Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // ustalamy tablice dwuwymiarowa ktora posiada wszystkie pozycje vector2i mozliwe
- int numberOfFieldsX = (WINDOW_SIZE_X/BLOCK_SIZE_X) - 2;
- int numberOfFieldsY = (WINDOW_SIZE_Y/BLOCK_SIZE_X) - 2;
- vector<vector<Vector2i>> boardGame(numberOfFieldsY,vector<Vector2i>(numberOfFieldsX));
- int tmpX = 50, tmpY = 50;
- for(int i = 0; i < numberOfFieldsY; i++ ){
- for(int j = 0; j < numberOfFieldsX; j++ ){
- boardGame[i][j].x = tmpX;
- boardGame[i][j].y = tmpY;
- tmpX += 50;
- }
- tmpX = 50;
- tmpY += 50;
- }
Advertisement
Add Comment
Please, Sign In to add comment