2, 2, 2, 0, 0, 0}, {2, 2, 0, 0, 2, 2, 2, 2, 2, 0}, {2, 2, 2, 0, 2, 2, 0, 0, 2, 2}, {2, 2, 2, 2, 0, 2, 2, 2, 0, 2}, {2, 2, 0, 2, 1, 2, 0, 2, 2, 2}, {2, 2, 0, 2, 2, 2, 0, 2, 2, 0}, {2, 2, 2, 2, 2, 0, 2, 2, 2, 0}, {2, 0, 0, 0, 2, 2, 2, 0, 2, 0}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 0}, {0, 2, 2, 2, 2, 2, 2, 0, 0, 0}};
  35. --Extreme
  36. level[31] = {{2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 0, 2}, {2, 0, 0, 0, 2, 2, 0, 2, 2, 2}, {2, 2, 2, 2, 2, 2, 2, 0, 2, 2}, {0, 2, 2, 2, 0, 2, 1, 2, 2, 2}, {0, 2, 2, 2, 0, 2, 2, 2, 0, 2}, {2, 2, 2, 2, 0, 0, 0, 2, 2, 2}, {2, 0, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {0, 2, 2, 2, 2, 2, 0, 0, 2, 2}};
  37. level[32] = {{0, 2, 2, 2, 0, 2, 2, 2, 2, 0}, {2, 2, 0, 2, 2, 2, 2, 2, 2, 0}, {2, 0, 2, 2, 0, 0, 0, 0, 2, 0}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 2, 2, 0, 2, 1, 2, 2, 0, 2}, {2, 2, 2, 0, 2, 2, 2, 2, 2, 2}, {2, 2, 0, 2, 2, 2, 2, 2, 2, 0}, {0, 2, 2, 2, 0, 2, 2, 2, 2, 0}, {0, 2, 2, 2, 0, 2, 2, 2, 0, 0}, {0, 0, 0, 2, 2, 2, 2, 2, 0, 0}};
  38. level[33] = {{0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0}, {0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0}, {0, 2, 2, 2, 2, 0, 2, 2, 2, 0, 2, 0}, {0, 2, 2, 2, 2, 2, 2, 0, 2, 0, 2, 2}, {2, 2, 2, 2, 2, 2, 1, 2, 2, 0, 2, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0}, {0, 0, 2, 2, 0, 2, 2, 2, 2, 2, 2, 0}, {0, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 0}, {0, 2, 0, 2, 2, 2, 2, 0, 0, 2, 2, 0}, {0, 2, 0, 0, 0, 2, 2, 0, 0, 0, 2, 0}, {0, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 0}, {0, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 0}};
  39. level[34] = {{0, 2, 2, 2, 2, 0, 2, 2, 2, 2}, {0, 2, 2, 0, 2, 2, 2, 0, 0, 2}, {0, 0, 2, 2, 2, 2, 2, 2, 2, 2}, {0, 0, 2, 2, 2, 2, 2, 2, 0, 0}, {0, 2, 2, 0, 2, 2, 2, 2, 0, 0}, {0, 2, 0, 1, 2, 2, 2, 2, 0, 0}, {0, 2, 2, 2, 2, 2, 0, 2, 0, 0}, {0, 2, 2, 0, 2, 2, 2, 2, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
  40. level[35] = {{0, 0, 0, 0, 2, 2, 2, 0, 0, 0}, {2, 2, 2, 2, 2, 0, 2, 2, 2, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 0, 2}, {0, 0, 2, 2, 1, 2, 2, 2, 2, 2}, {0, 2, 2, 2, 2, 0, 2, 2, 2, 2}, {0, 2, 0, 2, 2, 0, 2, 2, 0, 0}, {0, 2, 2, 2, 2, 0, 2, 2, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
  41. level[36] = {{2, 2, 2, 2, 2, 2, 2, 2, 0, 0}, {2, 2, 2, 2, 2, 2, 0, 2, 2, 2}, {0, 2, 0, 0, 2, 2, 2, 2, 2, 2}, {0, 2, 2, 1, 2, 2, 2, 0, 2, 2}, {0, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {0, 2, 2, 2, 2, 2, 0, 2, 2, 2}, {0, 0, 0, 2, 2, 2, 0, 2, 0, 0}, {0, 0, 0, 2, 0, 0, 0, 2, 2, 2}, {0, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {0, 2, 2, 2, 2, 0, 2, 2, 0, 0}};
  42. level[37] = {{0, 0, 0, 2, 2, 2, 0, 0, 0, 0}, {2, 2, 2, 2, 0, 2, 0, 0, 0, 0}, {2, 0, 0, 2, 2, 2, 0, 2, 2, 0}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 2, 2, 2, 2, 0, 2, 2, 0, 2}, {2, 2, 1, 2, 2, 2, 2, 0, 2, 2}, {2, 2, 0, 0, 0, 0, 2, 0, 2, 2}, {2, 2, 2, 2, 2, 0, 2, 2, 2, 2}, {2, 0, 0, 0, 2, 0, 2, 2, 2, 0}, {2, 2, 2, 2, 2, 0, 2, 2, 2, 0}};
  43. level[38] = {{2, 2, 0, 2, 2, 2, 0, 2, 2, 2}, {2, 2, 2, 1, 0, 2, 2, 2, 0, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 0}, {2, 2, 2, 0, 2, 2, 2, 2, 2, 2}, {2, 2, 2, 0, 2, 2, 0, 2, 0, 2}, {2, 2, 2, 0, 2, 2, 0, 2, 2, 2}, {2, 2, 2, 2, 2, 0, 2, 2, 2, 0}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 0}, {2, 2, 2, 2, 2, 2, 0, 0, 0, 0}};
  44. level[39] = {{0, 0, 0, 0, 0, 0, 2, 2, 2, 2}, {0, 0, 0, 0, 0, 0, 2, 2, 2, 2}, {0, 0, 0, 2, 2, 2, 0, 0, 2, 2}, {0, 2, 2, 2, 0, 2, 2, 2, 2, 2}, {0, 2, 2, 2, 1, 2, 2, 2, 2, 2}, {0, 0, 0, 2, 2, 0, 2, 2, 2, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 2, 2, 0, 0, 0, 2, 2, 2, 2}, {0, 2, 2, 0, 0, 2, 2, 0, 0, 0}, {0, 2, 2, 2, 2, 2, 0, 0, 0, 0}};
  45. level[40] = {{2, 2, 2, 2, 2, 2, 2, 2, 2, 0}, {2, 0, 0, 0, 2, 2, 2, 0, 2, 0}, {2, 2, 2, 2, 2, 0, 2, 2, 2, 0}, {2, 2, 2, 2, 2, 0, 0, 0, 0, 0}, {2, 0, 2, 2, 1, 2, 2, 2, 2, 0}, {2, 0, 2, 2, 0, 0, 0, 0, 2, 0}, {2, 0, 2, 2, 2, 2, 0, 0, 2, 0}, {2, 2, 2, 0, 2, 2, 2, 2, 2, 0}, {0, 0, 2, 2, 2, 2, 2, 2, 2, 0}, {0, 0, 2, 2, 0, 0, 0, 2, 2, 0}};
  46. --????
  47. level[41] = {{0, 0, 0, 0, 2, 2, 0, 0, 0, 0}, {2, 2, 2, 2, 2, 2, 0, 0, 0, 0}, {2, 0, 2, 2, 2, 2, 2, 2, 0, 0}, {2, 0, 2, 0, 2, 0, 0, 2, 2, 2}, {2, 2, 2, 0, 2, 2, 2, 2, 2, 2}, {2, 2, 0, 2, 2, 2, 2, 0, 0, 2}, {2, 2, 0, 2, 0, 2, 2, 2, 2, 2}, {2, 2, 2, 2, 0, 2, 2, 1, 2, 0}, {2, 2, 2, 0, 2, 2, 2, 0, 2, 0}, {0, 0, 2, 2, 2, 0, 2, 2, 2, 0}};
  48. level[42] = {{1, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2}, {2, 2, 0, 0, 0, 0, 2, 2, 0, 0, 2}, {2, 2, 2, 2, 0, 2, 2, 2, 2, 0, 2}, {2, 2, 2, 2, 2, 2, 0, 2, 2, 0, 2}, {2, 0, 0, 2, 2, 0, 2, 2, 2, 0, 2}, {2, 2, 2, 2, 0, 2, 2, 0, 2, 2, 2}, {0, 0, 0, 0, 2, 2, 0, 2, 2, 2, 2}, {0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {0, 0, 2, 0, 0, 2, 2, 2, 2, 0, 2}, {0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2}};
  49.  
  50.  
  51.  
  52. tile = {w=20,h=20}
  53. clvl = {n = 1,map={},cube={x=1,y=1},remaining=1,steps=0}
  54. tile["c"] = image.create(tile.w,tile.h,color.new(255,0,0))
  55. tile["2"] = image.create(tile.w,tile.h,color.new(0,0,255))
  56.  
  57.  
  58. function draw_map()
  59.     --Reset remaining var
  60.         clvl.remaining = 0
  61.     --Green edges
  62.         draw.rect(clvl.x-1,clvl.y-1,clvl.horizontal*tile.w+2,clvl.vertical*tile.h+2,color.new(0,255,0))
  63.         draw.rect(clvl.x-2,clvl.y-2,clvl.horizontal*tile.w+4,clvl.vertical*tile.h+4,color.new(0,255,0))
  64.     --Draw the map
  65.         for y = 1, clvl.vertical do
  66.             for x = 1, clvl.horizontal do
  67.                 if clvl.map[y][x] == 2 then
  68.                     --Blit the image
  69.                         tile[tostring(clvl.map[y][x])]:blit( clvl.x+(x-1)*tile.w, clvl.y+(clvl.vertical-y)*tile.h)
  70.                     --Increase the remaining var
  71.                         clvl.remaining = clvl.remaining +1
  72.                 end
  73.             end
  74.         end
  75.     --Draw the cube
  76.         tile.c:blit( clvl.x+(clvl.cube.x-1)*tile.w, clvl.y+(clvl.vertical-clvl.cube.y)*tile.h)
  77. end
  78.  
  79.  
  80.  
  81.  
  82. function update_level(n)
  83.     clvl.vertical = #level[n]
  84.     clvl.horizontal = #level[n][1]
  85.     clvl.w = clvl.horizontal*tile.w
  86.     clvl.h = clvl.vertical*tile.h
  87.     clvl.x = 240-clvl.w/2
  88.     clvl.y = 136-clvl.h/2
  89.     clvl.steps = 0
  90.     clvl.map =nil; clvl.map ={};
  91.     for y = 1,clvl.vertical do
  92.         table.insert(clvl.map,{})
  93.         for x = 1, clvl.horizontal do
  94.             if level[n][y][x] == 1 then
  95.                 clvl.cube.x = x
  96.                 clvl.cube.y = y
  97.                 table.insert(clvl.map[y],2)
  98.             else
  99.                 table.insert(clvl.map[y],level[n][y][x])
  100.             end
  101.         end
  102.     end
  103. end
  104.  
  105. function increase_steps()
  106.     clvl.steps = clvl.steps+1
  107. end
  108.  
  109. function check_tile(y,x,st)
  110.     if y >0 and x>0 and y <= clvl.vertical and x <= clvl.horizontal then
  111.         if clvl.map[y][x] == st then return true end
  112.     end
  113.     return false
  114. end
  115.  
  116. function move_cube()
  117.     if controls.press("up") then
  118.         if check_tile(clvl.cube.y+1,clvl.cube.x,2) then
  119.             clvl.map[clvl.cube.y][clvl.cube.x] = 0
  120.             clvl.cube.y = clvl.cube.y+1
  121.             increase_steps()
  122.         end
  123.     end
  124.     if controls.press("down") then
  125.         if check_tile(clvl.cube.y-1,clvl.cube.x,2) then
  126.             clvl.map[clvl.cube.y][clvl.cube.x] = 0
  127.             clvl.cube.y = clvl.cube.y-1
  128.             increase_steps()
  129.         end
  130.     end
  131.     if controls.press("left") then
  132.         if check_tile(clvl.cube.y,clvl.cube.x-1,2) then
  133.             clvl.map[clvl.cube.y][clvl.cube.x] = 0
  134.             clvl.cube.x = clvl.cube.x-1
  135.             increase_steps()
  136.         end
  137.     end
  138.     if controls.press("right") then
  139.         if check_tile(clvl.cube.y,clvl.cube.x+1,2) then
  140.             clvl.map[clvl.cube.y][clvl.cube.x] = 0
  141.             clvl.cube.x = clvl.cube.x+1
  142.             increase_steps()
  143.         end
  144.     end
  145. end
  146.  
  147. function check_level()
  148.     if clvl.remaining <= 1 then
  149.         os.message("Nivel completado")
  150.         clvl.n=clvl.n+1
  151.         update_level(clvl.n)
  152.     end
  153. end
  154.  
  155. function reset_level()
  156.     update_level(clvl.n)
  157. end
  158.  
  159. update_level(clvl.n)
  160.  
  161. while true do
  162. controls.read()
  163.  
  164. if controls.press("r") then reset_level() end
  165.  
  166. move_cube()
  167. draw_map()
  168.  
  169.  
  170. --screen.print(5,5,"#y: "..#clvl.map.." #x: "..#clvl.map[1].."  #remaining: "..clvl.remaining)
  171. --screen.print(5,25,"y: "..clvl.cube.x.." x: "..clvl.cube.y.."   clv: "..clvl.n)
  172. screen.print(240-screen.textwidth("Tiles left: "..clvl.remaining)/2,5,"Tiles left: "..clvl.remaining)
  173. screen.print(5,5,"R: Reset level")
  174.  
  175. if controls.select() then a() end
  176. screen.print(430,5,"@"..screen.fps())
  177. screen.flip()
  178. check_level()
  179. end
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