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- #include "jeuDeVoiture.h"
- #include <SFML/Graphics.hpp>
- int main()
- {
- jeuDeVoiture Projet;
- sf::RenderWindow window(sf::VideoMode(1280,800), "Jeu de la voiture");
- //sf::RectangleShape shape(sf::Vector2f(400.f,200.f));
- sf::RectangleShape Route(sf::Vector2f(500.f, 800.f));
- sf::RectangleShape CoteGaucheRoute(sf::Vector2f(390.f, 800.f));
- sf::RectangleShape CoteDroiteRoute(sf::Vector2f(390.f, 800.f));
- CoteGaucheRoute.setFillColor(sf::Color::Red);
- CoteDroiteRoute.setFillColor(sf::Color::Red);
- Route.setFillColor(sf::Color::Green);
- //shape.setFillColor(sf::Color::Blue);
- while (window.isOpen())
- {
- sf::Event event;
- while (window.pollEvent(event))
- {
- if (event.type == sf::Event::Closed)
- window.close();
- }
- window.clear(sf::Color::Black);
- window.draw(Route);
- window.draw(CoteGaucheRoute);
- window.draw(CoteDroiteRoute);
- Projet.afficherJaugeDegats();
- Route.setPosition(390.f, 0.f);
- CoteGaucheRoute.setPosition(0.f, 0.f);
- CoteDroiteRoute.setPosition(890.f, 0.f);
- window.display();
- }
- return 0;
- }
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