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- if snd.class == "Syssin" then
- snd.hypno_stack = { -- hypnosis affs, in priority order
- "hypochondria",
- "impatience",
- "loneliness",
- "lethargy",
- "hypochondria",
- "impatience",
- "vertigo",
- "lethargy",
- "impatience",
- "loneliness",
- "lethargy"
- }
- snd.starting_attack()
- function snd.attack_function()
- local string = "" -- this will populate with our attack
- local call = "" -- this will be for affliction calling
- local touse = {} -- this will store the affs we still want to hit with
- local tohit = {} -- this will store the effects from touse
- local extraaff = "delphinium" -- what to use if we used everything else
- -- and how far away we are from a lock
- local missing = snd.missingAff("stupidity/paresis/anorexia/asthma/slickness", "/")
- if snd.target_locked() then
- snd.giving = {
- "a broken left leg",
- "a broken right leg",
- "hearing",
- "sensitivity",
- "voyria"
- }
- elseif snd.hypno == "running" then
- snd.giving = { -- the venoms we're going to apply while hypnosis is running, in prioritized order
- --"sight",
- "paresis",
- "clumsiness",
- "asthma",
- "shyness", -- to keep impatience stuck, this buries it
- "slickness",
- "anorexia", -- work harder on the lock than buffer affs, while hypnosis is going
- "stupidity", -- not as important, since we're running impatience
- --"vomiting",
- "allergies",
- "sensitivity",
- --"haemophilia",
- --"recklessness",
- "weariness",
- --"dizziness",
- "voyria",
- }
- else
- snd.giving = { -- the venoms we're going to apply while hypnosis is building, in prioritized order
- --"sight",
- "clumsiness",
- "asthma",
- "paresis",
- --"squelched",
- "shyness", -- to bury impatience once hypno fires
- --"vomiting", -- stick these two early, to bury scytherus
- "allergies", -- this being the second
- "slickness",
- "stupidity",
- "anorexia",
- "sensitivity",
- --"haemophilia",
- --"recklessness",
- "weariness",
- --"dizziness",
- --"voyria",
- }
- end
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