Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Critical Hit Table for Roll20. Name "Crit-Hit". macro "[[1t[Crit-Hit]]]".
- (3) The blow does triple damage. [1)
- (4) The target's DR protects at half (round down) after applying any armor divisors. [3)
- (5) The blow does double damage. [6)
- (6) The blow does maximum normal damage. [10]
- (7) If any damage penetrates DR, treat it as if it were a major wound. [15]
- (8) If any damage penetrates DR, it inflicts double normal shock (to a maximum penalty of -8). If the injury is to a limb or extremity, that body part is crippled as well. This is only a “funny-bone” injury: crippling wears off in (16 - HT) seconds, minimum two seconds, unless the injury was enough to cripple the body part anyway. [21]
- (9, 10, 11) Normal Damage Only. [79]
- (12) Normal damage, and the victim drops anything he is holding, regardless of whether any damage penetrates DR. [25]
- (13, 14) If any damage penetrates DR, treat it as if it were a major wound, regardless of the actual injury inflicted. [36]
- (15) The Blow does maximum normal damage. [10]
- (16) The blow does double damage. [6]
- (17) The target's DR protects at half value (round down) after applying any armor divisors. [3]
- (18) The blow does triple damage. [1]
- Malfunction Table. Name "Malf". Macro "[[1t[Malf]]]"
- (3-4) Mechanical or Electrical problem/ [4]
- (5-8) Misfire [52]
- (9-11) Stoppage [79]
- (12-14) Misfire [61]
- (15-18) Mechanical or Electrical problem & possible explosion [20]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement