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- local a = false
- function bypassreplicate()
- Instance.new("Part",workspace) --bypasses because packets are being sent to replicate so this replicates
- end
- for i = 1,1000 do
- game:service("Players").LocalPlayer.Character.CFrame = CFrame.new(0,0,0)
- if i == 200 and a == false then
- bypassreplicate()
- end
- end
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