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GURPS Tables for Roll20

Nov 6th, 2016
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  1. Critical Hit Table for Roll20. Name "Crit-Hit". macro "[[1t[Crit-Hit]]]".
  2. (3) The blow does triple damage. [1)
  3. (4) The target's DR protects at half (round down) after applying any armor divisors. [3)
  4. (5) The blow does double damage. [6)
  5. (6) The blow does maximum normal damage. [10]
  6. (7) If any damage penetrates DR, treat it as if it were a major wound. [15]
  7. (8) If any damage penetrates DR, it inflicts double normal shock (to a maximum penalty of -8). If the injury is to a limb or extremity, that body part is crippled as well. This is only a “funny-bone” injury: crippling wears off in (16 - HT) seconds, minimum two seconds, unless the injury was enough to cripple the body part anyway. [21]
  8. (9, 10, 11) Normal Damage Only. [79]
  9. (12) Normal damage, and the victim drops anything he is holding, regardless of whether any damage penetrates DR. [25]
  10. (13, 14) If any damage penetrates DR, treat it as if it were a major wound, regardless of the actual injury inflicted. [36]
  11. (15) The Blow does maximum normal damage. [10]
  12. (16) The blow does double damage. [6]
  13. (17) The target's DR protects at half value (round down) after applying any armor divisors. [3]
  14. (18) The blow does triple damage. [1]
  15.  
  16. Malfunction Table. Name "Malf". Macro "[[1t[Malf]]]"
  17. (3-4) Mechanical or Electrical problem/ [4]
  18. (5-8) Misfire [52]
  19. (9-11) Stoppage [79]
  20. (12-14) Misfire [61]
  21. (15-18) Mechanical or Electrical problem & possible explosion [20]
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