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Aug 29th, 2020
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  1. timer = 0
  2. Arena.Resize(250,130)
  3. bluebones = {}
  4. regularbones = {}
  5.  
  6. Encounter["wavetimer"] = 7.0
  7.  
  8. blue = require "Libraries/bluesoul"
  9. blue.Initialize()
  10.  
  11. function Update()
  12.  
  13. blue.Update()
  14.  
  15. timer = timer + 1
  16. if timer == 30 then
  17. local bluebone1 = CreateProjectile('attacks/bones/large', 125, -60)
  18. bluebone1.sprite.color = {0,255,255}
  19. table.insert(bluebones,bluebone1)
  20. end
  21. if timer == 60 then
  22. local regularbone1 = CreateProjectile('attacks/bones/normal', 125, -30)
  23. table.insert(regularbones,regularbone1)
  24. end
  25. if timer == 90 then
  26. local bluebone2 = CreateProjectile('attacks/bones/large', 125, -60)
  27. bluebone2.sprite.color = {0,255,255}
  28. table.insert(bluebones,bluebone2)
  29. end
  30. if timer == 120 then
  31. local regularbone2 = CreateProjectile('attacks/bones/normal', 125, -30)
  32. table.insert(regularbones,regularbone2)
  33. end
  34. if timer == 150 then
  35. local bluebone3 = CreateProjectile('attacks/bones/large', 125, -60)
  36. bluebone3.sprite.color = {0,255,255}
  37. table.insert(bluebones,bluebone3)
  38. end
  39. if timer == 180 then
  40. local regularbone3 = CreateProjectile('attacks/bones/normal', 125, -30)
  41. table.insert(regularbones,regularbone3)
  42. end
  43.  
  44. for i=1, #bluebones do
  45. local bluebone1 = bluebones[i]
  46. local bluebone2 = bluebones[i]
  47. local bluebone3 = bluebones[i]
  48. if bluebones[i].isactive then
  49. bluebones[i].Move(-3,0)
  50. if bluebones[i].x <= -125 then
  51. bluebones[i].Remove()
  52. end
  53. end
  54. function OnHit(bluebone1) if Player.isMoving then Player.Hurt(1,0.01) end end
  55. end
  56.  
  57.  
  58. end
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