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asgargg

deathzone

Jun 24th, 2019
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  1. local library = loadstring(game:HttpGet("https://pastebin.com/raw/7Z6TzFnv", true))()
  2. local plr = game.Players.LocalPlayer
  3. local char = plr.Character
  4. local renderstepped = game:GetService("RunService").RenderStepped
  5.  
  6. function Bypass()
  7. local sc = plr.Backpack:FindFirstChild(" ")
  8. local rem = workspace.Remoter:FindFirstChild("GoalMsg")
  9. rem:Destroy()
  10. sc:Destroy()
  11. end
  12.  
  13. function GetEquippedGun()
  14. local gun = char:FindFirstChild("Gun")
  15. if gun then
  16. return gun.GunName.Value
  17. end
  18. end
  19.  
  20. function GunMod()
  21. local gun = require(game.ReplicatedStorage.GunSettings[GetEquippedGun()])
  22. gun.spread = 0
  23. gun.range = 5000
  24. gun.recoil = 0
  25. end
  26.  
  27. function SetHitbox(size)
  28. for _,Player in next, game.Players:GetChildren() do
  29. if Player.Character and Player ~= game.Players.LocalPlayer then
  30. pcall(function()
  31. Player.Character.HumanoidRootPart.Size = Vector3.new(size,size,size)
  32. Player.Character.HumanoidRootPart.Transparency = Transparency or 0.85
  33. Player.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
  34. Player.Character.HumanoidRootPart.Material = "Neon"
  35. Player.Character.HumanoidRootPart.CanCollide = false
  36. end)
  37. end
  38. end
  39. end
  40.  
  41. local wind = library:CreateWindow({
  42. text = "Death Zone GUI",
  43. underline = Color3.fromRGB(191,19,99)
  44. })
  45.  
  46. wind:AddBox("Hitbox Size", function(obj, enterpressed)
  47. if enterpressed then
  48. local s, val = pcall(tonumber, obj.Text)
  49. if s then
  50. val = math.abs(val)
  51. getgenv().HitboxSize = val
  52. end
  53. end
  54. end)
  55.  
  56. wind:AddBox("Hitbox Transparency", function(obj, enterpressed)
  57. if enterpressed then
  58. local s, val = pcall(tonumber, obj.Text)
  59. if s then
  60. val = math.abs(val)
  61. if val > 1 then
  62. val = 1
  63. end
  64. getgenv().Transparency = val
  65. end
  66. end
  67. end)
  68.  
  69. wind:AddToggle("Enable Hitbox Mod", function(state)
  70. getgenv().HitboxActive = state
  71. end)
  72.  
  73. wind:AddToggle("Gun Mod", function(state)
  74. getgenv().GunModActive = state
  75. end)
  76.  
  77. wind:AddLabel("made by asgar#3199")
  78.  
  79.  
  80. renderstepped:Connect(function()
  81. pcall(Bypass)
  82. if HitboxActive then
  83. SetHitbox(HitboxSize)
  84. end
  85. if GunModActive then
  86. pcall(GunMod)
  87. end
  88. end)
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