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  1. January 16, 2018
  2. [1:19 PM] Royal: Starting work now
  3. [1:21 PM] Royal: Looking over what needs to be done before Hub is finished off
  4. [1:21 PM] Royal: Going to start with finishing Sword Game, need to get the armor stand working
  5. [1:35 PM] Royal: Testing to see if its a default region thing causing the armor stand to not spawn or if it is a flag in the Hub region
  6. [1:40 PM] Royal: Testing with a blank region (no flags) to see if the armor stand will spawn
  7. [1:40 PM] Royal: Works, now going to add all the flags from Hub 1 by 1 until I find the one causing Armor stands to not work
  8. [1:54 PM] Royal: Well, I moved over every flag 1 by 1 and it still spawns the armor stand perfectly o.O
  9. [1:55 PM] Royal: Super confused, going to try a different location inside the Hub regionj
  10. [1:57 PM] Royal: Spawns it just fine o.O
  11. [1:57 PM] Royal: I think I know whats causing it
  12. [2:01 PM] Royal: My prediction was that it was only not spawning the armor stand if the sword block location was inside the game region. I tested moving the sword block a single block over (still in the region) and it still worked
  13. [2:01 PM] Royal: Now trying to move it back to the original block
  14. [2:01 PM] Royal: I have a weird feeling its going to work
  15. [2:02 PM] Royal: Nope didn't spawn armor stand, moving the location 1 block over to the left
  16. [2:02 PM] Royal: uhh
  17. [2:02 PM] Royal: works
  18. [2:03 PM] Royal: I'm not really sure what to say, it seems to be this single block that it doesn't work on
  19. [2:04 PM] Royal: I'm just going to leave the location one block over for now
  20. [2:15 PM] Royal: Currently working on adding the "shake" animation for the sword
  21. [2:19 PM] Royal: for some reason nothing seems to be happening when I change the armor stands right arm position, the code is running fine (added debug messages)
  22. [2:19 PM] Royal: Testing to see if the stand will get removed (stand.remove())
  23. [2:22 PM] Royal: Nope even stand.remove() won't work but the code is still running o.O, also no errors what so ever
  24. [2:26 PM] Royal: Now going to try and equip it with a diamond chestplate everytime a player clicks
  25. [2:28 PM] Royal: Things just got even more weird, I can hear the "equip" noise but it doesn't actually equip the armor stand
  26. [2:28 PM] Royal: going to make the stand visible to see what is happening
  27. [2:35 PM] Royal: I changed the stand to be visible and its still invisible
  28. [2:36 PM] Royal: even added a debug message to make sure that the code was compiling correctly
  29. [2:36 PM] Royal: I have no idea whats going on
  30. [2:36 PM] Royal: going to continue trying a bunch of different things but I need someone to see this because I have never seen something like this before xD
  31. [3:00 PM] Royal: Tried a whole bunch of differnet things
  32. [3:00 PM] Royal: nothing is working, its behaving very unpredictably
  33. [3:00 PM] Royal: going to pause for a little bit
  34. [4:38 PM] Royal: Resuming
  35. [4:41 PM] Royal: I'm going to try a few more things with armor stands
  36. [4:41 PM] Royal: and if it doesn't work, i'm going to move on to the list of small changes
  37. [4:57 PM] Royal: Trying one last thing
  38. [4:59 PM] Royal: Nope didn't work, moving on now
  39. [5:06 PM] Royal: Lol just noticed that the armor stands aren't spawning anymore, I haven't made any changes :/
  40. [5:14 PM] Royal: and now the armor stand just magically spawned and is visible this time
  41. [5:25 PM] Royal: Having issues with disabling double jump in a region due to the way that the double jump is setup currently, working for a fix
  42. [5:30 PM] Royal: The armor stand seems to be spawning properly now, this is the strangest thing I've ever witnessed
  43. [5:30 PM] Royal: after this I'm going to give another shot at the shake animation
  44. [5:31 PM] Royal: Fixed, double jump is now disabled in a radius around the parkour
  45. [5:37 PM] Royal: Pausing for now
  46. [7:41 PM] Royal: -------------------------------------------------------------------------------------------------------
  47. Day 10 of Finishing things up . ~2 hour 40minutes
  48. What was done: Spent a lot of time working around this weird armor stand stuff, never seen anything like this happen before and I still have no idea what is going on. Added a no double jump radius around the parkour and made some small changes in the code.
  49. Commit:
  50. https://github.com/knightzmc/hubcore/commit/ec96f23a14efcc45af3887c11c531bc3467d7b73
  51. ------------------------------------------------------------------------------------------------------------
  52. GitHub
  53. Small changes + Bugfixing Armor stands · knightzmc/hubcore@ec96f23
  54. Made some small changes such as location comparing, added a "no double jump" area around the parkour and did extensive bug testing with Armor Stands. See log for more details.
  55.  
  56. January 17, 2018
  57. [3:23 PM] Royal: Forgot to log that I started work
  58. [3:24 PM] Royal: http://prntscr.com/i1xmob
  59. Lightshot
  60. Screenshot
  61.  
  62. [3:25 PM] Royal: Armor stands not working once again
  63. [3:30 PM] Royal: Yup, not working at all anymore, moving on to the changes for Bomb Lobbers
  64. [3:41 PM] Royal: Bomb Lobbers made into free-for-all
  65. [3:45 PM] Royal: reduced gadget selector inventories size to 9 slots
  66. [3:46 PM] Royal: Looking over everything and then moving on to Factions
  67. [3:48 PM] Royal: Might of found a solution for armor stands, testing now
  68. [3:52 PM] Royal: Got it working :smile:
  69. [3:54 PM] Royal: Moving onto Factions
  70. [3:58 PM] Royal: Looking at some tutorials to get me started up
  71. [4:04 PM] Royal: Some other plugins we need for Factions:
  72.  
  73. - ItemLinker
  74. - Custom Enchants of some sort
  75. - Banknotes
  76. - AutoBroadcaster
  77. - ExperienceWithdraw
  78. [4:05 PM] Royal: Setting up NoCheatPlus
  79. [4:16 PM] Royal: Installed NoCheatPlus and got the best available config and installed it
  80. [4:18 PM] Royal: Installing AutoMessanger
  81. [4:38 PM] Royal: Setup and installed AutoMessanger
  82. [4:39 PM] Royal: Setup and installed WarpGUI
  83. [4:39 PM] Royal: Installing EssentialsChat
  84. [5:00 PM] Royal: EssentialsChat configured
  85. [5:00 PM] Royal: Now configuring Permissions for default users
  86. [5:08 PM] Royal: All default permissions from Essentials added
  87. [5:10 PM] Royal: Now configuring mcMMO permissions for default users
  88. [5:13 PM] Royal: Done
  89. [5:13 PM] Royal: Permissions setup
  90. [5:13 PM] Royal: Now installing and configuring Factions
  91. [5:49 PM] Royal: A lot of settings to go through, just finished with config.yml but now I am going to configure conf.json. This contains the majority of the important settings.
  92.  
  93. Note here that I am going for a "Civilization" theme, meaning creating and maintaining a Faction will cost money and a lot of other economy features will be enabled. Claiming land will also cost money
  94. [6:42 PM] Royal: Configured Factions
  95. [6:46 PM] Royal: Looking to see what other plugins we will need
  96. [6:56 PM] Royal: Configured and installed Banknotes, ExperienceWithdraw, and ItemLinker
  97. [7:05 PM] Royal: Just adding permissions to default users for those 3 plugins
  98. [7:11 PM] Royal: Added AutoBroadcaster message tips for all the added plugins
  99. [7:14 PM] Royal: -------------------------------------------------------------------------------------------------------
  100. Day 3 of Factions & Day 11 of Finishing things up . ~4 hour 10minutes
  101. What was done: Fixed and finished off Sword game, made requested adjustments to Bomb Lobbers. Installed and configured the following plugins on Factions: WarpGUI, AutoBroadcaster, BottledExp, BankNotes, NoCheatPlus, ChatItem, EssentialsChat, Factions. Also configured permissions for default users
  102.  
  103. Commit: https://github.com/knightzmc/hubcore/commit/be348535e1abcdfba363739adeca5da5084e9146
  104. ------------------------------------------------------------------------------------------------------------
  105. GitHub
  106. SwordGame + BombLobbers changes · knightzmc/hubcore@be34853
  107. BombLobbers now a free-for-all, SwordGame finished.
  108.  
  109. January 18, 2018
  110. [6:34 PM] Royal: Starting work now
  111. [6:44 PM] Royal: Continuing research to see what is next
  112. [6:51 PM] Royal: Setting up some kits
  113. [7:12 PM] Royal: Working on setting up a starter guide book
  114. [7:20 PM] Royal: Seems that Books are no longer supported by Essentials
  115. [7:20 PM] Royal: getting a book editor plugin then going to create the kit in-game
  116. [7:32 PM] Royal: I can't find a single book editing plugin that works
  117. [7:32 PM] Royal: Will code something custom later on, skipping over this for now
  118. [7:45 PM] Royal: Created Starter, Daily, and Weekly kits
  119. [7:46 PM] Royal: Pausing
  120. [8:12 PM] Royal: Resuming
  121. [8:17 PM] Royal: Setting up a wilderness teleport (/wild)
  122. [8:22 PM] Royal: hmm having weird issues with Clara and the world, working to resolve
  123. [8:24 PM] Royal: Fixed
  124. [8:33 PM] Royal: Still looking for a working wild teleport plugin
  125. [8:47 PM] Royal: Configured wild plugin that should work, loading up to test now
  126. [8:51 PM] Royal: Setup and working
  127. [8:51 PM] Royal: Now setting up WorldBorder
  128. [9:00 PM] Royal: WorldBorder setup
  129. [9:01 PM] Royal: Now that the world stuff is out of the way I can start working on the "extra" plugins etc
  130. [9:01 PM] Royal: Setting up ShopGUI
  131. [9:07 PM] Royal: Now I start the hardest and longest process, configuring prices and creating a good, balance economy system
  132. [10:15 PM] Royal: Setup most of the block shop and balanced prices
  133. [10:16 PM] Royal: Continuing with setting up blocks
  134. [10:54 PM] Royal: -------------------------------------------------------------------------------------------------------
  135. Day 4 of Factions ~4 hour 10 minutes (Subtracted ~30 minutes for the pause)
  136. What was done: Setup Starter, Daily, and Weekly kits. Setup Wilderness world as well as /wild and the WorldBorder. Started on the ShopGUIPlus, Block shop is almost all balanced and completed.
  137. ------------------------------------------------------------------------------------------------------------
  138. January 20, 2018
  139. [2:59 PM] Royal: Starting work now, taking over the Featherboard for hub
  140. [3:02 PM] Royal: Just noticed that the Server Selector isn't working, finding a solution now
  141. [3:04 PM] Royal: I believe its an issue with Core, passed it off to Knightz for now
  142. [3:04 PM] Royal: Working on Scoreboard
  143. [3:15 PM] Royal: Created a mySQL placeholder for balance, uploaded to the main scoreboard
  144. [3:15 PM] Royal: working perfectly
  145. [3:16 PM] Knightz: There's a built-in balance placeholder, {money}
  146. [3:16 PM] Royal: I believe thats for Vault though
  147. [3:16 PM] Knightz: It works though. I made vault integration
  148. [3:17 PM] Royal: Oh, did you hookup Vault to work with the database?
  149. [3:17 PM] Knightz: Yep
  150. [3:17 PM] Knightz: Check pinned in #staff-chat
  151. [3:17 PM] Royal: Ah cool, will switch it to {money}. However sometimes it shows {money} instead of the actual amount
  152. [3:17 PM] Knightz: Hmm, it might be because of the $ before it
  153. [3:18 PM] Knightz: I believe there's something like {money-formatted} which adds a dollar sign
  154. [3:18 PM] Royal: I'll try that out 1 sec
  155. [3:19 PM] Knightz: Okay, GCC should be working now
  156. [3:28 PM] Royal: Yup, server selector working now @Knightz
  157. [3:29 PM] Royal: As for the scoreboard, I removed the $ sign and made it money_formatted and it still sometimes shows {money_formatted}
  158. [3:30 PM] Royal: However with the MySQL placeholder it works fine, I'm guessing that Vault sometimes is having trouble getting the data so the placeholder just becomes text
  159. [3:30 PM] Knightz:
  160. economy(top)
  161.  
  162. Placeholders
  163. {money_formatted}
  164. Vault economy money formatted
  165. Returns: Text
  166.  
  167. {money}
  168. Vault economy money
  169. Returns: Number
  170.  
  171. {money_rounded}
  172. Vault economy money rounded
  173. Returns: Number
  174. [3:31 PM] Royal: Yeah, all money_formatted does is change it to instead of "10000" it would just say "10k"
  175. [3:31 PM] Knightz: Ah, okay.
  176. [3:32 PM] Royal: I'll leave it to the MySQL placeholder for now until we figure out why the Vault one doesn't always work
  177. [3:32 PM] Knightz: Ok.
  178. [4:01 PM] Royal: Hub scoreboard finished
  179. [4:01 PM] Royal: Pausing for now (~1 hour)
  180. [7:52 PM] Royal: Resuming now, going back to factions and setting up shop prices
  181. [8:47 PM] Royal: Almost done with blocks, just fixing up some last minute things and doing some timing testing with selling logs, I want to keep them to the point where lumberjack is a good profession but not to be overpowered
  182. [9:06 PM] Royal: Finished with Blocks, moving on to Food
  183. [9:20 PM] Royal: Finished Food, Ores and Farming
  184. [9:20 PM] Royal: Now doing Mob drops
  185. [10:01 PM] Royal: almost done with mob drops, still need to do more extensive testing with mob spawner farms, and especially cactus farms to make sure things are balanced
  186. [10:02 PM] Royal: Pausing for now (~2 hours 10 minutes)
  187. January 21, 2018
  188. [5:01 PM] Royal: Resuming work now
  189. [5:01 PM] Royal: doing testing and balancing prices now
  190. [7:14 PM] Royal: Done for now
  191. [7:14 PM] Royal: ~2 hours
  192. [7:14 PM] Royal: Shop is fully done pretty much
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