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- #library "PSTART"
- #include "zcommon.acs"
- Script 255 ENTER
- {
- Thing_ChangeTID(0, 4096+PlayerNumber());
- ClearInventory();
- SetActorProperty(4096+PlayerNumber(), APROP_Health, 100);
- GiveInventory("Fist",1);
- GiveInventory("Pistol",1);
- TakeInventory("Clip",0x7FFFFFFF);
- GiveInventory("Clip",50);
- SetWeapon("Pistol");
- }
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