Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Log uploaded on Wednesday, April 26, 2017, 2:03:11 PM
- Loaded mods:
- Core: (no assemblies)
- Miscellaneous 'CORE': ColonistKeys(0.8.0.0), CommonMisc(0.10.0.0)
- HugsLib[2.4.3]: HugsLib(0.16.0.0)
- EdB Prepare Carefully: EdBPrepareCarefully(0.16.1.4)
- Medical Tab: MedicalInfo(1.0.0.0)
- [T] ExpandedCrops: (no assemblies)
- Furnace: (no assemblies)
- PrisonExtensions: PrisonExtensions(1.0.0.0)
- [A16] Talons Faction 1.6 New pawns and races: (no assemblies)
- Sun Lamp Power: (no assemblies)
- AC-Enhanced Hauling: AcEnhancedHauling(1.0.0.0)
- Additional Traits v2.2: (no assemblies)
- Immersive Human Sounds: (no assemblies)
- Realistic Rooms: (no assemblies)
- Change Dresser: 0Harmony(1.0.9.0), ChangeDresser(1.0.0.0)
- Glitter Tech: (no assemblies)
- Spoons Hair Mod: (no assemblies)
- Mending: Mending(1.0.6201.40965)
- Misc. Training: TrainingFacility(1.0.0.0)
- Misc. MAI: AIPawn(1.9.0.0)
- Misc. Robots: AIRobot(1.10.0.0)
- Less Rebuff: (no assemblies)
- RimFridge: RimFridge(1.0.0.0)
- Fences And Floors: (no assemblies)
- More vanilla factions: (no assemblies)
- Increased Stack: (no assemblies)
- Step Away From The Medicine: StepAway(1.0.6242.59)
- Expanded Prosthetics and Organ Engineering: (no assemblies)
- Look At Me, I'm The Worker Now: ImTheWorkerNow(1.0.6227.22141)
- MineItAll: MineItAll(1.1.0.0)
- Chemfuel Generator: (no assemblies)
- Rimsenal - Feral: (no assemblies)
- Rimsenal - Rimhair: (no assemblies)
- Rimsenal - Storyteller pack: (no assemblies)
- Infinity Rim: Ariadna: (no assemblies)
- Mad Skills: MadSkills(0.0.0.0)
- Chemicals & Neutroamine: Chemical Extraction(1.0.6099.10339)
- Defensive Positions: $HugsLibChecker(0.2.0.0), DefensivePositions(1.3.4.0)
- Crafting Hysteresis: CraftingHysteresis(1.0.6207.15385)
- [sd] advanced powergeneration: sd_adv_powergen(1.0.6199.21755)
- Efficient Light: (no assemblies)
- More Trade Ships: (no assemblies)
- Temperature Gauge: TempGauge(1.0.0.0)
- Pests: $HugsLibChecker(0.2.0.0), Nandonalt_Pests(1.0.0.0)
- Misc. Robots++: (no assemblies)
- Barbed Wire: (no assemblies)
- Hospitality: Hospitality(0.16.7.0)
- Psychology: Psychology(17.3.29.0)
- P-Music: (no assemblies)
- Misc. Bees'n'Honey: BeeAndHoney(0.15.1.0)
- QualityBuilder: QualityBuilder(1.0.6.0)
- Colony Leadership: Nandonalt_ColonyLeadership(1.0.0.0)
- Relations Tab: Fluffy_Relations(0.16.1.5)
- Tilled Soil: (no assemblies)
- Rimsenal: (no assemblies)
- Rimsenal - Federation: (no assemblies)
- Rimsenal - Security pack: (no assemblies)
- Animal Tab: BetterAnimalsTab(1.0.0.0)
- Fluffy Breakdowns: Fluffy_Breakdowns(1.0.0.0)
- Follow Me: FollowMe!(0.0.0.0)
- Rimsenal - Enhanced Vanilla Pack: (no assemblies)
- Less Incident Trolling: LessIncidentTrolling(1.0.6249.37286)
- Combat Readiness Check: $HugsLibChecker(0.2.0.0), CRC_Reintegrated(1.0.6262.11022)
- Uniform Power Armor: (no assemblies)
- ED-ShieldsBasic: ED-ShieldsBasic(1.0.0.0)
- Better Pathfinding: BetterPathfinding(1.0.0.0)
- Dubs Rimkit(Medkit): Dubs_Medkit(1.0.0.0)
- Glass+Lights: (no assemblies)
- Vegetable Garden : VGDrinks(1.0.0.0)
- More Vanilla Turrets: (no assemblies)
- ED-Embrasures: (no assemblies)
- Path Avoid: PathAvoid(1.0.0.0)
- Narco-Drug Mod: (no assemblies)
- Organized Research Tab: OrganizedResearch(1.0.1.0)
- Allow Tool: $HugsLibChecker(0.2.0.0), AllowTool(2.5.4.0)
- Outfitter 0.16.0.2: Outfitter(1.0.0.0)
- Hardworking animals: (no assemblies)
- Hunt for Me: 0Harmony(1.0.9.0), Nandonalt_HuntingTraining(1.0.0.0)
- Turret Collection: TurretCollection(0.0.0.0)
- High Tech Laboratory Facilities: (no assemblies)
- Industrialisation: Industrialisation(0.0.0.0)
- Log file contents:
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll (this message is harmless)
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll (this message is harmless)
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll (this message is harmless)
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- - Completed reload, in 0.064 seconds
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.dll (this message is harmless)
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 0.935899 ms
- RimWorld 0.16.1393 rev536
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Non platform assembly: data-14E05018 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-14E05018.dll
- Non platform assembly: data-14B45020 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-14B45020.dll
- Non platform assembly: data-14E0AF40 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-14E0AF40.dll
- Non platform assembly: data-17F90048 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-17F90048.dll
- Non platform assembly: data-14E32908 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-14E32908.dll
- Non platform assembly: data-14E37B10 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-14E37B10.dll
- Non platform assembly: data-14AB3028 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-14AB3028.dll
- Non platform assembly: data-17FDCE98 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-17FDCE98.dll
- Non platform assembly: data-17FED5D8 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-17FED5D8.dll
- Non platform assembly: data-18080018 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-18080018.dll
- Non platform assembly: data-18087228 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-18087228.dll
- Non platform assembly: data-1808EB68 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-1808EB68.dll
- Non platform assembly: data-180C9010 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-180C9010.dll
- Non platform assembly: data-180DA6E8 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-180DA6E8.dll
- Non platform assembly: data-14DE5010 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-14DE5010.dll
- Non platform assembly: data-180F8F10 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-180F8F10.dll
- Non platform assembly: data-14DF4020 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-14DF4020.dll
- Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.Configuration.dll (this message is harmless)
- Non platform assembly: data-181275F8 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-181275F8.dll
- Non platform assembly: data-181BE018 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-181BE018.dll
- Non platform assembly: data-17FC9E80 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-17FC9E80.dll
- Non platform assembly: data-17FCD288 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-17FCD288.dll
- Non platform assembly: data-180C1010 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-180C1010.dll
- Non platform assembly: data-181EA038 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-181EA038.dll
- Non platform assembly: data-17FD6498 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-17FD6498.dll
- Non platform assembly: data-181EE040 (this message is harmless)
- Non platform assembly: data-14D58058 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-14D58058.dll
- Non platform assembly: data-181EE040 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-181EE040.dll
- Non platform assembly: data-18226008 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-18226008.dll
- Non platform assembly: data-18262E28 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-18262E28.dll
- Non platform assembly: data-18270638 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-18270638.dll
- Non platform assembly: data-18276A40 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-18276A40.dll
- Non platform assembly: data-1829BE68 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-1829BE68.dll
- Non platform assembly: data-182C6008 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-182C6008.dll
- Non platform assembly: data-182D0610 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-182D0610.dll
- Non platform assembly: data-18158480 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-18158480.dll
- Non platform assembly: data-180C7018 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-180C7018.dll
- Non platform assembly: data-182D4A18 (this message is harmless)
- Non platform assembly: data-182D4A18 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-182D4A18.dll
- Non platform assembly: data-182D6E20 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-182D6E20.dll
- Non platform assembly: data-14953008 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-14953008.dll
- Non platform assembly: data-14960C18 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-14960C18.dll
- Non platform assembly: data-14969A28 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-14969A28.dll
- Non platform assembly: data-1831F440 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-1831F440.dll
- Detoured RimWorld.PawnUtility.GetAvoidGrid @ 0x17ED92F0 to PathAvoid.PathAvoidGrid.GetAvoidGrid @ 0x17ED9538
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Non platform assembly: data-1833C008 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-1833C008.dll
- Non platform assembly: data-1496CC30 (this message is harmless)
- Non platform assembly: data-1496CC30 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-1496CC30.dll
- Non platform assembly: data-1833EC10 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-1833EC10.dll
- Non platform assembly: data-1834F418 (this message is harmless)
- Non platform assembly: data-1834F418 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-1834F418.dll
- Non platform assembly: data-18120F38 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-18120F38.dll
- Non platform assembly: data-1836BA30 (this message is harmless)
- Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-1836BA30.dll
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- PrisonExtensions injected.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ChangeDresser: Adding Harmony Postfix to Pawn_DraftController.Drafted { set }
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ChangeDresser: Adding Harmony Postfix to JobGiver_OptimizeApparel.TryGiveJob(Pawn)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- MineItAll injected.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- [HugsLib] Exception during DetourMethodByAttribute: System.Exception: Failed to detour method Pawn_RelationsTracker.Notify_RescuedBy to _Pawn_RelationsTracker._Notify_RescuedBy (assembly: Psychology) ---> System.Exception: method was already detoured to Hospitality.Detouring.Pawn_RelationsTracker.Notify_RescuedBy.
- at HugsLib.Source.Detour.DetourProvider.CompatibleDetourWithExceptions (System.Reflection.MethodInfo source, System.Reflection.MethodInfo destination) [0x00000] in <filename unknown>:0
- at HugsLib.Source.Detour.Helpers.DetourMethodByAttribute (System.Reflection.MemberInfo info, System.Attribute attrib) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at HugsLib.Source.Detour.DetourProvider.ThrowClearerDetourException (System.Exception e, System.Reflection.MemberInfo sourceInfo, System.Reflection.MemberInfo targetInfo, System.String detourMode) [0x00000] in <filename unknown>:0
- at HugsLib.Source.Detour.Helpers.DetourMethodByAttribute (System.Reflection.MemberInfo info, System.Attribute attrib) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- [HugsLib] (info) Attribute detours applied:
- Window.WindowOnGUI >> HugsLib.GuiInject.WindowDetour._WindowOnGUI
- Pawn_DraftController.GetGizmos >> DefensivePositions.DraftControllerDetour._GetGizmos
- Plant.get_IngestibleNow >> Nandonalt_Pests.PlantCrop.get_IngestibleNow
- ForbidUtility.CaresAboutForbidden >> Hospitality.Detouring.ForbidUtility.CaresAboutForbidden
- ITab_Pawn_Guest.get_IsVisible >> Hospitality.Detouring.ITab_Pawn_Guest.get_IsVisible
- Pawn_PlayerSettings.get_RespectsAllowedArea >> Hospitality.Detouring.Pawn_PlayerSettings.get_RespectsAllowedArea
- ITab_Pawn_Gear.InterfaceDrop >> Hospitality.Detouring.ITab_Pawn_Gear.InterfaceDrop
- ModContentPack.ToString >> Hospitality.Detouring.ModContentPack.ToString
- Pawn_GuestTracker.Notify_PawnUndowned >> Hospitality.Detouring.Pawn_GuestTracker.Notify_PawnUndowned
- Pawn_GuestTracker.SetGuestStatus >> Hospitality.Detouring.Pawn_GuestTracker.SetGuestStatus
- ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal >> Hospitality.Detouring.ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal
- ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal >> Hospitality.Detouring.ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal
- Pawn_NeedsTracker.ShouldHaveNeed >> Hospitality.Detouring.Pawn_NeedsTracker.ShouldHaveNeed
- Pawn_RelationsTracker.Notify_RescuedBy >> Hospitality.Detouring.Pawn_RelationsTracker.Notify_RescuedBy
- RestUtility.CanUseBedEver >> Hospitality.Detouring.RestUtility.CanUseBedEver
- ThoughtWorker_BarracksImpressiveness.CurrentStateInternal >> Hospitality.Detouring.ThoughtWorker_BarracksImpressiveness.CurrentStateInternal
- ThoughtWorker_BedroomImpressiveness.CurrentStateInternal >> Hospitality.Detouring.ThoughtWorker_BedroomImpressiveness.CurrentStateInternal
- ThoughtWorker_SharedBedroom.CurrentStateInternal >> Hospitality.Detouring.ThoughtWorker_SharedBedroom.CurrentStateInternal
- ThoughtWorker_SleepingRoomImpressiveness.CurrentStateInternal >> Hospitality.Detouring.ThoughtWorker_SleepingRoomImpressiveness.CurrentStateInternal
- Pawn_WorkSettings.ExposeData >> Hospitality.Detouring.Pawn_WorkSettings.ExposeData
- Pawn_InteractionsTracker.TryInteractRandomly >> Hospitality.Detouring.Pawn_InteractionsTracker.TryInteractRandomly
- FactionDialogMaker.OfferGiftOption >> Hospitality.Detouring.FactionDialogMaker.OfferGiftOption
- InteractionWorker_DeepTalk.RandomSelectionWeight >> Psychology._InteractionWorker_DeepTalk._RandomSelectionWeight
- LovePartnerRelationUtility.LovePartnerRelationGenerationChance >> Psychology._LovePartnerRelationUtility._LovePartnerRelationGenerationChance
- LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse >> Psychology._LovePartnerRelationUtility._ChangeSpouseRelationsToExSpouse
- Need_Rest.NeedInterval >> Psychology._Need_Rest._NeedInterval
- InspectPaneUtility.DoTabs >> Psychology.Detour._InspectPaneUtility._DoTabs
- InteractionUtility.CanReceiveRandomInteraction >> Psychology.Detour._InteractionUtility._CanReceiveRandomInteraction
- InteractionUtility.CanInitiateRandomInteraction >> Psychology.Detour._InteractionUtility._CanInitiateRandomInteraction
- NegativeInteractionUtility.NegativeInteractionChanceFactor >> Psychology.Detour._NegativeInteractionUtility.NegativeInteractionChanceFactor
- PawnNeedsUIUtility.GetThoughtGroupsInDisplayOrder >> Psychology.Detour._PawnNeedsUIUtility._GetThoughtGroupsInDisplayOrder
- InteractionWorker_MarriageProposal.AcceptanceChance >> Psychology.Detour._InteractionWorker_MarriageProposal._AcceptanceChance
- InteractionWorker_MarriageProposal.Interacted >> Psychology.Detour._InteractionWorker_MarriageProposal._Interacted
- InteractionWorker_MarriageProposal.RandomSelectionWeight >> Psychology.Detour._InteractionWorker_MarriageProposal._RandomSelectionWeight
- JobGiver_DoLovin.TryGiveJob >> Psychology.Detour._JobGiver_DoLovin._TryGiveJob
- Tradeable_Pawn.ResolveTrade >> Psychology.Detour._Tradeable_Pawn._ResolveTrade
- VoluntarilyJoinableLordsStarter.Tick_TryStartParty >> Psychology.Detour._VoluntarilyJoinableLordsStarter._Tick_TryStartParty
- InteractionWorker_RecruitAttempt.DoRecruit >> Psychology.Detour._InteractionWorker_RecruitAttempt._DoRecruit
- Building_Grave.Notify_CorpseBuried >> Psychology.Detour._Building_Grave._Notify_CorpseBuried
- MentalBreaker.TryDoRandomMoodCausedMentalBreak >> Psychology.Detour._MentalBreaker._TryDoRandomMoodCausedMentalBreak
- Pawn.CheckAcceptArrest >> Psychology.Detour._Pawn._CheckAcceptArrest
- PawnComponentsUtility.CreateInitialComponents >> Psychology.Detour._PawnComponentsUtility._CreateInitialComponents
- ChildRelationUtility.ChanceOfBecomingChildOf >> Psychology.Detour._ChildRelationUtility._ChanceOfBecomingChildOf
- FoodUtility.ThoughtsFromIngesting >> Psychology.Detour._FoodUtility._ThoughtsFromIngesting
- InteractionWorker_Breakup.Interacted >> Psychology.Detour._InteractionWorker_Breakup._Interacted
- InteractionWorker_Breakup.RandomSelectionWeight >> Psychology.Detour._InteractionWorker_Breakup._RandomSelectionWeight
- InteractionWorker_RomanceAttempt.BreakLoverAndFianceRelations >> Psychology.Detour._InteractionWorker_RomanceAttempt._BreakLoverAndFianceRelations
- InteractionWorker_RomanceAttempt.RandomSelectionWeight >> Psychology.Detour._InteractionWorker_RomanceAttempt._RandomSelectionWeight
- InteractionWorker_RomanceAttempt.Interacted >> Psychology.Detour._InteractionWorker_RomanceAttempt._Interacted
- InteractionWorker_RomanceAttempt.SuccessChance >> Psychology.Detour._InteractionWorker_RomanceAttempt._SuccessChance
- InteractionWorker_RomanceAttempt.TryAddCheaterThought >> Psychology.Detour._InteractionWorker_RomanceAttempt._TryAddCheaterThought
- PawnGenerator.GenerateTraits >> Psychology.Detour._PawnGenerator._GenerateTraits
- PawnObserver.ObserveSurroundingThings >> Psychology.Detour._PawnObserver._ObserveSurroundingThings
- PawnRelationWorker_Sibling.GenerateParent >> Psychology.Detour._PawnRelationWorker_Sibling._GenerateParent
- Pawn_JobTracker.CanTakeOrderedJob >> Psychology.Detour._Pawn_JobTracker._CanTakeOrderedJob
- Pawn_JobTracker.EndCurrentJob >> Psychology.Detour._Pawn_JobTracker._EndCurrentJob
- PawnDiedOrDownedThoughtsUtility.AppendThoughts_Humanlike >> Psychology.Detour._PawnDiedOrDownedThoughtsUtility._AppendThoughts_Humanlike
- RecordsUtility.Notify_BillDone >> Psychology.Detour._RecordsUtility._Notify_BillDone
- Pawn_RelationsTracker.SecondaryRomanceChanceFactor >> Psychology.Detour._Pawn_RelationsTracker._SecondaryRomanceChanceFactor
- JobGiver_GetRest.GetPriority >> Psychology.Detour._JobGiver_GetRest._GetPriority
- Recipe_InstallArtificialBodyPart.ApplyOnPawn >> Psychology.Detour._Recipe_InstallArtificialBodyPart._ApplyOnPawn
- Recipe_InstallImplant.ApplyOnPawn >> Psychology.Detour._Recipe_InstallImplant._ApplyOnPawn
- Recipe_InstallNaturalBodyPart.ApplyOnPawn >> Psychology.Detour._Recipe_InstallNaturalBodyPart._ApplyOnPawn
- Recipe_Surgery.CheckSurgeryFail >> Psychology.Detour._Recipe_Surgery._CheckSurgeryFail
- TendUtility.DoTend >> Psychology.Detour._TendUtility._DoTend
- ThoughtUtility.GiveThoughtsForPawnExecuted >> Psychology.Detour._ThoughtUtility._GiveThoughtsForPawnExecuted
- ThoughtUtility.GiveThoughtsForPawnOrganHarvested >> Psychology.Detour._ThoughtUtility._GiveThoughtsForPawnOrganHarvested
- CompBreakdownable.CheckForBreakdown >> Fluffy_Breakdowns.CompBreakdownableMaintenance._checkForBreakdown
- CompBreakdownable.CompInspectStringExtra >> Fluffy_Breakdowns.CompBreakdownableMaintenance._compInspectStringExtra
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- [HugsLib] (info) Manual detours applied: StorytellerUtility.DefaultParmsNow >> CRC_Reintegrated.MarvsStoryTellerUtility.ModdedParmsNow
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- [HugsLib] v2.4.3 initialized DefensivePositions, Hospitality, Psychology, FluffyBreakdowns, LessIncidentTrolling, CombatReadinessCheck, AllowTool
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Plantmushroom 61244
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- RPP_Bot_Kitchen_Adv 48417
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Mad Skills: detour succesful.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- [HugsLib] (info) Manual detour: DrugPolicy.get_Item >> Hospitality.Detouring.DrugPolicy.Item
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Hospitality injected.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BetterPathfinding injected.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Outfitter injected.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.119207 ms
- QualityBuilder added property to '78' things
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 10034.
- Total: 50.851456 ms (FindLiveObjects: 0.354369 ms CreateObjectMapping: 0.568097 ms MarkObjects: 49.883949 ms DeleteObjects: 0.043851 ms)
- Loading game from file Alliance with mods Core, Miscellaneous 'CORE', HugsLib, EdB Prepare Carefully, Medical Tab, [T] ExpandedCrops, Furnace, PrisonExtensions, [A16] Talons Faction 1.6 New pawns and races, Sun Lamp Power, AC-Enhanced Hauling, Additional Traits v2.2, Immersive Human Sounds, Realistic Rooms, Change Dresser, Glitter Tech, Spoons Hair Mod, Mending, Misc. Training, Misc. MAI, Misc. Robots, Less Rebuff, RimFridge, Fences And Floors, More vanilla factions, Increased Stack, Step Away From The Medicine, Expanded Prosthetics and Organ Engineering, Look At Me, I'm The Worker Now, MineItAll, Chemfuel Generator, Rimsenal - Feral, Rimsenal - Rimhair, Rimsenal - Storyteller pack, Infinity Rim: Ariadna, Mad Skills, Chemicals & Neutroamine, Defensive Positions, Crafting Hysteresis, [sd] advanced powergeneration, Efficient Light, More Trade Ships, Temperature Gauge, Pests, Misc. Robots++, Barbed Wire, Hospitality, Psychology, P-Music, Misc. Bees'n'Honey, QualityBuilder, Colony Leadership, Relations Tab, Tilled Soil, Rimsenal, Rimsenal - Federation, Rimsenal - Security pack, Animal Tab, Fluffy Breakdowns, Follow Me, Rimsenal - Enhanced Vanilla Pack, Less Incident Trolling, Combat Readiness Check, Uniform Power Armor, ED-ShieldsBasic, Better Pathfinding, Dubs Rimkit(Medkit), Glass+Lights, Vegetable Garden , More Vanilla Turrets, ED-Embrasures, Path Avoid, Narco-Drug Mod, Organized Research Tab, Allow Tool, Outfitter 0.16.0.2, Hardworking animals, Hunt for Me, Turret Collection, High Tech Laboratory Facilities, and Industrialisation
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- [AllowTool] Injected 4 designators
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- QualityBuilder added to orders category.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18945.
- Total: 282.098419 ms (FindLiveObjects: 0.613529 ms CreateObjectMapping: 1.784490 ms MarkObjects: 279.651794 ms DeleteObjects: 0.047802 ms)
- 4881ms organizing Research Tab.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Muffalo155881 has null dutyDefToSubNode. Recovering by calling ResolveSubnodes() (though that should have been called already).
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed to get UI Icon for Hunting (defName: HuntingTraining). UI Icon should be placed at '[YourMod]/Textures/UI/Training/HuntingTraining'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Could not reserve Thing_RawRice160580 for Mennis doing job DoBill A=Thing_TCookStove89261(curToil=1) for maxPawns 1.Existing reserver: Emma doing job FeedPatient A=Thing_RawRice160580 B=Thing_Human2026(curToil=2)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Exception ticking Norm: System.ArgumentException: Field pawnsWithDirectRelationsWithMe defined on type RimWorld.Pawn_RelationsTracker is not a field on the target object which is of type Psychology.PsychologyPawn.
- Parameter name: obj
- at System.Reflection.MonoField.GetValue (System.Object obj) [0x00000] in <filename unknown>:0
- at Psychology.Detour._InteractionWorker_Breakup.AddExLover (Psychology.PsychologyPawn lover, Psychology.PsychologyPawn ex) [0x00000] in <filename unknown>:0
- at Psychology.Detour._InteractionWorker_Breakup._Interacted (RimWorld.InteractionWorker_Breakup _this, Verse.Pawn initiator, Verse.Pawn recipient, System.Collections.Generic.List`1 extraSentencePacks) [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_InteractionsTracker.TryInteractWith (Verse.Pawn recipient, RimWorld.InteractionDef intDef) [0x00000] in <filename unknown>:0
- at Psychology.Detour._InteractionWorker_MarriageProposal._Interacted (RimWorld.InteractionWorker_MarriageProposal _this, Verse.Pawn initiator, Verse.Pawn recipient, System.Collections.Generic.List`1 extraSentencePacks) [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_InteractionsTracker.TryInteractWith (Verse.Pawn recipient, RimWorld.InteractionDef intDef) [0x00000] in <filename unknown>:0
- at Hospitality.Detouring.Pawn_InteractionsTracker.TryInteractRandomly (RimWorld.Pawn_InteractionsTracker _this) [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_InteractionsTracker.InteractionsTrackerTick () [0x00000] in <filename unknown>:0
- at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
- at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Exception saving Mennis: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Scribe_Values.LookValue[String] (System.String& value, System.String label, System.String defaultValue, Boolean forceSave) [0x00000] in <filename unknown>:0
- at Psychology.DirectPawnRelationDynamic.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[DirectPawnRelation] (RimWorld.DirectPawnRelation& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_RelationsTracker.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Psychology.PsychologyPawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Couldn't find any pawn that is related to colony.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Exception saving Mennis: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Scribe_Values.LookValue[String] (System.String& value, System.String label, System.String defaultValue, Boolean forceSave) [0x00000] in <filename unknown>:0
- at Psychology.DirectPawnRelationDynamic.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[DirectPawnRelation] (RimWorld.DirectPawnRelation& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_RelationsTracker.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Psychology.PsychologyPawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Exception saving Mennis: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Scribe_Values.LookValue[String] (System.String& value, System.String label, System.String defaultValue, Boolean forceSave) [0x00000] in <filename unknown>:0
- at Psychology.DirectPawnRelationDynamic.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[DirectPawnRelation] (RimWorld.DirectPawnRelation& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_RelationsTracker.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Psychology.PsychologyPawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Exception saving Mennis: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Scribe_Values.LookValue[String] (System.String& value, System.String label, System.String defaultValue, Boolean forceSave) [0x00000] in <filename unknown>:0
- at Psychology.DirectPawnRelationDynamic.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[DirectPawnRelation] (RimWorld.DirectPawnRelation& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_RelationsTracker.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Psychology.PsychologyPawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Exception saving Mennis: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Scribe_Values.LookValue[String] (System.String& value, System.String label, System.String defaultValue, Boolean forceSave) [0x00000] in <filename unknown>:0
- at Psychology.DirectPawnRelationDynamic.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[DirectPawnRelation] (RimWorld.DirectPawnRelation& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_RelationsTracker.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Psychology.PsychologyPawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Exception saving Mennis: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Scribe_Values.LookValue[String] (System.String& value, System.String label, System.String defaultValue, Boolean forceSave) [0x00000] in <filename unknown>:0
- at Psychology.DirectPawnRelationDynamic.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[DirectPawnRelation] (RimWorld.DirectPawnRelation& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_RelationsTracker.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Psychology.PsychologyPawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Exception saving Mennis: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Scribe_Values.LookValue[String] (System.String& value, System.String label, System.String defaultValue, Boolean forceSave) [0x00000] in <filename unknown>:0
- at Psychology.DirectPawnRelationDynamic.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[DirectPawnRelation] (RimWorld.DirectPawnRelation& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_RelationsTracker.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Psychology.PsychologyPawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Exception saving Mennis: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Scribe_Values.LookValue[String] (System.String& value, System.String label, System.String defaultValue, Boolean forceSave) [0x00000] in <filename unknown>:0
- at Psychology.DirectPawnRelationDynamic.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[DirectPawnRelation] (RimWorld.DirectPawnRelation& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_RelationsTracker.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Psychology.PsychologyPawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Exception saving Mennis: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Scribe_Values.LookValue[String] (System.String& value, System.String label, System.String defaultValue, Boolean forceSave) [0x00000] in <filename unknown>:0
- at Psychology.DirectPawnRelationDynamic.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[DirectPawnRelation] (RimWorld.DirectPawnRelation& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_RelationsTracker.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Psychology.PsychologyPawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Exception saving Mennis: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Scribe_Values.LookValue[String] (System.String& value, System.String label, System.String defaultValue, Boolean forceSave) [0x00000] in <filename unknown>:0
- at Psychology.DirectPawnRelationDynamic.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[DirectPawnRelation] (RimWorld.DirectPawnRelation& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_RelationsTracker.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Psychology.PsychologyPawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Exception saving Mennis: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Scribe_Values.LookValue[String] (System.String& value, System.String label, System.String defaultValue, Boolean forceSave) [0x00000] in <filename unknown>:0
- at Psychology.DirectPawnRelationDynamic.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[DirectPawnRelation] (RimWorld.DirectPawnRelation& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_RelationsTracker.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Psychology.PsychologyPawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Exception saving Mennis: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Scribe_Values.LookValue[String] (System.String& value, System.String label, System.String defaultValue, Boolean forceSave) [0x00000] in <filename unknown>:0
- at Psychology.DirectPawnRelationDynamic.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[DirectPawnRelation] (RimWorld.DirectPawnRelation& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_RelationsTracker.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Psychology.PsychologyPawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Exception saving Mennis: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Scribe_Values.LookValue[String] (System.String& value, System.String label, System.String defaultValue, Boolean forceSave) [0x00000] in <filename unknown>:0
- at Psychology.DirectPawnRelationDynamic.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[DirectPawnRelation] (RimWorld.DirectPawnRelation& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_RelationsTracker.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Psychology.PsychologyPawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Could not reserve (142, 0, 207) for JJ doing job HaulToCell A=Thing_Steel224394 B=(142, 0, 207)(curToil=0) for maxPawns 1.Existing reserver: Lynx doing job HaulToCell A=Thing_Steel224521 B=(142, 0, 207)(curToil=2)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Exception saving Mennis: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Scribe_Values.LookValue[String] (System.String& value, System.String label, System.String defaultValue, Boolean forceSave) [0x00000] in <filename unknown>:0
- at Psychology.DirectPawnRelationDynamic.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[DirectPawnRelation] (RimWorld.DirectPawnRelation& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_RelationsTracker.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Psychology.PsychologyPawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.RaidStrategyWorker_ImmediateAttackSappers.CanUsePawnGenOption (RimWorld.PawnGenOption opt, System.Collections.Generic.List`1 chosenOpts) [0x00000] in <filename unknown>:0
- at RimWorld.PawnGroupMakerUtility.ChoosePawnGenOptionsByPoints (Single points, System.Collections.Generic.List`1 options, RimWorld.PawnGroupMakerParms parms) [0x00000] in <filename unknown>:0
- at RimWorld.PawnGroupKindWorker_Normal.CanGenerateFrom (RimWorld.PawnGroupMakerParms parms, RimWorld.PawnGroupMaker groupMaker) [0x00000] in <filename unknown>:0
- at RimWorld.PawnGroupMaker.CanGenerateFrom (RimWorld.PawnGroupMakerParms parms) [0x00000] in <filename unknown>:0
- at RimWorld.PawnGroupMakerUtility+<GeneratePawns>c__IteratorC4.<>m__287 (RimWorld.PawnGroupMaker gm) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[RimWorld.PawnGroupMaker].MoveNext () [0x00000] in <filename unknown>:0
- at Verse.GenCollection.TryRandomElementByWeight[PawnGroupMaker] (IEnumerable`1 source, System.Func`2 weightSelector, RimWorld.PawnGroupMaker& result) [0x00000] in <filename unknown>:0
- at RimWorld.PawnGroupMakerUtility+<GeneratePawns>c__IteratorC4.MoveNext () [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[Verse.Pawn].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[Verse.Pawn]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.ToList[Pawn] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.IncidentWorker_Raid.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
- at RimWorld.IncidentWorker_RaidEnemy.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
- at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident fi) [0x00000] in <filename unknown>:0
- at RimWorld.Storyteller.StorytellerTick () [0x00000] in <filename unknown>:0
- at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Exception saving Mennis: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Scribe_Values.LookValue[String] (System.String& value, System.String label, System.String defaultValue, Boolean forceSave) [0x00000] in <filename unknown>:0
- at Psychology.DirectPawnRelationDynamic.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[DirectPawnRelation] (RimWorld.DirectPawnRelation& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_RelationsTracker.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Psychology.PsychologyPawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Exception saving Mennis: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Scribe_Values.LookValue[String] (System.String& value, System.String label, System.String defaultValue, Boolean forceSave) [0x00000] in <filename unknown>:0
- at Psychology.DirectPawnRelationDynamic.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[DirectPawnRelation] (RimWorld.DirectPawnRelation& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_RelationsTracker.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Psychology.PsychologyPawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Exception saving Mennis: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Scribe_Values.LookValue[String] (System.String& value, System.String label, System.String defaultValue, Boolean forceSave) [0x00000] in <filename unknown>:0
- at Psychology.DirectPawnRelationDynamic.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[DirectPawnRelation] (RimWorld.DirectPawnRelation& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_RelationsTracker.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Psychology.PsychologyPawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Exception saving Mennis: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Scribe_Values.LookValue[String] (System.String& value, System.String label, System.String defaultValue, Boolean forceSave) [0x00000] in <filename unknown>:0
- at Psychology.DirectPawnRelationDynamic.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[DirectPawnRelation] (RimWorld.DirectPawnRelation& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Collections.LookList[DirectPawnRelation] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at RimWorld.Pawn_RelationsTracker.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Pawn_RelationsTracker] (RimWorld.Pawn_RelationsTracker& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Pawn.ExposeData () [0x00000] in <filename unknown>:0
- at Psychology.PsychologyPawn.ExposeData () [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Scribe_Deep.LookDeep[Thing] (Verse.Thing& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
- at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Object with load ID Thing_Human2031 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement