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- level = {}
- --Easy
- level[1] = {{1, 2, 0, 2}, {0, 2, 2, 2}};
- level[2] = {{2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2}, {1, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0}, {0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0}};
- level[3] = {{0, 0, 0, 2, 2}, {0, 0, 0, 2, 2}, {1, 2, 0, 0, 2}, {0, 2, 2, 2, 2}, {0, 0, 2, 2, 0}};
- level[4] = {{0, 0, 2, 2, 0}, {0, 2, 2, 2, 2}, {1, 2, 0, 0, 2}, {0, 0, 2, 2, 2}, {0, 0, 2, 0, 0}};
- level[5] = {{0, 0, 2, 2, 2, 2}, {0, 0, 2, 2, 2, 0}, {1, 2, 0, 0, 2, 0}, {0, 2, 0, 2, 2, 0}, {0, 2, 2, 2, 0, 0}, {0, 2, 2, 0, 0, 0}};
- level[6] = {{0, 0, 2, 2, 2, 2}, {1, 2, 0, 0, 0, 2}, {0, 2, 2, 0, 2, 2}, {0, 0, 2, 0, 2, 2}, {0, 2, 2, 0, 2, 2}, {0, 2, 2, 2, 2, 0}};
- level[7] = {{1, 2, 0, 0, 0}, {0, 2, 2, 2, 2}, {0, 2, 2, 0, 2}, {0, 0, 2, 2, 2}, {0, 0, 2, 0, 0}, {0, 0, 2, 2, 0}};
- level[8] = {{0, 0, 0, 1, 0, 0}, {0, 0, 2, 2, 2, 0}, {0, 2, 2, 0, 2, 2}, {2, 2, 0, 0, 2, 2}, {2, 2, 2, 0, 2, 0}, {2, 2, 2, 2, 2, 0}, {2, 2, 0, 0, 0, 0}};
- level[9] = {{2, 1, 0, 0, 2, 2, 2, 2, 2}, {2, 0, 0, 2, 2, 2, 2, 2, 2}, {2, 0, 2, 2, 0, 2, 0, 2, 0}, {2, 2, 2, 0, 0, 2, 2, 2, 0}, {2, 2, 0, 0, 0, 0, 0, 0, 0}};
- level[10] = {{2, 2, 2, 0, 0, 0, 0}, {2, 0, 2, 0, 0, 0, 0}, {2, 2, 2, 2, 0, 0, 0}, {2, 2, 0, 2, 2, 2, 2}, {2, 0, 0, 0, 2, 2, 0}, {2, 0, 2, 2, 0, 0, 0}, {2, 2, 2, 2, 0, 2, 1}, {0, 2, 2, 2, 2, 2, 0}};
- --Normal
- level[11] = {{2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 0}, {1, 2, 2, 2, 2, 0, 2, 2, 2, 2, 0}, {0, 2, 0, 2, 2, 2, 2, 2, 2, 2, 0}, {0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
- level[12] = {{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0}, {0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0}, {0, 2, 2, 2, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 2, 2, 0, 0, 2, 2, 0, 0, 0, 0, 0}, {2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0}, {2, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0}, {2, 2, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
- level[13] = {{2, 2, 2, 2, 0, 2, 2, 2, 0, 0, 0}, {2, 2, 2, 2, 0, 2, 0, 2, 2, 2, 0}, {2, 1, 2, 2, 2, 2, 2, 2, 0, 2, 0}, {2, 0, 2, 0, 2, 0, 2, 2, 2, 2, 0}, {2, 2, 2, 0, 2, 2, 2, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
- level[14] = {{0, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0}, {0, 2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0}, {0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
- level[15] = {{2, 1, 2, 2, 2, 2, 2, 0, 0, 0, 0}, {2, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0}, {2, 2, 2, 2, 0, 2, 2, 2, 0, 0, 0}, {0, 0, 2, 2, 2, 2, 0, 2, 0, 0, 0}, {0, 0, 2, 0, 2, 2, 2, 2, 0, 0, 0}, {2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0}, {2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
- level[16] = {{0, 1, 0, 2, 2, 2, 0, 0, 0, 0, 0}, {0, 2, 0, 2, 0, 2, 0, 0, 0, 0, 0}, {0, 2, 0, 2, 2, 2, 0, 0, 0, 0, 0}, {0, 2, 0, 0, 2, 2, 2, 2, 0, 0, 0}, {0, 2, 2, 2, 2, 2, 0, 2, 0, 0, 0}, {0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
- level[17] = {{1, 2, 2, 2, 0, 0, 2, 2, 2, 2, 0}, {0, 0, 0, 2, 0, 0, 2, 0, 0, 2, 0}, {2, 2, 2, 2, 0, 0, 2, 0, 0, 2, 0}, {2, 0, 2, 2, 2, 2, 2, 0, 0, 2, 0}, {2, 0, 2, 2, 2, 2, 2, 2, 0, 2, 0}, {2, 2, 2, 0, 2, 2, 0, 2, 0, 2, 0}, {2, 0, 2, 2, 2, 2, 0, 2, 0, 2, 0}, {2, 2, 2, 2, 0, 2, 0, 2, 2, 2, 0}, {0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
- level[18] = {{2, 2, 0, 2, 0, 2, 2, 0, 2, 2, 1}, {2, 2, 0, 2, 2, 2, 2, 0, 2, 2, 2}, {2, 2, 2, 2, 2, 0, 2, 0, 0, 0, 2}, {2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2}, {2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2}, {2, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0}, {2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0}, {2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
- level[19] = {{2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 2}, {2, 0, 2, 2, 2, 0, 2, 2, 2, 0, 2}, {2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 2}, {0, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2}, {0, 0, 2, 2, 2, 0, 2, 2, 2, 0, 2}, {1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
- level[20] = {{0, 0, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0}, {0, 0, 2, 2, 0, 2, 2, 0, 0, 0, 0, 0}, {0, 0, 2, 2, 0, 2, 2, 0, 0, 0, 0, 0}, {0, 0, 2, 2, 2, 0, 2, 2, 0, 0, 0, 0}, {0, 0, 2, 0, 2, 0, 0, 2, 2, 0, 0, 0}, {0, 0, 2, 0, 2, 2, 0, 2, 2, 0, 0, 0}, {0, 0, 2, 0, 0, 2, 0, 2, 2, 0, 0, 0}, {0, 0, 2, 0, 0, 2, 0, 2, 2, 0, 0, 0}, {0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0}, {0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
- --Difficult
- level[21] = {{0, 0, 2, 2, 1, 2, 2, 0, 2, 2, 2}, {0, 0, 2, 0, 2, 2, 2, 0, 2, 0, 2}, {0, 0, 2, 2, 2, 0, 2, 0, 2, 2, 2}, {2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 0}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0}, {0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0}, {0, 0, 0, 2, 2, 0, 0, 2, 2, 0, 0}, {0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0}, {0, 0, 0, 2, 0, 2, 2, 2, 2, 0, 0}, {0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
- level[22] = {{0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0}, {0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 2, 0}, {0, 0, 0, 2, 0, 0, 0, 0, 2, 2, 2, 0}, {0, 0, 0, 2, 2, 2, 2, 0, 0, 2, 2, 2}, {0, 0, 2, 2, 2, 1, 2, 2, 2, 2, 0, 2}, {0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2}, {0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2}, {0, 0, 0, 2, 0, 0, 0, 2, 2, 2, 0, 2}, {0, 0, 0, 2, 0, 2, 2, 2, 2, 0, 0, 2}, {0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2}};
- level[23] = {{0, 2, 2, 2, 2, 2, 2, 2, 0}, {0, 2, 2, 2, 2, 2, 0, 2, 0}, {0, 2, 0, 2, 1, 2, 2, 2, 0}, {0, 2, 2, 2, 2, 2, 2, 0, 0}, {0, 0, 2, 2, 0, 2, 2, 0, 0}, {0, 0, 0, 2, 2, 2, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}};
- level[24] = {{0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0}, {2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 0}, {2, 2, 2, 0, 2, 2, 2, 2, 0, 2, 2, 2}, {2, 2, 0, 2, 2, 2, 2, 0, 2, 2, 0, 2}, {2, 2, 2, 2, 2, 2, 0, 2, 2, 0, 0, 2}, {2, 2, 2, 2, 2, 0, 2, 2, 0, 0, 2, 2}, {2, 0, 2, 2, 0, 2, 2, 0, 0, 2, 2, 0}, {2, 2, 2, 0, 2, 2, 0, 0, 2, 2, 0, 0}, {2, 2, 2, 2, 2, 0, 0, 2, 2, 0, 0, 0}, {1, 2, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0}};
- level[25] = {{2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2}, {1, 2, 2, 0, 2, 0, 2, 2, 2, 0, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 0, 2, 2, 0, 2, 0, 2, 0, 2, 2}, {2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2}, {0, 2, 2, 0, 2, 0, 2, 2, 2, 0, 2}, {0, 2, 2, 2, 2, 0, 2, 0, 2, 2, 2}, {0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0}, {0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
- level[26] = {{1, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2}, {2, 2, 0, 0, 0, 0, 2, 2, 0, 0, 2}, {2, 2, 2, 2, 0, 2, 2, 2, 2, 0, 2}, {2, 2, 2, 2, 2, 2, 0, 2, 2, 0, 2}, {2, 0, 0, 2, 2, 0, 2, 2, 2, 0, 2}, {2, 2, 2, 2, 0, 2, 2, 0, 2, 2, 2}, {0, 0, 0, 0, 2, 2, 0, 2, 2, 2, 2}, {0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {0, 0, 2, 0, 0, 2, 2, 2, 2, 0, 2}, {0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2}};
- level[27] = {{0, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2}, {2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2}, {2, 0, 2, 0, 2, 2, 2, 2, 2, 2, 2}, {2, 2, 2, 0, 2, 1, 2, 2, 0, 0, 0}, {0, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2}, {2, 2, 2, 2, 0, 2, 2, 0, 0, 0, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
- level[28] = {{0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0}, {0, 2, 2, 0, 2, 2, 2, 2, 0, 0, 0}, {0, 0, 2, 2, 2, 2, 0, 2, 2, 0, 0}, {0, 0, 0, 2, 2, 2, 2, 1, 2, 2, 2}, {0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 2}, {0, 2, 2, 2, 2, 2, 0, 0, 2, 0, 2}, {0, 2, 0, 2, 0, 2, 0, 0, 2, 2, 2}, {0, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
- level[29] = {{0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0}, {0, 0, 2, 2, 2, 2, 0, 2, 2, 0, 0, 0}, {0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0}, {0, 2, 0, 2, 2, 1, 2, 2, 2, 0, 0, 0}, {2, 2, 0, 2, 0, 2, 2, 2, 2, 0, 0, 0}, {2, 2, 2, 2, 2, 2, 0, 0, 2, 0, 0, 0}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0}, {2, 2, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
- level[30] = {{0, 2, 2, 2, 2, 2, 2, 0, 0, 0}, {2, 2, 0, 0, 2, 2, 2, 2, 2, 0}, {2, 2, 2, 0, 2, 2, 0, 0, 2, 2}, {2, 2, 2, 2, 0, 2, 2, 2, 0, 2}, {2, 2, 0, 2, 1, 2, 0, 2, 2, 2}, {2, 2, 0, 2, 2, 2, 0, 2, 2, 0}, {2, 2, 2, 2, 2, 0, 2, 2, 2, 0}, {2, 0, 0, 0, 2, 2, 2, 0, 2, 0}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 0}, {0, 2, 2, 2, 2, 2, 2, 0, 0, 0}};
- --Extreme
- level[31] = {{2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 0, 2}, {2, 0, 0, 0, 2, 2, 0, 2, 2, 2}, {2, 2, 2, 2, 2, 2, 2, 0, 2, 2}, {0, 2, 2, 2, 0, 2, 1, 2, 2, 2}, {0, 2, 2, 2, 0, 2, 2, 2, 0, 2}, {2, 2, 2, 2, 0, 0, 0, 2, 2, 2}, {2, 0, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {0, 2, 2, 2, 2, 2, 0, 0, 2, 2}};
- level[32] = {{0, 2, 2, 2, 0, 2, 2, 2, 2, 0}, {2, 2, 0, 2, 2, 2, 2, 2, 2, 0}, {2, 0, 2, 2, 0, 0, 0, 0, 2, 0}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 2, 2, 0, 2, 1, 2, 2, 0, 2}, {2, 2, 2, 0, 2, 2, 2, 2, 2, 2}, {2, 2, 0, 2, 2, 2, 2, 2, 2, 0}, {0, 2, 2, 2, 0, 2, 2, 2, 2, 0}, {0, 2, 2, 2, 0, 2, 2, 2, 0, 0}, {0, 0, 0, 2, 2, 2, 2, 2, 0, 0}};
- level[33] = {{0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0}, {0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0}, {0, 2, 2, 2, 2, 0, 2, 2, 2, 0, 2, 0}, {0, 2, 2, 2, 2, 2, 2, 0, 2, 0, 2, 2}, {2, 2, 2, 2, 2, 2, 1, 2, 2, 0, 2, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0}, {0, 0, 2, 2, 0, 2, 2, 2, 2, 2, 2, 0}, {0, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 0}, {0, 2, 0, 2, 2, 2, 2, 0, 0, 2, 2, 0}, {0, 2, 0, 0, 0, 2, 2, 0, 0, 0, 2, 0}, {0, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 0}, {0, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 0}};
- level[34] = {{0, 2, 2, 2, 2, 0, 2, 2, 2, 2}, {0, 2, 2, 0, 2, 2, 2, 0, 0, 2}, {0, 0, 2, 2, 2, 2, 2, 2, 2, 2}, {0, 0, 2, 2, 2, 2, 2, 2, 0, 0}, {0, 2, 2, 0, 2, 2, 2, 2, 0, 0}, {0, 2, 0, 1, 2, 2, 2, 2, 0, 0}, {0, 2, 2, 2, 2, 2, 0, 2, 0, 0}, {0, 2, 2, 0, 2, 2, 2, 2, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
- level[35] = {{0, 0, 0, 0, 2, 2, 2, 0, 0, 0}, {2, 2, 2, 2, 2, 0, 2, 2, 2, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 0, 2}, {0, 0, 2, 2, 1, 2, 2, 2, 2, 2}, {0, 2, 2, 2, 2, 0, 2, 2, 2, 2}, {0, 2, 0, 2, 2, 0, 2, 2, 0, 0}, {0, 2, 2, 2, 2, 0, 2, 2, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
- level[36] = {{2, 2, 2, 2, 2, 2, 2, 2, 0, 0}, {2, 2, 2, 2, 2, 2, 0, 2, 2, 2}, {0, 2, 0, 0, 2, 2, 2, 2, 2, 2}, {0, 2, 2, 1, 2, 2, 2, 0, 2, 2}, {0, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {0, 2, 2, 2, 2, 2, 0, 2, 2, 2}, {0, 0, 0, 2, 2, 2, 0, 2, 0, 0}, {0, 0, 0, 2, 0, 0, 0, 2, 2, 2}, {0, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {0, 2, 2, 2, 2, 0, 2, 2, 0, 0}};
- level[37] = {{0, 0, 0, 2, 2, 2, 0, 0, 0, 0}, {2, 2, 2, 2, 0, 2, 0, 0, 0, 0}, {2, 0, 0, 2, 2, 2, 0, 2, 2, 0}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 2, 2, 2, 2, 0, 2, 2, 0, 2}, {2, 2, 1, 2, 2, 2, 2, 0, 2, 2}, {2, 2, 0, 0, 0, 0, 2, 0, 2, 2}, {2, 2, 2, 2, 2, 0, 2, 2, 2, 2}, {2, 0, 0, 0, 2, 0, 2, 2, 2, 0}, {2, 2, 2, 2, 2, 0, 2, 2, 2, 0}};
- level[38] = {{2, 2, 0, 2, 2, 2, 0, 2, 2, 2}, {2, 2, 2, 1, 0, 2, 2, 2, 0, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 0}, {2, 2, 2, 0, 2, 2, 2, 2, 2, 2}, {2, 2, 2, 0, 2, 2, 0, 2, 0, 2}, {2, 2, 2, 0, 2, 2, 0, 2, 2, 2}, {2, 2, 2, 2, 2, 0, 2, 2, 2, 0}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 0}, {2, 2, 2, 2, 2, 2, 0, 0, 0, 0}};
- level[39] = {{0, 0, 0, 0, 0, 0, 2, 2, 2, 2}, {0, 0, 0, 0, 0, 0, 2, 2, 2, 2}, {0, 0, 0, 2, 2, 2, 0, 0, 2, 2}, {0, 2, 2, 2, 0, 2, 2, 2, 2, 2}, {0, 2, 2, 2, 1, 2, 2, 2, 2, 2}, {0, 0, 0, 2, 2, 0, 2, 2, 2, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 2, 2, 0, 0, 0, 2, 2, 2, 2}, {0, 2, 2, 0, 0, 2, 2, 0, 0, 0}, {0, 2, 2, 2, 2, 2, 0, 0, 0, 0}};
- level[40] = {{2, 2, 2, 2, 2, 2, 2, 2, 2, 0}, {2, 0, 0, 0, 2, 2, 2, 0, 2, 0}, {2, 2, 2, 2, 2, 0, 2, 2, 2, 0}, {2, 2, 2, 2, 2, 0, 0, 0, 0, 0}, {2, 0, 2, 2, 1, 2, 2, 2, 2, 0}, {2, 0, 2, 2, 0, 0, 0, 0, 2, 0}, {2, 0, 2, 2, 2, 2, 0, 0, 2, 0}, {2, 2, 2, 0, 2, 2, 2, 2, 2, 0}, {0, 0, 2, 2, 2, 2, 2, 2, 2, 0}, {0, 0, 2, 2, 0, 0, 0, 2, 2, 0}};
- --????
- level[41] = {{0, 0, 0, 0, 2, 2, 0, 0, 0, 0}, {2, 2, 2, 2, 2, 2, 0, 0, 0, 0}, {2, 0, 2, 2, 2, 2, 2, 2, 0, 0}, {2, 0, 2, 0, 2, 0, 0, 2, 2, 2}, {2, 2, 2, 0, 2, 2, 2, 2, 2, 2}, {2, 2, 0, 2, 2, 2, 2, 0, 0, 2}, {2, 2, 0, 2, 0, 2, 2, 2, 2, 2}, {2, 2, 2, 2, 0, 2, 2, 1, 2, 0}, {2, 2, 2, 0, 2, 2, 2, 0, 2, 0}, {0, 0, 2, 2, 2, 0, 2, 2, 2, 0}};
- level[42] = {{1, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2}, {2, 2, 0, 0, 0, 0, 2, 2, 0, 0, 2}, {2, 2, 2, 2, 0, 2, 2, 2, 2, 0, 2}, {2, 2, 2, 2, 2, 2, 0, 2, 2, 0, 2}, {2, 0, 0, 2, 2, 0, 2, 2, 2, 0, 2}, {2, 2, 2, 2, 0, 2, 2, 0, 2, 2, 2}, {0, 0, 0, 0, 2, 2, 0, 2, 2, 2, 2}, {0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {0, 0, 2, 0, 0, 2, 2, 2, 2, 0, 2}, {0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2}};
- tile = {w=20,h=20}
- clvl = {n = 1,map={},cube={x=1,y=1},remaining=1,steps=0}
- tile["c"] = image.create(tile.w,tile.h,color.new(255,0,0))
- tile["2"] = image.create(tile.w,tile.h,color.new(0,0,255))
- function draw_map()
- --Reset remaining var
- clvl.remaining = 0
- --Green edges
- draw.rect(clvl.x-1,clvl.y-1,clvl.horizontal*tile.w+2,clvl.vertical*tile.h+2,color.new(0,255,0))
- draw.rect(clvl.x-2,clvl.y-2,clvl.horizontal*tile.w+4,clvl.vertical*tile.h+4,color.new(0,255,0))
- --Draw the map
- for y = 1, clvl.vertical do
- for x = 1, clvl.horizontal do
- if clvl.map[y][x] == 2 then
- --Blit the image
- tile[tostring(clvl.map[y][x])]:blit( clvl.x+(x-1)*tile.w, clvl.y+(clvl.vertical-y)*tile.h)
- --Increase the remaining var
- clvl.remaining = clvl.remaining +1
- end
- end
- end
- --Draw the cube
- tile.c:blit( clvl.x+(clvl.cube.x-1)*tile.w, clvl.y+(clvl.vertical-clvl.cube.y)*tile.h)
- end
- function update_level(n)
- clvl.vertical = #level[n]
- clvl.horizontal = #level[n][1]
- clvl.w = clvl.horizontal*tile.w
- clvl.h = clvl.vertical*tile.h
- clvl.x = 240-clvl.w/2
- clvl.y = 136-clvl.h/2
- clvl.steps = 0
- clvl.map =nil; clvl.map ={};
- for y = 1,clvl.vertical do
- table.insert(clvl.map,{})
- for x = 1, clvl.horizontal do
- if level[n][y][x] == 1 then
- clvl.cube.x = x
- clvl.cube.y = y
- table.insert(clvl.map[y],2)
- else
- table.insert(clvl.map[y],level[n][y][x])
- end
- end
- end
- end
- function increase_steps()
- clvl.steps = clvl.steps+1
- end
- function check_tile(y,x,st)
- if y >0 and x>0 and y <= clvl.vertical and x <= clvl.horizontal then
- if clvl.map[y][x] == st then return true end
- end
- return false
- end
- function move_cube()
- if controls.press("up") then
- if check_tile(clvl.cube.y+1,clvl.cube.x,2) then
- clvl.map[clvl.cube.y][clvl.cube.x] = 0
- clvl.cube.y = clvl.cube.y+1
- increase_steps()
- end
- end
- if controls.press("down") then
- if check_tile(clvl.cube.y-1,clvl.cube.x,2) then
- clvl.map[clvl.cube.y][clvl.cube.x] = 0
- clvl.cube.y = clvl.cube.y-1
- increase_steps()
- end
- end
- if controls.press("left") then
- if check_tile(clvl.cube.y,clvl.cube.x-1,2) then
- clvl.map[clvl.cube.y][clvl.cube.x] = 0
- clvl.cube.x = clvl.cube.x-1
- increase_steps()
- end
- end
- if controls.press("right") then
- if check_tile(clvl.cube.y,clvl.cube.x+1,2) then
- clvl.map[clvl.cube.y][clvl.cube.x] = 0
- clvl.cube.x = clvl.cube.x+1
- increase_steps()
- end
- end
- end
- function check_level()
- if clvl.remaining <= 1 then
- os.message("Nivel completado")
- clvl.n=clvl.n+1
- update_level(clvl.n)
- end
- end
- function reset_level()
- update_level(clvl.n)
- end
- update_level(clvl.n)
- while true do
- controls.read()
- if controls.press("r") then reset_level() end
- move_cube()
- draw_map()
- --screen.print(5,5,"#y: "..#clvl.map.." #x: "..#clvl.map[1].." #remaining: "..clvl.remaining)
- --screen.print(5,25,"y: "..clvl.cube.x.." x: "..clvl.cube.y.." clv: "..clvl.n)
- screen.print(240-screen.textwidth("Tiles left: "..clvl.remaining)/2,5,"Tiles left: "..clvl.remaining)
- screen.print(5,5,"R: Reset level")
- if controls.select() then a() end
- screen.print(430,5,"@"..screen.fps())
- screen.flip()
- check_level()
- end
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