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- ===========================================
- Engineer's Life 1.7 --> Engineer's Life 1.8
- ===========================================
- Added:
- - Colossal Chests
- - Cyclops Core
- - Railcraft
- - RandomPatches
- - RandomTweaks
- - Xaero's Minimap (Fair-play Edition)
- - Xaero's World Map
- Removed:
- - Creeper Confetti
- - Divergent Underground
- - Exchangers
- - JourneyMap
- - Just Enough Resources (JER)
- - Patchouli
- - Signals
- - Sound Filters
- - Stackie
- - TheBOMPlugin
- Updated:
- Better Questing (BetterQuesting-3.5.319.jar --> BetterQuesting-3.5.320.jar):
- BetterQuesting-3.5.320.jar:
- Fixed another source of progression desync
- Fixed invites expiring before they arrive (appeared as if they never sent)
- Fixed text colour on the party list names not working properly
- Added button to lock the chapter select tray open temporarily
- Changed the panel backing texture for sliding trays
- Better Questing - Standard Expansion (StandardExpansion-3.4.171.jar --> StandardExpansion-3.4.173.jar):
- StandardExpansion-3.4.173.jar:
- Fixed crash when using interaction tasks without JEI installed
- Changed "NULL" fallback loot chest to "No Loot Setup"
- Added NBT flag to Loot Chests to force show rarity outside of edit mode
- READ ME:
- "NULL" or "No Loot Setup" is intended. THIS IS NOT A BUG!
- The dungeon loot fallback has been removed and will not be coming back.
- If you wish to use vanilla loot tables such as dungeon loot then use the intended chest type for it.
- StandardExpansion-3.4.172.jar:
- Fixed FTBQ importer not including chapter icons
- Fixed FTBQ importing blank icons for some tasks
- Fixed empty loot chests crashing the game
- Fixed item task party detection issue
- Fixed fluid task party detection issue
- Reworked every theme
- Chance Cubes (ChanceCubes 1.12.2-4.1.0.300 --> ChanceCubes 1.12.2-5.0.1.339):
- ChanceCubes 1.12.2-5.0.1.339:
- Fixed server crash with some rewards
- ChanceCubes 1.12.2-5.0.1.338:
- Fixed issue on the client when connecting to a server.
- ChanceCubes 1.12.2-5.0.1.337:
- WARNING!
- This version (v5) is not compatible with older versions of configs! Do note that if you update, your configs may not work like they did!
- Updates from previous beta version:
- Buffed the Demonic Blaze rewards slightly
- Fixed issues with rewards not spawning things correctly
- Fixed wrong reward name for default profile
- Fixed crash associated with #201
- Fixed issue with random oredict not working #200
- Fixed issue with Giant Chance Cubes not spawning in when placing made via 3x3x3 cube #199
- Removed uneeded methods from RewardsUtil
- Fixed naming issue with the Icosahedron reward
- Fixed mixup with the nether start and notch apple rewards
- ChanceCubes 1.12.2-5.0.1.335:
- Added more helpful reward commands
- Removed reward config enabling/disabling
- Fixed issue with hardcoded profiles not correctly working
- Fixed issue with custom user rewards not properly enabling
- Fixed some rewards missing
- ChanceCubes 1.12.2-5.0.1.334:
- =====Major update=====
- Added Mimic Boss reward
- Added Slime Queen Boss reward
- Removed Mob Effects reward
- Removed slime queen reward temporarily
- Added Demonic Blaze boss reward
- Added Evil Witch boss reward
- Biodomes are more modular and adjustable now
- Guardians reward now have a Chance value of -85 with the hardcore profile
- Added options to Chance Cubes Rename reward
- Added lots more reward property options to rewards
- Added profile option to biodomes to disable entity spawning
- Added profile options for oresphere for white and black lists
- Added white and black lists to the ore pillar reward
- Added profile property black list to biomes in biodome giant chance cube reward
- Added ability to spawn "copies" of an entity via the custom rewards system
- Added more options for Entity Rewards
- Changed the command reward parts to be able to have the cube as the origin and not always the player
- Fixed a bug with Giant Cube rewards not being re-enabled by profiles
- Fixed issue with some rewards not properly enabling/ disabling
- Fixed issue with rewards not being correctly enabled/ disabled on world join
- Fixed issue with rewards not properly being set as enabled/ disabled on reload
- Added support for perworld profiles
- Added support for triggering profiles via advancements
- Fixed issue with custom profiles not "enabling" on startup
- Added better support for profiles that have sub profiles
- Sub profiles enabled and disabled before parent profile
- Fixed a bug with custom subprofiles not being able to be found
- Fixed bug with profile settings persisting into new worlds
- Added support for triggers to require all before enabling profile
- Profiles are now initially enabled if they have no triggers
- Fixed profiles not disabling giant cube rewards when enable
- Fixed issue with non ASCII characters having issues with gradle
- OffsetBlocks now accept RewardBlockCaches
- All commands can now be run on single player without op
- Fixed #186
- Fixed issue with localisation
- Fixed issue with Giant Cubes and copy spawning them
- Missed part of converting to and from global and relative positions
- Fixed crash in profileUI
- Fixed game loading crash
- Fixed issue with offsetblocks taking up a lot of memory #194
- Updated Chance Cubes texture to be 16x16 instead of 64x64
- Converted the giant cube rewards to be per player based
- Changed name of all hard coded class rewards to use new naming format
- Added more information to rewardsinfo command
- Added Chance Cubes as non-removable blocks
- Other small bugs fixed with rewards in files
- Fixed issue with loading in Effect rewards
- Converting rewards to be hardcoded json files
- Controlling (Controlling-3.0.7 --> Controlling-3.0.8):
- Controlling-3.0.8:
- Added Polish language
- Updated Russian language
- Cooking for Blockheads (CookingForBlockheads_1.12.2-6.4.71.jar --> CookingForBlockheads_1.12.2-6.5.0.jar):
- CookingForBlockheads_1.12.2-6.5.0.jar:
- Fixed ingredients showing up as missing when they weren't
- Fixed multiple milk jars being required when cooking recipes with more than one milk bucket
- Fixed preservation upgrade not properly excluding recipe options in all cases
- Fixed dyes being used up when dyeing in creative mode (by WesCook)
- Allow coloring of blocks with any oredict dye (as opposed to only Vanilla) (by WesCook)
- Added Traditional Chinese translation (by chesterccj305)
- Updated Russian translation (by Bytegm)
- Custom Main Menu (CustomMainMenu-MC1.12.2-2.0.9.jar --> CustomMainMenu-MC1.12.2-2.0.9.1.jar):
- CustomMainMenu-MC1.12.2-2.0.9.1.jar:
- * Fixed (By mysticdrew): connectToServer causing issues with other mods
- Ender IO Base (Ender IO Base - 5.1.52 --> Ender IO Base - 5.1.55):
- Ender IO Base - 5.1.55:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Added workaround for other people's suboptimal coremods
- Ender IO Base - 5.1.54:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Fixed incompatibility with Chisel
- Ender IO Base - 5.1.53:
- You need either the main file or a selection of the "split" jars, not both!
- [Changelog (this build)]() / [Changelog (all builds)]()
- Changed spawned mob positioning to be smarter for mobs that are larger than 1 block (this mostly affects Soul Vials in Dispensers)
- Fixed living entities being spawned without rotation
- Added code to guess when armor has been destroyed by equipping it
- Added non-solid form of painted reinforced obsidian
- Fixed Speed Upgrade not checking for flying/jumping when using energy
- Fixed logic error in Dark Steel Crook
- Fixed API documentation
- Fixed Creative Spawner Config being in the wrong section
- Added logging of permission handler on startup
- Fixed build descriptor
- Changed flag storage to be better (those things you enable/disable with hotkeys)
- Fixed preservation of produce drop locations
- Fixed spawner crowding check checking wrong area
- Fixed combustion generator having hardcoded IO limits
- Reworked conduit right-click code
- Fixed explosive keybind being bound to wrong flag
- Reworked keybinding system
- Provide core recipes as PDF instead of read-only files
- Fixed seed fetching code ignoring simulation flag
- Fixed machines forgetting having consumed partial stacks
- Changed conduit connection selection GUI to allow navigating conduit networks
- Changed Grain of Infinity in-world crafting to loot tables
- Fixed GogglesOfRevealingUpgrade flag being off by default
- Ender IO Conduits (Ender IO Conduits - 5.1.52 --> Ender IO Conduits - 5.1.55):
- Ender IO Conduits - 5.1.55:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Added workaround for other people's suboptimal coremods
- Ender IO Conduits - 5.1.54:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Fixed incompatibility with Chisel
- Ender IO Conduits - 5.1.53:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO Forestry (Ender IO Forestry - 5.1.52 --> Ender IO Forestry - 5.1.55):
- Ender IO Forestry - 5.1.55:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Added workaround for other people's suboptimal coremods
- Ender IO Forestry - 5.1.54:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Fixed incompatibility with Chisel
- Ender IO Forestry - 5.1.53:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO RS Conduits (Ender IO RS Conduits - 5.1.52 --> Ender IO RS Conduits - 5.1.55):
- Ender IO RS Conduits - 5.1.55:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Added workaround for other people's suboptimal coremods
- Ender IO RS Conduits - 5.1.54:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Fixed incompatibility with Chisel
- Ender IO RS Conduits - 5.1.53:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Extra Alchemy (Archived file --> extraalchemy-0.5.3.jar):
- extraalchemy-0.5.3.jar:
- Changelog on [Github](https://github.com/zabi94/ExtraAlchemy/commits/master)
- Level Up! Reloaded (Level Up! 2-1.1.23-1.12.jar --> levelup2-1.2.1.jar):
- levelup2-1.2.1.jar:
- Book of Specialization Change now supports reclassing
- Specialization bonus skills now cannot be downgraded
- Attempted fallback smelting recipes for ore chunks
- A couple other internal improvements
- levelup2-1.2.0-pre4.jar:
- Skills work now! You can put down the pitchforks!
- * Complete revamp of the skill leveling system
- * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
- * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
- * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
- * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
- * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
- * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
- * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
- * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
- * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
- * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
- levelup2-1.2.0-pre3.jar:
- Fixes bug with downgrading skills infinitely
- THIS IS LABELED ALPHA FOR A REASON. I HAVE NOT TESTED HOW SKILLS WILL TRANSFER ON OLD WORLDS.
- * Complete revamp of the skill leveling system
- * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
- * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
- * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
- * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
- * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
- * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
- * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
- * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
- * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
- * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
- levelup2-1.2.0-pre2.jar:
- Server fix
- THIS IS LABELED ALPHA FOR A REASON. I HAVE NOT TESTED HOW SKILLS WILL TRANSFER ON OLD WORLDS.
- * Complete revamp of the skill leveling system
- * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
- * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
- * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
- * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
- * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
- * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
- * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
- * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
- * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
- * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
- LevelUpReloaded 1.2-pre1:
- THIS IS LABELED ALPHA FOR A REASON. I HAVE NOT TESTED HOW SKILLS WILL TRANSFER ON OLD WORLDS.
- * Complete revamp of the skill leveling system
- * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
- * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
- * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
- * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
- * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
- * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
- * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
- * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
- * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
- * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
- Open Terrain Generator (OpenTerrainGenerator / OTG) (OpenTerrainGenerator-1.12.2 - v6.jar --> OpenTerrainGenerator-1.12.2 - v8.3):
- OpenTerrainGenerator-1.12.2 - v8.3:
- * ALWAYS BACK UP YOUR FILES BEFORE UPDATING *
- v8.3
- Solved several problems with the pregenerator:
- - All pregenerated chunks are now fully populated.
- - Solved compresscache crash for OTG+ worlds. OTG will try to recover corrupted worlds.
- BO4's:
- - Added compression for bo4data files used with OTG+ worlds. Files are much smaller, startup times quicker, less stutter when exploring. Users will have to delete and re-generate their bo4data files.
- - Fixed BO3Group setting for BO4's, used with OTG+ worlds.
- OpenTerrainGenerator-1.12.2-v8.2:
- * ALWAYS BACK UP YOUR FILES BEFORE UPDATING *
- v8.2
- - Fixes problems with the "o" menu for BoP/RTG worlds created before OTG was installed ([https://github.com/PG85/OpenTerrainGenerator/issues/345](https://github.com/PG85/OpenTerrainGenerator/issues/345)). - Fixes a crash with Galacticraft when switching planets ([https://github.com/PG85/OpenTerrainGenerator/issues/324](https://github.com/PG85/OpenTerrainGenerator/issues/324)). - Snow is no longer placed on non-solid modded block (plants etc) ([https://github.com/PG85/OpenTerrainGenerator/issues/362](https://github.com/PG85/OpenTerrainGenerator/issues/362)).
- Reborn Core (RebornCore-1.12.2-3.16.4.478-universal.jar --> RebornCore-1.12.2-3.19.0.516-universal.jar):
- RebornCore-1.12.2-3.19.0.516-universal.jar:
- (drcrazy) #releaseBuild
- (drcrazy) Blockstates logic is back in block
- RebornCore-1.12.2-3.18.1.514-universal.jar:
- (drcrazy) #releaseBuild
- (drcrazy) Reorder methods + fix for generics related warnings
- (drcrazy) Fix facing property
- (drcrazy) Fix blockstate loading exceptions.
- (drcrazy) Update mappings
- (drcrazy) Bump forge and graddle versions
- (drcrazy) Fix warnings for generics and license
- (estebes) Small fix.
- (estebes) Improvements to the recipe system.
- (estebes) Minor improvment to the recipe handler.
- (estebes) Small recipe handler improvment.
- (estebes) Improve the performance of the recipe system. Bump version
- (estebes) More fixes.
- (estebes) Small fix.
- (estebes) More stuff.
- (estebes) Things
- (estebes) More things.
- (estebes) Things.
- (estebes) things
- (estebes) Minor tweak.
- (estebes) Dont use this.
- (estebes) Minor things.
- (estebes) Improve tanks.
- (estebes) Improve the performance of the FuelHandler.
- (estebes) Make constructor public.
- (estebes) Bump RebornCore version.
- (estebes) Fix license header.
- (estebes) Fix crash.
- (estebes) More fixes.
- (estebes) Tentative FluidStack packet handling.
- (estebes) Fixes.
- (estebes) Improvements to praescriptum.
- (estebes) Improvements to praescriptum.
- (estebes) Small fix.
- (estebes) Some stuff.
- (estebes) Fix GUI shift click bug.
- (estebes) Minor improvments to the recipe system.
- Repurpose (Repurpose-1.0.0.19.jar --> Repurpose-1.0.0.20.jar):
- Repurpose-1.0.0.20.jar:
- Note: At a minimum, Forge version 1.12.2-14.23.3.2673 is required for this mod.
- Release - 1.0.0.20
- Fixes!
- Fixed an issue with the Redstone Clock and Scanner where the block data would get duplicated during save eventually causing a world crash.
- Release - 1.0.0.19
- Fixes!
- Fixed various issues with Sickles.
- Release - 1.0.0.18
- Changes!
- All textures have been updated to be 16x16 by popular demand. For those that want the original 32x32 textures, we will be creating a texture pack for that in the near future.
- Release - 1.0.0.17
- Fixes!
- Fixed an issue with compatibility with Croparia.
- Release - 1.0.0.16
- Fixes!
- Fixed an issue where the game would crash if there were ore dictionary entries made before this mod was loaded.
- Release - 1.0.0.15
- Fixes!
- Fixing more issues with items not being registered correctly.
- Release - 1.0.0.14
- Fixes!
- Fixed issues with the mod items/blocks not being registered properly after changes were made in the previous build.
- Release - 1.0.0.13
- New Stuff!
- Added new types of Swift Blades. These are for different material types introduced in other mods and 1 new vanilla swift blade.
- * Copper
- * Same strength/durability/enchantability as Stone Swift Blade.
- * Available through many tech mods as well as many ore specific mods.
- * Repair item and crafting item is a Copper Ingot of any kind that is registered in the ore dictionary.
- * Osmium
- * Slightly better attack damage than Iron and 500 durability. Otherwise it's the same as Iron level.
- * Available through Mekanism or Base Metals and other ore specific mods.
- * Repair item and crafting item is an Osmium Ingot of any kind that is registered in the ore dictionary.
- * Bronze
- * Same strength/durability/enchantability as Iron Swift Blade.
- * Available through many tech mods and ore specific mods.
- * Repair item and crafting item is a Bronze Ingot of any kind that is registered in the ore dictionary.
- * Steel
- * Same strength and enchantability as Diamond Swift Blade.
- * 1.5 times as durable as a Iron Swift Blade.
- * Repair item and crafting item is a Steel Ingot of any kind that is registered in the ore dictionary.
- * Obsidian
- * 1 better attack damage than Diamond Swift Blade.
- * 1.5 times as durable as a Diamond Swift Blade.
- * Same enchantability as a Diamond Swift Blade
- * Repair item and crafting item is an obsidian block. Release - 1.0.0.12
- New Stuff!
- Crates and Bunches Oh My! With this release we have added storage options for vanilla foodstuffs. Carrots, beetroots, potatoes and eggs can be stacked into bunches and then again into crates. Crates are not blocks, they are items so you cannot put them into the world. These are just for storage.
- Release - 1.0.0.11
- New Stuff!
- Bag of Holding - This is a portable storage item. It has 54 slots for basically everything. Note: You cannot put other bags of holding in it or other types of containers (chests, shulker boxes, etc).
- This item does a lot, here's what it can do:
- * Right-click when in off-hand and not pointed to any block to open the inventory of the bag.
- * Shows the currently selected item when placed in the off hand and what is the current slot number.
- * Right-click when in off-hand and pointed at a block within range to place the currently selected item (if it can be placed in the world).
- * Use Alt + X, Alt + Z to change the currently selected item.
- * These keybinds can be changed in the normal keybind menu.
- * Sneak and right-click when the bag is in your off-hand to open/close the bag.
- * When the bag is open it will automatically harvest block/monster drops and place it in the bag instead of your normal inventory!
- * Release - 1.0.0.10
- New Stuff!
- Updated the Redstone clock so it will turn off when receiving a redstone signal from a neighboring block. This behaves similarly to how a redstone torch will turn off if the block under it receives a redstone signal from say a lever.
- Release - 1.0.0.9
- New Stuff!
- Scroll - This is an item which can be enchanted like books in an enchantment table and can be used to create bookshelves. This way you can save all of your favorite cows!
- Light Blocks emit light when in hand - This is a client-side enhancement though server admins can turn it off. When any light source block is in the player's hand (Main or Off Hand), the area around the player will be lite up. Since this is client-side only, monsters can still spawn around the player. The light will move with you as you move. If you move fast, expect the light to change suddenly as you are moving. If you remove a light-source from your hand the light will obviously go away. Dropped light-source blocks will not generate light.
- Release - 1.0.0.8
- Fixes!
- Fixed an issue where the new detailed logging configuration option wasn't syncing.
- Release - 1.0.0.7
- Changes!
- Added a configuration option for adding detailed logging in certain circumstances.
- Release - 1.0.0.6
- Fixes!
- Fixed an issue where the /home command wasn't properly being disabled. When turning this configuration option on and off the user will have to restart the game/server.
- Fixed an issue where the right-click harvesting wasn't working when the drops from the crop didn't include a seed but the player had the appropriate seed in their inventory.
- Release - 1.0.0.5
- New Stuff!
- Zombies, Skeletons and Creepers have a chance to drop their head. By default there is a 4% chance of this happening. This can be changed in the configuration file.
- Release - 1.0.0.4
- New Stuff!
- Official support for Minecraft 1.12.2! Release - 1.0.0.3
- New Stuff!
- Random Item Drop Configuration options - Each random drop item from Leaves, Coal Ore, Stone and Dirt now have an individual configuration option to determine the percentage of the drop chance. Changing these requires a minecraft restart.
- Saddle - A recipe for the saddle has been added. String - A recipe for string has been added. Take any color of wool to turn into 4 string.
- Charcoal Block - A block of charcoal, same burn length as a coal block.
- Release - 1.0.0.2
- New Stuff!
- Iron Lump: This item is created by combining 3 Iron Nuggets. 3 Iron Lumps can then be used to create 1 Iron Ingot. Other than that, Iron Lumps are used to create Chain Mail. With this item, you can have armor that doesn't require so much iron or as much leather.
- Sickles: This is a new Tool family who's primary purpose is clearing away grass, dead bushes, leaves and flowers. Just a simple swing of this tool will clear a decently sized area of these blocks. The cleared area is centered on the block clicked on. Even with a wooden sickle you will be able to clear a good area as it can clear a 3x3x3 area with a single swing!
- Release - 1.0.0.1
- Changes!
- Added tool-tips to some items and blocks so players have a better idea of what they do. Hold shift to see the tool tip when hovering your mouse over the item/block.
- Removed "Swift Combat". Too many things can be broken with this feature.
- Re-Added Swift Blades. This way there is a small and controlled way to get fast combat.
- Release - 1.0.0.0
- This is the first release of the re-branded mod. Please report any bugs onto the GitHub repo.
- This release is not compatible with WuestUtilities and you will get some errors in the log if you used to WuestUtilities in your world.
- There were some features added and some removed in this re-brand.
- Added:
- Swift Combat - This removes the cool-down of all weapons and tools with attack speeds by boosting the attack speed. This cool-down is only changed when the player equips the weapon/tool. This option can be turned off if needed.
- Flat Bedrock Generation - Bedrock in the overworld is generated as a single layer of bedrock instead of the various height differences in vanilla. This can be turned off in the configuration.
- Removed:
- Villager Egg - This wasn't really used and was a complicated recipe. There are also vanilla ways to get villagers.
- Swift Blades - With the addition of Swift Combat these weapons are no longer necessary.
- Tech Reborn (TechReborn-1.12.2-2.24.3.1043-universal.jar --> TechReborn-1.12.2-2.27.0.1072-universal.jar):
- TechReborn-1.12.2-2.27.0.1072-universal.jar:
- (drcrazy) #releaseBuild
- (drcrazy) Facing went back to block. Closes TechReborn/TechReborn-Legacy-Issues#24
- (drcrazy) Fix crash with auto crafting table
- (drcrazy) Fix tungsten uu-m recipe. Closes TechReborn/TechReborn-Legacy-Issues#21
- (drcrazy) Fix iridium ore in IG. Closes TechReborn/TechReborn-Legacy-Issues#23
- (drcrazy) Black wool in extractor. Closes TechReborn/TechReborn-Legacy-Issues#22
- TechReborn-1.12.2-2.26.3.1066-universal.jar:
- (drcrazy) #releaseBuild
- (drcrazy) Fix compressor recipes. Closes TechReborn/TechReborn-Legacy-Issues#19
- (drcrazy) Fix solar panels. Closes TechReborn/TechReborn-Legacy-Issues#17
- TechReborn-1.12.2-2.26.2.1063-universal.jar:
- (drcrazy) #releaseBuild
- (drcrazy) Fusion PAWA!! Closes TechReborn/TechReborn-Legacy-Issues#9
- (drcrazy) Zero warnings!!
- (drcrazy) Fix facing property
- (drcrazy) Centrifuge recipes moved to praesriptum
- (drcrazy) Fix JEI crash. Closes TechReborn/TechReborn-Legacy-Issues#14
- (drcrazy) Update mappings
- (drcrazy) Updated forge version + fixed warnings
- (drcrazy) Update graddle + downgrade GraddleStuff
- (drcrazy) Updated GradleStuff version
- (estebes) Improvements to the MachineTile.
- (estebes) Fix Centrifuge GUI.
- (estebes) Rebuild.
- (estebes) Re-write the Centrifuge and Recicler. Bump version. Minor refactoring.
- (estebes) Re-write the fluid generators.
- (estebes) Re-write the fluid generators.
- (estebes) Fix license headers.
- (estebes) Improve the diesel generator.
- (estebes) Bump version.
- (estebes) Small fixes and cleanup.
- (estebes) Code refactoring. Move compressor to the new recipe system.
- (estebes) New crafting recipes. New compat.
- (estebes) Change the grinder to use the new recipe system
- Tweakers Construct (tweakersconstruct-1.12.2-1.5.1.jar --> tweakersconstruct-1.12.2-1.5.2.jar):
- tweakersconstruct-1.12.2-1.5.2.jar:
- fix inability to modify enderio materials
- fix incorrect miningspeed nerf value being used
- added option to keep traits instead of removing them when adding traits
- V-Tweaks (V-Tweaks 1.12.2 2.0.5 --> V-Tweaks 1.12.2 2.0.6b):
- V-Tweaks 1.12.2 2.0.6b:
- VTweaks Changelog
- 2.0.6b
- Fixed
- * HOTFIX: Remove debug console logs when lumbering 2.0.6
- Changed
- * Lumbering
- * Lumbering will now break tools again
- * Lumbering won't break tools with Imperishable
- * Lumbering respects Forge Energy capabilities
- * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
- Fixed
- * Lumbering (Backport from 1.14 version) 2.0.4:
- Fixed
- * Crash if ChallengerMobs Rarity less than or equal to 0
- * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
- Added
- * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
- Added
- * Config option for PeacefulSurface Y requirements
- * Config for whether or not lumbering chops down leaves with the tree CHANGED
- * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better Fixed
- * Updater URL (for the Mods GUI screen) 2.0.1:
- Added
- * Adventurer's Toolbox compat to Lumbering recipe CHANGED
- * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
- * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
- * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
- This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
- Removed
- * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
- * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
- * Stack Tweaks
- * Leaf Eater
- * Glitching Item Fixes
- * Mob Killer (For pigmen, bats, overworld withers)
- * Extra smeltables
- * Torch Helper
- * Ping Damage Protection Changed
- * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
- * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
- The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
- Fixed
- * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
- Added
- * Config option for blacklisting entities for Challenger Mobs. Fixed
- * Stepboost sometimes not working (see below): Removed
- * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
- * Unused Sleeping Bag config
- * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
- Changed
- * Change everything to the new Forge Registry system 1.4.11.1:
- The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
- Added
- * 1.12 version! Most things work short of JEI integration (pending) Removed
- * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
- V-Tweaks 1.12.2 2.0.6:
- VTweaks Changelog
- 2.0.6
- Changed
- * Lumbering
- * Lumbering will now break tools again
- * Lumbering won't break tools with Imperishable
- * Lumbering respects Forge Energy capabilities
- * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
- FIXED
- * Lumbering (Backport from 1.14 version) 2.0.4:
- FIXED
- * Crash if ChallengerMobs Rarity less than or equal to 0
- * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
- ADDED
- * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
- ADDED
- * Config option for PeacefulSurface Y requirements
- * Config for whether or not lumbering chops down leaves with the tree CHANGED
- * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better FIXED
- * Updater URL (for the Mods GUI screen) 2.0.1:
- ADDED
- * Adventurer's Toolbox compat to Lumbering recipe CHANGED
- * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
- * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
- * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
- This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
- Removed
- * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
- * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
- * Stack Tweaks
- * Leaf Eater
- * Glitching Item Fixes
- * Mob Killer (For pigmen, bats, overworld withers)
- * Extra smeltables
- * Torch Helper
- * Ping Damage Protection Changed
- * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
- * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
- The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be fixed
- Fixed
- * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
- Added
- * Config option for blacklisting entities for Challenger Mobs. Fixed
- * Stepboost sometimes not working (see below): Removed
- * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
- * Unused Sleeping Bag config
- * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
- Changed
- * Change everything to the new Forge Registry system 1.4.11.1:
- The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
- Added
- * 1.12 version! Most things work short of JEI integration (pending) Removed
- * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
- Waystones (Waystones_1.12.2-4.0.72.jar --> Waystones_1.12.2-4.1.0.jar):
- Waystones_1.12.2-4.1.0.jar:
- Fixed language keys being broken
- Added GenerateWaystoneNameEvent for mod compat
- Added option to control xp cost when travelling between dimensions
- Holding shift while clicking a sort or page button now moves to the front/end immediately
- Name generator now chooses randomly from custom names, instead of in order
- Fixed warp scroll costing XP
- Fixed duplicate waystone entries when using return or bound scroll
- Fixed return scrolls pretending to bound to waystones
- Fixed duplicate Journeymap waypoints when using return or bound scroll
- Waystones_1.12.2-4.0.73.jar:
- Added option to control xp cost when travelling between dimensions
- Holding shift while clicking a sort or page button now moves to the front/end immediately
- Name generator now chooses randomly from custom names, instead of in order
- Fixed warp scroll costing XP
- Fixed duplicate waystone entries when using return or bound scroll
- Fixed return scrolls pretending to bound to waystones
- Fixed duplicate Journeymap waypoints when using return or bound scroll
- World Primer (worldprimer-1.12.2-0.6.0-dev.20190814.220944.jar --> worldprimer-1.12.2-0.6.0-dev.20200122.211517.jar):
- worldprimer-1.12.2-0.6.0-dev.20200122.211517.jar:
- * Don't run dimension leave/enter commands from player join/quit events (there is a new config option to restore the previous behavior though, if anyone relied on it)
- Generated using [ChangelogGenerator 2.0.0-pre2](https://github.com/TheRandomLabs/ChangelogGenerator).
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