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loleristhegoat

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Aug 5th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145.  
  146. --Leaked by N3xul lol
  147. --Converted to local by Scenius
  148. --[[
  149. Made by Fenrier.
  150. ]]
  151. script.Name = "nigga srsly"
  152. ArtificialHB = Instance.new("BindableEvent", script)
  153. ArtificialHB.Name = "Heartbeat"
  154. script:WaitForChild("Heartbeat")
  155. Player = owner
  156. Character = Player.Character
  157. PlayerGui = Player.PlayerGui
  158. script.Parent = PlayerGui
  159. Backpack = Player.Backpack
  160. Torso = Character.Torso
  161. Head = Character.Head
  162. Humanoid = Character.Humanoid
  163. LeftArm = Character["Left Arm"]
  164. LeftLeg = Character["Left Leg"]
  165. RightArm = Character["Right Arm"]
  166. RightLeg = Character["Right Leg"]
  167. ch = Character
  168. RootPart = Character.HumanoidRootPart
  169. RootJoint = RootPart.RootJoint
  170. it=Instance.new
  171. vt=Vector3.new
  172. cf=CFrame.new
  173. euler=CFrame.fromEulerAnglesXYZ
  174. angles=CFrame.Angles
  175. local decreaseatk=0
  176. local decreasedef=0
  177. local decreasemvmt=0
  178. local Anim="Idle"
  179. local Effects={}
  180. local armorparts={}
  181. local armorwelds={}
  182. local weaponparts={}
  183. local weaponwelds={}
  184. local necko=euler(0,0,0)*cf(0,3,0)
  185. local attack=false
  186. local jump=false
  187. local hitfloor,posfloor=nil,nil
  188. local target,distance=nil,nil
  189. local meleecooldown=0
  190. local mcdadd=1
  191. local summoncrystals=0
  192. local crystals=false
  193. local stunanim=false
  194.  
  195. if workspace:findFirstChild("Neflhelm",true) ~= nil then
  196. workspace:findFirstChild("Neflhelm",true).Parent = nil
  197. end
  198.  
  199. function NoOutline(Part)
  200. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  201. end
  202.  
  203. function swait(num)
  204. if num==0 or num==nil then
  205. --if Stagger.Value==false or Stun.Value<=100 then
  206. script.Heartbeat.Event:wait()
  207. --end
  208. else
  209. for i=0,num do
  210. script.Heartbeat.Event:wait()
  211. --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
  212. break
  213. end]]
  214. end
  215. end
  216. end
  217. --Music
  218. local Music = Instance.new("Sound", game.Workspace.DjDartherALT)
  219. Music.SoundId = "rbxassetid://142407859"
  220. Music.Volume = 10
  221. Music.Pitch = 1.5
  222. Music.Looped = true
  223. Music:Play()
  224. --idk
  225. function start()
  226. Player = owner
  227.  
  228. print("Welcome : "..Player.name)
  229. wait(0.06)
  230. warn("Edited by : @Sikke#2497 & DjDartherALT !")
  231. wait()
  232. i = 0
  233. while i<1 do
  234. wait()
  235. i = i + 0.01
  236. l.Contrast,l.Saturation,l.Brightness = l.Contrast + 0.02, l.Saturation - 0.0075, l.Brightness + 0.00375
  237. l.TintColor = Color3.new(1,1-i,1-i)
  238. end
  239. end
  240.  
  241. delay(0,start)
  242.  
  243. wait(3)
  244. local sky = game.Lighting
  245. game.Lighting.TimeOfDay = "00:00:00"
  246. sky.Ambient = BrickColor.new("Really black").Color
  247. sky.Brightness = 0
  248. sky.FogEnd = 50000
  249. sky.FogColor = BrickColor.new("Really black").Color
  250. script.Name = "nigga srsly"
  251. ArtificialHB = Instance.new("BindableEvent", script)
  252. ArtificialHB.Name = "Heartbeat"
  253. script:WaitForChild("Heartbeat")
  254. Player = owner
  255. Character = Player.Character
  256. PlayerGui = Player.PlayerGui
  257. script.Parent = PlayerGui
  258. Backpack = Player.Backpack
  259. Torso = Character.Torso
  260. Head = Character.Head
  261. Humanoid = Character.Humanoid
  262. LeftArm = Character["Left Arm"]
  263. LeftLeg = Character["Left Leg"]
  264. RightArm = Character["Right Arm"]
  265. RightLeg = Character["Right Leg"]
  266. ch = Character
  267. RootPart = Character.HumanoidRootPart
  268. RootJoint = RootPart.RootJoint
  269. it=Instance.new
  270. vt=Vector3.new
  271. cf=CFrame.new
  272. euler=CFrame.fromEulerAnglesXYZ
  273. angles=CFrame.Angles
  274. local decreaseatk=50
  275. local decreasedef=100
  276. local decreasemvmt=0
  277. local Anim="Idle"
  278. local Effects={}
  279. local armorparts={}
  280. local armorwelds={}
  281. local weaponparts={}
  282. local weaponwelds={}
  283. local necko=euler(0,0,0)*cf(0,3,0)
  284. local attack=false
  285. local jump=false
  286. local hitfloor,posfloor=nil,nil
  287. local target,distance=nil,nil
  288. local meleecooldown=0
  289. local mcdadd=1
  290. local summoncrystals=0
  291. local crystals=false
  292. local stunanim=false
  293.  
  294. Humanoid.WalkSpeed=7
  295. --30hz Pacemaker
  296. frame = 1/30
  297. tf = 0
  298. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  299. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  300. lastframe = tick()
  301. script.Heartbeat:Fire() --ayy lmao
  302.  
  303. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  304. tf = tf + s
  305. if tf >= frame then
  306. if allowframeloss then
  307. script.Heartbeat:Fire()
  308. lastframe=tick()
  309. else
  310. ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  311. for i=1, math.floor(tf/frame) do
  312. script.Heartbeat:Fire()
  313. end
  314. lastframe=tick()
  315. end
  316. if tossremainder then
  317. tf = 0
  318. else
  319. tf = tf - frame * math.floor(tf/frame)
  320. end
  321. end
  322. end)
  323.  
  324. function clerp(a,b,t)
  325. local qa = {QuaternionFromCFrame(a)}
  326. local qb = {QuaternionFromCFrame(b)}
  327. local ax, ay, az = a.x, a.y, a.z
  328. local bx, by, bz = b.x, b.y, b.z
  329. local _t = 1-t
  330. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  331. end
  332.  
  333. function QuaternionFromCFrame(cf)
  334. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  335. local trace = m00 + m11 + m22
  336. if trace > 0 then
  337. local s = math.sqrt(1 + trace)
  338. local recip = 0.5/s
  339. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  340. else
  341. local i = 0
  342. if m11 > m00 then
  343. i = 1
  344. end
  345. if m22 > (i == 0 and m00 or m11) then
  346. i = 2
  347. end
  348. if i == 0 then
  349. local s = math.sqrt(m00-m11-m22+1)
  350. local recip = 0.5/s
  351. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  352. elseif i == 1 then
  353. local s = math.sqrt(m11-m22-m00+1)
  354. local recip = 0.5/s
  355. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  356. elseif i == 2 then
  357. local s = math.sqrt(m22-m00-m11+1)
  358. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  359. end
  360. end
  361. end
  362.  
  363. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  364. local xs, ys, zs = x + x, y + y, z + z
  365. local wx, wy, wz = w*xs, w*ys, w*zs
  366. local xx = x*xs
  367. local xy = x*ys
  368. local xz = x*zs
  369. local yy = y*ys
  370. local yz = y*zs
  371. local zz = z*zs
  372. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  373. end
  374.  
  375. function QuaternionSlerp(a, b, t)
  376. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  377. local startInterp, finishInterp;
  378. if cosTheta >= 0.0001 then
  379. if (1 - cosTheta) > 0.0001 then
  380. local theta = math.acos(cosTheta)
  381. local invSinTheta = 1/math.sin(theta)
  382. startInterp = math.sin((1-t)*theta)*invSinTheta
  383. finishInterp = math.sin(t*theta)*invSinTheta
  384. else
  385. startInterp = 1-t
  386. finishInterp = t
  387. end
  388. else
  389. if (1+cosTheta) > 0.0001 then
  390. local theta = math.acos(-cosTheta)
  391. local invSinTheta = 1/math.sin(theta)
  392. startInterp = math.sin((t-1)*theta)*invSinTheta
  393. finishInterp = math.sin(t*theta)*invSinTheta
  394. else
  395. startInterp = t-1
  396. finishInterp = t
  397. end
  398. end
  399. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  400. end
  401.  
  402. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  403. local fp=it("Part")
  404. fp.formFactor=formfactor
  405. fp.Parent=parent
  406. fp.Reflectance=reflectance
  407. fp.Transparency=transparency
  408. fp.CanCollide=false
  409. fp.Locked=true
  410. fp.BrickColor=brickcolor
  411. fp.Name=name
  412. fp.Size=size
  413. NoOutline(fp)
  414. fp.Material="SmoothPlastic"
  415. fp:BreakJoints()
  416. return fp
  417. end
  418.  
  419. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  420. local mesh=it(Mesh)
  421. mesh.Parent=part
  422. if Mesh=="SpecialMesh" then
  423. mesh.MeshType=meshtype
  424. if meshid~="nil" then
  425. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  426. end
  427. end
  428. mesh.Offset=offset
  429. mesh.Scale=scale
  430. return mesh
  431. end
  432.  
  433. function weld(parent,part0,part1,c0)
  434. local weld=it("Motor")
  435. weld.Parent=parent
  436. weld.Part0=part0
  437. weld.Part1=part1
  438. weld.C0=c0
  439. return weld
  440. end
  441.  
  442. function gui(GuiType,parent,text,backtrans,backcol,pos,size,image)
  443. local gui=it(GuiType)
  444. gui.Parent=parent
  445. gui.BackgroundTransparency=backtrans
  446. gui.BackgroundColor3=backcol
  447. gui.SizeConstraint="RelativeXY"
  448. gui.Position=pos
  449. gui.Size=size
  450. if GuiType=="TextLabel" then
  451. gui.Text=text
  452. gui.TextXAlignment="Center"
  453. gui.TextYAlignment="Center"
  454. gui.Font="SourceSans"
  455. gui.FontSize="Size14"
  456. gui.TextWrapped=false
  457. gui.TextStrokeTransparency=0
  458. gui.TextColor=BrickColor.new("Really black")
  459. elseif GuiType=="ImageLabel" then
  460. gui.Image="rbxassetid://"..image
  461. gui.ImageColor3=backcol
  462. end
  463. return gui
  464. end
  465.  
  466. local nr=NumberRange.new
  467. local ns=NumberSequence.new
  468. local cs=ColorSequence.new
  469. local nsk=NumberSequenceKeypoint.new
  470.  
  471. function particle(parent,col1,col2,lightemis,size,texture,transparency,zoffset,accel,drag,ltp,velinher,emisdir,enabled,lifetime,rate,rotation,rotspeed,speed,velspread)
  472. local fp=it("ParticleEmitter")
  473. fp.Parent=parent
  474. fp.Color=cs(col1,col2)
  475. fp.LightEmission=lightemis
  476. fp.Size=size
  477. fp.Texture=texture
  478. fp.Transparency=transparency
  479. fp.ZOffset=zoffset
  480. fp.Acceleration=accel
  481. fp.Drag=drag
  482. fp.LockedToPart=ltp
  483. fp.VelocityInheritance=velinher
  484. fp.EmissionDirection=emisdir
  485. fp.Enabled=enabled
  486. fp.Lifetime=lifetime
  487. fp.Rate=rate
  488. fp.Rotation=rotation
  489. fp.RotSpeed=rotspeed
  490. fp.Speed=speed
  491. fp.VelocitySpread=velspread
  492. return fp
  493. end
  494.  
  495. --[[local Head=part(0,Character,0,0,BrickColor.new("really black"),"Head",vt(2,2,2)) Head.Material="Granite"
  496. local Torso=part(0,Character,0,0,BrickColor.new("Really black"),"Torso",vt(2,2,2)) Torso.Material="Granite"]]
  497. Head.Size = vt(2,2,2)
  498. Torso.Size = vt(2,2,2)
  499. Head.BrickColor = BrickColor.new("Really black")
  500. Torso.BrickColor = BrickColor.new("Really black")
  501. Head.Material = "Granite"
  502. Torso.Material = "Granite"
  503. Head.face:Destroy()
  504. workspace.CurrentCamera.CameraSubject = Torso
  505. local Back=part(0,Character,0,0,BrickColor.new("Really black"),"Back",vt(2,2,2)) Back.Material="Granite"
  506. local Lower1=part(0,Character,0,0,BrickColor.new("Really black"),"Lower1",vt(2,2,2)) Lower1.Material="Granite"
  507. local Lower2=part(0,Character,0,0,BrickColor.new("Really black"),"Lower2",vt(2,2,2)) Lower2.Material="Granite"
  508.  
  509. --local RootPart=part(0,Character,0,0,BrickColor.new("White"),"HumanoidRootPart",vt(2,2,1))
  510. --RootPart.CanCollide=false
  511.  
  512. local HMesh=mesh("SpecialMesh",Head,"Sphere","nil",vt(0,0,0),vt(59.5,59.5,59.5))
  513. local TMesh=mesh("SpecialMesh",Torso,"Sphere","nil",vt(0,0,0),vt(105,105,105))
  514. local BMesh=mesh("SpecialMesh",Back,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  515. local L1Mesh=mesh("SpecialMesh",Lower1,"Sphere","nil",vt(0,0,0),vt(90,90,90))
  516. local L2Mesh=mesh("SpecialMesh",Lower2,"Sphere","nil",vt(0,0,0),vt(90,90,90))
  517.  
  518. --[[local Neck=weld(Torso,Torso,Head,cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
  519. Neck.C1=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)]]
  520. local Neck=weld(Torso,Torso,Head,euler(0,0,0)*cf(0,35,0))
  521. --Neck.C1=cf(0,-1.5,0)
  522. Neck.C1=cf(0,-80,0)
  523. --Neck.C0=clerp(Neck.C0,euler(0,0,0)*cf(0,115,0)*euler(-.3,0,0),.3)
  524. local RootJoint=weld(Torso,Torso,RootPart,cf(-1.749,-200,0))
  525. local BackJoint=weld(Torso,Torso,Back,cf(0,51,-87.75))
  526. local L1Joint=weld(Torso,Torso,Lower1,cf(0,-42,-7.75))
  527. local L2Joint=weld(Torso,Torso,Lower2,cf(0,-54.75,-16.749))
  528. --Torso.CFrame=cf(0,20,0)
  529. RootPart.Anchored=true
  530. for d=10,180,10 do
  531. for i=10,360,10 do
  532. local Hitbox1=part(0,Character,0,1,BrickColor.new("Black"),"Left Arm",vt(1,1,1)) Hitbox1.Material="Granite"
  533. local HbMesh=mesh("SpecialMesh",Hitbox1,"Sphere","nil",vt(0,0,0),vt(1,1,1))
  534. --local HHJoint=weld(Hitbox1,Hitbox1,Head,cf(60/(d/30),d,0)*euler(0,math.rad(i),0))
  535. local HHJoint=weld(Hitbox1,Hitbox1,Head,cf(60,0,0)*euler(0,math.rad(i),math.rad(d)))
  536. end
  537. end
  538.  
  539. Humanoid.Animator:Destroy()
  540. Character.Animate:Destroy()
  541.  
  542. local armor=Instance.new("Model")
  543. armor.Parent=Character
  544. armor.Name="Body"
  545. --RootPart.Parent=armor
  546.  
  547. prt1=part(3,armor,0,0,BrickColor.new("Really black"),"Part01",vt(2,2,2)) prt1.Material="Granite"
  548. prt2=part(3,armor,0,0,BrickColor.new("Really black"),"Part02",vt(2,2,2))
  549. prt3=part(3,armor,0,0,BrickColor.new("Really red"),"Part03",vt(2,2,2)) prt3.Material="Neon"
  550. prt4=part(3,armor,0,0,BrickColor.new("Really black"),"Part04",vt(2,2,2))
  551. prt5=part(3,armor,0,0,BrickColor.new("Really red"),"Part05",vt(2,2,2)) prt5.Material="Neon"
  552. prt6=part(3,armor,0,0,BrickColor.new("Really black"),"Part06",vt(2,2,2)) prt6.Material="Granite"
  553. prt7=part(3,armor,0,0,BrickColor.new("Really black"),"Part07",vt(2,2,2)) prt7.Material="Granite"
  554. prt8=part(3,armor,0,0,BrickColor.new("Really black"),"Part08",vt(2,2,2)) prt8.Material="Granite"
  555. prt9=part(3,armor,0,0,BrickColor.new("Really black"),"Part09",vt(2,2,2)) prt9.Material="Granite"
  556. prt10=part(3,armor,0,0,BrickColor.new("Really black"),"Part10",vt(2,2,2)) prt10.Material="Granite"
  557. prt11=part(3,armor,.4,0,BrickColor.new("Really black"),"Part11",vt(2,2,2))
  558. prt12=part(3,armor,.4,0,BrickColor.new("Really black"),"Part12",vt(2,2,2))
  559. prt13=part(3,armor,.4,0,BrickColor.new("Really black"),"Part13",vt(2,2,2))
  560. prt14=part(3,armor,.4,0,BrickColor.new("Really black"),"Part14",vt(2,2,2))
  561. prt15=part(3,armor,.4,0,BrickColor.new("Really black"),"Part15",vt(2,2,2))
  562. prt16=part(3,armor,.4,0,BrickColor.new("Really black"),"Part16",vt(2,2,2))
  563. prt17=part(3,armor,.4,0,BrickColor.new("Really black"),"Part17",vt(2,2,2))
  564. prt18=part(3,armor,.4,0,BrickColor.new("Really black"),"Part18",vt(2,2,2))
  565. prt19=part(3,armor,0,0,BrickColor.new("Really black"),"Part19",vt(2,2,2)) prt19.Material="Granite" --main right arm
  566. prt20=part(3,armor,0,0,BrickColor.new("Really black"),"Part20",vt(2,2,2)) prt20.Material="Granite"
  567. prt21=part(3,armor,0,0,BrickColor.new("Really black"),"Part21",vt(2,2,2)) prt21.Material="Granite" --second right arm point
  568. prt22=part(3,armor,0,0,BrickColor.new("Really black"),"Part22",vt(2,2,2)) prt22.Material="Granite"
  569. prt23=part(3,armor,0,0,BrickColor.new("Really black"),"Part23",vt(2,2,2)) prt23.Material="Granite"
  570. prt24=part(3,armor,0,0,BrickColor.new("Really black"),"Part24",vt(2,2,2)) prt24.Material="Granite" --third right arm point
  571. prt25=part(3,armor,0,0,BrickColor.new("Really black"),"Part25",vt(2,2,2)) prt25.Material="Granite"
  572. prt26=part(3,armor,0,0,BrickColor.new("Really black"),"Part26",vt(2,2,2)) prt26.Material="Granite"
  573. prt27=part(3,armor,0,0,BrickColor.new("Really black"),"Part27",vt(2,2,2)) prt27.Material="Granite"
  574. prt28=part(3,armor,0,0,BrickColor.new("Really black"),"Part28",vt(2,2,2)) prt28.Material="Granite"
  575. prt29=part(3,armor,0,0,BrickColor.new("Really black"),"Part29",vt(2,2,2)) prt29.Material="Granite" --fourth right arm point
  576. prt30=part(3,armor,0,0,BrickColor.new("Really black"),"Part30",vt(2,2,2)) prt30.Material="Granite"
  577. prt31=part(3,armor,0,0,BrickColor.new("Really black"),"Part31",vt(2,2,2)) prt31.Material="Granite"
  578. prt32=part(3,armor,0,0,BrickColor.new("Really black"),"Part32",vt(2,2,2)) prt32.Material="Granite"
  579. prt33=part(3,armor,0,0,BrickColor.new("Really black"),"Part33",vt(2,2,2)) prt33.Material="Granite" --main left arm
  580. prt34=part(3,armor,0,0,BrickColor.new("Really black"),"Part34",vt(2,2,2)) prt34.Material="Granite"
  581. prt35=part(3,armor,0,0,BrickColor.new("Really black"),"Part35",vt(2,2,2)) prt35.Material="Granite" --second right arm point
  582. prt36=part(3,armor,0,0,BrickColor.new("Really black"),"Part36",vt(2,2,2)) prt36.Material="Granite"
  583. prt37=part(3,armor,0,0,BrickColor.new("Really black"),"Part37",vt(2,2,2)) prt37.Material="Granite"
  584. prt38=part(3,armor,0,0,BrickColor.new("Really black"),"Part38",vt(2,2,2)) prt38.Material="Granite" --third right arm point
  585. prt39=part(3,armor,0,0,BrickColor.new("Really black"),"Part39",vt(2,2,2)) prt39.Material="Granite"
  586. prt40=part(3,armor,0,0,BrickColor.new("Really black"),"Part40",vt(2,2,2)) prt40.Material="Granite"
  587. prt41=part(3,armor,0,0,BrickColor.new("Really black"),"Part41",vt(2,2,2)) prt41.Material="Granite"
  588. prt42=part(3,armor,0,0,BrickColor.new("Really black"),"Part42",vt(2,2,2)) prt42.Material="Granite"
  589. prt43=part(3,armor,0,0,BrickColor.new("Really black"),"Part43",vt(2,2,2)) prt43.Material="Granite" --fourth right arm point
  590. prt44=part(3,armor,0,0,BrickColor.new("Really black"),"Part44",vt(2,2,2)) prt44.Material="Granite"
  591. prt45=part(3,armor,0,0,BrickColor.new("Really black"),"Part45",vt(2,2,2)) prt45.Material="Granite"
  592. prt46=part(3,armor,0,0,BrickColor.new("Really black"),"Part46",vt(2,2,2)) prt46.Material="Granite"
  593.  
  594. msh1=mesh("SpecialMesh",prt1,"FileMesh","62740878",vt(0,0,0),vt(80,50,80))
  595. msh2=mesh("SpecialMesh",prt2,"Sphere","nil",vt(0,0,0),vt(5,10,10))
  596. msh3=mesh("SpecialMesh",prt3,"Sphere","nil",vt(0,0,0),vt(4,8.5,8.5))
  597. msh4=mesh("SpecialMesh",prt4,"Sphere","nil",vt(0,0,0),vt(5,10,10))
  598. msh5=mesh("SpecialMesh",prt5,"Sphere","nil",vt(0,0,0),vt(4,8.5,8.5))
  599. msh6=mesh("SpecialMesh",prt6,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  600. msh7=mesh("SpecialMesh",prt7,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  601. msh8=mesh("SpecialMesh",prt8,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  602. msh9=mesh("SpecialMesh",prt9,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  603. msh10=mesh("SpecialMesh",prt10,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  604. msh11=mesh("SpecialMesh",prt11,"FileMesh","9756362",vt(0,0,0),vt(20,90,20))
  605. msh12=mesh("SpecialMesh",prt12,"FileMesh","9756362",vt(0,0,0),vt(20,100,27.5))
  606. msh13=mesh("SpecialMesh",prt13,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  607. msh14=mesh("SpecialMesh",prt14,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  608. msh15=mesh("SpecialMesh",prt15,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  609. msh16=mesh("SpecialMesh",prt16,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  610. msh17=mesh("SpecialMesh",prt17,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  611. msh18=mesh("SpecialMesh",prt18,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  612. msh19=mesh("SpecialMesh",prt19,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  613. msh20=mesh("SpecialMesh",prt20,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  614. msh21=mesh("CylinderMesh",prt21,"nil","nil",vt(0,0,0),vt(50,30,50))
  615. msh22=mesh("SpecialMesh",prt22,"Sphere","nil",vt(0,0,0),vt(50,50,50))
  616. msh23=mesh("SpecialMesh",prt23,"Sphere","nil",vt(0,0,0),vt(50,50,50))
  617. msh24=mesh("CylinderMesh",prt24,"nil","nil",vt(0,0,0),vt(65,10,65))
  618. msh25=mesh("SpecialMesh",prt25,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  619. msh26=mesh("SpecialMesh",prt26,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  620. msh27=mesh("SpecialMesh",prt27,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
  621. msh28=mesh("SpecialMesh",prt28,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
  622. msh29=mesh("CylinderMesh",prt29,"nil","nil",vt(0,0,0),vt(52.5,60,52.5))
  623. msh30=mesh("SpecialMesh",prt30,"Sphere","nil",vt(0,0,0),vt(52.5,52.5,52.5))
  624. msh31=mesh("SpecialMesh",prt31,"Sphere","nil",vt(0,0,0),vt(85,85,85))
  625. msh32=mesh("SpecialMesh",prt32,"FileMesh","1290033",vt(0,0,0),vt(90,90,90))
  626. msh33=mesh("SpecialMesh",prt33,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  627. msh34=mesh("SpecialMesh",prt34,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  628. msh35=mesh("CylinderMesh",prt35,"nil","nil",vt(0,0,0),vt(50,30,50))
  629. msh36=mesh("SpecialMesh",prt36,"Sphere","nil",vt(0,0,0),vt(50,50,50))
  630. msh37=mesh("SpecialMesh",prt37,"Sphere","nil",vt(0,0,0),vt(50,50,50))
  631. msh38=mesh("CylinderMesh",prt38,"nil","nil",vt(0,0,0),vt(65,10,65))
  632. msh39=mesh("SpecialMesh",prt39,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  633. msh40=mesh("SpecialMesh",prt40,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  634. msh41=mesh("SpecialMesh",prt41,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
  635. msh42=mesh("SpecialMesh",prt42,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
  636. msh43=mesh("CylinderMesh",prt43,"nil","nil",vt(0,0,0),vt(52.5,60,52.5))
  637. msh44=mesh("SpecialMesh",prt44,"Sphere","nil",vt(0,0,0),vt(52.5,52.5,52.5))
  638. msh45=mesh("SpecialMesh",prt45,"Sphere","nil",vt(0,0,0),vt(85,85,85))
  639. msh46=mesh("SpecialMesh",prt46,"FileMesh","1290033",vt(0,0,0),vt(90,90,90))
  640.  
  641. local wld1=weld(prt1,prt1,Head,euler(0,math.rad(180),0)*cf(-4.597,-46.367,0))
  642. local wld2=weld(prt1,prt2,Head,euler(0,math.rad(90+(90-65)),0)*cf(23.772,0,-50.979))
  643. local wld3=weld(prt1,prt3,Head,euler(0,math.rad(90+(90-65)),0)*cf(24.406,0,-52.339))
  644. local wld4=weld(prt1,prt4,Head,euler(0,math.rad(65),0)*cf(-23.772,0,-50.979))
  645. local wld5=weld(prt1,prt5,Head,euler(0,math.rad(65),0)*cf(-24.406,0,-52.339))
  646. local wld6=weld(prt1,prt6,Torso,euler(math.rad(63.644),0,0)*cf(0,-118.531,124.184))
  647. local wld7=weld(prt1,prt7,Torso,euler(math.rad(-90-165.516),0,0)*cf(0,-1.816,157.992))
  648. local wld8=weld(prt1,prt8,Torso,euler(math.rad(171.785),0,0)*cf(-3.372,67.659,3.285))
  649. local wld9=weld(prt1,prt9,Torso,euler(math.rad(-90-55),math.rad(-90-65),0)*cf(-32.5,66.459,35.483))
  650. local wld10=weld(prt1,prt10,Torso,euler(math.rad(-90-60),math.rad(-90-115),0)*cf(32.5,66.459,35.483))
  651. local wld11=weld(prt1,prt11,Torso,euler(0,math.rad(45),0)*cf(0,0,-104.75))
  652. local wld12=weld(prt1,prt12,Torso,euler(0,math.rad(90),0)*cf(0,0,-104.75))
  653. local wld13=weld(prt1,prt13,Torso,euler(0,math.rad(90),math.rad(-35))*cf(32.009,-22.413,-88.007))
  654. local wld14=weld(prt1,prt14,Torso,euler(0,math.rad(90),math.rad(35))*cf(-32.009,-22.413,-88.007))
  655. local wld15=weld(prt1,prt15,Torso,euler(0,math.rad(90),math.rad(90))*cf(32.075,0,-88.007))
  656. local wld16=weld(prt1,prt16,Torso,euler(0,math.rad(90),math.rad(-90))*cf(-32.075,0,-88.007))
  657. local wld17=weld(prt1,prt17,Torso,euler(0,math.rad(90),math.rad(90-35))*cf(32.009,22.413,-88.007))
  658. local wld18=weld(prt1,prt18,Torso,euler(0,math.rad(90),math.rad(-90+35))*cf(-32.009,22.413,-88.007))
  659. local wld19=weld(prt1,prt19,Torso,euler(0,0,0)*cf(94,-47.5,-2.248))
  660. local wld20=weld(prt1,prt20,prt19,euler(math.rad(90),math.rad(-90+75),0)*cf(21.417,0,79.93))
  661. local wld21=weld(prt1,prt21,prt19,euler(0,0,math.rad(90))*cf(74.25,0,0))
  662. local wld22=weld(prt1,prt22,prt21,euler(0,0,0)*cf(0,-30,0))
  663. local wld23=weld(prt1,prt23,prt21,euler(0,0,0)*cf(0,30,0))
  664. local wld24=weld(prt1,prt24,prt21,euler(0,0,0)*cf(0,90.25,0))
  665. local wld25=weld(prt1,prt25,prt24,euler(0,0,0)*cf(0,10,0))
  666. local wld26=weld(prt1,prt26,prt24,euler(0,0,0)*cf(0,-10,0))
  667. local wld27=weld(prt1,prt27,prt24,euler(0,0,math.rad(-90))*cf(88.5,0,0))
  668. local wld28=weld(prt1,prt28,prt24,euler(0,0,math.rad(90))*cf(-88.5,0,0))
  669. local wld29=weld(prt1,prt29,prt24,euler(0,0,0)*cf(0,125,0))
  670. local wld30=weld(prt1,prt30,prt29,euler(0,0,0)*cf(0,-60,0))
  671. local wld31=weld(prt1,prt31,prt29,euler(0,0,0)*cf(0,130,0))
  672. local wld32=weld(prt1,prt32,prt29,euler(0,0,0)*cf(0,130,0))
  673. local wld33=weld(prt1,prt33,Torso,euler(0,0,0)*cf(-94,-47.5,-2.248))
  674. local wld34=weld(prt1,prt34,prt33,euler(math.rad(-90),math.rad(-90-75),0)*cf(-21.417,0,79.93))
  675. local wld35=weld(prt1,prt35,prt33,euler(0,0,math.rad(90))*cf(-74.25,0,0))
  676. local wld36=weld(prt1,prt36,prt35,euler(0,0,0)*cf(0,30,0))
  677. local wld37=weld(prt1,prt37,prt35,euler(0,0,0)*cf(0,-30,0))
  678. local wld38=weld(prt1,prt38,prt35,euler(0,0,0)*cf(0,-90.25,0))
  679. local wld39=weld(prt1,prt39,prt38,euler(0,0,0)*cf(0,-10,0))
  680. local wld40=weld(prt1,prt40,prt38,euler(0,0,0)*cf(0,10,0))
  681. local wld41=weld(prt1,prt41,prt38,euler(0,0,math.rad(-90))*cf(88.5,0,0))
  682. local wld42=weld(prt1,prt42,prt38,euler(0,0,math.rad(90))*cf(-88.5,0,0))
  683. local wld43=weld(prt1,prt43,prt38,euler(0,0,0)*cf(0,-125,0))
  684. local wld44=weld(prt1,prt44,prt43,euler(0,0,0)*cf(0,60,0))
  685. local wld45=weld(prt1,prt45,prt43,euler(0,0,0)*cf(0,-130,0))
  686. local wld46=weld(prt1,prt46,prt43,euler(0,0,0)*cf(0,-130,0))
  687.  
  688. --[[wld19.C0=clerp(wld19.C0,euler(0,0,0)*cf(94,-47.5,-2.248),.3)
  689. wld21.C0=clerp(wld21.C0,euler(0,0,math.rad(90))*cf(74.25,0,0),.3)
  690. wld24.C0=clerp(wld24.C0,euler(0,0,0)*cf(0,90.25,0),.3)
  691. wld29.C0=clerp(wld29.C0,euler(0,0,0)*cf(0,125,0),.3)
  692.  
  693. wld33.C0=clerp(wld33.C0,euler(0,0,0)*cf(-94,-47.5,-2.248),.3)
  694. wld35.C0=clerp(wld35.C0,euler(0,0,math.rad(90))*cf(-74.25,0,0),.3)
  695. wld38.C0=clerp(wld38.C0,euler(0,0,0)*cf(0,-90.25,0),.3)
  696. wld43.C0=clerp(wld43.C0,euler(0,0,0)*cf(0,-125,0),.3)]]
  697.  
  698. local effects=it("Model",Character)
  699. effects.Name="Effects"
  700.  
  701. local refs2={}
  702. local createref=true
  703. if workspace:findFirstChild("SnowfRef",true) ~= nil then
  704. createref=false
  705. end
  706. local refs=it("Model",nil)
  707. refs.Name="SnowfRef"
  708.  
  709. --circle size 170,170,170
  710.  
  711. Ref1=part(0,refs,0,1,BrickColor.new("Black"),"Ref1",vt(210,210,210)) Ref1.CanCollide=true Ref1.Anchored=true Ref1.Shape="Ball"
  712. Ref2=part(0,refs,0,1,BrickColor.new("Black"),"Ref2",vt(119,119,119)) Ref2.CanCollide=true Ref2.Anchored=true Ref2.Shape="Ball"
  713. Ref3=part(0,refs,0,1,BrickColor.new("Black"),"Ref3",vt(130,130,130)) Ref3.CanCollide=true Ref3.Anchored=true Ref3.Shape="Ball"
  714. Ref4=part(0,refs,0,1,BrickColor.new("Black"),"Ref4",vt(130,100,100)) Ref4.CanCollide=true Ref4.Anchored=true Ref4.Shape="Cylinder"
  715. Ref5=part(0,refs,0,1,BrickColor.new("Black"),"Ref5",vt(130,130,130)) Ref5.CanCollide=true Ref5.Anchored=true Ref5.Shape="Ball"
  716. Ref6=part(0,refs,0,1,BrickColor.new("Black"),"Ref6",vt(160,105,105)) Ref6.CanCollide=true Ref6.Anchored=true Ref6.Shape="Cylinder"
  717. Ref7=part(0,refs,0,1,BrickColor.new("Black"),"Ref7",vt(170,170,170)) Ref7.CanCollide=true Ref7.Anchored=true Ref7.Shape="Ball"
  718. Ref8=part(0,refs,0,1,BrickColor.new("Black"),"Ref8",vt(130,130,130)) Ref8.CanCollide=true Ref8.Anchored=true Ref8.Shape="Ball"
  719. Ref9=part(0,refs,0,1,BrickColor.new("Black"),"Ref9",vt(130,100,100)) Ref9.CanCollide=true Ref9.Anchored=true Ref9.Shape="Cylinder"
  720. Ref10=part(0,refs,0,1,BrickColor.new("Black"),"Ref10",vt(130,130,130)) Ref10.CanCollide=true Ref10.Anchored=true Ref10.Shape="Ball"
  721. Ref11=part(0,refs,0,1,BrickColor.new("Black"),"Ref11",vt(160,105,105)) Ref11.CanCollide=true Ref11.Anchored=true Ref11.Shape="Cylinder"
  722. Ref12=part(0,refs,0,1,BrickColor.new("Black"),"Ref12",vt(170,170,170)) Ref12.CanCollide=true Ref12.Anchored=true Ref12.Shape="Ball"
  723.  
  724. if createref==false then
  725. refs=workspace.SnowfRef
  726. Ref1=refs.Ref1
  727. Ref2=refs.Ref2
  728. Ref3=refs.Ref3
  729. Ref4=refs.Ref4
  730. Ref5=refs.Ref5
  731. Ref6=refs.Ref6
  732. Ref7=refs.Ref7
  733. Ref8=refs.Ref8
  734. Ref9=refs.Ref9
  735. Ref10=refs.Ref10
  736. Ref11=refs.Ref11
  737. Ref12=refs.Ref12
  738. else
  739. --refs.Parent=workspace
  740. end
  741.  
  742. --[[R1wld=weld(Ref1,Ref1,Torso,euler(0,0,0)*cf(0,0,0))
  743. R2wld=weld(Ref2,Ref2,Head,euler(0,0,0)*cf(0,0,0))
  744. R3wld=weld(Ref3,Ref3,prt19,euler(0,0,0)*cf(0,0,0))
  745. R4wld=weld(Ref4,Ref4,prt21,euler(0,0,0)*cf(0,0,0))
  746. R5wld=weld(Ref5,Ref5,prt24,euler(0,0,0)*cf(0,0,0))
  747. R6wld=weld(Ref6,Ref6,prt29,euler(0,0,0)*cf(0,0,0))
  748. R7wld=weld(Ref7,Ref7,prt31,euler(0,0,0)*cf(0,0,0))
  749. R8wld=weld(Ref8,Ref8,prt33,euler(0,0,0)*cf(0,0,0))
  750. R9wld=weld(Ref9,Ref9,prt35,euler(0,0,0)*cf(0,0,0))
  751. R10wld=weld(Ref10,Ref10,prt38,euler(0,0,0)*cf(0,0,0))
  752. R11wld=weld(Ref11,Ref11,prt43,euler(0,0,0)*cf(0,0,0))
  753. R12wld=weld(Ref12,Ref12,prt45,euler(0,0,0)*cf(0,0,0))]]
  754. table.insert(refs2,{Ref1,Torso,cf(0,0,0)})
  755. table.insert(refs2,{Ref2,Head,cf(0,0,0)})
  756. table.insert(refs2,{Ref3,prt19,cf(0,0,0)})
  757. table.insert(refs2,{Ref4,prt21,euler(0,0,math.rad(90))})
  758. table.insert(refs2,{Ref5,prt24,cf(0,0,0)})
  759. table.insert(refs2,{Ref6,prt29,euler(0,0,math.rad(90))})
  760. table.insert(refs2,{Ref7,prt31,cf(0,0,0)})
  761. table.insert(refs2,{Ref8,prt33,cf(0,0,0)})
  762. table.insert(refs2,{Ref9,prt35,euler(0,0,math.rad(90))})
  763. table.insert(refs2,{Ref10,prt38,cf(0,0,0)})
  764. table.insert(refs2,{Ref11,prt43,euler(0,0,math.rad(90))})
  765. table.insert(refs2,{Ref12,prt45,cf(0,0,0)})
  766.  
  767. for _,c in pairs(armor:children()) do
  768. table.insert(armorparts,c)
  769. end
  770. --[[for _,c in pairs(modelzorz:children()) do
  771. table.insert(weaponparts,c)
  772. end]]
  773. for _,c in pairs(prt1:children()) do
  774. table.insert(weaponwelds,c)
  775. end
  776. local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
  777. --hitbox.Anchored=true
  778. local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
  779. hitbox2.Anchored=true
  780. local hitboxCF=cf(0,0,0)
  781.  
  782. --TehHealth=500+(#game.Players:GetChildren()*20)
  783. local CurrentHealth=10000000000000000000000
  784. Humanoid.MaxHealth=CurrentHealth
  785. Humanoid.Health=CurrentHealth
  786. local Stats=Instance.new("BoolValue")
  787. Stats.Name="Stats"
  788. Stats.Parent=Character
  789. local Alive=Instance.new("BoolValue")
  790. Alive.Name="Alive"
  791. Alive.Parent=Character
  792. Alive.Value=true
  793. local Atk=Instance.new("NumberValue")
  794. Atk.Name="Damage"
  795. Atk.Parent=Stats
  796. Atk.Value=1
  797. local Def=Instance.new("NumberValue")
  798. Def.Name="Defense"
  799. Def.Parent=Stats
  800. Def.Value=1
  801. local Mvmt=Instance.new("NumberValue")
  802. Mvmt.Name="Movement"
  803. Mvmt.Parent=Stats
  804. Mvmt.Value=1
  805. local Block=Instance.new("BoolValue")
  806. Block.Name="Block"
  807. Block.Parent=Stats
  808. Block.Value=false
  809. local Stun=Instance.new("NumberValue")
  810. Stun.Name="Stun"
  811. Stun.Parent=Stats
  812. Stun.Value=0
  813. local StunT=Instance.new("NumberValue")
  814. StunT.Name="StunThreshold"
  815. StunT.Parent=Stats
  816. StunT.Value=800
  817. local Rooted=Instance.new("BoolValue")
  818. Rooted.Name="Rooted"
  819. Rooted.Parent=Stats
  820. Rooted.Value=false
  821. local Stunned=Instance.new("BoolValue")
  822. Stunned.Name="Stunned"
  823. Stunned.Parent=Stats
  824. Stunned.Value=false
  825. local Stagger=Instance.new("BoolValue")
  826. Stagger.Name="Stagger"
  827. Stagger.Parent=Stats
  828. Stagger.Value=false
  829. local StaggerHit=Instance.new("BoolValue")
  830. StaggerHit.Name="StaggerHit"
  831. StaggerHit.Parent=Stats
  832. StaggerHit.Value=false
  833. local Decrease=Instance.new("BoolValue")
  834. Decrease.Name="Decrease"
  835. Decrease.Parent=Stats
  836. Decrease.Value=false
  837. local mana=Instance.new("NumberValue")
  838. mana.Name="Mana"
  839. mana.Parent=Stats
  840. mana.Value=0
  841. local boss=Instance.new("BoolValue")
  842. boss.Name="Boss"
  843. boss.Parent=Stats
  844. boss.Value=true
  845. local ungrab=Instance.new("BoolValue")
  846. ungrab.Name="Ungrabbable"
  847. ungrab.Parent=Stats
  848. ungrab.Value=true
  849.  
  850. local Cryst1=it("Model",nil)
  851. Cryst1.Name="Crystal"
  852. local C1Head=part(0,Cryst1,0,0,BrickColor.new("Pastel light blue"),"Head",vt(5,10,5)) C1Head.Anchored=true
  853. local C1msh=mesh("SpecialMesh",C1Head,"FileMesh","9756362",vt(0,0,0),vt(10,20,10))
  854. local C1Torso=part(0,Cryst1,0,.5,BrickColor.new("Pastel light blue"),"Torso",vt()) C1Torso.Anchored=true
  855. local C1msh=mesh("SpecialMesh",C1Torso,"FileMesh","9756362",vt(0,0,0),vt(-20,-50,-20))
  856. local C1S=Stats:Clone() C1S.Parent=Cryst1
  857. local Cryst2=it("Model",nil) Cryst2.Name="Crystal"
  858. local C2Head=C1Head:Clone() C2Head.Parent=Cryst2
  859. local C2Torso=C1Torso:Clone() C2Torso.Parent=Cryst2
  860. local C2S=Stats:Clone() C2S.Parent=Cryst2
  861. local Cryst3=it("Model",nil) Cryst3.Name="Crystal"
  862. local C3Head=C1Head:Clone() C3Head.Parent=Cryst3
  863. local C3Torso=C1Torso:Clone() C3Torso.Parent=Cryst3
  864. local C3S=Stats:Clone() C3S.Parent=Cryst3
  865. local Cryst4=it("Model",nil) Cryst4.Name="Crystal"
  866. local C4Head=C1Head:Clone() C4Head.Parent=Cryst4
  867. local C4Torso=C1Torso:Clone() C4Torso.Parent=Cryst4
  868. local C4S=Stats:Clone() C4S.Parent=Cryst4
  869. local C1Neck=weld(C1Torso,C1Torso,C1Head,euler(0,0,0)*cf(0,0,0))
  870. local C2Neck=weld(C2Torso,C2Torso,C2Head,euler(0,0,0)*cf(0,0,0))
  871. local C3Neck=weld(C3Torso,C3Torso,C3Head,euler(0,0,0)*cf(0,0,0))
  872. local C4Neck=weld(C4Torso,C4Torso,C4Head,euler(0,0,0)*cf(0,0,0))
  873. local C1Hum=it("Humanoid")
  874. local C2Hum=it("Humanoid")
  875. local C3Hum=it("Humanoid")
  876. local C4Hum=it("Humanoid")
  877. local C1a=false
  878. local C2a=false
  879. local C3a=false
  880. local C4a=false
  881.  
  882. so = function(id,par,vol,pit)
  883. local sou = Instance.new("Sound",par or workspace)
  884. sou.Volume=vol
  885. sou.Pitch=pit or 1
  886. sou.SoundId="http://www.roblox.com/asset/?id="..id
  887. --swait()
  888. sou:play()
  889. game:GetService("Debris"):AddItem(sou,6)
  890. end
  891.  
  892. local function CFrameFromTopBack(at, top, back)
  893. local right = top:Cross(back)
  894. return CFrame.new(at.x, at.y, at.z,
  895. right.x, top.x, back.x,
  896. right.y, top.y, back.y,
  897. right.z, top.z, back.z)
  898. end
  899.  
  900. function Triangle(a, b, c)
  901. local edg1 = (c-a):Dot((b-a).unit)
  902. local edg2 = (a-b):Dot((c-b).unit)
  903. local edg3 = (b-c):Dot((a-c).unit)
  904. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  905. a, b, c = a, b, c
  906. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  907. a, b, c = b, c, a
  908. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  909. a, b, c = c, a, b
  910. else
  911. assert(false, "unreachable")
  912. end
  913.  
  914. local len1 = (c-a):Dot((b-a).unit)
  915. local len2 = (b-a).magnitude - len1
  916. local width = (a + (b-a).unit*len1 - c).magnitude
  917.  
  918. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  919.  
  920. local list = {}
  921.  
  922. if len1 > 0.01 then
  923. local w1 = Instance.new('WedgePart', m)
  924. w1.Name = "Triangle"
  925. game:GetService("Debris"):AddItem(w1,5)
  926. w1.Material = "SmoothPlastic"
  927. w1.FormFactor = 'Custom'
  928. w1.BrickColor = BrickColor.new("Teal")
  929. w1.Transparency = 0
  930. w1.Reflectance = 0
  931. w1.Material = "SmoothPlastic"
  932. w1.CanCollide = false
  933. NoOutline(w1)
  934. local sz = Vector3.new(0.2, width, len1)
  935. w1.Size = sz
  936. local sp = Instance.new("SpecialMesh",w1)
  937. sp.MeshType = "Wedge"
  938. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  939. w1:BreakJoints()
  940. w1.Anchored = true
  941. w1.Parent = workspace
  942. w1.Transparency = 0.7
  943. table.insert(Effects,{w1,"Disappear",.05})
  944. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  945. table.insert(list,w1)
  946. end
  947.  
  948. if len2 > 0.01 then
  949. local w2 = Instance.new('WedgePart', m)
  950. w2.Name = "Triangle"
  951. game:GetService("Debris"):AddItem(w2,5)
  952. w2.Material = "SmoothPlastic"
  953. w2.FormFactor = 'Custom'
  954. w2.BrickColor = BrickColor.new("Teal")
  955. w2.Transparency = 0
  956. w2.Reflectance = 0
  957. w2.Material = "SmoothPlastic"
  958. w2.CanCollide = false
  959. NoOutline(w2)
  960. local sz = Vector3.new(0.2, width, len2)
  961. w2.Size = sz
  962. local sp = Instance.new("SpecialMesh",w2)
  963. sp.MeshType = "Wedge"
  964. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  965. w2:BreakJoints()
  966. w2.Anchored = true
  967. w2.Parent = workspace
  968. w2.Transparency = 0.7
  969. table.insert(Effects,{w2,"Disappear",.05})
  970. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  971. table.insert(list,w2)
  972. end
  973. return unpack(list)
  974. end
  975.  
  976. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type)
  977. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  978. prt.Anchored=true
  979. prt.CFrame=cframe
  980. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  981. game:GetService("Debris"):AddItem(prt,10)
  982. if Type==1 or Type==nil then
  983. table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
  984. elseif Type==2 then
  985. table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
  986. end
  987. end
  988.  
  989. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  990. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  991. prt.Anchored=true
  992. prt.CFrame=cframe
  993. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  994. game:GetService("Debris"):AddItem(prt,10)
  995. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  996. end
  997.  
  998. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,push)
  999. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  1000. prt.Anchored=true
  1001. prt.CFrame=cframe
  1002. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  1003. game:GetService("Debris"):AddItem(prt,10)
  1004. table.insert(Effects,{prt,"Blood",delay,x3,y3,z3,msh,push})
  1005. end
  1006.  
  1007. function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1008. local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1009. prt.Anchored=true
  1010. prt.CFrame=cframe*cf(x2,y2,z2)
  1011. local msh=mesh("SpecialMesh",prt,"FileMesh","3270017",vt(0,0,0),vt(x1,y1,z1))
  1012. game:GetService("Debris"):AddItem(prt,10)
  1013. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  1014. end
  1015.  
  1016. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1017. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  1018. prt.Anchored=true
  1019. prt.CFrame=cframe
  1020. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1021. game:GetService("Debris"):AddItem(prt,10)
  1022. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  1023. end
  1024.  
  1025. function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1026. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  1027. prt.Anchored=true
  1028. prt.CFrame=cframe
  1029. local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1))
  1030. game:GetService("Debris"):AddItem(prt,10)
  1031. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  1032. end
  1033.  
  1034. function ClangEffect(brickcolor,cframe,duration,decrease,size,power)
  1035. local prt=part(3,effects,0,1,brickcolor,"Effect",vt())
  1036. prt.Anchored=true
  1037. prt.CFrame=cframe
  1038. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(5,5,5))
  1039. game:GetService("Debris"):AddItem(prt,10)
  1040. table.insert(Effects,{prt,"CylinderClang",duration,decrease,size,power,prt.CFrame,nil})
  1041. end
  1042.  
  1043. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1044. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  1045. prt.Anchored=true
  1046. prt.CFrame=cframe
  1047. local msh=mesh("SpecialMesh",prt,"FileMesh","20329976",vt(0,0,0),vt(x1,y1,z1))
  1048. game:GetService("Debris"):AddItem(prt,10)
  1049. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  1050. end
  1051.  
  1052. function MagicWave2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1053. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  1054. prt.Anchored=true
  1055. prt.CFrame=cframe
  1056. local msh=mesh("SpecialMesh",prt,"FileMesh","1323306",vt(0,0,0),vt(x1,y1,z1))
  1057. game:GetService("Debris"):AddItem(prt,10)
  1058. table.insert(Effects,{prt,"Cylinder2",delay,x3,y3,z3,msh,0})
  1059. end
  1060.  
  1061. function MagicCrystal(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1062. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  1063. prt.Anchored=true
  1064. prt.CFrame=cframe
  1065. local msh=mesh("SpecialMesh",prt,"FileMesh","9756362",vt(0,0,0),vt(x1,y1,z1))
  1066. game:GetService("Debris"):AddItem(prt,10)
  1067. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  1068. end
  1069.  
  1070. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  1071. local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1072. prt.Anchored=true
  1073. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1074. game:GetService("Debris"):AddItem(prt,10)
  1075. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  1076. local num=math.random(10,50)/1000
  1077. table.insert(Effects,{prt,"Shatter",num,prt.CFrame,math.random()-math.random(),0,math.random(50,100)/100})
  1078. --table.insert(Effects,{prt,"Shatter",.02,msh})
  1079. --[[
  1080. 1=prt
  1081. 2=Shatter
  1082. 3=.02
  1083. 4=Thing[1].CFrame
  1084. 5=randnum
  1085. 6=Numbb
  1086. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  1087. CF=Part.CFrame
  1088. Numbb=0
  1089. randnumb=math.random()-math.random()
  1090. for i=0,1,0.05 do
  1091. wait()
  1092. CF=CF*cf(0,1,0)
  1093. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  1094. Part.CFrame=CF*euler(Numbb,0,0)
  1095. Part.Transparency=i
  1096. Numbb=Numbb+randnumb
  1097. end
  1098. Part.Parent=nil
  1099. end),prt,CF,Numbb,randnumb)]]
  1100. end
  1101.  
  1102. function BreakEffect2(brickcolor,cframe,x1,y1,z1)
  1103. local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1104. prt.Anchored=true
  1105. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1106. game:GetService("Debris"):AddItem(prt,10)
  1107. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  1108. local num=math.random(10,50)/1000
  1109. table.insert(Effects,{prt,"Shatter",num,prt.CFrame,math.random()-math.random(),0,math.random(300,1000)/100})
  1110. end
  1111.  
  1112.  
  1113. --Break effect. Credits to whoever made it
  1114. local MaxPieces = 10
  1115. local Explode = true
  1116. local Connection = nil
  1117. function IsWhole(Number)
  1118. return math.ceil(Number) == Number
  1119. end
  1120. function ChangeAxis(Vector,Axis,Value)
  1121. if(Axis == "x")then
  1122. return Vector3.new(Value,Vector.y,Vector.z)
  1123. end
  1124. if(Axis == "y")then
  1125. return Vector3.new(Vector.x,Value,Vector.z)
  1126. end
  1127. if(Axis == "z")then
  1128. return Vector3.new(Vector.x,Vector.y,Value)
  1129. end
  1130. end
  1131. function Break(mouse)
  1132. local Targ = mouse
  1133. local oldParent = mouse.Parent
  1134. local FF = 1
  1135. if(Targ.formFactor == Enum.FormFactor.Symmetric)then
  1136. FF = 1
  1137. end
  1138. if(Targ.formFactor == Enum.FormFactor.Brick)then
  1139. FF = 1.2
  1140. end
  1141. if(Targ.formFactor == Enum.FormFactor.Plate)then
  1142. FF = 0.4
  1143. end
  1144. local New = Targ:Clone()
  1145. local Rotation = Targ.CFrame - Targ.CFrame.p
  1146. local SizeFactorX = 1
  1147. local SizeFactorY = FF
  1148. local SizeFactorZ = 1
  1149. local Extra = (Targ.Size.x*Targ.Size.y*Targ.Size.z/(SizeFactorX*SizeFactorY*SizeFactorZ))/MaxPieces
  1150. while Extra > 1 do
  1151. SizeFactorX = SizeFactorX * 2
  1152. SizeFactorY = SizeFactorY * 2
  1153. SizeFactorZ = SizeFactorZ * 2
  1154. if(SizeFactorX > Targ.Size.x)then
  1155. SizeFactorX = Targ.Size.x
  1156. end
  1157. if(SizeFactorY > Targ.Size.y)then
  1158. SizeFactorY = Targ.Size.y
  1159. end
  1160. if(SizeFactorZ > Targ.Size.z)then
  1161. SizeFactorZ = Targ.Size.z
  1162. end
  1163. Extra = (Targ.Size.x*Targ.Size.y*Targ.Size.z/(SizeFactorX*SizeFactorY*SizeFactorZ))/MaxPieces
  1164. end
  1165. local Start = Targ.Position - (Targ.CFrame.lookVector * (Targ.Size.z/2 + (SizeFactorZ / 2)))-((Targ.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)).lookVector * (Targ.Size.x/2 + (SizeFactorX / 2)))-((Targ.CFrame * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)).lookVector * (Targ.Size.y/2 + (SizeFactorY/2)))
  1166. New.Size = Vector3.new(SizeFactorX,SizeFactorY,SizeFactorZ)
  1167. New.Anchored = false
  1168. local OverShootZ = (Targ.Size.z/SizeFactorZ) - math.floor(Targ.Size.z/SizeFactorZ)
  1169. local OverShootX = (Targ.Size.x/SizeFactorX) - math.floor(Targ.Size.x/SizeFactorX)
  1170. local OverShootY = (Targ.Size.y/SizeFactorY) - math.floor(Targ.Size.y/SizeFactorY)
  1171. ----print("SizeFactor",SizeFactorX,SizeFactorY,SizeFactorZ)
  1172. ----print("OverShoot",OverShootX,OverShootY,OverShootZ)
  1173. for z = 1,math.ceil(Targ.Size.z/SizeFactorZ) do
  1174. if(OverShootZ > 0)then
  1175. if(z == math.ceil(Targ.Size.z/SizeFactorZ))then
  1176. z = z - ((1 - OverShootZ) / 2)
  1177. New.Size = ChangeAxis(New.Size,"z",OverShootZ * SizeFactorZ)
  1178. else
  1179. New.Size = ChangeAxis(New.Size,"z",SizeFactorZ)
  1180. end
  1181. end
  1182. for y = 1,math.ceil(Targ.Size.y/SizeFactorY) do
  1183. if(OverShootY > 0)then
  1184. if(y == math.ceil(Targ.Size.y/SizeFactorY))then
  1185. y = y - ((1 - OverShootY) / 2)
  1186. New.Size = ChangeAxis(New.Size,"y",OverShootY * SizeFactorY)
  1187. else
  1188. New.Size = ChangeAxis(New.Size,"y",SizeFactorY)
  1189. end
  1190. end
  1191. for x = 1,math.ceil(Targ.Size.x/SizeFactorX) do
  1192. if(OverShootX > 0)then
  1193. if(x == math.ceil(Targ.Size.x/SizeFactorX))then
  1194. x = x - ((1 - OverShootX) / 2)
  1195. New.Size = ChangeAxis(New.Size,"x",OverShootX * SizeFactorX)
  1196. else
  1197. New.Size = ChangeAxis(New.Size,"x",SizeFactorX)
  1198. end
  1199. end
  1200. local N = New:Clone()
  1201. N.CFrame = CFrame.new(Start + (Targ.CFrame.lookVector * z * SizeFactorZ)+((Targ.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)).lookVector * x * SizeFactorX)+((Targ.CFrame * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)).lookVector * y * SizeFactorY))*Rotation
  1202. --N.Parent = oldParent
  1203. N.Parent = workspace
  1204. N.CanCollide = false
  1205. N.Velocity = vt(math.random(-300,300),math.random(-20,40),math.random(-300,300))
  1206. N.RotVelocity = vt(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
  1207. game:GetService("Debris"):AddItem(N,5)
  1208. end
  1209. end
  1210. end
  1211. Targ:Remove()
  1212. end
  1213.  
  1214.  
  1215.  
  1216. local BodGy=Instance.new("BodyGyro")
  1217. BodGy.maxTorque=Vector3.new(0,4e+005,0)
  1218. BodGy.P=2000
  1219. BodGy.D=100
  1220. BodGy.Name="SiegmundGyro"
  1221. CF=RootPart.CFrame
  1222. BodGy.Parent=RootPart
  1223. BodGy.cframe=CF
  1224.  
  1225. sizeseq=ns({nsk(0,4),nsk(.027,8.5),nsk(.184,9),nsk(1,10)})
  1226. transseq=ns({nsk(0,.375),nsk(.4,1),nsk(1,1)})
  1227. local icicleparti1=particle(Torso,Color3.new(255/255,255/255,255/255),Color3.new(100/255,100/255,255/255),.2,sizeseq,"http://www.roblox.com/asset/?id=329766994",transseq,0,vt(0,-.5,0),0,false,0,"Bottom",false,nr(7,10),15,nr(-360,360),nr(-30,30),nr(3),20)
  1228. sizeseq=ns({nsk(0,5),nsk(.025,7.7),nsk(.192,9),nsk(1,10)})
  1229. transseq=ns({nsk(0,.8),nsk(.3,1),nsk(1,1)})
  1230. local icicleparti2=particle(Torso,Color3.new(255/255,255/255,255/255),Color3.new(100/255,100/255,255/255),.3,sizeseq,"http://www.roblox.com/asset/?id=241594419",transseq,0,vt(0,-.5,0),0,false,0,"Bottom",false,nr(7,10),80,nr(-360,360),nr(-30,30),nr(3),20)
  1231. sizeseq=ns({nsk(0,.328),nsk(.075,3.11),nsk(.206,4.97),nsk(1,10)})
  1232. transseq=ns({nsk(0,.363),nsk(.107,1),nsk(1,1)})
  1233.  
  1234. --[[Neck.C0=euler(0,0,0)*cf(0,3,0)*euler(0,.6,0)*euler(-.2,0,0)
  1235. RootJoint.C0=cf(0,-2,0)*euler(0,.6,0)
  1236. RW.C0=cf(4.5,1.5,0)*euler(-.4,0,.5)*euler(0,0,0)
  1237. RW.C1=cf(0,1.5,0)*euler(0,0,0)
  1238. LW.C0=cf(-4.5,1.5,0)*euler(.2,0,-.5)
  1239. LW.C1=cf(0,1.5,0)*euler(0,0,0)
  1240. RH.C0=cf(1.5,-3,0)*euler(0,-.6,0)*euler(0,0,.1)
  1241. RH.C1=cf(0,3,0)*euler(0,0,0)
  1242. LH.C0=cf(-1.5,-3,0)*euler(0,.6,0)*euler(.1,0,0)
  1243. LH.C1=cf(0,3,0)*euler(0,0,0)]]
  1244. -- idle pose
  1245. --[[Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
  1246. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),1)
  1247. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
  1248. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),1)
  1249. wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),1)
  1250. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
  1251.  
  1252. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
  1253. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),1)
  1254. wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),1)
  1255. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)]]
  1256.  
  1257. --[[ old idle
  1258. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),1)
  1259. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
  1260. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8),1)
  1261. wld24.C0=wld24.C0:lerp(euler(1.4,-.2,0)*cf(0,90.25,0),1)
  1262. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
  1263.  
  1264. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
  1265. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8),1)
  1266. wld38.C0=wld38.C0:lerp(euler(-1.4,-.2,0)*cf(0,-90.25,0),1)
  1267. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)
  1268. ]]
  1269.  
  1270. --[[RootJoint.C0=clerp(RootJoint.C0,cf(-1.749,-200,0),1)
  1271. wld19.C0=clerp(wld19.C0,euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
  1272. wld21.C0=clerp(wld21.C0,euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8),1)
  1273. wld24.C0=clerp(wld24.C0,euler(1.4,-.2,0)*cf(0,90.25,0),1)
  1274. wld29.C0=clerp(wld29.C0,euler(0,0,0)*cf(0,125,0),1)
  1275.  
  1276. wld33.C0=clerp(wld33.C0,euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
  1277. wld35.C0=clerp(wld35.C0,euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8),1)
  1278. wld38.C0=clerp(wld38.C0,euler(-1.4,-.2,0)*cf(0,-90.25,0),1)
  1279. wld43.C0=clerp(wld43.C0,euler(0,0,0)*cf(0,-125,0),1)]]
  1280. msh3.Scale=vt(4,0,8.5)
  1281. msh5.Scale=vt(4,0,8.5)
  1282. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
  1283. RootJoint.C0=RootJoint.C0:lerp(euler(-.2,0,.1)*cf(-1.749,-60,-30),1)
  1284. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
  1285. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.6)*euler(0,-.8,0)*euler(0,0,0),1)
  1286. wld24.C0=wld24.C0:lerp(euler(1.4,.5,0)*cf(0,90.25,0),1)
  1287. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
  1288.  
  1289. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
  1290. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.8)*euler(0,.8,0)*euler(.8,0,0),1)
  1291. wld38.C0=wld38.C0:lerp(euler(-.6,1,0)*cf(0,-90.25,0),1)
  1292. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)
  1293. --[[local Ice1=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(57.75,136.17,57.77))
  1294. Ice1.Material="Ice"
  1295. Ice1.Anchored=true
  1296. Ice1.CFrame=workspace.BossSpawn.CFrame*cf(144.341,286.773,15.162)
  1297. local Ice2=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(89.99,35.13,77.57)) Ice2.Material="Ice" Ice2.Anchored=true
  1298. Ice2.CFrame=workspace.BossSpawn.CFrame*cf(-53.887,-10.726,-155.145)
  1299. local Ice3=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(164.4,63.01,89.76)) Ice3.Material="Ice" Ice3.Anchored=true
  1300. Ice3.CFrame=workspace.BossSpawn.CFrame*cf(-107.848,12.137,-93.992)
  1301. local Ice4=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(25.2,179.13,34.57))
  1302. Ice4.Material="Ice"
  1303. Ice4.Anchored=true
  1304. Ice4.CFrame=workspace.BossSpawn.CFrame*cf(319.875,454.041,179.418)]]
  1305. --I1wld=weld(Ice1,RootPart,Ice1,euler(0,0,0)*cf(144.341,286.773,15.162))
  1306. --I1wld=weld(Ice1,RootPart,Ice1,euler(0,0,0)*cf(15.162,286.773))
  1307. --local HMesh=mesh("SpecialMesh",Head,"Sphere","nil",vt(0,0,0),vt(59.5,59.5,59.5))
  1308.  
  1309. --[[local Neck=weld(Torso,Torso,Head,cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
  1310. Neck.C1=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)]]
  1311. --local Neck=weld(Torso,Torso,Head,euler(0,0,0)*cf(0,35,0))
  1312. for i=0,1,0.05 do
  1313. swait()
  1314. msh3.Scale=vt(4,1+7.5*i,8.5)
  1315. msh5.Scale=vt(4,1+7.5*i,8.5)
  1316. end
  1317. msh3.Scale=vt(4,8.5,8.5)
  1318. msh5.Scale=vt(4,8.5,8.5)
  1319. stunanim=true
  1320. attack=true
  1321. stunanim=false
  1322. attack=false
  1323. --[[for i=0,1,0.02 do
  1324. swait()
  1325. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.1)
  1326. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.1)
  1327. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.1)
  1328. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.1)
  1329. wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.1)
  1330. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
  1331.  
  1332. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.1)
  1333. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.1)
  1334. wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.1)
  1335. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.1)
  1336. end]]
  1337. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
  1338. --print("START BOSS BATTLE")
  1339.  
  1340. function TriIceShards()
  1341. --for i=1,math.random(1,4) do
  1342. local dacfm=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1343. local dacf=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1344. local dacf2=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1345. local dacf3=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1346. local icepart1=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart1.Anchored=true
  1347. i1msh=mesh("SpecialMesh",icepart1,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1348. icepart1.CFrame=dacf
  1349. local icepart2=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart2.Anchored=true
  1350. i2msh=mesh("SpecialMesh",icepart2,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1351. icepart2.CFrame=dacf2
  1352. local icepart3=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart3.Anchored=true
  1353. i3msh=mesh("SpecialMesh",icepart3,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1354. icepart3.CFrame=dacf3
  1355. local partic1=icicleparti1:Clone() partic1.Parent=icepart1 partic1.Enabled=true
  1356. local partic2=icicleparti2:Clone() partic2.Parent=icepart1 partic2.Enabled=true
  1357. local partic3=icicleparti1:Clone() partic3.Parent=icepart2 partic3.Enabled=true
  1358. local partic4=icicleparti2:Clone() partic4.Parent=icepart2 partic4.Enabled=true
  1359. local partic5=icicleparti1:Clone() partic5.Parent=icepart3 partic5.Enabled=true
  1360. local partic6=icicleparti2:Clone() partic6.Parent=icepart3 partic6.Enabled=true
  1361. for i=0,1,0.1 do
  1362. swait()
  1363. icepart1.CFrame=dacf
  1364. icepart2.CFrame=dacf2
  1365. icepart3.CFrame=dacf3
  1366. dacf=dacf*cf(0,math.random(500,1000)/10,0)
  1367. dacf2=dacf2*cf(0,math.random(500,1000)/10,0)
  1368. dacf3=dacf3*cf(0,math.random(500,1000)/10,0)
  1369. end
  1370. local target1,distance1=findRandomTorso(icepart1.Position)
  1371. local target2,distance2=findRandomTorso(icepart2.Position)
  1372. local target3,distance3=findRandomTorso(icepart3.Position)
  1373. MagicBlock(BrickColor.new("Cyan"),cf(icepart1.Position),60,60,60,20,20,20,.1,1)
  1374. MagicBlock(BrickColor.new("Cyan"),cf(icepart2.Position),60,60,60,20,20,20,.1,1)
  1375. MagicBlock(BrickColor.new("Cyan"),cf(icepart3.Position),60,60,60,20,20,20,.1,1)
  1376. if target1~=nil then
  1377. so("333475957",icepart1,1,.9)
  1378. local MouseLook=cf((icepart1.Position+target1.Position)/2,target1.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
  1379. table.insert(Effects,{MouseLook,"ShootIce",200,icepart1.Position,5,7,0,icepart1,10,1,partic1,partic2})
  1380. else
  1381. icepart1.Parent=nil
  1382. end
  1383. if target2~=nil then
  1384. so("333475957",icepart2,1,.9)
  1385. local MouseLook=cf((icepart2.Position+target2.Position)/2,target2.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
  1386. table.insert(Effects,{MouseLook,"ShootIce",200,icepart2.Position,5,7,0,icepart2,10,1,partic3,partic4})
  1387. else
  1388. icepart2.Parent=nil
  1389. end
  1390. if target3~=nil then
  1391. so("333475957",icepart3,1,.9)
  1392. local MouseLook=cf((icepart3.Position+target3.Position)/2,target3.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100))
  1393. table.insert(Effects,{MouseLook,"ShootIce",200,icepart3.Position,8,10,0,icepart3,10,1,partic5,partic6})
  1394. else
  1395. icepart3.Parent=nil
  1396. end
  1397. --end
  1398. end
  1399.  
  1400. function TriIceShards2()
  1401. --for i=1,math.random(1,4) do
  1402. local dacfm=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1403. --[[eul1=math.random(0,800)/1000 eul2=math.random(400,1200)/1000
  1404. eul3=math.random(200,1000)/1000
  1405. eul4=math.random(0,800)/1000 eul5=math.random(400,1200)/1000
  1406. local dacf=Torso.CFrame*euler(-eul1,0,eul2)
  1407. local dacf2=Torso.CFrame*euler(-eul3,0,0)
  1408. local dacf3=Torso.CFrame*euler(-eul4,0,-eul5)]]
  1409. local dacf=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1410. local dacf2=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1411. local dacf3=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1412. local icepart1=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart1.Anchored=true
  1413. i1msh=mesh("SpecialMesh",icepart1,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1414. icepart1.CFrame=dacf
  1415. local icepart2=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart2.Anchored=true
  1416. i2msh=mesh("SpecialMesh",icepart2,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1417. icepart2.CFrame=dacf2
  1418. local icepart3=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart3.Anchored=true
  1419. i3msh=mesh("SpecialMesh",icepart3,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1420. icepart3.CFrame=dacf3
  1421. local partic1=icicleparti1:Clone() partic1.Parent=icepart1 partic1.Enabled=true
  1422. local partic2=icicleparti2:Clone() partic2.Parent=icepart1 partic2.Enabled=true
  1423. local partic3=icicleparti1:Clone() partic3.Parent=icepart2 partic3.Enabled=true
  1424. local partic4=icicleparti2:Clone() partic4.Parent=icepart2 partic4.Enabled=true
  1425. local partic5=icicleparti1:Clone() partic5.Parent=icepart3 partic5.Enabled=true
  1426. local partic6=icicleparti2:Clone() partic6.Parent=icepart3 partic6.Enabled=true
  1427. for i=0,1,0.1 do
  1428. swait()
  1429. icepart1.CFrame=dacf
  1430. icepart2.CFrame=dacf2
  1431. icepart3.CFrame=dacf3
  1432. dacf=dacf*cf(0,math.random(500,1000)/10,0)
  1433. dacf2=dacf2*cf(0,math.random(500,1000)/10,0)
  1434. dacf3=dacf3*cf(0,math.random(500,1000)/10,0)
  1435. end
  1436. local target1,distance1=findNearestTorso(Head.Position)
  1437. local target2,distance2=findNearestTorso(Head.Position)
  1438. local target3,distance3=findNearestTorso(Head.Position)
  1439. MagicBlock(BrickColor.new("Cyan"),cf(icepart1.Position),60,60,60,20,20,20,.1,1)
  1440. MagicBlock(BrickColor.new("Cyan"),cf(icepart2.Position),60,60,60,20,20,20,.1,1)
  1441. MagicBlock(BrickColor.new("Cyan"),cf(icepart3.Position),60,60,60,20,20,20,.1,1)
  1442. if target1~=nil then
  1443. so("333475957",icepart1,1,.9)
  1444. local MouseLook=cf((icepart1.Position+target1.Position)/2,target1.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
  1445. table.insert(Effects,{MouseLook,"ShootIce",200,icepart1.Position,5,7,0,icepart1,10,1,partic1,partic2})
  1446. else
  1447. icepart1.Parent=nil
  1448. end
  1449. if target2~=nil then
  1450. so("333475957",icepart2,1,.9)
  1451. local MouseLook=cf((icepart2.Position+target2.Position)/2,target2.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
  1452. table.insert(Effects,{MouseLook,"ShootIce",200,icepart2.Position,5,7,0,icepart2,10,1,partic3,partic4})
  1453. else
  1454. icepart2.Parent=nil
  1455. end
  1456. if target3~=nil then
  1457. so("333475957",icepart3,1,.9)
  1458. local MouseLook=cf((icepart3.Position+target3.Position)/2,target3.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100))
  1459. table.insert(Effects,{MouseLook,"ShootIce",200,icepart3.Position,8,10,0,icepart3,10,1,partic5,partic6})
  1460. else
  1461. icepart3.Parent=nil
  1462. end
  1463. --end
  1464. end
  1465.  
  1466. function TriOrbs()
  1467. --for i=1,math.random(1,4) do
  1468. local dacf=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1469. local dacf2=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1470. local dacf3=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1471. local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
  1472. i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1473. icepart1.CFrame=dacf
  1474. local icepart2=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart2.Anchored=true
  1475. i2msh=mesh("SpecialMesh",icepart2,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1476. icepart2.CFrame=dacf2
  1477. local icepart3=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart3.Anchored=true
  1478. i3msh=mesh("SpecialMesh",icepart3,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1479. icepart3.CFrame=dacf3
  1480. local partic1=icicleparti2:Clone() partic1.Parent=icepart1 partic1.Enabled=true
  1481. local partic3=icicleparti2:Clone() partic3.Parent=icepart2 partic3.Enabled=true
  1482. local partic5=icicleparti2:Clone() partic5.Parent=icepart3 partic5.Enabled=true
  1483. for i=0,1,0.1 do
  1484. swait()
  1485. icepart1.CFrame=dacf
  1486. icepart2.CFrame=dacf2
  1487. icepart3.CFrame=dacf3
  1488. dacf=dacf*cf(0,math.random(400,800)/10,0)
  1489. dacf2=dacf2*cf(0,math.random(400,800)/10,0)
  1490. dacf3=dacf3*cf(0,math.random(400,800)/10,0)
  1491. end
  1492. local target1,distance1=findRandomTorso(icepart1.Position)
  1493. local target2,distance2=findRandomTorso(icepart2.Position)
  1494. local target3,distance3=findRandomTorso(icepart3.Position)
  1495. local test1,dist1=findNearestTorso(Head.Position)
  1496. local pos1,pos2,pos3=nil,nil,nil
  1497. local refpart1=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart1.Anchored=true
  1498. local refpart2=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart2.Anchored=true
  1499. local refpart3=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart3.Anchored=true
  1500. if target1~=nil then
  1501. pos1=target1.Position
  1502. refpart1.CFrame=cf(pos1)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1503. end
  1504. if target2~=nil then
  1505. pos2=target2.Position
  1506. refpart2.CFrame=cf(pos2)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1507. end
  1508. if target3~=nil then
  1509. pos3=target3.Position
  1510. refpart3.CFrame=cf(pos3)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1511. end
  1512. local move=40
  1513. for i=0,1,0.1 do
  1514. swait()
  1515. move=40-40*i
  1516. if target1~=nil then
  1517. refpart1.CFrame=cf(refpart1.Position,target1.Position)
  1518. MagicCircle2(BrickColor.new("Cyan"),icepart1.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1519. icepart1.CFrame=dacf
  1520. dacf=dacf*cf(0,move,0)
  1521. end
  1522. if target2~=nil then
  1523. refpart2.CFrame=cf(refpart2.Position,target2.Position)
  1524. MagicCircle2(BrickColor.new("Cyan"),icepart2.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1525. icepart2.CFrame=dacf2
  1526. dacf2=dacf2*cf(0,move,0)
  1527. end
  1528. if target3~=nil then
  1529. refpart3.CFrame=cf(refpart3.Position,target3.Position)
  1530. MagicCircle2(BrickColor.new("Cyan"),icepart3.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1531. icepart3.CFrame=dacf3
  1532. dacf3=dacf3*cf(0,move,0)
  1533. end
  1534. end
  1535. local laser1=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser1.Anchored=true
  1536. local lmsh1=mesh("SpecialMesh",laser1,"Head","nil",vt(0,0,0),vt(10,1,10))
  1537. local laser2=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser2.Anchored=true
  1538. local lmsh2=mesh("SpecialMesh",laser2,"Head","nil",vt(0,0,0),vt(10,1,10))
  1539. local laser3=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser3.Anchored=true
  1540. local lmsh3=mesh("SpecialMesh",laser3,"Head","nil",vt(0,0,0),vt(10,1,10))
  1541. local ref=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1542. ref.Anchored=true
  1543. ref.CFrame=cf(0,0,0)
  1544. game:GetService("Debris"):AddItem(ref,1)
  1545. local ref1=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1546. ref1.Anchored=true
  1547. ref1.CFrame=cf(0,0,0)
  1548. game:GetService("Debris"):AddItem(ref1,5)
  1549. local ice1=0
  1550. local ref2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1551. ref2.Anchored=true
  1552. ref2.CFrame=cf(0,0,0)
  1553. game:GetService("Debris"):AddItem(ref2,5)
  1554. local ice2=2
  1555. local ref3=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1556. ref3.Anchored=true
  1557. ref3.CFrame=cf(0,0,0)
  1558. game:GetService("Debris"):AddItem(ref3,5)
  1559. local ice3=4
  1560. for i=0,3,0.05 do
  1561. swait()
  1562. ice1=ice1+1
  1563. ice2=ice2+1
  1564. ice3=ice3+1
  1565. if target1~=nil then
  1566. if i>1 then
  1567. refpart1.CFrame=refpart1.CFrame*cf(0,0,-1.5)
  1568. end
  1569. local cfnew=cf(icepart1.Position,refpart1.Position)
  1570. local hit1,pos1=rayCast(icepart1.Position,cfnew.lookVector,9999,Character)
  1571. local mag1=(icepart1.Position-pos1).magnitude
  1572. laser1.CFrame=CFrame.new((icepart1.Position+pos1)/2,pos1)*angles(1.57,0,0)
  1573. lmsh1.Scale=vt(10,mag1*5,10)
  1574. MagicBlock(BrickColor.new("Cyan"),cf(pos1),5,5,5,5,5,5,.1,1)
  1575. ref.CFrame=cf(pos1)
  1576. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1577. ref1.CFrame=cf(ref.Position)
  1578. if ice1%2==0 then
  1579. so("333476017",ref1,.3,1.4)
  1580. end
  1581. end
  1582. if target2~=nil then
  1583. if i>1 then
  1584. refpart2.CFrame=refpart2.CFrame*cf(0,0,-1.5)
  1585. end
  1586. local cfnew=cf(icepart2.Position,refpart2.Position)
  1587. local hit2,pos2=rayCast(icepart2.Position,cfnew.lookVector,9999,Character)
  1588. local mag2=(icepart2.Position-pos2).magnitude
  1589. laser2.CFrame=CFrame.new((icepart2.Position+pos2)/2,pos2)*angles(1.57,0,0)
  1590. lmsh2.Scale=vt(10,mag2*5,10)
  1591. MagicBlock(BrickColor.new("Cyan"),cf(pos2),5,5,5,5,5,5,.1,1)
  1592. ref.CFrame=cf(pos2)
  1593. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1594. ref2.CFrame=cf(ref.Position)
  1595. if ice2%2==0 then
  1596. so("333476017",ref2,.3,1.4)
  1597. end
  1598. end
  1599. if target3~=nil then
  1600. if i>1 then
  1601. refpart3.CFrame=refpart3.CFrame*cf(0,0,-1.5)
  1602. end
  1603. local cfnew=cf(icepart3.Position,refpart3.Position)
  1604. local hit3,pos3=rayCast(icepart3.Position,cfnew.lookVector,9999,Character)
  1605. local mag3=(icepart3.Position-pos3).magnitude
  1606. laser3.CFrame=CFrame.new((icepart3.Position+pos3)/2,pos3)*angles(1.57,0,0)
  1607. lmsh3.Scale=vt(10,mag3*5,10)
  1608. MagicBlock(BrickColor.new("Cyan"),cf(pos3),5,5,5,5,5,5,.1,1)
  1609. ref.CFrame=cf(pos3)
  1610. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1611. ref3.CFrame=cf(ref.Position)
  1612. if ice3%2==0 then
  1613. so("333476017",ref3,.3,1.4)
  1614. end
  1615. end
  1616. end
  1617. if target1~=nil then
  1618. local pos1=laser1.CFrame
  1619. local x1=lmsh1.Scale.X local y1=lmsh1.Scale.Y local z1=lmsh1.Scale.Z
  1620. MagicHead(BrickColor.new("Cyan"),pos1,x1,y1,z1,1,1,1,.1)
  1621. end
  1622. if target2~=nil then
  1623. local pos2=laser2.CFrame
  1624. local x2=lmsh2.Scale.X local y2=lmsh2.Scale.Y local z2=lmsh2.Scale.Z
  1625. MagicHead(BrickColor.new("Cyan"),pos2,x2,y2,z2,1,1,1,.1)
  1626. end
  1627. if target3~=nil then
  1628. local pos3=laser3.CFrame
  1629. local x3=lmsh3.Scale.X local y3=lmsh3.Scale.Y local z3=lmsh3.Scale.Z
  1630. MagicHead(BrickColor.new("Cyan"),pos3,x3,y3,z3,1,1,1,.1)
  1631. end
  1632. MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),100,100,100,5,5,5,.2)
  1633. MagicCircle(BrickColor.new("Cyan"),cf(icepart2.Position),100,100,100,5,5,5,.2)
  1634. MagicCircle(BrickColor.new("Cyan"),cf(icepart3.Position),100,100,100,5,5,5,.2)
  1635. icepart1.Parent=nil
  1636. icepart2.Parent=nil
  1637. icepart3.Parent=nil
  1638. refpart1.Parent=nil
  1639. refpart2.Parent=nil
  1640. refpart3.Parent=nil
  1641. laser1.Parent=nil
  1642. laser2.Parent=nil
  1643. laser3.Parent=nil
  1644. ref.Parent=nil
  1645. end
  1646.  
  1647. function TriOrbs2()
  1648. --for i=1,math.random(1,4) do
  1649. local dacf=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1650. local dacf2=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1651. local dacf3=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1652. local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
  1653. i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1654. icepart1.CFrame=dacf
  1655. local icepart2=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart2.Anchored=true
  1656. i2msh=mesh("SpecialMesh",icepart2,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1657. icepart2.CFrame=dacf2
  1658. local icepart3=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart3.Anchored=true
  1659. i3msh=mesh("SpecialMesh",icepart3,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1660. icepart3.CFrame=dacf3
  1661. local partic1=icicleparti2:Clone() partic1.Parent=icepart1 partic1.Enabled=true
  1662. local partic3=icicleparti2:Clone() partic3.Parent=icepart2 partic3.Enabled=true
  1663. local partic5=icicleparti2:Clone() partic5.Parent=icepart3 partic5.Enabled=true
  1664. for i=0,1,0.1 do
  1665. swait()
  1666. icepart1.CFrame=dacf
  1667. icepart2.CFrame=dacf2
  1668. icepart3.CFrame=dacf3
  1669. dacf=dacf*cf(0,math.random(400,800)/10,0)
  1670. dacf2=dacf2*cf(0,math.random(400,800)/10,0)
  1671. dacf3=dacf3*cf(0,math.random(400,800)/10,0)
  1672. end
  1673. local target1,distance1=findNearestTorso(Head.Position)
  1674. local target2,distance2=findNearestTorso(Head.Position)
  1675. local target3,distance3=findNearestTorso(Head.Position)
  1676. local test1,dist1=findNearestTorso(Head.Position)
  1677. local pos1,pos2,pos3=nil,nil,nil
  1678. local refpart1=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart1.Anchored=true
  1679. local refpart2=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart2.Anchored=true
  1680. local refpart3=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart3.Anchored=true
  1681. if target1~=nil then
  1682. pos1=target1.Position
  1683. refpart1.CFrame=cf(pos1)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1684. end
  1685. if target2~=nil then
  1686. pos2=target2.Position
  1687. refpart2.CFrame=cf(pos2)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1688. end
  1689. if target3~=nil then
  1690. pos3=target3.Position
  1691. refpart3.CFrame=cf(pos3)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1692. end
  1693. local move=40
  1694. for i=0,1,0.1 do
  1695. swait()
  1696. move=40-40*i
  1697. if target1~=nil then
  1698. refpart1.CFrame=cf(refpart1.Position,target1.Position)
  1699. MagicCircle2(BrickColor.new("Cyan"),icepart1.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1700. icepart1.CFrame=dacf
  1701. dacf=dacf*cf(0,move,0)
  1702. end
  1703. if target2~=nil then
  1704. refpart2.CFrame=cf(refpart2.Position,target2.Position)
  1705. MagicCircle2(BrickColor.new("Cyan"),icepart2.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1706. icepart2.CFrame=dacf2
  1707. dacf2=dacf2*cf(0,move,0)
  1708. end
  1709. if target3~=nil then
  1710. refpart3.CFrame=cf(refpart3.Position,target3.Position)
  1711. MagicCircle2(BrickColor.new("Cyan"),icepart3.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1712. icepart3.CFrame=dacf3
  1713. dacf3=dacf3*cf(0,move,0)
  1714. end
  1715. end
  1716. local laser1=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser1.Anchored=true
  1717. local lmsh1=mesh("SpecialMesh",laser1,"Head","nil",vt(0,0,0),vt(10,1,10))
  1718. local laser2=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser2.Anchored=true
  1719. local lmsh2=mesh("SpecialMesh",laser2,"Head","nil",vt(0,0,0),vt(10,1,10))
  1720. local laser3=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser3.Anchored=true
  1721. local lmsh3=mesh("SpecialMesh",laser3,"Head","nil",vt(0,0,0),vt(10,1,10))
  1722. local ref=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1723. ref.Anchored=true
  1724. ref.CFrame=cf(0,0,0)
  1725. game:GetService("Debris"):AddItem(ref,1)
  1726. local ref1=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1727. ref1.Anchored=true
  1728. ref1.CFrame=cf(0,0,0)
  1729. game:GetService("Debris"):AddItem(ref1,5)
  1730. local ice1=0
  1731. local ref2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1732. ref2.Anchored=true
  1733. ref2.CFrame=cf(0,0,0)
  1734. game:GetService("Debris"):AddItem(ref2,5)
  1735. local ice2=2
  1736. local ref3=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1737. ref3.Anchored=true
  1738. ref3.CFrame=cf(0,0,0)
  1739. game:GetService("Debris"):AddItem(ref3,5)
  1740. local ice3=4
  1741. for i=0,3,0.1 do
  1742. swait()
  1743. ice1=ice1+1
  1744. ice2=ice2+1
  1745. ice3=ice3+1
  1746. if target1~=nil then
  1747. if i>1 then
  1748. refpart1.CFrame=refpart1.CFrame*cf(0,0,-2)
  1749. end
  1750. local cfnew=cf(icepart1.Position,refpart1.Position)
  1751. local hit1,pos1=rayCast(icepart1.Position,cfnew.lookVector,9999,Character)
  1752. local mag1=(icepart1.Position-pos1).magnitude
  1753. laser1.CFrame=CFrame.new((icepart1.Position+pos1)/2,pos1)*angles(1.57,0,0)
  1754. lmsh1.Scale=vt(10,mag1*5,10)
  1755. MagicBlock(BrickColor.new("Cyan"),cf(pos1),5,5,5,5,5,5,.1,1)
  1756. ref.CFrame=cf(pos1)
  1757. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1758. ref1.CFrame=cf(ref.Position)
  1759. if ice1%2==0 then
  1760. so("333476017",ref1,.3,1.4)
  1761. end
  1762. end
  1763. if target2~=nil then
  1764. if i>1 then
  1765. refpart2.CFrame=refpart2.CFrame*cf(0,0,-2)
  1766. end
  1767. local cfnew=cf(icepart2.Position,refpart2.Position)
  1768. local hit2,pos2=rayCast(icepart2.Position,cfnew.lookVector,9999,Character)
  1769. local mag2=(icepart2.Position-pos2).magnitude
  1770. laser2.CFrame=CFrame.new((icepart2.Position+pos2)/2,pos2)*angles(1.57,0,0)
  1771. lmsh2.Scale=vt(10,mag2*5,10)
  1772. MagicBlock(BrickColor.new("Cyan"),cf(pos2),5,5,5,5,5,5,.1,1)
  1773. ref.CFrame=cf(pos2)
  1774. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1775. ref2.CFrame=cf(ref.Position)
  1776. if ice2%2==0 then
  1777. so("333476017",ref2,.3,1.4)
  1778. end
  1779. end
  1780. if target3~=nil then
  1781. if i>1 then
  1782. refpart3.CFrame=refpart3.CFrame*cf(0,0,-2)
  1783. end
  1784. local cfnew=cf(icepart3.Position,refpart3.Position)
  1785. local hit3,pos3=rayCast(icepart3.Position,cfnew.lookVector,9999,Character)
  1786. local mag3=(icepart3.Position-pos3).magnitude
  1787. laser3.CFrame=CFrame.new((icepart3.Position+pos3)/2,pos3)*angles(1.57,0,0)
  1788. lmsh3.Scale=vt(10,mag3*5,10)
  1789. MagicBlock(BrickColor.new("Cyan"),cf(pos3),5,5,5,5,5,5,.1,1)
  1790. ref.CFrame=cf(pos3)
  1791. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1792. ref3.CFrame=cf(ref.Position)
  1793. if ice3%2==0 then
  1794. so("333476017",ref3,.3,1.4)
  1795. end
  1796. end
  1797. end
  1798. if target1~=nil then
  1799. local pos1=laser1.CFrame
  1800. local x1=lmsh1.Scale.X local y1=lmsh1.Scale.Y local z1=lmsh1.Scale.Z
  1801. MagicHead(BrickColor.new("Cyan"),pos1,x1,y1,z1,1,1,1,.1)
  1802. end
  1803. if target2~=nil then
  1804. local pos2=laser2.CFrame
  1805. local x2=lmsh2.Scale.X local y2=lmsh2.Scale.Y local z2=lmsh2.Scale.Z
  1806. MagicHead(BrickColor.new("Cyan"),pos2,x2,y2,z2,1,1,1,.1)
  1807. end
  1808. if target3~=nil then
  1809. local pos3=laser3.CFrame
  1810. local x3=lmsh3.Scale.X local y3=lmsh3.Scale.Y local z3=lmsh3.Scale.Z
  1811. MagicHead(BrickColor.new("Cyan"),pos3,x3,y3,z3,1,1,1,.1)
  1812. end
  1813. MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),100,100,100,5,5,5,.2)
  1814. MagicCircle(BrickColor.new("Cyan"),cf(icepart2.Position),100,100,100,5,5,5,.2)
  1815. MagicCircle(BrickColor.new("Cyan"),cf(icepart3.Position),100,100,100,5,5,5,.2)
  1816. icepart1.Parent=nil
  1817. icepart2.Parent=nil
  1818. icepart3.Parent=nil
  1819. refpart1.Parent=nil
  1820. refpart2.Parent=nil
  1821. refpart3.Parent=nil
  1822. laser1.Parent=nil
  1823. laser2.Parent=nil
  1824. laser3.Parent=nil
  1825. ref.Parent=nil
  1826. end
  1827.  
  1828. function IceMortar()
  1829. for i=1,math.random(2,3) do
  1830. local dacf=Torso.CFrame*euler(-1.57+math.random(40,80)/100,0,math.random(-80,80)/100)
  1831. local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
  1832. i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(200,200,200))
  1833. icepart1.CFrame=dacf
  1834. local inc=100
  1835. for i=0,1,0.1 do
  1836. swait()
  1837. icepart1.CFrame=dacf
  1838. dacf=dacf*cf(0,inc,0)
  1839. inc=100-100*i
  1840. end
  1841. local cfinc=99999
  1842. MagicHead(BrickColor.new("Cyan"),cf(icepart1.Position)*cf(0,cfinc/10,0),200,cfinc,200,-10,1,-10,.1)
  1843. MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),200,200,200,-10,0,-10,.1)
  1844. icepart1.Transparency=1
  1845. so("334325056",icepart1,1,1)
  1846. game:GetService("Debris"):AddItem(icepart1,1)
  1847. local target1,distance1=findRandomTorso(icepart1.Position)
  1848. local test1,dist1=findNearestTorso(Head.Position)
  1849. if target1~=nil then
  1850. cfda=target1.Position+vt(math.random(-3000,3000)/100,0,math.random(-3000,3000)/100)
  1851. local hit2,pos2=rayCast(cfda,(CFrame.new(cfda,cfda - Vector3.new(0,1,0))).lookVector,999,Character)
  1852. local d1=part(3,effects,0,.5,BrickColor.new("Medium blue"),"Effect",vt())
  1853. d1.Anchored=true
  1854. d1.CFrame=cf(pos2)
  1855. msh=mesh("CylinderMesh",d1,"nil","nil",vt(0,0,0),vt(200,5,200))
  1856. d2=d1:Clone()
  1857. d2.Parent=d1
  1858. d2.CFrame=cf(d1.Position)
  1859. d2.BrickColor=BrickColor.new("White")
  1860. d2.Mesh.Scale=vt(0,5,0)
  1861. table.insert(Effects,{d1,"SatelliteStrike",d2,d2.Mesh,0})
  1862. end
  1863. end
  1864. end
  1865.  
  1866. function TurnSlam()
  1867. attack=true
  1868. local target,distance=findRandomTorso(RootPart.Position)
  1869. if target~=nil or target==nil then
  1870. local x,y,z = 0,0,0
  1871. for i=0,1,0.02 do
  1872. swait()
  1873. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.05)
  1874. wld19.C0=wld19.C0:lerp(euler(-.6,.3,0)*cf(94,-47.5,-2.248),.01)
  1875. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,.4,-.6),.01)
  1876. wld24.C0=wld24.C0:lerp(euler(2.4,.2,0)*cf(0,90.25,0),.01)
  1877. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.01)
  1878.  
  1879. wld33.C0=wld33.C0:lerp(euler(-.6,-.3,0)*cf(-94,-47.5,-2.248),.01)
  1880. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,-.4,.6),.01)
  1881. wld38.C0=wld38.C0:lerp(euler(-2.4,.2,0)*cf(0,-90.25,0),.01)
  1882. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.01)
  1883. if Stun.Value>=StunT.Value then
  1884. break
  1885. end
  1886. end
  1887. for i=0,1,0.01 do
  1888. swait()
  1889. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(-.2,0,0),.02)
  1890. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.05)
  1891. wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.02)
  1892. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1,-1.2),.02)
  1893. wld24.C0=wld24.C0:lerp(euler(2,-1,0)*cf(0,90.25,0),.02)
  1894. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0)*euler(.5,0,1),.02)
  1895.  
  1896. wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.02)
  1897. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,1,1.2),.02)
  1898. wld38.C0=wld38.C0:lerp(euler(-2,-1,0)*cf(0,-90.25,0),.02)
  1899. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0)*euler(-.5,0,-1),.02)
  1900. if Stun.Value>=StunT.Value then
  1901. break
  1902. end
  1903. end
  1904. shockwave=false
  1905. ref1a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1906. ref1a.Anchored=true
  1907. ref1a.CFrame=cf(0,-50,0)
  1908. game:GetService("Debris"):AddItem(ref1a,3)
  1909. ref2a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1910. ref2a.Anchored=true
  1911. ref2a.CFrame=cf(0,-50,0)
  1912. game:GetService("Debris"):AddItem(ref2a,3)
  1913. incda=80
  1914. for i=0,3,0.03 do
  1915. swait()
  1916. dan=.1
  1917. if shockwave==true then
  1918. incda=incda+10
  1919. if i<1.5 then
  1920. MagniDamage(ref1a,incda,10,15,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
  1921. MagniDamage(ref2a,incda,10,15,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
  1922. end
  1923. end
  1924. if i>1 then
  1925. dan=.05
  1926. if shockwave==false then
  1927. for i=1,2 do
  1928. so("157878578",ref1a,1,0.4)
  1929. so("2101148",ref1a,1,0.6)
  1930. end
  1931. for i=1,2 do
  1932. so("157878578",ref2a,1,0.4)
  1933. so("2101148",ref2a,1,0.6)
  1934. end
  1935. shockwave=true
  1936. refcam=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1937. refcam.Anchored=true
  1938. refcam.CFrame=cf(prt31.Position)
  1939. refcam.CFrame=refcam.CFrame:lerp(cf(prt45.Position),.5)
  1940. game:GetService("Debris"):AddItem(refcam,1)
  1941. hitfl1,posfl1=rayCast(prt31.Position,(CFrame.new(prt31.Position,prt31.Position - Vector3.new(0,1,0))).lookVector,50,Character)
  1942. MagicRing(BrickColor.new("Pearl"),cf(posfl1)*euler(1.57,0,0),160,160,1,20,20,1,.1)
  1943. ref1a.CFrame=cf(posfl1)
  1944. hitfl2,posfl2=rayCast(prt45.Position,(CFrame.new(prt45.Position,prt45.Position - Vector3.new(0,1,0))).lookVector,50,Character)
  1945. MagicRing(BrickColor.new("Pearl"),cf(posfl2)*euler(1.57,0,0),160,160,1,20,20,1,.1)
  1946. ref2a.CFrame=cf(posfl2)
  1947. end
  1948. else
  1949. MagniDamage(prt31,90,50,70,math.random(40,60),"Knockdown2",RootPart,2,1,math.random(25,40),nil,nil,false)
  1950. MagniDamage(prt45,90,50,70,math.random(40,60),"Knockdown2",RootPart,2,1,math.random(25,40),nil,nil,false)
  1951. end
  1952. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),dan)
  1953. wld19.C0=wld19.C0:lerp(euler(-.6,.3,0)*cf(94,-47.5,-2.248),dan)
  1954. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1,-1.2),dan)
  1955. wld24.C0=wld24.C0:lerp(euler(1.2,-1,0)*cf(0,90.25,0),dan)
  1956. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0)*euler(-.5,0,0)*euler(0,-.6,0)*euler(.3,0,0),dan)
  1957.  
  1958. wld33.C0=wld33.C0:lerp(euler(-.6,-.3,0)*cf(-94,-47.5,-2.248),dan)
  1959. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,1,1.2),dan)
  1960. wld38.C0=wld38.C0:lerp(euler(-1.2,-1,0)*cf(0,-90.25,0),dan)
  1961. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0)*euler(.5,0,0)*euler(0,-.6,0)*euler(-.3,0,0),dan)
  1962. if Stun.Value>=StunT.Value then
  1963. break
  1964. end
  1965. end
  1966. meleecooldown=0
  1967. mcdadd=.05
  1968. if CurrentHealth<=1500 then
  1969. mcdadd=1
  1970. end
  1971. --mcdadd=1
  1972. end
  1973. attack=false
  1974. end
  1975.  
  1976. function GrandPunch()
  1977. attack=true
  1978. local target,distance=findRandomTorso(RootPart.Position)
  1979. if target~=nil or target==nil then
  1980. local x,y,z = 0,0,0
  1981. for i=0,1,0.01 do
  1982. swait()
  1983. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,.5,0),.02)
  1984. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,.5,0),.02)
  1985. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.02)
  1986. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,.3,-.4)*euler(0,-.2,0),.02)
  1987. wld24.C0=wld24.C0:lerp(euler(2,0,0)*euler(0,0,0)*cf(0,90.25,0),.02)
  1988. wld29.C0=wld29.C0:lerp(euler(0,.5,0)*cf(0,125,0),.02)
  1989.  
  1990. wld33.C0=wld33.C0:lerp(euler(-.4,-.8,0)*cf(-94,-47.5,-2.248),.02)
  1991. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.2)*euler(0,0,0),.02)
  1992. wld38.C0=wld38.C0:lerp(euler(-1,-.4,0)*cf(0,-90.25,0),.02)
  1993. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.02)
  1994. if Stun.Value>=StunT.Value then
  1995. break
  1996. end
  1997. end
  1998. da=0
  1999. local oldpos=prt31.Position
  2000. for i=0,1.5,0.01 do
  2001. swait()
  2002. da=da+1
  2003. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,-.5,0),.04)
  2004. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,-.5,0),.04)
  2005. wld19.C0=wld19.C0:lerp(euler(-.8,.6,0)*cf(94,-47.5,-2.248),.04)
  2006. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1.2,-.2)*euler(0,-.2,0),.04)
  2007. --wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1.2,-.8)*euler(0,-.2,0),.1)
  2008. wld24.C0=wld24.C0:lerp(euler(.8,0,0)*euler(0,0,0)*cf(0,90.25,0),.04)
  2009. wld29.C0=wld29.C0:lerp(euler(0,3,0)*cf(0,125,0),.04)
  2010.  
  2011. wld33.C0=wld33.C0:lerp(euler(-.4,-.1,0)*cf(-94,-47.5,-2.248),.04)
  2012. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,-.2,.2)*euler(0,0,0),.04)
  2013. wld38.C0=wld38.C0:lerp(euler(-1.8,-.4,0)*cf(0,-90.25,0),.04)
  2014. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.04)
  2015. if i<.5 then
  2016. if da%4==0 then
  2017. MagniDamage(prt31,95,15,20,math.random(60,100),"Knockdown2",prt31,.5,1,math.random(25,40),nil,nil,false)
  2018. MagicWave(BrickColor.new("Cyan"),cf(prt31.Position,oldpos)*euler(-1.57,0,0),100,100,100,10,10,10,.1)
  2019. oldpos=prt31.Position
  2020. end
  2021. end
  2022. if Stun.Value>=StunT.Value then
  2023. break
  2024. end
  2025. end
  2026. meleecooldown=0
  2027. mcdadd=.1
  2028. if CurrentHealth<=1500 then
  2029. mcdadd=1
  2030. end
  2031. --mcdadd=50
  2032. end
  2033. attack=false
  2034. end
  2035.  
  2036. --[[ punch
  2037. wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.1)
  2038. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-.8,0,0)*euler(0,-.2,0),.1)
  2039. wld24.C0=wld24.C0:lerp(euler(1.2,.8,0)*cf(0,90.25,0),.1)
  2040. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
  2041. ]]
  2042.  
  2043. function FrostSlam()
  2044. attack=true
  2045. local target,distance=findRandomTorso(RootPart.Position)
  2046. if target~=nil or target==nil then
  2047. local x,y,z = 0,0,0
  2048. for i=0,1,0.008 do
  2049. swait()
  2050. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,.3,-.2),.015)
  2051. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,.3,0),.015)
  2052. wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.015)
  2053. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-1,0,0)*euler(0,-.4,0)*euler(0,0,-.4),.015)
  2054. wld24.C0=wld24.C0:lerp(euler(.8,.8,0)*euler(0,-.2,0)*cf(0,90.25,0),.015)
  2055. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.015)
  2056.  
  2057. wld33.C0=wld33.C0:lerp(euler(.4,-.3,0)*cf(-94,-47.5,-2.248),.015)
  2058. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,1)*euler(.5,0,0)*euler(0,.2,0),.015)
  2059. wld38.C0=wld38.C0:lerp(euler(-1,-.2,0)*cf(0,-90.25,0),.015)
  2060. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.015)
  2061. if Stun.Value>=StunT.Value then
  2062. break
  2063. end
  2064. end
  2065. da=0
  2066. local oldpos=prt45.Position
  2067. shockwave=false
  2068. ref2a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  2069. ref2a.Anchored=true
  2070. ref2a.CFrame=cf(0,-50,0)
  2071. game:GetService("Debris"):AddItem(ref2a,3)
  2072. incda=80
  2073. for i=0,10,0.02 do
  2074. swait()
  2075. da=da+1
  2076. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,.3,-.2),.025)
  2077. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-190,0)*euler(0,.3,0)*euler(-.1,0,0),.025)
  2078. wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.025)
  2079. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-1,0,0)*euler(0,-.4,0)*euler(0,0,0),.025)
  2080. wld24.C0=wld24.C0:lerp(euler(1,0,0)*euler(0,.3,0)*cf(0,90.25,0),.025)
  2081. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.025)
  2082.  
  2083. wld33.C0=wld33.C0:lerp(euler(-.2,-.3,0)*cf(-94,-47.5,-2.248),.025)
  2084. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,1.4,0)*euler(0,0,0),.025)
  2085. wld38.C0=wld38.C0:lerp(euler(-.5,0,0)*euler(0,0,-.2)*cf(0,-90.25,0),.025)
  2086. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.025)
  2087. if i>1 and i<8 then
  2088. if da%10==0 then
  2089. local do1=0
  2090. local do2=0
  2091. local rand1=math.random(1,2)
  2092. if rand1==1 then do1=math.random(5000,15000)/100
  2093. elseif rand1==2 then do1=math.random(-15000,-5000)/100 end
  2094. local rand2=math.random(1,2)
  2095. if rand2==1 then do2=math.random(5000,15000)/100
  2096. elseif rand2==2 then do2=math.random(-15000,-5000)/100 end
  2097. cfda=ref2a.Position+vt(do1,10,do2)
  2098. local hit2,pos2=rayCast(cfda,(CFrame.new(cfda,cfda - Vector3.new(0,1,0))).lookVector,999,Character)
  2099. local d1=part(3,effects,0,.5,BrickColor.new("Cyan"),"Effect",vt())
  2100. d1.Anchored=true
  2101. d1.CFrame=cf(pos2)
  2102. msh=mesh("CylinderMesh",d1,"nil","nil",vt(0,0,0),vt(300,5,300))
  2103. d2=d1:Clone()
  2104. d2.Parent=d1
  2105. d2.CFrame=cf(d1.Position)
  2106. d2.BrickColor=BrickColor.new("White")
  2107. d2.Mesh.Scale=vt(0,5,0)
  2108. table.insert(Effects,{d1,"SatelliteStrike2",d2,d2.Mesh,0})
  2109. end
  2110. end
  2111. if i>1 and i<1.3 then
  2112. incda=incda+10
  2113. MagniDamage(ref2a,incda,6,8,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
  2114. end
  2115. if i<1 then
  2116. if da%4==0 then
  2117. MagniDamage(prt45,95,15,20,math.random(40,60),"Knockdown2",prt45,.5,1,math.random(25,40),nil,nil,false)
  2118. MagicWave(BrickColor.new("Cyan"),cf(prt45.Position,oldpos)*euler(-1.57,0,0),100,100,100,10,10,10,.1)
  2119. oldpos=prt45.Position
  2120. end
  2121. else
  2122. if shockwave==false then
  2123. shockwave=true
  2124. so("157878578",ref2a,1,0.4)
  2125. so("2101148",ref2a,1,0.6)
  2126. hitfl2,posfl2=rayCast(prt45.Position,(CFrame.new(prt45.Position,prt45.Position - Vector3.new(0,1,0))).lookVector,50,Character)
  2127. refaa=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  2128. refaa.Anchored=true
  2129. refaa.CFrame=cf(posfl2)
  2130. game:GetService("Debris"):AddItem(refaa,1)
  2131. MagicRing(BrickColor.new("Pearl"),cf(posfl2)*euler(1.57,0,0),160,160,1,20,20,1,.1)
  2132. ref2a.CFrame=cf(posfl2)
  2133. end
  2134. end
  2135. if Stun.Value>=StunT.Value then
  2136. break
  2137. end
  2138. end
  2139. --print(incda)
  2140. meleecooldown=0
  2141. mcdadd=.08
  2142. if CurrentHealth<=1500 then
  2143. mcdadd=1
  2144. end
  2145. end
  2146. attack=false
  2147. end
  2148.  
  2149. function StunAnim()
  2150. attack=true
  2151. for i=0,1,0.06 do
  2152. swait()
  2153. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.7,0,0),.06)
  2154. RootJoint.C0=RootJoint.C0:lerp(euler(-.2,0,0)*cf(-1.749,-180,0),.06)
  2155. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.06)
  2156. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.6)*euler(0,-.2,0)*euler(-.5,0,0),.06)
  2157. wld24.C0=wld24.C0:lerp(euler(1,.1,0)*cf(0,90.25,0),.06)
  2158. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
  2159.  
  2160. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.06)
  2161. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,-.6)*euler(0,.2,0)*euler(-.5,0,0),.06)
  2162. wld38.C0=wld38.C0:lerp(euler(-1,.1,0)*cf(0,-90.25,0),.06)
  2163. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
  2164. if Humanoid.Health<=0 then
  2165. break
  2166. end
  2167. end
  2168. for i=0,1,0.04 do
  2169. swait()
  2170. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.2,0,0)*euler(0,0,.2),.07)
  2171. RootJoint.C0=RootJoint.C0:lerp(euler(-.5,.2,0)*cf(-1.749,-140,0),.07)
  2172. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.07)
  2173. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.8)*euler(0,.2,0)*euler(-.4,0,0),.07)
  2174. wld24.C0=wld24.C0:lerp(euler(1.2,.3,0)*cf(0,90.25,0),.07)
  2175. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.07)
  2176.  
  2177. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.07)
  2178. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,.2,0)*euler(.7,0,0),.07)
  2179. wld38.C0=wld38.C0:lerp(euler(-1.4,.1,0)*cf(0,-90.25,0),.07)
  2180. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.07)
  2181. if Humanoid.Health<=0 then
  2182. break
  2183. end
  2184. end
  2185. for i=0,1,0.01 do
  2186. swait()
  2187. msh3.Scale=vt(4,8.5-8*i,8.5)
  2188. msh5.Scale=vt(4,8.5-8*i,8.5)
  2189. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,1.5,0),.02)
  2190. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-100,0)*euler(-1.3,0,0),.05)
  2191. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
  2192. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,1)*euler(0,.2,0)*euler(-.1,0,0),.05)
  2193. wld24.C0=wld24.C0:lerp(euler(.5,2.2,0)*cf(0,90.25,0),.05)
  2194. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
  2195.  
  2196. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
  2197. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,-.6,0)*euler(1.6,0,0),.05)
  2198. wld38.C0=wld38.C0:lerp(euler(-1.6,.1,0)*cf(0,-90.25,0),.05)
  2199. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
  2200. if Humanoid.Health<=0 then
  2201. break
  2202. end
  2203. end
  2204. msh3.Scale=vt(4,.5,8.5)
  2205. msh5.Scale=vt(4,.5,8.5)
  2206. --swait(100)
  2207. local numb=1300
  2208. if CurrentHealth<=1500 then
  2209. numb=1000
  2210. end
  2211. local removedeb=8
  2212. for i=0,numb do
  2213. swait()
  2214. removedeb=removedeb+1
  2215. if removedeb>8 then
  2216. removedeb=0
  2217. for _,c in pairs(Character:children()) do
  2218. if c.Name=="DebounceHit" then c.Parent=nil end
  2219. end
  2220. end
  2221. if Humanoid.Health<=0 then
  2222. break
  2223. end
  2224. end
  2225. for i=0,1,0.1 do
  2226. swait()
  2227. msh3.Scale=vt(4,.5+8*i,8.5)
  2228. msh5.Scale=vt(4,.5+8*i,8.5)
  2229. end
  2230. msh3.Scale=vt(4,8.5,8.5)
  2231. msh5.Scale=vt(4,8.5,8.5)
  2232. for i=0,1,0.02 do
  2233. swait()
  2234. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-100,0)*euler(-1.3,0,0),.05)
  2235. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
  2236. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.1)*euler(0,.4,0)*euler(1,0,0),.05)
  2237. wld24.C0=wld24.C0:lerp(euler(1.6,.1,0)*cf(0,90.25,0),.05)
  2238. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
  2239.  
  2240. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
  2241. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,-.1)*euler(0,-.4,0)*euler(1,0,0),.05)
  2242. wld38.C0=wld38.C0:lerp(euler(-1.6,.1,0)*cf(0,-90.25,0),.05)
  2243. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
  2244. if Humanoid.Health<=0 then
  2245. break
  2246. end
  2247. end
  2248. for i=0,1,0.03 do
  2249. swait()
  2250. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-180,0)*euler(-.6,0,0),.06)
  2251. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.06)
  2252. wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.06)
  2253. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.4)*euler(0,-.2,0)*euler(-.3,0,0),.06)
  2254. wld24.C0=wld24.C0:lerp(euler(1.2,.1,0)*cf(0,90.25,0),.06)
  2255. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
  2256.  
  2257. wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.06)
  2258. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.4)*euler(0,.2,0)*euler(-.3,0,0),.06)
  2259. wld38.C0=wld38.C0:lerp(euler(-1.2,.1,0)*cf(0,-90.25,0),.06)
  2260. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
  2261. if Humanoid.Health<=0 then
  2262. break
  2263. end
  2264. end
  2265. for i=0,1,0.008 do
  2266. swait()
  2267. if i<.4 then
  2268. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(-.1,0,0),.06)
  2269. else
  2270. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.06)
  2271. end
  2272. RootJoint.C0=RootJoint.C0:lerp(cf(5,-210,0)*euler(.1,0,0),.06)
  2273. wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.06)
  2274. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.8)*euler(0,-.6,0)*euler(-.5,0,0),.06)
  2275. wld24.C0=wld24.C0:lerp(euler(.6,.3,0)*cf(0,90.25,0),.06)
  2276. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
  2277.  
  2278. wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.06)
  2279. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.8)*euler(0,.6,0)*euler(-.5,0,0),.06)
  2280. wld38.C0=wld38.C0:lerp(euler(-.6,.3,0)*cf(0,-90.25,0),.06)
  2281. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
  2282. if Humanoid.Health<=0 then
  2283. break
  2284. end
  2285. end
  2286. attack=false
  2287. end
  2288.  
  2289. function SummonCrystals()
  2290. attack=true
  2291. for i=0,1,0.01 do
  2292. swait()
  2293. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.5,0,0),.03)
  2294. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-210,0)*euler(.05,0,0),.03)
  2295. --[[wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.1)
  2296. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.1)
  2297. wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.1)
  2298. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
  2299.  
  2300. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.1)
  2301. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.1)
  2302. wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.1)
  2303. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.1)]]
  2304. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.03)
  2305. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8)*euler(.2,0,0),.03)
  2306. wld24.C0=wld24.C0:lerp(euler(1.8,-.2,0)*cf(0,90.25,0),.03)
  2307. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.03)
  2308.  
  2309. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.03)
  2310. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8)*euler(.2,0,0),.03)
  2311. wld38.C0=wld38.C0:lerp(euler(-1.8,-.2,0)*cf(0,-90.25,0),.03)
  2312. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.03)
  2313. end
  2314. for i=0,1,0.04 do
  2315. swait()
  2316. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.05)
  2317. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(-.05,0,0),.05)
  2318. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
  2319. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8)*euler(.2,0,0)*euler(0,-.2,0),.05)
  2320. wld24.C0=wld24.C0:lerp(euler(1.4,-.2,0)*cf(0,90.25,0),.05)
  2321. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
  2322.  
  2323. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
  2324. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8)*euler(.2,0,0)*euler(0,.2,0),.05)
  2325. wld38.C0=wld38.C0:lerp(euler(-1.4,-.2,0)*cf(0,-90.25,0),.05)
  2326. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
  2327. end
  2328. Cryst1.Parent=workspace
  2329. C1Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
  2330. C1Torso.CFrame=C1Head.CFrame
  2331. C1Neck.Parent=C1Head
  2332. C1S.Parent=Cryst1
  2333. C1Hum.Parent=Cryst1
  2334. C1Hum.MaxHealth=200
  2335. C1Hum.Health=200
  2336. C1Hum.Parent=Cryst1
  2337. C1Hum:TakeDamage(1)
  2338. C1a=true
  2339. for _,c in pairs(Cryst1:children()) do
  2340. if c.Name=="DebounceHit" then c.Parent=nil end
  2341. end
  2342. Cryst2.Parent=workspace
  2343. C2Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
  2344. C2Torso.CFrame=C2Head.CFrame
  2345. C2Neck.Parent=C2Head
  2346. C2S.Parent=Cryst2
  2347. C2Hum.Parent=Cryst2
  2348. C2Hum.MaxHealth=200
  2349. C2Hum.Health=200
  2350. C2Hum.Parent=Cryst2
  2351. C2Hum:TakeDamage(1)
  2352. C2a=true
  2353. for _,c in pairs(Cryst2:children()) do
  2354. if c.Name=="DebounceHit" then c.Parent=nil end
  2355. end
  2356. Cryst3.Parent=workspace
  2357. C3Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
  2358. C3Torso.CFrame=C3Head.CFrame
  2359. C3Neck.Parent=C3Head
  2360. C3S.Parent=Cryst3
  2361. C3Hum.Parent=Cryst3
  2362. C3Hum.MaxHealth=200
  2363. C3Hum.Health=200
  2364. C3Hum.Parent=Cryst3
  2365. C3Hum:TakeDamage(1)
  2366. C3a=true
  2367. for _,c in pairs(Cryst3:children()) do
  2368. if c.Name=="DebounceHit" then c.Parent=nil end
  2369. end
  2370. Cryst4.Parent=workspace
  2371. C4Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
  2372. C4Torso.CFrame=C4Head.CFrame
  2373. C4Neck.Parent=C4Head
  2374. C4S.Parent=Cryst4
  2375. C4Hum.Parent=Cryst4
  2376. C4Hum.MaxHealth=200
  2377. C4Hum.Health=200
  2378. C4Hum.Parent=Cryst4
  2379. C4Hum:TakeDamage(1)
  2380. C4a=true
  2381. for _,c in pairs(Cryst4:children()) do
  2382. if c.Name=="DebounceHit" then c.Parent=nil end
  2383. end
  2384. MagicCircle(BrickColor.new("Cyan"),cf(C1Head.Position),150,400,150,5,10,5,.05)
  2385. MagicCircle(BrickColor.new("Cyan"),cf(C2Head.Position),150,400,150,5,10,5,.05)
  2386. MagicCircle(BrickColor.new("Cyan"),cf(C3Head.Position),150,400,150,5,10,5,.05)
  2387. MagicCircle(BrickColor.new("Cyan"),cf(C4Head.Position),150,400,150,5,10,5,.05)
  2388. crystals=true
  2389. if CurrentHealth>1500 then
  2390. else
  2391. end
  2392. swait(50)
  2393. attack=false
  2394. end
  2395.  
  2396. function HeavySlam()
  2397. attack=true
  2398. for i=0,1,0.05 do
  2399. swait()
  2400. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,3,0),.1)
  2401. wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.1)
  2402. Neck.C0=clerp(Neck.C0,necko*euler(0,1,0)*euler(-.3,0,0),.1)
  2403. RootJoint.C0=clerp(RootJoint.C0,cf(0,-2,0)*euler(0,1,0),.1)
  2404. RW.C0=clerp(RW.C0,cf(4.5,1.5,0)*euler(2,0,.3),.1)
  2405. RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
  2406. LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.2,0,-.6),.1)
  2407. LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
  2408. LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,1,0)*euler(.1,0,0),.1)
  2409. RH.C0=clerp(RH.C0,cf(1.5,-3,0)*euler(0,-1,0)*euler(.1,0,0),.1)
  2410. end
  2411. for i=0,1,0.04 do
  2412. swait()
  2413. wld1.C0=clerp(wld1.C0,euler(1,0,0)*cf(0,3,0),.1)
  2414. wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.1)
  2415. Neck.C0=clerp(Neck.C0,necko*euler(0,-.2,0)*euler(-.4,0,0),.1)
  2416. RootJoint.C0=clerp(RootJoint.C0,cf(0,-2,0)*euler(0,-.2,0),.1)
  2417. RW.C0=clerp(RW.C0,cf(4.5,1.5,0)*euler(3.5,0,0)*euler(0,.2,0),.1)
  2418. RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
  2419. LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.4,0,-.6),.1)
  2420. LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
  2421. LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,0,0)*euler(-.3,0,0),.1)
  2422. RH.C0=clerp(RH.C0,cf(1.5,-3,-1)*euler(0,0,0)*euler(-.1,0,0),.1)
  2423. end
  2424. so("161006212",prt9,1,.6)
  2425. con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(50,70),"Knockdown2",RootPart,2,1,math.random(20,40),nil,true) end)
  2426. hitbox.Parent=modelzorz
  2427. hitbox.Size=vt(2,20,8)
  2428. hitboxCF=prt9.CFrame*cf(0,0,0)
  2429. hitbox.CFrame=hitboxCF
  2430. blcf=nil
  2431. scfr=nil
  2432. for i=0,1,0.02 do
  2433. swait()
  2434. --[[local blcf = prt9.CFrame*cf(0,0,0)
  2435. if scfr and (prt9.Position-scfr.p).magnitude > .1 then
  2436. local h = 14
  2437. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  2438. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  2439. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  2440. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  2441. scfr = blcf
  2442. elseif not scfr then
  2443. scfr = blcf
  2444. end]]
  2445. hitboxCF=prt9.CFrame*cf(0,0,0)
  2446. hitbox.CFrame=hitboxCF
  2447. wld1.C0=clerp(wld1.C0,euler(2.5,0,0)*cf(0,3,0),.4)
  2448. wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.4)
  2449. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(-.6,0,0),.2)
  2450. RootJoint.C0=clerp(RootJoint.C0,cf(0,0,0)*euler(0,0,0),.2)
  2451. RW.C0=clerp(RW.C0,cf(2.5,1.5,-1)*euler(.5,0,-.2)*euler(0,0,0),.4)
  2452. RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.2)
  2453. LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.8,0,-.6),.2)
  2454. LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.2)
  2455. LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,0,0)*euler(-1,0,0),.2)
  2456. RH.C0=clerp(RH.C0,cf(1.5,-1,-1.5)*euler(0,0,0)*euler(-.1,0,0),.2)
  2457. if i>=.16 and i<=.17 then
  2458. hit,pos=rayCast(prt9.Position,(CFrame.new(prt9.Position,prt9.Position - Vector3.new(0,1,0))).lookVector,10,Character)
  2459. if hit~=nil then
  2460. ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
  2461. ref.Anchored=true
  2462. ref.CFrame=cf(pos)
  2463. so("199145477",prt9,1,.8)
  2464. game:GetService("Debris"):AddItem(ref,1)
  2465. --MagniDamage(ref,30,1,5,math.random(50,70),"Knockdown2",false,"Movement",.2,400,math.random(90,100))
  2466. MagniDamage(ref,30,1,5,math.random(200,400),"Knockdown2",false,"Movement",.2,200,math.random(90,100))
  2467. MagicWave(BrickColor.new("Bright stone grey"),cf(ref.Position),1,1,1,2,2,2,.05)
  2468. end
  2469. end
  2470. end
  2471. con1:disconnect()
  2472. hitbox.Parent=nil
  2473. attack=false
  2474. end
  2475.  
  2476. local magref=part(3,effects,0,.5,BrickColor.new("Black"),"Effect",vt())
  2477. magref.Anchored=true
  2478. magref.CFrame=cf(0,0,0)
  2479. magref.Parent=nil
  2480. local mrmsh=mesh("SpecialMesh",magref,"Sphere","nil",vt(0,0,0),vt(1,1,1))
  2481.  
  2482. function MagniDamage(Part,magni,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
  2483. --magref.CFrame=cf(Part.Position)
  2484. --mrmsh.Scale=vt(magni*10,magni*10,magni*10)
  2485. for _,c in pairs(workspace:children()) do
  2486. local hum=c:findFirstChild("Humanoid")
  2487. if hum~=nil then
  2488. local head=nil
  2489. for _,d in pairs(c:children()) do
  2490. --if d.Name=="Torso" or d.Name=="Head" or d.Name=="HumanoidRootPart" or d.Name=="HitPart" then
  2491. if d.className=="Part" then
  2492. head=d
  2493. if head~=nil then
  2494. local targ=head.Position-Part.Position
  2495. local mag=targ.magnitude
  2496. if mag<=magni and c.Name~=Character.Name and c.Name~="Crystal" then
  2497. if stun==nil then
  2498. stun=math.random(5,10)
  2499. end
  2500. local Rang=nil
  2501. if Ranged==false then
  2502. Rang=true
  2503. end
  2504. local stag=nil
  2505. if shbash==true then
  2506. stag=true
  2507. end
  2508. Damagefunc(head,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
  2509. --Damagefunc(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,DecreaseState,DecreaseAmount,Duration)
  2510. end
  2511. end
  2512. end
  2513. end
  2514. end
  2515. end
  2516. end
  2517.  
  2518. function DecreaseStat(Model,Stat,Amount,Duration)
  2519. if Model:findFirstChild("Stats")~=nil then
  2520. if Model.Stats[Stat]~=nil then
  2521. Model.Stats[Stat].Value=Model.Stats[Stat].Value-Amount
  2522. d=Instance.new("NumberValue",Model.Stats.Decrease)
  2523. dur=Instance.new("NumberValue",d)
  2524. dur.Name="Duration"
  2525. dur.Value=Duration
  2526. game:GetService("Debris"):AddItem(d,40)
  2527. if Stat=="Damage" then
  2528. d.Name="DecreaseAtk"
  2529. elseif Stat=="Defense" then
  2530. d.Name="DecreaseDef"
  2531. elseif Stat=="Movement" then
  2532. d.Name="DecreaseMvmt"
  2533. end
  2534. if Model:findFirstChild("Torso")~=nil then
  2535. display=""
  2536. if Stat=="Damage" then
  2537. if Amount>0 then
  2538. display="-Damage"
  2539. else
  2540. display="+Damage"
  2541. end
  2542. elseif Stat=="Defense" then
  2543. if Amount>0 then
  2544. display="-Defense"
  2545. else
  2546. display="+Defense"
  2547. end
  2548. elseif Stat=="Movement" then
  2549. if Amount>0 then
  2550. display="-Movement"
  2551. else
  2552. display="+Movement"
  2553. end
  2554. end
  2555. showDamage(Model,display,"Debuff")
  2556. end
  2557. d.Value=Amount
  2558. table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d})
  2559. end
  2560. end
  2561. end
  2562.  
  2563. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2564. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2565. end
  2566.  
  2567. function findNearestTorso(pos)
  2568. local list = game.Workspace:children()
  2569. local torso = nil
  2570. local dist = 10000
  2571. local temp = nil
  2572. local human = nil
  2573. local temp2 = nil
  2574. for x = 1, #list do
  2575. temp2 = list[x]
  2576. if (temp2.className == "Model") and (temp2.Name~=Character.Name) and (temp2.Name~="Crystal") then
  2577. temp = temp2:findFirstChild("Torso")
  2578. human = temp2:findFirstChild("Humanoid")
  2579. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2580. if (temp.Position - pos).magnitude < dist then
  2581. local dohit=true
  2582. if temp2:findFirstChild("Stats")~=nil then if temp2.Stats:findFirstChild("Boss")~=nil then if temp2.Stats.Boss.Value==true then dohit=false end end end
  2583. if temp2:findFirstChild("Alive")==nil then dohit=false end
  2584. if dohit==true then
  2585. torso = temp
  2586. dist = (temp.Position - pos).magnitude
  2587. end
  2588. end
  2589. end
  2590. end
  2591. end
  2592. return torso,dist
  2593. end
  2594.  
  2595. function findRandomTorso(pos)
  2596. local list = game.Workspace:children()
  2597. local torso = nil
  2598. local dist = 10000
  2599. local temp = nil
  2600. local human = nil
  2601. local temp2 = nil
  2602. local list2 = {}
  2603. for x = 1, #list do
  2604. temp2 = list[x]
  2605. if (temp2.className == "Model") and (temp2.Name~=Character.Name) and (temp2.Name~="Crystal") then
  2606. temp = temp2:findFirstChild("Torso")
  2607. human = temp2:findFirstChild("Humanoid")
  2608. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2609. if pos.magnitude < dist then
  2610. local dohit=true
  2611. if temp2:findFirstChild("Stats")~=nil then if temp2.Stats:findFirstChild("Boss")~=nil then if temp2.Stats.Boss.Value==true then dohit=false end end end
  2612. if temp2:findFirstChild("Alive")==nil then dohit=false end
  2613. if dohit==true then
  2614. torso = temp
  2615. table.insert(list2,temp)
  2616. end
  2617. end
  2618. end
  2619. end
  2620. end
  2621. if #list2>0 then
  2622. rand=math.random(1,#list2)
  2623. return list2[rand],dist
  2624. else
  2625. return nil,dist
  2626. end
  2627. end
  2628.  
  2629. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration,Sound)
  2630. if hit.Parent==nil then
  2631. return
  2632. end
  2633. h=hit.Parent:FindFirstChild("Humanoid")
  2634. --[[for _,v in pairs(hit.Parent:children()) do
  2635. if v:IsA("Humanoid") then
  2636. h=v
  2637. end
  2638. end]]
  2639. --[[if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  2640. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  2641. end]]
  2642. if hit.Parent.className=="Hat" then
  2643. hit=hit.Parent.Parent:findFirstChild("Head")
  2644. end
  2645. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent.Name~="Crystal" and hit.Parent:FindFirstChild("Torso")~=nil then
  2646. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  2647. if Sound=="GreatHit" then
  2648. so("200632875",hit,1,1)
  2649. end
  2650. game:GetService("Debris"):AddItem(c,.5)
  2651. minim=minim*Atk.Value
  2652. maxim=maxim*Atk.Value
  2653. Damage=0
  2654. if minim==maxim or minim>maxim then
  2655. Damage=maxim
  2656. else
  2657. Damage=math.random(minim,maxim)
  2658. end
  2659. blocked=false
  2660. enblock=nil
  2661. Stats=hit.Parent:findFirstChild("Stats")
  2662. if Stats~=nil then
  2663. enblock=Stats:findFirstChild("Block")
  2664. if enblock~=nil then
  2665. if enblock.Value==true then
  2666. blocked=true
  2667. end
  2668. end
  2669. if Stats:findFirstChild("Defense")~=nil then
  2670. Damage=Damage/(Stats.Defense.Value)
  2671. if Damage<=3 and (ranged==false or ranged==nil) and blocked~=true then
  2672. hitnum=math.random(1,5)
  2673. if hitnum==1 then so("199149321",hit,1,.7)
  2674. elseif hitnum==2 then so("199149338",hit,1,.7)
  2675. elseif hitnum==3 then so("199149367",hit,1,.7)
  2676. elseif hitnum==4 then so("199149409",hit,1,.7)
  2677. elseif hitnum==5 then so("199149452",hit,1,.7)
  2678. end
  2679. elseif ranged==false or ranged==nil and blocked~=true then
  2680. hitnum=math.random(1,6)
  2681. if hitnum==1 then so("199149137",hit,1,.7)
  2682. elseif hitnum==2 then so("199149186",hit,1,.7)
  2683. elseif hitnum==3 then so("199149221",hit,1,.7)
  2684. elseif hitnum==4 then so("199149235",hit,1,.7)
  2685. elseif hitnum==5 then so("199149269",hit,1,.7)
  2686. elseif hitnum==6 then so("199149297",hit,1,.7)
  2687. end
  2688. end
  2689. end
  2690. if Stats:findFirstChild("Stun")~=nil then
  2691. if blocked==true then
  2692. incstun=math.floor(incstun/2)
  2693. end
  2694. Stats.Stun.Value=Stats.Stun.Value+incstun
  2695. end
  2696. if Stats:findFirstChild("Stagger")~=nil then
  2697. if stagger==true then
  2698. Stats.Stagger.Value=true
  2699. end
  2700. end
  2701. end
  2702. if blocked==true then
  2703. showDamage(hit.Parent,"Block","Damage")
  2704. hitnum=math.random(1,2)
  2705. if hitnum==1 then so("199148933",hit,1,1)
  2706. elseif hitnum==2 then so("199148947",hit,1,1)
  2707. end
  2708. enblock.Value=false
  2709. else
  2710. Damage=math.floor(Damage)
  2711. h:TakeDamage(Damage)
  2712. --[[coroutine.resume(coroutine.create(function(Hum,Dam)
  2713. damageFunc:InvokeServer(nil,h,Damage)
  2714. --print(Dam)
  2715. end),h,Damage)]]
  2716. showDamage(hit.Parent,Damage,"Damage")
  2717. if DecreaseState~=nil then
  2718. if DecreaseState=="Shatter" then
  2719. DecreaseStat(hit.Parent,"Movement",DecreaseAmount,Duration)
  2720. DecreaseStat(hit.Parent,"Damage",DecreaseAmount,Duration)
  2721. else
  2722. DecreaseStat(hit.Parent,DecreaseState,DecreaseAmount,Duration)
  2723. end
  2724. end
  2725. if Type=="Knockdown" then
  2726. hum=hit.Parent.Humanoid
  2727. hum.PlatformStand=true
  2728. coroutine.resume(coroutine.create(function(HHumanoid)
  2729. swait(1)
  2730. HHumanoid.PlatformStand=false
  2731. end),hum)
  2732. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  2733. --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  2734. local bodvol=Instance.new("BodyVelocity")
  2735. bodvol.velocity=angle*knockback
  2736. bodvol.P=5000
  2737. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  2738. bodvol.Parent=hit
  2739. rl=Instance.new("BodyAngularVelocity")
  2740. rl.P=3000
  2741. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  2742. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2743. rl.Parent=hit
  2744. game:GetService("Debris"):AddItem(bodvol,.5)
  2745. game:GetService("Debris"):AddItem(rl,.5)
  2746. elseif Type=="Shatter" then
  2747. for i=1,10 do
  2748. BreakEffect(BrickColor.new("Cyan"),hit.CFrame,math.random(20,80)/100,math.random(2,10),math.random(20,80)/100)
  2749. end
  2750. elseif Type=="Knockdown2" then
  2751. hum=hit.Parent.Humanoid
  2752. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  2753. local bodvol=Instance.new("BodyVelocity")
  2754. bodvol.velocity=angle*knockback
  2755. bodvol.P=5000
  2756. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  2757. bodvol.Parent=hit
  2758. game:GetService("Debris"):AddItem(bodvol,.5)
  2759. elseif Type=="Normal" then
  2760. vp=Instance.new("BodyVelocity")
  2761. vp.P=500
  2762. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  2763. if KnockbackType==1 then
  2764. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  2765. elseif KnockbackType==2 then
  2766. vp.velocity=Property.CFrame.lookVector*knockback
  2767. end
  2768. game:GetService("Debris"):AddItem(vp,.5)
  2769. if knockback>0 then
  2770. vp.Parent=hit.Parent.Torso
  2771. end
  2772. end
  2773. end
  2774. debounce=Instance.new("BoolValue")
  2775. debounce.Name="DebounceHit"
  2776. debounce.Parent=hit.Parent
  2777. debounce.Value=true
  2778. game:GetService("Debris"):AddItem(debounce,Delay)
  2779. CRIT=false
  2780. end
  2781. end
  2782.  
  2783. showDamage=function(Char,Dealt,Type)
  2784. m=Instance.new("Model")
  2785. m.Name="Effect"
  2786. c=Instance.new("Part")
  2787. c.Transparency=1
  2788. c.Name="Head"
  2789. c.TopSurface=0
  2790. c.BottomSurface=0
  2791. c.formFactor="Plate"
  2792. c.Size=Vector3.new(1,.4,1)
  2793. b=Instance.new("BillboardGui",c)
  2794. b.Size=UDim2.new(5,0,5,0)
  2795. b.AlwaysOnTop=true
  2796. damgui=gui("TextLabel",b,tostring(Dealt),1,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(1,0,1,0))
  2797. if Type=="Damage" then
  2798. damgui.Font="SourceSans"
  2799. if Dealt=="Block" then
  2800. damgui.TextColor3=BrickColor.new("Bright blue").Color
  2801. elseif Dealt<3 then
  2802. damgui.TextColor3=BrickColor.new("White").Color
  2803. elseif Dealt>=3 and Dealt<20 then
  2804. damgui.TextColor3=BrickColor.new("Bright yellow").Color
  2805. else
  2806. damgui.TextColor3=BrickColor.new("Really red").Color
  2807. damgui.Font="SourceSansBold"
  2808. end
  2809. elseif Type=="Debuff" then
  2810. damgui.TextColor3=BrickColor.new("White").Color
  2811. elseif Type=="Interrupt" then
  2812. damgui.TextColor3=BrickColor.new("New Yeller").Color
  2813. end
  2814. --damgui.FontSize="Size48"
  2815. damgui.TextScaled=true
  2816. ms=Instance.new("CylinderMesh")
  2817. ms.Scale=Vector3.new(.8,.8,.8)
  2818. ms.Parent=c
  2819. c.Reflectance=0
  2820. Instance.new("BodyGyro").Parent=c
  2821. c.Parent=m
  2822. if Char:findFirstChild("Head")~=nil then
  2823. c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
  2824. elseif Char.Parent:findFirstChild("Head")~=nil then
  2825. c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
  2826. end
  2827. f=Instance.new("BodyPosition")
  2828. f.P=2000
  2829. f.D=100
  2830. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2831. if Type=="Damage" then
  2832. f.position=c.Position+Vector3.new(0,3,0)
  2833. elseif Type=="Debuff" or Type=="Interrupt" then
  2834. f.position=c.Position+Vector3.new(0,5,0)
  2835. end
  2836. f.Parent=c
  2837. game:GetService("Debris"):AddItem(m,5)
  2838. table.insert(Effects,{m,"showDamage",damgui,f,10,1,15,50,100})
  2839. c.CanCollide=false
  2840. m.Parent=effects
  2841. c.CanCollide=false
  2842. end
  2843.  
  2844. KeyDown:connect(function(kek)
  2845. kek = kek:lower()
  2846. if kek == "z" then
  2847. TurnSlam()
  2848. end
  2849. if kek == "x" then
  2850. GrandPunch()
  2851. end
  2852. if kek == "c" then
  2853. FrostSlam()
  2854. end
  2855. if kek == "v" then
  2856. TriIceShards()
  2857. end
  2858. if kek == "q" then
  2859. TriOrbs()
  2860. end
  2861. if kek == "e" then
  2862. IceMortar()
  2863. end
  2864. if kek == "r" then
  2865. TriIceShards2()
  2866. end
  2867. if kek == "f" then
  2868. TriOrbs2()
  2869. end
  2870. end)
  2871.  
  2872. local stunnum=0
  2873. local animnum=0
  2874. local idle=1
  2875. local animlimit=120
  2876. local attacking=false
  2877. while Humanoid.Health>0 do
  2878. swait()
  2879. for _,c in pairs(C1S:children()) do
  2880. if c.Name=="Defense" then c.Value=1 end
  2881. if c.Name=="Decrease" then
  2882. for _,d in pairs(c:children()) do
  2883. d.Parent=nil
  2884. end
  2885. end
  2886. end
  2887. for _,c in pairs(C2S:children()) do
  2888. if c.Name=="Defense" then c.Value=1 end
  2889. if c.Name=="Decrease" then
  2890. for _,d in pairs(c:children()) do
  2891. d.Parent=nil
  2892. end
  2893. end
  2894. end
  2895. for _,c in pairs(C3S:children()) do
  2896. if c.Name=="Defense" then c.Value=1 end
  2897. if c.Name=="Decrease" then
  2898. for _,d in pairs(c:children()) do
  2899. d.Parent=nil
  2900. end
  2901. end
  2902. end
  2903. for _,c in pairs(C4S:children()) do
  2904. if c.Name=="Defense" then c.Value=1 end
  2905. if c.Name=="Decrease" then
  2906. for _,d in pairs(c:children()) do
  2907. d.Parent=nil
  2908. end
  2909. end
  2910. end
  2911. if stunanim==false then
  2912. Humanoid.Health=CurrentHealth
  2913. else
  2914. CurrentHealth=Humanoid.Health
  2915. end
  2916. for i=1,#refs2 do
  2917. refs2[i][1].CFrame=refs2[i][2].CFrame*refs2[i][3]
  2918. end
  2919. if meleecooldown<100 then
  2920. meleecooldown=meleecooldown+mcdadd
  2921. end
  2922. hitbox2.Parent=hitbox.Parent
  2923. hitbox2.Size=hitbox.Size
  2924. hitbox2.CFrame=hitboxCF
  2925. --[[target,distance=findNearestTorso(Torso.Position)
  2926. if target~=nil then
  2927. local test1,dist1=findNearestTorso(Head.Position)
  2928. if dist1<200 then
  2929. if math.random(1,50)==1 and stunanim==false then --close projectile attack
  2930. coroutine.resume(coroutine.create(function()
  2931. atktype=math.random(1,4)
  2932. if atktype==1 then
  2933. TriIceShards2()
  2934. elseif atktype==2 then
  2935. TriIceShards2()
  2936. elseif atktype==3 then
  2937. TriIceShards2()
  2938. elseif atktype==4 then
  2939. TriOrbs2()
  2940. end
  2941. end))
  2942. end
  2943. end
  2944. local rand=math.random(1,30)
  2945. if CurrentHealth<1500 then
  2946. rand=math.random(1,20)
  2947. end
  2948. if rand==1 and stunanim==false then --projectile attack
  2949. coroutine.resume(coroutine.create(function()
  2950. atktype=math.random(1,4)
  2951. if atktype==1 then
  2952. TriIceShards()
  2953. elseif atktype==2 then
  2954. TriIceShards()
  2955. elseif atktype==3 then
  2956. TriOrbs()
  2957. elseif atktype==4 then
  2958. IceMortar()
  2959. end
  2960. end))
  2961. end
  2962. if math.random(1,50)==1 and attack==false and meleecooldown>=100 and stunanim==false then --melee attack
  2963. coroutine.resume(coroutine.create(function()
  2964. atktype=math.random(1,3)
  2965. if atktype==1 then
  2966. TurnSlam()
  2967. elseif atktype==2 then
  2968. GrandPunch()
  2969. elseif atktype==3 then
  2970. FrostSlam()
  2971. end
  2972. end))
  2973. end
  2974. end
  2975. if C1a==true then
  2976. if C1Hum.Health<=0 then
  2977. C1a=false
  2978. summoncrystals=0
  2979. Stun.Value=Stun.Value+160
  2980. MagicCrystal(BrickColor.new("Pastel light blue"),cf(C1Head.Position),10,20,10,3,3,3,.1)
  2981. Cryst1.Parent=nil
  2982. end
  2983. end
  2984. if C2a==true then
  2985. if C2Hum.Health<=0 then
  2986. C2a=false
  2987. summoncrystals=0
  2988. Stun.Value=Stun.Value+160
  2989. MagicCrystal(BrickColor.new("Pastel light blue"),cf(C2Head.Position),10,20,10,3,3,3,.1)
  2990. Cryst2.Parent=nil
  2991. end
  2992. end
  2993. if C3a==true then
  2994. if C3Hum.Health<=0 then
  2995. C3a=false
  2996. summoncrystals=0
  2997. Stun.Value=Stun.Value+160
  2998. MagicCrystal(BrickColor.new("Pastel light blue"),cf(C3Head.Position),10,20,10,3,3,3,.1)
  2999. Cryst3.Parent=nil
  3000. end
  3001. end
  3002. if C4a==true then
  3003. if C4Hum.Health<=0 then
  3004. C4a=false
  3005. summoncrystals=0
  3006. Stun.Value=Stun.Value+160
  3007. MagicCrystal(BrickColor.new("Pastel light blue"),cf(C4Head.Position),10,20,10,3,3,3,.1)
  3008. Cryst4.Parent=nil
  3009. end
  3010. end
  3011. if C1a==false and C2a==false and C3a==false and C4a==false then
  3012. if CurrentHealth>1500 then
  3013. else
  3014. end
  3015. crystals=false
  3016. end
  3017. if CurrentHealth<=1500 then
  3018. end
  3019. summoncrystals=summoncrystals+.1
  3020. if summoncrystals>100 and crystals==false and attack==false then
  3021. coroutine.resume(coroutine.create(function()
  3022. while attack==true do
  3023. swait()
  3024. end
  3025. SummonCrystals()
  3026. end))
  3027. end]]
  3028. Humanoid.WalkSpeed=0
  3029. if Stun.Value>=StunT.Value and stunanim==false and attack==false then
  3030. coroutine.resume(coroutine.create(function()
  3031. stunanim=true
  3032. while attack==true do
  3033. swait()
  3034. Stun.Value=StunT.Value
  3035. end
  3036. summoncrystals=0
  3037. StunAnim()
  3038. Stun.Value=0
  3039. stunanim=false
  3040. end))
  3041. end
  3042. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  3043. local velderp=RootPart.Velocity.y
  3044. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
  3045. for _,c in pairs(Decrease:children()) do
  3046. c.Parent=nil
  3047. if c:findFirstChild("Duration")~=nil then
  3048. c.Duration.Value=c.Duration.Value-9999
  3049. if c.Duration.Value<=0 then
  3050. c.Parent=nil
  3051. end
  3052. end
  3053. if c.Name=="DecreaseAtk" then
  3054. decreaseatk=decreaseatk+c.Value
  3055. elseif c.Name=="DecreaseDef" then
  3056. decreasedef=decreasedef+c.Value
  3057. elseif c.Name=="DecreaseMvmt" then
  3058. decreasemvmt=decreasemvmt+c.Value
  3059. end
  3060. end
  3061. Atk.Value=2-decreaseatk
  3062. if Atk.Value<=0 then
  3063. Atk.Value=100
  3064. end
  3065. Def.Value=2-decreasedef
  3066. if Def.Value<=0 then
  3067. Def.Value=0.01
  3068. end
  3069. Mvmt.Value=0-decreasemvmt
  3070. if Mvmt.Value<=0 then
  3071. Mvmt.Value=0
  3072. end
  3073. decreaseatk=0
  3074. decreasedef=0
  3075. decreasemvmt=0
  3076. AtkVal=Atk.Value*100
  3077. AtkVal=math.floor(AtkVal)
  3078. AtkVal=AtkVal/100
  3079. DefVal=Def.Value*100
  3080. DefVal=math.floor(DefVal)
  3081. DefVal=DefVal/100
  3082. MvmtVal=Mvmt.Value*100
  3083. MvmtVal=math.floor(MvmtVal)
  3084. MvmtVal=MvmtVal/100
  3085. if MvmtVal<=0 then
  3086. MvmtVal=0
  3087. end
  3088. animnum=animnum+1
  3089. if animnum>=animlimit*5 then
  3090. idle=1
  3091. animnum=0
  3092. elseif animnum>=animlimit*4 then
  3093. idle=1
  3094. animnum=0
  3095. elseif animnum>=animlimit*3 then
  3096. idle=4
  3097. elseif animnum>=animlimit*2 then
  3098. idle=3
  3099. elseif animnum>=animlimit*1 then
  3100. idle=2
  3101. end
  3102. if attack==false then --idle anim
  3103. if idle==1 or idle==2 then
  3104. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.005)
  3105. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.005)
  3106. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.005)
  3107. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.005)
  3108. wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.005)
  3109. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.005)
  3110.  
  3111. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.005)
  3112. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.005)
  3113. wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.005)
  3114. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.005)
  3115. else
  3116. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.005)
  3117. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-180,10)*euler(-.2,0,0),.005)
  3118. wld19.C0=wld19.C0:lerp(euler(-.2,.3,0)*cf(94,-47.5,-2.248),.005)
  3119. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,0,0),.005)
  3120. wld24.C0=wld24.C0:lerp(euler(1.2,-.2,0)*cf(0,90.25,0),.005)
  3121. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.005)
  3122.  
  3123. wld33.C0=wld33.C0:lerp(euler(-.2,-.3,0)*cf(-94,-47.5,-2.248),.005)
  3124. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,0,0),.005)
  3125. wld38.C0=wld38.C0:lerp(euler(-1.2,-.2,0)*cf(0,-90.25,0),.005)
  3126. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.005)
  3127. end
  3128. end
  3129. if #Effects>0 then
  3130. --table.insert(Effects,{prt,"Block1",delay})
  3131. for e=1,#Effects do
  3132. if Effects[e]~=nil then
  3133. --for j=1,#Effects[e] do
  3134. local Thing=Effects[e]
  3135. if Thing~=nil then
  3136. local Part=Thing[1]
  3137. local Mode=Thing[2]
  3138. local Delay=Thing[3]
  3139. local IncX=Thing[4]
  3140. local IncY=Thing[5]
  3141. local IncZ=Thing[6]
  3142. if Thing[2]=="DecreaseStat" then
  3143. --table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d})
  3144. Thing[5]=Thing[5]-1
  3145. if Thing[5]<=0 then
  3146. if Thing[1]:findFirstChild("Stats")~=nil then
  3147. if Thing[1].Stats:findFirstChild("Decrease")~=nil then
  3148. --Thing[1].Stats[Thing[3]].Value=Thing[1].Stats[Thing[3]].Value+Thing[4]
  3149. end
  3150. end
  3151. Thing[6].Parent=nil
  3152. table.remove(Effects,e)
  3153. end
  3154. end
  3155. if Thing[2]=="CylinderClang" then
  3156. if Thing[3]<=1 then
  3157. Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0)
  3158. Thing[7]=Thing[1].CFrame
  3159. effect("New Yeller",0,Thing[8],Thing[7])
  3160. Thing[8]=Thing[7]
  3161. Thing[3]=Thing[3]+Thing[4]
  3162. else
  3163. Part.Parent=nil
  3164. table.remove(Effects,e)
  3165. end
  3166. end
  3167. if Thing[2]=="showDamage" then
  3168. if Thing[6]<Thing[5] then
  3169. Thing[6]=Thing[6]+1
  3170. elseif Thing[6]<Thing[7] then
  3171. Thing[4].position=Thing[4].position+vt(0,-.2,0)
  3172. Thing[6]=Thing[6]+1
  3173. elseif Thing[6]<Thing[8] then
  3174. Thing[6]=Thing[6]+1
  3175. elseif Thing[6]<Thing[9] then
  3176. Thing[6]=Thing[6]+1
  3177. Thing[4].position=Thing[4].position+vt(0,.2,0)
  3178. Thing[3].TextStrokeTransparency=Thing[3].TextStrokeTransparency+.1
  3179. Thing[3].TextTransparency=Thing[3].TextTransparency+.1
  3180. else
  3181. Thing[1].Parent=nil
  3182. table.remove(Effects,e)
  3183. end
  3184. end
  3185. if Thing[2]=="ShootIce" then
  3186. local Look=Thing[1]
  3187. local hit,pos = rayCast(Thing[4],Look.lookVector,Thing[9],Character)
  3188. local mag=(Thing[4]-pos).magnitude
  3189. --MagicHead(BrickColor.new(NewCol),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,.2)
  3190. Thing[8].CFrame=CFrame.new((Thing[4]+pos)/2,pos)*euler(-1.57,0,0)
  3191. Thing[4]=Thing[4]+(Look.lookVector*Thing[9])
  3192. Thing[3]=Thing[3]-1
  3193. Thing[9]=Thing[9]+.2
  3194. if hit~=nil then
  3195. Thing[3]=0
  3196. --DecreaseStat(hit.Parent,"Movement",.02,50,false)
  3197. --Damagefunc(hit,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(1,3),nil,nil,true)
  3198. ref=part(3,effects,0,1,BrickColor.new("Really red"),"Reference",vt())
  3199. ref.Anchored=true
  3200. ref.CFrame=cf(pos)
  3201. --MagicCircle(BrickColor.new(NewCol3),cf(pos),5,5,5,1,1,1,0.2)
  3202. game:GetService("Debris"):AddItem(ref,1)
  3203. ref2=part(3,effects,0,1,BrickColor.new("Really red"),"Reference",vt(5,5,5))
  3204. ref2.Anchored=true
  3205. ref2.CFrame=cf(pos)
  3206. --MagicCircle(BrickColor.new(NewCol3),cf(pos),5,5,5,1,1,1,0.2)
  3207. so("199146181",ref2,1,1.6)
  3208. game:GetService("Debris"):AddItem(ref2,5)
  3209. --MagicCircle(BrickColor.new("Cyan"),ref.CFrame,40,40,40,1,1,1,.05)
  3210. freeze=true
  3211. MagicCircle(BrickColor.new("Cyan"),cf(ref.Position),20,20,20,20,20,20,.1)
  3212. MagniDamage(ref,15,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(10,15),nil,nil,true,"Movement",.1,100)
  3213. freeze=false
  3214. for i=1,8 do
  3215. BreakEffect(BrickColor.new("Pearl"),ref.CFrame*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100),math.random(60,120)/100,math.random(3,20),math.random(60,120)/100)
  3216. end
  3217. end
  3218. if Thing[3]<=0 then
  3219. Thing[8].Transparency=1
  3220. Thing[11].Enabled=false
  3221. Thing[12].Enabled=false
  3222. game:GetService("Debris"):AddItem(Thing[8],5)
  3223. table.remove(Effects,e)
  3224. end
  3225. end
  3226. if Thing[2]=="SatelliteStrike" then
  3227. if Thing[5]<200 then
  3228. Thing[5]=Thing[5]+2
  3229. Thing[4].Scale=vt(Thing[5],5,Thing[5])
  3230. else
  3231. refda=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  3232. refda.Anchored=true
  3233. refda.CFrame=cf(Thing[1].Position)
  3234. game:GetService("Debris"):AddItem(refda,1)
  3235. so("334325056",refda,1,1)
  3236. so("199145739",refda,.8,2)
  3237. MagniDamage(refda,20,8,10,0,"Knockdown2",refda,0,1,math.random(10,12),nil,nil,true,"Movement",.4,100)
  3238. MagicHead(BrickColor.new("Medium blue"),cf(refda.Position),50,99999,50,-4,1,-4,.1)
  3239. MagicBlock(BrickColor.new("Medium blue"),cf(refda.Position),120,120,120,-5,-5,-5,.07,1)
  3240. for i=1,15 do
  3241. local freezepart=part(3,effects,0.5,0.5,BrickColor.new("Bright blue"),"Ice Part",vt(math.random(500,800)/100,math.random(500,800)/100,math.random(500,800)/100))
  3242. freezepart.Anchored=true
  3243. freezepart.CanCollide=true
  3244. freezepart.CFrame=cf(refda.Position)*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3245. game:GetService("Debris"):AddItem(freezepart,5)
  3246. end
  3247. Thing[1].Parent=nil
  3248. --MagicIcicle(BrickColor.new("Bright green"),cf(Thing[1].Position)*cf(0,-4,0)*euler(math.random(-50,50)/100,0,math.random(-50,50)/100),5,15,5,.05)
  3249. table.remove(Effects,e)
  3250. end
  3251. end
  3252. if Thing[2]=="SatelliteStrike2" then
  3253. if Thing[5]<300 then
  3254. Thing[5]=Thing[5]+2
  3255. Thing[4].Scale=vt(Thing[5],5,Thing[5])
  3256. else
  3257. refda=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  3258. refda.Anchored=true
  3259. refda.CFrame=cf(Thing[1].Position)
  3260. game:GetService("Debris"):AddItem(refda,1)
  3261. refda2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  3262. refda2.Anchored=true
  3263. refda2.CFrame=refda.CFrame*cf(0,-10,0)
  3264. game:GetService("Debris"):AddItem(refda2,1)
  3265. so("178452221",refda,1,1.2)
  3266. so("334325056",refda,1,1)
  3267. MagniDamage(refda,30,8,10,math.random(40,60),"Knockdown2",refda2,0,1,math.random(15,20),nil,nil,true,"Damage",.4,300)
  3268. --MagicHead(BrickColor.new("Medium blue"),cf(refda.Position),50,99999,50,-4,1,-4,.1)
  3269. MagicBlock(BrickColor.new("Medium blue"),cf(refda.Position),120,120,120,-5,-5,-5,.07,1)
  3270. MagicWave2(BrickColor.new("Cyan"),cf(refda.Position),40,30,40,5,8,5,.07)
  3271. --[[for i=1,15 do
  3272. local freezepart=part(3,effects,0.5,0.5,BrickColor.new("Bright blue"),"Ice Part",vt(math.random(500,800)/100,math.random(500,800)/100,math.random(500,800)/100))
  3273. freezepart.Anchored=true
  3274. freezepart.CanCollide=true
  3275. freezepart.CFrame=cf(refda.Position)*cf(math.random(-1500,1500)/100,0,math.random(-1500,1500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3276. game:GetService("Debris"):AddItem(freezepart,5)
  3277. end]]
  3278. Thing[1].Parent=nil
  3279. --MagicIcicle(BrickColor.new("Bright green"),cf(Thing[1].Position)*cf(0,-4,0)*euler(math.random(-50,50)/100,0,math.random(-50,50)/100),5,15,5,.05)
  3280. table.remove(Effects,e)
  3281. end
  3282. end
  3283. if Thing[2]~="DecreaseStat" and Thing[2]~="showDamage" and Thing[2]~="ShootIce" and Thing[2]~="SatelliteStrike" and Thing[2]~="SatelliteStrike2" then
  3284. if Thing[1].Transparency<=1 then
  3285. if Thing[2]=="Block1" then
  3286. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3287. Mesh=Thing[7]
  3288. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3289. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3290. elseif Thing[2]=="Block2" then
  3291. Thing[1].CFrame=Thing[1].CFrame
  3292. Mesh=Thing[7]
  3293. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3294. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3295. elseif Thing[2]=="Cylinder" then
  3296. Mesh=Thing[7]
  3297. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3298. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3299. elseif Thing[2]=="Cylinder2" then
  3300. Mesh=Thing[7]
  3301. if Thing[1].Transparency<=.5 then
  3302. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3303. Thing[8]=Thing[8]+.2
  3304. Thing[1].CFrame=Thing[1].CFrame*cf(0,1,0)*euler(0,Thing[8],0)
  3305. else
  3306. Mesh.Scale=Mesh.Scale+vt(Thing[4]/2,-Thing[5]/1,Thing[6]/2)
  3307. Thing[1].CFrame=Thing[1].CFrame*cf(0,-1,0)
  3308. end
  3309. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3310. elseif Thing[2]=="Shatter" then
  3311. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3312. Thing[4]=Thing[4]*cf(0,Thing[7],0)
  3313. Thing[1].CFrame=Thing[4]*euler(Thing[6],0,0)
  3314. --Thing[1].CFrame=Thing[1].CFrame
  3315. Thing[6]=Thing[6]+Thing[5]
  3316. elseif Thing[2]=="Blood" then
  3317. Mesh=Thing[7]
  3318. Thing[1].CFrame=Thing[1].CFrame*cf(0,Thing[8],0)
  3319. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3320. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3321. elseif Thing[2]=="Elec" then
  3322. Mesh=Thing[7]
  3323. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  3324. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3325. elseif Thing[2]=="Disappear" then
  3326. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3327. end
  3328. else
  3329. table.remove(Effects,e)
  3330. end
  3331. end
  3332. end
  3333. --end
  3334. end
  3335. end
  3336. end
  3337. end
  3338. refs.Parent=nil
  3339. effects.Parent=nil
  3340. Humanoid.Parent=nil
  3341. for _,c in pairs(Character:children()) do
  3342. if c.className=="Part" then
  3343. --[[c:BreakJoints()
  3344. c.CanCollide=true
  3345. c.Anchored=false]]
  3346. c.Anchored=true
  3347. end
  3348. end
  3349. for _,c in pairs(armor:children()) do
  3350. if c.className=="Part" then
  3351. --[[c:BreakJoints()
  3352. c.CanCollide=true
  3353. c.Anchored=false]]
  3354. c.Anchored=true
  3355. end
  3356. end
  3357. for _,c in pairs(Character:children()) do
  3358. if c.className=="Part" then
  3359. if c.Name~="Left Arm" then
  3360. swait()
  3361. end
  3362. c:BreakJoints()
  3363. c.CanCollide=false
  3364. c.Anchored=false
  3365. end
  3366. end
  3367. for _,c in pairs(armor:children()) do
  3368. if c.className=="Part" then
  3369. swait()
  3370. c:BreakJoints()
  3371. c.CanCollide=false
  3372. c.Anchored=false
  3373. end
  3374. end
  3375. --[[
  3376. Copyrighted (C) Fenrier 2015
  3377. ]]
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