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marioisdabomb

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Dec 25th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141. -- ty krystalburger
  142. --[[
  143. Thomas The Dank Engine:
  144. By: KrystalTeam
  145. Features: Being a dank engine that kill people
  146. Version: 1.0.0.2
  147. --]]
  148.  
  149. local p = game.Players.LocalPlayer.Character
  150. local weld = Instance.new("Weld",p.Torso)
  151. weld.Part0 = p.Torso
  152.  
  153. local train = Instance.new("Part",p.Torso)
  154. train.Anchored = true
  155. train.CanCollide = false
  156. train.Size = Vector3.new(3,2,6)
  157. train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  158. weld.Part1 = train
  159. weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
  160. train.Anchored = false
  161. local TrainMesh = Instance.new("SpecialMesh",train)
  162. TrainMesh.MeshType = Enum.MeshType.FileMesh
  163. TrainMesh.Scale = Vector3.new(0.035,0.035,0.035)
  164. TrainMesh.MeshId = "rbxassetid://430069460"
  165. TrainMesh.TextureId = "rbxassetid://430069464"
  166.  
  167.  
  168. local weld2 = Instance.new("Weld",p.Torso)
  169. weld2.Part0 = p.Torso
  170. local Smoke = Instance.new("Part",p.Torso)
  171. Smoke.Anchored = true
  172. Smoke.CanCollide = false
  173. Smoke.Size = Vector3.new(2,1,1)
  174. Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  175. weld2.Part1 = Smoke
  176. weld2.C1 = CFrame.new(1,-2,2.5)-- * CFrame.Angles(0,math.rad(180),0)
  177. Smoke.Anchored = false
  178. Smoke.Transparency = 1;
  179.  
  180. local Particle = Instance.new("ParticleEmitter",Smoke)
  181. Particle.Rate = 50;
  182. Particle.Speed = NumberRange.new(30,60);
  183. Particle.VelocitySpread = 4;
  184. Particle.Texture = "rbxassetid://0"
  185.  
  186. local Light = Instance.new("SpotLight",train)
  187. Light.Angle = 45;
  188. Light.Brightness = 0;
  189. Light.Face = Enum.NormalId.Back;
  190. Light.Range = 30;
  191.  
  192. p.Humanoid.WalkSpeed = 150;
  193.  
  194.  
  195. for i,v in pairs(p:GetChildren()) do
  196. if v:IsA("Part") then
  197. v.Transparency = 1;
  198. elseif v:IsA("Hat") then
  199. v:Destroy()
  200. elseif v:IsA("Model") then
  201. v:Destroy()
  202. end
  203. end
  204.  
  205. local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
  206. train.Touched:connect(function(p)
  207. if p.Parent then
  208. if p.Parent:IsA("Model") then
  209. if game.Players:FindFirstChild(p.Parent.Name) then
  210. if p.Parent.Name ~= game.Players.LocalPlayer.Name then
  211. game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
  212. local Whistle = SFX(958257111)
  213. Whistle:Play()
  214. end
  215. end
  216. end
  217. end
  218. end)
  219.  
  220. local Music = SFX(0)
  221. Music.Looped = true;
  222. wait(1)
  223. Music:Play();
  224. -- ~CL 2016
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