xdreamz

EL18

Jan 31st, 2020
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  1. ===========================================
  2. Engineer's Life 1.7 --> Engineer's Life 1.8
  3. ===========================================
  4.  
  5. Added:
  6. - Colossal Chests
  7. - Cyclops Core
  8. - Railcraft
  9. - RandomPatches
  10. - RandomTweaks
  11. - Xaero's Minimap (Fair-play Edition)
  12. - Xaero's World Map
  13.  
  14. Removed:
  15. - Creeper Confetti
  16. - Divergent Underground
  17. - Exchangers
  18. - JourneyMap
  19. - Just Enough Resources (JER)
  20. - Patchouli
  21. - Signals
  22. - Sound Filters
  23. - Stackie
  24. - TheBOMPlugin
  25.  
  26. Updated:
  27. Better Questing (BetterQuesting-3.5.319.jar --> BetterQuesting-3.5.320.jar):
  28. BetterQuesting-3.5.320.jar:
  29. Fixed another source of progression desync
  30. Fixed invites expiring before they arrive (appeared as if they never sent)
  31. Fixed text colour on the party list names not working properly
  32. Added button to lock the chapter select tray open temporarily
  33. Changed the panel backing texture for sliding trays
  34.  
  35. Better Questing - Standard Expansion (StandardExpansion-3.4.171.jar --> StandardExpansion-3.4.173.jar):
  36. StandardExpansion-3.4.173.jar:
  37. Fixed crash when using interaction tasks without JEI installed
  38. Changed "NULL" fallback loot chest to "No Loot Setup"
  39. Added NBT flag to Loot Chests to force show rarity outside of edit mode
  40. READ ME:
  41. "NULL" or "No Loot Setup" is intended. THIS IS NOT A BUG!
  42. The dungeon loot fallback has been removed and will not be coming back.
  43. If you wish to use vanilla loot tables such as dungeon loot then use the intended chest type for it.
  44.  
  45. StandardExpansion-3.4.172.jar:
  46. Fixed FTBQ importer not including chapter icons
  47. Fixed FTBQ importing blank icons for some tasks
  48. Fixed empty loot chests crashing the game
  49. Fixed item task party detection issue
  50. Fixed fluid task party detection issue
  51. Reworked every theme
  52.  
  53. Chance Cubes (ChanceCubes 1.12.2-4.1.0.300 --> ChanceCubes 1.12.2-5.0.1.339):
  54. ChanceCubes 1.12.2-5.0.1.339:
  55. Fixed server crash with some rewards
  56.  
  57. ChanceCubes 1.12.2-5.0.1.338:
  58. Fixed issue on the client when connecting to a server.
  59.  
  60. ChanceCubes 1.12.2-5.0.1.337:
  61. WARNING!
  62. This version (v5) is not compatible with older versions of configs! Do note that if you update, your configs may not work like they did!
  63. Updates from previous beta version:
  64. Buffed the Demonic Blaze rewards slightly
  65. Fixed issues with rewards not spawning things correctly
  66. Fixed wrong reward name for default profile
  67. Fixed crash associated with #201
  68. Fixed issue with random oredict not working #200
  69. Fixed issue with Giant Chance Cubes not spawning in when placing made via 3x3x3 cube #199
  70. Removed uneeded methods from RewardsUtil
  71. Fixed naming issue with the Icosahedron reward
  72. Fixed mixup with the nether start and notch apple rewards
  73.  
  74. ChanceCubes 1.12.2-5.0.1.335:
  75. Added more helpful reward commands
  76. Removed reward config enabling/disabling
  77. Fixed issue with hardcoded profiles not correctly working
  78. Fixed issue with custom user rewards not properly enabling
  79. Fixed some rewards missing
  80.  
  81. ChanceCubes 1.12.2-5.0.1.334:
  82. =====Major update=====
  83. Added Mimic Boss reward
  84. Added Slime Queen Boss reward
  85. Removed Mob Effects reward
  86. Removed slime queen reward temporarily
  87. Added Demonic Blaze boss reward
  88. Added Evil Witch boss reward
  89. Biodomes are more modular and adjustable now
  90. Guardians reward now have a Chance value of -85 with the hardcore profile
  91. Added options to Chance Cubes Rename reward
  92. Added lots more reward property options to rewards
  93. Added profile option to biodomes to disable entity spawning
  94. Added profile options for oresphere for white and black lists
  95. Added white and black lists to the ore pillar reward
  96. Added profile property black list to biomes in biodome giant chance cube reward
  97. Added ability to spawn "copies" of an entity via the custom rewards system
  98. Added more options for Entity Rewards
  99. Changed the command reward parts to be able to have the cube as the origin and not always the player
  100. Fixed a bug with Giant Cube rewards not being re-enabled by profiles
  101. Fixed issue with some rewards not properly enabling/ disabling
  102. Fixed issue with rewards not being correctly enabled/ disabled on world join
  103. Fixed issue with rewards not properly being set as enabled/ disabled on reload
  104. Added support for perworld profiles
  105. Added support for triggering profiles via advancements
  106. Fixed issue with custom profiles not "enabling" on startup
  107. Added better support for profiles that have sub profiles
  108. Sub profiles enabled and disabled before parent profile
  109. Fixed a bug with custom subprofiles not being able to be found
  110. Fixed bug with profile settings persisting into new worlds
  111. Added support for triggers to require all before enabling profile
  112. Profiles are now initially enabled if they have no triggers
  113. Fixed profiles not disabling giant cube rewards when enable
  114. Fixed issue with non ASCII characters having issues with gradle
  115. OffsetBlocks now accept RewardBlockCaches
  116. All commands can now be run on single player without op
  117. Fixed #186
  118. Fixed issue with localisation
  119. Fixed issue with Giant Cubes and copy spawning them
  120. Missed part of converting to and from global and relative positions
  121. Fixed crash in profileUI
  122. Fixed game loading crash
  123. Fixed issue with offsetblocks taking up a lot of memory #194
  124. Updated Chance Cubes texture to be 16x16 instead of 64x64
  125. Converted the giant cube rewards to be per player based
  126. Changed name of all hard coded class rewards to use new naming format
  127. Added more information to rewardsinfo command
  128. Added Chance Cubes as non-removable blocks
  129. Other small bugs fixed with rewards in files
  130. Fixed issue with loading in Effect rewards
  131. Converting rewards to be hardcoded json files
  132.  
  133. Controlling (Controlling-3.0.7 --> Controlling-3.0.8):
  134. Controlling-3.0.8:
  135. Added Polish language
  136. Updated Russian language
  137.  
  138. Cooking for Blockheads (CookingForBlockheads_1.12.2-6.4.71.jar --> CookingForBlockheads_1.12.2-6.5.0.jar):
  139. CookingForBlockheads_1.12.2-6.5.0.jar:
  140. Fixed ingredients showing up as missing when they weren't
  141. Fixed multiple milk jars being required when cooking recipes with more than one milk bucket
  142. Fixed preservation upgrade not properly excluding recipe options in all cases
  143. Fixed dyes being used up when dyeing in creative mode (by WesCook)
  144. Allow coloring of blocks with any oredict dye (as opposed to only Vanilla) (by WesCook)
  145. Added Traditional Chinese translation (by chesterccj305)
  146. Updated Russian translation (by Bytegm)
  147.  
  148. Custom Main Menu (CustomMainMenu-MC1.12.2-2.0.9.jar --> CustomMainMenu-MC1.12.2-2.0.9.1.jar):
  149. CustomMainMenu-MC1.12.2-2.0.9.1.jar:
  150. * Fixed (By mysticdrew): connectToServer causing issues with other mods
  151.  
  152. Ender IO Base (Ender IO Base - 5.1.52 --> Ender IO Base - 5.1.55):
  153. Ender IO Base - 5.1.55:
  154. You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
  155. Added workaround for other people's suboptimal coremods
  156.  
  157. Ender IO Base - 5.1.54:
  158. You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
  159. Fixed incompatibility with Chisel
  160.  
  161. Ender IO Base - 5.1.53:
  162. You need either the main file or a selection of the "split" jars, not both!
  163. [Changelog (this build)]() / [Changelog (all builds)]()
  164. Changed spawned mob positioning to be smarter for mobs that are larger than 1 block (this mostly affects Soul Vials in Dispensers)
  165. Fixed living entities being spawned without rotation
  166. Added code to guess when armor has been destroyed by equipping it
  167. Added non-solid form of painted reinforced obsidian
  168. Fixed Speed Upgrade not checking for flying/jumping when using energy
  169. Fixed logic error in Dark Steel Crook
  170. Fixed API documentation
  171. Fixed Creative Spawner Config being in the wrong section
  172. Added logging of permission handler on startup
  173. Fixed build descriptor
  174. Changed flag storage to be better (those things you enable/disable with hotkeys)
  175. Fixed preservation of produce drop locations
  176. Fixed spawner crowding check checking wrong area
  177. Fixed combustion generator having hardcoded IO limits
  178. Reworked conduit right-click code
  179. Fixed explosive keybind being bound to wrong flag
  180. Reworked keybinding system
  181. Provide core recipes as PDF instead of read-only files
  182. Fixed seed fetching code ignoring simulation flag
  183. Fixed machines forgetting having consumed partial stacks
  184. Changed conduit connection selection GUI to allow navigating conduit networks
  185. Changed Grain of Infinity in-world crafting to loot tables
  186. Fixed GogglesOfRevealingUpgrade flag being off by default
  187.  
  188. Ender IO Conduits (Ender IO Conduits - 5.1.52 --> Ender IO Conduits - 5.1.55):
  189. Ender IO Conduits - 5.1.55:
  190. You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
  191. Added workaround for other people's suboptimal coremods
  192.  
  193. Ender IO Conduits - 5.1.54:
  194. You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
  195. Fixed incompatibility with Chisel
  196.  
  197. Ender IO Conduits - 5.1.53:
  198. You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
  199.  
  200. Ender IO Forestry (Ender IO Forestry - 5.1.52 --> Ender IO Forestry - 5.1.55):
  201. Ender IO Forestry - 5.1.55:
  202. You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
  203. Added workaround for other people's suboptimal coremods
  204.  
  205. Ender IO Forestry - 5.1.54:
  206. You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
  207. Fixed incompatibility with Chisel
  208.  
  209. Ender IO Forestry - 5.1.53:
  210. You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
  211.  
  212. Ender IO RS Conduits (Ender IO RS Conduits - 5.1.52 --> Ender IO RS Conduits - 5.1.55):
  213. Ender IO RS Conduits - 5.1.55:
  214. You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
  215. Added workaround for other people's suboptimal coremods
  216.  
  217. Ender IO RS Conduits - 5.1.54:
  218. You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
  219. Fixed incompatibility with Chisel
  220.  
  221. Ender IO RS Conduits - 5.1.53:
  222. You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
  223.  
  224. Extra Alchemy (Archived file --> extraalchemy-0.5.3.jar):
  225. extraalchemy-0.5.3.jar:
  226. Changelog on [Github](https://github.com/zabi94/ExtraAlchemy/commits/master)
  227.  
  228. Level Up! Reloaded (Level Up! 2-1.1.23-1.12.jar --> levelup2-1.2.1.jar):
  229. levelup2-1.2.1.jar:
  230. Book of Specialization Change now supports reclassing
  231. Specialization bonus skills now cannot be downgraded
  232. Attempted fallback smelting recipes for ore chunks
  233. A couple other internal improvements
  234.  
  235. levelup2-1.2.0-pre4.jar:
  236. Skills work now! You can put down the pitchforks!
  237.  
  238. * Complete revamp of the skill leveling system
  239. * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
  240. * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
  241. * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
  242. * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
  243. * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
  244. * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
  245. * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
  246. * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
  247. * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
  248. * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
  249.  
  250. levelup2-1.2.0-pre3.jar:
  251. Fixes bug with downgrading skills infinitely
  252. THIS IS LABELED ALPHA FOR A REASON. I HAVE NOT TESTED HOW SKILLS WILL TRANSFER ON OLD WORLDS.
  253.  
  254. * Complete revamp of the skill leveling system
  255. * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
  256. * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
  257. * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
  258. * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
  259. * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
  260. * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
  261. * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
  262. * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
  263. * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
  264. * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
  265.  
  266. levelup2-1.2.0-pre2.jar:
  267. Server fix
  268. THIS IS LABELED ALPHA FOR A REASON. I HAVE NOT TESTED HOW SKILLS WILL TRANSFER ON OLD WORLDS.
  269.  
  270. * Complete revamp of the skill leveling system
  271. * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
  272. * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
  273. * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
  274. * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
  275. * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
  276. * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
  277. * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
  278. * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
  279. * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
  280. * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
  281.  
  282. LevelUpReloaded 1.2-pre1:
  283. THIS IS LABELED ALPHA FOR A REASON. I HAVE NOT TESTED HOW SKILLS WILL TRANSFER ON OLD WORLDS.
  284.  
  285. * Complete revamp of the skill leveling system
  286. * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
  287. * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
  288. * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
  289. * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
  290. * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
  291. * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
  292. * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
  293. * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
  294. * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
  295. * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
  296.  
  297. Open Terrain Generator (OpenTerrainGenerator / OTG) (OpenTerrainGenerator-1.12.2 - v6.jar --> OpenTerrainGenerator-1.12.2 - v8.3):
  298. OpenTerrainGenerator-1.12.2 - v8.3:
  299. * ALWAYS BACK UP YOUR FILES BEFORE UPDATING *
  300. v8.3
  301. Solved several problems with the pregenerator:
  302. - All pregenerated chunks are now fully populated.
  303. - Solved compresscache crash for OTG+ worlds. OTG will try to recover corrupted worlds.
  304. BO4's:
  305. - Added compression for bo4data files used with OTG+ worlds. Files are much smaller, startup times quicker, less stutter when exploring. Users will have to delete and re-generate their bo4data files.
  306. - Fixed BO3Group setting for BO4's, used with OTG+ worlds.
  307.  
  308. OpenTerrainGenerator-1.12.2-v8.2:
  309. * ALWAYS BACK UP YOUR FILES BEFORE UPDATING *
  310. v8.2
  311. - Fixes problems with the "o" menu for BoP/RTG worlds created before OTG was installed ([https://github.com/PG85/OpenTerrainGenerator/issues/345](https://github.com/PG85/OpenTerrainGenerator/issues/345)). - Fixes a crash with Galacticraft when switching planets ([https://github.com/PG85/OpenTerrainGenerator/issues/324](https://github.com/PG85/OpenTerrainGenerator/issues/324)). - Snow is no longer placed on non-solid modded block (plants etc) ([https://github.com/PG85/OpenTerrainGenerator/issues/362](https://github.com/PG85/OpenTerrainGenerator/issues/362)).
  312.  
  313. Reborn Core (RebornCore-1.12.2-3.16.4.478-universal.jar --> RebornCore-1.12.2-3.19.0.516-universal.jar):
  314. RebornCore-1.12.2-3.19.0.516-universal.jar:
  315. (drcrazy) #releaseBuild
  316. (drcrazy) Blockstates logic is back in block
  317.  
  318. RebornCore-1.12.2-3.18.1.514-universal.jar:
  319. (drcrazy) #releaseBuild
  320. (drcrazy) Reorder methods + fix for generics related warnings
  321. (drcrazy) Fix facing property
  322. (drcrazy) Fix blockstate loading exceptions.
  323. (drcrazy) Update mappings
  324. (drcrazy) Bump forge and graddle versions
  325. (drcrazy) Fix warnings for generics and license
  326. (estebes) Small fix.
  327. (estebes) Improvements to the recipe system.
  328. (estebes) Minor improvment to the recipe handler.
  329. (estebes) Small recipe handler improvment.
  330. (estebes) Improve the performance of the recipe system. Bump version
  331. (estebes) More fixes.
  332. (estebes) Small fix.
  333. (estebes) More stuff.
  334. (estebes) Things
  335. (estebes) More things.
  336. (estebes) Things.
  337. (estebes) things
  338. (estebes) Minor tweak.
  339. (estebes) Dont use this.
  340. (estebes) Minor things.
  341. (estebes) Improve tanks.
  342. (estebes) Improve the performance of the FuelHandler.
  343. (estebes) Make constructor public.
  344. (estebes) Bump RebornCore version.
  345. (estebes) Fix license header.
  346. (estebes) Fix crash.
  347. (estebes) More fixes.
  348. (estebes) Tentative FluidStack packet handling.
  349. (estebes) Fixes.
  350. (estebes) Improvements to praescriptum.
  351. (estebes) Improvements to praescriptum.
  352. (estebes) Small fix.
  353. (estebes) Some stuff.
  354. (estebes) Fix GUI shift click bug.
  355. (estebes) Minor improvments to the recipe system.
  356.  
  357. Repurpose (Repurpose-1.0.0.19.jar --> Repurpose-1.0.0.20.jar):
  358. Repurpose-1.0.0.20.jar:
  359. Note: At a minimum, Forge version 1.12.2-14.23.3.2673 is required for this mod.
  360. Release - 1.0.0.20
  361. Fixes!
  362. Fixed an issue with the Redstone Clock and Scanner where the block data would get duplicated during save eventually causing a world crash.
  363. Release - 1.0.0.19
  364. Fixes!
  365. Fixed various issues with Sickles.
  366. Release - 1.0.0.18
  367. Changes!
  368. All textures have been updated to be 16x16 by popular demand. For those that want the original 32x32 textures, we will be creating a texture pack for that in the near future.
  369. Release - 1.0.0.17
  370. Fixes!
  371. Fixed an issue with compatibility with Croparia.
  372. Release - 1.0.0.16
  373. Fixes!
  374. Fixed an issue where the game would crash if there were ore dictionary entries made before this mod was loaded.
  375. Release - 1.0.0.15
  376. Fixes!
  377. Fixing more issues with items not being registered correctly.
  378. Release - 1.0.0.14
  379. Fixes!
  380. Fixed issues with the mod items/blocks not being registered properly after changes were made in the previous build.
  381. Release - 1.0.0.13
  382. New Stuff!
  383. Added new types of Swift Blades. These are for different material types introduced in other mods and 1 new vanilla swift blade.
  384.  
  385. * Copper
  386. * Same strength/durability/enchantability as Stone Swift Blade.
  387. * Available through many tech mods as well as many ore specific mods.
  388. * Repair item and crafting item is a Copper Ingot of any kind that is registered in the ore dictionary.
  389. * Osmium
  390. * Slightly better attack damage than Iron and 500 durability. Otherwise it's the same as Iron level.
  391. * Available through Mekanism or Base Metals and other ore specific mods.
  392. * Repair item and crafting item is an Osmium Ingot of any kind that is registered in the ore dictionary.
  393. * Bronze
  394. * Same strength/durability/enchantability as Iron Swift Blade.
  395. * Available through many tech mods and ore specific mods.
  396. * Repair item and crafting item is a Bronze Ingot of any kind that is registered in the ore dictionary.
  397. * Steel
  398. * Same strength and enchantability as Diamond Swift Blade.
  399. * 1.5 times as durable as a Iron Swift Blade.
  400. * Repair item and crafting item is a Steel Ingot of any kind that is registered in the ore dictionary.
  401. * Obsidian
  402. * 1 better attack damage than Diamond Swift Blade.
  403. * 1.5 times as durable as a Diamond Swift Blade.
  404. * Same enchantability as a Diamond Swift Blade
  405. * Repair item and crafting item is an obsidian block. Release - 1.0.0.12
  406. New Stuff!
  407. Crates and Bunches Oh My! With this release we have added storage options for vanilla foodstuffs. Carrots, beetroots, potatoes and eggs can be stacked into bunches and then again into crates. Crates are not blocks, they are items so you cannot put them into the world. These are just for storage.
  408. Release - 1.0.0.11
  409. New Stuff!
  410. Bag of Holding - This is a portable storage item. It has 54 slots for basically everything. Note: You cannot put other bags of holding in it or other types of containers (chests, shulker boxes, etc).
  411. This item does a lot, here's what it can do:
  412.  
  413. * Right-click when in off-hand and not pointed to any block to open the inventory of the bag.
  414. * Shows the currently selected item when placed in the off hand and what is the current slot number.
  415. * Right-click when in off-hand and pointed at a block within range to place the currently selected item (if it can be placed in the world).
  416. * Use Alt + X, Alt + Z to change the currently selected item.
  417. * These keybinds can be changed in the normal keybind menu.
  418. * Sneak and right-click when the bag is in your off-hand to open/close the bag.
  419. * When the bag is open it will automatically harvest block/monster drops and place it in the bag instead of your normal inventory!
  420. * Release - 1.0.0.10
  421. New Stuff!
  422. Updated the Redstone clock so it will turn off when receiving a redstone signal from a neighboring block. This behaves similarly to how a redstone torch will turn off if the block under it receives a redstone signal from say a lever.
  423. Release - 1.0.0.9
  424. New Stuff!
  425. Scroll - This is an item which can be enchanted like books in an enchantment table and can be used to create bookshelves. This way you can save all of your favorite cows!
  426. Light Blocks emit light when in hand - This is a client-side enhancement though server admins can turn it off. When any light source block is in the player's hand (Main or Off Hand), the area around the player will be lite up. Since this is client-side only, monsters can still spawn around the player. The light will move with you as you move. If you move fast, expect the light to change suddenly as you are moving. If you remove a light-source from your hand the light will obviously go away. Dropped light-source blocks will not generate light.
  427. Release - 1.0.0.8
  428. Fixes!
  429. Fixed an issue where the new detailed logging configuration option wasn't syncing.
  430. Release - 1.0.0.7
  431. Changes!
  432. Added a configuration option for adding detailed logging in certain circumstances.
  433. Release - 1.0.0.6
  434. Fixes!
  435. Fixed an issue where the /home command wasn't properly being disabled. When turning this configuration option on and off the user will have to restart the game/server.
  436. Fixed an issue where the right-click harvesting wasn't working when the drops from the crop didn't include a seed but the player had the appropriate seed in their inventory.
  437. Release - 1.0.0.5
  438. New Stuff!
  439. Zombies, Skeletons and Creepers have a chance to drop their head. By default there is a 4% chance of this happening. This can be changed in the configuration file.
  440. Release - 1.0.0.4
  441. New Stuff!
  442. Official support for Minecraft 1.12.2! Release - 1.0.0.3
  443. New Stuff!
  444. Random Item Drop Configuration options - Each random drop item from Leaves, Coal Ore, Stone and Dirt now have an individual configuration option to determine the percentage of the drop chance. Changing these requires a minecraft restart.
  445. Saddle - A recipe for the saddle has been added. String - A recipe for string has been added. Take any color of wool to turn into 4 string.
  446. Charcoal Block - A block of charcoal, same burn length as a coal block.
  447. Release - 1.0.0.2
  448. New Stuff!
  449. Iron Lump: This item is created by combining 3 Iron Nuggets. 3 Iron Lumps can then be used to create 1 Iron Ingot. Other than that, Iron Lumps are used to create Chain Mail. With this item, you can have armor that doesn't require so much iron or as much leather.
  450. Sickles: This is a new Tool family who's primary purpose is clearing away grass, dead bushes, leaves and flowers. Just a simple swing of this tool will clear a decently sized area of these blocks. The cleared area is centered on the block clicked on. Even with a wooden sickle you will be able to clear a good area as it can clear a 3x3x3 area with a single swing!
  451. Release - 1.0.0.1
  452. Changes!
  453. Added tool-tips to some items and blocks so players have a better idea of what they do. Hold shift to see the tool tip when hovering your mouse over the item/block.
  454. Removed "Swift Combat". Too many things can be broken with this feature.
  455. Re-Added Swift Blades. This way there is a small and controlled way to get fast combat.
  456. Release - 1.0.0.0
  457. This is the first release of the re-branded mod. Please report any bugs onto the GitHub repo.
  458. This release is not compatible with WuestUtilities and you will get some errors in the log if you used to WuestUtilities in your world.
  459. There were some features added and some removed in this re-brand.
  460. Added:
  461. Swift Combat - This removes the cool-down of all weapons and tools with attack speeds by boosting the attack speed. This cool-down is only changed when the player equips the weapon/tool. This option can be turned off if needed.
  462. Flat Bedrock Generation - Bedrock in the overworld is generated as a single layer of bedrock instead of the various height differences in vanilla. This can be turned off in the configuration.
  463. Removed:
  464. Villager Egg - This wasn't really used and was a complicated recipe. There are also vanilla ways to get villagers.
  465. Swift Blades - With the addition of Swift Combat these weapons are no longer necessary.
  466.  
  467. Tech Reborn (TechReborn-1.12.2-2.24.3.1043-universal.jar --> TechReborn-1.12.2-2.27.0.1072-universal.jar):
  468. TechReborn-1.12.2-2.27.0.1072-universal.jar:
  469. (drcrazy) #releaseBuild
  470. (drcrazy) Facing went back to block. Closes TechReborn/TechReborn-Legacy-Issues#24
  471. (drcrazy) Fix crash with auto crafting table
  472. (drcrazy) Fix tungsten uu-m recipe. Closes TechReborn/TechReborn-Legacy-Issues#21
  473. (drcrazy) Fix iridium ore in IG. Closes TechReborn/TechReborn-Legacy-Issues#23
  474. (drcrazy) Black wool in extractor. Closes TechReborn/TechReborn-Legacy-Issues#22
  475.  
  476. TechReborn-1.12.2-2.26.3.1066-universal.jar:
  477. (drcrazy) #releaseBuild
  478. (drcrazy) Fix compressor recipes. Closes TechReborn/TechReborn-Legacy-Issues#19
  479. (drcrazy) Fix solar panels. Closes TechReborn/TechReborn-Legacy-Issues#17
  480.  
  481. TechReborn-1.12.2-2.26.2.1063-universal.jar:
  482. (drcrazy) #releaseBuild
  483. (drcrazy) Fusion PAWA!! Closes TechReborn/TechReborn-Legacy-Issues#9
  484. (drcrazy) Zero warnings!!
  485. (drcrazy) Fix facing property
  486. (drcrazy) Centrifuge recipes moved to praesriptum
  487. (drcrazy) Fix JEI crash. Closes TechReborn/TechReborn-Legacy-Issues#14
  488. (drcrazy) Update mappings
  489. (drcrazy) Updated forge version + fixed warnings
  490. (drcrazy) Update graddle + downgrade GraddleStuff
  491. (drcrazy) Updated GradleStuff version
  492. (estebes) Improvements to the MachineTile.
  493. (estebes) Fix Centrifuge GUI.
  494. (estebes) Rebuild.
  495. (estebes) Re-write the Centrifuge and Recicler. Bump version. Minor refactoring.
  496. (estebes) Re-write the fluid generators.
  497. (estebes) Re-write the fluid generators.
  498. (estebes) Fix license headers.
  499. (estebes) Improve the diesel generator.
  500. (estebes) Bump version.
  501. (estebes) Small fixes and cleanup.
  502. (estebes) Code refactoring. Move compressor to the new recipe system.
  503. (estebes) New crafting recipes. New compat.
  504. (estebes) Change the grinder to use the new recipe system
  505.  
  506. Tweakers Construct (tweakersconstruct-1.12.2-1.5.1.jar --> tweakersconstruct-1.12.2-1.5.2.jar):
  507. tweakersconstruct-1.12.2-1.5.2.jar:
  508. fix inability to modify enderio materials
  509. fix incorrect miningspeed nerf value being used
  510. added option to keep traits instead of removing them when adding traits
  511.  
  512. V-Tweaks (V-Tweaks 1.12.2 2.0.5 --> V-Tweaks 1.12.2 2.0.6b):
  513. V-Tweaks 1.12.2 2.0.6b:
  514. VTweaks Changelog
  515. 2.0.6b
  516. Fixed
  517.  
  518. * HOTFIX: Remove debug console logs when lumbering 2.0.6
  519. Changed
  520.  
  521. * Lumbering
  522. * Lumbering will now break tools again
  523. * Lumbering won't break tools with Imperishable
  524. * Lumbering respects Forge Energy capabilities
  525. * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
  526. Fixed
  527.  
  528. * Lumbering (Backport from 1.14 version) 2.0.4:
  529. Fixed
  530.  
  531. * Crash if ChallengerMobs Rarity less than or equal to 0
  532. * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
  533. Added
  534.  
  535. * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
  536. Added
  537.  
  538. * Config option for PeacefulSurface Y requirements
  539. * Config for whether or not lumbering chops down leaves with the tree CHANGED
  540.  
  541. * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better Fixed
  542.  
  543. * Updater URL (for the Mods GUI screen) 2.0.1:
  544. Added
  545.  
  546. * Adventurer's Toolbox compat to Lumbering recipe CHANGED
  547.  
  548. * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
  549.  
  550. * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
  551.  
  552. * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
  553. This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
  554. Removed
  555.  
  556. * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
  557. * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
  558. * Stack Tweaks
  559. * Leaf Eater
  560. * Glitching Item Fixes
  561. * Mob Killer (For pigmen, bats, overworld withers)
  562. * Extra smeltables
  563. * Torch Helper
  564. * Ping Damage Protection Changed
  565.  
  566. * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
  567.  
  568. * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
  569. The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
  570. Fixed
  571.  
  572. * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
  573. Added
  574.  
  575. * Config option for blacklisting entities for Challenger Mobs. Fixed
  576.  
  577. * Stepboost sometimes not working (see below): Removed
  578.  
  579. * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
  580. * Unused Sleeping Bag config
  581. * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
  582. Changed
  583.  
  584. * Change everything to the new Forge Registry system 1.4.11.1:
  585. The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
  586. Added
  587.  
  588. * 1.12 version! Most things work short of JEI integration (pending) Removed
  589.  
  590. * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
  591.  
  592. V-Tweaks 1.12.2 2.0.6:
  593. VTweaks Changelog
  594. 2.0.6
  595. Changed
  596.  
  597. * Lumbering
  598. * Lumbering will now break tools again
  599. * Lumbering won't break tools with Imperishable
  600. * Lumbering respects Forge Energy capabilities
  601. * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
  602. FIXED
  603.  
  604. * Lumbering (Backport from 1.14 version) 2.0.4:
  605. FIXED
  606.  
  607. * Crash if ChallengerMobs Rarity less than or equal to 0
  608. * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
  609. ADDED
  610.  
  611. * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
  612. ADDED
  613.  
  614. * Config option for PeacefulSurface Y requirements
  615. * Config for whether or not lumbering chops down leaves with the tree CHANGED
  616.  
  617. * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better FIXED
  618.  
  619. * Updater URL (for the Mods GUI screen) 2.0.1:
  620. ADDED
  621.  
  622. * Adventurer's Toolbox compat to Lumbering recipe CHANGED
  623.  
  624. * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
  625.  
  626. * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
  627.  
  628. * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
  629. This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
  630. Removed
  631.  
  632. * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
  633. * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
  634. * Stack Tweaks
  635. * Leaf Eater
  636. * Glitching Item Fixes
  637. * Mob Killer (For pigmen, bats, overworld withers)
  638. * Extra smeltables
  639. * Torch Helper
  640. * Ping Damage Protection Changed
  641.  
  642. * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
  643.  
  644. * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
  645. The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be fixed
  646. Fixed
  647.  
  648. * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
  649. Added
  650.  
  651. * Config option for blacklisting entities for Challenger Mobs. Fixed
  652.  
  653. * Stepboost sometimes not working (see below): Removed
  654.  
  655. * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
  656. * Unused Sleeping Bag config
  657. * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
  658. Changed
  659.  
  660. * Change everything to the new Forge Registry system 1.4.11.1:
  661. The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
  662. Added
  663.  
  664. * 1.12 version! Most things work short of JEI integration (pending) Removed
  665.  
  666. * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
  667.  
  668. Waystones (Waystones_1.12.2-4.0.72.jar --> Waystones_1.12.2-4.1.0.jar):
  669. Waystones_1.12.2-4.1.0.jar:
  670. Fixed language keys being broken
  671. Added GenerateWaystoneNameEvent for mod compat
  672. Added option to control xp cost when travelling between dimensions
  673. Holding shift while clicking a sort or page button now moves to the front/end immediately
  674. Name generator now chooses randomly from custom names, instead of in order
  675. Fixed warp scroll costing XP
  676. Fixed duplicate waystone entries when using return or bound scroll
  677. Fixed return scrolls pretending to bound to waystones
  678. Fixed duplicate Journeymap waypoints when using return or bound scroll
  679.  
  680. Waystones_1.12.2-4.0.73.jar:
  681. Added option to control xp cost when travelling between dimensions
  682. Holding shift while clicking a sort or page button now moves to the front/end immediately
  683. Name generator now chooses randomly from custom names, instead of in order
  684. Fixed warp scroll costing XP
  685. Fixed duplicate waystone entries when using return or bound scroll
  686. Fixed return scrolls pretending to bound to waystones
  687. Fixed duplicate Journeymap waypoints when using return or bound scroll
  688.  
  689. World Primer (worldprimer-1.12.2-0.6.0-dev.20190814.220944.jar --> worldprimer-1.12.2-0.6.0-dev.20200122.211517.jar):
  690. worldprimer-1.12.2-0.6.0-dev.20200122.211517.jar:
  691. * Don't run dimension leave/enter commands from player join/quit events (there is a new config option to restore the previous behavior though, if anyone relied on it)
  692.  
  693.  
  694. Generated using [ChangelogGenerator 2.0.0-pre2](https://github.com/TheRandomLabs/ChangelogGenerator).
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