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- Hybrid 64 Full Patch Notes:
- Last Updated: Apr/09/2021 (Ver. 3.2)
- - Global Mechanic changes:
- - Max number of frames of hitlag: 20 -> 30
- - Base Hitlag: 3 -> 4
- - Damage multiplier for frames of hitlag: x0.333 -> x0.533
- - Electric Hitlag multiplier: x1.5 -> x1.25
- - Global Hitstun Multiplier: x0.4 -> x0.45
- - Base Shield Stun: 2 -> 6
- - Shield Release animation is shorter.
- - Shield Depletion Rate reduced.
- - Shield Pushback slightly increased.
- - Light Shield size multiplier: x 1.0 -> x 0.85. (Light Shield is smaller.)
- - Shielding now carries momentum from the initial dash animation.
- - L-Cancels will now always have characters enter their normal landing animation. (Smash 64 Z-Cancel)
- - L-Cancel window increased for analog trigger convenience: 7 -> 14
- - Crouch Canceling an attack no longer makes the victim bounce against the ground.
- - Slipping off a platform while shielding now sends you into “fallaerial” instead of “missfoot”, making it possible to act
- immediately from slipping off a ledge/platform.
- - Spot dodge removed.
- - Survival/Launch DI significantly reduced.
- - Automatic Smash DI removed.
- - Wall jumping, wall tech, and ceiling tech removed.
- - Taunt Canceling!
- - Pivots now carry momentum.
- - Most of Smash 64's SFX have been imported into the game.
- - Touching the ground now frees the ledge. In other words, an early ledgeroll will no longer lockout the opponent from
- grabbing the ledge even though nothing's on it. This makes ledge-hogging a little harder, requiring more precise timing.
- - Can no longer mash out of tumble or other damage states.
- - Fastfall now carries over from double jump fastfall.
- - Knockback Launch Speed Decay slightly decreased.
- - UCF v0.73 has been added into the game.
- - Stick Hop has been added. (Smash 64 mechanic)
- • Characters jump at differing heights depending on how the analog stick was moved upward.
- • A Full Stick Hop has characters jump higher than their normal button hops.
- • The height a character gains is unique. Some characters' stick hops give more height than others.
- - Running/Slanted Hop has been added. (Smash 64 mechanic)
- • Characters have a lower jump height if performed while dashing/running. This also affects Stick Hops.
- - Shield Drop/Jump Out-of-Shield intangibility has been added. (Smash 64 mechanic)
- • Characters gain 3 frames of intangibility when jumping out of shield or shield dropping.
- • Intangibility frames carry over into other action states.
- - Meteor Cancelling is no longer possible past 70%.
- - Opponents can get hit out of grabs more easily.
- - Hitstun now carries over when landing after getting hit by an attack that does not tumble the opponent.
- - Knockback momentum no longer carries over.
- - Added "Soft" and "Hard" Landing States.
- • In Smash 64 there are two different Landing States depending on whether or not they performed a fast fall.
- • Fastfalling has characters go through 8 frames of landing lag ("Hard landing").
- • Not Fastfalling has characters go through 4 frames of landing lag ("Soft Landing").
- • This rule applies to L-cancels.
- - Global Character Changes:
- - Yoshi now suffers shield stun like the rest of the cast.
- - The following Characters have 5 more frames of invincibility in Tech Forward and Tech Backward:
- - Samus
- - Luigi
- - Mario
- - Pikachu
- - Dr. Mario
- - Pichu
- - Jigglypuff
- - Kirby
- - Mewtwo
- - Ness
- - Peach
- - Sheik
- - Young Link
- - Mr. Game & Watch
- - Ice Climbers
- - The following Characters have 7 more frames of invincibility in Tech Forward and Tech Backward:
- - Cpt. Falcon
- - Fox
- - Falco
- - DK
- - Ganondorf
- - Link
- - Marth
- - Roy
- - Yoshi
- - Zelda
- - All of the characters' Forward and Back Rolls have 3 more frames of invincibility. This does not apply
- to the following characters as they may have different adjustments:
- - Bowser (Back Roll)
- - Samus
- - Sheik
- - Yoshi
- - Ganondorf
- - DK
- - Young Link
- - Roy (Back Roll)
- - Marth (Back Roll)
- - Ledge Jumps (also known as Tournament Winners) now offer 10 frames of invincibility for all characters upon
- leaving the ledge.
- - Ledge Attacks over 100% now have slightly more invincibility.
- - Ledge Attacks below 100% are now invincible throughout the attack.
- - Music Changes:
- - Pokémon Stadium:
- • Swapped its primary song with its alternate song [Pokémon Battle Medley (Gold/Silver)].
- • Changed its old alternate song with Poké Floats.
- - Yoshi's Story:
- • Added alternate song [Yoshi's Island].
- - Miscellaneous Changes:
- - Changed Debug Menu blurb and "Next Screen" when selected in the Main Menu.
- - Updated game banner.
- - Default Debug Menu Language is now set to US (English).
- - Using the C-stick in Develop Mode no longer moves the camera.
- - Random stages and items are now at Tournament Legal Defaults.
- - Changed Game ID. Will no longer share Dolphin/FM codelists with vMelee. If you would like to run codes for
- this game, use Game ID GHME01. [Does not apply to Slippi Builds as it uses vMelee's Game ID.]
- - Camera no longer shakes when hit by an attack.
- - Hitbox displays no longer interpolate while in Develop Mode.
- - Added Air Dodge toggle on the "Additional Rules" Menu. Replaces "Score Display" toggle. [Does not work on Slippi Builds.]
- - Removed Adventure Mode Movies and Trophies to lower patch size. [Only applicable to 3.2 and onward.]
- - Aesthetic Changes:
- - The Title Screen, Main Menu, CSS and SSS have been changed to fit Smash 64 aesthetics (ft. Connor Rentz's Melee64 icons).*
- *Match Settings menu is unaffected due to a console crash whenever trying to access the "Additional Rules" menu.
- - In-game timer has been moved to the top-right corner and only shows minutes and seconds.
- - New "Ready", "Sudden Death", "Failure", and "Complete" signs were created from Smash 64's in-game letters.
- - Characters now use their low-poly models.
- - Characters have been re-textured to look more retro.
- - Some character textures are taken from Connor Rentz's Melee64 Texture Pack with permission. Thanks!
- - Low-poly models now have working facial expressions.
- - Low-poly Yoshi model now has its tongue rendered.
- - Low-poly Neutral costume Ness now has his shoes rendered.
- - Character stock icons have been updated with Melee64's stock icons.
- - Damage meter font has been updated to match Smash 64's.
- - Stock icons are slightly smaller.
- - Off-screen bubble is slightly larger.
- - New graphic effects from Melee 64.
- - Pokémon Stadium has a new model. Collision is unchanged
- - Battlefield is now Duel Zone. Collision is unchanged.
- - Stage Additions:
- - Sky Planet Horizon: Altar (Bomberman 64: The Second Attack) [Replaces Flat Zone]
- - Final Destination (Smash 64) [Replaces Icicle Mountain]
- - Metal Cavern (Smash 64) [Replaces Brinstar Depths]
- - Blue Field (Pokemon Pinball) [Replaces Mushroom Kingdom II]
- -------------------------------------------------------------------------------------------------------
- Character Changes:
- Bowser:
- - Attributes:
- - Dash Initial Velocity: 1.0 -> 1.28
- - Jumpsquat frames: 8 -> 7
- - Max Aerial H Velocity: 0.8 -> 0.9
- - Weight: 117 -> 120
- - Normal Landing Lag: 6 -> 5
- - Shield Size: 31.25 -> 35.25
- - Turnaround Frames: 8 -> 6
- - Normal/Z-Cancel Landing Lag: 5 -> 7
- - Initial Dash Speed: 1.28 -> 1.25
- - Friction: 0.06 -> 0.075
- - Terminal Velocity: 1.9 -> 2.0
- - Short hop Initial Vel.: 1.6 -> 1.8
- - Attacks:
- - Jab 1:
- - WDSK: 20 -> 25
- - Damage: 5 -> 8
- - Jab 2:
- - Damage: 6 -> 8
- - KBG: 110 -> 85
- - Removed odd animation freeze.
- - Startup decreased.
- - Dash Attack:
- - Hitbox activates 1 frame later, but is active for 4 more frames.
- - Hitbox sizes increased.
- - BKB: 120 -> 90/80
- - KBG: 30 -> 40/30
- - Damage: 11/8 -> 15/9
- - Endlag decreased.
- - F-tilt:
- - High:
- - Damage: 15/14 -> 15 (All)
- - Mid:
- - Damage: 14/13/12 -> 14 (All)
- - Low:
- - Damage: 13/11 -> 13 (All)
- - Up-tilt:
- - BKB: 40 -> 60
- - KBG: 120 -> 100
- - Damage: 13 -> 12
- - Angle: 90 -> 95
- - IASA: 50 -> 48
- - Down-tilt:
- - First hit:
- - Arm hitbox size increased.
- - Now has fixed knockback.
- - Damage: 13 -> 8
- - BKB: 15 -> 13/10
- - Angle: 290° -> 90°/120°
- - Second hit:
- - Damage: 10 -> 9
- - Arm hitbox size increased.
- - BKB: 12 -> 45
- - KBG: 100 -> 80
- - Angle: 30° -> 361°
- - IASA: 55 -> 52
- - Forward Smash:
- - Ignites Bowser on fire while charging (Aesthetic).
- - Damage: 24 -> 26/25
- - BKB: 30 -> 28
- - KBG: 100 -> 110/85
- - Shield Damage: 0 -> 18/15
- - Ignites the victim on fire when hit with the sweet spot.
- - Up Smash:
- - Relocated and resized hitboxes for better reach.
- - Initial Hitbox:
- - BKB: 40 -> 50
- - KBG: 86 -> 90
- - Late Hitbox:
- - Active for 1 more frame.
- - Angle: 74° -> 361°
- - Down Smash:
- - Horizontal reach decreased.
- - Multi-Hits:
- - Added WDSK
- - Launching Hit:
- - Damage: 10 -> 8
- - BKB: 40 -> 70
- - KBG: 140 -> 130
- - IASA: 68 -> 65
- - N-Air:
- - Damage: 13 -> 15
- - BKB: 20 -> 40
- - KBG: 80 -> 82
- - F-Air:
- - Damage: 14 -> 16
- - BKB: 50 -> 30
- - Angle: 361 -> 45
- - IASA: 42 -> 46
- - B-air:
- - Hitbox location adjusted.
- - Hitbox is active 1 frame later, but is active for 3 more frames.
- - Initial hitbox properties:
- - Damage: 13 -> 18
- - BKB: 20 -> 40
- - KBG: 80 -> 70
- - Angle: 24 -> 35
- - Late hitbox properties:
- - Damage: 9 -> 12
- - Autocancel Window: [0-9, 45+] -> [0-9, 40+]
- - U-air:
- - Damage: 17 -> 18
- - BKB: 50 -> 35
- - D-Air:
- - Hitbox size slightly increased.
- - Hitbox moved downward.
- - WDSK: 10 -> 28
- - Angle: 80 -> 280
- - Damage: 3 -> 2
- - Landing Hitbox:
- - Angle: 20 -> 80
- - BKB: 58 -> 50
- - KBG: 30 -> 40
- - Throws:
- - Forward Throw:
- - BKB: 60 -> 75
- - KBG: 50 -> 45
- - Back Throw:
- - Damage: 10 -> 14
- - Angle: 45 -> 50
- - KBG: 50 -> 100
- - BKB: 60 -> 10
- - Up Throw:
- - Angle: 70 -> 75
- - Damage (Throw Release): 2 -> 4
- - BKB: 0 -> 65
- - KBG: 100 -> 120
- - Down Throw:
- - Jigglypuff and Mr. G&W now get hit by the grab's hitbox.
- - BKB: 75 -> 70
- - KBG: 30 -> 40
- - Dash Grab and Standing Grab range increased.
- - Specials:
- - Neutral Special (Flame):
- - Can be interrupted earlier
- - Flame Speed and range increased
- - Angle: 60 -> 50
- - Side Special:
- - Startup and endlag reduced.
- - Removed a hitbox.
- - Slightly reduced reach.
- - Adjusted Hitbox IDs. Slash hitbox takes priority over grab hitbox.
- - Launching/Slash Hitbox:
- - Damage: 12 -> 14
- - Angle: 100 -> 95
- - KBG: 70 -> 50
- - Added Shield Damage
- - Side Special Forward Throw (Air):
- - Damage: 16 -> 14
- - BKB: 140 -> 80
- - KBG: 15 -> 25
- - Angle: 80 -> 26
- - Side Special Forward Throw (Ground):
- - Endlag increased.
- - Adjusted Throw Update Timer to not interfere with its aerial iteration.
- - Removed damage and knockback from hitbox.
- - Releases opponents 4 frames later.
- - Damage: 12 -> 14
- - BKB: 140 -> 100
- - KBG: 15 -> 40
- - Side Special Back Throw (Ground):
- - Adjusted Throw Update Timer to not interfere with its aerial iteration.
- - Damage: 11 -> 14
- - BKB: 60 -> 80
- - KBG: 100 -> 40
- - Angle: 361 -> 80
- - Side Special Back Throw (Air):
- - BKB: 72 -> 54
- - Damage: 11 -> 12
- - KBG: 85 -> 112
- - Up Special:
- - Has 1 more frame of intangibility.
- - The weaker hit will no longer interfere with the stronger hit.
- - BKB: 90/50/50 -> 65/30/42
- - Damage: 8/5/3 -> 16/12/8
- - Down Special:
- - Hitbox size increased when used in the air.
- - BKB: 45 -> 72
- - KBG: 72 -> 75
- - Shield Damage increased.
- - Misc.
- - Added 6 frames of invincibility to Back Roll.
- - Added 10 frames of invincibility to Tech Forward and Tech Backward.
- - Adjusted Hurtboxes.
- - Grab Release now matches the rest of the cast.
- - Bowser can no longer infinitely regrab certain characters when they perform a grounded grab release.
- Cpt. Falcon:
- - Attributes:
- - Ground to Air Jump Momentum Multiplier: x0.8 -> x0.75
- - Jump V Initial Velocity: 3.1 -> 2.98
- - Jump H Max Velocity: 2.1 -> 1.6
- - Air Jump Multiplier: x 0.9 -> x 1.0
- - Air Mobility: 0.04/0.02 -> 0.045/0.04
- - Terminal Velocity: 2.9 -> 2.25
- - Max Aerial Velocity: 1.12 -> 1
- - Weight: 104 -> 110
- - Attacks:
- - Rapid Jab removed.
- - Dash Attack:
- - Increased weak hitbox size.
- - Down-Tilt:
- - Adjusted Hitbox IDs.
- - Angle: 80/60 -> 70/75/80 (All)
- - KBG: 75 -> 80
- - BKB: 25 -> 30
- - Up-Smash:
- - Animation changed to resemble Smash 64’s.
- - Damage: 14
- - BKB: 70
- - KBG: 65
- - Angle: 90
- - IASA: 38
- - N-air:
- - First Hit:
- - Angle: 82/78/74 -> 74/78/86
- - BKB: 0 -> 10
- - WDSK: 40 -> 17
- - Second Hit:
- - Damage: 7 -> 6
- - IASA: 46 -> 42
- - F-Air:
- - Damage (Sweetspot): 18 -> 16
- - B-air:
- - Damage: 14/8 -> 12/6
- - Removed sweetspot.
- - BKB: 20/0/0 -> 10 (All)
- - Up air:
- - Hitboxes end 1 frame later
- - Damage: (13/12)/(12/10)/(8/6) -> 12/11/10
- - BKB: 20/8/6 -> 35/10/0
- - KBG: 100/80/70 -> 80/100/100
- - Angle: 361/30/0 -> 80/361/30
- - IASA: 33 -> 30
- - D-Air:
- - Spike hitbox now ignites the victim on fire.
- - Throws:
- - Throws are no longer weight dependent.
- - Up Throw:
- - Endlag increased.
- - Angle: 85 -> 70
- - KBG: 105 -> 50
- - Down Throw:
- - Endlag increased.
- - Angle: 65 -> 75
- - BKB: 75 -> 85
- - KBG: 34 -> 48
- - Specials:
- - Neutral Special (Falcon Punch):
- - Start-up decreased.
- - Endlag increased.
- - KBG: 102 -> 125 (Grounded)
- - Side Special (Raptor Boost):
- - Can now grab ledges.
- - Ground Iteration:
- - BKB: 78 -> 67
- - KBG: 80 -> 50
- - Damage: 7 -> 12
- - Endlag increased.
- - Landing Lag: 20 -> 24
- - Up Special (Falcon Dive):
- - Hitboxes reach further and are slightly bigger.
- - Damage hitbox when grabbed removed.
- - Release Damage: 12 -> 14
- - BKB: 40 -> 28
- - KBG: 82 -> 160
- - Landing Lag: 30 -> 24
- - Down Special (Falcon Kick):
- - Removed "Middle" Hitboxes. Now only has Early and Late hitboxes.
- - Early Hitboxes now last for 6 frames.
- - Damage: 15/12/9 -> 13/8
- - BKB: 50 -> 60
- - KBG: 70/60 -> 65 (All)
- - Angle: 361/80/90 -> 361/50 (All)
- - Etc.
- - Ledge Roll below 100% has 10 more frames of invincibility.
- Dr. Mario:
- - Attributes:
- - Ground to Air Momentum multiplier: x 0.8 -> x 0.87
- - Jump V Init. Vel: 2.2 -> 2.3
- - Max Aerial H Velocity: 0.9 -> 0.96
- - Friction: 0.06 -> 0.075
- - Attacks:
- - Jab 1 and 2:
- - Shortened the time it takes to transition to the next jab.
- - Dash Attack:
- - Early Hit:
- - KBG: 30 -> 50
- - Angle: 80 -> 58
- - Down Tilt:
- - Angle: 150 -> 130
- - KBG: 82 -> 95
- - IASA: 35 -> 30
- - Down Smash:
- - Damage: (18/17)/(15/13) -> (16/15)/(13/12)
- - N-air:
- - Late Hitbox size now matches with early hitbox.
- - F-Air:
- - Angle: 60 -> 361
- - Added Electric element to sweetspot.
- - B-air:
- - Early hit:
- - Angle: 28 -> 35
- - Up Air:
- - BKB: 0 -> 40
- - KBG: 100 -> 55
- - D-Air:
- - Damage: 3 -> 4
- - Throws:
- - Back Throw:
- - Angle: 45 -> 361
- - BKB: 80 -> 62
- - KBG: 72 -> 105
- - Up Throw:
- - No longer weight dependent.
- - Damage: 8 -> 5
- - BKB: 70 -> 60
- - KBG: 80 -> 120
- - Down Throw:
- - No longer weight dependent.
- - Endlag increased.
- - Angle: 90 -> 60
- - BKB: 95 -> 70
- - KBG: 40 -> 30
- - Specials:
- - Neutral Special (Pills):
- - Remain active for a longer time.
- - Side Special:
- - Aerial height gain increased.
- - Reflect bubble duration significantly decreased.
- - Cape Hitbox Vertical reach significantly decreased.
- - Cape Hitbox Horizontal reach increased.
- - Down Special:
- - Vertical height gain increased.
- - Fixed a vMelee glitch where if Dr. Mario were hit by a downward-launching attack, he would teleport to the ground.
- - Grounded hitboxes:
- - BKB: 0/40/40/75 -> 0/40/50/40
- - KBG: 0/0/0/120 -> 100/0/85/132
- - WDSK: 40/5/5/0 -> 40/5/1/0
- - Damage: 3/2/3/4 -> 4/6/5/7
- - Angle: 140/180/100/361 -> 140/150/150/50
- - Aerial Hitboxes:
- - BKB: 0/40/50/80 -> 0/40/36/40
- - KBG: 0/0/0/120 -> 100/0/0/135
- - WDSK: 40/1/1/0 -> 40/5/1/0
- - Damage: 3/2/1/4 -> 4/5/1/7
- - Angle: 140/160/100/361 -> 140/150/90/50
- - Up Special:
- - Landing Lag: 30 -> 25
- - Initial hit:
- - Angle: 70/90 -> 75/90
- - Multi-hits:
- - Fixed knockback decreased to lower the chances of the attack not connecting properly.
- - Launching Hit:
- - BKB: 40 -> 25
- - KBG: 160 -> 180
- - Damage: 3 -> 5
- - Angle: 80 -> 361
- - Etc.
- - Ledge Roll (below 100%) has 5 more frames of invincibility.
- Donkey Kong:
- - Attributes:
- - Dash Initial Velocity: 1.6 -> 1.68
- - Run Terminal Velocity: 1.6 -> 1.7
- - Jump H Init. Vel: 1.0 -> 1.15
- - Jump H Max Velocity: 1.6 -> 1.5
- - Air Mobility: 0.02 -> 0.05/0.04
- - Shield Size: 17.5 -> 18.9
- - Turnaround Frames: 8 -> 6
- - Double Jump height increased.
- - Attacks:
- - Jab 1:
- - KBG: 100 -> 50
- - WDSK: 0 -> 32
- - Angle: 361 -> 78
- - Can follow up with 2nd jab earlier.
- - Jab 2:
- - BKB: 0 -> 32
- - KBG: 100 -> 85
- - Dash Attack:
- - IASA: 55 -> 47
- - DK moves further forward, increasing its reach.
- - Forward Tilt (All):
- - Hitboxes are now more disjointed.
- - KBG: 100 -> 130/125/110
- - IASA: 34 -> 36
- - Up tilt:
- - Starts 1 frame earlier and ends 3 frames later
- - Range increased
- - Damage: 9/10/11 -> 11/12/13
- - KBG: 105/110/115 -> 100 [All]
- - IASA: 40 -> 38
- - Down Tilt:
- - Removed odd freeze frames on startup.
- - Endlag slightly decreased.
- - Hitboxes deactivate 1 frame earlier.
- - Slightly more disjointed.
- - BKB: 10 -> 35
- - Up Smash:
- - Range slightly increased.
- - N-air:
- - Starts 3 frames earlier
- - Hitbox sizes increased.
- - BKB: 0 -> 10/30
- - Damage (Early): 12 -> 14
- - KBG: 100 -> 100/86
- - Angle (Late): 361 -> 55
- - IASA: 38 -> 41
- - F-Air:
- - Startup Decreased slightly.
- - Hitboxes active 2 frames earlier.
- - Fixed a timer issue preventing DK from Autocanceling the move.
- - Autocancel: None -> 50
- - IASA: None -> 60
- - Now only has two hitboxes instead of four. Adjusted hitbox locations and sizes appropriately.
- - Changed Hitbox IDs. Shoulder Hitbox takes priority over Arm Hitbox and acts like a sweetspot.
- - Now has an early hitbox that sends opponents away.
- - Angle (Late): 270° -> 290°
- - B-air:
- - Strong Hit:
- - BKB: 10 -> 30
- - KBG: 100 -> 85
- - Up Air:
- - Changed animation. Adjusted Hitboxes to match.
- - BKB: 40 -> 30
- - KBG: 86 -> 90
- - Angle: 85 -> 85/80
- - Damage: 12 -> 14
- - Throws:
- - Up Throw:
- - KBG: 50 -> 110
- - Cargo Down Throw:
- - Endlag reduced
- - Angle: 40 -> 65
- - BKB: 65 -> 60
- - KBG: 26 -> 60
- - Specials:
- - Neutral Special:
- - No longer sends DK into Special Fall state.
- - Range slightly increased.
- - Ground Hitboxes:
- - KBG: 90 -> 65
- - Damage: 30 -> 36
- - Aerial Hitboxes:
- - BKB: 10 -> 9
- - KBG: 90 -> 65
- - Damage: 27 -> 36
- - Side Special:
- - Grounded Hit:
- - Damage: 5 -> 16
- - Aerial Hit:
- - Damage: 10 -> 14
- - WDSK: 100 -> 150
- - Horizontal reach increased.
- - Up Special:
- - Covers more horizontal and vertical distance in the air.
- - Adjusted a hitbox's location to reliably hit the opponent in front of DK.
- - Added arm invincibility for ground iteration.
- - Down Special:
- - Reduced endlag.
- - Significantly increased shield damage.
- - Angle: 84 -> 88
- - Dash Grab:
- - Reach increased.
- - Etc.
- - Necktie Hurtbox removed.
- - Arm hurtbox size reduced.
- - Added 8 frames of invincibility to No-tech Forward getup (Facing floor).
- - Added 3 frames of invincibility to No-tech Forward getup (Facing up).
- Falco:
- - Attributes:
- - Dash Terminal Velocity: 1.5 -> 1.58
- - Shorthop V Initial Velocity: 1.9 -> 2.0
- - Jump H Velocity: 0.7 -> 1.25
- - Terminal Velocity: 3.1 -> 2.42
- - Friction: 0.08 -> 0.085
- - Weight: 80 -> 78
- - Attacks:
- - Dash Attack:
- - Late Hit:
- - Damage: 6 -> 7
- - KBG: 90 -> 80
- - Angle: 72 -> 80
- - Up tilt:
- - Angle: 97/90 -> 95
- - Range slightly decreased
- - Down tilt:
- - KBG: 125 -> 100
- - Forward Smash:
- - Hitboxes end 3 frames earlier.
- - Early Hit:
- - KBG: 90 -> 80
- - Late Hit:
- - KBG: 105 -> 90
- - Back Air:
- - Range decreased
- - Up Air:
- - First Hit:
- - WDSK: 0 -> 75
- - BKB: 40/30 -> 0
- - KBG: 20 -> 120
- - Throws:
- - All throws now weight independent.
- - Forward Throw:
- - Angle: 45 -> 65
- - BKB: 35 -> 65
- - KBG: 135 -> 70
- - Down Throw:
- - Shoots one less laser (infinite grab bug fix vs G&W)
- - Up Throw:
- - Endlag increased.
- - Shoots lasers later.
- - Added one laser shot.
- - BKB: 75 -> 92
- - KBG: 110 -> 30
- Fox:
- - Attributes:
- - Jumpsquat frames: 3 -> 4
- - Gravity: 0.23 -> 0.19
- - Jump H Max Velocity: 1.7 -> 1.3
- - Jump V Initial Velocity: 3.68 -> 3.23
- - Shorthop V Initial Velocity: 2.1 -> 2.23
- - Terminal Velocity: 2.8 -> 2.55
- - Fastfall Terminal Velocity: 3.4 -> 3
- - Weight: 75 -> 80
- - Max Aerial H Velocity: 0.83 -> 0.93
- - Air Friction: 0.02 -> 0.01
- - Air Mobility: 0.06/0.02 -> 0.054/0.02
- - Friction: 0.08 -> 0.10
- - Attacks:
- - Down Tilt:
- - BKB: 25 -> 45
- - KBG: 125 -> 80
- - Angle: 70/80/90 -> 80/80/90
- - IASA: 28 -> 24
- - F-Smash:
- - Changed animation to resemble Smash 64.
- - Damage: 15/12 -> 12/8
- - KBG (Early): 105 -> 100
- - BKB (Late): 2 -> 8
- - Up Smash:
- - Damage: 18 -> 17
- - KBG: 112 -> 108
- - F-Air:
- - Hits: 5 -> 3
- - Damage: 6/4/3 -> 5/5/6
- - WDSK: 0/0/0 -> 10/25/0
- - Angle: 361 -> 67/67/361
- - BKB (Last hit): 50 -> 15
- - KBG (Last hit): 100 -> 155
- - IASA: 53 -> Removed
- - B-air:
- - Range decreased
- - IASA: 38 -> 40
- - Up Air:
- - First Hit:
- - Hitboxes now covers Fox's body. Tail Hitbox has the lowest priority and doesn't launch opponents as far.
- - BKB: 0 -> 22
- - WDSK: 0 -> 40/15
- - Angle: 92 -> 90
- - Second Hit:
- - Range increased
- - BKB: 40 -> 15
- - KBG: 116 -> 155
- - Angle: 85 -> 90
- - IASA: 36 -> 40
- - D-air:
- - Damage: 3/2 -> 2
- - WDSK: 30 -> 10
- - Throws:
- - Up Throw:
- - Shoots 2 more lasers, dealing more damage.
- - KBG: 110 -> 125
- - Down Throw:
- - Damage: 1 -> 4
- - BKB: 150 -> 140
- - Specials:
- - Neutral Special (Laser):
- - Ground firing rate slowed. Without this, Fox will shield lock other players.
- - Midair firing rate slowed.
- - Laser travel speed slowed.
- - Up Special:
- - Travel Distance very slightly decreased.
- - Down Special (Shine):
- - Is now also Land-cancelable.
- - Damage: 5 -> 3
- Mr. Game & Watch:
- - Attributes:
- - Run Terminal Velocity: 1.5 -> 1.6
- - Jump H Initial Velocity: 1 -> 1.2
- - Jump H Max. Vel: 1.5 -> 1.45
- - Air Jump Multiplier: x 1.0 -> x 1.08
- - Air Mobility: 0.03/0.02 -> 0.05/0.03
- - Air Friction: 0.016 -> 0.012
- - Shield Size: 10.75 -> 16.5
- - Weight: 60 -> 62
- - Friction: 0.06 -> 0.07
- - Max Aerial Vel.: 1.0 -> 0.95
- - D-air Landing Lag: 20 -> 23
- - Attacks:
- - Dash Attack:
- - Damage: 9 -> 10
- - KBG: 30 -> 50
- - Head is now invincible throughout the attack. [Safety first!]
- - F-Tilt:
- - IASA: 42 -> Removed
- - Startup decreased
- - Up Tilt:
- - Starts 1 frame earlier and ends 1 frame earlier.
- - KBG: 127 -> 142
- - Angle: 100 -> 92
- - IASA: 30 -> 32
- - Down Tilt:
- - Grounded Hitbox:
- - BKB: 100 -> 65
- - KBG: 75 -> 50
- - Aerial Hitbox:
- - BKB: 80 -> 70
- - Forward Smash:
- - BKB: 44 -> 60 (Sweetspot)
- - Up Smash:
- - Damage: 18 -> 21
- - Angle: 83 -> 90
- - Shield Damage: 8 -> 35
- - Down Smash:
- - Sourspot:
- - Hitbox size reduced to make sweetspot easier to hit.
- - BKB: 10 -> 30
- - KBG: 50 -> 65
- - Angle: 20 -> 35
- - Sweetspot:
- - BKB: 60 -> 40
- - KBG: 90 -> 100
- - F-air:
- - Added Autocancel window at frame 30.
- - Hitbox now shrinks at frame 20 to match the graphic.
- - Early Hit:
- - Damage: 16 -> 14
- - B-air:
- - Added launching hit:
- - BKB: 30
- - KBG: 90
- - Damage: 6
- - Angle: 50
- - Multi-hits:
- - Added WDSK.
- - Damage: 5 -> 3
- - Angle: 68 -> 80
- - Landing Hitbox:
- - Angle: 68 -> 73
- - Up Air:
- - First Hit:
- - BKB: 12 -> 20/50
- - KBG: 100 -> 75
- - Angle: 94 -> 90
- - WDSK: 0 -> 5
- - Hitboxes are active for 3 less frames.
- - Launching Hit:
- - Hitboxes are active for 2 more frames.
- - D-air:
- - Landing Hitbox:
- - KBG: 30 -> 45
- - Throws:
- - Up Throw:
- - BKB: 100 -> 70
- - KBG: 40 -> 130
- - Down Throw:
- - Angle: 88 -> 280
- - BKB: 95 -> 55
- - KBG: 52 -> 40
- - Specials:
- - Neutral B (Sausage):
- - Sausage gravity increased.
- - Side B (Judge):
- - Numbers 4 through 9 have bigger hitboxes.
- - Number 5:
- - BKB: 30 -> 55
- - Number 9:
- - Is now a guaranteed shield break on hit.
- - Up Special:
- - Added 2 frames of intangibility at startup.
- - Adjusted hitbox location.
- - Slightly increased hitbox size.
- - Hitbox ends 6 frames earlier.
- - BKB: 50 -> 55
- - KBG: 80 -> 73
- - Damage: 6 -> 12
- - Angle: 80 -> 85
- - Down Special:
- - Fixed an issue where the absorb hitbox wasn’t active during certain frames.
- - Etc.
- - All aerials are now L-Cancellable (Vanilla Melee bugfix)
- - Ledge Roll (below 100%) has 5 more frames of invincibility
- - Dash Dance length slightly increased
- Ganondorf:
- - Attributes:
- - Ground Friction: 0.07 -> 0.065
- - Dash Initial Velocity: 1.3 -> 1.42
- - Run Terminal Velocity: 1.35 -> 1.448
- - Jumpsquat frames: 6 -> 5
- - Jump H Initial Velocity: 0.9 -> 1.33
- - Jump V Initial Velocity: 2.6 -> 2.73
- - Ground to Air Jump Momentum Multiplier: x 0.75 -> x 0.86
- - Jump H Max Velocity: 1.8 -> 1.45
- - Shorthop V Initial Velocity: 2 -> 1.9
- - Double Jump Multiplier: 0.95 -> 0.9
- - Max Aerial H velocity: 0.78 -> 0.9
- - Fast Fall Terminal Velocity: 2.6 -> 2.78
- - Shield Size: 15 -> 18
- - Attacks:
- - Dash Attack:
- - BKB: 40/25 -> 55/30
- - KBG: 80/60 -> 58/60
- - Angle: 115/110 -> 100/80
- - Up tilt:
- - Hitboxes are now attached to his leg and have the Darkness attribute.
- - Startup decreased.
- - IASA removed.
- - Hitboxes are now active 4 frames earlier.
- - Changed GFX.
- - BKB: 110 -> 70
- - KBG: 80 -> 75
- - Damage: 27 -> 24
- - Angle: 361 -> 40
- - D-tilt:
- - Adjusted hitbox IDs. Foot hitbox now has the lowest priority.
- - Angle: 70/75/85 -> 75/80/85
- - KBG: 100 -> 80
- - Forward Smash:
- - High:
- - Angle: 80 -> 72
- - Middle:
- - Angle: 70 -> 361
- - Low:
- - Angle: 60 -> 361
- - Up Smash:
- - First Hit:
- - BKB: 40 -> 50
- - Damage: 22 -> 8
- - Angle: 90/80/361 -> 90
- - Second Hit:
- - BKB: 40 -> 55
- - KBG: 80 -> 122
- - Damage: 19 -> 10
- - Angle: 90/80/361 -> 90 (All)
- - IASA: 40 -> 50
- - N-air:
- - First Hit:
- - Now connects with second hit more reliably.
- - Active for 4 more frames.
- - Damage: 8 -> 6
- - Second Hit:
- - Active for 6 more frames. 2 -> 8
- - BKB: 50 -> 48
- - KBG: 100 -> 85
- - Damage: 12 -> 10
- - IASA: 46 -> 42
- - F-air:
- - Added Electric GFX while hitbox is active
- - Removed a hitbox, but adjusted the other hitboxes to have the same range.
- - BKB: 60 -> 42/38
- - KBG: 80 -> 80/75
- - Damage: 17 -> 18
- - Element: None -> Electric
- - B-Air:
- - Sweetspot removed.
- - BKB: 30/10 -> 20
- - Element: Darkness -> Electric
- - IASA: 29 -> 35
- - D-air:
- - Spikebox has Darkness Attribute (Cosmetic).
- - Damage: 22 -> 20
- - BKB: 50 -> 65
- - IASA: 38 -> 40
- - Throws:
- - Throws are no longer weight dependent
- - Up Throw:
- - Angle: 90 -> 80
- - KBG: 105 -> 60
- - Down Throw:
- - Angle: 100 -> 65
- - BKB: 75 -> 60
- - KBG: 36 -> 30
- - Back Throw:
- - Damage: 4 -> 8
- - KBG: 130 -> 140
- - Specials:
- - Neutral Special:
- - Is a guaranteed shield break on hit.
- - Side Special:
- - Angle: 70 -> 290 (Air)
- - BKB: 60 -> 69 (Grounded)
- - KBG: 69 -> 58 (Grounded)
- - Up Special:
- - BKB: 40 -> 65
- - KBG: 82 -> 100
- - Multi-hit damage: 3% -> 2%
- - Down Special:
- - Damage: 15 -> 16 (Ground)
- - Aerial Hitbox is more disjointed
- - Ground iteration's hitbox reach increased
- Ice Climbers:
- - Attributes:
- - Jump H Initial Velocity: 0.6 -> 0.7
- - Shorthop V Initial Velocity: 1.4 -> 1.52
- - Air Mobility: 0.027/0.02 -> 0.037/0.02
- - Max Aerial H Velocity: 0.7 -> 0.82
- - Attacks:
- - Dash Attack:
- - Starts 1 frame earlier
- - Up Tilt:
- - Popo now has a hitbox that scoops grounded opponents towards the hammer. WDSK: 75.
- - Damage: 1 -> 2
- - Angle: 95/95 -> 95/108
- - BKB (Last Hit): 40 -> 55
- - Damage: 7 -> 4
- - F-air:
- - BKB: 40 -> 55 (Sweetspot)
- - Throws:
- - Down Throw:
- - Endlag increased
- - Angle: 80 -> 55
- - KBG: 40 -> 30
- - BKB: 72 -> 60
- - Back Throw:
- - Endlag Increased
- Jigglypuff:
- - Attributes:
- - Jump V Initial Velocity: 1.6 -> 1.62
- - Shorthop V Initial Velocity: 1.05 -> 1.2
- - Shield Size: 13.125 -> 17.125
- - D-air Landing Lag: 30 -> 25
- - Air Mobility: 0.09/0.19 -> 0.08/0.15
- - Air Speed: 1.35 -> 1.3
- - Attacks:
- - Up Tilt:
- - Fixed an issue where the initial hitbox clipped below the stage.
- - F-Smash:
- - Angle (Late): 361° -> 80°
- - Damage (Late): 13 -> 10
- - Up Smash:
- - BKB: 20 -> 10
- - KBG: 110 -> 125
- - Damage: 14/15 -> 16
- - Down Smash:
- - Hitboxes now cover Jigglypuff's feet properly.
- - Hitboxes are active for 1 more frame.
- - Angle: 0 -> 45
- - KBG: 66 -> 70
- - N-air:
- - Strong hitbox reach slightly increased.
- - Weak hitbox reach slightly decreased.
- - F-air:
- - Reach slightly increased.
- - B-Air:
- - Horizontal reach slightly decreased.
- - Vertical reach decreased.
- - Up Air:
- - Angle: 90 -> 80
- - IASA: 38 -> 36
- - D-air:
- - IASA: 65 -> 60
- - Landing Hitbox:
- - Damage: 2 -> 3
- - WDSK: 13 -> 0
- - BKB: 0 -> 30
- - KBG: 100 -> 120
- - Angle: 93 -> 95
- - Throws:
- - Forward Throw:
- - Angle: 361 -> 60
- - KBG: 110 -> 75
- - Back Throw:
- - Angle: 135 -> 110
- - BKB: 90 -> 75
- - KBG: 25 -> 90
- - Up Throw:
- - BKB: 130 -> 120
- - Down Throw:
- - Endlag increased
- - Angle: 80 -> 130
- - BKB: 100 -> 60
- - KBG: 45 -> 70
- - Specials:
- - Down Special (Rest):
- - Hitbox size slightly increased.
- - BKB: 78 -> 70
- - KBG: 120 -> 100
- - Damage: 28 -> 25
- - Shield Damage: 0 -> 25
- - Etc.
- - Jigglypuff's midair jumps can now pass through platforms.
- Kirby:
- - Attributes:
- - Dash Initial Velocity: 1.4 -> 1.6
- - Run Terminal Velocity: 1.4 -> 1.6
- - Jumpsquat Frames: 3 -> 4
- - Jump H Initial Velocity: 0.9 -> 0.55
- - Jump V Initial Velocity: 2 -> 2.28
- - Jump H Maximum Velocity: 1.4 -> 1
- - Air Mobility: 0.04/0.02 -> 0.06/0.04
- - Max Aerial H Velocity: 0.78 -> 0.9
- - Jumps:
- - Frames to change direction: 12 -> 8
- - Midair jump Horizontal momentum slightly increased
- - Midair jump vertical momentum increased
- - Midair jumps can now pass through platforms.
- - Attacks:
- - Jab 2:
- - Connects to Rapid Jab earlier.
- - Dash Attack:
- - Travel speed increased. Gets slower as it travels further.
- - Added a hitbox covering his body.
- - Early Hitbox lasts for 4 more frames.
- - BKB: 70/50 -> 40/30
- - KBG: 66 -> 100/80
- - Angle: 105 -> 55°/100°
- - Damage: 8/5 -> 12/7
- - Up Tilt:
- - Slightly more disjointed.
- - Animation slowed, increasing its active hitbox length by 3 more frames.
- - Adjusted lengths of Initial Hitboxes.
- - BKB: 40 -> 50/20
- - KBG: 118/114 -> 70/100
- - Angle: 92/88 -> 94/90
- - Damage: 8/6 -> 10/6
- - Shield Damage: 0 -> 12/7
- - IASA: 30 -> 20 (Endlag Adjustment)
- - Down Tilt:
- - Reach slightly decreased.
- - BKB: 40 -> 25
- - KBG: 30 -> 72
- - IASA: 30 -> 28
- - F-Smash:
- - Early Hit:
- - BKB: 24 -> 20
- - KBG: 96 -> 110
- - Late Hit:
- - BKB: 18 -> 12
- - KBG: 96 -> 100
- - Damage: 13 -> 12
- - Angle: 361 -> 50
- - Up Smash:
- - Initial Hitboxes:
- - Removed Sweetspot.
- - Damage: 15/14 -> 14 (All)
- - BKB: 30/20/10 -> 40 (All)
- - Angle: 88 -> 90
- - Middle Hitboxes:
- - Damage: 12/10 -> 14
- - Active for 1 more frame.
- - BKB: 30/20/10 -> 40
- - Late Hitboxes:
- - Active for 1 less frame.
- - KBG: 50 -> 100
- - Down Smash:
- - Kirby's Feet are now intangible throughout the entire attack.
- - BKB: 30/20 -> 30
- - KBG: 100/80 -> 90
- - Angle: 76 -> 361
- - Added weak/late hitbox:
- - BKB: 30
- - KBG: 80
- - Angle: 70
- - Damage: 10
- - Slightly less reach than the normal hit.
- - N-Air:
- - Startup decreased.
- - Hitbox Size increased.
- - Damage: 12/11/9/6 -> 12/9/7/6
- - BKB: 10 -> 50
- - KBG: 80 -> 45
- - IASA: 50 -> 58
- - F-Air:
- - Startup decreased
- - WDSK: 20/18/0
- - Angle: 60/60/361 -> 100/60/361
- - BKB (Last Hit): 30 -> 15
- - KBG (Last Hit): 130 -> 166
- - Damage: 5/5/8 -> 5 (All)
- - IASA: 40 -> 42
- - Landing Hitbox:
- - WDSK: 70 -> 0
- - BKB: 0 -> 45
- - Angle: 55 -> 70
- - B-air:
- - Weak hitbox moved to cover exposed hitbox.
- - A hitbox is now attached to his feet.
- - Ends 3 frames earlier
- - BKB: 10/0 -> 20/10
- - KBG (Strong Hit): 100 -> 90
- - Damage: 14/10 -> 12/8
- - IASA: 36 -> 35
- - Up Air:
- - Added a hitbox for better consistency.
- - Active 1 frame earlier.
- - KBG: 110 -> 100
- - IASA: 36 -> 40
- - D-Air:
- - Startup decreased.
- - KBG: 100 -> 140
- - Landing hitbox:
- - BKB: 0 -> 50
- - KBG: 100 -> 110
- - WDSK: 60 -> 0
- - Throws
- - Forward Throw:
- - Removed Kirbycide.
- - Kirby's height gain after throw release increased. (Kirby goes higher after the throw.)
- - Kirby's aerial movement can be controlled from frame 53.
- - BKB: 40 -> 70
- - KBG: 100 -> 70
- - Back Throw:
- - Removed Kirbycide
- - Angle: 120 -> 145
- - BKB: 80 -> 60
- - KBG: 50 -> 60
- - Up Throw:
- - Kirby now has air control after performing the attack.
- - Kirby is launched slightly higher after performing the attack.
- - Damage: 10 -> 14
- - Angle: 90 -> 75
- - BKB: 70 -> 40
- - KBG: 70 -> 140
- - Down throw:
- - Kicks now deal 1% of damage.
- - Angle: 90 -> 33
- - KBG: 45 -> 55
- - Damage: 7 -> 3
- - Specials:
- - Neutral Special:
- - Horizontal reach increased.
- - Harder to break out of.
- - Spitting someone out leaves them in star form for a longer time.
- - Copying their ability now transforms them into a star for a slightly longer time.
- - Side Special:
- - Hammer Size increased. Adjusted Hitboxes to match.
- - Grounded:
- - Hitboxes are active 1 frame later.
- - KBG: 50/50/76 -> 65/65/76
- - Damage: 23 -> 20
- - Angle (Sweetspot): 65 -> 361
- - Aerial:
- - Kirby jumps much higher when using the attack.
- - A hitbox is no longer attached to his hammer. It's on his body, instead.
- - Amount of hits: 10 -> 6
- - Endlag decreased
- - WDSK: 40 -> 55/75
- - Damage: 4/2 -> 3/2
- - Angle: 110 -> 80/105
- - Shield Damage: 0 -> 5
- - Now has a launching hitbox that sends the opponent away.
- - BKB: 50
- - KBG: 50
- - Angle: 361
- - Damage: 5
- - Down Special (Stone):
- - Less startup and endlag for both air and ground iterations.
- - Hitbox size increased
- - Stone HP: 38 -> 55
- - KBG: 55 -> 90
- - Falls faster
- - Up Special (Final Cutter):
- - Travel Distance increased.
- - Vertical Distance increased.
- - Projectile distance decreased.
- - Last hitbox size increased.
- - Hitbox no longer deactivates at frame 27.
- - Lasts 1 frame longer.
- - BKB: 0 -> 30
- - WDSK: 117/100 -> 85/140
- - Angle: (88/96) / 275 -> 90/280
- - Ledge Get-up Attack [Below 100%]:
- - Hitboxes activate 1 frame earlier.
- - Adjusted a hitbox location. It now hits characters in front of Kirby more consistently.
- - Misc.
- - Get-up attack has more intangibility frames.
- - Ledge Rolls have more intangibility frames.
- - Kirby Fox Laser: Grounded Animation slowed. (Without this, Kirby will shield lock other players.)
- - It is no longer possible to escape Kirby's throws.
- Luigi:
- - Attributes:
- - Jump H Initial Velocity: 0.75 -> 0.9
- - Jump V Initial Velocity: 2 -> 2.4
- - Shorthop Initial Velocity: 1.4 -> 1.433
- - Jump H Maximum Velocity: 0.75 -> 0.81
- - Gravity: 0.069 -> 0.08
- - Air Mobility: 0.025/0.015 -> 0.032/0.021
- - Max Aerial H velocity: 0.68 -> 0.72
- - Terminal Velocity: 1.6 -> 1.7
- - Fastfall Terminal Velocity: 2.0 -> 2.15
- - Attacks:
- - F-Tilt:
- - Low:
- - WDSK: 1 -> 0
- - All:
- - IASA: 32 -> 30
- - Up tilt:
- - BKB: 30 -> 33
- - KBG: 127 -> 124
- - Damage: 9 -> 7
- - Angle: 100 -> 110
- - IASA: 30 -> 32
- - Up Smash:
- - KBG: 98 -> 108
- - F-Air:
- - BKB: 43 -> 35
- - Up Air:
- - BKB: 0 -> 23
- - KBG: 100 -> 107
- - Damage: 13 -> 9
- - Angle: 55 -> 80
- - D-air:
- - Now only has two hitboxes.
- - Feet hitbox size reduced.
- - Reach decreased.
- - Damage: 16 -> 13
- - KBG: 100 -> 110
- - Meteor Hitbox:
- - BKB: 20 -> 23
- - KBG: 100 -> 93
- - Throws:
- - Down Throw:
- - No longer weight dependent.
- - Angle: 110 -> 70
- - Damage: 5 -> 7
- - BKB: 75 -> 76
- - KBG: 30 -> 60
- - Up Throw:
- - No longer weight dependent.
- - Endlag increased
- - Damage: 7 -> 5
- - Angle: 100 -> 90
- - BKB: 70 -> 90
- - KBG: 72 -> 60
- - Specials:
- - Up Special:
- - Able to move Luigi slightly forward.
- - Vertical reach increased.
- - Sweetspot hitbox slightly moved to the right for better consistency in specific situations.
- - Landing Lag: 40 -> 30
- - Aerial Hitboxes:
- - BKB: 58 -> 60
- - KBG: 72 -> 70
- - Damage: 20 -> 22
- - Shield Damage: 0 -> 25
- - Down Special (Air):
- - Vertical height gain increased
- - Hitbox size increased
- - Cyclone now charges on the "landing" action state, like Mario.
- - BKB: 50 -> 70/75
- - KBG: 80 -> 90/90
- - Damage: 9/12 -> 3/10
- - Etc.
- - Ledge Roll (below 100%) has 5 more frames of invincibility.
- Link:
- - Attributes:
- - Dash Initial Velocity: 1.3 -> 1.62
- - Run Terminal Velocity: 1.3 -> 1.5
- - Friction: 0.1 -> 0.088
- - Jumpsquat frames: 6 -> 5
- - Normal/Z-Cancel Landing Lag: 4 -> 6
- - Attacks:
- - Some attacks are strongest at the tip. Changed sound effect for select moves when hit.
- - Jab 1 and 2:
- - Adjusted knockback and angles to connect more consistently.
- - Jab 3:
- - BKB: 10 -> 45
- - KBG: 100 -> 72
- - Dash Attack:
- - A hitbox was adjusted for precision.
- - BKB: 10 -> 70/10/10/10
- - KBG: 100 -> 37/115
- - Damage: 9/12/11/11 -> 15/11/11/11
- - Angle: 90/80/70/60 -> 87/75/70/60
- - IASA: 40 -> 38
- - F-tilt:
- - Hitboxes adjusted for precision.
- - KBG: 90 -> 105/90/90/90
- - Damage: 14/15/14/14 -> 15/14/14/13
- - Up tilt:
- - IASA: 32 -> 30
- - D-tilt:
- - IASA: 32 -> 30
- - F-Smash:
- - BKB: 30 (All) -> 40/40/30/30
- - KBG: 83/85/85/85 -> 90/90/85/85
- - Damage: 13/14/14/14 -> 16/16/14/14
- - Up Smash:
- - Angles were adjusted to connect more reliably.
- - Down Smash:
- - BKB: 20 -> 32/32/20/20
- - KBG: 90 -> 95/95/90/90
- - Damage: 11/16/17/16 -> 18/18/17/16
- - Angle: 75 -> 72
- - N-air:
- - Hitboxes now deactivate accordingly at Frame 24. (vMelee bugfix)
- - F-air:
- - First Hit:
- - BKB: 5 -> 15
- - Damage: 13 -> 16
- - Second Hit:
- - BKB: 0 -> 20
- - KBG: 90 -> 100
- - Autocancel Window: 51+ -> 50+
- - IASA: None -> 50
- - Up air:
- - Hitbox IDs changed. Normal hit takes priority.
- - A hitbox was moved for precision.
- - Damage (Sweetspot): 19 -> 18
- - KBG: 85 -> 90/85/85
- - Throws:
- - Forward Throw:
- - Angle: 55 -> 45
- - BKB: 25 -> 60
- - KBG: 110 -> 60
- - Down Throw:
- - Angle: 90 -> 80
- - BKB: 60 -> 50
- - KBG: 50 -> 165
- - Specials:
- - Neutral Special:
- - Charges to max slightly faster.
- - Up Special:
- - Ground:
- - Early Hit:
- - BKB: 32 -> 30
- - KBG: 95 -> 100
- - Damage: 15 -> 16
- - Late Hit:
- - Angle: 10° -> 50°
- - Damage: 6 -> 10
- - Air:
- - Landing Lag: 24 -> 25
- - Adjusted knockback to better connect against fastfallers.
- - Hitbox reach increased.
- - Damage [Launching Hit]: 4/6 -> 8 [All]
- Mario:
- - Attributes:
- - Run Terminal Velocity: 1.5 -> 1.6
- - Jump H Max Velocity: 1.5 -> 1.2
- - Gravity: 0.095 -> 0.08
- - Jump V Init. Vel: 2.3 -> 2.1
- - Terminal Velocity: 1.7 -> 1.6
- - Fast Fall Terminal Velocity: 2.3 -> 2.1
- - Shield Size: 10.75 -> 12.75
- - Friction: 0.06 -> 0.07
- - Air Mobility: 0.02/0.03 -> 0.03/0.03
- - Air Friction: 0.016 -> 0.012
- - Ledge Hop V Init. Vel: 2.3 -> 2.1
- - Attacks:
- - Dash Attack:
- - Early hit:
- - Adjusted hitbox location
- - Damage: 9 -> 10
- - BKB: 70 -> 30
- - KBG: 50 -> 100
- - Angle: 110 -> 361
- - Weak Hit:
- - Damage: 7 -> 8
- - Angle: 120 -> 80
- - IASA: 38 -> 40
- - F-tilt (Low):
- - WDSK: 1 -> 0
- - Up tilt:
- - KBG: 125 -> (135/124/116)
- - Angle: 96 -> 85
- - Down Tilt:
- - Damage: 8/9 -> 9
- - BKB: 10 -> 30
- - KBG: 80 -> 70
- - IASA: 35 -> 28
- - Up Smash:
- - Damage: 15 -> 16
- - BKB: 25 -> 20
- - KBG: 110 -> 100
- - Down Smash:
- - Late Hitboxes:
- - Active for 1 additional frame.
- - N-air:
- - Startup increased by 1 frame. (3 -> 4)
- - Strong Hitbox:
- - KBG: 100 -> 90
- - Hitbox size slightly increased.
- - Reach slightly increased.
- - Shield damage slightly increased.
- - Weak Hitbox:
- - KBG: 100 -> 90
- - Hitbox size slightly increased.
- - Reach slightly increased.
- - Up Air:
- - BKB: 0 -> 10
- - Damage: 11 -> 12/9
- - Angle: 55 -> 80/70
- - Foot hitbox size slightly decreased.
- - D-Air:
- - Autocancel Window: 32 -> 35
- - Angle: 94 -> 281
- - WDSK: 23 -> 25
- - IASA: 38 -> 31
- - Landing Hitbox:
- - WDSK: 60 -> 50
- - B-air:
- - Initial Hitbox:
- - Reach slightly increased.
- - Damage: 11 -> 12
- - Late Hitbox:
- - Reach slightly decreased.
- - Up Smash:
- - Hitbox size slightly increased.
- - Hitbox is active for 1 additional frame.
- - KBG: 97 -> 110
- - BKB: 32 -> 25
- - Throws:
- - Up Throw:
- - Endlag increased.
- - Damage: 8 -> 6
- - BKB: 70 -> 75
- - KBG: 72 -> 100
- - Down Throw:
- - No longer weight dependent.
- - Angle: 90 -> 60
- - BKB: 75 -> 68
- - KBG: 30 -> 30
- - Specials:
- - Side Special (Cape):
- - Reflect bubble duration significantly decreased.
- - Up Special:
- - Vertical reach increased.
- - Launching hit:
- - BKB: 40 -> 45
- - KBG: 140 -> 128
- - Damage: 3 -> 5
- - Down Special:
- - Grounded:
- - First hit now deals knockback.
- - WDSK: 0 -> 68
- - Angle: 90
- - Air:
- - Fixed a vMelee glitch where if Mario were hit by a downward-launching attack, he would teleport to the ground.
- - Height gain increased.
- - Multi-hit cycle:
- - Angle: 160/160/270/270 -> 160
- - Last hit:
- - Hitboxes adjusted.
- - Now has 4 active hitboxes.
- - BKB: 70
- - KBG: 125
- - Damage: 3
- - Angle: 93/93/290/290
- Marth:
- - Attributes:
- - Friction: 0.06 -> 0.0685
- - Dash Terminal Vel.: 1.8 -> 1.7
- - Attacks:
- - Down Tilt:
- - IASA: 20 -> 24
- - F-Smash:
- - Active hitbox duration decreased by 1 frame.
- - BKB: 60/80 -> 40/70
- - Damage (Sweetspot): 20 -> 18
- - IASA: 48 -> 50
- - Down Smash:
- - IASA: 62 -> 60
- - Up Smash:
- - Vertical reach increased.
- - F-air:
- - Animation slightly slowed, increasing its startup by 1 frame. But its hitboxes are active for 1
- more frame.
- - B-air:
- - Animation slightly slowed, increasing its startup by 1 frame. Active hitbox duration is unchanged.
- - Damage: 13 -> 14
- - KBG: 70 -> 85
- - IASA: 35 -> 40
- - D-Air:
- - Normal Hitboxes:
- - BKB: 40 -> 20
- - KBG: 70 -> 60
- - Damage: 10/9 -> 9
- - Tipper Hitbox:
- - Reach slightly increased.
- - Throws:
- - All throws are no longer weight dependent.
- - F-Throw:
- - Endlag increased.
- - Angle: 45° -> 52°
- - BKB: 70 -> 82
- - KBG: 90 -> 40
- - Up Throw:
- - KBG: 130 -> 185
- - Angle: 90 -> 87
- - Specials:
- - Side-B:
- - Start:
- - Sword hitbox pulls the opponent in.
- - Step 1 (Up):
- - Deals fixed knockback.
- - Adjusted hitboxes for consistency (Will no longer whiff up close.)
- - Input window increased by 2 frames.
- - Step 1 (Down):
- - Angle: 82 -> 68
- - Step 2 (Down):
- - Shield Damage increased.
- - Hitboxes are active 1 frame later.
- - Step 2 (Side):
- - Deals fixed knockback.
- - Angles adjusted to connect properly.
- - Damage: 10 -> 7
- - Step 3 (Side):
- - BKB: 50 -> 28
- - Etc.:
- - Some attacks' sword hitboxes have been adjusted for precision and avoid clipping below the ledge.
- - Dash Dance window slightly shortened.
- Mewtwo:
- - Attributes:
- - Dash Initial Velocity: 1.4 -> 1.5
- - Run Terminal Velocity: 1.4 -> 1.5
- - Jumpsquat Frames: 5 -> 4
- - Jump H Initial Velocity: 0.9 -> 1.2
- - Ground to Air Jump Momentum: 0.7 -> 0.9
- - Gravity: 0.082 -> 0.092
- - Terminal Velocity: 1.5 -> 1.8
- - Air Mobility: 0.03/0.02 -> 0.05/0.05
- - Friction: 0.04 -> 0.056
- - N-air Landing Lag: 26 -> 18
- - Attacks:
- - Dash Attack:
- - Adjusted hitbox locations.
- - Startup decreased.
- - Travel speed increased.
- - Strong hit lasts for 2 more frames.
- - Removed IASA.
- - Initial Hitbox:
- - Angle: 80/110 -> 65/60
- - BKB: 80 -> 75
- - KBG: 60 -> 40
- - F-Tilt (All):
- - Reach decreased.
- - Adjusted Hitbox IDs. Tipper is stronger.
- - BKB: 20/10/0 -> 10/15/15
- - Damage: 10/8/5 -> 7/8/12
- - IASA: 28 -> 30
- - Up Tilt:
- - Adjusted Hitbox IDs.
- - Early hit:
- - BKB: 0/70/70/0 -> 40/40/40/70
- - KBG: 115/114/114/80 -> 115/115/115/50
- - Damage: 10/8/6/5 -> 6/6/6/8
- - Angle: 110/110/110/361 -> 80/80/80/100
- - IASA: 28 -> 30
- - D-Tilt:
- - Reach decreased.
- - Adjusted Hitbox IDs. Tipper is stronger and easier to hit.
- - Damage: 9/8/5 -> 7/7/9
- - Angle: 80 -> 70/70/80
- - F-Smash:
- - Adjusted hitbox IDs. Now requires spacing.
- - Sourspot has priority
- - Reach increased.
- - Sweetspot hitbox size increased.
- - KBG: 80/75 -> 80
- - Damage: 12/20 -> 15/20
- - Up Smash:
- - Reduced number of hits: 7 -> 6
- - Damage (Multi-hits): 1 -> 2
- - KBG (Launching Hit): 118 -> 140
- - Down Smash:
- - BKB: 20 -> 28
- - KBG: 103 -> 120
- - Damage: 15 -> 16
- - N-air:
- - WDSK: 20/40 -> 15/15
- - F-Air:
- - Active for 1 more frame.
- - Can now be autocanceled by frame 13.
- - BKB: 40 -> 37
- - KBG: 100 -> 75
- - Angle: 84 -> 70
- - B-Air:
- - Adjusted Hitbox IDs.
- - BKB: 0 -> 25
- - KBG: 100 -> 80/80/90
- - Damage: 13/11/9 -> 10/10/13
- - Up air:
- - Adjusted Hitbox IDs.
- - Starts 1 frame earlier and ends 1 frame later.
- - BKB: 0 -> 15
- - KBG: 100 -> 84/84/80
- - Damage: 10/12/14 -> 11/11/14
- - Angle: 55 -> 50
- - Throws:
- - Forward Throw:
- - Angle: 78 -> 52
- - BKB: 0 -> 90
- - KBG: 100 -> 0
- - Down Throw:
- - Angle: 65 -> 70
- - BKB: 65 -> 82
- - KBG: 100 -> 70
- - Specials:
- - Neutral Special:
- - Charges slightly faster.
- - Full charge projectile speed increased.
- - Side Special:
- - Fixed throw bug
- - Endlag increased for both aerial and grounded iterations.
- - Fixed Reflect Hitbox.
- - Angle: 280 -> 85
- - BKB: 72 -> 90
- - KBG: 17 -> 60
- - Damage: 10 -> 12
- - Up Special:
- - Travel distance decreased.
- - Grounded Momentum Carryover increased.
- - Landing lag 30 -> 25
- - Misc.
- - Aerial Jump travels faster.
- - Certain action states (such as Wait, Dash, Run, Fall, DamageFall, etc.) now have its tail as intangible. Attacks that involve using its tail do not benefit from this property.
- - Mewtwo's tail can no longer be grabbed.
- Ness:
- - Attributes:
- - Dash Initial Velocity: 1.3 -> 1.4
- - Run Terminal Velocity: 1.4 -> 1.5
- - Jump H Initial Velocity: 1 -> 1.2
- - Ground to Air Jump Momentum: x 0.8 -> x 0.9
- - Jump H Maximum Velocity: 1.3 -> 1.45
- - Double Jump Momentum: 0.8 -> 1
- - Attacks:
- - Jab 3:
- - BKB: 16 -> 36
- - KBG: 100 -> 73
- - Dash Attack:
- - Initial Hitbox:
- - Reach increased.
- - Middle Hitbox:
- - Now has three hitboxes, each with different fixed knockback to reliably connect with the
- launching hit. This also minimizes the chance of the attack whiffing when performed under
- certain conditions.
- - Launching Hitbox:
- - Size decreased to avoid clipping the ledge.
- - F-Smash:
- - Reflect bubble size and location adjusted. It is now on his bat instead of his body.
- - Damage: 18/20/22/24 -> 15/17/19/21
- - Down Smash:
- - Strong hit now active at frame 8.
- - Angle: 30° -> 361°
- - N-air:
- - Early Hitbox is active for 3 less frames.
- - Late Hitbox:
- - Angle: 361° -> 55°
- - Adjusted Late Hitbox hit SFX.
- - F-Air:
- - Number of hits reduced by 1.
- - Multi-hits:
- - IDs adjusted. Hand hitbox now has priority over particle hitbox.
- - Now has fixed knockback.
- - Angle: 361 -> 65/100
- - Launching Hit:
- - BKB: 24 -> 54
- - KBG: 135 -> 60
- - Angle: 361 -> 50
- - B-air:
- - Early hit:
- - BKB: 16 -> 36
- - Up Air:
- - Always autocancels.
- - IASA: 42 -> 38
- - D-Air:
- - Always Autocancels.
- - Startup decreased.
- - BKB: 90 -> 70
- - KBG: 70 -> 80
- - Damage: 12 -> 14
- - Throws:
- - Up Throw:
- - KBG: 40 -> 72
- - Back Throw:
- - BKB: 15 -> 25
- - KBG: 130 -> 150
- - Down Throw:
- - Fixed a bug where Mr. Game & Watch was not hit by the fire attack.
- - Element: Normal -> Fire
- - Angle: 70° -> 63°
- - BKB: 90 -> 86
- - KBG: 30 -> 48
- - Specials:
- - Neutral Special (PK Flash):
- - Projectile control, hitbox growth and shield damage increased.
- - Side Special (PK Fire):
- - Startup and endlag reduced.
- - Bolt angle is thrown more horizontally in the air.
- - Landing Lag: 25 -> 28
- - At frame 50+, Ness will land with 4 frames of lag.
- - Down Special (PSI Magnet):
- - Added Smash 64 Sound Effect.
- - Up Special (PK Thunder):
- - Hitbox sizes increased.
- - Projectile turning radius slightly increased.
- - Hits are now equally strong throughout the duration of the attack.
- - Endlag for PKT1 while on the ground decreased.
- - Etc.
- - Ledge Roll (below 100%) has 6 more frames of invincibility.
- - Grab range increased.
- Peach:
- - Attributes:
- - No Changes!
- - Attacks:
- - Most of her attacks now deal shield damage.
- - Throws:
- - Up Throw:
- - Angle: 88 -> 95
- - KBG: 56 -> 115
- - Down Throw:
- - Endlag Increased
- - Angle: 108 -> 120
- - Specials:
- - Side-B:
- - Side-B now works properly against shielding opponents.
- - Travels farther.
- Pichu:
- - Attributes:
- - Dash Initial Velocity: 1.8 -> 1.95
- - Run Terminal Velocity: 1.72 -> 1.9
- - Jump H Initial Velocity: 0.8 -> 1.22
- - Ground to Air Jump Momentum Multiplier: x 0.8 -> x 0.85
- - Jump H Maximum Velocity: 1.8 -> 1.155
- - Shorthop V Initial Velocity: 1.7 -> 1.68
- - Air Jump Multiplier: x 1 -> x 1.04
- - Double Jump Momentum: 0.8 -> 0.95
- - Terminal Velocity: 1.9 -> 2.08
- - Air Mobility: 0.03/0.02 -> 0.05/0.04
- - Max H Aerial Velocity: 0.85 -> 0.93
- - Fast Fall Terminal Velocity: 2.5 -> 2.7
- - Weight: 55 -> 60
- - Normal/Z-Cancel Landing Lag: 2 -> 4
- - D-air Landing Lag: 26 -> 24
- - Attacks:
- - Dash Attack:
- - Distance traveled increased.
- - Endlag increased.
- - Startup decreased.
- - BKB: 40 -> 55
- - Angle: 361 -> 65
- - IASA: 50 -> 45
- - F-tilt
- - All:
- - BKB: 10 -> 22
- - Low:
- - KBG: 100 -> 110
- - Angle: 361 -> 80
- - Up tilt:
- - IASA: 24 -> 26
- - F-Smash:
- - Amount of hits: 5 -> 4
- - Self-Damage: 2% -> 3%
- - BKB: 90 -> 50
- - Up Smash:
- - BKB: 50/40 -> 40
- - Damage: 16/15 -> 15
- - Angle: 95 -> 100
- - IASA: 41 -> 45
- - Down Smash:
- - Reach slightly increased.
- - BKB: 30 -> 65
- - Angle: 160 -> 110
- - IASA: 51 -> 52
- - N-Air:
- - BKB: 0 -> 10
- - F-Air:
- - Now has a launching hitbox.
- - Self-Damage: 1% per hit -> 2% upon use
- - Multi-hits:
- - Hits: 4 -> 3
- - Angle: 35 -> 70/65
- - WDSK: 30 -> 17
- - New Launching Hitbox Properties:
- - BKB: 25
- - KBG: 133
- - Damage: 5
- - Shield Damage: 4
- - Angle: 361
- - Size matches with multi-hits.
- - B-Air:
- - Late Hit:
- - Angle: 361 -> 52
- - Up Air:
- - Damage: 4 -> 5
- - BKB: 100 -> 35
- - KBG: 60 -> 150
- - Angle: 80 -> 83
- - D-Air:
- - Self-Damage: 1% -> 3%
- - BKB: 20 -> 10
- - KBG: 100 -> 120
- - Damage: 12 -> 13
- - Landing Hitbox:
- - Self-damage: 1% -> Removed.
- - WDSK: 30 -> 0
- - BKB: 0 -> 35
- - KBG: 100 -> 135
- - Angle: 361 -> 80
- - Throws:
- - Forward Throw:
- - Angle: 45 -> 50
- - BKB: 45 -> 60
- - KBG: 120 -> 80
- - Damage: 2 -> 4
- - Hitbox damage: 2 -> 1
- - Back Throw:
- - Endlag reduced
- - Angle: 135 -> 145
- - BKB: 75 -> 62
- - Up Throw:
- - Angle: 90 -> 95
- - BKB: 90 -> 33
- - KBG: 45 -> 230
- - Down Throw:
- - Angle: 80 -> 67
- - BKB: 60 -> 72
- - KBG: 38 -> 75
- - Specials:
- - Down Special (Thunder):
- - Thunder Bolts:
- - BKB: 80 -> 52
- - KBG: 55 -> 80
- - Angle: 94 -> 80
- - Self-Damage: 3% -> 6%
- - Is now a guaranteed shield break on hit.
- - Up Special (Agility):
- - Can now influence its movement in midair after using the move.
- - Special Fall Landing Lag increased.
- - Transitions to Special Fall earlier.
- - Misc.
- - Tech rolls cover more distance.
- - Ledge Roll (below 100%) has 5 more frames of invincibility.
- Pikachu:
- - Attributes:
- - Jump H Initial Velocity: 0.8 -> 0.9
- - Ground to Air Jump Momentum Multiplier: x 0.8 -> x 0.62
- - Air Mobility: 0.03/0.02 -> 0.06/0.06
- - Max Aerial H Velocity: 0.85 -> 0.9
- - Attacks:
- - Up Tilt:
- - IASA: 24 -> 34
- - Down Tilt:
- - IASA: 19 -> 23
- - F-Smash:
- - Damage: 21/19/18 -> 18/16/15
- - IASA: 51 -> 50
- - Up Smash:
- - Damage (Strong hit): 19/18/17 -> 18 (All)
- - Angle (Strong hit): 85 -> 90
- - IASA removed.
- - Down Smash:
- - Adjusted Hitbox sizes and positions to lower the chances of hitting below the stage.
- - Multi-Hits:
- - Angle: 170°/90° -> 150°/260°/290°
- - BKB: 70/30 -> 42 (All)
- - Launching Hit:
- - KBG: 170 -> 160
- - Angle: 45 -> 52
- - N-Air:
- - Changed animation to resemble Smash 64. Adjusted hitboxes to match.
- - F-Air:
- - Damage: 2 -> 4
- - WDSK removed.
- - Angle: 361 -> 60
- - BKB: 0 -> 32
- - KBG: 100 -> 55
- - B-Air:
- - Changed Animation. Adjusted Hitboxes to match.
- - Startup increased.
- - Endlag slightly decreased.
- - Added sourspot hitbox on Pikachu's body.
- - Autocancel window adjusted.
- - Early Hit:
- - BKB: 15 -> 20/10
- - KBG: 100 -> 95/100
- - Damage: 12 -> 16/8
- - IASA: 43 -> 45
- - Up Air:
- - Always Autocancels.
- - Early hit:
- - BKB: 100 -> 90
- - Damage: 4 -> 6
- - Middle hit:
- - BKB: 60 -> 25
- - KBG: 60 -> 110
- - Damage: 4 -> 6
- - Angle: 0 -> 361
- - Late hit:
- - BKB: 80 -> 25
- - KBG: 60 -> 110
- - Damage: 4 -> 6
- - Angle: 130 -> 361
- - D-air:
- - Landing Hitbox:
- - WDSK: 30 -> 0
- - BKB: 0 -> 35
- - Throws:
- - Down Throw:
- - Endlag increased.
- - Forward Throw:
- - Angle: 45 -> 53
- - BKB: 45 -> 62
- - KBG: 110 -> 75
- - Specials:
- - Down Special (Thunder):
- - Lightning Bolts:
- - BKB: 100 -> 50
- - KBG: 50 -> 100
- - Damage: 21 -> 17
- - Angle: 70 -> 73
- - Aerial endlag decreased.
- - Up Special (Quick Attack):
- - Can now influence its movement in midair after using the move.
- - Special Fall Landing Lag increased.
- - Transitions to Special Fall earlier.
- Roy:
- - Attributes:
- - Dash Initial Velocity: 1.4 -> 1.66
- - Run Terminal Velocity: 1.61 -> 1.71
- - Jump H Initial Velocity: 1 -> 1.1
- - Jump V Initial Velocity: 2.6 -> 2.7
- - Ground to Air Jump Momentum Multiplier: x 0.8 -> x 0.88
- - Shorthop V Initial Velocity: 1.5 -> 1.6
- - Air Jump Multiplier: x 0.88 -> x 0.90
- - Gravity: 0.114 -> 0.129
- - Max Aerial Velocity: 0.9 -> 0.95
- - Terminal Velocity: 2.4 -> 2.075
- - Weight: 85 -> 90
- - Normal/Z-Cancel Landing Lag: 4 -> 5
- - Attacks:
- - Jab:
- - Reach slightly increased.
- - Angle: 62°/361° -> 72°/361°
- - BKB: 30 -> 44
- - IASA: 26 -> 22
- - Dash Attack:
- - Startup decreased.
- - Hitboxes are now properly active throughout the animation.
- - Hitbox sizes tweaked.
- - Reach increased.
- - Damage: 12/6 -> 10/6
- - IASA: 40 -> 50
- - F-Tilt:
- - Reach slightly increased.
- - Damage: 12/10/10/7 -> 12/7
- - BKB: 45/30 -> 52/30
- - Up Tilt:
- - Startup decreased.
- - Reach slightly increased.
- - Early Hitbox:
- - Removed Sourspot for consistency.
- - Changed SFX.
- - BKB: 35 -> 50
- - KBG: 120 -> 65
- - Angle: 110 -> 83
- - Damage: 10 -> 12
- - Hitboxes are only active for 1 frame.
- - Late Hitbox:
- - Hitboxes are active for two more frames.
- - Sweetspot:
- - Angle: 85 -> 75
- - All:
- - Sweetspot:
- - KBG: 116/118/120 -> 120
- - IASA: 40 -> 38
- - Down Tilt:
- - Reach slightly increased.
- - Angle: 80 -> 80/70
- - BKB: 90/70 -> 70
- - Damage: 10/12/6 -> 11/6
- - F-Smash:
- - Hitboxes now active at Frame 12.
- - Reach slightly increased.
- - BKB: 80/30 -> 62/30
- - KBG: 65/65 -> 70/85
- - IASA: 54 -> Removed
- - Up Smash:
- - Now a two-hit move.
- - First Hit:
- - Attribute: Fire -> None
- - Changed SFX
- - Angle: 98/98/259 -> 98/98/90
- - WDSK: 120 (All) -> 120/40/20
- - Active for 4 frames
- - Second Hit:
- - Active for 4 frames.
- - BKB: 73 -> 42
- - KBG: 90 -> 95
- - Damage: 10 -> 15
- - Added cosmetic fire effect.
- - IASA: 46 -> None
- - Down Smash:
- - IASA: 72 -> 70
- - N-air:
- - First Hit:
- - Damage: 4 -> 5/4
- - Angle: 361 -> 75
- - WDSK: 0 -> 15
- - Launching Hit:
- - Active for 4 more frames.
- - BKB: 50 -> 30/25
- - KBG: 80 -> 85
- - F-air:
- - Reach slightly increased.
- - Animation slightly slowed, increasing its startup by 1 frame.
- - Hitboxes are active 1 frame later.
- - Damage: 8/6 -> 6/4
- - Angle: 361 -> 50
- - IASA: 32 -> 38
- - BKB: 30 -> 40
- - Up Air:
- - Reach slightly increased.
- - Hitbox IDs adjusted. Sweetspot has priority.
- - BKB: 20/20/20/10 -> 50/50/50/10
- - KBG: 70 -> 100
- - IASA: 49 -> 60
- - B-air:
- - Hitbox is active 1 frame earlier.
- - BKB: 30/30/30/10 -> 32
- - KBG: 70 -> 92/70
- - Damage: 9/9/9/6 -> 7/5
- - Angle: 361 -> 361/53
- - IASA: 34 -> 40
- - D-Air:
- - Reach slightly increased.
- - Animation slowed, increasing its startup by 1 frame. But its hitboxes are active for 1 more frame.
- - Hitbox IDs adjusted. Head hitbox is now a spike and has lowest priority.
- - Head hitbox is only active for the first 3 frames of the attack.
- - BKB: 40 -> 40/40/35/40
- - KBG: 70 -> 70/70/75/70
- - Damage: 9/9/9/6 -> 9/9/16/6
- - Angle: 361/270/270/90 -> 70/270/290/361
- - IASA: 64 -> 60
- - Added late Hitboxes.
- - Throws:
- - Up Throw:
- - Animation Slowed Down (Avoiding possible chain-grab infinite with Fox)
- - Releases opponent 1 frame earlier
- - Angle: 97 -> 93
- - KBG: 130 -> 108
- - BKB: 60 -> 98
- - Down Throw:
- - No longer weight dependent.
- - Endlag increased.
- - Forward Throw:
- - Angle: 65 -> 50
- - BKB: 82 -> 68
- - Specials:
- - Neutral Special:
- - Charging the attack now ignites the sword in flames. (Cosmetic)
- - Shield Damage increased.
- - Fully charged is now a guaranteed shield break.
- - Base Uncharged Damage: 6 -> 7
- - Side Special:
- - Grounded:
- - Side-B (Up 2) chain changed to Up-B. (Example: Side-B -> Side-B (any) -> Side-B (Up) -> Up-B)
- - All:
- - Initial Hit:
- - Angle: 84 (All) -> 80/80/80/120
- - WDSK: 25 (All) -> 30/30/30/25
- - Damage: 7/6 -> 5
- - Aerial travel distance and height gain slightly increased.
- - Step 1 (Down/Side):
- - Damage: 6 -> 5 (All)
- - BKB: 40 -> 16
- - KBG: 68 -> 100
- - WDSK (Non-tipper): 18 -> 32
- - Angle: 50° -> 70°/90°
- - Shield Damage: 1 -> 3
- - Step 1 (Up):
- - WDSK: 82 -> 40
- - Damage: 4/3 -> 5/3
- - Increased input window by 4 frames.
- - Step 2 (Side):
- - Damage: 10/8 -> 7 (All)
- - BKB: 40 -> 55
- - Angle: 67 -> 67/100
- - Shield Damage: 1 -> 3
- - WDSK: 0 -> 20
- - Step 2 (Up):
- - Animation changed
- - Angle: 88 -> 90/105
- - WDSK: 0 -> 30/50
- - BKB: 0 -> 15
- - Damage: 10 -> 7
- - Step 2 (Down):
- - Shield Damage: 1 -> 3
- - Damage: 3/5 -> 1/8
- - Multi-hit angles adjusted to connect better.
- - Angle (Last hit): 62 -> 75
- - KBG (Last hit): 100 -> 77
- - Step 3 (Up):
- - Damage: 13/10 -> 13
- - KBG: 155 -> 100
- - BKB: 22 -> 40
- - Step 3 (Side):
- - Shield Damage: 5 -> 10
- - Damage: 13 -> 16
- - BKB: 35 -> 25
- - KBG: 135 -> 110
- - Step 3 (Down):
- - Shield damage: 1 -> 5
- - BKB (Last Hit): 30 -> 50
- - KBG (Last Hit): 110 -> 100
- - Added Cosmetic Fire effects to finishing attacks.
- - Up Special:
- - Max Vertical and Horizontal Distance increased.
- - Changed hitbox locations and properties for better consistency.
- - Travel speed slowed down for better consistency.
- - First Hit WDSK adjusted. No longer kills Jigglypuff and Mewtwo at 0%.
- - Invincibility starts 5 frames earlier and lasts longer.
- - Landing Lag decreased: 30 -> 28
- - Finishing hits:
- - BKB: 0/0/0/10 -> 45/40/40/40
- - KBG: 100 (All) -> 165 (All)
- - Damage: 1 -> 2
- - WDSK: 100 -> 0
- - Angle: 84/84/84/361 -> 361 (All)
- - Etc.:
- - Some attacks' sword hitboxes have been adjusted for precision and avoid clipping below the ledge.
- Samus:
- - Attributes:
- - Air Mobility: 0.013/0.0185 -> 0.02/0.02
- - Attacks:
- - Jab 1:
- - Shortened the time it takes to transition to Jab 2.
- - Jab 2:
- - IASA: 30 -> 25
- - Up Tilt:
- - Damage: 13 -> 11
- - F-Smash:
- - KBG: 104 -> 114
- - Up Smash:
- - Adjusted hitbox locations, IDs, angles, and knockback to be more consistent.
- - Added a hitbox so it can scoop up smaller opponents.
- - Launching hitboxes are active for 1 more frame.
- - Angle (Last hit): 110° -> 80°
- - Down Smash:
- - Strong Hit:
- - BKB: 110 -> 60
- - KBG: 50 -> 80
- - Weak Hit:
- - BKB: 90 -> 50
- - KBG: 40 -> 70
- - B-Air:
- - BKB (Sweetspot): 42 -> 52
- - Up Air (Last Hit):
- - BKB: 40 -> 53
- - KBG: 120 -> 59
- - Angle: 361 -> 47
- - Throws:
- - Forward Throw:
- - Angle: 42 -> 45
- - BKB: 50 -> 62
- - KBG: 45 -> 55
- - Back Throw:
- - BKB: 50 -> 65
- - KBG: 42 -> 55
- - Up Throw:
- - Sparks now deal 1% of damage.
- - Down Throw:
- - KBG: 20 -> 55
- - Specials:
- - Neutral Special:
- - KBG (Fully charged): 66 -> 84
- - Etc.
- - Dash Dance distance increased
- - No longer loses charge shot when hit during Up Special
- Sheik:
- - Attributes:
- - Dash Initial Velocity: 1.7 -> 1.75
- - Run Terminal Velocity: 1.8 -> 1.85
- - Jumpsquat frames: 3 -> 4
- - Jump H Initial Velocity: 0.8 -> 1
- - Shorthop V Initial Velocity: 2.14 -> 1.78
- - Air Mobility: 0.04/0.02 -> 0.05/0.04
- - Max Aerial H Velocity: 0.8 -> 0.95
- - Attacks:
- - Up Tilt:
- - First Hit:
- - Damage: 8 -> 4
- - Angle: 80 -> 93
- - Second Hit:
- - BKB: 10 -> 43
- - KBG: 140 -> 82
- - Angle: 80 -> 361
- - Down Tilt:
- - Angle: 70/90 -> 70/85
- - F-Smash:
- - Should link more reliably.
- - Endlag increased
- - Damage (Early): 5 -> 7
- - Last Hit:
- - BKB: 50 -> 40
- - KBG: 70 -> 110
- - Damage: 10 -> 7
- - IASA: 46 -> removed
- - N-air:
- - Damage (Early): 14/10 -> 12
- - F-Air:
- - BKB: 0 -> 10
- - KBG: 100 -> 140
- - Damage: 13 -> 11
- - Angle: 25 -> 361
- - IASA: 40 -> 35
- - B-air:
- - Damage (Early): 8/10/14 -> 8/14
- - Damage (Late): 6/7/9/10 -> 8 (All)
- - Throws:
- - Forward Throw:
- - Angle: 45 -> 361
- - BKB: 40 -> 75
- - KBG: 140 -> 35
- - Down Throw:
- - Endlag Increased
- - Releases opponent 1 frame later
- - Angle: 80 -> 361
- - BKB: 70 -> 32
- - Up Throw:
- - Angle: 90 -> 88
- - BKB: 92 -> 42
- - KBG: 130 -> 230
- - Specials:
- - Up Special:
- - Travel distance decreased
- Yoshi:
- - Attributes:
- - Shorthop V Initial Velocity: 1.8 -> 1.7
- - Jump V Initial Velocity: 2.5 -> 2.52
- - D-air Landing Lag: 26 -> 24
- - Attacks:
- - F-Tilt (All):
- - IASA: 30 -> 26
- - High:
- - KBG: 80 -> 85
- - Damage: 13 -> 9
- - Angle: 80/70/60 -> 80
- - Middle:
- - KBG: 80 -> 85
- - Damage: 12 -> 8
- - Angle: 80/70/60 -> 75
- - Low:
- - BKB: 40 -> 30
- - KBG: 80 -> 75
- - Damage: 11 -> 8
- - Angle: 80/70/60 -> 70
- - Up tilt:
- - Animation changed to resemble Smash 64 Up Tilt (Startup unaffected.)
- - Yoshi's head is now invincible while hitboxes are active.
- - BKB: 72 -> 80
- - KBG: 40 -> 55
- - Damage: 10 -> 8
- - IASA: 30 -> 25
- - D-Tilt:
- - Angle: 28 -> 35
- - Up Smash:
- - BKB: 26 -> 46
- - Damage: 14 -> 16
- - N-Air:
- - Reach slightly increased.
- - F-Air:
- - Startup decreased.
- - B-air:
- - Changed animation to resemble Smash 64.
- - Updated hitbox properties and locations.
- - Strong Hit:
- - BKB: 10
- - KBG: 100
- - Angle: 361
- - Damage: 16
- - Late Hit:
- - BKB: 10
- - KBG: 100
- - Angle: 361
- - Damage: 8
- - Up Air:
- - BKB: 25 -> 32
- - KBG: 100 -> 80
- - Angle: 90 -> 80
- - D-Air:
- - Startup decreased.
- - Damage: 4 -> 2
- - Shield Damage: 1 -> 4
- - Now has a landing hitbox that sends the oppoenent away.
- - Multi-hits: 15 -> 8
- - Multi-hits now have a larger gap between each hit.
- - Changed hit SFX.
- - Throws:
- - Forward Throw:
- - BKB: 40 -> 55
- - Back Throw:
- - BKB: 40 -> 50
- - Down Throw:
- - Damage: 4 -> 7
- - Angle: 80 -> 60
- - BKB: 120 -> 88
- - KBG: 20 -> 65
- - Specials:
- - Neutral-B:
- - Egg Initial Vertical Momentum: 2.2 -> 1.66
- - Egg Initial Horizontal Momentum: 0.68 -> 1.15
- - Initial Velocity on breakout: 2.4 -> 2.15
- - It is harder for characters to break out of the egg.
- - Characters no longer have air control while inside the egg.
- - Characters now have less invincibility after breaking out of the egg.
- - Up Special (Egg Toss):
- - Egg takes longer to detonate.
- - BKB: 45 -> 50
- - KBG: 40 -> 50
- - Damage: 12 -> 15
- - Angle: 70 -> 80
- - Side Special:
- - Jump height reduced.
- - Grounded travel speed increased.
- - Adjusted a hitbox’s location and size.
- - Fixed an issue where a hitbox did not initiate properly.
- - Reach slightly increased.
- - Max Duration significantly decreased: 360 frames -> 60 frames
- - Hitting an opponent will no longer reduce the frames Yoshi will travel.
- - Bonking against the wall sends Yoshi higher.
- - KBG: 70 -> 80
- - Damage: 9 -> 12
- - WDSK: 25 -> 0
- - Angle: 80 -> 90
- - Etc.
- - Grabs now have more range.
- - Fixed Dash Grab Z-Axis. Less chance of missing.
- - Can now jump out of shield.
- Young Link:
- - Attributes:
- - Jump H Initial Velocity: 1 -> 1.2
- - Ground to Air Jump Momentum Multiplier: x 0.8 -> x 0.88
- - Jump H Maximum Velocity: 1.2 -> 1.3
- - Fastfall Terminal Velocity: 2.2 -> 2.5
- - Air Friction: 0.005 -> 0.01
- - Item throw speed decreased.
- - Attacks:
- - Up tilt:
- - IASA: 32 -> 29
- - Down Tilt:
- - Angle: 280/280/280/70 -> 281/281/92/92
- - F-Air:
- - First Hit:
- - Damage: 12/11/9/9 -> 12/11/11/11
- - B-Air:
- - First Hit:
- - Added WDSK:
- - Angle: 361 -> 65
- - Throws:
- - F-Throw:
- - Angle: 55° -> 70°
- - KBG: 110 -> 165
- - Down Throw:
- - Angle: 90 -> 80
- - BKB: 60 -> 32
- - KBG: 50 -> 58
- - Specials:
- - Neutral Special:
- - Charges faster
- - BKB: 45 -> 30
- - KBG: 30 -> 35
- - Damage (Fully Charged): 10 -> 12
- - Uncharged arrow travels slightly farther
- - Side Special:
- - Strong hitbox now lasts for 4 frames.
- - Early Hitbox:
- - Damage: 19 -> 14
- - BKB: 55 -> 62
- - Middle hitbox:
- - BKB: 55 -> 45
- - KBG: 30 -> 60
- - Up special (Air):
- - Gravity increased.
- - Horizontal mobility slightly increased.
- - Is now a single-hit attack.
- - Adjusted to have the same number of active frames.
- - Early Hit:
- - BKB: 0 -> 45
- - KBG: 100 -> 82
- - Damage: 3 -> 14
- - Angle: 88/79/70/60 -> 361
- - Middle Hit:
- - BKB: 0 -> 25
- - KBG: 100 -> 80
- - Damage: 2 -> 12
- - Angle: 88/79/70/60 -> 361
- - Late Hit:
- - BKB: 0 -> 50
- - KBG: 100 -> 75
- - Damage: 2 -> 8
- - Angle: 88/79/70/60 -> 65
- - Grabs:
- - Young Link's grab hitbox on his hand can now grab aerial opponents.
- - Added a damaging hitbox that only hits aerial opponents.
- - Ledge Attack [Over 100%]:
- - Fixed a vMelee issue where a hitbox was placed improperly.
- Zelda:
- - Attributes:
- - Friction/Stop Deceleration: 0.1 -> 0.087
- - Dash Initial Velocity: 1.1 -> 1.2
- - Run Terminal Velocity: 1.1 -> 1.25
- - Jumpsquat frames: 6 -> 5
- - Jump H Initial velocity: 0.7 -> 1
- - Jump V Initial Velocity: 2.1 -> 2.34
- - Ground to Air Jump Momentum Multiplier: x 0.7 -> x 0.8
- - Shorthop V Initial Velocity: 1.6 -> 1.55
- - Air Jump Multiplier: x 0.86 -> x 0.96
- - Gravity: 0.073 -> 0.083
- - Terminal Velocity: 1.4 -> 1.5
- - Air Mobility: 0.038/0.01 -> 0.046/0.02
- - Fast Fall Terminal Velocity: 1.85 -> 2.35
- - N-air Landing Lag: 18 -> 16
- - Attacks:
- - Jab:
- - Added a hitbox near Zelda so it can hit short characters.
- - Adjusted multi-hit angles so it can connect properly.
- - Damage: 2 -> 3
- - BKB (Last hit): 10 -> 20
- - KBG: 100 -> 110
- - Dash Attack:
- - Added GFX for better clarity of Zelda's reach.
- - Early Hit:
- - Damage: 13/9 -> 12/10
- - Late Hit:
- - BKB: 20 -> 32
- - IASA: 36 -> 30
- - F-Tilt (All):
- - Adjusted hitbox IDs. Hand hitbox has lower priority, making it a Sweetspot.
- - Adjusted shoulder hitbox size and location.
- - Sweetspot properties:
- - BKB: 50 -> 35
- - KBG: 88 -> 70
- - Angle: 361 -> 100
- - Damage: 13 -> 12
- - Normal hit properties:
- - BKB: 50 -> 20
- - KBG: 88 -> 90
- - Damage: 9 -> 10
- - IASA: 37 -> 35
- - Up Tilt:
- - BKB: 50/30 -> 20/0
- - KBG: 105 -> 90
- - Angle: 70 -> 85
- - IASA: 40 -> 38
- - Down Tilt:
- - BKB: 20 -> 55
- - KBG: 80 -> 30
- - Angle: 270/80/270/270 -> 270
- - F-Smash:
- - Number of hits: 5 -> 1
- - New graphic effect.
- - Reach increased.
- - Hitbox size reduced.
- - Added Sourspot.
- - BKB: 50 -> 40/42
- - KBG: 98 -> 90/100
- - Damage: 14 -> 12/15
- - Angle: 361 -> 60/361
- - IASA Removed
- - N-air:
- - Hitbox sizes increased.
- - Element: Normal -> Electric
- - WDSK: 70/70/120/60 -> 16
- - BKB: 0 -> 25
- - KBG: 100 -> 60
- - Angle: 130/130/90/90 -> 80
- - Last Hit:
- - BKB: 40 -> 60
- - IASA: 42 -> 40
- - Damage: 3/5 -> 3
- - Now has a landing hitbox that sends the opponent away.
- - F-Air/B-Air:
- - Sweetspot Hitbox size increased.
- - BKB: 0/0/30 -> 20/20/38
- - Damage: 10/10/20 -> 10/10/16
- - Angle: 361 -> 361/361/45
- - IASA: 36/33 -> None
- - Up Air:
- - Hitbox size increased.
- - Hitbox active for 1 more frame
- - BKB: 0 -> 40
- - KBG: 120 -> 87
- - Damage: 13 -> 15
- - Down Air:
- - BKB: 5/0 -> 20/0
- - KBG: 100/80 -> 100
- - Damage: 8/7 -> 14/7
- - Throws:
- - Up Throw:
- - BKB: 80 -> 72
- - KBG: 50 -> 68
- - Down Throw:
- - BKB: 80 -> 75
- - KBG: 42 -> 40
- - Angle: 120 -> 50
- - Endlag slightly increased.
- - Specials:
- - Neutral Special (Nayru’s Love):
- - Hitbox Sizes increased.
- - Endlag decreased.
- - BKB: 50 -> 20
- - WDSK: 0 -> 50
- - Angle: 100 -> 180
- - Last Hit:
- - WDSK: 0 -> 70
- - Angle: 361 -> 70
- - Side Special (Din’s Fire):
- - Can be detonated earlier.
- - Detonation happens much faster.
- - Fire acceleration is faster.
- - Max speed is slower.
- - Flame direction can be influenced more.
- - Hitbox size is now consistent.
- - Adjusted damage growth.
- - BKB: 40 -> 32
- - KBG: 60 -> 70
- - Damage: 1 -> 8
- - Angle: 70 -> 361
- - Up Special:
- - Startup decreased
- - Hitbox appears at frame 5
- - Invincibility starts 4 frames earlier.
- - Now has air control after use.
- - Etc.
- - Grabs are active 3 frames earlier and active for 1 more frame.
- Credits:
- Give these guys credit! Without them and their hard work, none of this would’ve been possible.
- - Mr. Game and Watch L-Cancel Code made by Magus.
- - Taunt Cancel Code made by Dan Salvato.
- - Interrupt Changer Programs created by Tatat0.
- - Crazy Hand created by Ampers.
- - Smash 64 Z-Cancel Code and Modified Self-Heal Subaction Event created by Achilles1515.
- - Yoshi Shield Stun code created by taukhan.
- - Fastfall Sparkle, Ledge Code, FSM Rework code, and Stick/Slanted Hop code created by UnclePunch.
- - No Screen Shake with Attacks Code created by Gadzook.
- - DAT Texture Wizard and Melee Code Manager Programs created by DRGN. Amazing programs! Absolutely essential!
- - Melee DAT Editor created by mer.
- - HSDraw created by Ploaj. (Helped with the SSS and taught me how to work with Melee's UI!)
- Playtesters:
- - Stormghetti: Helped me out with certain Link stuff that I had trouble with. Also got me a much better view of a Link main.
- - TheCape: One of the earlier playtesters who helped me with other miscellaneous things. Also gave me some insight with Bowser.
- - Auran
- - Lux!: Helped balancing Roy and pointing out oversights.
- - Yaruzu: Additional Bowser insight for v3.0.
- - NyxTheShield: Additional insight into mechanics and general character feedback.
- - Tawkos: Additional insight on throws.
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