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- local library = loadstring(game:HttpGet("https://pastebin.com/raw/7Z6TzFnv", true))()
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local renderstepped = game:GetService("RunService").RenderStepped
- function Bypass()
- local sc = plr.Backpack:FindFirstChild(" ")
- local rem = workspace.Remoter:FindFirstChild("GoalMsg")
- rem:Destroy()
- sc:Destroy()
- end
- function GetEquippedGun()
- local gun = char:FindFirstChild("Gun")
- if gun then
- return gun.GunName.Value
- end
- end
- function GunMod()
- local gun = require(game.ReplicatedStorage.GunSettings[GetEquippedGun()])
- gun.spread = 0
- gun.range = 5000
- gun.recoil = 0
- end
- function SetHitbox(size)
- for _,Player in next, game.Players:GetChildren() do
- if Player.Character and Player ~= game.Players.LocalPlayer then
- pcall(function()
- Player.Character.HumanoidRootPart.Size = Vector3.new(size,size,size)
- Player.Character.HumanoidRootPart.Transparency = Transparency or 0.85
- Player.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
- Player.Character.HumanoidRootPart.Material = "Neon"
- Player.Character.HumanoidRootPart.CanCollide = false
- end)
- end
- end
- end
- local wind = library:CreateWindow({
- text = "Death Zone GUI",
- underline = Color3.fromRGB(191,19,99)
- })
- wind:AddBox("Hitbox Size", function(obj, enterpressed)
- if enterpressed then
- local s, val = pcall(tonumber, obj.Text)
- if s then
- val = math.abs(val)
- getgenv().HitboxSize = val
- end
- end
- end)
- wind:AddBox("Hitbox Transparency", function(obj, enterpressed)
- if enterpressed then
- local s, val = pcall(tonumber, obj.Text)
- if s then
- val = math.abs(val)
- if val > 1 then
- val = 1
- end
- getgenv().Transparency = val
- end
- end
- end)
- wind:AddToggle("Enable Hitbox Mod", function(state)
- getgenv().HitboxActive = state
- end)
- wind:AddToggle("Gun Mod", function(state)
- getgenv().GunModActive = state
- end)
- wind:AddLabel("made by asgar#3199")
- renderstepped:Connect(function()
- pcall(Bypass)
- if HitboxActive then
- SetHitbox(HitboxSize)
- end
- if GunModActive then
- pcall(GunMod)
- end
- end)
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