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Jan 23rd, 2019
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  1. public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
  2. {
  3. if(damagedid != INVALID_PLAYER_ID)
  4. {
  5. if(Tazer[playerid] && GetPlayerWeapon(playerid) == TAZE_WEAPON)
  6. {
  7. new Float:health,losehp;
  8. GetPlayerHealth(damagedid,health);
  9. losehp = TAZE_LOSEHP;
  10. if(Tazed[damagedid]) return 1;
  11. new Float:x, Float:y, Float:z;
  12. GetPlayerPos(damagedid, x, y, z);
  13. ClearAnimations(damagedid);
  14. ApplyAnimation(damagedid,"PED","KO_skid_front",4.1,0,1,1,1,0);
  15. Spark[damagedid] = CreateDynamicObject(TAZE_SPARK, x, y, z-3, 0, 0, 0);
  16. SetTimerEx("DestroySpark", TAZE_DESTROY, 0, "i", damagedid);
  17. SetTimerEx("TazedRemove", TAZE_TIMER, 0, "i", damagedid);
  18. Tazed[damagedid] = true;
  19. PI[playerid][NaudojoTazeri] = gettime() + 20;
  20. if(losehp) {} else SetPlayerHealthEx(damagedid, health+amount);
  21. print("\nTAZERIS SUVEIKE");
  22. }
  23. }
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