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- Base NTSC 1.0.2
- Angel platform now works like slap city
- Fox
- Cresent moon - NTSC
- Half Moon - PAL with wolfs recovery
- Full Moon - PAL with falco specials (maybe wolf side B)
- Falco
- Cresent Moon - NTSC
- Half Moon - ultimate Falco
- Full Moon - NTSC with fox specials (maybe wolf side B)
- Marth
- cresent - NTSC
- half - Lucina
- full - PAL + Hilters instead of tippers
- Sheik
- Cresent Moon - NTSC
- Half Moon -
- Full Moon - ultimate (can't tranform Pog)
- Puff
- Stays asleep after rest for 50% longer
- Cresent Moon - NTSC
- Half Moon -
- Full Moon -
- Peach
- more ledge invinsibility
- better shield (covers feet better)
- Special Turnips removes (bomb/sword/saturn), replaced with stitch
- possible change: all non-stitch turnips become the same with mean damage and knockback
- Falcon
- Side B grabs the ledge
- up b can grab ledge before peaking
- (ultimate recovery)
- Cresent Moon - NTSC
- Half Moon -
- Full Moon - smash 64
- ICs
- Move 20% faster when alone (ground and air speed not attack speed) (dead or desynced)
- Pikachu
- Actionable out of down throw 2 frames sooner
- grab range increased (can grab a jabbing shiek)
- Cresent Moon - NTSC + up air and nuetral air deal 1% more damage
- Half Moon -
- Full Moon - smash 64
- Yoshi
- Shoe hit box on nair
- grab hit box fixed and less end lag
- back air is bigger
- Cresent Moon - PAL
- Half Moon - P+ (jump out of shield but can't parry)
- Full Moon - smash 64
- Samus
- can fast fall
- Cresent Moon - NTSC
- Half Moon - Ultimate custom moves?
- Full Moon - P+ (ice mode)
- Ganon
- warlock punch has more super armor
- has bonus jump
- can air dodge out of up B
- Cresent Moon - NTSC
- Half Moon - P+
- Full Moon - Ultimate
- Luigi
- Doc
- Mario
- Young LInk
- Donkey Kong
- No Tie hurtbox
- hit boxes make sense
- better dair (more like stomp)
- more hit stun on nair/lasts longer
- dash attack fixed
- better vertical distance on up B
- nuetral B charges to max power in 9 swings instead of 10.
- mewtwo
- no tail hurt box
- heavier
- up smash as strong as foxes
- Cresent Moon - NTSC
- Half Moon -
- Full Moon - Ultimate
- Game and watch
- now has a reasonable shield
- can properly L cancel moves
- roll and spot dodge work
- Weight increase?
- Cresent Moon - NTSC
- Half Moon -
- Full Moon - Ultimate
- Link
- can chrage aerials
- dash attack fix?
- less end lag on aerials.
- Ness
- Up B travels twice as fast
- grounded PK fire moves horizontal
- can jump cancel PK magnet
- Bowser
- 6 frame jump squat
- nair combos better
- all smash attacks have less end lag
- had marths grab
- up b has more vertical and horizontal distance
- back air doesn't suck.
- down tilt closer to falcons.
- bowser shell blocks projectiles and damages the opponent when hit (functions the same as links shield, but with thorns damage)
- Cresent Moon - NTSC
- Half Moon -
- Full Moon - Ultimate
- kirby
- bigger hit boxes
- faster air speed
- faster ground speed
- Cresent Moon - NTSC + longer recovery
- Half Moon - move steal now gives a power instead of stealing a move (don't need to eat the enemy to use?)
- Full Moon - smash 64
- zelda
- 5 frame jump squat
- bigger Hit Boxes
- less end lag on transformation
- fast falls faster
- longer wave dash
- more air speed (so she can travel the same distance in a fast fall)
- Cresent Moon - NTSC
- Half Moon -
- Full Moon - Ultimate (can't trandform Pog)
- roy
- Sword acts more like a revserse marth sword
- recovery distance increased and lag decreased
- roy upsmash drags down into the spike easier
- dair lag matches marths
- Cresent Moon - NTSC
- Half Moon - Chrom
- Full Moon - Ultimate
- pichu
- Electric Attacks heal instead of hurt (pichu got volt absorb ability now)
- Cresent Moon - NTSC
- Half Moon -
- Full Moon - Ultimate
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