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- exports.clicker = {
- PARENT: [exports.genericTank],
- LABEL: 'Clicker',
- BODY: {
- ACCELERATION: base.ACCELERATION * 0.7,
- FOV: base.FOV * 1.2,
- },
- GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
- POSITION: [ 24, 4, 1, 0, 0, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.lessreload, g.fast]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 24, 4, 1, 0, 0, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.lessreload, g.fast]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 24, 4, 1, 0, 0, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.lessreload, g.fast]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 24, 4, 1, 0, 0, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.lessreload, g.fast]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 24, 4, 1, 0, 0, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.lessreload, g.fast]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 8, 8.5, -1.3, 5, 0, 0, 0, ],
- },
- ],
- };
- exports.rifleclicker = {
- PARENT: [exports.genericTank],
- LABEL: 'Basher',
- BODY: {
- ACCELERATION: base.ACCELERATION * 0.7,
- FOV: base.FOV * 1.225,
- },
- GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
- POSITION: [ 20, 8.5, 1, 5, 0, 0, 0, ],
- }, {
- POSITION: [ 24, 4, 1, 0, 0, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.rifle, g.gunner, g.lessreload, g.fast]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 24, 4, 1, 0, 0, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.rifle, g.gunner, g.lessreload, g.fast]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 24, 4, 1, 0, 0, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.rifle, g.gunner, g.lessreload, g.fast]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 24, 4, 1, 0, 0, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.rifle, g.gunner, g.lessreload, g.fast]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 24, 4, 1, 0, 0, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.rifle, g.gunner, g.lessreload, g.fast]),
- TYPE: exports.bullet,
- }, },
- ],
- };
- exports.powerclicker = {
- PARENT: [exports.genericTank],
- LABEL: 'Puncher',
- BODY: {
- ACCELERATION: base.ACCELERATION * 0.6,
- FOV: base.FOV * 1.2,
- },
- GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
- POSITION: [ 24, 4, 1.1, 0, 0, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.lessreload, g.power, g.slow]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 24, 4, 1.1, 0, 0, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.lessreload, g.power, g.slow]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 24, 4, 1.1, 0, 0, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.lessreload, g.power, g.slow]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 24, 4, 1.1, 0, 0, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.lessreload, g.power, g.slow]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 24, 4, 1.1, 0, 0, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.lessreload, g.power, g.slow]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 10, 8.5, -1.4, 5, 0, 0, 0, ],
- },
- ],
- };
- exports.longclicker = {
- PARENT: [exports.genericTank],
- LABEL: 'Clipper',
- BODY: {
- ACCELERATION: base.ACCELERATION * 0.6,
- FOV: base.FOV * 1.3,
- SPEED: base.SPEED * 0.8,
- },
- GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
- POSITION: [ 26, 4, 1, 0, 0, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.assass, g.gunner, g.lessreload, g.fast]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 26, 4, 1, 0, 0, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.assass, g.lessreload, g.fast]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 26, 4, 1, 0, 0, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.assass, g.lessreload, g.fast]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 26, 4, 1, 0, 0, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner,g.assass, g.lessreload, g.fast]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 26, 4, 1, 0, 0, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.gunner, g.assass, g.lessreload, g.fast]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 8, 8.5, -1.3, 5, 0, 0, 0, ],
- },
- ],
- };
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