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  1.  
  2. --constants
  3. local Mods = nil
  4.  
  5. --efficiency variables
  6.  
  7. local Conf = {}
  8.  
  9. --[[ Stats Template Tools
  10. { --2. Axe
  11. Name = '';
  12. Tier = 1;
  13. Damage = 1;
  14. Rate = 1;
  15. Critical = 0.05;
  16. Icon = '';
  17. }
  18. --]]
  19. Conf.Maps = {
  20. { --1. Classic
  21. Name = 'Classic';
  22. Icon = 'rbxassetid://1842913445';
  23. Time = 20;
  24. },
  25. { --2. Temple
  26. Name = 'Temple';
  27. Icon = 'rbxassetid://1843688669';
  28. Time = 20;
  29. },
  30. { --3. Treehouse
  31. Name = 'Treehouse';
  32. Icon = 'rbxassetid://1842914953';
  33. Time = 15;
  34. },
  35. { --4. Ruins
  36. Name = 'Ruins';
  37. Icon = 'rbxassetid://1842914222';
  38. Time = 25;
  39. },
  40. { --5. UFO
  41. Name = 'UFO';
  42. Icon = 'rbxassetid://1842915684';
  43. Time = 30;
  44. },
  45. }
  46. Conf.Tools = { --setup configurations for all of the tools
  47. { --1. Combat Tools
  48. { --1. Regular Sword
  49. Name = 'Regular Sword';
  50. Icon = '';
  51. Damage = 30;
  52. Rate = 0.75;
  53. Price = 0;
  54. },
  55. { --2. Big Sword
  56. Name = 'Big Sword';
  57. Icon = '';
  58. Damage = 40;
  59. Rate = 1;
  60. Price = 100;
  61. },
  62. { --3. Battle Axe
  63. Name = 'Battle Axe';
  64. Icon = '';
  65. Damage = 50;
  66. Rate = 1.25;
  67. Price = 500;
  68. },
  69. { --4. Lightning Blade
  70. Name = 'Lightning Blade';
  71. Icon = '';
  72. Damage = 70;
  73. Rate = 1.5;
  74. Price = 2000;
  75. },
  76. { --5. Fire Sword
  77. Name = 'Fire Sword';
  78. Icon = '';
  79. Damage = 100;
  80. Rate = 1.65;
  81. Price = 7000;
  82. }
  83. },
  84. { --2. Projectiles
  85. { --1. Baseball Arm
  86. Name = 'Baseball Arm';
  87. Icon = '';
  88. Speed = 150;
  89. Damage = 5;
  90. Rate = 0.3;
  91. Price = 0;
  92. },
  93. { --2. Slingshot
  94. Name = 'Slingshot';
  95. Icon = '';
  96. Speed = 200;
  97. Damage = 10;
  98. Rate = 0.3;
  99. Price = 200;
  100. },
  101. { --3. Big Ball Launcher
  102. Name = 'Big Ball Launcher';
  103. Icon = '';
  104. Speed = 100;
  105. Damage = 45;
  106. Rate = 1;
  107. Price = 800;
  108. },
  109. { --4. Grenade Launcher
  110. Name = 'Grenade Launcher';
  111. Icon = '';
  112. Speed = 100;
  113. Damage = 100;
  114. Rate = 2.5;
  115. Price = 4000;
  116. },
  117. { --5. Rocket Launcher
  118. Name = 'Rocket Launcher';
  119. Icon = '';
  120. Speed = 75;
  121. Damage = 150;
  122. Rate = 7;
  123. Price = 10000;
  124. }
  125. },
  126. { --3. Weak drop items
  127. { --1. Dynamite
  128. Name = 'Dynamite';
  129. Icon = '';
  130. Damage = 60;
  131. Rate = 3;
  132. Price = 0;
  133. },
  134. { --2. Big Bomb
  135. Name = 'Big Bomb';
  136. Icon = '';
  137. Damage = 80;
  138. Rate = 3;
  139. Price = 1000;
  140. },
  141. { --3. C4
  142. Name = 'C4 Explosive';
  143. Icon = '';
  144. Damage = 125;
  145. Rate = 2.5;
  146. Price = 4000;
  147. },
  148. { --4.
  149. Name = 'Regular Nuke';
  150. Icon = '';
  151. Damage = 250;
  152. Rate = 4;
  153. Price = 10000;
  154. },
  155. { --5.
  156. Name = 'Golden Nuke';
  157. Icon = '';
  158. Damage = 750;
  159. Rate = 7;
  160. Price = 25000;
  161. }
  162.  
  163. },
  164. { --4. build blocks
  165. { --1. regular
  166. Name = 'Regular Block';
  167. Icon = '';
  168. Hp = 100;
  169. Rate = 1;
  170. Price = 0;
  171. },
  172. { --2. strong
  173. Name = 'Strong Block';
  174. Icon = '';
  175. Hp = 200;
  176. Rate = 1;
  177. Price = 2500;
  178. },
  179. { --3. Really strong
  180. Name = 'Really Strong Block';
  181. Icon = '';
  182. Hp = 300;
  183. Rate = 1;
  184. Price = 5000;
  185. },
  186. { --4. Trap Block
  187. Name = 'Trap Block';
  188. Icon = '';
  189. Hp = 1;
  190. Rate = 1;
  191. Damage = 65;
  192. Price = 7500;
  193. }
  194. },
  195. { --5. delete tool
  196. {
  197. Rate = 0.5;
  198. }
  199. }
  200. }
  201. Conf.Game = { --game specific configurations
  202. MinPlrs = 2;
  203. OrbHealth = 5000; --default health
  204. BlockHealth = 100; --default health
  205.  
  206. CloudReward = 3;
  207. OrbReward = 3;
  208. WinReward = 1.5; --30 max points
  209. KillReward = 1;
  210.  
  211. --exp rewards
  212. OrbExp = 10;
  213. LoseExp = 5;
  214. WinBaseExp = 10;
  215. WinExp = 1;
  216.  
  217. --exp requirements
  218. LvlExp = {30, 10}; --exp required to get next level ax + b: {a, b}
  219. LvlReward = {30, 0}; --coin reward
  220. LvlMaxReward = 1500; -- max coin reward
  221. SpLvl = 1; --sp reward each level
  222.  
  223. --stat boost
  224. HeathBoost = 2; --how much more health you get per sp
  225. RegenBoost = 0.05; --health regeneration boost
  226. DamageBoost = 0.5;
  227. JumpPowerBoost = 1;
  228. SpeedBoost = 0.5;
  229. }
  230. Conf.Class = { -- 1- max health, 2-regen, 3-dmg, 4-jump, 5-spd
  231. {--1. Noob
  232. {0, 0, 0, 0, 0},
  233. 0,
  234. 0,
  235. 'Noob'
  236. },
  237. {--2. Reckless
  238. {-15, 0, 5, 0, 0},
  239. 5,
  240. 400,
  241. 'Reckless'
  242. },
  243. {--3. Barbarian
  244. {10, 3, 5, -1, -6},
  245. 10,
  246. 800,
  247. 'Barbarian'
  248. },
  249. {--4. Zombie
  250. {0, 8, -15, 0, -3},
  251. 15,
  252. 1200,
  253. 'Zombie'
  254. },
  255. {--5. Alien
  256. {5, 3, 0, -4, 0},
  257. 20,
  258. 2500,
  259. 'Alien'
  260. },
  261. {--6. N3rd
  262. {5, 5, -10, 0, 0},
  263. 25,
  264. 4500,
  265. 'N3rd'
  266. },
  267. {--7. Vegan
  268. {0, 15, -8, 0, 0},
  269. 30,
  270. 6000,
  271. 'Vegan'
  272. },
  273. {--8. Queen
  274. {0, 0, 4, 3, 3},
  275. 35,
  276. 10000,
  277. 'Queen'
  278. },
  279. {--9. XXL BIG BOI
  280. {35, 0, -20, 0, 0},
  281. 40,
  282. 15000,
  283. 'XXL BIG BOI'
  284. },
  285. {--10. Sanic Sped
  286. {-35, 0, 0, 0, 15},
  287. 50,
  288. 400,
  289. 'Sanic Sped'
  290. },
  291. {--11. Melee Mahem
  292. {},
  293. 60,
  294. 500,
  295. 'Melee Mahem'
  296. },
  297. {--12. Archer Pr0
  298. {},
  299. 70,
  300. 600,
  301. 'Archer Pr0'
  302. },
  303. {--13. Demolitionist
  304. {},
  305. 80,
  306. 1000,
  307. 'Demolitionist'
  308. },
  309. {--14. Bob the Builder
  310. {},
  311. 90,
  312. 1000,
  313. 'Bob the Builder'
  314. },
  315. {--15. Berserk
  316. {0, 0, 15, 0, -13},
  317. 100,
  318. 1000,
  319. 'Berserk'
  320. }
  321. }
  322. local DATA_LVL = {
  323. 1, --1. last known level
  324. 0, --2. current exp
  325. 0, --3. skill points
  326. 0, --4. max health upgrade
  327. 0, --5. health regen upgrade
  328. 0, --6. damage upgrade
  329. 0, --7. jump power upgrade
  330. 0, --8. speed upgrade
  331. }
  332.  
  333. return Conf
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