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  1. Initialize engine version: 2018.4.2f1 (d6fb3630ea75)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce 840M (ID=0x1341)
  6. Vendor:
  7. VRAM: 2019 MB
  8. Driver: 21.21.13.7654
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 15.909 seconds
  11. <RI> Initializing input.
  12.  
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 94.401200 ms
  18. Translation already exists for key: Event_Name_OnARoad, previous translation: On the road, new translation: On the Road
  19.  
  20. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  21.  
  22. Translation already exists for key: Mission_BlockedPath1, previous translation: The road is blocked. Looks like someone did it on purpose. This Wright fellow seems to put a high price on his privacy., new translation: The road is blocked. Looks like someone did it on purpose. This Wright fellow seems to put a high price on his privacy.
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  25.  
  26. Translation already exists for key: Event_HelpOfTheOccult_4, previous translation: I know you still don't trust me, Chief. But we might have a problem that requires cooperation., new translation: Something happened then, no? It is strange... I think I...
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  29.  
  30. Translation already exists for key: Event_Name_WhoLivesByASword, previous translation: Who Lives by the Sword..., new translation: Who Lives by the Sword...
  31.  
  32. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  33.  
  34. Translation already exists for key: Event_Name_AFavorForAFAvor, previous translation: Favor for a Favor, new translation: Favor for a Favor
  35.  
  36. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  37.  
  38. Translation already exists for key: Event_Name_LivingShadows, previous translation: Living Shadows, new translation: Living Shadows
  39.  
  40. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  41.  
  42. Translation already exists for key: Event_Name_AFavorForAFAvor, previous translation: Favor for a Favor, new translation: Favor for a Favor
  43.  
  44. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  45.  
  46. Translation already exists for key: Event_AFavorForAFAvor_16, previous translation: That will depend on the nature of your return. Farewell, gentlemen., new translation: Ah, hunters! You have returned. Is my road clear of beasts?
  47.  
  48. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  49.  
  50. Translation already exists for key: Event_AFavorForAFAvor_17, previous translation: Farewell, new translation: Yes. The road should be safe, for now.
  51.  
  52. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  53.  
  54. Translation already exists for key: Event_Name_WhatNeedsToBeDone, previous translation: What Needs Be Done, new translation: What needs to be done
  55.  
  56. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  57.  
  58. Translation already exists for key: Event_Name_Pyrrus, previous translation: Pyrrus, new translation: Pyrrus
  59.  
  60. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  61.  
  62. Translation already exists for key: Mission_ReignsEnd3, previous translation: Second one is ready., new translation: And that’s the last one. Let’s hope that Lady Blackwell will do her part.
  63.  
  64. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  65.  
  66. Translation already exists for key: Event_Name_CallToArms, previous translation: Call to Arms, new translation: Call to Arms
  67.  
  68. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  69.  
  70. Translation already exists for key: Side_Event_Name_SmallRequest, previous translation: Small Request, new translation: Small request
  71.  
  72. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  73.  
  74. Translation already exists for key: Side_Event_BadBusiness_27, previous translation: Hmm... That should be enough. All right, Bobby. We’ll hunt down this ghost for you., new translation: Did…did you find the ghost?
  75.  
  76. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  77.  
  78. Translation already exists for key: Side_Event_Name_Doctor, previous translation: Doctor, new translation: Doctor
  79.  
  80. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  81.  
  82. Translation already exists for key: Side_Event_Name_DeadRising, previous translation: Dead Rising, new translation: Dead Rising
  83.  
  84. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  85.  
  86. Translation already exists for key: Side_Event_WaterSupply_7, previous translation: The village has a new, solid wall along the perimeter. It will do its job. Atop this wall, relatively few men will be needed to repel a monster attack. Even from a distance as I approached, I gathered that the villagers were displeased. A mob screams at Ashmore workers in the village square., new translation: And what will you say when our children go thirsty in the night? Oh, hunter! Please explain the problem to these fools.
  87.  
  88. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  89.  
  90. Translation already exists for key: Side_Event_WaterSupply_11, previous translation: There are some old water pumps that we're trying to repair, but the pipes haven’t been checked in ages. We don’t know if any water will flow, even if we can repair the pumps., new translation: Focus on the pumps for now. I’ll take a look at the pipes for you.
  91.  
  92. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  93.  
  94. Translation already exists for key: Side_Event_Name_LostSupplies, previous translation: Lost supplies, new translation: Lost supplies
  95.  
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  97.  
  98. Translation already exists for key: Side_Event_Name_Guardians, previous translation: Guardians, new translation: Guardians
  99.  
  100. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  101.  
  102. Translation already exists for key: Side_Event_Name_Witches, previous translation: Witches, new translation: Witches
  103.  
  104. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  105.  
  106. Translation already exists for key: Side_Event_Witches_1, previous translation: We found some interesting place, an old hunter settlement nearby, in the Moorlands. But there is a problem., new translation: We found a place of great interest. An ancient hunter settlement nearby, in Moorlands. I think we should investigate the area, but there's a problem.
  107.  
  108. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  109.  
  110. Translation already exists for key: Side_Event_Witches_2, previous translation: Monsters roaming around?, new translation: Let me guess. A pack of beasts?
  111.  
  112. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  113.  
  114. Translation already exists for key: Side_Event_Witches_3, previous translation: Exactly, Floaters to be exact. If that would be Brawlers, we could lure them away, but Floaters are too smart for that. Esspecialy these ones., new translation: Floaters, to be exact. Were they Brawlers, we would lure them away, but Floaters are too intelligent. Especially these.
  115.  
  116. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  117.  
  118. Translation already exists for key: Side_Event_Witches_4, previous translation: What do you mean? We ecnountered Floater before, the yare smarter, yes, but still beasts., new translation: What do you mean? I've killed many Floaters. They are smarter, yes, but still thoughtless creatures.
  119.  
  120. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  121.  
  122. Translation already exists for key: Side_Event_Witches_5, previous translation: Recently we report increased inteligence in Floater in area around the City. We believe that the waking God could be the reason., new translation: Our scouts reported the anomaly when they last returned from the region. Floaters that possess extraordinary cunning and pattern recognition. We believe it to be yet another product of the spreading Darkness.
  123.  
  124. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  125.  
  126. Translation already exists for key: Side_Event_Witches_6, previous translation: We’ll be careful., new translation: Ah, excellent. Well, thanks for the warning. We’ll be careful.
  127.  
  128. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  129.  
  130. Translation already exists for key: Side_Event_ProblematicInfo_6, previous translation: Don’t worry, we’ll track him down., new translation: What path do you use?
  131.  
  132. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  133.  
  134. Translation already exists for key: Side_Event_Name_ProblematicInfo, previous translation: Problematic Info, new translation: Problematic Info
  135.  
  136. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  137.  
  138. Translation already exists for key: Side_Event_LostColleague_7, previous translation: The site was empty when we arrived, never a good sign. Duke suddenly lost all of his entusiasm about this trip. Hard times are upon us and time for breaks was long over., new translation: Henry, James! Charles?
  139.  
  140. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  141.  
  142. Translation already exists for key: Side_Event_Name_TheMark, previous translation: The Mark, new translation: The Mark
  143.  
  144. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  145.  
  146. Translation already exists for key: Side_Event_Name_Manuscript, previous translation: Manuscript, new translation: Manuscript
  147.  
  148. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  149.  
  150. Translation already exists for key: Side_Event_Name_Distraction, previous translation: Distraction, new translation: Distraction
  151.  
  152. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  153.  
  154. Translation already exists for key: Side_Event_Name_LostParcels, previous translation: Lost parcels, new translation: Lost parcels
  155.  
  156. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  157.  
  158. Translation already exists for key: Side_Event_Name_ContactorNotFound, previous translation: Contactor not found, new translation: Contactor not found
  159.  
  160. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  161.  
  162. Translation already exists for key: Side_Event_Name_TheWard, previous translation: The Ward, new translation: The Ward
  163.  
  164. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  165.  
  166. Translation already exists for key: Side_Event_Retreaver_4, previous translation: Another note from the butler. “My Lady is suspicious that the cargo is, in fact, human prisoners. Try to confirm this, but please don’t expose yourself. We cannot afford investigations cast upon us, not now.”, new translation: Hmm. We should be able to talk more privately here. What did you find?
  167.  
  168. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  169.  
  170. Translation already exists for key: Side_Event_Name_Chivalry, previous translation: Chivalry, new translation: Chivalry
  171.  
  172. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  173.  
  174. Translation already exists for key: Side_Event_Name_Relics, previous translation: Relics, new translation: Relics
  175.  
  176. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  177.  
  178. Translation already exists for key: Side_Event_Name_TheSeal, previous translation: The seal, new translation: The seal
  179.  
  180. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  181.  
  182. Translation already exists for key: RandomEvent_Name_DestroyedCaravan, previous translation: Destroyed Caravan, new translation: Destroyed Caravan
  183.  
  184. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  185.  
  186. Translation already exists for key: RandomEvent_Name_HuntersBestFriend, previous translation: Hunter’s best friend?, new translation: Hunter’s best friend?
  187.  
  188. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  189.  
  190. Translation already exists for key: Event_Name_OnARoad, previous translation: On the road, new translation: On the Road
  191.  
  192. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  193.  
  194. Translation already exists for key: Mission_BlockedPath1, previous translation: The road is blocked. Looks like someone did it on purpose. This Wright fellow seems to put a high price on his privacy., new translation: The road is blocked. Looks like someone did it on purpose. This Wright fellow seems to put a high price on his privacy.
  195.  
  196. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  197.  
  198. Translation already exists for key: Event_HelpOfTheOccult_4, previous translation: I know you still don't trust me, Chief. But we might have a problem that requires cooperation., new translation: Something happened then, no? It is strange... I think I...
  199.  
  200. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  201.  
  202. Translation already exists for key: Event_Name_WhoLivesByASword, previous translation: Who Lives by the Sword..., new translation: Who Lives by the Sword...
  203.  
  204. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  205.  
  206. Translation already exists for key: Event_Name_AFavorForAFAvor, previous translation: Favor for a Favor, new translation: Favor for a Favor
  207.  
  208. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  209.  
  210. Translation already exists for key: Event_Name_LivingShadows, previous translation: Living Shadows, new translation: Living Shadows
  211.  
  212. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  213.  
  214. Translation already exists for key: Event_Name_AFavorForAFAvor, previous translation: Favor for a Favor, new translation: Favor for a Favor
  215.  
  216. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  217.  
  218. Translation already exists for key: Event_AFavorForAFAvor_16, previous translation: That will depend on the nature of your return. Farewell, gentlemen., new translation: Ah, hunters! You have returned. Is my road clear of beasts?
  219.  
  220. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  221.  
  222. Translation already exists for key: Event_AFavorForAFAvor_17, previous translation: Farewell, new translation: Yes. The road should be safe, for now.
  223.  
  224. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  225.  
  226. Translation already exists for key: Event_Name_WhatNeedsToBeDone, previous translation: What Needs Be Done, new translation: What needs to be done
  227.  
  228. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  229.  
  230. Translation already exists for key: Event_Name_Pyrrus, previous translation: Pyrrus, new translation: Pyrrus
  231.  
  232. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  233.  
  234. Translation already exists for key: Mission_ReignsEnd3, previous translation: Second one is ready., new translation: And that’s the last one. Let’s hope that Lady Blackwell will do her part.
  235.  
  236. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  237.  
  238. Translation already exists for key: Event_Name_CallToArms, previous translation: Call to Arms, new translation: Call to Arms
  239.  
  240. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  241.  
  242. Translation already exists for key: Side_Event_Name_SmallRequest, previous translation: Small Request, new translation: Small request
  243.  
  244. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  245.  
  246. Translation already exists for key: Side_Event_BadBusiness_27, previous translation: Hmm... That should be enough. All right, Bobby. We’ll hunt down this ghost for you., new translation: Did…did you find the ghost?
  247.  
  248. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  249.  
  250. Translation already exists for key: Side_Event_Name_Doctor, previous translation: Doctor, new translation: Doctor
  251.  
  252. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  253.  
  254. Translation already exists for key: Side_Event_Name_DeadRising, previous translation: Dead Rising, new translation: Dead Rising
  255.  
  256. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  257.  
  258. Translation already exists for key: Side_Event_WaterSupply_7, previous translation: The village has a new, solid wall along the perimeter. It will do its job. Atop this wall, relatively few men will be needed to repel a monster attack. Even from a distance as I approached, I gathered that the villagers were displeased. A mob screams at Ashmore workers in the village square., new translation: And what will you say when our children go thirsty in the night? Oh, hunter! Please explain the problem to these fools.
  259.  
  260. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  261.  
  262. Translation already exists for key: Side_Event_WaterSupply_11, previous translation: There are some old water pumps that we're trying to repair, but the pipes haven’t been checked in ages. We don’t know if any water will flow, even if we can repair the pumps., new translation: Focus on the pumps for now. I’ll take a look at the pipes for you.
  263.  
  264. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  265.  
  266. Translation already exists for key: Side_Event_Name_LostSupplies, previous translation: Lost supplies, new translation: Lost supplies
  267.  
  268. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  269.  
  270. Translation already exists for key: Side_Event_Name_Guardians, previous translation: Guardians, new translation: Guardians
  271.  
  272. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  273.  
  274. Translation already exists for key: Side_Event_Name_Witches, previous translation: Witches, new translation: Witches
  275.  
  276. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  277.  
  278. Translation already exists for key: Side_Event_Witches_1, previous translation: We found some interesting place, an old hunter settlement nearby, in the Moorlands. But there is a problem., new translation: We found a place of great interest. An ancient hunter settlement nearby, in Moorlands. I think we should investigate the area, but there's a problem.
  279.  
  280. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  281.  
  282. Translation already exists for key: Side_Event_Witches_2, previous translation: Monsters roaming around?, new translation: Let me guess. A pack of beasts?
  283.  
  284. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  285.  
  286. Translation already exists for key: Side_Event_Witches_3, previous translation: Exactly, Floaters to be exact. If that would be Brawlers, we could lure them away, but Floaters are too smart for that. Esspecialy these ones., new translation: Floaters, to be exact. Were they Brawlers, we would lure them away, but Floaters are too intelligent. Especially these.
  287.  
  288. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  289.  
  290. Translation already exists for key: Side_Event_Witches_4, previous translation: What do you mean? We ecnountered Floater before, the yare smarter, yes, but still beasts., new translation: What do you mean? I've killed many Floaters. They are smarter, yes, but still thoughtless creatures.
  291.  
  292. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  293.  
  294. Translation already exists for key: Side_Event_Witches_5, previous translation: Recently we report increased inteligence in Floater in area around the City. We believe that the waking God could be the reason., new translation: Our scouts reported the anomaly when they last returned from the region. Floaters that possess extraordinary cunning and pattern recognition. We believe it to be yet another product of the spreading Darkness.
  295.  
  296. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  297.  
  298. Translation already exists for key: Side_Event_Witches_6, previous translation: We’ll be careful., new translation: Ah, excellent. Well, thanks for the warning. We’ll be careful.
  299.  
  300. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  301.  
  302. Translation already exists for key: Side_Event_ProblematicInfo_6, previous translation: Don’t worry, we’ll track him down., new translation: What path do you use?
  303.  
  304. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  305.  
  306. Translation already exists for key: Side_Event_Name_ProblematicInfo, previous translation: Problematic Info, new translation: Problematic Info
  307.  
  308. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  309.  
  310. Translation already exists for key: Side_Event_LostColleague_7, previous translation: The site was empty when we arrived, never a good sign. Duke suddenly lost all of his entusiasm about this trip. Hard times are upon us and time for breaks was long over., new translation: Henry, James! Charles?
  311.  
  312. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  313.  
  314. Translation already exists for key: Side_Event_Name_TheMark, previous translation: The Mark, new translation: The Mark
  315.  
  316. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  317.  
  318. Translation already exists for key: Side_Event_Name_Manuscript, previous translation: Manuscript, new translation: Manuscript
  319.  
  320. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  321.  
  322. Translation already exists for key: Side_Event_Name_Distraction, previous translation: Distraction, new translation: Distraction
  323.  
  324. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  325.  
  326. Translation already exists for key: Side_Event_Name_LostParcels, previous translation: Lost parcels, new translation: Lost parcels
  327.  
  328. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  329.  
  330. Translation already exists for key: Side_Event_Name_ContactorNotFound, previous translation: Contactor not found, new translation: Contactor not found
  331.  
  332. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  333.  
  334. Translation already exists for key: Side_Event_Name_TheWard, previous translation: The Ward, new translation: The Ward
  335.  
  336. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  337.  
  338. Translation already exists for key: Side_Event_Retreaver_4, previous translation: Another note from the butler. “My Lady is suspicious that the cargo is, in fact, human prisoners. Try to confirm this, but please don’t expose yourself. We cannot afford investigations cast upon us, not now.”, new translation: Hmm. We should be able to talk more privately here. What did you find?
  339.  
  340. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  341.  
  342. Translation already exists for key: Side_Event_Name_Chivalry, previous translation: Chivalry, new translation: Chivalry
  343.  
  344. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  345.  
  346. Translation already exists for key: Side_Event_Name_Relics, previous translation: Relics, new translation: Relics
  347.  
  348. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  349.  
  350. Translation already exists for key: Side_Event_Name_TheSeal, previous translation: The seal, new translation: The seal
  351.  
  352. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  353.  
  354. Translation already exists for key: RandomEvent_Name_DestroyedCaravan, previous translation: Destroyed Caravan, new translation: Destroyed Caravan
  355.  
  356. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  357.  
  358. Translation already exists for key: RandomEvent_Name_HuntersBestFriend, previous translation: Hunter’s best friend?, new translation: Hunter’s best friend?
  359.  
  360. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  361.  
  362. Setting up 2 worker threads for Enlighten.
  363. Thread -> id: 1148 -> priority: 1
  364. Thread -> id: 2ed8 -> priority: 1
  365. The referenced script (Unknown) on this Behaviour is missing!
  366.  
  367. (Filename: Line: 195)
  368.  
  369. The referenced script on this Behaviour (Game Object '<null>') is missing!
  370.  
  371. (Filename: Line: 294)
  372.  
  373. The referenced script on this Behaviour (Game Object 'SpriteMesh') is missing!
  374.  
  375. (Filename: Line: 294)
  376.  
  377. Unloading 5 Unused Serialized files (Serialized files now loaded: 10)
  378. UnloadTime: 26.922800 ms
  379.  
  380. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 6430.
  381. Total: 74.370900 ms (FindLiveObjects: 1.094200 ms CreateObjectMapping: 0.886700 ms MarkObjects: 72.230200 ms DeleteObjects: 0.159000 ms)
  382.  
  383. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  384.  
  385. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6430.
  386. Total: 49.040300 ms (FindLiveObjects: 0.604700 ms CreateObjectMapping: 0.445800 ms MarkObjects: 47.946200 ms DeleteObjects: 0.042900 ms)
  387.  
  388. Unloading 1 Unused Serialized files (Serialized files now loaded: 12)
  389. UnloadTime: 9.327700 ms
  390. Game version: 0.9.10
  391.  
  392. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  393.  
  394.  
  395. Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 8334.
  396. Total: 113.943900 ms (FindLiveObjects: 2.366200 ms CreateObjectMapping: 1.577100 ms MarkObjects: 105.036400 ms DeleteObjects: 4.963000 ms)
  397.  
  398. Unloading 1 Unused Serialized files (Serialized files now loaded: 12)
  399. UnloadTime: 51.174400 ms
  400.  
  401. Unloading 206 unused Assets to reduce memory usage. Loaded Objects now: 6623.
  402. Total: 101.939300 ms (FindLiveObjects: 2.053700 ms CreateObjectMapping: 1.857400 ms MarkObjects: 97.086500 ms DeleteObjects: 0.940300 ms)
  403.  
  404. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  405.  
  406. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6623.
  407. Total: 95.721900 ms (FindLiveObjects: 2.378800 ms CreateObjectMapping: 1.206600 ms MarkObjects: 92.074800 ms DeleteObjects: 0.060400 ms)
  408.  
  409. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  410. UnloadTime: 0.740000 ms
  411.  
  412. Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 26103.
  413. Total: 363.687500 ms (FindLiveObjects: 6.607800 ms CreateObjectMapping: 5.408500 ms MarkObjects: 351.422100 ms DeleteObjects: 0.247800 ms)
  414.  
  415. Unloading 1 Unused Serialized files (Serialized files now loaded: 28)
  416. UnloadTime: 130.819800 ms
  417.  
  418. Unloading 476 unused Assets to reduce memory usage. Loaded Objects now: 6811.
  419. Total: 99.827600 ms (FindLiveObjects: 2.432800 ms CreateObjectMapping: 1.386500 ms MarkObjects: 93.580900 ms DeleteObjects: 2.426100 ms)
  420.  
  421. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  422.  
  423. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6713.
  424. Total: 103.611900 ms (FindLiveObjects: 1.289600 ms CreateObjectMapping: 1.410200 ms MarkObjects: 100.847100 ms DeleteObjects: 0.063700 ms)
  425.  
  426. Unloading 1 Unused Serialized files (Serialized files now loaded: 15)
  427. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  428. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  429. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  430. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  431. UnloadTime: 1.874800 ms
  432. mapref = , tutRef=[dac3eaad9644a704eae1879cb217e9d9]
  433.  
  434. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  435.  
  436.  
  437. Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 12248.
  438. Total: 145.984700 ms (FindLiveObjects: 3.037500 ms CreateObjectMapping: 1.527000 ms MarkObjects: 140.980300 ms DeleteObjects: 0.438300 ms)
  439.  
  440. Unloading 2 Unused Serialized files (Serialized files now loaded: 130)
  441. UnloadTime: 278.702200 ms
  442.  
  443. Unloading 447 unused Assets to reduce memory usage. Loaded Objects now: 7294.
  444. Total: 174.899100 ms (FindLiveObjects: 3.120700 ms CreateObjectMapping: 1.729700 ms MarkObjects: 166.958600 ms DeleteObjects: 3.088700 ms)
  445.  
  446. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  447.  
  448. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7294.
  449. Total: 204.152000 ms (FindLiveObjects: 2.584100 ms CreateObjectMapping: 1.313200 ms MarkObjects: 200.196900 ms DeleteObjects: 0.056400 ms)
  450.  
  451. Unloading 0 Unused Serialized files (Serialized files now loaded: 31)
  452. UnloadTime: 0.717700 ms
  453.  
  454. Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 26700.
  455. Total: 218.337900 ms (FindLiveObjects: 5.490000 ms CreateObjectMapping: 2.548100 ms MarkObjects: 210.119500 ms DeleteObjects: 0.179200 ms)
  456.  
  457. Material ButtonsDiamond_bg_displacement doesn't have _ColorMask property
  458.  
  459. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  460.  
  461. Material ButtonsDiamond_bg_displacement doesn't have _ColorMask property
  462.  
  463. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  464.  
  465. Material ButtonsDiamond_bg_displacement doesn't have _ColorMask property
  466.  
  467. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  468.  
  469. Material ButtonsDiamond_bg_displacement doesn't have _ColorMask property
  470.  
  471. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  472.  
  473. Material ButtonsDiamond_bg_displacement doesn't have _ColorMask property
  474.  
  475. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  476.  
  477. Material ButtonsDiamond_bg_displacement doesn't have _ColorMask property
  478.  
  479. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  480.  
  481. Material ButtonsDiamond_bg_displacement doesn't have _ColorMask property
  482.  
  483. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  484.  
  485. Unloading 1 Unused Serialized files (Serialized files now loaded: 31)
  486. UnloadTime: 146.342200 ms
  487.  
  488. Unloading 494 unused Assets to reduce memory usage. Loaded Objects now: 7428.
  489. Total: 253.850000 ms (FindLiveObjects: 11.610900 ms CreateObjectMapping: 6.140400 ms MarkObjects: 229.554000 ms DeleteObjects: 6.543300 ms)
  490.  
  491. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  492.  
  493. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7351.
  494. Total: 145.768800 ms (FindLiveObjects: 3.563100 ms CreateObjectMapping: 1.841500 ms MarkObjects: 140.293900 ms DeleteObjects: 0.041200 ms)
  495.  
  496. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  497. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  498. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  499. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  500. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  501. UnloadTime: 1.813400 ms
  502. mapref = [ec29c7fdc65879e4d8afe3efe034f5f1], tutRef=[dac3eaad9644a704eae1879cb217e9d9]
  503.  
  504. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  505.  
  506.  
  507. Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 12735.
  508. Total: 202.990200 ms (FindLiveObjects: 3.456900 ms CreateObjectMapping: 4.439300 ms MarkObjects: 194.857400 ms DeleteObjects: 0.235400 ms)
  509.  
  510. Unloading 1 Unused Serialized files (Serialized files now loaded: 137)
  511. UnloadTime: 90.039700 ms
  512.  
  513. Unloading 457 unused Assets to reduce memory usage. Loaded Objects now: 7333.
  514. Total: 135.235700 ms (FindLiveObjects: 2.998700 ms CreateObjectMapping: 1.054200 ms MarkObjects: 129.484700 ms DeleteObjects: 1.697000 ms)
  515.  
  516. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  517.  
  518. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7333.
  519. Total: 103.661000 ms (FindLiveObjects: 1.714100 ms CreateObjectMapping: 0.877900 ms MarkObjects: 101.020400 ms DeleteObjects: 0.047600 ms)
  520.  
  521. Unloading 0 Unused Serialized files (Serialized files now loaded: 31)
  522. UnloadTime: 1.184100 ms
  523.  
  524. Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 26734.
  525. Total: 367.970100 ms (FindLiveObjects: 14.707900 ms CreateObjectMapping: 4.036400 ms MarkObjects: 348.884200 ms DeleteObjects: 0.340400 ms)
  526.  
  527. Unloading 1 Unused Serialized files (Serialized files now loaded: 31)
  528. UnloadTime: 91.933900 ms
  529.  
  530. Unloading 481 unused Assets to reduce memory usage. Loaded Objects now: 7434.
  531. Total: 159.821000 ms (FindLiveObjects: 3.817100 ms CreateObjectMapping: 1.400400 ms MarkObjects: 152.546800 ms DeleteObjects: 2.055400 ms)
  532.  
  533. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  534.  
  535. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7357.
  536. Total: 182.762900 ms (FindLiveObjects: 2.225000 ms CreateObjectMapping: 1.739600 ms MarkObjects: 178.740500 ms DeleteObjects: 0.056500 ms)
  537.  
  538. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  539. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  540. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  541. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  542. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  543. UnloadTime: 1.098200 ms
  544. mapref = [8391f2c1ce5c75249b285520a19a27a3], tutRef=[dac3eaad9644a704eae1879cb217e9d9]
  545.  
  546. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  547.  
  548.  
  549. Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 12741.
  550. Total: 181.221200 ms (FindLiveObjects: 3.530700 ms CreateObjectMapping: 1.306800 ms MarkObjects: 176.129400 ms DeleteObjects: 0.253100 ms)
  551.  
  552. Unloading 1 Unused Serialized files (Serialized files now loaded: 136)
  553. UnloadTime: 155.770700 ms
  554.  
  555. Unloading 467 unused Assets to reduce memory usage. Loaded Objects now: 7338.
  556. Total: 161.025900 ms (FindLiveObjects: 2.589700 ms CreateObjectMapping: 1.243300 ms MarkObjects: 154.481400 ms DeleteObjects: 2.710200 ms)
  557.  
  558. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  559.  
  560. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7338.
  561. Total: 200.387300 ms (FindLiveObjects: 2.517400 ms CreateObjectMapping: 1.282100 ms MarkObjects: 196.545200 ms DeleteObjects: 0.041500 ms)
  562.  
  563. Unloading 0 Unused Serialized files (Serialized files now loaded: 31)
  564. UnloadTime: 0.991500 ms
  565.  
  566. Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 26743.
  567. Total: 365.452600 ms (FindLiveObjects: 6.907800 ms CreateObjectMapping: 4.493700 ms MarkObjects: 353.648600 ms DeleteObjects: 0.401000 ms)
  568.  
  569. Unloading 1 Unused Serialized files (Serialized files now loaded: 31)
  570. UnloadTime: 124.049800 ms
  571.  
  572. Unloading 484 unused Assets to reduce memory usage. Loaded Objects now: 7446.
  573. Total: 197.774800 ms (FindLiveObjects: 4.822000 ms CreateObjectMapping: 1.794500 ms MarkObjects: 189.075200 ms DeleteObjects: 2.081600 ms)
  574.  
  575. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  576.  
  577. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7369.
  578. Total: 143.623600 ms (FindLiveObjects: 2.900300 ms CreateObjectMapping: 1.081400 ms MarkObjects: 139.595600 ms DeleteObjects: 0.045100 ms)
  579.  
  580. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  581. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  582. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  583. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  584. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  585. UnloadTime: 1.630100 ms
  586. mapref = [2f41d359e9a31cb4c876bacee7176ebf], tutRef=[dac3eaad9644a704eae1879cb217e9d9]
  587.  
  588. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  589.  
  590.  
  591. Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 12753.
  592. Total: 230.359500 ms (FindLiveObjects: 3.761900 ms CreateObjectMapping: 2.027000 ms MarkObjects: 224.249500 ms DeleteObjects: 0.319700 ms)
  593.  
  594. Unloading 1 Unused Serialized files (Serialized files now loaded: 137)
  595. UnloadTime: 163.401800 ms
  596. mapref = [b2656297264c09a4b89ffa51e28bb96c], tutRef=[dac3eaad9644a704eae1879cb217e9d9]
  597.  
  598. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  599.  
  600.  
  601. Unloading 256 unused Assets to reduce memory usage. Loaded Objects now: 12762.
  602. Total: 140.427500 ms (FindLiveObjects: 2.623400 ms CreateObjectMapping: 1.450800 ms MarkObjects: 135.180400 ms DeleteObjects: 1.171900 ms)
  603.  
  604. Unloading 1 Unused Serialized files (Serialized files now loaded: 137)
  605. UnloadTime: 82.827300 ms
  606. mapref = [b2656297264c09a4b89ffa51e28bb96c], tutRef=[dac3eaad9644a704eae1879cb217e9d9]
  607.  
  608. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  609.  
  610.  
  611. Unloading 224 unused Assets to reduce memory usage. Loaded Objects now: 12776.
  612. Total: 146.813000 ms (FindLiveObjects: 2.928300 ms CreateObjectMapping: 1.882400 ms MarkObjects: 141.462000 ms DeleteObjects: 0.539700 ms)
  613.  
  614. Unloading 1 Unused Serialized files (Serialized files now loaded: 139)
  615. UnloadTime: 171.363200 ms
  616.  
  617. Unloading 475 unused Assets to reduce memory usage. Loaded Objects now: 7351.
  618. Total: 144.846300 ms (FindLiveObjects: 1.785000 ms CreateObjectMapping: 1.114800 ms MarkObjects: 137.844800 ms DeleteObjects: 4.100700 ms)
  619.  
  620. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  621.  
  622. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7351.
  623. Total: 222.820200 ms (FindLiveObjects: 2.492700 ms CreateObjectMapping: 1.961300 ms MarkObjects: 218.303500 ms DeleteObjects: 0.061700 ms)
  624.  
  625. Unloading 0 Unused Serialized files (Serialized files now loaded: 31)
  626. UnloadTime: 1.254500 ms
  627.  
  628. Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 26763.
  629. Total: 376.478500 ms (FindLiveObjects: 3.762700 ms CreateObjectMapping: 3.986900 ms MarkObjects: 368.161500 ms DeleteObjects: 0.566100 ms)
  630.  
  631. Unloading 1 Unused Serialized files (Serialized files now loaded: 31)
  632. UnloadTime: 99.133200 ms
  633.  
  634. Unloading 451 unused Assets to reduce memory usage. Loaded Objects now: 7492.
  635. Total: 242.083000 ms (FindLiveObjects: 3.206400 ms CreateObjectMapping: 1.308900 ms MarkObjects: 235.178800 ms DeleteObjects: 2.387500 ms)
  636.  
  637. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  638.  
  639. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7415.
  640. Total: 216.429400 ms (FindLiveObjects: 2.479600 ms CreateObjectMapping: 1.407600 ms MarkObjects: 212.498400 ms DeleteObjects: 0.042700 ms)
  641.  
  642. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  643. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  644. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  645. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  646. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  647. UnloadTime: 2.657900 ms
  648. mapref = [b2656297264c09a4b89ffa51e28bb96c], tutRef=[dac3eaad9644a704eae1879cb217e9d9]
  649.  
  650. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  651.  
  652.  
  653. Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 12781.
  654. Total: 164.354900 ms (FindLiveObjects: 2.616400 ms CreateObjectMapping: 1.126100 ms MarkObjects: 160.413300 ms DeleteObjects: 0.198100 ms)
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