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- increasing TOTAL_MEMORY to 150994944 to be compliant with the asm.js spec (and given that TOTAL_STACK=5242880)
- LocalStorage mounted
- Writing gameinfo
- pre-main prep time: 3964 ms
- Calling stub instead of sigaction()
- Calling stub instead of sigaction()
- Calling stub instead of sigaction()
- [22:42:07] is working directory now
- ================================================================================
- Xash3D FWGS (build 719, emscripten-javascript) started at Jun01 2017 [22:42.07]
- ================================================================================
- [22:42:07] Console initialized
- [22:42:07] FS_AddGameDirectory( ./, 0 )
- [22:42:07] FS_Init: done
- [22:42:07] FS_LoadGameInfo( uplink_gamedir )
- [22:42:07] FS_Rescan( Half-Life: Uplink )
- [22:42:07] 0 uplink valve
- [22:42:07] 0 uplink valve
- [22:42:07] 1 uplink_gamedir uplink
- [22:42:07] FS_AddGameDirectory( valve/, 0 )
- [22:42:07] 1 uplink_gamedir uplink
- [22:42:07] FS_AddGameDirectory( uplink/, 0 )
- [22:42:07] Adding packfile: uplink/extras.pak (139 files)
- [22:42:07] Adding wadfile uplink/cached.wad (2 files)
- [22:42:07] Adding wadfile uplink/decals.wad (222 files)
- [22:42:07] FS_AddGameDirectory( uplink_gamedir/downloaded/, 10 )
- [22:42:07] FS_AddGameDirectory( uplink_gamedir/, 4 )
- [22:42:07] FS_AddGameDirectory( uplink_gamedir/custom/, 10 )
- [22:42:07] InitDecals: 222 decals
- [22:42:07] Joystick: SDL
- [22:42:07] No joystick found.
- [22:42:07] NET_Init()
- [22:42:09] Console initialized.
- [22:42:09] couldn't exec video.cfg
- [22:42:09] couldn't exec opengl.cfg
- [22:42:09] Set: [640x480]
- I:
- Start wes_init()I:
- Memory alloc wes_init()I:
- lib loaded wes_init()I:
- Loaded glActiveTextureI:
- Loaded glAttachShaderI:
- Loaded glBindAttribLocationI:
- Loaded glBindBufferI:
- Loaded glBindFramebufferI:
- Loaded glBindRenderbufferI:
- Loaded glBindTextureI:
- Loaded glBlendColorI:
- Loaded glBlendEquationI:
- Loaded glBlendEquationSeparateI:
- Loaded glBlendFuncI:
- Loaded glBlendFuncSeparateI:
- Loaded glBufferDataI:
- Loaded glBufferSubDataI:
- Loaded glCheckFramebufferStatusI:
- Loaded glClearI:
- Loaded glClearColorI:
- Loaded glClearDepthfI:
- Loaded glClearStencilI:
- Loaded glColorMaskI:
- Loaded glCompileShaderI:
- Loaded glCompressedTexImage2DI:
- Loaded glCompressedTexSubImage2DI:
- Loaded glCopyTexImage2DI:
- Loaded glCopyTexSubImage2DI:
- Loaded glCreateProgramI:
- Loaded glCreateShaderI:
- Loaded glCullFaceI:
- Loaded glDeleteBuffersI:
- Loaded glDeleteFramebuffersI:
- Loaded glDeleteTexturesI:
- Loaded glDeleteProgramI:
- Loaded glDeleteRenderbuffersI:
- Loaded glDeleteShaderI:
- Loaded glDetachShaderI:
- Loaded glDepthFuncI:
- Loaded glDepthMaskI:
- Loaded glDepthRangefI:
- Loaded glDisableI:
- Loaded glDisableVertexAttribArrayI:
- Loaded glDrawArraysI:
- Loaded glDrawElementsI:
- Loaded glEnableI:
- Loaded glEnableVertexAttribArrayI:
- Loaded glFinishI:
- Loaded glFlushI:
- Loaded glFramebufferRenderbufferI:
- Loaded glFramebufferTexture2DI:
- Loaded glFrontFaceI:
- Loaded glGenBuffersI:
- Loaded glGenerateMipmapI:
- Loaded glGenFramebuffersI:
- Loaded glGenRenderbuffersI:
- Loaded glGenTexturesI:
- Loaded glGetActiveAttribI:
- Loaded glGetActiveUniformI:
- Loaded glGetAttachedShadersI:
- Loaded glGetAttribLocationI:
- Loaded glGetBooleanvI:
- Loaded glGetBufferParameterivI:
- Loaded glGetErrorI:
- Loaded glGetFloatvI:
- Loaded glGetFramebufferAttachmentParameterivI:
- Loaded glGetIntegervI:
- Loaded glGetProgramivI:
- Loaded glGetProgramInfoLogI:
- Loaded glGetRenderbufferParameterivI:
- Loaded glGetShaderivI:
- Loaded glGetShaderInfoLogI:
- Loaded glGetShaderPrecisionFormatI:
- Loaded glGetShaderSourceI:
- Loaded glGetStringI:
- Loaded glGetTexParameterfvI:
- Loaded glGetTexParameterivI:
- Loaded glGetUniformfvI:
- Loaded glGetUniformivI:
- Loaded glGetUniformLocationI:
- Loaded glGetVertexAttribfvI:
- Loaded glGetVertexAttribivI:
- Loaded glGetVertexAttribPointervI:
- Loaded glHintI:
- Loaded glIsBufferI:
- Loaded glIsEnabledI:
- Loaded glIsFramebufferI:
- Loaded glIsProgramI:
- Loaded glIsRenderbufferI:
- Loaded glIsShaderI:
- Loaded glIsTextureI:
- Loaded glLineWidthI:
- Loaded glLinkProgramI:
- Loaded glPixelStoreiI:
- Loaded glPolygonOffsetI:
- Loaded glReadPixelsI:
- Loaded glReleaseShaderCompilerI:
- Loaded glRenderbufferStorageI:
- Loaded glSampleCoverageI:
- Loaded glScissorI:
- Loaded glShaderBinaryI:
- Loaded glShaderSourceI:
- Loaded glStencilFuncI:
- Loaded glStencilFuncSeparateI:
- Loaded glStencilMaskI:
- Loaded glStencilMaskSeparateI:
- Loaded glStencilOpI:
- Loaded glStencilOpSeparateI:
- Loaded glTexImage2DI:
- Loaded glTexParameterfI:
- Loaded glTexParameterfvI:
- Loaded glTexParameteriI:
- Loaded glTexParameterivI:
- Loaded glTexSubImage2DI:
- Loaded glUniform1fI:
- Loaded glUniform1fvI:
- Loaded glUniform1iI:
- Loaded glUniform1ivI:
- Loaded glUniform2fI:
- Loaded glUniform2fvI:
- Loaded glUniform2iI:
- Loaded glUniform2ivI:
- Loaded glUniform3fI:
- Loaded glUniform3fvI:
- Loaded glUniform3iI:
- Loaded glUniform3ivI:
- Loaded glUniform4fI:
- Loaded glUniform4fvI:
- Loaded glUniform4iI:
- Loaded glUniform4ivI:
- Loaded glUniformMatrix2fvI:
- Loaded glUniformMatrix3fvI:
- Loaded glUniformMatrix4fvI:
- Loaded glUseProgramI:
- Loaded glValidateProgramI:
- Loaded glVertexAttrib1fI:
- Loaded glVertexAttrib1fvI:
- Loaded glVertexAttrib2fI:
- Loaded glVertexAttrib2fvI:
- Loaded glVertexAttrib3fI:
- Loaded glVertexAttrib3fvI:
- Loaded glVertexAttrib4fI:
- Loaded glVertexAttrib4fvI:
- Loaded glVertexAttribPointerI:
- Loaded glViewportI:
- methods loaded wes_init()I:
- Before shader loadI:
- malloc shader loadI:
- strcpy shader loadI:
- glCreateShaderI:
- glCreateShader, index = 2
- I:
- glShaderSource
- I:
- glCompileShader
- I:
- glGetShaderiv
- I:
- shader success
- I:
- after shader createI:
- freeI:
- wes_shader_init()I:
- wes_matrix_init()I:
- wes_begin_init()I:
- Finished wes_init()[22:42:11] VID_StartupGamma: software gamma initialized
- [22:42:11] GL_CheckExtension: OpenGL 1.1.0 - ^2enabled
- [22:42:11] Video: Mozilla
- [22:42:11] GL_CheckExtension: GL_OES_texture_cube_map - ^1failed
- [22:42:11] GL_CheckExtension: GL_OES_texture_npot - ^1failed
- [22:42:11] GL_CheckExtension: GL_OES_depth_texture - ^1failed
- [22:42:12] ^1Error:^7 GL_UploadTexture: error 500 while uploading *default [2D]
- [22:42:12] GL_Upload: *white s&3 [1 x 1]
- [22:42:12] GL_Upload: *gray s&3 [1 x 1]
- [22:42:12] GL_Upload: *black s&3 [1 x 1]
- [22:42:12] ^1Error:^7 GL_UploadTexture: error 500 while uploading *atten [1D]
- [22:42:12] ^1Error:^7 GL_UploadTexture: error 500 while uploading *atten2 [1D]
- [22:42:12] ^1Error:^7 GL_UploadTexture: error 500 while uploading *atten3 [1D]
- [22:42:12] ^1Error:^7 GL_UploadTexture: error 500 while uploading *attnno [1D]
- [22:42:12] GL_Upload: *vsdct s&3 [1 x 1]
- [22:42:12] ^3Warning:^7 GL_UploadTexture: cubemaps isn't supported, *vsdct ignored
- [22:42:12] SCR_Init()
- [22:42:12] ^3Warning:^7 FS_LoadImage: couldn't load "gfx.wad/paused"
- [22:42:25] ^3Warning:^7 FS_LoadImage: couldn't load "gfx.wad/lambda"
- [22:42:27] ^3Warning:^7 FS_LoadImage: couldn't load "gfx.wad/backtile"
- [22:42:27] AVI: Not supported
- [22:42:32] GL_Upload: gfx/shell/min_n s&3 [19 x 19]
- [22:42:33] GL_Upload: gfx/shell/min_f s&3 [19 x 19]
- [22:42:33] GL_Upload: gfx/shell/min_d s&3 [19 x 19]
- [22:42:33] GL_Upload: gfx/shell/cls_n s&3 [19 x 19]
- [22:42:35] GL_Upload: gfx/shell/cls_f s&3 [19 x 19]
- [22:42:35] GL_Upload: gfx/shell/cls_d s&3 [19 x 19]
- [22:42:43] Using SDL audio driver: emscripten @ 44100 Hz
- [22:42:43] IN_TouchInit()
- [22:42:44] CL_LoadProgs: failed to get address of HUD_ChatInputPosition proc
- [22:42:44] CL_LoadProgs: failed to get address of HUD_GetRenderInterface proc
- [22:42:44] CL_LoadProgs: failed to get address of HUD_GetPlayerTeam proc
- [22:42:44] CL_LoadProgs: failed to get address of HUD_ClipMoveToEntity proc
- [22:42:44] CL_LoadProgs: failed to get address of IN_ClientTouchEvent proc
- [22:42:47] TextMessage: parsed 101 text messages
- [22:42:47] CL: hull0, player_mins: -16 -16 -36, player_maxs: 16 16 36
- [22:42:47] CL: hull1, player_mins: -16 -16 -18, player_maxs: 16 16 18
- [22:42:47] CL: hull2, player_mins: 0 0 0, player_maxs: 0 0 0
- [22:42:51] InitStudioAPI - ok
- [22:42:53] execing config.cfg
- [22:42:53] couldn't exec uplink_gamedir.rc
- [22:42:53] execing config.cfg
- [22:42:53] couldn't exec game.cfg
- [22:43:07] Set: [640x480]
- [22:43:09] ^3Warning:^7 FS_LoadImage: couldn't load "gfx.wad/paused"
- [22:43:09] ^3Warning:^7 FS_LoadImage: couldn't load "gfx.wad/lambda"
- [22:43:09] ^3Warning:^7 FS_LoadImage: couldn't load "gfx.wad/backtile"
- [22:43:09] Set: [640x480]
- ===== Fragment Shader =====
- TEX0 MODE 2
- TEX0 RGB COMB 2 ALPHA COMB 2
- TEX0 RGB SRC = [4, 1, 2]
- TEX0 ALPHA SRC = [4, 1, 2]
- TEX0 RGB OP = [3, 3, 1]
- TEX0 ALPHA OP = [1, 1, 1]
- #define LIGHT_NUM 8
- #define CLIPPLANE_NUM 6
- #define MULTITEX_NUM 4
- #define FACE_NUM 2
- uniform sampler2D uTexUnit[MULTITEX_NUM];
- uniform lowp vec4 uTexEnvColor[MULTITEX_NUM];
- uniform lowp vec4 uFogColor;
- uniform highp float uAlphaRef;
- //Varyings:
- varying lowp vec4 vColor;
- varying lowp vec2 vFactor;
- varying mediump vec4 vTexCoord[MULTITEX_NUM];
- void main(){
- gl_FragColor = vColor;
- lowp vec4 arg0, arg1, arg2;
- lowp vec4 tex0 = texture2D(uTexUnit[0], vTexCoord[0].xy);
- gl_FragColor *= tex0;
- }
- ===========================
- I:
- glCreateShaderI:
- glCreateShader, index = 5
- I:
- glShaderSource
- I:
- glCompileShader
- I:
- glGetShaderiv
- I:
- shader success
- Program Error: Statically used varyings do not fit within packing limits. (see GLSL ES Specification 1.0.17, p111)[22:43:14] FS_OpenStream: couldn't open "media/gamestartup"
- Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!
- [22:46:27] Shutting down...
- [22:46:27] Host_WriteConfig()
- [22:46:28] IN_TouchWriteConfig(): touch.cfg
- [22:46:28] SV_UnloadProgs()
- [22:46:28] CL_Shutdown()
- [22:46:28] Host_WriteGLConfig()
- [22:46:28] Host_WriteVideoConfig()
- [22:46:28] SCR_Shutdown()
- [22:46:28] Shutting down audio.
- [22:46:30] Sys_DestroyConsole: Exiting!
- ================================================================================
- Xash3D FWGS (build 719) stopped at Jun01 2017 [22:46.30]
- ================================================================================
- exception thrown: InternalError: too much recursion,__Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- asm.__exit@http://the-swank.pp.ua:2205/uplinken/xash.js:591368:8
- __Exit@http://the-swank.pp.ua:2205/uplinken/xash.js:13438:7
- __exit@http://the-swank.pp.ua:2205/uplinken/xash.js:474577:2
- Exception thrown: too much recursion
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