a guest Mar 22nd, 2019 977 Never
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  1. local a = false
  2. function bypassreplicate()
  3."Part",workspace) --bypasses because packets are being sent to replicate so this replicates
  4. end
  5. for i = 1,1000 do
  6. game:service("Players").LocalPlayer.Character.CFrame =,0,0)
  7. if i == 200 and a == false then
  8. bypassreplicate()
  9. end
  10. end
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