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- #Configuration related to Immersive Engineering wires
- [wires]
- #Drop connections with non-existing endpoints when loading the world. Use with care and backups and only when suspecting corrupted data.
- #This option will check and load all connection endpoints and may slow down the world loading process.
- validateConnections = false
- #The transfer rates in Flux/t for the wire tiers (copper, electrum, HV, Structural Rope, Cable & Redstone (no transfer) )
- wireTransferRate = [2048, 8192, 32768, 0, 0, 0]
- #The percentage of power lost every 16 blocks of distance for the wire tiers (copper, electrum, HV, Structural Rope, Cable & Redstone(no transfer) )
- wireLossRatio = [0.05, 0.025, 0.025, 1.0, 1.0, 1.0]
- #The RGB colourate of the wires.
- wireColouration = [11758655, 15573061, 7303023, 9862765, 7303023, 16723759, 16445918, 10323322]
- #"The maximum length wire can have. Copper and Electrum should be similar, Steel is meant for long range transport, Structural Rope & Cables are purely decorational"
- wireLength = [16, 16, 32, 32, 32, 32]
- #If this is enabled, wires connected to power sources will cause damage to entities touching them
- #This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already.
- enableWireDamage = true
- #If this is enabled, placing a block in a wire will break it (drop the wire coil)
- blocksBreakWires = true
- [General]
- #Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS.
- #Affects turrets and garden cloches
- disableFancyTESR = false
- #Support for colourblind people, gives a text-based output on capacitor sides
- colourblindSupport = false
- #Set this to false to disable the super awesome looking nixie tube front for the voltmeter and other things
- nixietubeFont = true
- #Set this to false to disable the manual's forced change of GUI scale
- adjustManualScale = false
- #Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability.
- #Note that this may lead to a break of formatting and have text go off the page in some instances. This is unavoidable.
- badEyesight = false
- #Controls if item tooltips should contain the OreDictionary names of items. These tooltips are only visible in advanced tooltip mod (F3+H)
- oreTooltips = true
- #Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on.
- #Range: 0.0 ~ 1.7976931348623157E308
- increasedTileRenderdistance = 1.5
- #A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from.
- #This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority.
- preferredOres = ["immersiveengineering"]
- #Set this to false to hide the update news in the manual
- showUpdateNews = true
- #Set this to false to stop the IE villager house from spawning
- villagerHouse = true
- #Set this to false to remove IE villagers from the game
- enableVillagers = true
- #The weight that hempseeds have when breaking tall grass. 5 by default, set to 0 to disable drops
- #Range: > 0
- hempSeedWeight = 5
- #Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods.
- fancyItemHolding = true
- #Set to false to disable the stencil buffer. This may be necessary on older GPUs.
- stencilBufferEnabled = true
- #A config setting to enable debug features. These features may vary between releases, may cause crashes, and are unsupported. Do not enable unless asked to by a developer of IE.
- enableDebug = false
- [machines]
- #In- and output rates of LV,MV and HV Wire Conenctors. This is independant of the transferrate of the wires.
- wireConnectorInput = [256, 1024, 4096]
- #The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill
- #Range: 0.0 ~ 2.147483647E9
- dynamo_output = 3.0
- #Output modifier for the energy created by the Thermoelectric Generator
- #Range: 0.0 ~ 2.147483647E9
- thermoelectric_output = 1.0
- #The Flux that will be output by the lightning rod when it is struck
- #Range: > 0
- lightning_output = 16000000
- #The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
- #Range: > 0
- dieselGen_output = 4096
- #The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running
- #Range: > 1
- heater_consumption = 8
- #The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat.
- #Range: > 1
- heater_speedupConsumption = 24
- #The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace
- #Range: > 1
- preheater_consumption = 32
- #The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk
- #Range: > 1
- coredrill_time = 200
- #The Flux per tick consumed by the Core Sample Drill
- #Range: > 1
- coredrill_consumption = 40
- #The Flux the Fluid Pump will consume to pick up a fluid block in the world
- #Range: > 1
- pump_consumption = 250
- #The Flux the Fluid Pump will consume pressurize and accelerate fluids, increasing the transferrate
- #Range: > 1
- pump_consumption_accelerate = 5
- #Set this to false to disable the fluid pump being able to draw infinite water from sources
- pump_infiniteWater = true
- #If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids.
- pump_placeCobble = true
- #The Flux per tick the Charging Station can insert into an item
- #Range: > 1
- charger_consumption = 256
- #The Flux per tick the Tesla Coil will consume, simply by being active
- #Range: > 1
- teslacoil_consumption = 256
- #The amount of Flux the Tesla Coil will consume when shocking an entity
- #Range: > 1
- teslacoil_consumption_active = 512
- #The amount of damage the Tesla Coil will do when shocking an entity
- #Range: 0.0 ~ 2.147483647E9
- teslacoil_damage = 6.0
- #The Flux per tick any turret consumes to monitor the area
- #Range: > 1
- turret_consumption = 64
- #The Flux per tick the chemthrower turret consumes to shoot
- #Range: > 1
- turret_chem_consumption = 32
- #The Flux per tick the gun turret consumes to shoot
- #Range: > 1
- turret_gun_consumption = 32
- #The Flux per tick the cloche consumes to grow plants
- #Range: > 1
- garden_cloche_consumption = 8
- #The amount of ticks one dose of fertilizer lasts in the cloche
- #Range: > 1
- garden_cloche_fertilizer = 6000
- #The amount of fluid the cloche uses per dose of fertilizer
- #Range: > 1
- garden_cloche_fluid = 250
- #A modifier to apply to the cloches total growing speed
- #Range: 0.001 ~ 1000.0
- garden_cloche_growth_modifier = 1.0
- #A base-modifier for all solid fertilizers in the cloche
- #Range: 0.001 ~ 1000.0
- garden_cloche_solid_fertilizer_mod = 1.0
- #A base-modifier for all fluid fertilizers in the cloche
- #Range: 0.001 ~ 1000.0
- garden_cloche_fluid_fertilizer_mod = 1.0
- #Set this to false to disable the mob-spawn prevention of the Powered Lantern
- lantern_SpawnPrevent = true
- #How much Flux the powered lantern draws per tick
- #Range: > 1
- lantern_energyDraw = 1
- #How much Flux the powered lantern can hold (should be greater than the power draw)
- #Range: > 1
- lantern_max_storage = 10
- #Set this to false to disable the mob-spawn prevention of the Floodlight
- floodlight_spawnPrevent = true
- #How much Flux the floodlight draws per tick
- #Range: > 1
- floodlight_energyDraw = 5
- #How much Flux the floodlight can hold (must be at least 10x the power draw)
- #Range: > 1
- floodlight_max_storage = 80
- #A modifier to apply to the energy costs of every metal press recipe
- #Range: 0.001 ~ 1000.0
- metal_press_energyModifier = 1.0
- #A modifier to apply to the time of every metal press recipe
- #Range: 0.001 ~ 1000.0
- metal_press_timeModifier = 1.0
- #A modifier to apply to the energy costs of every crusher recipe
- #Range: 0.001 ~ 1000.0
- crusher_energyModifier = 1.0
- #A modifier to apply to the time of every crusher recipe
- #Range: 0.001 ~ 1000.0
- crusher_timeModifier = 1.0
- #A modifier to apply to the energy costs of every squeezer recipe
- #Range: 0.001 ~ 1000.0
- squeezer_energyModifier = 1.0
- #A modifier to apply to the time of every squeezer recipe
- #Range: 0.001 ~ 1000.0
- squeezer_timeModifier = 1.0
- #A modifier to apply to the energy costs of every fermenter recipe
- #Range: 0.001 ~ 1000.0
- fermenter_energyModifier = 1.0
- #A modifier to apply to the time of every fermenter recipe
- #Range: 0.001 ~ 1000.0
- fermenter_timeModifier = 1.0
- #A modifier to apply to the energy costs of every refinery recipe
- #Range: 0.001 ~ 1000.0
- refinery_energyModifier = 1.0
- #A modifier to apply to the time of every refinery recipe
- #Range: 0.001 ~ 1000.0
- refinery_timeModifier = 1.0
- #A modifier to apply to the energy costs of every arc furnace recipe
- #Range: 0.001 ~ 1000.0
- arc_furnace_energyModifier = 1.0
- #A modifier to apply to the time of every arc furnace recipe
- #Range: 0.001 ~ 1000.0
- arc_furnace_timeModifier = 1.0
- #A modifier to apply to the energy costs of every auto workbench recipe
- #Range: 0.001 ~ 1000.0
- auto_workbench_energyModifier = 1.0
- #A modifier to apply to the time of every auto workbench recipe
- #Range: 0.001 ~ 1000.0
- auto_workbench_timeModifier = 1.0
- #A modifier to apply to the energy costs of every bottling machine recipe
- #Range: 0.001 ~ 1000.0
- bottling_machine_energyModifier = 1.0
- #A modifier to apply to the time of every bottling machine recipe
- #Range: 0.001 ~ 1000.0
- bottling_machine_timeModifier = 1.0
- #A modifier to apply to the energy costs of every mixer recipe
- #Range: 0.001 ~ 1000.0
- mixer_energyModifier = 1.0
- #A modifier to apply to the time of every mixer recipe
- #Range: 0.001 ~ 1000.0
- mixer_timeModifier = 1.0
- #The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days
- #Range: > 1
- arcfurnace_electrodeDamage = 96000
- #Set this to true to make the blueprint for graphite electrodes craftable in addition to villager/dungeon loot
- arcfurnace_electrodeCrafting = false
- #Set this to false to disable the Arc Furnace's recycling of armors and tools
- arcfurnace_recycle = true
- #The Flux the Assembler will consume to craft an item from a recipe
- #Range: > 1
- assembler_consumption = 80
- #The Flux per tick the Excavator will consume to dig
- #Range: > 1
- excavator_consumption = 4096
- #The speed of the Excavator. Basically translates to how many degrees per tick it will turn.
- #Range: 0.001 ~ 1000.0
- excavator_speed = 1.0
- #Set this to false to disable the ridiculous amounts of particles the Excavator spawns
- excavator_particles = true
- #The chance that a given chunk will contain a mineral vein.
- #Range: 0.001 ~ 1.0
- excavator_chance = 0.2
- #The chance that the Excavator will not dig up an ore with the currently downward-facing bucket.
- #Range: 0.0 ~ 1.0
- excavator_fail_chance = 0.05
- #The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
- #Range: > -1
- excavator_depletion = 38400
- #List of dimensions that can't contain minerals. Default: The End.
- excavator_dimBlacklist = ["minecraft:the_end"]
- [machines.capacitors]
- #Configuration for the low voltage capacitor
- [machines.capacitors.lv]
- #Maximum energy stored (Flux)
- #Range: > 1
- capacitorLV_storage = 100000
- #Maximum energy input (Flux/tick)
- #Range: > 1
- capacitorLV_input = 256
- #Maximum energy output (Flux/tick)
- #Range: > 1
- capacitorLV_output = 256
- #Configuration for the medium voltage capacitor
- [machines.capacitors.mv]
- #Maximum energy stored (Flux)
- #Range: > 1
- capacitorMV_storage = 1000000
- #Maximum energy input (Flux/tick)
- #Range: > 1
- capacitorMV_input = 1024
- #Maximum energy output (Flux/tick)
- #Range: > 1
- capacitorMV_output = 1024
- #Configuration for the high voltage capacitor
- [machines.capacitors.hv]
- #Maximum energy stored (Flux)
- #Range: > 1
- capacitorHV_storage = 4000000
- #Maximum energy input (Flux/tick)
- #Range: > 1
- capacitorHV_input = 4096
- #Maximum energy output (Flux/tick)
- #Range: > 1
- capacitorHV_output = 4096
- [ores]
- #A blacklist of dimensions in which IE ores won't spawn. By default this is Nether and End
- dimension_blocklist = ["minecraft:the_nether", "minecraft:the_end"]
- #The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen.
- #Change this in combination with the retrogen booleans to regen only some of the ores.
- retrogen_key = "DEFAULT"
- #Set this to false to disable the logging of the chunks that were flagged for retrogen.
- retrogen_log_flagChunk = true
- #Set this to false to disable the logging of the chunks that are still left to retrogen.
- retrogen_log_remaining = true
- #Ore generation config - copper
- [ores.copper]
- #The maximum size of a vein. Set to 0 to disable generation
- #Range: > 0
- vein_size = 8
- #The minimum Y coordinate this ore can spawn at
- #Range: > -2147483648
- min_y = 40
- #The maximum Y coordinate this ore can spawn at
- #Range: > -2147483648
- max_y = 72
- #The chance for a vein to spawn (relative to 1)
- #Range: 0.0 ~ 1.0
- veins_per_chunk = 1.0
- #Set this to true to allow retro-generation of copper Ore.
- retrogen_enable = false
- #Ore generation config - bauxite
- [ores.bauxite]
- #The maximum size of a vein. Set to 0 to disable generation
- #Range: > 0
- vein_size = 4
- #The minimum Y coordinate this ore can spawn at
- #Range: > -2147483648
- min_y = 40
- #The maximum Y coordinate this ore can spawn at
- #Range: > -2147483648
- max_y = 85
- #The chance for a vein to spawn (relative to 1)
- #Range: 0.0 ~ 1.0
- veins_per_chunk = 1.0
- #Set this to true to allow retro-generation of bauxite Ore.
- retrogen_enable = false
- #Ore generation config - lead
- [ores.lead]
- #The maximum size of a vein. Set to 0 to disable generation
- #Range: > 0
- vein_size = 6
- #The minimum Y coordinate this ore can spawn at
- #Range: > -2147483648
- min_y = 8
- #The maximum Y coordinate this ore can spawn at
- #Range: > -2147483648
- max_y = 36
- #The chance for a vein to spawn (relative to 1)
- #Range: 0.0 ~ 1.0
- veins_per_chunk = 1.0
- #Set this to true to allow retro-generation of lead Ore.
- retrogen_enable = false
- #Ore generation config - silver
- [ores.silver]
- #The maximum size of a vein. Set to 0 to disable generation
- #Range: > 0
- vein_size = 8
- #The minimum Y coordinate this ore can spawn at
- #Range: > -2147483648
- min_y = 8
- #The maximum Y coordinate this ore can spawn at
- #Range: > -2147483648
- max_y = 40
- #The chance for a vein to spawn (relative to 1)
- #Range: 0.0 ~ 1.0
- veins_per_chunk = 0.8
- #Set this to true to allow retro-generation of silver Ore.
- retrogen_enable = false
- #Ore generation config - nickel
- [ores.nickel]
- #The maximum size of a vein. Set to 0 to disable generation
- #Range: > 0
- vein_size = 6
- #The minimum Y coordinate this ore can spawn at
- #Range: > -2147483648
- min_y = 8
- #The maximum Y coordinate this ore can spawn at
- #Range: > -2147483648
- max_y = 24
- #The chance for a vein to spawn (relative to 1)
- #Range: 0.0 ~ 1.0
- veins_per_chunk = 1.0
- #Set this to true to allow retro-generation of nickel Ore.
- retrogen_enable = false
- #Ore generation config - uranium
- [ores.uranium]
- #The maximum size of a vein. Set to 0 to disable generation
- #Range: > 0
- vein_size = 4
- #The minimum Y coordinate this ore can spawn at
- #Range: > -2147483648
- min_y = 8
- #The maximum Y coordinate this ore can spawn at
- #Range: > -2147483648
- max_y = 24
- #The chance for a vein to spawn (relative to 1)
- #Range: 0.0 ~ 1.0
- veins_per_chunk = 0.6
- #Set this to true to allow retro-generation of uranium Ore.
- retrogen_enable = false
- [tools]
- #Set this to true to completely disable the ore-crushing recipes with the Engineers Hammer
- disable_hammer_crushing = false
- #The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates.
- #Range: > 1
- hammer_durability = 100
- #The maximum durability of the Wirecutter. Used up when cutting plates into wire.
- #Range: > 1
- cutter_durability = 250
- #The amount of base damage a Casull Cartridge inflicts
- #Range: 0.0 ~ 1.7976931348623157E308
- bulletDamage_casull = 10.0
- #The amount of base damage a armor piercing Cartridge inflicts
- #Range: 0.0 ~ 1.7976931348623157E308
- bulletDamage_ap = 10.0
- #The amount of base damage a single part of buckshot inflicts
- #Range: 0.0 ~ 1.7976931348623157E308
- bulletDamage_buck = 2.0
- #The amount of base damage a dragon breath cartridge inflicts
- #Range: 0.0 ~ 1.7976931348623157E308
- bulletDamage_dragon = 3.0
- #The amount of base damage a homing cartridge inflicts
- #Range: 0.0 ~ 1.7976931348623157E308
- bulletDamage_homing = 10.0
- #The amount of base damage a wolfpack cartridge inflicts
- #Range: 0.0 ~ 1.7976931348623157E308
- bulletDamage_wolfpack = 6.0
- #The amount of base damage the sub-projectiles of a wolfpack cartridge inflicts
- #Range: 0.0 ~ 1.7976931348623157E308
- bulletDamage_wolfpack_part = 4.0
- #The amount of damage a silver bullet inflicts
- #Range: 0.0 ~ 1.7976931348623157E308
- bulletDamage_silver = 10.0
- #The amount of base damage a phial cartridge inflicts
- #Range: 0.0 ~ 1.7976931348623157E308
- bulletDamage_phial = 1.0
- #A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names.
- earDefenders_SoundBlacklist = []
- #The mb of fluid the Chemical Thrower will consume per tick of usage
- #Range: > 1
- chemthrower_consumption = 10
- #Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks.
- chemthrower_scroll = true
- #The base amount of Flux consumed per shot by the Railgun
- #Range: > 1
- railgun_consumption = 800
- #A modifier for the damage of all projectiles fired by the Railgun
- #Range: 0.0 ~ 1.7976931348623157E308
- railgun_damage_modifier = 1.0
- #A whitelist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]
- powerpack_whitelist = []
- #A blacklist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]. Whitelist has priority over this
- powerpack_blacklist = ["embers:ashen_cloak_chest", "ic2:batpack", "ic2:cf_pack", "ic2:energy_pack", "ic2:jetpack", "ic2:jetpack_electric", "ic2:lappack"]
- #A whitelist of tools allowed in the toolbox, formatting: [mod id]:[item name]
- toolbox_tools = []
- #A whitelist of foods allowed in the toolbox, formatting: [mod id]:[item name]
- toolbox_foods = []
- #A whitelist of wire-related allowed in the toolbox, formatting: [mod id]:[item name]
- toolbox_wiring = []
- #Configuration related to Immersive Engineering wires
- [wires]
- #Drop connections with non-existing endpoints when loading the world. Use with care and backups and only when suspecting corrupted data.
- #This option will check and load all connection endpoints and may slow down the world loading process.
- validateConnections = false
- #The transfer rates in Flux/t for the wire tiers (copper, electrum, HV, Structural Rope, Cable & Redstone (no transfer) )
- wireTransferRate = [2048, 8192, 32768, 0, 0, 0]
- #The percentage of power lost every 16 blocks of distance for the wire tiers (copper, electrum, HV, Structural Rope, Cable & Redstone(no transfer) )
- wireLossRatio = [0.05, 0.025, 0.025, 1.0, 1.0, 1.0]
- #The RGB colourate of the wires.
- wireColouration = [11758655, 15573061, 7303023, 9862765, 7303023, 16723759, 16445918, 10323322]
- #"The maximum length wire can have. Copper and Electrum should be similar, Steel is meant for long range transport, Structural Rope & Cables are purely decorational"
- wireLength = [16, 16, 32, 32, 32, 32]
- #If this is enabled, wires connected to power sources will cause damage to entities touching them
- #This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already.
- enableWireDamage = true
- #If this is enabled, placing a block in a wire will break it (drop the wire coil)
- blocksBreakWires = true
- [General]
- #Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS.
- #Affects turrets and garden cloches
- disableFancyTESR = false
- #Support for colourblind people, gives a text-based output on capacitor sides
- colourblindSupport = false
- #Set this to false to disable the super awesome looking nixie tube front for the voltmeter and other things
- nixietubeFont = true
- #Set this to false to disable the manual's forced change of GUI scale
- adjustManualScale = false
- #Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability.
- #Note that this may lead to a break of formatting and have text go off the page in some instances. This is unavoidable.
- badEyesight = false
- #Controls if item tooltips should contain the OreDictionary names of items. These tooltips are only visible in advanced tooltip mod (F3+H)
- oreTooltips = true
- #Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on.
- #Range: 0.0 ~ 1.7976931348623157E308
- increasedTileRenderdistance = 1.5
- #A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from.
- #This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority.
- preferredOres = ["immersiveengineering"]
- #Set this to false to hide the update news in the manual
- showUpdateNews = true
- #Set this to false to stop the IE villager house from spawning
- villagerHouse = true
- #Set this to false to remove IE villagers from the game
- enableVillagers = true
- #The weight that hempseeds have when breaking tall grass. 5 by default, set to 0 to disable drops
- #Range: > 0
- hempSeedWeight = 5
- #Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods.
- fancyItemHolding = true
- #Set to false to disable the stencil buffer. This may be necessary on older GPUs.
- stencilBufferEnabled = true
- #A config setting to enable debug features. These features may vary between releases, may cause crashes, and are unsupported. Do not enable unless asked to by a developer of IE.
- enableDebug = false
- [machines]
- #In- and output rates of LV,MV and HV Wire Conenctors. This is independant of the transferrate of the wires.
- wireConnectorInput = [256, 1024, 4096]
- #The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill
- #Range: 0.0 ~ 2.147483647E9
- dynamo_output = 3.0
- #Output modifier for the energy created by the Thermoelectric Generator
- #Range: 0.0 ~ 2.147483647E9
- thermoelectric_output = 1.0
- #The Flux that will be output by the lightning rod when it is struck
- #Range: > 0
- lightning_output = 16000000
- #The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
- #Range: > 0
- dieselGen_output = 4096
- #The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running
- #Range: > 1
- heater_consumption = 8
- #The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat.
- #Range: > 1
- heater_speedupConsumption = 24
- #The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace
- #Range: > 1
- preheater_consumption = 32
- #The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk
- #Range: > 1
- coredrill_time = 200
- #The Flux per tick consumed by the Core Sample Drill
- #Range: > 1
- coredrill_consumption = 40
- #The Flux the Fluid Pump will consume to pick up a fluid block in the world
- #Range: > 1
- pump_consumption = 250
- #The Flux the Fluid Pump will consume pressurize and accelerate fluids, increasing the transferrate
- #Range: > 1
- pump_consumption_accelerate = 5
- #Set this to false to disable the fluid pump being able to draw infinite water from sources
- pump_infiniteWater = true
- #If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids.
- pump_placeCobble = true
- #The Flux per tick the Charging Station can insert into an item
- #Range: > 1
- charger_consumption = 256
- #The Flux per tick the Tesla Coil will consume, simply by being active
- #Range: > 1
- teslacoil_consumption = 256
- #The amount of Flux the Tesla Coil will consume when shocking an entity
- #Range: > 1
- teslacoil_consumption_active = 512
- #The amount of damage the Tesla Coil will do when shocking an entity
- #Range: 0.0 ~ 2.147483647E9
- teslacoil_damage = 6.0
- #The Flux per tick any turret consumes to monitor the area
- #Range: > 1
- turret_consumption = 64
- #The Flux per tick the chemthrower turret consumes to shoot
- #Range: > 1
- turret_chem_consumption = 32
- #The Flux per tick the gun turret consumes to shoot
- #Range: > 1
- turret_gun_consumption = 32
- #The Flux per tick the cloche consumes to grow plants
- #Range: > 1
- garden_cloche_consumption = 8
- #The amount of ticks one dose of fertilizer lasts in the cloche
- #Range: > 1
- garden_cloche_fertilizer = 6000
- #The amount of fluid the cloche uses per dose of fertilizer
- #Range: > 1
- garden_cloche_fluid = 250
- #A modifier to apply to the cloches total growing speed
- #Range: 0.001 ~ 1000.0
- garden_cloche_growth_modifier = 1.0
- #A base-modifier for all solid fertilizers in the cloche
- #Range: 0.001 ~ 1000.0
- garden_cloche_solid_fertilizer_mod = 1.0
- #A base-modifier for all fluid fertilizers in the cloche
- #Range: 0.001 ~ 1000.0
- garden_cloche_fluid_fertilizer_mod = 1.0
- #Set this to false to disable the mob-spawn prevention of the Powered Lantern
- lantern_SpawnPrevent = true
- #How much Flux the powered lantern draws per tick
- #Range: > 1
- lantern_energyDraw = 1
- #How much Flux the powered lantern can hold (should be greater than the power draw)
- #Range: > 1
- lantern_max_storage = 10
- #Set this to false to disable the mob-spawn prevention of the Floodlight
- floodlight_spawnPrevent = true
- #How much Flux the floodlight draws per tick
- #Range: > 1
- floodlight_energyDraw = 5
- #How much Flux the floodlight can hold (must be at least 10x the power draw)
- #Range: > 1
- floodlight_max_storage = 80
- #A modifier to apply to the energy costs of every metal press recipe
- #Range: 0.001 ~ 1000.0
- metal_press_energyModifier = 1.0
- #A modifier to apply to the time of every metal press recipe
- #Range: 0.001 ~ 1000.0
- metal_press_timeModifier = 1.0
- #A modifier to apply to the energy costs of every crusher recipe
- #Range: 0.001 ~ 1000.0
- crusher_energyModifier = 1.0
- #A modifier to apply to the time of every crusher recipe
- #Range: 0.001 ~ 1000.0
- crusher_timeModifier = 1.0
- #A modifier to apply to the energy costs of every squeezer recipe
- #Range: 0.001 ~ 1000.0
- squeezer_energyModifier = 1.0
- #A modifier to apply to the time of every squeezer recipe
- #Range: 0.001 ~ 1000.0
- squeezer_timeModifier = 1.0
- #A modifier to apply to the energy costs of every fermenter recipe
- #Range: 0.001 ~ 1000.0
- fermenter_energyModifier = 1.0
- #A modifier to apply to the time of every fermenter recipe
- #Range: 0.001 ~ 1000.0
- fermenter_timeModifier = 1.0
- #A modifier to apply to the energy costs of every refinery recipe
- #Range: 0.001 ~ 1000.0
- refinery_energyModifier = 1.0
- #A modifier to apply to the time of every refinery recipe
- #Range: 0.001 ~ 1000.0
- refinery_timeModifier = 1.0
- #A modifier to apply to the energy costs of every arc furnace recipe
- #Range: 0.001 ~ 1000.0
- arc_furnace_energyModifier = 1.0
- #A modifier to apply to the time of every arc furnace recipe
- #Range: 0.001 ~ 1000.0
- arc_furnace_timeModifier = 1.0
- #A modifier to apply to the energy costs of every auto workbench recipe
- #Range: 0.001 ~ 1000.0
- auto_workbench_energyModifier = 1.0
- #A modifier to apply to the time of every auto workbench recipe
- #Range: 0.001 ~ 1000.0
- auto_workbench_timeModifier = 1.0
- #A modifier to apply to the energy costs of every bottling machine recipe
- #Range: 0.001 ~ 1000.0
- bottling_machine_energyModifier = 1.0
- #A modifier to apply to the time of every bottling machine recipe
- #Range: 0.001 ~ 1000.0
- bottling_machine_timeModifier = 1.0
- #A modifier to apply to the energy costs of every mixer recipe
- #Range: 0.001 ~ 1000.0
- mixer_energyModifier = 1.0
- #A modifier to apply to the time of every mixer recipe
- #Range: 0.001 ~ 1000.0
- mixer_timeModifier = 1.0
- #The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days
- #Range: > 1
- arcfurnace_electrodeDamage = 96000
- #Set this to true to make the blueprint for graphite electrodes craftable in addition to villager/dungeon loot
- arcfurnace_electrodeCrafting = false
- #Set this to false to disable the Arc Furnace's recycling of armors and tools
- arcfurnace_recycle = true
- #The Flux the Assembler will consume to craft an item from a recipe
- #Range: > 1
- assembler_consumption = 80
- #The Flux per tick the Excavator will consume to dig
- #Range: > 1
- excavator_consumption = 4096
- #The speed of the Excavator. Basically translates to how many degrees per tick it will turn.
- #Range: 0.001 ~ 1000.0
- excavator_speed = 1.0
- #Set this to false to disable the ridiculous amounts of particles the Excavator spawns
- excavator_particles = true
- #The chance that a given chunk will contain a mineral vein.
- #Range: 0.001 ~ 1.0
- excavator_chance = 0.2
- #The chance that the Excavator will not dig up an ore with the currently downward-facing bucket.
- #Range: 0.0 ~ 1.0
- excavator_fail_chance = 0.05
- #The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
- #Range: > -1
- excavator_depletion = 38400
- #List of dimensions that can't contain minerals. Default: The End.
- excavator_dimBlacklist = ["minecraft:the_end"]
- [machines.capacitors]
- #Configuration for the low voltage capacitor
- [machines.capacitors.lv]
- #Maximum energy stored (Flux)
- #Range: > 1
- capacitorLV_storage = 100000
- #Maximum energy input (Flux/tick)
- #Range: > 1
- capacitorLV_input = 256
- #Maximum energy output (Flux/tick)
- #Range: > 1
- capacitorLV_output = 256
- #Configuration for the medium voltage capacitor
- [machines.capacitors.mv]
- #Maximum energy stored (Flux)
- #Range: > 1
- capacitorMV_storage = 1000000
- #Maximum energy input (Flux/tick)
- #Range: > 1
- capacitorMV_input = 1024
- #Maximum energy output (Flux/tick)
- #Range: > 1
- capacitorMV_output = 1024
- #Configuration for the high voltage capacitor
- [machines.capacitors.hv]
- #Maximum energy stored (Flux)
- #Range: > 1
- capacitorHV_storage = 4000000
- #Maximum energy input (Flux/tick)
- #Range: > 1
- capacitorHV_input = 4096
- #Maximum energy output (Flux/tick)
- #Range: > 1
- capacitorHV_output = 4096
- [ores]
- #A blacklist of dimensions in which IE ores won't spawn. By default this is Nether and End
- dimension_blocklist = ["minecraft:the_nether", "minecraft:the_end"]
- #The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen.
- #Change this in combination with the retrogen booleans to regen only some of the ores.
- retrogen_key = "DEFAULT"
- #Set this to false to disable the logging of the chunks that were flagged for retrogen.
- retrogen_log_flagChunk = true
- #Set this to false to disable the logging of the chunks that are still left to retrogen.
- retrogen_log_remaining = true
- #Ore generation config - copper
- [ores.copper]
- #The maximum size of a vein. Set to 0 to disable generation
- #Range: > 0
- vein_size = 8
- #The minimum Y coordinate this ore can spawn at
- #Range: > -2147483648
- min_y = 40
- #The maximum Y coordinate this ore can spawn at
- #Range: > -2147483648
- max_y = 72
- #The chance for a vein to spawn (relative to 1)
- #Range: 0.0 ~ 1.0
- veins_per_chunk = 1.0
- #Set this to true to allow retro-generation of copper Ore.
- retrogen_enable = false
- #Ore generation config - bauxite
- [ores.bauxite]
- #The maximum size of a vein. Set to 0 to disable generation
- #Range: > 0
- vein_size = 4
- #The minimum Y coordinate this ore can spawn at
- #Range: > -2147483648
- min_y = 40
- #The maximum Y coordinate this ore can spawn at
- #Range: > -2147483648
- max_y = 85
- #The chance for a vein to spawn (relative to 1)
- #Range: 0.0 ~ 1.0
- veins_per_chunk = 1.0
- #Set this to true to allow retro-generation of bauxite Ore.
- retrogen_enable = false
- #Ore generation config - lead
- [ores.lead]
- #The maximum size of a vein. Set to 0 to disable generation
- #Range: > 0
- vein_size = 6
- #The minimum Y coordinate this ore can spawn at
- #Range: > -2147483648
- min_y = 8
- #The maximum Y coordinate this ore can spawn at
- #Range: > -2147483648
- max_y = 36
- #The chance for a vein to spawn (relative to 1)
- #Range: 0.0 ~ 1.0
- veins_per_chunk = 1.0
- #Set this to true to allow retro-generation of lead Ore.
- retrogen_enable = false
- #Ore generation config - silver
- [ores.silver]
- #The maximum size of a vein. Set to 0 to disable generation
- #Range: > 0
- vein_size = 8
- #The minimum Y coordinate this ore can spawn at
- #Range: > -2147483648
- min_y = 8
- #The maximum Y coordinate this ore can spawn at
- #Range: > -2147483648
- max_y = 40
- #The chance for a vein to spawn (relative to 1)
- #Range: 0.0 ~ 1.0
- veins_per_chunk = 0.8
- #Set this to true to allow retro-generation of silver Ore.
- retrogen_enable = false
- #Ore generation config - nickel
- [ores.nickel]
- #The maximum size of a vein. Set to 0 to disable generation
- #Range: > 0
- vein_size = 6
- #The minimum Y coordinate this ore can spawn at
- #Range: > -2147483648
- min_y = 8
- #The maximum Y coordinate this ore can spawn at
- #Range: > -2147483648
- max_y = 24
- #The chance for a vein to spawn (relative to 1)
- #Range: 0.0 ~ 1.0
- veins_per_chunk = 1.0
- #Set this to true to allow retro-generation of nickel Ore.
- retrogen_enable = false
- #Ore generation config - uranium
- [ores.uranium]
- #The maximum size of a vein. Set to 0 to disable generation
- #Range: > 0
- vein_size = 4
- #The minimum Y coordinate this ore can spawn at
- #Range: > -2147483648
- min_y = 8
- #The maximum Y coordinate this ore can spawn at
- #Range: > -2147483648
- max_y = 24
- #The chance for a vein to spawn (relative to 1)
- #Range: 0.0 ~ 1.0
- veins_per_chunk = 0.6
- #Set this to true to allow retro-generation of uranium Ore.
- retrogen_enable = false
- [tools]
- #Set this to true to completely disable the ore-crushing recipes with the Engineers Hammer
- disable_hammer_crushing = false
- #The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates.
- #Range: > 1
- hammer_durability = 100
- #The maximum durability of the Wirecutter. Used up when cutting plates into wire.
- #Range: > 1
- cutter_durability = 250
- #The amount of base damage a Casull Cartridge inflicts
- #Range: 0.0 ~ 1.7976931348623157E308
- bulletDamage_casull = 10.0
- #The amount of base damage a armor piercing Cartridge inflicts
- #Range: 0.0 ~ 1.7976931348623157E308
- bulletDamage_ap = 10.0
- #The amount of base damage a single part of buckshot inflicts
- #Range: 0.0 ~ 1.7976931348623157E308
- bulletDamage_buck = 2.0
- #The amount of base damage a dragon breath cartridge inflicts
- #Range: 0.0 ~ 1.7976931348623157E308
- bulletDamage_dragon = 3.0
- #The amount of base damage a homing cartridge inflicts
- #Range: 0.0 ~ 1.7976931348623157E308
- bulletDamage_homing = 10.0
- #The amount of base damage a wolfpack cartridge inflicts
- #Range: 0.0 ~ 1.7976931348623157E308
- bulletDamage_wolfpack = 6.0
- #The amount of base damage the sub-projectiles of a wolfpack cartridge inflicts
- #Range: 0.0 ~ 1.7976931348623157E308
- bulletDamage_wolfpack_part = 4.0
- #The amount of damage a silver bullet inflicts
- #Range: 0.0 ~ 1.7976931348623157E308
- bulletDamage_silver = 10.0
- #The amount of base damage a phial cartridge inflicts
- #Range: 0.0 ~ 1.7976931348623157E308
- bulletDamage_phial = 1.0
- #A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names.
- earDefenders_SoundBlacklist = []
- #The mb of fluid the Chemical Thrower will consume per tick of usage
- #Range: > 1
- chemthrower_consumption = 10
- #Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks.
- chemthrower_scroll = true
- #The base amount of Flux consumed per shot by the Railgun
- #Range: > 1
- railgun_consumption = 800
- #A modifier for the damage of all projectiles fired by the Railgun
- #Range: 0.0 ~ 1.7976931348623157E308
- railgun_damage_modifier = 1.0
- #A whitelist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]
- powerpack_whitelist = []
- #A blacklist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]. Whitelist has priority over this
- powerpack_blacklist = ["embers:ashen_cloak_chest", "ic2:batpack", "ic2:cf_pack", "ic2:energy_pack", "ic2:jetpack", "ic2:jetpack_electric", "ic2:lappack"]
- #A whitelist of tools allowed in the toolbox, formatting: [mod id]:[item name]
- toolbox_tools = []
- #A whitelist of foods allowed in the toolbox, formatting: [mod id]:[item name]
- toolbox_foods = []
- #A whitelist of wire-related allowed in the toolbox, formatting: [mod id]:[item name]
- toolbox_wiring = []
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