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  1. increasing TOTAL_MEMORY to 150994944 to be compliant with the asm.js spec (and given that TOTAL_STACK=5242880)
  2. LocalStorage mounted
  3. Writing gameinfo
  4. pre-main prep time: 3964 ms
  5. Calling stub instead of sigaction()
  6. Calling stub instead of sigaction()
  7. Calling stub instead of sigaction()
  8. [22:42:07] is working directory now
  9. ================================================================================
  10. Xash3D FWGS (build 719, emscripten-javascript) started at Jun01 2017 [22:42.07]
  11. ================================================================================
  12. [22:42:07] Console initialized
  13. [22:42:07] FS_AddGameDirectory( ./, 0 )
  14. [22:42:07] FS_Init: done
  15. [22:42:07] FS_LoadGameInfo( uplink_gamedir )
  16. [22:42:07] FS_Rescan( Half-Life: Uplink )
  17. [22:42:07] 0 uplink valve
  18. [22:42:07] 0 uplink valve
  19. [22:42:07] 1 uplink_gamedir uplink
  20. [22:42:07] FS_AddGameDirectory( valve/, 0 )
  21. [22:42:07] 1 uplink_gamedir uplink
  22. [22:42:07] FS_AddGameDirectory( uplink/, 0 )
  23. [22:42:07] Adding packfile: uplink/extras.pak (139 files)
  24. [22:42:07] Adding wadfile uplink/cached.wad (2 files)
  25. [22:42:07] Adding wadfile uplink/decals.wad (222 files)
  26. [22:42:07] FS_AddGameDirectory( uplink_gamedir/downloaded/, 10 )
  27. [22:42:07] FS_AddGameDirectory( uplink_gamedir/, 4 )
  28. [22:42:07] FS_AddGameDirectory( uplink_gamedir/custom/, 10 )
  29. [22:42:07] InitDecals: 222 decals
  30. [22:42:07] Joystick: SDL
  31. [22:42:07] No joystick found.
  32. [22:42:07] NET_Init()
  33. [22:42:09] Console initialized.
  34. [22:42:09] couldn't exec video.cfg
  35. [22:42:09] couldn't exec opengl.cfg
  36. [22:42:09] Set: [640x480]
  37. I:
  38. Start wes_init()I:
  39. Memory alloc wes_init()I:
  40. lib loaded wes_init()I:
  41. Loaded glActiveTextureI:
  42. Loaded glAttachShaderI:
  43. Loaded glBindAttribLocationI:
  44. Loaded glBindBufferI:
  45. Loaded glBindFramebufferI:
  46. Loaded glBindRenderbufferI:
  47. Loaded glBindTextureI:
  48. Loaded glBlendColorI:
  49. Loaded glBlendEquationI:
  50. Loaded glBlendEquationSeparateI:
  51. Loaded glBlendFuncI:
  52. Loaded glBlendFuncSeparateI:
  53. Loaded glBufferDataI:
  54. Loaded glBufferSubDataI:
  55. Loaded glCheckFramebufferStatusI:
  56. Loaded glClearI:
  57. Loaded glClearColorI:
  58. Loaded glClearDepthfI:
  59. Loaded glClearStencilI:
  60. Loaded glColorMaskI:
  61. Loaded glCompileShaderI:
  62. Loaded glCompressedTexImage2DI:
  63. Loaded glCompressedTexSubImage2DI:
  64. Loaded glCopyTexImage2DI:
  65. Loaded glCopyTexSubImage2DI:
  66. Loaded glCreateProgramI:
  67. Loaded glCreateShaderI:
  68. Loaded glCullFaceI:
  69. Loaded glDeleteBuffersI:
  70. Loaded glDeleteFramebuffersI:
  71. Loaded glDeleteTexturesI:
  72. Loaded glDeleteProgramI:
  73. Loaded glDeleteRenderbuffersI:
  74. Loaded glDeleteShaderI:
  75. Loaded glDetachShaderI:
  76. Loaded glDepthFuncI:
  77. Loaded glDepthMaskI:
  78. Loaded glDepthRangefI:
  79. Loaded glDisableI:
  80. Loaded glDisableVertexAttribArrayI:
  81. Loaded glDrawArraysI:
  82. Loaded glDrawElementsI:
  83. Loaded glEnableI:
  84. Loaded glEnableVertexAttribArrayI:
  85. Loaded glFinishI:
  86. Loaded glFlushI:
  87. Loaded glFramebufferRenderbufferI:
  88. Loaded glFramebufferTexture2DI:
  89. Loaded glFrontFaceI:
  90. Loaded glGenBuffersI:
  91. Loaded glGenerateMipmapI:
  92. Loaded glGenFramebuffersI:
  93. Loaded glGenRenderbuffersI:
  94. Loaded glGenTexturesI:
  95. Loaded glGetActiveAttribI:
  96. Loaded glGetActiveUniformI:
  97. Loaded glGetAttachedShadersI:
  98. Loaded glGetAttribLocationI:
  99. Loaded glGetBooleanvI:
  100. Loaded glGetBufferParameterivI:
  101. Loaded glGetErrorI:
  102. Loaded glGetFloatvI:
  103. Loaded glGetFramebufferAttachmentParameterivI:
  104. Loaded glGetIntegervI:
  105. Loaded glGetProgramivI:
  106. Loaded glGetProgramInfoLogI:
  107. Loaded glGetRenderbufferParameterivI:
  108. Loaded glGetShaderivI:
  109. Loaded glGetShaderInfoLogI:
  110. Loaded glGetShaderPrecisionFormatI:
  111. Loaded glGetShaderSourceI:
  112. Loaded glGetStringI:
  113. Loaded glGetTexParameterfvI:
  114. Loaded glGetTexParameterivI:
  115. Loaded glGetUniformfvI:
  116. Loaded glGetUniformivI:
  117. Loaded glGetUniformLocationI:
  118. Loaded glGetVertexAttribfvI:
  119. Loaded glGetVertexAttribivI:
  120. Loaded glGetVertexAttribPointervI:
  121. Loaded glHintI:
  122. Loaded glIsBufferI:
  123. Loaded glIsEnabledI:
  124. Loaded glIsFramebufferI:
  125. Loaded glIsProgramI:
  126. Loaded glIsRenderbufferI:
  127. Loaded glIsShaderI:
  128. Loaded glIsTextureI:
  129. Loaded glLineWidthI:
  130. Loaded glLinkProgramI:
  131. Loaded glPixelStoreiI:
  132. Loaded glPolygonOffsetI:
  133. Loaded glReadPixelsI:
  134. Loaded glReleaseShaderCompilerI:
  135. Loaded glRenderbufferStorageI:
  136. Loaded glSampleCoverageI:
  137. Loaded glScissorI:
  138. Loaded glShaderBinaryI:
  139. Loaded glShaderSourceI:
  140. Loaded glStencilFuncI:
  141. Loaded glStencilFuncSeparateI:
  142. Loaded glStencilMaskI:
  143. Loaded glStencilMaskSeparateI:
  144. Loaded glStencilOpI:
  145. Loaded glStencilOpSeparateI:
  146. Loaded glTexImage2DI:
  147. Loaded glTexParameterfI:
  148. Loaded glTexParameterfvI:
  149. Loaded glTexParameteriI:
  150. Loaded glTexParameterivI:
  151. Loaded glTexSubImage2DI:
  152. Loaded glUniform1fI:
  153. Loaded glUniform1fvI:
  154. Loaded glUniform1iI:
  155. Loaded glUniform1ivI:
  156. Loaded glUniform2fI:
  157. Loaded glUniform2fvI:
  158. Loaded glUniform2iI:
  159. Loaded glUniform2ivI:
  160. Loaded glUniform3fI:
  161. Loaded glUniform3fvI:
  162. Loaded glUniform3iI:
  163. Loaded glUniform3ivI:
  164. Loaded glUniform4fI:
  165. Loaded glUniform4fvI:
  166. Loaded glUniform4iI:
  167. Loaded glUniform4ivI:
  168. Loaded glUniformMatrix2fvI:
  169. Loaded glUniformMatrix3fvI:
  170. Loaded glUniformMatrix4fvI:
  171. Loaded glUseProgramI:
  172. Loaded glValidateProgramI:
  173. Loaded glVertexAttrib1fI:
  174. Loaded glVertexAttrib1fvI:
  175. Loaded glVertexAttrib2fI:
  176. Loaded glVertexAttrib2fvI:
  177. Loaded glVertexAttrib3fI:
  178. Loaded glVertexAttrib3fvI:
  179. Loaded glVertexAttrib4fI:
  180. Loaded glVertexAttrib4fvI:
  181. Loaded glVertexAttribPointerI:
  182. Loaded glViewportI:
  183. methods loaded wes_init()I:
  184. Before shader loadI:
  185. malloc shader loadI:
  186. strcpy shader loadI:
  187. glCreateShaderI:
  188. glCreateShader, index = 2
  189. I:
  190. glShaderSource
  191. I:
  192. glCompileShader
  193. I:
  194. glGetShaderiv
  195. I:
  196. shader success
  197. I:
  198. after shader createI:
  199. freeI:
  200. wes_shader_init()I:
  201. wes_matrix_init()I:
  202. wes_begin_init()I:
  203. Finished wes_init()[22:42:11] VID_StartupGamma: software gamma initialized
  204. [22:42:11] GL_CheckExtension: OpenGL 1.1.0 - ^2enabled
  205. [22:42:11] Video: Mozilla
  206. [22:42:11] GL_CheckExtension: GL_OES_texture_cube_map - ^1failed
  207. [22:42:11] GL_CheckExtension: GL_OES_texture_npot - ^1failed
  208. [22:42:11] GL_CheckExtension: GL_OES_depth_texture - ^1failed
  209. [22:42:12] ^1Error:^7 GL_UploadTexture: error 500 while uploading *default [2D]
  210. [22:42:12] GL_Upload: *white s&3 [1 x 1]
  211. [22:42:12] GL_Upload: *gray s&3 [1 x 1]
  212. [22:42:12] GL_Upload: *black s&3 [1 x 1]
  213. [22:42:12] ^1Error:^7 GL_UploadTexture: error 500 while uploading *atten [1D]
  214. [22:42:12] ^1Error:^7 GL_UploadTexture: error 500 while uploading *atten2 [1D]
  215. [22:42:12] ^1Error:^7 GL_UploadTexture: error 500 while uploading *atten3 [1D]
  216. [22:42:12] ^1Error:^7 GL_UploadTexture: error 500 while uploading *attnno [1D]
  217. [22:42:12] GL_Upload: *vsdct s&3 [1 x 1]
  218. [22:42:12] ^3Warning:^7 GL_UploadTexture: cubemaps isn't supported, *vsdct ignored
  219. [22:42:12] SCR_Init()
  220. [22:42:12] ^3Warning:^7 FS_LoadImage: couldn't load "gfx.wad/paused"
  221. [22:42:25] ^3Warning:^7 FS_LoadImage: couldn't load "gfx.wad/lambda"
  222. [22:42:27] ^3Warning:^7 FS_LoadImage: couldn't load "gfx.wad/backtile"
  223. [22:42:27] AVI: Not supported
  224. [22:42:32] GL_Upload: gfx/shell/min_n s&3 [19 x 19]
  225. [22:42:33] GL_Upload: gfx/shell/min_f s&3 [19 x 19]
  226. [22:42:33] GL_Upload: gfx/shell/min_d s&3 [19 x 19]
  227. [22:42:33] GL_Upload: gfx/shell/cls_n s&3 [19 x 19]
  228. [22:42:35] GL_Upload: gfx/shell/cls_f s&3 [19 x 19]
  229. [22:42:35] GL_Upload: gfx/shell/cls_d s&3 [19 x 19]
  230. [22:42:43] Using SDL audio driver: emscripten @ 44100 Hz
  231. [22:42:43] IN_TouchInit()
  232. [22:42:44] CL_LoadProgs: failed to get address of HUD_ChatInputPosition proc
  233. [22:42:44] CL_LoadProgs: failed to get address of HUD_GetRenderInterface proc
  234. [22:42:44] CL_LoadProgs: failed to get address of HUD_GetPlayerTeam proc
  235. [22:42:44] CL_LoadProgs: failed to get address of HUD_ClipMoveToEntity proc
  236. [22:42:44] CL_LoadProgs: failed to get address of IN_ClientTouchEvent proc
  237. [22:42:47] TextMessage: parsed 101 text messages
  238. [22:42:47] CL: hull0, player_mins: -16 -16 -36, player_maxs: 16 16 36
  239. [22:42:47] CL: hull1, player_mins: -16 -16 -18, player_maxs: 16 16 18
  240. [22:42:47] CL: hull2, player_mins: 0 0 0, player_maxs: 0 0 0
  241. [22:42:51] InitStudioAPI - ok
  242. [22:42:53] execing config.cfg
  243. [22:42:53] couldn't exec uplink_gamedir.rc
  244. [22:42:53] execing config.cfg
  245. [22:42:53] couldn't exec game.cfg
  246. [22:43:07] Set: [640x480]
  247. [22:43:09] ^3Warning:^7 FS_LoadImage: couldn't load "gfx.wad/paused"
  248. [22:43:09] ^3Warning:^7 FS_LoadImage: couldn't load "gfx.wad/lambda"
  249. [22:43:09] ^3Warning:^7 FS_LoadImage: couldn't load "gfx.wad/backtile"
  250. [22:43:09] Set: [640x480]
  251. ===== Fragment Shader =====
  252. TEX0 MODE 2
  253. TEX0 RGB COMB 2 ALPHA COMB 2
  254. TEX0 RGB SRC = [4, 1, 2]
  255. TEX0 ALPHA SRC = [4, 1, 2]
  256. TEX0 RGB OP = [3, 3, 1]
  257. TEX0 ALPHA OP = [1, 1, 1]
  258.  
  259. #define LIGHT_NUM 8
  260. #define CLIPPLANE_NUM 6
  261. #define MULTITEX_NUM 4
  262. #define FACE_NUM 2
  263.  
  264. uniform sampler2D uTexUnit[MULTITEX_NUM];
  265. uniform lowp vec4 uTexEnvColor[MULTITEX_NUM];
  266. uniform lowp vec4 uFogColor;
  267. uniform highp float uAlphaRef;
  268.  
  269. //Varyings:
  270. varying lowp vec4 vColor;
  271. varying lowp vec2 vFactor;
  272. varying mediump vec4 vTexCoord[MULTITEX_NUM];
  273.  
  274. void main(){
  275. gl_FragColor = vColor;
  276. lowp vec4 arg0, arg1, arg2;
  277. lowp vec4 tex0 = texture2D(uTexUnit[0], vTexCoord[0].xy);
  278. gl_FragColor *= tex0;
  279. }
  280. ===========================
  281. I:
  282. glCreateShaderI:
  283. glCreateShader, index = 5
  284. I:
  285. glShaderSource
  286. I:
  287. glCompileShader
  288. I:
  289. glGetShaderiv
  290. I:
  291. shader success
  292. Program Error: Statically used varyings do not fit within packing limits. (see GLSL ES Specification 1.0.17, p111)[22:43:14] FS_OpenStream: couldn't open "media/gamestartup"
  293. Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!
  294. [22:46:27] Shutting down...
  295. [22:46:27] Host_WriteConfig()
  296. [22:46:28] IN_TouchWriteConfig(): touch.cfg
  297. [22:46:28] SV_UnloadProgs()
  298. [22:46:28] CL_Shutdown()
  299. [22:46:28] Host_WriteGLConfig()
  300. [22:46:28] Host_WriteVideoConfig()
  301. [22:46:28] SCR_Shutdown()
  302. [22:46:28] Shutting down audio.
  303. [22:46:30] Sys_DestroyConsole: Exiting!
  304. ================================================================================
  305. Xash3D FWGS (build 719) stopped at Jun01 2017 [22:46.30]
  306. ================================================================================
  307. exception thrown: InternalError: too much recursion,__Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  308. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  309. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  310. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  311. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  312. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  313. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  314. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  315. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  316. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  317. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  318. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  319. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  320. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  321. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  322. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  323. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  324. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  325. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  326. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  327. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  328. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  329. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  330. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  331. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  332. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  333. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  334. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  335. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  336. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  337. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  338. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  339. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  340. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  341. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  342. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  343. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  344. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  345. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  346. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  347. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  348. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  349. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  350. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  351. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  352. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  353. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  354. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  355. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  356. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  357. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  358. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  359. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  360. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  361. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  362. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  363. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  364. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  365. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  366. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  367. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  368. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  369. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  370. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  371. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  372. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  373. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  374. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  375. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  376. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  377. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  378. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  379. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  380. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  381. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  382. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  383. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  384. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  385. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  386. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  387. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  388. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  389. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  390. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  391. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  392. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  393. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  394. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  395. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  396. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  397. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  398. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  399. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  400. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  401. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  402. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  403. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  404. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  405. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  406. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  407. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  408. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  409. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  410. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  411. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  412. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  413. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  414. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  415. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  416. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  417. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  418. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  419. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  420. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  421. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  422. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  423. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  424. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  425. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  426. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  427. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  428. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  429. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  430. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  431. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  432. asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
  433. __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
  434. __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
  435.  
  436. Exception thrown: too much recursion
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