Sandwitches

NPC-System Signature Equipment WIP

Nov 20th, 2012
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  1. Repair Unit
  2.  
  3. Arc 1: Can use Repair Unit 2/Battle
  4. Arc 2: +1 to Repair checks
  5. Arc 3: Can use Repair Unit 3/Battle
  6. Arc 4: +2 to Repair checks
  7. Arc 5: Can restore more than one level of threshold per roll. Cannon un-maim maimed areas.
  8. Arc 6: +3 to Repair checks
  9. Arc 7: Gain a Advantage on Repair Checks
  10. Arc 8: +4 to Repair checks
  11. Arc 9: Can use Repair Unit 4/Battle
  12. Arc 10: As 5, but now restores maimed areas.
  13.  
  14.  
  15.  
  16. Resupply Unit
  17.  
  18. Arc 1: Can use Resupply Unit 2/Battle
  19. Arc 2: +1 to Resupply checks
  20. Arc 3: Can use Resupply Unit 3/Battle
  21. Arc 4: +2 to Resupply checks
  22. Arc 5: Can Resupply an Adjacent unit as a Free Action 1/Battle.
  23. Arc 6: +3 to Resupply checks
  24. Arc 7: Gain a Advantage on Repair Checks
  25. Arc 8: +4 to Resupply checks
  26. Arc 9: Can use Repair Unit 4/Battle
  27. Arc 10: Can Resupply an Adjacent unit as a Free Action 2/Battle.
  28.  
  29.  
  30.  
  31. Synch Unit
  32.  
  33. Arc 1: +1 Accuracy To Synchro Attacks
  34. Arc 2: +1 Penetration to Synchro Attacks
  35. Arc 3: +2 Accuracy To Synchro Attacks
  36. Arc 4: +2 Penetration to Synchro Attacks
  37. Arc 5: Synchro Attack can be used 1/Battle without using a Genre Point
  38. Arc 6: +3 Accuracy To Synchro Attacks
  39. Arc 7: +3 Penetration to Synchro Attacks
  40. Arc 8: +4 Accuracy To Synchro Attacks
  41. Arc 9: +4 Penetration to Synchro Attacks
  42. Arc 10: Only the unit iniating the Synchro Attack consumes resources.
  43.  
  44.  
  45.  
  46. Static Field
  47.  
  48. Arc 1: When attacked by Melee Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
  49. Arc 2: When attacked by Melee and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
  50. Arc 3: When attacked by Melee and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
  51. Arc 4: When attacked by Melee, Missile, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 4.
  52. Arc 5: You may use the Energy Field without Cost 1/Battle. Agumentation costs as normal.
  53. Arc 6: When attacked by Melee, Missile, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5.
  54. Arc 7: When attacked by Melee, Missile, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 3.
  55. Arc 8: When attacked by Melee, Missile, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 4.
  56. Arc 9: When attacked by Melee, Missile, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 5.
  57. Arc 10: You may use the Energy Field without Cost 2/Battle. Agumentation costs as normal.
  58.  
  59.  
  60.  
  61. Friction Field
  62.  
  63. Arc 1: When attacked by Missile Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
  64. Arc 2: When attacked by Melee and Missile Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
  65. Arc 3: When attacked by Melee and Missile Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
  66. Arc 4: When attacked by Melee, Ballistic, and Missile Weapons, you may spend 1 Energy to increase your Armor against that Attack by 4.
  67. Arc 5: You may use the Energy Field without Cost 1/Battle. Agumentation costs as normal.
  68. Arc 6: When attacked by Melee, Ballistic, and Missile Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5.
  69. Arc 7: When attacked by Melee, Ballistic, and Missile Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 3.
  70. Arc 8: When attacked by Melee, Ballistic, and Missile Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 4.
  71. Arc 9: When attacked by Melee, Ballistic, and Missile Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 5.
  72. Arc 10: You may use the Energy Field without Cost 2/Battle. Agumentation costs as normal.
  73.  
  74.  
  75.  
  76. Bunker Field
  77.  
  78. Arc 1: When attacked by Ballistic Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
  79. Arc 2: When attacked by Ballistic and Missile Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
  80. Arc 3: When attacked by Ballistic and Missile Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
  81. Arc 4: When attacked by Ballistic, Missile, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 4.
  82. Arc 5: You may use the Bunker Field without Cost 1/Battle. Agumentation costs as normal.
  83. Arc 6: When attacked by Ballistic, Missile, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5.
  84. Arc 7: When attacked by Ballistic, Missile, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 3.
  85. Arc 8: When attacked by Ballistic, Missile, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 4.
  86. Arc 9: When attacked by Ballistic, Missile, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 5.
  87. Arc 10: You may use the Bunker Field without Cost 2/Battle. Agumentation costs as normal.
  88.  
  89.  
  90.  
  91. Energy Field
  92.  
  93. Arc 1: When attacked by Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
  94. Arc 2: When attacked by Melee and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
  95. Arc 3: When attacked by Melee and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
  96. Arc 4: When attacked by Melee, Ballistic, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 4.
  97. Arc 5: You may use the Energy Field without Cost 1/Battle. Agumentation costs as normal.
  98. Arc 6: When attacked by Melee, Ballistic, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5.
  99. Arc 7: When attacked by Melee, Ballistic, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 3.
  100. Arc 8: When attacked by Melee, Ballistic, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 4.
  101. Arc 9: When attacked by Melee, Ballistic, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 5.
  102. Arc 10: You may use the Energy Field without Cost 2/Battle. Agumentation costs as normal.
  103.  
  104.  
  105.  
  106. Gravange Field
  107.  
  108. Arc 1: When attacked by a unit equipped with a Gravange Field beyond 3 Squares, you may spend 1 Energy to increase your Armor against that Attack by 5.
  109. Arc 2: When attacked by a unit equipped with a Gravange Field beyond 2 Squares, you may spend 1 Energy to increase your Armor against that Attack by 5.
  110. Arc 3: When attacked by a unit equipped with a Gravange Field beyond 2 Squares, you may spend 1 Energy to increase your Armor against that Attack by 6.
  111. Arc 4: When attacked by a unit equipped with a Gravange Field beyond 1 Squares, you may spend 1 Energy to increase your Armor against that Attack by 6.
  112. Arc 5: You may use the Energy Field without Cost 1/Battle. Agumentation costs as normal.
  113. Arc 6: When attacked by a unit equipped with a Gravange Field beyond 1 Squares, you may spend 1 Energy to increase your Armor against that Attack by 7.
  114. Arc 7: When attacked by a unit equipped with a Gravange Field beyond 1 Squares, you may spend 1 Energy to increase your Armor against that Attack by 8.
  115. Arc 8: When attacked by a unit equipped with a Gravange Field beyond 1 Squares, you may spend 1 Energy to increase your Armor against that Attack by 9.
  116. Arc 9: When attacked by a unit equipped with a Gravange Field beyond 1 Squares, you may spend 1 Energy to increase your Armor against that Attack by 10.
  117. Arc 10: You may use the Energy Field without Cost 2/Battle. Agumentation costs as normal.
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