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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Turret : MonoBehaviour
- {
- public GameObject playerObject;
- public Transform riffleStart;
- public GameObject bullet;
- [SerializeField] float area;
- void Start()
- {
- playerObject = GameObject.FindObjectOfType<PlayerController>().gameObject;
- }
- void Update()
- {
- }
- }
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