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- INCIDENT SPECIFIC RULESga:
- Friendly fire is ON.
- Turn order is the listed player order.
- Spell descriptions are usually stated when the spell is cast, except for when they aren't.
- Statuses to the RIGHT of an enemy's name are permanent. Statuses under the Status: section are not. Usually.
- DoT statuses trigger immediately before the entity with the status gets to act, they will be listed as "x turns left". This means that turn order matters for such things.
- There will sometimes be enemy waves prior to bosses. Stats do not fully reset upon starting a boss fight. Defeating a stage enemy adds 5 HP to each player's health.
- If you have any questions, ask me!
- There are incident-specific statuses that will be explained upon usage.
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