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Jul 21st, 2018
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  1. exports.clicker = {
  2. PARENT: [exports.genericTank],
  3. LABEL: 'Clicker',
  4. BODY: {
  5. ACCELERATION: base.ACCELERATION * 0.7,
  6. FOV: base.FOV * 1.2,
  7. },
  8. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  9. POSITION: [ 24, 4, 1, 0, 0, 0, 0, ],
  10. PROPERTIES: {
  11. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.lessreload, g.fast]),
  12. TYPE: exports.bullet,
  13. }, }, {
  14. POSITION: [ 24, 4, 1, 0, 0, 0, 0, ],
  15. PROPERTIES: {
  16. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.lessreload, g.fast]),
  17. TYPE: exports.bullet,
  18. }, }, {
  19. POSITION: [ 24, 4, 1, 0, 0, 0, 0, ],
  20. PROPERTIES: {
  21. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.lessreload, g.fast]),
  22. TYPE: exports.bullet,
  23. }, }, {
  24. POSITION: [ 24, 4, 1, 0, 0, 0, 0, ],
  25. PROPERTIES: {
  26. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.lessreload, g.fast]),
  27. TYPE: exports.bullet,
  28. }, }, {
  29. POSITION: [ 24, 4, 1, 0, 0, 0, 0, ],
  30. PROPERTIES: {
  31. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.lessreload, g.fast]),
  32. TYPE: exports.bullet,
  33. }, }, {
  34. POSITION: [ 8, 8.5, -1.3, 5, 0, 0, 0, ],
  35. },
  36. ],
  37. };
  38. exports.rifleclicker = {
  39. PARENT: [exports.genericTank],
  40. LABEL: 'Basher',
  41. BODY: {
  42. ACCELERATION: base.ACCELERATION * 0.7,
  43. FOV: base.FOV * 1.225,
  44. },
  45. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  46. POSITION: [ 20, 8.5, 1, 5, 0, 0, 0, ],
  47. }, {
  48. POSITION: [ 24, 4, 1, 0, 0, 0, 0, ],
  49. PROPERTIES: {
  50. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.rifle, g.gunner, g.lessreload, g.fast]),
  51. TYPE: exports.bullet,
  52. }, }, {
  53. POSITION: [ 24, 4, 1, 0, 0, 0, 0, ],
  54. PROPERTIES: {
  55. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.rifle, g.gunner, g.lessreload, g.fast]),
  56. TYPE: exports.bullet,
  57. }, }, {
  58. POSITION: [ 24, 4, 1, 0, 0, 0, 0, ],
  59. PROPERTIES: {
  60. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.rifle, g.gunner, g.lessreload, g.fast]),
  61. TYPE: exports.bullet,
  62. }, }, {
  63. POSITION: [ 24, 4, 1, 0, 0, 0, 0, ],
  64. PROPERTIES: {
  65. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.rifle, g.gunner, g.lessreload, g.fast]),
  66. TYPE: exports.bullet,
  67. }, }, {
  68. POSITION: [ 24, 4, 1, 0, 0, 0, 0, ],
  69. PROPERTIES: {
  70. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.rifle, g.gunner, g.lessreload, g.fast]),
  71. TYPE: exports.bullet,
  72. }, },
  73.  
  74. ],
  75. };
  76. exports.powerclicker = {
  77. PARENT: [exports.genericTank],
  78. LABEL: 'Puncher',
  79. BODY: {
  80. ACCELERATION: base.ACCELERATION * 0.6,
  81. FOV: base.FOV * 1.2,
  82. },
  83. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  84. POSITION: [ 24, 4, 1.1, 0, 0, 0, 0, ],
  85. PROPERTIES: {
  86. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.lessreload, g.power, g.slow]),
  87. TYPE: exports.bullet,
  88. }, }, {
  89. POSITION: [ 24, 4, 1.1, 0, 0, 0, 0, ],
  90. PROPERTIES: {
  91. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.lessreload, g.power, g.slow]),
  92. TYPE: exports.bullet,
  93. }, }, {
  94. POSITION: [ 24, 4, 1.1, 0, 0, 0, 0, ],
  95. PROPERTIES: {
  96. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.lessreload, g.power, g.slow]),
  97. TYPE: exports.bullet,
  98. }, }, {
  99. POSITION: [ 24, 4, 1.1, 0, 0, 0, 0, ],
  100. PROPERTIES: {
  101. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.lessreload, g.power, g.slow]),
  102. TYPE: exports.bullet,
  103. }, }, {
  104. POSITION: [ 24, 4, 1.1, 0, 0, 0, 0, ],
  105. PROPERTIES: {
  106. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.lessreload, g.power, g.slow]),
  107. TYPE: exports.bullet,
  108. }, }, {
  109. POSITION: [ 10, 8.5, -1.4, 5, 0, 0, 0, ],
  110. },
  111. ],
  112. };
  113. exports.longclicker = {
  114. PARENT: [exports.genericTank],
  115. LABEL: 'Clipper',
  116. BODY: {
  117. ACCELERATION: base.ACCELERATION * 0.6,
  118. FOV: base.FOV * 1.3,
  119. SPEED: base.SPEED * 0.8,
  120. },
  121. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  122. POSITION: [ 26, 4, 1, 0, 0, 0, 0, ],
  123. PROPERTIES: {
  124. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.assass, g.gunner, g.lessreload, g.fast]),
  125. TYPE: exports.bullet,
  126. }, }, {
  127. POSITION: [ 26, 4, 1, 0, 0, 0, 0, ],
  128. PROPERTIES: {
  129. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.assass, g.lessreload, g.fast]),
  130. TYPE: exports.bullet,
  131. }, }, {
  132. POSITION: [ 26, 4, 1, 0, 0, 0, 0, ],
  133. PROPERTIES: {
  134. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.assass, g.lessreload, g.fast]),
  135. TYPE: exports.bullet,
  136. }, }, {
  137. POSITION: [ 26, 4, 1, 0, 0, 0, 0, ],
  138. PROPERTIES: {
  139. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner,g.assass, g.lessreload, g.fast]),
  140. TYPE: exports.bullet,
  141. }, }, {
  142. POSITION: [ 26, 4, 1, 0, 0, 0, 0, ],
  143. PROPERTIES: {
  144. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.assass, g.lessreload, g.fast]),
  145. TYPE: exports.bullet,
  146. }, }, {
  147. POSITION: [ 8, 8.5, -1.3, 5, 0, 0, 0, ],
  148. },
  149. ],
  150. };
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