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NeverSink's lootfilter version 3.0 MF beta

Jan 1st, 2016
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  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 3.0 -Customized Beta
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # http://pastebin.com/Af00CbhA
  8. # Forum discussion thread. You can post question and feedback here:
  9. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. #---------------------------------------------------------------------------------------------------------------
  13. # INSTALLATION:
  14. #---------------------------------------------------------------------------------------------------------------
  15. #
  16. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  17. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  18. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  19. # 3) Click File/Save As and select the following settings:
  20. # SAVE AS TYPE: Select "All Files"
  21. # FILE NAME: "NeverSink.filter" (Without the ")
  22. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  23. # ENCODING (if available): ANSI
  24. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  25. #
  26. # IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
  27. # IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
  28. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  29. #
  30. #---------------------------------------------------------------------------------------------------------------
  31. # If you want to learn more about the syntax of item filters:
  32. # http://pathofexile.gamepedia.com/Item_filter_guide
  33. #---------------------------------------------------------------------------------------------------------------
  34. # DESIGN GOALS:
  35. #---------------------------------------------------------------------------------------------------------------
  36. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  37. # - Highlight and notify players when worthwhile items drop
  38. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  39. # - Provide light, scaling filtering during levelling
  40. # - Provide comprehensive and in-depth filtering during endgame play
  41. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  42. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  43. # - Easy to use setup
  44. #---------------------------------------------------------------------------------------------------------------
  45. #COLORS:
  46. #Most colors remain the same, I want the filter to be very intuitive
  47. #
  48. #1) White background = Top tier drops
  49. #2) Golden background = High currency
  50. #3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value.
  51. #4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space
  52. #5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
  53. #6) There is also a brighter green border. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
  54. #7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
  55. #8) There is a blue outline around 5Linked items
  56. #9) There's a barely visible black border around several items. It's just for contrast purposes.
  57. #
  58. #---------------------------------------------------------------------------------------------------------------
  59. # LOOKUP AND QUICKJUMP TABLE
  60. #---------------------------------------------------------------------------------------------------------------
  61. # Select one of the strings below and use the search function
  62. # To jump to the section in the document
  63. # (also use Notepad++ as a edit tool if you're not using it already)
  64. #
  65. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  66. # ALPHA-a # Talisman league!
  67. # 0000 # UTILITY AND JUST-IN-CASE
  68. # 0100 # TOP TIER RARITY
  69. # 0200 # UNIQUES AND MAPS
  70. # 0201 # UNIQUE TIER LIST
  71. # 0202 # MAP TIER LIST
  72. # 0203 # MAP FRAGMENTS
  73. # 0300 # CURRENCY
  74. # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
  75. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  76. # 0303 # MEDIUM-LOW ORBS
  77. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  78. # 0305 # DIVINATION CARD TIER LIST
  79. # 0306 # REST
  80. # 0400 # SOCKET/LINK BASED stuff
  81. # 0500 # SKILL GEMS
  82. # 0600 # RARE ITEM HIGHLIGHTING
  83. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  84. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  85. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  86. # 0601 # RARE DAGGERS
  87. # 0602 # RARE CLAWS
  88. # 0603 # RARE WANDS
  89. # 0604 # RARE SWORDS
  90. # 0605 # RARE AXES&MACES (1H)
  91. # 0606 # RARE SCEPTRES
  92. # 0607 # RARE STAVES
  93. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  94. # 0609 # RARE BOWS
  95. # 0610 # RARE QUIVERS
  96. # 0611 # RARE GLOVES, HELMETS, BOOTS
  97. # 0612 # RARE SHIELDS
  98. # 0613 # RARE BODY ARMOR
  99. # 0614 # RARES - REMAINING RULES
  100. # 0700 # NORMAL AND MAGIC ITEM RULES
  101. # 0701 # 83+ ITEM CRAFTING
  102. # 0702 # CHROMATIC ORB RECIPE ITEMS
  103. # 0703 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  104. # 0704 # MAGIC RINGS, AMULETS, BELTS
  105. # 0705 # MAGIC JEWELS
  106. # 0706 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  107. # 0707 # CHISEL RECIPE ITEMS
  108. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  109. # 0709 # TOP BASES FOR CRAFTING
  110. # 0710 # MARAKETH WEAPONS
  111. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  112. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  113. # 0800 # FLASKS
  114. # 0801 # HIDE OUTDATED FLASKS
  115. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  116. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  117. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  118. # 0805 # SHOW WHATEVER FLASKS REMAIN
  119. # 0900 # LEVELING
  120. # 0901 # LEVELING HIGHLIGHT JEWELRY
  121. # 0902 # HIGHLIGHT LEVELING LINKED GEAR
  122. # 0903 # LEVELING GENERAL RULES
  123. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  124. # 5000 # TEMP AND WIP ENTRIES
  125. # 5001 # WARBAND MODS - DEACTIVATED
  126. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  127. # XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  128. #
  129. #---------------------------------------------------------------------------------------------------------------
  130. # STYLE DATA FOR EASY SEARCH AND REPLACE
  131. #---------------------------------------------------------------------------------------------------------------
  132. #
  133. ###GENERIC BORDER###
  134. # SetBorderColor 0 0 0
  135. #
  136. ###TALISMAN STYLE###
  137. # SetBorderColor 109 200 130 255
  138. #
  139. ###TOP RARITY STYLE###
  140. # SetBackgroundColor 255 255 255 255
  141. #
  142. ###MEDIUM RARITY UNIQUE BG###
  143. # SetBackgroundColor 175 96 37 255
  144. #
  145. ###HIGH CURRENCY STYLE###
  146. # SetBackgroundColor 213 159 15
  147. #
  148. ###MEDIUM CURRENCY STYLE###
  149. # SetTextColor 190 178 135 255
  150. #
  151. ###DIVINATION CARD TIERS###
  152. # T1: SetTextColor 255 0 175
  153. # T2: SetBackgroundColor 235 15 200
  154. # T3: SetBackgroundColor 220 35 225
  155. # T4: SetBackgroundColor 200 50 250
  156. # T5: SetBackgroundColor 190 65 255
  157. #
  158. ###83/84 CRAFTING BORDER###
  159. # SetBorderColor 255 255 0 255
  160. #
  161. ###REGAL RECIPE RARE INDICATOR###
  162. # SetTextColor 255 190 0
  163. #
  164. ###EXCEPTIONAL RARE INDICATOR###
  165. # SetBackgroundColor 20 100 20
  166. #
  167. ###GOOD RARE INDICATOR###
  168. # SetBorderColor 25 180 25
  169. #
  170. ###BAD RARE INDICATOR###
  171. # SetBackgroundColor 120 20 20 220
  172. #
  173. ###UTILITY/VENDOR INDICATOR###
  174. # SetBackgroundColor 75 75 75
  175. #
  176. ###ALCHEMY/LOWCRAFT INDICATOR###
  177. # SetBorderColor 255 190 0 150
  178. #
  179. ###LOW SIZE CHROM RECIPE INDICATOR###
  180. # SetBorderColor 150 150 150
  181. #
  182. ###MAGIC JEWEL BACKGROUND
  183. # SetBorderColor 0 150 200
  184. #
  185. ###CHANCE ORB ITEM INDICATOR###
  186. # SetBorderColor 0 150 0 150
  187. #
  188. ###ANIMATE WEAPON MODE###
  189. # SetTextColor 150 0 0
  190. # SetBorderColor 150 0 0
  191. #
  192. ###PRIORITY MAGIC ITEMS (leveling+flasks)###
  193. # SetTextColor 100 100 255
  194. #
  195. ###HIDDEN ITEMS: normal
  196. # SetBackgroundColor 0 0 0 100
  197. #
  198. ###HIDDEN ITEMS: rare
  199. # SetBackgroundColor 0 0 0 150
  200. #
  201. #---------------------------------------------------------------------------------------------------------------
  202. # SOUND DATA FOR EASY SEARCH AND REPLACE
  203. #---------------------------------------------------------------------------------------------------------------
  204. # Some new entries are not yet added to the list!
  205. #
  206. #The filter only uses 3 sounds:
  207. #
  208. #PlayAlertSound 6 300 high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)
  209. #PlayAlertSound 1 300 medium tier drops (divination cards, orbs from alch to gcps)
  210. #PlayAlertSound 4 300 map drops
  211. #
  212. #You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!
  213. #
  214. #
  215. #---------------------------------------------------------------------------------------------------------------
  216. # SCRIPT by NeverSink ( the-dude- in reddit)
  217. #---------------------------------------------------------------------------------------------------------------
  218. #
  219. #---------------------------------------------------------------------------------------------------------------
  220. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  221. #---------------------------------------------------------------------------------------------------------------
  222. #
  223. #---------------------------------------------------------------------------------------------------------------
  224. # Section: ALPHA-a # Talisman league!
  225. #---------------------------------------------------------------------------------------------------------------
  226. # !!!FILTER CODE START!!!
  227.  
  228. Show
  229. BaseType "Talisman"
  230. SetBorderColor 109 200 130 255
  231. SetBackgroundColor 0 0 0 255
  232. SetFontSize 42
  233. PlayAlertSound 6 300
  234. Rarity Unique
  235.  
  236. Show
  237. BaseType "Talisman"
  238. SetBorderColor 109 200 130 255
  239. SetBackgroundColor 0 0 0 255
  240. SetFontSize 40
  241. PlayAlertSound 1 300
  242. Rarity Rare
  243.  
  244. Show
  245. BaseType "Talisman"
  246. SetBorderColor 109 200 130 255
  247. SetBackgroundColor 0 0 0 255
  248. SetFontSize 38
  249. Rarity Magic
  250.  
  251. Show
  252. BaseType "Talisman"
  253. SetBorderColor 109 200 130 255
  254. SetBackgroundColor 0 0 0 255
  255. SetFontSize 36
  256. Rarity Normal
  257.  
  258. #---------------------------------------------------------------------------------------------------------------
  259. # Section: 0000 # UTILITY AND JUST-IN-CASE
  260. #---------------------------------------------------------------------------------------------------------------
  261.  
  262. Show
  263. Class Microtransactions
  264.  
  265. #------------------------------------------------------------------------
  266. # Section: 0100 # TOP TIER RARITY
  267. #------------------------------------------------------------------------
  268.  
  269. Show
  270. Class "Fishing Rod"
  271. SetTextColor 255 0 0 255
  272. SetBorderColor 255 0 0 255
  273. SetBackgroundColor 255 255 255 255
  274. SetFontSize 45
  275. PlayAlertSound 6 300
  276.  
  277. #Exception for tabula
  278.  
  279. Show
  280. SocketGroup WWWWWW
  281. BaseType "Simple Robe"
  282. Rarity Unique
  283. PlayAlertSound 6 300
  284. SetBackgroundColor 175 96 37 255
  285. SetBorderColor 255 150 000 255
  286. SetTextColor 0 0 0 255
  287. SetFontSize 43
  288.  
  289. Show
  290. LinkedSockets 6
  291. SetTextColor 255 0 0
  292. SetBorderColor 255 0 0
  293. SetBackgroundColor 255 255 255 255
  294. SetFontSize 45
  295. PlayAlertSound 6 300
  296.  
  297. Show
  298. BaseType "Mirror of Kalandra"
  299. SetTextColor 255 0 0 255
  300. SetBorderColor 255 0 0 255
  301. SetBackgroundColor 255 255 255 255
  302. SetFontSize 45
  303. PlayAlertSound 6 300
  304.  
  305. #------------------------------------------------------------------------
  306. # Section: 0200 # UNIQUES AND MAPS
  307. #------------------------------------------------------------------------
  308.  
  309. #----------------------------------------------------
  310. # 0201 # UNIQUE TIER LIST
  311. #----------------------------------------------------
  312.  
  313. Show # T1 - These uniques are have a consistent price of 1+ ex
  314. BaseType "Varnished Coat" "Granite Flask" "Gold Ring" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Ursine Pelt" "Champion Kite Shield" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Vaal Axe" "Karui Sceptre" "Sacrificial Garb" "Sorcerer Boots" "Paua Ring"
  315. Rarity Unique
  316. PlayAlertSound 6 300
  317. SetBackgroundColor 255 255 255 255
  318. SetBorderColor 175 96 37 255
  319. SetFontSize 45
  320.  
  321. Show # T2 - These uniques usually are worth 1+ ex at the start of the league and drop to ~10c over 1-2 month.
  322. BaseType "Golden Plate" "Lathi" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Imperial Skean" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Opal Wand" "Reinforced Greaves" "Vaal Gauntlets" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Amethyst Ring" "Diamond Ring" "Crusader Plate" "Ezomyte Burgonet" "Nightmare Bascinet" "Sharkskin Boots"
  323. Rarity Unique
  324. PlayAlertSound 6 300
  325. SetBackgroundColor 175 96 37 255
  326. SetBorderColor 255 150 000 255
  327. SetTextColor 0 0 0 255
  328. SetFontSize 43
  329.  
  330. Show
  331. Rarity Unique
  332. PlayAlertSound 6 300
  333. SetBorderColor 175 96 37
  334. SetFontSize 39
  335.  
  336. #----------------------------------------------------
  337. # 0202 # MAP TIER LIST
  338. #----------------------------------------------------
  339.  
  340. Show # Maps:Unique
  341. Class Maps
  342. Rarity Unique
  343. SetFontSize 40
  344. PlayAlertSound 6 300
  345.  
  346. Show # Maps:T1
  347. Class Maps
  348. BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
  349. SetFontSize 34
  350. PlayAlertSound 4 300
  351.  
  352. Show # Maps:T2
  353. Class Maps
  354. BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
  355. SetFontSize 35
  356. PlayAlertSound 4 300
  357.  
  358. Show # Maps:T3
  359. Class Maps
  360. BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
  361. SetFontSize 36
  362. PlayAlertSound 4 300
  363.  
  364. Show # Maps:T4
  365. Class Maps
  366. BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
  367. SetFontSize 37
  368. PlayAlertSound 4 300
  369.  
  370. Show # Maps:T5
  371. Class Maps
  372. BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
  373. SetFontSize 38
  374. PlayAlertSound 4 300
  375.  
  376. Show # Maps:T6
  377. Class Maps
  378. BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
  379. SetFontSize 39
  380. PlayAlertSound 4 300
  381.  
  382. Show # Maps:T7
  383. Class Maps
  384. BaseType "Jungle Valley" "Terrace" "Mine" "Torture Chamber" "Waste Pool"
  385. SetFontSize 40
  386. PlayAlertSound 4 300
  387.  
  388. Show # Maps:T8
  389. Class Maps
  390. BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
  391. SetFontSize 41
  392. PlayAlertSound 4 300
  393.  
  394. Show # Maps:T9
  395. Class Maps
  396. BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
  397. SetFontSize 41
  398. PlayAlertSound 4 300
  399.  
  400. Show # Maps:T10
  401. Class Maps
  402. BaseType "Bazaar" "Necropolis" "Plateau" "Volcano"
  403. SetFontSize 42
  404. PlayAlertSound 4 300
  405.  
  406. Show # Maps:T11
  407. Class Maps
  408. BaseType "Academy" "Crematorium" "Precinct" "Springs"
  409. SetFontSize 42
  410. PlayAlertSound 4 300
  411.  
  412. Show # Maps:T12
  413. Class Maps
  414. BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
  415. SetFontSize 43
  416. PlayAlertSound 4 300
  417.  
  418. Show # Maps:T13
  419. Class Maps
  420. BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
  421. SetFontSize 44
  422. PlayAlertSound 4 300
  423.  
  424. Show # Maps:T14
  425. Class Maps
  426. BaseType "Shrine" "Conservatory" "Palace"
  427. SetFontSize 45
  428. PlayAlertSound 4 300
  429.  
  430. Show # Maps:T15
  431. Class Maps
  432. BaseType "Abyss" "Colosseum" "Core"
  433. SetFontSize 45
  434. PlayAlertSound 4 300
  435. SetTextColor 0 0 0 255
  436. SetBorderColor 0 0 0 255
  437. SetBackgroundColor 255 255 255 255
  438.  
  439. # This shouldn't be happening, but just in case:
  440.  
  441. Show
  442. Class Maps
  443. PlayAlertSound 4 300
  444. SetFontSize 44
  445.  
  446. #----------------------------------------------------
  447. # 0203 # MAP FRAGMENTS
  448. #----------------------------------------------------
  449.  
  450. Show
  451. BaseType "Mortal Hope"
  452. Class "Map Fragments"
  453. PlayAlertSound 6 300
  454. SetFontSize 45
  455. SetTextColor 0 0 0 255
  456. SetBorderColor 0 0 0 255
  457. SetBackgroundColor 255 255 255 255
  458.  
  459. Show
  460. BaseType "Sacrifice at Midnight"
  461. Class "Map Fragments"
  462. PlayAlertSound 4 300
  463. SetFontSize 40
  464. SetBorderColor 255 255 255 255
  465. SetTextColor 255 255 255 255
  466.  
  467. Show
  468. Class "Map Fragments"
  469. PlayAlertSound 4 300
  470. SetFontSize 38
  471.  
  472. #------------------------------------------------------------------------
  473. # Section: 0300 # CURRENCY
  474. #------------------------------------------------------------------------
  475.  
  476. #----------------------------------------------------
  477. # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
  478. #----------------------------------------------------
  479.  
  480. Show
  481. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  482. SetTextColor 255 0 0 255
  483. SetBorderColor 255 0 0 255
  484. SetBackgroundColor 255 255 255 255
  485. PlayAlertSound 6 300
  486. SetFontSize 45
  487.  
  488. #----------------------------------------------------
  489. # 0302 # HIGH TIER: FROM JEWELLER'S TO REGAL
  490. #----------------------------------------------------
  491.  
  492. Show
  493. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  494. SetBackgroundColor 213 159 15
  495. SetTextColor 0 0 0
  496. SetBorderColor 0 0 0
  497. PlayAlertSound 1 300
  498. SetFontSize 39
  499.  
  500. # 200 158 130 this is the old background color, if you like it more use it instead
  501.  
  502. #----------------------------------------------------
  503. # 0303 # MEDIUM-LOW ORBS
  504. #----------------------------------------------------
  505.  
  506. Show
  507. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  508. SetTextColor 190 178 135 255
  509. SetBorderColor 0 0 0
  510. SetFontSize 37
  511.  
  512. #----------------------------------------------------
  513. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  514. #----------------------------------------------------
  515.  
  516. Show
  517. BaseType "Portal Scroll" "Scroll of Wisdom"
  518. SetTextColor 170 158 130 220
  519. SetBorderColor 0 0 0 255
  520.  
  521. Show
  522. BaseType "Scroll Fragment"
  523. SetTextColor 170 158 130 165
  524. SetFontSize 29
  525.  
  526. # 170 158 130 default currency color
  527.  
  528. #----------------------------------------------------
  529. # 0305 # DIVINATION CARD TIER LIST
  530. #----------------------------------------------------
  531. # Old puple color: "SetTextColor 150 50 190"
  532.  
  533. #TIER 1: ~0.65EX+
  534.  
  535. Show
  536. Class "Divination"
  537. BaseType "Avenger" "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Time-Lost Relic" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen" "The Artist" "The Last One Standing" "The Artist" "The Aesthete" "Bowyer's Dream" "The Fletcher" "Hunter's Reward" "The Last One Standing" "The Thaumaturgist" "The Vast" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy"
  538. SetFontSize 45
  539. SetBorderColor 255 0 175
  540. SetBackgroundColor 255 255 255 255
  541. SetTextColor 255 0 175
  542. PlayAlertSound 6 300
  543.  
  544. #TIER 2: ~10C+
  545.  
  546. Show
  547. Class "Divination"
  548. BaseType "The Spoiled Prince" "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Feast" "The Gladiator" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "The Enlightened" "Last Hope" "Merciless Armament" "Pride Before the Fall" "The Surveyor" "The Demoness" "Glimmer" "Rats" "The Dragon" "Tranquillity"
  549. SetFontSize 42
  550. SetBorderColor 0 0 0
  551. SetBackgroundColor 235 15 200
  552. SetTextColor 0 0 0
  553. PlayAlertSound 1 300
  554.  
  555. #TIER 3: ~2C+
  556.  
  557. Show
  558. Class "Divination"
  559. BaseType "The Fox" "The Gentleman" "The Mercenary" "The Trial" "Death" "The Conduit" "Gift of the Gemling Queen" "Grave Knowledge" "The Siren" "The One With All" "The Flora's Gift" "Encroaching Darkness" "Doedre's Madness" "Humility" "Vinia's Token" "The Cataclysm" "The Union" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born" "Anarchy's Price" "Assassin's Favour" "Audacity" "Blind Venture" "The Cartographer" "The Doppelganger" "The Fox" "Hubris" "Scholar of the Seas" "The Tower" "Volatile Power" "The Traitor" "Lost Worlds" "The Body" "Birth of the Three" "The Sigil"
  560. SetFontSize 39
  561. SetBackgroundColor 220 35 225
  562. SetBorderColor 0 0 0
  563. SetTextColor 0 0 0
  564. PlayAlertSound 1 300
  565.  
  566. #TIER 5: TRASH-tier.
  567.  
  568. Show
  569. Class "Divination"
  570. BaseType "Carrion Crow" "Other Cheek"
  571. SetBackgroundColor 190 65 255
  572. SetTextColor 0 0 0
  573. SetBorderColor 0 0 0
  574. SetFontSize 32
  575.  
  576. #TIER 4: Rest. Less than 2c
  577.  
  578. Show
  579. Class "Divination"
  580. SetBackgroundColor 200 50 250
  581. SetBorderColor 0 0 0
  582. SetTextColor 0 0 0
  583. SetFontSize 36
  584. PlayAlertSound 1 300
  585.  
  586. #----------------------------------------------------
  587. # 0306 # REST
  588. #----------------------------------------------------
  589.  
  590. Show
  591. Class Currency
  592. SetBorderColor 0 0 0 255
  593.  
  594. Show
  595. Class Stackable Currency
  596. SetBorderColor 0 0 0 255
  597.  
  598. #------------------------------------------------------------------------
  599. # Section: 0400 # SOCKET/LINK BASED stuff
  600. #------------------------------------------------------------------------
  601. # 5-links (6 links are handled at the start)
  602. Show
  603. LinkedSockets 5
  604. SetBorderColor 0 255 255
  605. PlayAlertSound 1 300
  606. SetFontSize 39
  607.  
  608. # 6-Sockets
  609. Show
  610. Sockets 6
  611. Rarity Rare
  612. ItemLevel >= 75
  613. SetTextColor 255 190 0
  614. SetBackgroundColor 75 75 75
  615. SetBorderColor 0 0 0
  616. SetFontSize 39
  617. PlayAlertSound 1 300
  618.  
  619. Show
  620. Sockets 6
  621. SetBackgroundColor 75 75 75
  622. SetBorderColor 0 0 0
  623. SetFontSize 39
  624. PlayAlertSound 1 300
  625.  
  626. # Corrupted items with white sockets for offhand gem leveling.
  627. Show
  628. Sockets >= 3
  629. SocketGroup W
  630.  
  631. #------------------------------------------------------------------------
  632. # Section: 0500 # SKILL GEMS
  633. #------------------------------------------------------------------------
  634.  
  635. Show
  636. Class Gem
  637. BaseType "Empower" "Enlighten"
  638. Quality >= 15
  639. SetBorderColor 30 150 180 255
  640. SetTextColor 30 150 180 255
  641. SetBackgroundColor 255 255 255 255
  642. PlayAlertSound 6 300
  643. SetFontSize 45
  644.  
  645. Show
  646. Class Gem
  647. Quality = 20
  648. SetBorderColor 30 150 180 255
  649. SetTextColor 30 150 180 255
  650. SetBackgroundColor 255 255 255 255
  651. PlayAlertSound 6 300
  652. SetFontSize 45
  653.  
  654. Show # Drop only good gems
  655. Class Gem
  656. BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
  657. SetBorderColor 30 150 180
  658. PlayAlertSound 6 300
  659. SetFontSize 41
  660.  
  661. Show # Drop only meh gems
  662. Class Gem
  663. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
  664. SetBorderColor 30 150 180 150
  665. SetFontSize 38
  666.  
  667. Show
  668. Class "Gems"
  669. Quality >= 15
  670. SetBorderColor 30 150 180 255
  671. SetFontSize 41
  672. PlayAlertSound 1 300
  673.  
  674. Show
  675. Class "Gems"
  676. Quality > 0
  677. SetBorderColor 30 150 180 155
  678. SetFontSize 38
  679.  
  680. Show
  681. Class Gems
  682.  
  683. #------------------------------------------------------------------------
  684. # Section: 0600 # RARE ITEM HIGHLIGHTING
  685. #------------------------------------------------------------------------
  686.  
  687. #------------------------------------------------------------------------
  688. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  689. #------------------------------------------------------------------------
  690.  
  691. Show
  692. Rarity Rare
  693. ItemLevel >= 84
  694. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand"
  695. SetTextColor 255 255 255 255
  696. SetBorderColor 255 255 0 255
  697. SetBackgroundColor 20 100 20
  698. SetFontSize 38
  699.  
  700. Show # Endgame: Show normal ilvl 83+ rings/amulets
  701. Rarity Rare
  702. Class Rings Amulet Belts
  703. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
  704. ItemLevel >= 84
  705. SetTextColor 255 190 0
  706. SetBackgroundColor 20 100 20
  707. SetBorderColor 255 255 0 255
  708. SetFontSize 40
  709.  
  710. Show
  711. Rarity Rare
  712. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  713. ItemLevel >= 83
  714. SetBorderColor 255 255 0 255
  715. SetFontSize 38
  716. SetTextColor 255 190 0
  717. SetBackgroundColor 20 100 20
  718.  
  719. Show
  720. Rarity Rare
  721. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  722. ItemLevel >= 83
  723. SetBorderColor 255 255 0 255
  724. SetFontSize 38
  725. SetTextColor 255 190 0
  726. SetBackgroundColor 20 100 20
  727.  
  728. Show
  729. Rarity Rare
  730. BaseType "Sai"
  731. ItemLevel >= 83
  732. SetBorderColor 255 255 0 255
  733. SetTextColor 255 190 0
  734. SetBackgroundColor 20 100 20
  735. Class Daggers
  736. SetFontSize 38
  737.  
  738. #----------------------------------------------------
  739. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  740. #----------------------------------------------------
  741. #Amulets, rings and jewels (likely) don't care much about the droplevel
  742. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  743.  
  744. Show
  745. ItemLevel >= 75
  746. SetTextColor 255 190 0
  747. SetBackgroundColor 20 100 20
  748. SetBorderColor 25 180 25
  749. SetFontSize 38
  750. Class Rings Amulets Belts Jewel
  751. Rarity Rare
  752.  
  753. Show
  754. Class Rings Amulets Belts Jewel
  755. Rarity Rare
  756. SetBackgroundColor 20 100 20
  757. SetFontSize 38
  758. SetBorderColor 25 180 25
  759.  
  760. #----------------------------------------------------
  761. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  762. #----------------------------------------------------
  763.  
  764. Show
  765. Rarity Rare
  766. DropLevel >= 69
  767. ItemLevel >= 75
  768. SetTextColor 255 190 0
  769. SetBackgroundColor 20 100 20
  770. SetFontSize 35
  771. SetBorderColor 0 0 0
  772.  
  773. Show
  774. Rarity Rare
  775. DropLevel >= 69
  776. ItemLevel >= 65
  777. SetBackgroundColor 20 100 20
  778. SetFontSize 35
  779. SetBorderColor 0 0 0
  780.  
  781. #----------------------------------------------------
  782. # 0601 # RARE DAGGERS
  783. #----------------------------------------------------
  784. #GOOD DAGGERS
  785. #----------------------------------------------------
  786.  
  787. Show
  788. Class Daggers
  789. Rarity Rare
  790. DropLevel >= 60
  791. ItemLevel >= 75
  792. SetTextColor 255 190 0
  793. SetBackgroundColor 20 100 20
  794. SetFontSize 35
  795. SetBorderColor 0 0 0
  796.  
  797. Show
  798. Class Daggers
  799. Rarity Rare
  800. DropLevel >= 60
  801. ItemLevel >= 65
  802. SetBackgroundColor 20 100 20
  803. SetFontSize 35
  804. SetBorderColor 0 0 0
  805.  
  806. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  807. #----------------------------------------------------
  808.  
  809. Show
  810. Class Daggers
  811. BaseType "Skean"
  812. Rarity Rare
  813. ItemLevel >= 75
  814. SetBackgroundColor 20 100 20
  815. SetFontSize 35
  816. SetBorderColor 0 0 0
  817. SetTextColor 255 190 0
  818.  
  819. Show
  820. Class Daggers
  821. BaseType "Skean"
  822. Rarity Rare
  823. ItemLevel >= 65
  824. SetBackgroundColor 20 100 20
  825. SetFontSize 35
  826. SetBorderColor 0 0 0
  827.  
  828. #BAD DAGGERS
  829. #----------------------------------------------------
  830. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  831.  
  832. #----------------------------------------------------
  833. # 0602 # RARE CLAWS
  834. #----------------------------------------------------
  835. #GOOD CLAWS
  836. #----------------------------------------------------
  837. #At least earlier most claws were vendor trash
  838. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  839. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  840.  
  841. Show
  842. Class Claws
  843. Rarity Rare
  844. DropLevel >= 65
  845. ItemLevel >= 75
  846. SetTextColor 255 190 0
  847. SetBackgroundColor 20 100 20
  848. SetFontSize 35
  849. SetBorderColor 0 0 0
  850.  
  851. Show
  852. Class Claws
  853. Rarity Rare
  854. DropLevel >= 65
  855. ItemLevel >= 65
  856. SetBackgroundColor 20 100 20
  857. SetFontSize 35
  858. SetBorderColor 0 0 0
  859.  
  860. #BAD CLAWS
  861. #----------------------------------------------------
  862.  
  863. Hide
  864. Class Claws
  865. Rarity Rare
  866. DropLevel < 50
  867. ItemLevel >= 75
  868. SetBackgroundColor 120 20 20 220
  869. SetBorderColor 0 0 0 220
  870. SetFontSize 29
  871. SetTextColor 255 190 0
  872.  
  873. Hide
  874. Class Claws
  875. Rarity Rare
  876. DropLevel < 50
  877. ItemLevel >= 65
  878. SetBackgroundColor 120 20 20 220
  879. SetBorderColor 0 0 0 220
  880. SetFontSize 29
  881.  
  882. #----------------------------------------------------
  883. # 0603 # RARE WANDS
  884. #----------------------------------------------------
  885.  
  886. #As spellcaster weapons, wands are good pick-ups if they're rare
  887. #High level wands get highlighted, because of their multi-purpose potential
  888.  
  889. #GOOD WANDS
  890. #----------------------------------------------------
  891.  
  892. Show
  893. Class Wands
  894. Rarity Rare
  895. DropLevel >= 59
  896. ItemLevel >= 75
  897. SetTextColor 255 190 0
  898. SetBackgroundColor 20 100 20
  899. SetFontSize 35
  900. SetBorderColor 0 0 0
  901.  
  902. Show
  903. Class Wands
  904. Rarity Rare
  905. DropLevel >= 59
  906. ItemLevel >= 65
  907. SetBackgroundColor 20 100 20
  908. SetFontSize 35
  909. SetBorderColor 0 0 0
  910.  
  911. #BAD WANDS
  912. #----------------------------------------------------
  913. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  914.  
  915. #----------------------------------------------------
  916. # 0604 # RARE SWORDS
  917. #----------------------------------------------------
  918.  
  919. #Worthwhile swords are physical or elemental weapons
  920. #First one require a decent droplevel, second one the highest attack speed base types
  921. #We can bad-highlight the rest, because they are way too clunky
  922. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  923.  
  924. #GOOD SWORDS
  925. #----------------------------------------------------
  926.  
  927. Show
  928. Class "One Hand Swords"
  929. Rarity Rare
  930. DropLevel >= 60
  931. ItemLevel >= 75
  932. SetTextColor 255 190 0
  933. SetBackgroundColor 20 100 20
  934. SetFontSize 35
  935. SetBorderColor 0 0 0
  936.  
  937. Show
  938. Class "One Hand Swords"
  939. Rarity Rare
  940. DropLevel >= 60
  941. ItemLevel >= 65
  942. SetBackgroundColor 20 100 20
  943. SetFontSize 35
  944. SetBorderColor 0 0 0
  945.  
  946. #HIGH ATTACK SPEED LOWER LEVEL BASES
  947. #These are some of the best ele ST weapons bases.
  948.  
  949. Show
  950. Class "One Hand"
  951. BaseType "Jewelled Foil" "Spiraled Foil"
  952. Rarity Rare
  953. ItemLevel >= 75
  954. SetTextColor 255 190 0
  955. SetBackgroundColor 20 100 20
  956. SetFontSize 35
  957. SetBorderColor 0 0 0
  958.  
  959. Show
  960. Class "One Hand"
  961. BaseType "Jewelled Foil" "Spiraled Foil"
  962. Rarity Rare
  963. ItemLevel >= 65
  964. SetBackgroundColor 20 100 20
  965. SetFontSize 35
  966. SetBorderColor 0 0 0
  967.  
  968. #BAD SWORDS
  969. #One Hand swords with with such low base drop level are rarely anything interesting.
  970. #High attack speed bases for viable ele weapons are filtered out above.
  971.  
  972. Hide
  973. Class "One Hand Swords"
  974. Rarity Rare
  975. DropLevel <= 54
  976. ItemLevel >= 75
  977. SetTextColor 255 190 0
  978. SetBackgroundColor 120 20 20 220
  979. SetBorderColor 0 0 0 220
  980. SetFontSize 29
  981.  
  982. Hide
  983. Class "One Hand Swords"
  984. Rarity Rare
  985. DropLevel <= 54
  986. ItemLevel >= 65
  987. SetBackgroundColor 120 20 20 220
  988. SetBorderColor 0 0 0 220
  989. SetFontSize 29
  990.  
  991. #----------------------------------------------------
  992. # 0605 # RARE AXES&MACES (1H)
  993. #----------------------------------------------------
  994. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  995. #GOOD 1H AXES&MACES
  996.  
  997. Show
  998. Class "One Hand Axes"
  999. BaseType "Siege Axe" "Vaal Hatchet"
  1000. Rarity Rare
  1001. ItemLevel >= 75
  1002. SetTextColor 255 190 0
  1003. SetBackgroundColor 20 100 20
  1004. SetFontSize 35
  1005. SetBorderColor 0 0 0
  1006.  
  1007. Show
  1008. Class "One Hand Axes"
  1009. BaseType "Siege Axe" "Vaal Hatchet"
  1010. Rarity Rare
  1011. ItemLevel >= 65
  1012. SetBackgroundColor 20 100 20
  1013. SetFontSize 35
  1014. SetBorderColor 0 0 0
  1015.  
  1016. Hide
  1017. Class "One Hand Maces"
  1018. Rarity Rare
  1019. DropLevel >= 66
  1020. ItemLevel >= 75
  1021. SetTextColor 255 190 0
  1022. SetBackgroundColor 20 100 20
  1023. SetFontSize 35
  1024. SetBorderColor 0 0 0
  1025.  
  1026. Hide
  1027. Class "One Hand Maces"
  1028. Rarity Rare
  1029. DropLevel >= 66
  1030. ItemLevel >= 65
  1031. SetBackgroundColor 20 100 20
  1032. SetFontSize 35
  1033. SetBorderColor 0 0 0
  1034.  
  1035. #----------------------------------------------------
  1036. #BAD 1H MACES/AXES
  1037. #Anything with a <50lvl base won't be a priority pickup while maping.
  1038.  
  1039. Show
  1040. Class "One Hand Maces" "One Hand Axes"
  1041. Rarity Rare
  1042. DropLevel <= 54
  1043. ItemLevel >= 75
  1044. SetTextColor 255 190 0
  1045. SetBackgroundColor 120 20 20 220
  1046. SetBorderColor 0 0 0 220
  1047. SetFontSize 29
  1048.  
  1049. Show
  1050. Class "One Hand Maces" "One Hand Axes"
  1051. Rarity Rare
  1052. DropLevel <= 54
  1053. ItemLevel >= 65
  1054. SetBackgroundColor 120 20 20 220
  1055. SetBorderColor 0 0 0 220
  1056. SetFontSize 29
  1057.  
  1058. #----------------------------------------------------
  1059. # 0606 # RARE SCEPTRES
  1060. #----------------------------------------------------
  1061. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  1062. #GOOD SCEPTRES
  1063.  
  1064. Show
  1065. Class "Sceptres"
  1066. Rarity Rare
  1067. DropLevel >= 64
  1068. ItemLevel >= 75
  1069. SetTextColor 255 190 0
  1070. SetBackgroundColor 20 100 20
  1071. SetFontSize 35
  1072. SetBorderColor 0 0 0
  1073.  
  1074. Show
  1075. Class "Sceptres"
  1076. Rarity Rare
  1077. DropLevel >= 64
  1078. ItemLevel >= 65
  1079. SetBackgroundColor 20 100 20
  1080. SetFontSize 35
  1081. SetBorderColor 0 0 0
  1082.  
  1083. #Lets's also highlight the high base spell damage sceptres
  1084.  
  1085. Show
  1086. BaseType "Opal Sceptre" "Crystal Sceptre"
  1087. Class "Sceptres"
  1088. Rarity Rare
  1089. ItemLevel >= 75
  1090. SetTextColor 255 190 0
  1091. SetBackgroundColor 20 100 20
  1092. SetFontSize 35
  1093. SetBorderColor 0 0 0
  1094.  
  1095. Show
  1096. BaseType "Opal Sceptre" "Crystal Sceptre"
  1097. Class "Sceptres"
  1098. Rarity Rare
  1099. ItemLevel >= 65
  1100. SetBackgroundColor 20 100 20
  1101. SetFontSize 35
  1102. SetBorderColor 0 0 0
  1103.  
  1104. #BAD SCEPTRES
  1105. #Noone here :O
  1106.  
  1107. #----------------------------------------------------
  1108. # 0607 # RARE STAVES
  1109. #----------------------------------------------------
  1110.  
  1111. #Now staves are a bit tricky.
  1112. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  1113. #They can also roll high base damage stats
  1114. #Still good staves are rare and all of them are clunky, I'll only highlight the very good base types
  1115.  
  1116. Show
  1117. Class "Staves"
  1118. Rarity Rare
  1119. DropLevel >= 68
  1120. ItemLevel >= 75
  1121. SetTextColor 255 190 0
  1122. SetBackgroundColor 20 100 20
  1123. SetFontSize 35
  1124. SetBorderColor 0 0 0
  1125.  
  1126. Show
  1127. Class "Staves"
  1128. Rarity Rare
  1129. DropLevel >= 68
  1130. ItemLevel >= 65
  1131. SetBackgroundColor 20 100 20
  1132. SetFontSize 35
  1133. SetBorderColor 0 0 0
  1134.  
  1135. Hide
  1136. Class "Staves"
  1137. BaseType "Lathi"
  1138. Rarity Rare
  1139. ItemLevel >= 75
  1140. SetTextColor 255 190 0
  1141. SetBackgroundColor 20 100 20
  1142. SetFontSize 35
  1143. SetBorderColor 0 0 0
  1144.  
  1145. Hide
  1146. BaseType "Lathi"
  1147. Class "Staves"
  1148. Rarity Rare
  1149. ItemLevel >= 65
  1150. SetBackgroundColor 20 100 20
  1151. SetFontSize 35
  1152. SetBorderColor 0 0 0
  1153.  
  1154. #BAD STAVES
  1155. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  1156. #However, chances are you won't find anything amazing around here.
  1157.  
  1158. Hide
  1159. Class "Staves"
  1160. Rarity Rare
  1161. DropLevel <= 56
  1162. ItemLevel >= 75
  1163. SetTextColor 255 190 0
  1164. SetBackgroundColor 120 20 20 220
  1165. SetBorderColor 0 0 0 220
  1166. SetFontSize 29
  1167.  
  1168. Hide
  1169. Class "Staves"
  1170. Rarity Rare
  1171. DropLevel <= 56
  1172. ItemLevel >= 65
  1173. SetBackgroundColor 120 20 20 220
  1174. SetBorderColor 0 0 0 220
  1175. SetFontSize 29
  1176.  
  1177. #----------------------------------------------------
  1178. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  1179. #----------------------------------------------------
  1180. #These are usually pretty bad
  1181. #High drop level bases have a small chance to be decent
  1182. #Everything else is usually too clunky
  1183.  
  1184. Hide
  1185. Class "Two Hand"
  1186. Rarity Rare
  1187. DropLevel >= 65
  1188. ItemLevel >= 75
  1189. SetTextColor 255 190 0
  1190. SetBackgroundColor 20 100 20
  1191. SetFontSize 35
  1192. SetBorderColor 0 0 0
  1193.  
  1194. Hide
  1195. Class "Two Hand"
  1196. Rarity Rare
  1197. DropLevel >= 65
  1198. ItemLevel >= 65
  1199. SetBackgroundColor 20 100 20
  1200. SetFontSize 35
  1201. SetBorderColor 0 0 0
  1202.  
  1203. #BAD TWO HANDED WEAPONS
  1204. #Chances are you won't find anything amazing around here.
  1205.  
  1206. Hide
  1207. Class "Two Hand"
  1208. Rarity Rare
  1209. DropLevel <= 56
  1210. ItemLevel >= 75
  1211. SetTextColor 255 190 0
  1212. SetBackgroundColor 120 20 20 220
  1213. SetBorderColor 0 0 0 220
  1214. SetFontSize 29
  1215.  
  1216. Hide
  1217. Class "Two Hand"
  1218. Rarity Rare
  1219. DropLevel <= 56
  1220. ItemLevel >= 65
  1221. SetBackgroundColor 120 20 20 220
  1222. SetBorderColor 0 0 0 220
  1223. SetFontSize 29
  1224.  
  1225. #----------------------------------------------------
  1226. # 0609 # RARE BOWS
  1227. #----------------------------------------------------
  1228. #With the huge demand for good bows, it's worth checking out quite some of those
  1229.  
  1230. Show
  1231. Class "Bows"
  1232. Rarity Rare
  1233. DropLevel >= 62
  1234. ItemLevel >= 75
  1235. SetTextColor 255 190 0
  1236. SetBackgroundColor 20 100 20
  1237. SetFontSize 35
  1238. SetBorderColor 0 0 0
  1239.  
  1240. Show
  1241. Class "Bows"
  1242. Rarity Rare
  1243. DropLevel >= 62
  1244. ItemLevel >= 65
  1245. SetBackgroundColor 20 100 20
  1246. SetFontSize 35
  1247. SetBorderColor 0 0 0
  1248.  
  1249. #BAD BOWS!
  1250. #----------------------------------------------
  1251. #The low level ones are usually just clunky
  1252.  
  1253. Hide
  1254. Class "Bows"
  1255. Rarity Rare
  1256. DropLevel <= 50
  1257. ItemLevel >= 75
  1258. SetTextColor 255 190 0
  1259. SetBackgroundColor 120 20 20 220
  1260. SetBorderColor 0 0 0 220
  1261. SetFontSize 29
  1262.  
  1263. Hide
  1264. Class "Bows"
  1265. Rarity Rare
  1266. DropLevel <= 50
  1267. ItemLevel >= 65
  1268. SetBackgroundColor 120 20 20 220
  1269. SetBorderColor 0 0 0 220
  1270. SetFontSize 29
  1271.  
  1272. #----------------------------------------------------
  1273. # 0610 # RARE QUIVERS
  1274. #----------------------------------------------------
  1275. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  1276.  
  1277. Show
  1278. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  1279. Class "Quivers"
  1280. Rarity Rare
  1281. ItemLevel >= 75
  1282. SetTextColor 255 190 0
  1283. SetBackgroundColor 20 100 20
  1284. SetFontSize 35
  1285. SetBorderColor 0 0 0
  1286.  
  1287. Show
  1288. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  1289. Class "Quivers"
  1290. Rarity Rare
  1291. ItemLevel >= 65
  1292. SetBackgroundColor 20 100 20
  1293. SetFontSize 35
  1294. SetBorderColor 0 0 0
  1295.  
  1296. #----------------------------------------------------
  1297. # 0611 # RARE GLOVES, HELMETS, BOOTS
  1298. #----------------------------------------------------
  1299. #Most bases are getting highlighted (around 75% of all drops)
  1300. #VERY low bases are getting negative highlighting (likely <1% of all drops)
  1301.  
  1302. Show
  1303. Class "Gloves" "Boots" "Helmets"
  1304. Rarity Rare
  1305. ItemLevel >= 75
  1306. DropLevel >= 44
  1307. SetTextColor 255 190 0
  1308. SetBackgroundColor 20 100 20
  1309. SetFontSize 35
  1310. SetBorderColor 0 0 0
  1311.  
  1312. Show
  1313. Class "Gloves" "Boots" "Helmets"
  1314. Rarity Rare
  1315. ItemLevel >= 65
  1316. DropLevel >= 44
  1317. SetBackgroundColor 20 100 20
  1318. SetFontSize 35
  1319. SetBorderColor 0 0 0
  1320.  
  1321. Hide
  1322. Class "Gloves" "Boots" "Helmets"
  1323. Rarity Rare
  1324. ItemLevel >= 75
  1325. DropLevel <= 15
  1326. SetTextColor 255 190 0
  1327. SetBackgroundColor 120 20 20 220
  1328. SetBorderColor 0 0 0 220
  1329. SetFontSize 29
  1330.  
  1331. Hide
  1332. Class "Gloves" "Boots" "Helmets"
  1333. Rarity Rare
  1334. ItemLevel >= 65
  1335. DropLevel <= 15
  1336. SetBackgroundColor 120 20 20 220
  1337. SetBorderColor 0 0 0 220
  1338. SetFontSize 29
  1339.  
  1340. #----------------------------------------------------
  1341. # 0612 # RARE SHIELDS
  1342. #----------------------------------------------------
  1343. #Shields are by far the hardest category to sort
  1344. #Here's my philosophy:
  1345.  
  1346. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  1347. #----------------------------------------------------
  1348.  
  1349. Show
  1350. Class "Shields"
  1351. Rarity Rare
  1352. ItemLevel >= 75
  1353. DropLevel >= 66
  1354. SetTextColor 255 190 0
  1355. SetBackgroundColor 20 100 20
  1356. SetFontSize 35
  1357. SetBorderColor 0 0 0
  1358.  
  1359. Show
  1360. Class "Shields"
  1361. Rarity Rare
  1362. ItemLevel >= 65
  1363. DropLevel >= 66
  1364. SetBackgroundColor 20 100 20
  1365. SetFontSize 35
  1366. SetBorderColor 0 0 0
  1367.  
  1368. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  1369. #----------------------------------------------------
  1370.  
  1371. Show
  1372. BaseType "Spirit Shield"
  1373. Class "Shields"
  1374. Rarity Rare
  1375. ItemLevel >= 75
  1376. DropLevel >= 55
  1377. SetTextColor 255 190 0
  1378. SetBackgroundColor 20 100 20
  1379. SetFontSize 35
  1380. SetBorderColor 0 0 0
  1381.  
  1382. Show
  1383. BaseType "Spirit Shield"
  1384. Class "Shields"
  1385. Rarity Rare
  1386. ItemLevel >= 65
  1387. DropLevel >= 55
  1388. SetBackgroundColor 20 100 20
  1389. SetFontSize 35
  1390. SetBorderColor 0 0 0
  1391.  
  1392. #3) Still display the low level spirit shields as "neutral" they are small and nice
  1393. #-----------------------------------------------------
  1394.  
  1395. Show
  1396. BaseType "Spirit Shield"
  1397. Class "Shields"
  1398. Rarity Rare
  1399. ItemLevel >= 75
  1400. SetTextColor 255 190 0
  1401.  
  1402. Show
  1403. BaseType "Spirit Shield"
  1404. Class "Shields"
  1405. Rarity Rare
  1406. ItemLevel >= 65
  1407.  
  1408. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  1409. #-----------------------------------------------------
  1410.  
  1411. Show
  1412. BaseType "Branded Kite Shield" "Angelic Kite Shield"
  1413. Class "Shields"
  1414. Rarity Rare
  1415. ItemLevel >= 75
  1416. SetTextColor 255 190 0
  1417. SetBackgroundColor 20 100 20
  1418. SetFontSize 35
  1419. SetBorderColor 0 0 0
  1420.  
  1421. Show
  1422. BaseType "Branded Kite Shield" "Angelic Kite Shield"
  1423. Class "Shields"
  1424. Rarity Rare
  1425. ItemLevel >= 65
  1426. SetBackgroundColor 20 100 20
  1427. SetFontSize 35
  1428. SetBorderColor 0 0 0
  1429.  
  1430. #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
  1431. #-----------------------------------------------------
  1432.  
  1433. Show
  1434. BaseType "Buckler" "Spiked Shield"
  1435. Class "Shields"
  1436. Rarity Rare
  1437. ItemLevel >= 75
  1438. DropLevel >= 60
  1439. SetTextColor 255 190 0
  1440. SetBackgroundColor 20 100 20
  1441. SetFontSize 35
  1442. SetBorderColor 0 0 0
  1443.  
  1444. Show
  1445. BaseType "Buckler" "Spiked Shield"
  1446. Class "Shields"
  1447. Rarity Rare
  1448. ItemLevel >= 65
  1449. DropLevel >= 60
  1450. SetBackgroundColor 20 100 20
  1451. SetFontSize 35
  1452. SetBorderColor 0 0 0
  1453.  
  1454. #6) Now lets mark some of the remaining low level shields as bad
  1455. #-----------------------------------------------------
  1456.  
  1457. Hide
  1458. Class "Shields"
  1459. Rarity Rare
  1460. ItemLevel >= 75
  1461. DropLevel <= 50
  1462. SetTextColor 255 190 0
  1463. SetBackgroundColor 120 20 20 220
  1464. SetBorderColor 0 0 0 220
  1465. SetFontSize 29
  1466.  
  1467. Hide
  1468. Class "Shields"
  1469. Rarity Rare
  1470. ItemLevel >= 65
  1471. DropLevel <= 50
  1472. SetBackgroundColor 120 20 20 220
  1473. SetBorderColor 0 0 0 220
  1474. SetFontSize 29
  1475.  
  1476. #----------------------------------------------------
  1477. # 0613 # RARE BODY ARMOR
  1478. #----------------------------------------------------
  1479. #Highlight high level tiers
  1480. #Mark really low level ones. Easy enough.
  1481.  
  1482. Show
  1483. Class "Body Armour"
  1484. Rarity Rare
  1485. ItemLevel >= 75
  1486. DropLevel >= 60
  1487. SetTextColor 255 190 0
  1488. SetBackgroundColor 20 100 20
  1489. SetFontSize 35
  1490. SetBorderColor 0 0 0
  1491.  
  1492. Show
  1493. Class "Body Armour"
  1494. Rarity Rare
  1495. ItemLevel >= 65
  1496. DropLevel >= 60
  1497. SetBackgroundColor 20 100 20
  1498. SetFontSize 35
  1499. SetBorderColor 0 0 0
  1500.  
  1501. Hide
  1502. Class "Body Armour"
  1503. Rarity Rare
  1504. ItemLevel >= 75
  1505. DropLevel <= 47
  1506. SetTextColor 255 190 0
  1507. SetBackgroundColor 120 20 20 220
  1508. SetBorderColor 0 0 0 220
  1509. SetFontSize 29
  1510.  
  1511. Hide
  1512. Class "Body Armour"
  1513. Rarity Rare
  1514. ItemLevel >= 65
  1515. DropLevel <= 47
  1516. SetBackgroundColor 120 20 20 220
  1517. SetBorderColor 0 0 0 220
  1518. SetFontSize 29
  1519.  
  1520. #------------------------------------------------------------------------
  1521. # 0614 # RARES - REMAINING RULES
  1522. #------------------------------------------------------------------------
  1523. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  1524. #Just without any priority highlighting
  1525.  
  1526. Show
  1527. Rarity Rare
  1528. SetBorderColor 0 0 0
  1529. SetBackgroundColor 0 0 0 225
  1530. SetFontSize 36
  1531. ItemLevel < 65
  1532.  
  1533. Hide
  1534. Rarity Rare
  1535. ItemLevel >= 75
  1536. SetTextColor 255 190 0
  1537. SetBorderColor 0 0 0
  1538. SetBackgroundColor 0 0 0 225
  1539. SetFontSize 32
  1540.  
  1541. Hide
  1542. Rarity Rare
  1543. SetBorderColor 0 0 0
  1544. SetBackgroundColor 0 0 0 225
  1545. SetFontSize 32
  1546.  
  1547. #------------------------------------------------------------------------
  1548. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  1549. #------------------------------------------------------------------------
  1550.  
  1551. #------------------------------------------------------------------------
  1552. # 0701 # 83+ ITEM CRAFTING
  1553. #------------------------------------------------------------------------
  1554.  
  1555. Show
  1556. ItemLevel >= 84
  1557. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand"
  1558. SetTextColor 255 255 255 255
  1559. SetBorderColor 255 255 0 255
  1560. SetFontSize 38
  1561.  
  1562. Show # Endgame: Show normal ilvl 83+ rings/amulets
  1563. Class Rings Amulet Belts
  1564. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
  1565. ItemLevel >= 84
  1566. SetTextColor 255 255 255 255
  1567. SetBorderColor 255 255 0 255
  1568. SetFontSize 38
  1569.  
  1570. Show
  1571. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  1572. ItemLevel >= 83
  1573. SetBorderColor 255 255 0 255
  1574. SetFontSize 38
  1575.  
  1576. Show
  1577. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  1578. ItemLevel >= 83
  1579. SetBorderColor 255 255 0 255
  1580. SetFontSize 38
  1581.  
  1582. Show
  1583. BaseType "Sai"
  1584. ItemLevel >= 83
  1585. SetBorderColor 255 255 0 255
  1586. Class Daggers
  1587. SetFontSize 38
  1588.  
  1589. #------------------------------------------------------------------------
  1590. # 0702 # CHROMATIC ORB RECIPE ITEMS
  1591. #------------------------------------------------------------------------
  1592.  
  1593. Show
  1594. SocketGroup RGB
  1595. SetBackgroundColor 75 75 75
  1596. SetBorderColor 150 150 150
  1597. Height <= 2
  1598. Width <= 2
  1599.  
  1600. Show
  1601. SocketGroup RGB
  1602. SetBackgroundColor 75 75 75
  1603. SetBorderColor 150 150 150
  1604. Height <= 3
  1605. Width <= 1
  1606.  
  1607. Show
  1608. SocketGroup RGB
  1609. SetBackgroundColor 75 75 75
  1610. SetBorderColor 0 0 0
  1611.  
  1612. #------------------------------------------------------------------------
  1613. # 0703 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  1614. #-------------------------------------------------------------------------
  1615.  
  1616. Show # Endgame: Show normal ilvl 75+ rings/amulets
  1617. Class Rings Amulet Belts
  1618. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  1619. ItemLevel >= 75
  1620. SetBorderColor 255 190 0 150
  1621. SetFontSize 32
  1622.  
  1623. Show # Endgame: Show normal ilvl 60+ rings/amulets
  1624. Class Rings Amulet Belts
  1625. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  1626. ItemLevel >= 62
  1627. ItemLevel < 75
  1628. SetFontSize 32
  1629.  
  1630. #------------------------------------------------------------------------
  1631. # 0704 # MAGIC RINGS, AMULETS, BELTS
  1632. #------------------------------------------------------------------------
  1633. #Once we reach mapping we only want to see the top tiers of magic items
  1634. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  1635.  
  1636. Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
  1637. Class Rings Amulets Belts
  1638. Rarity Magic
  1639. ItemLevel >= 62
  1640. SetFontSize 30
  1641.  
  1642. Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
  1643. Class Rings Amulets Belts
  1644. Rarity Magic
  1645.  
  1646.  
  1647. #------------------------------------------------------------------------
  1648. # 0705 # MAGIC JEWELS
  1649. #------------------------------------------------------------------------
  1650.  
  1651. Show
  1652. Class Jewel
  1653. SetFontSize 36
  1654. SetBackgroundColor 75 75 75
  1655. SetBorderColor 0 150 200
  1656.  
  1657. #------------------------------------------------------------------------
  1658. # 0706 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  1659. #-------------------------------------------------------------------------
  1660. # ADD ADDITIONAL STUFF HERE IF YOU WANT
  1661. # Enable this line for improved detection of chance bases (like sorcerer boots)
  1662.  
  1663. #Show
  1664. # BaseType "Sorcerer Boots"
  1665. # SetBorderColor 0 200 0 200
  1666. # SetTextColor 255 255 255 255
  1667. # Rarity Normal
  1668. # SetFontSize 38
  1669. # PlayAlertSound 7 300
  1670.  
  1671. Show
  1672. BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Agate Amulet" "Lapis Amulet" "Amber Amulet" "Sorcerer Boots" "Desert Brigandine"
  1673. SetBorderColor 0 150 0 150
  1674. SetTextColor 255 255 255 255
  1675. Rarity Normal
  1676.  
  1677. Show
  1678. BaseType "Sacrificial Garb"
  1679. SetTextColor 255 255 255 255
  1680. SetBorderColor 0 150 0 150
  1681. Rarity Normal
  1682.  
  1683. #------------------------------------------------------------------------
  1684. # 0707 # CHISEL RECIPE ITEMS
  1685. #-------------------------------------------------------------------------
  1686.  
  1687. Show # Chisel Recipe: Magic Gavels with 12+ qual
  1688. Quality > 11
  1689. Rarity Magic
  1690. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1691. SetBackgroundColor 75 75 75
  1692. SetBorderColor 0 0 0
  1693. SetFontSize 32
  1694.  
  1695. Show # Chisel Recipe: White Gavels
  1696. Rarity Normal
  1697. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1698. SetBackgroundColor 75 75 75
  1699. SetBorderColor 0 0 0
  1700. SetFontSize 32
  1701.  
  1702. #------------------------------------------------------------------------
  1703. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  1704. #-------------------------------------------------------------------------
  1705.  
  1706. Show # Endgame: Show high level 4 linked items (64-71) in entry level maps/endgame
  1707. Class "Boots" "Gloves" "Body Armour" "Helmets"
  1708. DropLevel >= 64
  1709. ItemLevel < 72
  1710. LinkedSockets >= 4
  1711. SetFontSize 32
  1712. Rarity <= Magic
  1713.  
  1714. #------------------------------------------------------------------------
  1715. # 0709 # TOP BASES FOR CRAFTING
  1716. #-------------------------------------------------------------------------
  1717.  
  1718. Show # Weapons: Show Ambusher CRAFTING
  1719. BaseType "Ambusher"
  1720. SetFontSize 32
  1721. Rarity <= Magic
  1722.  
  1723. Show # Weapons: Show Harbinger Bow CRAFTING
  1724. BaseType "Harbinger Bow"
  1725. SetFontSize 32
  1726. Rarity <= Magic
  1727.  
  1728. #
  1729. #Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
  1730. #BaseType "Hubris Circlet"
  1731. #SetFontSize 32
  1732. #Rarity <= Magic
  1733.  
  1734. #Hide # Weapons: Show Platinum Kris CRAFTING
  1735. #BaseType "Platinum Kris"
  1736. #SetFontSize 32
  1737. #Rarity <= Magic
  1738. #
  1739. #Hide # Weapons: Show Vaal Axe CRAFTING
  1740. #BaseType "Vaal Axe"
  1741. #SetFontSize 32
  1742. #Rarity <= Magic
  1743. #
  1744. #Hide # Weapons: Show Imperial Skean CRAFTING
  1745. #BaseType "Imperial Skean"
  1746. #SetFontSize 32
  1747. #Rarity <= Magic
  1748. #
  1749. #Hide # Weapons: Show Demon Dagger CRAFTING
  1750. #BaseType "Demon Dagger"
  1751. #SetFontSize 32
  1752. #Rarity <= Magic
  1753. #
  1754. #Hide # Weapons: Show Vaal Rapier CRAFTING
  1755. #BaseType "Vaal Rapier"
  1756. #SetFontSize 32
  1757. #Rarity <= Magic
  1758. #
  1759. #Hide # Weapons: Show Jewelled Foil CRAFTING
  1760. #BaseType "Jewelled Foil"
  1761. #SetFontSize 32
  1762. #Rarity <= Magic
  1763. #
  1764. #Hide # Weapons: Show Opal Sceptre CRAFTING
  1765. #BaseType "Opal Sceptre"
  1766. #SetFontSize 32
  1767. #Rarity <= Magic
  1768. #
  1769. #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
  1770. #BaseType "Imbued Wand"
  1771. #SetFontSize 32
  1772. #Rarity <= Magic
  1773. #
  1774. #Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
  1775. #BaseType "Prophecy Wand"
  1776. #SetFontSize 32
  1777. #Rarity <= Magic
  1778. #
  1779. #Hide # Armour: Show Carnal Armour ES/EV CRAFTING
  1780. #BaseType "Carnal Armour"
  1781. #SetFontSize 32
  1782. #Rarity <= Magic
  1783. #
  1784. #Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
  1785. #BaseType "Saint's Hauberk"
  1786. #SetFontSize 32
  1787. #Rarity <= Magic
  1788. #
  1789. #Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
  1790. #BaseType "Saintly Chainmail"
  1791. #SetFontSize 32
  1792. #Rarity <= Magic
  1793. #
  1794. #Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
  1795. #BaseType "Triumphant Lamellar"
  1796. #SetFontSize 32
  1797. #Rarity <= Magic
  1798. #
  1799. #Hide # Armour: Show General's Brigandine AR=EV CRAFTING
  1800. #BaseType "General's Brigandine"
  1801. #SetFontSize 32
  1802. #Rarity <= Magic
  1803. #
  1804. #Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
  1805. #BaseType "Full Dragonscale"
  1806. #SetFontSize 32
  1807. #Rarity <= Magic
  1808. #
  1809. #Hide # Armour: Show Assassin's Garb EV CRAFTING
  1810. #BaseType "Assassin's Garb"
  1811. #SetFontSize 32
  1812. #Rarity <= Magic
  1813. #
  1814. #Hide # Armour: Show Zodiac Leather EV CRAFTING
  1815. #BaseType "Zodiac Leather"
  1816. #SetFontSize 32
  1817. #Rarity <= Magic
  1818. #
  1819. #Hide # Armour: Show Astral Plate AR CRAFTING
  1820. #BaseType "Astral Plate"
  1821. #SetFontSize 32
  1822. #Rarity <= Magic
  1823. #
  1824. #Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
  1825. #BaseType "Glorious Plate"
  1826. #SetFontSize 32
  1827. #Rarity <= Magic
  1828. #
  1829. #Hide # Armour: Show Vaal Regalia ES CRAFTING
  1830. #BaseType "Vaal Regalia"
  1831. #SetFontSize 32
  1832. #Rarity <= Magic
  1833. #
  1834. #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
  1835. #BaseType "Titanium Spirit Shield"
  1836. #SetFontSize 32
  1837. #Rarity <= Magic
  1838. #
  1839. #Hide # Armour: Show Sorcerer Gloves ES CRAFTING
  1840. #BaseType "Sorcerer Gloves"
  1841. #SetFontSize 32
  1842. #Rarity <= Magic
  1843. #
  1844. #------------------------------------------------------------------------
  1845. # 0710 # MARAKETH WEAPONS
  1846. #-------------------------------------------------------------------------
  1847. # All maraketh weapon bases are visible once their itemlevel is 83+
  1848. # Only gemini's and exquisities are visible earlier (until 77, you kinda dont care about those 78-82)
  1849. # Feel free to enable additional weapons
  1850.  
  1851. Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
  1852. BaseType "Gemini Claw"
  1853. SetFontSize 32
  1854. Rarity <= Magic
  1855. ItemLevel < 77
  1856.  
  1857. Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
  1858. BaseType "Exquisite Blade"
  1859. SetFontSize 32
  1860. Rarity <= Magic
  1861. ItemLevel < 77
  1862.  
  1863. #Show # Maraketh Weapons: Show Profane Wand (Cast Speed)
  1864. #BaseType "Profane Wand"
  1865. #SetFontSize 32
  1866. #Rarity <= Magic
  1867. #ItemLevel < 78
  1868.  
  1869. #Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
  1870. #BaseType "Behemoth Mace"
  1871. #SetFontSize 32
  1872. #Rarity <= Magic
  1873. #ItemLevel < 77
  1874.  
  1875. #Show # Maraketh Weapons: Show Sai (1h block dagger)
  1876. #BaseType "Sai"
  1877. #Class Daggers
  1878. #SetFontSize 32
  1879. #Rarity <= Magic
  1880. #ItemLevel < 78
  1881.  
  1882. #Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
  1883. #BaseType "Tiger Hook"
  1884. #SetFontSize 32
  1885. #Rarity <= Magic
  1886. #ItemLevel < 77
  1887.  
  1888. #Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
  1889. #BaseType "Dragoon Sword"
  1890. #SetFontSize 32
  1891. #Rarity <= Magic
  1892. #ItemLevel < 77
  1893.  
  1894. #Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
  1895. #BaseType "Runic Hatchet"
  1896. #SetFontSize 32
  1897. #Rarity <= Magic
  1898. #ItemLevel < 77
  1899.  
  1900. #Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
  1901. #BaseType "Maraketh Bow"
  1902. #SetFontSize 32
  1903. #Rarity <= Magic
  1904. #ItemLevel < 77
  1905.  
  1906. #Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
  1907. #BaseType "Eclipse Staff"
  1908. #SetFontSize 32
  1909. #Rarity <= Magic
  1910. #ItemLevel < 78
  1911.  
  1912. #Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
  1913. #BaseType "Fleshripper"
  1914. #SetFontSize 32
  1915. #Rarity <= Magic
  1916. #ItemLevel < 77
  1917.  
  1918. #Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
  1919. #BaseType "Coronal Maul"
  1920. #SetFontSize 32
  1921. #Rarity <= Magic
  1922. #ItemLevel < 77
  1923.  
  1924. #Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
  1925. #BaseType "Sambar Sceptre"
  1926. #SetFontSize 32
  1927. #Rarity <= Magic
  1928. #ItemLevel < 78
  1929.  
  1930. #------------------------------------------------------------------------
  1931. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  1932. #------------------------------------------------------------------------
  1933. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  1934.  
  1935. # You can uncomment these lines to show quality items in maps.
  1936. #Show
  1937. # Quality = 20
  1938. # Rarity <= Magic
  1939. # SetBackgroundColor 75 75 75
  1940. # SetBorderColor 0 0 0
  1941.  
  1942. Show
  1943. Quality = 20
  1944. Rarity <= Magic
  1945. ItemLevel <= 60
  1946. SetBackgroundColor 75 75 75
  1947. SetBorderColor 0 0 0
  1948.  
  1949. #------------------------------------------------------------------------
  1950. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  1951. #------------------------------------------------------------------------
  1952. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  1953.  
  1954. #Show
  1955. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1956. # Rarity Normal
  1957. # SetBackgroundColor 0 0 0
  1958. # SetTextColor 150 0 0
  1959. # SetBorderColor 150 0 0
  1960. # SetFontSize 36
  1961.  
  1962. #------------------------------------------------------------------------
  1963. # Section: 0800 # FLASKS
  1964. #------------------------------------------------------------------------
  1965.  
  1966. Show
  1967. BaseType "Flask"
  1968. Quality = 20
  1969. SetBackgroundColor 75 75 75
  1970. SetBorderColor 255 255 255
  1971. SetFontSize 38
  1972.  
  1973. Show
  1974. BaseType "Flask"
  1975. Quality >= 1
  1976. SetBackgroundColor 75 75 75
  1977. SetBorderColor 0 0 0
  1978.  
  1979. Show
  1980. Class "Utility Flasks"
  1981. SetBackgroundColor 75 75 75
  1982. SetBorderColor 0 0 0
  1983. ItemLevel < 74
  1984.  
  1985. #------------------------------------------------------------------------
  1986. # 0801 # HIDE OUTDATED FLASKS
  1987. #------------------------------------------------------------------------
  1988.  
  1989. Hide
  1990. BaseType Flask
  1991. ItemLevel >= 35
  1992. BaseType Small Medium Large Greater Grand
  1993. SetFontSize 20
  1994.  
  1995. Hide
  1996. BaseType Flask
  1997. ItemLevel >= 53
  1998. BaseType Giant Colossal Sacred
  1999. SetFontSize 20
  2000.  
  2001. #----------------------------------------------------
  2002. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  2003. #----------------------------------------------------
  2004.  
  2005. Hide # Endgame: Hide non quality flasks in maps
  2006. BaseType Flask
  2007. ItemLevel >= 69
  2008. SetFontSize 20
  2009.  
  2010. #----------------------------------------------------
  2011. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  2012. #----------------------------------------------------
  2013.  
  2014. Show
  2015. Class Flask
  2016. Rarity Normal
  2017. ItemLevel <= 6
  2018. ItemLevel >= 3
  2019. BaseType "Medium"
  2020. SetTextColor 255 255 255 255
  2021.  
  2022. Show
  2023. Class Flask
  2024. Rarity Normal
  2025. ItemLevel <= 9
  2026. ItemLevel >= 5
  2027. BaseType "Large"
  2028. SetTextColor 255 255 255 255
  2029.  
  2030. Show
  2031. Class Flask
  2032. Rarity Normal
  2033. ItemLevel <= 15
  2034. ItemLevel >= 12
  2035. BaseType "Greater"
  2036. SetTextColor 255 255 255 255
  2037.  
  2038. Show
  2039. Class Flask
  2040. Rarity Normal
  2041. ItemLevel <= 21
  2042. ItemLevel >= 18
  2043. BaseType "Grand"
  2044. SetTextColor 255 255 255 255
  2045.  
  2046. Show
  2047. Class Flask
  2048. Rarity Normal
  2049. ItemLevel <= 27
  2050. ItemLevel >= 24
  2051. BaseType "Giant"
  2052. SetTextColor 255 255 255 255
  2053.  
  2054. Show
  2055. Class Flask
  2056. Rarity Normal
  2057. ItemLevel <= 33
  2058. ItemLevel >= 30
  2059. BaseType "Colossal"
  2060. SetTextColor 255 255 255 255
  2061.  
  2062. Show
  2063. Class Flask
  2064. Rarity Normal
  2065. ItemLevel <= 39
  2066. ItemLevel >= 36
  2067. BaseType "Sacred"
  2068. SetTextColor 255 255 255 255
  2069.  
  2070. Show
  2071. Class Flask
  2072. Rarity Normal
  2073. ItemLevel <= 45
  2074. ItemLevel >= 42
  2075. BaseType "Hallowed"
  2076. SetTextColor 255 255 255 255
  2077.  
  2078. Show
  2079. Class Flask
  2080. Rarity Normal
  2081. ItemLevel <= 51
  2082. ItemLevel >= 48
  2083. BaseType "Sanctified"
  2084. SetTextColor 255 255 255 255
  2085.  
  2086. Show
  2087. Class Flask
  2088. Rarity Normal
  2089. ItemLevel <= 62
  2090. ItemLevel >= 60
  2091. BaseType "Divine"
  2092. SetTextColor 255 255 255 255
  2093.  
  2094. Show
  2095. Class Flask
  2096. Rarity Normal
  2097. ItemLevel <= 67
  2098. ItemLevel >= 65
  2099. BaseType "Eternal"
  2100. SetTextColor 255 255 255 255
  2101.  
  2102. #----------------------------------------------------
  2103. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  2104. #----------------------------------------------------
  2105.  
  2106. Show
  2107. Class Flask
  2108. Rarity Magic
  2109. ItemLevel <= 6
  2110. ItemLevel >= 3
  2111. BaseType "Medium"
  2112. SetTextColor 100 100 255
  2113.  
  2114. Show
  2115. Class Flask
  2116. Rarity Magic
  2117. ItemLevel <= 9
  2118. ItemLevel >= 5
  2119. BaseType "Large"
  2120. SetTextColor 100 100 255
  2121.  
  2122. Show
  2123. Class Flask
  2124. Rarity Magic
  2125. ItemLevel <= 15
  2126. ItemLevel >= 12
  2127. BaseType "Greater"
  2128. SetTextColor 100 100 255
  2129.  
  2130. Show
  2131. Class Flask
  2132. Rarity Magic
  2133. ItemLevel <= 21
  2134. ItemLevel >= 18
  2135. BaseType "Grand"
  2136. SetTextColor 100 100 255
  2137.  
  2138. Show
  2139. Class Flask
  2140. Rarity Magic
  2141. ItemLevel <= 27
  2142. ItemLevel >= 24
  2143. BaseType "Giant"
  2144. SetTextColor 100 100 255
  2145.  
  2146. Show
  2147. Class Flask
  2148. Rarity Magic
  2149. ItemLevel <= 33
  2150. ItemLevel >= 30
  2151. BaseType "Colossal"
  2152. SetTextColor 100 100 255
  2153.  
  2154. Show
  2155. Class Flask
  2156. Rarity Magic
  2157. ItemLevel <= 39
  2158. ItemLevel >= 36
  2159. BaseType "Sacred"
  2160. SetTextColor 100 100 255
  2161.  
  2162. Show
  2163. Class Flask
  2164. Rarity Magic
  2165. ItemLevel <= 45
  2166. ItemLevel >= 42
  2167. BaseType "Hallowed"
  2168. SetTextColor 100 100 255
  2169.  
  2170. Show
  2171. Class Flask
  2172. Rarity Magic
  2173. ItemLevel <= 51
  2174. ItemLevel >= 48
  2175. BaseType "Sanctified"
  2176. SetTextColor 100 100 255
  2177.  
  2178. Show
  2179. Class Flask
  2180. Rarity Magic
  2181. ItemLevel <= 63
  2182. ItemLevel >= 60
  2183. BaseType "Divine"
  2184. SetTextColor 100 100 255
  2185.  
  2186. Show
  2187. Class Flask
  2188. Rarity Magic
  2189. ItemLevel <= 68
  2190. ItemLevel >= 65
  2191. BaseType "Eternal"
  2192. SetTextColor 100 100 255
  2193.  
  2194. #------------------------------------------------------------------------
  2195. # 0805 # SHOW WHATEVER FLASKS REMAIN
  2196. #------------------------------------------------------------------------
  2197.  
  2198. Show
  2199. BaseType Flask
  2200. SetFontSize 29
  2201. Rarity <= Magic
  2202.  
  2203. #------------------------------------------------------------------------
  2204. # Section: 0900 # LEVELING
  2205. #------------------------------------------------------------------------
  2206. #Until itemlevel 12 you will see everything
  2207. #Then NORMAL items under your level will SLOWLY start getting filtered out.
  2208. #We will still see all 3L's until level 30 and all 4L's until level 69
  2209. #All magic items will be visible without further filtering until level 67
  2210.  
  2211. # 0901 # HIGHLIGHT LEVELING JEWELRY
  2212. #------------------------------------------------------------------------
  2213.  
  2214. Show
  2215. Rarity Normal
  2216. ItemLevel < 35
  2217. Class "Rings" "Amulets" "Belts"
  2218. SetTextColor 255 255 255 255
  2219. SetFontSize 36
  2220.  
  2221. Show
  2222. Rarity Magic
  2223. ItemLevel < 45
  2224. Class "Rings" "Amulets" "Belts"
  2225. SetTextColor 100 100 255
  2226. SetFontSize 36
  2227.  
  2228. # 0902 # HIGHLIGHT LEVELING LINKED GEAR
  2229. #------------------------------------------------------------------------
  2230.  
  2231. Show
  2232. LinkedSockets >= 4
  2233. ItemLevel <= 66
  2234. Rarity Normal
  2235. SetTextColor 255 255 255 255
  2236. SetFontSize 36
  2237.  
  2238. Show
  2239. LinkedSockets >= 4
  2240. ItemLevel <= 68
  2241. Rarity Magic
  2242. SetTextColor 100 100 255
  2243. SetFontSize 36
  2244.  
  2245. Show
  2246. Class "Gloves" "Boots" "Body Armour" "Shields"
  2247. LinkedSockets >= 3
  2248. ItemLevel <= 25
  2249. Rarity Normal
  2250. SetTextColor 255 255 255 255
  2251. SetFontSize 36
  2252.  
  2253. Show
  2254. Class "Gloves" "Boots" "Body Armour" "Shields"
  2255. LinkedSockets >= 3
  2256. ItemLevel <= 25
  2257. Rarity Magic
  2258. SetTextColor 100 100 255
  2259. SetFontSize 36
  2260.  
  2261. # 0903 # LEVELING GENERAL RULES
  2262. #------------------------------------------------------------------------
  2263.  
  2264. Show
  2265. ItemLevel < 62
  2266. Rarity Magic
  2267.  
  2268.  
  2269. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  2270. #------------------------------------------------------------------------
  2271.  
  2272. Show
  2273. ItemLevel < 12
  2274.  
  2275. Show
  2276. Rarity Normal
  2277. ItemLevel < 13
  2278. DropLevel >= 2
  2279.  
  2280. Show
  2281. Rarity Normal
  2282. ItemLevel < 14
  2283. DropLevel >= 4
  2284.  
  2285. Show
  2286. Rarity Normal
  2287. ItemLevel < 16
  2288. DropLevel >= 6
  2289.  
  2290. Show
  2291. Rarity Normal
  2292. ItemLevel < 18
  2293. DropLevel >= 8
  2294.  
  2295. Show
  2296. Rarity Normal
  2297. ItemLevel < 20
  2298. DropLevel >= 10
  2299.  
  2300. Show
  2301. Rarity Normal
  2302. ItemLevel < 22
  2303. DropLevel >= 13
  2304.  
  2305. Show
  2306. Rarity Normal
  2307. ItemLevel < 24
  2308. DropLevel >= 16
  2309.  
  2310. Show
  2311. Rarity Normal
  2312. ItemLevel < 26
  2313. DropLevel >= 19
  2314.  
  2315. Show
  2316. Rarity Normal
  2317. ItemLevel < 28
  2318. DropLevel >= 22
  2319.  
  2320. Show
  2321. LinkedSockets >= 3
  2322. ItemLevel < 30
  2323. DropLevel >= 24
  2324. SetFontSize 29
  2325. Rarity <= Magic
  2326.  
  2327. Show
  2328. Rarity <= Magic
  2329. ItemLevel < 30
  2330. DropLevel >= 28
  2331. SetFontSize 29
  2332.  
  2333. Show
  2334. LinkedSockets >= 3
  2335. ItemLevel < 32
  2336. DropLevel >= 26
  2337. SetFontSize 29
  2338. Rarity <= Magic
  2339.  
  2340. Show
  2341. Rarity <= Magic
  2342. ItemLevel < 32
  2343. DropLevel >= 30
  2344. SetFontSize 29
  2345.  
  2346. Show
  2347. LinkedSockets >= 3
  2348. ItemLevel < 34
  2349. DropLevel >= 28
  2350. SetFontSize 29
  2351. Rarity <= Magic
  2352.  
  2353. Show
  2354. Rarity <= Magic
  2355. ItemLevel < 34
  2356. DropLevel >= 32
  2357. SetFontSize 29
  2358.  
  2359. Show
  2360. LinkedSockets >= 3
  2361. ItemLevel < 36
  2362. DropLevel >= 32
  2363. SetFontSize 29
  2364. Rarity <= Magic
  2365.  
  2366. Show
  2367. Rarity <= Magic
  2368. ItemLevel < 36
  2369. DropLevel >= 34
  2370. SetFontSize 29
  2371.  
  2372. Show
  2373. LinkedSockets >= 3
  2374. ItemLevel < 38
  2375. DropLevel >= 34
  2376. SetFontSize 29
  2377. Rarity <= Magic
  2378.  
  2379. Show
  2380. Rarity <= Magic
  2381. ItemLevel < 38
  2382. DropLevel >= 37
  2383. SetFontSize 29
  2384.  
  2385. Show
  2386. LinkedSockets >= 3
  2387. ItemLevel < 40
  2388. DropLevel >= 37
  2389. SetFontSize 29
  2390. Rarity <= Magic
  2391.  
  2392. Show
  2393. Rarity <= Magic
  2394. ItemLevel < 40
  2395. DropLevel >= 39
  2396. SetFontSize 29
  2397.  
  2398. Show
  2399. LinkedSockets >= 3
  2400. ItemLevel < 42
  2401. DropLevel >= 39
  2402. SetFontSize 29
  2403. Rarity <= Magic
  2404.  
  2405. Show
  2406. Rarity <= Magic
  2407. ItemLevel < 42
  2408. DropLevel >= 41
  2409. SetFontSize 29
  2410.  
  2411. Show
  2412. LinkedSockets >= 3
  2413. ItemLevel < 46
  2414. DropLevel >= 43
  2415. SetFontSize 29
  2416. Rarity <= Magic
  2417.  
  2418. Show
  2419. Rarity <= Magic
  2420. ItemLevel < 46
  2421. DropLevel >= 45
  2422. SetFontSize 29
  2423.  
  2424. Show
  2425. LinkedSockets >= 3
  2426. ItemLevel < 48
  2427. DropLevel >= 46
  2428. SetFontSize 29
  2429. Rarity <= Magic
  2430.  
  2431. Show
  2432. Rarity <= Magic
  2433. ItemLevel < 48
  2434. DropLevel >= 47
  2435. SetFontSize 29
  2436.  
  2437. Show
  2438. LinkedSockets >= 3
  2439. ItemLevel < 50
  2440. DropLevel >= 48
  2441. SetFontSize 29
  2442. Rarity <= Magic
  2443.  
  2444. Show
  2445. Rarity <= Magic
  2446. ItemLevel < 50
  2447. DropLevel >= 49
  2448. SetFontSize 29
  2449.  
  2450. Show
  2451. LinkedSockets >= 3
  2452. ItemLevel < 52
  2453. DropLevel >= 50
  2454. SetFontSize 29
  2455. Rarity <= Magic
  2456.  
  2457. Show
  2458. Rarity <= Magic
  2459. ItemLevel < 52
  2460. DropLevel >= 52
  2461. SetFontSize 29
  2462.  
  2463. Show
  2464. LinkedSockets >= 3
  2465. ItemLevel < 54
  2466. DropLevel >= 52
  2467. SetFontSize 29
  2468. Rarity <= Magic
  2469.  
  2470. Show
  2471. Rarity <= Magic
  2472. ItemLevel < 54
  2473. DropLevel >= 54
  2474. SetFontSize 29
  2475.  
  2476. Show
  2477. LinkedSockets >= 3
  2478. ItemLevel < 56
  2479. DropLevel >= 54
  2480. SetFontSize 29
  2481. Rarity <= Magic
  2482.  
  2483. Show
  2484. Rarity <= Magic
  2485. ItemLevel < 56
  2486. DropLevel >= 56
  2487. SetFontSize 29
  2488.  
  2489. Show
  2490. LinkedSockets >= 3
  2491. ItemLevel < 58
  2492. DropLevel >= 56
  2493. SetFontSize 29
  2494. Rarity <= Magic
  2495.  
  2496. Show
  2497. Rarity <= Magic
  2498. ItemLevel < 58
  2499. DropLevel >= 58
  2500. SetFontSize 29
  2501.  
  2502. Show
  2503. LinkedSockets >= 3
  2504. ItemLevel < 60
  2505. DropLevel >= 58
  2506. SetFontSize 29
  2507. Rarity <= Magic
  2508.  
  2509. Show
  2510. Rarity <= Magic
  2511. ItemLevel < 60
  2512. DropLevel >= 60
  2513. SetFontSize 29
  2514.  
  2515. Show
  2516. LinkedSockets >= 3
  2517. ItemLevel < 62
  2518. DropLevel >= 60
  2519. SetFontSize 29
  2520. Rarity <= Magic
  2521.  
  2522. Show
  2523. Rarity <= Magic
  2524. ItemLevel < 62
  2525. DropLevel >= 62
  2526. SetFontSize 29
  2527.  
  2528. Show
  2529. LinkedSockets >= 3
  2530. ItemLevel < 64
  2531. DropLevel >= 63
  2532. SetFontSize 29
  2533. Rarity <= Magic
  2534.  
  2535. Show
  2536. Rarity <= Magic
  2537. ItemLevel < 64
  2538. DropLevel >= 64
  2539. SetFontSize 29
  2540.  
  2541. Show
  2542. LinkedSockets >= 3
  2543. ItemLevel < 66
  2544. DropLevel >= 65
  2545. SetFontSize 29
  2546. Rarity <= Magic
  2547.  
  2548. Show
  2549. Rarity <= Magic
  2550. ItemLevel < 66
  2551. DropLevel >= 66
  2552. SetFontSize 29
  2553.  
  2554. Show
  2555. LinkedSockets >= 3
  2556. ItemLevel < 68
  2557. DropLevel >= 67
  2558. SetFontSize 29
  2559. Rarity <= Magic
  2560.  
  2561. #------------------------------------------------------------------------
  2562. # Section: 5000 # TEMP AND WIP ENTRIES
  2563. #------------------------------------------------------------------------
  2564. #Work-in-progress entries are added here
  2565.  
  2566. #------------------------------------------------------------------------
  2567. # 5001 # WARBAND MODS - DEACTIVATED
  2568. #------------------------------------------------------------------------
  2569.  
  2570. #Hide
  2571. #Rarity Magic
  2572. #Class "Helmets"
  2573. #SetBorderColor 175 30 30
  2574. #SetBackgroundColor 200 60 0 175
  2575. #SetFontSize 29
  2576.  
  2577. #Hide
  2578. #Rarity Magic
  2579. #Class "Gloves"
  2580. #SetBorderColor 30 0 175
  2581. #SetBackgroundColor 50 25 150 175
  2582. #SetFontSize 29
  2583.  
  2584. #Hide
  2585. #Rarity Magic
  2586. #Class "Boots"
  2587. #SetBorderColor 25 150 90
  2588. #SetBackgroundColor 50 125 125 175
  2589. #SetFontSize 29
  2590.  
  2591. #---------------------------------------------------------------------------------------------------------------
  2592. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  2593. #---------------------------------------------------------------------------------------------------------------
  2594. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  2595.  
  2596. #------------------------------------------------------------------------
  2597. # Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  2598. #------------------------------------------------------------------------
  2599. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  2600.  
  2601. Hide # Minimize junk instead of hiding (if "Show")
  2602. Rarity Magic
  2603. SetFontSize 23
  2604. SetBackgroundColor 0 0 0 150
  2605.  
  2606. Hide # Minimize junk instead of hiding (if "Show")
  2607. Rarity Normal
  2608. SetFontSize 20
  2609. SetBackgroundColor 0 0 0 100
  2610.  
  2611. # This filter should classify every single item ingame. In case I somehow forgot an item (unlikely after monthes of testing) or something completely new gets added (such as a new rarity like "setitems" or a new itemslot, idk. "wings", this line will ensure, that you'll notice it)
  2612. # Still I doubt it'll ever happen. However, if it will, please inform me
  2613. Show # SafetyLine!
  2614. SetFontSize 45
  2615. SetBorderColor 255 0 0 255
  2616.  
  2617. #---------------------------------------------------------------------------------------------------------------
  2618. # CREDITS
  2619. #---------------------------------------------------------------------------------------------------------------
  2620. # SCRIPT by NeverSink ( the-dude- on reddit )
  2621. #
  2622. # "c4pture" - thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
  2623. # "Malchron" - for helping out with his advice. And stuff.
  2624. # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  2625. # "XVar" - developed the "Filtration" app that this filter supports! ( https://www.pathofexile.com/forum/view-thread/1287447/ )
  2626. # "Ghudda" - I took his script as a template. It made learning the syntax even easier.
  2627. # "StarRune" - Found several flaws in the filter. Thanks for the help!
  2628. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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