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- Repair Unit
- Arc 1: Can use Repair Unit 2/Battle
- Arc 2: +1 to Repair checks
- Arc 3: Can use Repair Unit 3/Battle
- Arc 4: +2 to Repair checks
- Arc 5: Can restore more than one level of threshold per roll. Cannon un-maim maimed areas.
- Arc 6: +3 to Repair checks
- Arc 7: Gain a Advantage on Repair Checks
- Arc 8: +4 to Repair checks
- Arc 9: Can use Repair Unit 4/Battle
- Arc 10: As 5, but now restores maimed areas.
- Resupply Unit
- Arc 1: Can use Resupply Unit 2/Battle
- Arc 2: +1 to Resupply checks
- Arc 3: Can use Resupply Unit 3/Battle
- Arc 4: +2 to Resupply checks
- Arc 5: Can Resupply an Adjacent unit as a Free Action 1/Battle.
- Arc 6: +3 to Resupply checks
- Arc 7: Gain a Advantage on Repair Checks
- Arc 8: +4 to Resupply checks
- Arc 9: Can use Repair Unit 4/Battle
- Arc 10: Can Resupply an Adjacent unit as a Free Action 2/Battle.
- Synch Unit
- Arc 1: +1 Accuracy To Synchro Attacks
- Arc 2: +1 Penetration to Synchro Attacks
- Arc 3: +2 Accuracy To Synchro Attacks
- Arc 4: +2 Penetration to Synchro Attacks
- Arc 5: Synchro Attack can be used 1/Battle without using a Genre Point
- Arc 6: +3 Accuracy To Synchro Attacks
- Arc 7: +3 Penetration to Synchro Attacks
- Arc 8: +4 Accuracy To Synchro Attacks
- Arc 9: +4 Penetration to Synchro Attacks
- Arc 10: Only the unit iniating the Synchro Attack consumes resources.
- Static Field
- Arc 1: When attacked by Melee Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
- Arc 2: When attacked by Melee and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
- Arc 3: When attacked by Melee and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
- Arc 4: When attacked by Melee, Missile, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 4.
- Arc 5: You may use the Energy Field without Cost 1/Battle. Agumentation costs as normal.
- Arc 6: When attacked by Melee, Missile, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5.
- Arc 7: When attacked by Melee, Missile, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 3.
- Arc 8: When attacked by Melee, Missile, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 4.
- Arc 9: When attacked by Melee, Missile, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 5.
- Arc 10: You may use the Energy Field without Cost 2/Battle. Agumentation costs as normal.
- Friction Field
- Arc 1: When attacked by Missile Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
- Arc 2: When attacked by Melee and Missile Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
- Arc 3: When attacked by Melee and Missile Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
- Arc 4: When attacked by Melee, Ballistic, and Missile Weapons, you may spend 1 Energy to increase your Armor against that Attack by 4.
- Arc 5: You may use the Energy Field without Cost 1/Battle. Agumentation costs as normal.
- Arc 6: When attacked by Melee, Ballistic, and Missile Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5.
- Arc 7: When attacked by Melee, Ballistic, and Missile Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 3.
- Arc 8: When attacked by Melee, Ballistic, and Missile Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 4.
- Arc 9: When attacked by Melee, Ballistic, and Missile Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 5.
- Arc 10: You may use the Energy Field without Cost 2/Battle. Agumentation costs as normal.
- Bunker Field
- Arc 1: When attacked by Ballistic Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
- Arc 2: When attacked by Ballistic and Missile Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
- Arc 3: When attacked by Ballistic and Missile Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
- Arc 4: When attacked by Ballistic, Missile, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 4.
- Arc 5: You may use the Bunker Field without Cost 1/Battle. Agumentation costs as normal.
- Arc 6: When attacked by Ballistic, Missile, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5.
- Arc 7: When attacked by Ballistic, Missile, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 3.
- Arc 8: When attacked by Ballistic, Missile, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 4.
- Arc 9: When attacked by Ballistic, Missile, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 5.
- Arc 10: You may use the Bunker Field without Cost 2/Battle. Agumentation costs as normal.
- Energy Field
- Arc 1: When attacked by Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
- Arc 2: When attacked by Melee and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
- Arc 3: When attacked by Melee and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 3.
- Arc 4: When attacked by Melee, Ballistic, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 4.
- Arc 5: You may use the Energy Field without Cost 1/Battle. Agumentation costs as normal.
- Arc 6: When attacked by Melee, Ballistic, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5.
- Arc 7: When attacked by Melee, Ballistic, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 3.
- Arc 8: When attacked by Melee, Ballistic, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 4.
- Arc 9: When attacked by Melee, Ballistic, and Beam Weapons, you may spend 1 Energy to increase your Armor against that Attack by 5. You may spend a Second Energy to Agument the Armor by a further 5.
- Arc 10: You may use the Energy Field without Cost 2/Battle. Agumentation costs as normal.
- Gravange Field
- Arc 1: When attacked by a unit equipped with a Gravange Field beyond 3 Squares, you may spend 1 Energy to increase your Armor against that Attack by 5.
- Arc 2: When attacked by a unit equipped with a Gravange Field beyond 2 Squares, you may spend 1 Energy to increase your Armor against that Attack by 5.
- Arc 3: When attacked by a unit equipped with a Gravange Field beyond 2 Squares, you may spend 1 Energy to increase your Armor against that Attack by 6.
- Arc 4: When attacked by a unit equipped with a Gravange Field beyond 1 Squares, you may spend 1 Energy to increase your Armor against that Attack by 6.
- Arc 5: You may use the Energy Field without Cost 1/Battle. Agumentation costs as normal.
- Arc 6: When attacked by a unit equipped with a Gravange Field beyond 1 Squares, you may spend 1 Energy to increase your Armor against that Attack by 7.
- Arc 7: When attacked by a unit equipped with a Gravange Field beyond 1 Squares, you may spend 1 Energy to increase your Armor against that Attack by 8.
- Arc 8: When attacked by a unit equipped with a Gravange Field beyond 1 Squares, you may spend 1 Energy to increase your Armor against that Attack by 9.
- Arc 9: When attacked by a unit equipped with a Gravange Field beyond 1 Squares, you may spend 1 Energy to increase your Armor against that Attack by 10.
- Arc 10: You may use the Energy Field without Cost 2/Battle. Agumentation costs as normal.
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