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  1.  
  2. #Configuration related to Immersive Engineering wires
  3. [wires]
  4. #Drop connections with non-existing endpoints when loading the world. Use with care and backups and only when suspecting corrupted data.
  5. #This option will check and load all connection endpoints and may slow down the world loading process.
  6. validateConnections = false
  7. #The transfer rates in Flux/t for the wire tiers (copper, electrum, HV, Structural Rope, Cable & Redstone (no transfer) )
  8. wireTransferRate = [2048, 8192, 32768, 0, 0, 0]
  9. #The percentage of power lost every 16 blocks of distance for the wire tiers (copper, electrum, HV, Structural Rope, Cable & Redstone(no transfer) )
  10. wireLossRatio = [0.05, 0.025, 0.025, 1.0, 1.0, 1.0]
  11. #The RGB colourate of the wires.
  12. wireColouration = [11758655, 15573061, 7303023, 9862765, 7303023, 16723759, 16445918, 10323322]
  13. #"The maximum length wire can have. Copper and Electrum should be similar, Steel is meant for long range transport, Structural Rope & Cables are purely decorational"
  14. wireLength = [16, 16, 32, 32, 32, 32]
  15. #If this is enabled, wires connected to power sources will cause damage to entities touching them
  16. #This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already.
  17. enableWireDamage = true
  18. #If this is enabled, placing a block in a wire will break it (drop the wire coil)
  19. blocksBreakWires = true
  20.  
  21. [General]
  22. #Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS.
  23. #Affects turrets and garden cloches
  24. disableFancyTESR = false
  25. #Support for colourblind people, gives a text-based output on capacitor sides
  26. colourblindSupport = false
  27. #Set this to false to disable the super awesome looking nixie tube front for the voltmeter and other things
  28. nixietubeFont = true
  29. #Set this to false to disable the manual's forced change of GUI scale
  30. adjustManualScale = false
  31. #Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability.
  32. #Note that this may lead to a break of formatting and have text go off the page in some instances. This is unavoidable.
  33. badEyesight = false
  34. #Controls if item tooltips should contain the OreDictionary names of items. These tooltips are only visible in advanced tooltip mod (F3+H)
  35. oreTooltips = true
  36. #Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on.
  37. #Range: 0.0 ~ 1.7976931348623157E308
  38. increasedTileRenderdistance = 1.5
  39. #A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from.
  40. #This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority.
  41. preferredOres = ["immersiveengineering"]
  42. #Set this to false to hide the update news in the manual
  43. showUpdateNews = true
  44. #Set this to false to stop the IE villager house from spawning
  45. villagerHouse = true
  46. #Set this to false to remove IE villagers from the game
  47. enableVillagers = true
  48. #The weight that hempseeds have when breaking tall grass. 5 by default, set to 0 to disable drops
  49. #Range: > 0
  50. hempSeedWeight = 5
  51. #Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods.
  52. fancyItemHolding = true
  53. #Set to false to disable the stencil buffer. This may be necessary on older GPUs.
  54. stencilBufferEnabled = true
  55. #A config setting to enable debug features. These features may vary between releases, may cause crashes, and are unsupported. Do not enable unless asked to by a developer of IE.
  56. enableDebug = false
  57.  
  58. [machines]
  59. #In- and output rates of LV,MV and HV Wire Conenctors. This is independant of the transferrate of the wires.
  60. wireConnectorInput = [256, 1024, 4096]
  61. #The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill
  62. #Range: 0.0 ~ 2.147483647E9
  63. dynamo_output = 3.0
  64. #Output modifier for the energy created by the Thermoelectric Generator
  65. #Range: 0.0 ~ 2.147483647E9
  66. thermoelectric_output = 1.0
  67. #The Flux that will be output by the lightning rod when it is struck
  68. #Range: > 0
  69. lightning_output = 16000000
  70. #The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
  71. #Range: > 0
  72. dieselGen_output = 4096
  73. #The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running
  74. #Range: > 1
  75. heater_consumption = 8
  76. #The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat.
  77. #Range: > 1
  78. heater_speedupConsumption = 24
  79. #The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace
  80. #Range: > 1
  81. preheater_consumption = 32
  82. #The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk
  83. #Range: > 1
  84. coredrill_time = 200
  85. #The Flux per tick consumed by the Core Sample Drill
  86. #Range: > 1
  87. coredrill_consumption = 40
  88. #The Flux the Fluid Pump will consume to pick up a fluid block in the world
  89. #Range: > 1
  90. pump_consumption = 250
  91. #The Flux the Fluid Pump will consume pressurize and accelerate fluids, increasing the transferrate
  92. #Range: > 1
  93. pump_consumption_accelerate = 5
  94. #Set this to false to disable the fluid pump being able to draw infinite water from sources
  95. pump_infiniteWater = true
  96. #If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids.
  97. pump_placeCobble = true
  98. #The Flux per tick the Charging Station can insert into an item
  99. #Range: > 1
  100. charger_consumption = 256
  101. #The Flux per tick the Tesla Coil will consume, simply by being active
  102. #Range: > 1
  103. teslacoil_consumption = 256
  104. #The amount of Flux the Tesla Coil will consume when shocking an entity
  105. #Range: > 1
  106. teslacoil_consumption_active = 512
  107. #The amount of damage the Tesla Coil will do when shocking an entity
  108. #Range: 0.0 ~ 2.147483647E9
  109. teslacoil_damage = 6.0
  110. #The Flux per tick any turret consumes to monitor the area
  111. #Range: > 1
  112. turret_consumption = 64
  113. #The Flux per tick the chemthrower turret consumes to shoot
  114. #Range: > 1
  115. turret_chem_consumption = 32
  116. #The Flux per tick the gun turret consumes to shoot
  117. #Range: > 1
  118. turret_gun_consumption = 32
  119. #The Flux per tick the cloche consumes to grow plants
  120. #Range: > 1
  121. garden_cloche_consumption = 8
  122. #The amount of ticks one dose of fertilizer lasts in the cloche
  123. #Range: > 1
  124. garden_cloche_fertilizer = 6000
  125. #The amount of fluid the cloche uses per dose of fertilizer
  126. #Range: > 1
  127. garden_cloche_fluid = 250
  128. #A modifier to apply to the cloches total growing speed
  129. #Range: 0.001 ~ 1000.0
  130. garden_cloche_growth_modifier = 1.0
  131. #A base-modifier for all solid fertilizers in the cloche
  132. #Range: 0.001 ~ 1000.0
  133. garden_cloche_solid_fertilizer_mod = 1.0
  134. #A base-modifier for all fluid fertilizers in the cloche
  135. #Range: 0.001 ~ 1000.0
  136. garden_cloche_fluid_fertilizer_mod = 1.0
  137. #Set this to false to disable the mob-spawn prevention of the Powered Lantern
  138. lantern_SpawnPrevent = true
  139. #How much Flux the powered lantern draws per tick
  140. #Range: > 1
  141. lantern_energyDraw = 1
  142. #How much Flux the powered lantern can hold (should be greater than the power draw)
  143. #Range: > 1
  144. lantern_max_storage = 10
  145. #Set this to false to disable the mob-spawn prevention of the Floodlight
  146. floodlight_spawnPrevent = true
  147. #How much Flux the floodlight draws per tick
  148. #Range: > 1
  149. floodlight_energyDraw = 5
  150. #How much Flux the floodlight can hold (must be at least 10x the power draw)
  151. #Range: > 1
  152. floodlight_max_storage = 80
  153. #A modifier to apply to the energy costs of every metal press recipe
  154. #Range: 0.001 ~ 1000.0
  155. metal_press_energyModifier = 1.0
  156. #A modifier to apply to the time of every metal press recipe
  157. #Range: 0.001 ~ 1000.0
  158. metal_press_timeModifier = 1.0
  159. #A modifier to apply to the energy costs of every crusher recipe
  160. #Range: 0.001 ~ 1000.0
  161. crusher_energyModifier = 1.0
  162. #A modifier to apply to the time of every crusher recipe
  163. #Range: 0.001 ~ 1000.0
  164. crusher_timeModifier = 1.0
  165. #A modifier to apply to the energy costs of every squeezer recipe
  166. #Range: 0.001 ~ 1000.0
  167. squeezer_energyModifier = 1.0
  168. #A modifier to apply to the time of every squeezer recipe
  169. #Range: 0.001 ~ 1000.0
  170. squeezer_timeModifier = 1.0
  171. #A modifier to apply to the energy costs of every fermenter recipe
  172. #Range: 0.001 ~ 1000.0
  173. fermenter_energyModifier = 1.0
  174. #A modifier to apply to the time of every fermenter recipe
  175. #Range: 0.001 ~ 1000.0
  176. fermenter_timeModifier = 1.0
  177. #A modifier to apply to the energy costs of every refinery recipe
  178. #Range: 0.001 ~ 1000.0
  179. refinery_energyModifier = 1.0
  180. #A modifier to apply to the time of every refinery recipe
  181. #Range: 0.001 ~ 1000.0
  182. refinery_timeModifier = 1.0
  183. #A modifier to apply to the energy costs of every arc furnace recipe
  184. #Range: 0.001 ~ 1000.0
  185. arc_furnace_energyModifier = 1.0
  186. #A modifier to apply to the time of every arc furnace recipe
  187. #Range: 0.001 ~ 1000.0
  188. arc_furnace_timeModifier = 1.0
  189. #A modifier to apply to the energy costs of every auto workbench recipe
  190. #Range: 0.001 ~ 1000.0
  191. auto_workbench_energyModifier = 1.0
  192. #A modifier to apply to the time of every auto workbench recipe
  193. #Range: 0.001 ~ 1000.0
  194. auto_workbench_timeModifier = 1.0
  195. #A modifier to apply to the energy costs of every bottling machine recipe
  196. #Range: 0.001 ~ 1000.0
  197. bottling_machine_energyModifier = 1.0
  198. #A modifier to apply to the time of every bottling machine recipe
  199. #Range: 0.001 ~ 1000.0
  200. bottling_machine_timeModifier = 1.0
  201. #A modifier to apply to the energy costs of every mixer recipe
  202. #Range: 0.001 ~ 1000.0
  203. mixer_energyModifier = 1.0
  204. #A modifier to apply to the time of every mixer recipe
  205. #Range: 0.001 ~ 1000.0
  206. mixer_timeModifier = 1.0
  207. #The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days
  208. #Range: > 1
  209. arcfurnace_electrodeDamage = 96000
  210. #Set this to true to make the blueprint for graphite electrodes craftable in addition to villager/dungeon loot
  211. arcfurnace_electrodeCrafting = false
  212. #Set this to false to disable the Arc Furnace's recycling of armors and tools
  213. arcfurnace_recycle = true
  214. #The Flux the Assembler will consume to craft an item from a recipe
  215. #Range: > 1
  216. assembler_consumption = 80
  217. #The Flux per tick the Excavator will consume to dig
  218. #Range: > 1
  219. excavator_consumption = 4096
  220. #The speed of the Excavator. Basically translates to how many degrees per tick it will turn.
  221. #Range: 0.001 ~ 1000.0
  222. excavator_speed = 1.0
  223. #Set this to false to disable the ridiculous amounts of particles the Excavator spawns
  224. excavator_particles = true
  225. #The chance that a given chunk will contain a mineral vein.
  226. #Range: 0.001 ~ 1.0
  227. excavator_chance = 0.2
  228. #The chance that the Excavator will not dig up an ore with the currently downward-facing bucket.
  229. #Range: 0.0 ~ 1.0
  230. excavator_fail_chance = 0.05
  231. #The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
  232. #Range: > -1
  233. excavator_depletion = 38400
  234. #List of dimensions that can't contain minerals. Default: The End.
  235. excavator_dimBlacklist = ["minecraft:the_end"]
  236.  
  237. [machines.capacitors]
  238.  
  239. #Configuration for the low voltage capacitor
  240. [machines.capacitors.lv]
  241. #Maximum energy stored (Flux)
  242. #Range: > 1
  243. capacitorLV_storage = 100000
  244. #Maximum energy input (Flux/tick)
  245. #Range: > 1
  246. capacitorLV_input = 256
  247. #Maximum energy output (Flux/tick)
  248. #Range: > 1
  249. capacitorLV_output = 256
  250.  
  251. #Configuration for the medium voltage capacitor
  252. [machines.capacitors.mv]
  253. #Maximum energy stored (Flux)
  254. #Range: > 1
  255. capacitorMV_storage = 1000000
  256. #Maximum energy input (Flux/tick)
  257. #Range: > 1
  258. capacitorMV_input = 1024
  259. #Maximum energy output (Flux/tick)
  260. #Range: > 1
  261. capacitorMV_output = 1024
  262.  
  263. #Configuration for the high voltage capacitor
  264. [machines.capacitors.hv]
  265. #Maximum energy stored (Flux)
  266. #Range: > 1
  267. capacitorHV_storage = 4000000
  268. #Maximum energy input (Flux/tick)
  269. #Range: > 1
  270. capacitorHV_input = 4096
  271. #Maximum energy output (Flux/tick)
  272. #Range: > 1
  273. capacitorHV_output = 4096
  274.  
  275. [ores]
  276. #A blacklist of dimensions in which IE ores won't spawn. By default this is Nether and End
  277. dimension_blocklist = ["minecraft:the_nether", "minecraft:the_end"]
  278. #The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen.
  279. #Change this in combination with the retrogen booleans to regen only some of the ores.
  280. retrogen_key = "DEFAULT"
  281. #Set this to false to disable the logging of the chunks that were flagged for retrogen.
  282. retrogen_log_flagChunk = true
  283. #Set this to false to disable the logging of the chunks that are still left to retrogen.
  284. retrogen_log_remaining = true
  285.  
  286. #Ore generation config - copper
  287. [ores.copper]
  288. #The maximum size of a vein. Set to 0 to disable generation
  289. #Range: > 0
  290. vein_size = 8
  291. #The minimum Y coordinate this ore can spawn at
  292. #Range: > -2147483648
  293. min_y = 40
  294. #The maximum Y coordinate this ore can spawn at
  295. #Range: > -2147483648
  296. max_y = 72
  297. #The chance for a vein to spawn (relative to 1)
  298. #Range: 0.0 ~ 1.0
  299. veins_per_chunk = 1.0
  300. #Set this to true to allow retro-generation of copper Ore.
  301. retrogen_enable = false
  302.  
  303. #Ore generation config - bauxite
  304. [ores.bauxite]
  305. #The maximum size of a vein. Set to 0 to disable generation
  306. #Range: > 0
  307. vein_size = 4
  308. #The minimum Y coordinate this ore can spawn at
  309. #Range: > -2147483648
  310. min_y = 40
  311. #The maximum Y coordinate this ore can spawn at
  312. #Range: > -2147483648
  313. max_y = 85
  314. #The chance for a vein to spawn (relative to 1)
  315. #Range: 0.0 ~ 1.0
  316. veins_per_chunk = 1.0
  317. #Set this to true to allow retro-generation of bauxite Ore.
  318. retrogen_enable = false
  319.  
  320. #Ore generation config - lead
  321. [ores.lead]
  322. #The maximum size of a vein. Set to 0 to disable generation
  323. #Range: > 0
  324. vein_size = 6
  325. #The minimum Y coordinate this ore can spawn at
  326. #Range: > -2147483648
  327. min_y = 8
  328. #The maximum Y coordinate this ore can spawn at
  329. #Range: > -2147483648
  330. max_y = 36
  331. #The chance for a vein to spawn (relative to 1)
  332. #Range: 0.0 ~ 1.0
  333. veins_per_chunk = 1.0
  334. #Set this to true to allow retro-generation of lead Ore.
  335. retrogen_enable = false
  336.  
  337. #Ore generation config - silver
  338. [ores.silver]
  339. #The maximum size of a vein. Set to 0 to disable generation
  340. #Range: > 0
  341. vein_size = 8
  342. #The minimum Y coordinate this ore can spawn at
  343. #Range: > -2147483648
  344. min_y = 8
  345. #The maximum Y coordinate this ore can spawn at
  346. #Range: > -2147483648
  347. max_y = 40
  348. #The chance for a vein to spawn (relative to 1)
  349. #Range: 0.0 ~ 1.0
  350. veins_per_chunk = 0.8
  351. #Set this to true to allow retro-generation of silver Ore.
  352. retrogen_enable = false
  353.  
  354. #Ore generation config - nickel
  355. [ores.nickel]
  356. #The maximum size of a vein. Set to 0 to disable generation
  357. #Range: > 0
  358. vein_size = 6
  359. #The minimum Y coordinate this ore can spawn at
  360. #Range: > -2147483648
  361. min_y = 8
  362. #The maximum Y coordinate this ore can spawn at
  363. #Range: > -2147483648
  364. max_y = 24
  365. #The chance for a vein to spawn (relative to 1)
  366. #Range: 0.0 ~ 1.0
  367. veins_per_chunk = 1.0
  368. #Set this to true to allow retro-generation of nickel Ore.
  369. retrogen_enable = false
  370.  
  371. #Ore generation config - uranium
  372. [ores.uranium]
  373. #The maximum size of a vein. Set to 0 to disable generation
  374. #Range: > 0
  375. vein_size = 4
  376. #The minimum Y coordinate this ore can spawn at
  377. #Range: > -2147483648
  378. min_y = 8
  379. #The maximum Y coordinate this ore can spawn at
  380. #Range: > -2147483648
  381. max_y = 24
  382. #The chance for a vein to spawn (relative to 1)
  383. #Range: 0.0 ~ 1.0
  384. veins_per_chunk = 0.6
  385. #Set this to true to allow retro-generation of uranium Ore.
  386. retrogen_enable = false
  387.  
  388. [tools]
  389. #Set this to true to completely disable the ore-crushing recipes with the Engineers Hammer
  390. disable_hammer_crushing = false
  391. #The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates.
  392. #Range: > 1
  393. hammer_durability = 100
  394. #The maximum durability of the Wirecutter. Used up when cutting plates into wire.
  395. #Range: > 1
  396. cutter_durability = 250
  397. #The amount of base damage a Casull Cartridge inflicts
  398. #Range: 0.0 ~ 1.7976931348623157E308
  399. bulletDamage_casull = 10.0
  400. #The amount of base damage a armor piercing Cartridge inflicts
  401. #Range: 0.0 ~ 1.7976931348623157E308
  402. bulletDamage_ap = 10.0
  403. #The amount of base damage a single part of buckshot inflicts
  404. #Range: 0.0 ~ 1.7976931348623157E308
  405. bulletDamage_buck = 2.0
  406. #The amount of base damage a dragon breath cartridge inflicts
  407. #Range: 0.0 ~ 1.7976931348623157E308
  408. bulletDamage_dragon = 3.0
  409. #The amount of base damage a homing cartridge inflicts
  410. #Range: 0.0 ~ 1.7976931348623157E308
  411. bulletDamage_homing = 10.0
  412. #The amount of base damage a wolfpack cartridge inflicts
  413. #Range: 0.0 ~ 1.7976931348623157E308
  414. bulletDamage_wolfpack = 6.0
  415. #The amount of base damage the sub-projectiles of a wolfpack cartridge inflicts
  416. #Range: 0.0 ~ 1.7976931348623157E308
  417. bulletDamage_wolfpack_part = 4.0
  418. #The amount of damage a silver bullet inflicts
  419. #Range: 0.0 ~ 1.7976931348623157E308
  420. bulletDamage_silver = 10.0
  421. #The amount of base damage a phial cartridge inflicts
  422. #Range: 0.0 ~ 1.7976931348623157E308
  423. bulletDamage_phial = 1.0
  424. #A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names.
  425. earDefenders_SoundBlacklist = []
  426. #The mb of fluid the Chemical Thrower will consume per tick of usage
  427. #Range: > 1
  428. chemthrower_consumption = 10
  429. #Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks.
  430. chemthrower_scroll = true
  431. #The base amount of Flux consumed per shot by the Railgun
  432. #Range: > 1
  433. railgun_consumption = 800
  434. #A modifier for the damage of all projectiles fired by the Railgun
  435. #Range: 0.0 ~ 1.7976931348623157E308
  436. railgun_damage_modifier = 1.0
  437. #A whitelist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]
  438. powerpack_whitelist = []
  439. #A blacklist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]. Whitelist has priority over this
  440. powerpack_blacklist = ["embers:ashen_cloak_chest", "ic2:batpack", "ic2:cf_pack", "ic2:energy_pack", "ic2:jetpack", "ic2:jetpack_electric", "ic2:lappack"]
  441. #A whitelist of tools allowed in the toolbox, formatting: [mod id]:[item name]
  442. toolbox_tools = []
  443. #A whitelist of foods allowed in the toolbox, formatting: [mod id]:[item name]
  444. toolbox_foods = []
  445. #A whitelist of wire-related allowed in the toolbox, formatting: [mod id]:[item name]
  446. toolbox_wiring = []
  447.  
  448. #Configuration related to Immersive Engineering wires
  449. [wires]
  450. #Drop connections with non-existing endpoints when loading the world. Use with care and backups and only when suspecting corrupted data.
  451. #This option will check and load all connection endpoints and may slow down the world loading process.
  452. validateConnections = false
  453. #The transfer rates in Flux/t for the wire tiers (copper, electrum, HV, Structural Rope, Cable & Redstone (no transfer) )
  454. wireTransferRate = [2048, 8192, 32768, 0, 0, 0]
  455. #The percentage of power lost every 16 blocks of distance for the wire tiers (copper, electrum, HV, Structural Rope, Cable & Redstone(no transfer) )
  456. wireLossRatio = [0.05, 0.025, 0.025, 1.0, 1.0, 1.0]
  457. #The RGB colourate of the wires.
  458. wireColouration = [11758655, 15573061, 7303023, 9862765, 7303023, 16723759, 16445918, 10323322]
  459. #"The maximum length wire can have. Copper and Electrum should be similar, Steel is meant for long range transport, Structural Rope & Cables are purely decorational"
  460. wireLength = [16, 16, 32, 32, 32, 32]
  461. #If this is enabled, wires connected to power sources will cause damage to entities touching them
  462. #This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already.
  463. enableWireDamage = true
  464. #If this is enabled, placing a block in a wire will break it (drop the wire coil)
  465. blocksBreakWires = true
  466.  
  467. [General]
  468. #Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS.
  469. #Affects turrets and garden cloches
  470. disableFancyTESR = false
  471. #Support for colourblind people, gives a text-based output on capacitor sides
  472. colourblindSupport = false
  473. #Set this to false to disable the super awesome looking nixie tube front for the voltmeter and other things
  474. nixietubeFont = true
  475. #Set this to false to disable the manual's forced change of GUI scale
  476. adjustManualScale = false
  477. #Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability.
  478. #Note that this may lead to a break of formatting and have text go off the page in some instances. This is unavoidable.
  479. badEyesight = false
  480. #Controls if item tooltips should contain the OreDictionary names of items. These tooltips are only visible in advanced tooltip mod (F3+H)
  481. oreTooltips = true
  482. #Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on.
  483. #Range: 0.0 ~ 1.7976931348623157E308
  484. increasedTileRenderdistance = 1.5
  485. #A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from.
  486. #This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority.
  487. preferredOres = ["immersiveengineering"]
  488. #Set this to false to hide the update news in the manual
  489. showUpdateNews = true
  490. #Set this to false to stop the IE villager house from spawning
  491. villagerHouse = true
  492. #Set this to false to remove IE villagers from the game
  493. enableVillagers = true
  494. #The weight that hempseeds have when breaking tall grass. 5 by default, set to 0 to disable drops
  495. #Range: > 0
  496. hempSeedWeight = 5
  497. #Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods.
  498. fancyItemHolding = true
  499. #Set to false to disable the stencil buffer. This may be necessary on older GPUs.
  500. stencilBufferEnabled = true
  501. #A config setting to enable debug features. These features may vary between releases, may cause crashes, and are unsupported. Do not enable unless asked to by a developer of IE.
  502. enableDebug = false
  503.  
  504. [machines]
  505. #In- and output rates of LV,MV and HV Wire Conenctors. This is independant of the transferrate of the wires.
  506. wireConnectorInput = [256, 1024, 4096]
  507. #The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill
  508. #Range: 0.0 ~ 2.147483647E9
  509. dynamo_output = 3.0
  510. #Output modifier for the energy created by the Thermoelectric Generator
  511. #Range: 0.0 ~ 2.147483647E9
  512. thermoelectric_output = 1.0
  513. #The Flux that will be output by the lightning rod when it is struck
  514. #Range: > 0
  515. lightning_output = 16000000
  516. #The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
  517. #Range: > 0
  518. dieselGen_output = 4096
  519. #The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running
  520. #Range: > 1
  521. heater_consumption = 8
  522. #The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat.
  523. #Range: > 1
  524. heater_speedupConsumption = 24
  525. #The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace
  526. #Range: > 1
  527. preheater_consumption = 32
  528. #The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk
  529. #Range: > 1
  530. coredrill_time = 200
  531. #The Flux per tick consumed by the Core Sample Drill
  532. #Range: > 1
  533. coredrill_consumption = 40
  534. #The Flux the Fluid Pump will consume to pick up a fluid block in the world
  535. #Range: > 1
  536. pump_consumption = 250
  537. #The Flux the Fluid Pump will consume pressurize and accelerate fluids, increasing the transferrate
  538. #Range: > 1
  539. pump_consumption_accelerate = 5
  540. #Set this to false to disable the fluid pump being able to draw infinite water from sources
  541. pump_infiniteWater = true
  542. #If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids.
  543. pump_placeCobble = true
  544. #The Flux per tick the Charging Station can insert into an item
  545. #Range: > 1
  546. charger_consumption = 256
  547. #The Flux per tick the Tesla Coil will consume, simply by being active
  548. #Range: > 1
  549. teslacoil_consumption = 256
  550. #The amount of Flux the Tesla Coil will consume when shocking an entity
  551. #Range: > 1
  552. teslacoil_consumption_active = 512
  553. #The amount of damage the Tesla Coil will do when shocking an entity
  554. #Range: 0.0 ~ 2.147483647E9
  555. teslacoil_damage = 6.0
  556. #The Flux per tick any turret consumes to monitor the area
  557. #Range: > 1
  558. turret_consumption = 64
  559. #The Flux per tick the chemthrower turret consumes to shoot
  560. #Range: > 1
  561. turret_chem_consumption = 32
  562. #The Flux per tick the gun turret consumes to shoot
  563. #Range: > 1
  564. turret_gun_consumption = 32
  565. #The Flux per tick the cloche consumes to grow plants
  566. #Range: > 1
  567. garden_cloche_consumption = 8
  568. #The amount of ticks one dose of fertilizer lasts in the cloche
  569. #Range: > 1
  570. garden_cloche_fertilizer = 6000
  571. #The amount of fluid the cloche uses per dose of fertilizer
  572. #Range: > 1
  573. garden_cloche_fluid = 250
  574. #A modifier to apply to the cloches total growing speed
  575. #Range: 0.001 ~ 1000.0
  576. garden_cloche_growth_modifier = 1.0
  577. #A base-modifier for all solid fertilizers in the cloche
  578. #Range: 0.001 ~ 1000.0
  579. garden_cloche_solid_fertilizer_mod = 1.0
  580. #A base-modifier for all fluid fertilizers in the cloche
  581. #Range: 0.001 ~ 1000.0
  582. garden_cloche_fluid_fertilizer_mod = 1.0
  583. #Set this to false to disable the mob-spawn prevention of the Powered Lantern
  584. lantern_SpawnPrevent = true
  585. #How much Flux the powered lantern draws per tick
  586. #Range: > 1
  587. lantern_energyDraw = 1
  588. #How much Flux the powered lantern can hold (should be greater than the power draw)
  589. #Range: > 1
  590. lantern_max_storage = 10
  591. #Set this to false to disable the mob-spawn prevention of the Floodlight
  592. floodlight_spawnPrevent = true
  593. #How much Flux the floodlight draws per tick
  594. #Range: > 1
  595. floodlight_energyDraw = 5
  596. #How much Flux the floodlight can hold (must be at least 10x the power draw)
  597. #Range: > 1
  598. floodlight_max_storage = 80
  599. #A modifier to apply to the energy costs of every metal press recipe
  600. #Range: 0.001 ~ 1000.0
  601. metal_press_energyModifier = 1.0
  602. #A modifier to apply to the time of every metal press recipe
  603. #Range: 0.001 ~ 1000.0
  604. metal_press_timeModifier = 1.0
  605. #A modifier to apply to the energy costs of every crusher recipe
  606. #Range: 0.001 ~ 1000.0
  607. crusher_energyModifier = 1.0
  608. #A modifier to apply to the time of every crusher recipe
  609. #Range: 0.001 ~ 1000.0
  610. crusher_timeModifier = 1.0
  611. #A modifier to apply to the energy costs of every squeezer recipe
  612. #Range: 0.001 ~ 1000.0
  613. squeezer_energyModifier = 1.0
  614. #A modifier to apply to the time of every squeezer recipe
  615. #Range: 0.001 ~ 1000.0
  616. squeezer_timeModifier = 1.0
  617. #A modifier to apply to the energy costs of every fermenter recipe
  618. #Range: 0.001 ~ 1000.0
  619. fermenter_energyModifier = 1.0
  620. #A modifier to apply to the time of every fermenter recipe
  621. #Range: 0.001 ~ 1000.0
  622. fermenter_timeModifier = 1.0
  623. #A modifier to apply to the energy costs of every refinery recipe
  624. #Range: 0.001 ~ 1000.0
  625. refinery_energyModifier = 1.0
  626. #A modifier to apply to the time of every refinery recipe
  627. #Range: 0.001 ~ 1000.0
  628. refinery_timeModifier = 1.0
  629. #A modifier to apply to the energy costs of every arc furnace recipe
  630. #Range: 0.001 ~ 1000.0
  631. arc_furnace_energyModifier = 1.0
  632. #A modifier to apply to the time of every arc furnace recipe
  633. #Range: 0.001 ~ 1000.0
  634. arc_furnace_timeModifier = 1.0
  635. #A modifier to apply to the energy costs of every auto workbench recipe
  636. #Range: 0.001 ~ 1000.0
  637. auto_workbench_energyModifier = 1.0
  638. #A modifier to apply to the time of every auto workbench recipe
  639. #Range: 0.001 ~ 1000.0
  640. auto_workbench_timeModifier = 1.0
  641. #A modifier to apply to the energy costs of every bottling machine recipe
  642. #Range: 0.001 ~ 1000.0
  643. bottling_machine_energyModifier = 1.0
  644. #A modifier to apply to the time of every bottling machine recipe
  645. #Range: 0.001 ~ 1000.0
  646. bottling_machine_timeModifier = 1.0
  647. #A modifier to apply to the energy costs of every mixer recipe
  648. #Range: 0.001 ~ 1000.0
  649. mixer_energyModifier = 1.0
  650. #A modifier to apply to the time of every mixer recipe
  651. #Range: 0.001 ~ 1000.0
  652. mixer_timeModifier = 1.0
  653. #The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days
  654. #Range: > 1
  655. arcfurnace_electrodeDamage = 96000
  656. #Set this to true to make the blueprint for graphite electrodes craftable in addition to villager/dungeon loot
  657. arcfurnace_electrodeCrafting = false
  658. #Set this to false to disable the Arc Furnace's recycling of armors and tools
  659. arcfurnace_recycle = true
  660. #The Flux the Assembler will consume to craft an item from a recipe
  661. #Range: > 1
  662. assembler_consumption = 80
  663. #The Flux per tick the Excavator will consume to dig
  664. #Range: > 1
  665. excavator_consumption = 4096
  666. #The speed of the Excavator. Basically translates to how many degrees per tick it will turn.
  667. #Range: 0.001 ~ 1000.0
  668. excavator_speed = 1.0
  669. #Set this to false to disable the ridiculous amounts of particles the Excavator spawns
  670. excavator_particles = true
  671. #The chance that a given chunk will contain a mineral vein.
  672. #Range: 0.001 ~ 1.0
  673. excavator_chance = 0.2
  674. #The chance that the Excavator will not dig up an ore with the currently downward-facing bucket.
  675. #Range: 0.0 ~ 1.0
  676. excavator_fail_chance = 0.05
  677. #The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
  678. #Range: > -1
  679. excavator_depletion = 38400
  680. #List of dimensions that can't contain minerals. Default: The End.
  681. excavator_dimBlacklist = ["minecraft:the_end"]
  682.  
  683. [machines.capacitors]
  684.  
  685. #Configuration for the low voltage capacitor
  686. [machines.capacitors.lv]
  687. #Maximum energy stored (Flux)
  688. #Range: > 1
  689. capacitorLV_storage = 100000
  690. #Maximum energy input (Flux/tick)
  691. #Range: > 1
  692. capacitorLV_input = 256
  693. #Maximum energy output (Flux/tick)
  694. #Range: > 1
  695. capacitorLV_output = 256
  696.  
  697. #Configuration for the medium voltage capacitor
  698. [machines.capacitors.mv]
  699. #Maximum energy stored (Flux)
  700. #Range: > 1
  701. capacitorMV_storage = 1000000
  702. #Maximum energy input (Flux/tick)
  703. #Range: > 1
  704. capacitorMV_input = 1024
  705. #Maximum energy output (Flux/tick)
  706. #Range: > 1
  707. capacitorMV_output = 1024
  708.  
  709. #Configuration for the high voltage capacitor
  710. [machines.capacitors.hv]
  711. #Maximum energy stored (Flux)
  712. #Range: > 1
  713. capacitorHV_storage = 4000000
  714. #Maximum energy input (Flux/tick)
  715. #Range: > 1
  716. capacitorHV_input = 4096
  717. #Maximum energy output (Flux/tick)
  718. #Range: > 1
  719. capacitorHV_output = 4096
  720.  
  721. [ores]
  722. #A blacklist of dimensions in which IE ores won't spawn. By default this is Nether and End
  723. dimension_blocklist = ["minecraft:the_nether", "minecraft:the_end"]
  724. #The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen.
  725. #Change this in combination with the retrogen booleans to regen only some of the ores.
  726. retrogen_key = "DEFAULT"
  727. #Set this to false to disable the logging of the chunks that were flagged for retrogen.
  728. retrogen_log_flagChunk = true
  729. #Set this to false to disable the logging of the chunks that are still left to retrogen.
  730. retrogen_log_remaining = true
  731.  
  732. #Ore generation config - copper
  733. [ores.copper]
  734. #The maximum size of a vein. Set to 0 to disable generation
  735. #Range: > 0
  736. vein_size = 8
  737. #The minimum Y coordinate this ore can spawn at
  738. #Range: > -2147483648
  739. min_y = 40
  740. #The maximum Y coordinate this ore can spawn at
  741. #Range: > -2147483648
  742. max_y = 72
  743. #The chance for a vein to spawn (relative to 1)
  744. #Range: 0.0 ~ 1.0
  745. veins_per_chunk = 1.0
  746. #Set this to true to allow retro-generation of copper Ore.
  747. retrogen_enable = false
  748.  
  749. #Ore generation config - bauxite
  750. [ores.bauxite]
  751. #The maximum size of a vein. Set to 0 to disable generation
  752. #Range: > 0
  753. vein_size = 4
  754. #The minimum Y coordinate this ore can spawn at
  755. #Range: > -2147483648
  756. min_y = 40
  757. #The maximum Y coordinate this ore can spawn at
  758. #Range: > -2147483648
  759. max_y = 85
  760. #The chance for a vein to spawn (relative to 1)
  761. #Range: 0.0 ~ 1.0
  762. veins_per_chunk = 1.0
  763. #Set this to true to allow retro-generation of bauxite Ore.
  764. retrogen_enable = false
  765.  
  766. #Ore generation config - lead
  767. [ores.lead]
  768. #The maximum size of a vein. Set to 0 to disable generation
  769. #Range: > 0
  770. vein_size = 6
  771. #The minimum Y coordinate this ore can spawn at
  772. #Range: > -2147483648
  773. min_y = 8
  774. #The maximum Y coordinate this ore can spawn at
  775. #Range: > -2147483648
  776. max_y = 36
  777. #The chance for a vein to spawn (relative to 1)
  778. #Range: 0.0 ~ 1.0
  779. veins_per_chunk = 1.0
  780. #Set this to true to allow retro-generation of lead Ore.
  781. retrogen_enable = false
  782.  
  783. #Ore generation config - silver
  784. [ores.silver]
  785. #The maximum size of a vein. Set to 0 to disable generation
  786. #Range: > 0
  787. vein_size = 8
  788. #The minimum Y coordinate this ore can spawn at
  789. #Range: > -2147483648
  790. min_y = 8
  791. #The maximum Y coordinate this ore can spawn at
  792. #Range: > -2147483648
  793. max_y = 40
  794. #The chance for a vein to spawn (relative to 1)
  795. #Range: 0.0 ~ 1.0
  796. veins_per_chunk = 0.8
  797. #Set this to true to allow retro-generation of silver Ore.
  798. retrogen_enable = false
  799.  
  800. #Ore generation config - nickel
  801. [ores.nickel]
  802. #The maximum size of a vein. Set to 0 to disable generation
  803. #Range: > 0
  804. vein_size = 6
  805. #The minimum Y coordinate this ore can spawn at
  806. #Range: > -2147483648
  807. min_y = 8
  808. #The maximum Y coordinate this ore can spawn at
  809. #Range: > -2147483648
  810. max_y = 24
  811. #The chance for a vein to spawn (relative to 1)
  812. #Range: 0.0 ~ 1.0
  813. veins_per_chunk = 1.0
  814. #Set this to true to allow retro-generation of nickel Ore.
  815. retrogen_enable = false
  816.  
  817. #Ore generation config - uranium
  818. [ores.uranium]
  819. #The maximum size of a vein. Set to 0 to disable generation
  820. #Range: > 0
  821. vein_size = 4
  822. #The minimum Y coordinate this ore can spawn at
  823. #Range: > -2147483648
  824. min_y = 8
  825. #The maximum Y coordinate this ore can spawn at
  826. #Range: > -2147483648
  827. max_y = 24
  828. #The chance for a vein to spawn (relative to 1)
  829. #Range: 0.0 ~ 1.0
  830. veins_per_chunk = 0.6
  831. #Set this to true to allow retro-generation of uranium Ore.
  832. retrogen_enable = false
  833.  
  834. [tools]
  835. #Set this to true to completely disable the ore-crushing recipes with the Engineers Hammer
  836. disable_hammer_crushing = false
  837. #The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates.
  838. #Range: > 1
  839. hammer_durability = 100
  840. #The maximum durability of the Wirecutter. Used up when cutting plates into wire.
  841. #Range: > 1
  842. cutter_durability = 250
  843. #The amount of base damage a Casull Cartridge inflicts
  844. #Range: 0.0 ~ 1.7976931348623157E308
  845. bulletDamage_casull = 10.0
  846. #The amount of base damage a armor piercing Cartridge inflicts
  847. #Range: 0.0 ~ 1.7976931348623157E308
  848. bulletDamage_ap = 10.0
  849. #The amount of base damage a single part of buckshot inflicts
  850. #Range: 0.0 ~ 1.7976931348623157E308
  851. bulletDamage_buck = 2.0
  852. #The amount of base damage a dragon breath cartridge inflicts
  853. #Range: 0.0 ~ 1.7976931348623157E308
  854. bulletDamage_dragon = 3.0
  855. #The amount of base damage a homing cartridge inflicts
  856. #Range: 0.0 ~ 1.7976931348623157E308
  857. bulletDamage_homing = 10.0
  858. #The amount of base damage a wolfpack cartridge inflicts
  859. #Range: 0.0 ~ 1.7976931348623157E308
  860. bulletDamage_wolfpack = 6.0
  861. #The amount of base damage the sub-projectiles of a wolfpack cartridge inflicts
  862. #Range: 0.0 ~ 1.7976931348623157E308
  863. bulletDamage_wolfpack_part = 4.0
  864. #The amount of damage a silver bullet inflicts
  865. #Range: 0.0 ~ 1.7976931348623157E308
  866. bulletDamage_silver = 10.0
  867. #The amount of base damage a phial cartridge inflicts
  868. #Range: 0.0 ~ 1.7976931348623157E308
  869. bulletDamage_phial = 1.0
  870. #A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names.
  871. earDefenders_SoundBlacklist = []
  872. #The mb of fluid the Chemical Thrower will consume per tick of usage
  873. #Range: > 1
  874. chemthrower_consumption = 10
  875. #Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks.
  876. chemthrower_scroll = true
  877. #The base amount of Flux consumed per shot by the Railgun
  878. #Range: > 1
  879. railgun_consumption = 800
  880. #A modifier for the damage of all projectiles fired by the Railgun
  881. #Range: 0.0 ~ 1.7976931348623157E308
  882. railgun_damage_modifier = 1.0
  883. #A whitelist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]
  884. powerpack_whitelist = []
  885. #A blacklist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]. Whitelist has priority over this
  886. powerpack_blacklist = ["embers:ashen_cloak_chest", "ic2:batpack", "ic2:cf_pack", "ic2:energy_pack", "ic2:jetpack", "ic2:jetpack_electric", "ic2:lappack"]
  887. #A whitelist of tools allowed in the toolbox, formatting: [mod id]:[item name]
  888. toolbox_tools = []
  889. #A whitelist of foods allowed in the toolbox, formatting: [mod id]:[item name]
  890. toolbox_foods = []
  891. #A whitelist of wire-related allowed in the toolbox, formatting: [mod id]:[item name]
  892. toolbox_wiring = []
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