TTHelvianTT

Version history

Sep 28th, 2014
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  1. 1.0: Crawl was made.
  2.  
  3. 1.1: Added distortion system
  4.  
  5. 1.5: Players now must give a personality, as the characters will now begin with an item set based on their character/build direction. This is an attempt to 'tone down' the difficulty.
  6.  
  7. Every floor past the 1st will now contain a special room that the DM makes a public roll for. These rooms are optional for the most part, and may not even be found.
  8.  
  9. Barter system implemented
  10.  
  11. 2.0: Barter system removed.
  12. Races implemented.
  13.  
  14. +269 creatures have been added to the generator. Additionally, I have split these creatures to hopefully allow the roleplay to be difficult, but fair.
  15.  
  16.  
  17. 3.0: Out with the old, in with the new. This essentially is a large revamp of the last crawl. It's far different, including:
  18.  
  19. *School system. Instead of Altars, player earn abilities by clearing floors, finding certain treasures, or murdering monsters faces. Every floor clear, a player gains a perk in a particular school relevant to their character, allowing them to build towards what they want.
  20.  
  21. *Magic: Magic is specialized in rather than having named spells. Players don't use mana; rather, they grow exhausted or get penalized from failing spell checks.
  22.  
  23. *Weapon: Players specializing in certain weapon/fighting style will be granted abilities dependent on their build.
  24.  
  25. *Race: Every floor clear, a player has a chance of gaining a perk based around race.
  26.  
  27.  
  28. -Changed character sheet.
  29.  
  30. -Altars removed
  31.  
  32. -Magic system revamped.
  33.  
  34. It is now possible to meet friendly npcs.
  35.  
  36.  
  37. 3.1: A 'fix'.
  38.  
  39. Magic system hunkered down. Spells are back to being named, but instead of using mana, they still use exhaustion and checks.
  40.  
  41. +Added allowing players to begin with a religion, so long as it's from Erilen.
  42.  
  43.  
  44. 3.5: GUNS GUNS GUNS
  45.  
  46. *The crawl's era is updated. This allows the use of gunpowder weapons such as muskets or blunderbusses.
  47.  
  48. +Challenge runs added.
  49.  
  50. +Dungeons are less black and white.
  51.  
  52. +Implemented 'statistics', for the sake of balancing players out and making them fair.
  53.  
  54.  
  55. 4: Full d20
  56.  
  57. -Removed the former stats.
  58.  
  59. +Replaced them with several more ability scores. Seeing how I'm lazy, I'd rather not explain how many changes that entails.
  60.  
  61.  
  62.  
  63. The Pit:
  64.  
  65. Crawl changed to have a more cohesive, proper story. Setting takes place in Veska now.
  66.  
  67. -Removed the class system
  68.  
  69. ----------------
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