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- --constants
- local Mods = nil
- --efficiency variables
- local Conf = {}
- --[[ Stats Template Tools
- { --2. Axe
- Name = '';
- Tier = 1;
- Damage = 1;
- Rate = 1;
- Critical = 0.05;
- Icon = '';
- }
- --]]
- Conf.Maps = {
- { --1. Classic
- Name = 'Classic';
- Icon = 'rbxassetid://1842913445';
- Time = 20;
- },
- { --2. Temple
- Name = 'Temple';
- Icon = 'rbxassetid://1843688669';
- Time = 20;
- },
- { --3. Treehouse
- Name = 'Treehouse';
- Icon = 'rbxassetid://1842914953';
- Time = 15;
- },
- { --4. Ruins
- Name = 'Ruins';
- Icon = 'rbxassetid://1842914222';
- Time = 25;
- },
- { --5. UFO
- Name = 'UFO';
- Icon = 'rbxassetid://1842915684';
- Time = 30;
- },
- }
- Conf.Tools = { --setup configurations for all of the tools
- { --1. Combat Tools
- { --1. Regular Sword
- Name = 'Regular Sword';
- Icon = '';
- Damage = 30;
- Rate = 0.75;
- Price = 0;
- },
- { --2. Big Sword
- Name = 'Big Sword';
- Icon = '';
- Damage = 40;
- Rate = 1;
- Price = 100;
- },
- { --3. Battle Axe
- Name = 'Battle Axe';
- Icon = '';
- Damage = 50;
- Rate = 1.25;
- Price = 500;
- },
- { --4. Lightning Blade
- Name = 'Lightning Blade';
- Icon = '';
- Damage = 70;
- Rate = 1.5;
- Price = 2000;
- },
- { --5. Fire Sword
- Name = 'Fire Sword';
- Icon = '';
- Damage = 100;
- Rate = 1.65;
- Price = 7000;
- }
- },
- { --2. Projectiles
- { --1. Baseball Arm
- Name = 'Baseball Arm';
- Icon = '';
- Speed = 150;
- Damage = 5;
- Rate = 0.3;
- Price = 0;
- },
- { --2. Slingshot
- Name = 'Slingshot';
- Icon = '';
- Speed = 200;
- Damage = 10;
- Rate = 0.3;
- Price = 200;
- },
- { --3. Big Ball Launcher
- Name = 'Big Ball Launcher';
- Icon = '';
- Speed = 100;
- Damage = 45;
- Rate = 1;
- Price = 800;
- },
- { --4. Grenade Launcher
- Name = 'Grenade Launcher';
- Icon = '';
- Speed = 100;
- Damage = 100;
- Rate = 2.5;
- Price = 4000;
- },
- { --5. Rocket Launcher
- Name = 'Rocket Launcher';
- Icon = '';
- Speed = 75;
- Damage = 150;
- Rate = 7;
- Price = 10000;
- }
- },
- { --3. Weak drop items
- { --1. Dynamite
- Name = 'Dynamite';
- Icon = '';
- Damage = 60;
- Rate = 3;
- Price = 0;
- },
- { --2. Big Bomb
- Name = 'Big Bomb';
- Icon = '';
- Damage = 80;
- Rate = 3;
- Price = 1000;
- },
- { --3. C4
- Name = 'C4 Explosive';
- Icon = '';
- Damage = 125;
- Rate = 2.5;
- Price = 4000;
- },
- { --4.
- Name = 'Regular Nuke';
- Icon = '';
- Damage = 250;
- Rate = 4;
- Price = 10000;
- },
- { --5.
- Name = 'Golden Nuke';
- Icon = '';
- Damage = 750;
- Rate = 7;
- Price = 25000;
- }
- },
- { --4. build blocks
- { --1. regular
- Name = 'Regular Block';
- Icon = '';
- Hp = 100;
- Rate = 1;
- Price = 0;
- },
- { --2. strong
- Name = 'Strong Block';
- Icon = '';
- Hp = 200;
- Rate = 1;
- Price = 2500;
- },
- { --3. Really strong
- Name = 'Really Strong Block';
- Icon = '';
- Hp = 300;
- Rate = 1;
- Price = 5000;
- },
- { --4. Trap Block
- Name = 'Trap Block';
- Icon = '';
- Hp = 1;
- Rate = 1;
- Damage = 65;
- Price = 7500;
- }
- },
- { --5. delete tool
- {
- Rate = 0.5;
- }
- }
- }
- Conf.Game = { --game specific configurations
- MinPlrs = 2;
- OrbHealth = 5000; --default health
- BlockHealth = 100; --default health
- CloudReward = 3;
- OrbReward = 3;
- WinReward = 1.5; --30 max points
- KillReward = 1;
- --exp rewards
- OrbExp = 10;
- LoseExp = 5;
- WinBaseExp = 10;
- WinExp = 1;
- --exp requirements
- LvlExp = {30, 10}; --exp required to get next level ax + b: {a, b}
- LvlReward = {30, 0}; --coin reward
- LvlMaxReward = 1500; -- max coin reward
- SpLvl = 1; --sp reward each level
- --stat boost
- HeathBoost = 2; --how much more health you get per sp
- RegenBoost = 0.05; --health regeneration boost
- DamageBoost = 0.5;
- JumpPowerBoost = 1;
- SpeedBoost = 0.5;
- }
- Conf.Class = { -- 1- max health, 2-regen, 3-dmg, 4-jump, 5-spd
- {--1. Noob
- {0, 0, 0, 0, 0},
- 0,
- 0,
- 'Noob'
- },
- {--2. Reckless
- {-15, 0, 5, 0, 0},
- 5,
- 400,
- 'Reckless'
- },
- {--3. Barbarian
- {10, 3, 5, -1, -6},
- 10,
- 800,
- 'Barbarian'
- },
- {--4. Zombie
- {0, 8, -15, 0, -3},
- 15,
- 1200,
- 'Zombie'
- },
- {--5. Alien
- {5, 3, 0, -4, 0},
- 20,
- 2500,
- 'Alien'
- },
- {--6. N3rd
- {5, 5, -10, 0, 0},
- 25,
- 4500,
- 'N3rd'
- },
- {--7. Vegan
- {0, 15, -8, 0, 0},
- 30,
- 6000,
- 'Vegan'
- },
- {--8. Queen
- {0, 0, 4, 3, 3},
- 35,
- 10000,
- 'Queen'
- },
- {--9. XXL BIG BOI
- {35, 0, -20, 0, 0},
- 40,
- 15000,
- 'XXL BIG BOI'
- },
- {--10. Sanic Sped
- {-35, 0, 0, 0, 15},
- 50,
- 400,
- 'Sanic Sped'
- },
- {--11. Melee Mahem
- {},
- 60,
- 500,
- 'Melee Mahem'
- },
- {--12. Archer Pr0
- {},
- 70,
- 600,
- 'Archer Pr0'
- },
- {--13. Demolitionist
- {},
- 80,
- 1000,
- 'Demolitionist'
- },
- {--14. Bob the Builder
- {},
- 90,
- 1000,
- 'Bob the Builder'
- },
- {--15. Berserk
- {0, 0, 15, 0, -13},
- 100,
- 1000,
- 'Berserk'
- }
- }
- local DATA_LVL = {
- 1, --1. last known level
- 0, --2. current exp
- 0, --3. skill points
- 0, --4. max health upgrade
- 0, --5. health regen upgrade
- 0, --6. damage upgrade
- 0, --7. jump power upgrade
- 0, --8. speed upgrade
- }
- return Conf
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