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meme

Aug 18th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};
  2. do
  3. script.Parent = InternalData.RealOwner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  5. local function createObject (connections, index)
  6. local proxy = newproxy (true);local meta = getmetatable (proxy);
  7. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  8. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  9. meta.__index = function (self, i)
  10. if (i == 'TriggerEvent') then return runbind end;
  11. return connections[i] and connections[i].Event or index[i];
  12. end;
  13. meta.__newindex = index;meta.__metatable = false;return proxy
  14. end;
  15. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up","Move","Button2Down","Button2Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  16. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  17. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  18. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  19. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  20. Event.OnServerEvent:Connect(function(FiredBy,Input)
  21. if FiredBy ~= InternalData.RealOwner then return end
  22. if Input.MouseEvent then
  23. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  24. Mouse:TriggerEvent("Move")
  25. elseif Input.Sound then
  26. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  27. else
  28. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  29. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  30. if Input.UserInputType == Enum.UserInputType.MouseButton2 then return Mouse:TriggerEvent(Begin and "Button2Down" or "Button2Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  80. if Library == "RbxUtility" then
  81. return setmetatable({},{
  82. __tostring = function() return "RbxUtility" end;
  83. __index = function(self, Index)
  84. if Index:lower() == "create" then
  85. return function(Type)
  86. return function(Data)
  87. Data = Data or {}
  88. local Inst = Instance.new(Type)
  89. for x,y in pairs(Data) do
  90. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  91. if y == owner then y = InternalData.RealOwner end
  92. Inst[x] = y
  93. end
  94. return Inst
  95. end
  96. end
  97. end
  98. return InternalData.LoadLibrary(Library)[Index]
  99. end
  100. })
  101. end
  102. return InternalData.LoadLibrary(Library)
  103. end
  104. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  105. __index = function (self,Index)
  106. if Index:lower() == 'new' then
  107. return function (Type, Parent)
  108. if Parent == owner then Parent = InternalData.RealOwner end
  109. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  110. local Real = InternalData.RealInstance.new(Type,Parent)
  111. if not Type then return end
  112. if Type == "BillboardGui" then
  113. local ToReturn = setmetatable({},{
  114. __index = function (self,Index)
  115. if type(Real[Index]) == "function" then
  116. if Index:lower() == "clone" then
  117. return function (self)
  118. local Real = Real:Clone()
  119. local ToReturn = setmetatable({RealObject = Real},{
  120. __index = function (self,Index)
  121. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  122. return Real[Index]
  123. end;
  124. __newindex = function (self,Index,Value)
  125. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  126. if Value == owner then Value = InternalData.RealOwner end
  127. Real[Index] = Value
  128. end;
  129. __tostring = function(self) return tostring(Real) end;
  130. })
  131. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  132. end
  133. end
  134. return function (self,...) return Real[Index](Real,...)end
  135. end
  136. return Real[Index]
  137. end;
  138. __newindex = function (self,Index,Value)
  139. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  140. if Value == owner then Value = InternalData.RealOwner end
  141. Real[Index] = Value
  142. end;
  143. __tostring = function(self) return tostring(Real) end;
  144. })
  145. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  146. elseif Type:lower() == "sound" then
  147. Real.Parent = owner.Character;
  148. local ToReturn = setmetatable({RealObject = Real},{
  149. __index = function (self,Index)
  150. if Index:lower() == "playbackloudness" then
  151. return InternalData.SoundLoudness[Real] or 0
  152. elseif type(Real[Index]) == "function" then
  153. if Index:lower() == "clone" then
  154. return function (self)
  155. local Real = Real:Clone()
  156. local ToReturn = setmetatable({},{
  157. __index = function (self,Index)
  158. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  159. return Real[Index]
  160. end;
  161. __newindex = function (self,Index,Value)
  162. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  163. if Value == owner then Value = InternalData.RealOwner end
  164. Real[Index] = Value
  165. end;
  166. __tostring = function(self) return tostring(Real) end;
  167. })
  168. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  169. end
  170. end
  171. return function (self,...) return Real[Index](Real,...)end
  172. end
  173. return Real[Index]
  174. end;
  175. __newindex = function (self,Index,Value)
  176. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  177. if Value == owner then Value = InternalData.RealOwner end
  178. Real[Index] = Value
  179. end;
  180. __tostring = function(self) return tostring(Real) end;
  181. })
  182. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  183. else
  184. local ToReturn = setmetatable({RealObject = Real},{
  185. __index = function (self,Index)
  186. if type(Real[Index]) == "function" then
  187. if Index:lower() == "clone" then
  188. return function (self)
  189. local Real = Real:Clone()
  190. local ToReturn = setmetatable({},{
  191. __index = function (self,Index)
  192. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  193. return Real[Index]
  194. end;
  195. __newindex = function (self,Index,Value)
  196. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  197. if Value == owner then Value = InternalData.RealOwner end
  198. Real[Index] = Value
  199. end;
  200. __tostring = function(self) return tostring(Real) end;
  201. })
  202. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  203. end
  204. end
  205. return function (self,...) return Real[Index](Real,...)end
  206. end
  207. return Real[Index]
  208. end;
  209. __newindex = function (self,Index,Value)
  210. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  211. if Value == owner then Value = InternalData.RealOwner end
  212. Real[Index] = Value
  213. end;
  214. __tostring = function(self) return tostring(Real) end;
  215. })
  216. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  217. end
  218. end
  219. end
  220. return InternalData.RealInstance[Index]
  221. end;
  222. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  223. });
  224. InternalData.RealGame = game;game = setmetatable({},{
  225. __index = function (self,Index)
  226. if InternalData.RealGame[Index] then
  227. local Type = type(InternalData.RealGame[Index])
  228. if Type == "function" then
  229. if Index:lower() == "getservice" or Index:lower() == "service" then
  230. return function (self,Service)
  231. local FakeServices = {
  232. ["players"] = function()
  233. return setmetatable({},{
  234. __index = function (self2,Index2)
  235. local RealService = InternalData.RealGame:GetService(Service)
  236. local Type2 = type(RealService[Index2])
  237. if Type2 == "function" then
  238. return function (self,...) return RealService[Index2](RealService,...)end
  239. else
  240. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  241. return RealService[Index2]
  242. end
  243. end;
  244. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  245. })
  246. end;
  247. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  248. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  249. ["debris"] = function()
  250. return setmetatable({},{
  251. __index = function(self2,Index2)
  252. local RealService = InternalData.RealGame:GetService(Service)
  253. local Type2 = type(RealService[Index2])
  254. if Type2 == "function" then
  255. if Index2:lower() == "additem" then
  256. return function (self,Item,Time)
  257. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  258. return RealService:AddItem(Item,Time)
  259. end
  260. end
  261. return function (self,...) return RealService[Index2](RealService,...) end
  262. end
  263. return RealService[Index2]
  264. end;
  265. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  266. })
  267. end;
  268. ["runservice"] = function()
  269. return setmetatable({},{
  270. __index = function(self2,Index2)
  271. local RealService = InternalData.RealGame:GetService(Service)
  272. local Type2 = type(RealService[Index2])
  273. if Type2 == "function" then
  274. return function (self,...) return RealService[Index2](RealService,...) end
  275. else
  276. local RunServices = {
  277. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  278. ["renderstepped"] = function() return RealService["Stepped"] end
  279. }
  280. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  281. return RealService[Index2]
  282. end
  283. end;
  284. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  285. })
  286. end
  287. }
  288. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  289. return InternalData.RealGame:GetService(Service)
  290. end
  291. end
  292. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  293. else
  294. if game:GetService(Index) then return game:GetService(Index) end
  295. return InternalData.RealGame[Index]
  296. end
  297. end
  298. return nil
  299. end;
  300. __tostring = function(self) return tostring(InternalData.game) end
  301. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  302.  
  303. --//Paste script below this line.
  304. -----------------------
  305. --MemeusV2--
  306. -------------------------------------------------------
  307. --A script By makhail07
  308.  
  309. --Discord Creterisk#2958
  310. -------------------------------------------------------
  311.  
  312. local FavIDs = {
  313. 340106355, --Nefl Crystals
  314. 927529620, --Dimension
  315. 876981900, --Fantasy
  316. 398987889, --Ordinary Days
  317. 1117396305, --Oh wait, it's you.
  318. 885996042, --Action Winter Journey
  319. 919231299, --Sprawling Idiot Effigy
  320. 743466274, --Good Day Sunshine
  321. 727411183, --Knife Fight
  322. 1402748531, --The Earth Is Counting On You!
  323. 595230126 --Robot Language
  324. }
  325.  
  326.  
  327.  
  328. --The reality of my life isn't real but a Universe -makhail07
  329. wait()
  330. local plr = game:service'Players'.LocalPlayer
  331. print('Local User is '..plr.Name)
  332. local char = plr.Character
  333. local hum = char.Humanoid
  334. local ra = char["Right Arm"]
  335. local la= char["Left Arm"]
  336. local rl= char["Right Leg"]
  337. local ll = char["Left Leg"]
  338. local hed = char.Head
  339. local root = char.HumanoidRootPart
  340. local rootj = root.RootJoint
  341. local tors = char.Torso
  342. local mouse = plr:GetMouse()
  343. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  344. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  345. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  346.  
  347.  
  348. -------------------------------------------------------
  349. --Start Good Stuff--
  350. -------------------------------------------------------
  351. CF = CFrame.new
  352. angles = CFrame.Angles
  353. attack = false
  354. Euler = CFrame.fromEulerAnglesXYZ
  355. Rad = math.rad
  356. IT = Instance.new
  357. BrickC = BrickColor.new
  358. Cos = math.cos
  359. Acos = math.acos
  360. Sin = math.sin
  361. Asin = math.asin
  362. Abs = math.abs
  363. Mrandom = math.random
  364. Floor = math.floor
  365. -------------------------------------------------------
  366. --End Good Stuff--
  367. -------------------------------------------------------
  368. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  369. RSH, LSH = nil, nil
  370. RW = Instance.new("Weld")
  371. LW = Instance.new("Weld")
  372. RH = tors["Right Hip"]
  373. LH = tors["Left Hip"]
  374. RSH = tors["Right Shoulder"]
  375. LSH = tors["Left Shoulder"]
  376. RSH.Parent = nil
  377. LSH.Parent = nil
  378. RW.Name = "RW"
  379. RW.Part0 = tors
  380. RW.C0 = CF(1.5, 0.5, 0)
  381. RW.C1 = CF(0, 0.5, 0)
  382. RW.Part1 = ra
  383. RW.Parent = tors
  384. LW.Name = "LW"
  385. LW.Part0 = tors
  386. LW.C0 = CF(-1.5, 0.5, 0)
  387. LW.C1 = CF(0, 0.5, 0)
  388. LW.Part1 = la
  389. LW.Parent = tors
  390. Effects = {}
  391.  
  392. -------------------------------------------------------
  393. --Start HeartBeat--
  394. -------------------------------------------------------
  395. ArtificialHB = Instance.new("BindableEvent", script)
  396. ArtificialHB.Name = "Heartbeat"
  397. script:WaitForChild("Heartbeat")
  398.  
  399. frame = 1 / 60
  400. tf = 0
  401. allowframeloss = false
  402. tossremainder = false
  403.  
  404.  
  405. lastframe = tick()
  406. script.Heartbeat:Fire()
  407.  
  408.  
  409. game:GetService("RunService").Heartbeat:connect(function(s, p)
  410. tf = tf + s
  411. if tf >= frame then
  412. if allowframeloss then
  413. script.Heartbeat:Fire()
  414. lastframe = tick()
  415. else
  416. for i = 1, math.floor(tf / frame) do
  417. script.Heartbeat:Fire()
  418. end
  419. lastframe = tick()
  420. end
  421. if tossremainder then
  422. tf = 0
  423. else
  424. tf = tf - frame * math.floor(tf / frame)
  425. end
  426. end
  427. end)
  428. -------------------------------------------------------
  429. --End HeartBeat--
  430. -------------------------------------------------------
  431.  
  432. -------------------------------------------------------
  433. --Start Kyu's shitty stuff--
  434. -------------------------------------------------------
  435.  
  436. function ragdoll(model)
  437. local char = model
  438. torso = char.HumanoidRootPart
  439. torso2 = char.Torso
  440. LW.Parent = nil
  441. RW.Parent = nil
  442. LH.Parent = nil
  443. RH.Parent = nil
  444. if hum ~= nil then
  445. hum.PlatformStand = true
  446. end
  447.  
  448. local Head = char:FindFirstChild("Head")
  449. if Head then
  450. local Neck = Instance.new("Weld")
  451. Neck.Name = "Neck"
  452. Neck.Part0 = torso
  453. Neck.Part1 = Head
  454. Neck.C0 = CFrame.new(0, 1.5, 0)
  455. Neck.C1 = CFrame.new()
  456. Neck.Parent = torso
  457. end
  458. local Limb = char:FindFirstChild("Right Arm")
  459. if Limb then
  460.  
  461. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  462. local Joint = Instance.new("Glue")
  463. Joint.Name = "RightShoulder"
  464. Joint.Part0 = torso
  465. Joint.Part1 = Limb
  466. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  467. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  468. Joint.Parent = torso
  469.  
  470. local B = Instance.new("Part")
  471. B.TopSurface = 0
  472. B.BottomSurface = 0
  473. B.formFactor = "Symmetric"
  474. B.Size = Vector3.new(1, 1, 1)
  475. B.Transparency = 1
  476. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  477. B.Parent = char
  478. local W = Instance.new("Weld")
  479. W.Part0 = Limb
  480. W.Part1 = B
  481. W.C0 = CFrame.new(0, -0.5, 0)
  482. W.Parent = Limb
  483.  
  484. end
  485. local Limb = char:FindFirstChild("Left Arm")
  486. if Limb then
  487.  
  488. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  489. local Joint = Instance.new("Glue")
  490. Joint.Name = "LeftShoulder"
  491. Joint.Part0 = torso
  492. Joint.Part1 = Limb
  493. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  494. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  495. Joint.Parent = torso
  496.  
  497. local B = Instance.new("Part")
  498. B.TopSurface = 0
  499. B.BottomSurface = 0
  500. B.formFactor = "Symmetric"
  501. B.Size = Vector3.new(1, 1, 1)
  502. B.Transparency = 1
  503. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  504. B.Parent = char
  505. local W = Instance.new("Weld")
  506. W.Part0 = Limb
  507. W.Part1 = B
  508. W.C0 = CFrame.new(0, -0.5, 0)
  509. W.Parent = Limb
  510.  
  511. end
  512. local Limb = char:FindFirstChild("Right Leg")
  513. if Limb then
  514.  
  515. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  516. local Joint = Instance.new("Glue")
  517. Joint.Name = "RightHip"
  518. Joint.Part0 = torso
  519. Joint.Part1 = Limb
  520. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  521. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  522. Joint.Parent = torso
  523.  
  524. local B = Instance.new("Part")
  525. B.TopSurface = 0
  526. B.BottomSurface = 0
  527. B.formFactor = "Symmetric"
  528. B.Size = Vector3.new(1, 1, 1)
  529. B.Transparency = 1
  530. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  531. B.Parent = char
  532. local W = Instance.new("Weld")
  533. W.Part0 = Limb
  534. W.Part1 = B
  535. W.C0 = CFrame.new(0, -0.5, 0)
  536. W.Parent = Limb
  537.  
  538. end
  539. local Limb = char:FindFirstChild("Left Leg")
  540. if Limb then
  541.  
  542. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  543. local Joint = Instance.new("Glue")
  544. Joint.Name = "LeftHip"
  545. Joint.Part0 = torso
  546. Joint.Part1 = Limb
  547. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  548. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  549. Joint.Parent = torso
  550.  
  551. local B = Instance.new("Part")
  552. B.TopSurface = 0
  553. B.BottomSurface = 0
  554. B.formFactor = "Symmetric"
  555. B.Size = Vector3.new(1, 1, 1)
  556. B.Transparency = 1
  557. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  558. B.Parent = char
  559. local W = Instance.new("Weld")
  560. W.Part0 = Limb
  561. W.Part1 = B
  562. W.C0 = CFrame.new(0, -0.5, 0)
  563. W.Parent = Limb
  564.  
  565. end
  566. --[
  567. local Bar = Instance.new("Part")
  568. Bar.TopSurface = 0
  569. Bar.BottomSurface = 0
  570. Bar.formFactor = "Symmetric"
  571. Bar.Size = Vector3.new(1, 1, 1)
  572. Bar.Transparency = 1
  573. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  574. Bar.Parent = char
  575. local Weld = Instance.new("Weld")
  576. Weld.Part0 = torso
  577. Weld.Part1 = Bar
  578. Weld.C0 = CFrame.new(0, 0.5, 0)
  579. Weld.Parent = torso
  580. --]]
  581.  
  582. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  583.  
  584. end
  585.  
  586. -------------------------------------------------------
  587. --End Kyu's shitty stuff--
  588. -------------------------------------------------------
  589.  
  590. -------------------------------------------------------
  591. --Start Important Functions--
  592. -------------------------------------------------------
  593. function swait(num)
  594. if num == 0 or num == nil then
  595. game:service("RunService").Stepped:wait(0)
  596. else
  597. for i = 0, num do
  598. game:service("RunService").Stepped:wait(0)
  599. end
  600. end
  601. end
  602. function thread(f)
  603. coroutine.resume(coroutine.create(f))
  604. end
  605. function clerp(a, b, t)
  606. local qa = {
  607. QuaternionFromCFrame(a)
  608. }
  609. local qb = {
  610. QuaternionFromCFrame(b)
  611. }
  612. local ax, ay, az = a.x, a.y, a.z
  613. local bx, by, bz = b.x, b.y, b.z
  614. local _t = 1 - t
  615. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  616. end
  617. function QuaternionFromCFrame(cf)
  618. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  619. local trace = m00 + m11 + m22
  620. if trace > 0 then
  621. local s = math.sqrt(1 + trace)
  622. local recip = 0.5 / s
  623. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  624. else
  625. local i = 0
  626. if m00 < m11 then
  627. i = 1
  628. end
  629. if m22 > (i == 0 and m00 or m11) then
  630. i = 2
  631. end
  632. if i == 0 then
  633. local s = math.sqrt(m00 - m11 - m22 + 1)
  634. local recip = 0.5 / s
  635. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  636. elseif i == 1 then
  637. local s = math.sqrt(m11 - m22 - m00 + 1)
  638. local recip = 0.5 / s
  639. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  640. elseif i == 2 then
  641. local s = math.sqrt(m22 - m00 - m11 + 1)
  642. local recip = 0.5 / s
  643. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  644. end
  645. end
  646. end
  647. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  648. local xs, ys, zs = x + x, y + y, z + z
  649. local wx, wy, wz = w * xs, w * ys, w * zs
  650. local xx = x * xs
  651. local xy = x * ys
  652. local xz = x * zs
  653. local yy = y * ys
  654. local yz = y * zs
  655. local zz = z * zs
  656. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  657. end
  658. function QuaternionSlerp(a, b, t)
  659. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  660. local startInterp, finishInterp
  661. if cosTheta >= 1.0E-4 then
  662. if 1 - cosTheta > 1.0E-4 then
  663. local theta = math.acos(cosTheta)
  664. local invSinTheta = 1 / Sin(theta)
  665. startInterp = Sin((1 - t) * theta) * invSinTheta
  666. finishInterp = Sin(t * theta) * invSinTheta
  667. else
  668. startInterp = 1 - t
  669. finishInterp = t
  670. end
  671. elseif 1 + cosTheta > 1.0E-4 then
  672. local theta = math.acos(-cosTheta)
  673. local invSinTheta = 1 / Sin(theta)
  674. startInterp = Sin((t - 1) * theta) * invSinTheta
  675. finishInterp = Sin(t * theta) * invSinTheta
  676. else
  677. startInterp = t - 1
  678. finishInterp = t
  679. end
  680. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  681. end
  682. function rayCast(Position, Direction, Range, Ignore)
  683. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  684. end
  685. local RbxUtility = LoadLibrary("RbxUtility")
  686. local Create = RbxUtility.Create
  687.  
  688. -------------------------------------------------------
  689. --Start Damage Function--
  690. -------------------------------------------------------
  691. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  692. if hit.Parent == nil then
  693. return
  694. end
  695. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  696. for _, v in pairs(hit.Parent:children()) do
  697. if v:IsA("Humanoid") then
  698. h = v
  699. end
  700. end
  701. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  702. warn'No R15 allowed'
  703. hit.Parent:FindFirstChild("Head"):BreakJoints()
  704. end
  705.  
  706. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  707. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  708. if hit.Parent.DebounceHit.Value == true then
  709. return
  710. end
  711. end
  712. if insta == true then
  713. hit.Parent:FindFirstChild("Head"):BreakJoints()
  714. end
  715. local c = Create("ObjectValue"){
  716. Name = "creator",
  717. Value = game:service("Players").LocalPlayer,
  718. Parent = h,
  719. }
  720. game:GetService("Debris"):AddItem(c, .5)
  721. if HitSound ~= nil and HitPitch ~= nil then
  722. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  723. end
  724. local Damage = math.random(minim, maxim)
  725. local blocked = false
  726. local block = hit.Parent:findFirstChild("Block")
  727. if block ~= nil then
  728. if block.className == "IntValue" then
  729. if block.Value > 0 then
  730. blocked = true
  731. block.Value = block.Value - 1
  732. print(block.Value)
  733. end
  734. end
  735. end
  736. if blocked == false then
  737. h.Health = h.Health - Damage
  738. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  739. else
  740. h.Health = h.Health - (Damage / 2)
  741. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  742. end
  743. if Type == "Knockdown" then
  744. local hum = hit.Parent.Humanoid
  745. hum.PlatformStand = true
  746. coroutine.resume(coroutine.create(function(HHumanoid)
  747. swait(1)
  748. HHumanoid.PlatformStand = false
  749. end), hum)
  750. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  751. local bodvol = Create("BodyVelocity"){
  752. velocity = angle * knockback,
  753. P = 5000,
  754. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  755. Parent = hit,
  756. }
  757. local rl = Create("BodyAngularVelocity"){
  758. P = 3000,
  759. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  760. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  761. Parent = hit,
  762. }
  763. game:GetService("Debris"):AddItem(bodvol, .5)
  764. game:GetService("Debris"):AddItem(rl, .5)
  765. elseif Type == "Normal" then
  766. local vp = Create("BodyVelocity"){
  767. P = 500,
  768. maxForce = Vector3.new(math.huge, 0, math.huge),
  769. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  770. }
  771. if knockback > 0 then
  772. vp.Parent = hit.Parent.Torso
  773. end
  774. game:GetService("Debris"):AddItem(vp, .5)
  775. elseif Type == "Up" then
  776. local bodyVelocity = Create("BodyVelocity"){
  777. velocity = Vector3.new(0, 20, 0),
  778. P = 5000,
  779. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  780. Parent = hit,
  781. }
  782. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  783. elseif Type == "DarkUp" then
  784. coroutine.resume(coroutine.create(function()
  785. for i = 0, 1, 0.1 do
  786. swait()
  787. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  788. end
  789. end))
  790. local bodyVelocity = Create("BodyVelocity"){
  791. velocity = Vector3.new(0, 20, 0),
  792. P = 5000,
  793. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  794. Parent = hit,
  795. }
  796. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  797. elseif Type == "Snare" then
  798. local bp = Create("BodyPosition"){
  799. P = 2000,
  800. D = 100,
  801. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  802. position = hit.Parent.Torso.Position,
  803. Parent = hit.Parent.Torso,
  804. }
  805. game:GetService("Debris"):AddItem(bp, 1)
  806. elseif Type == "Freeze" then
  807. local BodPos = Create("BodyPosition"){
  808. P = 50000,
  809. D = 1000,
  810. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  811. position = hit.Parent.Torso.Position,
  812. Parent = hit.Parent.Torso,
  813. }
  814. local BodGy = Create("BodyGyro") {
  815. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  816. P = 20e+003,
  817. Parent = hit.Parent.Torso,
  818. cframe = hit.Parent.Torso.CFrame,
  819. }
  820. hit.Parent.Torso.Anchored = true
  821. coroutine.resume(coroutine.create(function(Part)
  822. swait(1.5)
  823. Part.Anchored = false
  824. end), hit.Parent.Torso)
  825. game:GetService("Debris"):AddItem(BodPos, 3)
  826. game:GetService("Debris"):AddItem(BodGy, 3)
  827. end
  828. local debounce = Create("BoolValue"){
  829. Name = "DebounceHit",
  830. Parent = hit.Parent,
  831. Value = true,
  832. }
  833. game:GetService("Debris"):AddItem(debounce, Delay)
  834. c = Create("ObjectValue"){
  835. Name = "creator",
  836. Value = Player,
  837. Parent = h,
  838. }
  839. game:GetService("Debris"):AddItem(c, .5)
  840. end
  841. end
  842. -------------------------------------------------------
  843. --End Damage Function--
  844. -------------------------------------------------------
  845.  
  846. -------------------------------------------------------
  847. --Start Damage Function Customization--
  848. -------------------------------------------------------
  849. function ShowDamage(Pos, Text, Time, Color)
  850. local Rate = (1 / 30)
  851. local Pos = (Pos or Vector3.new(0, 0, 0))
  852. local Text = (Text or "")
  853. local Time = (Time or 2)
  854. local Color = (Color or Color3.new(1, 0, 1))
  855. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  856. EffectPart.Anchored = true
  857. local BillboardGui = Create("BillboardGui"){
  858. Size = UDim2.new(3, 0, 3, 0),
  859. Adornee = EffectPart,
  860. Parent = EffectPart,
  861. }
  862. local TextLabel = Create("TextLabel"){
  863. BackgroundTransparency = 1,
  864. Size = UDim2.new(1, 0, 1, 0),
  865. Text = Text,
  866. Font = "Highway",
  867. TextColor3 = Color,
  868. TextScaled = true,
  869. Parent = BillboardGui,
  870. }
  871. game.Debris:AddItem(EffectPart, (Time))
  872. EffectPart.Parent = game:GetService("Workspace")
  873. delay(0, function()
  874. local Frames = (Time / Rate)
  875. for Frame = 1, Frames do
  876. wait(Rate)
  877. local Percent = (Frame / Frames)
  878. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  879. TextLabel.TextTransparency = Percent
  880. end
  881. if EffectPart and EffectPart.Parent then
  882. EffectPart:Destroy()
  883. end
  884. end)
  885. end
  886. -------------------------------------------------------
  887. --End Damage Function Customization--
  888. -------------------------------------------------------
  889.  
  890. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  891. for _, c in pairs(workspace:children()) do
  892. local hum = c:findFirstChild("Humanoid")
  893. if hum ~= nil then
  894. local head = c:findFirstChild("Head")
  895. if head ~= nil then
  896. local targ = head.Position - Part.Position
  897. local mag = targ.magnitude
  898. if magni >= mag and c.Name ~= plr.Name then
  899. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  900. end
  901. end
  902. end
  903. end
  904. end
  905.  
  906.  
  907. CFuncs = {
  908. Part = {
  909. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  910. local Part = Create("Part")({
  911. Parent = Parent,
  912. Reflectance = Reflectance,
  913. Transparency = Transparency,
  914. CanCollide = false,
  915. Locked = true,
  916. BrickColor = BrickColor.new(tostring(BColor)),
  917. Name = Name,
  918. Size = Size,
  919. Material = Material
  920. })
  921. RemoveOutlines(Part)
  922. return Part
  923. end
  924. },
  925. Mesh = {
  926. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  927. local Msh = Create(Mesh)({
  928. Parent = Part,
  929. Offset = OffSet,
  930. Scale = Scale
  931. })
  932. if Mesh == "SpecialMesh" then
  933. Msh.MeshType = MeshType
  934. Msh.MeshId = MeshId
  935. end
  936. return Msh
  937. end
  938. },
  939. Mesh = {
  940. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  941. local Msh = Create(Mesh)({
  942. Parent = Part,
  943. Offset = OffSet,
  944. Scale = Scale
  945. })
  946. if Mesh == "SpecialMesh" then
  947. Msh.MeshType = MeshType
  948. Msh.MeshId = MeshId
  949. end
  950. return Msh
  951. end
  952. },
  953. Weld = {
  954. Create = function(Parent, Part0, Part1, C0, C1)
  955. local Weld = Create("Weld")({
  956. Parent = Parent,
  957. Part0 = Part0,
  958. Part1 = Part1,
  959. C0 = C0,
  960. C1 = C1
  961. })
  962. return Weld
  963. end
  964. },
  965. Sound = {
  966. Create = function(id, par, vol, pit)
  967. coroutine.resume(coroutine.create(function()
  968. local S = Create("Sound")({
  969. Volume = vol,
  970. Pitch = pit or 1,
  971. SoundId = id,
  972. Parent = par or workspace
  973. })
  974. wait()
  975. S:play()
  976. game:GetService("Debris"):AddItem(S, 6)
  977. end))
  978. end
  979. },
  980. ParticleEmitter = {
  981. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  982. local fp = Create("ParticleEmitter")({
  983. Parent = Parent,
  984. Color = ColorSequence.new(Color1, Color2),
  985. LightEmission = LightEmission,
  986. Size = Size,
  987. Texture = Texture,
  988. Transparency = Transparency,
  989. ZOffset = ZOffset,
  990. Acceleration = Accel,
  991. Drag = Drag,
  992. LockedToPart = LockedToPart,
  993. VelocityInheritance = VelocityInheritance,
  994. EmissionDirection = EmissionDirection,
  995. Enabled = Enabled,
  996. Lifetime = LifeTime,
  997. Rate = Rate,
  998. Rotation = Rotation,
  999. RotSpeed = RotSpeed,
  1000. Speed = Speed,
  1001. VelocitySpread = VelocitySpread
  1002. })
  1003. return fp
  1004. end
  1005. }
  1006. }
  1007. function RemoveOutlines(part)
  1008. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1009. end
  1010. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1011. local Part = Create("Part")({
  1012. formFactor = FormFactor,
  1013. Parent = Parent,
  1014. Reflectance = Reflectance,
  1015. Transparency = Transparency,
  1016. CanCollide = false,
  1017. Locked = true,
  1018. BrickColor = BrickColor.new(tostring(BColor)),
  1019. Name = Name,
  1020. Size = Size,
  1021. Material = Material
  1022. })
  1023. RemoveOutlines(Part)
  1024. return Part
  1025. end
  1026. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1027. local Msh = Create(Mesh)({
  1028. Parent = Part,
  1029. Offset = OffSet,
  1030. Scale = Scale
  1031. })
  1032. if Mesh == "SpecialMesh" then
  1033. Msh.MeshType = MeshType
  1034. Msh.MeshId = MeshId
  1035. end
  1036. return Msh
  1037. end
  1038. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1039. local Weld = Create("Weld")({
  1040. Parent = Parent,
  1041. Part0 = Part0,
  1042. Part1 = Part1,
  1043. C0 = C0,
  1044. C1 = C1
  1045. })
  1046. return Weld
  1047. end
  1048.  
  1049.  
  1050. -------------------------------------------------------
  1051. --Start Effect Function--
  1052. -------------------------------------------------------
  1053. EffectModel = Instance.new("Model", char)
  1054. Effects = {
  1055. Block = {
  1056. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1057. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1058. prt.Anchored = true
  1059. prt.CFrame = cframe
  1060. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1061. game:GetService("Debris"):AddItem(prt, 10)
  1062. if Type == 1 or Type == nil then
  1063. table.insert(Effects, {
  1064. prt,
  1065. "Block1",
  1066. delay,
  1067. x3,
  1068. y3,
  1069. z3,
  1070. msh
  1071. })
  1072. elseif Type == 2 then
  1073. table.insert(Effects, {
  1074. prt,
  1075. "Block2",
  1076. delay,
  1077. x3,
  1078. y3,
  1079. z3,
  1080. msh
  1081. })
  1082. else
  1083. table.insert(Effects, {
  1084. prt,
  1085. "Block3",
  1086. delay,
  1087. x3,
  1088. y3,
  1089. z3,
  1090. msh
  1091. })
  1092. end
  1093. end
  1094. },
  1095. Sphere = {
  1096. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1097. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1098. prt.Anchored = true
  1099. prt.CFrame = cframe
  1100. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1101. game:GetService("Debris"):AddItem(prt, 10)
  1102. table.insert(Effects, {
  1103. prt,
  1104. "Cylinder",
  1105. delay,
  1106. x3,
  1107. y3,
  1108. z3,
  1109. msh
  1110. })
  1111. end
  1112. },
  1113. Cylinder = {
  1114. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1115. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1116. prt.Anchored = true
  1117. prt.CFrame = cframe
  1118. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1119. game:GetService("Debris"):AddItem(prt, 10)
  1120. table.insert(Effects, {
  1121. prt,
  1122. "Cylinder",
  1123. delay,
  1124. x3,
  1125. y3,
  1126. z3,
  1127. msh
  1128. })
  1129. end
  1130. },
  1131. Wave = {
  1132. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1133. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1134. prt.Anchored = true
  1135. prt.CFrame = cframe
  1136. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1137. game:GetService("Debris"):AddItem(prt, 10)
  1138. table.insert(Effects, {
  1139. prt,
  1140. "Cylinder",
  1141. delay,
  1142. x3 / 60,
  1143. y3 / 60,
  1144. z3 / 60,
  1145. msh
  1146. })
  1147. end
  1148. },
  1149. Ring = {
  1150. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1151. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1152. prt.Anchored = true
  1153. prt.CFrame = cframe
  1154. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1155. game:GetService("Debris"):AddItem(prt, 10)
  1156. table.insert(Effects, {
  1157. prt,
  1158. "Cylinder",
  1159. delay,
  1160. x3,
  1161. y3,
  1162. z3,
  1163. msh
  1164. })
  1165. end
  1166. },
  1167. Break = {
  1168. Create = function(brickcolor, cframe, x1, y1, z1)
  1169. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1170. prt.Anchored = true
  1171. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1172. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1173. local num = math.random(10, 50) / 1000
  1174. game:GetService("Debris"):AddItem(prt, 10)
  1175. table.insert(Effects, {
  1176. prt,
  1177. "Shatter",
  1178. num,
  1179. prt.CFrame,
  1180. math.random() - math.random(),
  1181. 0,
  1182. math.random(50, 100) / 100
  1183. })
  1184. end
  1185. },
  1186. Spiral = {
  1187. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1188. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1189. prt.Anchored = true
  1190. prt.CFrame = cframe
  1191. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1192. game:GetService("Debris"):AddItem(prt, 10)
  1193. table.insert(Effects, {
  1194. prt,
  1195. "Cylinder",
  1196. delay,
  1197. x3,
  1198. y3,
  1199. z3,
  1200. msh
  1201. })
  1202. end
  1203. },
  1204. Push = {
  1205. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1206. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1207. prt.Anchored = true
  1208. prt.CFrame = cframe
  1209. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1210. game:GetService("Debris"):AddItem(prt, 10)
  1211. table.insert(Effects, {
  1212. prt,
  1213. "Cylinder",
  1214. delay,
  1215. x3,
  1216. y3,
  1217. z3,
  1218. msh
  1219. })
  1220. end
  1221. }
  1222. }
  1223. -------------------------------------------------------
  1224. --End Effect Function--
  1225. -------------------------------------------------------
  1226.  
  1227. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1228. local NSound = nil
  1229. coroutine.resume(coroutine.create(function()
  1230. NSound = Instance.new("Sound", PARENT)
  1231. NSound.Volume = VOLUME
  1232. NSound.Pitch = PITCH
  1233. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1234. swait()
  1235. NSound:play()
  1236. game:GetService("Debris"):AddItem(NSound, 10)
  1237. end))
  1238. return NSound
  1239. end
  1240.  
  1241.  
  1242.  
  1243.  
  1244.  
  1245. -------------------------------------------------------
  1246. --End Important Functions--
  1247. -------------------------------------------------------
  1248.  
  1249.  
  1250. -------------------------------------------------------
  1251. --Start Music Option--
  1252. -------------------------------------------------------
  1253. local Music = Instance.new("Sound",tors)
  1254. Music.Volume = 2.5
  1255. Music.SoundId = "rbxassetid://"
  1256. Music.Looped = true
  1257. Music.Pitch = 1 --Pitcher
  1258. Music:Play()
  1259. -------------------------------------------------------
  1260. --End Music Option--
  1261. -------------------------------------------------------
  1262.  
  1263.  
  1264. -------------------------------------------------------
  1265. --Start Attacks N Stuff--
  1266. -------------------------------------------------------
  1267. local sine=0
  1268. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1269. local Hitboxpart = Instance.new("Part", EffectModel)
  1270. RemoveOutlines(Hitboxpart)
  1271. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1272. Hitboxpart.CanCollide = false
  1273. Hitboxpart.Transparency = 1
  1274. Hitboxpart.Anchored = true
  1275. Hitboxpart.CFrame = Pose
  1276. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1277. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1278. end
  1279. function GEtOuT()
  1280. attack = true
  1281. hum.WalkSpeed = 2.01
  1282. CreateSound("749031341", hed, 10, 1)
  1283. for i = 0,2,0.1 do
  1284. swait()
  1285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15)
  1286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1287. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1288. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1289. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  1290. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  1291. end
  1292. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown")
  1293. for i = 0,4,0.1 do
  1294. swait()
  1295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15)
  1296. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1297. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1298. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1299. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  1300. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  1301. end
  1302. local Blobby = Instance.new("Part", char)
  1303. Blobby.Name = "Blob"
  1304. Blobby.CanCollide = false
  1305. Blobby.BrickColor = BrickColor.new("Really black")
  1306. Blobby.Transparency = 0
  1307. Blobby.Material = "Plastic"
  1308. Blobby.Size = Vector3.new(1, 1, 2)
  1309. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1310. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1311.  
  1312. local Weld = Instance.new("Weld", Blobby)
  1313. Weld.Part0 = ra
  1314. Weld.Part1 = Blobby
  1315. Weld.C1 = CFrame.new(0, -.3, 1.4)
  1316. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1317.  
  1318. local M2 = Instance.new("SpecialMesh")
  1319. M2.Parent = Blobby
  1320. M2.MeshId = "http://www.roblox.com/asset/?id=491267221"
  1321. M2.TextureId = "http://www.roblox.com/asset/?id=491267267"
  1322. M2.Scale = Vector3.new(0.65, 0.65, 0.65)
  1323. for i = 0,6,0.1 do
  1324. swait()
  1325. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1326. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1327. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1328. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1329. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1330. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1331. end
  1332. Blobby.Transparency = 1
  1333. Blobby:Destroy()
  1334. attack = false
  1335. hum.WalkSpeed = 16
  1336. end
  1337.  
  1338. function ShutTheHellUp()
  1339. attack = true
  1340. hum.WalkSpeed = 2.01
  1341. CreateSound("336377340", hed, 10, 1)
  1342. for i = 0,3,0.1 do
  1343. swait()
  1344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1345. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1346. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1347. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1348. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1349. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1350. end
  1351. for i = 0,1.2,0.1 do
  1352. swait()
  1353. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1354. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1355. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1356. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1357. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1358. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1359. end
  1360. for i = 0,1.2,0.1 do
  1361. swait()
  1362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1363. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1364. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1365. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1366. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1367. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1368. end
  1369. for i = 0,1.2,0.1 do
  1370. swait()
  1371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1372. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1373. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1374. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1375. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1376. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1377. end
  1378. for i = 0,1.2,0.1 do
  1379. swait()
  1380. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1381. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1382. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1383. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1384. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1385. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1386. end
  1387. for i = 0,2,0.1 do
  1388. swait()
  1389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1391. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1392. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1393. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1394. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1395. end
  1396. for i = 0,2,0.1 do
  1397. swait()
  1398. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1399. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1400. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1401. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1402. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1403. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1404. end
  1405. hum.WalkSpeed = 16
  1406. attack = false
  1407. end
  1408.  
  1409. function SpinMeDad()
  1410. attack = true
  1411. hum.WalkSpeed = 1.01
  1412. CreateSound("145799973", hed, 10, 1)
  1413. for i = 0,58,0.1 do
  1414. swait()
  1415. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1416. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1417. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1418. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1419. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1420. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1421. end
  1422. hum.WalkSpeed = 16
  1423. attack = false
  1424. end
  1425.  
  1426. function EndMySufferingV2()
  1427. attack = true
  1428. hum.WalkSpeed = 1.01
  1429. CreateSound("577475178", hed, 10, 1)
  1430. for i = 0,18,0.1 do
  1431. swait()
  1432. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1433. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1434. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1435. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1436. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1437. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1438. end
  1439. attack = false
  1440. hum.WalkSpeed = 16
  1441. end
  1442.  
  1443. function MYSPAGHETTTTTTT()
  1444. attack = true
  1445. hum.WalkSpeed = 1.01
  1446. CreateSound("1282149571", hed, 10, 1)
  1447. for i = 0,4,0.1 do
  1448. swait()
  1449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1451. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1452. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1453. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1454. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1455. end
  1456. for i = 0,5,0.1 do
  1457. swait()
  1458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1460. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1461. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1462. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1463. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1464. end
  1465. for i = 0,6,0.1 do
  1466. swait()
  1467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1468. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1469. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1470. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1471. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1472. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1473. end
  1474. attack = false
  1475. hum.WalkSpeed = 16
  1476. end
  1477.  
  1478. function FINLAND()
  1479. attack = true
  1480. hum.WalkSpeed = 1.01
  1481. CreateSound("313099773", hed, 10, 1)
  1482. for i = 0,6,0.1 do
  1483. swait()
  1484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1485. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1486. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1487. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1488. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1489. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1490. end
  1491. attack = false
  1492. hum.WalkSpeed = 16
  1493. end
  1494.  
  1495. function NothingPersonal()
  1496. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1497. local HITBODY = mouse.Target.Parent
  1498. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1499. local HEAD = HITBODY:FindFirstChild("Head")
  1500. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1501. if TORS ~= nil and HUMAN ~= nil then
  1502. attack = true
  1503. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  1504. TORS.Anchored = true
  1505. hum.WalkSpeed = 0
  1506. CreateSound("1255922819", hed, 10, 1)
  1507. end
  1508. wait(3.5)
  1509. for i = 0,9,0.1 do
  1510. swait()
  1511. for i = 1,2 do
  1512. Effects.Sphere.Create(BrickColor.new("Really red"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  1513. end
  1514. end
  1515. wait(.5)
  1516. TORS.Anchored = false
  1517. attack = false
  1518. hum.WalkSpeed = 16
  1519. end
  1520. end
  1521.  
  1522. function VeryMuchWorrying()
  1523. attack = true
  1524. hum.WalkSpeed = 1.01
  1525. CreateSound("1395854043", hed, 10, 1)
  1526. for i = 0,14,0.1 do
  1527. swait()
  1528. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1529. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1530. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1531. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1532. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  1533. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  1534. end
  1535. attack = false
  1536. hum.WalkSpeed = 16
  1537. end
  1538.  
  1539. function AnotherOne()
  1540. attack = true
  1541. hum.WalkSpeed = 1.01
  1542. local icri = CreateSound("1205111204", hed, 10, 1)
  1543. swait(130)
  1544. local FRAME = tors.CFrame
  1545. repeat
  1546. swait()
  1547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1548. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1549. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1550. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1551. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1552. tors.CFrame = FRAME * CF(0,1,0)
  1553. swait()
  1554. tors.CFrame = FRAME
  1555. until icri.Playing == false
  1556. attack = false
  1557. hum.WalkSpeed = 16
  1558. end
  1559.  
  1560. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1561. attack = true
  1562. print('Fun Fact : "kyu_will_break_your_neck_asdf_longest_function_name_ever_xd" is the name of this function')
  1563. for i = 0,6,0.1 do
  1564. swait()
  1565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1566. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1567. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1568. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1569. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1570. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1571. end
  1572. CreateSound("1093102664", hed, 10, 1)
  1573. for i = 0,4,0.1 do
  1574. swait()
  1575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1577. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1578. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1579. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1580. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1581. end
  1582. hum.MaxHealth = 0
  1583. ragdoll(char)
  1584. error("Seems like you just died.")
  1585. end
  1586.  
  1587. MoreTaunts = false
  1588. mouse.KeyDown:connect(function(key)
  1589. if attack == false then
  1590. if MoreTaunts == false then
  1591. if key == 'q' then
  1592. GEtOuT()
  1593. elseif key == 'e' then
  1594. ShutTheHellUp()
  1595. elseif key == 'r' then
  1596. MYSPAGHETTTTTTT()
  1597. elseif key == 't' then
  1598. SpinMeDad()
  1599. elseif key == 'y' then
  1600. EndMySufferingV2()
  1601. elseif key == 'u' then
  1602. print'ur mom gey'
  1603. elseif key == 'f' then
  1604. FINLAND()
  1605. elseif key == 'z' then
  1606. NothingPersonal()
  1607. elseif key == 'v' then
  1608. VeryMuchWorrying()
  1609. end
  1610. end
  1611. if key == 'g' and MoreTaunts == false then
  1612. print'more tauntys yey'
  1613. MoreTaunts = true
  1614. elseif key == 'g' and MoreTaunts == true then
  1615. print'rip tauntys ;c'
  1616. MoreTaunts = false
  1617. end
  1618. if MoreTaunts == true then
  1619. if key == 'q' then
  1620. AnotherOne()
  1621. elseif key == 't' then
  1622. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1623. end
  1624. end
  1625. end
  1626. end)
  1627.  
  1628. -------------------------------------------------------
  1629. --End Attacks N Stuff--
  1630. -------------------------------------------------------
  1631.  
  1632.  
  1633.  
  1634.  
  1635.  
  1636.  
  1637.  
  1638.  
  1639.  
  1640.  
  1641. -------------------------------------------------------
  1642. --Start Animations--
  1643. -------------------------------------------------------
  1644. local equipped = false
  1645. local idle = 0
  1646. local change = 1
  1647. local val = 0
  1648. local toim = 0
  1649. local idleanim = 0.4
  1650. hum.Animator.Parent = nil
  1651. while true do
  1652. swait()
  1653. sine = sine + change
  1654. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1655. local velderp = root.Velocity.y
  1656. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1657. if equipped == true or equipped == false then
  1658. if attack == false then
  1659. idle = idle + 1
  1660. else
  1661. idle = 0
  1662. end
  1663. if 1 < root.Velocity.y and hitfloor == nil then
  1664. Anim = "Jump"
  1665. if attack == false then
  1666. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1667. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  1668. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1669. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1670. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1671. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1672. end
  1673. elseif -1 > root.Velocity.y and hitfloor == nil then
  1674. Anim = "Fall"
  1675. if attack == false then
  1676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1677. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1678. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1679. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1680. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1681. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  1682. end
  1683. elseif torvel < 1 and hitfloor ~= nil then
  1684. Anim = "Idle"
  1685. change = 1
  1686. if attack == false then
  1687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1688. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  1689. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1690. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1691. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  1692. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  1693. end
  1694. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1695. Anim = "Walk"
  1696. change = 1
  1697. if attack == false then
  1698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  1699. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1700. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1701. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1702. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  1703. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  1704. end
  1705. end
  1706. end
  1707. if 0 < #Effects then
  1708. for e = 1, #Effects do
  1709. if Effects[e] ~= nil then
  1710. local Thing = Effects[e]
  1711. if Thing ~= nil then
  1712. local Part = Thing[1]
  1713. local Mode = Thing[2]
  1714. local Delay = Thing[3]
  1715. local IncX = Thing[4]
  1716. local IncY = Thing[5]
  1717. local IncZ = Thing[6]
  1718. if 1 >= Thing[1].Transparency then
  1719. if Thing[2] == "Block1" then
  1720. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1721. local Mesh = Thing[1].Mesh
  1722. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1723. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1724. elseif Thing[2] == "Block2" then
  1725. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1726. local Mesh = Thing[7]
  1727. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1728. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1729. elseif Thing[2] == "Block3" then
  1730. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1731. local Mesh = Thing[7]
  1732. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1733. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1734. elseif Thing[2] == "Cylinder" then
  1735. local Mesh = Thing[1].Mesh
  1736. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1737. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1738. elseif Thing[2] == "Blood" then
  1739. local Mesh = Thing[7]
  1740. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1741. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1742. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1743. elseif Thing[2] == "Elec" then
  1744. local Mesh = Thing[1].Mesh
  1745. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1746. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1747. elseif Thing[2] == "Disappear" then
  1748. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1749. elseif Thing[2] == "Shatter" then
  1750. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1751. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1752. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1753. Thing[6] = Thing[6] + Thing[5]
  1754. end
  1755. else
  1756. Part.Parent = nil
  1757. table.remove(Effects, e)
  1758. end
  1759. end
  1760. end
  1761. end
  1762. end
  1763. end
  1764. -------------------------------------------------------
  1765. --End Animations And Script--
  1766. -------------------------------------------------------
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